https://bugs.winehq.org/show_bug.cgi?id=37149
Bug ID: 37149
Summary: python 3.1.1: test_cmath failed
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Created attachment 49379
--> https://bugs.winehq.org/attachment.cgi?id=49379
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_cmath
FAILED (failures=2)
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https://bugs.winehq.org/show_bug.cgi?id=51222
Bug ID: 51222
Summary: Kingdom Come: Deliverance rendering issues
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: kron4ek(a)gmail.com
Distribution: ---
Created attachment 70091
--> https://bugs.winehq.org/attachment.cgi?id=70091
This is how it looks like
There are grahical issues in KCD with Wine 6.10, for example eyes and hands
don't render correctly (seems like an issue with LOD distance), this happens
with WineD3D and with DXVK.
I found out that the first bad commit is
51a253d25a65be68f25d20844548d8272ee0a5c4.
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https://bugs.winehq.org/show_bug.cgi?id=47812
Bug ID: 47812
Summary: Cygwin's strace.exe crashes due to custom TLS
corruption
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
This is not (as far as I can see) a Wine bug, and it's certainly not worth
fixing, but I'm writing this down here so that someone doesn't go through the
same work to figure it out...
Cygwin, for whatever reason, reimplements TLS by storing things at a fixed
offset from the stack base (i.e. NtCurrentTeb()->Tib.StackBase). Somewhere
along the line this gets corrupted, specifically the _locale member.
I think the assumptions made at [1] with regard to alloca() are just bogus.
There's no guarantee that the returned memory will contain wholly the custom
TLS slot, and I'm not particularly sure why they expect it to remain untouched
after DLL_PROCESS_ATTACH returns.
[1] <https://github.com/Alexpux/Cygwin/blob/master/winsup/cygwin/init.cc#L90>
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https://bugs.winehq.org/show_bug.cgi?id=51192
Bug ID: 51192
Summary: GnuTLS error: Error in the pull function.
Product: Wine
Version: 6.9
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
since i have updated wine from 6.5 to 6.8, 6.9.
Programs like Blizzard or Teamspeak 3 cant login anymore.
If i want to login i get the message in the console: GnuTLS error: Error in the
pull function.
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https://bugs.winehq.org/show_bug.cgi?id=50595
Bug ID: 50595
Summary: Foxit Reader 5.1 crashes on unimplemented function
'msdrm.dll.DRMRegisterContent' when exiting
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
found while revisiting/retesting old bugs. In this case it seems to be a
continuation of bug 39615 ("Multiple applications want msdrm.dll (Dassault
Systemes CATIA v5, FoxitReader 5.1)").
Stable download link via Internet Archive:
https://web.archive.org/web/20210130193402/http://descargas.program-wardrob…
The snapshot didn't originate from vendor CDN hence I checked with
virustotal.com, seems fine.
https://www.virustotal.com/gui/file/4dca6ef842359c94612bbd549c59c139e24a12e…
Start the app and then just exit (without loading anything).
Trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/Foxit Software/Foxit Reader
$ WINEDEBUG=+seh,+relay wine ./Foxit\ Reader.exe >>log.txt 2>&1
...
00fc:Call KERNEL32.LoadLibraryW(028f85f0 L"C:\\windows\\system32\\msdrm.dll")
ret=00db81e1
...
00fc:Ret PE DLL (proc=031B1B80,module=031B0000
L"msdrm.dll",reason=PROCESS_ATTACH,res=00000000) retval=1
...
00fc:Ret KERNEL32.LoadLibraryW() retval=031b0000 ret=00db81e1
...
00fc:Ret user32.DestroyWindow() retval=00000001 ret=00e67261
...
00fc:Call user32.DestroyCursor(0001013e) ret=00cdd0a5
00fc:Ret user32.DestroyCursor() retval=00000001 ret=00cdd0b8
...
00fc:Call KERNEL32.RaiseException(80000100,00000001,00000002,0031f2a4)
ret=031b1b7c
...
00fc:trace:seh:dispatch_exception code=80000100 flags=1 addr=7B00FF28
ip=7b00ff28 tid=00fc
00fc:trace:seh:dispatch_exception info[0]=031b4000
00fc:trace:seh:dispatch_exception info[1]=031b4610
wine: Call from 7B00FF28 to unimplemented function
msdrm.dll.DRMRegisterContent, aborting
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/47ac628b4a4e476c1b044765c95d5be…
--- snip ---
73 @ stub DRMRegisterContent
--- snip ---
Microsoft docs:
https://docs.microsoft.com/en-us/windows/win32/api/msdrm/nf-msdrm-drmregist…
$ sha1sum FoxitReader510.1021_enu_Setup.exe
68348a78408165a3f3f92bd0ddc0c725cf12093f FoxitReader510.1021_enu_Setup.exe
$ du -sh FoxitReader510.1021_enu_Setup.exe
14M FoxitReader510.1021_enu_Setup.exe
$ wine --version
wine-6.1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44511
Bug ID: 44511
Summary: Winecfg - Only partially shows new theme after
clicking apply
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Wine:
Compiled from git, version - 9d897b73a877e5eaae26df87930c951ff8273c14
After loading a new theme, the dialog stays in the old theme.
Interacting with the dialog shows those parts in the new theme.
Video of the bug -
https://www.youtube.com/watch?v=HLUNoSly0fE&feature=youtu.be
Note - at the end I hit a crash
https://bugs.winehq.org/show_bug.cgi?id=44510
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https://bugs.winehq.org/show_bug.cgi?id=49668
Bug ID: 49668
Summary: Two Worlds Epic Edition needs
{cd0d66ec-8057-43f5-acbd-66dfb36fd78c}, xactengine2_7
to play audio
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
There is neither sound nor music in Two Worlds: EE with built-in libraries.
'winetricks xact' is a workaround.
err:ole:CoGetClassObject class {cd0d66ec-8057-43f5-acbd-66dfb36fd78c} not
registered
err:ole:CoGetClassObject no class object {cd0d66ec-8057-43f5-acbd-66dfb36fd78c}
could be created for context 0x1
wine-5.14-132-g1ec8bf9b73
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https://bugs.winehq.org/show_bug.cgi?id=42650
Bug ID: 42650
Summary: deafult izotope neutron advanced vst crashes while
izotope neutron advanced with generic ui works -- Host
vst reaper
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margotmenace(a)gmail.com
Distribution: ---
Created attachment 57586
--> https://bugs.winehq.org/attachment.cgi?id=57586
differences in the logs
I am trying to use izotope neutron advance vst on reaper on a clean 32 bit
prefix (windows 7)
on wine 2.3.
I am on ubuntu 16.04.02LTS-64 bit on dell laptop
Intel® Core™ i5-6300HQ CPU @ 2.30GHz × 4
GeForce GTX 960M/PCIe/SSE2
You can find both demo versions in the following links
Reaper : http://www.reaper.fm/download.php
Neutron:
https://www.izotope.com/en/support/product-downloads.html?tagFilter=product…
Both applications install without problem.
However when i try to open the plugin on a track wine crashes. Reaper has an
option to open the plugin in a generic ui instead of the default. When I select
this option the plugin works. I have made a log for each one of the two
situations and I am attaching the diff wine.log1 (default vst) wine.log2
(generic ui).
To replicate the logs these are the steps
After installing reaper and Neutron:
1) default vst.
-- wine reaper.exe
-- Track -- Insert new track
-- click on the FX icon
-- VSt choose Neutron
--- crash
2) generic UI
-- wine reaper.exe
-- Options--Preferences--VST-- tick Default VST to to generic UI
-- Track -- Insert new track
-- click on the FX icon
-- VSt choose Neutron
--work fine
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https://bugs.winehq.org/show_bug.cgi?id=50847
Bug ID: 50847
Summary: Neutron 3 Advanced Freezes Reaper when loading plugin
with virtual:virtual_setup_exception stack overflow
error
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moseskim84(a)gmail.com
Distribution: ---
Created attachment 69658
--> https://bugs.winehq.org/attachment.cgi?id=69658
Yabridge Debug (level 0)
Hello, I am having this problem running on the system:
Manjaro Arch
Kernel 5.11.2
Wine 6.4-staging (TKG branch) --> allows for Ozone 9 to actually work
Yabridge VST host (3.0.2)
Reaper 6.25
Libs enabled: mf42.dll, mfc42u.dll
I am using the TKG branch of Wine (from Lutris) because it actually gets Ozone
9 to work. I traced Ozone crashing to the fact that the current winehq builds
do not support child windows in DXVK. The TKG branch incorporated a patch which
allowed child windows to render and so the entire Izotope Ozone 9 system works
perfectly now, but I can't get Neutron to work at all. It freezes with the
following error when I load a plugin onto a track:
[Wine STDERR] 00f4:err:virtual:virtual_setup_exception stack overflow 3280
bytes in thread 00f4 addr 0x7bc55da5 stack 0x130330
(0x130000-0x131000-0x230000)
I did a backtrace through Yabridge (level 0 and 1) and attached them. Level 0
is just the wine terminal output, level 1 has the host/VST calls to each other
once the VST is loaded and the reaper.log is the debugging output. I left out
the repetitive parts for sake of size.
Please let me know what other information I can apply to help.
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https://bugs.winehq.org/show_bug.cgi?id=51287
Bug ID: 51287
Summary: Add a second CD drive to one VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
shell32:shellpath showed a failure on machines that have (or had) two CD drives
(see bug 51284).
This went unnoticed by the TestBot because we have no such test configuration.
So one of the Windows 10 VMs should have two CD drives (probably one of the
w1064 VMs).
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https://bugs.winehq.org/show_bug.cgi?id=51280
Bug ID: 51280
Summary: When I try to set that every .exe should get executed
by wine,then it doesn't work.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
It just doesn't list wine for some reason when I try to do that in my file
manager.
Could it be because wine has no .desktop file?
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https://bugs.winehq.org/show_bug.cgi?id=51237
Bug ID: 51237
Summary: Unable to run Warcraft 1.31 x86_64 build after change
to shell32 in wine 6.10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: michelesr(a)autistici.org
Distribution: ---
After upgrading from Wine 6.9 to Wine 6.10 I'm unable to run the x86_64 build
of Warcraft 3 (1.31, one of the latest versions before DRM/Reforged and so on).
After bisecting, I found the commit responsible for the regression:
https://github.com/wine-mirror/wine/commit/4111801ab317529c3e24c39a6a97e704…
Maybe there's a way to workaround the issue by renaming some internal
directories within the Wine prefix, but not sure what to try exactly.
32 bit applications don't seem to be affected, as I could run them without
issues, and I don't have other 64 bit to try.
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https://bugs.winehq.org/show_bug.cgi?id=51279
Bug ID: 51279
Summary: When I create a custom prefix and place a program in
it and run it with wine,that it then automatically
runs in that prefix instead of ~/.wine
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
It is annoying that when I create a custom prefix and run a .exe in it,that
then instead of that the program runs in that prefix,that it runs in ~/.wine.
It is annoying that I have to start every program manually in the terminal to
start them in the right prefix.
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https://bugs.winehq.org/show_bug.cgi?id=39159
Bug ID: 39159
Summary: Need for speed undergound wine eject not unmounting
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
I have only one cd-rom drive in my computer. Need for speed undergound
will not unmount the cd-rom with wine eject if i start the installer
from a terminal however if i make a script
#!/bin/sh
cd /mnt/cdrom
wine setup.exe
and double click on the script then wine eject unmounts the first disc
during installation.
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https://bugs.winehq.org/show_bug.cgi?id=51108
Bug ID: 51108
Summary: WINE-devel 6.7 & 6.8 - Scrivener 3.0.0 & 3.0.1 Page
setup dialog doesn't show.
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tek2001x(a)hotmail.com
Distribution: ---
PopOS (Ubuntu) 20.10
wine prefix 32bit.
Installed dotnet 4.62 (required)
Unsure if needed, installed anyway - comctl32, comdlg32ocx, riched20, riched30,
richtx32.
Steps to reproduce.
Create a new project or open existing and from the menu...
File -> Page Setup...
Results:
No dialog shows, nothing happens, no output in terminal after click.
Expected Results:
Page Setup dialog box shows so I can modify page margins.
Tested on Windows 10 machine and the Page Setup dialog shows.
OS/Version Selector for trial download.
https://www.literatureandlatte.com/scrivener/download
Win32 installer for 3.0.1
https://www.literatureandlatte.com/download_action.php?url=https://scrivene…
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http://bugs.winehq.org/show_bug.cgi?id=23281
Summary: Silent Hunter 4: Game freezes on ship collisions
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29019)
--> (http://bugs.winehq.org/attachment.cgi?id=29019)
WINEDEBUG=+loaddll,+process (Notice exception at the end of the file)
Ships collisions in Silent Hunter 4 - Wolves Of The Pacific (upgraded to 1.4)
freeze game.
CPU: AMD Athlon 3200+
Graphics: NVIDIA GeForce 8500-GT
Any suggestion to debug this further?
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https://bugs.winehq.org/show_bug.cgi?id=51276
Bug ID: 51276
Summary: Magic: the Gathering Arena crashes on startup
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ada.fulmina(a)gmail.com
Distribution: ---
Created attachment 70160
--> https://bugs.winehq.org/attachment.cgi?id=70160
backtrace.txt
Magic: the Gathering Arena starts crashing after upgrading to wine 6.10 and
wine-mono 6.2.0. It was working fine in prior wine 6 versions.
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https://bugs.winehq.org/show_bug.cgi?id=51274
Bug ID: 51274
Summary: adsldp:ldap crashes in Wine when LDAP has been
configured on Linux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
adsldp:ldap crashes in Wine on cw-rx460 and cw-gtx560. The reason it crashes on
these boxes and not others is that they use LDAP for the user accounts.
https://test.winehq.org/data/patterns.html#adsldp:ldap
ldap.c:391: Test failed: got 0x80072030
Unhandled exception: page fault on read access to 0x138bec45 in 32-bit code
(0x00db86e3).
=>0 0x00db86e3 ldap_next_attributeW+0x43(ld=<couldn't compute location>,
entry=<couldn't compute location>, ptr=<couldn't compute location>)
[Z:\home\winetest\winetest\src\dlls\wldap32\misc.c:482] in wldap32 (0x0031fae8)
1 0x645438ee search_GetNextColumnName+0x5d()
[Z:\home\winetest\winetest\src\dlls\adsldp\adsldp.c:1470] in adsldp
(0x0031fb38)
0x80072030 is ERROR_DS_NO_SUCH_OBJECT so it seems likely that the crash happens
on the IDirectorySearch_GetNextColumnName() that follows line 391:
390 hr = IDirectorySearch_ExecuteSearch(ds, (WCHAR *)L"(objectClass=*)",
NULL, ~0, &sh);
391 ok(hr == S_OK, "got %#x\n", hr);
...
400 while (IDirectorySearch_GetNextRow(ds, sh) != S_ADS_NOMORE_ROWS)
This remains to be confirmed however.
Also it may be that this failure is unexpected and just the symptom of some
configuration issue.
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https://bugs.winehq.org/show_bug.cgi?id=50832
Bug ID: 50832
Summary: That wine looks like windos 10 instead of windows 9x
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
I like the looks of windows 10 more than 9x.
It would make all the programs look much better.
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https://bugs.winehq.org/show_bug.cgi?id=51272
Bug ID: 51272
Summary: Silent Hunter 4: Lag when the radar is activated
Product: Wine-staging
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: for.ad(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Created attachment 70153
--> https://bugs.winehq.org/attachment.cgi?id=70153
Terminal output
Hello,
I'm having lags in the conning tower or in the control room with S-class when
the radar is activated.
This happens with mega mods such as TMO or FotRSU.
I'm using Wine 6.10 staging, versions prior to 3.1 are better but lag is still
there.
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https://bugs.winehq.org/show_bug.cgi?id=43763
Bug ID: 43763
Summary: Warlords Battlecry II crashes on load map
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9xzsnuwq9h(a)snkmail.com
Distribution: ---
Created attachment 59263
--> https://bugs.winehq.org/attachment.cgi?id=59263
wine log with back trace
Fresh install of dev-Version, deleted previous .wine directory.
Did not install Mono or Gecko.
Installed wb2.
Started program. Chose Skirmish. Created new Hero. Configured an AI opponent
(and small retinue points for testing, optional) and started. Selected retinue
(optional). Next step is loading the map -> Crash (see attached log).
First line logged line after loading starts is:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1600x1200x16 @0! (XRandR 1.2)
... 0 FPS is at least a weird setting. But this has probably not much to do
with the following:
wine: Unhandled page fault on read access to 0x00000000 at address 0x7bc50f90
(thread 0038), starting debugger...
Tested on different system and wine configurations. Same on 32Bit,
1.6.2-0ubuntu4 and winehq-stable.
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https://bugs.winehq.org/show_bug.cgi?id=40063
Bug ID: 40063
Summary: CircuitMaker install (free version): success but with
some installation issues
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hmf(a)inesctec.pt
Distribution: ---
I am using wine1.8 from the ppa:ubuntu-wine/ppa on Ubuntu 14.04.3.
I have installed Circuitmaker using the instructions in
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32906. Using
Circuit maker version 1.1.0 (build 58026).
These are the commands I executed:
env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winecfg
Must be in 32 bits
Select windows 8.1
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winetricks -q corefonts mdac28
dotnet40
download gacutil-net40.tar.bz2
http://www.mediafire.com/download/v8rw5h1ra7maod4/gacutil-net40.tar.bz2
cp to /home/hmf/.cache/winetricks/dotnet40
rerun above
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine CircuitMakerSetup.exe
Issue - the login window fails to appear
Must do a blind login - just text in user, tab, password, tab and then enter
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine C:\\Program\
Files\\Altium\\CM\\DXP.exe
I found the following problems:
- The login dialogue box (which is required for installation does not appear).
Have to do it blind.
- The text showing the installation agreement appears garbled (not decoded)
- No link to the application is created to execute it
- No support for 64Bits (dotnet40).
HTS,
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https://bugs.winehq.org/show_bug.cgi?id=51270
Bug ID: 51270
Summary: Asus Armoury Crate crashes when opening it with Wine.
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 4lon3ly0(a)protonmail.com
Distribution: ---
Created attachment 70149
--> https://bugs.winehq.org/attachment.cgi?id=70149
Asus Armoury Crate Backtrace
When I open the Asus Armoury Crate 3.0.11.0 under Wine 6.9, it crashes saying
that the program had encountered a serious problem and that it needed to close.
Sha1sum:
fd6a0db01793eee7ff081e3afbd0f00133e213d4
Download:
https://dlcdnets.asus.com/pub/ASUS/mb/14Utilities/ArmouryCrateInstallTool.z…
Sysinfo:
X64
Artix Linux
Linux 5.12.7-hardened
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https://bugs.winehq.org/show_bug.cgi?id=8332
--- Comment #35 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Gabriel Ivăncescu from comment #34)
> Yeah, speaking of that, I had some patches to implement the asynchronous
> ICMP pings with Events and APCs, but they fell off the list. I should
> probably resend them, thanks for the reminder.
Great :).
> Do you plan to work on fixing this? It shouldn't conflict with my async
> patches much anyway, worst case a simple rebase would be sufficient. I could
> probably take a look if you can't, but you seem to know a lot more about it
> than I do, so am just asking to not duplicate the effort.
Sure. Some of the code is already written.
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--- Comment #34 from Gabriel Ivăncescu <gabrielopcode(a)gmail.com> ---
(In reply to Damjan Jovanovic from comment #33)
> (In reply to Gabriel Ivăncescu from comment #32)
> > I don't remember the exact details, there was a game pinging multiple time
> > every 5 seconds and it had a nasty stutter when that happened with the
> > wine-staging patch, since it invoked external commands and was very slow.
>
> That's not good. If the game stuttered merely because of the latency of a
> fork(), when we fix this and it waits for a network round-trip instead, it
> will be much worse. Are you sure there isn't another problem, eg. game wants
> asynchronous ping but we do it synchronously?
>
Yeah, speaking of that, I had some patches to implement the asynchronous ICMP
pings with Events and APCs, but they fell off the list. I should probably
resend them, thanks for the reminder.
> > I'm not that familiar with it, so I admit I haven't tested it at all other
> > than creating the raw socket itself, but it did fix the slowdown; now that
> > you mention it, though, it probably failed to ping.
>
> Ok thank you.
