http://bugs.winehq.org/show_bug.cgi?id=3824
pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #1344 is|0 |1
obsolete| |
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-14-07 23:36 -------
Created an attachment (id=2910)
--> (http://bugs.winehq.org/attachment.cgi?id=2910&action=view)
Trace of +win,+edit,+seh placing a Tmemo on a form
zero length name
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-14-07 23:31 -------
Testing again with current git the out of memory does not occur anymore.
>From the traces the warn:win:create_window_handle error 6 creating window was
caused by delphi calling CreateWindowEx16 with a zero length string for windowName.
The fault occurs when the trace has "" for the window name.
I added this trace just before the end of CreateWindowEx16
TRACE("Create 16 windowname->[%s],%d\n",windowName,windowName);
>From traces windowName can be
"(null)" windowName = NULL
"somestring" windowName points to a string
"" windowName points to a NULL
.
This is from the failed condition log
trace:win:CreateWindowEx16 Create 16 windowname->[],2109660388
trace:win:WIN_CreateWindowEx non-unicode "" "TMemo" ex=00000000 style=44810044
136,40 185x89 parent=0x10062 menu=(nil) inst=0x252e params=(nil)
This is from the working condition log
trace:win:CreateWindowEx16 Create 16 windowname->[ListBox1],2107280590
trace:win:WIN_CreateWindowEx non-unicode "ListBox1" "TListBox" ex=00000000
style=44910141 161,73 119x95 parent=0x10062 menu=(nil) inst=0x1936 params=(nil)
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http://bugs.winehq.org/show_bug.cgi?id=5681
Summary: MS Platform SDK fails to install
Product: Wine
Version: CVS
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=a55b6b43-e24f-4ea3-a93e-40c0ec4f68e5&DisplayLang=en
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After reverting http://winehq.org/pipermail/wine-cvs/2006-July/024546.html
to get around the crash bug, installing the PSDK gets quite far.
It annoyingly prompts you to insert disk some-long-name-ending-in-msi,
but clicking on Cancel gets you past that.
After a while, though, it aborts, probably after these lines:
err:cabinet:FDICopy PFDI_OPEN returned zero for
C:\windows\temp\IXP000.TMP\PSDK-PSDK-common.0.cab.
err:msi:extract_cabinet_file FDICopy failed
err:msi:ACTION_InstallFiles Unable to ready media
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From dank(a)kegel.com 2006-14-07 21:41 -------
d'oh! I should have checked recent bugs first.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From mike(a)codeweavers.com 2006-14-07 21:17 -------
Good to see we're getting bugs in quickly :)
This one is a dup...
*** This bug has been marked as a duplicate of 5678 ***
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
------- Additional Comments From mike(a)codeweavers.com 2006-14-07 21:17 -------
*** Bug 5680 has been marked as a duplicate of this bug. ***
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Summary: Installing MS Platform SDK causes crash in
ACTION_AppSearch
Product: Wine
Version: CVS
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=a55b6b43-e24f-4ea3-a93e-40c0ec4f68e5&DisplayLang=en
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I applied http://winehq.org/pipermail/wine-patches/2006-July/028696.html
and then ran
wine PSDK-x86.exe
This gets further than before (cf. bug 5392), but it
now seems to crash in ACTION_AppSearch:
fixme:msi:MsiInstallProductW
L"http://download.microsoft.com/download/a/5/f/a5f0d781-e201-4ab6-8c6a-9bb4ef…"
(null)
wine: Unhandled page fault on read access to 0x00000000 at address 0x7fb0ed2f
(thread 0012), starting debugger...
Backtrace:
=>1 0x7fb0ed2f ACTION_AppSearch+0x208(package=0x7e970020)
[/home/dank/wine-git/dlls/msi/appsearch.c:960] in msi (0x7fb0ed2f)
2 0x7fb053d7 ACTION_HandleStandardAction+0xe2(package=0x7e970020,
action=0x7fe41cd8, rc=0x7fc6fbe8, force=0x1)
[/home/dank/wine-git/dlls/msi/action.c:913] in msi (0x7fb053d7)
3 0x7fb05705 ACTION_PerformUIAction+0x3d(package=0x7e970020,
action=0x7fe41cd8) [/home/dank/wine-git/dlls/msi/action.c:983] in msi (0x7fb05705)
4 0x7fb058ba ITERATE_Actions+0xc5(row=0x7fe3cf98, param=0x7fc6fcd0)
[/home/dank/wine-git/dlls/msi/action.c:739] in msi (0x7fb058ba)
5 0x7fb2f585 MSI_IterateRecords+0x8e(view=0x7fe3aea0, count=0x0,
func=0x7fb057f5, param=0x7fc6fcd0) [/home/dank/wine-git/dlls/msi/msiquery.c:187]
in msi (0x7fb2f585)
6 0x7fb0a15c MSI_InstallPackage+0x506(package=0x7e970020,
szPackagePath=0x7fe38782, szCommandLine=0x0)
[/home/dank/wine-git/dlls/msi/action.c:869] in msi (0x7fb0a15c)
7 0x7fb280e6 MsiInstallProductW+0x52(szPackagePath=0x7fe38782,
szCommandLine=0x0) [/home/dank/wine-git/dlls/msi/msi.c:232] in msi (0x7fb280e6)
8 0x7fc88914 main+0x341(argc=0x3, argv=0x7fde05d0) ...
0x7fb0ed2f ACTION_AppSearch+0x208 [/home/dank/wine-git/dlls/msi/appsearch.c:960]
in msi: cmpw $0,0x0(%edx)
960 if (rc == ERROR_SUCCESS && !*value)
This is probably an easy bug to fix for an MSI developer;
ACTION_AppSearchComponents always sets value to NULL, so the
crash happens if ACTION_AppSearchComponents succeeds.
I'll attach a +msi log for grins.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |juan_lang(a)yahoo.com
------- Additional Comments From mike(a)codeweavers.com 2006-14-07 19:50 -------
Looks like one for Juan.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From mike(a)codeweavers.com 2006-14-07 19:47 -------
Dup.
*** This bug has been marked as a duplicate of 5675 ***
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------- Additional Comments From mike(a)codeweavers.com 2006-14-07 19:47 -------
*** Bug 5676 has been marked as a duplicate of this bug. ***
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------- Additional Comments From felix(a)compsoc.nuigalway.ie 2006-14-07 19:41 -------
Created an attachment (id=2908)
--> (http://bugs.winehq.org/attachment.cgi?id=2908&action=view)
output from morrowind installation
installation appears to be working as of 0.9.17.
Plently of err messages appearing though due to some interface not being
exposed correctly.
I haven't really experimented with native dll's or done a full trace on the ole
part to see what's going wrong.
Install hangs at the end and requires it to be explicitly killed.
