http://bugs.winehq.org/show_bug.cgi?id=5457
senatorkoppie(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Windows Media Player |Windows Media Player
|installer fails with DLL |installer fails: unable to
|error |detect available updates
------- Additional Comments From senatorkoppie(a)yahoo.com 2006-17-06 15:13 -------
Sorry for the messy bug post, I'm a newbie to this system and to wine in
general. I realized it's not really a DLL bug because I fixed that problem.
Looks like the real problem is the installer's ability to connect to the internet?
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------- Additional Comments From wine.dev(a)web.de 2006-17-06 15:09 -------
Do you use CUPS?
(wine get the ppd from CUPS)
Did you try use the Debug-Channels?
WINEDEBUG="+winedebug,+wineps,+file" wine yourall.exe 2>log.txt
should give you more hints, where the Problem migth be related.
Did you try your Printer with "generic.ppd" (comes with wine)?
http://wiki.winehq.org/UsefulRegistryKeys
HCU\Software\Wine\Printing\PPD Files\
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Summary: Windows Media Player installer fails with DLL error
Product: Wine
Version: 0.9.15.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: senatorkoppie(a)yahoo.com
Using Wine 0.9.15. Ran ies4linux first, and ran the installer in the ies4linux
directory (see below). Used winecfg to change the Windows version to 2000, then
98. Followed the directions on the AppDB website. It unpacks the installer,
but as soon as it's finishing unpacking it quits and gives me the following:
~/.ies4linux/ie6/drive_c$ wine MPSetup
ALSA lib seq_hw.c:456:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
fixme:crypt:I_CryptCreateLruCache (0x7fb9fc94, 0x7159bdc8): stub!
fixme:crypt:I_CryptInstallOssGlobal 7159bbb8 00000000 00000000
err:module:LdrInitializeThunk "WINTRUST.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\temp\\IXP000.TMP\\setup_wm.exe" failed, status c0000142
Changing the windows version doesn't help. Neither does overriding the DLL with
a "native" or a "builtin" setting. I checked, the DLL is present in the Windows
system32 directory.
I also tried Henry K's idea: WINEDEBUG="+loaddll" WINEDLLOVERRIDES="msxml3=n"
wine MPSetup (note I changed the name of the installer because I downloaded a
different installer). Didn't work either. But then I got inspired:
~/.ies4linux/ie6/drive_c$ WINEDEBUG="+loaddll"
WINEDLLOVERRIDES="msxml3=n;WINTRUST=b" wine MPSetup. That got me an installer
screen, but it said "Setup is currently unable to detect available updates.
Please try again later."
I tried Jim Burns' idea of installing WMP 7.1 first, using my special command
(see above). Once again I got to an installer screen, and it told me: "The
Windows Media Update Notifier is currently unable to detect available updates.
Please try again later."
I'm starting to suspect it's an internet connection problem, but IE6 connects to
the internet just fine.
Any thoughts???
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------- Additional Comments From komi(a)gmx.at 2006-17-06 12:34 -------
I will retry the game with latest version.
Currently I'm on "summersplash" in turkey. So it will me take a week or so.
Dieter
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------- Additional Comments From imago(a)devinity.de 2006-17-06 12:34 -------
I think reference counting is "per interface" in COM, at least from the view of
the application. At least I get that impression when looking into DirectPlay and
iirc that is even said on msdn somewhere, though I can't find find the link
right now.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
Summary|Black icons using Lotus |Black icons using Lotus
|Notes with wine newer than |Notes with wine newer than
|0.9.9 |0.9.9
------- Additional Comments From tony.lambregts(a)gmail.com 2006-17-06 12:13 -------
Duplicate of bug 4863
*** This bug has been marked as a duplicate of 4863 ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |linuxbox(a)infinito.it
------- Additional Comments From tony.lambregts(a)gmail.com 2006-17-06 12:13 -------
*** Bug 5453 has been marked as a duplicate of this bug. ***
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 10:40 -------
The crash in the newest log isn't a multithreading crash, because the thread
IDs of the direct3d calls are all the same(0044). This crash seems to be a bad
read or bad jump, refcounting maybe.
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-17-06 10:35 -------
Created an attachment (id=2666)
--> (http://bugs.winehq.org/attachment.cgi?id=2666&action=view)
The wanted trace
Indeed, it sounds to be a multithreading problem (setviewport appears....). I
will try the Fenix' hack to see whether one can go further in this game.
Thank you for your attention for this bug.
Joaopa
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-06 10:27 -------
Please do regression testing. And DO NOT paste anything into bug reports. ATTACH!
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 10:04 -------
Can you retry this game with the newest git / cvs code, or with the next
release(0.9.16)? The DirectDraw rewrite might affect this bug.
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 09:56 -------
I've found 2 other bugs about this game which describe a simmilar problem.
According to the other bugs(2789 and 2187) this problem has occured with the
old code on certain cards / drivers.
Improving the render target locking in wined3d is on my todo list. Either by
using access traps simmilar to the dib code, or hashing the surface to detect
unnecessary changes, or by using opengl pixel buffer objects. Other games are
affected by that problem too, for example Swat3, System Shock 2 and Empire
Earth.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-17-06 09:50 -------
According to Stefan Dösinger this bug is fixed in current git.
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------- Additional Comments From madewokherd(a)gmail.com 2006-17-06 09:38 -------
The black screen thing is bug 2082, and it existed before.
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 09:38 -------
Can you retry the game with the current git / cvs code, or with the next wine
release(0.9.16)? There has been a rewrite of the ddraw code to use the shared
wined3d 3d code, it might affect this bug.
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 09:34 -------
Can you retry with the new DirectDraw code in wine git / cvs or with the next
wine release(0.9.16)? If the problem still exists please attach a screenshot.
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 09:33 -------
Could be a multithreading issue. Can you try this game again with the new
DirectDraw code in git / cvs or with the next release(0.9.16)? If it crashes
again please attach a +ddraw,+d3d7,+d3d_surface,+tid log.
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denilsonsa(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.8. |0.9.15.
------- Additional Comments From denilsonsa(a)gmail.com 2006-17-06 09:31 -------
Tried with wine 0.9.15, the bug persists.
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 09:30 -------
I've debugged that problem a bit and I have the impression that windows
DirectDraw blatantly violates the COM rules(and the ddraw documentation is
wrong). Basically what ep1 racer does is
1) CreateDirectDraw to create a DirectDraw 1 interface
2) QueryInterface the DDraw 1 interface for a DDraw 4 interface
3) Release the DDraw 1 interface and expect the returned refcount to be 0
4) Continue working with the DD4 interface
The COM rules say that the DD1 and DD4 interface refer to the same object and
that QueryInterface increses the refcount of the object of which the interface
is returned. So step 2 increases the refcount to 2 for both DD1 and DD4 and
accordingly 3 has to return 1, not 0. A quick and dirty test showed that
windows returns 0 instead.