Do you plan to work on fixing this? It shouldn't conflict with my async patches
much anyway, worst case a simple rebase would be sufficient. I could probably
take a look if you can't, but you seem to know a lot more about it than I do,
so am just asking to not duplicate the effort.
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--- Comment #33 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Gabriel Ivăncescu from comment #32)
> I don't remember the exact details, there was a game pinging multiple time
> every 5 seconds and it had a nasty stutter when that happened with the
> wine-staging patch, since it invoked external commands and was very slow.
That's not good. If the game stuttered merely because of the latency of a
fork(), when we fix this and it waits for a network round-trip instead, it will
be much worse. Are you sure there isn't another problem, eg. game wants
asynchronous ping but we do it synchronously?
> I'm not that familiar with it, so I admit I haven't tested it at all other
> than creating the raw socket itself, but it did fix the slowdown; now that
> you mention it, though, it probably failed to ping.
Ok thank you.
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https://bugs.winehq.org/show_bug.cgi?id=42945
Bug ID: 42945
Summary: FFXIV Loop opening
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
FFXIV gets stuck in a loop for opening movie requires work around by entering
config and disabling the movie to play game at all.
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--- Comment #32 from Gabriel Ivăncescu <gabrielopcode(a)gmail.com> ---
(In reply to Damjan Jovanovic from comment #31)
> Falling back to calling the "ping" command line tool shouldn't ever be
> necessary on MacOS and Linux.
>
> When creating a raw socket fails, Wine tries to fall back to using an
> unprivileged ICMP socket, which is a non-standard socket type present on
> MacOS and Linux:
>
> ---snip---
> int sid=socket(AF_INET,SOCK_RAW,IPPROTO_ICMP);
> if (sid < 0)
> {
> /* Some systems (e.g. Linux 3.0+ and Mac OS X) support
> non-privileged ICMP via SOCK_DGRAM type. */
> sid=socket(AF_INET,SOCK_DGRAM,IPPROTO_ICMP);
> }
> ---snip---
>
> Documentation:
> Linux: https://lwn.net/Articles/420800/
> MacOS: http://www.manpagez.com/man/4/icmp/
>
>
> On MacOS, I think that work fine.
>
> Linux however is currently completely broken, and pinging always fail,
> because:
>
> 1. This socket type does not return the IP header as expected from the
> recvfrom() system call in the icmp_get_reply() function, causing the reply
> to be parsed incorrectly in that function. On Linux, the reply immediately
> begins with the ICMP header instead.
>
> 2. Even when that is somewhat fixed (it's long and painful to fix fully), it
> still breaks, because Linux overwrites the ICMP header field "icmp_id" with
> its own value, ie. this value is later overwritten by the kernel:
>
> ---snip---
> icmp_header->icmp_id=id;
> ---snip---
>
> causing this check in icmp_get_reply() to always fail:
>
> ---snip---
> if ((icmp_header->icmp_id==id) &&
> (icmp_header->icmp_seq==seq))
> ---snip---
>
> and the reply thus falsely never matches the request, so pinging still fails.
>
> The "icmp_id" is overwritten by the socket's port number, which can be set
> through bind(). It cannot be queried by getsockname() which always returns
> port 0, even after bind(). However it seems best not to set it, let the
> kernel pick a free port, and then skip the icmp_id check above instead, as
> the kernel already filters replies by their icmp_id.
>
> Fixing (2) is easy, but (1) really needs to use recvmsg() instead, with
> IP_RECVTTL, IP_RECVTOS, IP_RETOPTS, IP_RECVERR and other ancillary data,
> only on Linux and only for these unprivileged ICMP sockets. Then this
> alternative source of IP header data needs to be integrated into
> icmp_get_reply().
>
> I don't know how Gabriel ever said that this works on Linux. Either he never
> tested, only tested pinging an invalid address, or Linux changed how
> unprivileged ICMP sockets work between then and now:
>
> ---snip---
> commit e6d9aaeb67172dd0ba1e73f34c7f0cad36ed43ff
> Author: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
> Date: Mon Aug 3 16:15:52 2020 +0300
>
> iphlpapi: Update comment for SOCK_DGRAM since Linux also supports it
> from 3.0.
>
> Linux does require the user to be in the range specified by
> /proc/sys/net/ipv4/ping_group_range though, but otherwise works fine.
>
> Signed-off-by: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
> ---snip---
I don't remember the exact details, there was a game pinging multiple time
every 5 seconds and it had a nasty stutter when that happened with the
wine-staging patch, since it invoked external commands and was very slow.
I'm not that familiar with it, so I admit I haven't tested it at all other than
creating the raw socket itself, but it did fix the slowdown; now that you
mention it, though, it probably failed to ping.
Note that the commit you referenced doesn't actually do anything, it just
changes a comment, which is true, because Linux does allow creating raw sockets
with the aforementioned requirements specified. So the code was already broken.
The "broken" functionality you mention was already there.
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Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damjan.jov(a)gmail.com,
| |gabrielopcode(a)gmail.com
--- Comment #31 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
Falling back to calling the "ping" command line tool shouldn't ever be
necessary on MacOS and Linux.
When creating a raw socket fails, Wine tries to fall back to using an
unprivileged ICMP socket, which is a non-standard socket type present on MacOS
and Linux:
---snip---
int sid=socket(AF_INET,SOCK_RAW,IPPROTO_ICMP);
if (sid < 0)
{
/* Some systems (e.g. Linux 3.0+ and Mac OS X) support
non-privileged ICMP via SOCK_DGRAM type. */
sid=socket(AF_INET,SOCK_DGRAM,IPPROTO_ICMP);
}
---snip---
Documentation:
Linux: https://lwn.net/Articles/420800/
MacOS: http://www.manpagez.com/man/4/icmp/
On MacOS, I think that work fine.
Linux however is currently completely broken, and pinging always fail, because:
1. This socket type does not return the IP header as expected from the
recvfrom() system call in the icmp_get_reply() function, causing the reply to
be parsed incorrectly in that function. On Linux, the reply immediately begins
with the ICMP header instead.
2. Even when that is somewhat fixed (it's long and painful to fix fully), it
still breaks, because Linux overwrites the ICMP header field "icmp_id" with its
own value, ie. this value is later overwritten by the kernel:
---snip---
icmp_header->icmp_id=id;
---snip---
causing this check in icmp_get_reply() to always fail:
---snip---
if ((icmp_header->icmp_id==id) && (icmp_header->icmp_seq==seq))
---snip---
and the reply thus falsely never matches the request, so pinging still fails.
The "icmp_id" is overwritten by the socket's port number, which can be set
through bind(). It cannot be queried by getsockname() which always returns port
0, even after bind(). However it seems best not to set it, let the kernel pick
a free port, and then skip the icmp_id check above instead, as the kernel
already filters replies by their icmp_id.
Fixing (2) is easy, but (1) really needs to use recvmsg() instead, with
IP_RECVTTL, IP_RECVTOS, IP_RETOPTS, IP_RECVERR and other ancillary data, only
on Linux and only for these unprivileged ICMP sockets. Then this alternative
source of IP header data needs to be integrated into icmp_get_reply().
I don't know how Gabriel ever said that this works on Linux. Either he never
tested, only tested pinging an invalid address, or Linux changed how
unprivileged ICMP sockets work between then and now:
---snip---
commit e6d9aaeb67172dd0ba1e73f34c7f0cad36ed43ff
Author: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
Date: Mon Aug 3 16:15:52 2020 +0300
iphlpapi: Update comment for SOCK_DGRAM since Linux also supports it from
3.0.
Linux does require the user to be in the range specified by
/proc/sys/net/ipv4/ping_group_range though, but otherwise works fine.
Signed-off-by: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---snip---
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https://bugs.winehq.org/show_bug.cgi?id=49736
Bug ID: 49736
Summary: TERA (Gameforge version): stuck at loading splash
screen after 64 bit update
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 68033
--> https://bugs.winehq.org/attachment.cgi?id=68033
Console output
After the last update, which added 64 bit support, I can't start TERA anymore.
When I try to do so, it gets stuck in the loading splash screen and I have to
kill the process.
Link to the changelog:
https://gameforge.com/en-GB/play/tera/news/ee5ee05a-7835-4e02-b69d-24e7be5e…
Launcher: https://gameforge.com/en-US/download
What I did so far:
- Created a fresh 64 bit prefix
- Installed the Gameforge launcher and TERA
Console output is in the attachment.
Thanks for helping!
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http://bugs.winehq.org/show_bug.cgi?id=30439
Bug #: 30439
Summary: Lexware Update Manager unable to connect
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onny(a)project-insanity.org
Classification: Unclassified
Created attachment 39801
--> http://bugs.winehq.org/attachment.cgi?id=39801
terminal output LxUpdateManager.exe
After successful installation of Lexware buchhalter 2012, I removed all ie6 dll
overwrites, installed Mono 2.10 via winetricks and started the program
LxUpdateManager.exe. After clicking on "Jetzt suchen..." ("Search now... [for
updates]"), a message appears, saying that the program is unable to reach the
server and that could be due to wrong proxy settings etc.
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https://bugs.winehq.org/show_bug.cgi?id=51265
Bug ID: 51265
Summary: valgrind shows an uninitialized read in
is_wow64_thread()
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: valgrind
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
==875840== Conditional jump or move depends on uninitialised value(s)
==875840== at 0x1493A6: is_wow64_thread (registry.c:2074)
==875840== by 0x1493A6: req_create_key (???:0)
==875840== by 0x14AAC2: call_req_handler (request.c:312)
==875840== by 0x14B9E7: read_request (request.c:367)
==875840== by 0x15350F: thread_poll_event (thread.c:383)
==875840== by 0x128D45: fd_poll_event (fd.c:525)
==875840== by 0x128D45: main_loop_epoll (???:0)
==875840== by 0x128FAD: main_loop (fd.c:985)
==875840== by 0x11AA61: main (main.c:149)
The problem is that a process that's starting up makes a couple of
create_key/open_key calls before it maps the main image.
This can be trivially fixed by initializing the "machine" field. None of the
keys we open are actually sensitive to architecture (well, one is, but we use
the WOW64_64KEY flag on it). Still, it strikes me as a little fragile. Can we
determine the architecture any earlier?
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https://bugs.winehq.org/show_bug.cgi?id=51193
Bug ID: 51193
Summary: BrickLink Stud.io: graphics corruption
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sfrijters(a)gmail.com
Distribution: ---
Created attachment 70067
--> https://bugs.winehq.org/attachment.cgi?id=70067
Concatenated logs from 6.8 and 6.9
Regression from wine-6.8 (Staging) -> wine-6.9 (Staging).
Using BrickLink Stud.io 2.2.5_1 from
https://www.bricklink.com/v3/studio/download.page ->
https://s3.amazonaws.com/blstudio/Studio2.0/Archive/2.2.5_1/Studio+2.0.exe,
renamed so I can keep track of my different versions:
$ sha256sum Studio+2.2.5_1.exe
c5e77dca39df20a3cb77fe771ec0c69c736c8dfe5ee56b8780994eef7f140083
Studio+2.2.5_1.exe)
At startup the graphics are immediately all over the place in wine-staging 6.9,
while this didn't happen in 6.8.
I've diffed the logs when starting from the command line and I don't see any
(to my eye) significant differences, but I've attached them for reference.
system: `"x86_64-linux"`
host os: `Linux 5.11.21, NixOS, 21.11.20210527.5658fad (Porcupine)`
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https://bugs.winehq.org/show_bug.cgi?id=51261
Bug ID: 51261
Summary: Dongle recognition issue
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: belcamara.developer(a)gmail.com
Distribution: ---
Created attachment 70140
--> https://bugs.winehq.org/attachment.cgi?id=70140
Error file generated
I am trying to use an application Windev that require usage of USB DONGLE. I
plugged the dongle and when i start the app it give me error attached file.
Dongle are good, I tested on windows machine and works fine.
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https://bugs.winehq.org/show_bug.cgi?id=50974
Bug ID: 50974
Summary: Multiple applications fail to open \Device\Afd\xxx
with non-empty final element (Rust applications using
the Mio or Smol libraries, Starcraft Remastered)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 50520
Distribution: ---
Split from bugs 50520 and 50366. This is the second problem facing those
applications.
An example application is attached to bug 50520.
This is addressed by a currently out-of-tree patch
<https://repo.or.cz/wine/zf.git/commitdiff/28004107fa92dbc58ae52fc5a799af96f…>.
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https://bugs.winehq.org/show_bug.cgi?id=51256
Bug ID: 51256
Summary: Encarta 2008 (German): Problem initializing the
program
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
Created attachment 70129
--> https://bugs.winehq.org/attachment.cgi?id=70129
log messages in the terminal
When running the installed "Microsoft Encarta 2008: Lernen und Wissen" (German)
(wine ENCARTA.EXE), an error popup is shown and setup fails:
Original German:
> Das Programm kann nicht gestartet werden
> Unbekannter Fehler bei der Intilisierung dieses Programms.
> Starten Sie Windows neu und versuchen Sie es anschließend emeut.
> Führen Sie Setup von der Installations-CD noch einmal aus, wenn die Probleme nicht behoben sind.
English:
> The program could not be started
> Unknown error during initialization of the application.
> Restart Windows and try again.
> Run the Setup on the installation CD again if the problems are not gone.
(Installation did not work without installing the .net framework 2.0 with
"winetricks dotnet20", see #51255).
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https://bugs.winehq.org/show_bug.cgi?id=51255
Bug ID: 51255
Summary: Encarta 2008 (German): .NET Framework Language Pack
installation failed
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
When running the setup for "Microsoft Encarta 2008: Lernen und Wissen"
(German), an error is shown and setup fails:
> Installation von Microsoft .NET Framework Language Pack ist fehlgeschlagen (0x0000101B).
> Eventuell läuft gerade eine andere Produktinstallation.
> Bitte starten Sie Setup später noch einmal, oder starten Sie Ihren Computer neu und führen Setup erneut aus,
English translation:
> Installation of Microsoft .NET Framework Language Pack failed (0x0000101B).
> Maybe another product installation is running.
> Please run setup again later, or reboot your computer and run setup again.
The log:
0024:fixme:msi:MsiOpenPackageExW dwOptions 00000001 not supported
0024:fixme:file:NtLockFile I/O completion on lock not implemented yet
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
010c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
010c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:advapi:DecryptFileA ("C:\\users\\cweiske\\Temp\\IXP000.TMP\\",
00000000): stub
011c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
011c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
011c:fixme:heap:RtlSetHeapInformation 0000000001370000 0 000000000011FD90 4
stub
011c:fixme:heap:RtlSetHeapInformation 0000000001480000 0 000000000011EBC0 4
stub
011c:fixme:security:GetWindowsAccountDomainSid (000000000011EE10
00000000012CD558 000000000011EE0C): semi-stub
011c:fixme:secur32:GetComputerObjectNameW NameFormat 7 not implemented
011c:fixme:file:NtLockFile I/O completion on lock not implemented yet
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https://bugs.winehq.org/show_bug.cgi?id=50944
Bug ID: 50944
Summary: MDK-ARM Version 5.34
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmoter2010(a)yandex.ru
Distribution: ---
Created attachment 69757
--> https://bugs.winehq.org/attachment.cgi?id=69757
Backtrace generated by wine
Crash at the end of the installation, running by MDK534.EXE
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https://bugs.winehq.org/show_bug.cgi?id=47522
Bug ID: 47522
Summary: Killing Time 8 bit color display crash
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Killing time crashes with
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
Tried with Xephr to create a 256 color display but errors
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect
problems
Tried with both 64bit and 32bit prefixes
A demo can be downloaded here
https://archive.org/details/swizzle_demu_Kt
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https://bugs.winehq.org/show_bug.cgi?id=51251
Bug ID: 51251
Summary: mshtml fails to call onload event handler with correct
script host
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: jacek(a)codeweavers.com
Distribution: ---
Created attachment 70124
--> https://bugs.winehq.org/attachment.cgi?id=70124
sample HTML with onload handler
If the HTML has a JScript OnLoad handler it gets called with VBScript host and
leads to a crash because of a infinite recursion. Infinite recursion in
vbscript is probably a separate bug, and is not important for purposes of this
bug report.
What is important is that JScript OnLoad handler is not called.
Attached onload.html illustrates this bug:
wine iexplore file:///onload.html
...
wine: Unhandled stack overflow at address F7D68D7D (thread 00c0), starting
debugger...
00c0:err:virtual:virtual_setup_exception stack overflow 1668 bytes in thread
00c0 addr 0x7bc338d5 stack 0x12097c (0x120000-0x121000-0x220000)
Jacek, this one is probably in your field of expertise.
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https://bugs.winehq.org/show_bug.cgi?id=51246
Bug ID: 51246
Summary: GTA San and reas game notopening
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neeraj72006(a)outlook.com
Distribution: ---
Created attachment 70118
--> https://bugs.winehq.org/attachment.cgi?id=70118
This is the wine replies after executing "wine gta-sa.exe" .
This is a crack gta san and reas with some mods and enb. The game window loads
and after clicking the new game option, the loading window freezes after 90%.
To close the game, I go to terminal and use Ctrl+C .
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https://bugs.winehq.org/show_bug.cgi?id=51241
Bug ID: 51241
Summary: VBScript code to detect a VBScript capable browser
doesn't work in Wine's mshtml/vbscript
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: jacek(a)codeweavers.com
Distribution: ---
I'm not sure how to separate this problem between mshtml/vbscript since one
part depends on another one.
I have a Web application that uses the technique to detect a VBScript capable
browser described in
https://stackoverflow.com/questions/22750096/detect-if-browser-is-vbscript-…
The JScript code embedded in an HTML page looks like this:
var supportsVb = (function() {
var supports = false;
var vb = document.createElement('script');
vb.type="text/vbscript";
try {
vb.innerText="Err.Raise";
} catch (e) {
supports = true;
}
return supports
})()
The problem is that this doesn't generate an exception and as a result variable
'supports' contains 'false'.
First part of the problem is that 'vb.innerText="Err.Raise";' doesn't set the
text for HTMLScriptElement and as a result the VBScript code "Err.Raise" is not
executed. I've fixed this in IHTMLElement_put_innerText() by checking the
HTMLElement tag, and if it's "SCRIPT" forward the call to
IHTMLScriptElement_put_text().
After that IHTMLScriptElement_put_text() refuses to execute the script because
it doesn't have a parent node. I've fixed this by removing the check for parent
node in IHTMLScriptElement_put_text().
After that VBScript engine gets actually called to interpret "Err.Raise",
however it doesn't generate an exception. Note, that "Err.Raise" doesn't have
the arguments, and according to the tests that's correct behaviour, and this
leads to VBSE_FUNC_ARITY_MISMATCH (450) being returned by Raise(), however even
if passed any error code as an argument Raise() doesn't generate an exception
that could be catched by the JScript code.
I'll attach appropriate log snippets and my hacks/fixes.
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https://bugs.winehq.org/show_bug.cgi?id=46238
Bug ID: 46238
Summary: Cxbx requires vcomp140.dll.C2VectParallel
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
As title says, Cxbx (https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) fails on
"Unhandled exception: unimplemented function vcomp140.dll.C2VectParallel called
in 32-bit code (0x7b43e2e3)" when starting a game
Requires a Xbox game to trigger this
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https://bugs.winehq.org/show_bug.cgi?id=51249
Bug ID: 51249
Summary: Autosketch 2.1 fails to start
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 70121
--> https://bugs.winehq.org/attachment.cgi?id=70121
Backtrace
AutoSketch 2.1fc for Windows is a useful tool for conversion of old drawings
from DOS versions of Autosketch (these can not be opened with later 32 bit
versions) but crashes on start in Wine.
A workaround is to run AutoSketch 2.1fc using otvdm, see bug 51224.
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https://bugs.winehq.org/show_bug.cgi?id=51206
Bug ID: 51206
Summary: Wine fails to load a stripped PE version of ntdll.dll
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Using strip on a PE version of ntdll removes 'Wine builtin DLL' marker from the
DOS header and leads to inability to load it:
$ wine winver
wine: failed to load /home/../wine32/dlls/ntdll/ntdll.dll.so error c0000135
0024:err:environ:run_wineboot failed to start wineboot c00000e5
Older versions of llvm-strip (before 11.0.0) also used to replace DOS stub by
an internal version, however starting from 11.0.0 llvm-strip retains existing
DOS header.
Stripping other DLLs is not that fatal, they just lose their "builtin" flag.
