http://bugs.winehq.org/show_bug.cgi?id=6589
Summary: Proposal to change the return value of the
GraphBuilder_FindFilterByName (filtergraph.c file,
quartz.dll)
Product: Wine
Version: 0.9.24.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linine(a)freesurf.ch
Hello
The GraphBuilder_FindFilterByName function in the filtergraph.c file
(quartz.dll) returns E_FAIL if a matching filter was not found. According to the
Microsoft docs at
http://windowssdk.msdn.microsoft.com/en-us/library/ms785733.aspx it should
return VFW_E_NOT_FOUND.
Instead of writing such reports I could simply submit the fixed (great fix -
replacing one return value with another :) - still, the specification exists -
it's better to conform it, especially if it is not difficult :)) code but have
no idea how to do that.
Does someone maintains the quartz.dll sources? I suppose there are some parts of
the code that could probably be improved - but those things certainly require
some discussion.
Best regards
Denis Linine
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-02-11 13:23 -------
If you look at loader/Makefile.in do you see a line that says:
NO_STACK_PROTECTOR = @NO_STACK_PROTECTOR@
It should just above @MAKE_RULES@
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-02-11 13:13 -------
I have checked Magic Maps with wine-0.9.16. The problem was present here too.
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-02-11 12:41 -------
But if you use the NVIDIA patch, the registry entry for the ATI stuff and run in
opengl mode you can at least play the game without (hopefully) the random
crashing. You say it is obvious from the command line that you are running in
D3D mode, I could enter the same command line and run in opengl because I have
an entry in the config.wtf that forces that mode.
Sure it is not ideal (though there are many that would argue that opengl mode is
faster than d3d mode) but remember you are running a program designed for one
operating system on a completely different one and, best will in the world, wine
will never be able to run all windows software perfectly, even windows can't
manage that.
If you want to hurl abuse at people who trying to help you that is your decision
but all you are doing is hurting your cause. I offered to help but you don't
want my help fine by me.
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------- Additional Comments From murlock(a)free.fr 2006-02-11 12:35 -------
Sorry for the double logfile, my cat've jumped on my keyboard
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------- Additional Comments From atrauzzi(a)gmail.com 2006-02-11 12:10 -------
And to answer the insultingly obvious "duh" questions:
So do you run in opengl or d3d?
See the command line. D3D. In OpenGL there is a flicker bug for NVidia, and
ATI cards crash HARD. I do not wish to use registry tweaks or workarounds to
get the game working. The whole idea is to get these bugs solved.
Have you tried the latest git version?
Yes .23, yes .24
Do you add anything to the ./configure command line?
--prefix=/home/[username]/wine
Where do you get the source code from?
winehq.com's distribution references.
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------- Additional Comments From atrauzzi(a)gmail.com 2006-02-11 12:06 -------
To both of you.
Read my first post, all your answers as there. Why don't you pay attention to
me instead of using your knee-jerk reflexes to dismiss what in your eyes is "yet
another moron posting bugs".
I think " * Launched using: "wine 'C:\Program Files\World of
Warcraft\Launcher.exe'" " is enough to answer your questions thus far. Again,
I've already provided bug reports, been bopped on the head by arrogant bug
wardens and have produced my own bug reporting templates. My guess is this is
obviously not enough. I can continue to post my crash logs, I can continue to
provide the results of WoW's crash-catcher...
As for adding +d3d debug - that's a joke. I ran the game for all of four
minutes before realizing the problem would not reproduce and also that I had
accumulated over 100MB of data on my hard drive. The game was beyond unplayable
and I think the slowdown is likely enough to prevent the bug from occuring.
Adding d3d for debugging is unacceptable for tracing the problem at this point.
Especially given that some of my posted logs so far contain information
denoting a crash.
The only update I can provide is that I'm now using the latest 0.9.24 version of
Wine on all my machines and the problem is still present.
This is getting ridiculous.
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------- Additional Comments From juan_lang(a)yahoo.com 2006-02-11 11:13 -------
Try WINEDEBUG=relay wine ... That might tell you more. Attach that log here if
it's not too big, otherwise tail the last 500 lines or so of it and bz2 it and
attach it.
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------- Additional Comments From juan_lang(a)yahoo.com 2006-02-11 11:12 -------
Posting a +seh,+relay log might be more informative.
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From juan_lang(a)yahoo.com 2006-02-11 11:11 -------
Not a blocker.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-02-11 10:59 -------
Alexander, you really need to approach this bug differently. You should see this
as a support request for you. You aren't helping anyone else by doing what you
are doing. Alan is now asking for more information, and it all is pretty
elementary because he doesn't understand mostly anything about it. Just like in
my emails to you, and my original response, you need to fix the summary of this
report and provide better information. You still have not indicated at all
whether this is only a d3d problem. I asked you to do this three times now.
Don't blow *us* off. I still don't know if this is only *one* problem described
here either.
The purpose of the WINEDEBUG=+d3d is to gather more information. No you don't
have to spend time to decipher it. I'm not saying you are supposed to learn how
to hack wine either. If you are able to get a log, just post it like I asked. I
still take it you haven't read the guide of the link I posted. It talks about
debug channels and controlling debug output. Yes, it will slow down the game,
and you'll have to suffer through it and learn how to control it enough to
gather some information. Considering the nature of the bug, it will be difficult
to gather information, but we depend on you to provide enough because you are
the reporter. This bug will continue to remain how it is until you start
responding to requests.
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------- Additional Comments From kkelly(a)cinci.rr.com 2006-02-11 10:49 -------
I think autoconf ran. I'm on gentoo and know just enough about ebuilds to be
dangerous. I modified the local ebuild to perform the patch and added a call to
autoconf. There were no error messages, so I think it ran. I also checked the
build output and confirmed -fno-stack-protector was passed to the compiler.
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------- Additional Comments From elton(a)schiert.net 2006-02-11 10:43 -------
The game shows up in the uninstaller (but it does not uninstall correctly;
clicking uninstall just seems to run the setup again). I cannot install patch
1.01, 1.02 or 1.03. Tried all Windows Versions, tried running wineboot before
trying to install the patch.
Browsing the Ubisoft forums shows that some Windows users are also affected by
this problem.
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linine(a)freesurf.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Missing COM interface |Missing COM interface
|Release call in the |Release call in the
|IGraphBuilder implementation|IGraphBuilder implementation
------- Additional Comments From linine(a)freesurf.ch 2006-02-11 10:32 -------
IEnumPins instance (penummt variable) may also leak if the function exits
prematurely.
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-02-11 10:27 -------
When you applied my patch did you run autoconf in the top level wine source
directory afterwards?
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2006-02-11 10:25 -------
Could you try with the current Git (or wine 0.9.25 when it is released). There
were some updates to the toolbar code that could have fixed it.
