http://bugs.winehq.org/show_bug.cgi?id=3049
------- Additional Comments From ho(a)h3c.de 2006-31-03 11:18 -------
oh, and there are no messages on the console except for some sound buffer
underruns occasionaly.
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------- Additional Comments From ho(a)h3c.de 2006-31-03 11:00 -------
Sorry for the long absence.
I installed wine 0.9.10 now. Still the same problem. I created a new .wine and
reinstalled Grim Fandango. No change.
I came to the opinion that may gfx driver may be to blame for this, so I
switched from the open source radeon drivers to the proprietary ati-drivers.
Again, no change :(
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------- Additional Comments From dank(a)kegel.com 2006-31-03 10:32 -------
Hi Juri,
any chance you could convert your test program
into an unattended Wine conformance test?
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------- Additional Comments From lcid-fire(a)gmx.net 2006-31-03 09:48 -------
Dapper is the codename of the development version of ubuntu. So I think it has
to run in order to run wine - would probably not work without an os ;)
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------- Additional Comments From enno.rehling(a)gmail.com 2006-31-03 09:34 -------
Nice. I tried it again a few days ago, with the latest debian packages, and the
palette problems were still there. I think I'll hae to compile it myself and
take another look.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From tony.lambregts(a)gmail.com 2006-31-03 09:23 -------
Resolving As Duplicate.
*** This bug has been marked as a duplicate of 4518 ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
------- Additional Comments From tony.lambregts(a)gmail.com 2006-31-03 09:23 -------
*** Bug 4963 has been marked as a duplicate of this bug. ***
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------- Additional Comments From juris.smotrovs(a)sets.lv 2006-31-03 08:42 -------
Created an attachment (id=2181)
--> (http://bugs.winehq.org/attachment.cgi?id=2181&action=view)
Patch solving the problem
Currently the SWP_NOCLIENTSIZE is removed only if size in pixels changes.
The patch removes the flag also when the window gets maximized or minimized,
so that WM_SIZE gets sent also in these cases (see description in MSDN).
This removing is added in dlls/x11drv/winpos.c, fixup_flags(...)
where other similar flag adaptations are done.
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------- Additional Comments From juris.smotrovs(a)sets.lv 2006-31-03 08:27 -------
Created an attachment (id=2180)
--> (http://bugs.winehq.org/attachment.cgi?id=2180&action=view)
Testcase illustrating the problem
1. Start the program: "wine Size.exe"
2. Select File->New (do not resize frame window before that!)
In Windows, the MDI child opens maximized.
In Wine, it opens normalized.
The reason: the application stores its maximization
state in its own variable which is modified at WM_SIZE events.
Since the child does not receive the WM_SIZE event with Wine,
the variable is not correctly updated.
If you resize frame window before Step 2., the child opens maximized,
because its size in pixels changes at maximization, so WM_SIZE is sent.
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Summary: MDI child not informed of max/minimization
Product: Wine
Version: 0.9.10.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juris.smotrovs(a)sets.lv
Wine does not send WM_SIZE message to MDI child if it has been
maximized/minimized so that its size in pixels remains unchanged.
According to MSDN:
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winu…
, WM_SIZE should be sent also if the window has become max/minimized, regardless
of whether its size in pixels has changed.
In Wine the WM_SIZE message is sent if the flag SWP_NOCLIENTSIZE is not set
(see dll/user/defwnd.c, DEFWND_HandleWindowPosChanged(...) ).
However, this flag is set always (see dll/x11drv/winpos.c,
SWP_DoWinPosChanging(...) ), unless the window size in pixels has changed
(see dll/x11drv/winpos.c, SWP_DoNCCalcSize(...) ).
Thus, if the size in pixels has not changed, WM_SIZE is not sent at
max/minimization.
A typical situation when this error occurs, is if the application
adjusts the size of MDI child to the size of the frame window,
so that at maximization the actual size in pixels turns out to be the same.
I will attach a testcase and a patch shortly.
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-31-03 08:07 -------
Sorry. Indeed, it seems to be a duplicate. Can you mark it as duplicate?
Joaopa
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------- Additional Comments From Gernot.Frisch(a)Dream-D-Sign.de 2006-31-03 07:05 -------
I tried it with winecfg. Also my default font in wine looks terrible. What file
do I have to delete and reinstall?
Which file do I have to add msvcrt.dll=n into to get it permanently?
Thank you a very lot!
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------- Additional Comments From Speeddymon(a)gmail.com 2006-31-03 07:00 -------
esd not running.. ok.. is dapper running when you try to run wine? if so, kill
it, then try.
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------- Additional Comments From lcid-fire(a)gmx.net 2006-31-03 04:51 -------
The initial problem still remains - using esd was to me just a workaround to get
games working - which is IMHO not valid anymore because esd is deprecated (and
it's not working that well on my machine). Now I disabled esd on my machine.
So back to my intial problem - using the latest wine binaries I now get another
error:
ntdll:RtlpWaitForCriticalSection section 0x7fd4dc8c "WINEALSA_mmap_crst" wait
timed out in thread 000c, blocked by 0000, retrying (60 sec)
Symtoms are still hang in game intros. And there is now esd running.
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------- Additional Comments From szymon(a)janc.int.pl 2006-31-03 04:09 -------
Heroes of Might and Magic 3 works fine now. Both in window and fullscreen
mode :-)
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------- Additional Comments From juris.smotrovs(a)sets.lv 2006-31-03 04:08 -------
Created an attachment (id=2179)
--> (http://bugs.winehq.org/attachment.cgi?id=2179&action=view)
Testcase illustrating the problem
A Win32 program made by MS Visual Studio.NET, Maximize.exe.
Selecting File->New should open an MDI child in maximized state.
In Windows it happens so.
In Wine the child does not appear
(appears later if you resize the frame window).
After applying the patch (enabling SetWindowPos for windows
with invisible parents), the child appears, similarly as in Windows.
Debugging in Windows shows that indeed, the window positioning
messages WM_WINDOWPOSCHANGING, WM_NCCALCSIZE, WM_CHILDACTIVATE,
WM_WINDOWPOSCHANGED are sent to the child, even though its parent
is invisible.
