http://bugs.winehq.org/show_bug.cgi?id=3373
mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WORKSFORME |
------- Additional Comments From mike(a)codeweavers.com 2006-01-11 23:57 -------
Actually, I take that back. It starts fine, but when I switched virtual desktops
and switched back again, it failed with an invalid window height as reported.
mike@black:~/.wine/drive_c/PMAIL/Programs$ ~/wine/wine winpm-32
fixme:storage:StgCreateDocfile Transacted mode not implemented.
fixme:font:WineEngCreateFontInstance just using first face for now
err:x11drv:X11DRV_CreateWindow invalid window height 1296236546
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.pmail.com/downloa
| |ds.htm
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From mike(a)codeweavers.com 2006-01-11 23:51 -------
Work for me with the latest Git version of Wine.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.zoner.cz/registra
| |ce/download1.asp?ProductID=6
| |2
Keywords| |download, NoAppDBEntry
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From mike(a)codeweavers.com 2006-01-11 21:41 -------
Winmodems are implemented in a device driver in the windows kernel. Wine
doesn't work for device drivers. NDISWrapper implements something like your
suggestion for Wireless network drivers, and there's a project to make Winmodem
chipsets work natively in Linux. See:
http://linmodems.org/http://ndiswrapper.sourceforge.net/
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Summary: A suggestion for soft-modem drivers under wine
Product: Wine
Version: 0.9.1.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avimalik(a)gmail.com
Hello,
I did not know where to put this wishlist item so I am putting it in
bugzila. I wanted to know if you could provide modem drivers which were
available under windows. This would mean one does not have to go through the
whole process of installing and paying luxiant money to get modem up to speed
through linux.
regards,
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-01-11 20:40 -------
I've just tested starcraft and it displays the main screen just fine on 0.9.24.
Make sure you are not using opengl for the DirectDrawRenderer. If you are update
to latest git and report again. If opengl wasn't fast for you, either it wasn't
set up correct, or you do not have an Nvidia GF2-FX.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|err:x11drv:X11DRV_CreateWind|Pegasus mail creates window
|ow invalid window height |with invalid window height
|945630768 |
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
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------- Additional Comments From purple_skunk(a)msn.com 2006-01-11 19:02 -------
Also confirming the regressing patch :
760043c2455a90cd74178d98b7c81bfbfc81793f is first bad commit
commit 760043c2455a90cd74178d98b7c81bfbfc81793f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sun Oct 29 18:58:06 2006 +0100
wininet: Call SendCallback in destructor instead of InternetCloseHandle.
:040000 040000 ab0570d3e312fb133ba6dbe7e229e9a177bc3871
065b01adcecde1119fa0980f4bf432f0a87921df M dlls
and that unfortunately the attached hack does help.
Attaching +wininet log.
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Summary: ddraw game (Starcraft), no video output in 0.9.24
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: awakener(a)gmx.de
I have strange effects with ddraw-game: Starcraft in wine 0.9.24
In 0.9.23 i could at least see the main menu (even if it was slow) and play a
choppy game.
In 0.9.24 the game starts amd the sound plays. The resolution is set down
correctly, but there is no video output. The screen will still show my desktop,
but Starcraft runs and has focus and i have to ESC to give the focus back to
Desktop.
Everything seems normal, except for Starcraft/Wine not showing its video output.
The problem might be ddraw/gdi related.
I'm doing regression testing over the next few days if i find enough time
btw: if you really wan't to play SCBW use wine <= 0.9.15
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------- Additional Comments From gamegod(a)sympatico.ca 2006-01-11 16:47 -------
Hi Phil,
Settings pbuffer_support = TRUE at the top of "dlls/wined3d/device.c" stopped
the refraction from being rendered onto the sky, as you suggested.
However, the water still doesn't show any refraction/reflection effects, so it's
still incorrect.
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Summary: Crusader Kings crash
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murlock(a)free.fr
Crusader Kings crash. The intro is good, the crash occurs in the init of the
game at 'Initialisation Graphique' (graphic init).
I'm using french version of Crusader Kings and I've tested 1.0 and patched with
the 1.04fr. The command line is "wine Crusaders.exe" (otherwise Crusaders
complains about missing files)
My Linux is Ubuntu 6.06 and I use wine without any windows.
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------- Additional Comments From simpledark(a)gmail.com 2006-01-11 15:00 -------
Might be related to this bug:
Program - Apprentice 1.46 - http://appdb.winehq.org/appview.php?iVersionId=6042
err:x11drv:X11DRV_CreateWindow invalid window width -1
Log/chat window is separate when it should be integrated in main window (two
windows instead of only one)
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------- Additional Comments From lich(a)math.spbu.ru 2006-01-11 14:44 -------
I noticed this before working upon bug #5503 but did not pay attention.
I installed wine-0.9.20 over 0.9.24 and the bug was still here.
I installed pure 0.9.20 and winword begin to complain about "not enough memory".
Errors with Notmal.dot was still here.
According to Ronny 0.9.20 is OK.
So this bug behaviour is chaotic and hard to analyse.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-01-11 14:20 -------
Hi, this regression was also mentioned on the wine-devel list. As it worked fine
in earlier versions of wine, i think it would be very useful if you could do a
regression test to find the patch that broke this. That way it will be fixed a
lot sooner.
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-01-11 14:19 -------
I forgot to note that I am using Finale 2006.
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------- Additional Comments From truegsegger(a)csc.com 2006-01-11 14:00 -------
Same problem occurs with Wine 0.9.23 and 0.9.24 (using Notes 6.5.2).
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nick.couchman(a)seakr.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|WIne Crashes While REGSVR32 |Wine Crashes While REGSVR32
|MSVBVM60.DLL |MSVBVM60.DLL
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nick.couchman(a)seakr.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3988|application/octet-stream |text/plain
mime type| |
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Summary: WIne Crashes While REGSVR32 MSVBVM60.DLL
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick.couchman(a)seakr.com
I searched around for a bug like this but couldn't find anything. I have an
application that uses VB6 and crashes. When I try to manually register the VB6
DLL (MSVBVM60.DLL), Wine crashes and starts the debugger. Since I'm not a
programmer interpretting the crash is a little over my head, but I'll attach the
backtrace below.
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------- Additional Comments From wjsqudtlr(a)gmail.com 2006-01-11 13:32 -------
I'm Sorry.
Please DON'T test this patch. This patch is a garbage...
