http://bugs.winehq.org/show_bug.cgi?id=3715
alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From alex(a)thehandofagony.com 2006-08-08 05:07 -------
Fixed some time ago.
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------- Additional Comments From alex(a)thehandofagony.com 2006-08-08 05:03 -------
Try changing 'Hardware acceleration' to 'Emulation'.
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------- Additional Comments From alex(a)thehandofagony.com 2006-08-08 04:53 -------
Is this still a problem in current Wine? Have you disabled the option 'allow
window manager to control Wine applications'?
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.clubic.com/demo- |http://www.gamershell.com/do
|jeux-video-1419-0- |wnload_10034.shtml
|fahrenheit.html |
Keywords| |download
------- Additional Comments From alex(a)thehandofagony.com 2006-08-08 04:41 -------
Changed download link to a site that does not require registration.
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Summary: mciavi32: unimplemented kernel32.IsWoW64Process
Product: Wine
Version: 0.9.18.
Platform: PC
OS/Version: Mac OS X 10.2
Status: NEW
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Currently, Worms 2, and many other games that use Microsoft AVI for films,
fail to play these because of Wine's implementation of mciavi32.dll. Â If I
try to use the native version of this file, Wine gives the following.
wine: Call from 0x73629dd0 to unimplemented function
KERNEL32.dll.IsWow64Process, aborting
Uncommenting the line
# @ stub IsWow64Process
in dlls/kernel/kernel32.spec (which was suggested on wine-users) still gives
the same error.
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------- Additional Comments From cweiske(a)cweiske.de 2006-08-08 04:16 -------
Unfortunately, the patch didn't help :'(
The game output is the same, and the logs are identical (font trace logs are
identical, too)
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------- Additional Comments From hans(a)it.vu.nl 2006-08-08 03:13 -------
Christian, can you attach a +font trace to this bug please?
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Summary: Wine does not load dynamically generated fonts
Product: Wine
Version: 0.9.18.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dripple2(a)laposte.net
Running Watchtower Library, we noticed that some fonts were not well displayed
with wine, but OK in windows. Thoses fonts are not installed with program, but
dynamically loaded from a temp directory were they are extracted when needed by
the application.
(see this thread
http://appdb.winehq.org/commentview.php?iAppId=1485&iVersionId=4154&iThread…)
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------- Additional Comments From tuharsky(a)misbb.sk 2006-08-08 01:38 -------
Okay, I'll test with next release of Wine and close the bug if it worked, right?
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nmiell(a)comcast.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From nmiell(a)comcast.net 2006-07-08 23:59 -------
That "not" in the last comment should've been "now", and the fix has been committed.
commit f114ba119cd495af76319dd76220f8f0f862d985
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sun Jul 30 09:59:46 2006 +0200
ntdll: Use the right section size when setting protections.
Use the same size computation when setting section protections than
when mapping it in the first place (reported by Nicholas Miell).
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-07-08 23:35 -------
David, the memory locations don't matter because that is given to us slightly
randomly by the memory manager. What we do know with both types of crashes is
that it is both in the same surface memory and it is past the end of buffer.
Approximately start_location+640*480+some_extra_bytes (now).
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Component|wine-binary |wine-gdi-(printing)
Summary|Starcraft:Broodwar crashing |Starcraft/Diablo crash with
|when connecting to |sserife.fon
|Battle.net |
------- Additional Comments From the3dfxdude(a)gmail.com 2006-07-08 23:27 -------
David Creswick, remove sserife.fon and try again. Usually in /usr/share/wine/fonts.
Note, I'm updating this bug to clarify this is the /older/ crash. This has to be
especially true for the original reporter since he reported it far before the
ddraw rewrite. This crash only shows up since 0.9.10 however.
Also, this has nothing to do with fontforge, freetype, etc (proved with help
from Saulius). And the extra 4-bytes patch from Stefan does nothing with or
without. You can remove sserife.fon in older versions and these screens will not
crash.
Alternative solution, run with DirectDrawRenderer = opengl. Doesn't show
anything, but doesn't crash.
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-07-08 23:14 -------
Confirmed with git from a few days ago in notepad.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Maya PLE installer strangely|Maya PLE installer fails
|unable to display text, |
|fails |
------- Additional Comments From dank(a)kegel.com 2006-07-08 22:57 -------
Building from a clean tree got rid of that bogus crash.
Maya PLE install no longer has the display problem,
but it still fails. I'm changing the summary to be more generic.
The current failure has log messages like
fixme:msiexec:main /regserver not implemented yet, ignoring
...
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header, 0x00000001
fixme:ole:NdrClearOutParameters (0x7d6ac124,0x3f4212,0x7d6ac228): stub
fixme:rpc:RpcMgmtWaitServerListen not waiting for server calls to finish
err:rpc:RPCRT4_OpenBinding failed to bind for interface
{00020400-0000-0000-c000-000000000046}, 0.0
fixme:rpc:RpcImpersonateClient (0x63b658): stub
err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment, should
have been 0x1800000019
err:ole:xCall RpcChannelBuffer SendReceive failed, 8001010e
err:rpc:RPCRT4_OpenBinding failed to bind for interface
{00020400-0000-0000-c000-000000000046}, 0.0
fixme:rpc:RpcRevertToSelfEx (0x63b658): stub
err:msi:ITERATE_Actions Execution halted, action L"FindDevStudioPath" returned 1603
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|rsaenh dll crashes with a c |Dungeons and Dragons
|error |Stormreach crashes in rsaenh
| |dll
------- Additional Comments From juan_lang(a)yahoo.com 2006-07-08 22:50 -------
Adjusted summary to reflect app
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From jan.wine(a)zerebecki.de 2006-07-08 22:49 -------
Seems to be some sort of anti-debugger/cheat stuff.