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-31-03 02:34 -------
With the today CVS, Palette problem seems to be disappeared. But game still crashes.
Nevertheless, there are some progress.
Best regards,
Joaopa
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Summary: d3d-shader errors in Päinkiller demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.gamershell.com/download_5125.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The demo of Painkiller installed very fine. But then, nothing happens. There is
a lot of d_3_shaders vertex errors. Here is the output console.
Joaopa
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------- Additional Comments From t.artem(a)mailcity.com 2006-30-03 22:36 -------
Will anyone, please, file a bugreport to redhat fedora's bugzilla? It looks like
noone on FC5 runs Wine.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |vitaliy(a)kievinfo.com
Version|20040121 |CVS
------- Additional Comments From vitaliy(a)kievinfo.com 2006-30-03 22:10 -------
It is possible to fix and it's a sami-simple fix.
When wine gets focus back, or when mouse enters it's window, X sends notify with
the current state of all the keys in the system. We process that event in
X11DRV_KeymapNotify. But we only look at modifier keys and not all the keys.
That's one problem. Second problem is that in mouse.c several places query
modifier keys' state and directly set key_state_table. This stops
KEYBOARD_UpdateOneState sending any keyboard events for modifier keys.
I'm trying to fix this but now I have enother problem - modifier keys have left
and right scan codes and vkeys. We need to handle those as well. Or we'll end up
with left or right key being "stuck" in the same way as it is now.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-30-03 22:00 -------
It's the all global Hot keys that work from anywhere (any program).
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------- Additional Comments From mike(a)codeweavers.com 2006-30-03 20:07 -------
Hungarian glyphs might be missing from the font files in wine/fonts/*.sfd. Try
opening those files using fontforge, and seeing if you can draw the missing
glyphs and that may help.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2161 is|0 |1
obsolete| |
------- Additional Comments From the3dfxdude(a)gmail.com 2006-30-03 20:03 -------
(From update of attachment 2161)
This patch is not a proper fix because it is only a reversal of behavior. It
causes Explorer to not paint or close properly. Other fixes have gone into
CVS.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-30-03 19:46 -------
It's getting stuck in the window message handling. One thread is stomping on
another and the Warcraft III.exe one is waiting for a call to return. Alexandre
is looking into it now. Sorry about not updating after I looked into signal
handling yesterday -- when I looked into that it looked fine.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2006-30-03 18:00 -------
Just a note, this still occurs in the latest released Wine version.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2006-30-03 17:57 -------
For the game Afterlife, keyboard input doesn't work when it is full screen, does
work when it's in a window.
It's definitely still something of an issue.
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------- Additional Comments From wine.dev(a)web.de 2006-30-03 16:06 -------
I forgot to mention:
The Registry must be writeable (KEY_WRITE) for:
"HKLM/Software/Microsoft/Windows NT/CurrentVersion/InIFileMapping"
This will not work with the Groups "USER"/"Power USER".
"Administrators" works.
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------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 15:44 -------
Just outta curiosity, would that be an X server call, or a wineserver call?
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------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 15:13 -------
Even if ESD is deprecated, you are still having a problem when just running it
with ALSA, or are you saying this isnt a problem anymore since you upgraded to
dapper?
Have you tried setting wine to use ALSA, and then making sure that no other
sound server (like arts or esd or jack) was using the sound device, and then
running wine?
If not, please try, and let us know the outcome.
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------- Additional Comments From marcus(a)jet.franken.de 2006-30-03 14:53 -------
Please just use the linux version.
AcceptEx() will need us to add a new server call
which replaces the sListenSock unix fd by the new one returned.
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------- Additional Comments From lcid-fire(a)gmx.net 2006-30-03 14:42 -------
Since I upgraded to dapper and in gnome esd is said to be deprecated I think one
could close this bug.
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lav(a)etersoft.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
------- Additional Comments From lav(a)etersoft.ru 2006-30-03 13:39 -------
Hi, Augusto!
I connect to application server with follow command:
$ X -query server
and get the described effect. With X server running on app. server all gets
fine.
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2006-30-03 13:20 -------
Maybe I described it as more difficult than it is, then.
You do not have to implement any actual BiDi reordering code. All you have to do
is call the existing BiDi functions (in our case, it's GetCharacterPlacement,
with example code readilly available inside the ExtTextOut implementation). This
function also gives you the logical->visual map.
All you have to implement yourself is just the actual glue between the pieces.
Looking at the code again, there is even an already implemented helper function
to do that, which you may be able to use as-is, called "BIDI_Reorder".
Oh, and the flag I was talking about is called "ETO_IGNORELANGUAGE".
Shachar
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------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 13:07 -------
It looked a lot easier than originally described. I was thinking that all of
the mumbo jumbo you just said was already done and that it would be fairly
trivial, but that Shachar had just not had the time to do it.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-30-03 13:02 -------
Closing
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------- Additional Comments From agarobr.listas(a)gmail.com 2006-30-03 12:44 -------
Hi Vitaly Lipatov, since I don't know how do you connected remotely and you
didn't tell me, so I will make a guess. Are you connecting through some vnc
application?
Recentely Peter Ã…strand post a message with subject "Keyboard translation
broken: uses raw keycodes" about her problem with Wine through Xvnc.
Take a look at the bug 1181. This our the problem I presume.
Nevertheless this remotely connection problem has almost nothing to do with this
bug 2400.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-30-03 12:27 -------
I also have a delphi 1 applicatoin with a problem with mdi forms not at the
correct position when moved before they are shown. I did try the patch and it
does not help my problem but my mdi form is not in the show state.
This application is from my bug 4897
http://69.49.235.190/test16bitapp.zip
wine kpnl1 to start the delphi 1 application.