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-programs |wine-misc
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------- Additional Comments From wjsqudtlr(a)gmail.com 2006-01-11 12:47 -------
Created an attachment (id=3987)
--> (http://bugs.winehq.org/attachment.cgi?id=3987&action=view)
simple patch for Bug #4449
At the other point,
I think this bugs is the problem of WineEngEnumFonts() function.
If Tahoma is not exist, WineEngEnumFonts() don't call "FONTENUMPROCW proc".
This simple patch will fix the this problem.
Please test this patch.
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------- Additional Comments From purple_skunk(a)msn.com 2006-01-11 12:08 -------
OK, here is a summary of my tests so far :
- Using gcc 4.1.1 :
- 0.9.24 : WoW fails at startup
- git (origin) : WoW launches, but hangs when quitting
- git (0.9.24) : WoW launches, hangs when quitting
- cvs : WoW launches, hangs when quitting
- git (regression tests) : all bijections were good, was not able to spot the
regressing patch.
- Using gcc 3.4.6 :
- 0.9.24 : WoW launches, and quits properly
- git (origin) : WoW launches, but hangs when quitting
- cvs : WoW launches, but hangs when quitting
The bug sees solved, going to see bug #6578
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------- Additional Comments From sdac.bithack(a)gmail.com 2006-01-11 11:42 -------
Solution:
Go to the following directory:
C:\Program Files\IDA\cfg
which probably is:
/home/<username>/.wine/c_drive/Program Files/IDA/cfg
Then open the file "idagui.cfg" with a text editor, and locate the line
containing the following (As of IDA Pro Advanced 5.0, it's on line 193):
"BitwiseNegate" = '~'
And comment it out:
//"BitwiseNegate" = '~'
Now execute idag.exe or idag64.exe and enjoy. ;]
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ajackson(a)bcs.org.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ajackson(a)bcs.org.uk 2006-01-11 10:54 -------
Bug has been fixed in the latest version via git.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-01-11 10:42 -------
Reported fixed.
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------- Additional Comments From asharpe(a)sympatico.ca 2006-01-11 10:28 -------
This bug has been FIXED in .94
I downloaded it last night
Nice work Folks
Al Sharpe
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-01-11 10:13 -------
CVS is just a mirror of the git tree.
Some one has just opened a new bug for the exiting problem: bug 6578. Please go
there and confirm the information. If OpenGL mode works now, this bug should be
closed.
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------- Additional Comments From penguinofthegods(a)gmail.com 2006-01-11 10:12 -------
Same result, and those are both filenames in the cdrom (one's the autorunner)
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------- Additional Comments From juan_lang(a)yahoo.com 2006-01-11 10:08 -------
Did you try 'wine setup.exe'? Or 'wine SetupUbi.exe'? You'll have to ls to see
what the name of the actual installer file is.
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-01-11 09:49 -------
Ran the regression tests and it's verdict is:
7eea8b93120417281ef1ba977bb8fe4d6efb4ab0 is first bad commit
commit 7eea8b93120417281ef1ba977bb8fe4d6efb4ab0
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Mon Oct 16 23:28:33 2006 +0200
wgl: Move wglDeleteContext to gdi32.
:040000 040000 c1963b88a1ddbc3d1fae65bca3fc41c0cd384973
6bd730560e8e0008d797b3c733914d2d6c7e0cff M dlls
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-01-11 09:27 -------
Can the status of stack protection used by the compiler (ie is it on by default)
be detected by the configure script and if it is on add the -fno-stack-protector
to the compile flags for the wine-preloader?
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Summary: Mia's Math crashes on startup if you have saved a game
Product: Wine
Version: CVS
Platform: Other
URL: http://kutoka.com/_en/products_mia_math.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Mia Math runs well (aside from some sound/video synch problems)
until you save a game and try to start the game again,
at which point it aborts with a dialog saying something like
Director Player Error
Expected object: void
Removing ~/.wine and reinstalling doesn't help. The file
is saved in a file in the directory
c:\\windows\\profiles\\$USER\\My Documents\\MiaMathSaved
i.e. in ~/MiaMathSaved. Removing the directory ~/MiaMathSaved
gets the game working again.
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------- Additional Comments From mike(a)codeweavers.com 2006-01-11 08:56 -------
> The problem seems to be that the %gs register that holds the thread
> local stack is not setup correctly since the normal _start function is
> not use in wine-preloader.
The problem is that by turning -fstack-protector on all the time and having it
require access to an gs: that glibc sets up, you're assuming that every program
is linked with glibc. wine-preloader does not and cannot link with glibc.
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------- Additional Comments From gamegod(a)sympatico.ca 2006-01-11 08:36 -------
There's a discussion AND solution for this bug on the Ubuntuforums and on
Launchpad.net:
http://ubuntuforums.org/showthread.php?t=287986&highlight=wine+segmentation…https://launchpad.net/distros/ubuntu/+source/wine/+bug/56965
ie. run "export CFLAGS=-fno-stack-protector" before you ./configure.
If I can quote two people from Launchpad though:
Ulf Karlsson wrote:
> The problem seems to be that the %gs register that holds the thread
> local stack is not setup correctly since the normal _start function is
> not use in wine-preloader. The stack protector uses the %gs register and
> the stack protector is enabled by -fstack-protector.
>
> If you compile the wine-preloader with -fno-stack-protector it will thus
> not cause segmentation fault.
John Moser wrote:
> The real fix is to correct the wine-preloader to follow proper
> convention, I assume. For now turn off the stack protector as a
> work-around and file a bug with the wine devs.
Food for thought.
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Summary: Rayman 2 won't install
Product: Wine
Version: 0.9.22.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: penguinofthegods(a)gmail.com
I decided to try and get Rayman 2: The Great Escape working on linux. I popped
in the cd and, uh, cd'd to it. Then:
ehird@ehird-desktop:/media/cdrom0$ wine setup
ehird@ehird-desktop:/media/cdrom0$ wine SetupUbi
No output from either, and nothing happens.
Kubuntu Edgy Eft 6.10
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------- Additional Comments From ianmacfarlane(a)gmail.com 2006-01-11 07:54 -------
In the previous comment I suggested that on install (or somewhere else
appropriate) WINE could somehow provide a link to go and download the fonts from
the website, thus not actually including them inside WINE itself, to get around
the licensing issue. Would this be legally acceptable to the WINE project?
At the very least, a brief mention about this and a link to the fonts on the web
on the homepage (or on a help page) would be extremely helpful to many users,
until such time as compatible fonts have been created.
(I also wanted to correct some incorrect statements about the licensing of these
fonts here to let everyone make the best decision with regards to this).