Actually starting the game is impossible without a nocd crack or unless you use
the latest ntoskrnl.exe to support SecurRom (and even then it may not support
the version used by Morrowind). At least its getting closer now :)
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qelthanos(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2906|application/octet-stream |text/plain
mime type| |
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------- Additional Comments From elton(a)schiert.net 2006-14-07 19:11 -------
I have the same Problem. Tried wine versions 0.9.15, 0.9.16, 0.9.17 (deb). Also
tried 0.9.16 compiled from deb-src.
The behavior is the same for full version and demo: Installation runs fine until
100%, then I get a message-box "Please insert disk 1, containing file
"setup.exe". This is needed for setup program to finish properly."
The box already has the correct path to Setup.exe. Clicking OK results in:
"Setup could not find a file on the specified path or disk. Please check that
the proper disk is insertedor specify a new path."
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Summary: Everquest crashes after server login
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qelthanos(a)yahoo.com
Mouse is permanently locked to center of screen and skips/jumps when mouse is
moved but returns to center immediately. After using keyboard to login and
select server, the game crashes with a long stream of errors and debug info.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Crash with |Crash on double free
|VariantChangeType() |
------- Additional Comments From dank(a)kegel.com 2006-14-07 19:08 -------
hang on there - should wine perhaps be as forgiving as windows here?
Maybe we shouldn't close this as invalid...
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WONTFIX |
------- Additional Comments From dank(a)kegel.com 2006-14-07 19:05 -------
reopening so I can close it properly
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 19:03 -------
Nick, that is what we are all seeing before the crash I believe. Could you try
removing sserife.fon from the wine fonts directory? (ex:
/usr/local/share/wine/fonts/sserife.fon ?)
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 19:01 -------
Could be a dupe, except the reporter on that one talks about a problem hosting
TCP/IP and said battle.net worked. Need clarification there.
Matthias, could you check direct TCP/IP? Also the regression test seems promising.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |minor
------- Additional Comments From vitaliy(a)kievinfo.com 2006-14-07 18:53 -------
Looks like a dup of Bug 4445
Matthias don't get upset here. We asking the legitimate questions. If you don't
like them, don't answer. But then you will have to fix this bug yourself...
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------- Additional Comments From nlaw(a)nildram.co.uk 2006-14-07 18:39 -------
Hi,
Hardware Config:
0.9.17 (Patched as per WoW AppDB) otherwise targeting won't work
WoW V1.11.2
Graphics Card ATI 9550
ATI driver 8.26.18
Running in d3d9 (not opengl, which works fine)
I don't get the corrupt text problem, here's a snapshot showing what I get instead.
http://appdb.winehq.org/appimage.php?iId=3049
- vertical image offset by one third of image height downwards.
- character image (top left in circle) id not displayed
- FPS is 10 times slower than when running in opengl
Regards
Nick Law
WoW AppDB Maintainer.
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------- Additional Comments From ivg2(a)cornell.edu 2006-14-07 18:33 -------
Or rather what it does is.. it sets states to capture, then capture the data.
Then it sets another stateblock with its own data (apply).
Then it sets the stateblock previously captured.
It's a save-and-restore state sequence - I'm just not sure we're getting all the
details right.
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------- Additional Comments From xaero(a)comcast.net 2006-14-07 18:32 -------
my problem occurs after I install SC:BW (the one I *want* to play) but straight
up SC works.
How do I do a regression test?
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------- Additional Comments From ivg2(a)cornell.edu 2006-14-07 18:28 -------
I'll look at all of those next week - in process of moving to NYC.
However, one thing I should make note of is that this code makes use of a
stateblock capture feature. Specifically:
- begin stateblock
- set states to capture [ often with garbage data, since the data is ignored ]
- end stateblock
- capture states
- apply stateblock
This is exactly what caused the first bug breaking NFS:MW (lights-related), and
I fixed that one... maybe there's more, and that causes those new crashes. I
submitted a framework for testing stateblock behavior to wine-patches yesterday.
If accepted, I can add more test coverage which should help us fix some of those
issues.
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------- Additional Comments From truiken(a)gmail.com 2006-14-07 17:49 -------
I'm getting the same crash with the PSDK installer.
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------- Additional Comments From matthias_berndt(a)gmx.de 2006-14-07 17:48 -------
I've done some regression testing, Diablo II broke between 0.9.11 and 0.9.12.
Maybee i'll try to track this down further this weekend, but i can't be
bothered right now...
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------- Additional Comments From timonator(a)gmail.com 2006-14-07 17:38 -------
after some testing and fiddling around my cousin was able to successfully test
the 'cardlist' and 'edit decks' functions of the game. it seems like the login
is the only thing that makes playing yugioh online impossible.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 17:17 -------
Oh it has nothing to do with copying here sorry.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 17:15 -------
Travis:
Did you actually install the blizzard games or did you copy them from an ntfs drive?
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------- Additional Comments From matthias_berndt(a)gmx.de 2006-14-07 17:14 -------
What the hell are you thinking?? I AM NOT A CHEATER! Don't ever mention
maphacks or other BS in front of me again!
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Summary: msi (crash): read from NULL in appsearch.c after:
ACTION_AppSearchComponents MSI_OpenQuery returned 1615
Product: Wine
Version: CVS
Platform: PC
URL: http://public.planetmirror.com/pub/openoffice/stable/2.0
.3/OOo_2.0.3_Win32Intel_install_wJRE.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
I downloaded OpenOffice 2.0.3 with included JRE for someone else and
just tried this Package on wine.
Just after the Welcome-Screen, wine crashed when reading from 0x00000000:
trace:msi:ACTION_AppSearchGetSignature returning 0
trace:msi:ACTION_AppSearchComponents (package 0x7bd490a8,
appValue 0x7b9df7b0, sig 0x7b9df7c0)
trace:msi:MSI_DatabaseOpenViewW L"select * from CompLocator where
Signature_ = 'JavaReg'" 0x7b9df6ec
trace:msi:msiobj_addref 0x7bd3d670
trace:msi:MSI_ParseSQL Parse returned 1
trace:msi:msiobj_release 0x7bda15b0
trace:msi:msiobj_release 0x7bd3d670
trace:msi:msiobj_release object 0x7bda15b0 destroyed
trace:msi:ACTION_AppSearchComponents MSI_OpenQuery returned 1615
trace:msi:ACTION_AppSearchComponents returning 0
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7b873a03
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=00000000
trace:seh:raise_exception eax=00000000 ebx=7b8cf3c4 ecx=7beff288
edx=00000031 esi=00000000 edi=7b9df7b0
trace:seh:raise_exception ebp=7b9dfc18 esp=7b9df780 cs=0073 ds=007b
es=007b fs=003b gs=0033 flags=00010246
trace:seh:call_stack_handlers calling handler at 0x7bbe5e98
code=c0000005 flags=0
wine: Unhandled page fault on read access to 0x00000000 at address 0x7b873a03
(thread 0010), starting debugger...
