http://bugs.winehq.org/show_bug.cgi?id=7020
------- Additional Comments From spencercw(a)googlemail.com 2006-28-12 02:56 -------
Yeah, I tried all versions down to 95, same thing happens with all of them.
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------- Additional Comments From richardvoigt(a)gmail.com 2006-28-12 01:54 -------
Created an attachment (id=4434)
--> (http://bugs.winehq.org/attachment.cgi?id=4434&action=view)
proposed implementation
Well, implemented GetCharWidthI, but it didn't seem to affect any of the
missing text. Or perhaps it's taking the dc->funcs->... branch which isn't
implemented.
Sadly, the game still crashes, looks like due to stubs in uniscribe.
Anyway, please take a look at my patch.
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------- Additional Comments From thestig(a)google.com 2006-28-12 01:47 -------
Created an attachment (id=4433)
--> (http://bugs.winehq.org/attachment.cgi?id=4433&action=view)
test program for this bug
This test duplicates the problem in the bug. On Windows XP SP2, canceling the
open dialog box turns the extended error value from 2 to 0. Wine will return 2
both times.
Now does anyone know how to automate this test by canceling the open dialog box
automatically? (Without using a macro program like autohotkey)
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Summary: GetCharWidth implementation proposed improvements
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardvoigt(a)gmail.com
I've got a game missing a lot of text because of repeatedly hitting stubs for
GetCharWidthI, so I thought I'd try to implement it. This bug is for me to ask
questions about the wine font engine, and my eventual patch.
First up, is it just me, or is the complexity of GetCharWidth32A totally
pointless? Since every character is cast to (BYTE), it's restricted to
single-byte characters, which makes the memory allocation, string building, and
call to FONT_mbtowc all of no benefit, because all 8-bit characters map directly
into UNICODE... or no?
I think the whole body of GetCharWidth32A can be replaced by
BOOL WINAPI GetCharWidth32A( HDC hdc, UINT firstChar, UINT lastChar,
LPINT buffer )
{
return GetCharWidth32W(hdc, (BYTE)firstChar, (BYTE)lastChar, buffer);
}
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Summary: makefile includes wrong config.h
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardvoigt(a)gmail.com
When building wine outside the source tree (actually in "win32" subdirectory
because I intend to later build "win64" as well), I get:
sfnt2fnt needs to be built with FreeType support
Well, ../configure found freetype, and include/config.h has #define HAVE_FREETYPE 1
But, we're not using the right include/config.h, since make spits out the following:
gcc -m32 -c -I../../tools -I. -I../../include -I../include
-I/usr/include/freetype2 -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -g -O2 -o
sfnt2fnt.o ../../tools/sfnt2fnt.c
sfnt2fnt.o: ../../tools/sfnt2fnt.c ../../include/config.h \
../../include/wine/port.h /usr/include/fcntl.h \
(etc, etc)
Should be ../include/config.h, not ../../include/config.h
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------- Additional Comments From richardvoigt(a)gmail.com 2006-27-12 23:45 -------
By the way, I'm using gentoo, and was compiling from the git tree.
Here's the excerpt from config.log, the fix is setting LDFLAGS before running
configure, but the configure script still needs to look for libz separately.
onfigure:11034: checking for freetype-config
configure:11050: found /usr/bin/freetype-config
configure:11062: result: freetype-config
configure:11122: checking for FT_Init_FreeType in -lfreetype
configure:11157: gcc -m32 -o conftest -g -O2 -L/emul/linux/x86/usr/lib
-L/emul/linux/x86/ conftest.c -lfreetype -lfreetype -lz >&5
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../libz.so
when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../libz.a
when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /lib/libz.so when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /usr/lib/libz.so when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /usr/lib/libz.a when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
cannot find -lz
collect2: ld returned 1 exit status
Oh, but libz is pulled in by freetype-config. I guess there is no good fix for
this one :(
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------- Additional Comments From richardvoigt(a)gmail.com 2006-27-12 23:41 -------
I had this same problem, and looking in config.log discovered that wine's
configure script reports missing freetype-config when the real problem was
failure to locate libz. I guess this should be a separate check for libz, I'll
look to see if I can steal a check for libz from some other software.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-27-12 22:33 -------
Run winecfg, and select prefered sound driver on "Audio" tab.
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------- Additional Comments From corran-horn(a)gmx.de 2006-27-12 20:55 -------
Created an attachment (id=4431)
--> (http://bugs.winehq.org/attachment.cgi?id=4431&action=view)
+relay,+msgbox trace
This is the part of the +relay,+msgbox trace in which the error seems to occur,
the whole trace was unfortunately to big to attach.
This line seems to cause the error-message:
0009:Ret dsound.DirectSoundCreate() retval=8878000a ret=10007743
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Summary: Republic Commando demo cannot find my soundcard
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: corran-horn(a)gmx.de
When I try to start the Star Wars Republic Commando demo, a messagebox pops up
showing following error message:
"Star Wars Republic Commando has detected that your sound card is either missing
or disabled. A sound card is required to play."
But I have a working sound card and the sound in the menu of the game works.
When I click on OK in the messagebox, the game terminates.
I have done a +relay,+msgbox trace. It seems as if an error occurs in the
function DirectSoundCreate() in dsound.dll which returns DSERR_ALLOCATED. MSDN
says about this return value: "The request failed because resources, such as a
priority level, were already in use by another caller."
The demo is available under
http://www.3dgamers.com/dlselect/games/swrepubliccommando/republiccommandod…
and
http://www.worthdownloading.com/download.php?gid=235&id=3537
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------- Additional Comments From kevinkeyes(a)phoenixsoftware.com 2006-27-12 18:43 -------
Download and install the windows uninstaller and ZAP iTunes.
The file needed is msicuu2.exe
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex(a)thehandofagony.com
URL| |http://www.ageofempires3.com
| |/
Keywords| |download
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------- Additional Comments From alex(a)thehandofagony.com 2006-27-12 18:42 -------
Created an attachment (id=4430)
--> (http://bugs.winehq.org/attachment.cgi?id=4430&action=view)
Console output from demo
I get the same problem with the demo, regardless of whether sound is enabled or
not. It sometimes displays a black screen, and sometimes what appears to be
parts of the framebuffer.
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------- Additional Comments From thestig(a)google.com 2006-27-12 17:49 -------
I installed forte agent 4.0 on Linux / Wine 0.9.28, setup a fake pop3 server,
retrieved some mail, and successfully put some messages in the junk folder with
Control+J.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
Keywords| |Installer
------- Additional Comments From vitaliy(a)kievinfo.com 2006-27-12 17:43 -------
Not blocker. Did you changed emulated windows version in winecfg? Can you try
setting it to win9x?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.armedassault.com/
| |downloads.html
Keywords| |download
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------- Additional Comments From e0425955(a)student.tuwien.ac.at 2006-27-12 16:47 -------
Okay, more on the slowness issue:
When visual treatment or Overbright is enabled, LoadTexture is called each
frame, doing a glCopyTexImage2D on a surface with width/height equaling the
current resolution and again with W/H 1/4 resolution ... if I comment out this
call, it works normally (fast) ... but most things are black, except for the
menu itself, like with you.
