https://bugs.winehq.org/show_bug.cgi?id=52314
Bug ID: 52314
Summary: Amayakase (Adult Visual Novel) - Fullscreen Freezes
the Application
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bridge.remove.de0abd(a)gizmotik.com
Distribution: ---
Created attachment 71475
--> https://bugs.winehq.org/attachment.cgi?id=71475
Terminal Output
SHA256:
d05912af4b526140d0838eb8dd0f8b55663c4351a9b34a330d18d75740adcba9
Download:
(The application is a retail product:
https://jastusa.com/games/jast024/amayakase---spoiling-my-silver-haired-gir…
)
Wine Version:
Wine Staging 7.0-rc1
Attempting to fullscreen the application through the settings menu causes the
it freeze, with the exception of the background music continuing to play. This
is the only permitted way to fullscreen the window.
"loader.c" in ntdll seems to hang, according to the log.
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https://bugs.winehq.org/show_bug.cgi?id=51648
Bug ID: 51648
Summary: Firefox 91.0.1: becomes unresponsive when youtube is
opened
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70506
--> https://bugs.winehq.org/attachment.cgi?id=70506
console messages
Firefox 91.0.1: becomes unresponsive when youtube is opened
Steps to reproduce
$ rm -rf ~/.wine
$ wineboot
$ wine ~/Downloads/Firefox\ Setup\ 91.0.1.exe
Accept the defaults, and launch firefox
Open a new tab (using the mouse)
choose YouTube
Youtube fails to load, and firefox becomes unresponsive
My versions:
Firefox 91.0.1
$ wine --version
wine-6.15-123-gbe8501ac6f1
$ uname -a
Linux cedric 5.13.10-arch1-1 #1 SMP PREEMPT Thu, 12 Aug 2021 21:59:14 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51776
Bug ID: 51776
Summary: [dlls/ntdll/unix/signal_i386.o] Error: no such
instruction: `xsavec 0x40(%ecx)
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 70675
--> https://bugs.winehq.org/attachment.cgi?id=70675
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var
--x-includes=/usr/X11R7/include --x-libraries=/usr/X11R7/lib --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compiling wine-6.16 fails with:
Assembler messages:
Error: no such instruction: `xsavec 0x40(%ecx)'
make: *** [dlls/ntdll/unix/signal_i386.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=35009
Bug #: 35009
Summary: Hoshizora no Memoria:"falid open" Dialog after exit
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibi.sasahara(a)gmail.com
Classification: Unclassified
Created attachment 46664
--> http://bugs.winehq.org/attachment.cgi?id=46664
terminal output
Hoshizora no Memoria(星空のメモリア) is Novel game.
Start menu press "Game start" to start playing story.
the scene change, upon dialog to file open error.
「grash_bs/CHR_夢_幼少のオープンに失敗しました」
(meaning: failure open to "grash_bs/CHR_夢_幼少")
and exit window and this application.
Free trial version to:
http://www.favo-soft.jp/soft/trial/Hoshimemo_Trial.zip
sha1sum: 647b9938bac7ad871b19d768f38a82a59a3d24a8
I confirmed that the same error appeared.
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=15676
This game used Retail novel game engine "FAVORITE VIEW POINT SYSTEM".
(source(japanese)
http://ja.wikipedia.org/wiki/%E3%82%A2%E3%83%88%E3%83%AA%E3%82%A8%E3%81%8B%…)
Same game engine use game studio "FAVORITE" and "AtorieKaguya P-ch"(アトリエかぐや
P-ch)
FAVORITE use this game engine all product.
I confirmed that the same error appeared to "Irotoridori no Sekai(いろとりどりのセカイ)
WORLD'S END COMPLETE" is latest FAVORITE product.
(Free frial version to:
http://www.favo-soft.jp/soft/product/world/download/Iroseka_trial.zip
sha1sum: c9d127fc96009e8490f45eb3adf7d577e0c56ac6 )
Default is text drawing and other motion very slow, not bug.
Debug playing recommend Ctrl key press repeat, fast playing.
When game engine is not top window to become drawing stops.
is default, not bug. :)
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https://bugs.winehq.org/show_bug.cgi?id=50922
Bug ID: 50922
Summary: Wine can't see files/folders that have the access date
later than the current date
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leadrdrk(a)zohomail.com
Distribution: ---
Changing the access date of a file or a directory to a date later than the
current date (or later than January 1st 2039) will cause Wine to be unable to
see that file/directory.
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https://bugs.winehq.org/show_bug.cgi?id=40324
Bug ID: 40324
Summary: Installer for update KB2936068 never terminates
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: Ubuntu
When running the installer for update KB2936068, it never terminates, even
though it installs successfully. Pressing CTL+C in the terminal used to launch
it is a workaround, and does not seem to have any negative side effects unless
it is ran from a script, in which case it terminates the whole script.
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https://bugs.winehq.org/show_bug.cgi?id=47242
Bug ID: 47242
Summary: ReactOS installer can't find file because
NtQueryInformationProcess doesn't handle
ProcessImageFileName properly
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64527
--> https://bugs.winehq.org/attachment.cgi?id=64527
Test program
As in the title. Also attaching a small test program to reproduce the issue.
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https://bugs.winehq.org/show_bug.cgi?id=47246
Bug ID: 47246
Summary: DbgPrint does not handle unicode format string '%wZ'
(ReactOS 0.4.11-dev-603+ installer )
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
mentioned in https://jira.reactos.org/browse/CORE-16043 which is about a
different issue -> bug 47242
https://jira.reactos.org/browse/CORE-16043?focusedCommentId=114608&page=com…
--- quote ---
...
However, the fact that the debug log says "NtOpenSymbolicLinkObject(Z) failed
with Status 0x006cf6a4" while the corresponding code line is:
457 /*
458 * We failed at opening the \SystemRoot link (usually due to wrong
459 * access rights). Do not consider this as a fatal error, but use
460 * instead the image file path as the installation source path.
461 */
462 DPRINT1("NtOpenSymbolicLinkObject(%wZ) failed with Status
0x%08lx\n",
463 &SystemRootPath, Status);
is scarier, because "0x006cf6a4" is NOT a valid status code, and SystemRootPath
is up to this point still pointing to the constant string L"
SystemRoot" in UNICODE_STRING format. Maybe also their debugging procedure does
not understand what %wZ means ? (and so it displays garbage)
--- quote ---
Indeed. Trace log:
--- snip ---
$ WINEDEBUG=+seh,+relay,+ntdll,+server wine ./reactos.exe >>log.txt 2>&1
...
0009:Call
ntdll.NtQueryInformationProcess(ffffffff,0000001b,0034f91c,00000210,00000000)
ret=00409074
0009: get_dll_info( handle=ffffffff, base_address=00000000 )
0009: get_dll_info() = 0 { entry_point=00000000, filename_len=86,
filename=L"Z:\\home\\focht\\Downloads\\reactos\\reactos.exe" }
0009:Ret ntdll.NtQueryInformationProcess() retval=00000000 ret=00409074
0009:Call msvcrt.wcsrchr(0034f924
L"Z:\\home\\focht\\Downloads\\reactos\\reactos.exe",0000005c) ret=004090a7
0009:Ret msvcrt.wcsrchr() retval=0034f962 ret=004090a7
0009:Call msvcrt.wcslen(0034f924 L"Z:\\home\\focht\\Downloads\\reactos")
ret=004090c7
0009:Ret msvcrt.wcslen() retval=0000001f ret=004090c7
0009:Call ntdll.NtOpenSymbolicLinkObject(0034fd50,00000001,0034fd34)
ret=0040910b
0009:trace:ntdll:NtOpenSymbolicLinkObject
(0x34fd50,0x00000001,{name=L"\\SystemRoot", attr=0x00000040, hRoot=(nil),
sd=(nil)}
)
0009: open_symlink( access=00000001, attributes=00000040, rootdir=0000,
name=L"\\SystemRoot" )
0009: open_symlink() = OBJECT_NAME_NOT_FOUND { handle=0000 }
0009:Ret ntdll.NtOpenSymbolicLinkObject() retval=c0000034 ret=0040910b
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) NtOpenSymbolicLinkObject(%wZ)
failed with Status 0x%08lx\n"
DbgPrint says: (base\setup\lib\setuplib.c:454) NtOpenSymbolicLinkObject(Z)
failed with Status 0x0034fd54
0009:Call ntdll.RtlCreateUnicodeString(00444edc,0034f924
L"Z:\\home\\focht\\Downloads\\reactos") ret=004091db
0009:Ret ntdll.RtlCreateUnicodeString() retval=00000001 ret=004091db
0009:Call msvcrt.wcsrchr(0034f924
L"Z:\\home\\focht\\Downloads\\reactos",0000005c) ret=004091e9
0009:Ret msvcrt.wcsrchr() retval=0034f952 ret=004091e9
0009:Call ntdll.RtlCreateUnicodeString(00444ed4,0034f952 L"\\reactos")
ret=00409203
0009:Ret ntdll.RtlCreateUnicodeString() retval=00000001 ret=00409203
0009:Call ntdll.RtlCreateUnicodeString(00444ecc,0034f924
L"Z:\\home\\focht\\Downloads") ret=0040922d
0009:Ret ntdll.RtlCreateUnicodeString() retval=00000001 ret=0040922d
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) SourcePath: '%wZ'\n"
DbgPrint says: (base\setup\reactos\reactos.c:986) SourcePath: 'Z'
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) SourceRootPath: '%wZ'\n"
DbgPrint says: (base\setup\reactos\reactos.c:987) SourceRootPath: 'Z'
0009:trace:ntdll:pf_vsnprintf format is L"(%s:%d) SourceRootDir: '%wZ'\n"
DbgPrint says: (base\setup\reactos\reactos.c:988) SourceRootDir: 'Z'
...
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntdll/printf.c#l418
Microsoft docs:
https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/wdm/n…https://docs.microsoft.com/en-us/cpp/c-runtime-library/format-specification…
$ sha1sum reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.*
bcb4c544c61ddf899ccd0266cdc8f40cc8dfa96d
reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.7z
bc0293827c84f6402cbcb39c1628f38ff16ef651
reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.iso
$ du -sh reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.*
55M reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.7z
73M reactos-bootcd-0.4.11-dev-603-g4bf9f6f-x86-msvc-win-dbg.iso
$ wine --version
wine-4.8-296-g6a610a3258
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52333
Bug ID: 52333
Summary: PG Offline 4 fails to start in Wine Mono
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Created attachment 71495
--> https://bugs.winehq.org/attachment.cgi?id=71495
console output
Splitting this off of bug 51513 since the original issue has a fix incoming,
but this particular program is still broken.
After fixing the IndexOutOfRangeException and the NotSupportedException behind
it in Wine Mono (not yet merged in Wine, use the CI build from
https://github.com/madewokherd/mono/pull/19), the application tries and fails
to instantiate CLSID_NetFwRule which is not implemented in Wine's hnetcfg.
After that, it crashes in GC code that shouldn't ever crash, so apparently
there's some sort of memory corruption going on.
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https://bugs.winehq.org/show_bug.cgi?id=48933
Bug ID: 48933
Summary: SmartGaga Error 1
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unrealmy2000(a)yahoo.com.ar
Distribution: ---
Created attachment 66901
--> https://bugs.winehq.org/attachment.cgi?id=66901
SmartGaga (Android Emulator) Stop at 98 % when run with PlayOnLinux and Wine on
Zorin 15_0_2 Linux
Smart Gaga, a Really Fastest Android Emulator for Windows, stop at 98 % when
starting.
And show a Error 1
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https://bugs.winehq.org/show_bug.cgi?id=52331
Bug ID: 52331
Summary: 3D game screen blank except in <ALT> <TAB> view
(Ubuntu 21.10)
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freehand(a)tutanota.com
Distribution: ---
I'm trying to run two classic open source flight sims, Rowan's Mig Alley and
Rowan's Battle of Britain, on Ubuntu 21.10 with wine 7.0 rc3 (Staging). With
virtual desktop turned off, a black square occludes the 3D view. Perhaps this
is a clue about what is going on - you can fly the aircraft by holding down
<ALT> <TAB> task switcher display, although the 3D view is, of course, postage
stamp size in this view.
Also holding down the keyboard <CTRL> F6 keyboard focus shortcut causes the
display to flash between a black screen and the 3D flight sim view.
If I turn on virtual desktop in wine cfg, the 3D flight sim view works in both
games. However, the 2D game canvas view is missing many icons when virtual
desktop is on. (The 2D view works fine if virtual desktop is off).
Thus there are two bugs:
1. without virtual desktop, a black square occludes the 3D flight sim view
2. with virtual desktop on, the 2D game canvas view is missing many icons.
Please suggest any ideas about how to fix either of these two bugs.
These games are open source. Linux/wine installers for the games are here:
https://github.com/sim-museum/esports-f ... igAlley.sh
https://github.com/sim-museum/esports-f ... Britain.sh
The games package can be downloaded here:
https://github.com/sim-museum/esports-for-engineers
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https://bugs.winehq.org/show_bug.cgi?id=697
--- Comment #16 from Nikolay Sivov <bunglehead(a)gmail.com> ---
You don't need a special program for this font format, once installed, they
should be available as any other supported font.
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Alex Folland <lexlexlex(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lexlexlex(a)gmail.com
--- Comment #15 from Alex Folland <lexlexlex(a)gmail.com> ---
I'd like to test this, but I don't know of a good sample program with which to
test it. Is there a sample program which employs such fonts available?
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http://bugs.winehq.org/show_bug.cgi?id=24115
Summary: Windows TAPI Service not located by Avaya IP Agent
R6.0.28.601
Product: Wine
Version: 1.3.1
Platform: x86
URL: ftp://ftp.avaya.com/incoming/Up1cku9/tsoweb/ipagent/IP
AgentR6028601.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=30347)
--> (http://bugs.winehq.org/attachment.cgi?id=30347)
wine1.3.1: wine IPAgentR6028601.exe >>log.txt 2&>1
Windows TAPI service cannot be located by Avaya IP Agent R6.0.28.601 (please
see screenshot.png)
lsb_release -rd
Description: Ubuntu 10.04.1 LTS
Release: 10.04
apt-cache policy wine
wine:
Installed: 1.3.1-1
Candidate: 1.3.1-1
Version table:
*** 1.3.1-1 0
100 /var/lib/dpkg/status
1.2-0ubuntu1~lucidppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
1.1.42-0ubuntu4 0
500 http://us.archive.ubuntu.com/ubuntu/ lucid/universe Packages
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https://bugs.winehq.org/show_bug.cgi?id=52
Alex Folland <lexlexlex(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lexlexlex(a)gmail.com
--- Comment #44 from Alex Folland <lexlexlex(a)gmail.com> ---
I tested the included release build of this program with wine-7.0-rc3. The
terminal output was like this:
[alex@alex-pc ~]$ wine
/home/alex/.wine/drive_c/tests/52/Chap14/Scramble/Release
/Scramble.exe
01e8:fixme:win:LockWindowUpdate (0001002A), partial stub!
01e8:fixme:win:LockWindowUpdate (00000000), partial stub!
[alex@alex-pc ~]$
The scrambled tiles were left all over the place when the program ended, and
only dragging my terminal window around to smear the tiles clean cleared them.
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http://bugs.winehq.org/show_bug.cgi?id=18243
Summary: wine iexplore.exe http://www.some.file.com/foobar.exe
fails
Product: Wine
Version: 1.1.20
Platform: PC
URL: ftp://ftp.gnupg.org/gcrypt/binary/sha1sum.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=20753)
--> (http://bugs.winehq.org/attachment.cgi?id=20753)
terminal output
While trying out various means of downloading files for my SoC project, I found
that UrlDownloadToFile doesn't support ftp protocol, only http.
No problem, I figured, we've got an IE implementation, I can use that!
but alas:
$ wine iexplore.exe ftp://ftp.gnupg.org/gcrypt/binary/sha1sum.exe
fails. The key line appears to be:
err:mshtml:before_async_open GetWineURL returned NULL
The same occurs for http protocol downloads.
Works fine on Windows. Full terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=37513
Bug ID: 37513
Summary: TaxAct 2014 crashes at startup. wine-1.7.28 Kbuntu
14.04 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.brewster.7(a)gmail.com
Distribution: ---
Created attachment 49918
--> https://bugs.winehq.org/attachment.cgi?id=49918
Wine backtrace
Download of TaxAct install package ta14dxdw.exe on 11/1/2014. Installed with
Wine Windows Program Loader without problem. Execution starts OK. Crash
backtrace window appears on top of normal TaxAct window. Kbuntu up-to-date.
Other Wine apps operate as normal.
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http://bugs.winehq.org/show_bug.cgi?id=32057
Bug #: 32057
Summary: google custom search doesn't work in iexplore
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://winehq.org
Try to search something (searchbox on top, right corner)
-> It doesn't show search results wine-1.5.15-329-gc60a0b8
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http://bugs.winehq.org/show_bug.cgi?id=31059
Bug #: 31059
Summary: On setting Youtube.com local preferences iexplorer
crashes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40772
--> http://bugs.winehq.org/attachment.cgi?id=40772
Backtrace of Crash
On saving the local preferences for yuotube.com the native iexplorer crashes.
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http://bugs.winehq.org/show_bug.cgi?id=25719
Summary: logmein free installer hangs
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
logmein free is a free-as-in-beer remote access program, see
https://secure.logmein.com/US/products/free/
The installer is very slow, and seems to hang altogether on
the LogMeIN Account Details dialog. An +msi log shows
things still happening when you move the window, but
nothing seems to be going on from the user's point of view,
and the Cancel button does nothing (besides provide
visual feedback).
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http://bugs.winehq.org/show_bug.cgi?id=14253
Summary: Mobipocket Creator has incomplete and unusable UI
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.hepburn(a)gmail.com
Created an attachment (id=14548)
--> (http://bugs.winehq.org/attachment.cgi?id=14548)
Console messages
Although Mobipocket Creator installs smoothly and opens, the UI is incomplete
(missing text entries, header and background graphics) and the only function
possible is opening the Help browser.
Wine 1.0.0 on Debian testing "Etch"
Download link for Mobipocket Creator is
http://www.mobipocket.com/en/DownloadSoft/default.asp?Language=EN
Console messages attached.
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http://bugs.winehq.org/show_bug.cgi?id=17292
Summary: Lightsmark won't run
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://downloads.guru3d.com/Lightsmark-download-
1777.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The benchmark installs ok, but won't get past the first window.
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https://bugs.winehq.org/show_bug.cgi?id=51761
Bug ID: 51761
Summary: Visual studio 2019 web installer silently exits after
a few seconds
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70661
--> https://bugs.winehq.org/attachment.cgi?id=70661
Console messages starting the installer from an empty wineprefix
Visual studio 2019 web installer silently exits after a few seconds
Steps to reproduce:
Reset wine
$ rm -rf ~/.wine
$ wineboot
Download visual studio installer community 2019
https://visualstudio.microsoft.com/https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku…
$ md5sum vs_Community.exe
47d394780a46b9c44e6faab9e36b499e vs_Community.exe
$ wine vs_Community.exe
I see a progress bar called "Visual studio installer" filling up in about 5
seconds while displaying messages like "preparing .... .json", after that the
installer silently exits.
Starting the installer again yields the same results.