There is a dbghelp.dll in the game dir and a dir named hshield that contains the
following files:
EGRNAP.dll EGRNAPX2.dll EhSvc.dll hshield.log psapi.dll v3pro32s.dll
V3WARPDS.V3D V3WARPNS.V3D
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.download.com/Fall
| |out-demo/3000-7539_4-
| |866542.html
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------- Additional Comments From davidmc(a)mail.utexas.edu 2006-07-08 21:49 -------
There do appear to be two bugs here when you try to play battle.net. The first is
...
Unhandled exception: page fault on write access to 0x7d44c000 in 32-bit code
(0x7e010594).
...
I tried versions 0.9.15, 0.9.14, 0.9.12, 0.9.11, and 0.9.8 (all from
snapshot.debian.net) and they all pagefaulted. This went away when I updated to
0.9.18, so I guess it's fixed already. I am now running the binary package
distributed by winehq. The second bug is also a pagefault, but at a different
location in memory suggesting it is a separate issue:
...
Unhandled exception: page fault on write access to 0x0129c000 in 32-bit code
(0x003e0494).
...
This one went away after I copied over the windows/fonts directory from a
windows 95 install. Is there any more info I can provide that would help with
the font issue?
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.poptop.com/rt3inf
| |o.htm#Downloads
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.darkageofcamelot.
| |com/downloads/
Keywords| |download
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords|Abandoned? |
------- Additional Comments From jan.wine(a)zerebecki.de 2006-07-08 21:30 -------
I could reproduce that with one of those modern InstallShield Wizard / msi (i
think) based installers.
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------- Additional Comments From simotsa(a)gmail.com 2006-07-08 21:26 -------
I just noticed RozenMugen works just fine. In fact, there was a Linux binary...
silly me.
However, there is a more significant problems that seems to be universal. Many
DirectDraw games will now display a black screen instead of the original
picture. It works with older version until 0.9.15. The affected program
included azutama (http://egs.cug.net/circle/azutama.html), kioh, and others.
azutama should be a good game for debugging this problem since that game works
for very early version as well (I think it was version 2005 or 2004). But now,
it just gives black screen.
Here's the error log for azutama:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x162268) : stub, emulating
64MB for now, returning 64MB
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x15e010)->(0xb002c,00000008)
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115c7bc,0x1b3794,0x115c798): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x102f904,0x102fa14,0x102f8e0): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f294,0x115f384,0x115f270): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f3fc,0x115f4ec,0x115f3d8): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f564,0x115f654,0x115f540): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f6d4,0x115f7c4,0x115f6b0): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f83c,0x115f92c,0x115f818): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f9b4,0x115faa4,0x115f990): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x102fc64,0x102fd74,0x102fc40): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x102fe2c,0x102ff3c,0x102fe08): stub
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x4907dc,100e2,0,0x115c7bc,0x102f8a4,0x115c798): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x4907dc,100e2,0,0x102f904,0x115f234,0x102f8e0): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x491ec4,100e2,0,0x115f294,0x2025cc,0x115f270): stub
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00008000
err:d3d_surface:IWineD3DSurfaceImpl_SetMem Not supported on render targets
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x15e010)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 21:23 -------
Please do a regression analysis to find the patch that broke this.
http://winehq.org/site/docs/winedev-guide/x1344
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-07-08 21:21 -------
Patch applied as commit 3a0c15e939a5a02f91142f34829a61ee74203dd6 .
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Abandoned?
------- Additional Comments From jan.wine(a)zerebecki.de 2006-07-08 21:15 -------
Patch applied as commit 63c26dac23323d94599efe70caf86cf3ba61b7c2 .
Does it work for you now?
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.gamersnet.nl/demo
| |s/download.php?id=646
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 21:04 -------
Resolving FIXED then
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From juan_lang(a)yahoo.com 2006-07-08 20:08 -------
Resetting severity
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juan_lang(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From juan_lang(a)yahoo.com 2006-07-08 20:06 -------
Resetting severity
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mcitadel(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.18. |CVS
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-07-08 18:31 -------
That's called "debug information" and you stripping it (run `file ntdll.dll.so`).
Also please do not paste backtraces. Attach them instead. It's already
impossible to see what is the bug is all about.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-07-08 18:27 -------
You trying to compile Wine as 64-bit. That doesn't work: Bug 4594
You probably want to compile 32-bit Wine: http://wiki.winehq.org/WineOn64bit
Or better yet use provided SuSE binary rpms.
*** This bug has been marked as a duplicate of 4594 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |posta10100(a)yahoo.it
------- Additional Comments From vitaliy(a)kievinfo.com 2006-07-08 18:27 -------
*** Bug 5885 has been marked as a duplicate of this bug. ***
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mcitadel(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.12. |CVS
------- Additional Comments From mcitadel(a)gmail.com 2006-07-08 18:06 -------
Tested this again with wine-0.9.18 and cvs. The crashes no longer occur.
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mcitadel(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2405|application/octet-stream |text/plain
mime type| |
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-ole
------- Additional Comments From truiken(a)gmail.com 2006-07-08 17:11 -------
Correcting component to wine-ole.
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Summary: msiexec fails to install application
Product: Wine
Version: 0.9.18.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)lightspeed.com.sg
Attempting to install symantec system center (first item that needs installing)
msiexec /i "Symantec System Center.msi" /l\*v
/windows/C/windows/temp/SSC_INST.LOG SETUPEXEDIR=/root/bogus/SSC
err:ole:TMStubImpl_Invoke invoke call failed with exception 0xc0000005 (-1073741819)
err:rpc:I_RpcReceive we got fault packet with status 0x6be
err:ole:xCall RpcChannelBuffer SendReceive failed, c0000005
err:msi:ITERATE_Actions Execution halted, action L"ISStartup" returned 1603
fixme:msi:msi_dialog_set_control_condition Unhandled action L"Default"
fixme:msi:msi_dialog_set_control_condition Unhandled action L"Default"
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------- Additional Comments From madewokherd(a)gmail.com 2006-07-08 16:24 -------
Whoops. I meant HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer
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------- Additional Comments From madewokherd(a)gmail.com 2006-07-08 16:22 -------
I don't think that's likely to help since it worked before 0.9.16 (but I guess
it could..maybe the new ddraw is choosing the wrong window to draw to).