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Summary: Strange return value of the GraphBuilder_Connect
function
Product: Wine
Version: 0.9.24.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linine(a)freesurf.ch
Hello, looking at the quartz.dll sources (filtergraph.c file) noticed the following:
static HRESULT WINAPI GraphBuilder_Connect(IGraphBuilder *iface,
IPin *ppinOut,
IPin *ppinIn)
{
...
hr = IEnumMediaTypes_Next(penummt, 1, &mt, &nbmt);
if (FAILED(hr)) {
ERR("IEnumMediaTypes_Next (%x)\n", hr);
return hr;
}
if (!nbmt) {
ERR("No media type found!\n");
return S_OK; // is this really OK? - DL
}
...
}
If the pins were not connected - is S_OK the suitable return value?
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------- Additional Comments From kkelly(a)cinci.rr.com 2006-02-11 09:58 -------
I tried the latter patch to no avail. Maybe I've found a similar problem with a
different cause.
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-02-11 09:55 -------
But you haven't answered any of the questions, it is very hard to help people
when they refuse to answer questions that may be very basic but also very
informative.
So do you run in opengl or d3d?
Have you tried the latest git version?
Do you add anything to the ./configure command line?
Where do you get the source code from?
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Summary: Missing COM interface Release call in the IGraphBuilder
implementation
Product: Wine
Version: 0.9.24.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linine(a)freesurf.ch
Hello. When looking at the quartz.dll sources noticed in the filtergraph.c the
following:
static HRESULT WINAPI GraphBuilder_Connect(IGraphBuilder *iface,
IPin *ppinOut,
IPin *ppinIn)
{
...
hr = IPin_QueryPinInfo(ppinIn, &PinInfo); // line 695 - DL
if (FAILED(hr))
return hr;
hr = IBaseFilter_GetClassID(PinInfo.pFilter, &FilterCLSID);
if (FAILED(hr)) // if it fails
return hr; // the function will return without releasing the filter
pointed by PinInfo.pFilter - DL
...
}
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------- Additional Comments From atrauzzi(a)gmail.com 2006-02-11 09:33 -------
I'm not a novice.
Trust me, everything is done correctly.
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-02-11 09:19 -------
Oops you are using Dapper, change edgy to dapper for those links for the
repositries.
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-02-11 09:17 -------
I'm not one of the wine developers but I use WoW on Ubuntu so I'll try to help.
Which repository did you download wine from?
If it was the base Ubuntu one, try this place (in your /etc/apt/source.list)
deb http://wine.budgetdedicated.com/apt edgy main
deb-src http://wine.budgetdedicated.com/apt edgy main
If you are running an unaltered version of wine (ie no patches) then on your
NVIDIA box you should get a horrible flicker (especially indoors). I don't know
about ATI as I don't have an ATI card.
Have you tried using the latest version of wine from GIT?
If not try that as it has fixed a couple of problems with wine since 0.9.24 came
out.
Do you run in opengl or d3d mode? OpenGL seems to work better but suffers from
the flicker problem (though there is an easy fix for that listed on the WoW
AppDB page).
Finally, yes it is annoying when a program doesn't work properly but the wine
developers have a lot of bugs and other stuff to do so can't always dedicate
100% of their time to one problem. WoW has got a fair sized user base and the
WoW AppDB pages contain a lot of information about getting things working under
wine.
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------- Additional Comments From nick.couchman(a)seakr.com 2006-02-11 08:38 -------
Looks like the failure is between 0.9.23 and 0.9.24. I used the binary packages
for SuSE Linux 10.1 and removed and recreated the .wine directory each time I
installed a new version. The DLL registers fine under 0.9.23, but starts the
debugger in 0.9.24.
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------- Additional Comments From atrauzzi(a)gmail.com 2006-02-11 08:22 -------
Another point is with "WINEDEBUG=+d3d", the game is totally unplayable.
This is with stderr redirected and also not redirected.
This problem occurs most often while I'm outside or somewhere with a "long
horizon". So -- not indoors or in an instance of any type.
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------- Additional Comments From atrauzzi(a)gmail.com 2006-02-11 08:12 -------
Obviously if I were enough of an expert to fix or properly diagnose the problem,
I would have.
As I don't spend much time reverse engineering MS apis and win32, I'm at a bit
of a disadvantage.
The least I'd have liked is perhaps someone to come on and talk more about it.
But I guess everything that isn't immediately obvious is a waste of time... God
I hate trying to help people with bug reports, I always get blown off. And
this time it really sucks because it affects me in such a way that I wish it didn't.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2006-02-11 07:39 -------
A patch to fix the buttons height has been commited to the current Git and will
be available in wine starting from version 0.9.25. Could you check if it works
for you? You might need to move the toolbar band from vertical to horizontal and
back again to enforce the recomputation of the height.
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-02-11 07:38 -------
Created an attachment (id=3992)
--> (http://bugs.winehq.org/attachment.cgi?id=3992&action=view)
Patch to prevent wine-loader compiling with stack-protection on
Your patch correctly detects if the -fno-stack-protector flag is needed but
applied it in the wrong place. I've modified your patch to make the flag active
where it needs to be and have tested it against 0.9.24 (after doing an autoconf
after applying the patch).
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2006-02-11 07:35 -------
Patches fixing it have been commited to Git and will be included in wine 0.9.25.
(currently WinRAR doesn't start on an unpatched wine because of bug #3573 but I
see there is some work to change it).
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2006-02-11 07:28 -------
I've received a confirmation that this helps so I'm closing the bug
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http://bugs.winehq.org/show_bug.cgi?id=6578
------- Additional Comments From nlaw(a)nildram.co.uk 2006-02-11 03:59 -------
I have this problem too... it appeared in either .23 or .22 I think, however
strange thing is on what are apparently two identical systems, one has the
problem and the other doesn't. Both are running .24 but with different versions
of the ATI driver. I need to update the drivers and see if that has any effect.
System Specs :
CPU/RAM : Pentium 4 3.0GHz/1GByte
GraphicsCard/Driver : ATI 9550-256Mbyte /8.28.08
Wine : 0.9.24 non standard release, wow flicker patch applied
DisabledExtensions key added to Regedit for SPEED and to correct corrupt text.
KDE 3.4
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------- Additional Comments From purple_skunk(a)msn.com 2006-02-11 03:21 -------
Sorry for the istake, I forgot a word, in comment #4 you should read that the
attached hack does NOT help.
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------- Additional Comments From mike(a)codeweavers.com 2006-02-11 02:31 -------
I've cleaned up many of the Nx1 assumptions in the code, which should make
switching to a Nx4 easier... patches to do that should be on their way soon.
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------- Additional Comments From montesin(a)patagonmail.com 2006-02-11 00:53 -------
I am currently using CrossOver 6.0 Beta 2. I am very happy with the
results. Pegasus starts perfect ( with wine I could not see the initial window
though it was there that lets you introduce the account name), and no menu
options were missing ( with wine you had to use the "-Z 128" option).