What is seems to do is place the (yellow/gray) MDI forms on the explorer
window's (x y) instead of the parent's (x y) moving the form and restarting will
show those forms are placed relative to the explorer form.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.glbasic.com/files
| |/glbasic_sdk.exe
Status|UNCONFIRMED |NEW
Component|wine-files |wine-misc
Ever Confirmed| |1
Keywords| |download
Summary|_spawn fails if trying to |msvcrt:_spawn fails if
|run Win32 GCC |trying to run Win32 GCC
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-30-03 12:21 -------
Hi, are you sure you've set the dlloverride correctly? i tried
WINEDLLOVERRIDES="msvcrt=n" wine gcc.exe empty.c
after i've put native msvcrt in windows/system32, and that seemed to work just fine.
confirming the bug.
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-30-03 12:16 -------
AFAIK it has nothing to do with copyprevention. And as you see from my backtrace
it gets stuck because the WaitFor... never returns. It has nothing to do with
different kernel versions or something like that, it is a regression in wine.
I'm not exactly sure for what it waits, as I didn't check that.
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------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 12:09 -------
This appears to be due to the fact that both wine and the x server are catching
the combo. wine thinks that you are trying to send a ctrl+ whatever command to
the windows app, and so catches the ctrl pressed event, but then when you press
the Fx the x server steps in and switches the desktop for you. A good
comparison is if you are pressing the ctrl button in wine, and then somehow you
suspend the wine process. You can let go of ctrl, but because it was pressed
when you suspended it, wine will still think it is pressed when you unsuspend
it.. The only way I can think to stop this is to press control again after you
switch back to wine, and it might catch the ctrl released. That or make sure
you aren't sending commands to wine, by clicking on a blank area od the desktop,
before you do the desktop switch.
For right now, I don't think this is possible to fix... Your best workaround is
to maybe change the hotkeys used to switch desktops, or just not use hotkeys to
switch desktops, since windows doesn't really support virtual desktops anyways..
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2006-30-03 12:03 -------
By all means, but I'm afraid the solution is not very straight-forward.
In principle, "DrawText" needs to remove all ampersands from the string
(remebering what logical character they were before), then perform the BiDi
reordering, get the logical->visual translation, and then add the & back before
the same characters at their new positions.
The problem is that DrawText does not currently do any BiDi reordering, at all.
This needs to be changed regardless of this bug, as DrawText is line-break
aware, while ExtTextOut is not. So DrawText needs to perform its own Bidi, and
then call ExtTextOut with the undocumented flag that tells the later to not do BiDi.
I hope I've helped.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-30-03 11:57 -------
Applied as commit 5072fd440ae2a6c22a3e96eeb2ee212724d87893 (Date: 26.03.2006
17:06:54).
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 11:49 -------
So does anyone still have this problem even after trying managed/unmanaged,
fullscreen/window, virt desktop or no? Close in 1 month if no replies.
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------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 11:46 -------
Could someone explain what these functions are part of? I know it is in
input.c, but is it keyboard input, or part of the edit control, rich edit, which
one?
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------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 11:42 -------
This sounds like I could fix it with some pointers. I'll take a stab at it
possibly over the weekend.. Anyone want to give me a starting point? Note that
my Linux box is down for the moment, and so I will be doing changes under
windows, where I have no compiler, etc, so I need someone to test my changes and
once we get it working, create the diff.
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------- Additional Comments From peter(a)cendio.se 2006-30-03 11:04 -------
>Could you email the list (even if you dont scubscribe) and let them know about
>this bug,
Will do. Sometimes I'm subscribed, sometimes not. Currently, I'm subscribed.
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Summary: Wine fails to build properly
Product: Wine
Version: 0.9.10.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)tpetaccia.com
Wine failed when building opengl32, in the file wgl.c
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 10:32 -------
Closing.
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------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 10:26 -------
Peter, I'm not sure if you ever did subscribe to wine-devel, but you did mention
that wine could possibly reuse parts of your keysym implementation. Could you
email the list (even if you dont scubscribe) and let them know about this bug,
and see if anyone is willing to take a look at it. Just make sure you let them
know you aren't subscribed, if you aren't, and to CC you on replies.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 10:22 -------
No response in nearly a year. Resolving abandoned.
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Bug 2012 depends on bug 663, which changed state.
Bug 663 Summary: Publisher stops reading keyboard and mouse input.
http://bugs.winehq.org/show_bug.cgi?id=663
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 10:19 -------
No response in 5 months. Resolving abandoned. Please reopen if still an issue.
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nivw2002(a)fastmail.fm changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From nivw2002(a)fastmail.fm 2006-30-03 10:18 -------
I have upgraded to 0.9.10 and I also run the current svn.
both work now
pls close
thanks
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------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 10:16 -------
Ping. Could someone take a look at the source for iometer and possibly use it
to implement this function?
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kovi.adsl(a)siol.net
------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 10:05 -------
*** Bug 3839 has been marked as a duplicate of this bug. ***
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 10:05 -------
Dupe
*** This bug has been marked as a duplicate of 3294 ***
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------- Additional Comments From Speeddymon(a)gmail.com 2006-30-03 10:05 -------
Please save outputs to log files from now on and attach them. As the note says
right above the text entry box. It makes them a lot easier to read.
Thanks
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------- Additional Comments From juris.smotrovs(a)sets.lv 2006-30-03 09:43 -------
OK, I will make a small Windows program in a matter of 1-3 working days.
I cannot provide the original application, since it is too bulky and is not
freeware.
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------- Additional Comments From mike(a)codeweavers.com 2006-30-03 09:38 -------
Ah, no, it's a winelib application. Try "wine uninstaller". The "uninstaller
script effectively does that. Also, if you're using Wine 20050628, you're 9
months out of date. Try updating to a current Wine, and run "uninstaller" again.
This bug is invalid, but I'll let you close it when you realize that
"uninstaller" just runs uninstaller.exe(.so), and is not a normal unix program.
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------- Additional Comments From mike(a)codeweavers.com 2006-30-03 09:32 -------
Please provide a test case so we can verify the bug.
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spetreolle(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spetreolle(a)yahoo.fr
------- Additional Comments From spetreolle(a)yahoo.fr 2006-30-03 09:14 -------
imho it looks very similar to bug 3294
what about marking this bug duplicate ?