Backtrace:
=>1 0x7b873a03 ACTION_AppSearch+0x273(package=0x7bd490a8)
[{deleted}/dlls/msi/appsearch.c:960] in msi (0x7b873a03)
(Full log will follow, AppDB-Entry was created)
1615 is ERROR_BAD_QUERY_SYNTAX
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------- Additional Comments From Speeddymon(a)gmail.com 2006-14-07 16:54 -------
It could be a crack, or any modifications you might be using (such as maphack,
item grabbers, etc). If you are not using any, could you please do regression
testing following the instructions at: http://winehq.org/site/docs/winedev-
guide/x1348 and let us know which patch broke it. If I remember correctly,
0.9.8 worked, so if you go back to the checkin date for 0.9.8 and start from
there you should be able to find it relatively easily.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 16:37 -------
Well according to the report, you can just wait 5 minutes to see.
(Note: Linux tcp stack probably has that long of a timeout I do believe)
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------- Additional Comments From igorfb(a)yahoo.com 2006-14-07 16:29 -------
i have tryed with a windows box and a linux box side by side. I have connected
them to the same host and the windows box timed out, but not linux. anyway i
have posted before that i have waited many hours and the timeout didnt came.
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------- Additional Comments From ploujj(a)gmail.com 2006-14-07 16:26 -------
Created an attachment (id=2904)
--> (http://bugs.winehq.org/attachment.cgi?id=2904&action=view)
+ddraw,+d3d8,+d3dim,+d3drm,+d3dxof,+devenum,+dinput,+dinput8 channels
output from:
WINEDEBUG=+ddraw,+d3d8,+d3dim,+d3drm,+d3dxof,+devenum,+dinput,+dinput8
~/apps/wine-0.9.17/wine ~/windows/project-eden-demo/Eden.exe &>
/tmp/project.log
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Summary: Project Eden "Failed to setup the DirectDraw or
Direct3D"
Product: Wine
Version: 0.9.17.
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
This happens both to the demo version, and the latest patched version of the game.
By default, wine only prints the following:
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
Running the game like this:
WINEDEBUG=+ddraw,+d3d8 ~/apps/wine-0.9.17/wine ~/windows/project-eden-demo/Eden.exe
Shows only:
trace:d3d8:DllMain fdwReason=8
trace:d3d8:DllMain fdwReason=1
trace:d3d8:Direct3DCreate8 SDKVersion = 78, Created Direct3D object @
0x7fd23138, WineObj @ 0x7fd23918
trace:d3d8:IDirect3D8Impl_GetDeviceCaps (0x7fd23138) Relay 0 1 0x7e4330a0
trace:d3d8:IDirect3D8Impl_GetDeviceCaps (0x7fd23138) returning 0x7e4330a0
trace:d3d8:IDirect3D8Impl_GetDeviceCaps (0x7fd23138) Relay 0 1 0x7e4331b0
trace:d3d8:IDirect3D8Impl_GetDeviceCaps (0x7fd23138) returning 0x7e4331b0
trace:d3d8:IDirect3D8Impl_GetDeviceCaps (0x7fd23138) Relay 0 1 0x7e4332c0
trace:d3d8:IDirect3D8Impl_GetDeviceCaps (0x7fd23138) returning 0x7e4332c0
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
trace:d3d8:IDirect3D8Impl_Release (0x7fd23138) : ReleaseRef to 0
trace:d3d8:IDirect3D8Impl_Release Releasing wined3d 0x7fd23918
trace:d3d8:DllMain fdwReason=0
I will also attach output with
WINEDEBUG=+ddraw,+d3d8,+d3dim,+d3drm,+d3dxof,+devenum,+dinput,+dinput8
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Wine Bugs wrote:
> http://bugs.winehq.org/show_bug.cgi?id=5660
>
>
> tony.lambregts(a)gmail.com changed:
>
> What |Removed |Added
> ----------------------------------------------------------------------------
> URL| |ftp://largedownloads.ea.com/
> | |pub/demos/rotk.zip
> Keywords| |download, NoAppDBEntry
>
>
>
>
> ------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 10:12 -------
> There is a demo here ftp://largedownloads.ea.com/pub/demos/rotk.zip Does it show
> that same problem.
>
>
>
It does, except that it skips - I think - the language selection and
trademark/copyright screen giving less "fixme"s and just crashes with
the stack overflow.
I've attached the shorter log.
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd69878) : stub, emulating 64MB for now, returning 64MB
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_MULTISAMPLEMASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_PATCHEDGESTYLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_PATCHSEGMENTS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_DEBUGMONITORTOKEN,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_POSITIONDEGREE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_NORMALDEGREE,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_MINTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_MAXTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_ADAPTIVETESS_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_ADAPTIVETESS_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_ADAPTIVETESS_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_ADAPTIVETESS_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_ENABLEADAPTIVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_COLORWRITEENABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_COLORWRITEENABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_COLORWRITEENABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_BLENDFACTOR,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_SRGBWRITEENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_SEPARATEALPHABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_SRCBLENDALPHA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_DESTBLENDALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd69878)->(WINED3DRS_BLENDOPALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState Unrecognized/Unhandled D3DCMPFUNC value 0
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:dinput:JoystickAImpl_SetProperty Unknown type 0x2 (<guid-0x0002>)
fixme:dinput:JoystickAImpl_SetProperty Unknown type 0x2 (<guid-0x0002>)
epoll_ctl: Operation not permitted
err:seh:setup_exception stack overflow 36 bytes in thread 000f eip 7ffaf99d esp 6b9fffdc stack 0x6ba00000-0x6bb10000
http://bugs.winehq.org/show_bug.cgi?id=5670
------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 15:49 -------
Make sure you have these ports open on your firewall or router to your machine:
6112 TCP in and out
4000 TCP in and out
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------- Additional Comments From matthias_berndt(a)gmx.de 2006-14-07 15:41 -------
Everything works in the Open B.net (i hadn't tried that before), but in the
closed B.net i can't join or host any games :(
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http://bugs.winehq.org/show_bug.cgi?id=5676
Summary: Need For Speed Underground
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
CC: ivg2(a)cornell.edu
When I start the game, the sreen gets messed up, then crashes with unhandled
exception.
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Summary: Need For Speed Underground 2
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
CC: ivg2(a)cornell.edu
When I start the game, it shows it's mouse pointer then crashes with unhandled
exception.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |speeddymon(a)gmail.com
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------- Additional Comments From Speeddymon(a)gmail.com 2006-14-07 15:16 -------
It's been a while since I had a linux machine, but I have an extra hard drive
or 2 that I can toss into my current windows machine and just setup dual
boot. I will try to do that over this weekend, and post an update with a
regression test once I do get it done. Note that I did not report this but I
believe I can still find my copies of SC and BW somewhere, and can find out.
I will test 0.9.16 first, and then if it does as reported, I will confirm,
test on 0.9.17, and then regression test.