There is still a problem consisting in the program closing in some cases when
changing from one window to another but there is no data loss.
Quite an improvement.
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http://bugs.winehq.org/show_bug.cgi?id=6586
Summary: Rollercoaster Tycoon2 fails to start with Unsupported
IOctl error
Product: Wine
Version: 0.9.22.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nightmorph(a)gentoo.org
Attempted to install RCT2 on Gentoo Linux/AMD64 (w/conservative CFLAGS:
-march=k8 -O2). Installation proceeded normally; no problems there. However,
Wine quits when I try to run it, and it looks like it's having a terrible time
with the CD drive, which is a standard DVD+-RW/CDRW drive known to work well
with every other OS and program on the planet, so there's no chance it's a
hardware failure. Error log is attached.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WORKSFORME |
------- Additional Comments From mike(a)codeweavers.com 2006-01-11 23:57 -------
Actually, I take that back. It starts fine, but when I switched virtual desktops
and switched back again, it failed with an invalid window height as reported.
mike@black:~/.wine/drive_c/PMAIL/Programs$ ~/wine/wine winpm-32
fixme:storage:StgCreateDocfile Transacted mode not implemented.
fixme:font:WineEngCreateFontInstance just using first face for now
err:x11drv:X11DRV_CreateWindow invalid window height 1296236546
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.pmail.com/downloa
| |ds.htm
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From mike(a)codeweavers.com 2006-01-11 23:51 -------
Work for me with the latest Git version of Wine.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.zoner.cz/registra
| |ce/download1.asp?ProductID=6
| |2
Keywords| |download, NoAppDBEntry
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From mike(a)codeweavers.com 2006-01-11 21:41 -------
Winmodems are implemented in a device driver in the windows kernel. Wine
doesn't work for device drivers. NDISWrapper implements something like your
suggestion for Wireless network drivers, and there's a project to make Winmodem
chipsets work natively in Linux. See:
http://linmodems.org/http://ndiswrapper.sourceforge.net/
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Summary: A suggestion for soft-modem drivers under wine
Product: Wine
Version: 0.9.1.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avimalik(a)gmail.com
Hello,
I did not know where to put this wishlist item so I am putting it in
bugzila. I wanted to know if you could provide modem drivers which were
available under windows. This would mean one does not have to go through the
whole process of installing and paying luxiant money to get modem up to speed
through linux.
regards,
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-01-11 20:40 -------
I've just tested starcraft and it displays the main screen just fine on 0.9.24.
Make sure you are not using opengl for the DirectDrawRenderer. If you are update
to latest git and report again. If opengl wasn't fast for you, either it wasn't
set up correct, or you do not have an Nvidia GF2-FX.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|err:x11drv:X11DRV_CreateWind|Pegasus mail creates window
|ow invalid window height |with invalid window height
|945630768 |
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
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------- Additional Comments From purple_skunk(a)msn.com 2006-01-11 19:02 -------
Also confirming the regressing patch :
760043c2455a90cd74178d98b7c81bfbfc81793f is first bad commit
commit 760043c2455a90cd74178d98b7c81bfbfc81793f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sun Oct 29 18:58:06 2006 +0100
wininet: Call SendCallback in destructor instead of InternetCloseHandle.
:040000 040000 ab0570d3e312fb133ba6dbe7e229e9a177bc3871
065b01adcecde1119fa0980f4bf432f0a87921df M dlls
and that unfortunately the attached hack does help.
Attaching +wininet log.
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Summary: ddraw game (Starcraft), no video output in 0.9.24
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: awakener(a)gmx.de
I have strange effects with ddraw-game: Starcraft in wine 0.9.24
In 0.9.23 i could at least see the main menu (even if it was slow) and play a
choppy game.
In 0.9.24 the game starts amd the sound plays. The resolution is set down
correctly, but there is no video output. The screen will still show my desktop,
but Starcraft runs and has focus and i have to ESC to give the focus back to
Desktop.
Everything seems normal, except for Starcraft/Wine not showing its video output.
The problem might be ddraw/gdi related.
I'm doing regression testing over the next few days if i find enough time
btw: if you really wan't to play SCBW use wine <= 0.9.15
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------- Additional Comments From gamegod(a)sympatico.ca 2006-01-11 16:47 -------
Hi Phil,
Settings pbuffer_support = TRUE at the top of "dlls/wined3d/device.c" stopped
the refraction from being rendered onto the sky, as you suggested.
However, the water still doesn't show any refraction/reflection effects, so it's
still incorrect.
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Summary: Crusader Kings crash
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murlock(a)free.fr
Crusader Kings crash. The intro is good, the crash occurs in the init of the
game at 'Initialisation Graphique' (graphic init).
I'm using french version of Crusader Kings and I've tested 1.0 and patched with
the 1.04fr. The command line is "wine Crusaders.exe" (otherwise Crusaders
complains about missing files)
My Linux is Ubuntu 6.06 and I use wine without any windows.
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------- Additional Comments From simpledark(a)gmail.com 2006-01-11 15:00 -------
Might be related to this bug:
Program - Apprentice 1.46 - http://appdb.winehq.org/appview.php?iVersionId=6042
err:x11drv:X11DRV_CreateWindow invalid window width -1
Log/chat window is separate when it should be integrated in main window (two
windows instead of only one)
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------- Additional Comments From lich(a)math.spbu.ru 2006-01-11 14:44 -------
I noticed this before working upon bug #5503 but did not pay attention.
I installed wine-0.9.20 over 0.9.24 and the bug was still here.
I installed pure 0.9.20 and winword begin to complain about "not enough memory".
Errors with Notmal.dot was still here.
According to Ronny 0.9.20 is OK.
So this bug behaviour is chaotic and hard to analyse.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-01-11 14:20 -------
Hi, this regression was also mentioned on the wine-devel list. As it worked fine
in earlier versions of wine, i think it would be very useful if you could do a
regression test to find the patch that broke this. That way it will be fixed a
lot sooner.
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-01-11 14:19 -------
I forgot to note that I am using Finale 2006.
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------- Additional Comments From truegsegger(a)csc.com 2006-01-11 14:00 -------
Same problem occurs with Wine 0.9.23 and 0.9.24 (using Notes 6.5.2).
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nick.couchman(a)seakr.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|WIne Crashes While REGSVR32 |Wine Crashes While REGSVR32
|MSVBVM60.DLL |MSVBVM60.DLL
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nick.couchman(a)seakr.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3988|application/octet-stream |text/plain
mime type| |
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Summary: WIne Crashes While REGSVR32 MSVBVM60.DLL
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick.couchman(a)seakr.com
I searched around for a bug like this but couldn't find anything. I have an
application that uses VB6 and crashes. When I try to manually register the VB6
DLL (MSVBVM60.DLL), Wine crashes and starts the debugger. Since I'm not a
programmer interpretting the crash is a little over my head, but I'll attach the
backtrace below.