This needs a proper test case and then an idea how to implement that. I'd say
this is a programming sloppyness in ep1 racer:
hr = CreateDirectDraw(..., &DD1, ...);
if(hr != DD_OK) cry_bloody_murder();
hr = QueryInterface(DD1, DD4, ...);
if(hr != DD_OK) cry_bloody_murder();
hr = GetCaps(DD1);
if(hr != DD_OK) cry_bloody_murder();
hr = Release(DD1);
if(hr != DD_OK) cry_bloody_murder(); <--- DD_OK is (HRESULT) 0, but release
returns a ULONG, not a HRESULT
hr = SetCooperativeLevel(DD4);
if(hr != DD_OK) cry_bloody_murder();
etc...
Can you try to patch the game to the newest version?
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 09:17 -------
Hmm. These fixmes seem to be the normal direct3d initialization errors. There
has been a rewrite of the DirectDraw / Direct3D7 code, can you retest with the
current cvs / git code, or with the next wine release?
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 09:07 -------
Can you retry with the new ddraw code which is in the git tree and will be in
the next release (0.9.15) ?
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stefandoesinger(a)gmx.at changed:
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----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 09:02 -------
Can you retry this with the new directdraw code? It is in the current git tree
and will be in the next release(0.9.15). The fixme will still be there, but
the ddraw initialization might work.
The fixme is actually not a big problem, most of those bugs have their cause
somewhere else, and this fixme is the last line that is printed.
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 08:39 -------
I found the reason for this crash, this isn't a refcounting bug.
Diablo uses palettized surfaces with 1 byte per pixel. It accesses the surface
with DWORDs, that means it always writes 4 bytes. It isn't careful enought at
the end of the surface and writes over the end of the surface.
For that reason the old ddraw code allocated 4 extra bytes for a surface, the
same happens in WineD3D. However, the gdi surface code drops the full power of
2 size to save memory and doesn't add the 4 extra bytes. I will send a patch
for that to wine-patches.
However, the old directdraw code used an unofficial function for dib creation
to create a DIB section for an already allocated memory which is 4 bytes
bigger. WineD3D uses the official CreateDIBSection function which allocates
its own memory and igores the size value passed to it, so even with the +4
byte fix the crash still occurs. I have to discuss the best way to solve this
with Alexandre. Possible solutions are:
* Use the unofficial function in wined3d and allocate the memory manually
* Modify the dib code to allocate 4 more bytes(see the hack)
* Modify the dib code to respect the size passed to it(bad idea maybe)
The hack I attached to this bug fixes the crash. However, after it the screen
stays completely black. I can hear the sound and it seems to react to input,
but the screen isn't updated, although diablo 1 writes to the front buffer.
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Summary: WINSPOOL: Delphi-application crashes on start after
working with winspool
Product: Wine
Version: CVS
Platform: PC
URL: http://www.taxkz.kz/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: argentum(a)office.etersoft.ru
I tests some application of Minestry of finances of Kazahstan to make tax
accounts. They are:
- EFNOClient.exe (http://report.taxkz.kz/client/EFNOClient_1.0.3.68.exe)
- NDSClient.exe (http://vat.taxkz.kz/client/NDSClient_1.0.3.33.exe)
They are Delphi-coded applications. Also they use msxml4.
There is no problem to install'em, but when I start'em they search printers,
using WINSPOOL, then unload wineps.drv & olepro32.dll and crash.
Log is in the attachment.
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-17-06 06:48 -------
Can you explain, please, what could be ways to catch ref-counting bugs?
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leon_fraitak(a)mail.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From leon_fraitak(a)mail.ru 2006-17-06 06:48 -------
No, it has been fixed the same day I reported it ;) I talked with the patch
author on IRC and it was just a typo that has been fixed immediately.
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Summary: Ogre3D based game doesn't render 3d objects in D3D7 mode
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius.krasuckas(a)elst.vtu.lt
Though it does so in D3D9 mode. 99% of output is occuppied by lines similar to
this one:
fixme:d3d7:IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided
(0x7fdb11d8)->(00000004,00000142,0x7fa0fa28,00000ecc,0x7c9d8ff8,00001632,00000000):
stub!
Would it be hard to fix that?
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 06:27 -------
I can confirm the crash. Could be a reference counting issue, although I was
sure that refcounting worked ok for the 2D interfaces. The direct3d stuff
needs some tests though.
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saulius.krasuckas(a)elst.vtu.lt changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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Summary: Black icons using Lotus Notes with wine newer than 0.9.9
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxbox(a)infinito.it
Env: Mandriva Linux 2006 Powerpack + Wine Rpms for Mandrake grabbed by
Sourceforge download page (currently using wine-0.9.9-mdk)
Starting from Wine 0.9.10 and newer releases, running Lotus Notes (6.5.1 / 6.5.3),
opening the workplace the little icon included at top left corner of each DB
icon on my workplace is completely black. Randomly I get black icons even in the
tools bar.
Every previous Wine release up to wine-0.9.9-mdk (included) is not affected by
this bug.
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 06:06 -------
Hmm. seems to be a badness in the getdc code in WineD3D
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 06:01 -------
wait, I didn't read carefully enought :-(
I always think of diablo2 when I read diablo
Will look at D1
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stefandoesinger(a)gmx.at changed:
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----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 05:59 -------
Should be fixed my now. The problem was that glReadPixels returns the image
upside down. I've added code to flip it around in wined3d.
Can you verify this and close the bug if it is fixed? (Or someone else with
the privs?)
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Summary: FakeDll redirections don't work
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.wine(a)zerebecki.de
with a fresh .wine:
$ wine help
wine: could not load L"C:\\windows\\system32\\help.exe": Module not found
same with winhlp32.
parts from wine.inf:
[FakeDllsSection]
11,,help.exe,winhelp.exe
10,,winhlp32.exe,winhelp.exe
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------- Additional Comments From cygnus2(a)post.cz 2006-17-06 05:16 -------
Thanks. I patched CVS, but poorly ... latest CVS works.
I think problem is solved with this patch. Heroes 4 works, relatively slow, but
a bit faster than under Wine 0.9.15 and without this bug.
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------- Additional Comments From roli8200(a)yahoo.de 2006-17-06 04:03 -------
Created an attachment (id=2660)
--> (http://bugs.winehq.org/attachment.cgi?id=2660&action=view)
WINEDEBUG=+loaddll Output of the startup
The Problem happens also when the cracked version (without the need of the
playcd) is started, so I'm pretty sure that the problem is not savedisc related
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 03:42 -------
Yeah, it is most likely the rewrite.
My quick guess from the symptoms(slow, high cpu load) is that it locks the
render target in a way that is not handled correctly in WineD3D. I will look
at that game.
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-17-06 03:27 -------
Created an attachment (id=2659)
--> (http://bugs.winehq.org/attachment.cgi?id=2659&action=view)
Debugger session (empyt line inserted before every debugger prompt occurrence)
It looks strange for me that during first break at IDirectDrawSurfaceImpl_Lock
I see backtrace ending in kernel32 and libwine.so.1:
5 0x0040df48 in diablo_s (+0xdf48) (0x0040df48)
6 0x0046321e in diablo_s (+0x6321e) (0x0046321e)
7 0x7fc71461 start_process+0xbd ... in kernel32 (0x7fc71461)
8 0xb7f271cb wine_switch_to_stack+0x17 in libwine.so.1 (0xb7f271cb)
But during second break backtrace ends already in ddraw and native storm.dll:
2 0x7d5786c2 IDirectDrawSurface3Impl_Lock+0x2e ... in ddraw (0x7d5786c2)
3 0x15009995 in storm (+0x9995) (0x15009995)
I thought maybe TID has changed, but "info th" tells it's always == 00000011:
process tid prio (all id:s are in hex)
00000010 (D) Z:\mnt\antras\__\Diablo\Spawn\Diablo_s.exe
00000011 0 <==
...