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clock(a)twibright.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WONTFIX |
------- Additional Comments From clock(a)twibright.com 2006-30-03 09:09 -------
But the uninstaller is a Linux program:
clock@kestrel:~$ uninstaller
______________________________________________________________
[-] Wine Application Uninstaller |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Uninstall registry key not available (yet), nothing to do! |
| [OK] |
|____________________________________________________________|
Therefore the argument about Windows programs not having manpages is irrelevant.
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------- Additional Comments From mike(a)codeweavers.com 2006-30-03 09:03 -------
Please make sure to provide a test case or program that displays the problem.
eg. How can we verify that this bug is really present, and that it is fixed
later? Looking at log or source code isn't reliable, so it's best to have a
program that shows the problem.
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Summary: MDI children not positioned correctly because of
invisible parent
Product: Wine
Version: 0.9.10.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juris.smotrovs(a)sets.lv
Wine does not send position changing messages to MDI children
having invisible parent. E.g., the messages WM_WINDOWPOSCHANGING,
WM_CHILDACTIVATE, WM_WINDOWPOSCHANGED. Windows sends such messages.
Some applications make the frame window client area invisible
during creation of MDI children, not to make the MDI child flicker
while it is initialized and positioned. Because messages are not sent,
the MDI children do not get positioned with Wine.
Shortly I will send a patch correcting this.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-30-03 08:23 -------
I installed it with git version after 0.9.10 and some earlier version I can't
remember. I had to "ignore" some checksum errors, but it successfully installed.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From mike(a)codeweavers.com 2006-30-03 08:22 -------
Windows programs don't have manual pages. You'll note that there's no manual
page for winemine or regedit either. If you want to fix it, write a Windows
help or HTML page and submit it to wine-patches.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-binary |misc-bugs
Product|Wine |WineHQ Bugzilla
Version|20050524 |2.11
------- Additional Comments From mike(a)codeweavers.com 2006-30-03 08:20 -------
That's a bugzilla thing. It's mostly irrelevant to Wine because nobody sets or
observes it. Maybe remove it?
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-30-03 08:19 -------
Do they hang because alsa is blocked by esound? (That is that daemon esd uses,
right?) Perhaps kill it and try again. You may try with a native apps, like:
aplay soundfile.wav
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Summary: man uninstaller is missing
Product: Wine
Version: 20050628
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-documentation
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clock(a)twibright.com
uninstaller is missing a manpage. Wine is installed from a Gentoo package.
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Summary: Priority is nondescriptive
Product: Wine
Version: 20050524
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clock(a)twibright.com
>From P1-P5 it's not clear what is the highest and what is the lowest. I suggest
to change "P1" to "P1 (highest)" or "P1 (lowest)" according to whether P1 is the
highest or the lowest.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-30-03 06:53 -------
The commit 5094cfa6eb2f8f9d17cbca0e9ed06884212e8998 ("shell32: Add an
uncompressed AVI displaying the word searching."; Author: Louis. Lenders; Date:
25.03.2006 12:21:55) is in current git.
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------- Additional Comments From wine(a)wine.lka.org.lu 2006-30-03 06:03 -------
Just a small note to point out that the problem *still* occurs with
wine-0.9.10 on SuSE 10.0.
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wine.dev(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From wine.dev(a)web.de 2006-30-03 05:25 -------
Patch works.
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------- Additional Comments From Rincebrain(a)gmail.com 2006-30-03 03:44 -------
Results with CVS appear to be identical.
$ wine Armada2.exe
err:font:ReadFontDir Can't open directory
"/usr/local/bin/../lib/../share/wine/fonts/"err:font:ReadFontDir Can't open
directory
"/usr/local/bin/../lib/../share/wine/fonts/"fixme:cursor:SetSystemCursor
((nil),00007f00),stub!
fixme:cursor:SetSystemCursor ((nil),00007f02),stub!
fixme:cursor:SetSystemCursor ((nil),00007f01),stub!
fixme:cursor:SetSystemCursor ((nil),00007f8a),stub!
fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0x7dd810c8)->(Adptr:0)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7de03878) : stub,
emulating 64Mib for now, returning 64Mib
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(162,-1) not handled
yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(163,0) not handled
yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(164,1065353216)
not handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(165,1)
not handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(172,3)
not handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(173,1)
not handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7de03878)->(178,1065353216) not handled
yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(179,1065353216)
not handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(180,0)
not handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(181,0)
not handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7de03878)->(182,1065353216) not handled
yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(183,0) not handled
yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(184,0) not handled
yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(190,15) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(191,15)
not handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7de03878)->(192,15) not handled
yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(193,-1) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(194,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(198,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(199,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(200,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(201,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(202,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(203,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(204,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(205,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(206,0) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(207,2) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(208,1) not
handled yetfixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(209,1) not
handled yetfixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(162,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(163,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(164,1065353216) not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(165,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(172,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(173,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(178,1065353216) not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(179,1065353216) not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(180,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(181,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(182,1065353216) not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(183,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(184,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(190,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(191,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(192,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(193,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(194,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(198,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(199,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(200,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(201,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(202,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(203,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(204,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(205,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(206,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(207,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(208,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03878)->(209,1) not handled yet
fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0x7dd810c8)->(Adptr:0)
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------- Additional Comments From Rincebrain(a)gmail.com 2006-30-03 03:00 -------
The patch does indeed resolve the crash on start.
Sadly, the game silently fails to run later - your screen resolution changes to
640x480, then it fails to output anything to the screen, and the main menu music
plays until you kill Wine.