My versions:
$ uname -a
Linux cedric 5.14.3-arch1-1 #1 SMP PREEMPT Sun, 12 Sep 2021 20:51:34 +0000
x86_64 GNU/Linux
[cedric@cedric Downloads]$ wine --version
wine-6.16
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http://bugs.winehq.org/show_bug.cgi?id=23794
Summary: Dora's Carnival 2: Boardwalk Adventure uses only small
part of screen
Product: Wine
Version: 1.2
Platform: x86
URL: http://downloadcdn.shockwave.com/pub/doras-carnival-2-
boardwalk-adventure/InstallDorasCarnival2BoardwalkAdve
nture.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 23749 and bug 13496 with 'sh winetricks ie6 msvcrt',
the game runs nicely... in a quarter of my screen. +x11settings shows
...
trace:x11settings:X11DRV_EnumDisplaySettingsEx mode -1 (current) -- getting
current mode (XRandR)
trace:x11settings:X11DRV_EnumDisplaySettingsEx mode 0 -- 1280x1024x32bpp @50 Hz
(XRandR)
...
trace:x11settings:X11DRV_ChangeDisplaySettingsEx
DM_fields=BITSPERPEL,PELSWIDTH,PELSHEIGHT,DISPLAYFLAGS,DISPLAYFREQUENCY
trace:x11settings:X11DRV_ChangeDisplaySettingsEx width=800 height=600 bpp=32
freq=50 (XRandR)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
800x600x32 @50! (XRandR)
...
Seems we're confusing ourselves by reporting 50Hz?
Very similar problem reported in http://forum.winehq.org/viewtopic.php?t=6526
(wine-users, oct 2009) about a different flash game, Hidden Expedition Titanic,
probably with wine-1.1.31.
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http://bugs.winehq.org/show_bug.cgi?id=16114
Summary: Bridge It fails to detect Nvidia hardware
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://www.chroniclogic.com/bridgeit_download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Bridge It is an old game (~2004) developed in conjunction with Nvidia.
Therefore, it requires Nvidia hardware to play.
I'm using an Nvidia 8600GT, but the game fails to detect it. Upon launch, I am
greeted by a message box "Incompatibly hardware detected" since it expects
Nvidia hardware.
I am unsure if this is because the game can't possibly know about an
8th-generation Geforce, or because of Wine. It was designed with the Gf4, 5 and
6 in mind.
I get these:
fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2004 WGL Attribute
upon launchung the game, ranging from 2004 to 2009. The screen goes blank for a
short while before the Dialog box appears.
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https://bugs.winehq.org/show_bug.cgi?id=52256
Bug ID: 52256
Summary: Current working directory reset to "/" executing a
winegcc/wineg++ compiled program
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
This is exactly the same bug (from the behaviour point of view) than:
https://bugs.winehq.org/show_bug.cgi?id=49545
Fixed by commit:
https://source.winehq.org/git/wine.git/commit/cdaa72c728df3c80499c8a4f59e73…)
---
It seems a "regression" between WINE 6.5 & WINE 6.6 happened.
Since Wine version 6.6 the current working directory is reset to
"/" when executing a winegcc/wineg++ generated program (winelib). While in Wine
6.5 and
previous versions (from 6.0 onwards) the current working directory was the
directory where the
command was executed from.
---
Here you can see the program, compilation and result using the latest WINE 7.0
RC2:
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-7.0-rc2
[sc@generic_linux1_64]/sc/tmp/wine$ cat showdir.c
#include <unistd.h>
#include <stdio.h>
void main(void)
{
char buf[256];
getcwd(buf, sizeof(buf));
fprintf(stderr, "getcwd() => %s\n", buf);
}
[sc@generic_linux1_64]/sc/tmp/wine$ winegcc -o showdir_wine showdir.c
[sc@generic_linux1_64]/sc/tmp/wine$ ./showdir_wine.exe
getcwd() => /
Searching for the WINE version, that introduced the difference:
WINE 6.5 WORKING
----------------
[sc@generic_linux1_64]/sc/tmp/wine$ ./showdir_wine.exe
getcwd() => /sc/tmp/wine
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-6.5
WINE 6.6 NOT WORKING
--------------------
[sc@generic_linux1_64]/sc/tmp/wine$ ./showdir_wine.exe
getcwd() => /
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-6.6
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https://bugs.winehq.org/show_bug.cgi?id=42737
Bug ID: 42737
Summary: [EA Origin]Latest version launch correctly but no
windows appear correctly
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57729
--> https://bugs.winehq.org/attachment.cgi?id=57729
Screenshot which show that the Origin's windows does not appear correctly
Hi,
I don't know if i explain correctly. I installed the latest version of EA
Origin in a 32 and 64 bits wineprefix and the issue is the same.
The installation and the update work but when i launch the application, it
launched correctly (see my screenshot) but unfortunatly, the Origin's window
does not appear.
Which log i can share to (with a good luck) find where come from the issue.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=42338
Bug ID: 42338
Summary: Crysis 1 renderiing somehow broken
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 57098
--> https://bugs.winehq.org/attachment.cgi?id=57098
broken rendering
Rx 480, closed source drivers.
Also it looked like that the whole screen was rendered 1 pixel too much left,
drawing white border on right (didnt focus on this while tested staging, but
pure wine had it).
The broblem that can be seen at the picture happens both wine 2.0-git and
staging 2.0.
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https://bugs.winehq.org/show_bug.cgi?id=52277
Bug ID: 52277
Summary: Clonk Endeavour quits unexpectedly after the opening
animation
Product: Wine
Version: 6.18
Hardware: x86-64
URL: http://www.clonkx.de/endeavour/ce4955free.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 176654fa29d1ff46011eaa65e1da5fb22a155bb3
Distribution: ArchLinux
After playing the opening animation (a dragon emerges over a watchtower), the
game quits and I got a segmentation fault:
(wine:478632): GStreamer-CRITICAL **: 08:40:58.627: gst_buffer_resize_range:
assertion 'bufmax >= bufoffs + offset + size' failed
malloc(): unsorted double linked list corrupted
Segmentation fault (core dumped)
The game used to work before
commit 176654fa29d1ff46011eaa65e1da5fb22a155bb3
Revert "winegstreamer: Replace source pad interface with GstAppSrc."
ce4955free.exe (62 MB)
md5sum: 2fd83b38fd5a070dd409b7227f664a20
wine-7.0-rc2-59-g7555573dc54
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https://bugs.winehq.org/show_bug.cgi?id=52259
Bug ID: 52259
Summary: osu! sometimes crashes in select()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: openglfreak(a)googlemail.com
Distribution: ---
In an osu! Discord server I'm in I've received multiple reports of osu!
crashing, with the stack trace given by the game ending in
System.Net.UnsafeNclNativeMethods.OSSOCK.select.
According to old .NET Core code the .NET Framework calls select() with manually
constructed `fd_set`s consisting of only two pointers. Since Wine always reads
the whole fd_set, if these allocations fall on the edge of the heap Wine tries
to read past the end of the heap and segfaults.
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https://bugs.winehq.org/show_bug.cgi?id=51935
Bug ID: 51935
Summary: Hitman: Sniper Challenge has bad performance
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 769e2be52ff7893b0dd97a3eaf6bb4582b327080
Distribution: ---
Something around 1-3 fps.
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https://bugs.winehq.org/show_bug.cgi?id=40535
Bug ID: 40535
Summary: Max Payne 3 : Crash at start when winecfg is set to
WinVista and >
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
As you can see in my bug report #40531, Max Payne 3 runs on Wine with the
Staging Patches.
Unfortunatly, the game does not work if Wine is set to Vista and >. I know that
d3d10 and d3d11 are not implemented completly but the game support :
- d3d9
- d3d10
- d3d10_1
- d3d11
So, when these APIs will be implemented, it will be easier to see the graphical
glitch present with d3d9 can be fixed by d3d1*
Thanks,
Maxime
PS : Ask me which debug channel i must to use to give the best log to find the
issue.
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http://bugs.winehq.org/show_bug.cgi?id=33758
Bug #: 33758
Summary: Mouse sensibility quick in-game
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
For Assassin's Creed games series, there is a "small" problem with the mouse
sensibility in-game when we must to turn the character.
On Windows, the mouse sensibility is set to 5/10 for the X/Y Axis. This is the
"normal" value.
On Wine, if the mouse sensibility is 5/10, it's equal to one 10/10 on Windows.
I must to set the sensibility to 1/10. And even with this value, the
sensibility is quick in-game more than the Windows's value by default (5/10).
I open this bug report to know if it's possible to adjust something even if the
game is playable.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=12563
Summary: Autocad 2008 installer crashes when trying to configure
install
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominikowski(a)gmail.com
Created an attachment (id=12142)
--> (http://bugs.winehq.org/attachment.cgi?id=12142)
git wine Setup.exe &> winelog6.txt
Note: this is a different crash than Bug 12562 and Bug 8319 and Bug 9809.
Reproducible: always.
GIT version of WINE from a few moments ago.
Autocad 2008 (Polish, full) installation crashes. Full log attached.
Ubuntu 8.04.
Wiped .wine directory.
"sudo sysctl -w vm.mmap_min_addr=0" applied to get around bug 12516.
When I try to configure the installation (after accepting the license and such)
a screen appears that asks if NOTEPAD.exe is the notepad app, if a shortcut
should be put, I just hit Next, then there's type of license (single user,
multi user), I leave everything as it is (default), hit Next and the installer
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=52302
Bug ID: 52302
Summary: Firefox hangs when loading some URLs (e.g.
<https://www.phoronix.com>)
Product: Wine
Version: 6.12
Hardware: x86-64
URL: https://download-installer.cdn.mozilla.net/pub/firefox
/releases/91.4.1esr/win64/en-US/Firefox%20Setup%2091.4
.1esr.exe
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Regression SHA1: 414b31bc0bbbfe005e90a1946a649082dc303c55
Distribution: ---
Split from bug 51442. Copying the description from comments 11 and 17:
"To reproduce, just go to mail.google.com, possibly login to your gmail
account, browse some mail and the categories on the left. At some point, it
will stop loading as if you're offline. When this happens, no other connections
will work; you can attempt to go to any other website on the URL bar and it
will not connect, but hang indefinitely, once this bug is triggered.
Sometimes, it starts hanging as soon as mail.google.com is loaded, and then of
course no other connection works anymore, but that happens mostly on Firefox
rather than Pale Moon. By "hang" I mean the connections hang, not the rest of
the browser."
and
"This bug can be triggered quite reliably without hitting other bugs with:
firefox.exe -private -devtools https://www.phoronix.com
It is very likely that at least one connection remains stalled a no other
content can be downloaded since then."
It's actually due to a crash; Firefox uses select() and passes an fd_set that
is larger than FD_SETSIZE, which causes our select() implementation to trash
the stack.
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https://bugs.winehq.org/show_bug.cgi?id=52273
Bug ID: 52273
Summary: Shadowgrounds crashes before the menu
Product: Wine
Version: 6.21
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=11666
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 21dc092b910f80616242761a00d8cdab2f8aa7bd
Distribution: ArchLinux
Created attachment 71404
--> https://bugs.winehq.org/attachment.cgi?id=71404
terminal output
Shadowgrounds and Shadowgrounds:Survivor crashes after starting, probably when
trying to open some .wmv video files.
Prior to commit 21dc092b910f80616242761a00d8cdab2f8aa7bd those videos were
simply skipped and the game loaded directly to the main menu.
shadowgroundsdemo2.exe (371 MB)
md5sum: 4ba918fc49254a45733e97f68682d4df
wine-7.0-rc2-59-g7555573dc54
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https://bugs.winehq.org/show_bug.cgi?id=51721
Bug ID: 51721
Summary: [Control]Crash after the first loading in DX11 mode
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
With vkd3d-git, the game launches correctly (the bug 47713 seems resolved).
I can navigate into the menu and begin a new game.
The crash occurs at the end of the loading bar :
01a4:fixme:d3d:wined3d_unordered_access_view_vk_clear Not implemented for
WINED3D_RTYPE_TEXTURE_2D resources.
01a4:fixme:d3d:wined3d_unordered_access_view_vk_clear Not implemented for
WINED3D_RTYPE_TEXTURE_2D resources.
01a4:fixme:d3d:wined3d_shader_resource_view_vk_generate_mipmap Ignoring view
format WINED3DFMT_R8G8B8A8_UNORM_SRGB.
mes\Control\Control_DX11.exe: ../dlls/wined3d/wined3d_private.h :4126 :
wined3d_resource_release: assertion « refcount >= 0 » failed.
wine: Assertion failed at address 00007EFDDAE32CE1 (thread 01a4), starting
debugger...
Unhandled exception: assertion failed in 64-bit code (0x00007efddae32ce1).
Full +d3d log here :
https://www.mediafire.com/file/xp7vq2kg9rgzlzu/Control_DX11.7z/file
System :
- Debian Sid 64Bits
- Wine 6.16
- Mesa 21.2.1
- vkd3d-1.2-477-g1c8b0d1
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https://bugs.winehq.org/show_bug.cgi?id=47363
Bug ID: 47363
Summary: Gas Guzzlers: Extreme needs IDXGISwapChain3 interface
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 64702
--> https://bugs.winehq.org/attachment.cgi?id=64702
log
Crashes at launch in DX11 mode
warn:dxgi:d3d11_swapchain_QueryInterface {94d99bdb-f1f8-4ab0-b236-7da0170edab1}
not implemented, returning E_NOINTERFACE
wine-4.10-115-gc13351c05a
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https://bugs.winehq.org/show_bug.cgi?id=39345
Bug ID: 39345
Summary: Ubisoft Uplay crash when Win version is set to Vista
and > (libcef problem)
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 52436
--> https://bugs.winehq.org/attachment.cgi?id=52436
UPlay Crash
Hi,
Since few Uplay's version, the application crash if i set Winecfg to WinVista
or Superior. But fortunatly, there isn't problem when it's to WinXP.
But why i create this bug report ?
Because on the Wine-Staging bugzilla
(https://bugs.wine-staging.com/show_bug.cgi?id=197), a Wine's user said me that
the Cloud Save works with WinVista and actually, it's not possible to try and
confirm his solution.
A .dmp file is created when the application crash. See the attachment to see
the file.
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https://bugs.winehq.org/show_bug.cgi?id=44934
Bug ID: 44934
Summary: [ACOrigins]Process start and close after launch - DRM
Fault ? (log included)
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
I tried to launch AC Origins with wine 3.5. I use Wine-Staging because Uplay
does not work without it.
When i launch it, the process ACOrigins.exe exist in htop but it close ~5s
later alone. There aren't error/fixme message which explains that.
The game uses 2 protections, Denuvo 4.9 and VMProtect so maybe this issue is
the same than Bug 44438.
I did a +seh,+relay log if you want to check something and / or confirm that
it's a f**king DRM issue.
Link for the log :
http://www.mediafire.com/file/301zyt2bll01cbe/ACO_relay_seh.txt.xz
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=52288
Bug ID: 52288
Summary: Firefox 91 64bit hangs on HEAP.critSection
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I found this while investigating bug 51442 and bug 51648 and bisected to:
commit 357fb2be9b8a786081269cafce9cc384bf74632d
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Wed Aug 18 23:25:48 2021 -0500
ws2_32: Use malloc() instead of HeapAlloc().
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
How to reproduce:
1. Install 64bit Firefox 91 esr
2. Run wine firefox.exe -private -devtools https://www.seznam.cz
Firefox suffers multiple bugs with 7.0-rc so probably multiple runs are needed
to hit the bug.
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https://bugs.winehq.org/show_bug.cgi?id=50157
Bug ID: 50157
Summary: Videos are not played until the end in X3 Reunion
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 68672
--> https://bugs.winehq.org/attachment.cgi?id=68672
log with +amstream,+quartz,+gstreamer
The 3 intro videos suffer from this problem. Here is the log with
+amstream,+quartz,+gstreamer that covers the 2 first videos.
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https://bugs.winehq.org/show_bug.cgi?id=49649
Bug ID: 49649
Summary: Regression: X11 crash on resolution change
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vv221+winehq(a)dotslashplay.it
Distribution: ---
Created attachment 67858
--> https://bugs.winehq.org/attachment.cgi?id=67858
x-error-of-failed-request.log
Since commit 0cb79db12ac7c48477518dcff269ccc5d6b745e0, resolution change in
some games lead to a X11 crash similar to the one pasted in the attachment
"x-error-of-failed-request.log".
I assigned this bug to WINE 4.6 as this is the first version triggering it, but
it is still there with current master (5.14). A revert of the faulty commit
still applies cleanly on top of WINE 5.14.
The regression test has been done using Age of Empires to trigger the crash, as
it happens reliably when trying to change the game resolution (640x480,
800x600, 1024x768) through the game options.
If the change is done without crashing, using a patched WINE build, the game
will start in the new resolution next time and work fine with it even when
going back to an unpatched WINE build. But trying to change the resolution
again in unpatched WINE, including to go back to the previous resolution in
use, would trigger the crash again.
I think this might be the same bug that got experienced in #47677, I’m going to
run some tests with Age of Empires 2 to get a confirmation.
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http://bugs.winehq.org/show_bug.cgi?id=30752
Bug #: 30752
Summary: Open/save file dialog "New Folder" button doesn't show
new folder
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeikum(a)codeweavers.com
Classification: Unclassified
See the description from Bug 18606, which was fixed by
0a55ec2c9e1dc5fd0b99ad1202fd7849b0187808. The bug is back again, but no test
failures show in <dlls/shell32/tests>.
Regression testing reveals:
cde4993d625decec31d25485c7a588a3b772ef8b is the first bad commit
commit cde4993d625decec31d25485c7a588a3b772ef8b
Author: Jay Yang <jkelleyy(a)gmail.com>
Date: Mon Jul 11 17:35:35 2011 -0400
shell32: Have the default shell view call SHChangeNotifyRegister with
unixfs pidls.
:040000 040000 833232977eb625754bef7c0d2f09c065574df0d9
cccb55d925c166ba3838b0179cbdd655a44ba26a M dlls
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https://bugs.winehq.org/show_bug.cgi?id=52315
Bug ID: 52315
Summary: Fractal AX8 Edit: Crash after I/O operations
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nurtyll(a)pm.me
Distribution: ---
Created attachment 71476
--> https://bugs.winehq.org/attachment.cgi?id=71476
Error message
The program crashes recently, see error report (attachment).
Software version used: 1.9.1
https://www.fractalaudio.com/ax8-edithttps://appdb.winehq.org/objectManager.php?sClass=version&iId=38748
System information:
Wine build: wine-6.23
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.15.7-1-MANJARO
Note: The error can only be reproduced with associated hardware (Fractal Audio
AX8).
I could identify two reasons to reproduce the error:
1) When the program starts and the hardware (AX8) is connected, the program
reads some blocks of the current state, this sometimes leads to crashes.
2) If I want to navigate through different memory banks (called Banks), the
program crashes while reading out the preview of the banks.
Workaround for 1): just restart the program and at some point (after some
crashes) it will load the preset and works just fine.
The error was not there approximately two months ago. I tried also to run the
program in a 32 bit
Thank you for your help.
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http://bugs.winehq.org/show_bug.cgi?id=27419
Summary: Mouse problem in Heroes of Might and Magic 3
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdar07(a)gmail.com
When I go into the castle, then fort and click on a unit picture, new window
appear in which I can decide how many of those I want to buy. I click on the
maximum button and nothing is happening. From that moment, mouse click is not
working. Moving cursor is just fine, only click makes problems.
Everything is ok on wine 1.3.5 from
http://wine.budgetdedicated.com/archive/binary/.
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http://bugs.winehq.org/show_bug.cgi?id=25486
Summary: Lego Stunt Rally: 3d scene is black
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support.intranet(a)libero.it
In Lego Stunt Rally 1.0, both in racing and costruction mode, the 3d scene is
black, as if no textures were present. Only a few lights are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=52024
Bug ID: 52024
Summary: App Never Receives Winsock FD_* Messages After
FD_ACCEPT
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: jbrown(a)statslog.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 71023
--> https://bugs.winehq.org/attachment.cgi?id=71023
Broken +server,+winsock Trace from 6.x
I'm using a 32-bit Wine 6.21devel prefix on Ubuntu 20.04.3. I have a custom
application written in VB6 that uses the winsock (ws2_32.dll) API to listen for
network connections and respond to requests.
