http://bugs.winehq.org/show_bug.cgi?id=6025
bojan(a)antonovic.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3385 is|0 |1
obsolete| |
------- Additional Comments From bojan(a)antonovic.com 2006-19-09 16:02 -------
Created an attachment (id=3652)
--> (http://bugs.winehq.org/attachment.cgi?id=3652&action=view)
console log of Wine 0.9.21
The head is a little bit longer. Else same problems.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-x11driver |wine-ole
Ever Confirmed| |1
Keywords| |download
Summary|Statistica 6 Demo falls on |Statistica 6 Demo fails
|start |because of unimplemented
| |ole32.OleCreateEmbeddingHelp
| |er
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-19-09 15:56 -------
Hi, Konstantin, i gave the demo a try, a few remarks:
you've set a lot of dlls to native, please try with builtin first.
The first bug i see is an unimplemented ole32.OleCreateEmbeddingHelper. It's not
in your crash log as you appear to use native ole32. A simple stub helps the
application to get further, but for this app to work right it needs to be
implemented.
Second, the crash you see is a bug in comctl32.dll. The application starts fine
if you set comctl32 (and ole32 of course) as native.
Third, there's also a problem with riched20 in the application, but there's
already another bugreport for that bug. Please open seperate bug for the
comctl32 bug.
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------- Additional Comments From cklein(a)mpi-sb.mpg.de 2006-19-09 15:26 -------
Still happens with current cvs (>0.9.21) from 2006-09-14 17:12
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-09 15:03 -------
trace:file:CreateFileW L"c:\\Programme\\Mankind/Mankind.mip" GENERIC_READ
FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
so obviously the CreateFileW call fails. im not sure why. enough diskspace,
sufficient permissions...
Not corect. It tries to open existing file: creation 3 == OPEN_EXISTING
warn:file:wine_nt_to_unix_file_name L"Mankind.npr" not found in
/home/boeserwolff/.wine/dosdevices/c:/Programme/Mankind
trace:file:CreateFileW L"c:\\Programme\\Mankind/Mankind.dpf" GENERIC_READ
FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
so its only "mankind.mip" which cant be created.
Wrong again. Same thing - it opens existing file _not_ creating new one.
For more information about CreateFile see ... MSDN.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.download-free-
| |games.com/cgi-
| |bin/track/go.cgi?AlienShoote
| |rSetup.exe
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-19-09 14:38 -------
confirming+added download link. Starts fine with native imagehlp.dll
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------- Additional Comments From boeser.wolff(a)web.de 2006-19-09 14:32 -------
forgot a few files, was case insensitive... so its these files on a working
mankind installation under windows:
mankind.cfg
mankind.dbg
Mankind.exe.pfo
Mankind.exe
Mankind.mac
Mankind.npo
Mankind.npp
and what i get with wine:
Mankind.1.231.238.npr
mankind.cfg
mankind.dbg
Mankind.dpf
Mankind.exe
mankind.mac
mankind.mip
mankind.npo
Mankind.npp
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------- Additional Comments From boeser.wolff(a)web.de 2006-19-09 14:13 -------
a trace with wine 0.9.21 and grepping for "mankind" shows:
trace:file:CreateFileW L"c:\\Programme\\Mankind/Mankind.mip" GENERIC_READ
FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
trace:file:RtlDosPathNameToNtPathName_U
(L"c:\\Programme\\Mankind/Mankind.mip",0x7cea1cbc,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\Programme\\Mankind/Mankind.mip" 520
0x7cea1a10 (nil))
warn:file:wine_nt_to_unix_file_name L"Mankind.mip" not found in
/home/$user/.wine/dosdevices/c:/Programme/Mankind
warn:file:CreateFileW Unable to create file
L"c:\\Programme\\Mankind/Mankind.mip" (status c0000034)
trace:file:CreateFileW returning 0xffffffff
so obviously the CreateFileW call fails. im not sure why. enough diskspace,
sufficient permissions...
The apptempt to create "mankind.dpf" succeeds, however:
warn:file:wine_nt_to_unix_file_name L"Mankind.npr" not found in
/home/boeserwolff/.wine/dosdevices/c:/Programme/Mankind
trace:file:CreateFileW L"c:\\Programme\\Mankind/Mankind.dpf" GENERIC_READ
FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
trace:file:RtlDosPathNameToNtPathName_U
(L"c:\\Programme\\Mankind/Mankind.dpf",0x7cea4a8c,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\Programme\\Mankind/Mankind.dpf" 520
0x7cea47e0 (nil))
trace:file:wine_nt_to_unix_file_name
L"\\??\\C:\\Programme\\Mankind\\Mankind.dpf" ->
"/home/$user/.wine/dosdevices/c:/Programme/Mankind/Mankind.dpf"
trace:file:CreateFileW returning 0x7c
trace:file:SetFilePointerEx handle 0x7c offset 0 newpos 0x7cea4b58 origin 2
trace:file:SetFilePointerEx handle 0x7c offset 0 newpos 0x7cea4b40 origin 1
trace:file:SetFilePointerEx handle 0x7c offset 0 newpos 0x7cea4b58 origin 0
trace:file:ReadFile 0x7c 0x16ad48 16 0x7cea4b48 (nil)
so its only "mankind.mip" which cant be created.
if i create that file - by touching it, it doesnt help mankind much, maybe
because of wrong (no) file contents:
trace:file:CreateFileW L"c:\\Programme\\Mankind/Mankind.mip" GENERIC_READ
FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
trace:file:RtlDosPathNameToNtPathName_U
(L"c:\\Programme\\Mankind/Mankind.mip",0x7ce86cbc,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\Programme\\Mankind/Mankind.mip" 520
0x7ce86a10 (nil))
warn:file:wine_nt_to_unix_file_name L"\\??\\C:\\Programme\\Mankind\\Mankind.mip"
-> "/home/$user/.wine/dosdevices/c:/Programme/Mankind/mankind.mip" required a
case-insensitive search
trace:file:wine_nt_to_unix_file_name
L"\\??\\C:\\Programme\\Mankind\\Mankind.mip" ->
"/home/$user/.wine/dosdevices/c:/Programme/Mankind/mankind.mip"
trace:file:CreateFileW returning 0x10
"mankind.mip" stays there after mankind exits. "mankind.dpf" however gets deleted.
comparing a working mankind installation on windows and one with wine, i get the
following:
the following files named "mankind*" exists in a windows-install:
mankind.cfg
mankind.dbg
with wine this look somewhat different:
mankind.cfg
mankind.dbg
mankind.mac
mankind.mip
mankind.npo
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacek(a)codeweavers.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-09 12:17 -------
Thank you for regression testing. New gecko transition proves to be the cause
for number of problems.
Adding author of the patch.
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------- Additional Comments From jkohen(a)users.sourceforge.net 2006-19-09 11:05 -------
This is the change that causes SoulSeek to break starting with Wine 0.9.18 and
at least through version 0.9.19. However, I'm not sure this is the same problem
that can be seen with Wine 0.9.20 and .21, where it still loads past this point
but crashes soon after.
9dc2563aaa8989109f3a8fe9db581c8fcd2df07e is first bad commit
commit 9dc2563aaa8989109f3a8fe9db581c8fcd2df07e
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Jul 22 15:13:36 2006 +0200
shdocvw: Return S_OK in IPersistStreamInit::Load.
:040000 040000 0bbd32f2c748748bf6653c33f9cb6151a651e048
825f9b92fea55effdc7b8882e583a338721c53b7 M dlls
Note that before this patch and since the version that introduced Gecko,
SoulSeek/Wine shows a dialog box stating that an unsupported operation was
attempted. After this patch and before wine 0.9.20, it crashes at that point.