$ wine Armada2.exe
fixme:cursor:SetSystemCursor ((nil),00007f00),stub!
fixme:cursor:SetSystemCursor ((nil),00007f02),stub!
fixme:cursor:SetSystemCursor ((nil),00007f01),stub!
fixme:cursor:SetSystemCursor ((nil),00007f8a),stub!
fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0x7dd810e0)->(Adptr:0)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7de03890) : stub,
emulating 64Mib for now, returning 64Mib
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(162,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(163,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(164,1065353216) not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(165,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(172,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(173,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(178,1065353216) not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(179,1065353216) not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(180,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(181,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(182,1065353216) not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(183,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(184,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(190,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(191,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(192,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(193,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(194,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(198,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(199,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(200,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(201,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(202,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(203,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(204,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(205,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(206,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(207,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(208,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(209,1) not handled yet
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(162,-1) not handle d yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(163,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(164,1065353216) no t
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(165,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(172,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(173,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(178,1065353216) no t
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(179,1065353216) no t
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(180,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(181,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(182,1065353216) no t
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(183,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(184,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(190,15) not handle d yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(191,15) not handle d yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(192,15) not handle d yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(193,-1) not handle d yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(194,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(198,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(199,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(200,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(201,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(202,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(203,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(204,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(205,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(206,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(207,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(208,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7de03890)->(209,1) not handled yet
fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0x7dd810e0)->(Adptr:0)
So, good news and bad news. Thank you very much for the patch, it at least fixes
one problem. I'll try the patch against CVS in a moment and see :)
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Summary: comctl32: Icon-Resources missing
Product: Wine
Version: CVS
Platform: PC
URL: http://appdb.winehq.org/appview.php?versionId=10
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
While testing ie from NT4.0sp6a:
The Toolbar-Icons are wrong, some are missing.
Wine prints a lot of errors like this:
--- cut ---
err:toolbar:TOOLBAR_GetImageListForDrawing bitmap for ID 0, index 29 is not
valid, number of bitmaps in imagelist: 15
--- cut ---
(index from 16 up to 29)
You need a native url.dll to test this app
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Summary: _spawn fails if trying to run Win32 GCC
Product: Wine
Version: 0.9.9.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gernot.Frisch(a)Dream-D-Sign.de
Hi,
I have to run a GCC.exe from MinGW. It sais, that the translation of the
filename didn't succeed in _spawn function.
I copied the msvcrt.dll into my .wine/drive_c/system directory and configured to
use native one. No change.
The gcc.exe cannot find the cc1plus.exe then. I tried everything. Setting PATH
variable for gcc.exe process, setting current directory...
If you want to try it, download the GLBasic SDK (demo) from www.glbasic.com,
install it, open any sample (Hello World) and press "compile" button. Then see
the output on the console window.
Also, after the installation, there is a gcc.exe in /Program
Files/GLBasic/compiler/Win32/Bin. Try to run:
wine -- gcc.exe some_empty.cpp
Please, please help as this is very essential for my program to run on Linux.
Best regards,
-Gernot
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-29-03 10:51 -------
I have tried attaching to the stuck "Warcraft III.exe" process in winedbg. Like
what Jan posted, the instruction it breaks at is "int $0x80"
What this means is that the program is getting stuck at a system call?
I tried cont command, and the process remains stuck. But try stepping with the
step command. The process exits and is no longer stuck. So single stepping in
a debugger works, but not the normal wine execution. Any ideas? My kernel
version is 2.6.16, what kernel are the rest of you running?
Combine this with that thread detach idea, and it looks like to me that the game
is having difficulty being attached to the explorer process. I wonder if it's a
copy protection problem.
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------- Additional Comments From winorojo(a)hotmail.com 2006-29-03 10:08 -------
Yes, I took a look at bug #4143 and the patches to fix that bug don't fix this
problem. Note that I'm not using pbuffers (see the source code, linuxtest.cpp)
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From dank(a)kegel.com 2006-29-03 08:46 -------
Tommy's patch to fix this is at
http://www.winehq.com/pipermail/wine-patches/2006-March/025255.html
Can you test it and verify EM_GETLINE works for you?
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2163|text/plain |application/octet-stream
mime type| |
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------- Additional Comments From wine.dev(a)web.de 2006-29-03 08:04 -------
Created an attachment (id=2165)
--> (http://bugs.winehq.org/attachment.cgi?id=2165&action=view)
dump IniFileMapping
I ask for your Help to learn, what the different Windows-NT - Versions
do with IniFileMapping.
Attached is a big Patch for dlls/kernel32/tests/profile.c (and Makefile.in)
that print the things. "shlwapi.dll" is used for SHDeleteKeyA and
"advapi32.dll" for the Reg*-Functions.
The test does:
- Setup IniFileMapping, default Registry-Entries and a default INI-File
- dump all
- add a key (redirected)
- dump all
- add other key (sometimes redirected)
- dump all
- add other section
- dump all
- delete the key
- dump all
- delete the section
- dump all
Please Test this on your NT-System and attach the Output to this Bug,
when it is not tested for the system you have.
Do not forget to explain the system.
Thanks.
(binary and examples follow)
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-29-03 08:02 -------
Please add and entry for this application in the AppDB http://appdb.winehq.org/
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-29-03 08:00 -------
Please add and entry for this application in the AppDB http://appdb.winehq.org/
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From alex(a)thehandofagony.com 2006-29-03 07:20 -------
It seems World of Warcraft is not always supposed to view any such information;
it is only for server alerts or similar. It displayed info todxay, so this bug
is INVALID. Sorry.
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------- Additional Comments From wijn(a)wanadoo.nl 2006-29-03 06:50 -------
Right, I should have typed make :(((
This one does compile, does it work?
--- wine/dlls/msvcrt/undname.c 2006-03-06 11:52:16.000000000 +0100
+++ mywine/dlls/msvcrt/undname.c 2006-03-29 14:45:56.000000000 +0200
@@ -1233,8 +1233,7 @@ char* __unDNameEx(char* buffer, const ch
result = symbol_demangle(&sym) ? sym.result : mangled;
if (buffer && buflen)
{
- memcpy(buffer, result, buflen - 1);
- buffer[buflen - 1] = '\0';
+ lstrcpynA( buffer, result, buflen);
}
else
{
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------- Additional Comments From nick.battle(a)uk.fujitsu.com 2006-29-03 06:18 -------
Setting riched20.dll as native fixes the problem for me on wine 0.9.9. Thanks!
Cheers,
-nick
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-29-03 02:45 -------
No, I launched the game with wine cvs dated of today.
I only installed the game with cedega. Pleae see my other bug report for
installshield problem
Joaopa
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Summary: Installshield crashes in the punisher demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.gamershell.com/download_7780.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
When installing the punisher demo, installshield fails with the following pop-up:
error number:0X80020005
Description:
setup will now terminate
and the attached console output.