You could try setting "HKEY_CURRENT_USER\Software\Wine\Direct3D" to "gdi". If
the program requests 3D (as it appears to based on the log, although I'm not
sure I know how to read that properly), the new ddraw will use the opengl
backend, which isn't complete. The gdi backend is more like what it was before.
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------- Additional Comments From alex(a)thehandofagony.com 2006-07-08 16:17 -------
Created an attachment (id=3200)
--> (http://bugs.winehq.org/attachment.cgi?id=3200&action=view)
Console output from GIT 2006-08-07
This problem is still present in Wine 0.9.18 and current GIT (2006-08-07). The
game displays a black screen for the duration of the intro filsm (which can be
aborted with Esc), and then crashes.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From alex(a)thehandofagony.com 2006-07-08 16:16 -------
Confirming.
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------- Additional Comments From simotsa(a)gmail.com 2006-07-08 16:08 -------
Saulius, I have tried to run wine with the debug use flag enabled, but I got the
same error log. What is the function parameters you are referring to, saulius?
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From alex(a)thehandofagony.com 2006-07-08 16:05 -------
The string is present in winecfg in Wine 0.9.18.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2006-07-08 14:55 -------
Closing duplicate.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From alex(a)thehandofagony.com 2006-07-08 14:55 -------
This is a duplicate. Strangely, the same person submitted both bugs . . .
*** This bug has been marked as a duplicate of 3838 ***
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------- Additional Comments From alex(a)thehandofagony.com 2006-07-08 14:55 -------
*** Bug 4954 has been marked as a duplicate of this bug. ***
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------- Additional Comments From alex(a)thehandofagony.com 2006-07-08 14:42 -------
I think this you are missing some devel packages; this is probably not a Wine
problme.
Have you installed packages with names like 'gcc-devel' or 'glibc-devel'?
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Summary: Configure error.
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: posta10100(a)yahoo.it
CC: posta10100(a)yahoo.it
Hello, I cannot compile wine (cvs) on my machine.
I have a AMD 4200+ X2 with linux Suse 10.1.
I install gcc before compile but the configure script give this:
checking build system type... x86_64-unknown-linux-gnu
checking host system type... x86_64-unknown-linux-gnu
checking whether make sets $(MAKE)... yes
checking for gcc... gcc -m32
checking for C compiler default output file name... configure: error: C compiler
cannot create executables
See `config.log' for more details.
I will be necessary I will send the config.log file.
Thanks,
Ciao,
Luca.
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------- Additional Comments From simotsa(a)gmail.com 2006-07-08 14:29 -------
Correct. I am building it from source. I will compile it with the debug flag
and see if that would help.
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This bug should have been marked as resolved a while back. It's been a
non-issue since about version 13. No library overrides are presently
required other than 'usp10.dll' which addresses a different issue.
As far as I know there is only one open bug that relates to PAF 5.2.
And that's an issue with PAF and Wine not talking to each other about
registry data updates.
Since Wine will not recognize my login information anymore I can't fix
it. Would you please post for me?
RHETORICAL QUESTIONS:
Why does every web site insist on a user id and password which seem to
be of absolutely no value to anyone on the face of the earth????
Once a potential user has jumped through the appropriate hoops to
satisfy the site why the &^%# can't it remember a user's login data????
I wrote it down first then entered the data into the site so I know it's
a Wine side issue!
http://bugs.winehq.org/show_bug.cgi?id=5280
------- Additional Comments From alex(a)thehandofagony.com 2006-07-08 14:11 -------
Created an attachment (id=3198)
--> (http://bugs.winehq.org/attachment.cgi?id=3198&action=view)
Console output form with current GIT
Console output from current GIT (2006-08-07).
I do not get the texture limitation problem mentioned above. I have a GeForce
6600GT 256MB, and the game only requires GeForce 2 or 3.
When I attempt to play a game (that is, the main menu and such work), the game
window resizes from full-screen to an unmanaged window covering most of the
screen. Then, the progress bar goes for some time and stops (it is not
possible to see whether it reaches 100%). The game hangs at this posotion.
The following message is repeated at the end, before I aborted the game
fixme:d3d8:ValidateVertexShader (0xb2efdd8 0 0 0x1): stub
fixme:d3d8:IDirect3DDevice8Impl_CreateVertexShader (0x1ae238) : Number of
shaders exceeds the maximum number of possible shaders
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Wine Bugs wrote:
> http://bugs.winehq.org/show_bug.cgi?id=5506
>
>
> tony.lambregts(a)gmail.com changed:
>
> What |Removed |Added
> ----------------------------------------------------------------------------
> Keywords| |NoAppDBEntry
>
>
>
>
> ------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 13:46 -------
> I could not find a way to login and download this program from http://lsis.biz/
>
Well, you need IE + windows... Unfortunately the website is broken; it
won't work even with firefox and windows.
I can post it on my website if you're interested.
> Please submit an entry for this program in the AppDB http://appdb.winehq.org/
>
I think I did; I'll check to make sure.
--Yan
http://bugs.winehq.org/show_bug.cgi?id=5506
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 13:46 -------
I could not find a way to login and download this program from http://lsis.biz/
Please submit an entry for this program in the AppDB http://appdb.winehq.org/
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------- Additional Comments From truiken(a)gmail.com 2006-07-08 13:36 -------
I can't reproduce this crash with CVS and my patch applied. All the files
correctly install without a crash.