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture glCopyTexImage2D ::
Target: 0xde1, LVL: 0, FMT: 0x8058, W/H: 640/480
fixme:d3d:state_pointsprite >>> 0x502 from glTexEnvf(GL_POINT_SPRITE,
GL_COORD_REPLACE, FALSE) @ state.c / 1060
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Summary: Armed Assault demo fails to install
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
Armed Assault demo (1.03) installer fails when started with error message "You
have no access rights to install the application," followed by "Setup
encountered an error. Application may not work work properly," after which it exits.
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------- Additional Comments From correoteyco(a)hotmail.com 2006-27-12 15:50 -------
I can confirm this using fedora 6, kde 3.5.5 and wine 0.9.28.
This is frustating to hide all the tabs one by one...
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------- Additional Comments From e0425955(a)student.tuwien.ac.at 2006-27-12 15:31 -------
I was using a GeForce FX Go5700 (nvidia driver 96.31 and 97.46), and now I tried
on another PC with a GeForce 5900 Ultra which also has the slowness (driver
8776, wine 0.9.28 and .24, 0.9.24 doesn't show the error with ARB shaders ...
this is because the unrecognized case then shader_addline'd "2D" instead of "").
On my brother's 7950 GX2 it's not slow, maybe this is specific to FX series ...
I just can't imagine that a situation that would make a single OpenGL call take
so damn long ...
I have set all video settings to 0 in the registry, except for VisualTreatment
to 1, which causes black background in menu (but also blackness ingame with the
GeForce FX), and slowness, which is also caused by Overbright.
Curiously, activating Overbright turns the scene upside down ... well,
sometimes, and the menu also stops being black on the 7950 if I press QuickRace
and then back ... it's a bit chaotic.
Further experimentation shows that slowness vanishes if I set
object->currentDesc->width/height to pow2Width/Height in the CreateSurface
function ... All 3 set nonpower2_mode none in directx.c since glxinfo doesn't
exhibit GL_ARB_texture_non_power_of_two with any of the GPUs)
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------- Additional Comments From otomo(a)breanca.net 2006-27-12 15:29 -------
Attachments created. Sorry, I only updated de version of Wine because I was
trying with all the new versions.
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------- Additional Comments From morgad(a)eclipse.co.uk 2006-27-12 15:07 -------
Now up to Wine 0.9.28 and Agent 4.1 (build 1088) with no improvement.
Any help to diagnose and fix this would be appreciated.
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------- Additional Comments From hverbeet(a)gmail.com 2006-27-12 14:07 -------
A few questions:
- What GFX card & drivers are you using?
- What video settings are you using in the game?
The shader error is a bug, I will submit a patch for that. I'm not seeing the
slowness you describe, but I do get a black background in the menu when I set
"Visual Treatment" to high. Could be another pixel shader issue.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-27-12 13:47 -------
Not blocker. And duplicate.
*** This bug has been marked as a duplicate of 5624 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Jua_kali(a)yahoo.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-27-12 13:47 -------
*** Bug 7019 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |huw(a)codeweavers.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-27-12 13:43 -------
Adding author of the patch to CC
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From vitaliy(a)kievinfo.com 2006-27-12 13:41 -------
Use 'winepath -u' program for that. It is by design.
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Summary: ActivePerl and Win32:IE Automation32
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Jua_kali(a)yahoo.com
Using Ubuntu 6.06 / ActivePerl 5.8.8 and WSH
(Windows2000-Script56-KB917344-x86-enu.exe), winecfg (Windows 2000)
I try to install Win32-IEAutomation-0.5 so that I can run ActivePerl scripts
that use IE for automation tests but I get the below errors.
1. sudo wine 'c:\Perl\bin\Perl.exe' Makefile.PL
2. Error:
&Config::AUTOLOAD failed on Config::launcher at C:/Perl/lib/Config.pm line 72.
Compilation failed in require at C:/Perl/lib/ExtUtils/MakeMaker.pm line 7.
BEGIN failed--compilation aborted at C:/Perl/lib/ExtUtils/MakeMaker.pm line 7.
Compilation failed in require at Makefile.PL line 1.
BEGIN failed--compilation aborted at Makefile.PL line 1.
Has anyone seen this before ?
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Summary: Civilization3 doesn't start anymore (GLXBadDrawable)
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p.beutner(a)gmx.net
Since wine-0.9.25 Cic3 crashes with this X error:
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 845
Current serial number in output stream: 845
regression test shows the following commit:
commit 7d4163b5fa13537ae314d16e5257c5fe7ba7fc80
Author: Huw Davies <huw(a)codeweavers.com>
Date: Fri Nov 3 12:30:40 2006 +0000
winex11.drv: If the app asks for a single buffered pixel format, then it
should be happy with a double buffered one.
Likewise for mono vs stereo.
Add some TRACEs so that we know what condition is failing.
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Summary: Linux native vs Windows helper apps in ShellExecute file
path?
Product: Wine
Version: 20041201
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryampolsky(a)gmail.com
My app uses PDF for all of its printing, and for print preview, it uses
ShellExecute on the PDF file to launch the default PDF viewer. When I run under
WINE, and am using a native Linux PDF viewer, the path passed to the viewer on
the command line is in Windows format with the 'drive letter' of the WINE temp
directory. To get around this, I had to write a small C app to make my default
PDF viewer. That app simply translates the path and launches the PDF
viewer with the native Linux path.
Is this a known problem? Can the WINE mime system be set up to flag whether the
helper app is a Windows or Linux app and provide the appropriate file path?
By the way, I haven't tested this in a while. The last version of WINE I tested
against was loaded via the rpm wine-20041201-1wbel3winehq on a RHEL 3 system
(kernel linux-2.4.21-4.EL).
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |major
Summary|Age of Empires III |Screen in Age of Empires III
|RtlpWaitForCriticalSection |goes black
|bug. |
------- Additional Comments From vitaliy(a)kievinfo.com 2006-27-12 10:19 -------
What audio driver are you using? Please try with OSS or no driver at all
(configured via winecfg). Also please attach complete terminal output.
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------- Additional Comments From e0425955(a)student.tuwien.ac.at 2006-27-12 10:02 -------
I think this issue has something to do with non-power-of-2 textures that are
being used when Visual Treatment is set to high in the game. If I set width and
height to the nearest power2 in IWineD3DDeviceImpl_CreateTexture, rendering is
normal /fast again, but (most) textures are (expectedly) black, and the
glTexEnvf error (see above) still occurs.
NFS Underground 2 also reports a non-power-2-textures being used with generated
texture coords (which does not occur here, however, but the texture matrix is
set (does this make sense with vertex shaders ?)), so this DOES happen.
The NFSMW entry in AppDB confirms this slowness issue -> bug ... or is it just
some yet unsupported behaviour of the app here ?
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http://bugs.winehq.org/show_bug.cgi?id=7001
------- Additional Comments From alex(a)thehandofagony.com 2006-27-12 08:29 -------
This is not a regression. I have never been able to run the game due to the
same behaviour as you describe. It may be related to graphics drivers. What
card/driver version to you have?
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From liquitsnake(a)gmx.net 2006-27-12 08:18 -------
Actually, I didn't get solved. It merely crashed sooner since I did a fresh
install of the .wine folder.
Using another driver didn't change anything! Bug still persists.
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------- Additional Comments From inckie(a)gmail.com 2006-27-12 07:55 -------
*** Bug 7016 has been marked as a duplicate of this bug. ***
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inckie(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From inckie(a)gmail.com 2006-27-12 07:55 -------
This bug was marked as a duplicate of bug 50.