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http://bugs.winehq.org/show_bug.cgi?id=4619
------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 15:10 -------
A very recent test report says:
"battle.net timeouts are really high sometimes(about 2-3mins+) "
Which would indicate that it might not be infinite anymore, but just very long.
Can someone else confirm?
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http://bugs.winehq.org/show_bug.cgi?id=4325
------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 15:04 -------
Last comment reports this was fixed? Shall we closed?
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Warcraft III ROC freezes |Warcraft III infinite
|when trying to enter a non |timeout when trying to
|valid custom game in |connect a badly hosted game
|battle.net |on battle.net
------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 14:59 -------
Summary correction, game does not freeze, but is blocked by a seemingly infinite
connection timeout.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-07 14:54 -------
Retry with 0.9.17. Some ddraw fixes have gone in since the rewrite. Also a
regression test will help alot.
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------- Additional Comments From timonator(a)gmail.com 2006-14-07 14:44 -------
the uautomagic updater of the game is a bit weird;
it looks for the files in the games directory, then downloads the neccessary
files to your home directory (ymmv) and then launches the game which then
complains (Fatal Error!) about the files not being in the game directory.
copy or symlink as needed
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Summary: login in Yu-Gi-Oh online is impossible due to keybopard
not working(?)
Product: Wine
Version: 0.9.17.
Platform: Other
URL: http://www.yugioh-online.net/top/english/game/download.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)gmail.com
i tried to get linux up and running for my cousin and ended up having problems
with this game. he likes it very much, so its a big deal right now.
the game itself is free for download and you can play a couple of games with it
before paying anything, but the problem appears much earlyer.
when entering the login screen in the username and password fields they contain
weird characters and generally look a bit crappy.
when starting it up or clicking one of the login fields a horde of the error
messages included in the attachment appear.
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daniel.skorka(a)stud.uni-karlsruhe.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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Summary: Monkey Island 4 (MI4) demo does not install
Product: Wine
Version: 0.9.17.
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/EMI/MonkeyComplete.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.skorka(a)stud.uni-karlsruhe.de
The MI4 demo uses InstallShield. Everything seams to work,the files appear to be
copied in 2 seconds flat (the progress bar just runs across the screen).
However, just a few files are actually copied, the rest can be found in
C:\Windows\Temp. Of course, the resulting installation is unusable.
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------- Additional Comments From rob(a)codeweavers.com 2006-14-07 13:28 -------
Please retest with the latest version of Wine and report back.
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------- Additional Comments From rob(a)codeweavers.com 2006-14-07 13:25 -------
Are you installing from source? I don't see this problem myself.
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http://bugs.winehq.org/show_bug.cgi?id=1731
rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-ole |wine-user
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http://bugs.winehq.org/show_bug.cgi?id=4848
ilan(a)fonz.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2824 is|0 |1
obsolete| |
------- Additional Comments From ilan(a)fonz.net 2006-14-07 12:30 -------
Created an attachment (id=2900)
--> (http://bugs.winehq.org/attachment.cgi?id=2900&action=view)
Log of meetro page fault under 0.9.17
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ilan(a)fonz.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.16. |0.9.17.
------- Additional Comments From ilan(a)fonz.net 2006-14-07 12:27 -------
As of wine 0.9.17, Meetro now runs but produces a wxWidgets related page fault
when you try to access menus in the toolbar. Logs will be attached
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ilan(a)fonz.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.16. |0.9.17.
------- Additional Comments From ilan(a)fonz.net 2006-14-07 12:12 -------
Confirmed under 0.9.17
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http://bugs.winehq.org/show_bug.cgi?id=5469
------- Additional Comments From juan_lang(a)yahoo.com 2006-14-07 12:04 -------
If you use a native oleaut32, can you figure out how it's calling
CompareStringA/CompareStringW? You might need to add traces to them to figure
that out (or use +relay, though that'll generate a huge log you'll have to sift
through.)
Our implementation of VarBstrCmp assumes the string is always a unicode string,
and uses its explicit length (SysStringLen.) If that's incorrect, a test
showing how it's incorrect would help a great deal.
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http://bugs.winehq.org/show_bug.cgi?id=5672
Summary: Half-Life - task switching regression in Wine 0.9.17
Product: Wine
Version: 0.9.17.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: makomk(a)lycos.co.uk
There appears to be a regression in task-switching away from a (fullscreen)
game of Half-Life between Wine 0.9.16 and 0.9.17. In 0.9.16, using Alt-Tab to
switch away from Half-Life to another program usually worked correctly (the
game was paused and Wine released control of the mouse). Sometimes it didn't
work properly, but this was easily worked around by task-switching back to
Half-Life and away again.
In 0.9.17, any attempt to task-switch away from Half-Life using Alt-Tab whilst
the game is running does not pause the game, and leaves Wine in control of the
mouse making it unusable (since it can't be moved from the centre of the
screen and still controls the game). In addition, on switching back to the
game, the Windows mouse cursor is still visible (and the only way to make it
go away is to use Esc to exit to the menu, then return to the game).
I am using Half-Life 1.1.0.8 (in OpenGL mode), X.org 7.0.0, and the KDE 3.5.3
desktop and window manager.
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http://bugs.winehq.org/show_bug.cgi?id=5671
Summary: qtracker crashes before first screen
Product: Wine
Version: CVS
Platform: Other
URL: http://qtracker.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Install qtracker. Start it. It crashes early, before showing anything.
+relay shows it crashes shortly after returning from GetDIBits(),
no idea why.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.9. |0.9.16.
------- Additional Comments From alex(a)thehandofagony.com 2006-14-07 11:02 -------
This is still a problem in Wine 0.9.17.
When I look at the +loaddll channel, there is no indication that any
DirectPlay dll is loaded or attempted loaded. Could the problem be somewhere
else? Should the DirectPlay8 service be registered somewhere?
I have native DLLs available if this could help.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn|5541 |
------- Additional Comments From dank(a)kegel.com 2006-14-07 00:42 -------
No, it's not blocked on 5541, at least not with tonight's git.