I use the following winetricks:
DISPLAY=:99 winetricks -q vcrun2008
DISPLAY=:99 winetricks -q vcrun2010
DISPLAY=:99 winetricks -q msxml6
DISPLAY=:99 winetricks -q corefonts
DISPLAY=:99 winetricks -q vb6run
I run the application with the following command line:
WINEARCH="win32" WINEDLLOVERRIDES="oleaut32=n" wine RCWebServerTest.exe &
NOTE: I've tried both with and without the oleaut32 native override.
The application is able to bind OK to 127.0.0.1:8080, but when try to curl to
it with the following command:
curl http://127.0.0.1:8080
curl is able to connect to the application, but the application does not
subsequently respond to the request.
Some debugging shows that the I'm receiving an FD_ACCEPT message in my app's
socket windowproc, but unexpectedly I receive no other FD_ messages (notably,
no FD_READ message).
After dumping +server,+winsock debug channels (attached), I see the server's
"get_message" and "select" calls are apparently "stuck" in a PENDING state,
with many repeated log messages along these lines:
0024: get_message( flags=00000000, get_win=00000000, get_first=00000000,
get_last=ffffffff, hw_id=00000000, wake_mask=00000000, changed_mask=00000000 )
0024: get_message() = PENDING { win=00000000, msg=00000000, wparam=00000000,
lparam=00000000, type=0, x=0, y=0, time=00000000, active_hooks=80000001,
total=0, data={} }
0024: select( flags=2, cookie=0031ef4c, timeout=infinite, size=8,
prev_apc=0000, result={}, data={WAIT,handles={007c}}, context={} )
0024: select() = PENDING { call={APC_NONE}, apc_handle=0000, context={} }
I've tried the exact same app on 5.x versions of Wine and it works as expected
- curl connects and receives data from my application. I performed a similar
+server,+winsock dump under the working 5.x version, and 2 things that stand
out are that the 5.x series performs periodic "flush" calls, and the
"get_message" and "select" calls never have a "PENDING" status. For example:
0009: flush(
async={handle=0004,event=0000,iosb=0032ee10,user=006414b8,apc=00000000,apc_context=00000000}
)
0009: flush() = 0 { event=00d8 }
0009: select( flags=2, cookie=0032eadc, timeout=infinite, prev_apc=0000,
result={}, data={WAIT_ALL,handles={00d8}} )
0009: select() = 0 { timeout=infinite, call={APC_NONE}, apc_handle=0000 }
0009: get_message( flags=00000001, get_win=00000000, get_first=00000000,
get_last=ffffffff, hw_id=00000000, wake_mask=00000000, changed_mask=00000000 )
0009: get_message() = 0 { win=0001006c, msg=00000804, wparam=000000d4,
lparam=00000001, type=6, x=0, y=0, time=a00af81e, active_hooks=80000001,
total=0, data={} }
The attached working & broken logs are quite large, but if you search for
FD_ACCEPT, that's where the curl connection gets accepted, and then the
subsequent lines are where the problem is evident in the broken log (or
expected behaviour is evident in the working log).
At this point I am stumped and not sure what else I can do to get the app
working under Wine 6.x, as I believe that there is a bug that is beyond my
capabilities to diagnose & fix.
Thank you in advance for any help, and If there's any additional information
needed from me, I will provide it.
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https://bugs.winehq.org/show_bug.cgi?id=51263
Bug ID: 51263
Summary: [Regression] Frostpunk crash after updating to Wine
wine-6.10 on Fedora
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
Distribution: ---
Created attachment 70141
--> https://bugs.winehq.org/attachment.cgi?id=70141
STDOUT and STDERR
After updating to wine-6.10 frostpunk is crashing before able to create a
window.
STDOUT is attached.
Iam on Fedora 34 with an AMD-GPU.
Maybe it is related to Bug https://bugs.winehq.org/show_bug.cgi?id=51244
Let me know if you need more details.
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https://bugs.winehq.org/show_bug.cgi?id=51063
Bug ID: 51063
Summary: Version changes in Wine 6.7 break Spitfire Audio
plugins
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)robbertvanderhelm.nl
Regression SHA1: 04a8213ba9e3b8aa1f980d19b240929948da5abe
Distribution: ---
The LABS and BBC Symphony Orchestra Discover plugins can no longer find their
sample libraries as of Wine 6.7, and they'll show a generic 'Error #1:
Something went wrong' error message instead. After bisecting, it seems like
commit 04a8213 caused this regression. That commit changes WINE_FILEVERSION and
WINE_PRODUCTVERSION to match Windows 10 instead of Windows 7. There aren't any
new or different warnings or fixmes printed between Wine 6.6 (where those
plugins did work correctly) and Wine 6.7 (where they don't), but I've only
tested that with WINEDEBUG's defaults. Reverting the commit on the master
branch makes the plugins work again as expected. I tested this with the 64-bit
VST3 versions of BBCSOD 1.1.9 and LABS 1.3.7 under yabridge 3.1.1 (or, well,
the version that's to become 3.1.1).
https://source.winehq.org/git/wine.git/commit/04a8213ba9e3b8aa1f980d19b2409…
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https://bugs.winehq.org/show_bug.cgi?id=49401
Bug ID: 49401
Summary: Desperados 3 suffering from wrong colors
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67474
--> https://bugs.winehq.org/attachment.cgi?id=67474
Log Output on High Details
No matter if you play on high details or low details,
The Desperados 3 Release has a purple roads and other graphic curiosities
during the tutorial level
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https://bugs.winehq.org/show_bug.cgi?id=45505
Bug ID: 45505
Summary: Trying to open PEsS2017 settings.exe
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donnisnoni.tid3(a)gmail.com
Distribution: ---
Created attachment 61881
--> https://bugs.winehq.org/attachment.cgi?id=61881
some bug when i try to open pes2017 settings.exe
I already install directx
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https://bugs.winehq.org/show_bug.cgi?id=52199
Bug ID: 52199
Summary: Grand Theft Auto Vice City doesn't start.
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Grand Theft Auto Vice City and GTA 3 doesn't start.
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http://bugs.winehq.org/show_bug.cgi?id=25462
Summary: Unable to break while remote debugging with VS2008
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdluzen(a)gmail.com
I've got the Visual Studio Remote Debugger working with breakpoints,
but not with forcing the process to pause. It immediately exits with
"Trace/breakpoint trap."
http://bugs.winehq.org/show_bug.cgi?id=20534 might be related.
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https://bugs.winehq.org/show_bug.cgi?id=52312
Bug ID: 52312
Summary: page fault on read access to 0xffffffffffffffff
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nidpick(a)nidpick.de
Distribution: ---
Created attachment 71473
--> https://bugs.winehq.org/attachment.cgi?id=71473
backtrace after starting the wine configuration
Every time I start an wine application I get an error-report. However I then
start the application.
This happens even when I only start the Wine Configuration.
See attached backtrace.txt
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http://bugs.winehq.org/show_bug.cgi?id=13515
Summary: Outcast demo: tooltips are drawn behind the window
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nowic(a)wenner.ch
Created an attachment (id=13436)
--> (http://bugs.winehq.org/attachment.cgi?id=13436)
tooltip bug screenshot
When I start the demo in the 'virtual desktop' the tooltips of the
configuration menu are drawn behind the actual window. If I run the demo in
full screen mode the tooltips are drawn correctly.
Download: http://www.jeuxvideopc.com/demo/82-outcast.php
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https://bugs.winehq.org/show_bug.cgi?id=52320
Bug ID: 52320
Summary: OpenGeneral: Page fault on write access
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmlvianna(a)gmail.com
Distribution: ---
Created attachment 71482
--> https://bugs.winehq.org/attachment.cgi?id=71482
backtrace
Game plays normally for a while then crashes during turn change (from human to
AI). Restarting the game from the point it crashes (via autosave file) is
possible, and the game continues for a while before crashing again. It looks
like the problem is related to time playing, and not to a specific point in the
game.
OS: Fedora 35
Kernel: 5.15.12-200.fc35.x86_64
Wine: 7-rc2 (staging)
The Open General installer can be downloaded directly from
http://www.open-general.com/installer-full.php
After installation, you'll need to emulate a virtual desktop. I'm using
1920x1080 and 32 bit (Windows 7) via Play4Linux. I tested it in a separate Wine
installation too.
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https://bugs.winehq.org/show_bug.cgi?id=38611
Bug ID: 38611
Summary: Samsung Smart View 2.0 text does not render
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
With recent Wine versions (at least current GIT), Samsung Smart View 2.0 starts
up. No text is rendered however. See here for the relevant logging:
http://pastebin.ru/EfgAeaGT
nsivov has more information about this problem:
[17:46:57] <nsivov> Z_God, today git has a stub for dwrite thing you got in
your logs, could you show me updated logs when you get time?
[23:01:34] <Z_God> nsivov: yep, I just compiled a new build (I'll try it now &
then sleep :)
[23:02:44] <Z_God> nsivov: visually it still looks the same (text is not
rendered)
[23:03:13] <nsivov> sure, it wasn't supposed to help with that
[23:03:32] <nsivov> log should be different though
[23:04:05] <Z_God> nsivov: http://pastebin.ru/EfgAeaGT
[23:04:48] <Z_God> is that the info you needede?
[23:05:14] <Z_God> on windows 7 the font is solid white non-serif btw
[23:05:17] <Z_God> needed*
[23:06:05] <nsivov> needededed -> and ran away on a motorbike
[23:06:58] <nsivov> Z_God, yes, thanks, I expected that, now it needs texture
bounds, and then bitmap itself
[23:07:41] <nsivov> if you fill a buffer you'll probably get solid white
rectangle, or something like that
[23:10:17] <Z_God> hehe
[23:10:35] <Z_God> alright
[23:10:54] <nsivov> do you know if it's a wpf that's using dwrite?
[23:11:06] <Z_God> no idea
[23:11:36] <Z_God> is there a trick to quickly figure out if there's such a
dependency?
[23:12:31] <Z_God> the application is a free download btw if you'd like to try
it locally
[23:13:35] <nsivov> could you please open a bug for that, we'll want this part
implement at some point, if not for .net libs then for others
[23:14:31] <Z_God> yes
[23:14:43] <Z_God> it seems it uses presentationframework btw
[23:14:57] <nsivov> that's what wpf means, yes
[23:15:14] <Z_God> not sure if that's what drawing this, but a grep of that
string results in some hits in the binaries
[23:15:33] <Z_God> what should the title of the bug be?
[23:15:43] <Z_God> it's about the fonts not being rendered?
[23:18:26] <nsivov> sure, also please mention that it needs to be in win7
version to reproduce that problem
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https://bugs.winehq.org/show_bug.cgi?id=52321
Bug ID: 52321
Summary: "winecfg:open_mountmgr failed to open mount manager
err 3" ONLY on 32-bit Linux (tested WINE 7.0, 6.22)
Product: Wine
Version: 7.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyyr1(a)tiscali.cz
Distribution: ---
Created attachment 71483
--> https://bugs.winehq.org/attachment.cgi?id=71483
winecfg log
When installed on 32-bit linux distro (tested MX Linux 21 with Debian Bullseye
packages, openSUSE Tumbleweed) this happens:
>>>See attached log.<<<
winecfg then reports in the Disks tab:
"Failed to connect to the mount manager; the drive configuration cannot be
edited."
This error does NOT exhibit on the 64-bit distro version.
However, when used WINE packages from MX Linux 21 repository, this did not
happen. So probably not caused by a bug in WINE source code, but rather due to
some default build option/dependencies used.
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https://bugs.winehq.org/show_bug.cgi?id=36847
Bug ID: 36847
Summary: Multiple games need XAudio2
'{4c5e637a-16c7-4de3-9c46-5ed22181962d}' XAudio2_3.dll
(Prototype)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a collector bug for this XAudio2 component.
The game 'Prototype' needs this.
--- snip ---
$ WINEDEBUG=+tid,+msgbox wine ./prototypef.exe
...
0009:err:ole:CoGetClassObject class {4c5e637a-16c7-4de3-9c46-5ed22181962d} not
registered
0009:err:ole:CoGetClassObject no class object
{4c5e637a-16c7-4de3-9c46-5ed22181962d} could be created for context 0x1
0009:trace:msgbox:MSGBOX_OnInit L"ERROR Could not find XAudio2.\n Please
re-install the game and install the required DirectX 9.0c provided or obtain
the latest version from Microsoft.\n Game will now continue with out
sound.\n "
--- snip ---
CLSID '{4c5e637a-16c7-4de3-9c46-5ed22181962d}' -> 'xaudio2_3.dll'
The dll is located in 'directx_Jun2010_redist.exe.zip' ->
'Nov2008_XAudio_x86.cab' (32-bit).
$ wine --version
wine-1.7.21-50-g10e6a66
Regards
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http://bugs.winehq.org/show_bug.cgi?id=34393
Bug #: 34393
Summary: F.E.A.R. 2: Project Origin demo crashes at launch
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.fileplanet.com/196225/190000/fileinfo/FEAR-
2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45785
--> http://bugs.winehq.org/attachment.cgi?id=45785
log
Crashes on a clean wineprefix. Also has manually put X3DAudio1_5.dll to
system32.
Even with native d3dx9_36 not working.
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https://bugs.winehq.org/show_bug.cgi?id=52319
Bug ID: 52319
Summary: Wine iexplore continues to SSL site with unknown
algorithm despite pressing No
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 71481
--> https://bugs.winehq.org/attachment.cgi?id=71481
Patch to easily test the issue
When using iexplore.exe to open a website, it will issue a security prompt when
visiting a site with invalid SSL certificate. Then you can choose "Yes" to
proceeed or "No" to stay.
When the certificate is invalid due to an unknown algorithm, iexplore will load
the site when when pressing "No".
Attaching a patch to easily reproduce the issue. Should work on the default
website, "https://winehq.org".
Just apply the patch and press no, the site should not load.
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http://bugs.winehq.org/show_bug.cgi?id=32345
Bug #: 32345
Summary: Window is not refreshed when inactive in Alien8 and
Head Over Heels
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://retrospec.sgn.net/
OS/Version: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This issue applies to at least two game remakes available from
http://retrospec.sgn.net/
Alien8: http://retrospec.sgn.net/game-links.php?link=alien8
Head Over Heels: http://retrospec.sgn.net/game-links.php?link=hoh
Source code is available for Alien8.
I'm testing with wine-1.5.18-114-ga61f68f, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
When the game window is inactive it is no longer refreshed properly. So for
example, if you drag another window in front of the game window, the game
window fills with copies of the decorations of the window you're dragging.
Also, the game sound is supposed to stop when the window becomes inactive.
Under Wine it keeps looping.
To reproduce:
- Download and install Alien8 and/or Head Over Heels
- Run the game. Alien8 defaults to full-screen mode, so you'll need to change
that to windowed first. For Head Over Heels, press space a couple of times to
get to the main menu.
- Drag another window over the game window.
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https://bugs.winehq.org/show_bug.cgi?id=52318
Bug ID: 52318
Summary: Sumatra PDF - always prints entire document
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)goabq.org
Distribution: ---
Created attachment 71479
--> https://bugs.winehq.org/attachment.cgi?id=71479
Print dialog under wine
Sumatra PDF always prints the entire document.
This happens even if you select a subset in the print dialog. Also, there is no
"Current Page" option. I suspect this is strictly a dialog issue. Sumatra PDF
expects a different dialog, and is not able to correctly respond to the old
dialog. The incorrect dialog occurs after setting the program as Windows 7 or
as Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=39136
Bug ID: 39136
Summary: Ninjatrader 7: The icon pulldown menu windows do not
work correctly on the charts
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david2012brooke(a)gmail.com
Distribution: ---
Created attachment 52146
--> https://bugs.winehq.org/attachment.cgi?id=52146
terminal output
Setup
1. Open Ninjatrader 7
2. Connect to datafeed. Select File>Connect>Kinetick-End of Day Free
3. Open a chart. File>New>Chart>Default>ES 09-15 (or ES 12-15 if past Sept
2015)
A. Select New
B. Select Period>Type>Day
C. Select OK (a chart should open)
There are 13 pulldown menus located on the top:
1. Instrument (works)
2. Time frame (works)
3. BarStyle (does not work)
4. Drawing Tools (mostly doesn't work)
5. Zoom in (works)
6. Zoom out (not highlighed but will work)
7. Cursor (does not work)
8. Data Box (works)
9. Chart Trader (works)
10. Data Series (works)
11. Indicators (works)
12. Strategies (not highlighted N/A)
13. Chart Properties (works)
Alternate access = right click on chart.
Items: 3,4 and 7 do not work correctly.
Steps to reproduce failure:
1. Select any of icons 3,4 and 7 at the top of the chart to access the pulldown
menu.
A. The pulldown menu may appear.
B. The pulldown menu may disappear during access.
2. Try to select any item on the pulldown menu.
A. Nothing happens or can't select
B. The selection may work
Ninjatrader program
1. Goto
http://ninjatrader.com/GetStarted
2. Will need to give an email address to get an url for the setup.exe file.
Severity = Minor
Minor loss of functionality where an easy workaround is present ie right click
on chart for the same access to functions.
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https://bugs.winehq.org/show_bug.cgi?id=39399
Bug ID: 39399
Summary: NinjaTrader 7 (.NET 3.5 app) reports
'ProcessorNameString not found' ( name attribute
missing in 'Win32_BIOS' table)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
there are still various bugs in Wine-Staging bug tracker that have no
corresponding upstream report.
Got curious because of this: https://source.winehq.org/patches/data/114927
Found it here: https://bugs.wine-staging.com/show_bug.cgi?id=528
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19157
Summary: CoGetContextToken and CoGetObjectContext need to take
existing MTA into account
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
since ole32.CoGetContextToken() is no longer a stub, debugging of managed code
(.NET) with cordbg/mdbg doesn't work anymore.
Main thread (tid=0009) creates MTA:
--- snip ---
...
0009:Call ole32.CoInitializeEx(00000000,00000000) ret=79ebfba8
...
0009:trace:ole:apartment_construct creating new apartment, model=0
0009:trace:ole:apartment_construct Created apartment on OXID 80000cafe
...
0009:Ret ole32.CoInitializeEx() retval=00000000 ret=79ebfba8
--- snip ---
Helper thread (tid=001f) explicitly demands MTA after CoGetContextToken()
failure:
--- snip ---
...
001f:Call ole32.CoGetContextToken(02c1e5f4) ret=79ee2b0f
...
001f:trace:ole:CoGetContextToken (0x2c1e5f4)
001f:Ret ole32.CoGetContextToken() retval=800401f0 ret=79ee2b0f
...
001f:Call ole32.CoInitializeEx(00000000,00000000) ret=79ebfba8
...
001f:trace:ole:apartment_get_or_create entering the multithreaded apartment
80000cafe
...
001f:trace:ole:apartment_addref 80000cafe: before = 1
...
--- snip ---
Another debugger helper/worker thread gets created (tid=0021) which *never*
initializes COM explicitly - unlike the other threads:
--- snip ---
...
0009:Call
KERNEL32.CreateThread(00000000,00000000,63ea71dc,00176a58,00000000,00176a68)
ret=63ea5b42
0009:Ret KERNEL32.CreateThread() retval=0000018c ret=63ea5b42
0009:Call ole32.CoCreateInstance(63ea5bfc,00000000,00000001,63ea5c0c,001768e8)
ret=63ea5bda
0009:trace:ole:CoCreateInstance (rclsid={e5cb7a31-7512-11d2-89ce-0080c792e5d8},
pUnkOuter=(nil), dwClsContext=00000001,
riid={809c652e-7396-11d2-9771-00a0c9b4d50c}, ppv=0x1768e8)
...
0021:Call ole32.CoGetContextToken(0319d730) ret=79ee2b0f
0021:trace:ole:CoGetContextToken (0x319d730)
0021:Ret ole32.CoGetContextToken() retval=800401f0 ret=79ee2b0f
...