*** This bug has been marked as a duplicate of 50 ***
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Summary: Lotus Notes R5 doesn't justify text properly
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inckie(a)gmail.com
Lotus Notes R5 can't justify text properly under Wine; I have tried to apply
Keith Dunwoody's patch [1] to current Wine, but unfortunately to no avail. My
approach now is trying to get the lpDx array properly calculated, but I've been
running into trouble finding the correct maxExt value. Any clues?
(btw, this is bug 50) [2]
[1] http://bugs.winehq.org/attachment.cgi?id=912&action=view
[2] http://bugs.winehq.org/show_bug.cgi?id=50
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------- Additional Comments From veikko(a)gmail.com 2006-27-12 06:50 -------
Unfortunately I am still having the same problem: a lot of
fixme:font:WineEngRemoveFontResourceEx :stub
and no visible text in Magic Online with wine-0.9.27 and Magic Online
V2.0.067.1659 on Arch Linux kernel 2.6.19.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-27-12 06:21 -------
relevant part from the console: (i think)
err:wgl:X11DRV_wglGetProcAddress (wglSwapIntervalEXT) - not found
err:wgl:X11DRV_wglGetProcAddress (wglSwapIntervalEXT) - not found
then crashes....
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Summary: Doom3 crashes upon start
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Ok, i know there's a linux version, but this is a regression anyway, so should
be solved i think.
It's a regression between version 0.9.19 and 0.9.20. ATM doing regression
testing. More info follows
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Summary: Unhandled page fault when exiting Commandos - BEL
Product: Wine
Version: 0.9.28.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=261
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)web.de
When exiting Commandos - BEL an unhandled page fault occurs. Maybe this is not a
bug in the app itself cause it runs without any problems on Win2k.
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------- Additional Comments From i_am_nitrogen(a)hotmail.com 2006-27-12 05:49 -------
A note on the legality of using the ASIO API: I can't find a decent URL, but it
is frequently claimed that the USL vs. BSDi case gives precedent for header
files and/or API definitions being uncopyrightable (see related mailing list
thread from Sept. 2006).
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------- Additional Comments From juris.smotrovs(a)sets.lv 2006-27-12 05:11 -------
Please, note that the patch of December 19 which, as I understand, caused the
regression, was actually submitted by Dmitry Timoshkov <dmitry(a)codeweavers.com>.
It was based on my patch of May 23, 2006, but
1) it is a stripped-down and edited (by Dmitry Timoshkov) version of the May 23
patch,
2) since May (when my patch was not accepted) I haven't followed whether it is
consistent with the subsequent development of Wine.
Thus, Dmitry Timoshkov <dmitry(a)codeweavers.com> is much more competent on the
December 19 patch. Please, notify him of this problem.
Also, starting with the next week, I will probably have no time to spend for
Wine, so cannot help you much, except for short explanations for any particular
code change in the patch.
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------- Additional Comments From zox(a)nt.co.yu 2006-27-12 04:15 -------
i use fc6 and edgy 6.10, and i have tested winbox on both distros with wine
versions 0.9.23 0.9.25, 0.9.27 and 0.9.28 (.28 only under ubuntu). except under
version 0.9.23, winbox v2.2.10 freezes after some time (from 1s up to 15s after
loading) and becomes totally unusable. if winbox does not freeze after 5s it is
possible to work within it, but some seconds later it freezes.
i use beryl, but same happends when no beryl is in use. fc6 is running Xorg
under AIGLX, and ubuntu is running under Xgl (on differnet hardware).
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.mikrotik.com/down
| |load.html
Keywords| |download
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-27-12 03:47 -------
Hi, i do not see this problem/bug. When exacltly does it freeze? It doesn't freeze
right here...
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heiko(a)kom.at changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.27. |0.9.28.
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------- Additional Comments From damjan.jov(a)gmail.com 2006-27-12 01:30 -------
Please do regression test it Ben, I'd appreciate it.
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------- Additional Comments From damjan.jov(a)gmail.com 2006-27-12 01:25 -------
Do any fixmes or errors get printed out when it stops working?
Did the patch from bug 3063 change anything at all?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-x11driver |wine-comctl32
Ever Confirmed| |1
------- Additional Comments From thestig(a)google.com 2006-26-12 23:02 -------
I opened an image and then tried to save it. The options dialog window does not
appear immediately, but when I selected a different file format and then
selected the png format, the new window will appear.
I'm guessing this is a comdlg32 bug?
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From vitaliy(a)kievinfo.com 2006-26-12 21:05 -------
Confirming.
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------- Additional Comments From romain.iehl(a)gmail.com 2006-26-12 20:38 -------
A similar regression is caused by the same commit in Penumbra
(http://frictionalgames.com/penumbra). Only a small portion of the screen is
refreshed. Penumbra is played in first person, the refreshed square follows the
player's movements, causing a completely broken appearance (see screenshot).
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Summary: WinBox(MikroTik) Freezes...
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zox(a)nt.co.yu
winbox freezes after couple of seconds after loading under wine, works fine
under 0.9.23...
winbox (MikroTik)
www.mikrotik.com
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------- Additional Comments From greg87(a)online.de 2006-26-12 18:02 -------
Created an attachment (id=4422)
--> (http://bugs.winehq.org/attachment.cgi?id=4422&action=view)
part of +seh,+relay
I have a full +seh,+relay trace on my pc, with over 300Mb too big but if
someone has some interest, Ill zip it. ;)
wine: Unhandled page fault on read access to 0x00000000 at address 0x5000d:Call
kernel32.GetTickCount() ret=7de0d4a6
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |minor
Version|0.9.28. |0.9.22.
------- Additional Comments From vitaliy(a)kievinfo.com 2006-26-12 17:52 -------
Could you please attach srcreen-shot of the problem? Please don't change
original version when problem appeared.
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otomo(a)breanca.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
Version|0.9.27. |0.9.28.
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Summary: Independence War 2: Edge Of Chaos fails to start
Product: Wine
Version: CVS
Platform: PC
URL: http://www.download.com/Independence-War-2-The-Edge-of-
Chaos-demo/3000-7556_4-10230107.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
On start there comes up a black screen, which soon (1sec) disappears.
I provide some logs.
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romain.iehl(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #4418|Heroes 5 - ss01 - wrong |Heroes 5 - ss02 - wrong
description|ground shader + shadow |ground shader + shadow
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cjstimpson(a)utwire.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From cjstimpson(a)utwire.net 2006-26-12 14:05 -------
invalid. the correct behavior is seen with the gender combo box.
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------- Additional Comments From greg87(a)online.de 2006-26-12 14:04 -------
Could you try the game with a native dinput8.dll?
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------- Additional Comments From romain.iehl(a)gmail.com 2006-26-12 14:00 -------
So, did some more tests again.
For the bug to appear in homm V, the user must set UseGLSL to enabled and
VideoMemorySize to higher than 64 (i don't know the minimum value needed, 256 is
enough) in the registry. That is because homm V tweaks the graphics quality
depending on this value, all shaders are not used with only 64MB.
Probably why not all users experience this bug.
I patched dlls/wined3d/device.c with : emulated_textureram = 256*1024*1024 ; to
test older wine versions (old wine doesn't take the registry setting in
account). It seems the problem has always been present.
Before commit 46c4b88ba5214ef036f929463aeacd1f790db375 : a dark~red shader is
applied to the ground, the hero doesn't cast a shadow at all.
commit 46c4b88ba5214ef036f929463aeacd1f790db375 : inverted shadow is cast by the
hero.
commit 219ca7c2a0adbe36fdcbe294aab1298d63e9ae9d : colors of the shaders are
fixed, but there is still the inverted problem.