It declares error 458 right after this sequence:
0009:Call oleaut32.VariantInit(7fc8f338) ret=044885d6
trace:variant:VariantInit (0x7fc8f338)
0009:Ret oleaut32.VariantInit() retval=00000027 ret=044885d6
0009:Call oleaut32.VarCat(7fc8f4f8,7fc8f520,7fc8f4e8) ret=6600dbd5
trace:variant:VarCat (0x7fc8f4f8->(VT_NULL),0x7fc8f520->(VT_BSTR),0x7fc8f4e8)
trace:variant:VariantInit (0x7fc8f268)
trace:variant:VariantChangeTypeEx
(0x7fc8f268->(VT_EMPTY),0x7fc8f4f8->(VT_NULL),0x00000000,0x0000,VT_BSTR)
trace:variant:VariantClear (0x7fc8f1d0->(VT_EMPTY))
trace:variant:VariantClear (0x7fc8f1c0->(VT_EMPTY))
trace:variant:VariantCopyInd (0x7fc8f1c0->(VT_EMPTY),0x7fc8f4f8->(VT_NULL))
trace:variant:VariantCopy (0x7fc8f1c0->(VT_EMPTY),0x7fc8f4f8->(VT_NULL))
trace:variant:VariantClear (0x7fc8f1c0->(VT_EMPTY))
trace:variant:VARIANT_Coerce
(0x7fc8f1d0->(VT_EMPTY),0x00000000,0x0000,0x7fc8f1c0->(VT_NULL),VT_BSTR)
trace:variant:VariantClear (0x7fc8f1d0->(VT_EMPTY))
trace:variant:VariantClear (0x7fc8f1c0->(VT_NULL))
trace:variant:VariantChangeTypeEx returning 0x80020005, 0x7fc8f268->(VT_EMPTY)
trace:variant:VariantClear (0x7fc8f268->(VT_EMPTY))
trace:variant:VariantClear (0x7fc8f258->(VT_I2))
0009:Ret oleaut32.VarCat() retval=80020008 ret=6600dbd5
I'll attach a log. Also, I'll attach the cw.sh I use to reproduce
the problem now; it installs wsh as the last step (and I verified that
the class in question shows up in the registry).
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------- Additional Comments From dank(a)kegel.com 2006-13-07 23:23 -------
I figured out why the output doesn't come out: it's our old friend
wine's curious console code. For some reason, the app calls
kernel32.GetFileType on stdout. In the bad case, it then calls
WriteConsoleW(); in the good case, it calls WriteFile().
Our WriteConsoleW() seems to refuse to output anything
unless you're running inside a wineconsole.
That's crying out for a conformance test... maybe I'll try to
update WriteConsole's conformance test to handle this situation.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 22:49 -------
Maybe, but I think it can be fixed. Could you get a log with WINEDEBUG=+xrandr
set where it works and doesn't work? I think I might be able to write a test
case for it.
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------- Additional Comments From jake.msstate(a)gmail.com 2006-13-07 22:27 -------
I tried the original exe and had the same problem.
Next, I tried switching to a 4:3 format. I had to edit xorg.conf and add Modes
for this. I had been letting my screen resolution be auto detected (not
specifing anything). So I added this
Subsection "Display"
Depth 24
Modes "1920x1200" "1680x1050" "1440x900" "1280x960" "1024x768" "800x600"
EndSubsection
and restarted X.
Now, warcraft does not crash at all. Even when resize and rotate is set to
1920x1200, it starts fine. However, warcraft only detects the sizes
1280x960,1024x768,800x600 i declared. It does not allow 1600x1200 (it did
before i edited xorg). One wierd side effect is that when the game quits, a
green box is left that is the size of the resolution that the game was running
at before it closed. A manual refresh of the desktop makes it disappear.
so maybe this is an issue between wine and xorg/xrand. Maybe a note should be
made about not having a 4:3 resolution listed in xorg to keep people from
thinking wine doesnt work?
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 19:23 -------
Open or closed battle.net? Hosting or joining?
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------- Additional Comments From ploujj(a)gmail.com 2006-13-07 19:17 -------
I was planning to try to replicate this problem with the demo, but it appears
that the is no demo patched to version 1.7. As you can see from this fileplanet
page, the game has been modified quite a bit since 1.0 (demo version):
http://www.fileplanet.com/46295/40000/fileinfo/Dungeon-Keeper-2-v1.7
I haven't been able to get the dk2 demo to run on any wine version I have
installed on my system, at all, so that is no help.
The PCAdvisor link is for Dungeon Keeper 1, not 2.
I working download for dk2 demo is here:
http://plouj.sh.nu/dungeonkeeper2demo.exe
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------- Additional Comments From ploujj(a)gmail.com 2006-13-07 19:12 -------
Created an attachment (id=2896)
--> (http://bugs.winehq.org/attachment.cgi?id=2896&action=view)
dk2 1.7 running under wine 0.9.16 with +ddraw,+d3d7
output from:
$ WINEDEBUG=+ddraw,+d3d7 ~/apps/wine-0.9.16/wine explorer
/desktop=name,1024x768 "C:\dk2\DKII.exe" &>
/tmp/wine-0.9.16-explorer-desktop-dk2-1.7-debug-ddraw-d3d7.log
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2006-13-07 19:05 -------
Done
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Summary: Diablo II 1.11b doesn't work in Battle.net
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthias_berndt(a)gmx.de
I can't get Diablo II to work in the Battle.net. When I try to join a
Battle.net Game, everything seems to work fine at first, but after one or two
seconds in the game, i get a message saying "Ihre Verbindung wurde
unterbrochen"
(german for Your connection was interrupted).
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 18:16 -------
Please add an entry For this application in the AppDb http://appdb.winehq.org
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 18:14 -------
closing
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------- Additional Comments From alex(a)thehandofagony.com 2006-13-07 18:09 -------
The patch fixed the full-screen problems for
Age of Empires
Age of Empires II
Emperor: Rise of the Middle Kingdom
Heroes of Might and Magic
Heroes of Might and Magic II
However, it id not fix it for
Worms 2
Heroes of Might and Magic IV
I don't have Commandos: Behind Enemy Lines and Baldur's Gate, so I don't know
about them.
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------- Additional Comments From juan_lang(a)yahoo.com 2006-13-07 17:47 -------
A test case for this particular bug should be straightforward. Use a +crypt
trace to find which cipher is being used, then add a test along the following lines:
result = CryptDecrypt(hKey, (HCRYPTHASH)NULL, TRUE, 0, NULL, &dwLen);
ok(result, "%08lx\n", GetLastError());
ok(dwLen == <whatever you expect>, "Unexpected length %ld\n", dwLen);
Then submit the test case and the fix to wine-patches.
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 17:28 -------
The licensing is such that any of those programs are allowed to ship it the
native version, but don't. The licensing is also such that we can't ship it with
Wine (something vague about being non-trivial program).
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-misc |wine-ole
Ever Confirmed| |1
------- Additional Comments From rob(a)codeweavers.com 2006-13-07 17:22 -------
The program needs a marshaler for IConnectionPointContainer. We don't have this
in Wine currently. Either Alexandre needs to be persuaded to add ocidl_p.c to
the Wine tree or we need to fix WIDL enough to compile it.
I think the latter will be easier.
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------- Additional Comments From infyquest(a)gmail.com 2006-13-07 17:11 -------
If the program runs fine with latest wine cvs, please close this Bug
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------- Additional Comments From infyquest(a)gmail.com 2006-13-07 17:02 -------
The patches still havent made it to cvs.
So have to wait a little longer
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------- Additional Comments From juan_lang(a)yahoo.com 2006-13-07 16:59 -------
I just saw your patch appear today, so I wouldn't expect it to be applied until
tomorrow at the earliest. Wait about a week for feedback, and if you don't get
anyway, submit it again and ask for feedback. Thanks!