Does this suffice, or should I wait for further information on how to proceed
testing?
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------- Additional Comments From david.guembel(a)gmx.de 2006-19-09 11:02 -------
Is this still the case with current (0.9.21) Wine?
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david.guembel(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |david.guembel(a)gmx.de
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saulius.krasuckas(a)elst.vtu.lt changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius.krasuckas(a)elst.vtu.l
| |t
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-19-09 10:41 -------
Sorry for being ignorant, I am far from my linux box, but can't this be detected
at runtime (during startup) to inform user in a clear way?
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-19-09 10:25 -------
Hmmm well, if you read the previous comments, there were attempts to fix the
problem. I'm not sure of all of the conditions which work or not.
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------- Additional Comments From rchayster(a)gmail.com 2006-19-09 10:21 -------
In µtorrent, I changed net.max_halfopen to 150 as linux doesn't limit half open
connections to 10 like Windoze and this problem seemed to disappear, even though
it's still a bug, could someone test if this works on eMule (see Advanced settings).
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------- Additional Comments From auxsvr(a)yahoo.com 2006-19-09 10:18 -------
I just noticed that causing a full redraw of the window makes the black part
draw normally for an instant; then it turns into black again. This may be
related to 3902.
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-19-09 10:13 -------
I guess you should try contacting Jacek Caban himself via email or via
wine-devel mailing list. Then maybe you will be informed more well on this
topic and may even will write some patches to Wine... :)
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-19-09 09:42 -------
Jesse,
| It happens on any distro where the arts plugin is built and arts is not actually
| being used.
arts plugin is built on my machine (after I've installed arts-devel pkg.), but
the crash doesn't occur for me. If this is required condition: "and arts is not
actually being used", then it's not enough. There should be some additional
conditions as it isn't used on my box and it doesn't crash.
Well, maybe my aRts version is too old. I'll write the version down here
tomorrow. Hey guys, what is the version of aRts package which crashes for you,
can you report please?
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-19-09 09:38 -------
closing
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-kernel |wine-binary
Priority|P1 |P4
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-09 08:31 -------
It's "implemented" just not created as a "fake dll" please try attached patch.
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Summary: psapi.dll not implemented
Product: Wine
Version: 0.9.21.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
When installing Battlefield 2 the installer asks for psapi.dll after the game
has actually installed, not an issue, it's already instealled. The problem
arises when trying to install the patches (1.4 right now), it asks for it before
it installs the patch, making it uninstallable. The native psapi.dll from
Windows works, so not a major problem, but it should probably be implemented at
some point.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-09 08:03 -------
Oh and actually closing.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-09 08:03 -------
Now closing properly.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From vitaliy(a)kievinfo.com 2006-19-09 08:02 -------
Sorry this is NOT FIXED. This is INVALID as suspected from the beginning.
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er123(a)interia.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From er123(a)interia.pl 2006-19-09 07:53 -------
i had found solution , driver module from intel website no longer work with
mesa and drm ...
i found that in drm what i have download is linux-core directory like in intel
drivers so i was try make in it (cause i see taht nothing was in doing) i get
i915.ko and drm.ko (like from intel drivers) and overwrite in /lib/modules/
2.6.17/kernel/drivers/char ... and now wine with this 2 patch is working like
old wine ..
so solutions for debian users with KDE and 915gm integrated graphic card who
wants lastest working drivers for linux: (sorry for my bad english and mistakes
and that i'm newbie)
0) You have to have debian unstable with all dist-upgrades ;-) KDE , xserver-
xorg , gcc 4.1.2, automake, kernel 2.6.17 compiled and drm and 915 810 830
drivers in module and others things nessesery like all devel packages to
compile and you have to have root password ;-) (i do not remember what i have)
you have to have in xorg.conf load all modules (like dri and others)
and in section Device
VideoRam 65535
and at end of xorg.conf
Section "DRI"
Mode 0666
EndSection
all steps I was do from root account
1) first download all agpgart , drm , mesa , and xf86-video-intel
from http://intellinuxgraphics.org/download.html:
so in /usr/src folder
wget http://intellinuxgraphics.org/agpgart-2.0-git-master-08092006.tgz
git-clone git://anongit.freedesktop.org/git/mesa/drm
cvs -d :pserver:anoncvs@anoncvs.freedesktop.org:/cvs/mesa checkout Mesa
git-clone git://anongit.freedesktop.org/git/xorg/driver/xf86-video-intel
2) export CFLAGS="-O2 -m32 -march=(something,i have here pentium-m) -
mtune=(like in march) -mmmx (-msse , -msse2 i know that this it not nessesery
but ive put for sure) -mfpmath=387,sse -fomit-frame-pointer (to make trouble
developers read logs ;-) -funroll-loops -pipe"
export CXXFLAGS=$CFLAGS
3) tar -xvf agpgart-2.0-git-master-08092006.tgz
go in agpgart-2.0
make
make install
(should install agpgart.ko and intel-agp to /lib/modules/2.6.17/kernel/
drivers/char/agp)
4) go to drm folder
./autogen.sh
make
make install
5) copy with mc all what is in /usr/local to /usr
and from /usr/local/include/drm to /usr/include/xorg
6) This is nessesery cause with drivers from intel website mesa wont work good
cd linux-core (linux-core is in drm folder)
make
copy with mc (i like this commander) drm.ko and i915.ko to /lib/modules/
2.6.17/kernel/drivers/char/drm
7) go to Mesa folder
and copy with mc from /lib/gcc/i486-linux-gnu/4.1.2/include all to include
in Mesa
i do not remeber what i do in Mesa/src/mesa/x86 (make or run ./gen_matypes)
but after all copy all to include in Mesa :D
8) modyfy in Mesa/configs linux-dri file OPT_FLAGS=-O3 -march ..... and all
what we have in CFLAGS at beggin
9) go to Mesa root and do make linux-dri-x86
and after this do make install
10) copy all from /usr/local to /usr and from /usr/X11R6/lib/modules/dri all to
/usr/lib/dri and i915_dri.so to /usr/lib/xorg/modules/dri
11) go to xf86-video-intel folder
./autogen.sh
make
make install
exit all X's go to console only without any X and
copy from /usr/local to /usr all
12) reboot computer
13) if you will have lucky Kde will start and glxinfo will show you that you
have direct rendering
14) download wine 0.9.21 and 2 patch's from bug 6223 , ./compile --prefix=... --
enable-opengl , apply patch to right files and make depend && make , and you
have wine with hardware acceleration
that way i can run 3dmark2001 , in winecfg better is vertex shader set to
hardware (emulate is faster but do not render dragon or some characters in
3dmark2001) , do not run advanced pixel shader test cause it will crash , but
all without this is running and maybe nature test are broken and performance is
1/5 performance in windows ....
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karaluh(a)tlen.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.20. |0.9.21.
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------- Additional Comments From hverbeet(a)gmail.com 2006-19-09 04:43 -------
The code in EndScene() should work regardless of whether PBuffers are used or
not. It needs to read the data from the backbuffer into a surface, regardless of
whether that backbuffer is part of an onscreen or an offscreen context. Also see
my mail on wine-devel. I think it should even work when FBOs are used, although
in that case it would really be unecessary.
Afaik stefan is looking into the projection matrix stuff. The "trick" with
changing the projection matric when a shader is used, is that while the vertex
shader does replace that stuff, it can still access the GL state. The shader
then reads only the cells responsible for the y-flip and x/y-offset
translations. As I said, Stefan is looking into using proper uniforms / PARAMs
instead.