00000010 (D) Z:\mnt\antras\__\Diablo\Spawn\Diablo_s.exe
00000014 15
00000013 15
00000011 0 <==
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------- Additional Comments From stefandoesinger(a)gmx.at 2006-17-06 03:24 -------
Which Diablo 2 version is this? I've played the Diablo 2 Demo and the german
full version without problems with my new code. However, Jeremy Newman has
also reported crashes with the english Diablo 2.
Diablo 2 has a bug which causes it to crash on 64 MB cards. WineD3D emulates a
64 mb card, while the old ddraw code emulated 16 mb (afair). This crash is
fixed with Diablo 2 version 1.02, the german cds ship 1.03. Can you try to
install the newest D2 update?
Can you try the ddraw mode, d3d mode and gdi mode of diablo 2? (Gdi mode with
the parameter "-win"). All of them should work fine.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-17-06 03:24 -------
This is fixed in recent releases as we now use the fake files instead of
symbolic links.
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saulius.krasuckas(a)elst.vtu.lt changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-17-06 02:45 -------
The crash is gone if I go 1 step back from the commit
c8901d6f6253f6c97610eb1068ac4ff89758ed0a [*].
[*]http://source.winehq.org/git/?p=wine.git;a=commit;h=c8901d6f6253f6c97610eb1068ac4ff89758ed0a
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2006-17-06 02:17 -------
Created an attachment (id=2657)
--> (http://bugs.winehq.org/attachment.cgi?id=2657&action=view)
WINEDEBUG=+loaddll,+tid,+process,+seh,+ddraw,+d3d,+x11drv,+win
Debug session output. It seems crash happens soon after
IDirectDrawSurfaceImpl_Lock is called second time. Will add +relay trace to
the next report.
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saulius.krasuckas(a)elst.vtu.lt changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, regression
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Summary: Diablo 1.0x crashes with fault on write access
Product: Wine
Version: CVS
Platform: PC
URL: http://appdb.winehq.org/appview.php?versionId=3498
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius.krasuckas(a)elst.vtu.lt
This is after rm -rf ~/.wine . CDing to "/mnt/antras/__/Diablo/Spawn/" doesn't
change the crash. This is recent regression:
$ ./wine /mnt/antras/__/Diablo/Spawn/Diablo_s.exe
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd62030) : stub,
emulating 64MB for now, returning 64MB
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd619d8)->(0x7003e,00000013)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 8
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x7fd619d8)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd619d8)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
wine: Unhandled page fault on write access to 0x7cfab000 at address 0x7e4bc9d2
(thread 0031), starting debugger...
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-17-06 01:21 -------
Can you still reproduce this with a current Wine release? (I can't.)
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-17-06 01:02 -------
The initial bug reported seems to be fixed and the fake ddraw.dll is created in
newer Wine versions.
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-17-06 00:56 -------
Those fixmes can be ignored and have nothing to do with the initial bug report.
Please file different bugs as a new bug. Especially if they are in a different game.
Can somebody check if nfsu still crashes like in the initial bug report with an
up to date Wine? The d3d9 code got much changes...
Demo is available from the URL in the Appdb.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ryanbach(a)adelphia.net
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-06 00:32 -------
*** Bug 5450 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-17-06 00:32 -------
Dup.
*** This bug has been marked as a duplicate of 219 ***
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Summary: Halo crashes due to lack of certain libraries
Product: Wine
Version: 0.9.15.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanbach(a)adelphia.net
This crashes halo so I can not do any in game testing...
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-06 22:20 -------
Please upgrade to Wine 0.9.15. Lots of install related problems had been fixed.
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------- Additional Comments From denilsonsa(a)gmail.com 2006-16-06 22:17 -------
Huh, forgot to say: nothing is printed to terminal.
Also, I haven't explored Photoshop, so I can say it opens and preferences dialog
works. I haven't tested it a lot. Anyway, this bug is about photoshop installer,
and not photoshop. ;)
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Summary: "Checkbox list" widget does not work on Photoshop 5.0 LE
install
Product: Wine
Version: 0.9.8.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denilsonsa(a)gmail.com
Adobe Photoshop 5.0 LE (Limited Edition) is the version of Photoshop that was
distributed with Canon N1220U scanner.
The install program has a "Checkbox list" widget that displays a scrollable list
of checkbox items. This widget is used twice in this install program, and allows
the user to customize how the program will be installed.
However, in Wine 0.9.8, if the user tries to change the selected item or click
on that widget, wine becomes frozen, the widget text becomes corrupted, and the
window is not redrawn anymore (although the widget is). It is needed to hit
Ctrl+C at terminal to close wine.
If the user does not modify that widget, install program works fine, and then,
Photoshop appears to work too.
I don't know if this Photoshop version can be distributed (I guess not), but you
can download it at http://denilsonsa.sh.nu/files/photoshop5le.rar.
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------- Additional Comments From infyquest(a)gmail.com 2006-16-06 20:45 -------
ddraw patch has been applied to the cvs.
Please test with latest cvs
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------- Additional Comments From chris.kcat(a)gmail.com 2006-16-06 20:18 -------
Yes, that appears to be the case. Executing the .lnk file doesn't work (it's
the same general error I think, attaching the whole output).
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-06 19:57 -------
Ok, nothing extra strange. Could you try to run that lnk file with 'wine start
"Mozilla Firefox.lnk" '?
If that doesn't work then we have problem with starting lnk files (which I could
imagine is the case here).
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|P1 |P2
Summary|EditWndProc_common |GeoShell doesn't run
|undocumented message 0x410 |programs from menu
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-06 17:36 -------
Please attach +exec trace.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-06 17:31 -------
Please don't create exact dups of your own bugs.
*** This bug has been marked as a duplicate of 5292 ***
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-06 17:31 -------
*** Bug 5447 has been marked as a duplicate of this bug. ***
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-06 17:24 -------
Please attach "+loaddll" trace.
AFAIK this is enother safedisc game.
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adam(a)gimp.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adam(a)gimp.org
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adam(a)gimp.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adam(a)gimp.org
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roli8200(a)yahoo.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
------- Additional Comments From roli8200(a)yahoo.de 2006-16-06 11:38 -------
Hey, can somebody please take care about this issue. May be a good idea to add a
other tabbed to the winecfg to configure how the printers are reported to the
applications and whats to do with the printing output from the programs. It
should not be that hard to fix this up. As far as I know, other programs (mainly
form Adobe) have the same problem. It seems to me that this is a major bug.