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Summary: VB6 application fails to convert date to string
formatted weekdays
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)benjaminarai.com
The application prints out the string for the specified weekday. VarWeekdayName
is missing.
Visual Basic snippet:
Dim oldDate As Date
Dim oldWeekDayName As String
oldDate = #2/12/1969#
oldWeekDayName = WeekdayName(Weekday(oldDate))
Print "The weekday name is (expect Wednesday) "; oldWeekDayName
Wine debug output:
fixme:ole:CoRegisterMessageFilter stub
wine: Call from 0x7fc91610 to unimplemented function
oleaut32.dll.VarWeekdayName, aborting
wine: Unimplemented function oleaut32.dll.VarWeekdayName called at address
0x7fc91610 (thread 0009), starting debugger...
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Summary: Printing does not work for ole visual basic 6
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)benjaminarai.com
Printing does not work in VB6 (Visual Basic 6). It looks like
OLEFontImpl_SetHdc needs to be implemented.
Code snippet:
Printer.Print ""
Printer.FontName = "Arial"
Printer.FontSize = 18
Printer.FontBold = True
Printer.Print Label1.Caption
Printer.FontBold = False
Printer.Print "This is a test."
Printer.EndDoc
Wine output:
fixme:ole:CoRegisterMessageFilter stub
fixme:ole:OLEFontImpl_SetHdc (0x7fdab2c8)->(0x348): Stub
fixme:ole:OLEFontImpl_SetHdc (0x7fdab2c8)->(0x348): Stub
fixme:ole:OLEFontImpl_SetHdc (0x7fdab2c8)->(0x348): Stub
fixme:ole:OLEFontImpl_SetHdc (0x7fdab2c8)->(0x348): Stub
fixme:ole:OLEFontImpl_SetHdc (0x7fdab2c8)->(0x348): Stub
fixme:ole:CoRegisterMessageFilter stub
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 13:10 -------
Please submit an entry for this program in the AppDB http://appdb.winehq.org/
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------- Additional Comments From cweiske(a)cweiske.de 2006-07-08 12:44 -------
Hans, thanks for the fast patch. I recompiled a patched wine 0.9.18, and the
fixme:font:GetFontUnicodeRanges messages are gone - but still no texts in Aoe3.
The next FIXMEs are the following:
fixme:font:AddFontMemResourceEx (0x3390000,0000ca60,(nil),0x33df7c): stub
which is echoed six times.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 12:11 -------
Please submit an entry for this program in the AppDB http://appdb.winehq.org/
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------- Additional Comments From mcitadel(a)gmail.com 2006-07-08 11:58 -------
Created an attachment (id=3194)
--> (http://bugs.winehq.org/attachment.cgi?id=3194&action=view)
WINEDEBUG="+relay" test log file
This is a +relay test I did running the setup for Nexus: The Jupiter Incident.
One thing to note is this:
000d:Call kernel32.CreateFileA(0033820c
"Data11.cab",80000000,00000005,00000000,00000003,00000000,00000000)
ret=7edaaa28
These lines will continue in a loop once the error occurs. The very first cab
file the setup will extract will show the same two lines except that the full
path of the cab file will be used like so;
000d:Call kernel32.CreateFileA(0034f4b8
"Z:\\full\\path\\to\\Data1.cab",80000000,00000005,00000000,00000003,00000000,00000000)
ret=7edaaa28
I think this could be part of the problem. This would explain why placing every
cab file the installer needed in the same directory and running the setup in
that same directory will work. Since you would be in the directory with all cab
files, "Data11.cab" and so on would always be found. This is also true for
Half-Life 2 and other games that contain multiple cab files and install discs.
There's still the issue of games/software with cab files in multiple
directories or install discs. Even if the full path to each cab file is
spelled out, cab files on other discs would never be found since the discs they
reside in are not mounted.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zell(a)list.ru
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 11:56 -------
*** Bug 5290 has been marked as a duplicate of this bug. ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 11:56 -------
Resolving as Duplicate
*** This bug has been marked as a duplicate of 4517 ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |roli8200(a)yahoo.de
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 11:55 -------
*** Bug 5647 has been marked as a duplicate of this bug. ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 11:55 -------
Resolving as duplicate.
*** This bug has been marked as a duplicate of 4517 ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.effesoftware.com/
| |files/psetup.zip
Keywords| |download
Summary|ponychat |PonyChat is unable to
| |connect other users.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ben(a)atomnet.co.uk 2006-07-08 11:20 -------
Ok, the video thing was my bad, my MODES line in xorg got wiped somehow.
Anyways, this bug is technically fixed because the game starts now but crashes
on the menu (which is a different bug, not this one) so this regression got
fixed somewhere along the way.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-07-08 10:56 -------
Please add an entry for this program in the AppDB http://appdb.winehq.org/
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-07-08 10:54 -------
Wai Ling Tsang, function parameters aren't displayed in your backtraces.
Possibly this is due to building Wine without debug info or stripping it away
after your binaries have been built. Are you building it from the source, Wai
Ling Tsang?
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
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wdev(a)foltman.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
------- Additional Comments From wdev(a)foltman.com 2006-07-08 10:28 -------
Matt, does the problem occur in the new repaint code too? (NSIS installer
worked and works for me, so I can't check)
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------- Additional Comments From MattFinn(a)gmail.com 2006-07-08 10:26 -------
The problem stems from ME_MoveCaret being run with paragraphs marked for
rewrapping, but not wrapped yet.