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------- Additional Comments From er123(a)interia.pl 2006-19-09 04:06 -------
Created an attachment (id=3648)
--> (http://bugs.winehq.org/attachment.cgi?id=3648&action=view)
log and informations after recompile all (wine-0.9.21 with 2 patch)
I had recompile without opt flags drm , mesa and xf86-video-i810 and recompile
wine 0.9.21 with 2 patch from bug 6223 ...
i had attach to log from 3dmark some information like log from configure or
glxinfo or my xorg.conf
3dmark run , but graphic is crashed , ill try capture screens ..
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------- Additional Comments From hverbeet(a)gmail.com 2006-19-09 03:50 -------
Just to verify, in arb_program_shader.c, shader_generate_arb_declarations(),
line 182-183, could you change:
shader_addline(buffer, "PARAM C[%d] = { program.env[0..%d] };\n",
max_constantsF, max_constantsF - 1);
to:
shader_addline(buffer, "PARAM C[%d] = { program.env[0..%d] };\n",
max_constantsF, max_constantsF - 2);
ie, declare one constant less.
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------- Additional Comments From er123(a)interia.pl 2006-19-09 01:34 -------
hmmm ill try drm , mesa , and xf86-video-i810 build without flags , my debian
unstable distro is from apt-get so its without optimizations (with wine 0.9.20
and mesa and drm compiled with flags was working), so i have to recompile only
this packages what i had build own and test
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alexeagar(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From alexeagar(a)gmail.com 2006-19-09 00:33 -------
I just ran the latest version of PAF on Ubuntu Dapper Drake using Wine 0.9.21. A
window never popped up asking me whether I wanted to restart or not. Afterwards
I rane wineboot just in case and it ran without any errors. I am closing this
bug. I don't know if it was a fix in wine or PAF that fixed this problem, but it
is working correctly, so I am closing this bug.
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ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2375 is|0 |1
obsolete| |
Attachment #2381 is|0 |1
obsolete| |
------- Additional Comments From ead1234(a)hotmail.com 2006-18-09 23:25 -------
Created an attachment (id=3647)
--> (http://bugs.winehq.org/attachment.cgi?id=3647&action=view)
+msi log
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------- Additional Comments From ead1234(a)hotmail.com 2006-18-09 23:19 -------
Your log does not pertain to the msi dialog font issue, please open a separate bug.
If your not having success with that installer you may want to try a different
installer than the torrent install.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zarquon(a)t-online.de
------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-09 22:10 -------
*** Bug 2727 has been marked as a duplicate of this bug. ***
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Summary: Playing video in Riven causes surrounding surface remain
black for the duration of it
Product: Wine
Version: 0.9.21.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: auxsvr(a)yahoo.com
I have just installed the DVD version of Riven and it runs fine with the OSS
driver. However when playing videos that are embedded in the environment, the
static surface (outside the region the video is playing) either stays black or
in some cases reverts to an area previously visited in the game (for
instance I enter a room and move to see a video inside, the surrounding
region is that of the room entrance). It looks as if one drawing buffer is
improperly used, so I tried disabling double buffering without success.
By the way, shouldn't the ALSA driver provide better sound quality?
I previously used wine during 2000 and I must say that I was amazed by the
current version. Thanks for the great work.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-09 21:28 -------
Ryan your problem is bug 6205. This bug is different.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-09 21:26 -------
I don't see a crash there. Looks really like bug 6205
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------- Additional Comments From ryanbach(a)adelphia.net 2006-18-09 21:25 -------
This also happens in all Half Life: Source games (to me anyways)
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------- Additional Comments From ryanbach(a)adelphia.net 2006-18-09 21:23 -------
I can confirm this.
GPU= Radeon 8500 with default DRI drivers
GPU= Intel Pentium IV, 2.41 Ghz
Ram= 512 MB of DDR 2700 RDRAM
Kernel= 2.6.16.21-0.15
I can give a logfile, if so requested.
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ryanbach(a)adelphia.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|On start of Sonic DX a D3D |On start of Sonic DX a D3D
|bug causes it to exit with |bug causes it to crash
|err:d3d:IWineD3DImpl_FillGLC|
|aps |
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ryanbach(a)adelphia.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|On start of Sonic DX D3D bug|On start of Sonic DX a D3D
|causes it to exit with |bug causes it to exit with
|err:d3d:IWineD3DImpl_FillGLC|err:d3d:IWineD3DImpl_FillGLC
|aps |aps
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Summary: On start of Sonic DX D3D bug causes it to exit with
err:d3d:IWineD3DImpl_FillGLCaps
Product: Wine
Version: 0.9.21.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanbach(a)adelphia.net
Install Sonic DX demo and then try to run it. It crashes because of a d3d bug.
See logfile.
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willie(a)froq.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |willie(a)froq.net
------- Additional Comments From willie(a)froq.net 2006-18-09 12:40 -------
*** Bug 4888 has been marked as a duplicate of this bug. ***
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willie(a)froq.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From willie(a)froq.net 2006-18-09 12:40 -------
The problem's almost certainly related to the BitBlt-FIXME, so this is a
duplicate of bug 3902 I think...
*** This bug has been marked as a duplicate of 3902 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-09 12:38 -------
Did you just copied .NET to Wine? That doesn't work. Wine does not support .net ATM.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-09 12:35 -------
Please use patches from Bug 6205.
Also PLEASE inspect your build environment. You have something misconfigured and
your backtrace looks wrong. You have to fix that. Refer to
http://wiki.winehq.org/Gentoo for list of CFLAGS that are not supported.
Also please try with binary package. And with Wine 0.9.20.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
Summary|Crasher with SoulSeek |SoulSeek crashes
|[regression] |
------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-09 12:28 -------
Please (re)move ~/.wine directory and reinstall your program.
If problem persists, please do proper regression testing.
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------- Additional Comments From me(a)benjaminarai.com 2006-18-09 12:18 -------
The bug described is intermittent, I had to start the application a few times to
get the same error.
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Summary: Regression: Clockwerx is unplayable in Wine
Product: Wine
Version: 0.9.21.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
In Wine 0.9.1, Clockwerx was completely playable, albeit with minor menu glitches.
In Wine 0.9.21, Clockwerx is unplayable, as on initial run it prompts for a
name, and the input dialog cannot be selected - only the Quit button can be
clicked to any effect.
The following is the output of Wine 0.9.21 in any Windows mode running this game:
$ wine CLOCKWRX.EXE
ALSA lib seq_hw.c:456:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
err:syslevel:_EnterSysLevel (0x7eda2040, level 2): Holding 0x7ec99820, level 3.
Expect deadlock!
err:syslevel:_EnterSysLevel (0x7eda2040, level 2): Holding 0x7ec99820, level 3.
Expect deadlock!
I will begin doing a regression test over the next few days.
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------- Additional Comments From jbdubbs(a)gmail.com 2006-18-09 11:24 -------
confirming for new Skype 2.6 beta. Severity should probably be bumped on this
since it makes the app unusable.
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------- Additional Comments From hverbeet(a)gmail.com 2006-18-09 10:07 -------
It currently doesn't, no. For the last couple of days most developers have been
at wineconf.
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------- Additional Comments From jkohen(a)users.sourceforge.net 2006-18-09 08:47 -------
And it still happens with winehq's version 0.9.21, using Debian/Ubuntu packages.
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------- Additional Comments From er123(a)interia.pl 2006-18-09 08:30 -------
i was download wine from git ... and the same problem ,.... so git source
doesnt have this two patch?