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------- Additional Comments From wjsqudtlr(a)gmail.com 2006-01-11 13:32 -------
I'm Sorry.
Please DON'T test this patch. This patch is a garbage...
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-programs |wine-misc
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------- Additional Comments From wjsqudtlr(a)gmail.com 2006-01-11 12:47 -------
Created an attachment (id=3987)
--> (http://bugs.winehq.org/attachment.cgi?id=3987&action=view)
simple patch for Bug #4449
At the other point,
I think this bugs is the problem of WineEngEnumFonts() function.
If Tahoma is not exist, WineEngEnumFonts() don't call "FONTENUMPROCW proc".
This simple patch will fix the this problem.
Please test this patch.
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------- Additional Comments From purple_skunk(a)msn.com 2006-01-11 12:08 -------
OK, here is a summary of my tests so far :
- Using gcc 4.1.1 :
- 0.9.24 : WoW fails at startup
- git (origin) : WoW launches, but hangs when quitting
- git (0.9.24) : WoW launches, hangs when quitting
- cvs : WoW launches, hangs when quitting
- git (regression tests) : all bijections were good, was not able to spot the
regressing patch.
- Using gcc 3.4.6 :
- 0.9.24 : WoW launches, and quits properly
- git (origin) : WoW launches, but hangs when quitting
- cvs : WoW launches, but hangs when quitting
The bug sees solved, going to see bug #6578
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------- Additional Comments From sdac.bithack(a)gmail.com 2006-01-11 11:42 -------
Solution:
Go to the following directory:
C:\Program Files\IDA\cfg
which probably is:
/home/<username>/.wine/c_drive/Program Files/IDA/cfg
Then open the file "idagui.cfg" with a text editor, and locate the line
containing the following (As of IDA Pro Advanced 5.0, it's on line 193):
"BitwiseNegate" = '~'
And comment it out:
//"BitwiseNegate" = '~'
Now execute idag.exe or idag64.exe and enjoy. ;]
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ajackson(a)bcs.org.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ajackson(a)bcs.org.uk 2006-01-11 10:54 -------
Bug has been fixed in the latest version via git.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-01-11 10:42 -------
Reported fixed.
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------- Additional Comments From asharpe(a)sympatico.ca 2006-01-11 10:28 -------
This bug has been FIXED in .94
I downloaded it last night
Nice work Folks
Al Sharpe
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-01-11 10:13 -------
CVS is just a mirror of the git tree.
Some one has just opened a new bug for the exiting problem: bug 6578. Please go
there and confirm the information. If OpenGL mode works now, this bug should be
closed.
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------- Additional Comments From penguinofthegods(a)gmail.com 2006-01-11 10:12 -------
Same result, and those are both filenames in the cdrom (one's the autorunner)
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------- Additional Comments From juan_lang(a)yahoo.com 2006-01-11 10:08 -------
Did you try 'wine setup.exe'? Or 'wine SetupUbi.exe'? You'll have to ls to see
what the name of the actual installer file is.
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-01-11 09:49 -------
Ran the regression tests and it's verdict is:
7eea8b93120417281ef1ba977bb8fe4d6efb4ab0 is first bad commit
commit 7eea8b93120417281ef1ba977bb8fe4d6efb4ab0
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Mon Oct 16 23:28:33 2006 +0200
wgl: Move wglDeleteContext to gdi32.
:040000 040000 c1963b88a1ddbc3d1fae65bca3fc41c0cd384973
6bd730560e8e0008d797b3c733914d2d6c7e0cff M dlls
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-01-11 09:27 -------
Can the status of stack protection used by the compiler (ie is it on by default)
be detected by the configure script and if it is on add the -fno-stack-protector
to the compile flags for the wine-preloader?
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Summary: Mia's Math crashes on startup if you have saved a game
Product: Wine
Version: CVS
Platform: Other
URL: http://kutoka.com/_en/products_mia_math.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Mia Math runs well (aside from some sound/video synch problems)
until you save a game and try to start the game again,
at which point it aborts with a dialog saying something like
Director Player Error
Expected object: void
Removing ~/.wine and reinstalling doesn't help. The file
is saved in a file in the directory
c:\\windows\\profiles\\$USER\\My Documents\\MiaMathSaved
i.e. in ~/MiaMathSaved. Removing the directory ~/MiaMathSaved
gets the game working again.
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------- Additional Comments From mike(a)codeweavers.com 2006-01-11 08:56 -------
> The problem seems to be that the %gs register that holds the thread
> local stack is not setup correctly since the normal _start function is
> not use in wine-preloader.
The problem is that by turning -fstack-protector on all the time and having it
require access to an gs: that glibc sets up, you're assuming that every program
is linked with glibc. wine-preloader does not and cannot link with glibc.
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------- Additional Comments From gamegod(a)sympatico.ca 2006-01-11 08:36 -------
There's a discussion AND solution for this bug on the Ubuntuforums and on
Launchpad.net:
http://ubuntuforums.org/showthread.php?t=287986&highlight=wine+segmentation…https://launchpad.net/distros/ubuntu/+source/wine/+bug/56965
ie. run "export CFLAGS=-fno-stack-protector" before you ./configure.
If I can quote two people from Launchpad though:
Ulf Karlsson wrote:
> The problem seems to be that the %gs register that holds the thread
> local stack is not setup correctly since the normal _start function is
> not use in wine-preloader. The stack protector uses the %gs register and
> the stack protector is enabled by -fstack-protector.
>
> If you compile the wine-preloader with -fno-stack-protector it will thus
> not cause segmentation fault.
John Moser wrote:
> The real fix is to correct the wine-preloader to follow proper
> convention, I assume. For now turn off the stack protector as a
> work-around and file a bug with the wine devs.
Food for thought.
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Summary: Rayman 2 won't install
Product: Wine
Version: 0.9.22.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: penguinofthegods(a)gmail.com
I decided to try and get Rayman 2: The Great Escape working on linux. I popped
in the cd and, uh, cd'd to it. Then:
ehird@ehird-desktop:/media/cdrom0$ wine setup
ehird@ehird-desktop:/media/cdrom0$ wine SetupUbi
No output from either, and nothing happens.
Kubuntu Edgy Eft 6.10
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------- Additional Comments From ianmacfarlane(a)gmail.com 2006-01-11 07:54 -------
In the previous comment I suggested that on install (or somewhere else
appropriate) WINE could somehow provide a link to go and download the fonts from
the website, thus not actually including them inside WINE itself, to get around
the licensing issue. Would this be legally acceptable to the WINE project?
At the very least, a brief mention about this and a link to the fonts on the web
on the homepage (or on a help page) would be extremely helpful to many users,
until such time as compatible fonts have been created.
(I also wanted to correct some incorrect statements about the licensing of these
fonts here to let everyone make the best decision with regards to this).
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------- Additional Comments From natoforce(a)gmx.net 2006-01-11 07:35 -------
well i patched the hack to latest git, but it didnt help ...