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------- Additional Comments From natoforce(a)gmx.net 2006-01-11 07:35 -------
well i patched the hack to latest git, but it didnt help ...
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-01-11 06:40 -------
I can confirm that the latest git version works but I also get the can't exit
problem and have to ctrl-c from the terminal screen.
I have found that if you add -O2 to the CFLAGS the tar-ball of wine 0.9.24
compiles and works using gcc 4.1.1 on Ubuntu 6.10, quite why I don't know.
I'm currently running the regression tests and will report back any findings.
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------- Additional Comments From julliard(a)winehq.com 2006-01-11 06:36 -------
That's very possible, there's a bug in Xlib where XFilterEvent calls the filters
with the display lock held, so if an IM filter gets the lock it deadlocks. I
added a workaround for the standard XIM lib, but others input methods probably
need the same treatment. If we know exactly what causes the deadlock we may be
able to find a way around it too.
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------- Additional Comments From ajackso2(a)connect.carleton.ca 2006-01-11 06:29 -------
Sorry for posting second-hand information, but I've been told by some Japanese
users that other input methods (Canna, UIM) are also causing Wine >= 0.9.23 to
hang, not just SCIM.
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------- Additional Comments From purple_skunk(a)msn.com 2006-01-11 05:52 -------
Working with the very latest git, though the game doesn't quit properly (Ctrl+C
required in the terminal window).
Also made a regression test, strangely all the versions compiled were good, I
did not had any regressing patch. Maybe I made a mistake during the test, I
don't know.
Also going to try latest CVS.
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------- Additional Comments From winehq(a)paniq.org 2006-01-11 04:30 -------
i understand. i will do a regression test this weekend.
but please be aware that such solutions as "user does regression tests using
git" have been implemented into the project in good faith that they will be
helpful. it does not necessarily mean that they are the fastest and simplest
solution. additionally, the longer such rules are in effect, the more people
tend to assume that they have proven to be effective, and it becomes
successively harder to change those processes.
i understand that maintenance is not an easy process. perhaps you can discard
what i say altogether, because you are the professionals.
but this is not the place to discuss such a topic.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacek(a)codeweavers.com
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------- Additional Comments From mike(a)codeweavers.com 2006-01-11 04:10 -------
Leonard,
If doing a regression analysis takes 2 hours, and developers had to do them all,
then we'd be spending most of our day doing regression analysis.
Indeed, the problem might just be a bad configuration at your end, in which case
we'd end up wasting 2 hours of our time because of your mistake.
Open source scales by encouraging participation, not by trying to hold people
responsible for every line of code they write. The author "responsible" for
"breaking" the code may have left the project.
You can always go back and use an old "unbroken" version of the software.
If you want the bug fixed, spend some time to help us. If you prefer that we
waste our time on your problem, you'll be waiting longer.
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Summary: World of Warcraft doesnt close anymore
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: natoforce(a)gmx.net
when i hit exit button the music goes on and wow doesnt close, ingame mouse is not
moveable anymore all i can do is to kill WoW.exe
i did a regression testing
(ty mike_m for supporting me)
and found out that
760043c2455a90cd74178d98b7c81bfbfc81793f is first bad commit
commit 760043c2455a90cd74178d98b7c81bfbfc81793f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sun Oct 29 18:58:06 2006 +0100
wininet: Call SendCallback in destructor instead of InternetCloseHandle.
:040000 040000 ab0570d3e312fb133ba6dbe7e229e9a177bc3871
065b01adcecde1119fa0980f4bf432f0a87921df M dlls
is the problem.
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------- Additional Comments From hverbeet(a)gmail.com 2006-01-11 03:33 -------
Not really. I do read wine-bugs, and so do most other people who work on d3d.
However, like most other people, I don't exactly have an abundance of time to
work on this stuff, and you're not being particularly helpful here.
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------- Additional Comments From winehq(a)paniq.org 2006-01-11 03:08 -------
with the bureaucratic procedure you suggest, it takes some ignorance and 5
minutes for a skilled programmer to break the code, and good will and more than
two hours for an unskilled user to find the problem.
given this entropic ratio as a general rule, will the project ever reach a
stable state?
perhaps you can find a simpler procedure?
what about forwarding this to all people who have done modifications to the d3d
parts between .23 and .24 and see whose brain feels tickled by the report? would
that be a viable alternative?
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------- Additional Comments From mike(a)codeweavers.com 2006-01-11 00:38 -------
The reason that we ask people to do a regression analysis is to:
1) show us that changes to your system were not the cause of the breakage
2) to distribute the work, as no one person is "responsible" for a regression
As Juan says, there's no requirement that you help us, but there's not
requirement that we help you either.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.download-it-
| |free.com/soulseek/
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry, regression
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |major
------- Additional Comments From juan_lang(a)yahoo.com 2006-31-10 21:32 -------
That's your prerogative, but you're not likely to get much attention that way.
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------- Additional Comments From kamracik(a)o2.pl 2006-31-10 20:37 -------
any solution for that?? cose it still exist even in wine 0.9.24.
in normal game it doesn't matter but with w3mod i want to see my char ;)
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 20:36 -------
Since it is reported to run now, marking fixed. File new reports for rendering bugs.
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ploujj(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ploujj(a)gmail.com
------- Additional Comments From ploujj(a)gmail.com 2006-31-10 19:53 -------
*** Bug 6575 has been marked as a duplicate of this bug. ***
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ploujj(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From ploujj(a)gmail.com 2006-31-10 19:53 -------
Well, I tried the fix anyways after remembering that my /home partition is mount
binded to another directory in the filestructure:
$ mount|grep home
/mnt/bag/home on /home type none (rw,bind)
/mnt/bag is just another drive in my system, so everything is local - no network
drives.
..and that message disappeared.
*** This bug has been marked as a duplicate of 5351 ***
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------- Additional Comments From truiken(a)gmail.com 2006-31-10 19:43 -------
Yea, I didn't think they would be, but that's one case where this issue shows
up. You still need to rename drive_c to harddiskvolume1 and try again.
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------- Additional Comments From ploujj(a)gmail.com 2006-31-10 19:42 -------
Neither my drive_c nor ~/.wine is on a network drive. Everything is on my local
harddrives.
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winehq(a)paniq.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|20050930 |0.9.23.
------- Additional Comments From winehq(a)paniq.org 2006-31-10 19:40 -------
ok. no crashes anymore, although the window seems to be impartially rendered.