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------- Additional Comments From er123(a)interia.pl 2006-18-09 07:59 -------
with patch from bug 6223 i can run 3dmark but ... graphic is broken , like in
16bit colour and textures not in color what have to and objects not where have
to be .... and performance .. 1 fps ..................
so it wasnt mesa bug its wine bug ...
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matteo.corti(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.20. |0.9.21.
------- Additional Comments From matteo.corti(a)gmail.com 2006-18-09 03:02 -------
With 0.9.21 (complete trace attached)
wine .wine/drive_c/Program\ Files/VMware/VMware\ Virtual\ Infrastructure\
Client\ 2.0/vpxClient.exe
fixme:actctx:QueryActCtxW 00000000 (nil) (nil) 2 (nil) 0 0x34ed24
fixme:actctx:QueryActCtxW 00000000 (nil) (nil) 2 (nil) 0 0x34ed34
fixme:seh:check_no_exec No-exec fault triggered at 0x15cef8, enabling work-around
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------- Additional Comments From samueldg(a)arcoscom.com 2006-18-09 02:35 -------
Is the patch included in 0.9.21 ?
How can I configure to use opengl or not with wine to test if that allow me to
login and play into b.net?
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-18-09 00:11 -------
Thanks for the attempts at correcting the bugs! Sadly though, one of the bugs
is replaced by another one.
The black icons are fixed (yey), but the depressed buttons issue has gotten
complicated. Currently, whatever buttons the mouse pass over will
stay "highlighted" until another button on that toolbar is "highlighted".
By "highlighted" I mean the state the button is in when the mouse passes over
it, but normally it should become "unhighlighted" once the mouse leaves the
icon, which it is not doing right now (hence I get a whole bunch of
highlighted icons, one for each toolbar). This is the same for both the normal
and fancy buttons.
One way to try out this thing without actually buying Finale is to get Finale
Notepad for free; it has the exact same toolbar styles, so should have the
same problems.
Again, thanks for the time you guys are putting into this!
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|3356 |
nThis| |
Keywords| |regression
------- Additional Comments From vitaliy(a)kievinfo.com 2006-18-09 00:09 -------
Has nothing to do with dinput.
Author please do regression testing to find the patch that broke it for you.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-17-09 23:33 -------
Latest git with patch on comment #10 of other bug it still keeps starting new
debuggers. What traces do you need? The test app in this zip
http://arcelectronicsinc.com/testinfo/kpnl1tester.zip does not need installing
just unzip in a directory startup tester.exe wait a few seconds and close non
gui window by clicking on the X. If you close the GUI part everything shuts down
correctly.
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-17-09 17:02 -------
The patch linked in the comment above is still needed on latest git with eve 4561.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-kernel |wine-files
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From jan.wine(a)zerebecki.de 2006-17-09 17:00 -------
The patch realy breaks many other things, to the point that eve 4561 would not
work with it.
To make eve 4561 also work after the login as a workaround I just had to create
the following directories:
EVE/cache/MachoNet/$serverip/151/{CachedMethodCalls,CachedObjects,MethodCallCachingDetails}
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Bug 1434 depends on bug 2925, which changed state.
Bug 2925 Summary: MS Flight Sim 98 crashes in ntdll:RtlpWaitForCriticalSection
http://bugs.winehq.org/show_bug.cgi?id=2925
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
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Bug 997 depends on bug 2925, which changed state.
Bug 2925 Summary: MS Flight Sim 98 crashes in ntdll:RtlpWaitForCriticalSection
http://bugs.winehq.org/show_bug.cgi?id=2925
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
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jerome.bouat(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-17-09 14:59 -------
Due to the log error messages, it seems to be related to this bug.
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jerome.bouat(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #1418 is|0 |1
obsolete| |
------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-17-09 14:58 -------
Created an attachment (id=3642)
--> (http://bugs.winehq.org/attachment.cgi?id=3642&action=view)
the log before the crash
The install screen freezes. I then switch to an other application by hiting
alt-tab keys. The crash occur a few time after this.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-09 13:02 -------
Closing dup
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-09 13:02 -------
Duplicate
*** This bug has been marked as a duplicate of 6205 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mike(a)mikearthur.co.uk
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-09 13:02 -------
*** Bug 6227 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |critical
Summary|Regression: Serious Sam demo|OpenGL / Direct3D games no
|crashes |longer run
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-09 13:02 -------
Changing summary to reflect the problem.
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------- Additional Comments From philcostin(a)hotmail.com 2006-17-09 12:56 -------
You need to manually apply the latest OpenGL patch for winex11.drv which is
posted on wine-patches. I am hoping that this patch will be applied to the main tree.
Some disagree with how cleanly it solves the root cause but it does fix this
regression so I think it probably would be better committed to the tree than not.
Regards,
Phil
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Summary: Half-life 2 fails on 0.9.21
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mike(a)mikearthur.co.uk
Half-Life 2 or other Source based games fail to run. just spit this error into
the console:
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent
at the moment!
fixme:shdocvw:ViewObject_SetAdvise (0xfb29988)->(1 00000002 0x12b4e78)
fixme:shdocvw:PersistStreamInit_InitNew (0xfb29988)
fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0xfb29988)->(ffffffff)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0xfb29988)->(ffffffff)
fixme:shdocvw:WebBrowser_put_Silent (0xfb29988)->(ffffffff)
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0xfb29988)
fixme:shdocvw:OleInPlaceObject_UIDeactivate (0xfb29988)
fixme:shdocvw:OleObject_Close (0xfb29988)->(1)
fixme:midi:OSS_MidiInit Synthesizer supports MIDI in. Not yet supported.
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent
at the moment!
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) -
stub!
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:avifile:AVIFileExit (): stub!
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ivanleo(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ivanleo(a)gmail.com 2006-17-09 11:55 -------
closing
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ivanleo(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From ivanleo(a)gmail.com 2006-17-09 11:54 -------
Marking as abandoned as I have other priorities.
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ivanleo(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From ivanleo(a)gmail.com 2006-17-09 11:51 -------
I tried the installer and it starts without any problems, I don't have a CD key
but it certainly isn't dying, if it fails after you insert the cd key, please
reopen the bug.
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Summary: Frostwire crashes on startup
Product: Wine
Version: CVS
Platform: PC
URL: http://www.frostwire.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
The frostwire application crashes upon startup with the following direct3d error
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Wrong surface type for BLT
override(not on swapchain) !
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eric.pouech(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |ASSIGNED
Ever Confirmed| |1
------- Additional Comments From eric.pouech(a)wanadoo.fr 2006-17-09 08:42 -------
Very likely a duplicate of #5574. Checkout the patch attached in this bug
report and let me know if it helps.
TIA
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------- Additional Comments From mteske(a)imagnos.com 2006-17-09 06:38 -------
I just checked out from cvs and the problem is still the same (and the same
patch "fixes" it)
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-ole |wine-shdocvw
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From rob(a)codeweavers.com 2006-17-09 06:25 -------
Yes. NdrClientCall2 is lacking necessary exception handling.
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Summary: It's impossible to change vendor in some cases
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)tlen.pl
I've became supermaintainer of an application that was already submited to
AppDB. It has wrong vendor assigned. The proper one does not exist in the
vendor database yet. When i type the proper one in Vendor box on Application
Form and press Update Database, the vendor doesn't change.
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Summary: Video hardware detection problems in Titan Quest
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.weird(a)gmail.com
Titan Quest complains that my video card "does not meet minimum system
requirements" even though it does. The minimum specified is a video card with
64MB RAM and mine has 128MB. All other hardware specs equal or exceed the
minimum and is close to recommended specs.
Referring to http://wiki.winehq.org/UsefulRegistryKeys, I tried setting video
memory manually but it made no difference.