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-16-06 11:24 -------
It's likely the ddraw on wined3d rewrite. ( commit
c8901d6f6253f6c97610eb1068ac4ff89758ed0a )
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Summary: Simcity 4 brings always a message box: "SimCity 4 will
run with the software driver when next lauched." when
started
Product: Wine
Version: 0.9.15.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roli8200(a)yahoo.de
Installed SimCity 4 and applying the service pack to it. After startup, always a
message box appears: "SimCity 4 will run with the software driver when next
lauched." and the program quits.
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Summary: Railroad Tycoon doesn't starts up after installation
Product: Wine
Version: 0.9.15.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roli8200(a)yahoo.de
When try to startup Railroad tycoon it just brings a empty error message. Tried
also the cracked version which dosn't request the play cd: same result
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jdoutt(a)whoi.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jdoutt(a)whoi.edu
------- Additional Comments From jdoutt(a)whoi.edu 2006-16-06 08:45 -------
Still have same bug
wine --version
Wine 0.9.15
Fedora core 3
Still get the same problem with the most recent version of WINE.
The install program displays:
Preparing Setup
Please wait until the InstallShield wizard prepares the setup
..............
The install placed a message box (in the background). When I made that box
active no text was displayed. When I hit return, the install aborted.
[aaaa@yyyy atmel]$ wine aStudio4b460.exe
fixme:ole:ITypeInfo_fnRelease destroy child objects
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header, 0x00000001
fixme:ole:NdrClearOutParameters (0x7ca3cc70,0x7c484212,0x7ca3cda4): stub
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window
(nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "AVRStudio4 - InstallShield Wizard" of
other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window
(nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "AVRStudio4 - InstallShield Wizard" of
other process window (nil) should not use SendMessage
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-0f00-00000a000000}
err:rpc:I_RpcReceive we got fault packet with status 0x6be
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-0f00-00000a000000}
err:rpc:I_RpcReceive we got fault packet with status 0x6be
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jerome.bouat(a)wanadoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2603 is|0 |1
obsolete| |
------- Additional Comments From jerome.bouat(a)wanadoo.fr 2006-16-06 07:13 -------
Created an attachment (id=2649)
--> (http://bugs.winehq.org/attachment.cgi?id=2649&action=view)
install log
failed with:
Wine 0.9.15
Python 2.4.3 msi package
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Summary: Get a BindException opening a server socket from java
Product: Wine
Version: 0.9.2.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: des(a)icandriveatractor.com
I found this problem running the Buffalow LinkTheater application under Linux.
When I run the app a java.net.BindException is thrown while trying to open a
listening socket for HSQLDB. So I made a simple test java program and found the
same problem.
It tries to open a ServerSocket on a given port. It runs fine under the JVM but
not with wine. So the following command works fine:
java com.betplan.giles.tool.TestServerSocket <port>
But when I do:
wine java com.betplan.giles.tool.TestServerSocket <port>
the following exception is thrown:
Exception in thread "main" java.net.BindException: Address already in use: JVM_Bind
I've pasted the sample code below and I tested it using java version 1.5.0_07
import java.net.ServerSocket;
import java.net.Socket;
import java.io.*;
public class TestServerSocket
{
public TestServerSocket( int port )
throws IOException
{
System.out.println("Creating new server socket on port: " + port);
ServerSocket serverSocket = new ServerSocket(port);
}
public static void main( String[] args )
throws IOException
{
new TestServerSocket(Integer.parseInt(args[0]));
}
}
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Summary: EditWndProc_common undocumented message 0x410
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Running GeoShell (a taskbar replacement for Windows) I get this message:
fixme:edit:EditWndProc_common undocumented message 0x410, please report
..so, I am.
It happens three times when GeoShell starts. After a series of RegisterHotKey
stub messages, I get this:
err:tooltips:TOOLTIPS_WindowProc unknown msg 2007 wp=00000005 lp=00000000
fixme:shell:SHAutoComplete SHAutoComplete stub
fixme:edit:EditWndProc_common undocumented message 0x410, please report
err:ntdll:NtQueryInformationToken Unhandled Token Information class 10!
fixme:process:SetProcessWorkingSetSize (0xffffffff,-1,-1): stub - harmless
fixme:edit:EditWndProc_common undocumented message 0x410, please report
fixme:edit:EditWndProc_common undocumented message 0x410, please report
After that, it seems to run fine, though trying to run anything from the menu
will result in the message:
fixme:exec:SHELL_execute flags ignored: 0x00000400
and not run it. Running something from the Run dialog works though, and
doesn't produce that message.
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------- Additional Comments From renekok(a)gmail.com 2006-16-06 03:14 -------
I can confirm this, it's good to see this is already been looked at. (I believe
it's the same problem).
In Max Payne keystrokes from the keyboard won't be put through like in 0.9.10,
0.9.11 up to 0.9.15 will not work in this regard.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-16-06 02:22 -------
Could you do a regression test? (if i have some time today i could give it a try)
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Summary: wininet not sending Content-Length: when posting?
Product: Wine
Version: 0.9.15.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The following post in wine-users was interesting:
http://winehq.org/pipermail/wine-users/2006-June/022255.html
I reproduce it here so it doesn't fall through the cracks.
Adam Gibson wrote:
"Using an app that uses msinet.ocx. msinet is a dumbed down MS wrapper
for wininet and VB use. Running the app native on windows works but
when running it through wine 0.9.15 the server replies back with a 411
response. I tried http and https with the same result(decrypted the SSL
to make sure).
1 8 1150206672.2493 (0.0006) C>S application_data
---------------------------------------------------------------
POST /SomeScript.asp HTTP/1.0
Accept: image/gif
Host: renamed.to.hide.the.innocent
User-Agent: Microsoft URL Control - 6.00.8862
---------------------------------------------------------------
1 9 1150206672.2500 (0.0006) S>C application_data
---------------------------------------------------------------
HTTP/1.1 411 Length Required
Content-Type: text/html
Date: Tue, 13 Jun 2006 13:51:12 GMT
Connection: close
Content-Length: 24
<h1>Length
Required</h1>---------------------------------------------------------------
It would appear that wininet should have put the Content-Length in the
header. It does when running it on windows."
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Summary: Regression in the Longest journey demo with directx-
ddraw
Product: Wine
Version: CVS
Platform: Other
URL: http://www.longestjourney.com/download/demo/tljdemofr_fu
ncom/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The demo of The Longest Journey crashes very early. We can't see the intro
movies any more. It is a regression because with ealier version of wine, we were
able to go to the menu screen.
Here is the output console.
Joaopa
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-15-06 20:14 -------
Can either of you find the patch that caused the regression?
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |2398
Summary|VLC installs and runs, but |VLC installs and runs, but
|cannot play files |cannot play videos over
| |DirectX / OpenGL
------- Additional Comments From wine.dev(a)web.de 2006-15-06 17:34 -------
vlc can play Files, when using WindowsGDI as Output-Module.