Joaopa
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------- Additional Comments From mike(a)codeweavers.com 2006-29-03 02:41 -------
If you're reporting a Cedega bug, you're reporting it to the wrong place.
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Summary: D3D8 crash in the punisher demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.gamershell.com/download_7780.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
After installing ThePunisher demo thanks to cedega, launching the game gives a
white screen and a crash. I attached the output console.
Joaopa
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------- Additional Comments From mike(a)codeweavers.com 2006-29-03 01:55 -------
Better to use lstrcpynA, then it will automagically truncate and nul terminate
the string for you...
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2006-28-03 23:50 -------
suse bug.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-28-03 23:43 -------
The side effects of the patch on my app bug 4897 is it now will run in a desktop
window but the window does not paint or erase it self and also does not exit
when all app stop.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 22:54 -------
There's something wrong with the patch as it prevents the desktop window from
being destroyed.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-28-03 22:19 -------
Fixed by patch in bug 4948 will close when commited
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 21:05 -------
Hi, I posted a patch under bug 4948.
Here is what it attempts to do based on your comment #9:
Sometimes we have GetDesktopWindow called before the desktop window is created,
and it takes care of that. But sometimes it is called and there is already a
desktop. This probably happens in our cases. We have two programs running each
with their own windows. In the case that it does we still need to do
detach_window_thread inside the server call of get_desktop_window even when we
are not forcing creation just yet (first call). This seems to give us what we
want. Making force always 1 on the call could give us more desktop windows.
However this patch does not do that and maybe this way they share like we want??
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http://bugs.winehq.org/show_bug.cgi?id=4499
------- Additional Comments From jan.wine(a)zerebecki.de 2006-28-03 20:51 -------
As far as I understand commit 253a2d089c4bc5d70e24d4193402dc566800dc98 (Author:
Mike Hearn; Date: 20.03.2006 17:55:06) should have fixed this.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-28-03 20:09 -------
Created an attachment (id=2162)
--> (http://bugs.winehq.org/attachment.cgi?id=2162&action=view)
+all trace
The pagefault seems to be at the last occurance of MSGFDLL.50
tester.exe uses msgfdll.dll and does a winexec for kpnl1.exe
The page fault occurs before the kpnl1.exe window shows.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |test
Product|WineHQ Apps Database |Wine
------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 20:04 -------
Could you briefly describe how you installed Wine and War3?
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------- Additional Comments From keithdunwoody(a)yahoo.com 2006-28-03 19:01 -------
Hi,
I'm not sure I'll really have time/motivation to work on this; I'll explain what
the problem is, and hopefully someone else can put together a better patch.
Basically, the problem is that Wine's current text justification code takes the
amount of space to be added, and adds a fixed number of extra pixels of space
between each word, and then puts any extra space which doesn't divide evenly at
the end. This extra space at the end can be up to (number of spaces - 1)
pixels, which causes long lines to appear jagged.
What my patch does conceptually is it calculates the target number of pixels per
space (which won't be an integer). It then adds the floor of the number of
pixels per space (same as at the moment), but it also keeps track of the
fractional number of pixels which should have been added, but havn't. Once an
entire extra pixel should have been added, it adds an extra pixel to the next
space, and subtracts one from the accumulated fractional pixels.
Now, the real patch tries to use fixed-point arithmatic to avoid using floats;
however I might have messed up my fixed-point code. Visually it looks right,
but my patch might not quite match the above description. The reasons why I was
using fixed point over floating is mainly for efficiency, and because I needed
to replace a couple of ints in the hdc structure with my new variables, so I
wanted to make my new variables ints. This connects with why you can't break up
the patch -- this is the minimal set of changes which implements my solution;
any breaking-up of the patch would require totally breaking text justification
somewhere in the middle, and then fixing it again.
-- keith
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://69.49.235.190/test16b
| |itapp.zip
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-28-03 17:48 -------
I have some traces and have a +all but looking at it does not show me the real
problem.
My application starts a second program and when create = 0 to generater the
window for the second program it seems not to make a new one and reuses some
memory or something and when the control returns to the first program it get a
page fault.
I will post a +all which is only 77K
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Keyboard focus not following|Keyboard focus not following
| |(Dark Ages)
------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 17:34 -------
Ping again! Is this still an issue with DarkAges?
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:24 -------
Closing Duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:23 -------
Closing Duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:21 -------
Closing duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:12 -------
Closing Duplicate.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 17:12 -------
DECL_HANDLER(get_desktop_window)
{
- struct window *win = get_desktop_window( current, 1 );
+ struct window *win = get_desktop_window( current, req->force );
if (win) reply->handle = win->handle;
}
Knowing this is nice, but maybe we need to investigate inside of
get_desktop_window more, and maybe the setting of req->force against the
affected applications.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:12 -------
Closing duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:09 -------
Closing Duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:09 -------
Closing Duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:08 -------
Closing duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:08 -------
Closing duplicate
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx |wine-directx-dsound
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-03 16:06 -------
Could you try if you run into the same issues with the demo from
http://www.download.com/Re-Volt-demo/3000-7519_4-911246.html?
I get a poppup message box in the demo, that the sound format can not be set;
looks like that is my salvation, as the game runs fine afterwards...
Try change some audiosettings using winecfg,and see if it makes any difference.
Looks like another sound bug for now.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-03 15:35 -------
looks like same issue as in bug 4847 then. Guess some more apps will suffer from
this one
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Summary: Revold locks up shortly after starting with
"setup_exception nested exception" error
Product: Wine
Version: 0.9.10.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
The game starts but then locks up a few seconds later. It may get from the first
advert to the second but not usually. Output log attached.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From ben(a)atomnet.co.uk 2006-28-03 14:40 -------
Seems the issue was my end, it stopped happening but I haven't changed my Wine
install, so it must have been something else to do with my machine. Icon Ed
works fine now and Revolt wants its CD :P
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://armada2.filefront.com
| |/file/Star_Trek_Armada_II_De
| |mo;2859#Download
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 14:36 -------
I tested the DEMO on 2006-03-19 09:13 with CVS so if this truely is a regression
then it has existed since then and not since October.