A possible fix would be to just wrap things at that point:
diff --git a/dlls/riched20/caret.c b/dlls/riched20/caret.c
index 5124822..ebfcff5 100644
--- a/dlls/riched20/caret.c
+++ b/dlls/riched20/caret.c
@@ -175,6 +175,7 @@ ME_MoveCaret(ME_TextEditor *editor)
{
int x, y, height;
+ ME_WrapMarkedParagraphs(editor);
ME_GetCursorCoordinates(editor, &editor->pCursors[0], &x, &y, &height);
CreateCaret(editor->hWnd, NULL, 0, height);
SetCaretPos(x, y);
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-07-08 10:24 -------
Patch already commited.
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Summary: riched20: NSIS-Installer Regression (crash after
assert(!(ME_GetParagraph(pCursorRun)->member.para.nFlags
& MEPF_REWRAP))
Product: Wine
Version: CVS
Platform: PC
URL: http://nsis.sf.net
OS/Version: Linux
Status: NEW
Keywords: regression, download, source
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
CC: wdev(a)foltman.com
While verifying Bug #4563, i found a Regression.
This commit:
http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=3a0c15e939a5a02f911…
Causes all Applications with an NSIS-Installer to crash during Install,
when the License should be displayed.
(Verified with NSIS 2.14, NSIS 2.19, vlc 0.8.4a (uses NSIS 2.11)
and vlc 0.8.5 (uses NSIS 2.16-1))
/home/detlef/wine.cvs/src/dlls/riched20/caret.c:121: ME_GetCursorCoordinates:
Zusicherung »!(ME_GetParagraph(pCursorRun)->member.para.nFlags & 1)« nicht erfüllt.
wine: Assertion failed at address 0xffffe410 (thread 0009), starting debugger...
WineDbg starting on pid 0x8
Unhandled exception: assertion failed in 32-bit code (0xffffe410).
After commenting out the assert, the Installation works:
(verified with the same Apps as above)
+ assert(!(ME_GetParagraph(pCursorRun)->member.para.nFlags & MEPF_REWRAP));
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-07-08 08:39 -------
According to myplugins.info {a52d1d8e-bcca-11d4-ab7d-00b0d02332eb} is
IISInstallDriver.
I guess that would have been installed with ISSscript.msi .
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bjweeks16(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
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------- Additional Comments From bjweeks16(a)gmail.com 2006-07-08 06:31 -------
Yep, I got the box and after some xorg.conf tweaking i can get the game to
start. The menus are messed up in CVS so going to give 0.19.8 a shot.
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------- Additional Comments From lastjp_fr(a)yahoo.fr 2006-07-08 06:00 -------
Just for info. I tested with the above patch and it is working fine with the
latest cvs source
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------- Additional Comments From hverbeet(a)gmail.com 2006-07-08 05:59 -------
When you start the game with +fullscreen 0, it should show a popup telling you
what's wrong. BF2 is very picky wrt display modes, so there's a good chance you
simply don't have the display mode it wants setup.
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------- Additional Comments From lastjp_fr(a)yahoo.fr 2006-07-08 05:57 -------
I tested with the latest CVS source. I have still the problem with
X11DRV_CreateWindow invalid window height -8972
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Summary: Battlefield 2 will not start
Product: Wine
Version: 0.9.18.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bjweeks16(a)gmail.com
I have tested Battlefield 2 on wine 0.9.18 and CVS(Gentoo stable) as of augest
7th. I have included the log of starting it, not sure if I you need anything else.
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------- Additional Comments From mattemod(a)gmail.com 2006-07-08 05:46 -------
ok, thanks
i'll try it as soon as possible and tell you if it works or not
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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Summary: MagicFile aborts on startup
Product: Wine
Version: CVS
Platform: Other
URL: http://www.raizlabs.com/Software/magicfile/
OS/Version: other
Status: NEW
Keywords: download, NoAppDBEntry
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This is continued from bug 4054, which mentioned Magic File by accident.)
$ rm -rf .wine
$ wget http://www.raizlabs.com/software/magicfile/setup.exe
$ wine setup.exe
$ wine .wine/drive_c/Program\ Files/Magic\ File/FileSystemDB.exe
The latter command fails quickly.
The key error is probably
fixme:ole:MkParseDisplayName (0x179380, L"ADODB.Connection", 0x33f84c, (nil)): stub.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From dank(a)kegel.com 2006-06-08 20:46 -------
Still happening today.
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Summary: Steam crashes on the first start
Product: Wine
Version: CVS
Platform: Other
URL: http://appdb.winehq.org/appview.php?iVersionId=1554
OS/Version: Linux
Status: NEW
Keywords: regression, download
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: rob(a)codeweavers.com
Each time I start Steam and when it takes long time to launch, it crashes right
after "Updating Steam" window opens up. No account required. It will crash
before asking to create new account or use existent.
This is some-what hard to reproduce. You need to "delay" startup process. For
example with newly compiled Wine. Or after a reboot.
The "fastest" way I found is to run some app that takes all memory and clears
disk cache (Heroes Of Might And Magic 5 demo).
Regression testing cameup with this patch:
ntdll: Add an optimisation for NtQueryDirectoryFile to not read the...
http://source.winehq.org/git/?p=wine.git;a=commit;h=f5cc0f7d09a1e6a89c9a575…
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From dank(a)kegel.com 2006-06-08 20:02 -------
This crash no longer happens.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2006-06-08 18:30 -------
Looks like you doing something totally wrong.
~/.wine/dosvices/c: _IS_ symlink itself
You should not point to real windows directory - that does not work properly.
Please install everything under Wine the way it's meant to be and reopen if
problem still exists.
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------- Additional Comments From fojtik(a)penguin.cz 2006-06-08 17:58 -------
Anyway, I analysed a problem and I have found that it seems to be a problem
accessing files through symbolic link.
when I have a fresh .wine
.wine/drive_c/windows
and I copy all the stuff from windows it just displays fonts good.
.wine/drive_c/symbolic_link
fonts gets corrupted
A same problem occurs when wine access to fonts through direct drive link.