(see attached screenshots)
Maybe the shadows cast are correct, and only appear wrong because of this shader
applied to the ground which is displayed incorrectly. Now i don't know the
initial cause of this problem, so all this is maybe not very useful.
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------- Additional Comments From rchayster(a)gmail.com 2006-26-12 13:53 -------
Ok, here's the attachment. I would've guessed the problem was with dsound if the
older wine versions hadn't given me the same errors even though the game worked
fine.
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rchayster(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #4416|text/plain |application/x-gzip
mime type| |
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Summary: Hitman 2 randomly freezes with the latest git (but not
with 0.9.27)
Product: Wine
Version: CVS
Platform: PC
URL: http://www.eidosinteractive.com/downloads/search.html?gm
id=118
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
With 26-12-2006 git, Hitman 2 randomly freezes for like 3-10 seconds. Sometimes
it happens multiple times within a minute and sometimes I can play, say, 5
minutes without any problems.
The game never crashes, though. The demo (link above) will likely reproduce this
problem. This is strange, because the game works _perfectly_ with 0.9.27 (I
haven't tested it on 0.9.28). I always play with OpenGL mode instead of D3D, by
the way.
I'll be pasting the console output soon
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James(a)superbug.demon.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From James(a)superbug.demon.co.uk 2006-26-12 13:19 -------
Using wine-0.9.28 does not require any overrides.
The Turbolog application seems to run fine now.
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------- Additional Comments From junk_mail(a)iol.ie 2006-26-12 11:00 -------
The bugs mentioned are not really relevant.
I have seamonkey-1.0.6 , and the java plugin installed. It was a bitch to install.
I also have j2se version 5.09 and java happens. I made sure java was good before
I went near this. If you have test applets or scripts, I'll try them
BTW, file ~/.wine/drive_c/windows/temp/I1167053020/install.exe returns
MS-DOS executable PE for MS windows (GUI) Intel 80386 32 bit UPX compressed
This is really a GRAPHICS problem imho.
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greg87(a)online.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Function |Söldner: Secret Wars crashs
|dbghelp.dll.EnumerateLoadedM|
|odules64 not Implemented |
------- Additional Comments From greg87(a)online.de 2006-26-12 10:48 -------
There is an appdb entry:
http://appdb.winehq.com/appview.php?iAppId=3295
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From liquitsnake(a)gmx.net 2006-26-12 10:37 -------
Upgrade Nvidia GFX driver to 9631 -> solved
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eric.pouech(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From eric.pouech(a)wanadoo.fr 2006-26-12 10:36 -------
fix looks wrong to me as args is not always initialized
I'll a proper fix today
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------- Additional Comments From junk_mail(a)iol.ie 2006-26-12 10:36 -------
Created an attachment (id=4415)
--> (http://bugs.winehq.org/attachment.cgi?id=4415&action=view)
logs of wine errors
wine.err3 is on Fedora core 5's version wine-0.9.24
wine.err8 is with Fedora core 5 and wine-0.9.28 compiled from source.
msvcrt.dll
is from XP pro and wine is set to be windows xp.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From vitaliy(a)kievinfo.com 2006-26-12 10:35 -------
See other java bugs (like bug 2953, bug 4860, bug 5861 etc)
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------- Additional Comments From ben(a)atomnet.co.uk 2006-26-12 10:33 -------
Bink videos don't actually work AT ALL anymore (broke quite a while back). They
don't even start playing anymore but you can still skip them (in afaik any app
that uses them) by just hitting space-bar. Does anyone want me to regression
test where they stopped working at all?
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greg87(a)online.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From greg87(a)online.de 2006-26-12 10:29 -------
Fixed in current git.
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Summary: Cannot install Irish Revenue software
Product: Wine
Version: 0.9.28.
Platform: Other
URL: http://www.ros.ie/PublisherServlet/info/install (offline
app)
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk_mail(a)iol.ie
CC: junk_mail(a)iol.ie
This windows software will not install under wine. Some details
Revenue software: at the above url free for download. This uses kcrypto & java,
and needs regularly refreshed browser pages. Kcrypto is a java applet available
at https://www.ros.ie:/applets/kcrypto.cab but it is included in the offline
application.
InstallAnyWhere creates a random install dir in ~/windows/temp with a version of
Java-1.42b_05 in it. This exits on an InvocationTargetException without
exploding any of the zips. Trying as a user, I got as far as a perms error on
/dev/nvidia0 with msvcrt.dll set native. Fedora has the screen set as 0600 with
owner as a luser, group root. So wine was tried with that luser, but still
barfed. I will attach a logfile as soon as I figure that process here out in
Bugzilla.
BTW, changing to .wine/drive_c/windows/temp/<random directory> and running
./Windows install.exe produces an identical fault, but allows you to fiddle
things better, because the install directory is no longer random.
http://www.ros.ie/PublisherServlet/requirements#unix
Curiously, there _may_ be commercial potential in this one, as the Irish Revenue
intend to write a linux version, and porting to wine would certainly be the
cheapest way of doing that. Try an email to <roshelp(a)revenue.ie>
For the non Irish taxpayer(or not!)
http://www.revenue.ie - main Irish revenue website
http://www.ros.ie Revenus Online Service - online coughing up/ submitting accounts.
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------- Additional Comments From truiken(a)gmail.com 2006-26-12 10:23 -------
I'm on vacation right now so I'll have to take a look at it when I get home.
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eric.pouech(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From eric.pouech(a)wanadoo.fr 2006-26-12 10:18 -------
patch sent for inclusion
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blin(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx-dshow |wine-net
------- Additional Comments From blin(a)gmx.net 2006-26-12 10:18 -------
I assume this is a networking bug. Could you please provide a +winsock trace?
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |trivial
Priority|P2 |P4
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eric.pouech(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From eric.pouech(a)wanadoo.fr 2006-26-12 09:59 -------
actually, the raise function should be fixed
but even after fixing it, it still fails as the SDL DLL fails to work properly...
I'll submit a quick patch for the raise implementation
but that won't make the app work :-/ someone has to understand the SDL failure
(it seems SDL_ListModes returns an empty list... discrepencies somewhere :-/
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cjstimpson(a)utwire.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From cjstimpson(a)utwire.net 2006-26-12 09:51 -------
The crash is fixed.
Personal Ancestral File now runs and displays text correctly with the builtin
usp10. No need for a native usp10.dll anymore.
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------- Additional Comments From ben(a)atomnet.co.uk 2006-26-12 09:49 -------
Can you test this with 0.9.28 please? Just installed the game and got to the
menu fine (bar the intro videos not working).
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-26-12 09:49 -------
Clsosing dup
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-26-12 09:48 -------
Duplicate
*** This bug has been marked as a duplicate of 6971 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dean(a)bong.com.au
------- Additional Comments From vitaliy(a)kievinfo.com 2006-26-12 09:48 -------
*** Bug 7005 has been marked as a duplicate of this bug. ***
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Summary: Anstoss 2: custom installation hangs
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
The game "Anstoss 2" has an InstallShield installer.
Installation works fine except when I want to make a custom installation (some
parts of this game can optionally be installed from CD to the hard disk or not).
The installer hangs completely as soon as I want to click on any checkbox (look
at the picture).
"Hangs" means it doesn't react anymore to any input, the installer itself is
still running.