WindowsGDI as default with the GUI:
Settings/Preferences -> Video -> Output Modules,
Enable the Advanced Options and set
Video-Output module to "Windows GDI"
(The names in the GUI might be Different (my vlc is not english))
or WindowsGDI from the commandline:
vlc --vout=wingdi testfile.avi
For the OpenGL - Output, see bug #2398
vlc --vout=opengl testfile.avi
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #1315 is|0 |1
obsolete| |
------- Additional Comments From wine.dev(a)web.de 2006-15-06 17:23 -------
Created an attachment (id=2647)
--> (http://bugs.winehq.org/attachment.cgi?id=2647&action=view)
WINEDEBUG=+ddraw,+d3d
The new ddraw-code is in the Tree, but as Stefan already mentioned, it's not
fixed.
warn:ddraw:IDirectDrawImpl_CreateNewSurface The application requests a 3D
capable surface, but a non-opengl surface was set in the registry
trace:ddraw:PixelFormat_DD2WineD3D Convert a DirectDraw Pixelformat to a
WineD3D Pixelformat
( DDPF_FOURCC , dwFourCC code 'YV12' (0x32315659) - 0 bits per pixel)
The whole Linux-Desktop is Black and vlc crashed:
1 0x74cd5e92 IDirectDraw2Impl_CreateSurface+0x52(This=0x75207c88,
pSDesc=0x7354ecd0, ppSurface=0x7354eccc, pUnkOuter=0x0)
[/home/detlef/wine.cvs/src/dlls/ddraw/ddraw_thunks.c:261] in ddraw (0x74cd5e92)
Complete log is attached.
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------- Additional Comments From super-greg(a)gmx.de 2006-15-06 16:44 -------
Created an attachment (id=2646)
--> (http://bugs.winehq.org/attachment.cgi?id=2646&action=view)
+tid,+d3d,+d3d9,+d3d_caps,+wine_d3d
I have the complete game from a computer mag. I think they provided a special
exe file without cd check.
Apart from ur errors I only get this: D3DERR_INVALIDCALL (9753)
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super-greg(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From super-greg(a)gmx.de 2006-15-06 16:27 -------
Im sorry for spamming.
I found out whats wrong, somehow the UserInfo.cfg got corrupted. With a fresh
one the error went away.
I apologize for this.
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b.buschinski(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|other |Linux
Platform|Other |PC-x86-64
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b.buschinski(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|ddraw regression in Ragnarok|ddraw/d3d regression in
|Online |Ragnarok Online
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------- Additional Comments From b.buschinski(a)web.de 2006-15-06 15:07 -------
Created an attachment (id=2645)
--> (http://bugs.winehq.org/attachment.cgi?id=2645&action=view)
WINEDEBUG="+d3d,+ddraw"
when the game has startet the log is about 300mb big
but it is always just that few lines
beside
I cant even kill the game with
wineserver -k
the ragexe.exe keeps running with very high load
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Summary: ddraw regression in Ragnarok Online
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.buschinski(a)web.de
with current cvs (2006-06-15)
ragnarok got unbelieveable slow
I cant move my mouse in the menu because cpu load is always 99%
the menu itselfs looks a little bit messed up
and it takes me up to 1min to load a level
3 or 5 days ago it worked all fine
(level load ~3secs)
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super-greg(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2643 is|0 |1
obsolete| |
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------- Additional Comments From t.artem(a)mailcity.com 2006-15-06 14:01 -------
Created an attachment (id=2642)
--> (http://bugs.winehq.org/attachment.cgi?id=2642&action=view)
A problematic font
As soon as I put this TTF font into any fontconfig library font path then Wine
breaks (e.g., in the mentioned superpi application - just call the 'about'
dialog).
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Summary: [Regression]OFP Resistance crashs (Create Vertex Buffer
failed)
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: super-greg(a)gmx.de
The game starts but after the codemasters logo it crashs with this msgbox:
"CreateVertexBuffer (static, separate) failed 8876017c - out of memory?"
one or two months ago the game ran perfectly.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From vitaliy(a)kievinfo.com 2006-15-06 13:30 -------
You mean http://www.winehq.org/ ?
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------- Additional Comments From alex(a)thehandofagony.com 2006-15-06 08:56 -------
Now I can't get it to start no matter what I do, though.
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------- Additional Comments From axel.braun(a)gmx.de 2006-15-06 08:45 -------
same in 0.9.15.
The splash-screen is displayed, and as soon as the mouse moves over the splash
to start the installation the error occurs.
Could this be specific to my installation (Graphics driver or something....)?
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ivanleo(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |ASSIGNED
Ever Confirmed| |1
------- Additional Comments From ivanleo(a)gmail.com 2006-15-06 06:40 -------
Patch subbmitted to fix this.
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ivanleo(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ivanleo(a)gmail.com
------- Additional Comments From ivanleo(a)gmail.com 2006-15-06 06:27 -------
Please provide detailed instructions on how to reproduce the bug, thank you.
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ivanleo(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From ivanleo(a)gmail.com 2006-15-06 06:05 -------
Never had any problems with wine networking and linux 2.6
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ivanleo(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From ivanleo(a)gmail.com 2006-15-06 06:03 -------
No news from the reported in three years, marking as abandoned.
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------- Additional Comments From multescugeorge(a)yahoo.com 2006-15-06 03:28 -------
Bug still here:
# WINEDEBUG="+explorer,+systray" wine /root/.wine/dosdevices/c:/Program\
Files/YPOPs/ypops.exe
trace:systray:Shell_NotifyIconW dwMessage = 0
# wine --version
Wine 0.9.15
#
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Summary: latest release field not updated
Product: WineHQ.com
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerome.bouat(a)wanadoo.fr
on home page http://bugs.winehq.org/,
the latest release field has not been updated
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------- Additional Comments From brodock(a)gmail.com 2006-15-06 01:02 -------
i can confirm that!
i get it thousand times... it seens to get only when your html is more then a
few words...
i was trying to copy and paste something and i didn't get it to work after
bilions of kill wineserver and trying again...
had to edit at gedit.
when the bug occours it starts indefinitively printing:
fixme:mlang:fnIMLangFontLink_GetStrCodePages
fixme:mlang:fnIMLangFontLink_GetStrCodePages
fixme:mlang:fnIMLangFontLink_GetStrCodePages
fixme:mlang:fnIMLangFontLink_GetStrCodePages
fixme:mlang:fnIMLangFontLink_GetStrCodePages
...
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2006-14-06 23:25 -------
Ok then it's invalid bug. You should get exactly the same results on windows
running Photoshop from a console.
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lkabanov(a)mail.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lkabanov(a)mail.ru
------- Additional Comments From lkabanov(a)mail.ru 2006-14-06 23:22 -------
I disable alsa driver and now it works fine
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------- Additional Comments From hijinio(a)yahoo.com 2006-14-06 23:16 -------
I would close out this bug. As described in the APPDB listing for Photoshop 7,
Save for Web will only work if executed with the corrected path. Notes are
presented again below:
SAVE FOR WEB Solution
by Hordak on Wednesday August 11th 2004, 12:47
* SAVE FOR WEB Solution* : Well, after a fair amount of trail-and-error testing,
I have FINALLY found what WILL or WONT allow Save-For-Web to work... It actually
is how you execute Photoshop.exe ... if you try to run it with forward slashes
in the path, Save for Web will NOT work. If you execute with backslashes, Save
for Web WILL work.