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https://bugs.winehq.org/show_bug.cgi?id=42195
Bug ID: 42195
Summary: civ 4 warlords freezes just before displaying game map
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fernando(a)cmartins.nl
Distribution: ---
Created attachment 56829
--> https://bugs.winehq.org/attachment.cgi?id=56829
log with WINEDEBUG=+relay,+seh,+tid
civ 4 warlords freezes just before displaying game map.
civ 4 warlords used to run well under Mint 15. Upgraded to Mint 18.1 and after
some turns of the game it freezes. Using the old system, I have a good saved
game that freezes civ 4w.
I suspect the same happens with civ 4 beyond the sword, although there it
doesn't even show the first map. There is also a crash popup but I'm not able
to alt-tab to it.
see attached log with WINEDEBUG=+relay,+seh,+tid
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https://bugs.winehq.org/show_bug.cgi?id=50524
Bug ID: 50524
Summary: winecfg /? doesn't show any output in a 64-bit prefix
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
Running winecfg /? or /v on a 64-bit prefix doesn't give any output.
WINEDEBUG=+winecfg winecfg /?
0024:trace:winecfg:WinMain restarting L"C:\\windows\\system32\\winecfg.exe"
When the output is redirected, the output is displayed as expected.
WINEDEBUG=+winecfg winecfg /? | cat
0024:trace:winecfg:WinMain restarting L"C:\\windows\\system32\\winecfg.exe"
Usage: winecfg [options]
Options:
[no option] Launch the graphical version of this program.
/v Display the current global Windows version.
/v version Set global Windows version to 'version'.
/? Display this information and exit.
Valid versions for 'version':
...
The "/v version" option and running the options on a 32-bit wineprefix works as
expected.
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http://bugs.winehq.org/show_bug.cgi?id=31572
Bug #: 31572
Summary: SUPERAntiSpyware buttons lack text
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.superantispyware.com/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 21061
Classification: Unclassified
Install the program and start it up. It may only show a tray icon, so double
click that. The gray buttons lack text, e.g,. scan/preferences/etc. Doesn't
seem to be a regression, 1.2/1.4 show the same problem.
austin@debian:~$ wine --version
wine-1.5.11-188-g77632f0
austin@debian:~$ du -h SUPERAntiSpyware.exe
19M SUPERAntiSpyware.exe
austin@debian:~$ sha1sum SUPERAntiSpyware.exe
97e8eef583023274eb39efa085e2a5d6f77b3a7c SUPERAntiSpyware.exe
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https://bugs.winehq.org/show_bug.cgi?id=50482
Bug ID: 50482
Summary: teardown (Voxdel based game from 2020/21) randomly
crashes at start, level loads and using quickload
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: farin.mann(a)gmail.com
Distribution: ---
Created attachment 69120
--> https://bugs.winehq.org/attachment.cgi?id=69120
This is the Dialog, wine showed me after the crash.
When trying to start the game teardown v0.5.3, it randomly crashes at start and
when loading levels. Crashes seem especially to happen when using the function
quickload, which is an extensively used function to the principles of the
gameplay. It is specially build upon try and error and for that it is essential
to be able to quicksave and quickload a status of tedious and prepared steps
according to a plan for a run.
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http://bugs.winehq.org/show_bug.cgi?id=23966
Summary: Virtua Fighter 2 demo crashes shortly after startup
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.sega.com/support/pcdownloads/vf2_demo/vf2_d
emo.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
vf2_demo.exe's sha1sum is efd34dd079cdfd7b2ccc195b584d7ca10ec7e82b
The app requires win98 mode to install, and refuses to run
in 32 bit mode, so you have to do CTL-ALT-F1 and run
startx -- :1 -depth 16
to get a 16 bit X to run it in (8 is supposedly ok, too).
Once you start it in a 16 bit X, it crashes with
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00420ebb).
I swear I've seen this running on Wine, so I'm pretty sure it can work
ok if we can figure out this null pointer problem.
You can install this with wisotool vfs_demo.
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https://bugs.winehq.org/show_bug.cgi?id=51240
Bug ID: 51240
Summary: Linux FS not mounted correctly
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Look in this log lines from the wineconsole:
--------------------------------------------
Z:\tmp>date
Current Date is 6/8/2021
Enter new date:
Z:\tmp>time
Current Time is 6:03:33 PM
Enter new time:
Z:\tmp>dir
"C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java\lib\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of
C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java\lib
File not found.
Z:\tmp>dir
"C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of
C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java
File not found.
Z:\tmp>dir
"C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of
C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443
File not found.
Z:\tmp>dir "C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252
File not found.
Z:\tmp>dir "C:\users\root\.cache\icedtea-web\cache\13\https\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of C:\users\root\.cache\icedtea-web\cache\13\https
6/8/2021 4:28 PM <DIR> .
6/8/2021 4:28 PM <DIR> ..
6/8/2021 4:28 PM <DIR> 95.180.104.252
0 files 0 bytes
3 directories 2,784,006,332,416 bytes free
Z:\tmp>time
Current Time is 6:04:58 PM
Enter new time:
Z:\tmp>ver
Microsoft Windows 10.0.17763
Z:\tmp>
--------------------------------------------
But Linux shows:
----------------
[root@vlada-kuci tmp 18:14:46]$ ll
/mnt/WD-Elements-25A1/src/wine-git/install64/drive_c/users/root/.cache/icedtea-web/cache/13/https/95.180.104.252/3443/pp-java/lib
total 3284
drwxr-xr-x 2 root root 4096 јун 8 16:28 .
drwxr-xr-x 3 root root 4096 јун 8 16:28 ..
-rw-r--r-- 1 root root 3350508 јун 8 16:29 odfdom-java-0.8.7.jar
-rwxrwx--- 1 root root 230 јун 8 16:38 odfdom-java-0.8.7.jar.info
[root@vlada-kuci tmp 18:14:50]$
----------------
wine64 version=wine-6.10-54-gaadcff491fc
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https://bugs.winehq.org/show_bug.cgi?id=50385
Bug ID: 50385
Summary: Wine gives wrong available storage for mounted drives
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prinz2018j(a)gmail.com
Distribution: ---
When i try to install software to my external harddrive mounted on /mnt I get
the error that only {free gigabytes on root partition are free} however i have
300gb free on /mnt that are correctly used when freeing up my main partition.
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https://bugs.winehq.org/show_bug.cgi?id=49893
Bug ID: 49893
Summary: Missing winbase.h GetFileInformationByHandleExW,
SetFileInformationByHandleW
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
The GetFileInformationByHandleExW and SetFileInformationByHandleW APIs are also
required to run the Java Web Start.
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https://bugs.winehq.org/show_bug.cgi?id=51235
Bug ID: 51235
Summary: Civ2 gold regression wine 6.10
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gustav.fagerlind(a)gmail.com
Distribution: ---
Created attachment 70103
--> https://bugs.winehq.org/attachment.cgi?id=70103
Stacktrace of the unhandled exception
Civ 2 crashes when starting a game, gui works up to that point.
I am quite sure its a regression of 6.10, I will try to revert to confirm.
I have tested with both 6.10.1 and 6.10.1 staging.
It is consistant.
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https://bugs.winehq.org/show_bug.cgi?id=46962
Bug ID: 46962
Summary: Macromedia Director Player 4.x based games (16-bit NE)
fail to run: "This program requires at least 4MB free
memory to run." (The Rock)
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
I found a game written with Macromedia Director 4.0.4 using Internet Archive:
https://archive.org/search.php?query=macromedia%20director%205&and[]=mediat…https://archive.org/details/THEROCK_201807
-> https://archive.org/download/THEROCK_201807/THE_ROCK.zip
It's a 16-bit NE Windows binary.
--- snip ---
$ WINEDEBUG=+seh,+relay,+globalmem wine ./THE_ROCK.EXE >>log.txt 2>&1
...
005c:Call KERNEL.169: GETFREESPACE(0000) ret=1247:0b09 ds=1577
005c:Call KERNEL32.GlobalMemoryStatus(0087f810) ret=7e57ee80
005c:trace:globalmem:GlobalMemoryStatusEx <-- LPMEMORYSTATUSEX: dwLength 64,
dwMemoryLoad 16, ullTotalPhys 3e30a3000, ullAvailPhys 3407f6000,
ullTotalPageFile 5d90a2000, ullAvailPageFile 5367f5000, ullTotalVirtual
fffdffff, ullAvailVirtual fffcffff
005c:trace:globalmem:GlobalMemoryStatus Length 32, MemoryLoad 16, TotalPhys
ffffffff, AvailPhys ffffffff, TotalPageFile 7fffffff, AvailPageFile 7fffffff,
TotalVirtual fffdffff, AvailVirtual fffcffff
005c:Ret KERNEL32.GlobalMemoryStatus() retval=000000c7 ret=7e57ee80
005c:Ret KERNEL.169: GETFREESPACE() retval=fffcffff ret=1247:0b09 ds=1577
...
005c:Call user32.MessageBoxA(00000000,003b504e "This program requires at least
4MB free memory to run.",003b514e "Director Player 4.0",00000000) ret=f7b4a765
--- snip ---
Wine source:
--- snip ---
1365 /***********************************************************************
1366 * GlobalMemoryStatus (KERNEL32.@)
1367 * Provides information about the status of the memory, so apps can tell
1368 * roughly how much they are able to allocate
1369 *
1370 * RETURNS
1371 * None
1372 */
1373 VOID WINAPI GlobalMemoryStatus( LPMEMORYSTATUS lpBuffer )
1374 {
1375 MEMORYSTATUSEX memstatus;
1376 OSVERSIONINFOW osver;
1377 IMAGE_NT_HEADERS *nt = RtlImageNtHeader( GetModuleHandleW(0) );
1378
1379 /* Because GlobalMemoryStatus is identical to GlobalMemoryStatusEX
save
1380 for one extra field in the struct, and the lack of a bug, we simply
1381 call GlobalMemoryStatusEx and copy the values across. */
1382 memstatus.dwLength = sizeof(memstatus);
1383 GlobalMemoryStatusEx(&memstatus);
1384
1385 lpBuffer->dwLength = sizeof(*lpBuffer);
1386 lpBuffer->dwMemoryLoad = memstatus.dwMemoryLoad;
...
1430 /* limit page file size for really old binaries */
1431 if (nt->OptionalHeader.MajorSubsystemVersion < 4 ||
1432 nt->OptionalHeader.MajorOperatingSystemVersion < 4)
1433 {
1434 if (lpBuffer->dwTotalPageFile > MAXLONG) lpBuffer->dwTotalPageFile
= MAXLONG;
1435 if (lpBuffer->dwAvailPageFile > MAXLONG) lpBuffer->dwAvailPageFile
= MAXLONG;
1436 }
1437
1438 TRACE_(globalmem)("Length %u, MemoryLoad %u, TotalPhys %lx, AvailPhys
%lx,"
1439 " TotalPageFile %lx, AvailPageFile %lx, TotalVirtual %lx,
AvailVirtual %lx\n",
1440 lpBuffer->dwLength, lpBuffer->dwMemoryLoad,
lpBuffer->dwTotalPhys,
1441 lpBuffer->dwAvailPhys, lpBuffer->dwTotalPageFile,
lpBuffer->dwAvailPageFile,
1442 lpBuffer->dwTotalVirtual, lpBuffer->dwAvailVirtual );
1443 }
--- snip ---
"limit page file size for really old binaries" -> apparently the same has to be
done for reported virtual memory size (cap at 2GB).
Capping allows the game to start and show intro/gameplay sequence (until it
runs out of local heap which is a different issue).
NOTE: This is not the same as bug 44931 ("Macromedia Director Player 5.0/6.0
based games fail to run: "This program requires at least 3MB of free virtual
memory to run" (Nine: The last Resort)") which is about capping
dwAvailPageFile+dwAvailPhys <= 0x7FFFFFFF (2GB).
$ sha1sum THE_ROCK.*
efe3caca127562528d9496a434b1649a7c6ff46d THE_ROCK.EXE
6dc54219cf8b64d98a8a24f1bd2ebd32cefee8e8 THE_ROCK.zip
$ du -sh THE_ROCK.*
2.1M THE_ROCK.EXE
984K THE_ROCK.zip
$ wine --version
wine-4.5-185-g17056908ac
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50580
Bug ID: 50580
Summary: iTunes 12.11.0.26 - installer doesn't recognize
Windows 10
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://web.archive.org/web/20210124051812/https://secure-appldnld.apple.com/itunes12/001-82541-20201113-960
CFAAE-25EC-11EB-864A-F0B0133BD450/iTunes64Setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
iTunes 12.11.0.26 drops support for Windows 7 and 8.1. I set Version to
"Windows 10", but it doesn't help. Starting the installer I get:
"Install Failed - iTunes requires that your computer is running Windows 10"
--- snip ---
...
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
012c:fixme:wbemprox:client_security_SetBlanket 0000000001B0ECF0,
00000000000B86B0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
012c:fixme:wbemprox:client_security_Release 0000000001B0ECF0
012c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0108:err:msi:ITERATE_Actions Execution halted, action L"LaunchConditions"
returned 1603
...
--- snip ---
$ sha1sum iTunes64Setup.exe
f9f299710993b5ea5c7bd430afc451bc908b7208 iTunes64Setup.exe
$ du -sh iTunes64Setup.exe
192M iTunes64Setup.exe
Direct download:
https://secure-appldnld.apple.com/itunes12/001-82541-20201113-960CFAAE-25EC…
$ wine --version
wine-6.0
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https://bugs.winehq.org/show_bug.cgi?id=50569
Bug ID: 50569
Summary: World of Tanks ground is black with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69244
--> https://bugs.winehq.org/attachment.cgi?id=69244
example
Game version: 1.11.0.0 #624
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50441
Bug ID: 50441
Summary: Steel Series Engine 3 systray icon does not respond to
mouse clicks
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
URL: https://web.archive.org/web/20210101175629/https://engine.steelseriescdn.com/SteelSeriesEngine3.17.3Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69053
--> https://bugs.winehq.org/attachment.cgi?id=69053
send systray messages with SendNotifyMessage()
It's supposed to bring up a context menu on right click.
It apparently expects the messages to be sent rather than posted. I have a
patch for this attached here.
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https://bugs.winehq.org/show_bug.cgi?id=50377
Bug ID: 50377
Summary: Banished cast shadows are broken with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68982
--> https://bugs.winehq.org/attachment.cgi?id=68982
example
When Shadow Quality set to Low, Medium or High.
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https://bugs.winehq.org/show_bug.cgi?id=43422
Bug ID: 43422
Summary: Shadow Warrior 2: Floors are not rendered
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.ludwig(a)gmail.com
Distribution: ---
Created attachment 58785
--> https://bugs.winehq.org/attachment.cgi?id=58785
wine terminal output running Shadow Warrior 2
Floors in Shadow Warrior 2 are not rendered; attached is the terminal output,
which mostly consists out of these two lines:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d:wined3d_occlusion_query_ops_poll 0x2928b50 Wrong thread, returning 1.
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https://bugs.winehq.org/show_bug.cgi?id=50581
Bug ID: 50581
Summary: Cursor off-by-one error in Far Manager
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
There is an off-by-one error in cursor handling that is visible for example in
Far Manager. Just start typing in the command prompt or edit a file (F4). After
the first or second letter, the cursor position is shifted by one.
This is a regression since 859b526c81a2af841b5b7b28d06f3d782bccdab5.
Unfortunately there is no console or conhost component in the list so setting
unknown.
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https://bugs.winehq.org/show_bug.cgi?id=50562
Bug ID: 50562
Summary: WRC 5 crashes on launch with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7f70000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bf0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7be0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bc0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bb0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7910000
06a8:fixme:dbghelp:validate_addr64 Unsupported address ffffffffe9350000
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50485
Bug ID: 50485
Summary: Still Life 2 crashes when CSMT is disabled
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=23181
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: a7c320d184fb9d48239caf0f5529b6992477b82b
Distribution: ---
Created attachment 69129
--> https://bugs.winehq.org/attachment.cgi?id=69129
terminal output
I'm running the game with CSMT=off because performance is unacceptable
otherwise.
After playing the intro videos the game crashes (before the main menu would
show up).
This used to work up until
commit a7c320d184fb9d48239caf0f5529b6992477b82b
wined3d: Use command buffer IDs for synchronisation in
wined3d_buffer_gl_sync_apple().
Can be reproduce with the demo version (needs native d3dx9_31.dll).
wine-6.0-rc6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.32.03
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https://bugs.winehq.org/show_bug.cgi?id=50401
Bug ID: 50401
Summary: Adobe Audition CS6 doesn't start - Call from 7B010BF6
to unimplemented function msvcp100.dll._Wcsxfrm,
aborting
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Installation was done in a Windows VM and the files copied over.
Wine log is attached
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https://bugs.winehq.org/show_bug.cgi?id=50672
Bug ID: 50672
Summary: .toString() implementation VT_CY behaves as if
.toLocaleString() was used
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: mielket(a)gmx.de
Converting a ole currency variant type newly introduced in 6.1 results in the
application of the current locales decimal separator. E.g. on a German system,
a comma is used instead of a dot. The default string representation of VT_CYs
should be locales agnostic and always return a dot.
(Apart from this: Good job Jacek, implementing VT_CY and VT_DATE!)
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https://bugs.winehq.org/show_bug.cgi?id=50033
Bug ID: 50033
Summary: WMI class SystemRestore is missing
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
There are installers that use WMI class SystemRestore to create restore points
during the installation process. It appears that at least Enable and
CreateRestorePoint methods are getting called.
Unfortunately there is no free download for a being used installer.
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https://bugs.winehq.org/show_bug.cgi?id=48870
Bug ID: 48870
Summary: Aldi Steuer 2019 installer crashes
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: netz(a)lytenyn.de
Distribution: ---
Created attachment 66801
--> https://bugs.winehq.org/attachment.cgi?id=66801
Backtrace
Running the Aldi Steuer 2019 installer in a clean wine prefix yields:
wine: Unhandled page fault on read access to 00000008 at address 7BEE7B77
(thread 004a), starting debugger...
Not sure which information to provide, I will attach the wine output and the
backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47507
Bug ID: 47507
Summary: Regression: can't return to full-screen Civilization
IV BTS window after Alt+Tab-ing to desktop since wine
4.10
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igorkuo(a)meta.ua
Distribution: ---
Steps to reproduce:
1. Run Civilization IV Beyond the Sword in full-screen mode and load a saved
game.
2. Alt+Tab to another window.
3. Alt+Tab back to the Civilization window or click on the game window button.
4. Expected results (which actually happen with wine 4.9, 4.9-staging, 4.6 and
many earlier versions): after a couple of seconds the game window becomes
visible and works as if no window switching has occurred.
5. Actual results (which happen with wine 4.10, 4.10-staging, 4.11, 4.12,
4.12.1): even after minutes of waiting the game window is still hidden. The
only thing the user can do about this is exit the game by closing its window
from desktop.
System information: Manjaro 64-bit with latest updates. The regression affects
both 32-bit and 64-bit wine prefixes. I'm using the native msxml3 version
installed via winetricks, because without it the game crashes while loading a
saved game. The issue happens both with built-in and native directx9. The
regression affects both Xfce and KDE Plasma 5 desktop environments.
There is no meaningful difference (other than error message ordering,
addresses) between wine 4.9 and 4.10 debug outputs (compared via Meld) while
the bug is being reproduced.
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http://bugs.winehq.org/show_bug.cgi?id=16676
Summary: Running RTG Bills requires alternate winecfg
configurations of winetricks installed dcom98 DLLs for
alternate functions
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=15018
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstuff(a)read.org.nz
Everything used seems to work with the following limitation, this is a kinda
script to install which should explain:
### Get and install winetricks:
### http://wiki.winehq.org/winetricks
# Set your preferences
WINEPREFIX=~/.Rtgbills winecfg;\
# Set up wine for RTG Bills using winetricks
WINEPREFIX=~/.Rtgbills winetricks vb6run art2kmin mdac27 wsh56 dcom98;\
# Download RTG Bills from here:
# http://www.rtgsoftware.com/download.htm
# Or (adjust as required):
wget http://cdn.simtel.net/pub/simtelnet/winxp/busacct/bills221.exe;\
WINEPREFIX=~/.Rtgbills wine bills221.exe;\
done
It seems, for RTG Bills and Timer to run normally set dcom98 dlls "ole32",
"oleaut32" & "rpcrt4" to "builtin"; BUT to run any (it seems) of the functions
under the "Reports" menu set those dlls to "native, builtin" - some other
functions (e.g.: Setup > Bill Formats...; File > Change Matter Number...) will
fail with this set up. I guess some clever setup of winecfg could resolve this
tooing and froing.