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grolgh(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From grolgh(a)gmail.com 2006-13-07 16:51 -------
Sorry, it was a bug in the program after all. What really happened is that it
failed on deallocating memory which was already deallocated. This does not
happen in winodws, and thus Wine allowed a bug to be found which went unnoticed
on windows. Thanks. Further work has revealed other cases where windows actually
lets the program misbehave but Wine correctly breaks the program.
For me this was a revelation on how problematic the job to emulate windows
application, but also is a powerful tool to test them. Thanks. :)
As of now the program works under Wine, though with some noticable slowdowns.
But we are happy to offer a complete music composition environment on new
platforms. : D
I hope this is the correct resolution.
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Summary: Individual tab doesn't remember heading content
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djrpublic(a)cfl.rr.com
PAF5.2 from FamilySearch.org
Wine 0.9.17 (16 also) on Ubuntu 6.06
When the 'Individual' tab is selected there is no text displayed because the PAF
program default column headings have not been remembered (in the registry?). By
right-clicking the column heading one can select the columns of data to be
displayed. At that point all is well and looks and behaves as it should. The
new column headings should now become default program settings - but they
disappear as soon as another tab ('Family' or 'Pedigree') is selected.
It seems that PAF and Wine cannot communicate sufficiently well so as to
"remember" this setting change as Windoze would.
But on the positive side PAF 5.2 DOES run pretty darn well! Certainly well
enough to be of use to the genealogist. The Wine programmers have done well.
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mindphlux(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2895|application/octet-stream |text/plain
mime type| |
Attachment #2895|log |log.txt
filename| |
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Summary: Crash in IDirect3DViewportImpl_SetBackground
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mindphlux(a)gmail.com
Wine crashes when running quite a old game (klingon academy). crashlog is attached
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djrpublic(a)cfl.rr.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From djrpublic(a)cfl.rr.com 2006-13-07 16:20 -------
Under Wine 0.9.16 and .17 PAF will install and run.
This bug should be marked as DEAD!
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.pcadvisor.co.uk/d
| |ownloads/index.cfm?categoryI
| |D=1460&itemID=3956
Keywords| |download, regression
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 15:57 -------
There is a demo here does it show the same problem?
http://www.pcadvisor.co.uk/downloads/index.cfm?categoryID=1460&itemID=3956
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------- Additional Comments From peter(a)cendio.se 2006-13-07 15:56 -------
>could you please re-test with latest cvs
Are you suggesting that raw keycodes are not used anymore? I don't see this
change in CVS.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 15:23 -------
Please add an entry for this program in the AppDB http://appdb.winehq.org
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Keywords| |NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 15:17 -------
It would be nice to have an AppDB Entry for this http://appdb.winehq.org
Closing...
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------- Additional Comments From gelsonluz(a)click21.com.br 2006-13-07 15:15 -------
I've just tested this game using wine 0.9.17 and still there's no animated
cursor(just the X11 one)
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Summary: Mankind crashes when changing config
Product: Wine
Version: 0.9.17.
Platform: PC
URL: http://www.mankind.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boeser.wolff(a)web.de
Mankind was downloaded from www.mankind.net and installed using wine.
After starting the application im trying to change its config options
(fullscreen/..., d3d or software, language).
When pressing the "apply"-button, regardless if changes are made, the
application crashes, producing an unhandled exception (page fault).
Note: Launching that application also ruins my gnome panel. It turns black until
moved or clicked on. This might be an issue with nvidia-glx.
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------- Additional Comments From qingdao33122(a)yahoo.com 2006-13-07 14:49 -------
To see the output you either run it as
wineconsole --backend=user cscript
or run it as
wine cscript | cat
or
tell wine to emulate win9x
The native ole32 is not needed in my test.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Lotus Notes 6.5.3 demo |Lotus Notes 6.5.3 demo
|doesn't install |installs files into wrong
| |location
------- Additional Comments From dank(a)kegel.com 2006-13-07 14:39 -------
Changed summary to reflect what was fixed.
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-13-07 14:36 -------
I thought the fake dll redirection is supposed to make it behave like we
executed "wine winhelp". Is that not the case?
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 14:27 -------
I'm not sure what is going on, but the banner is in the debug log.
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------- Additional Comments From infyquest(a)gmail.com 2006-13-07 14:14 -------
Ask Alexander about this.
According to him this a minor subproject, AFAIR.
So I thought it would be better we make it an enhancement to wine.
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------- Additional Comments From Speeddymon(a)gmail.com 2006-13-07 14:10 -------
I'm not so convinced. This is something that is required by many apps.
However small the app, if it is something that is required, it should not be
considered an enhancement. However, for right now I will leave the status as
is.
Even though this is something that could be as daunting as rewriting QT or
VCL, it should still be done because native doesnt (at last check) work with
wine, and we aren't going for running native dll's anyways. I think part of
the ultimate goal of the project is to be rewrite all of the windows api.
Putting that into context, even though MFC is not a core part of windows (even
though it isnt included with windows), it is still a part of the windows api,
and therefore it needs to be rewritten.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-13-07 14:04 -------
Retest with self contained exe as foxfire seems not to finish loading the
website url.
With the self contained it is not using 100% at a 1280x1024 desktop I have 12 %
idle and audio is good. It uses 10% X 12% wineserver and 65% pxplay.exe
This is with a 2.5GHz AMD system now with nvida fx5200 agp card.
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------- Additional Comments From ivg2(a)cornell.edu 2006-13-07 14:00 -------
I'll take a look at the log. I also have the demo on my main machine, I might
have some notes as to what's wrong with it. For future reference though - it's
not necessary to post giant logs - those usually contain a large amount of
redundant and useless information. The end of the log is usually fine.
Don't enable shader Emulation - that doesn't work at all, and should probably be
hidden away so users can't turn it on. Don't disable pixel shaders - that will
cause more harm than good most likely.
I would have suggested you try to downgrade the GLSL reported caps to something
less, but given that your game tries to use 3.0 shader instruction even when
GLSL is off, I'd say it's futile - it doesn't pay any attention to caps.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.worms2.com/main.h|
|tml?page=good&area=demo |
Keywords|download |
------- Additional Comments From alex(a)thehandofagony.com 2006-13-07 13:57 -------
The demo crashes on startup, so that is impossible to test.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |enhancement
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:53 -------
I think that this as an enhancement.
Hence changing this to enhancement rather than a bug
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:38 -------
Closing
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:38 -------
This has been fixed.
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-13-07 13:20 -------
Closing
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-13-07 13:19 -------
Works for me
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-13-07 13:17 -------
Rechecked with git 20060713 and moving the virtural desktop so not to see the
window title seems to be fixed.