So...
Save for Web works with:
wine "c:\program files\adobe\Photoshop 7.0\Photoshop.exe"
Save for Web WILL NOT work with:
wine "c:/program files/adobe/Photoshop 7.0/Photoshop.exe"
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-programs |wine-multimedia
Summary|Diablo 2 Unhandled Exception|Diablo 2 Unhandled Exception
|wine 9.15 |
------- Additional Comments From vitaliy(a)kievinfo.com 2006-14-06 22:43 -------
Looks like a sound crash to me.
Please use OSS sound driver _only_ (uncheck the rest in winecfg).
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------- Additional Comments From lkabanov(a)mail.ru 2006-14-06 22:09 -------
Created an attachment (id=2639)
--> (http://bugs.winehq.org/attachment.cgi?id=2639&action=view)
relay.txt, LOD 1.11b, wine 0.9.13
Command should be
WINEDEBUG=+tid,+seh,+relay wine ~/.wine/drive_c/Program\ Files/Diablo\
II/Game.exe &> /tmp/relay.log ; grep -A 20 -B 300 "seh:" /tmp/relay.log >
/tmp/relay.txt
(; instead of &&). Here is my relay.txt with wine 0.9.13.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cromo(a)klej.net
------- Additional Comments From vitaliy(a)kievinfo.com 2006-14-06 20:19 -------
*** Bug 5422 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-14-06 20:19 -------
Confirmed on IRC
*** This bug has been marked as a duplicate of 4561 ***
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Summary: Menus don't collapse properly in Shareaza
Product: Wine
Version: 0.9.15.
Platform: PC
URL: http://www.shareaza.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adrian.macneil(a)gmail.com
This is a minor bug and doesn't cause any loss of functionality.
In Shareaza, if you click on one of the main menubar items, then move your
cursor to the next menu, it draws the second menu without collapsing the
previous menu first. Once you click out of the menus they usually are all
collapsed, although sometimes they stay open and are visible on top of all
workspaces and don't disappear until you close the application.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fuentes008(a)hotmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2006-14-06 17:30 -------
*** Bug 5438 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2006-14-06 17:30 -------
Exact dup
*** This bug has been marked as a duplicate of 3270 ***
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Summary: Size of the root window 0x0
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fuentes008(a)hotmail.com
Hi.
In the software of PokerStars.com (free downloable and you can create an
account freely) when runing under windows you can open more than one table at
the same time (by clicking on other table on the main window).
But when runing under wine once that you open one table, the main window
becomes in a window of size 0x0 (so you cannot open other tables).
The main window recovers if the table is closed.
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------- Additional Comments From e.mindahl(a)stofanet.dk 2006-14-06 16:50 -------
I can confirm this bug on Epson Print CD , reverting back to wine version 0.9.12
solves the problem.
I have this error message:
"An installation support file 'c:\Program Files\Common
Files\InstallShield\engine\6\Intel 32\corecomp.ini' could not be installed.
(0x800706c0)"
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2006-14-06 15:37 -------
I see the same behaviour, however have found how to run the installer.
If you run:
$ wine /mnt/cdrom/Setup/English/_s327.exe 1
The install will run and complete successfully. (Note the 1 at the end, this is
needed otherwise it complains of not having used the launcher.)
The reason the Setup.exe doesn't work seems to be because Setup.exe uses
ntvdm.exe and krnl386.exe. I found these using procexp on a Windows XP machine
whilst running Setup.exe.
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peter(a)cendio.se changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WONTFIX |
------- Additional Comments From peter(a)cendio.se 2006-14-06 14:54 -------
This bug is confusing me. On one machine (FC5), everything works great. I can
even download a correct ie6sites.dat from server 207.46.198.30.
One another machine (FC4), things doesn't work good at all. *sometimes* a wget from
207.46.198.30 fails, sometimes not. Even more strange is that "wine ie6setup"
never even tries to contact MS server. I've verified this both with tcpdump and
using WINEDEBUG=wininet,winsock. On the working machine, I get:
fixme:ver:RtlVerifyVersionInfo (0x35087770,64,180000): Not all cases correctly
implemented yet
trace:wininet:DllMain 0x14870000,3,(nil)
trace:wininet:DllMain 0x14870000,2,(nil)
trace:wininet:InternetCrackUrlW
(L"http://www.microsoft.com/windows/ie/ie6sp1/download/rtw/x86/ie6sites.dat" 72
80000000 0x35086c2c)
On the non-working machine, I only get:
trace:wininet:DllMain 0x61ac0000,2,(nil)
fixme:ver:RtlVerifyVersionInfo (0x7f8ae770,64,180000): Not all cases correctly
implemented yet
trace:wininet:DllMain 0x61ac0000,3,(nil)
trace:wininet:DllMain 0x61ac0000,2,(nil)
trace:wininet:DllMain 0x61ac0000,3,(nil)
I've tested several versions of Wine. So, perhaps there are actually two
problems that causes this failure.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-files |wine-directx-d3d
------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-06 13:57 -------
Switched component to D3D.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-06 13:52 -------
I believe there is a Direct3d bug with Diablo 2 1.00. DDraw mode works. I'm not
totally sure if wine is at fault.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-06 13:36 -------
You have AMD64. Please retest with 0.9.15 or later when you get your machine up
again.
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------- Additional Comments From jquindlen(a)gmail.com 2006-14-06 13:27 -------
I had the exact same problem, running FreeBSD 6.1, Wine 0.9.8, X11 KDE 3.5. I
followed Sean's advice and went to
http://sourceforge.net/project/showfiles.php?group_id=34153&release_id=105
There I downloaded the arial32.exe font and installed it in wine (wine arial32.exe)
Although I couldn't read any of the text I assumed that the left button was
agree. After clicking that, the Arial font was installed. Then I ran winecfg
again, and everything looked great.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-06 13:22 -------
Some one give an update to this bug using 0.9.15.
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Summary: bad graphics repainting in Heroes Of Might and Magic IV
Product: Wine
Version: 0.9.15.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cygnus2(a)post.cz
I think, this bug exists in all Wine versions 0.9.x. Affected is all menus, game
etc., graphics are repainted randomly. Sometimes is all correct, but sometimes
isn't visible anything, only small parts are repainted correctly under mouse
cursor. See to screenshot, my english is bad, but picture can say all. Btw.
color depth in the picture is reduced.
This screenshot was created after Heroes switched from screen resolution 800x600
to 1280x1024 pixels.
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------- Additional Comments From boeser.wolff(a)web.de 2006-14-06 12:15 -------
Running Mankind installed in Windows, either with or without setting drive "C:"
(and windir, winsysdir,...) to a Windows partition, with Wine results in Mankind
immediately exiting, with exit code 0.
This and the behavior described above may be part of a "cheat prevention system"
Vibes - and maybe O2Online implemented. Unfortunately they wont comment on that
and how it works.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2006-14-06 11:53 -------
Applied
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Summary: Possible filename/-attribute handling problem with
Mankind
Product: Wine
Version: 0.9.15.