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https://bugs.winehq.org/show_bug.cgi?id=3591
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|6.0.x |---
--- Comment #30 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 6.0.x milestone from bug fixes included in 6.0.1.
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https://bugs.winehq.org/show_bug.cgi?id=50515
Bug ID: 50515
Summary: SofTalk 1.56 doesn't speak continuously after
punctuation marks.
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SofTalk is a text-to-speech software for Japanese. When I have it speak a
sentence with punctuation marks, it just speaks before the mark. In other
words, it doesn't speak the left part of the sentence if it finds an
Ideographic Comma.
Steps to reproduce:
1. Download stk01560.zip from
https://www.vector.co.jp/soft/winnt/art/se412443.html
2. Download Winetricks from
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
3. Run "chmod +x winetricks"
4. Run "./winetricks vb6run comctl32ocx"
5. Unpack stk01560.zip
6. Run softalk/SofTalk.exe on Japanese locale
7. Type "あたまが、よくなる。" and press "Play (▶)" button
$ sha1sum stk01560.zip
2fa9d9e199796503748479d605b29c9607e8dec0 stk01560.zip
Expected result:
Speaking synthetic voice, "あたまが よくなる".
Actual result:
Speaking synthetic voice, "あたまが" only. "よくなる" is missing.
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https://bugs.winehq.org/show_bug.cgi?id=45046
Bug ID: 45046
Summary: Skyrim SE: Shadow artifacts (missing handling of
'precise' shader modifier)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Skyrim SE shows flickering artifacts in shadows or textures, the problem seems
to be nvidia specific and due to missing 'precise' shader modifier handling.
Note I haven't been able to get a log pointing to the issue, but the same issue
was happening on dxvk and other frameworks, so I'm guessing it must be the same
problem and reporting here for awareness.
- https://github.com/doitsujin/dxvk/issues/189 (same issue that was resolved on
dxvk)
- https://www.youtube.com/watch?v=sPPESMCd5X8 (video showing the problem on
wined3d)
- https://www.youtube.com/watch?v=5Erb_3LFUCY (video showing the problem on
dxvk)
This seems tricky because the assembler output that wined3d seems to be parsing
doesn't have this flag since it's only in hlsl (afaics, but I'm not an expert
so I could be wrong). Wined3d is definitely not producing this modifier on it's
glsl shaders.
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http://bugs.winehq.org/show_bug.cgi?id=21014
Summary: Dark Sector no Sound
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbagmeijer(a)live.com
CC: sbagmeijer(a)live.com
Created an attachment (id=25211)
--> (http://bugs.winehq.org/attachment.cgi?id=25211)
Dark Sector Console Sound Error
The Game Dark Sector runs perfect with Wine, except it does not have any sound.
(sorry this is my first bug report, so please if I do anything wrong help me
out so I know how to do it next time)
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https://bugs.winehq.org/show_bug.cgi?id=50517
Bug ID: 50517
Summary: Apps with GUI can't work on Apple Silicon Mac
Product: Wine
Version: 6.0
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nnk_705431(a)outlook.com
Created attachment 69179
--> https://bugs.winehq.org/attachment.cgi?id=69179
log about this bug
Hello.
Happy to find Wine 6 support ARM-based Mac, but while I'm trying Wine
6.0(built by Gcenx) on M1 Macbook Pro, I meet some problems.
--about the build:https://github.com/Gcenx/macOS_Wine_builds/releases/tag/6.0
In the log attached, I tried to launch 'winecfg' and met
'00**:err:display:macdrv_init_display_devices No GPUs detected'
The same error also occurs when trying to launch a Qt-based program, which also
has a GUI.
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https://bugs.winehq.org/show_bug.cgi?id=49531
Bug ID: 49531
Summary: futubull not work
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janboe.ye(a)gmail.com
Distribution: ---
This app could not run on wine 5.11 and use windbg to attach and it dead loops
in 00c8:fixme:winedbg:be_i386_is_jump unknown 8d.
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https://bugs.winehq.org/show_bug.cgi?id=44038
Bug ID: 44038
Summary: RPCS3 emulator crashes after exit
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59704
--> https://bugs.winehq.org/attachment.cgi?id=59704
Terminal output
RPCS3 emulator crashes after exit with error message.
OS: Lubuntu 16.04.3, Wine 2.21.
File link:
https://ci.appveyor.com/api/buildjobs/xiund8hfaj7j16eh/artifacts/rpcs3-v0.0…
sha256: 198060be471a3dad8c038c3d4cf22810910468a59c7f1c85e3961dd8f1fcb868
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https://bugs.winehq.org/show_bug.cgi?id=50740
Bug ID: 50740
Summary: The suffering crashes immediately after start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69510
--> https://bugs.winehq.org/attachment.cgi?id=69510
Backtrace of the crash
DXVK installed, EAX enabled, CSMT too.
No other component installed.
EAX and CSMT aren't the cause of the crash.
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https://bugs.winehq.org/show_bug.cgi?id=50528
Bug ID: 50528
Summary: [Stasis 2]Broken rendering with Vulkan
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://www.gog.com/game/stasis_bone_totem_demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Created attachment 69189
--> https://bugs.winehq.org/attachment.cgi?id=69189
+d3d log for Vulkan renderer
Hello,
Stasis 2 demo has broken rendering with Vulkan renderer enabled.
i attach the +d3d log.
The demo is available for free on GoG, you need to have a GoG account and it
get it.
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https://bugs.winehq.org/show_bug.cgi?id=50086
Bug ID: 50086
Summary: user32:monitor tests timeout
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 9501a3d5abb4a93c53e02b41e32bb9964fb3b6b3
Distribution: ---
user32:monitor tests timeout on Wine on the Test Bot since 22-09-20 and the
relevant commit on that day seems to be
https://source.winehq.org/git/wine.git/commitdiff/9501a3d5abb4a93c53e02b41e…
although it may also have been caused by one of the winex11.drv commits on the
same day.
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https://bugs.winehq.org/show_bug.cgi?id=45132
Bug ID: 45132
Summary: CommonObjects tool (.NET app) from Google
sandbox-attacksurface-analysis-tools v1.1.x needs
'ntdll.NtQuerySystemInformation' to support
'SystemExtendedHandleInformation'
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
needed by 'CommonObjects' .NET-based app from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it.
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
NOTE: needs at least two running processes (Windows pids -> command line)
--- snip ---
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000033 1 'notepad.exe'
00000013 4 'explorer.exe'
0000000e 5 'services.exe'
00000028 4 \_ 'winedevice.exe'
00000023 3 \_ 'plugplay.exe'
0000001b 4 \_ 'winedevice.exe'
--- snip ---
--- snip ---
$ WINEDEBUG=+seh,+relay,+ntdll wine ./CommonObjects.exe -a 17 51 >> log.txt
2>&1
...
005f:Call ntdll.NtQuerySystemInformation(00000040,00193f20,00001008,0032f2fc)
ret=0409a210
005f:trace:ntdll:NtQuerySystemInformation
(0x00000040,0x193f20,0x00001008,0x32f2fc)
005f:fixme:ntdll:NtQuerySystemInformation
(0x00000040,0x193f20,0x00001008,0x32f2fc) stub
005f:Ret ntdll.NtQuerySystemInformation() retval=c0000003 ret=0409a210
005f:Call KERNEL32.GetLastError() ret=0064af80
005f:Ret KERNEL32.GetLastError() retval=00000078 ret=0064af80
...
005f:Call KERNEL32.RaiseException(e0434352,00000001,00000005,0032f1d4)
ret=00788fdb
005f:trace:seh:raise_exception code=e0434352 flags=1 addr=0x7b446ec7
ip=7b446ec7 tid=005f
005f:trace:seh:raise_exception info[0]=80131600
005f:trace:seh:raise_exception info[1]=00000000
005f:trace:seh:raise_exception info[2]=00000000
005f:trace:seh:raise_exception info[3]=00000000
005f:trace:seh:raise_exception info[4]=00630000
005f:trace:seh:raise_exception eax=7b435589 ebx=00000005 ecx=00000000
edx=0032f180 esi=0032f180 edi=0032f140
005f:trace:seh:raise_exception ebp=0032f118 esp=0032f0b4 cs=f7bc0023 ds=32002b
es=f7be002b fs=f7be0063 gs=f7be006b flags=00000216
005f:trace:seh:call_vectored_handlers calling handler at 0x7ba398 code=e0434352
flags=1
--- snip ---
Managed backtrace:
--- snip ---
NtApiDotNet.NtException: (0xC0000003) - STATUS_INVALID_INFO_CLASS
at NtApiDotNet.NtObjectUtils.ToNtException(NtStatus status, Boolean
throw_on_error)
at
NtApiDotNet.NtSystemInfo.QuerySystemInfoVariable[T](SystemInformationClass
info_class)
at NtApiDotNet.NtSystemInfo.GetHandles(Int32 pid, Boolean allow_query)
at CommonObjects.Program.Main(String[] args)
--- snip ---
Source:
https://github.com/google/sandbox-attacksurface-analysis-tools/blob/master/…https://github.com/google/sandbox-attacksurface-analysis-tools/blob/master/…
Support for this was added here:
https://github.com/google/sandbox-attacksurface-analysis-tools/commit/02a6f…
("Added extended handle information to allow for PIDs larger than 64k.").
Shouldn't be very hard to add. Wine already has the non-ex
'SystemHandleInformation' and 'SYSTEM_HANDLE_ENTRY'.
https://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/qu…
SYSTEM_HANDLE_INFORMATION_EX:
http://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/han…
SYSTEM_HANDLE_TABLE_ENTRY_INFO_EX
http://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/han…
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-65-ge637a6f0bf
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50642
Bug ID: 50642
Summary: Wine cmd handles incorrectly if-set when expanding
variable with brackets
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 69352
--> https://bugs.winehq.org/attachment.cgi?id=69352
Testcase
Wine cmd handles incorrectly expression with if and set when there is an
expansion of variable which value contains brackets:
if exist "%ProgramFiles%" set var=%ProgramFiles%\somefolder
Can't recognize 'x86' as an internal or external command, or batch script.
Can't recognize '\somefolder' as an internal or external command, or batch
script.
See attached test case.
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https://bugs.winehq.org/show_bug.cgi?id=50641
Bug ID: 50641
Summary: Wine cmd handles incorrectly if-for on a single line
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Wine cmd handles incorrectly expression with if and for on a single line if the
condition is not met such as:
if not ""=="" for %%i IN (A) DO (echo %%i)
Can't recognize 'DO ' as an internal or external command, or batch script.
See attached test case.
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https://bugs.winehq.org/show_bug.cgi?id=50486
Bug ID: 50486
Summary: The Sims 3 launcher hangs
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69130
--> https://bugs.winehq.org/attachment.cgi?id=69130
gdi32: Do not compare face file names in insert_face_in_family_list() if either
is NULL.
When run from steam (win32 version; needs workarounds for bugs 32342 and
44985). The terminal shows a thread deadlocked on font_cs. Actually this is a
crash in disguise—one thread passes NULL to msvcrt wcsicmp, which raises an
exception, which is caught by the program but leaves font_cs acquired.
The attached patch fixes it.
I haven't checked whether this is a regression. It's not obvious to me why it
would be, but on the other hand I've seen bug reports for The Sims 3 that would
preclude this bug...
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https://bugs.winehq.org/show_bug.cgi?id=50123
Bug ID: 50123
Summary: The Elder Scrolls V: Skyrim SE has rendering glitches
with vulkan renderer
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68617
--> https://bugs.winehq.org/attachment.cgi?id=68617
screenshot
0348:fixme:d3d:wined3d_texture_vk_download_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
0348:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
0348:err:d3d:wined3d_context_vk_allocate_vram_chunk_memory Failed to allocate
memory, vr VK_ERROR_OUT_OF_DEVICE_MEMORY.
0348:err:d3d:wined3d_context_vk_create_bo Failed to allocate buffer memory.
0348:err:d3d:adapter_vk_map_bo_address Failed to create new buffer object.
wine-5.21-69-gb940c5e7c91
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https://bugs.winehq.org/show_bug.cgi?id=44629
Bug ID: 44629
Summary: Process Hacker can't enumerate handles
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Easily reproducible: go to any process, right-click and select "Properties",
open the "Handles" tab. Running under Wine yields "Unable to query handle
information: Unknown error."
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https://bugs.winehq.org/show_bug.cgi?id=50379
Bug ID: 50379
Summary: The Witcher 3 has broken rendering with Vulkan
renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68984
--> https://bugs.winehq.org/attachment.cgi?id=68984
example
In addition all bright parts are blinking.
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https://bugs.winehq.org/show_bug.cgi?id=50967
Bug ID: 50967
Summary: sc.exe doesn't understand the start command and other
parameters
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: falemagn(a)gmail.com
Distribution: ---
Created attachment 69797
--> https://bugs.winehq.org/attachment.cgi?id=69797
Patch that should fix sc.c's typos
It seems like commit 8e9b9da0f889 included some typos that make sc.exe not
understand
1) the start command
2) the failure command's reboot= parameter
3) the actions of the failure command's actions= parameter
4) the create command's start= parameter.
Attached's a patch that should fix things.
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https://bugs.winehq.org/show_bug.cgi?id=50698
Bug ID: 50698
Summary: ::wcsrtombs does not NULL "const wchar_t ** _PSource"
parameter in Wine.
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 69428
--> https://bugs.winehq.org/attachment.cgi?id=69428
Example program to test ::wcsrtombs
Windows NULLs the "_PSource" parameter after executing ::wcsrtombs whereas Wine
does not.
I posted some example code as attachment that shows what exactly is going on.
The following output was generated from an executable using the example code
built with Visual Studio 2019 in Release x86 configuration.
Windows Output:
Values before wcsrtombs: X 001CFAF0 2 001CFAF4
Values after wcsrtombs: 1 00000000 2 001CFAF4
Wine Output:
Values before wcsrtombs: X 0031FED8 2 0031FEDC
Values after wcsrtombs: 1 0031FED8 2 0031FEDC
As you can see, the second parameter is NULL'ed on Windows but not using Wine.
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https://bugs.winehq.org/show_bug.cgi?id=50602
Bug ID: 50602
Summary: Far Manager redraws incorrectly after console window
is resized
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Far Manager redraws incorrectly after console window is resized.
Steps to reproduce:
1. wineconsole Far.exe
2. Enlarge/shrink window serveral times
3. Far Manager is displayed incorrectly
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https://bugs.winehq.org/show_bug.cgi?id=50386
Bug ID: 50386
Summary: Sniper Elite V2 some objects aren't rendered with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68996
--> https://bugs.winehq.org/attachment.cgi?id=68996
examples
fixme:d3d:wined3d_context_vk_update_descriptors NULL constant buffer views not
implemented.
err:d3d:wined3d_context_vk_apply_draw_state Failed to update shader
descriptors.
err:d3d:adapter_vk_draw_primitive Failed to apply draw state.
wine-6.0-rc3-24-g3d2b4233288
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https://bugs.winehq.org/show_bug.cgi?id=48618
Bug ID: 48618
Summary: Wargaming.net Game Center shows black screen on launch
since Wine 5.0
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris(a)cjwatts.com
Distribution: ---
Created attachment 66463
--> https://bugs.winehq.org/attachment.cgi?id=66463
Wine stdout log
Confirmed on two different Ubuntu 19.10 machines.
Able to launch World of Tanks directly without much issue, but the Game Center
is just a black screen.
Tried wine-stable 5.0 and wine-staging 5.1 with the same results.
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https://bugs.winehq.org/show_bug.cgi?id=50632
Bug ID: 50632
Summary: Neverwinter (Steam): Broken graphics (texturing)
[Regression: wine 6.0->6.1]
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: henczati+bugs.winehq.org(a)gmail.com
Distribution: ---
Created attachment 69335
--> https://bugs.winehq.org/attachment.cgi?id=69335
comparison screenshots (menu, ingame) and console logs (from Steam start to
end) using wine 6.0 (good) vs. 6.1 (broken)
On Ubuntu 18.04 amd64 graphics (texturing definitely) broke (see attached
screenshots) in MMORPG "Neverwinter" (started from Steam) upon updating
`winehq-devel` packages from `6.0.0~bionic-1` to `6.1~bionic-1`.
Screenshots were taken at the lowest graphics settings (GPU slider at min, CPU
slider at min) windows for both wine versions.
Note, Neverwinter is free to play. To reproduce you'll need a free Steam
account and a free Neverwinter account (can be created using the game
launcher). And a significant game download handled by the game launcher (IIRC,
around 12GB with "on-demand patching" launcher option and around 25GB without
--- problem present in both cases).
CONSISTENCY:
When I downgrade back:
```
sudo apt install winehq-devel=6.0.0~bionic-1 wine-devel=6.0.0~bionic-1
wine-devel-i386=6.0.0~bionic-1 wine-devel-amd64=6.0.0~bionic-1
```
it works again.
When I upgrade again, it breaks again.
-------------
SETUP:
* WinePrefix: newly created 64-bit, then `winetricks corefonts tahoma d3dx9
steam`
NOTE: Neverwinter needs 64-bits. Fonts installed for Steam, d3dx9 for
Neverwinter (it installs directx anyways on first start, and the graphics were
broken in wine 6.1 that way, too).
Afterwards, this results in (`winetricks list-installed`):
```
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
tahoma
w_workaround_wine_bug-22053
w_workaround_wine_bug-44985
steam
d3dx9
```
* winetricks --version: `20201206-next - sha256sum:
26b457d0741b7c36755e49a0ea014b61f35f1fb28997bffec03f59495a4ea128`
* winetricks d3dx9: used directx_Jun2010_redist.exe
* Graphics: Intel HD Graphics 620 (rev 02) (PCI vendor and device codes:
8086:5916) + opensource driver (with HWE stack), e.g.:
```
xserver-xorg-video-intel-hwe-18.04=2:2.99.917+git20171229-1ubuntu1~18.04.1
libegl-mesa0=20.0.8-0ubuntu1~18.04.1
libosmesa6=20.0.8-0ubuntu1~18.04.1
libglu1-mesa=9.0.0-2.1build1
```
* OS: LUbuntu 18.04.5 LTS with HWE stack, dist-upgraded@2021-02-03
```
$ uname -a
Linux lubuntu 5.4.0-65-generic #73~18.04.1-Ubuntu SMP Tue Jan 19 09:02:24 UTC
2021 x86_64 x86_64 x86_64 GNU/Linux
```
* Neverwinter (Steam)
- in AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29913
- on Steam store (free to play):
https://store.steampowered.com/app/109600/Neverwinter/
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https://bugs.winehq.org/show_bug.cgi?id=50424
Bug ID: 50424
Summary: std::mutex crashes on creation
Product: Wine
Version: 4.12.1
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: david.paradis(a)us.abb.com
Distribution: ---
Created attachment 69041
--> https://bugs.winehq.org/attachment.cgi?id=69041
Test Project File
I have spent the better half of the last month tracking down a crash in my
application related to the creation of the std::mutex object in my code. After
putting many debugging messages into the Wine code I have finally found what
the issue is. Here is what I have found:
1) In the dlls/msvcp90/msvcp_main.c:init_cxx_funcs() the code is calling
GetProcAddress() for the critical_section methods for ctor, dtor, lock, ... but
never checks to see if we found a valid address for the functions. Later on in
the _Mtx_init_in_situ() a call is made to the critical section ctor and throws
null pointer exceptions because the function pointer is null.
2) In the dlls/concrt140/concrt140.spec there are NO definitions for any ARM
architecture method exports. In the dlls/msvcp90/msvcp90.spec there are
definitions but they are missing in concrt library.
After playing with the concrt140.spec file I was able add the 5 critical
section method exports to the file and was able to verify that I can now create
a std::mutex object and call lock, unlock and other methods on it successfully.
At this point I have no idea how many other ARM methods are missing from the
concrt140.spec list, but the distribution package does not have ANY ARM
definitions in that file.
I am attaching a very simple test CPP file that I was using to verify that the
code is now working for my usage but not completely fixed. With the test code
and the shipping source code you will not get past the point of seeing the
second printf statement after creating the test class, it will crash on the
"test t1;" line.