(0.9.23)
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Summary: After upgrade, the demo fr-038: theta is broken
Product: Wine
Version: 0.9.24.
Platform: PC
URL: ftp://ftp.scene.org/pub/demos/groups/farb-rausch/fr-
038_theta_final.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)paniq.org
After an upgrade from 0.9.23 to 0.9.24, the graphical d3d based realtime demo
"fr-038: theta" shows only broken triangles and a few elements of the demo. with
0.9.23, rendering was almost perfect, despite a few slight uv errors. now it's
entirely garbage.
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Summary: Finale crashes if the forward/rewind buttons are pressed
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guowenzhong(a)yahoo.com
Finale will crash when the user presses either the forward or rewind buttons
(which become "active" during playback). I thought that it might be due to the
fact that Wine might not have implemented detection of how long the button has
been pressed yet, or that the implementation is buggy, since Finale stops the
forwarding/rewinding when the button is released, but under Wine the button does
not release when the mouse does (actually it never does release), which sends
the application into an unresponsive state.
I've marked the severity major because there are a few times when I have lost
the data that I've been working on due to this (especially since it's right next
to the stop button, and so very easy to accidentally press).
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2006-31-10 16:47 -------
Thanks for the patch - this fixes the problem.
Bug closed.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
------- Additional Comments From truiken(a)gmail.com 2006-31-10 16:47 -------
If you're drive_c is on a network drive, go into winecfg->drives and force the
drive to be local. Rename .wine/drive_c to .wine/harddiskvolume1 and replace
the appropriate symlink in dosdevices. Try again. This has nothing to do with
MSI, and it's probably a dupe of bug 5351.
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l_bratch(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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Summary: Microsoft Office Accounting Express 2007 installation
fails to find a volume for file extraction
Product: Wine
Version: 0.9.24.
Platform: Other
URL: http://www.ideawins.com/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Here is how I ran the application:
$ rm -rf ~/.wine && ~/apps/wine_latest/tools/wineprefixcreate && cp
/tmp/MOA7024Express.exe ~/.wine/drive_c/ && cd ~/.wine/drive_c &&
~/apps/wine_latest/wine C:\\MOA7024Express.exe
The installer quickly pops up a message saying:
Unable to find a volume for file extraction.
Please verify that you have proper permissions.
Seems like the same problem as with IE7:
http://appdb.winehq.org/appview.php?iVersionId=4195
I don't understand what is meant by "volume" in that message and I do not know
how to further investigate this issue.
See the attached image for a visual explanation.
I believe this could be an msi installer bug so I chose that component. If
that's wrong, please change it.
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------- Additional Comments From purple_skunk(a)msn.com 2006-31-10 16:13 -------
Ok, going to try the very latest git with gcc 4.1.1, will tell you if it works
as soon as I can.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-31-10 16:07 -------
Hi, could you retry with the _very_ latest git. A patch went in from julliard
that fixed opengl prototypes. Maybe it fixes the bug (worth a shot i think, as
it fixed a regression for me in another opengl game)
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------- Additional Comments From purple_skunk(a)msn.com 2006-31-10 16:03 -------
Confiring that WoW works in OpenGL with 0.9.24 when wine is compiled using gcc
3.4.6, but not working when using gcc 4.1.1
I'm going to do a regression test.
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------- Additional Comments From markus.amsler(a)oribi.org 2006-31-10 15:43 -------
Patch is in. Please verify against current git and close the bug.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 15:18 -------
Ok, if Wine 0.9.23 compiled with gcc 4.1.1 works, and 0.9.24 compiled with gcc
4.1.1 does not, do a regression test. The reason for this is to help us identify
the problem. It can be a bug in wine, or gcc, or ubuntu.
http://winehq.org/site/docs/winedev-guide/x1348
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-31-10 15:02 -------
Tried the compile using gcc 3.4 again just to make sure it didn't work either
and found that it does run wow when 0.9.24 is compiled using gcc 3.4
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------- Additional Comments From julliard(a)winehq.com 2006-31-10 14:46 -------
You'll probably want to report this to the SCIM team. Did you get a meaningful
backtrace of the hang?
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purple_skunk(a)msn.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3984|text/plain |text/x-log
mime type| |
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-31-10 14:02 -------
I've installed 0.9.24 and have confirmed that that part of the bug is indeed
fixed. Many thanks to all the developers who made this happen!
And so, 2 out of 3 of the originally reported bugs in this thread have been
fixed... the only one remaining being the toolbar length problem.
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I've posted numerous console output, WoW crash and debugger logs...
How can you say this?!
I've already read over what to do and I've even prepared my own detailed
templates for each machine I test on. What a rotten way to treat someone
who is trying to help.
It crashes when I'm in a large area. My first guess would be that it might
be an issue with the game drawing in scenery from the horizon. The crashes
never seem to happen indoors or while in Warsong Gulch (a rather small
pseudo-zone dedicated to one-time player vs. player battles).
On 10/31/06, Wine Bugs <wine-bugs(a)winehq.org> wrote:
>
> http://bugs.winehq.org/show_bug.cgi?id=6505
>
>
>
>
>
> ------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 12:41
> -------
> Not abandoned, but kind of useless.
>
> You really ought to determine whether this is caused by the wined3d
> backend. To
> me it looks like so. If that is the case, we know where to look. It could
> also
> be a sound bug or a thread priority bug. But this is what it appears like.
> Not
> enough information is given.
>
> The idea of "random crashes" is really difficult to approach. Like
> describing
> two bugs in one report, reporting more than one crash at a time is the
> same
> thing. We can't really properly address both. Just focus on one and try to
> reproduce it, then dig out the information we need, and then we can clean
> up the
> description of the bug. This bug could be for example: "WoW crash after
> character selection screen" with component of wined3d, but I can't make
> that
> change because I don't know.
>
> You might want to look here for more debugging techniques. (The first
> three
> sections)
> http://www.winehq.com/site/docs/winedev-guide/index
>
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-31-10 13:38 -------
Yes 0.9.23 works fune under Ubuntu 6.10. How do I do a regression test?
Oh BTW ignore the bit about gcc 3.4 working, I compiled 0.9.23 by mistake.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 13:35 -------
So can you confirm that 0.9.23 w/ wow & opengl works on ubuntu 6.10 too? Please
do a regression test then.
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------- Additional Comments From ajackso2(a)connect.carleton.ca 2006-31-10 13:28 -------
Confirmed that the "Give XInitThreads another chance" commit is what caused the
regression (before this commit, Wine works with SCIM and does not hang)
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 12:41 -------
Not abandoned, but kind of useless.