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-01-11 06:40 -------
I can confirm that the latest git version works but I also get the can't exit
problem and have to ctrl-c from the terminal screen.
I have found that if you add -O2 to the CFLAGS the tar-ball of wine 0.9.24
compiles and works using gcc 4.1.1 on Ubuntu 6.10, quite why I don't know.
I'm currently running the regression tests and will report back any findings.
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------- Additional Comments From julliard(a)winehq.com 2006-01-11 06:36 -------
That's very possible, there's a bug in Xlib where XFilterEvent calls the filters
with the display lock held, so if an IM filter gets the lock it deadlocks. I
added a workaround for the standard XIM lib, but others input methods probably
need the same treatment. If we know exactly what causes the deadlock we may be
able to find a way around it too.
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------- Additional Comments From ajackso2(a)connect.carleton.ca 2006-01-11 06:29 -------
Sorry for posting second-hand information, but I've been told by some Japanese
users that other input methods (Canna, UIM) are also causing Wine >= 0.9.23 to
hang, not just SCIM.
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------- Additional Comments From purple_skunk(a)msn.com 2006-01-11 05:52 -------
Working with the very latest git, though the game doesn't quit properly (Ctrl+C
required in the terminal window).
Also made a regression test, strangely all the versions compiled were good, I
did not had any regressing patch. Maybe I made a mistake during the test, I
don't know.
Also going to try latest CVS.
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------- Additional Comments From winehq(a)paniq.org 2006-01-11 04:30 -------
i understand. i will do a regression test this weekend.
but please be aware that such solutions as "user does regression tests using
git" have been implemented into the project in good faith that they will be
helpful. it does not necessarily mean that they are the fastest and simplest
solution. additionally, the longer such rules are in effect, the more people
tend to assume that they have proven to be effective, and it becomes
successively harder to change those processes.
i understand that maintenance is not an easy process. perhaps you can discard
what i say altogether, because you are the professionals.
but this is not the place to discuss such a topic.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacek(a)codeweavers.com
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------- Additional Comments From mike(a)codeweavers.com 2006-01-11 04:10 -------
Leonard,
If doing a regression analysis takes 2 hours, and developers had to do them all,
then we'd be spending most of our day doing regression analysis.
Indeed, the problem might just be a bad configuration at your end, in which case
we'd end up wasting 2 hours of our time because of your mistake.
Open source scales by encouraging participation, not by trying to hold people
responsible for every line of code they write. The author "responsible" for
"breaking" the code may have left the project.
You can always go back and use an old "unbroken" version of the software.
If you want the bug fixed, spend some time to help us. If you prefer that we
waste our time on your problem, you'll be waiting longer.
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Summary: World of Warcraft doesnt close anymore
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: natoforce(a)gmx.net
when i hit exit button the music goes on and wow doesnt close, ingame mouse is not
moveable anymore all i can do is to kill WoW.exe
i did a regression testing
(ty mike_m for supporting me)
and found out that
760043c2455a90cd74178d98b7c81bfbfc81793f is first bad commit
commit 760043c2455a90cd74178d98b7c81bfbfc81793f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sun Oct 29 18:58:06 2006 +0100
wininet: Call SendCallback in destructor instead of InternetCloseHandle.
:040000 040000 ab0570d3e312fb133ba6dbe7e229e9a177bc3871
065b01adcecde1119fa0980f4bf432f0a87921df M dlls
is the problem.
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------- Additional Comments From hverbeet(a)gmail.com 2006-01-11 03:33 -------
Not really. I do read wine-bugs, and so do most other people who work on d3d.
However, like most other people, I don't exactly have an abundance of time to
work on this stuff, and you're not being particularly helpful here.
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------- Additional Comments From winehq(a)paniq.org 2006-01-11 03:08 -------
with the bureaucratic procedure you suggest, it takes some ignorance and 5
minutes for a skilled programmer to break the code, and good will and more than
two hours for an unskilled user to find the problem.
given this entropic ratio as a general rule, will the project ever reach a
stable state?
perhaps you can find a simpler procedure?
what about forwarding this to all people who have done modifications to the d3d
parts between .23 and .24 and see whose brain feels tickled by the report? would
that be a viable alternative?
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------- Additional Comments From mike(a)codeweavers.com 2006-01-11 00:38 -------
The reason that we ask people to do a regression analysis is to:
1) show us that changes to your system were not the cause of the breakage
2) to distribute the work, as no one person is "responsible" for a regression
As Juan says, there's no requirement that you help us, but there's not
requirement that we help you either.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.download-it-
| |free.com/soulseek/
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry, regression
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |major
------- Additional Comments From juan_lang(a)yahoo.com 2006-31-10 21:32 -------
That's your prerogative, but you're not likely to get much attention that way.
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------- Additional Comments From kamracik(a)o2.pl 2006-31-10 20:37 -------
any solution for that?? cose it still exist even in wine 0.9.24.
in normal game it doesn't matter but with w3mod i want to see my char ;)
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 20:36 -------
Since it is reported to run now, marking fixed. File new reports for rendering bugs.
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ploujj(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ploujj(a)gmail.com
------- Additional Comments From ploujj(a)gmail.com 2006-31-10 19:53 -------
*** Bug 6575 has been marked as a duplicate of this bug. ***
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ploujj(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From ploujj(a)gmail.com 2006-31-10 19:53 -------
Well, I tried the fix anyways after remembering that my /home partition is mount
binded to another directory in the filestructure:
$ mount|grep home
/mnt/bag/home on /home type none (rw,bind)
/mnt/bag is just another drive in my system, so everything is local - no network
drives.
..and that message disappeared.
*** This bug has been marked as a duplicate of 5351 ***
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------- Additional Comments From truiken(a)gmail.com 2006-31-10 19:43 -------
Yea, I didn't think they would be, but that's one case where this issue shows
up. You still need to rename drive_c to harddiskvolume1 and try again.
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------- Additional Comments From ploujj(a)gmail.com 2006-31-10 19:42 -------
Neither my drive_c nor ~/.wine is on a network drive. Everything is on my local
harddrives.
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winehq(a)paniq.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|20050930 |0.9.23.
------- Additional Comments From winehq(a)paniq.org 2006-31-10 19:40 -------
ok. no crashes anymore, although the window seems to be impartially rendered.
(0.9.23)
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Summary: After upgrade, the demo fr-038: theta is broken
Product: Wine
Version: 0.9.24.
Platform: PC
URL: ftp://ftp.scene.org/pub/demos/groups/farb-rausch/fr-
038_theta_final.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)paniq.org
After an upgrade from 0.9.23 to 0.9.24, the graphical d3d based realtime demo
"fr-038: theta" shows only broken triangles and a few elements of the demo. with
0.9.23, rendering was almost perfect, despite a few slight uv errors. now it's
entirely garbage.