Also Z order problems when multiple apps are active also seems to be correct or
better then it was. The dialog messages like save before closing did come to the
front when moving focus to the parent application. But the last focused app's
window was still over the parent. I am not sure how windows does it after win 95.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Summary|x11drv, UploadGlyph, |x11drv, UploadGlyph,
|xrender.c:752, |xrender.c:752,
|wine_tsx11_unlock(),download|wine_tsx11_unlock() with
| |ebay TurboLister
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:16 -------
I think we can close this issue as It might have been gone with latest CVS and
WM rewrite
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-13-07 13:14 -------
Reported fixed.
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------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:12 -------
I think we can close this one, as we dont get this error with latest cvs.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.familysearch.org/
| |eng/paf/
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.familysearch.org/
| |eng/paf/
------- Additional Comments From infyquest(a)gmail.com 2006-13-07 13:06 -------
The Url you requested, there are a lot of PAF related bugs.
I got the URL from one of the bugs
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2006-13-07 12:45 -------
Fixed.
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------- Additional Comments From juan_lang(a)yahoo.com 2006-13-07 12:26 -------
Please retry with latest GIT/CVS, as the patch for bug 5595 landed and this may
very well be fixed.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-13-07 12:25 -------
Something like this should do the trick:
#!/bin/sh
exec $1 "`wine winepath "$2"`" &> /dev/null
And you start it with:
myscrip gimp filename.png
Of course you can add it to the registry and associate with .png Then all you
need is:
wine start filename.png
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, regression
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super-greg(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From super-greg(a)gmx.de 2006-13-07 12:22 -------
checked back with current cvs, installer is working now.
solved
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-13-07 12:21 -------
Yes, this is a multithreaded direct3d application. From the log:
000b:trace:d3d:IWineD3DSwapChainImpl_Release (0x7fda88c0) : ReleaseRef to 1
000d:trace:d3d7:IDirect3DViewportImpl_SetViewport2
(0x7fda2c30/0x7fda2c30)->(0x7befe9fc)
000d:trace:d3d7:IDirect3DViewportImpl_SetViewport2 getting D3DVIEWPORT2 :
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dwSize = 44 dwX = 0 dwY = 0
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dwWidth = 640 dwHeight = 480
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dvClipX = 0.000000 dvClipY =
0.000000
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dvClipWidth = 640.000000
dvClipHeight = 480.000000
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dvMinZ = 0.000000 dvMaxZ = 1.000000
000d:trace:d3d7:IDirect3DDeviceImpl_3_GetCurrentViewport
(0x7fda2b68)->(0x7befe9d0)
000d:trace:d3d7:IDirect3DViewportImpl_AddRef (0x7fda2c30)->() incrementing
from 2.
000d:trace:d3d7:IDirect3DDeviceImpl_3_GetCurrentViewport returning interface
0x7fda2c30
000d:trace:d3d7:IDirect3DDeviceImpl_7_SetViewport (0x7fda2b68)->(0x7befe970)
Relay!
000d:trace:d3d:IWineD3DDeviceImpl_SetViewport (0x7fd61c00)
000d:trace:d3d:IWineD3DDeviceImpl_SetViewport (0x7fd61c00) : x=0, y=0,
wid=640, hei=480, minz=0.000000, maxz=1.000000
wine: Unhandled page fault on read access to 0x000003c4 at address 0x7f496886
(thread 000d), starting debugger...
000b:trace:d3d7:IDirect3DDeviceImpl_7_SetRenderState
(0x7fda2b68)->(00000022,0): Relay
000b:trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd61c00)->state =
WINED3DRS_FOGCOLOR(34), value = 0
WineDbg starting on pid 0xa
Unhandled exception: page fault on read access to 0x000003c4 in 32-bit code
(0x7f496886).
The app is switching the thread 2 times, which is fine for Direct3D but not
OpenGL. Wine doesn't handle that thing yet, but it is on my todo list to fix
this issue. I have no idea when I will have time to deal with it though.
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jonathan(a)ernstfamily.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|CVS |0.9.17.
------- Additional Comments From alex(a)thehandofagony.com 2006-13-07 11:57 -------
This bug is still present in Wine 0.9.17.
The text is black instead of white/yellow in the main menu and various
campaign briefing screens in Age of Empires I & II.
The following has been fixed:
- The fonts displayed in the actual gameplay of AoE I & II
- Chat messages are correctly displayed with a transparent background.
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------- Additional Comments From me(a)benjaminarai.com 2006-13-07 11:55 -------
A patch has been added to CVS that fixes the issue. I have verified the fix.
This bug can be closed.
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Summary: X-Wing Alliance dont display Intro video anymore
Product: Wine
Version: CVS
Platform: PC
URL: http://www.swgamer.com/demo_al.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: super-greg(a)gmx.de
After the ddraw rewrite I notice that the intro videos in some games are broken.
Sound can be heard but nothing is displayed.
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------- Additional Comments From scott(a)open-vote.org 2006-13-07 11:27 -------
This was a long time ago when I was attempting to compile Miranda in Winelib.
I haven't tried again in a long time, so it may or may not have gone away.
Maybe I'll get around to testing the same thing again soon and close the bug.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.worms2.com/main.h
| |tml?page=good&area=demo
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 11:07 -------
Does the Demo have the same problem?
http://www.worms2.com/main.html?page=good&area=demo
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------- Additional Comments From sxpert(a)esitcom.org 2006-13-07 11:06 -------
I tried, but visibly failed. could someone apply the patch for me ?
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tomlohave(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.16. |0.9.17.
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Summary: Exec linux apps through a helper
Product: Wine
Version: 0.9.17.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karl(a)nncc.info
I've been playing around with dreamweaver a bit and was wondering if it would be
possible to execute an application in linux from an application running in wine
for instance;
native.exe gimp <filename>.png
This would be really helpful as I could then tie in all my linux apps to
dreamweaver.
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 10:48 -------
In that case, please attach a +relay,+storage log.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-13-07 10:37 -------
I'd say 0.9.17 is an improvement, the game seems to do a bit more. Can you
attach a +ddraw,+d3d7,+d3d,+tid log? This could be a multithreading issue.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.5. |0.9.17.
------- Additional Comments From alex(a)thehandofagony.com 2006-13-07 10:36 -------
This bug is still present in Wine 0.9.17.
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------- Additional Comments From andras(a)csevego.net 2006-13-07 10:25 -------
Sorry for delay, but the game's log is giant (12 GB!!!), i gzipped, and
uploaded to: http://kukac.sth.sze.hu/~andras/wine/logGLSL.log.gz (~150 mb)
This is only the GLSL version's log, i'll submit the ARB version too, but give
me little time.
I tried every configuration of sound options, but it crashes all the time at
that point. With the GLSL backend the menu's 3d part doesn't rendered too.