You really ought to determine whether this is caused by the wined3d backend. To
me it looks like so. If that is the case, we know where to look. It could also
be a sound bug or a thread priority bug. But this is what it appears like. Not
enough information is given.
The idea of "random crashes" is really difficult to approach. Like describing
two bugs in one report, reporting more than one crash at a time is the same
thing. We can't really properly address both. Just focus on one and try to
reproduce it, then dig out the information we need, and then we can clean up the
description of the bug. This bug could be for example: "WoW crash after
character selection screen" with component of wined3d, but I can't make that
change because I don't know.
You might want to look here for more debugging techniques. (The first three
sections)
http://www.winehq.com/site/docs/winedev-guide/index
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-31-10 12:33 -------
Found out something that might (or might not) help.
When I compile it using the default version of gcc (4.1.1 on Ubuntu Edgy) it
crashes.
If I compile it using gcc 3.4.6 it doesn't crash.
So I don't know if there is some error with Ubuntu's version of 4.1 that wine
has encountered until 0.9.24
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------- Additional Comments From purple_skunk(a)msn.com 2006-31-10 12:23 -------
I still get the same error after removing "GL_ARB_vertex_buffer_object" from
DisabledExtensions, exactly the same problem as Alan Jackson.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 12:08 -------
If you can run winedbg, also run the command "bt" to get the backtrace.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 12:04 -------
Could you remove "GL_ARB_vertex_buffer_object" from the registry key
DisabledExtensions and try again?
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------- Additional Comments From xphome62(a)hotmail.com 2006-31-10 11:57 -------
I run the GTA:SA installer in virtual Desktop mode and it worked.
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------- Additional Comments From onety-three(a)gmx.net 2006-31-10 11:56 -------
Problem still occurs with current git/cvs. Could somebody with the proper
rights at least mark this as confirmed, please?
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-31-10 11:33 -------
there's a stub in current cvs for this function now, which is enough to make
autocad200i start happilly. So this particular crash is fixed.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.gamershell.com/do
| |wnload_14265.shtml
Keywords| |download
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-programs |wine-x11driver
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 10:32 -------
Rex, I have no problems with that setting. What is your Modes setting in xorg.conf?
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 10:29 -------
How about attaching a log with WINEDEBUG=+seh,+tid,+opengl,+wgl ?
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------- Additional Comments From mike(a)codeweavers.com 2006-31-10 08:52 -------
Microsoft's core fonts are not license compatible with Wine, and won't be
included in the Wine distribution. Since the goal of Wine is to have a fully
free implementation of the Win32 API, we really need to create our own
replacement for Tahoma or find a license-compatible free one.
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ajs(a)ajs.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ajs(a)ajs.com
------- Additional Comments From ajs(a)ajs.com 2006-31-10 08:47 -------
I've also installed said patch, and am hugely thrilled with the results. I can
confirm the white-water-flicker bug (any body of water that extends to the
horizon will demonstrate the bug). I see the white flash about every second on a
regular cycle. This did not happen under the Windows version on the same hardware.
Without the patch, I had the same screen flicker, and the login screen was
unusable in that state, let alone the game.
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------- Additional Comments From ianmacfarlane(a)gmail.com 2006-31-10 08:37 -------
It would appear that the "Microsoft Core Fonts" (which includes Tahoma) CAN be
distributed freely.
See:
http://corefonts.sourceforge.net/
There are archived versions of the license and FAQ there.
Excerpts:
"Anyone can download and install these fonts for their own use."
and
"You must not supply the fonts, or any derivative fonts based on them, in any
form that adds value to commercial products"
We could have a look over to see whether or not we can bundle them "as is". If
we can, this should add significant value to WINE. Otherwise, upon install, if
the core fonts package is not installed, we could prompt to download them
(providing a link/directly downloading+installing them/etc).
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------- Additional Comments From hans(a)it.vu.nl 2006-31-10 08:24 -------
Confirmed. I have a set of patches to setupapi that allow this
installer to proceed until it fails verifying some installed
file with wintrust.
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------- Additional Comments From robin_bjorklin(a)hotmail.com 2006-31-10 08:21 -------
Okay, I will look around. Is hardware cursors somewhere in the near future?
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------- Additional Comments From alex(a)thehandofagony.com 2006-31-10 08:06 -------
Hardware cursors are not supported, but you may get the game working if it has
an option to disable the hardware cursor. Look in .ini og .cfg files, if the
game has them.
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------- Additional Comments From t33r(a)gmx.de 2006-31-10 07:58 -------
BTW: The game also crashes on Windows on newer graphics hardware, because of a
bug in the Runaway.exe which presumes that both front- and backbuffer are laid
out behind each other from the driver IIRC, which isn't the case at most newer
driver implementations by nVidia/ATI.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-31-10 07:56 -------
Confirming, fixed.
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------- Additional Comments From hverbeet(a)gmail.com 2006-31-10 06:28 -------
That message is not very appropriate anymore. For the most part that function
should be implemented these days, but some of the shader caps are still missing
/ incorrect.
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------- Additional Comments From mat(a)voxmobili.com 2006-31-10 06:27 -------
This happens to me with wine 0.9.24 when trying to patch from 1.10.2 to 1.12.0
(WoW-1.12.0-enUS-patch.exe)
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teamloser(a)netzero.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |teamloser(a)netzero.net
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Summary: WoW in OpenGL mode aborts under 0.9.24
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajackson(a)bcs.org.uk
World of Warcraft in OpenGL mode (with NVIDIA flicker fix) works fine under wine
0.9.23.
When I try the same under wine 0.9.24 (with or without the NVIDIA flicker fix) I
get the following error message:
This application has encountered a critical error:
ERROR #132 (0x85100084) Fatal Exception
Program: C:\Program Files\World of Warcraft\wow.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0073:001934B1
The instruction at "0x001934B1" referenced memory at "0x00000000".
The memory could not be "written".
The game will start in d3d mode and plays fairly well (though you get the
occasional flicker bottom left as the minimap gets drawn under the chat pane and
then the chat pane gets re-drawn).
System spec:
Ubuntu Edgy (6.10)
GeForce FX5500 - beta drivers 9625
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------- Additional Comments From robin_bjorklin(a)hotmail.com 2006-31-10 04:57 -------
Yes I belive it does, pretty sure infact. Is that the problem and is there a
solution for it?
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Summary: Errors while trying to run Ragnarok Online causing game
to crash at startup
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sparker81(a)gmail.com
I am trying to run Ragnarok Online using wine-0.9.24, but keep getting this
error message, and the game then quits with it's own error message.