Thank you
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https://bugs.winehq.org/show_bug.cgi?id=46709
Bug ID: 46709
Summary: VarFormatCurrency doesn't handle an already formatted
string.
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Split off from 46442.
When VarFormatCurrency is passed an already formatted string, eg $9.0, it
returns an error instead of a string.
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http://bugs.winehq.org/show_bug.cgi?id=30062
Bug #: 30062
Summary: Deer Hunter demo: unable to start a new game (map view
unusable)
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileplanet.com/28105/20000/fileinfo/Deer-Hu
nter
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 926dfc5c49dde8401732a943c1055ba6631bcc5c
Created attachment 39166
--> http://bugs.winehq.org/attachment.cgi?id=39166
terminal output
This bug applies to the first Deer Hunter game in the series, released in 1997.
The game requires Win98 mode to start, and I had to set up virtual desktop
mode.
Steps to reproduce the problem with the demo:
1. Install the demo.
2. Set Windows version to Win98 before launching the game. Start the demo with
DhDemo.exe.
3. In the menu click on <Start New Hunt>, <OK>, <Hunt Here>. Here comes the
problem:
- a map is shown with a crosshair in it. You should be able to change locations
by left-clicking anywhere on the map. This doesn't work: the mouse pointer
disappears when you click on the map.
- the lower part of the screen is missing (showing only a black bar). This is
where certain buttons are located (Hunt, Quit, Help).
- although the buttons at the bottom are missing, you can start a game by
pressing <Enter>. A loading screen is displayed, but the game never loads, it
is freezing with the loading screen.
The problem appeared in 1.3.18 and is still present in 1.4-rc6.
The result of the regression test:
926dfc5c49dde8401732a943c1055ba6631bcc5c is the first bad commit
commit 926dfc5c49dde8401732a943c1055ba6631bcc5c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Apr 12 18:28:41 2011 +0200
wined3d: Merge the IWineD3DSwapChain::SetDestWindowOverride()
implementations.
:040000 040000 12437b369aadbbeb6de72ed285f2ced64a7c26b1
025f1e0265b689bf82dd954e1ceb33216af77386 M dlls
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=51233
Bug ID: 51233
Summary: Blacksad crashes when Textures set higher than Medium
with Vulkan renderer
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0ac8:fixme:d3d:wined3d_swapchain_vk_set_swap_interval Unsupported swap interval
2.
0ac8:err:d3d:wined3d_context_vk_allocate_vram_chunk_memory Failed to allocate
memory, vr VK_ERROR_OUT_OF_DEVICE_MEMORY.
0ac8:err:d3d:wined3d_context_vk_create_image Failed to allocate image memory.
0ac8:err:seh:call_stack_handlers invalid frame 00007F304CE3AEE2
(0000000007832000-0000000007930000)
0ac8:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
vkd3d-1.2-280-g100c65c
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https://bugs.winehq.org/show_bug.cgi?id=47915
Bug ID: 47915
Summary: League of Legends 9.20: Crash after champ select
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail+wine(a)m-reimer.de
Distribution: ---
Created attachment 65411
--> https://bugs.winehq.org/attachment.cgi?id=65411
Crash dump
Since updating to LoL 9.20 there is a new "crash after champ select" issue.
Probably this is the anticheat, again.
Would be great if some experienced developer could have a look at this.
I've attached my crash dump but the bug is really easy to reproduce. Just try
to open the "practice tool". Will crash immediately when the switch from client
to actual game should happen.
Maybe Andrew Wesie could have a look at this one? He did an remarkably great
job with fixing such things in the past!
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https://bugs.winehq.org/show_bug.cgi?id=50708
Bug ID: 50708
Summary: Assassin's Creed I can't select controller
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: atillolann-1815(a)yopmail.com
Distribution: ---
Created attachment 69444
--> https://bugs.winehq.org/attachment.cgi?id=69444
Terminal output
I can't select a controller, when I configure the controller, it immediately
changes to keyboard again.
Arch: x86_64
Wine: wine-staging6.2
Distro: Linux Mint 20.1 Cinnamon 64 bits.
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https://bugs.winehq.org/show_bug.cgi?id=50664
Bug ID: 50664
Summary: Assassin's Creed II can't select controller
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: atillolann-1815(a)yopmail.com
Distribution: ---
Created attachment 69368
--> https://bugs.winehq.org/attachment.cgi?id=69368
Log
I can't select a controller in Assassin's Creed II. I am using a Xbox Series
X/S controller.
Using Wine 6.1-developer
Tried using Wine 6.2 no luck.
Distro: Linux Mint 19.0 Cinnamon 64 bit
Arch: x86_64
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https://bugs.winehq.org/show_bug.cgi?id=50117
Bug ID: 50117
Summary: winedbg --gdb doesn't work
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: tomsod-m(a)ya.ru
Distribution: ---
After updating wine, winedbg's GDB mode stopped working for me. Instead of
attaching to a program, it starts the program, then terminates itself. The
latest unaffected version is 5.17; 5.18 to 5.21 all have this bug. The default
mode of winedbg (without --gdb) works as expected, however.
Steps to reproduce: run e.g. "winedbg --gdb notepad.exe".
Expected behavior: winedbg stops at notepad's entry point and prompts for
commands.
Observed behavior: winedbg quits almost immediately, notepad runs freely.
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https://bugs.winehq.org/show_bug.cgi?id=50594
Bug ID: 50594
Summary: Surge 1.6.6 VST works but shows only blank window
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://github.com/surge-synthesizer/releases/releases
/download/1.6.6/Surge-1.6.6-Setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 69279
--> https://bugs.winehq.org/attachment.cgi?id=69279
Wine log
Steps to reproduce:
1. Install LMMS -
https://github.com/LMMS/lmms/releases/download/v1.2.1/lmms-1.2.1-win64.exe
2. Download and install Surge -
https://github.com/surge-synthesizer/releases/releases/download/1.6.6/Surge…
3. Open LMMS
4. Change plugin embedding in Settings to No embedding (this is workaround of
https://bugs.winehq.org/show_bug.cgi?id=48527).
5. Restart LMMS
4. Open the instruments plugins tab
5. Drag VeSTige to Song Editor window
6. Click Vestige in Song editor to show Vestige GUI
7. In Vestige Window click green folder icon
8. Go to Surge.dll
9. Click Open
10. Empty window appears
On Windows 10 works ok.
There are in log a lot of lines like:
017c:fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor
setting ignored
0188:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0188:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#3:
0188:fixme:d3d_shader:print_glsl_info_log Vertex info
0188:fixme:d3d_shader:print_glsl_info_log -----------
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[2].zw" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[3].zw" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[5]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[6]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[7]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[8]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[9]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[10]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[11]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[12]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[13]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[14]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[15]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log
0188:fixme:d3d_shader:print_glsl_info_log Fragment info
0188:fixme:d3d_shader:print_glsl_info_log -------------
0188:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw"
might be used before being initialized
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https://bugs.winehq.org/show_bug.cgi?id=49905
Bug ID: 49905
Summary: VbsEdit runs wscript.exe with unsupported switches /d
and /u
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wscript
Assignee: wine-bugs(a)winehq.org
Reporter: sloper42(a)yahoo.com
Distribution: ---
Created attachment 68266
--> https://bugs.winehq.org/attachment.cgi?id=68266
patch for wscript
In VbsEdit version 9.2139 from https://www.vbsedit.com/, when choosing "Start
Debugging with wscript", wscript.exe is called with unsupported options /d
(debug) and /u (unicode).
Therefore wscripts bail out and script is not executed.
Solution is to ignore these options.
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https://bugs.winehq.org/show_bug.cgi?id=50613
Bug ID: 50613
Summary: several Wine Mono tests fail to load a referenced
assembly on x86_64
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
When running the x86_64.bug-324535 testcase from Wine Mono, it fails with this
exception:
Unhandled Exception:
System.IO.FileNotFoundException: Could not load file or assembly
'bug-324535-il, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one
of its dependencies.
File name: 'bug-324535-il, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null'
[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.FileNotFoundException: Could not
load file or assembly 'bug-324535-il, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null' or one of its dependencies.
Test failed(1): x86_64.bug-324535
0 tests passed, 1 tests failed
This can easily be checked by downloading the wine-mono tests zip file and
running:
$ wine run-tests.exe x86_64.bug-324535
Other testcases fail in a similar way, but only when run in a 64-bit process.
For example, x86.bug-324535 passes.
Bisect result:
7203ad0ecd06b451116fcfe3b08e4d620e853bd5 is the first bad commit
commit 7203ad0ecd06b451116fcfe3b08e4d620e853bd5
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jan 21 12:31:34 2021 +0100
ntdll: Load the COR header directly from the file handle.
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https://bugs.winehq.org/show_bug.cgi?id=48043
Bug ID: 48043
Summary: user32:dce has a pair of random failures
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 65584
--> https://bugs.winehq.org/attachment.cgi?id=65584
user32:dce: Loop over the test_destroyed_window() for 2 random failures.
user32:dce has a pair of random failures in test_destroyed_window():
dce.c:648: Test failed: wrong window
dce.c:658: Test failed: DC for destroyed window not reused
One either gets the first one alone or both together.
See https://test.winehq.org/data/tests/user32:dce.html
These happen at random on a wide range of Windows versions: wxppro, w2003std,
w2008s64, fg-win7u64-*, w1064v1507, w1064v1607.
On Windows 10 the same type of error sometimes happens in test_dc_attributes()
on line 127 which is another "wrong window\n" check.
The attached patch loops over test_destroyed_window() which is sufficient to
make these failures systematic. This can hopefully help debug the issue and
make sure these are fixed.
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http://bugs.winehq.org/show_bug.cgi?id=15781
Summary: Can't run AllInOne-Office 5
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://www.allinone-office.de/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user asked for this package here:
http://www.linux-forum.de/warenwirtschaft-allione-5-0-a-20117.html
so I tried installing it.
First, you have to set your language to German, e.g.
LANG=DE_de.UTF-8
or it commplains about a language mismatch.
Then, you have to set your Windows version to NT 4 with winecfg, else
it complains that it needs Windows NT 4 or higher.
Then it installs. The font in the installer is almost too tiny
to read, even with corefonts installed.
It first silently installs the Access 2002 runtime
libraries and Jet 40, and those subinstallers aren't particularly
happy; they both end with
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1627
but the main installer continues blindly.
It asks if you want to keep the existing version of some wine dll; I said yes.
It installs a menu item showing that the way to run the app is
wine "C:\\Program Files\\Common Files\\Microsoft Shared\\Access
Runtime\\Office10\\MSAccess.exe" /Runtime "C:\\Program
Files\\AllInOne-Office\\AllInOne-Office.mde"
but that fails with file not found... maybe because of the
access runtime installation problem?
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https://bugs.winehq.org/show_bug.cgi?id=50224
Bug ID: 50224
Summary: Grand Theft Auto 4: Crashes when starting the game
Product: Wine
Version: 5.8
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterum77(a)gmail.com
Created attachment 68729
--> https://bugs.winehq.org/attachment.cgi?id=68729
backtrace of GTA IV
After starting the game it immediately crashes and generates the attached
output.
As with wine version 4.X the game runs fine, so it looks like something is
broken in version 5.X.
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https://bugs.winehq.org/show_bug.cgi?id=47180
Bug ID: 47180
Summary: Nocturne unhandled exception bug on startup
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jagsoul87(a)gmail.com
Distribution: ---
Created attachment 64434
--> https://bugs.winehq.org/attachment.cgi?id=64434
Unhandled exception register dump/log file
When trying to run Nocturne the game crashes displaying an error message, when
I click on "show details" it shows the following message: Unhandled exception:
page fault on read access to 0x00000000 in 32-bit code. The following register
dump and full log file it's attached to this bug report.
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https://bugs.winehq.org/show_bug.cgi?id=50366
Bug ID: 50366
Summary: Starcraft Remastered unable to create local LAN
multiplayer game.
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darinsmiller(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When trying to create a LAN game in Starcraft Remastered:
1st attempt: Message pop says "Failed to advertise the game. (Error 5:12)."
2nd attempt: The "Creating game" pop-up window displays indefinitely and no
game is ever created.
Lutris with wine version 5.7.10-x86_64 is able to create LAN games in Starcraft
Remastered.
Operating System: Kubuntu 20.10
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.14.2
Kernel Version: 5.8.0-33-generic
OS Type: 64-bit
Processors: 8 × Intel® Core™ i7-4771 CPU @ 3.50GHz
Memory: 15.6 GiB of RAM
Graphics Processor: GeForce GTX 1080/PCIe/SSE2
NVidia Driver: 455.45.01
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https://bugs.winehq.org/show_bug.cgi?id=51188
Bug ID: 51188
Summary: test_user_shared_data() fails in ntdll:virtual
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 70061
--> https://bugs.winehq.org/attachment.cgi?id=70061
AllFeatures traces
test_user_shared_data() fails on Windows 7 and 8.1 in ntdll:virtual.
https://test.winehq.org/data/patterns.html#ntdll:virtual
On Windows 7 there are two failures:
virtual.c:962: Test failed: Got unexpected AllFeatures[1] 128, expected 256.
virtual.c:966: Test failed: Got unexpected Features[1].Size 128, expected 256.
And on Windows 8.1 there is one:
virtual.c:957: Test failed: Got unexpected AllFeatureSize 0.
The test also has a special case which claims to be for Windows 10 Pro, though
in fact the broken behavior seems to describe the behavior of all Windows 10
versions:
ok(xstate.AllFeatures[i] == feature_sizes[i]
|| broken(!xstate.AllFeatures[i]) /* win10pro */,
Given that this is related to processor features it's interesting to check what
processors are involved:
https://testbot.winehq.org/JobDetails.pl?Key=91253
w7u Win7 IvyBridge-IBRS (QEmu) fails
w7pro64 Win7 SandyBridge (QEmu) success
w2008s64 Win2008 kvm64 (QEmu) skipped (missing XState features)
cw-gtx560 Win8.1 i7-2600K fails
cw-rx460 Win8.1 i7-2600K fails
w8 Win8.1 kvm32 (QEmu 32-bit) skipped (missing XState features)
w864 Win8.1 core2duo (QEmu) skipped (missing XState features)
cw-rx460 Win10 1507 i7-2600K broken (success)
w1064v1507 Win10 1507 IvyBridge-IBRS (QEmu) broken (success)
w1064v1607 Win10 1607 IvyBridge-IBRS (QEmu) broken (success)
w1064v1709 Win10 1709 IvyBridge-IBRS (QEmu) broken (success)
w1064v1809 Win10 1809 IvyBridge-IBRS (QEmu) broken (success)
w1064v1909 Win10 1909 IvyBridge-IBRS (QEmu) broken (success)
w10pro64 Win10 2004 IvyBridge-IBRS (QEmu) broken (success)
w1064 Win10 2009 IvyBridge-IBRS (QEmu) broken (success)
So it looks like there is no XState support on kvm32, kvm64 and core2duo
processors which explains why the TestBot gets no failure on Windows 8.1.
As for the half-size issue on w7u, this may be because that processor is 32-bit
and not 64-bit.
Finally, at best the comment for the broken(!xstate.AllFeatures[i]) is wrong,
or that broken statement itself is wrong given that it considers the behavior
of all Windows 10 versions to be broken.
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https://bugs.winehq.org/show_bug.cgi?id=50975
Bug ID: 50975
Summary: Multiple applications need an implementation of
undocumented socket "poll" ioctl 0x12027 (Rust
applications using the Mio or Smol libraries,
Starcraft Remastered)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 50974
Distribution: ---
Split from bugs 50520 and 50366. This is the third problem facing those
applications.
An example application is attached to bug 50520.
This is addressed by a currently out-of-tree patch series
<https://repo.or.cz/wine/zf.git/shortlog/refs/heads/sock4>; the last necessary
patch is
<https://repo.or.cz/wine/zf.git/commitdiff/3cb658976c8bf6c981b03a5e259d65c16…>.
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https://bugs.winehq.org/show_bug.cgi?id=41253
Bug ID: 41253
Summary: GZDoom Builder : Unable to make a new project
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janusczpawlacz(a)protonmail.ch
Distribution: ---
Created attachment 55547
--> https://bugs.winehq.org/attachment.cgi?id=55547
Terminal error outpot of Builder.exe
So every time I try to open a new project or opening a existing map for editing
a error appears and it just plain crashes.
Error Message:
Fatal Windows Forms error occured: CompilationException While [unreadable]
Fatal Windows Forms Error
http://devbuilds.drdteam.org/doombuilder2-gzdb/GZDoom%20Builder%20R2364%20I…
sha1sum: aa65a19b1275deb09680f4227f81218d27308422
Distribution: Linux Mint 18 Mate X86_64 (64bit)
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https://bugs.winehq.org/show_bug.cgi?id=51209
Bug ID: 51209
Summary: Regression: Wine-mono installers in the parent folder
of build trees can not be found
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
~$ sha256sum ~/src/mono/wine-mono-6.1.1-x86.msi
ac3b14beafde34b8482287e597000113dc06a915f32c9fd06c77eb819079e38b
/home/eric/src/mono/wine-mono-6.1.1-x86.msi
~$ ls -l ~/src/wine/mono
lrwxrwxrwx 1 eric eric 7 Nov 4 2020 /home/eric/src/wine/mono -> ../mono
The build tree is in ~/src/wine/win32-build
WINEDEBUG=+file bad log
0064:trace:file:GetFileAttributesW
L"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
0064:trace:file:RtlDosPathNameToNtPathName_U_WithStatus
(L"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi",0031FBD0,00000000,00000000)
0064:trace:file:nt_to_unix_file_name
L"home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi" not
found in /home/eric/.wine/dosdevices/z:€~°)€~0)€~€~
€~°Æ~Ç~@Ç~ð)€~P€~p)€~€Æ~ÀÉ~ðÉ~É~ Ê~PÊ~€Ê~°Ê~àÊ~@Ë~pË~
Ë~Ë~Í~ÀÍ~Ð)€~°×~Ø~ Ø~ÐØ~
0064:warn:file:NtQueryAttributesFile
L"\\??\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
not found (c0000033)
WINEDEBUG=+file good log
0064:trace:file:GetFileAttributesW
L"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
0064:trace:file:RtlDosPathNameToNtPathName_U_WithStatus
(L"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi",0031FBD0,00000000,00000000)
0064:trace:file:nt_to_unix_file_name
L"\\??\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
->
"/home/eric/.wine/dosdevices/z:/home/eric/src/wine/win32-build/../mono/wine-mono-6.1.1-x86.msi"
A bisect points to
405666b736f7e471e301f051cfbe68bcbef7e0f6 is the first bad commit
commit 405666b736f7e471e301f051cfbe68bcbef7e0f6
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 13 12:55:59 2021 +0200
ntdll: Reject NT path names that are not in canonical form.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/tests/path.c | 92 +++++++++++++++++++++++++++++++++++++++++++++
dlls/ntdll/unix/file.c | 99 ++++++++++++++++++++++++++-----------------------
2 files changed, 144 insertions(+), 47 deletions(-)
However, 405666b is correct. The root cause is in appwiz.cpl/addon.c
install_from_default_dir() and install_from_dos_file(), which constructs a path
starting with "\\?\" and contains "..". According to 405666b and
GetFileAttributesExW() tests (also applies for GetFileAttributesW()),
"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
should be canonicalized before passing it to GetFileAttributesW().
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https://bugs.winehq.org/show_bug.cgi?id=50989
Bug ID: 50989
Summary: ntdll:time: New intermittent QpcSystemTimeIncrement
failure
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:time has the following intermittent failure:
time.c:179: Test failed: unexpected QpcSystemTimeIncrement 800000d6bf963e2f,
expected 1<<63
See: https://test.winehq.org/data/tests/ntdll:time.html
So far this failure has only happened when running the 64-bit test on the
following TestBot VMs:
w10pro64_ar (3 times)
w10pro64_he (1 time)
w10pro64_ja (2 times)
w10pro64_zh_CN (2 times)
>From the time this test was introduced to now there have been 8 failures out of
68 WineTest runs on the impacted VMs, that is at most an 11.7% failure rate.
It is strange that it has not happened on the other configurations like
w10pro64, w10pro64_fr, w10pro64_ko, etc. Given the low failure rate this may
just be a matter of time though.