I'm using Wine 0.9.21 on Ubuntu Dapper
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------- Additional Comments From b.buschinski(a)web.de 2006-17-09 04:46 -------
Pbuffer/ActiveRender2 cleanup v 0.2
works fine
and
Pbuffer/ActiveRender2 cleanup v 0.2
with pbuffer_support=true
works fine too
btw I cant test any other things because I am off for a week
so dont expect fast answers :)
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Steven_Ed4153(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |6133
------- Additional Comments From Steven_Ed4153(a)yahoo.com 2006-17-09 04:25 -------
The ATL function is the same problem reported in bug 6133 unimplemented function
AtlModuleAddCreateWndData(
_ATL_WIN_MODULE *pWinModule,
_AtlCreateWndData* pData,
void *pObject)
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Steven_Ed4153(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |5795
nThis| |
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Steven_Ed4153(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From Steven_Ed4153(a)yahoo.com 2006-17-09 04:16 -------
This is fixed in current wine. x86-64 has a whole bunch of new issus....
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Steven_Ed4153(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
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Bug 1432 depends on bug 2190, which changed state.
Bug 2190 Summary: wine crashes linux completly with quake2
http://bugs.winehq.org/show_bug.cgi?id=2190
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
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------- Additional Comments From Steven_Ed4153(a)yahoo.com 2006-17-09 04:11 -------
The cabinet import lib must be missing from the w32api
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er123(a)interia.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
------- Additional Comments From er123(a)interia.pl 2006-17-09 03:03 -------
I had find the problem
after lastest compile Mesa i can find in my Xorg.0.log:
"(II) LoadModule: "GLcore"
(II) Loading /usr/lib/xorg/modules/extensions/libGLcore.so
dlopen: /usr/lib/xorg/modules/extensions/libGLcore.so: undefined symbol:
__glXLastContext
(EE) Failed to load /usr/lib/xorg/modules/extensions/libGLcore.so
(II) UnloadModule: "GLcore"
(EE) Failed to load module "GLcore" (loader failed, 7)"
so ... it is not a wine bug but Mesa bug?
know someone why this happed and what i have to do?
(sorry for my english)
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------- Additional Comments From ice_cream_man_42099(a)yahoo.com 2006-17-09 01:17 -------
I found out that if you use "ies4linux" (which installs 4 ie versions) and a
few steps Yahoo! Messenger 8 will install all the files including .exe's but
still won't run.
Step taken are as follows:
Step 1:
download the ies4linux-2.0.3.tar.gz from
http://www.tatanka.com.br/ies4linux/download.html
Keep in mind the version numbers may be different
put it in your home directory
Step 2:
'cd ~'
'tar -xf ies4linux-2.0.3.tar.gz'
'cd ies4linux-2.0.3'
'./ies4linux'
That will install it. Just keep all the default settings
Step 3:
Open up say konqueror and goto ~/.ies4linux/ie6/drive_c/windows
Select all files and copy them. Then goto ~/.wine/drive_c/windows
Now paste all the files and make sure you overwrite any existing.
For some reason the subfolder 'syste,' didn't want to copy over so
I had to go to ~/.ies4linux/ie6/drive_c/windows/system and select
all files and copy them. Then goto ~/.wine/drive_c/windows/system and
paste the files.
Step 4:
Finally goto yahoo.com and find a copy of yahoo~ Messenger 8 and copy it
to where ever and then 'wine ~/whereEver/msgr8us.exe'
and watch it install with WAY less warnings as before.
But it still doesn't run but at least it installs
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lanjoe9(a)mexinetica.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From lanjoe9(a)mexinetica.com 2006-17-09 01:05 -------
This bug has been squashed in wine 0.9.20 or perhaps before.
Congratulations Wine Team!
Keep up the good work :)
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------- Additional Comments From ead1234(a)hotmail.com 2006-16-09 23:35 -------
The .msi file is 4mb I can't attach it. Compressed its 1.5mb.
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------- Additional Comments From ead1234(a)hotmail.com 2006-16-09 23:28 -------
Created an attachment (id=3637)
--> (http://bugs.winehq.org/attachment.cgi?id=3637&action=view)
msi log from AAO 2.7 using custom install
This is a log from the using the custom install option. The installer crashes
if you deselect installing AASM server Manager, however it will succeed with a
normal install using the default options. The error message at the end shows
the name of the font in the dialog box, it is also present while installing the
default options on the installer dialogs.
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ivg231(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3633 is|0 |1
obsolete| |
------- Additional Comments From ivg231(a)gmail.com 2006-16-09 22:36 -------
Created an attachment (id=3635)
--> (http://bugs.winehq.org/attachment.cgi?id=3635&action=view)
Pbuffer/ActiveRender2 cleanup v 0.2
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------- Additional Comments From ivg231(a)gmail.com 2006-16-09 22:03 -------
This bug is more complicated that it first seems.
Part of the problem is that if pbuffers are disabled or not supported, rendering
will occur onscreen, but the end result will then still be written into a
texture (via glCopyTexImage), necessitating the flip. That's because EndScene()
does not do a check for whether pbuffers are used [ why is this code in EndScene
in the first place? ]. How render-to-texture should be done if offscreen
rendering isn't supported is an interesting question.
Then there's the issue that the projection matrix is being modified based on
renderUpsideDown() - even when a vertex shader is used, which overrides the
projection matrix - makes no sense to me.
In short, it's all a very ugly mess, that I had no intention of fixing or
changing at this point - just wanted to reorganize the code. However, will keep
this in mind and maybe do something about it in the future. This will also
affect my FBO patch and other cleanups.
Ivan
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------- Additional Comments From roboknight+winehq(a)gmail.com 2006-16-09 20:59 -------
Okay, I repatched the stuff that was removed by the referenced patch to see if
it would work. I now have GSAK working with 0.9.21 (winegit from about a day
ago). I tried various version of DLLs native and builtin. To Louis Lenders:
I'd like to know what config you have because no matter what I did, I couldn't
make GSAK function properly. A few times I did get it to come up and populate
the database, but eventually the application (after a few seconds) wouldn't take
input.
This is *NOT* the answer I would like to use, but until the bug is better
understood, I don't appear to have an alternative. I need to be a little more
familar with GSAK and Windows in general before I can really hope to understand
what the code is providing that isn't in the current wine implementation. I
wanted to try to *FIX* the problem. Instead I've only "unfixed" it.
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------- Additional Comments From ivg231(a)gmail.com 2006-16-09 20:42 -------
Created an attachment (id=3634)
--> (http://bugs.winehq.org/attachment.cgi?id=3634&action=view)
Pbuffers/ActiveRender2 Cleanup
Please check what the result of this patch is.
It should:
1) restire old upside-down behavior
2) not break anything else
3) if you enable pbuffer_support=true, you should not get GL errors, beacause
your card doesn't advertise the extension, so pbuffer support should be
disabled at runtime.
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------- Additional Comments From kain(a)teamclerks.net 2006-16-09 20:27 -------
Specs:
AMD64x2 4600+ (k7-smp kernel Ubuntu Dapper 6.06.1 LTS)
1024MB DDR2
ATI Radeon X1800XT 512MB
Wine version 0.9.21
------------
As for removing the .wine dir:
I'm not sure why that would matter. However, in the mean time I'll give it a
try. Would it do to simply:
mv .wine .wine_old
and run winecfg again? I really don't want to reinstall WoW and Steam along with
all my apps. (lol...you GOTTA feel me on that one)
------------
Just saw the regression test comment. I actually have been doing it
concurrently. When 0.9.21 was released, I downloaded the source and built it
with this same result (I've since apt-get install'ed it and I'm still getting
the error). However, I went back and apt-get remove'd it and tried to run it
with wine0.9.20 and it ran just fine.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-09 20:23 -------
I suggest doing a regression test too so we can better understand the problem.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|wine-binary |wine-x11driver
Keywords| |download, regression
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-09 20:17 -------
Works for me (nvidia). What video card? Drivers?