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------- Additional Comments From ben(a)atomnet.co.uk 2006-26-12 09:05 -------
I said that was just one thing that could cause it. It's not that it takes a
long time, it just sits there indefinitely in Windows as well as in Wine, people
are all just experiencing different variations of this bug kicking in. The one
that I reported on here was that it would show the splash screen and just stay
there forever. Exactly the same behavior that I have had in Windows (solved by
uninstalling and reinstalling multiple times and pratting about, fixed it in
both Windows and Wine).
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------- Additional Comments From leffeman(a)gmail.com 2006-26-12 08:23 -------
In case this is relevant, while playing in Wine 0.9.28, this error message is
shown all the time:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 502 from glDrawArrays @
drawprim.c / 1245
Through some research I have deduced that 502 is the return value of
glDrawArrays in unadorned hexadecimal. 0x502 corresponds to GL_INVALID
OPERATION, which the glDrawArrays specification has this to say about:
GL_INVALID_OPERATION is generated if glDrawArrays is
executed between the execution of glBegin and the
corresponding glEnd.
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------- Additional Comments From cimmo(a)libero.it 2006-26-12 08:08 -------
Ben: I've tried to run on Windows the game and it works, it also take a long
time there to start but it starts, pheraps also in wine can start but with ages
more than Windows... probably it's only a "speed" bug in Wine...
Copying the same folder from Windows (just with corrects settings) produce the
same thing I've written, so it is NOT a "no settings bug".
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Summary: It takes long time to switch from Battle.net back to
Starcraft
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)tlen.pl
Here are the timings of switching from Battle.net to Starcraft on several
configs:
1. Windows 98, CPU 600 MHz, SC:BW 1.14 - less than a second
2. Windows XP Pro SP2, CPU 3 GHz, SC:BW 1.14 - less than a second
3. Kubuntu 6.10, wine 0.9.25, CPU 1,6 GHz, SC:BW 1.14 - dozen of seconds
Here is an answer from official Blizzard technical support:
http://www.battle.net/forums/thread.aspx?ForumName=opensupport&ThreadID=466…
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Summary: putty window does not resize when wm resizes it
Product: Wine
Version: 0.9.27.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roman(a)checkpoint.com
The windows ssh/telnet application called putty.exe works basically well, but
does not understand window resizes properly
The window stays the same size when I resize it via window manager (fc6,
gnome), only the outer frame of the window becomes larger, but application
does not seem to feel it. Very easy to reproduce, just download and run putty
(one file), connect via ssh to any host and try to enlarge windows.
The Wine version is 0.9.27, Linux is FC6
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Summary: Warhammer : Mark of Chaos fails during install
Product: Wine
Version: 0.9.28.
Platform: PC
URL: http://www.markofchaos.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefanhuszics(a)gmail.com
Trying to install the game WarHammer Mark of Chaos (DVD-version bought in Europe)
The very first part, choosing installdir etc, seems to work fine though even if
a huge ammount of "fixme:process:IsWow64Process (0xffffffff 0x334b2c) stub!"
errors appear.
However early in the process of copying files from the DVD to the computer I get
a fatal error
"fixme:shell:IShellLinkA_fnGetPath (0x1bbe418): WIN32_FIND_DATA is not yet filled."
and an error popupbox
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From ben(a)atomnet.co.uk 2006-26-12 07:38 -------
Yeah, I got this working eventually but couldn't figure out why. Even worse,
this would happen sometimes in VMWare or real Windows aswell. It seems to be a
game bug related to installation and settings (with no profile/settings existing
for the game it will hang).
I'm going to close this as Abandoned simply because it's a bug with the game
that happens in VMWare and also native Windows so it's not a Wine issue and
trying to make it so it always works in Wine would be breaking Wine for the sake
of a single game.
Christian: Your bug is unrelated, I'll check the game again later.
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Summary: Swat4 fails to grab the mouse properly
Product: Wine
Version: 0.9.28.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dean(a)bong.com.au
to be fair, prior to 0.9.28 the mouse didnt work at all in swat 4. so where
things are now is an improvement.
however it seems that the mouse isnt being grabbed properly.
in game, the mouse will clearly get to the extremity of the 'desktop' and then
stop. so i will want to turn say right, hit the limit and then stop. i can spin
back the other way as the mouse can move that way.
this is the same with vertical as well as horizontal movement.
occurs in both fullscreen and windowed play.
but like i said, the mouse is actually working in 0.9.28, not just jittering around!
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------- Additional Comments From liquitsnake(a)gmx.net 2006-26-12 07:22 -------
The D3D error
err:d3d:state_multisampmask (WINED3DRS_MULTISAMPLEMASK,0) not yet implemented
also doesn't appear with 0.9.27. However, using 0.9.27 doesn't change the
application's behavior.
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------- Additional Comments From ChristianHirche(a)web.de 2006-26-12 07:17 -------
If I copy my settings from the windows game it runs a bit longer. But then it
crashes with:
warn:imm:ImmAssociateContext (0x10026, 0x1606b8): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x1606b8): stub
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.gamershell.com/do
| |wnload_3784.shtml
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Summary: Halo crashes with D3D-fixme
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
When launching Halo it crashes with an error dialog telling me "Halo has
encountered an error.."
There are D3D errors on line 1755-1778, however only the last line seems to be
relevant:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 501 from
glCopyTexImage2D @ surface.c / 1800
The other D3D fixmes weren't there with 0.9.27, but they don't seem to hurt.
My graphics card is a GF4TI4600 with 8776 binary drivers
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------- Additional Comments From komi(a)gmx.at 2006-26-12 05:50 -------
I can confirm this behavior, that the map is black in Imperialism II. The bug
also effects Imperialism I.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From alex(a)thehandofagony.com 2006-26-12 05:47 -------
Confirming.
Chris Morgan's filtering upcoming filtering patch should reduce the problem
somewhat.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From alex(a)thehandofagony.com 2006-26-12 05:45 -------
The 'move version' feature was fixed some time ago.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-programs |wine-comctl32
------- Additional Comments From dank(a)kegel.com 2006-26-12 04:09 -------
At least some symptoms described were comctl32-related, so changing
category to comctl32
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-26-12 03:08 -------
Closing dup. And please in the future don't paste debug logs _attach_ them instead.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Component|wine-console |wine-programs
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2006-26-12 03:06 -------
You distro has "su" disabled. Which means you can not use wineinstall script.
Use separate compile steps:
./configure --verbose && make depend all
sudo make install
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|minor |normal
Status|RESOLVED |UNCONFIRMED
Resolution|WORKSFORME |
Version|0.9.25. |0.9.28.
------- Additional Comments From t.artem(a)mailcity.com 2006-26-12 02:27 -------
Reopening as this bug is visible/relevant as for Wine 0.9.28.
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felix.nawothnig(a)t-online.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From felix.nawothnig(a)t-online.de 2006-26-12 02:26 -------
Confirmed. Your description is a bit ambiguous though so I'll rephrase:
Emulating anything but a HP49 caused messed up screen colors in Emu48 due to a
bug in BitBlt() which was probably fixed in the last year. This was filed in
another bug report.
The remaining (buggy) behaviour (which remains for all ROMs) is that most parts
of the emulated screen (except the top bar with "shift", "alpha", etc. icons)
stays black.