This check was introduced in the following commit:
commit d9d478e277bcf60e47803d00d1897e8aa649027c
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Thu Mar 18 17:22:06 2021 +0100
ntdll/tests: Add RtlQueryPerformanceCounter tests.
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=50987
Bug ID: 50987
Summary: dinput8:device fails on the w10pro64_fr TestBot VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The following test failure happens specifically on the w10pro64_fr TestBot VM:
device.c:110: Test failed: Retrieval of action failed uAppData=4294967295
expected=4
See: https://test.winehq.org/data/tests/dinput8:device.html
This test regression was introduced by the following commit:
commit 8d206333fd50347cb45a8db72ecb191aa787ddb9
Author: Arkadiusz Hiler <ahiler(a)codeweavers.com>
Date: Mon Mar 8 14:36:11 2021 +0200
dinput: Implement DIPROP_APPDATA.
This fixes not working analog inputs on game controllers in Slay the Spire.
Signed-off-by: Arkadiusz Hiler <ahiler(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=46320
Bug ID: 46320
Summary: Kindle don't get installed: abnormal program
temrination
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raffamaiden(a)gmail.com
Distribution: ---
Created attachment 63054
--> https://bugs.winehq.org/attachment.cgi?id=63054
command line log file + screenshot
Kindle for PC version 1.24.51068 don't even get installed. After the installer
showing up the dialog in which it says it is decompressing the files, after the
dialog in which it says it is copying (I presume?) the files, an error message
shows up "abnormal program termination"
I attach log and screenshot
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https://bugs.winehq.org/show_bug.cgi?id=48094
Bug ID: 48094
Summary: Simplify debugging test timeouts
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: testcases
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When a Wine test times out one has to manually add traces to figure out where
it gets stuck, or what the slow parts are. This is all the more difficult when
the timeout is random and happens on a TestBot VM.
I propose to leverage the ok() calls to simplify getting timing information on
the tests.
* Recognize the $WINETEST_TIME environment variable and, if it is set, add the
elapsed time since the test started to the trace() and ok() messages.
* Ideally this elapsed time would have sub-second precision for those cases
where it's more an issue of a long loop being slow. How many decimals to print
is a matter of taste: one may be enough, three would feel quite standard if
maybe a bit overkill.
* Also when $WINETEST_TIME is set, an ok() call would be printed even if
successful when more than 1 second has elapsed since adding a message to the
report (trace/ok/skip). This should allow identifying which part of the test
causes trouble without altering its timing with thousands of traces.
* And when combined with $WINETEST_REPORT_SUCCESS of course every ok() call
would print the elapsed time.
Once the Wine side is implemented a few other components should be updated:
* The TestBot should allow setting $WINETEST_TIME when submitting a job.
* The TestBot should recognize the failure/todo/skip lines even with the extra
timing information.
* The TestBot could be modified to automatically rerun and set $WINETEST_TIME
if a test times out.
* The above may be particularly interesting for the full WineTest runs.
* We may also want to have test.winehq.org recognize the new failure/todo/skip
line formats.
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http://bugs.winehq.org/show_bug.cgi?id=34746
Bug #: 34746
Summary: Dino Crisis Demo doesn't play video sequences even
though Indeo codecs are installed
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46322
--> http://bugs.winehq.org/attachment.cgi?id=46322
Dino Crisis Demo Log without Indeo
Tested with:
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=31310
Bug #: 31310
Summary: TIE: Fighter: Collectors Edition -- Application
Crashes on Launch
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muleyryan(a)fastmail.fm
Classification: Unclassified
Wine running on 3.4.6-1-ARCH, with S3 Inc. SuperSavage IX/C SDR (rev 05)
xf86-video-savage and MESA savage drivers installed.
Using gdi as d3d renderer.
Application (TIE95.exe) crashes on launch
Backtrace here:
http://pastebin.com/mTX4bPet
Regression test pending.
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https://bugs.winehq.org/show_bug.cgi?id=50988
Bug ID: 50988
Summary: New ProcessBasicInformation() failure in
kernel32:process
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:process has a new test failure which happens on all test
configurations from Vista to the latest Windows 10:
process.c:4206: Test failed: ProcessBasicInformation info modified
See: https://test.winehq.org/data/tests/kernel32:process.html
This failure was introduced by the following commit:
commit fdf6d7de2e77f0986b01532c4e1913602e006d6b
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Mar 11 18:04:48 2021 +0100
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Thu Mar 11 18:10:42 2021 +0100
kernel32/tests: Add some tests for the behavior of queries on a dead
process.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=49801
Bug ID: 49801
Summary: Freight Yard Manager: Crashes on start
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue(a)blu3wolf.com
Distribution: ---
Created attachment 68114
--> https://bugs.winehq.org/attachment.cgi?id=68114
exception text
On running, Freight Yard Manager V5.9.17 (and all previous versions tested)
throws an unhandled System.InvalidProgramException: Invalid IL code. This does
not happen on any tested Windows system.
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https://bugs.winehq.org/show_bug.cgi?id=51216
Bug ID: 51216
Summary: In Wine riched20:txtsrv has a succeeding todo in the
ar-MA, he-IL and ja-JP locales
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
In Wine riched20:txtsrv has a succeeding todo in the ar-MA, he-IL and ja-JP
locales:
https://test.winehq.org/data/patterns.html#riched20:txtsrv
txtsrv.c:807: Test succeeded inside todo block: got wrong width: 72, expected:
72 {+1}.
The succeeding todo was introduced in this commit:
commit e7b42deaf2a18e32313e2da02566905180986760
Author: Huw Davies <huw(a)codeweavers.com>
AuthorDate: Thu Mar 25 09:10:28 2021 +0000
riched20: Implement TxGetNaturalSize().
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
References:
https://www.winehq.org/pipermail/wine-devel/2021-March/183576.htmlhttps://www.winehq.org/pipermail/wine-devel/2021-April/185835.html
>From that email:
| So I don't know how to avoid getting this failure in every
| nightly WineTest run.
|
| Is it a font problem?
| Making the todo conditional on the locale feels iffy.
| Same for skipping the test based on the locale. Fix the
| implementation some more so it works on all locales?
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http://bugs.winehq.org/show_bug.cgi?id=34734
Bug #: 34734
Summary: Dino Crisis 2 Demo website-like launcher doesn't run
the game (it doesn't respond to clicking)
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46311
--> http://bugs.winehq.org/attachment.cgi?id=46311
Dino Crisis 2 Demo Launcher Log
If you try to launch the game with it, nothing happens. Also, if you click on,
for example, 'Help' the content isn't displayed.
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http://bugs.winehq.org/show_bug.cgi?id=29011
Bug #: 29011
Summary: Non-standard serial baud rates are not reported
correctly.
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstutch(a)googlemail.com
Classification: Unclassified
Running VCDS-Lite 1.1 (connects to car diagnostics), with a FTDI-based
USB-Serial cable, when a non-standard baud rate is set on the port (10.4Kbps I
think), and the rate is read back by the program, wine reports
"err:comm:get_baud_rate unknown speed 1000", and returns an error to the
program. This breaks the serial port in the program until it is reset.
Replacing the offending lines in dlls/ntdll/serial.c: get_baud_rate with
"sbr->BaudRate = speed; break;", removes the error, and the program operates
correctly, although this may not be the right way to do this.
This was noted running Ubuntu Maverick (10.10), kernel 2.6.35-25-generic.
Running wine from the Maverick ubuntu package, rebuilt from package source to
correct the error as above.
Thanks,
JStutch
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https://bugs.winehq.org/show_bug.cgi?id=2571
Sabbir <robinssgraphics(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robinssgraphics(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=51211
Bug ID: 51211
Summary: BioShock 2 Remastered crashes when enabling/disabling
vertical sync
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70084
--> https://bugs.winehq.org/attachment.cgi?id=70084
backtrace
Can be enabled manually with changing UseVSync=0 to 1 in [Engine.RenderConfig]
section of Bioshock2SP.ini file located in 'drive_c/users/user_name/Application
Data/BioshockHD/Bioshock2'
wine-6.9-248-g96030ce738a
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http://bugs.winehq.org/show_bug.cgi?id=10204
Summary: Incorrectly raised FD_WRITE socket event
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rraptorr(a)nails.eu.org
Created an attachment (id=8812)
--> (http://bugs.winehq.org/attachment.cgi?id=8812)
FD_WRITE event on socket test program
According to MSDN WSAEventSelect function description
(http://msdn2.microsoft.com/en-us/library/ms741576.aspx), FD_WRITE event should
be raised only once after: a) successful connection b) WSAEWOULDBLOCK error
while in nonblocking mode.
MSDN description:
"The FD_WRITE network event is handled slightly differently. An FD_WRITE
network event is recorded when a socket is first connected with
connect/WSAConnect or accepted with accept/WSAAccept, and then after a send
fails with WSAEWOULDBLOCK and buffer space becomes available. Therefore, an
application can assume that sends are possible starting from the first FD_WRITE
network event setting and lasting until a send returns WSAEWOULDBLOCK. After
such a failure the application will find out that sends are again possible when
an FD_WRITE network event is recorded and the associated event object is set."
Unfortunately, it seems that in Wine 0.9.48 (and a few earlier versions too)
this event is raised every time it is possible to write to the socket. I've
created a simple test program (FD_WRITE-test.c) that shows this problem. When
ran on Windows I get:
lNetworkEvents: 2
lNetworkEvents: 0
but when ran on Wine:
lNetworkEvents: 2
lNetworkEvents: 2
which means that FD_WRITE was raised twice and it shouldn't.
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http://bugs.winehq.org/show_bug.cgi?id=12366
Summary: Acclaim Cashbook startup failure - recompile visual
basic
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.acclaim.co.nz/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pcpavnz(a)gmail.com
Install routine executes properly, but when trying to run the installed
program, an error message pops up with a message about having to recompile the
visual basic module. I suspect the message indicates the cashbook program is
what it thinks requires recompiling, not the environment it is running from,
but thought I'd submit it anyway because so many people want accounting
software packages to work inside Linux and wine is so close very now to getting
it right.
url provided in the report form is for the free 90 day trial download, which is
no different to a full version.
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https://bugs.winehq.org/show_bug.cgi?id=40639
Bug ID: 40639
Summary: Can't run a game with Wine
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmbeer2(a)gmail.com
Distribution: ---
Testing with GTA San Andreas.
Running direct with ./wine cause a halt and stooped game in the memory, i only
can run normaly if i execute ./wineboot with a active desktop.
Not show nothing in the log.
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http://bugs.winehq.org/show_bug.cgi?id=9504
Summary: Cannot close CMonthCalCtrl popup by clicking outside
popup
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
I have an application that uses a custom control: A wrapper that displays a
CMonthCalCtrl in a popup window. In Windows, it's possible to close the popup
by clicking outside the popup. With Wine, however, it is necessary to either
select a date or press Escape. The popup will also be closed if the user tries
to move the popup window (which has X11 WM decorations). When clicking outside
the popup with Wine, Wine generates a beep through X11 (I believe this happens
since a WM_SETCURSOR with HTERROR is generated).
A demo program is available as
http://www.cendio.se/~astrand/wine/6-close-popup/. Requires Visual C++ 2005
runtime libraries.
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https://bugs.winehq.org/show_bug.cgi?id=51208
Bug ID: 51208
Summary: Failed to parse proc stat file
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jaap.aarts1(a)gmail.com
Distribution: ---
This is not reliably reproducable since it only occurred (to me) after updating
the wargaming game center (wgc) (with APItrace enabled)
Just a short log, hope you dont mind me just putting it here:
```
053c:err:thread:get_thread_times Failed to parse
"/proc/283161/task/283187/stat"
wineserver: ../wine/server/process.c:339: release_job_process: Assertion
`job->num_processes' failed.
```
I got the full log if relevant.
I did not manage to cat the proc file, probably my fault but I didnt think of
it.
This is on version `wine-6.9-35-g94eb8d36461`. If I ware to be able to reliably
test this, I would test with stable/staging but it only happens after the wgc
update so I cant try again.
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http://bugs.winehq.org/show_bug.cgi?id=14823
Summary: TSM Casin doesnt start after adding a contact
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
TSM Casin is a software used mostly in Argentina to send SMS to cellphones
using the services provided by some webpages or sending e-mails.
The software as a development value is a crap, the developer have programmed it
with Visual Basic, have used ActiveX to attach IE to a tiny square so it can
display the Validation image, instead of just comunicating via http, have a
banner in the middle and a lot of cuestionable choices. But it is very usefull
and there isnt any linux similar tool.
It implements a custom Contact list, which is the one that is causing troubles,
everything else works fine, it can send SMS's correctly and IE-ActiveX doesnt
makes any issue.
When adding a contact and after filling all the information required (Name,
Cellphone Company, and Cellphone Number), and clicking start, the window should
close and the name should list on the contact list, but it doesnt close, then
clicking again on OK gives a warnning saying that the contact already exist,
and endeed it was added, so to close the wine i have to press Cancel.
Then i can use the contact list normally with any issue, but after closing TSM
and launching it again, it stays on an unuseful load-screen.
Then to get back TSM it is necessary to remove the created contacts, This is
done by deleting the registry key:
HKEY_USERS\S-1-5-4\Software\VB and VBA Program Settings\TSM\Agenda1.0
But copying the cellphones all the time is not a very good aproach.
The download is:
http://www.tsmcasin.com/ir/?id=16
and is freeware with only unharmful banners on it.
There is just 1 post on its forums asking for a linux version:
http://foro.tsmcasin.com/tsmforo/viewtopic.php?f=15&t=716&p=2374&hilit=gpl#…
The developer stays says that windows is standard and linux dont and that wont
be a version for linux.
I know that the best solution would be to develop a real and good open source
application to handle this stuff for all people under the world, but this wont
happen any time soon, and in the mean time, the this problem can be firing a
simple error easy to fix on wine.
Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=35894
Bug ID: 35894
Summary: TSM Casin crashes on start in jscript
Product: Wine
Version: 1.7.15
Hardware: x86-64
URL: http://www.tsmcasin.com/ir/?id=16
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 14823
Probably a regression, haven't checked. winetricks jscript works around it.
Backtrace:
=>0 0x7c696d89 find_prop_name+0x9(This=(nil), hash=0x71f8287, name="window",
ret=0x32b61c) [/home/austin/wine-git/dlls/jscript/dispex.c:189] in jscript
(0x0032b5e8)
1 0x7c697980 find_prop_name_prot+0x2f(This=(nil), hash=0x71f8287,
name="window", ret=0x32b66c) [/home/austin/wine-git/dlls/jscript/dispex.c:250]
in jscript (0x0032b638)
2 0x7c6987d4 jsdisp_get_id+0x73(jsdisp=(nil), name="window", flags=0,
id=0x32b6b8) [/home/austin/wine-git/dlls/jscript/dispex.c:1043] in jscript
(0x0032b688)
3 0x7c69bf4c identifier_eval+0xcb(ctx=<is not available>, identifier=<is not
available>, ret=<is not available>)
[/home/austin/wine-git/dlls/jscript/engine.c:515] in jscript (0x0032b6d8)
4 0x7c69c475 interp_ident+0x44(ctx=<is not available>)
[/home/austin/wine-git/dlls/jscript/engine.c:1060] in jscript (0x0032b738)
5 0x7c6a2414 exec_source+0x1e3(ctx=<is not available>, code=<is not
available>, func=<is not available>, from_eval=<is not available>, ret=<is not
available>) [/home/austin/wine-git/dlls/jscript/engine.c:2462] in jscript
(0x0032b7b8)
note that you'll need winetricks vb6run for this app to install properly.
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https://bugs.winehq.org/show_bug.cgi?id=46951
Bug ID: 46951
Summary: MSXML Multi line attribute value - #10 char lost
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: alexeev(a)krista.ru
Distribution: ---
Created attachment 64076
--> https://bugs.winehq.org/attachment.cgi?id=64076
Sample xml with command line test
Multy line attribule values parsed by XMLDOM in Wine, but such values lost all
CR chars and looks like single line (maybe with #10 to #32 replace). Attached
example with simble command line test (fails on not found #10 in value)
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https://bugs.winehq.org/show_bug.cgi?id=51123
Bug ID: 51123
Summary: Overwatch constantly freezing
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Since I've updated my system a week or so ago, Overwatch is constantly
freezing. I can just idle in the menu, or I can be in a game, it can happen any
time in the next 5 to 25 minutes.
The freeze is instant for both video and audio, and the process needs to be
killed manually, it will die on its own after several minutes.
Combined with the fact that Overwatch is unplayable for 15 minutes after
launching due to extreme lag thanks to shader compilation, it means if it
freezes during a competitive match, we practically lost because I may be back
in game under 30 seconds, but I'll lag so badly I'll be practically useless for
my team.
I started with wine-staging 6.8.1, and went all the way back to 6.0 to see if
it's a regression but it still freezes.
Console output had nothing.
Arch Linux
KDE/Plasma 5
GeForce GTX 750 Ti
nvidia 465.27-5
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http://bugs.winehq.org/show_bug.cgi?id=21061
Summary: Superantispyware crashes when preferences button
clicked.
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)technicalbloke.com
Created an attachment (id=25258)
--> (http://bugs.winehq.org/attachment.cgi?id=25258)
The error messages that appear in the shell
This software stops working and triggers it's own error reporting mechanism
whenever I click the 'preferences' button in it's main dialog.
Software is available to download here...
http://www.superantispyware.com/onlinescan.html
I have also uploaded a copy to my server to aid with debugging if that one
isn't available or changes or whatever...
http://www.technicalbloke.com/sas_ols.exe
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http://bugs.winehq.org/show_bug.cgi?id=21062
Summary: Superantispyware crashes at end of custom scan folder
selection process.
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)technicalbloke.com
Created an attachment (id=25259)
--> (http://bugs.winehq.org/attachment.cgi?id=25259)
Contents of my console window during this process.
App crashes at the end of this sequence of events...
Perform Custom Scan Selected
Memory, Registry, Startup Locations, Cookies all Deselected
Select Folders Clicked
Add Clicked
Folder Selected from Dialog
OK Clicked
Close Clicked
This causes the apps internal error reporting mechanism to trigger, the app
doesn't close until this dialog is dismissed so controls on the underlying
window are still clickable however, clicking next demonstrates that the
settings entered above have not taken.
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https://bugs.winehq.org/show_bug.cgi?id=51197
Bug ID: 51197
Summary: NtOpenSection returns STATUS_OBJECT_PATH_NOT_FOUND
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)mrag.nl
Distribution: ---
Created attachment 70071
--> https://bugs.winehq.org/attachment.cgi?id=70071
Example program
On Windows 10, the attached program will always print "Success", but on Wine
this prints "Unable to open ntdll section", with NtOpenSection() returning
STATUS_OBJECT_PATH_NOT_FOUND.
It seems like Wine does not know what "\\KnownDlls" is?
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https://bugs.winehq.org/show_bug.cgi?id=51177
Bug ID: 51177
Summary: grand theft auto v freezes when pressing a key
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sp339(a)gmx.com
Distribution: ---
Start grand theft auto v and selecting "story mode", once the game is loaded as
soon as you press a key on the keyboard the game freezes for +- 3 seconds and
then continues. If you press a key again, it freezes again.
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https://bugs.winehq.org/show_bug.cgi?id=51171
Bug ID: 51171
Summary: Can't run at all the application
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gsbusy508(a)gmail.com
Distribution: ---
Created attachment 70040
--> https://bugs.winehq.org/attachment.cgi?id=70040
.
Hello, I try to create the bundle application because when I try to execute the
files directly it stay lock during the loading but i received this log.
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https://bugs.winehq.org/show_bug.cgi?id=51144
Bug ID: 51144
Summary: A way to make wine applications look exactly like
native linux applications that use your system theme.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
(I already made a feature request that was similar,but I didn't gave enough
info,so I will make a better one here)
So what I mean is,look at that picture (left one is vlc in wine and the right
one is the native linux version):https://i.nuuls.com/H3-sW.png
They have many differences:
1.The most obvious,the color.
Before you say "just enable gtk theming",the problem with that is that that
only works on staging and that I would like it more if wine would use my qt
theme instead of gtk theme.
2.The fonts don't look the same.
3.The buttons at the top and at the bottom don't have the same size and style.
I think that are all the things that make wine look different from the native
linux apps.
So what I want is that by default that feature gets enabled,so that a new user
can't even tell the difference of the looks of wine programs and native linux
apps.