With no sound the game crashes before the menu (only the first warning message
displayed)
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 10:20 -------
Really Closing ;^)
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 10:16 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |ftp://largedownloads.ea.com/
| |pub/demos/rotk.zip
Keywords| |download, NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 10:12 -------
There is a demo here ftp://largedownloads.ea.com/pub/demos/rotk.zip Does it show
that same problem.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://batman.no/buze/buzz.e
| |xe
Keywords| |download
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 09:59 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 09:59 -------
closing
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 09:59 -------
Dupe
*** This bug has been marked as a duplicate of 4464 ***
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |qelthanos(a)yahoo.com
------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 09:59 -------
*** Bug 5663 has been marked as a duplicate of this bug. ***
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------- Additional Comments From charles(a)diagnos.co.uk 2006-13-07 09:58 -------
Hmm, I've been playing some more with this now.
I've been calling this under Windows XP (using the PowerBASIC compiler):
result = varbstrcmp(chr$(1), chr$(2), lcid, flags)
and varying the lcid. With a for...next loop, there were three different
results depending on LCID:
0 (VARCMP_LT) only occured when LCID = 0;
1 (VARCMP_EQ) or 0x80070057 (which I'm assuming was because the LCID wasn't
valid).
Using a character string (in PowerBASIC) of something like:
a = chr$(1, 2, 3, 4)
and PEEKing the memory location showed that the characters are stored in
adjacent 8 bit blocks, with the length stored as the number of bytes of data.
They show up in the Wine debug log as L"\0201\0403" but the length that is being
passed between functions seems to be wrong (is this because SysStringLen is
assuming 16 bit WChar sizes and dividing the length by 2?), so I needed to
fiddle with the passed lengths to get this to display.
The MSDN page for comparestring seems to refer to parameters such as cchCount1
refering to either "bytes for ANSI versions or WCHARs for Unicode versions".
Could this all mean that for varbstrcmp, if you set the LCID to 0, the function
assumes it is ANSI data rather than Unicode and does a straightforward memcmp
type compare? Also, seeing as for different values of the LCID, Windows thinks
that chr$(1) == chr$(2), then maybe there is no tiebreak function in the Unicode
compare.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://appdb.winehq.org/appv|http://www.download.com/Trib
|iew.php?appId=481 |es-demo/3000-7563_4-
| |915987.html
Status|RESOLVED |CLOSED
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-07 09:57 -------
Closing
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Summary: d3dx9_30.dll not found
Product: Wine
Version: 0.9.17.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qelthanos(a)yahoo.com
Attempting to run Everquest with wine 0.9.17. Missing DLL prevents patcher from
executing eqgame.exe giving an error that d3dx9_30.dll was not found.
err:module:import_dll Library d3dx9_30.dll (which is needed by L"C:\\Program
Files\\Sony\\EverQuest\\eqgame.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Sony\\EverQuest\\eqgame.exe" failed, status c0000135
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |5541
------- Additional Comments From dank(a)kegel.com 2006-13-07 09:29 -------
Oh, right. I had installed wsh, but had forgotten to make sure it worked.
Looks like this is blocked on bug 5541, then.
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------- Additional Comments From dank(a)kegel.com 2006-13-07 09:28 -------
The patch applies to last night's git, but doesn't obviously help cscript.
$ WINEDEBUG=+ole wine-git/wine .wine/drive_c/windows/system32/cscript.exe
...
trace:ole:CoInitializeEx () - Initializing the COM libraries
trace:ole:RunningObjectTableImpl_Initialize
trace:ole:apartment_construct creating new apartment, model=2
trace:ole:apartment_construct Created apartment on OXID 800000009
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
trace:ole:CoRegisterMessageFilter (0x7fe33358, 0x7fe33360)
fixme:ole:CoRegisterMessageFilter message filter has been registered, but will
not be used
trace:ole:CoRegisterMessageFilter ((nil), 0x7fc8fbd8)
fixme:ole:CoRegisterMessageFilter message filter has been registered, but will
not be used
trace:ole:CoUninitialize ()
...
The "has been registered, but will not be used" messages are
from your new patch. cscript still doesn't print a banner.
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StempUbuntu(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From StempUbuntu(a)gmail.com 2006-13-07 09:26 -------
Fixed by using winecfg and creating a virtual desktop (?) of 1024x768
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-07 09:21 -------
I did mean try changing resolution using d3d mode. It was just a suggestion I
saw somewhere. If d3d mode doesn't work either for the option menu, then it's
maybe something in xrandr or winex11.
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------- Additional Comments From toms(a)linuxos.sk 2006-13-07 09:03 -------
Can somebody make a package with this patch for ubuntu 6.06 please? Because I'm
running amd64 ubuntu6.06 + 32bit chroot and I can't compile wine.
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------- Additional Comments From imago(a)devinity.de 2006-13-07 09:00 -------
> Peter that's what whole reqwite of ddraw over wined3d was all about.
as Stefan already said, wined3d/OGL won't help you everywhere. So running the
game at 8bpp to avoid the costly color conversions could be an alternative(until
X learns to dynamically switch depths) and it might be worth to investigate why
it doesn't work in 8bpp or is still slow.
(but this bug here obviously was an entirely other issue ;))
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 08:52 -------
Is that the same message you are getting or are you getting some different
messages on the console?
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------- Additional Comments From rob(a)codeweavers.com 2006-13-07 08:50 -------
err:ole:CoGetClassObject class {0d43fe01-f093-11cf-8940-00a0c9054228} not registered
It looks like it needs Windows Scripting Host.
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------- Additional Comments From imago(a)devinity.de 2006-13-07 08:49 -------
i would suspect this commit:
e66e34ef7b5ad61bda09067e6ea8f8990017b5de input: Create single thread for mouse
and keyboard hook
see bug #4973(comment 8)
So if reverting that patch fixes the problem for you, it's probably the same issue.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-13-07 08:33 -------
Fixed in demo as well (V2).
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http://bugs.winehq.org/show_bug.cgi?id=1434
Bug 1434 depends on bug 2910, which changed state.
Bug 2910 Summary: Blending problems with Max Payne 2 make it unplayable at a certain point
http://bugs.winehq.org/show_bug.cgi?id=2910
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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------- Additional Comments From adam(a)gimp.org 2006-13-07 08:14 -------
The bug as reported was with MP2.
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lukas.middendorf(a)freenet.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukas.middendorf(a)freenet.de
------- Additional Comments From lukas.middendorf(a)freenet.de 2006-13-07 08:08 -------
Do you mean that I should change the resolution from within the game?
If yes, then it is impossible, because wc3 crashes when I try to open the
options menu (yes, that is the bug we are talking about all the time).
I have tried changing the resolutin with regedit, but that changes nothing on
the fact, that teh options menu crashes.
I will now try to compile Wine with gcc 3.x
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------- Additional Comments From daniel.skorka(a)stud.uni-karlsruhe.de 2006-13-07 08:02 -------
I can confirm that the blending problems are gone in the Max Payne demo v1.05
with wine 0.9.17.
I cannot test the full version, but I think it is safe to assume this works too.
I recommend closing as fixed.
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