0021:Call ole32.CoGetObjectContext(79ee2a20,00173224) ret=79f82943
...
0021:trace:ole:CoGetObjectContext ({00000000-0000-0000-c000-000000000046},
0x173224)
0021:err:ole:CoGetObjectContext apartment not initialised
0021:Ret ole32.CoGetObjectContext() retval=800401f0 ret=79f82943
...
0021:Call KERNEL32.RaiseException(e06d7363,00000001,00000003,0319d644)
ret=78158dd3
0021:trace:seh:raise_exception code=e06d7363 flags=1 addr=0x7b842f46
ip=7b842f46 tid=0021
0021:trace:seh:raise_exception info[0]=19930520
0021:trace:seh:raise_exception info[1]=0319d6b8
0021:trace:seh:raise_exception info[2]=79f9acc4
0021:trace:seh:raise_exception eax=7b82ca8d ebx=7b8d1398 ecx=00000000
edx=0319d630 esi=0319d630 edi=0319d5b0
0021:trace:seh:raise_exception ebp=0319d598 esp=0319d534 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00000246
...
<managed debugging hangs here>
--- snip ---
This is most likely same problem domain as bug 17902 (fixed by
http://source.winehq.org/git/wine.git/?a=commit;h=bd4975acb0b682bbf2b4934d1…
- "ole32: Use existing MTA in CoGetClassObject and CoCreateInstance")
Since the thread in question doesn't initialize COM at all, CoGetContextToken
and CoGetObjectContext most likely need to look at existing MTA(s).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33849
Bug #: 33849
Summary: Unhandled exception: page fault on read access to
0xfffff78000000014 in 64-bit code
(0x000000000048e10f).
Product: Wine
Version: 1.6-rc2
Platform: arm64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: local1907(a)gmail.com
Classification: Unclassified
giving this error when I try to open any program. Opening the program is
operating normally, but there is an error.
google translate
wine-1.6-rc2
Ubuntu 12.10
kernel 3.8.10-030810-generic
Nvidia 319.23
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https://bugs.winehq.org/show_bug.cgi?id=37537
Bug ID: 37537
Summary: Tages v5.x DRM driver needs
'irp.Tail.Overlay.OriginalFileObject' initialized with
stub file object
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from https://bugs.winehq.org/show_bug.cgi?id=33849#c13
--- quote ---
* Tages tries to access irp.Tail.Overlay.OriginalFileObject (that was the
remaining issue I mentioned in comment 11). Patch:
https://github.com/wine-compholio/wine-staging/tree/master/patches/ntoskrnl…
--- quote ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37882
Bug ID: 37882
Summary: user32.GetKeyboardLayoutNameA/W can't handle NULL out
parameter, causing crash in custom application
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
A user in #winehq asked about this and I looked into it.
Kind of non-standard use case but since Wine strives to be compatible with as
many Windows apps as possible this should work too.
Relevant part of trace log:
--- snip ---
...
003d:Starting process
L"Z:\\home\\focht\\Downloads\\44217C15F30538A1FBDF614C9785C9B7.exe"
(entryproc=0x437927)
003d:Call user32.GetKeyboardLayoutNameW(00000000) ret=00437377
003d:Call PE DLL (proc=0x7dd53e78,module=0x7dcf0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil))
003d:Ret PE DLL (proc=0x7dd53e78,module=0x7dcf0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil)) retval=1
003d:Call winex11.drv.wine_get_gdi_driver(0000002e) ret=7eb3c4d4
003d:Ret winex11.drv.wine_get_gdi_driver() retval=7dd7ace0 ret=7eb3c4d4
003d:Call winex11.drv.CreateDesktopWindow(00010020) ret=7ec6200a
003d:Ret winex11.drv.CreateDesktopWindow() retval=00000001 ret=7ec6200a
003d:Call winex11.drv.wine_get_gdi_driver(0000002e) ret=7eb3c4d4
003d:Ret winex11.drv.wine_get_gdi_driver() retval=7dd7ace0 ret=7eb3c4d4
003d:Call winex11.drv.GetKeyboardLayoutName(00000000) ret=7ec61cc6
003d:trace:seh:raise_exception code=c0000005 flags=0 addr=0xf75bdf80
ip=f75bdf80 tid=003d
003d:trace:seh:raise_exception info[0]=00000001
003d:trace:seh:raise_exception info[1]=00000000
003d:trace:seh:raise_exception eax=00000000 ebx=f7755000 ecx=00000000
edx=00000030 esi=0033f9b4 edi=0033f984
003d:trace:seh:raise_exception ebp=0033f908 esp=0033f660 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210293
003d:trace:seh:call_stack_handlers calling handler at 0x7bc9ed1b code=c0000005
...
Backtrace:
=>0 0xf75bdf80 vsnprintfW+0x546(str=*** invalid address 0x2 ***,
len=0x7fffffff, format="%08x", valist="Ó¸×}HÜÎ{")
[/home/focht/projects/wine/wine.repo/src/libs/wine/string.c:485] in
libwine.so.1 (0x0033f908)
1 0xf75be096 sprintfW+0x38(str=0x0(nil), format="%08x")
[/home/focht/projects/wine/wine.repo/src/libs/wine/string.c:525] in
libwine.so.1 (0x0033f938)
2 0x7dd1b261 X11DRV_GetKeyboardLayoutName+0x57(name=0x0(nil))
[/home/focht/projects/wine/wine.repo/src/dlls/winex11.drv/keyboard.c:1590] in
winex11 (0x0033f978)
3 0x7bc6e63e relay_call+0x39() in ntdll (0x0033f998)
4 0x7dcfa6ad frame_dummy+0xcc() in winex11 (0x0033f9c8)
5 0x7ec61cc6 loaderdrv_GetKeyboardLayoutName+0x18(name=0x0(nil))
[/home/focht/projects/wine/wine.repo/src/dlls/user32/driver.c:618] in user32
(0x0033f9c8)
6 0x7ec77b70 GetKeyboardLayoutNameW+0x25(pwszKLID=0x0(nil))
[/home/focht/projects/wine/wine.repo/src/dlls/user32/input.c:969] in user32
(0x0033f9e8)
7 0x7bc6e63e relay_call+0x39() in ntdll (0x0033fa00)
8 0x7ec33b05 in user32 (+0x3b04) (0x0033fa64)
9 0x00437377 in
44217c15f30538a1fbdf614c9785c9b7Z:\home\focht\Downloads\44217C15F30538A1FBDF614C9785C9B7.exe
(+0x37376) (0x0033fa64)
...
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646298%28v=vs.85%…
With 'FALSE' being returned, the application checks the last error code for
0x3e6 ('ERROR_NOACCESS') and bails if not matching.
With that part fixed, the app runs much farther (doesn't fully work yet, but
that could be subject to additional bugs).
$ sha1sum 44217C15F30538A1FBDF614C9785C9B7.exe
64f4d39d57b33e58a3937a23e37889583dce47dc 44217C15F30538A1FBDF614C9785C9B7.exe
$ du -sh 44217C15F30538A1FBDF614C9785C9B7.exe
388K 44217C15F30538A1FBDF614C9785C9B7.exe
$ wine --version
wine-1.7.34
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38389
Bug ID: 38389
Summary: Samsung Smart View 2.0 locks up/crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
Created attachment 51241
--> https://bugs.winehq.org/attachment.cgi?id=51241
output from crash dialog
After http://source.winehq.org/patches/data/110726 is applied to current GIT,
Samsung Smart View 2.0 gets further starting up, but hangs at with one thread
in a deadlock.
When running it with +relay a crash dialog shows up instead. I've attached the
output from the crash dialog and the output written to stderr.
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https://bugs.winehq.org/show_bug.cgi?id=39177
Bug ID: 39177
Summary: Samsung Smart View 2.0 crashes on TV connection
attempt
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
Created attachment 52214
--> https://bugs.winehq.org/attachment.cgi?id=52214
the backtrace from Wine when it crashes
When running Samsung Smart View 2.0 (.NET 4.x WPF app) with current GIT, it
starts up without problems, but crashes when pushing the "Connect to TV"
button.
In the terminal it prints:
fixme:nls:LCMapStringEx unsupported lparam 17ade8
fixme:nls:LCMapStringEx unsupported lparam 17ade8
OS is Ubuntu 14.04.
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http://bugs.winehq.org/show_bug.cgi?id=37095
Bug ID: 37095
Summary: Maestia Launcher render problems
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
Created attachment 49316
--> http://bugs.winehq.org/attachment.cgi?id=49316
Log
The Maestia Launcher dont render correctly.
Running wine arch=32
System Arch Linux 64 bit. clean wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=22870
Summary: Visual Studio remote debugger msvsmon.exe does not
launch debug target
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninevoltz(a)metalink.net
msvsmon.exe does not work on Wine, the monitor will start and can connect with
Visual Studio's debugger, but it will not start the target program to debug. I
am attempting to debug PuTTY's Pageant program which also does not work
properly in Wine. I also tried debugging with MinGW's gdb and gdb crashes.
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http://bugs.winehq.org/show_bug.cgi?id=10601
Summary: .NET Framework 2.0: Installation Fails
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmdoles(a)digitaldeviation.com
Created an attachment (id=9399)
--> (http://bugs.winehq.org/attachment.cgi?id=9399)
wine console output
The installation appears to start correctly, but it eventually causes and
unhandled exception within wine. I have installed IE6 as a prequisite.
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https://bugs.winehq.org/show_bug.cgi?id=52313
Bug ID: 52313
Summary: Unmapping vDSO leads to performance degradation on
Linux
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 71474
--> https://bugs.winehq.org/attachment.cgi?id=71474
Patches for vDSO/sigpage/stack remapping
Commit f558741fabc116534fa598aa890ffed683a7153b removes vDSO if it conflicts
with reserved ranges:
Remove the AT_SYSINFO and AT_SYSINFO_EHDR values if the sysinfo page
is in one of our reserved ranges.
However, missing vDSO leads to performance issues on some syscalls (e.g.
clock_gettime, gettimeofday) and may even lead to crash when run with some
ancient C libraries that does not supply a custom signal restorer.
vDSO pages can clash with reserved ranges especially in a 32-bit address space
with address space layout randomization (ASLR) turned on.
Recent versions of the Linux kernel introduced support for mremap()-ping vDSO
pages, partly in an effort to support checkpoint restore in userspace (CRIU).
Special programs that require specific memory layout constraints (such as Wine
preloader) can take advantage of this support to modify the address space to
meet its requirements.
Attached patches are currently intended for Wine-Staging.
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http://bugs.winehq.org/show_bug.cgi?id=29392
Bug #: 29392
Summary: i cant run game www.jugger.ru - will be very preciate
if you can help out
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: monteskju(a)inbox.lv
Classification: Unclassified
the program juggernautclient.exe has encountered a serious problem and needs to
close.
Exception EExternalException in module ntdll.dll at 0001F977. External
exception C0000025
this is what i see when i launch a program. if you need some more information i
will be glad to give it to you.
thx in advice
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http://bugs.winehq.org/show_bug.cgi?id=30312
Bug #: 30312
Summary: Microsoft Office Communicator 2007 R2 Trial checks for
unimplemented run mode 7 (MSIRUNMODE_REBOOTNOW)
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
Microsoft Office Communicator 2007 R2 Trial checks both states: "reboot now"
and "reboot at end" to determine if a reboot is necessary.
Nothing serious but it would be nice to handle MSIRUNMODE_REBOOTNOW
(MSIRUNMODE_REBOOTATEND is already done).
Tracking using "package->need_reboot" (MSIRUNMODE_REBOOTATEND) or at least a
more meaningful message as I had to look it up to be sure that it is harmless.
Set WinVer to >= Windows Vista due to MSXML6 (SP1) requirement.
WINEDEBUG=+tid,+seh,+relay,+msi wine msiexec -i CommunicatorEval.msi >> log.txt
2>&1
--- snip ---
...
002f:trace:msi:ACTION_CustomAction Handling custom action
L"SetFilesInUseProperty" (41 L"Custom" L"SetFilesInUseProperty")
...
003a:Ret PE DLL (proc=0x3c382c,module=0x3c0000
L"msia226.tmp",reason=THREAD_ATTACH,res=(nil)) retval=1
003a:Starting thread proc 0x7ecd1af8 (arg=0x6585b4)
003a:trace:msi:DllThread custom action (3a) started
...
003a:trace:msi:ACTION_CallDllFunction calling L"SetFilesInUseProperty"
003a:Call KERNEL32.GetEnvironmentVariableW(7ed474e0
L"MsiBreak",0062e64c,00000104) ret=7ecd13fb
003a:Ret KERNEL32.GetEnvironmentVariableW() retval=00000000 ret=7ecd13fb
003a:Call msi.MsiGetMode(00000002,00000006) ret=004058c3
003a:trace:msi:MsiGetMode 2 6
003a:trace:msi:MsiGetMode 1 6
003a:Ret msi.MsiGetMode() retval=00000000 ret=004058c3
003a:Call msi.MsiGetMode(00000002,00000007) ret=004058cf
003a:trace:msi:MsiGetMode 2 7
003a:trace:msi:MsiGetMode 1 7
003a:fixme:msi:MsiGetMode unimplemented run mode: 7
003a:Ret msi.MsiGetMode() retval=00000001 ret=004058cf
003a:Call msi.MsiSetPropertyW(00000002,00401cc8 L"REBOOTSCHEDULED",00401588
L"1") ret=004058e3
...
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/aa370125%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/9336c10619075d26dc8e6da5b0fb50bc…
--- snip ---
695 BOOL WINAPI MsiGetMode(MSIHANDLE hInstall, MSIRUNMODE iRunMode)
696 {
...
763 case MSIRUNMODE_REBOOTATEND:
764 r = package->need_reboot;
765 break;
766
767 case MSIRUNMODE_LOGENABLED:
768 r = (package->log_file != INVALID_HANDLE_VALUE);
769 break;
770
771 default:
772 FIXME("unimplemented run mode: %d\n", iRunMode);
773 r = TRUE;
774 }
775
776 msiobj_release( &package->hdr );
777 return r;
778 }
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30513
Bug #: 30513
Summary: Microsoft Office Communicator 2007 R2 Trial crashes in
CDATA event handling while parsing rule XML from
resource file
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Created attachment 39910
--> http://bugs.winehq.org/attachment.cgi?id=39910
WINEDEBUG=+tid,+seh,+relay,+msxml wine ./communicator.exe >>log.txt 2>&1
Hello,
continuation of bug 30505
Prerequisite: 'winetricks vcrun2008'
After installation (one liner):
--- snip ---
$ wine reg add "HKLM\\Software\\Microsoft\\Communicator\\3.5\\Registration" /v
"ProductID" /t "REG_SZ" /d "01234567890123456789012"
--- snip ---
Attached is WINEDEBUG=+tid,+seh,+relay,+msxml log (uncompressed: 10 MiB).
$ du -sh CommunicatorEval.msi
15M CommunicatorEval.msi
$ sha1sum CommunicatorEval.msi
b2a1cc95362b93aef6dfbf9987cc5c4ca6c8038d CommunicatorEval.msi
Regards
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http://bugs.winehq.org/show_bug.cgi?id=28585
Bug #: 28585
Summary: MS SQL server express 2008 install fails
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
During installation of MS SQL server express 2008 wine crashes.
wine-1.3.29-198-gfc2dcd0
The last few lines from the console are:
...
wine: Call from 0x7b839d62 to unimplemented function
mspatcha.dll.GetFilePatchSignatureA, aborting
wine: Unimplemented function mspatcha.dll.GetFilePatchSignatureA called at
address 0x7b839d62 (thread 0009), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=39639
Bug ID: 39639
Summary: Installing Adobe Acrobat Pro 6.01 (Ac60PrP1.exe) fails
(tested on wine 1.7.48, wine 1.6)
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: mspatcha
Assignee: wine-bugs(a)winehq.org
Reporter: vfrederix(a)gmail.com
Distribution: ---
Created attachment 52831
--> https://bugs.winehq.org/attachment.cgi?id=52831
mspatcha failing
Installing Adobe Acrobat 6.0 Pro succeeds (except the message telling that this
version of Postscript is not supported), however, installing the ac60prp1.exe
available here:
ftp://ftp.adobe.com/pub/adobe/acrobat/win/6.x/Ac60PrP1.exe
Or via update manager
Fails with this error message:
"Setup Interrupted
The wizard was interrupted before Adobe Acrobat 6.0 Professional could be
completely installed. (...)"
This problem prevents me to update Acrobat up to version 6.06 since updates are
not cumulative.
And I then can't convert text to PDF via word 2003.
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http://bugs.winehq.org/show_bug.cgi?id=27017
Summary: AutoCAD 2008: Installation of service pack fails.
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
CC: david.hedberg(a)gmail.com
Created an attachment (id=34450)
--> (http://bugs.winehq.org/attachment.cgi?id=34450)
Terminal output on wine-1.3.19-49-g92e05ed
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20 tahoma vcrun2003
3) install AutoCAD
4) wine autocad2008lockedsp1.exe
Behaviour:
"A problem prevented the Service Pack from being installed. Contact your system
administrator. Error Code: 1603"
Expected behaviour:
No error.
This is regression and I think commit 21085edb51fdbab4b256ecb96c0d2849263fac2a
is responsible.
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https://bugs.winehq.org/show_bug.cgi?id=45548
Bug ID: 45548
Summary: Adobe Acrobat Reader DC - Installation fails
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 61956
--> https://bugs.winehq.org/attachment.cgi?id=61956
Console output (wine 3.13)
Hello everyone,
this has probably been reported already but I thought I'd file this anyway with
the latest wine development version on openSUSE "Tumbleweed". I will also link
this bug with the AppDB.
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http://bugs.winehq.org/show_bug.cgi?id=28540
Bug #: 28540
Summary: Adobe Reader X fails to install
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://ardownload.adobe.com/pub/adobe/reader/win/10.x/
10.0.1/en_US/AdbeRdr1001_en_US.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: hans(a)meelstraat.net
Classification: Unclassified
Regression SHA1: 6083fd5e530c34e17b125f00d7777177984d8b1a
Created attachment 36639
--> http://bugs.winehq.org/attachment.cgi?id=36639
wine-1.3.29-121-gfdda702 console output
Adobe Reader X fails to install. This is a regression.
6083fd5e530c34e17b125f00d7777177984d8b1a is the first bad commit
commit 6083fd5e530c34e17b125f00d7777177984d8b1a
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Thu Jul 7 09:22:48 2011 +0200
msi: Check the transform language against the package language instead of
the system language.
:040000 040000 00e1503368a774a1b19e6eee21bf959d2ff2154b
a39a28ec2b86f5a98e4b9d719db1fbe22c493d90 M dlls
Reverting this commit fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=43673
Bug ID: 43673
Summary: GOG Galaxy 1.2.22.31 doesn't start up
Product: Wine
Version: 2.15
Hardware: x86
URL: https://cdn.gog.com/open/galaxy/client/setup_galaxy_1.
2.22.31.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 30713
Distribution: ---
The program displays a messagebox: "Essential components needed to start GOG
Galaxy are missing. Please reinstall the application".
Use a 32Bit prefix for testing, due to Bug 30713.
It works when using an old version:
https://cdn.gog.com/open/galaxy/client/setup_galaxy_1.2.17.9.exe
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https://bugs.winehq.org/show_bug.cgi?id=52308
Bug ID: 52308
Summary: Heidoc Microsoft Windows and Office ISO Download Tool
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: khewweifeng(a)hotmail.com
Distribution: ---
Created attachment 71466
--> https://bugs.winehq.org/attachment.cgi?id=71466
Heidoc Microsoft Windows and Office ISO Download Tool not working
The program can be run but it does not display properly and it will show
program error when right click
Here is the tool =
https://www.heidoc.net/joomla/technology-science/microsoft/67-microsoft-win…
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https://bugs.winehq.org/show_bug.cgi?id=52280
Bug ID: 52280
Summary: wine's default registry value should set EnableLUA to
0 instead of 1
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Wine sets the following to 1 (activate) but does not include the function, so
the default should be 0.