Make sure you removed your ~/.wine dir and reinstalled evrything (for steam you
can move away Steam/SteamApps then put back on newly installed Steam).
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://raritan.com/_download|
|s/files/products/DominionKXF|
|irmwarev1.1.zip |
Keywords|download |
------- Additional Comments From tony.lambregts(a)gmail.com 2006-16-09 20:07 -------
The URL does not contain a copy of remoteclient.exe
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------- Additional Comments From kain(a)teamclerks.net 2006-16-09 19:30 -------
Ah, I see the problem here.
My first comment is a bit misleading:
the problem is not that "err:wgl:ha..." (which the proposed patch did most
certainly not fix either) but more than when I try and play a Steam game, I get
the output attached in comment #1 as an error.
That is the bug.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-09 19:26 -------
Well then message from winecfg and the crash with the games do not correspond.
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kain(a)teamclerks.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From kain(a)teamclerks.net 2006-16-09 19:02 -------
This is not a dupe of bug 6205. I applied the patch posted in 6205 and I still
get the same error as in my attachment in comment #1.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 18:28 -------
Jozef, please open a new bug for problems you have running the application
itsself. This bug was about the installer. Thanks
*** This bug has been marked as a duplicate of 5605 ***
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 18:28 -------
*** Bug 6216 has been marked as a duplicate of this bug. ***
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datatheandroid(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|DUPLICATE |
Summary|BYOND fails to install. |BYOND fails to work.
------- Additional Comments From datatheandroid(a)gmail.com 2006-16-09 18:22 -------
fixme:shdocvw:WebBrowser_QueryInterface
(0x7fdd7d40)->({cf51ed10-62fe-11cf-bf86-00a0c9034836} 0x7fb8b39c) interface not
supported
fixme:shdocvw:WebBrowser_QueryInterface
(0x7fdd7d40)->({bd1ae5e0-a6ae-11ce-bd37-504200c10000} 0x7fb8b43c) interface not
supported
fixme:shdocvw:PersistStreamInit_Load (0x7fdd7d40)->(0x7fb8b408)
fixme:shdocvw:OleObject_Close (0x7fdd7d40)->(1)
These messages are received, and none of the browser windows work.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-09 18:02 -------
Dupe
*** This bug has been marked as a duplicate of 6205 ***
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kain(a)teamclerks.net
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-09 18:02 -------
*** Bug 6223 has been marked as a duplicate of this bug. ***
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------- Additional Comments From ivg231(a)gmail.com 2006-16-09 17:59 -------
Created an attachment (id=3633)
--> (http://bugs.winehq.org/attachment.cgi?id=3633&action=view)
Pbuffers/ActiveRender2 cleanup
Can you check if the attached patch also fixes the issue?
It's another cleanup, but it also reverts the change which you're not happy
with.
I also need more testing :)
You can try it as is, and you can also try enabling pbuffer_support to see if
it improves the game. It's interesting to me that you need the upside down
flip, but you don't see other improvements brought by offscreen rendering.
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Summary: Wine0.9.21 unhandled error ceases all playability
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kain(a)teamclerks.net
Basically, when synaptic told me to upgrade to wine 0.9.21, I did. It went fine.
Then when I ran winecfg, it said:
"err:wgl:has_opengl glx_version as 1.3 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems."
I thought, hmmz, that's odd.
When I tried to play Half-life, Half-life2, Counter-Strike...you get the idea
all Steam games...it dies due to an unhandled error.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 17:54 -------
i'm pretty sure this is a duplicate of bug 5605
*** This bug has been marked as a duplicate of 5605 ***
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |datatheandroid(a)gmail.com
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 17:54 -------
*** Bug 6216 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|wine-programs |wine-binary
Version|0.9.2. |unspecified
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-09 17:43 -------
Please try with version set to win9x.
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------- Additional Comments From ivg231(a)gmail.com 2006-16-09 17:38 -------
The change will probably be reverted, since my patch should have been a noop
cleanup. However, to get things properly working pbuffers will need to be
enabled eventually - but the code needs more work.
Pbuffers are a way of doing offscreen rendering to a texture. If they're
disabled, you're not rendering to a texture, but onscreen - so upside down or
not, it isn't working as it should.
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------- Additional Comments From alex(a)thehandofagony.com 2006-16-09 17:02 -------
The in-game mouse pointer is perhaps a bit slow, but the game is fully
playable.
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lectacy(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|other |Linux
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------- Additional Comments From lectacy(a)gmail.com 2006-16-09 16:18 -------
This is my first bugreport ever. Forgive me if I documented it wrong
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Summary: updating FFXI PlayOnline produces Unhandled exception
after update restart
Product: Wine
Version: 0.9.20.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lectacy(a)gmail.com
After updating the Playonline viewer for FFXI and trying to start pol.exe after
update, I get an nhandled exception: page fault on read access to 0x53a17f72 in
32-bit code. After the stack dump I get this
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for c0000119
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 15:43 -------
Hi, no response from reporter. Try the packages Vitaly Lipatov pointed you to.
Please reopen this bug if you still have problems.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-msi |wine-usp10.dll
Ever Confirmed| |1
Summary|PrintSmith demo fails to |usp10:PrintSmith demo fails
|start " unimplemented |to start " unimplemented
|function |function
|usp10.dll.ScriptString_pcOut|usp10.dll.ScriptString_pcOut
|Chars" |Chars"
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 15:28 -------
changed component
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 15:18 -------
if you have a look before the crash, you can see it cannot find the resources
from the file. Simple solution: run by: wine "c:\Program Files/BYOND\bin\byond.exe"
BTW, Jan , it's really puzzling that the installer works for you, yet it fails
for us. How does your system differ from ours i wonder....
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ahziem1(a)mailbolt.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
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------- Additional Comments From ahziem1(a)mailbolt.com 2006-16-09 14:29 -------
The problem persists with today's Wine. When I looked a few months ago, the
problem seemed to be $I10_OUTPUT() in msvcrt.
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ahziem1(a)mailbolt.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From ahziem1(a)mailbolt.com 2006-16-09 14:27 -------
close
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ahziem1(a)mailbolt.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ahziem1(a)mailbolt.com 2006-16-09 14:26 -------
The installer finishes with today's wine. (Also, the application starts.)
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niftymatt(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-programs |wine-directx-ddraw
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Summary: GTA 2 crashes when going from game to menu
Product: Wine
Version: 0.9.15.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niftymatt(a)gmail.com
GTA 2 will crash when I go from a game to the menu. I was playing the bonus
level A and it will always crash. One time I got to the menu when I beat the
bonus level, but that was after multiple tries.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From truiken(a)gmail.com 2006-16-09 13:42 -------
Closing.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-16-09 13:42 -------
> err:module:import_dll Library wined3d.dll (which is needed by
L"c:\\windows\\system32\\d3d8.dll") not found
Your wine install is messed up, and you should reinstall.
> err:module:import_dll Loading library MSVCR71.dll (which is needed by
L"C:\\windows\\temp\\msid972.tmp") failed (error c0000020).
This is inconsequential to the install.
> err:module:import_dll Library MFC42.DLL (which is needed by L"C:\\Program
Files\\MediaComplete\\MediaShout 3 EV\\TXClasses100.dll") not found
Wine does not provide mfc42.dll; you need to find a copy of it and put it in
windows\system32.