.wine/dosdevices/~c:
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------- Additional Comments From rafadev(a)gmail.com 2006-06-08 17:33 -------
Created an attachment (id=3187)
--> (http://bugs.winehq.org/attachment.cgi?id=3187&action=view)
Selected debug output when crashing while opening file
Debug output of sibelius 4 when crashing (while opening a file). I'm using
WINEDEBUG=+relay,+seh wine Sibelius.exe
Wine 0.9.18 on ubuntu dapper.
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------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-06-08 16:23 -------
Created an attachment (id=3186)
--> (http://bugs.winehq.org/attachment.cgi?id=3186&action=view)
log of "WINEDEBUG=+graphics,+ole,+seh,+tid wine Setup.exe"
I compressed the 44 MB log.
The 0.9.18 version of binaries is not available up to now. Thus I used the
0.9.17 version.
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------- Additional Comments From fojtik(a)penguin.cz 2006-06-08 16:06 -------
Yes, fresh wine works.
But when I use registry files that points to some applications, default font
get corrupted. But only a default font. When I blindly enforce other font
in text editor it is displayed correctly.
I am using wine for a while and this configuration works up to 0.9.10. Then
something goes wrong and default font corrupted and I don't know which registry
item edit to fix it. Even when I revert to 0.9.10, default font was corrupted.
May be, that this is bug, I don't know.
I cannot test latest wine release because of this:
http://bugs.winehq.org/show_bug.cgi?id=5878
(It crashes even with fresh configuration.)
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Component|wine-debug |wine-x11driver
Priority|P1 |P2
------- Additional Comments From vitaliy(a)kievinfo.com 2006-06-08 15:09 -------
Anything in the terminal?
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------- Additional Comments From mike(a)whiteley.org 2006-06-08 14:49 -------
But beware, I know very little about the internals of wine, this just solved my
problem (sry, after viewing my last post, I'm now aware of that).
using riched32.dll means (using winecfg) make a library override and change it
to "native" or "native before built-in" after copying your riched20.dll into
your wine: windows/system32 directory.
This will also cause you to get the missing msls31.dll which you should also
copy into your windows/system32 dir.
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------- Additional Comments From mike(a)whiteley.org 2006-06-08 14:39 -------
This worked for me (Ubuntu 6.06 with latest wine):
winecfg
Libraries tab
New override for library:
select riched20 and change it to
use native first or only native.
This way wine will let the application use it's own richedit,
or if you copy your riched20.dll (from a windows it could use
that).
Good Luck.
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Summary: Photoshop 7 crashes when Font tool is used with an
OpenType font (*.otf)
Product: Wine
Version: 0.9.18.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightsolphoenix(a)gmail.com
I have a number of OpenType fonts installed on my Linux box. I noticed that
when I try to use the Font tool in Photoshop, Wine crashes when I try to use one
of these OpenType fonts. When the font is selected, the words all disappear
from the preview, and if the font is changed, Photoshop shows a popup that reads
"Photoshop is unable to continue due to a program error.", then exits.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-06-08 12:41 -------
Of course it won't fix anything. As I stated in the old bug description - DGA is
deprecated. And Wine no longer supports it. So I'm not sure what that patch is
good for.
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dave(a)landlordhat.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.12. |0.9.18.
------- Additional Comments From dave(a)landlordhat.com 2006-06-08 11:49 -------
Done.
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Bug 3356 depends on bug 3118, which changed state.
Bug 3118 Summary: DGA applications (such as StarCraft) don't get keyboard and mouse events
http://bugs.winehq.org/show_bug.cgi?id=3118
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-06-08 11:44 -------
Wine no longer supports DGA. So that part is invalid.
The keyboard focus is a dup of Bug 2926.
*** This bug has been marked as a duplicate of 2926 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bero(a)arklinux.org
------- Additional Comments From vitaliy(a)kievinfo.com 2006-06-08 11:44 -------
*** Bug 3118 has been marked as a duplicate of this bug. ***
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------- Additional Comments From ben(a)atomnet.co.uk 2006-06-08 11:25 -------
The demo doesn't work at all, error:
fixme:seh:set_cpu_context setting partial context (32f420) not supported
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
The full version also now doesn't work at all. It complains "Failed to
initialise video device".
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------- Additional Comments From toni.spets(a)gmail.com 2006-06-08 11:13 -------
Running client.exe directly works. Use uo.exe only to check for updates.
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Bug 1434 depends on bug 3493, which changed state.
Bug 3493 Summary: Commandos get's very slow (almost locked) while mouse is moving
http://bugs.winehq.org/show_bug.cgi?id=3493
What |Old Value |New Value
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-06-08 11:10 -------
Then the other bug needs to be reponed.
*** This bug has been marked as a duplicate of 3493 ***
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From jan.wine(a)zerebecki.de 2006-06-08 11:01 -------
duplicate of bug #3335
*** This bug has been marked as a duplicate of 3335 ***
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |philip(a)digitalinfinity.biz
------- Additional Comments From jan.wine(a)zerebecki.de 2006-06-08 11:01 -------
*** Bug 5045 has been marked as a duplicate of this bug. ***
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Summary: Farenheit demo does not install
Product: Wine
Version: CVS
Platform: Other
URL: http://www.clubic.com/demo-jeux-video-1419-0-
fahrenheit.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Farenheit demo installer does not show any text and any boutons to click. So we
can't install the demo. I attached two screenshot to show the problem: One in my
windows box (what must be :) )and the bad (what appears with wine)
There is nothing in the console output. Since I don't know what is the problem,
I did not use any winedebug channel. So some advices are welcome :)
Joaopa
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Keywords| |regression
Resolution| |FIXED
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Abandoned?
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Summary: WINED3D (ddraw?) regression. Nothing displays in Syberia
demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.fileshack.com/file_download_limited.x?fid=214
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Launching Syberia demo gives a black screen. However, the introduction movies
play since one can hear the music. Normally, skipping the movies leads to the
screen menu. Again, this gives a black screen.