HKEY_LOCAL_MACHINE/Software/Microsoft/Windows/CurrentVersion/Policies/System/
EnableLUA
I found this when using Dragon NaturallySpeaking 12.5.
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https://bugs.winehq.org/show_bug.cgi?id=52268
Bug ID: 52268
Summary: In some games repeated gstreamer usage leads to
allocation failure segmentation fault.
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: billfleming11(a)gmail.com
Distribution: ---
In some games videos will work fine in modern wine releases but after playing
multiple videos in a single game session the following error will be observed
(coming from gstreamer?) then the game will segfault:
(wine:1987648): GLib-ERROR **: 11:01:31.864: ../glib/glib/gmem.c:112: failed to
allocate 3145099 bytes
In one simple example launching the Trails to Zero game (after beating it to
unlock the movie viewer) you can launch straight into the movie viewer and
watch a short 5 second video. Then repeat until the game crashes. In this case
the video file is only about 4.6MB.
On the first play as observed in some task viewer the game's memory usage will
climb to about 0.8GB. Then on second play the game's memory will climb to about
0.9GB. On the third time playing the movie the first few frames will show then
the game crashes at about 1.0GB.
Added attachment from almost latest builds from about yesterday. Both normal
build and tkg build since it uses different gcc/mingw. It seems that building
wine using tkg's scripts with his "mostlyportable-gcc" 11.2.1 doesn't make a
difference on the crash. Also tried lib32-glibc-force-mmap but that didn't make
a difference either. 32-bit prefix used here. ~20GB system RAM still available.
May not be our bug but going to report since maybe other games have similar
crashing issues that could prevent them from being fully playable if they crash
after x number of videos. This game is only fully playable if you save, quit,
and re-open the game after it plays certain cutscenes, as it might crash on the
next cutscene if you don't restart the game.
Note that in the games that have these video crashes I think it has always
crashed in wine so it isn't necessarily a regression. At least I'm not going to
take to the time to dig up 1+ year old wine to prove its a regression unless
someone tells me an old log file would be useful.
Attachment is WINEDEBUG=+quartz,+gstreamer GST_DEBUG=6
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https://bugs.winehq.org/show_bug.cgi?id=52310
Bug ID: 52310
Summary: Edison Economy Professional crashes on start
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 71468
--> https://bugs.winehq.org/attachment.cgi?id=71468
crashlog
Just running EdisonP.exe results in said crash.
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https://bugs.winehq.org/show_bug.cgi?id=52309
Bug ID: 52309
Summary: AVR Studio fails to start
Product: Wine-staging
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The program can be installed, but AVRStudio.exe crashes when opened.
Bisected to
https://github.com/wine-staging/wine-staging/blob/master/patches/winex11-_N…
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https://bugs.winehq.org/show_bug.cgi?id=52304
Bug ID: 52304
Summary: Purble Place text renders incorrectly and crashes when
launching game
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crylo(a)riseup.net
Distribution: ---
Created attachment 71461
--> https://bugs.winehq.org/attachment.cgi?id=71461
backtrace
Tried playing Purble Place to relive my childhood, but text renders badly (main
screen has |49692|BAP_U|PURBLE PLACE//The title shadow on the main menu) and
whenever I try to launch a game, it crashes.
https://win7games.com/#games
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http://bugs.winehq.org/show_bug.cgi?id=20421
Summary: Return to Mysterious Island doesn't start
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thezood(a)gmail.com
Created an attachment (id=24240)
--> (http://bugs.winehq.org/attachment.cgi?id=24240)
Terminal output
The game Return to Mysterious Island (demo) doesn't start, just crashes. I've
tried both wine 1.1.31 and 1.0.1. This is supposedly a regression since it has
been known to work (according to AppDB) but was discovered to be broken some
time last year.
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http://bugs.winehq.org/show_bug.cgi?id=13277
Summary: Return to Mysterious Island crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download19.gamershell.com/cgi-
bin/fhx.pl?auth=a1ktbHC%2FAIL22&id=7332&ts=1211019002&ca
t=demo&filename=RtMIDemo-US.zip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Created an attachment (id=13126)
--> (http://bugs.winehq.org/attachment.cgi?id=13126)
minimal patch to fix the crash
As reported on wine-users list this game ran fine in wine-09.58, but now just
crashes. The patch that broke the app appeared to be
http://www.winehq.org/pipermail/wine-cvs/2008-April/043077.html
Attached is a minimal patch that makes the game start fine again but i haven't
got a clue of it's correct ;)
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https://bugs.winehq.org/show_bug.cgi?id=43764
Bug ID: 43764
Summary: Cannot link bug report to application
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9xzsnuwq9h(a)snkmail.com
Distribution: ---
When trying to link a bug report (43763) to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=1168 I get the
following error:
Fatal error: iBuglinkId should be a numeric value. Please try clearing out
your cookies. If the problem continues please email appdb(a)winehq.org with the
error text.
Tried multiple times clearing the cookies, appdb as well as bugs.winehq.org.
Bug report is freshly created.
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http://bugs.winehq.org/show_bug.cgi?id=26310
Summary: Return to Mysterious Island: mouse behaves erratically
in the menus
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_7332.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33537)
--> (http://bugs.winehq.org/attachment.cgi?id=33537)
terminal output
This bug affects several, if not all adventure games from the developer Kheops
Studio.
Symptom: After starting the game the main menu appears but the mouse pointer
seems to be stuck: it won't move. If you move your mouse constantly the mouse
pointer begins to move after a couple of seconds. As soon as you stop moving
your mouse, the pointer is stuck again and it takes several seconds to catch up
again with the actual mouse movement.
Once you manage to get into the game the mouse pointer behaves correctly (it
moves continuously)... until you press the right-mouse button to bring up the
inventory screen: the mouse pointer behaves the same way as in the main menu.
f46bd50a806e3d3707bab3ed3649e107adca3630 is the first bad commit
commit f46bd50a806e3d3707bab3ed3649e107adca3630
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 16:28:23 2011 +0100
winex11: Get rid of the ClipCursor and SendInput entry points.
The commit cannot be reverted cleanly on Wine-1.3.15,
git checkout f46bd50a806e3d3707bab3ed3649e107adca3630 >>the issue is present
git reset --hard HEAD^ >>restores the original behaviour (the mouse pointer
is moving solidly although it is slow as reported in bug #20947).
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http://bugs.winehq.org/show_bug.cgi?id=11736
Summary: Return to Mysterious Island crashes on startup
sometimes.
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://www.gamershell.com/download_7332.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bmd_1985(a)hotmail.com
Created an attachment (id=10985)
--> (http://bugs.winehq.org/attachment.cgi?id=10985)
wine log
Return to Mysterious Island crashes on startup before it gets to the logo,
basically reolution changes and thats as far as it gets before crashing. The
interesting thing is that this dose not always happen, often it runs normally
as it has in pervious versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=22719
Summary: Tivibu custom window management buttons are
incorrectly placed in upper left-hand corner
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.tivibu.com.tr/downloads/Tivibu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Following up on bug 22713, when the Tivibu client is launched, the custom-drawn
window management buttons of Tivibu are all placed in roughly the same spot in
the upper left-hand corner, rather than in their proper positions in the upper
right-hand corner of the window, as shown in attachment 28008. Relevant output
is in attachment 28009.
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https://bugs.winehq.org/show_bug.cgi?id=52307
Bug ID: 52307
Summary: Multiple games fail to launch/crash immediately on
64-bit prefix, run fine on 32-bit prefix
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: billfleming11(a)gmail.com
Distribution: ---
Multiple games that are now working fine (or mostly fine) in wine 6.23 or wine
7.0 only launch from a 32-bit prefix. From a 64-bit prefix they will crash
immediately, both the game and the launcher exe if applicable.
Attached +all debug logs on 2 Falcom games here.
This is one of them.
https://store.steampowered.com/app/436670/The_Legend_of_Heroes_Trails_in_th…
This may be a regression since it used it work in some wine 5.X I believe,
although looking back I can't find a good source for it working on 64...
We see this in Proton where it worked on older Protons but now on newer protons
the games never load since by default it creates 64-bit prefix.
https://github.com/ValveSoftware/Proton/issues/5120#issuecomment-1002375924
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http://bugs.winehq.org/show_bug.cgi?id=30165
Bug #: 30165
Summary: Pegasus Mail v4.63 CRASH -Unhandled exception: page
fault on read access to 0xdddddde5 in 32-bit code
(0x00588fa6)
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39361
--> http://bugs.winehq.org/attachment.cgi?id=39361
post mortem dump
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
see attached backtrace for more info
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http://bugs.winehq.org/show_bug.cgi?id=30090
Bug #: 30090
Summary: Pegasus Mail v4.63 build 325 starts w/ exception
(0x80004001) (0x80004001) @01AE3610
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39210
--> http://bugs.winehq.org/attachment.cgi?id=39210
debug dump
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
The package generates the following exceptions in safecall methods at start up:
(0x80004001) (0x80004001) @01AE3610
(0x80040100) (0x80040100) @01AD84F5
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http://bugs.winehq.org/show_bug.cgi?id=29115
Bug #: 29115
Summary: Pegasus Mail v. 4.62 build 191 generates exception in
safecall method
Product: Wine
Version: 0.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
when starting Pegasus Mail, the window winpm-39 displays the following message:
"exception in safecall method" followed by another window with a code
"(0x80004001) @01F32D54
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http://bugs.winehq.org/show_bug.cgi?id=26344
Summary: Older Demo of the Protel f/Windows v.2.5 doesn't start
at all.
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Older Demo of the Protel f/Windows v.2.5 doesn't start at all.
Some Wine versions ago (I do not remember exactly) there wasn't any problem at
all with this Protel Demo version.
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https://bugs.winehq.org/show_bug.cgi?id=5903
--- Comment #26 from Austin English <austinenglish(a)gmail.com> ---
(In reply to Zebediah Figura from comment #25)
> Note also that application bugs in general are something that we try to
> accommodate. There's a reason we use the term "bug-for-bug compatibility".
> If we can't accommodate this one it should be resolved as WONTFIX, not
> INVALID.
Assuming, of course, that this is verified to work on some version of Windows
(a quick google search suggests that it may only work on 95/98, there's a gog
version that works on newer versions).
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http://bugs.winehq.org/show_bug.cgi?id=13370
Summary: DVD Shrink: Random crashes
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.dvdshrink.org/what_en.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=13264)
--> (http://bugs.winehq.org/attachment.cgi?id=13264)
backtrace in git
I'm getting random crashes in DVD Shrink when using the program. No specific
recipe to reproduce though...
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http://bugs.winehq.org/show_bug.cgi?id=35771
Bug ID: 35771
Summary: DVD Shrink operates normally but crashes with page
fault on exit
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ish.net
Created attachment 47764
--> http://bugs.winehq.org/attachment.cgi?id=47764
backtrace after app crash
DVD Shrink 3.2.0.15 operates normally and successfully, but then crashes on
exit.
Maybe a duplicate of bug 8091? But that bug reports random crashes, while my
bug reports crash specifically on app exit.
App downloaded from here:
http://www.afterdawn.com/software/cd_dvd/copy_dvd/dvd_shrink.cfm
Wine 1.4.1 stock as packaged with Ubuntu 13.10 (saucy).
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|https://web.archive.org/sav |https://web.archive.org/web
|e/https://softpedia-secure- |/20211230093106/https://sof
|download.com/dl/0a3d9138e16 |tpedia-secure-download.com/
|971fc49cd8c5d88cbf5b9/61cd7 |dl/0a3d9138e16971fc49cd8c5d
|bd7/100004128/software/cd_d |88cbf5b9/61cd7bd7/100004128
|vd_tools/dvdshrink32setup.z |/software/cd_dvd_tools/dvds
|ip |hrink32setup.zip
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|DVDShrink randomly crashes |DVDShrink 3.2.0.15 randomly
|with page fault |crashes with page fault
URL|http://dvdshrink.org |https://web.archive.org/sav
| |e/https://softpedia-secure-
| |download.com/dl/0a3d9138e16
| |971fc49cd8c5d88cbf5b9/61cd7
| |bd7/100004128/software/cd_d
| |vd_tools/dvdshrink32setup.z
| |ip
--- Comment #34 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
adding stable download link via Internet Archive for documentation.
https://web.archive.org/save/https://softpedia-secure-download.com/dl/0a3d9…
$ sha1sum dvdshrink32setup.zip
011c6a1caa485c54b585d774d6438473ce5f9b39 dvdshrink32setup.zip
$ du -sh dvdshrink32setup.zip
1.1M dvdshrink32setup.zip
--- snip ---
$ 7z l dvdshrink32setup.zip
Scanning the drive for archives:
1 file, 1094021 bytes (1069 KiB)
Listing archive: dvdshrink32setup.zip
--
Path = dvdshrink32setup.zip
Type = zip
Physical Size = 1094021
Date Time Attr Size Compressed Name
------------------- ----- ------------ ------------ ------------------------
2004-07-26 03:16:40 ....A 1117491 1093883 dvdshrink32setup.exe
------------------- ----- ------------ ------------ ------------------------
2004-07-26 03:16:40 1117491 1093883 1 files
--- snip ---
https://www.virustotal.com/gui/file/eb2b029003e4b600a4204fc72d896195835b333…
Regards
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--- Comment #25 from Zebediah Figura <z.figura12(a)gmail.com> ---
Note also that application bugs in general are something that we try to
accommodate. There's a reason we use the term "bug-for-bug compatibility". If
we can't accommodate this one it should be resolved as WONTFIX, not INVALID.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #24 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to joaopa from comment #23)
> Third time: no one wants to close this INVALID (see comment 20)?
Personally I don't think it's unfixable.
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http://bugs.winehq.org/show_bug.cgi?id=35071
Bug #: 35071
Summary: UOSteam: "page fault on read access" in get_pixel_32
Product: Wine
Version: 1.7.7
Platform: x86
URL: http://uosteam.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
Created attachment 46777
--> http://bugs.winehq.org/attachment.cgi?id=46777
Full output of WINEPREFIX="/home/zajec/.wine-uoevolution/" winedbg UOSteam.exe
UOSteam is a 3rd party tool for Ultima Online. It manages list of servers,
starts Ultima Online client and provides additional features (probably by
hacking client memory).
When using UOSteam in wine, Ultima Online starts nicely but after login process
(when the game world is supposed to appear) wine crashes.
Crash doesn't happen when running Ultima Online directly, without using
UOSteam. So I think it's UOSteam that does something wine doesn't handle.
Unhandled exception: page fault on read access to 0x2df87828 in 32-bit code
(0x7e9eb92d).
Backtrace:
=>0 0x7e9eb92d get_pixel_32+0x1d(dib=0x20975c, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/primitives.c:1603] in gdi32
(0x0033ef68)
1 0x7e9e3000 dibdrv_GetPixel+0xdf(dev=0x209750, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/graphics.c:1035] in gdi32
(0x0033ef68)
2 0x7e9deee6 windrv_GetPixel+0x55(dev=<is not available>, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/dibdrv/dc.c:783] in gdi32 (0x0033ef88)
3 0x7ea3b92e GetPixel+0x5d(hdc=0xd0032, x=0xe, y=0x8)
[/usr/src/debug/wine-1.7.7/dlls/gdi32/painting.c:474] in gdi32 (0x0033efbc)
4 0x00b8bb39 in uos (+0x1bb38) (0x0033f100)
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--- Comment #23 from joaopa <jeremielapuree(a)yahoo.fr> ---
Third time: no one wants to close this INVALID (see comment 20)?
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--- Comment #28 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-7.0-rc3.
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https://bugs.winehq.org/show_bug.cgi?id=51948
Bug ID: 51948
Summary: Gothic 2 Gold crashes when first entering addonworld
(Jharkendar)
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: broatchgill(a)gmail.com
Distribution: ---
Created attachment 70921
--> https://bugs.winehq.org/attachment.cgi?id=70921
Backtrace.txt - Unhandled exception: page fault on read access
Wine crashes when I first enter addonworld in Gothic 2 Gold. Newworld and
oldworld have worked great until this. Works in Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=50092
Bug ID: 50092
Summary: Version 1.00 of Vellum's DrawingBoard works well, but
crashes when a straight line is drawn
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dodgy(a)ntlworld.com
Distribution: ---
Created attachment 68562
--> https://bugs.winehq.org/attachment.cgi?id=68562
Vellum DrawingBoard V1.00 crashes when straight line drawn
Vellum's DrawingBoard package is an early (Windows 3.1/DOS) technical drawing
package. It no longer runs on Windows after XP, and would be very expensive to
replace! It runs very well with Ubuntu under WINE, except for the following
major issue:
When drawing a straight line using the 'elastic band' icon, the program crashes
as soon as the initial start point is specified by a mouse click. Occasionally
it does not, and several lines may be drawn, but it will usually crash before
less than 10 are drawn. An inability to draw lines is a major problem for a
drafting package. I have tested most other commands, and so far everything
works except this one failing.
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https://bugs.winehq.org/show_bug.cgi?id=41247
Bug ID: 41247
Summary: WASAPI exclusive pull mode sound doesn't work, but
shared (non-exclusive) does
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
Wine 1.9.17, Lubuntu 16.04 x86-64.
The current beta version of WinUAE (3.4.0 beta 4) uses WASAPI in pull mode. In
Wine that works OK in shared (non-exclusive) mode, but exclusive mode does not
work, giving console output like this:
fixme:alsa:AudioClient_Initialize EXCLUSIVE mode with EVENTCALLBACK
WASAPI: Initialize() 8889000A
Sorry, can't initialize sound.
In contrast, WinUAE 3.3.0 uses WASAPI in push mode, and both exclusive and
shared work fine there.
To reproduce:
- Use winecfg to set Windows version to e.g. Windows 10.
- Download and run the WinUAE 3.3.0 installer from
http://www.winuae.net/files/InstallWinUAE3300.msi
- Rename winuae.exe to winuae330.exe
- Download WinUAE 3.4.0 beta 4 from
http://www.winuae.net/files/b/winuae_3300b4.7z then unpack to the WinUAE
program directory.
- Download a program which plays sound, for example
http://main.aminet.net/demo/euro/DOC_Demons.lha
- Run winuae.exe (version 3.4.0b4): wine winuae.exe -log
- When the WinUAE Properties window appears, click Floppy drives in the
tree-view on the left side. Then click the "..." button to the right of DF0:
and select DOC_Demons.lha
- Click Sound in the tree-view on the left. By default the drop-down at the
top should say "WASAPI: Default Audio Device", if not select that.
- Click Start at the bottom of the window.
- Part of the log output should say something like
WASAPI: '{0.0.0.00000000}.{176D6B2F-F69E-497A-AE3D-15C5CEE27C79}'
WASAPI: Shared Pull CH=2 FREQ=44100 BUF=2048 (4096)
- Wait for the demo to load and start, and you should hear sound.
- Press F12 to open the settings window. The sound page should be showing.
Change the drop-down at the top to "WASAPI EX: Default Audio Device" then click
OK at the bottom to continue emulation. There is no sound and this console
output:
fixme:alsa:AudioClient_Initialize EXCLUSIVE mode with EVENTCALLBACK
WASAPI: Initialize() 8889000A
Sorry, can't initialize sound.
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https://bugs.winehq.org/show_bug.cgi?id=47154
Bug ID: 47154
Summary: Rise of the Tomb Raider crashes after 1st bink video
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64383
--> https://bugs.winehq.org/attachment.cgi?id=64383
Rise of the Tomb Raider d3d12 log
Hello,
I'm on Gentoo + AMD Rx580 + Mesa Git + LLVM git (9.0.0) + Vkd3d Git and i
decided to try the only d3d12 game i have : Rise of the Tomb Raider.