> First, the installer stays running in my window list.
It's not the installer, but IDriver.exe, which a simple ps would show you. This
is the COM gateway installshield uses. If you want a bug about this not
closing, you need to file a new bug; it's either a problem with ole or kernel32.
The installer installs all files, and the app runs assuming you provide a copy
of mfc42.dll. Re-marking fixed.
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------- Additional Comments From datatheandroid(a)gmail.com 2006-16-09 12:42 -------
Created an attachment (id=3630)
--> (http://bugs.winehq.org/attachment.cgi?id=3630&action=view)
Debug information given by WINE when loading the BYOND.EXE file (the BYOND
Pager)
As said before, managed to load the BYOND setup (that does make this title
wrong however <_<). Now I can't run the main BYOND pager.
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------- Additional Comments From bojan(a)antonovic.com 2006-16-09 12:38 -------
Many have tried iTunes 7.0 with Wine 0.9.20 (me under Suse Linux 10.0 x86_64).
Result:
- Installation works. You have to run the installation twice: First for
QuickTime, then for iTunes.
- Running doesn't work. See comments in:
http://appdb.winehq.org/appview.php?iVersionId=5774
I recommend to leave this bug until the installation works properly and without
workarounds.
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datatheandroid(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.byond.com/downloa|http://www.byond.com
|d/350/byond_3_5_beta_6.exe |
Component|misc-web |wine-binary
Product|WineHQ.com |Wine
Summary|BYOND fails to install with |BYOND fails to install.
|winehq debs but works on |
|self compiles |
Version|unspecified |0.9.20.
------- Additional Comments From datatheandroid(a)gmail.com 2006-16-09 12:10 -------
ok. I ran it, and the setup runs as it should. now, however, none of the
programs will run.
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------- Additional Comments From wine(a)kapila.force9.co.uk 2006-16-09 12:10 -------
Sorry about the delay in getting the traces to you - had some hardware problems.
The Gfx card is ATI Radeon 9800Pro. Unfortunately I have no idea where to start
looking in those traces :(
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |scott(a)open-vote.org
URL|http://www.byond.com |http://www.byond.com/downloa
| |d/350/byond_3_5_beta_6.exe
Status|UNCONFIRMED |NEW
Component|wine-binary |misc-web
Ever Confirmed| |1
Product|Wine |WineHQ.com
Summary|BYOND fails to install. |BYOND fails to install with
| |winehq debs but works on
| |self compiles
Version|0.9.20. |unspecified
------- Additional Comments From jan.wine(a)zerebecki.de 2006-16-09 11:56 -------
The bug reporter talked with me on irc: This was with the winehq 0.9.20 and
0.9.21 package for Ubuntu Dapper and he also had no success with a self compiled
version. Gentle on irc also tried this and the winehq package failed for him but
his self compiled version worked. This also works on current git for me. It
seems the winehq deb-packages are somehow broken.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-debug |wine-misc
Keywords| |Abandoned?
------- Additional Comments From jan.wine(a)zerebecki.de 2006-16-09 11:31 -------
Please retest with a current wine and tell use the exact problem (that is only a
random backtrace and indicates no problem). Also what version of paltalk was
used and can you give a direct download link?
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------- Additional Comments From villemal(a)paju.oulu.fi 2006-16-09 11:26 -------
Ask for any additional info you need. I can also help if you need testing data
for Victoria, Hearts of Iron, Hearts of Iron 2 or Europa Universalis II games.
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------- Additional Comments From villemal(a)paju.oulu.fi 2006-16-09 11:23 -------
Created an attachment (id=3627)
--> (http://bugs.winehq.org/attachment.cgi?id=3627&action=view)
Game install, patching and running output logs
There's the output from installshield install of the game from the original cd.
The installshield output for patching the game. Plus wine output when launching
the game.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 11:20 -------
could you try run 'nice --adjustment=-20 wine setup.exe'. The installer fails
the same way as the FRAPS installer for me.
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Summary: wine direct draw/memory allocation issue with PI game
Victoria
Product: Wine
Version: 0.9.20.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: villemal(a)paju.oulu.fi
The bug concerns wine direct draw or memory allocation. See attached debug logs
for details. What happens is that when one tries to launch the game it crashes
during graphics initialization.
The bug is reproducible. I have 'reports' from other players that the game
doesnt work with several latest wine versions. I've tried at least wine
versions 0.9.16 to 0.9.21 and the game doesnt work with them.
Last time the game worked was with (if I recall this right, will test if need
be) wine v.0.9.10 and DCOM98 installed. Since then I have updated wine
regularly but the DCOM98 wont install on them and the game installer didnt work
without it.
My current setup is: Gentoo linux version 2006.1, wine v.0.9.21. Winecfg uses
default settings except for os which is set to 98 and sound uses emulation and
OSS. HW is AMD64, gfx card is integrated nvidia 6150. X is xorg-x11 v7.0.
I tried using the game with and without winetools too but it didnt help at all.
Tried remove and reinstall wine (and winetools) but I still get same results.
Wine allways installs just fine, it has allways been the easiest part. Getting
anything else working with wine is another matter.
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------- Additional Comments From dmvianna(a)usp.br 2006-16-09 11:10 -------
And I was able to hear and record a call to the Skype Test Call number, just
before it died one time. So I think my sound setup should be working fine.I have
an Intel 82801G High Definition Audio Controller. I am using a bluetooth headset.
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------- Additional Comments From dmvianna(a)usp.br 2006-16-09 11:06 -------
I am using Windows 2003 emulation, in case you wonder.
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Summary: Skype dies when placing calls
Product: Wine
Version: 0.9.2.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmvianna(a)usp.br
Skype dies within a couple of minutes after placing calls. Time varies. I'm
using versio 2.5.0.151 for MS Windows, and wine-0.9.21 on Gentoo. Happens both
when using alsa and oss.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-09 10:31 -------
That's not what I asked you
WINEDEBUG=warn+all wine bleh.exe &> /tmp/wine.log
Please read the manual on how to use Wine.
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ahziem1(a)mailbolt.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From ahziem1(a)mailbolt.com 2006-16-09 09:44 -------
Hi James. Indeed, the -1603 error is gone, and the installer finishes, but
there are still a few problems. First, the installer stays running in my window
list. Second and more importantly, trying to run the application gives a lot of
missing DLLs.
If the native msvcr71.dll is given for the installer (because it complains about
it missing), then the -1603 error comes back.
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------- Additional Comments From holy.smoking.floorboards.batman(a)gmail.com 2006-16-09 08:59 -------
I can still confirm the error at wine 0.9.21
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------- Additional Comments From karaluh(a)tlen.pl 2006-16-09 08:05 -------
There are actualy two graphic issues in this game.
1. I get whole white screen instead of briefings between missions, splash
screens and other static screens. In every ingame menu the menu is drawn, but
the bacground is blinking white instead of solid black.