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Summary: Finale crashes if the forward/rewind buttons are pressed
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guowenzhong(a)yahoo.com
Finale will crash when the user presses either the forward or rewind buttons
(which become "active" during playback). I thought that it might be due to the
fact that Wine might not have implemented detection of how long the button has
been pressed yet, or that the implementation is buggy, since Finale stops the
forwarding/rewinding when the button is released, but under Wine the button does
not release when the mouse does (actually it never does release), which sends
the application into an unresponsive state.
I've marked the severity major because there are a few times when I have lost
the data that I've been working on due to this (especially since it's right next
to the stop button, and so very easy to accidentally press).
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2006-31-10 16:47 -------
Thanks for the patch - this fixes the problem.
Bug closed.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
------- Additional Comments From truiken(a)gmail.com 2006-31-10 16:47 -------
If you're drive_c is on a network drive, go into winecfg->drives and force the
drive to be local. Rename .wine/drive_c to .wine/harddiskvolume1 and replace
the appropriate symlink in dosdevices. Try again. This has nothing to do with
MSI, and it's probably a dupe of bug 5351.
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l_bratch(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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Summary: Microsoft Office Accounting Express 2007 installation
fails to find a volume for file extraction
Product: Wine
Version: 0.9.24.
Platform: Other
URL: http://www.ideawins.com/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Here is how I ran the application:
$ rm -rf ~/.wine && ~/apps/wine_latest/tools/wineprefixcreate && cp
/tmp/MOA7024Express.exe ~/.wine/drive_c/ && cd ~/.wine/drive_c &&
~/apps/wine_latest/wine C:\\MOA7024Express.exe
The installer quickly pops up a message saying:
Unable to find a volume for file extraction.
Please verify that you have proper permissions.
Seems like the same problem as with IE7:
http://appdb.winehq.org/appview.php?iVersionId=4195
I don't understand what is meant by "volume" in that message and I do not know
how to further investigate this issue.
See the attached image for a visual explanation.
I believe this could be an msi installer bug so I chose that component. If
that's wrong, please change it.
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------- Additional Comments From purple_skunk(a)msn.com 2006-31-10 16:13 -------
Ok, going to try the very latest git with gcc 4.1.1, will tell you if it works
as soon as I can.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-31-10 16:07 -------
Hi, could you retry with the _very_ latest git. A patch went in from julliard
that fixed opengl prototypes. Maybe it fixes the bug (worth a shot i think, as
it fixed a regression for me in another opengl game)
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------- Additional Comments From purple_skunk(a)msn.com 2006-31-10 16:03 -------
Confiring that WoW works in OpenGL with 0.9.24 when wine is compiled using gcc
3.4.6, but not working when using gcc 4.1.1
I'm going to do a regression test.
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------- Additional Comments From markus.amsler(a)oribi.org 2006-31-10 15:43 -------
Patch is in. Please verify against current git and close the bug.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 15:18 -------
Ok, if Wine 0.9.23 compiled with gcc 4.1.1 works, and 0.9.24 compiled with gcc
4.1.1 does not, do a regression test. The reason for this is to help us identify
the problem. It can be a bug in wine, or gcc, or ubuntu.
http://winehq.org/site/docs/winedev-guide/x1348
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-31-10 15:02 -------
Tried the compile using gcc 3.4 again just to make sure it didn't work either
and found that it does run wow when 0.9.24 is compiled using gcc 3.4
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------- Additional Comments From julliard(a)winehq.com 2006-31-10 14:46 -------
You'll probably want to report this to the SCIM team. Did you get a meaningful
backtrace of the hang?
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purple_skunk(a)msn.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3984|text/plain |text/x-log
mime type| |
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-31-10 14:02 -------
I've installed 0.9.24 and have confirmed that that part of the bug is indeed
fixed. Many thanks to all the developers who made this happen!
And so, 2 out of 3 of the originally reported bugs in this thread have been
fixed... the only one remaining being the toolbar length problem.
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I've posted numerous console output, WoW crash and debugger logs...
How can you say this?!
I've already read over what to do and I've even prepared my own detailed
templates for each machine I test on. What a rotten way to treat someone
who is trying to help.
It crashes when I'm in a large area. My first guess would be that it might
be an issue with the game drawing in scenery from the horizon. The crashes
never seem to happen indoors or while in Warsong Gulch (a rather small
pseudo-zone dedicated to one-time player vs. player battles).
On 10/31/06, Wine Bugs <wine-bugs(a)winehq.org> wrote:
>
> http://bugs.winehq.org/show_bug.cgi?id=6505
>
>
>
>
>
> ------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 12:41
> -------
> Not abandoned, but kind of useless.
>
> You really ought to determine whether this is caused by the wined3d
> backend. To
> me it looks like so. If that is the case, we know where to look. It could
> also
> be a sound bug or a thread priority bug. But this is what it appears like.
> Not
> enough information is given.
>
> The idea of "random crashes" is really difficult to approach. Like
> describing
> two bugs in one report, reporting more than one crash at a time is the
> same
> thing. We can't really properly address both. Just focus on one and try to
> reproduce it, then dig out the information we need, and then we can clean
> up the
> description of the bug. This bug could be for example: "WoW crash after
> character selection screen" with component of wined3d, but I can't make
> that
> change because I don't know.
>
> You might want to look here for more debugging techniques. (The first
> three
> sections)
> http://www.winehq.com/site/docs/winedev-guide/index
>
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-31-10 13:38 -------
Yes 0.9.23 works fune under Ubuntu 6.10. How do I do a regression test?
Oh BTW ignore the bit about gcc 3.4 working, I compiled 0.9.23 by mistake.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 13:35 -------
So can you confirm that 0.9.23 w/ wow & opengl works on ubuntu 6.10 too? Please
do a regression test then.
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------- Additional Comments From ajackso2(a)connect.carleton.ca 2006-31-10 13:28 -------
Confirmed that the "Give XInitThreads another chance" commit is what caused the
regression (before this commit, Wine works with SCIM and does not hang)
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 12:41 -------
Not abandoned, but kind of useless.
You really ought to determine whether this is caused by the wined3d backend. To
me it looks like so. If that is the case, we know where to look. It could also
be a sound bug or a thread priority bug. But this is what it appears like. Not
enough information is given.
The idea of "random crashes" is really difficult to approach. Like describing
two bugs in one report, reporting more than one crash at a time is the same
thing. We can't really properly address both. Just focus on one and try to
reproduce it, then dig out the information we need, and then we can clean up the
description of the bug. This bug could be for example: "WoW crash after
character selection screen" with component of wined3d, but I can't make that
change because I don't know.
You might want to look here for more debugging techniques. (The first three
sections)
http://www.winehq.com/site/docs/winedev-guide/index
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------- Additional Comments From ajackson(a)bcs.org.uk 2006-31-10 12:33 -------
Found out something that might (or might not) help.
When I compile it using the default version of gcc (4.1.1 on Ubuntu Edgy) it
crashes.