It is a regression since everything displayed in the past. This old game is a
directX7 game, but with the rewriting of wine with wined3d, I don't know whether
the problem occurs in wined3d or in ddraw.
I attached the console output.
Joaopa
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
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Summary: Programs compiled with MinGW's gcj crash because the
stack is not executable
Product: Wine
Version: CVS
Platform: PC
URL: http://www.mingw.org/download.shtml
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hallo(a)michael-kaufmann.ch
With Wine 0.9.18 and MinGW's gcj 3.4.5, all compiled programs crash immediately
with this message:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x2bbf64
This is a regression caused by the patch: "Don't require execute permission for
thread stacks", http://www.winehq.org/pipermail/wine-cvs/2005-June/016307.html
This bug disappears after reverting the patch. It's quite strange, because my PC
can't detect write accesses to non-executable stack pages: The CPU is too old to
support that (a Pentium III) and my kernel doesn't contain additional patches
like PaX ( http://en.wikipedia.org/wiki/PaX ).
To test this, you may download a test executable compiled with gcj:
http://www.michael-kaufmann.ch/Wine/GCJ.zip
To compile a test program with gcj yourself, download these MinGW packages at
http://www.mingw.org/download.shtml and extract them in the same directory:
gcc-core, gcc-java, binutils, MinGW Runtime. The command line is "gcj
--main=Test Test.java -o Test.exe".
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-06-08 09:00 -------
This was fixed some time ago...
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Summary: Resizing the screen / resolution only works on startup -
Battlefield 1942
Product: Wine
Version: 0.9.18.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevin(a)kevin-online.com
On startup, Battlefield sets the resolution to the size of startup / config
resolution, i.e. 800x600. When starting a game, the resolution is not updated to
the games resolution. Instead, the resolution is kept and only a part of the
game is shown. Switching back for forth with Esc, only moves the clipping more
and more out of sight. Changeing the resolution in-game again doesn't have any
effect to the resolution.
Because of bug #5872 I'm only able to try this in desktop mode. W/o desktop
mode, the resolution is set to 800x600, but the game / wine faile afterwards.
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Summary: releaseNativeTexture() release error:1 - Battlefield
1942
Product: Wine
Version: 0.9.18.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevin(a)kevin-online.com
When I start battlefield 1942 I get a message box (cancle, retry, ignore) with
the error message "releaseNativeTexture() release error:1". At the same time,
the console shows the following messages:
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
(repeated several times)
fixme:system:SystemParametersInfoW Unimplemented action: 8193
(SPI_SETFOREGROUNDLOCKTIMEOUT)
When clicking any of the options, wine closes.
When setting up wine in desktop mode, the game is running. When leaving the
game, same messages show up again.
Some System info:
- Gentoo linux
- NVidia GeForce Ti 4200, most recent drivers
- X.org 7.0-r1
- wine 0.9.18 (enabled USE flags: X alsa arts cups dbus gif glut jpeg lcms
ncurses opengl oss scanner xml)
Cheers,
Kevin
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-06-08 07:50 -------
It seems winerror 5 is ERROR_ACCESS_DENIED . Can you paste the permissions
(output of "ls -l name" of the following names, translated to linux path names:
D:\\program files\\Infogrames\\Deadly Dozen 2 Pacific Theater\\Tex11.za
c:\\Program Files\\Infogrames\\Deadly Dozen 2 Pacific Theater
c:\\Program Files\\Infogrames
c:\\Program Files
)?
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-06-08 07:37 -------
Please attach the screen shots next time, so they remain available.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, source
------- Additional Comments From jan.wine(a)zerebecki.de 2006-06-08 07:30 -------
It might be the same problem as in bug #3063 .
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://videogames.yahoo.com/
| |predownload?eid=4230
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From alex(a)thehandofagony.com 2006-06-08 06:24 -------
Warlords IV: Heroes of Etheria demo seems to be affected by this bug as well
(NOTE: the full version of it is not affected).
The demo is available here
http://videogames.yahoo.com/predownload?eid=4230
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------- Additional Comments From cweiske(a)cweiske.de 2006-06-08 06:16 -------
Apart from setting winver to xp, installation worked without problems (even if
it took quite some time), and the game could be started.
I had problems running the game because the EULA window was hidden behind the
splash, but disabling the window manager solved this for me.
No other problems.
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------- Additional Comments From alex(a)thehandofagony.com 2006-06-08 06:12 -------
Did you need to do anything to get Age of Empires III starting?
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------- Additional Comments From alex(a)thehandofagony.com 2006-06-08 05:58 -------
I have seen this problem with an ATI X700 graphics card, but I am not sure if
it is a Wine bug; these cards have problems with other native Linux games.
Can someone with the problem attach a console output log?
Run it with 'wine wow -opengl &> ~/wowlog'
and attach 'wowlog'.
The log should be saved even if WoW or the computer freezes.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Maya PLE installer strangely|Maya PLE installer strangely
|unable to display text, |unable to display text,
|fails |fails
------- Additional Comments From dank(a)kegel.com 2006-06-08 05:53 -------
wine myp_maya701ple_en_win.exe
now crashes with
fixme:msi:ACTION_HandleStandardAction unhandled standard action L"RemoveFolders"
wine: Unhandled page fault on read access to 0x00000000 at address 0x7e7671c0
(thread 0009), starting debugger...
...