The game runs but crash after the 1st bink video when the main menu must be
appear. The game runs on wined3d/d3d11 but it's unplayable, works (of course
with DXVK) and with the Native version.
I attach the +d3d12 log. Josef, i you need something else to help you, don't
hesitate.
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http://bugs.winehq.org/show_bug.cgi?id=16481
Summary: sShortDate ignored by wine
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
If I change short date format both in .wine/user.reg (in [Control
Panel\International] section) and win.ini (in section [intl], the file is in
"Windows" directory created by wine)
In both cases, sShortDate is modified from default "M/d/yyyy" to "dd.MM.yyyy"
then when I run Unicode FAR (opensource version,
http://farmanager.com/opensource.php), the dateformat I see is default
"M/d/yyyy"
On Windows it worked, FAR respected custom date format settings set in
registry. In WINE the settings get ignored (and later overwritten by default
"M/d/yyyy"). The locale in rest of ther config is US english (00000409)
I killed all wine-related processes before doing the config-file editing, so
problem is not with running wine process overwriting my configs...
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http://bugs.winehq.org/show_bug.cgi?id=34194
Bug #: 34194
Summary: ruSamsungTVCommunicator failed to connect
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)superuser.nl
Classification: Unclassified
while running ruSamsungTVCommunicator wine crashed after the application
created an connection to the television. see the attached backtrace
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https://bugs.winehq.org/show_bug.cgi?id=44389
Bug ID: 44389
Summary: game tries to load but fails to get going. Problem
started after latest update on Mac, the one that was
to fix security concerns.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.scaletty(a)gmail.com
Distribution: ---
Created attachment 60311
--> https://bugs.winehq.org/attachment.cgi?id=60311
the error message
Lords of the Realm II does not open. Gives attached error. It began after the
latest update of the IMAC software.
Thank you in advance for the help. I had a real good game going!!
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https://bugs.winehq.org/show_bug.cgi?id=42565
Bug ID: 42565
Summary: d-link ncs plug-in
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed(a)galeria-wl.eu
Distribution: ---
msiexec /i installer.msiInstallCamCliCtrl.msi
fixme:winediag:start_process Wine Staging 2.2 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
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https://bugs.winehq.org/show_bug.cgi?id=47283
Bug ID: 47283
Summary: Mass Effect crashes at launch
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64586
--> https://bugs.winehq.org/attachment.cgi?id=64586
Mass Effect 3 backtrace
Hello,
When i try to launch Mass Effect 3 with wined3d + Wine-Staging 4.8 / 4.9, it
crashes at launch. I have not the complete log because there are not real
information about the crash, just have the backtrace create during the crash.
Cheers,
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=52297
Bug ID: 52297
Summary: Graphical glitches with OGL/Vulkan renderer
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
My specs :
- Debian Stable 64bits
- Mesa 21.3.2
- vkd3d-git-c768248
With latest vkd3d-git, the game runs now with vkd3d renderer but has graphical
glitches in the main menu whatever the graphic settings (low/middle/high/very
high)
It runs with oGL renderer too with others graphical glitches.
No issue with DXVK. (only to show what is expected with OGL/DAMAVAND)
I did 3 videos to show you the differences between the three cases.
DAMAVAND renderer :
https://youtu.be/4835NEK7Yko
OGL renderer :
https://youtu.be/ZbgVP96dO8U
DXVK renderer :
https://youtu.be/3rx6G3vrCnY
I uploaded the +d3d log for OGL/Vulkan (damavand) in mediafire (very big file
uncompressed)
OGL +d3d log :
https://www.mediafire.com/file/797aostv34wzu8s/RotTR_ogl.7z/file
DAMAVAND +d3d log :
https://www.mediafire.com/file/gv35yovtyne04h5/RotTR_vkd3d_dx11.7z/file
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=2155
florian.will(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |florian.will(a)gmail.com
--- Comment #29 from florian.will(a)gmail.com ---
Thank you Rémi for the detailed analysis and patches! It seems like there were
some remaining issues with your patchset and progress on it stalled last year?
Do you think the patches are an improvement over the patches in wine-staging?
I'm using Proton 6.3 (and the patchset in -staging seems to be the same as in
6.3) and the behavior you list as "4)" is mildly annoying, because my favorite
Windows application (Zusi 3) spams "SetForegroundWindow" calls while loading
scenarios, which can take a long time. It's also impossible to resize the
window during that time.
So if I forget to resize the window to a small size before loading a level,
it's impossible to use other applications for some time, while on Windows these
SetForegroundWindow calls are ignored after switching to a different window.
Is there some issue with the 2020 patchset that would prevent it from being
included in wine-staging? If it fixes some of the issues of the older
(currently staged) patchset and there's a chance to update that old patchset in
-staging with the 2020 patches, I'd like to test (and possibly rebase) the new
patches, hoping to have them "staged" eventually if it fixes that mildly
annoying behavior "4)".
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https://bugs.winehq.org/show_bug.cgi?id=45313
Bug ID: 45313
Summary: AeroAdmin closes instantly
Product: Wine
Version: 3.9
Hardware: x86
URL: http://www.aeroadmin.com/en/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program doesn't open its windows as expected, it doesn't seem to do
anything when executed.
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https://bugs.winehq.org/show_bug.cgi?id=51880
Bug ID: 51880
Summary: No apps icons' in attachments in Outlook 2007 forms
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kulniias(a)gmail.com
Distribution: ---
Created attachment 70811
--> https://bugs.winehq.org/attachment.cgi?id=70811
Example
wine-staging 6.17
I'm using forms in Outlook 2007 and attachments in text field are displaying as
blank object with description, but without icon of corresponding associated
application. Icons of applications in attachments for messages are displaying
correctly. Example on image. I have winword installed in that prefix too and
attachment opens with it. There is some "fixme" warning in terminal, that may
relates to this problem.
00f8:00fc:fixme:olepicture:OleLoadPictureEx
(078E3894,1414,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0021B720),
partially implemented.
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https://bugs.winehq.org/show_bug.cgi?id=46687
Bug ID: 46687
Summary: Since 4.0, Screen resolution 1366x768 is unavailable
in games
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cmercer32768(a)gmail.com
Distribution: ---
Since Wine 4.0, The screen resolution 1366x768 is unavailable in
"NieR:Automata" (DXVK 0.96).
I checked the other games I have, which this also affected, "Tales of Berseria"
(WineD3D), "Star Wars: The Old Republic" (WineD3D), Final Fantasy 14 (DXVK
0.96)
This last worked in Wine 3.21
This effects windowed and fullscreen options.
Here's a link to my system specs
https://gist.github.com/Niroc/ab1f133f7e79e9e0d7932670b5f6cdc5
let me know if you need anything else.
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https://bugs.winehq.org/show_bug.cgi?id=48482
Bug ID: 48482
Summary: Star Wars Knights of the Old Republic randomly crashes
after failed malloc
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ArchLinux
Created attachment 66272
--> https://bugs.winehq.org/attachment.cgi?id=66272
winedbg output of the crash
I'm trying to play Star Wars Knights of the Old Republic (KOTOR, for short) and
the game randomly crashes on loading screens when played in Wine.
The crash is a null pointer exception (see attached kotorcrash.txt). Nothing
special appears in the terminal, the crash was captured using winedbg.
The issue can be easily replicated by saving in front of a loading door and
going back and forth a few times. It usually happens after 5-10 loads, so
during normal gameplay the game crashes every 30 minutes or so, depending on
the area.
My reverse engineering skills are minimal, but I know how to use IDA a bit, so
I took a peek at the offending code with it (see attached isassembled.png). The
instruction can be reached from 2 paths, one of which contains a malloc that I
think is failing and returning 0. Why it fails I cannot tell. I tried placing a
breakpoint but it gets called too often to be able to play the game (I need
some way to break only if it returns 0, but I don't know how to do it).
I think malloc is part of winelib, so I chose that as the component for this
bug report, if it's wrong please move it to the correct section.
I am willing to help you debug the issue further if you can tell me exactly
what do to. I can also provide game files or saved games to replicate the issue
if you contact me via email.
Software:
* Manjaro Linux 18.1.5 KDE x86-64 (also tested on Ubuntu 19.10)
* KOTOR version 1.0.3 from GOG (also tested with Steam and disc versions)
* Wine version 5.0-rc6 built from source (also tested with 4.0.3 stable,
5.0-rc2 and 5.0-rc2 staging from package manager)
Hardware 1:
* AMD Athlon 300G
* 8GB DDR4
* AMD RX Vega 3 graphics (using open source amdgpu driver)
Hardware 2:
* Intel Core i9 9900k
* 64GGB DDR4
* nVidia GTX 1080 (using both the open source nouveau driver and the
proprietary one)
I've also tried playing in software rendering using Mesa Gallium on LLVMPipe,
the issue was still present.
Note: the game currently doesn't work on Intel graphics due to driver issues.
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https://bugs.winehq.org/show_bug.cgi?id=52027
Bug ID: 52027
Summary: Rockstar Game Launcher hangs with opengl/vulkan
renderer
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 71027
--> https://bugs.winehq.org/attachment.cgi?id=71027
RGS hangs at this window
Hello,
I tried with RGS with plain wine 6.20/6.21 + tkg-staging-6.21. I launch a Steam
game which use RGS with Proton Experimental and i have the same issue.
With plain wine + Proton on Steam, RGS hangs before to show the Launcher (like
on the screenshot).
With wined3d opengl renderer, i have this error :
0350:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 0x20052.
0350:fixme:d3d:swapchain_blit_gdi Using GDI present.
With vulkan renderer, i have this error :
4135.942:028c:0290:err:vulkan:X11DRV_vkCreateWin32SurfaceKHR Failed to allocate
client window for hwnd=0x100c0
I precise that for my wine version, i applied Remi's patch from
https://bugs.winehq.org/show_bug.cgi?id=45277
I suspect a RGS update since the GTA Trilogy Remastered release, it worked
without problem. And i don't think it's a problem with my system and/or wine,
all my applications (EA Origin/Galaxy) and games still work.
How to reproduce :
1- Download and install
2- Launch
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http://bugs.winehq.org/show_bug.cgi?id=16400
Summary: Australian etax help feature does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://ato.gov.au/content/downloads/etax2008/etax2008_1.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Pursuant to bug 14560.
The help feature of the Australian etax program no longer segfaults, but merely
present a blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=19279
Summary: Roller Coaster Tycoon 2 will not run without
Window/Desktop emulation mode
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
+++ This bug was initially created as a clone of Bug #19278 +++
after installing the NO-CD patch from gameburnworld.com
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
(only a white box artifact was seen in the top left corner of the screen)
running winecfg and turning on desktop emulation mode allows the program to
run just fine though various warnings are printed to the console, nothing was
noticably wrong in the game.
(run winecfg and do your business)
$ winecfg
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
(now run the game)
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
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http://bugs.winehq.org/show_bug.cgi?id=28177
Summary: Return to Mysterious Island 2 crashes after starting
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/201531/200000/fileinfo/Retur
n-to-Mysterious-Island-2---Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36098)
--> (http://bugs.winehq.org/attachment.cgi?id=36098)
terminal output
The game crashes shortly after starting, without displaying anything.
After changing orm to backbuffer, the game doesn't crash but it hangs and the
terminal output ends with:
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus iface 0x15d740,
raster_status 0x32e4e4 stub!
I also noticed that at least the first intro video (company logo) was playing
correctly in Wine-1.2.3 but the game hung afterwards (only with orm=backbuffer;
with orm=fbo the game always produced the same crash as it does in the current
git version). Since Wine-1.3.0 the game hangs (without showing anything) when
orm=backbuffer.
The problem can be reproduced in the demo, too.
Fedora 15 x86
Nvidia gfx card / driver 280.13
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https://bugs.winehq.org/show_bug.cgi?id=36406
Bug ID: 36406
Summary: Wildstar installer is unusable, all white.
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Created attachment 48450
--> https://bugs.winehq.org/attachment.cgi?id=48450
Console output
Output and screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=38845
Bug ID: 38845
Summary: Regression with 1.7.46, Battle.net launcher no longer
displays
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lt73(a)cs.drexel.edu
Distribution: ---
After upgrading from 1.7.45 to 1.7.46 the Battle.net launcher is just one big
white rectangle, nothing is clickable or visible.. wine is flooding the
terminal with the following
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:wbemprox:enum_class_object_Next timeout not supported
Downgrading to 1.7.45 fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=44288
Bug ID: 44288
Summary: Aldi Steuer 2017 - Video doesn't play back
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 60121
--> https://bugs.winehq.org/attachment.cgi?id=60121
Console output wine 3.0rc3 (non-staging)
Hello everyone,
I recently got accepted as a Super-Maintainer for a German taxation program
called "Steuer" (which is the German word for tax).
I can startup the application okay but unfortunately video playback for the
tutorial doesn't work and results in an empty white screen.
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=40766
Bug ID: 40766
Summary: Mac driver doesn't play Independence War (GOG version)
intro video
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: david.dljunk(a)gmail.com
This is for Independence War Deluxe (GOG version) which contains both
Independence War and Independence War: Defiance. I can hear sound but no
visuals (black screen) when playing the intro video for Independence War
through the Mac driver. Interestingly the video *does* play through the X11
driver. However, the game itself seems broken through X11 (mouse and keyboard
don't work - separate issue I'm sure). The game otherwise seems to work through
the Mac driver. Also interesting is that the intro video for Independence War:
Defiance plays fine on both the X11 and Mac driver. No error/fixme messages are
reported in logs when playing the intro movie in the mac driver. There is an
error in X11 (but the movie plays fine anyway):
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
640x480x24 @403688! (XRandR 1.2). The video is inside a .exe and I believe is
an old Bink formatted video. The GOG version appears to contain the SMK codec
for playing movies. The cutscenes within the game itself seem to work.
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https://bugs.winehq.org/show_bug.cgi?id=44858
Bug ID: 44858
Summary: Disputed Space has blank screen on startup.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 60913
--> https://bugs.winehq.org/attachment.cgi?id=60913
+d3d,d3dx,d3d9,d3d10,d3d11,dxgi,loaddll,tid,seh,msgbox
When starting on, the screen is completely white.
Some interesting thing appear in the log, maybe unrelated.
00b8:fixme:d3d11:debug_dxgi_format Unrecognized DXGI_FORMAT 0xffffffff.
00b8:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT
0xffffffff.
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https://bugs.winehq.org/show_bug.cgi?id=46312
Bug ID: 46312
Summary: White Screen on Mario Forever 6 and 7
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coolo1mc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Wine Staging causes a white screen on Mario Forever 6 and 7 where wine
non-staging works.`
Also spams
002a:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/context.c / 4411.
Seems related to the new shaders added in these versions as the old pre-shaders
versions work well
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https://bugs.winehq.org/show_bug.cgi?id=43739
Bug ID: 43739
Summary: regression - Dark Souls 3 crashes on loading the game
world
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 59225
--> https://bugs.winehq.org/attachment.cgi?id=59225
launching steam + game and then going in the game world - crash
As of 2.15 Wine-staging, the game went in-game but only had black screen and a
HUD.
As of 2.16, the game crashes on trying to go in-game.
Am using proprietary nvidia drivers.
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https://bugs.winehq.org/show_bug.cgi?id=50677
Bug ID: 50677
Summary: uxtheme-GTK3_Theming broken, or is it?
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arek_koz(a)o2.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 5b5a6de9b8dcc400dab62f4cc105f7108fda7517
Distribution: ---
uxtheme-GTK3_Theming was removed from patchinstall.sh, since it probably did
not build / apply cleanly from 5.20 onwards. And it got `Disabled: true` in its
definition.
https://github.com/wine-staging/wine-staging/commit/5b5a6de9b8dcc400dab62f4…
But it does apply cleanly (at least on newest 6.2):
git clone --depth=1 --branch=wine-6.2 git://source.winehq.org/git/wine.git
git clone --depth=1 --branch=v6.2 git://github.com/wine-staging/wine-staging
cd wine
git am ../wine-staging/patches/winecfg-Staging/*.patch # to enable the
checkbox
git am ../wine-staging/patches/uxtheme-CloseThemeClass/*.patch # prereq from
definition
git am ../wine-staging/patches/uxtheme-GTK_Theming/*.patch
./configure
make -j
it does not build, but it turns out you can make it build by adding
-fshort-wchar to GCC flags in dlls/uxtheme/Makefile.in, and despite spamming a
lot of Gtk-CRITICAL messages it works just fine (if this change is adopted, I
believe the correct patch to get this change would be the one reverting MSCVRT
support).
Another solution would be not to disable MSVCRT for uxtheme, and shift some
code to a "host call gate" DLL, enabling calling subroutines from host ABI .so
libraries (e.g. libgtk-3.so.0), but I did not explore it.
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https://bugs.winehq.org/show_bug.cgi?id=52095
Bug ID: 52095
Summary: OK/Normal Crashes shortly After Launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71106
--> https://bugs.winehq.org/attachment.cgi?id=71106
Log File
When I launch the game OK/NORMAL with Wine I see the Unity screen and then the
game crashes. The game can be found free of charge at Itch.io for anyone to
test this with and try to fix it. I have attached a log file.
https://98demake.itch.io/oknormal
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.5
| Manjaro 21.2.0 | Mate 1.26.0 | Kernel 5.15.2-2-MANJARO
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https://bugs.winehq.org/show_bug.cgi?id=39352
Bug ID: 39352
Summary: Soulbringer launcher doesn't paint buttons initially
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gog.com/game/soulbringer
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 52445
--> https://bugs.winehq.org/attachment.cgi?id=52445
screenshot (comparison)
Originally reported in https://bugs.wine-staging.com/show_bug.cgi?id=96
When I start the game launcher, the 4 buttons in it (play,video,advanced,quit)
are not drawn either in fullscreen or in virtual desktop mode.
If I grab the launcher window and move it towards the edge of the screen, the
buttons appear when that part of the window which holds the buttons moves
beyond the screen.
The launcher needs mfc42.dll.
There is no demo version available.
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9f8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33ddd8,0x00000000), stub!
The patch from staging to blame:
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-D…
The patch fixes bug #35652.
wine-1.7.51-225-g3966aff
Fedora 22
XFCE 4.12
XOrg 1.17.2
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https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=41614
Bug ID: 41614
Summary: Star Wars Galactic Battlegrounds crashes and wine
gives me an "unhandled page fault on write access"
error
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipenguin(a)gmail.com
Created attachment 55964
--> https://bugs.winehq.org/attachment.cgi?id=55964
Terminal output at time of crash
Tried to play multiplayer SWGB 1.1 through Voobly. My friend has the same Wine
version and game version installed as I do, and his version works fine. When we
play multiplayer, my game crashes every time, usually within 3-5 mins. I get an
error popup: "The program battlegrounds_x1.exe has encoutnered a serious
problem and needs to close. We are sorry for the inconvenience."
The wine error readout from the terminal from approximately the time the game
starts is attached. My friend whose game did not freeze got most of the same
errors in Wine, but the error I got that he didn't is:
wine: Unhandled page fault on write access to 0x8b11762d at address 0x401c3e
(thread 008b), starting debugger...
Any ideas what could be causing this?
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https://bugs.winehq.org/show_bug.cgi?id=41028
Bug ID: 41028
Summary: Не запускается приложение пишет.
blacksokol@blacksokol-SATELLITE-L755D:~/.local/share/w
ineprefixes/EAWX32/drive_c/Program
Files/LucasArts/Star Wars Empire at War Forces of
Corruption$ ./SGTPCLauncher.exe The entry point method
could not be loaded
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 79625490833(a)yandex.ru
Distribution: ---
Здравствуйте. Не запускается приложение пишет The entry point method could not
be loaded. Само приложение загружено с сайта.
http://stargate-eaw.de/index.php/de/2014-04-23-12-33-8/downloads/file/1-lau…
вот ссылка на приложение. Bugtrace нет.