Platform: PC
URL: http://appdb.winehq.com/appview.php?appId=2409
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boeser.wolff(a)web.de
When trying to connect to Mankind's servers, the game checks for updates. this
is unsuccessful and the error message
"Unexpected Error occured while patching Mankind. (A disk error occured or
C:\Program Files\Mankind have been modified by some other software. Please
reinstall Mankind"
is displayed. (Also see http://bugs.winehq.org/show_bug.cgi?id=5388).
The application then causes a page fault on exit, see
http://bugs.winehq.org/show_bug.cgi?id=4489
Doing a "+file" trace, I found Mankind is looking for files that dont exist:
Mankind.ppf
Mankind.mip
and Mankind.npr (a file Mankind.1.231.238.npr does exist however, so I created a
link to it)
These files are not created during installation.
If I create these files (eg. "touch ..."), the error message changes to:
"Mankind was unable to start: files are missing or damaged. Please install
Mankind again".
The file Mankind.npr is found, but deleted when Mankind launches.
Steps to reproduce:
- install Mankind: (get it from www.mankind.net)
- launch it; doesnt matter wheter from the directory it was installed into, or
from anywhere else.
- click connect (requires a username and password from mankind.net).
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molle.bestefich(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From molle.bestefich(a)gmail.com 2006-14-06 11:03 -------
reopen (bugzilla technicality; otherwise I can't change status)
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------- Additional Comments From fluxxdog(a)gmail.com 2006-14-06 10:49 -------
Shoot, I almost forgot to add. MS Money 2004 in considered to be version 1.2 of
Money in general, so I do beleive it's the same program.
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------- Additional Comments From fluxxdog(a)gmail.com 2006-14-06 10:45 -------
It has the same end result. It keeps asking me to restart my computer. Output
will be attached.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-14-06 10:43 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-14-06 10:29 -------
Fixed by this commit http://cvs.winehq.org/patch.py?id=25733
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tehstealth(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Soldat does not render |Soldat does not render
|polygons properly |textures properly
Version|0.9.14. |0.9.15.
------- Additional Comments From tehstealth(a)yahoo.com 2006-14-06 09:39 -------
Ok, with latest WINE here is some more info:
Soldat definitely doesn't want to work with XGL.
Soldat also does not render the little powerup boxes displayed on the map. It
displays scenery (BMP and PNG images) correctly and also the soldier (more BMP
iamges) but the little boxes used for powerups and the textures for the map
itself are not rendered.
According to one of the Soldat forum members, regarding how he thinks Soldat
renders it:
"Basically, a buffer of all the polygons is created with CreateVertexBuffer, it
is filled with data, SetStreamSource sets it as buffer used to render, and it is
rendered with DrawPrimitive using the TRIANGLELIST primitive type."
This is taken from looking at the source of the map maker for Soldat. Perhaps
this will help figure out the specific calls Wine needs to fix?
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #951 is|0 |1
obsolete| |
Attachment #1522 is|0 |1
obsolete| |
------- Additional Comments From wine.dev(a)web.de 2006-14-06 08:41 -------
Created an attachment (id=2632)
--> (http://bugs.winehq.org/attachment.cgi?id=2632&action=view)
WINEDEBUG="+rpc,+ole"
Hi. Time for a new test:
The stuff made a big step.
This is still present:
fixme:rpc:RpcBindingSetOption (0x7bc43980, 11, 1): stub
as well as
fixme:rpc:NdrClientCall2 new correlation description not implemented
Touching the wild guess:
trace:rpc:NdrGetBuffer (stubmsg == ^0x7b8ef284, buflen == 20, handle ==
0x7bc43980): wild guess.
This will not work for a long Time
trace:rpc:rpcrt4_open_pipe connecting to \\.\pipe\lrpc\spoolss
trace:file:CreateFileW L"\\\\.\\pipe\\lrpc\\spoolss" GENERIC_READ GENERIC_WRITE
creation 3 attributes 0x0
trace:file:RtlDosPathNameToNtPathName_U
(L"\\\\.\\pipe\\lrpc\\spoolss",0x7b8eecf0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"\\\\.\\pipe\\lrpc\\spoolss" 520 0x7b8eea58
(nil))
warn:file:CreateFileW Unable to create file L"\\\\.\\pipe\\lrpc\\spoolss"
(status c0000034)
trace:file:CreateFileW returning 0xffffffff
trace:file:RtlDosPathNameToNtPathName_U
(L"\\\\.\\pipe\\lrpc\\spoolss",0x7b8eead0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"\\\\.\\pipe\\lrpc\\spoolss" 520 0x7b8ee848
(nil))
warn:rpc:rpcrt4_open_pipe connection failed, error=e7
BTW, when I start "spoolsv.exe", I can't see an CreateFile for the other End
Thanks to all who work on RPC/OLE
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-14-06 08:31 -------
ok, so trial version appears to different then. Could you check (from the
download link) if it's the same program anyway? Otherwise i'll remove the
downloadlink, as it seems to behave differently
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------- Additional Comments From fluxxdog(a)gmail.com 2006-14-06 07:59 -------
Created an attachment (id=2631)
--> (http://bugs.winehq.org/attachment.cgi?id=2631&action=view)
Debug output for wineboot
Attachment for output of env WINEDEBUG=warn+all wine wineboot and env
WINEDEBUG=warn+all wineboot Both commands line entries were tried just in case
and both output the same information.
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------- Additional Comments From fluxxdog(a)gmail.com 2006-14-06 07:55 -------
>> What happens when you run wineboot in a terminal? it looks like you have a
broken package where did you get your wine from? <<
I do apologize. I should have mentioned that I've tried using wineboot several
times. A output of WINEDEBUIG=warn+all will be attached. And I've downloaded
wine from winehq.org, both in .deb format and compiled, same results.
>> Solution is quite simple: add a fake advpack.dll in system32. I've sent a patch
to wine-patches for this. For now you can just do 'touch
~/.wine/drive_c/windows/system32/advpack.dll'. This fixes the problem with the
trial version. Could you report back if it fixes the problem for you too? Thanks. <<
Nope. Output is still the same. And my version is the full one.
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Summary: not possible no use more than 1.2GB of memory
Product: Wine
Version: 0.9.15.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bartek(a)pszczolek.com
I've got a simple (32bit) windows application (compiled in Borland c++
builder):
int *p;
while(1) {
p = new int[10000000]; //allocates 40 MB of memory
}
on Windows XP it crashes after 50 iterations (i.e. 2 GB allocated)
but on wine it crashes after 30 iterations (1200 MB allocated)
is it impossible to use 2gb of memory in wine? why only 1.2GB is
available?
I've got wine 0.9.13, linux 2.4 (wine 0.9.15 or linux 2.6 doesn't make any
difference),
2.5GB of physical RAM and 4GB of swap.
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------- Additional Comments From mike(a)codeweavers.com 2006-14-06 04:07 -------
You can submit a patch to add advpack.dll to the [FakeDllsSection] in
tools/wine.inf, that should fix the problem properly.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-14-06 04:01 -------
Solution is quite simple: add a fake advpack.dll in system32. I've sent a patch
to wine-patches for this. For now you can just do 'touch
~/.wine/drive_c/windows/system32/advpack.dll'. This fixes the problem with the
trial version. Could you report back if it fixes the problem for you too? Thanks.