If you think that this feature shouldn't be enabled by default,then I would
find it cool if there would be a check box in the winecfg to enable it.
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https://bugs.winehq.org/show_bug.cgi?id=51176
Bug ID: 51176
Summary: Enter button changes window modes after Alt+Tab
(INSIDE, NFS (2015))
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
1. Enable a Virtual Desktop (for example setting to 1280x720 should be enough)
2. Run a game
3. Switch to another window with Alt+Tab
4. Switch back to a game window
5. Now window modes (windowed/fullscreen) will change by pressing Enter
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https://bugs.winehq.org/show_bug.cgi?id=50855
Bug ID: 50855
Summary: That wine looks exactly like the qt/gtk theme by
default
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
I hate it that by default wine has this windows 9x white look instead of
looking exactly like my theme.
So what I want is that it looks exactly like my qt/gtk theme by default,so I
can't even see the difference between wine and native linux applications.
And I don't see any problem with that,cause who the hell likes the look of
default wine more than the theme they have for their programs?
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https://bugs.winehq.org/show_bug.cgi?id=50689
Bug ID: 50689
Summary: Being able to use qt theme
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
The normal wine looks not good and I would like it more to use my qt theme
instead of gtk theme.
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https://bugs.winehq.org/show_bug.cgi?id=50518
Bug ID: 50518
Summary: Toontown Corporate clash installer doesn't work
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
If I launch the installer,I just get this:
https://i.imgur.com/WJOVSK6.png
Here is my system info:
https://i.imgur.com/eTxsZOj.png
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https://bugs.winehq.org/show_bug.cgi?id=39233
Bug ID: 39233
Summary: setupapi:misc crashes if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The crash is followed by messages reporting errors:
misc.c:233: Test failed: Expected TRUE, got 0
misc.c:234: Test failed: Expected ERROR_SUCCESS, got 5
misc.c:240: Test failed: Expected TRUE, got 0
misc.c:241: Test failed: Expected ERROR_SUCCESS, got 2
misc.c:248: Test failed: Expected ERROR_FILE_EXISTS, got 5
misc.c:254: Test failed: Expected TRUE, got 0
misc.c:255: Test failed: Expected ERROR_SUCCESS, got 5
misc.c:257: Test failed: Expected destination inf to exist
misc.c:258: Test failed: Expected %windir%\inf\OEMx.inf, got þ"
misc.c:272: Test failed: Expected ERROR_INSUFFICIENT_BUFFER, got 5
misc.c:275: Test failed: Expected dest inf to exist
misc.c:277: Test failed: Expected size to be lstrlen(dest_save) + 1
misc.c:282: Test failed: Expected TRUE, got 0
misc.c:283: Test failed: Expected ERROR_SUCCESS, got 5
misc.c:284: Test failed: Expected sizes to match, got (3, 0)
misc.c:285: Test failed: Expected destination inf to exist
misc.c:286: Test failed: Expected %windir%\inf\OEMx.inf, got aaa
misc.c:288: Test failed: Expected size to be lstrlen(dest_save) + 1
misc.c:116: this is the last test seen before the exception
misc: unhandled exception c0000005 at 78409A5F
test failed: crash
This crash happens specifically on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
Interestingly it neither crashes nor fails in non-Restricted/Limited user
accounts on the following boxes:
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
fg-win7u64-1spie9usr: Windows 7 with a regular user account.
See:
https://test.winehq.org/data/tests/setupapi:misc.html
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https://bugs.winehq.org/show_bug.cgi?id=39234
Bug ID: 39234
Summary: setupapi:query fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failures only happen if the test is run in a restricted user
account.
query.c:283: Test failed: Expected SetupGetInfInformation to succeed: 2
query.c:284: Test failed: Expected returned filename to be equal
query.c:291: Test failed: Expected SetupGetInfInformation to succeed
query.c:292: Test failed: Expected returned filename to be equal
This can be seen on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
Note however that it succeeds in non-Restricted user accounts on the following
boxes for instance:
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
fg-win7u64-1spie9usr: Windows 7 with a regular user account.
The failing tests were introduced by this commit:
commit ac6c9410587c7b0c3ec5614ba1c8289dd525a407
Author: James Hawkins <truiken(a)gmail.com>
Date: Tue Jan 31 12:22:48 2006 +0100
setupapi: Add tests for SetupGetInfInformation.
See:
https://test.winehq.org/data/tests/setupapi:query.html
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https://bugs.winehq.org/show_bug.cgi?id=51194
Bug ID: 51194
Summary: Unity games on Mac are not correctly foregrounded on
launch
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
When Unity games launch, they roughly do this:
(create normal window)
SetWindowPos(hWnd, HWND_NOTOPMOST, 200, 200, 640, 480, SWP_NOACTIVATE |
SWP_SHOWWINDOW | SWP_NOCOPYBITS);
Sleep(100);
SetFocus(hWnd);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
(they actually call SetWindowPos again with the same parameters instead of a
Sleep call, but the only effect that matters is that the call takes a small
amount of time).
On Mac, this ends up with the window focused and foreground, but
GetForegroundWindow() returns the desktop's HWND, not the correct hWnd. This
results in the window not receiving raw input messages, and a typical FPS is
not controllable.
But in the example, if I call SetForegroundWindow() instead of SetFocus(), the
foreground window is correctly set.
On Linux/X11, it works correctly for both cases.
The difference appears to be that SetForegroundWindow() directly sets the
foreground window (set_foreground_window() in dlls/user32/focus.c), but
SetFocus() does not. It sets focus through the driver
(X11DRV/macdrv_SetFocus()), and then once the window system reports the window
is focused (WM_TAKE_FOCUS / windowDidBecomeKey:), SetForegroundWindow() is
called.
However, the Mac driver has logic added that prevents this from working the
same way as on X11.
The first is 4e0e9ca84a89d1ac2b548ee4a6224b764af2d23d.
makeKeyWindow: is the OS call to focus the window, and windowDidBecomeKey: is
eventually called by it. Since causing_becomeKeyWindow is == self, the
important part of windowDidBecomeKey: (calling windowGotFocus:) is skipped.
But even if I comment out that early return in windowDidBecomeKey:, so that
windowGotFocus: is called and a WINDOW_GOT_FOCUS event is posted, makeFocused:
then discards all GOT_FOCUS/LOST_FOCUS events. This is from commit
4f9de6bcdf1722a258413ce99c26f2ee5b36dbf2, and apparently fixed the game Syberia
II.
Both of these commits need to be relaxed/reverted to some degree.
I'll also upload a sample Unity app for testing, and a simple Win32 app to
reproduce.
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https://bugs.winehq.org/show_bug.cgi?id=49956
Bug ID: 49956
Summary: Qt Creator installer does not create it's maintenance
program
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68347
--> https://bugs.winehq.org/attachment.cgi?id=68347
Screenshot of missing MaintenanceTool.exe message
Summary
Qt Creator installer does not create it's maintenance program
Download location
https://www.qt.io/download-thank-you?os=windows&hsLang=en
$ sha256sum qt-unified-windows-x86-3.2.3-online.exe
f4ac94370647375e557569f15d443ff8032687cca505db623a08422f3df02a5c
qt-unified-windows-x86-3.2.3-online.exe
Steps to reproduce
1) start the installer
$ wine qt-unified-windows-x86-3.2.3-online.exe with the following settings:
welcome -> next
qt account -> make or input a qt account, next
qt open source -> [X] i have read and approve the obligation of using open
source qt, next
setup -> next
contribute -> [X] help us -> next
Installation folder -> C:\Qt
Select components
Qt -> Qt 5.15.1 -> MinGw 8.1.0 32 bit
Qt -> Developer and designer tools -> Qt Creator 4.13.2 CDB Debugger Support
Support (default)
Qt -> Developer and designer tools -> Debugging tools for windows (default)
Qt -> Developer and designer tools -> CMake 3.17.1 64-bit (default)
Qt -> Developer and designer tools -> Ninja 1.10.0 (default)
Qt -> Developer and designer tools -> MinGW 8.1.0 32 bit (must match the Qt
version above) -> next
License Agreement [X] I have read and agree to the terms -> next
start menu shortcuts -> next
Ready to install -> Install -> next
Completing the wizard [X] Launch Qt Creator
Now Qt creator starts and gives the message "Plugin initialization failed: The
maintenance tool at "C:\Qt/MaintenanceTool.exe" is not an executable. Check
your installation." see the screenshot.
MaintenanceTool.exe is indeed missing:
$ ls ~/.wine/drive_c/Qt/
5.15.1 Examples Licenses network.xml
components.xml InstallationLog.txt MaintenanceTool.dat.new Tools
dist installer.dat MaintenanceTool.exe.new vcredist
Docs installerResources MaintenanceTool.ini
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=8671
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Safari (and Bonjour) fails |Bonjour for Windows 1.0
|to install |fails to install
URL|http://www.apple.com/safari |https://web.archive.org/web
|/download/ |/20050924144412/http://a140
| |8.g.akamai.net/7/1408/9955/
| |20050505/akamai.info.apple.
| |com/Bonjour/061-1768.200505
| |05.BJWdw/BonjourSetup.exe
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http://bugs.winehq.org/show_bug.cgi?id=14221
Summary: After Wineboot startup
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deepblu(a)poczta.fm
Created an attachment (id=14508)
--> (http://bugs.winehq.org/attachment.cgi?id=14508)
wine_dump
After Wineboot start i have message like in attachment;
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http://bugs.winehq.org/show_bug.cgi?id=14827
Summary: Autocad 2005 : Multiline text edit crashes application
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
If you try to edit a multiline text (MTEXT) or a dimension text on autocad
(tested on 2005), following happens :
1) The editor is (correctly) shown, but edited text is not visible on text area
2) If you use ESC to abort command, you retourns on autocad correctly
3) If you press OK button to accept changes, the whole autocad hangs.
Ciao
Max
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https://bugs.winehq.org/show_bug.cgi?id=40821
Bug ID: 40821
Summary: Java JRE 8 installer 'jre-8u60-windows-i586.exe' and
latter hang during installation
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Since bug 38811 was fixed, i wanted to re-test:
* jre-8u45-windows-i586.exe ... installer runs
* jre-8u51-windows-i586.exe ... installer runs
* jre-8u55-windows-i586.exe ... installer runs
* jre-8u60-windows-i586.exe ... installer stalls
* jre-8u77-windows-i586.exe ... installer stalls
* jre-8u91-windows-i586.exe ... installer stalls
Last line in that case is:
fixme:jscript:JSGlobal_eval No active exec_ctx
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http://bugs.winehq.org/show_bug.cgi?id=14422
Summary: AutoCAD 2005 fails to start
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.snajdr(a)coramexport.cz
AutoCAD 2005 now installs but it wont start. It reports some problems about
gdiplus. I tryed to istall another one from ddl.com but it did not help
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http://bugs.winehq.org/show_bug.cgi?id=13838
Summary: AutoCAD 2005 setup : Missing backslash in registry entry
and profile path
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
During setup of AutoCAD2005, some values in registry are incorrectly set.
In detail, what should be :
C:\\windows\\profiles\\massimo\\Applicazioni\\Autodesk\\AutoCAD 2005\\......
Is instead written like that :
C:\\windows\\profiles\\massimo\\ApplicazioniAutodesk\\AutoCAD 2005\\
Note the missing '\\' between 'Applicazioni' and 'Autodesk'
Folders in profile are created accordingly, so instead of :
massimo
Applicazioni
Autodesk
It's created as :
massimo
ApplicazioniAutodesk
That brings problems in some addons (like ExpressTools for autocad) and, I
guess,
it's the cause for the first-run error messagebox.
I think some path-related functions in wine is missing the terminating \\.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=10635
Summary: Tivo Desktop 2.5.1 will not install
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://www.tivo.com/mytivo/domore/tivotogo/windows.html
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joseph_scott123(a)msn.com
When trying to install Tivo Desktop 2.5.1 I get the following messages and it
fails to install.
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"UILevel", clsid
{000c1090-0000-0000-c000-000000000046}
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
Usage:
Install a product:
msiexec {package|productcode} [property]
msiexec /i {package|productcode} [property]
msiexec /a package [property]
Repair an installation:
msiexec /f[p|o|e|d|c|a|u|m|s|v] {package|productcode}
Uninstall a product:
msiexec /x {package|productcode} [property]
Advertise a product:
msiexec /j[u|m] package [/t transform] [/g languageid]
msiexec {u|m} package [/t transform] [/g languageid]
Apply a patch:
msiexec /p patchpackage [property]
msiexec /p patchpackage /a package [property]
Modifiers for above operations:
msiexec /l[*][i|w|e|a|r|u|c|m|o|p|v|][+|!] logfile
msiexec /q{|n|b|r|f|n+|b+|b-}
Register a module:
msiexec /y module
Unregister a module:
msiexec /z module
Display usage and copyright:
msiexec {/h|/?}
NOTE: Product code on commandline unimplemented as of yet
Copyright 2004 Vincent B�ron
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https://bugs.winehq.org/show_bug.cgi?id=46823
Bug ID: 46823
Summary: in wcmd.exe, trailing slash in "if exist SomeDir/"
cause always false
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: ---
Created attachment 63849
--> https://bugs.winehq.org/attachment.cgi?id=63849
fix issue with instant false due to trailing slash in 'if exist SomeDir/'
if exist SomeDir/ do-smth.cmd
statement (with ending slash) always return false since
'if exist' CMD implementation start using FindFirstFileW() instead of
GetFileAttributesW() in builtins.c
Such condition appears in MS VisualStudio generated makefiles
There is special case for trailing '\\', but there is no handling for '/'.
The patch proposed fixes this issue and adds corresponding tests for
if exist SomeDir/ do-smth.cmd
if exist "SomeDir/" do-smth.cmd
cases
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https://bugs.winehq.org/show_bug.cgi?id=47657
Bug ID: 47657
Summary: Character in The Sims 1 Make-A-Celebrity looks
completely white
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 65100
--> https://bugs.winehq.org/attachment.cgi?id=65100
+ddraw,+d3d,+d3d_shader
It's very close to https://bugs.winehq.org/show_bug.cgi?id=46948 but it only
seems to happen to this particular add-on tool. Actual game still renders just
fine so it's a regression.
To run this tool, you need to have an installation of the actual game.
Attaching +ddraw,+d3d,+d3d_shader log.
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https://bugs.winehq.org/show_bug.cgi?id=47716
Bug ID: 47716
Summary: cat planet fails to start with llvmpipe drivers
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Cat Planet fails to start. It brings up a dialog saying "Unexpected error
occured [sic] when running the game."
It seems that it triggers a floating point exception in the mesa software
drivers.
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https://bugs.winehq.org/show_bug.cgi?id=48633
Bug ID: 48633
Summary: CSS HTML Validator 2020 - toolbar does not display
properly
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: support(a)htmlvalidator.com
Distribution: ---
Created attachment 66485
--> https://bugs.winehq.org/attachment.cgi?id=66485
Shows incorrect display of Toolbar (look at row containing "New List" and more)
The Batch Wizard tool in CSS HTML Validator 2020 does not display the Toolbar
properly.
To reproduce:
1. Download trial version at
https://www.htmlvalidator.com/private/css-html-validator-wine-bug-x64-setup…
2. Install and run program.
3. Go to the Batch Wizard (F2).
4. By default, the toolbar is hidden in Wine because it does not display
properly. To force the display of the toolbar, choose Options->Force Toolbar.
5. The toolbar icons and spacing will not display properly. The toolbar buttons
appear to be fully justified, but they should be left justified.
6. The toolbar should look more like it does on Windows (see attachment).
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https://bugs.winehq.org/show_bug.cgi?id=48650
Bug ID: 48650
Summary: Support other keyboard layout than "standard" one
(dvorak, bepo…)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: aeris+winehq(a)imirhil.fr
Distribution: ---
Created attachment 66509
--> https://bugs.winehq.org/attachment.cgi?id=66509
bepo patch
Currently running wine with a "not standard" keyboard like bépo or dvorak leads
to some key not recognized.
On bépo, key like "«" ("2" caps on an azerty) not completely working. On Guild
Wars 2, "«" works correctly on chat input but can't be bind to a function on
ingame key mapping menu, or "é" ("z" on an azerty) works standalone but not
with alt modifier (but ctrl or shift modifiers work).
I try to modify directly
https://github.com/wine-mirror/wine/blob/c698682b3286d72cc7c4c4624b4d14b03d…
to add bépo support but I don't understand `key_scan` or `key_vkey` values.
Achieve to get almost fully working bépo keyboard ("«" and "é" act correctly
again but some modifiers don't work) with removal of all mapping in this file
but a custom bépo one (made without real understanding of what I do :P).
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https://bugs.winehq.org/show_bug.cgi?id=48736
Bug ID: 48736
Summary: shlwapi: Implement SHLockSharedEx function
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Created attachment 66625
--> https://bugs.winehq.org/attachment.cgi?id=66625
The patch
There is no implementation of SHLWAPI!SHLockSharedEx function. This patch will
add it.
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https://bugs.winehq.org/show_bug.cgi?id=48749
Bug ID: 48749
Summary: Spider: Game fails at completion
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Created attachment 66652
--> https://bugs.winehq.org/attachment.cgi?id=66652
Spider from ReactOS
Playing game it locks up at completion.
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https://bugs.winehq.org/show_bug.cgi?id=49074
Bug ID: 49074
Summary: Nintendulator 0.980 - AVI capture fails due to error
in AVIStreamWrite
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: avifil32
Assignee: wine-bugs(a)winehq.org
Reporter: quietust(a)gmail.com
Distribution: Ubuntu
In Nintendulator 0.980 (a Nintendo Entertainment System emulator), attempting
to record to an AVI file fails with AVIERR_UNSUPPORTED from
AddAudio::AVIStreamWrite when running in Wine Staging 5.7 on Ubuntu 16.04.6
LTS. The same thing happens in Wine-Devel 5.7.
Given that I am the author of this application, I've been able to track down
exactly what's going wrong.
On Windows, the AVIStreamWrite function treats the "lStart" parameter
differently depending on the stream type - for a Video stream it expects it to
be a frame number (increasing by 1 each time), but for an Audio stream it
expects it to be a *sample* number (increasing by "lSamples" each time). In
Wine, however, Audio streams expect "lStart" to increase by 1 each time, just
like Video streams.
I've built two test versions of my application: one that only works on Windows,
and one that only works in Wine. They can be downloaded from the following URL:
https://www.qmtpro.com/~nes/misc/nintendulator_winebug.zip
(sha1 4eca2a261db3fdaa03cbc92cbee307c56ffffac2)
See
https://github.com/quietust/nintendulator/blob/fc91a2abcbe3ad37a1a6e52f12d8…
for relevant source code - these test versions have lines 273-280 commented out
and have "WineHack" hardcoded (to "false" for the Windows version and "true"
for the Wine version) for the check on line 287.
Steps to reproduce:
1. Download and extract the archive linked above
2. Run "nintendulator_windows.exe stars.nes" in Wine
3. Open the "Misc" menu and select "Start AVI Capture"
4. Enter a filename and press Save
5. Set the Compressor to "Full Frames (Uncompressed)" and press OK
6. Press F2 to start emulation and observe that it fails.
7. Repeat steps 2-6 with "nintendulator_wine.exe" and observe that it now works
correctly.
8. Repeat steps 2-7 on Windows and observe that the results are the other way
around.
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https://bugs.winehq.org/show_bug.cgi?id=49186
Bug ID: 49186
Summary: DXBC compiler generates incorrect spir-v code
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: alex.fishman(a)gmail.com
Distribution: ---
Created attachment 67204
--> https://bugs.winehq.org/attachment.cgi?id=67204
dxbc tessellaton control shader
I'm having issues with tessellation shaders.
Seems that the generated spir-v code is incorrect. After converting the spir-v
to GLSL (spirv-dis) and validating it (glslangValidator) there are errors in
the the following section:
#version 450
layout(vertices = 5) out;
out float gl_ClipDistance[5];
layout(location = 0) out vec2 o0[5];
layout(location = 1) out vec4 o1[5];
vec4 opc[4];
vec4 v1[5];
void control0()
{
v1[1u] = vec4(gl_ClipDistance[0u]);
v1[2u] = vec4(gl_ClipDistance[1u]);
v1[3u] = vec4(gl_ClipDistance[2u]);
v1[4u] = vec4(gl_ClipDistance[3u]);
v1[5u] = vec4(gl_ClipDistance[4u]);
vec4 r0;
r0.x = intBitsToFloat(gl_InvocationID);
o0[gl_InvocationID] = gl_in[floatBitsToInt(r0.x)].gl_Position.xy;
o1[gl_InvocationID] = v1[floatBitsToInt(r0.x)];
}
...
glslangValidator outputs the following error:
ERROR: 0:4: 'gl_ClipDistance' : identifiers starting with "gl_" are reserved
ERROR: 1 compilation errors. No code generated.