Please test with the demo and see if it displays the same problems. if it does
then please do regresssion testing to find the patch that broke it. You can
use CVS or GIT to do the test as follows:
http://winehq.org/site/docs/winedev-guide/x1344http://wiki.winehq.org/GitWine
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Summary: joystick with POV and JoystickAImpl_SetProperty-
proprange
Product: Wine
Version: 0.9.10.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: semerad(a)sisal.ms.mff.cuni.cz
There is a bug in dlls/dinput/joystick_linux.c . POV doesn't work, when
application calls JoystickAImpl_SetProperty-proprange on POV. Function
calculate_pov doesn't expect that lMin and lMax can be changed. I know it is
strange to set proprange on POV, but at least Il-2 Sturmovik demo 2.0 is doing it.
I have solved it with following small patch, which ignores set proprange on POV
(it was easier than change constants in calculate_pov :-), but than get
proprange will not return previously set values if there would be application
which will call it.
Pavel Semerad
--- ./dlls/dinput/joystick_linux.c.pov 2006-03-15 15:50:31.000000000 +0100
+++ ./dlls/dinput/joystick_linux.c 2006-03-28 16:06:01.000000000 +0200
if (ph->dwHow == DIPH_DEVICE) {
TRACE("proprange(%ld,%ld) all\n",pr->lMin,pr->lMax);
for (i = 0; i < This->user_df->dwNumObjs; i++) {
+ if (i >= 8 && i <= 11) continue;
This->props[i].lMin = pr->lMin;
This->props[i].lMax = pr->lMax;
}
@@ -1156,6 +1157,7 @@ static HRESULT WINAPI JoystickAImpl_SetP
int obj = find_property(This, ph);
TRACE("proprange(%ld,%ld) obj=%d\n",pr->lMin,pr->lMax,obj);
if (obj >= 0) {
+ if (obj >= 8 && obj <= 11) return DI_OK;
This->props[obj].lMin = pr->lMin;
This->props[obj].lMax = pr->lMax;
return DI_OK;
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-03 14:31 -------
fixed by fake shdocvw in current cvs
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Summary: Fixme errors in FireWorks Install
Product: Wine
Version: 0.9.10.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ferrazrafael(a)yahoo.com.br
In the installation of FireWorks 8 is a lot of fixme error in the linux console
and the instalation returns a corruption error.
see de attachment to see the linux console fixme errors
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-03 14:00 -------
fixed by fake opengl32
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 12:38 -------
Ok, there weren't any ddraw patches during that time.
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:37 -------
Nope. I think AJ plans on closing this one once he releases 1.0.. Prior to
that, though, the server ptotocol will probably be constantly changing...
Tom
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |94
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:35 -------
Apparently AJ is aware of this problem, as one of the things on his todo (from
his wiki page) as part of the WM rewrite is:
Fix LockWindowUpdate.
* Blocking Bug 94..
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:30 -------
Isn't that sort of what mono does (in some way?)
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:28 -------
This is obviously going to be done after 1.0. Should I go ahead and mark it
remind, or later?
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:26 -------
Ping. Francois, did you ever get around to testing this with Xorg? What is the
result?
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |the3dfxdude(a)gmail.com
------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 12:24 -------
The regression was introduced between Mar 9th 22:35 and Mar 4th 12:46 MST. I
can confirm it with the snapshots I took on those days. I suggest someone
reverse the ddraw patches during that time (my first guess).
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:23 -------
Ping.. Followup to patch. Mike McCormack took a look at it and couldn't see
too much wrong with it. The only thing I saw was that it was 1 big patch.. It
would have been better to break it up into smaller ones. AJ never responded on
that thread as to why it was rejected, but that would be my guess (over and
above the obvious ones that it makes him think too much).. Could someone redo
the patch to apply to a current wine, break it up, and then submit it and see if
AJ commits it? I'd really like to be able to close this one..
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 12:22 -------
Also, this bug apparently only happens when I use a custom manuscript paper
texture and patterned background (they are the default though). If I change the
textures to solid color (via the preferences), the bug goes away.
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guowenzhong(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.9. |0.9.10.
------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 12:20 -------
I've tried 0.9.10 and there is no change (the black buttons are all still there).
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Summary: Steam Error in the install
Product: Wine
Version: 0.9.10.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ferrazrafael(a)yahoo.com.br
When finish the first update process of steam install shows a error of virtual
machine acess rights, see the screen shot and attachment log
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------- Additional Comments From hverbeet(a)gmail.com 2006-28-03 12:16 -------
That doesn't look like a d3d issue, at first sight.
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------- Additional Comments From Rincebrain(a)gmail.com 2006-28-03 12:07 -------
Please report back with newer version?
If I don't see a report back, I'll try to remember to dig out my copy and see if
this bug appears to persist in current WINE.
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Summary: Wine crashes when attempting to run Armada II
Product: Wine
Version: 0.9.10.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Star Trek: Armada II installs fine, but on attempting to run the program, the
following behavior occurs:
$ cd .wine/drive_c/Program\ Files/Activision/Star\ Trek\ Armada\ II/
$ wine Armada2.exe
wine: Unhandled page fault on read access to 0x7fde0000 at address 0xb7e455dc
(thread 0009), starting debugger...