If I compile it using gcc 3.4.6 it doesn't crash.
So I don't know if there is some error with Ubuntu's version of 4.1 that wine
has encountered until 0.9.24
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------- Additional Comments From purple_skunk(a)msn.com 2006-31-10 12:23 -------
I still get the same error after removing "GL_ARB_vertex_buffer_object" from
DisabledExtensions, exactly the same problem as Alan Jackson.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 12:08 -------
If you can run winedbg, also run the command "bt" to get the backtrace.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 12:04 -------
Could you remove "GL_ARB_vertex_buffer_object" from the registry key
DisabledExtensions and try again?
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------- Additional Comments From xphome62(a)hotmail.com 2006-31-10 11:57 -------
I run the GTA:SA installer in virtual Desktop mode and it worked.
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------- Additional Comments From onety-three(a)gmx.net 2006-31-10 11:56 -------
Problem still occurs with current git/cvs. Could somebody with the proper
rights at least mark this as confirmed, please?
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-31-10 11:33 -------
there's a stub in current cvs for this function now, which is enough to make
autocad200i start happilly. So this particular crash is fixed.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.gamershell.com/do
| |wnload_14265.shtml
Keywords| |download
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-programs |wine-x11driver
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 10:32 -------
Rex, I have no problems with that setting. What is your Modes setting in xorg.conf?
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 10:29 -------
How about attaching a log with WINEDEBUG=+seh,+tid,+opengl,+wgl ?
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------- Additional Comments From mike(a)codeweavers.com 2006-31-10 08:52 -------
Microsoft's core fonts are not license compatible with Wine, and won't be
included in the Wine distribution. Since the goal of Wine is to have a fully
free implementation of the Win32 API, we really need to create our own
replacement for Tahoma or find a license-compatible free one.
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ajs(a)ajs.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ajs(a)ajs.com
------- Additional Comments From ajs(a)ajs.com 2006-31-10 08:47 -------
I've also installed said patch, and am hugely thrilled with the results. I can
confirm the white-water-flicker bug (any body of water that extends to the
horizon will demonstrate the bug). I see the white flash about every second on a
regular cycle. This did not happen under the Windows version on the same hardware.
Without the patch, I had the same screen flicker, and the login screen was
unusable in that state, let alone the game.
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------- Additional Comments From ianmacfarlane(a)gmail.com 2006-31-10 08:37 -------
It would appear that the "Microsoft Core Fonts" (which includes Tahoma) CAN be
distributed freely.
See:
http://corefonts.sourceforge.net/
There are archived versions of the license and FAQ there.
Excerpts:
"Anyone can download and install these fonts for their own use."
and
"You must not supply the fonts, or any derivative fonts based on them, in any
form that adds value to commercial products"
We could have a look over to see whether or not we can bundle them "as is". If
we can, this should add significant value to WINE. Otherwise, upon install, if
the core fonts package is not installed, we could prompt to download them
(providing a link/directly downloading+installing them/etc).
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------- Additional Comments From hans(a)it.vu.nl 2006-31-10 08:24 -------
Confirmed. I have a set of patches to setupapi that allow this
installer to proceed until it fails verifying some installed
file with wintrust.
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------- Additional Comments From robin_bjorklin(a)hotmail.com 2006-31-10 08:21 -------
Okay, I will look around. Is hardware cursors somewhere in the near future?
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------- Additional Comments From alex(a)thehandofagony.com 2006-31-10 08:06 -------
Hardware cursors are not supported, but you may get the game working if it has
an option to disable the hardware cursor. Look in .ini og .cfg files, if the
game has them.
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------- Additional Comments From t33r(a)gmx.de 2006-31-10 07:58 -------
BTW: The game also crashes on Windows on newer graphics hardware, because of a
bug in the Runaway.exe which presumes that both front- and backbuffer are laid
out behind each other from the driver IIRC, which isn't the case at most newer
driver implementations by nVidia/ATI.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-31-10 07:56 -------
Confirming, fixed.
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------- Additional Comments From hverbeet(a)gmail.com 2006-31-10 06:28 -------
That message is not very appropriate anymore. For the most part that function
should be implemented these days, but some of the shader caps are still missing
/ incorrect.
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------- Additional Comments From mat(a)voxmobili.com 2006-31-10 06:27 -------
This happens to me with wine 0.9.24 when trying to patch from 1.10.2 to 1.12.0
(WoW-1.12.0-enUS-patch.exe)
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teamloser(a)netzero.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |teamloser(a)netzero.net
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Summary: WoW in OpenGL mode aborts under 0.9.24
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajackson(a)bcs.org.uk
World of Warcraft in OpenGL mode (with NVIDIA flicker fix) works fine under wine
0.9.23.
When I try the same under wine 0.9.24 (with or without the NVIDIA flicker fix) I
get the following error message:
This application has encountered a critical error:
ERROR #132 (0x85100084) Fatal Exception
Program: C:\Program Files\World of Warcraft\wow.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0073:001934B1
The instruction at "0x001934B1" referenced memory at "0x00000000".
The memory could not be "written".
The game will start in d3d mode and plays fairly well (though you get the
occasional flicker bottom left as the minimap gets drawn under the chat pane and
then the chat pane gets re-drawn).
System spec:
Ubuntu Edgy (6.10)
GeForce FX5500 - beta drivers 9625
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------- Additional Comments From robin_bjorklin(a)hotmail.com 2006-31-10 04:57 -------
Yes I belive it does, pretty sure infact. Is that the problem and is there a
solution for it?
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Summary: Errors while trying to run Ragnarok Online causing game
to crash at startup
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sparker81(a)gmail.com
I am trying to run Ragnarok Online using wine-0.9.24, but keep getting this
error message, and the game then quits with it's own error message.
Here is the output from start to crash:
$ wine Ragexe.exe 1rag1
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x16a180) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1698d8)->(0x10024,00000c08)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1698d8) Unhandled flag
DDSCL_MULTITHREADED, Uh Oh...
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 9
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 9
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1698d8)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
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------- Additional Comments From hverbeet(a)gmail.com 2006-31-10 03:22 -------
Wrt D3D vs OpenGL speed, the issue isn't so much the speed of our OpenGL
implementation vs our D3D implementation (OpenGL should generally be a bit
faster there), but with the speed of the WoW OpenGL renderer vs the WoW D3D
renderer.
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------- Additional Comments From debian(a)comhem.se 2006-31-10 02:02 -------
Is this patch beeing included in the next wine release?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2006-31-10 00:09 -------
Use winecfg->Drives->Add to add a CD drive. You can also use
winecfg->Drives->Autodetect. If you have a certain version of libhal installed,
the drive will be picked up automatically.
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Summary: No d:, so Mia's Just In Time Math thinks there's no CD
inserted, won't start
Product: Wine
Version: CVS
Platform: Other
URL: http://kutoka.com/_en/products_mia_math.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game installs ok - quicktime 6 included - but
when you try to start it, it tells you to insert
the disc and click a button, even if the disc is in.