2. During gameplay the game changes gamma for 1-2 sec. and changes back to
normal. It happens more often when a "laser shot" is preformed :). The collors
of the game then changes, depending on what color the laser was. Tested in
0.9.21. Demos can be downloaded from
http://www.sigma-team.net/AlienShooterDemo.exe and
http://www.reflexive.com/index.php?PAGE=Download_Landing&AID=134 The seccond
one requires imagehlp.dll override.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 05:58 -------
Try the fix that Roderick Colenbrabder posted. Not yet in cvs.
http://www.winehq.org/pipermail/wine-patches/2006-September/030669.html
*** This bug has been marked as a duplicate of 6205 ***
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |michal.seliga(a)visicom.sk
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 05:58 -------
*** Bug 6215 has been marked as a duplicate of this bug. ***
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------- Additional Comments From b.buschinski(a)web.de 2006-16-09 05:51 -------
first: no it is http://www.dreamfall.com/ 2006 release I believe
second:
how? with a text editor of your choise
where? dlls/wined3d/device.c line 76
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Summary: wgl reports problem with GLX_SGIX_fbconfig extension
while it is available
Product: Wine
Version: 0.9.20.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michal.seliga(a)visicom.sk
when i run any program which uses opengl32.dll i get following message:
err:wgl:has_opengl glx_version as 1.3 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
err:wgl:has_opengl glx_version as 1.3 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
however when i run glxinfo in console i see:
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_multisample
GLX_SGIX_fbconfig is there in the first set of extensions....
later programs crash and place where it happens is always the same:
2 0x7ec88042 ChoosePixelFormat+0x4e(hdc=0x5dc, ppfd=0x100f3ec8)
[/home/selmi/00a/wine-0.9.21/dlls/gdi/painting.c:327] in gdi32 (0x7ec88042)
could it be that something is wrong detected on opengl? my distributiun is
ubuntu 6.06 and both fgrlx (8.25.18) drivers and x server (xorg 7.0.0-0ubuntu45)
are taken from its repository. i only have custom built kernel 2.6.17.3
(vanilla). wine version is 0.9.21. all this happens on athlon-xp 1.7ghz with ati
radeon 9600 agp
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------- Additional Comments From morgad(a)eclipse.co.uk 2006-16-09 05:31 -------
I have also since tested it with 0.9.20 and 0.9.21 source packages, with no
improvement.
I then switched to the 0.9.8 FreeBSD binary package with the following results
(this was with a brand new ~/.wine/ directory that I had created with
wineprefixcreate)
(Agent4 won't start 2 out of 3 times - it did this with Agent330 until I changed
to the 0.9.17 source port)
[david@laptop ~/public_html]$ runagent4
wine in malloc(): warning: recursive call
(Programme Killed)
[david@laptop ~/public_html]$ runagent4
wine in malloc(): warning: recursive call
(Programme Killed)
When it did start, I tried the control-J that coredumps 0.9.19 and later Wine
and got a different result - but still completely unusable.
[david@laptop ~/public_html]$ runagent4
err:ntdll:RtlpWaitForCriticalSection section 0x9c4154a0 "gdiobj.c: GDI_level"
wait timed out in thread 001c, blocked by 0016, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x9c4154a0 "gdiobj.c: GDI_level"
wait timed out in thread 001c, blocked by 0016, retrying (60 sec)
(Programme Killed)
Have you any last tests you want running with Agent on the 0.9.8 binary before I
spend 3 hours recompiling the latest source?
best regards
Dave
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------- Additional Comments From eric.pouech(a)wanadoo.fr 2006-16-09 05:06 -------
can you rerun with +mixer please and post the output
TIA
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-09 05:05 -------
Nah, this is really cool: if i disable (!) hardware vertex and shader support,
the game runs just fine. If i enable them i get about 1 frame per 5 seconds.
Anyone an idea what causes this?
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-16-09 04:49 -------
I have two questions:
first: Is it the original game "The Longest journey" dated of 1999? For me, this
game crashes very early with any version of wine (see bug 3687)
second: How and where can I set pbuffer=true in device.c?
Thanks for any answer
Joaopa
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Summary: Screen blanks on map zoom over 100%
Product: Wine
Version: 0.9.20.
Platform: PC
URL: http://www.oziexplorer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steven(a)heimann.com.au
The following run under Ubuntu Dapper.
Oziexplorer version 3.95.4.m installs and mostly works fine. It is necessary to
disable help as detailed under the Oziexplorer appdb entry.
However after a map is loaded if you zoom into the map over 100% then the map
screen goes black.
I have tried a number of different versions of wine 0.9.21, 0.9.20, 0.9.16,
0.9.12, 0.9.10, 0.9.9 & 0.9.8.
The program is much more responsive under the later versions. The map zoom
works fine up to wine 0.9.9. From 0.9.10 onwards it fails. I tried wine with
WINEDEBUG+=RELAY but no obvious errors arise. The following is a small sample
of messages which arise whether or not the zoom is > or < 100% with debug
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x1003c), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x1003c), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
The diff file for 0.9.10 talks about "Direct3D fixes and preparation for ddraw
code migration." so I guess the problem was introduced there.
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b.buschinski(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|other |Linux
Platform|Other |PC-x86-64
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------- Additional Comments From alex(a)thehandofagony.com 2006-16-09 02:55 -------
I found an ini file in the full game folder, so I could disable hardware
cursor. I don't think Wine supports hardware cursors at all; I have at least
not seen any games where it is working. The cursor is usually replaced by the
default X11 one, though.
The game runs horribly slow for me too.
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------- Additional Comments From karaluh(a)tlen.pl 2006-16-09 02:18 -------
Yes, I do. OpenGL fixes A LOT of stuff for me. Besides messed up menus, there
are also still a messed up texts.
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------- Additional Comments From ivg231(a)gmail.com 2006-16-09 01:45 -------
Well...
If you don't have pbuffer support, offscreen rendering is not going to work one
way or the other. So, I'm not sure it matters whether the surface is flipped or
not - I guess it depends on which breaks more apps. I see no reason to flip
anything in that case, but I didn't mean to change existing behavior.
If you think the skybox isn't using offscreen rendering, and is still getting
reversed incorrectly, then that would be a bug.
I'd recommend trying what happens on a card with pbuffer support.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-09 01:23 -------
So this issue really isn't fixed yet. Which is the offscreen version? The upside
down case? The behavoir changes some when vertex shaders are enabled as both
versions are visible on screen. I need to put up those screen shots again.
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------- Additional Comments From ivg231(a)gmail.com 2006-16-09 00:51 -------
You don't have support for pbuffers.
The reason for the errors is lack of proper extensions detection for pbuffers.
Anyway, I'm about to post a large cleanup patch on wine-devel for testing, which
should:
- fix this "problem" - i.e. revert unintended behavioral change
- add proper extension detection for pbuffers
- significantly clean up lots of ActiveRender code (cleanup v 2)
- not break anything else
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-15-09 23:51 -------
pbuffer support = true
X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 143 (GLX)
Minor opcode of failed request: 16 (X_GLXVendorPrivate)
Serial number of failed request: 382
Current serial number in output stream: 383
It doesn't seem to work on mesa+r200. You can see my glxinfo here:
ftp://resnet.dnip.net/glxinfo.txt
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-15-09 23:17 -------
It happens on any distro where the arts plugin is built and arts is not actually
being used.
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------- Additional Comments From holy.smoking.floorboards.batman(a)gmail.com 2006-15-09 22:02 -------
It comes and goes on both my x86 and x86-64 Gentoo machines.
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------- Additional Comments From adrian.macneil(a)gmail.com 2006-15-09 20:47 -------
I thought this was an Ubuntu/Debian-specific bug. Has anyone encountered this
specific bug on other distros?
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ivg231(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ivg231(a)gmail.com
------- Additional Comments From ivg231(a)gmail.com 2006-15-09 20:43 -------
This patch should be a noop cleanup.
Apparently it wasn't, which I don't like.
What I think caused this issue was that the render flip was moved from the
common codepath into onscreen/offscreen cases. However, the offscreen case is
always disabled at the moment. Please try to set pbuffer_support=true in
device.c, and let me know if it reverts back to the "correct," or upside-down
mode :)
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