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-user |wine-kernel
Priority|P3 |P2
Version|0.9.24. |CVS
------- Additional Comments From t.artem(a)mailcity.com 2006-26-12 02:24 -------
WinRAR does "Reading folder" every second which is very annoying especially if
your folder contains many files.
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------- Additional Comments From felix.nawothnig(a)t-online.de 2006-26-12 02:18 -------
This seems to be fixed. Could you test with a current Wine release?
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corey.burger(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |corey.burger(a)gmail.com
------- Additional Comments From corey.burger(a)gmail.com 2006-26-12 02:08 -------
*** Bug 7003 has been marked as a duplicate of this bug. ***
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corey.burger(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From corey.burger(a)gmail.com 2006-26-12 02:08 -------
Hmm, just found the dup for this
*** This bug has been marked as a duplicate of 2252 ***
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Summary: authentication failure
Product: Wine
Version: 0.9.28.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schmiddj(a)purdue.edu
Hello,
I'm running Ubuntu Edgy (6.10), and I'm trying to compile wine from source using
the wine installer for OpenGL support, but I'm getting an error before the "make
install" process when it prompts me for the root password. It refuses to
continue, telling me that there's been an authentication failure, but it also
says this may be because "we failed to run 'make install;echo
/usr/local/lib>>/etc/ld.so.conf;/sbin/ldconfig' correctly". I have the
libgl1-mesa-dev package installed after it informed me that it was missing the
development headers for opengl, and I have beryl-compiz installed along with the
nvidia glx drivers for all of the xgl eye candy, if that makes a difference.
The wine tar file was unpackaged on the desktop, and I'm compiling wine from the
unpackaged wine folder on the desktop as well. I'm a newbie with compiling from
source, so please keep it basic if you can.
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------- Additional Comments From torgeriedel(a)web.de 2006-26-12 01:52 -------
I updated wine to version (wine-0.9.28) and I still can play some time but then
it crashes with following outputs:
fixme:cursor:SetSystemCursor (0x10de,00007f00),stub!
fixme:cursor:SetSystemCursor (0x110e,00007f00),stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x169368) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x168b08)->(0x10024,00000015)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:cursor:SetSystemCursor (0x110e,00007f00),stub!
fixme:cursor:SetSystemCursor (0x110e,00007f00),stub!
fixme:cursor:SetSystemCursor (0x110e,00007f00),stub!
fixme:cursor:SetSystemCursor (0x110e,00007f00),stub!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
^[err:clipping:CLIPPING_UpdateGCRegion hVisRgn is zero. Please report this.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
Component|wine-files |wine-misc
Priority|P1 |P2
------- Additional Comments From vitaliy(a)kievinfo.com 2006-25-12 23:01 -------
Both "bugs" are invalid.
a) did you actually installed those programs on Wine? Or did you tried to copy
them from windows partition?
b) Wine does not support most CD based copy-protection systems (bug 219, bug
6953 to name the few).
I will let you explain a) before closing the bug as invalid. Also specify what
applications did you tried. And attach (don't paste) complete terminal output.
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Summary: Age of Empires III RtlpWaitForCriticalSection bug.
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zybreak(a)gmail.com
When running age3.exe from Age of Empires III, the program only displays the
splash screen, goes blank and stays blank. Nothing more happens.
The output repeats:
err:ntdll: section 0x7d98d160 "x11drv_main.c: X11DRV_CritSection" wait timed
out in thread 0009, blocked by 000f, retrying (60 sec).
DSOUND_MixOne underrun on sound buffer.
This seems to be a regression, since winedb's Age of Empires III entry says this
has been fixed.
The same thing happens no matter what audio driver used, and i don't have any
audio server running in the background.
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Summary: files don't find eachother or the cd-drive
Product: Wine
Version: 0.9.9.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mabusa(a)online.no
when i emulate a windows application in WINE i constantly encounter the
following two problems:
1. I start programs using wine and they can't find any files that aren't in the
same folder (can't find those in subfolders either) and crashes because it can't
find what it needs to start. This happens to most programs This completely
breaks most of the games/programs i try to wine. I am not sure if this is
because the programs can't physically find them or if wine doesn't emulate
filepaths properly so the programs are confused.
2. Wine is unable to make the program think the location of your cd-drive is
(let's say) e:\ so that it will find the cd you've got in it. Or it doesn't name
the cd's properly so the program flags the cd as the incorrect one before even
looking at it. this is INSANELY annoying when trying to run games that have the
very annoying spyware named "copy-protection".
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Summary: Prince of Persia Warrior Within plays videos with blank
screen then closes
Product: Wine
Version: 0.9.28.
Platform: PC-x86-64
URL: http://www.imada.sdu.dk/~makat05/POPWW_demo.EXE
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
The two could be part and parcel of the same error, but it happens very quickly
so I wasn't sure to split this or not.
The game starts, appears to play the intro videos (not sure if it is the intro
videos as I can't actually SEE them) but the screen remains black (although you
can hear them) but then it just closes after they finish seemingly without error.
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------- Additional Comments From kramar.tomas(a)gmail.com 2006-25-12 18:40 -------
$ sudo apt-get install wine
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following NEW packages will be installed:
wine
0 upgraded, 1 newly installed, 0 to remove and 16 not upgraded.
Need to get 9476kB of archives.
After unpacking 44.4MB of additional disk space will be used.
WARNING: The following packages cannot be authenticated!
wine
Install these packages without verification [y/N]? y
Get:1 http://wine.budgetdedicated.com edgy/main wine
0.9.28~winehq0~ubuntu~6.10-1 [9476kB]
Fetched 9476kB in 6m56s (22.8kB/s)
Selecting previously deselected package wine.
(Reading database ... 118507 files and directories currently installed.)
Unpacking wine (from .../wine_0.9.28~winehq0~ubuntu~6.10-1_i386.deb) ...
Setting up wine (0.9.28~winehq0~ubuntu~6.10-1) ...
$ wine
Segmentation fault
I fear this bug still exists.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.utorrent.com/down
| |load.php
Keywords| |download
------- Additional Comments From thestig(a)google.com 2006-25-12 18:37 -------
Can you post screenshots showing the correct behavior on windows vs behavior in
Wine?
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------- Additional Comments From thestig(a)google.com 2006-25-12 18:35 -------
Ok, I looked at the Wine source code a bit. This might be a bug, but as Vitaliy
said, there needs to be a test to prove MSDN wrong, and the common dialog
component sorely lacks testing.
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------- Additional Comments From thestig(a)google.com 2006-25-12 18:12 -------
Ok, I tried it from a different machine and got the error. Wine is returning
4104 (PDERR_NODEFAULTPRN) because it can't find the default printer.
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Summary: Deus Ex Invisible War installer fails at random point
during installation
Product: Wine
Version: 0.9.28.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
This is a REALLY odd one (confirmed by a second person on the AppDB). The
installer for Deus Ex Invisible War seems to work fine, but will just... stop
installing at some point along the way, it wont give an error, no terminal
output and you can still move the window around, but it basically just stops
copying files.
It failed in 4 random places when I tried, the game eventually installed on the
5th attempt. The game appears to use its own custom installer, nothing generic.
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------- Additional Comments From citizenr(a)gmail.com 2006-25-12 17:47 -------
0.9.28 still broken
I tried to build wine from git, but it didnt even run any apps (--version
worked, any other parameter including programs was ignored)
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ben(a)atomnet.co.uk 2006-25-12 17:11 -------
Thanks KittyCat.
Fixed as of 0.9.28.