Backtrace:
=>1 0x7e7671c0 ControlEvent_CleanupSubscriptions+0xe(package=0x1772c0)
[/home/dank/wine-git/dlls/msi/events.c:324] in msi (0x7e7671c0)
2 0x7e76db89 ACTION_free_package_structures+0xc47(package=0x1772c0)
[/home/dank/wine-git/dlls/msi/helpers.c:617] in msi (0x7e76db89)
3 0x7e77b890 MSI_FreePackage+0x30(arg=0x1772c0)
[/home/dank/wine-git/dlls/msi/package.c:58] in msi (0x7e77b890)
4 0x7e76ba74 msiobj_release+0x54(info=0x1772c0)
[/home/dank/wine-git/dlls/msi/../../include/winbase.h:2297] in msi (0x7e76ba74)
5 0x7e7726ed MsiInstallProductW+0x5f(szPackagePath=0x705f60,
szCommandLine=0x0) [/home/dank/wine-git/dlls/msi/msi.c:211] in msi (0x7e7726ed)
6 0x0052c2a5 in myp_maya701ple_en_win (+0x12c2a5) (0x0052c2a5)
...
324 LIST_FOR_EACH_SAFE( i, t, &package->subscriptions )
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |truiken(a)gmail.com
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From ben(a)atomnet.co.uk 2006-06-08 04:40 -------
Check the dates. She/He reports it works with 0.9.10 where as it was still
broken for me with 0.9.15 (although it only says CVS in my bug here so that
doesn't really help matters). I'll try it again shortly but it didn't work last
time I tried (on a newer version than .10).
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------- Additional Comments From hijaszu(a)hlfslinux.hu 2006-06-08 04:37 -------
Retested with wine cvs -D20060805 - still crash during single player mission enter.
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simpcus(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.opera.com/downloa
| |d/get.pl?id=28277&location=1
| |73¬hanks=yes&sub=marine
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Summary: opera under wine
Product: Wine
Version: 0.9.18.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simpcus(a)yahoo.com
Opera_9.01_International_Setup.exe hangs up during install
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------- Additional Comments From tom(a)nonotyet.net 2006-06-08 01:06 -------
Should the version tag on this bug be bumped up to reflect that it's still an
issue in 9.18?
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Summary: When playing SeaDogs v1 and up to v6 (patched) DDRAW
error
Product: Wine
Version: 0.9.8.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdcruz(a)netspace.net.au
I have SeaDogs up and running. Most of the game works. However, when I am at
the world map screen and a "map message" dialog comes up, the screen goes black.
I noticed on the console the following messages:
fixme:ddraw:Main_DirectDraw_CreateSurface failed surface creation with code
0x80070057
err:ddraw:create_dib CreateDIBSection failed!
I think this may be due to the fact that the map message is a .tga file with
transparency (which is not handled in wine?). And wine cannot draw this on
screen. This only happens when such an event happens.
I must add before this exception, there are a number of errors on the console:
err:ddraw:set_render_state Unhandled texture min 6 !
err:ddraw:set_render_state Unhandled texture mag 6 ! ( a long list of this)
But the errors just mentioned does not stop the game (I can still play in the
game)
Audio is ALSA driver with full accelleration.
(as a side note: Most of the dialog buttons and texts in the game also don't
appear in the game - but I think this is not related ??)
I am running the game with DirectX (in game option) and 1024 x 768 and winecfg
is set at windows98 for this game (to work).
Hope this helps someone and let me know if you like me to try something with
this application.
Thanks
Shelton.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Abandoned?
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |strattonbrazil(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-05-08 23:36 -------
*** Bug 5869 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-05-08 23:36 -------
Dup
*** This bug has been marked as a duplicate of 4579 ***
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From jan.wine(a)zerebecki.de 2006-05-08 23:34 -------
If you still have this problem with a current wine, please reopen this bug.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |major
------- Additional Comments From vitaliy(a)kievinfo.com 2006-05-08 23:33 -------
Here is the telling line:
wine: Call from 0x5d8a51 to unimplemented function d3d9.dll.D3DPERF_BeginEvent,
aborting
Second log is bogus - Wine will never be able to use native d3d9.dll
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Summary: baddevice, invalid or uninitialized input device
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: strattonbrazil(a)gmail.com
Unexpected error starting application. Probably a regression.
X Error of failed request: BadDevice, invalid or uninitialized input device
Major opcode of failed request: 147 (XInputExtension)
Minor opcode of failed request: 3 (X_OpenDevice)
Serial number of failed request: 95
Current serial number in output stream: 95
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3175|application/octet-stream |text/plain
mime type| |
Attachment #3175|dtlj-run |dtlj-run.txt
filename| |
------- Additional Comments From vitaliy(a)kievinfo.com 2006-05-08 23:30 -------
(From update of attachment 3175)
and text/plain mime type for plain text attachments
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3176|application/octet-stream |text/plain
mime type| |
Attachment #3176|dtlj-errors |dtlj-errors.txt
filename| |
------- Additional Comments From vitaliy(a)kievinfo.com 2006-05-08 23:30 -------
(From update of attachment 3176)
Please use .txt extension and text/plain mime type for plain text attachments
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From jan.wine(a)zerebecki.de 2006-05-08 22:32 -------
Resolve as duplicate of bug #3493 .
If that bug is still reproduceable for you, please reopen it.
*** This bug has been marked as a duplicate of 3493 ***
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Summary: Napster crashes with runtime error
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcitadel(a)gmail.com
Napster will crash upon starting the program. A message pops up stating there
was a runtime error.
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Summary: Dreamfall crashes on load
Product: Wine
Version: 0.9.18.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.weird(a)gmail.com
Dreamfall: The Longest Journey 2 crashes on game startup with a "TLJ2 Crashed"
dialog.
It initially complained of missing d3dx9_27.dll and refused to start at all, but
copying this file over to /system32 and attempting to run the game gives me a
"TLJ2 Crashed" message.
I noticed there wasn't a d3d9.dll in Wine's /system32, so i copied that and
d3d8thk.dll (required import by d3d9.dll) and tried running again with similar
results. The only change was that the console output was less than before.
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