Here is the output from start to crash:
$ wine Ragexe.exe 1rag1
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x16a180) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1698d8)->(0x10024,00000c08)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1698d8) Unhandled flag
DDSCL_MULTITHREADED, Uh Oh...
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 9
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 9
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1698d8)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
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------- Additional Comments From hverbeet(a)gmail.com 2006-31-10 03:22 -------
Wrt D3D vs OpenGL speed, the issue isn't so much the speed of our OpenGL
implementation vs our D3D implementation (OpenGL should generally be a bit
faster there), but with the speed of the WoW OpenGL renderer vs the WoW D3D
renderer.
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------- Additional Comments From debian(a)comhem.se 2006-31-10 02:02 -------
Is this patch beeing included in the next wine release?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2006-31-10 00:09 -------
Use winecfg->Drives->Add to add a CD drive. You can also use
winecfg->Drives->Autodetect. If you have a certain version of libhal installed,
the drive will be picked up automatically.
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Summary: No d:, so Mia's Just In Time Math thinks there's no CD
inserted, won't start
Product: Wine
Version: CVS
Platform: Other
URL: http://kutoka.com/_en/products_mia_math.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game installs ok - quicktime 6 included - but
when you try to start it, it tells you to insert
the disc and click a button, even if the disc is in.
About at that point, the log says:
trace:file:FindFirstFileExW L"D:\\CD_ID_pc.ktk" 0 0x33ee84 0 (nil) 0
trace:file:FindFirstFileExW L"E:\\CD_ID_pc.ktk" 0 0x33ee84 0 (nil) 0
...
trace:file:FindFirstFileExW L"Z:\\CD_ID_pc.ktk" 0 0x33ee84 0 (nil) 0
So... adding a symlink
.wine/dosdevices/d: -> /media/cdrom
gets it going.
Users shouldn't have to do things like make symlinks...
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Summary: Sounds plays twice or more.
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spambox(a)poczta.onet.pl
I found this in game Locomotion (v1.76).
Music plays fine, but sound effects like 'click on button', 'locos sound' plays
twice or more.
When You press mouse button on any option in game You hear 'click' sound:
fixme:wave:DSD_CreateSecondaryBuffer
(0x1cb300,0x1db0088,100e2,0,0x1ee70c,0x3bed714,0x1ee6e8): stub
and one additional click when You release mouse button:
fixme:wave:DSD_CreateSecondaryBuffer
(0x1cb300,0x1db0724,100e2,0,0x3bed73c,0x1ee754,0x3bed718): stub
Setting, in game, to hardware sound mixing does not help.
This is really annoying.
system is fedora core 5 - kernel 2.6.18-1.2200.fc5
audio: 01:09.0 Multimedia audio controller: Creative Labs SB0400 Audigy2 Value
arts is disabled - I'm using hardware mising of audigy card
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------- Additional Comments From emulsifier(a)gmail.com 2006-30-10 22:55 -------
I had this bug in both cedega and wine, after changing Vertex Shader support to
emulated it started working in both, can anyone confirm this as a solution?
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Summary: IWineD3DImpl_GetDeviceCaps doesn't work for DirectX 9
(Supreme Commander beta)
Product: Wine
Version: 0.9.23.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fyhuang(a)gmail.com
When running the Supreme Commander beta, wine reports that the function
IWineD3DImpl_GetDeviceCaps is a fixme: "fixme:d3d:IWineD3DImpl_GetDeviceCaps
Caps support for directx9 is nonexistant at the moment!" This prevents the
running of the Supreme Commander beta, because it checks for support of v2.0
vertex shaders, which I assume are reported by this function.
If IWineD3DImpl_GetDeviceCaps were given even a minimal implementation for
DirectX 9, it would probably make many other programs beyond the Supreme
Commander beta run.
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Summary: "Fate" refuses to install, claiming it needs IE5 or
higher
Product: Wine
Version: CVS
Platform: Other
URL: http://wildgames.com
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer puts up the dialog
"This product requires Internet Explorer 5.0 or later."
straight off.
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------- Additional Comments From zthg4821(a)gmail.com 2006-30-10 18:30 -------
Much thanks Damjan. I just finished installing Wine 0.9.24, so I'll throw
together a couple of Windows and Bash wrapper scripts for your tool and get to it.
As for smatch, you might try building gcc-3.1.1 against glibc-2.2, as I doubt it
would build against 2.4 or even 2.3. On Gentoo there's still a gcc-3.1.1-r2
available, but there have been massive changes in how the toolchain installs
since gcc-3.1 was relevant, and I'm not really adventurous enough to try to
install it because it might not properly slot itself, and might possibly trash
my main toolchain. :)
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------- Additional Comments From giosue_c(a)hotmail.com 2006-30-10 17:24 -------
I was the guy complaining at the link above. Running Kubuntu 6.10. Wine .9.22.
Kernel 2.6.17-10-386. Xvnc version 3.3.tight1.2.9.
Basically I see these errors running lotus notes 6.5.3 on wine over vnc:
Xlib: extension \"XFree86-DRI\" missing on display \":1.0\".
Xlib: extension \"GLX\" missing on display \":1.0\".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:wgl:has_opengl Intialization of OpenGL info failed, disabling OpenGL!
Xlib: extension \"XFree86-DRI\" missing on display \":1.0\".
Xlib: extension \"GLX\" missing on display \":1.0\".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:wgl:has_opengl Intialization of OpenGL info failed, disabling OpenGL!
Xlib: extension \"XFree86-DRI\" missing on display \":1.0\".
Xlib: extension \"GLX\" missing on display \":1.0\".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:wgl:has_opengl Intialization of OpenGL info failed, disabling OpenGL!
fixme:ole:CoRegisterMessageFilter message filter has been registered, but will
not be used
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59}
could be created for context 0x1
Xlib: extension \"XFree86-DRI\" missing on display \":1.0\".
Xlib: extension \"GLX\" missing on display \":1.0\".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:wgl:has_opengl Intialization of OpenGL info failed, disabling OpenGL!
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
And basically wine/notes locks up so I have to kill all wine processes.
However when i run locally I only see these errors.
fixme:ole:CoRegisterMessageFilter message filter has been registered, but will
not be used
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59}
could be created for context 0x1
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
And notes works as well as it ever does.