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------- Additional Comments From oberon(a)wildwein.de 2006-25-12 16:38 -------
Since Lei Zhang (see Comment #6) was not able to reproduce this bug I
experimented a bit with different native versions of comdlg2.dll:
1. trying to use native libraries from Windows XP:
I copied comdlg32.dll from Windows XP %windir%\system32 to
~/.wine/drive_c/windows/system32 and switchted in winecfg to use native for
comdlg32: BlackBox starts, but cancelling the open dialogue results in a badly
crash (illegal memory read ...), requiring a kill -i <PID> (of BlackBox) and
yielding to a message on the console where BlackBox was started:
err:ole:CoGetClassObject class {603d3800-bd81-11d0-a3a5-00c04fd706ec} not registered
err:ole:CoGetClassObject class {603d3800-bd81-11d0-a3a5-00c04fd706ec} not registered
err:ole:CoGetClassObject no class object {603d3800-bd81-11d0-a3a5-00c04fd706ec}
could be created for context 0x3
fixme:shell:IsOS (OS_TABLEPC) What should we return here?
fixme:shell:SHGetAppCompatFlags (0x00020000) stub
To avoid calling that native library I renamed
~/.wine/drive_c/windows/system32/comdlg32.dll to comdlg32_xp.dll
2. I then tied to use the native libraries from Windows 98SE:
I copied comdlg32.dll from Windows 98SE %windir%\system to
~/.wine/drive_c/windows/system and retried.
Alas this time everything works as expected. No assertion is triggered.
Switching to builtin in winecfg recreates the assertion.
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e0425955(a)student.tuwien.ac.at changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Execution of glDrawArrays |NFS Most Wanted: Execution
|(drawStridedFast) takes 1 |of glDrawArrays
|second + |(drawStridedFast) takes 1
| |second +
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------- Additional Comments From thestig(a)google.com 2006-25-12 15:31 -------
What do you mean? Can you post screenshots for your version of Wine / Windows?
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------- Additional Comments From thestig(a)google.com 2006-25-12 15:29 -------
I can reproduce this bug on multiple machines running different Linux distros.
Please note this error only occurs in control spy version 1.00, not control spy
version 2.
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Summary: Execution of glDrawArrays (drawStridedFast) takes 1
second +
Product: Wine
Version: 0.9.28.
Platform: PC
URL: http://www.download.com/Need-for-Speed-Most-Wanted-
demo/3000-7534_4-10459687.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: e0425955(a)student.tuwien.ac.at
Need for Speed: Most Wanted Demo, earliest wine version tested: 0.9.19 (but only
with GLSL, ARB can't handle some opcodes yet with 0.9.19)
The game is incredibly slow right at startup, i.e. also the loading screen, if
video options are not set to the lowest possible, with both GLSL and ARB shaders.
Debug output reveals that the call to glDrawArrays (for 4 vertices) in
drawStridedFast sometimes takes more than a second to return, I measured this
with RDTSC, sometimes its fast, sometimes it's just stuck for a while and
glGetError gives 0x502 (GL_INVALID_OPERATION) (The error is not reported when
using GLSL, it's still slow, though).
Further, glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE) (state_pointsprite)
also gives error 0x502 several times, continuously. (both GLSL and ARB).
ARB shaders give an error:
err:d3d_shader:shader_hw_sample Unexpected texture type 0
fixme:d3d_shader:IWineD3DPixelShaderImpl_GenerateShader HW PixelShader Error at
position 474: "line 24, column 26: error: invalid texture target type\n"
GLSL shaders don't report any errors.
Apparently, shader_get_registers_used doesn't set the respective
reg_maps->samplers variable for the sampler, it would do so if I added a
(WINED3DSIO_TEXREG2AR == curOpcode->opcode) condition to the part of the
function where it checks other TEX* opcodes ... but, since I'm not so familiar
with the code and shader assembly etc. doing this might as well be nonsense, and
it doesn't actually resolve the slowness bug.
In GLSL, removing the texture2D calls in the pixelshaders does away with the
slowness so might it have something to do with texture access, samplers?
I'll attach a debug log (WINEDEBUG="wine_d3d,d3d,d3d_shader,d3d_draw") ... have
fun :-)
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Summary: Error : General Failure in utorrent
Product: Wine
Version: 0.9.27.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: citizenr(a)gmail.com
http://forum.utorrent.com/viewtopic.php?pid=222650
Started after I upgraded from 0.9.24, is present up to 0.9.27 (didnt check
higher yet).
Basically "My downloads often stop with this message and I have to manually
resume them to get them to start again.I've checked the logger but there is
nothing related to the issue there."
There are other obscure errors too, like "Error: Couldnt read file", or "Error:
File not found" when the file is in place and 100% ok, just downgrading wine
fixes it.
By often I mean every 5 minutes on a 30 seeds/200 peers torrent.
PS: I selected wine-files out of my ass, but I suspect it has something to do
with file handling (two other Error messages suggest that)
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------- Additional Comments From thestig(a)google.com 2006-25-12 13:57 -------
When Vijay asked me "what version of control spy am I using," I looked around
and found Controlspy v2.0. All the samples are integrated into one executable,
and there's two executables, one for comctl v5 (pre-XP) and one for comctl v6 (XP).
This version of controlspy adds the following samples: Button, Combobox, Edit,
Listbox, Scrollbar, Syslink, Tooltip, but no longer has Property Sheet. Many of
the samples are different as well. Oh, and there's no source code.
http://www.microsoft.com/downloads/details.aspx?familyid=19D4294D-0531-4EC2…
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http://bugs.winehq.org/show_bug.cgi?id=6995
Summary: libwine-alsa: wine should recognize alsa application
ports as generic midi ports
Product: Wine
Version: 0.9.25.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samuel.thibault(a)ens-lyon.org
Hi,
While trying to use fluidsynth for synthesizing midi stream from a
windows application, I discovered that wine considers it as a fm
synthesizer. I also got this message:
err:midi:MIDI_AlsaToWindowsDeviceType Cannot determine the type (alsa type is 100000) of this midi device. Assuming FM Synth
The attached patch makes wine consider it as a generic midi port, please
apply and report upstream.
Regards,
Samuel
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rchayster(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rchayster(a)gmail.com
------- Additional Comments From rchayster(a)gmail.com 2006-25-12 13:12 -------
Also happens with yesterday's (24.12) git version, I set WINEDEBUG to -all, but
this error message got logged in to console
wine: Unhandled page fault on read access to 0x03149660 at address 0x7efb478c
(thread 0009), starting debugger...
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------- Additional Comments From robert(a)feratechinc.com 2006-25-12 13:08 -------
You can somewhat resolve this problem. All the palettes on the right side can be
docked. Simply click on the right arrow > in the top right of each palette and
select dock. This will more the palette to the tabbed menu.
The only problem that remains is the main toolbar which I have not figured out
how to dock. However, it should be possible to dock that under the main format bar.
If anybody figures this out I would be eternally grateful.
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------- Additional Comments From nightmorph(a)gentoo.org 2006-25-12 12:17 -------
(In reply to comment #3)
Yeah, my bug had *nothing to do with SecuROM*, as I've never seen that error
with Rollercoaster Tycoon 2 -- it installs correctly and all that, just can't be
run as described in bug 6586. Couldn't you have at least made it a dup of the
*proper* bug? For example, bug #6622.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-25-12 11:58 -------
This game protected with SecuROM
*** This bug has been marked as a duplicate of 6953 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nightmorph(a)gentoo.org
------- Additional Comments From vitaliy(a)kievinfo.com 2006-25-12 11:58 -------
*** Bug 6586 has been marked as a duplicate of this bug. ***
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------- Additional Comments From ben(a)atomnet.co.uk 2006-25-12 11:57 -------
There is no such thing as "stable Wine". All versions in Gentoo should be marked
as ~x86 and ~amd64.