About at that point, the log says:
trace:file:FindFirstFileExW L"D:\\CD_ID_pc.ktk" 0 0x33ee84 0 (nil) 0
trace:file:FindFirstFileExW L"E:\\CD_ID_pc.ktk" 0 0x33ee84 0 (nil) 0
...
trace:file:FindFirstFileExW L"Z:\\CD_ID_pc.ktk" 0 0x33ee84 0 (nil) 0
So... adding a symlink
.wine/dosdevices/d: -> /media/cdrom
gets it going.
Users shouldn't have to do things like make symlinks...
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Summary: Sounds plays twice or more.
Product: Wine
Version: 0.9.24.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spambox(a)poczta.onet.pl
I found this in game Locomotion (v1.76).
Music plays fine, but sound effects like 'click on button', 'locos sound' plays
twice or more.
When You press mouse button on any option in game You hear 'click' sound:
fixme:wave:DSD_CreateSecondaryBuffer
(0x1cb300,0x1db0088,100e2,0,0x1ee70c,0x3bed714,0x1ee6e8): stub
and one additional click when You release mouse button:
fixme:wave:DSD_CreateSecondaryBuffer
(0x1cb300,0x1db0724,100e2,0,0x3bed73c,0x1ee754,0x3bed718): stub
Setting, in game, to hardware sound mixing does not help.
This is really annoying.
system is fedora core 5 - kernel 2.6.18-1.2200.fc5
audio: 01:09.0 Multimedia audio controller: Creative Labs SB0400 Audigy2 Value
arts is disabled - I'm using hardware mising of audigy card
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------- Additional Comments From emulsifier(a)gmail.com 2006-30-10 22:55 -------
I had this bug in both cedega and wine, after changing Vertex Shader support to
emulated it started working in both, can anyone confirm this as a solution?
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Summary: IWineD3DImpl_GetDeviceCaps doesn't work for DirectX 9
(Supreme Commander beta)
Product: Wine
Version: 0.9.23.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fyhuang(a)gmail.com
When running the Supreme Commander beta, wine reports that the function
IWineD3DImpl_GetDeviceCaps is a fixme: "fixme:d3d:IWineD3DImpl_GetDeviceCaps
Caps support for directx9 is nonexistant at the moment!" This prevents the
running of the Supreme Commander beta, because it checks for support of v2.0
vertex shaders, which I assume are reported by this function.
If IWineD3DImpl_GetDeviceCaps were given even a minimal implementation for
DirectX 9, it would probably make many other programs beyond the Supreme
Commander beta run.
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Summary: "Fate" refuses to install, claiming it needs IE5 or
higher
Product: Wine
Version: CVS
Platform: Other
URL: http://wildgames.com
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer puts up the dialog
"This product requires Internet Explorer 5.0 or later."
straight off.
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------- Additional Comments From zthg4821(a)gmail.com 2006-30-10 18:30 -------
Much thanks Damjan. I just finished installing Wine 0.9.24, so I'll throw
together a couple of Windows and Bash wrapper scripts for your tool and get to it.
As for smatch, you might try building gcc-3.1.1 against glibc-2.2, as I doubt it
would build against 2.4 or even 2.3. On Gentoo there's still a gcc-3.1.1-r2
available, but there have been massive changes in how the toolchain installs
since gcc-3.1 was relevant, and I'm not really adventurous enough to try to
install it because it might not properly slot itself, and might possibly trash
my main toolchain. :)
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------- Additional Comments From giosue_c(a)hotmail.com 2006-30-10 17:24 -------
I was the guy complaining at the link above. Running Kubuntu 6.10. Wine .9.22.
Kernel 2.6.17-10-386. Xvnc version 3.3.tight1.2.9.
Basically I see these errors running lotus notes 6.5.3 on wine over vnc:
Xlib: extension \"XFree86-DRI\" missing on display \":1.0\".
Xlib: extension \"GLX\" missing on display \":1.0\".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:wgl:has_opengl Intialization of OpenGL info failed, disabling OpenGL!
Xlib: extension \"XFree86-DRI\" missing on display \":1.0\".
Xlib: extension \"GLX\" missing on display \":1.0\".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:wgl:has_opengl Intialization of OpenGL info failed, disabling OpenGL!
Xlib: extension \"XFree86-DRI\" missing on display \":1.0\".
Xlib: extension \"GLX\" missing on display \":1.0\".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:wgl:has_opengl Intialization of OpenGL info failed, disabling OpenGL!
fixme:ole:CoRegisterMessageFilter message filter has been registered, but will
not be used
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59}
could be created for context 0x1
Xlib: extension \"XFree86-DRI\" missing on display \":1.0\".
Xlib: extension \"GLX\" missing on display \":1.0\".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:wgl:has_opengl Intialization of OpenGL info failed, disabling OpenGL!
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
And basically wine/notes locks up so I have to kill all wine processes.
However when i run locally I only see these errors.
fixme:ole:CoRegisterMessageFilter message filter has been registered, but will
not be used
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59}
could be created for context 0x1
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
And notes works as well as it ever does.
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------- Additional Comments From philcostin(a)hotmail.com 2006-30-10 16:50 -------
Hi. Try setting pbuffers to true near the top of device.c
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------- Additional Comments From xphome62(a)hotmail.com 2006-30-10 16:29 -------
I think this fixme command has something with the font:
fixme:font:GetCharABCWidthsW : stub
fixme:font:GetCharABCWidthsW : stub
fixme:font:GetCharABCWidthsW : stub
fixme:font:GetCharABCWidthsW : stub
fixme:font:GetCharABCWidthsW : stub
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------- Additional Comments From Ronny.Standtke(a)gmx.net 2006-30-10 15:47 -------
> 2) perform a regression test to find which patch broke it?
How do I do that?
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------- Additional Comments From remco47(a)yahoo.com 2006-30-10 15:44 -------
I added a screenshot to the HL2 screenshot area... after approval you should be
able to see what the situation is.
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Summary: Photodex Pro Show Gold crashes on startup
Product: Wine
Version: CVS
Platform: Other
URL: http://www.photodex.com/products/proshowgold/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A usenet post asked if this app worked:
http://groups.google.com/group/alt.os.linux/msg/97d877006d4af78f
so I tried it with wine from git on oct 17.
The app installs ok, but crashes on startup.
Interesting bits from the log:
err:x11drv:X11DRV_CreateWindow invalid window height -23
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x2b244c8) Unhandled flag DDSCL
_MULTITHREADED, Uh Oh...
wine: Unhandled page fault on write access to 0x00980c70 at address 0x101a6b12 (
thread 0009), starting debugger...
The stack dump is not very informative.
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------- Additional Comments From xphome62(a)hotmail.com 2006-30-10 13:21 -------
i have the same problem and ive tryed everything.
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