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https://bugs.winehq.org/show_bug.cgi?id=38034
Bug ID: 38034
Summary: Guild Wars: Game starts sometimes minimized
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 50670
--> https://bugs.winehq.org/attachment.cgi?id=50670
Terminal output
On starting the game it starts sometimes minimized and the terminal does then
contain the line "err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching
mode found 1680x1050x32 @60! (XF86VidMode)" which does otherwise not appear.
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https://bugs.winehq.org/show_bug.cgi?id=52274
Bug ID: 52274
Summary: MicrosoftEdgeUpdate.exe crashes WINE
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mips171(a)icloud.com
Distribution: ---
Created attachment 71405
--> https://bugs.winehq.org/attachment.cgi?id=71405
backtrace
wine64-preloader crashes when running MicrosftEdgeUpdate.exe
Backtrace attached
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http://bugs.winehq.org/show_bug.cgi?id=33874
Bug #: 33874
Summary: CodeGear Delphi 2009: Object Inspector is all black
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 44937
--> http://bugs.winehq.org/attachment.cgi?id=44937
Picture
For success with delphi: you need:
winetricks mdac28 dotnet20 msxml3 ie7
And then Install Delphi, Delphi only (not for C + + Builder and Delphi for the
Microsoft. NET Framework).
Open Delphi, Delphi will open normally, but the Object Inspector is all black
as pictured
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http://bugs.winehq.org/show_bug.cgi?id=29599
Bug #: 29599
Summary: eRacer demo: screen too dark
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/60483/60000/fileinfo/eRacer-
Online-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38348
--> http://bugs.winehq.org/attachment.cgi?id=38348
+xvidmode log
The screen is so much dark in eRacer that you can hardly see anything.
This bug affects Eurofighter Typhoon too (from the same developer: Rage
Software).
The screen stays dark after exiting the game and I have to restore the original
gamma of the screen by 'xgamma -gamma 1.0'.
I tried to take screenshots of the problem, but interestingly, the brightness
of the screenshots is correct, and every detail on the screenshots is visible.
Steps to reproduce the problem with the demo:
1. Install the demo as usual.
2. Remove/rename intro.avi from eRacer/Gui/Avi. Start the game by eracer.exe.
3. Text is missing from the game (bug #29598). In the menu press the down arrow
once, so the 2nd option is selected and press <Enter>, then press <Enter> again
on the next screen. The race should be started. In mid-game you can notice that
most of the textures (the environment) are so dark that you can barely see
anything.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=19969
Summary: 2weistein + ElDorado: y and z switched with German
keyboard/locale
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm using the German version of both apps below, with LANG=de_DE.UTF-8 typical
of a German locale and a German keyboard with Ubuntu Intrepid. One
particularity of the German keyboard is that Y and Z are switched.
2weistein is entirely driven by mouse except in the savegame dialog. There, z
and y are switched (as if I were using a US keyboard) when entering the file
name.
El Dorado (German localised version) uses the y key to run. I must press the z
key (between t and u) instead (in both the configuration menu and during game
play).
The bug about 2weistein also occurs with MacOS X.5.7, XQuartz 2.3.3.2 and
Apple's German keyboard.
Many other apps work fine.
I thought Wine had code to sort-of revert the locale-dependent keyboard mapping
(like dosbox). 2weistein is surprising, since one would not expect it to use
low-level scancodes or similar in basically a file requester -- and it
originates from Germany, so it undoubtfully works well in a German MS-Windows.
Maybe the default code page selection does not work correctly? I also own a
very old French title ("Kiyeko et les voleurs de nuit"; it says "win3.1
minimum") that supports 5 European languages and starts in English even with
LANG=fr_... (the French locale files are installed on the Ubuntu system). I
wrote no bug report so far because I couldn't test yet how it starts in
MS-Windows.
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https://bugs.winehq.org/show_bug.cgi?id=52289
Bug ID: 52289
Summary: Call of Juarez: Bound in Blood hangs during playing
videos
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 71430
--> https://bugs.winehq.org/attachment.cgi?id=71430
+wmvcore
048c:err:wmvcore:wm_reader_get_stream_sample Failed to allocate output sample
of 8192 bytes, hr 0x80004005.
048c:err:wmvcore:stream_thread Failed to get sample, hr 0x80004005.
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https://bugs.winehq.org/show_bug.cgi?id=48438
Bug ID: 48438
Summary: mfplat support regression
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: edpil02(a)orange.fr
Distribution: ---
I was able to play ride 3 bikes game with native mfplat.dll :
built-in mfplat.dll -> black screen (because cant play mp4 movies)
native mfplat -> the game run (can play the intro movies).
But latest versions of wine (4.16 ?) seems to crash now with native mfplat.
Get this error :
00b7:fixme:mfplat:mfsession_Shutdown 0000000025CC1140.
00b7:fixme:mfplat:mfsession_Shutdown 0000000025CC1320.
The game does not crash but cant start because it cant play the intro movie.
Seems that wine have been patch for mfplat support in may 2019 , but not sure.
Sorry for my english.
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https://bugs.winehq.org/show_bug.cgi?id=51878
Bug ID: 51878
Summary: Gamepad / adapter not detected without legacy joystick
backends.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 70806
--> https://bugs.winehq.org/attachment.cgi?id=70806
Output from 'joy.cpl' and 'evtest' (+plugplay,+hid,+hidp,+hid_report,+dinput).
After adfee25b45a [1], a DualShock 2 PlayStation gamepad via a USB adapter no
longer works in FINAL FANTASY XI Online, or in the Wine 'joy.cpl' test program.
A little bit of background: this gamepad previously didn't work in things like
Steam, which was most likely due to permissions (user not part of the input
group for example), but I never did anything about that since I only use the
gamepad via Wine, and it worked. With this change in Wine, it looks like it
might no longer be possible to avoid additional configuration and/or
dependencies, and I've tested various methods of making it work.
While it now works in the native Linux build of Steam, it still doesn't work
with the game, or with 'joy.cpl'.
The output is more or less the same for the game and 'joy.cpl': when I press
the ANALOG button to enable the analog mode, I can see
0074:trace:hid_report:process_device_event Received action 650
wine: Unhandled page fault on read access to 0000000000000000 at address
00000001C9232342 (thread 0074), starting debugger...
0070:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
0070:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
but the application itself does not actually crash (looks like it's
'winedevice.exe' in the background).
If I press a different button, there's
0074:trace:hid_report:process_device_event Received action 651
0074:warn:plugplay:bus_main_thread L"SDL" bus wait returned status 0xc0000005
and nothing else after that no matter what I press until I restart the process.
The gamepad/adapter is detected as follows:
usb 3-2: new low-speed USB device number 7 using xhci_hcd
usb 3-2: New USB device found, idVendor=0810, idProduct=0001, bcdDevice= 1.06
usb 3-2: New USB device strings: Mfr=0, Product=2, SerialNumber=0
usb 3-2: Product: Twin USB Joystick
input: Twin USB Joystick as
/devices/pci0000:00/0000:00:07.1/0000:0c:00.3/usb3/3-2/3-2:1.0/0003:0810:0001.0009/input/input24
input: Twin USB Joystick as
/devices/pci0000:00/0000:00:07.1/0000:0c:00.3/usb3/3-2/3-2:1.0/0003:0810:0001.0009/input/input25
pantherlord 0003:0810:0001.0009: input,hidraw4: USB HID v1.10 Joystick [Twin
USB Joystick] on usb-0000:0c:00.3-2/input0
It's possible I'm still missing something I did not need with the legacy
backend(s).
Some things that I've tried:
- Add the user to the input group.
- Added sdl, udev, and usb support to the Wine build.
1.
https://source.winehq.org/git/wine.git/commit/adfee25b45af8160848f94fdb2427…
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https://bugs.winehq.org/show_bug.cgi?id=51961
Bug ID: 51961
Summary: Multiple errors when starting "winepath" command
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
OS: Linux Mint 20.2 Cinnamon
Note: I followed
https://wine.htmlvalidator.com/install-wine-on-linux-mint-20.html guide to
install Wine.
When I execute winepath c:\\ I obtain several errors along with expected
output:
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
005c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0100:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0100:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
/home/emilyseville7cfg/.wine/dosdevices/c:/
"winepath c:\\ 2> /dev/null" workaround helps.
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https://bugs.winehq.org/show_bug.cgi?id=51960
Bug ID: 51960
Summary: Multiple errors when starting "notepad" command
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
OS: Linux Mint 20.2 Cinnamon
Note: I followed
https://wine.htmlvalidator.com/install-wine-on-linux-mint-20.html guide to
install Wine.
When I type "Linux Mint 20.2 Cinnamon" command I obtain multiple errors:
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0068:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0068:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0070:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0070:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0060:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0060:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0104:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0104:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
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https://bugs.winehq.org/show_bug.cgi?id=51897
Bug ID: 51897
Summary: Post lutris based League of Legends install :
Unhandled exception: page fault on execute access to
0xf74b68b0 in 32-bit code
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SarahPope57777(a)tutanota.com
Distribution: ---
Created attachment 70844
--> https://bugs.winehq.org/attachment.cgi?id=70844
Backtrace of error
Post lutris based League of Legends install : Unhandled exception: page fault
on execute access to 0xf74b68b0 in 32-bit code
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https://bugs.winehq.org/show_bug.cgi?id=51905
Bug ID: 51905
Summary: Notepad++ installer crashes with wine-git
6.19.r0.g7554bd4b41a-1
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70856
--> https://bugs.winehq.org/attachment.cgi?id=70856
Backtrace from the npp installer with wine-git 6.19.r0.g7554bd4b41a-1
The notepad++ installer crashes.
To reproduce:
1) Download the notepad++ installer: (no longer available, retest with 8.1.8)
https://notepad-plus-plus.org/downloads/v8.1.7/
$ sha256sum ~/Downloads/npp.8.1.7.Installer.exe
0abf9b40854082a82eee9e3013c374312b3471aa24e27fc5b5b5dac95ce3bce3
/home/cedric/Downloads/npp.8.1.7.Installer.exe
2) Prepare wine:
$ rm -rf ~/.wine
$ wineboot
3) run the installer (todo; test from ~/Download)
$ wine ~/Downloads/npp.8.1.7.Installer.exe
4) accept the defaults. Now the installer crashes, with the following messages
and the attached backtrace:
0024:fixme:shell:SHAutoComplete stub
wine: Unhandled page fault on read access to 00000000 at address 7AC30D6F
(thread 0024), starting debugger...
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
My versions:
$ wine --version
wine-6.19
$ pacman -Q wine
wine-git 6.19.r0.g7554bd4b41a-1
$ uname -a
Linux cedric 5.14.11-arch1-1 #1 SMP PREEMPT Sun, 10 Oct 2021 00:48:26 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51739
Bug ID: 51739
Summary: GSView crashes when clicking print
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Crashes inside uxtheme.
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https://bugs.winehq.org/show_bug.cgi?id=51865
Bug ID: 51865
Summary: Wine doesn't see/support the Royale Noir Windows XP
theme
Product: Wine
Version: 6.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
I've unpacked this theme to C:/windows/resources/themes/Royal Noir and Wine
6.19 ignores it.
I thought maybe Wine doesn't like a space in the directory name and the fact
that it's longer than 8.3, so I renamed it to Royal however the issue persists.
file luna.msstyles
luna.msstyles: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
$ sha256sum
038527a0560a5d8c3dfa40e4c7a70255181da22acc010cc8b3b2a0b2494bea5e luna.msstyles
5951021cb2bce715d8ccb3a1497daba4710a792662b21bdaa22d8047d4dd2fcc
Shell/Metallic/Shellstyle.dll
6e3ac52aa771a6888beef3995e770bbe53a29d354df3cca49aac1a51466475b5
Shell/NormalColor/metal_ss.dll
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https://bugs.winehq.org/show_bug.cgi?id=51796
Bug ID: 51796
Summary: io.h and direct.h are missing from winelib
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
While I can use `unistd.h` and `dirent.h`, I have to rewrite code in order to
do that, and also have to have an abstraction layer, since these headers are
not available in Visual Studio.
It'd be nice if winelib had them.
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https://bugs.winehq.org/show_bug.cgi?id=51809
Bug ID: 51809
Summary: regression: no fonts in steam with wine-6.18
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 70697
--> https://bugs.winehq.org/attachment.cgi?id=70697
steam.png
After upgrading to wine-staging 6.18, Steam login window doesn't display any
text. wine-vanilla 6.18 doen't work too. wine-staging 6.17 works fine.
Reproduction:
1. Use wine or wine-staging 6.18.
2. Install and run Steam client.
Expected result:
Steam login window with text.
Actual result:
No text is present on Steam login window. See attached image.
Additional information:
Stdout/stderr contains following line multiple times:
src\vgui2\vgui_surfacelib\Win32Font.cpp (963) : Assertion Failed: Couldn't get
string length
No such output is present when wine 6.17 is used.
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https://bugs.winehq.org/show_bug.cgi?id=51814
Bug ID: 51814
Summary: python fails to initialize rng after boot
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ArchLinux
python fails to initialize rng after boot:
$ wget https://www.python.org/ftp/python/3.9.5/python-3.9.5-embed-win32.zip
$ unzip python-3.9.5-embed-win32.zip
$ wineboot
wine: created the configuration directory '/home/devel/.wine'
...
wine: configuration in L"/home/devel/.wine" has been updated.
$ wine python -c 'print("hello world")'
Fatal Python error: _Py_HashRandomization_Init: failed to get random numbers to
initialize Python
Python runtime state: preinitialized
same thing if I run a command twice from a clean env
$ rm -rf ~/.wine
$ wine python -c 'print("hello world")'
wine: created the configuration directory '/home/devel/.wine'
...
wine: configuration in L"/home/devel/.wine" has been updated.
hello world
$ wine python -c 'print("hello world")'
Fatal Python error: _Py_HashRandomization_Init: failed to get random numbers to
initialize Python
Python runtime state: preinitialized
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https://bugs.winehq.org/show_bug.cgi?id=51582
Bug ID: 51582
Summary: Software requests to install .NET Framework
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70424
--> https://bugs.winehq.org/attachment.cgi?id=70424
Opening most .NET applications shows this error popup
Even though wine-mono is installed, some applications wich requires Microsoft
.NET 4.0 and newer won't launch, displaying a error requesting to install
Microsoft .NET
Launching from the terminal only returns a single line:
"
0108:fixme:heap:RtlSetHeapInformation 00000000008D0000 0 000000000041F710 4
stub
"
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https://bugs.winehq.org/show_bug.cgi?id=51808
Bug ID: 51808
Summary: Wine fails to enter directories ending with a space
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
$ mkdir "test "
$ cd "test "
$ touch test.txt
$ wine notepad test.txt
wine: could not open working directory L"Z:\\tmp\\test\\", starting in the
Windows directory.
Notepad will ERROR: "File 'test.txt' does not exist. Do you want to create a
new file?"
I wonder if there are other corner cases Wine fails to work with.
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https://bugs.winehq.org/show_bug.cgi?id=51801
Bug ID: 51801
Summary: Origin can't be installed because of unhandled winsock
error
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: tarequemd.hanif(a)yahoo.com
Distribution: ---
Greetings, I was trying to install origin for a couple of days. OriginSetup.exe
launches then crashes. From the terminal output I can see it's an unhandled
error -5 from addrinfo_err_from_unix in winsock. I tried to see the source code
and the error code is indeed unhandled.
https://github.com/wine-mirror/wine/blob/master/dlls/ws2_32/unixlib.c#L435
I converted the error code -5 to string using gai_strerror function with C. It
says "No address associated with hostname".
wine ping also doesn't work. It says "Request timed out".
0150:fixme:winsock:addrinfo_err_from_unix unhandled error -5
wine: Unhandled page fault on write access to 00000000 at address 11CF3DE6
(thread 0110), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=51763
Bug ID: 51763
Summary: Wavelab 6.11 pre-sets broken in 6.17 staging
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
All presets now no longer work nor are they even visible. This includes the
presets to load add-ons and the system restore previous layout as well as the
presets of each add-on. If loaded manually the add-ons appear to work as
expected (from limited testing). This worked in previous versions.
If I attempt to create a pre-set the program gets stuck on something and needs
to be killed.
The only information supplied by wine:
0168:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0168:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0168:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
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https://bugs.winehq.org/show_bug.cgi?id=51752
Bug ID: 51752
Summary: Sacred Underworld. Black screen after campaign start
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werner(a)armbian.de
Distribution: ---
Created attachment 70647
--> https://bugs.winehq.org/attachment.cgi?id=70647
terminal output from start until campaign start
I have the GOG version of Sacred Gold installed and once I start the Underworld
campaign the screen fading black - like if there was a cut scene - and never
comes back. The game still runs in background as noticeable by sound (foot
steps when moving, enemies...).
It has been years since I played Underworld on a Windows machine but if I
remember correctly the character also does not spawn at the Underworld starting
point but close to the in the Ancaria starting points - depending on chosen
class - before the screen fades black which is odd as well.
The Sacred Ancaria campaign itself plays perfectly fine. Finished it a couple
of times to unlock Niob difficulty.
This issue happens on both version 2.28 and 2.29.14 unofficial.
Tested on both Ubuntu Focal wine-development package (version 5.5.something
IIRC) and winehq-development 6.17.
I tried tinkering with the settings of both wine (tried Windows7 and XP mode
and fullscreen emulation) and of Sacred (turn fullscreen on/of, play videos and
so so) but did not change anything.
Not sure which information could be useful so I try to give as much as
possible.
I am running Linux Mint 20.2 Uma Cinnamon on mainline Linux (currently 5.14.y),
however I had this issue with Hirsute kernel (5.11.y) as well.
For graphics drivers I use oibaf/graphics-drivers/ PPA.
I run the latest linux-firmware by using the Ubuntu impish package which at the
moment is version 1.199.
My machine is a Levono Yoga 7 with AMD Ryzen 7 4800U processor.
I chose "blocker" as severity since not being able to play a whole campaign at
all is kind a severe I guess.
Thank your for reading.
Cheers
Werner
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https://bugs.winehq.org/show_bug.cgi?id=51604
Bug ID: 51604
Summary: Font smoothing doesn't work in GNOME 40
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 70453
--> https://bugs.winehq.org/attachment.cgi?id=70453
Wine in GNOME and KDE
So, I've recently migrated to GNOME 40 on Arch. And I noticed that the font in
Wine isn't anti-aliased. I asked my friend that uses KDE if the problem exist
for him (he used the same distro and it's installed from the same repo), and
it's not there.
I also asked my other friend that uses different distro with the same DE, and
the font smoothing problem also occured to him.
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https://bugs.winehq.org/show_bug.cgi?id=51691
Bug ID: 51691
Summary: Notepad++ does not react to the mouse (hotkeys do
work)
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70559
--> https://bugs.winehq.org/attachment.cgi?id=70559
console messages
Notepad++ does not react to the mouse. I can't click on any of the icons, I
can't scroll. I can however press alt-f, and the file menu does open.
Steps to reproduce:
$ wine npp.8.1.4.Installer.exe and accept the defaults.
My system:
$ wine --version
wine-6.15-123-gbe8501ac6f1
$ uname -a
Linux cedric 5.13.10-arch1-1 #1 SMP PREEMPT Thu, 12 Aug 2021 21:59:14 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51690
Bug ID: 51690
Summary: Adobe Photoshop CC 2020 crash after 25 seconds
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f4uzan1015(a)gmail.com
Distribution: ---
Created attachment 70558
--> https://bugs.winehq.org/attachment.cgi?id=70558
Please help, i don't what going on here
i start Adobe Photoshop CC 2020 from my NTFS partition using wine command and
it run for 25 second
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https://bugs.winehq.org/show_bug.cgi?id=51508
Bug ID: 51508
Summary: Segmentation fault when trying to add galliumnine with
either winetricks or protontricks
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dq1dszjd(a)anonaddy.me
Distribution: ---
I am having the issue outlined here
https://github.com/Matoking/protontricks/issues/100 with both winetricks and
protontricks.