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------- Additional Comments From nightmorph(a)gentoo.org 2006-25-12 11:43 -------
(In reply to comment #6)
I've tried with and without a No-CD patch, and it fails the same way, in the
same place. I'd prefer to run without the patch, as I do have a legitimate
store-bought CD.
And I still maintain that that bug is more like a dup of *this* one (check the
bug number), but it got all the attention and TLC. ;)
I'll see about upgrading to the latest unstable wine on Gentoo. (0.9.28 is still
marked ~arch, or testing/unstable, and I run an otherwise pure stable system.)
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-25-12 11:27 -------
The IOCTL message most of the time are harmeless. In this case it's
IOCTL_STORAGE_QUERY_PROPERTY.
And if you not sure what causing your problem, you are welcome to run
WINEDEBUG=+all wine bleh.exe
and see for yourself how far is it from the place where it actually crashes.
Firs of all - upgrade Wine to 0.9.28
And again _read_ the bug 6622. Because this one _is_ the duplicate of it.
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------- Additional Comments From nightmorph(a)gentoo.org 2006-25-12 11:02 -------
(In reply to comment #3)
Uh, no, it's not. That bug came out after this one.
Any anyway, noexec has nothing to do with this bug, nothing at all. When I
reported this bug, I was not running with noexec (it is not the default anyway
on my system), and I never have run with noexec, not in BIOS, not in kernel
settings. Please *carefully* re-read the error message again.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-25-12 10:21 -------
Actually no. This bug is fixed in current GIT. The other problem you describing
is bug 6971.
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-25-12 10:17 -------
Ok, I'll send a patch to remove that Blendfactor check. It seems just wrong to me, I think I copied it
incorrectly from the old 'logic'. It won't allow apps to disable blending properly
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Summary: Crimsonland's background textures fail to render
Product: Wine
Version: 0.9.28.
Platform: Other
URL: http://arcade.reflexive.com/downloadgame.aspx?AID=9&CID=
22028
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Crimsonland's background textures fail to render.
The attachment that follows is the log from running the game in wine.
The demo has the same problem, and can be found at the URL above.
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http://bugs.winehq.org/show_bug.cgi?id=6586
------- Additional Comments From stefan_betz(a)gmx.net 2006-25-12 09:16 -------
I also can confirm that Bug on Debian GNU/Linux 3.0 "Sarge", with Wine-0.9.28.
Greetings Betz Stefan
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http://bugs.winehq.org/show_bug.cgi?id=6052
Rincebrain(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From Rincebrain(a)gmail.com 2006-25-12 08:57 -------
Apparently fixed, transparency works perfectly in 0.9.28, so it was fixed
sometime between 0.9.19 and 0.9.28...
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=4579
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-x11driver
------- Additional Comments From dank(a)kegel.com 2006-25-12 08:10 -------
Sounds like wintab.dll or x11driver needs better error handling, though?
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http://bugs.winehq.org/show_bug.cgi?id=6136
------- Additional Comments From dank(a)kegel.com 2006-25-12 08:07 -------
This bug report is a bit confusing now; could you
file a new one, summarizing what you now know, and close this one?
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bunk(a)stusta.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bunk(a)stusta.de
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-binary |wine-x11driver
------- Additional Comments From dank(a)kegel.com 2006-25-12 08:01 -------
Changing category to x11driver.
Is this still happening? What Linux and X are you using?
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.renlearn.com/star
| |reading
Component|wine-misc |wine-x11driver
Keywords|NoAppDBEntry |
Summary|STARR Reader 2.3 |STAR Reader 2.3
------- Additional Comments From dank(a)kegel.com 2006-25-12 08:00 -------
Not quite a dup of bug 6701 ?
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-gdi-(printing) |wine-x11driver
------- Additional Comments From dank(a)kegel.com 2006-25-12 07:45 -------
Seems X11driver related, changing component...
is this still happening?
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |truiken(a)gmail.com
------- Additional Comments From ben(a)atomnet.co.uk 2006-25-12 07:38 -------
(ignore my previous message, I did mean .22 not .26, was trying to do 50 things
at once).
NAILED it, after like 4 hours of regression testing.
fa8fc1628a455928f36e5dc884f87ad22a717fb4 is first bad commit
commit fa8fc1628a455928f36e5dc884f87ad22a717fb4
Author: James Hawkins <truiken(a)gmail.com>
Date: Wed Nov 8 14:07:53 2006 -0800
msi: Add support for continuous cabinets.
:040000 040000 cd53f1ed3fa4f228da9834bc562cfb389f529c15
da0197521854a23b0e37e4e4ce1a987eff1c829d M dlls
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------- Additional Comments From greg87(a)online.de 2006-25-12 07:36 -------
confirmed, everything looks now correct. And it seems it doesnt affect other games.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-x11driver
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|test |wine-ole
Ever Confirmed| |1
------- Additional Comments From ben(a)atomnet.co.uk 2006-25-12 07:22 -------
This game doesn't do well all-round, the graphics are mangled in the menu too
(but that'll be a separate bug).
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------- Additional Comments From infyquest(a)gmail.com 2006-25-12 07:12 -------
When we click a number after selecting, in windows it sends a EN_CHANGE message.
But wine does not send.
It needs to be fixed in the function when we handle the key presses.
(This is a missing functionality)
PS
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------- Additional Comments From e0425955(a)student.tuwien.ac.at 2006-25-12 06:26 -------
Yes, cars and road DO look correct then, not semi-transparent; I could only test
with low details, though, but I suppose that suffices.
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-25-12 05:57 -------
With the current git-wine (2006-12-25), the bug is worse. Now, keyboard does not
work in the menu screen. So, one can't load any game.
Joaopa
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-25-12 04:08 -------
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] ||
stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
glEnable(GL_BLEND);
checkGLcall("glEnable GL_BLEND");
That is what I meant. Remove the whole
stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF
condition.
Christoph, do roads and cards look like they are supposed to when you remove that? Please report the
other issues in seperate bugs, except if they are regressions that occured with the same patch.
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http://bugs.winehq.org/show_bug.cgi?id=6993
Summary: Running the Mr Robot demo fails with a stack overflow
Product: Wine
Version: 0.9.28.
Platform: Other
URL: http://www.moonpod.com/externaldownloads.php?f=InstallMr
Robot.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
I attempted to install and run the Mr. Robot Demo (found in the URL above) in
Wine 0.9.28, and it installed perfectly fine.
Then I attempted to run it, and the following was printed for many lines:
fixme:seh:set_cpu_context setting partial context (13) not supported
Then this error was printed, and wine quit:
err:seh:setup_exception stack overflow 672 bytes in thread 0009 eip b7ce9dc3 esp
00230d60 stack 0x231000-0x340000
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------- Additional Comments From infyquest(a)gmail.com 2006-24-12 22:19 -------
i cannot see it in windows xp, they both are the same
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------- Additional Comments From infyquest(a)gmail.com 2006-24-12 22:18 -------
found the fix for it, the wparam you send should be less than the no of parts.
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