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------- Additional Comments From Rincebrain(a)gmail.com 2006-14-06 02:51 -------
Addendum - installer had the problem noted in Bug #5433
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://download.microsoft.co
| |m/download/D/B/7/DB72D4E0-
| |FBD1-4B76-BFA0-
| |1FF20F6AEC8D/M12USWEB.exe
Severity|major |normal
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-14-06 02:29 -------
I can confirm this bug, it's present as well with the download trial. I was
however able to install it in an existing .wine, where i had some other programs
installed, so it probably just needs some registry keys set. I'll try to figure
out what it needs.
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Summary: Wine fails to copy a readable file when installing Sims
2
Product: Wine
Version: 0.9.15.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
When using wine to install the Sims 2, the installer complains that it is unable
to copy the file "TSData/Res/UserData/groups.cache" from the DVD, and prompts
the user to retry or abort the installation. Continuous retries have no effect.
The same behavior occurs if the user dumps the disc to an ISO file and attempts
to install it. The file itself is perfectly readable, and in fact, when the
installer prints this error, it has already copied the file to the destination
directory on the hard drive. Removing the already-copied copy has no effect on
the process.
This behavior has been present since at least wine 0.9.13, and it is unknown if
this was ever not the case.
dmesg reports no read errors when this error is printed out. wine prints out no
debug messages when this error occurs.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-06 00:17 -------
Well let me explain. On my slack system what I originally did was reversed the
original patch on the include file. It looks like the same patch happened to
cause two problems, which I didn't remember. I'll leave it closed since patching
the header does fix it.
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------- Additional Comments From mike(a)codeweavers.com 2006-13-06 23:53 -------
This bug isn't a Wine bug. My patch fixed dual definition of SW_MAX by this
file and winuser.h, but that is a different problem. This problem was caused
because an #ifdef __KERNEL__ is missing around the declaration of "struct
input_device_id".
This has been fixed in Debian unstable as follows:
#ifdef __KERNEL__
struct input_device_id {
kernel_ulong_t flags;
...
};
#endif /* __KERNEL__ */
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-06 23:49 -------
Oops, I may have spoken too soon. But I'm pretty sure the error reported here
was caused by SW_MAX. I'll check the patch + headers real fast.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From the3dfxdude(a)gmail.com 2006-13-06 23:45 -------
A patch to fix this just went in by Mike.
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------- Additional Comments From Rincebrain(a)gmail.com 2006-13-06 23:41 -------
Yes, but if securom is disabled by cracking it, it crashes in a DIFFERENT place,
which means there's probably a problem beyond SecuROM.
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------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-06 23:36 -------
What happens when you run wineboot in a terminal? it looks like you have a
broken package where did you get your wine from?
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Rincebrain(a)gmail.com
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-06 23:32 -------
*** Bug 5432 has been marked as a duplicate of this bug. ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From tony.lambregts(a)gmail.com 2006-13-06 23:32 -------
SECDRV.SYS == safedisc protection
*** This bug has been marked as a duplicate of 219 ***
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Summary: Money 2004 install constantly asks for restart
Product: Wine
Version: 0.9.15.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fluxxdog(a)gmail.com
Each time I try to install MS Money 2004, Setup only shows one window that says
"You must restart your computer before Money can continue Setup." with a Restart
button and an Exit button. Clicking either produces the same result: Program
ends. However, clicking one button or the other produces different results with
WINEDEBUG=warn+all. The attachment I'll add shows the full list, but the major
part should be easy enough to see:
------If Exit it clicked...------
warn:heap:HeapDestroy attempt to destroy system heap, returning TRUE!
warn:heap:HeapDestroy attempt to destroy system heap, returning TRUE!
------If Restart is clicked...------
warn:file:wine_nt_to_unix_file_name L"wineboot.exe" not found in
/home/fluxxdog/.wine/dosdevices/j:/Desktop/MS Money 2004
warn:file:wine_nt_to_unix_file_name L"wineboot.exe" not found in
/home/fluxxdog/.wine/dosdevices/j:/Desktop/MS Money 2004
warn:file:wine_nt_to_unix_file_name L"wineboot.exe" not found in
/home/fluxxdog/.wine/dosdevices/c:/windows/system32
warn:file:wine_nt_to_unix_file_name L"wineboot.exe" not found in
/home/fluxxdog/.wine/dosdevices/c:/windows/system
warn:file:wine_nt_to_unix_file_name L"wineboot.exe" not found in
/home/fluxxdog/.wine/dosdevices/c:/windows
warn:file:wine_nt_to_unix_file_name L"wineboot.exe" not found in
/home/fluxxdog/.wine/dosdevices/c:/windows/system32
warn:file:wine_nt_to_unix_file_name L"wineboot.exe" not found in
/home/fluxxdog/.wine/dosdevices/c:/windows
warn:file:wine_nt_to_unix_file_name L"wineboot.exe" not found in
/home/fluxxdog/.wine/dosdevices/c:/windows/system32
warn:ntdll:NtCreateFile L"\\??\\C:\\windows\\system32\\wineboot.exe" not found
(c0000034)
warn:file:CreateFileW Unable to create file
L"c:\\windows\\system32\\wineboot.exe" (status c0000034)
warn:file:wine_nt_to_unix_file_name L"wineboot.exe" not found in
/home/fluxxdog/.wine/dosdevices/c:/windows/system32
warn:ntdll:NtCreateFile L"\\??\\C:\\windows\\system32\\wineboot.exe" not found
(c0000034)
warn:heap:HeapDestroy attempt to destroy system heap, returning TRUE!
warn:heap:HeapDestroy attempt to destroy system heap, returning TRUE!
fluxxdog@mwf-70677:~/Desktop/MS Money 2004$ warn:module:load_builtin_dll failed
to load .so lib for builtin L"C:\\windows\\system32\\advapi32.dll":
/home/fluxxdog/.wine/dosdevices/c:/windows/system32/advapi32.dll: invalid ELF header
warn:file:wine_nt_to_unix_file_name L"wininit.ini" not found in
/home/fluxxdog/.wine/dosdevices/c:/windows
warn:ntdll:NtCreateFile L"\\??\\C:\\windows\\wininit.ini" not found (c0000034)
warn:file:CreateFileW Unable to create file L"wininit.ini" (status c0000034)
warn:profile:PROFILE_FlushFile No current profile!
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------- Additional Comments From choe.hwanjin(a)gmail.com 2006-13-06 22:59 -------
Ok, I see.
I will read "Sending Patches" instructions and remake the patches.
Then I will send it to wine-patches list.
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------- Additional Comments From mike(a)codeweavers.com 2006-13-06 22:18 -------
Your patch looks OK, but you should avoid using C++ style // comments in Wine
code for portability reasons. You should send it to wine-patches(a)winehq.org
after fixing that problem.
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Summary: add missing virtual key symbols definition
Product: Wine
Version: 0.9.15.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: choe.hwanjin(a)gmail.com
Some virtual key definitions are missing in winuser.h
So I made a patch, please check it.
I will attach it.
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