Im getting
Executing wine ninewinecfg -e
/usr/bin/winetricks: line 567: 223282 Segmentation fault (core dumped)
"$@"
------------------------------------------------------
warning: Note: command wine ninewinecfg -e returned status 139. Aborting.
on winetricks and
Executing /home/user/.cache/protontricks/proton/Proton Experimental/bin/wine
ninewinecfg -e
wineserver: using server-side synchronization.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
/home/user/.cache/protontricks/proton/Proton Experimental/bin/wine: line 70:
207693 Segmentation fault (core dumped) "$PROTON_DIST_PATH"/bin/wine "$@"
------------------------------------------------------
warning: Note: command /home/user/.cache/protontricks/proton/Proton
Experimental/bin/wine ninewinecfg -e returned status 139. Aborting.
on protontricks while trying to add the galliumnine dll
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https://bugs.winehq.org/show_bug.cgi?id=51359
Bug ID: 51359
Summary: Wine does see an exe file unless is has an icon
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 70217
--> https://bugs.winehq.org/attachment.cgi?id=70217
winetricks GUI
Also affects staging 6.9.
Wine will not find or install any .exe file unless that exe file has a logo,
using the command line:
wine: cannot find L"/mnt/data1/Software/Multimedia/wavelab6/Install/setup.exe"
is returned, using the winetricks GUI the file is not visible.
This occurred on a fresh install of Kubuntu 21.04 and in one instance I was
able to retrieve a back-up copy of the file where wine saw a logo (using the
winetricks GUI) and the program installed.
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https://bugs.winehq.org/show_bug.cgi?id=51429
Bug ID: 51429
Summary: Sakura no Uta: spams RtlpWaitForCriticalSection
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 70281
--> https://bugs.winehq.org/attachment.cgi?id=70281
wine-6.12 terminal output
Sakura on Uta will start spamming the terminal with
****:err:ntdll:RtlpWaitForCriticalSection section ******** "?" wait timed out
in thread ****, blocked by 0024, retrying (60 sec) [* = hex digit.]
right from the start. The attached log just runs from launching it to reaching
the main menu seconds later.
Unlike in #50577 there aren't any noticeable symptoms. Despite both games
having "uta" in their name, this isn't a duplicate -- they use different
engines. The upside is that Sakura no Uta has a free trial version that behaves
exactly like the full version, so someone who knows what they're doing could
have a closer look at this:
https://www.makura-soft.com/sakuranouta/special/trial_download.html. The
download links are labelled "ダウンロード", at the bottom of the page. Any one will
do, assuming it works, they're just mirrors.
It's likely you'll need to prefix the wine invocation with LANG=ja_JP.UTF-8 or
so, at least if you want the text to show up properly.
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https://bugs.winehq.org/show_bug.cgi?id=39869
Bug ID: 39869
Summary: QQmusic 2015 can not login
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://dldir1.qq.com/music/clntupate/QQMusicV12.24.332
3.1216YQQ.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Distribution: SUSE
Created attachment 53229
--> https://bugs.winehq.org/attachment.cgi?id=53229
QQMusic.log
1.Download from http://dldir1.qq.com/qqfile/QQIntl/QQi_PC/QQIntl2.11.exe
2.winetrick riched20 to fix bug 5162
3. login with the folloing testing account:
account: 1469264807
Password: winedebug
Useing winetricks to install gdiplus_winxp could fix this bug.
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https://bugs.winehq.org/show_bug.cgi?id=51332
Bug ID: 51332
Summary: steamwebhelper.exe crashes, steam client totally
unusable
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
Each steamwebhelper.exe process stops immediately with this error message:
wine: Call from 7BC522E1 to unimplemented function
mfplat.dll.MFLockSharedWorkQueue, aborting
wine: Unimplemented function mfplat.dll.MFLockSharedWorkQueue called at address
7BC522E1 (thread 0384), starting debugger...
I don't know why it does this, because dlls/mfplat/libmfplat.def defines this
function as an alias to rtworkq.RtwqLockSharedWorkQueue, which seems to be
implemented.
Since all of the tabs in the steam client are web views, the whole client is
unusable.
Steam client version: Jun 8 2021
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https://bugs.winehq.org/show_bug.cgi?id=51293
Bug ID: 51293
Summary: Assert with side effect in dlls/glu32/sweep.c
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: glu32
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
https://github.com/wine-mirror/wine/blob/e909986e6ea5ecd49b2b847f321ad89b2a…
```
assert( ++fixedEdges == 1 );
```
Assert shouldn't anything than checking if expression is false/true, but here
add value to fixedEdges variable
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https://bugs.winehq.org/show_bug.cgi?id=51247
Bug ID: 51247
Summary: GTA Vice City game with errors
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neeraj72006(a)outlook.com
Distribution: ---
Created attachment 70119
--> https://bugs.winehq.org/attachment.cgi?id=70119
Wine logs.
The game runs smoothly, but when I use the command "wine gta-vc.exe", It shows
too many errors, I would like to fix them. I have an Ubuntu 18.04.5.
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https://bugs.winehq.org/show_bug.cgi?id=51985
Bug ID: 51985
Summary: errors significance
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: didu31(a)hotmail.fr
Distribution: ---
Created attachment 70972
--> https://bugs.winehq.org/attachment.cgi?id=70972
Sample of wine log.
Errors printed on stderr don't mention their significance.
They should be categorized INFO, WARNING, ERROR, FATAL as the other softwares
do.
At least, FATAL errors should be mentioned as such in order to obtain a
starting point for debugging.
As an example, who is able to tell what is the fatal error that causes aborting
in the log here attached ?
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http://bugs.winehq.org/show_bug.cgi?id=30755
Bug #: 30755
Summary: gdiplus tests fail if stix fonts present
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On Centos 6, "make test" causes (among others) the failures
runtest -q -P wine -M gdiplus.dll -T ../../.. -p gdiplus_test.exe.so
~/wine-git/dlls/gdiplus/tests/font.c && touch font.ok
...
font.c:396: Test failed: Expected 0, got 3
font.c:397: Test failed: got NULL font collection
make[1]: *** [font.ok] Error 2
/home/dank/wine-git/tools/runtest -q -P wine -M gdiplus.dll -T ../../.. -p
gdiplus_test.exe.so /home/dank/wine-git/dlls/gdiplus/tests/graphics.c && touch
graphics.ok
...
graphics.c:1978: Test failed: Expected 00000000, got 00000010
Unhandled exception: page fault on read access to 0x00000048 in 32-bit code
(0x6834d776).
Backtrace:
=>0 0x6834d776 get_log_fontW+0x16() in gdiplus (0x0032f8c8)
1 0x68358d57 get_font_hfont+0xf6() in gdiplus (0x0032f9f8)
2 0x6835d1cd GdipDrawString+0x26c() in gdiplus (0x0032fb78)
3 0x71cb8763 test_GdipDrawString+0x232() in gdiplus_test (0x0032fc38)
4 0x71cc5c45 func_graphics+0xb84() in gdiplus_test (0x0032fd18)
...
Looks like
GdipNewInstalledFontCollection() which calls
EnumFontFamiliesExW() which calls
add_font_proc() which calls
GdipCreateFontFamilyFromName()
and is failing because the latter function somehow chokes on the stix fonts
(http://stixfonts.org) bundled with centos 6.
Doing
sudo chmod 000 /usr/share/fonts/stix
works around the problem.
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https://bugs.winehq.org/show_bug.cgi?id=39880
Bug ID: 39880
Summary: gdiplus tests fail if locale is not en_US
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
$ make test
../../../tools/runtest -q -P wine -T ../../.. -M gdiplus.dll -p
gdiplus_test.exe.so brush && touch brush.ok
fixme:gdiplus:GdipGetLineTransform not implemented
fixme:gdiplus:GdipGetPathGradientPath not implemented
../../../tools/runtest -q -P wine -T ../../.. -M gdiplus.dll -p
gdiplus_test.exe.so customlinecap && touch customlinecap.ok
../../../tools/runtest -q -P wine -T ../../.. -M gdiplus.dll -p
gdiplus_test.exe.so font && touch font.ok
font.c:757: Test failed: wrong face name ˼Դ���� CN Bold
font.c:762: Test failed: Expected 0, got 14
font.c:768: Test failed: wrong face name ?2�J��?2
fixme:gdiplus:GdipGetLineSpacing ignoring style
font.c:307: Tests skipped: Times New Roman not installed
Makefile:255: recipe for target 'font.ok' failed
make: *** [font.ok] Error 3
After setting the locale from zh_CN.utf8 to en_US by
$ export LC_ALL=en_US
Then run the test, it works fine.
Is this bug related to bug 30755?
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https://bugs.winehq.org/show_bug.cgi?id=48819
Bug ID: 48819
Summary: user32:win "unexpected 0x0282" message" Japanese
Windows 10 failures
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The TestBot's w1064v1809-zh_CN configuration runs the tests on Windows 10 1809
in a Chinese locale. This test configuration gets unique and systematic
failures in user32:win:
win.c:3852: Test failed: hwnd 01E40500 message 0282
win.c:3858: Test failed: message 0282 available
win.c:3931: Test failed: hwnd 01E40500/00390448 message 0282
win.c:3934: Test failed: hwnd 01E40500/00390448 message 0282
Message 0x0282 is WM_IME_NOTIFY so this looks like a legitimate message given
the locale, one that was just not foreseen by the user32:win test.
See: https://test.winehq.org/data/tests/user32:win.html
However note that quite often WineTest fails to submit its results to
test.winehq.org, typically because it times out. So you can more easily find
the latest failure by looking for the "32 bit WineTest: base VMs" jobs on the
TestBot.
Finally, three of these messages include the window handles which means they
are "always new". Because of this the TestBot will mistakenly attribute the
failure to any user32 patch submitted to wine-devel, which should cause them to
be rejected. So I bumped the priority on this bug.
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https://bugs.winehq.org/show_bug.cgi?id=51765
Bug ID: 51765
Summary: AlienShooter2 fails "X Error of failed request:
BadAlloc"
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hi-angel(a)yandex.ru
Distribution: ---
Created attachment 70669
--> https://bugs.winehq.org/attachment.cgi?id=70669
Log of running the game
Simply running the game results in error:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 149 ()
Minor opcode of failed request: 2
Serial number of failed request: 424
Current serial number in output stream: 425
I did a bit of research, and here's what I found:
1. Game works fine with Wine on older laptop, with OpenGL compat profile 3.1.
The logs are almost identical, except right after the line where AlienShooter2
crashes on newer laptop, on the older there's one more line saying "Setting
line patterns is not supported in OpenGL core context"
2. Running the game with `MESA_GL_VERSION_OVERRIDE=3.1compat` does not make
game produce same line on newer laptop, so am not sure it really uses same low
compat profile.
3. Setting `MESA_GL_VERSION_OVERRIDE=4.5` on older laptop does not make the
warning go away, which suggests wine detection of compat profile is be broken.
I built debug version of Wine, and tried debugging it, but stuck trying to get
the stacktrace. gdb does not break around that place, apparently because the
problem inside one of many dozens wine processes. `winedbg` is of no use
either.
Any suggestions for further debugging are welcome.
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https://bugs.winehq.org/show_bug.cgi?id=40666
Bug ID: 40666
Summary: Cossacks - European Wars: Fails to launch after intro
video
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: Other
Created attachment 54536
--> https://bugs.winehq.org/attachment.cgi?id=54536
Console output
When I attempt to launch the GOG version of Cossacks - European Wars with Wine
1.9.10 the intro videos begin to play (with issues, but I will open another
ticket for that bug). Upon pressing escape the player should be brought to the
main menu, but nothing actually happens (except that the videos stop playing).
This appears to be a regression since this step works on Wine 1.6.2. However I
do not have the time to do a full regression test to find the exact commit in
which the regression was introduced.
I am attaching the console output (there isn't much there though).
--
Some additional info about my system (just in case):
Distro: Linux Mint 17.3 (64 bit)
Kernel: 4.4.0-21-generic
Graphics: Proprietary NVIDIA 364.19
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https://bugs.winehq.org/show_bug.cgi?id=51149
Bug ID: 51149
Summary: evr:evr fails on Vista because of unsupported
interfaces
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Vista and Windows 2008 don't support the IID_IMFQualityAdvise and
IID_IMFQualityAdviseLimits interfaces which causes the evr:evr test to crash.
https://test.winehq.org/data/patterns.html#evr:evr
Patches were submitted but should be revised or resubmitted:
https://www.winehq.org/pipermail/wine-devel/2020-November/177642.html
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https://bugs.winehq.org/show_bug.cgi?id=51305
Bug ID: 51305
Summary: d3dx10_43:d3dx10 fails on Vista
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_43:d3dx10 fails on Vista:
https://test.winehq.org/data/patterns.html#d3dx10_43:d3dx10
d3dx10.c:1887: Test failed: Test 27: Got unexpected hr 0x80004005.
d3dx10.c:1909: Test failed: Test 27: Got unexpected hr 0x80004005.
d3dx10.c:1914: Test failed: Test 27: Got unexpected hr 0x80004005.
d3dx10.c:1940: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:1945: Test failed: Test 0: Got unexpected hr 0x88760b59.
...
d3dx10.c:1992: Test failed: Test 27: Got unexpected hr 0x80004005.
It may be that the tested features are simply not supported.
However Vista does have d3d10.dll as well as d3dx10_33.dll to d3dx10_43.dll.
So checking for support will require a more subtle approach.
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https://bugs.winehq.org/show_bug.cgi?id=51562
Bug ID: 51562
Summary: wine cannot run with <4GB virtual memory
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
if I set the virtual memory limit to <4G wine cannot boot:
$ ulimit -v 3800000 && wine wineboot
...
0090:err:module:relocate_ntdll ntdll could not be mapped at preferred address
(0x230000), expect trouble
...
0098:err:module:LdrInitializeThunk Importing dlls for
L"C:\\windows\\syswow64\\iexplore.exe" failed, status c0000135
The same happens trying to run anything:
$ ulimit -v 3800000 && wine a.exe
...
18: 002c:err:module:relocate_ntdll ntdll could not be mapped at preferred
address (0x340000), expect trouble
...
18: wine: could not load kernel32.dll, status c0000135
the relevant error message seems to be about relocate_ntdll not mapped at
preferred address
maybe wine wants to allocate more memory than allowed here
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https://bugs.winehq.org/show_bug.cgi?id=47937
Bug ID: 47937
Summary: ddraw tests crash with in real windows XP
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
ddraw/tests/ddraw4.c and ddraw/tests/ddraw7.c tests crash in Windows XP
ddraw4.c:16394: Test failed: Got unexpected caps 0x104a72fc.
ddraw4.c:16396: Test failed: Got unexpected caps 0x104a72fc.
ddraw4.c:16427: Test failed: Got unexpected caps 0x104a72fc.
ddraw4.c:16429: Test failed: Got unexpected caps 0x104a72fc.
ddraw4.c:16431: Test failed: Got unexpected caps 0x421350.
ddraw4.c:16437: Test failed: Got unexpected hr 0x80004005.
ddraw4.c:16437: this is the last test seen before the exception
0d4c:ddraw4: unhandled exception c0000005 at 004A6699
C:\Documents and Settings\Administrateur\Mes documents\Téléchargements>
ddraw7.c:16371: Test failed: Got unexpected caps 0x104a72fc.
ddraw7.c:16373: Test failed: Got unexpected caps 0x104a72fc.
ddraw7.c:16401: Test failed: Got unexpected caps 0x104a72fc.
ddraw7.c:16403: Test failed: Got unexpected caps 0x104a72fc.
ddraw7.c:16405: Test failed: Got unexpected caps 0x421350.
ddraw7.c:16411: Test failed: Got unexpected hr 0x80004005.
ddraw7.c:16411: this is the last test seen before the exception
0c3c:ddraw7: unhandled exception c0000005 at 004F509F
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https://bugs.winehq.org/show_bug.cgi?id=44990
Bug ID: 44990
Summary: No HTTPS
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: jon.tech.uk(a)gmail.com
Distribution: ---
Connection to HTTPS fails when setting wininet to native:
003e:err:secur32:schan_AcquireClientCredentials Could not find matching
protocol
Test run with wininet=native exhibiting the error:
$ WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks wininet=native winihttp=native
Using winetricks 20180217-next - sha256sum:
e5c949bb20dbc6ed1257b7807dc475b8ce5f456d0d8c8c58b8b54492dd9f058b with wine-3.0
(Debian 3.0-1~mx17+1) and WINEARCH=win32
Using native override for following DLLs: wininet
Executing wine regedit C:\windows\Temp\_native\override-dll.reg
Using native override for following DLLs: winihttp
Executing wine regedit C:\windows\Temp\_native\override-dll.reg
$ WINEPREFIX=~/.wine32 WINEARCH=win32 wine iexplore google.com
0012:err:module:import_dll Library mscoree.dll (which is needed by
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
0012:err:module:attach_dlls Importing dlls for
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed,
status c0000135
000f:err:service:process_send_command service protocol error - failed to write
pipe!
003e:err:secur32:schan_AcquireClientCredentials Could not find matching
protocol
0009:err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with
error 0x8001011d
Test run with wininet=builtin executing correctly error free:
$ WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks wininet=builtin
winihttp=native
Using winetricks 20180217-next - sha256sum:
e5c949bb20dbc6ed1257b7807dc475b8ce5f456d0d8c8c58b8b54492dd9f058b with wine-3.0
(Debian 3.0-1~mx17+1) and WINEARCH=win32
Using builtin override for following DLLs: wininet
Executing wine regedit C:\windows\Temp\_builtin\override-dll.reg
Using native override for following DLLs: winihttp
Executing wine regedit C:\windows\Temp\_native\override-dll.reg
$ WINEPREFIX=~/.wine32 WINEARCH=win32 wine iexplore google.com
0012:err:module:import_dll Library mscoree.dll (which is needed by
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
0012:err:module:attach_dlls Importing dlls for
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed,
status c0000135
000f:err:service:process_send_command service protocol error - failed to write
pipe!
9[2f51808]: TSF: 0x5e45260 TSFStaticSink::Init() FAILED to install
ITfInputProcessorProfileActivationSink (0x80004001)
9[2f51808]: TSF: TSFTextStore::Initialize() FAILED to initialize
TSFStaticSink instance
Tested with multiple versions of wine, last two checked with are:
$ WINEPREFIX=~/.wine32 WINEARCH=win32 wine --version
wine-3.0 (Debian 3.0-1~mx17+1)
$ WINEPREFIX=~/.wine32 WINEARCH=win32 /opt/wine-staging/bin/wine --version
wine-3.5 (Staging)
Originally submitted with winetricks issue tracker, see
https://github.com/Winetricks/winetricks/issues/966 for further details.
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https://bugs.winehq.org/show_bug.cgi?id=44803
Bug ID: 44803
Summary: Age of Empires II Forgotten Empires crashes "Unhandled
privileged instruction"
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raphael.nestler(a)gmail.com
Distribution: ---
Created attachment 60841
--> https://bugs.winehq.org/attachment.cgi?id=60841
Log from the console
Since a day Age of Empires II Forgotten Empires crashes on startup with the
message "wine: Unhandled privileged instruction at address 0x7e2c5895 (thread
00ce), starting debugger...". See the attached log for more details.
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https://bugs.winehq.org/show_bug.cgi?id=44732
Bug ID: 44732
Summary: Enterprise Architecture keeps crashing, happening more
often in recent times
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dane(a)dotmodus.com
Created attachment 60740
--> https://bugs.winehq.org/attachment.cgi?id=60740
Application keeps crashing, happening more often in recent times
Application keeps crashing, happening more often in recent times
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