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------- Additional Comments From philcostin(a)hotmail.com 2006-30-10 16:50 -------
Hi. Try setting pbuffers to true near the top of device.c
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------- Additional Comments From xphome62(a)hotmail.com 2006-30-10 16:29 -------
I think this fixme command has something with the font:
fixme:font:GetCharABCWidthsW : stub
fixme:font:GetCharABCWidthsW : stub
fixme:font:GetCharABCWidthsW : stub
fixme:font:GetCharABCWidthsW : stub
fixme:font:GetCharABCWidthsW : stub
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------- Additional Comments From Ronny.Standtke(a)gmx.net 2006-30-10 15:47 -------
> 2) perform a regression test to find which patch broke it?
How do I do that?
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------- Additional Comments From remco47(a)yahoo.com 2006-30-10 15:44 -------
I added a screenshot to the HL2 screenshot area... after approval you should be
able to see what the situation is.
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Summary: Photodex Pro Show Gold crashes on startup
Product: Wine
Version: CVS
Platform: Other
URL: http://www.photodex.com/products/proshowgold/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A usenet post asked if this app worked:
http://groups.google.com/group/alt.os.linux/msg/97d877006d4af78f
so I tried it with wine from git on oct 17.
The app installs ok, but crashes on startup.
Interesting bits from the log:
err:x11drv:X11DRV_CreateWindow invalid window height -23
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x2b244c8) Unhandled flag DDSCL
_MULTITHREADED, Uh Oh...
wine: Unhandled page fault on write access to 0x00980c70 at address 0x101a6b12 (
thread 0009), starting debugger...
The stack dump is not very informative.
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------- Additional Comments From xphome62(a)hotmail.com 2006-30-10 13:21 -------
i have the same problem and ive tryed everything.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
------- Additional Comments From juan_lang(a)yahoo.com 2006-30-10 12:20 -------
Can you:
1) attach terminal output from running Word?
2) perform a regression test to find which patch broke it?
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-binary |wine-ole
------- Additional Comments From juan_lang(a)yahoo.com 2006-30-10 12:14 -------
Looks to be a problem in oleaut32's olepicture.c, changing component.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |major
------- Additional Comments From juan_lang(a)yahoo.com 2006-30-10 11:54 -------
Blocker means all Wine development is blocked, which it isn't in this case.
Resetting severity.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |juan_lang(a)yahoo.com
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From juan_lang(a)yahoo.com 2006-30-10 11:50 -------
This already returns NO_ERROR, but it does nothing. What is your app doing that
it depends on this?
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Summary: Musicbrainz Tagger doesn't work after version 0.9.16 of
Wine
Product: Wine
Version: CVS
Platform: PC-x86-64
URL: http://http://musicbrainz.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Fails with the error "Could not obtain OLE control window handle" (Programs own
popup error rather than Wine). I'm currently doing regression testing on it to
find out what broke it.
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------- Additional Comments From deathbob(a)my180.net 2006-30-10 10:11 -------
Just kind of an update, problem still exists in 0.9.24.
Keep up good work, especially on those memory leaks.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mike(a)codeweavers.com
------- Additional Comments From alex(a)thehandofagony.com 2006-30-10 10:07 -------
This is the patch that caused the regression
commit a4fb1c94ac54dbf5b425858c31d02bb2c444331a
Author: Mike McCormack <mike(a)codeweavers.com>
Date: Fri Aug 25 17:54:29 2006 +0900
msi: Store properties in a hash table, not the database.
Use string insensitive comparisons for property names.
http://source.winehq.org/git/?p=wine.git;a=commit;h=a4fb1c94ac54dbf5b425858…
Adding patch author to CC list.
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Summary: D3D Emulation mode in AVP2 wont work
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xphome62(a)hotmail.com
When i launch Alien vs Predator 2 it show me the error:
AVP2 Error: Couldn't set D3D Emulation mode. Shutting down AVP2...
I think ddraw is involved too.
Some lines from the Terminal:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x19b578) : stub,
simulating 64MB for now, returning 64MB left
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (NoRes)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x19b0e0)->((nil),00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x19b0e0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x19b0e0)->((nil),00000008)
But the x11, d3d and ddraw x5-8 times
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------- Additional Comments From damjan.jov(a)gmail.com 2006-30-10 09:20 -------
Willie, it applies cleanly for me on wine-0.9.24, which was released a day
after your post.
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------- Additional Comments From spin667(a)mchsi.com 2006-30-10 08:46 -------
I tried the patch in comment #11, using opengl mode and the game runs if not
perfectly, well enough that I stopped playing in windows. In many hours of
playing, the game never once crashed. There is no flickering with the patch
applied to 0.9.23. I haven't tried 0.9.24 yet.
There are a few issues, however:
Water surfaces: in a body of water the most distant surface of the water will
occasionally flash white.
Lower frame rate: It's definately lower as reported by the Titan mod in any
case. I'm not sure how accurate this is but I usually get 20-30fps in wine and
30 or 60 in XP. That being said, the frame rate isn't noticably different to my
eyes.
Slight visual issues: it seems like there are some other visual glitches that
are somewhat minor and not that noticable. They are just a little distracting.
It's hard to describe them though, maybe I can try and get some screen caps of
this and the white water flash.
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------- Additional Comments From damjan.jov(a)gmail.com 2006-30-10 08:23 -------
Created an attachment (id=3977)
--> (http://bugs.winehq.org/attachment.cgi?id=3977&action=view)
source code for handle counting tool
Yuri, here's the source code (it's too fancy, I later learned there is an
easier way - that is, without using NTDLL.DLL).
Please do post some numbers, as people on bug 6506 were complaining it could be
emule's fault.
I've been thinking about how to track down the handle leak. Unfortunately it
won't be easy, emule uses around 40 imports from WS2_32.DLL. My efforts at
building smatch have failed (it seems impossible to build GCC 3.1.1 on newer
versions of GCC, and I don't know where to find a 3.1.1 binary to build itself
with), any ideas?
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------- Additional Comments From ajackso2(a)connect.carleton.ca 2006-30-10 07:07 -------
I've discovered that the lockup is somehow related to SCIM. If I remove SCIM
from my profile by renaming ~/.xinput.d/, log out and log back in, Wine starts
normally.
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------- Additional Comments From robin_bjorklin(a)hotmail.com 2006-30-10 06:13 -------
This is fixed by using wineboot on the file you should run. (play.exe)
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Summary: Mouse cursor in Conquer Online won't show. d3d problem.
Product: Wine
Version: 0.9.23.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robin_bjorklin(a)hotmail.com
When starting the game the mouse cursor shows on the first two screens but when
reaching the login screen and after it the mouse cursor gets invisible. It's
still usable but since it's not visible it's almost impossible to play.