WineDbg starting on pid 0x8
Unhandled exception: page fault on read access to 0x7fde0000 in 32-bit code
(0xb7e455dc).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
EIP:b7e455dc ESP:7fb9ddfc EBP:7fb9e118 EFLAGS:00010207( - 00 -RIP1C)
EAX:7fb9dfc0 EBX:7f2a652c ECX:0000000e EDX:7fddf867
ESI:7fddfffd EDI:7fb9e942
Stack dump:
0x7fb9ddfc: 7f29bfbb 7fb9e1ac 7fddf867 000007ce
0x7fb9de0c: 7f2a59b5 7f2a56d4 7f2a5982 7f2a5633
0x7fb9de1c: 7f2a5982 00000000 7fddf818 7fddf859
0x7fb9de2c: 00000000 00000000 00000000 7fb9de78
0x7fb9de3c: 7ff97872 7fce0020 7fb9dea0 00000002
0x7fb9de4c: 00000001 7f2a59b5 7f2a597b 00000000
Backtrace:
=>1 0xb7e455dc memcpy+0x1c in libc.so.6 (0xb7e455dc)
2 0x7f29cca7 __unDName+0x47(buffer=0x7fb9e1ac, mangled=0x7fb9e994,
buflen=0x7cf, memget=0x7f3c27f0, memfree=0x7f3c2830, flags=0x0)
[/home/rich/wine-0.9.10/dlls/msvcrt/undname.c:1259] in msvcrt (0x7f29cca7)
3 0x7f3c290c UnDecorateSymbolName+0x9c(DecoratedName=0x7fb9e994,
UnDecoratedName=0x7fb9e1ac, UndecoratedLength=0x7cf, Flags=0x0)
[/home/rich/wine-0.9.10/dlls/dbghelp/symbol.c:1316] in dbghelp (0x7f3c290c)
This behavior is a regression, in that there was a time when this program
functioned - as noted <a
href="http://bugs.winehq.org/show_bug.cgi?id=2271#c2">here</a>, this regression
has existed since at least October 18th, 2005.
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 10:32 -------
Thanks for the info! I will upgrade Wine to 0.9.10. But I guess the toolbar
length bug is still not fixed?
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|Frozen Throne works perfects|Warcraft 3 Frozen Throne
|under 0.9.6 but it does not |freezes / gets stuck during
|in 0.9.10. |splash screen
------- Additional Comments From jan.wine(a)zerebecki.de 2006-28-03 07:55 -------
You could have explained that at least a little bit.
Running "Frozen Trone.exe" results in a freeze before the main window of the
game is displayed (the splash screen is displayed), since I guess 0.9.10 (I
think it worked in 0.9.9 but I am not sure).
The same happens for "Warcraft III.exe". But when executing war3.exe directly it
works fine (those other two executables just display the splash screen and
execute war3.exe).
When running in a virtual window this worked in 0.9.10 (but doesn't anymore in
current git since the latest changes to the virtual desktop handling introduced
another unrelated regression).
After killing the stuck "Frozen Throne.exe"-process (by sending a kill signal
two times or by attatch and quit in winedbg) the game loads normaly.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
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------- Additional Comments From agarobr.listas(a)gmail.com 2006-28-03 07:40 -------
Created an attachment (id=2151)
--> (http://bugs.winehq.org/attachment.cgi?id=2151&action=view)
More verbose traces to try find remote connection error.
Vitaly Lipatov, how do you connect remotely? I can't debug this error without
the steps to reproduce it. Please, tell me the steps to reproduce this remote
connection error.
I'm attaching a new "full" patch over wine-0.9.10 code version (also works for
wine-0.9.9) with more verbose traces and my suggestion (already sent) to fix
this bug 2400.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 06:04 -------
Could you provide a link to it?
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-28-03 04:57 -------
Please upgrade to 0.9.10. There was one regression causing black icons. I think
it was fixed in 0.9.10.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-28-03 04:51 -------
As of latest git the default behaviour is now to use one virtual desktop window
for all apps (unless requested otherwise).
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Summary: Frozen Throne works perfects under 0.9.6 but it does not
in 0.9.10.
Product: Wine
Version: 0.9.10.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zechatronic(a)gmail.com
Frozen Throne works perfects under 0.9.6 but it does not in 0.9.10.
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------- Additional Comments From mvaisane(a)mbnet.fi 2006-28-03 02:59 -------
I have now done regression analysis. It seems patch from Huw Davies breaks it,
see attachment for details.
gdi: Better support for 1bpp dib sections.
b55746ab62739fc1e4c0d4a15484e0e8337bab75
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------- Additional Comments From truiken(a)gmail.com 2006-28-03 01:37 -------
To generate debug output, you have to run wine like so:
WINEDEBUG=+relay wine FINALE.EXE >& relay.log
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 01:09 -------
Forgot to add that the last screenshot was of Finale 2006 using the
"traditional" toolbar theme. For the bug with the other fancier themes I'll post
screenshots as soon as I can get a screenshot of Finale on Windows (to show what
it's supposed to look like).
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Summary: Finale toolbar buttons do not function/look as designed
Product: Wine
Version: 0.9.9.
Platform: PC
URL: http://www.codamusic.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guowenzhong(a)yahoo.com
In Finale 2006, the toolbar buttons do not seem "depressed" after I click on
them (even though they are internally), and if I change back to the
"traditional" toolbar theme (which uses "normal" windows toolbar buttons
instead of the fancy ones), several toolbar buttons do not show the button
icon but are instead completely black. Also, that the length of the toolbar is
not completely correct (the last button is sometimes half cut off).
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 00:53 -------
P.S. Except for the last two of course (which was due to me manually killing
it).
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 00:52 -------
I've uploaded the log... I created this log using "wine FINALE.EXE -debugmsg
+relay -debug &> log.txt", though the output is the same even without the
debug options. Though, I don't think this is completely relevant to this bug
because no new errors were generated by Finale hanging; rather, all the errors
were generated while Finale was loading.
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------- Additional Comments From linuxuser(a)process.si 2006-28-03 00:43 -------
For me it crashes in about 1 hour or even less, so it is serious. Please update
"Severity" of this bug accordingly.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From mike(a)codeweavers.com 2006-27-03 23:31 -------
I added a small fix to WNetGetUniversalNameW, and the install procedes, up until
the point that it tries to load a driver:
err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\sy
stem32\\drivers\\VMM.sys") not found
err:module:import_dll Library HAL.DLL (which is needed by L"C:\\windows\\system3
2\\drivers\\VMM.sys") not found
Unfortunately that won't work on Wine any time soon, so this bug can't be
completely solved. I will submit my WNetGetUniversalNameW patch though.
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-27-03 23:06 -------
THe problem still occurs. I may have had a wineserver running causing the new
unpatched version from executing.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From mike(a)codeweavers.com 2006-27-03 21:45 -------
BOINC installs fine with the current GIT tree, so closing.
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-27-03 20:18 -------
This seems to have been fixed by one of the commit's today.
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