Sample DXBC binary is attached
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https://bugs.winehq.org/show_bug.cgi?id=51191
Bug ID: 51191
Summary: windos 10 falha em executar o jogo hearthstone
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joaop9673(a)gmail.com
Distribution: ---
Created attachment 70066
--> https://bugs.winehq.org/attachment.cgi?id=70066
informações detalhada do arquivo
Fique tao feliz quando comecei a jogar pelo ubuntu,
mais de repente nao tava mais conseguindo abri o jogo.
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https://bugs.winehq.org/show_bug.cgi?id=50991
Bug ID: 50991
Summary: from version 6.3 up to 6.3 unable to start Battlefield
Games
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69826
--> https://bugs.winehq.org/attachment.cgi?id=69826
wine-staging-console output bf v
Hello,
from version 6.3 of wine-staging i can't start BF 4, BF 1 or BF V. Using
wine-staging version 6.2 i can start any of the mentioned BF games without any
problems.
The Game seems to load and the Cloud sync window comes up and then wine-staging
crash to the Desk. No Backtrace Window comes up.
I tried any wine-staging versions from 6.3 to 6.6. Always the same Problem.
Then i tried normal wine version 6.6 and with this version i can't start the
Origin Client at all, so i'm not able to test any BF game.
I attached 2 files. The console output of wine-staging starting BF V and a
normal wine Backtrace file starting the Origin Client.
Maybe someone can help.
Thank you :-)
lle
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https://bugs.winehq.org/show_bug.cgi?id=49301
Bug ID: 49301
Summary: pthread_exit hangs on unwind through
call_thread_exit_func on arm64
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Created attachment 67309
--> https://bugs.winehq.org/attachment.cgi?id=67309
Workaround
My arm64 Wine build spins in services.exe after starting up anything. The
backtrace points into pthread_exit() - see attached file backtrace.txt.
I placed pthread_exit calls throughout the thread creation / shutdown code and
it works up to the point where signal_exit_thread() calls
call_thread_exit_func(). After call_thread_exit_func() passes control to the C
function exit_thread() pthread_exit() will hang.
I previously had this problem only in a gcc wine build (with 8fb8cc03
reverted), but recently, presumably after an update to clang-10, the problem
also happens when building Wine with clang. The attached backtrace is from a
build with clang 10.
Calling exit_thread() directly from signal_exit_thread() without going through
call_thread_exit_func works around the problem. See attached file noasm.diff
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https://bugs.winehq.org/show_bug.cgi?id=51187
Bug ID: 51187
Summary: Regression : Medal of Honor Allied Assault error after
upgrading from wine 5 -> 6.9
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cf91(a)protonmail.com
Distribution: ---
Created attachment 70059
--> https://bugs.winehq.org/attachment.cgi?id=70059
output
Hi,
I upgraded from stock wine on ubuntu to the repo release, and the game doesnt
start anymore, i formated and retried, even tried arch. I haven't been able to
get wine 6 to work with MoHAA. I have an nvidia GPU, and tried the tweaks
workarounds (registry patch + export __GL_ExtensionStringVersion=17700).
Here's a screenshot, I also attached more output https://imgur.com/Gk1Vgae
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https://bugs.winehq.org/show_bug.cgi?id=49378
Bug ID: 49378
Summary: kernel32.WriteFile with multi byte characters reports
incorrect number of written bytes
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: suokkos(a)gmail.com
Distribution: ---
Created attachment 67438
--> https://bugs.winehq.org/attachment.cgi?id=67438
Wine test case to trigger the bug
Writing utf-8 multibyte characters to stdout using stdio led to uncovering this
bug. Attached test case is a simple way to trigger the underlying issue.
Minimal steps leading to issue:
1. Set console output to CP_UTF8
2. Use WriteFile with multibyte characters
Expect outcome:
WriteFile reports number of bytes written.
Actual outcome:
WriteFile reports number of characters written.
Other observations while writing test case:
I first run same test case using kernelbase.WriteFile. Base version seems to
behavior differently because my test case passed. I only then noticed the
important detail that there is multiple WriteFile entry points.
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https://bugs.winehq.org/show_bug.cgi?id=51170
Bug ID: 51170
Summary: Can't run at all the application
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gsbusy508(a)gmail.com
Created attachment 70039
--> https://bugs.winehq.org/attachment.cgi?id=70039
.
I want run a poker application, but when i use wine nothing happen at all.
Then I try to create the application with wine and i received this log problem.
Sorry to not be more clear, im new on this application.
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https://bugs.winehq.org/show_bug.cgi?id=45110
Bug ID: 45110
Summary: Crash when running courselab 2.4
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjrw42(a)gmail.com
Distribution: ---
Created attachment 61295
--> https://bugs.winehq.org/attachment.cgi?id=61295
courselab 2.4 backtrace
I have installed courselab 2.4 (educational resource dev package which creates
HTML based sites), using the MSI, and all appears to have gone OK. Courselab
runs, grabs credentials, generates the licence key which is emailed and entered
fine, but as soon as you begin to create a new project it crashes out.
backtrace included.
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https://bugs.winehq.org/show_bug.cgi?id=40223
Bug ID: 40223
Summary: Mesa: User error: GL_INVALID_OPERATION in
glTexImage3D(bad target for depth texture)
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovariegata(a)yahoo.com
Distribution: Slackware
When starting the GOG version of Deus Ex with wine-staging 1.9.4 and a debug
version of mesa this error is printed several times.
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Here is the full output:
$ deusex
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:winediag:start_process Wine Staging 1.9.4 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:module:load_dll Loader redirect from L"uxtheme.dll" to L"uxtheme-gtk.dll"
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32f314,0x32f30c): stub
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
err:ole:CoGetClassObject class {92fa2c24-253c-11d2-90fb-006008a1f441} not
registered
err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-006008a1f441}
could be created for context 0x1
err:ole:CoGetClassObject class {d8f1eee0-f634-11cf-8700-00a0245d918b} not
registered
err:ole:CoGetClassObject no class object {d8f1eee0-f634-11cf-8700-00a0245d918b}
could be created for context 0x1
fixme:winediag:IKsPropertySetImpl_QuerySupport EAX sound effects are enabled -
try to disable it if your app crashes unexpectedly
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x16e2a8 stub!
OS: Slackware-current
Relevant packages:
wine-staging-1.9.4-x86_64-1_SBo
mesa-compat32-847f1cc_2015.12.16_master-x86_64-1_gitcompat32
libdrm-compat32-4274539_2016.02.26_master-x86_64-1_gitcompat32
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https://bugs.winehq.org/show_bug.cgi?id=43433
Bug ID: 43433
Summary: Sony Vegas Pro 8
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bameylan(a)bluewin.ch
Distribution: ---
Created attachment 58799
--> https://bugs.winehq.org/attachment.cgi?id=58799
Backtrace genered at the crash
This are the problems I encountered
I am using Linux Mint 18.2 x64.
I installed Sony Vegas Pro 8.0 on wine 2.13. Installation without problem.
But when I tried to run it, it stop at the moment that he "Adding GStreamer
AudioConvert filter"
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https://bugs.winehq.org/show_bug.cgi?id=50776
Bug ID: 50776
Summary: In Sketchup Make 2017, the display lags by one user
action.
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: walt+wine(a)wzjz.us
Distribution: ---
In Sketchup Make 2017, open a 3D model. If you click on a face of the model,
the app should highlight it but it doesn't. If you click the same place again,
now it displays the highlight. You could also click one face, then click a
second face. After clicking the second face, the first face will be
highlighted.
I'm using nvidia-driver-460 if that matters.
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https://bugs.winehq.org/show_bug.cgi?id=49583
Bug ID: 49583
Summary: Assassin's Creed Odyssey displays black bars on top
and bottom.
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 67739
--> https://bugs.winehq.org/attachment.cgi?id=67739
AC Odyssey black bar fix
It's been a long known issue that AC: Odyssey renders with black bars on the
top and bottom of the screen (see screenshot 1).
Derek Lesho came up with a stub patch that both fixed this -and- allowed STEEP
to run (it would not display previously). That patch can be found here:
https://github.com/GloriousEggroll/proton-ge-custom/blob/5.12-GE-1/patches/…
Recently, the relevant function QueryDisplayConfig was implemented, however it
did not contain some of the changes Derek's patch adds. This allowed steep to
work, however AC: Odyssey still retained the black bar issue.
I modified Derek's patch by adding the relevant parts to QueryDisplayConfig,
and removing the relevant flag checks (Derek's patch did this previously), and
this allowed AC: Odyssey to render properly without the black bars. (see
screenshot 2). The patch is hacky but may provide more information towards
fixing this properly.
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https://bugs.winehq.org/show_bug.cgi?id=49748
Bug ID: 49748
Summary: Multisim 14.2 installer fails with "Directory name
invalid"
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
When running the installer, it terminates with a MessageBox showing "Directory
name invalid".
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https://bugs.winehq.org/show_bug.cgi?id=49788
Bug ID: 49788
Summary: mountmgr is no longer detecting SCSI devices
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)tasossah.com
Regression SHA1: 19549d11a72f63efe0d689374446a56a68264a1f
Distribution: ---
Created attachment 68104
--> https://bugs.winehq.org/attachment.cgi?id=68104
regedit screenshot
Commit 19549d11a72f63efe0d689374446a56a68264a1f switched to using udisks2 to
detect devices, however this no longer detects SCSI devices.
This results in ASPI_GetNumControllers always returning 0, and ASPI
applications not detecting any optical drives.
Compiling wine one commit before the one mentioned above
(8388ea840fedbb9b646213a26cd59ceb3a48680b) restores the ability to detect and
use SCSI devices.
Tested on two different Ubuntu 20.04 installations, both with fully functional
udisks2.
Steps to reproduce:
Start up wine regedit
Navigate to HKLM\Hardware\DEVICEMAP\Scsi
Observe that it is empty
When functioning correctly, it should report all SCSI devices, including hard
disks and optical drives. In general, all devices that exist in /proc/scsi/scsi
should show up in the registry.
https://bugs.winehq.org/show_bug.cgi?id=31592 was opened presumably to move
away from /proc/scsi, however it is now a regression.
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https://bugs.winehq.org/show_bug.cgi?id=49825
Bug ID: 49825
Summary: GetNamedSecurityInfoA with LABEL_SECURITY_INFORMATION
returns ERROR_ACCESS_DENIED
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Created attachment 68159
--> https://bugs.winehq.org/attachment.cgi?id=68159
wine log file
Hi,
I don't understand at all what this is all about even though I have a complete
WINEDEBUG log, when it comes to GetNamedSecurityInfoA with
LABEL_SECURITY_INFORMATION where ERROR_ACCESS_DENIED returns.
Although at first glance everything is normal, it is obvious that I do not know
enough wine and that is why I need help to resolve this situation and if
possible remove this bug for the sake of others and not just me.
Attached are 2 files:
1. TestGetNamedSecurityInfoA.cpp - test program
2. WINEDEBUG.log - part of a very large log file
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https://bugs.winehq.org/show_bug.cgi?id=50002
Bug ID: 50002
Summary: BlackBerry (Research in Motion) USB and Modem Drivers
installs files in the wrong place and fails to install
kernel drivers
Product: Wine
Version: 5.19
Hardware: x86-64
URL: https://swdownloads.blackberry.com/Downloads/contactFo
rmPreload.do?code=A8BAA56554F96369AB93E4F3BB068C22&dl=
F5937D3FABCEC4C05D26AB6F3FEEC891
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 68409
--> https://bugs.winehq.org/attachment.cgi?id=68409
hack: set CommonFiles64Folder to the 32-bit common files dir
The installer is more than a bit of a mess. It seems to be trying to install
64-bit files into the 64-bit "Common Files" folder, and 32-bit files into the
32-bit folder. It has this <trimmed> in its Directory table:
Directory Directory_Parent DefaultDir
----------------------------------------------------------
TARGETDIR SourceDir
RESEARCH_IN_MOTION ProgramFilesFolder RESEAR~1|Research In Motion
BLACKBERRY RESEARCH_IN_MOTION BLACKB~1|BlackBerry
INSTALLDIR BLACKBERRY .
CommonFiles64Folder TARGETDIR .:Common64
CommonFilesFolder TARGETDIR .:Common
CommonFilesRIM.191... CommonFilesFolder RESEAR~1|Research In Motion
CommonFilesRIM.07D... CommonFiles64Folder RESEAR~1|Research In Motion
On Wine this behaves essentially as expected, and files get installed into
64-bit "Common Files". On Windows, however, for some reason, everything gets
installed into the 32-bit "Common Files" directory. This problem is compounded
when the program subsequently tries to install PnP drivers (from a 64-bit
custom action) using files from the 32-bit "Common Files" folder—working around
their own bug, I guess—and on Wine nothing gets installed.
I'm more than a little baffled as to how this could possibly break on Windows.
It'll probably take some more involved debugging.
Anyway, the attached patch works around the bug. The installer successfully
creates a couple of root PnP devices, but the driver subsequently fails to load
due to missing WDF. (In fact it needs quite a substantial chunk of WDF, which I
have partially implemented in my local tree).
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https://bugs.winehq.org/show_bug.cgi?id=50299
Bug ID: 50299
Summary: Application tried to create a window, but no driver
could be loaded.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
0050:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
Running e.g. "wine notepad" in a quite slow environment for example within
rr-debugger inside a VM leads to the above message.
As far as I could follow in above line 0050 is "explorer.exe".
Unfotunately winemenubuilder.exe was a little bit earlier with requesting
the first window in WIN_CreateWindowEx
before explorer.exe reached manage_desktop.
Therefore explorer.exe never SetPropW("__wine_display_device_guid")
in DesktopWndProc.
This race might not show up under normal conditions, but I thought to
document it here to be findable.
Making winemenubuilder.exe sleep some time in wWinMain before CoInitialize
works around it.
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https://bugs.winehq.org/show_bug.cgi?id=50606
Bug ID: 50606
Summary: Far Manager does not resize when tty console is
resized
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 69291
--> https://bugs.winehq.org/attachment.cgi?id=69291
Quick fix
Far Manager does not resize when tty console is resized. The tty size is only
read upon start and remains fixed.
Attaching a hack that fixes it for me. Let me know if there is a way how to do
it properly and acceptable for upstream.
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https://bugs.winehq.org/show_bug.cgi?id=7106
--- Comment #37 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Looks like Actua Soccer 3 game (1999),suffer from something similar (Or it is
the same thing? I'm not sure for 100%). I used development version,not Staging.
See Bug 51180
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https://bugs.winehq.org/show_bug.cgi?id=50109
Bug ID: 50109
Summary: 0414:fixme:conhost:write_console beep
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: azraeladdy(a)gmail.com
Distribution: ---
Created attachment 68600
--> https://bugs.winehq.org/attachment.cgi?id=68600
Output from a simple C program. Along with its code.
Occurs when outputting the BEL ASCII character. Nothing huge, but a worthy
thing to keep track of? Not much else to say, possibly other ASCII characters
that wine has a fix me statement for?
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https://bugs.winehq.org/show_bug.cgi?id=50187
Bug ID: 50187
Summary: programs/conhost/window.c:2310 - Unhandled exception:
divide by zero in 64-bit code
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Created attachment 68703
--> https://bugs.winehq.org/attachment.cgi?id=68703
backtrace.log
When my console application starts, wine reports an exception for which I don't
see any real reason.
Attached is the backtrace.log of the moment this exception occurs.
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https://bugs.winehq.org/show_bug.cgi?id=40099
Bug ID: 40099
Summary: IFileOpenDialog with FOS_PICKFOLDERS option
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nozomimasao(a)gmail.com
Distribution: ---
IFileOpenDialog sometimes returns a bad path if FOS_PICKFOLDERS option is
specified.
for example, if you selected C:\Windows folder *inside* Windows folder,
GetResult method returns C:\Windows\Windows.
Steps of the user:
1. Go inside C:\Windows by double-clicking Windows folder.
2. Click select button.
Then the path will be C:\Windows\Windows.
*The user can avoid this issue by below steps.
1. Select C:\Windows by clicking Windows folder *without* going inside it.
2. Click select button.
Then the path will be C:\Windows.
For your information, the code is like this;
IFileOpenDialog *fo = nullptr;
CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&fo));
DWORD opt = 0;
fo->GetOptions(&opt);
fo->SetOptions(opt | FOS_PICKFOLDERS);
fo->Show(hWnd);
IShellItem *si = nullptr;
fo->GetResult(&si);
LPWSTR path = nullptr;
si->GetDisplayName(SIGDN_FILESYSPATH, &path);
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https://bugs.winehq.org/show_bug.cgi?id=51175
Bug ID: 51175
Summary: link.exe from MSVC 2019 fails with unexpected PDB
error
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 70044
--> https://bugs.winehq.org/attachment.cgi?id=70044
Trace log
link.exe from MSVC 2019 fails with "Unexpected PDB error; OK (0)" in 32bit
debug mode. 64bit/Debug/Release and 32bit/Release modes work.
Also this message appears in trace log:
01f8:err:rpc:I_RpcReceive we got fault packet with status 0x6a6
Trace log attached.
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https://bugs.winehq.org/show_bug.cgi?id=51087
Bug ID: 51087
Summary: I get a return code of 173 when attempting to start
programs even with reboot/shutdown
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: JohnathonKM(a)Gmail.com
Distribution: ---
Hello All,
I've tried making a new Wine Prefix, this application does work intermittently,
I've never found out why that is, but I am wanting to find some advice on this
issue since this is a first.
Attached is my Wine log from when I run the program to its termination, then my
shell reports a return code of 173, like I mentioned in the brief description
I've restarted, shutdown and created a new wine prefix and still get the same
return code.
This game does work fine in Proton, but like I said intermittently, once it
crashes it seemingly refuses to re-open under Wine or Proton. I am submitting
this bug upstream here since I think this is more a wine fix than a Proton fix
as it looks like it ties into RPC which I think falls a bit out of scope for
Valve, if you disagree let me know and I'll take the issue there.
Does anyone have any suggestions as to what is going on here?
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https://bugs.winehq.org/show_bug.cgi?id=44094
Bug ID: 44094
Summary: need for speed carbon game is working but only audio
is coming , no display comes and looks like evry thing
hangs
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: srivastava.avichal(a)gmail.com
Distribution: ---
Created attachment 59816
--> https://bugs.winehq.org/attachment.cgi?id=59816
need for speed carbon game is working but only audio is coming , no display
comes and looks like evry thing hangs
my wine never work properly,
it never installs an application, nor updates nor unstalls
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http://bugs.winehq.org/show_bug.cgi?id=17277
Summary: Remote virtual memory allocation error
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
ZFlash is a win32 application used to simulate and edit part programs
for a cnc. The simulator part is achieved running a reduced version
of numerical control into a fixed memory map from 1 to 8 MB (the current
version is from 1-16 MB but it's the same principle). The numerical control
need to be mapped in this way because it uses fixed addresses.
The application runs in NT 4 SP6, 2000, XP and Vista MS OS but in wine
it doesn't work.
I have seen there is a problem in the memory mapping when I try to run the
application into wine so I've created a reduced example with the only
"incriminated" part. In the attached zip file there are 3 projects:
ZLoader, Z32Sim and Test.
The steps involved are the same of the complete win32 application.
ZLoader.exe create the process 'Test', suspended, and try to reserve memory
of 'Test' from 1 to 8 MB, then it resumes the process.
Test.exe is compiled with the linker flags
/base:"0x800000" /stack:0x800000,0x1000
so the big stack can not be inserted into the first 8MB and the
base of exe is changed from the default 4MB assigned by Visual Studio.
Z32Sim.dll is loaded into 'Test' and it have to map the memory (1-8MB).
To test it in the Debug directory we can execute ZLoader Test.exe
In wine Test fail when ZLoader try to resume it (I've seen that with winedbg)
with the following error:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9e617
Unfortunately it seems a not so easy task because with winedbg I can't
attach to Test process when it's suspended.
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