Also some of the boxes in the game shows up on the wrong places and are unclickable.
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------- Additional Comments From julliard(a)winehq.com 2006-30-10 03:24 -------
Building from source is probably a good idea, yes.
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kevin.wine(a)atkinson.dhs.org changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|All |Linux
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kevin.wine(a)atkinson.dhs.org changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?iVersionId=4954
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Summary: Can't Open a ".gtm" file in GPS Trackmaker
Product: Wine
Version: 0.9.23.
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevin.wine(a)atkinson.dhs.org
I Can't Open a ".gtm" file in GPS Trackmaker 13.0.163, I get a dialog that says
"invalid property value" after the file is almost done loading.
Wine then crashes when I click OK.
Will Attached log from the session. Let me know if there is anything else you need.
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dasnyderx(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From dasnyderx(a)yahoo.com 2006-29-10 23:09 -------
When Avant Browser 11.0, build 21, is installed/run under a default wine config
on 0.9.24, this problem seems to have been fixed.
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------- Additional Comments From mike(a)codeweavers.com 2006-29-10 22:47 -------
iirc, this is actually legal and works in Windows. It works by moving onto the
second entry with the same hotkey when you type the hotkey a second time...
Dunno if that works in Wine. Maybe a test case is in order?
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------- Additional Comments From lich(a)math.spbu.ru 2006-29-10 20:17 -------
The most meaningful feature - Content and Index - is not developed yet.
So it's normal at this moment - the first page is what you see.
But starting 0.9.24 context help works - much better than before.
Anyway, you may use native winhlp32.exe until wine's one will be complete.
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Summary: Lotus Notes doesn't work well over VNC with newer wine
Product: Wine
Version: 0.9.22.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Keywords: regression, download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I haven't tried it myself; the problem was reported here:
http://www.cuberick.com/?p=48
It's probably an Ubuntu Edgy Eft problem rather than a wine
problem, but I'm reporting it here just in case.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-29-10 15:54 -------
Hi Jano, you don't need override msvcirt, wine has no builtin version of that dll.
If it's not too much trouble could you try install in a fresh .wine, and don't
set any dlls to native. The application starts just fine right here like this.
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------- Additional Comments From kkelly(a)cinci.rr.com 2006-29-10 15:13 -------
I'm not sure if this is related, but I started getting an unhandled exception
while running Day of Defeat: Source when I upgraded to .9.24. It crashes just as
it's about to enter a game. I've attached the pertinent output. This is on
Gentoo AMD64.
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j4n0(a)o2.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From j4n0(a)o2.pl 2006-29-10 15:12 -------
Thank you for your suggestion. I got the file and placed it in
~/.wine/drive_c/windows/system32/. Unfortunately it still doesn't work. The only
difference is that the mentioned error window informs me about runtime error
number 48 instead of 53. Output from the console can be viewed in the attached
file: http://bugs.winehq.org/attachment.cgi?id=3973&action=view
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------- Additional Comments From j4n0(a)o2.pl 2006-29-10 15:09 -------
Created an attachment (id=3973)
--> (http://bugs.winehq.org/attachment.cgi?id=3973&action=view)
Output from the console after overriding msvcirt.dll
This file contains output displayed in the console after overriding msvcirt.dll
and launching Terragen. It still doesn't work, as it is written in comment #2.
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------- Additional Comments From ajackso2(a)connect.carleton.ca 2006-29-10 14:49 -------
All right, I can get a full backtrace by running "gdb wine" and then attaching
it to the hung process, but the backtrace has no symbolic information, because
(I think) gdb can't automatically pick up shared libraries when you attach it to
an already-running process.
Would it help if I built wine from source so as to have the symbolic information
right in the binaries, rather than in a debuginfo package?
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Summary: Problems with Office 97 and "Normal.dot"
Product: Wine
Version: 0.9.24.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
I installed a German MS Office 97 with wine-0.9.24.
When I start Office 97 the second time it complains about not being able to
read the file Normal.dot. The complete error message is as follows:
-----------
Word konnte diese Datei (Normal.dot) nicht lesen. Bitte stellen Sie die
Netzwerkverbindung wieder her, oder ersetzen Sie die Disketten und versuchen
Sie es erneut.
|Wiederholen| |Abbrechen|
-----------
My poor translation to English:
-----------
Word could not read this file (Normal.dot). Please re-enable the network
connection or replace the floppies and retry.
|Retry| |Cancel|
-----------
Clicking "Retry" doesn't help; the dialog always reappears. After
clicking "Cancel" Word presents another but somehow incomplete warning dialog:
-----------
Word kann vorhandene "[]
|OK|
-----------
In English that means something like "Word can existing...". I will attach a
screenshot.
When I want to exit Word I get another warning message:
-----------
Soll die bereits existierende Datei Normal.dot ersetzt werden?
|Ja| |Nein| |Abbrechen|
-----------
Translation:
-----------
Do you want to overwrite the existing file Normal.dot?
|Yes| |No| |Cancel|
-----------
If I choose "No" a FileSave dialog opens. If I close this FileSave dialog I am
back in Word.
If I try to exit Word again I get a _another_different_ warning message:
-----------
Die durchgeführten Änderungen haben Auswirkungen auf die Dokumentenvorlage
Normal.dot. Möchten Sie diese Änderungen speichern?
|Ja| |Nein| |Abbrechen|
-----------
My translation:
-----------
The changes have impact on the template Normal.dot. Do you want to save this
changes?
|Yes| |No| |Cancel|
-----------
Only after choosing "No" I finally managed to exit Word.
Looking at the file does not show any specialities:
-rw-r--r-- 1 ronny ronny 30208 2006-10-29 21:32 ./drive_c/Programme/Microsoft
Office/Vorlagen/Normal.dot
This is a regression. The problem doesn't exist with wine-0.9.20 but in all
following versions (tested until wine-0.9.24)
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacek(a)codeweavers.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-29-10 14:19 -------
As suspected:
7027ed458b56fce57e9d3424fe2c7005be1110eb is first bad commit
commit 7027ed458b56fce57e9d3424fe2c7005be1110eb
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Jun 30 23:40:54 2006 +0200
shdocvw: Get rid of Mozilla ActiveX control dependency.
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Summary: greek
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nucleartear(a)gmail.com
Hello!
I have installed wine 0.0.24 for SuSELinux100 (independent platform). It works
so good! but there is a little detail: the font is greek!
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