https://bugs.winehq.org/show_bug.cgi?id=48203
Bug ID: 48203
Summary: Far Manager 3 broken appearance with core TTF fonts
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 65839
--> https://bugs.winehq.org/attachment.cgi?id=65839
Far 3 with Lucida Console
After setting Lucida Console as HKEY_CURRENT_USER\Console\FaceName font, Far
Manager 3 gets horribly broken.
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https://bugs.winehq.org/show_bug.cgi?id=45550
Bug ID: 45550
Summary: League of legends NA 8.15 Crashes after champ
selection.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjefferson2012(a)gmail.com
Distribution: ---
After champion selection the game does start to load but crashes soon after and
opens a bugsplat window.
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https://bugs.winehq.org/show_bug.cgi?id=46870
Bug ID: 46870
Summary: League of Legends 9.6 crashes at game start with >4.2
wine
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 63931
--> https://bugs.winehq.org/attachment.cgi?id=63931
Console output
The game crashes after champ select.
Message says "Bssndrpt.exe" had a critical error.
It seems to be a regression in wine versions higher than 4.2 because older the
game is working fine with previous versions in non debian based distros.
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https://bugs.winehq.org/show_bug.cgi?id=45666
Bug ID: 45666
Summary: League of Legends 8.15+ fails due to missing
implementation of
NtQuerySystemInformation(SystemModuleInformationEx)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62093
--> https://bugs.winehq.org/attachment.cgi?id=62093
stub implementation
NtQuerySystemInformation(SystemModuleInformationEx) was introduced in Vista and
is used by League of Legends if the OS version is Vista+.
Not an issue if Wine is running as Windows XP / 2003.
The attached patch adds a stub implementation for SystemModuleInformation and
SystemModuleInformationEx that only returns the module information for
ntdll.dll.
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https://bugs.winehq.org/show_bug.cgi?id=49785
Bug ID: 49785
Summary: Linking of d3dx10_43 fails with 32-bit Wine, -pipe
flag and MinGW enabled
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: zhui(a)codeweavers.com
Regression SHA1: 99aa8b5ddc1b81ee4f7b3dd6d13dd9ae46e08ff7
Distribution: ArchLinux
How to reproduce:
1) Export CFLAGS="-pipe -O2 -ftree-vectorize" and CROSSCFLAGS="-pipe -O2
-ftree-vectorize" compilation flags.
1) Compile 32-bit Wine 5.13 or newer with MinGW enabled.
During compilation, linking will frequently fail (the issue is intermittent):
i686-w64-mingw32-gcc -c -o testlist.cross.o testlist.c -I. -I../../../include
-I../../../include/msvcrt -D__WINESRC__ \
-D_MSVCR_VER=0 -DWINE_CROSS_PE -Wall -fno-strict-aliasing
-Wdeclaration-after-statement \
-Wempty-body -Wignored-qualifiers -Wno-packed-not-aligned -Wshift-overflow=2
-Wstrict-prototypes \
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings
-Wpointer-arith -Wlogical-op \
-Wabsolute-value -fno-omit-frame-pointer -pipe -O2 -ftree-vectorize
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x12f0): undefined reference to
`IID_IWICDdsDecoder'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e0): undefined reference to
`GUID_ContainerFormatBmp'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e8): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9f0): undefined reference to
`GUID_ContainerFormatPng'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9f8): undefined reference to
`GUID_ContainerFormatDds'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0xa00): undefined reference to
`GUID_ContainerFormatTiff'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0xa08): undefined reference to
`GUID_ContainerFormatGif'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0xa10): undefined reference to
`GUID_ContainerFormatWmp'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/i686-w64-mingw32-gcc failed
make[1]: *** [Makefile:275: d3dx10_43.dll] Error 2
make[1]: Leaving directory '/home/alex/git_projects/winehq/dlls/d3dx10_43'
make: *** [Makefile:9808: dlls/d3dx10_43] Error 2
However, I've found that if I revert commit
99aa8b5ddc1b81ee4f7b3dd6d13dd9ae46e08ff7, or try to compile Wine versions
before 5.13, the issue never happens (at least it hasn't happened so far). The
problem also doesn't occur (so far) if I don't specify the -pipe flag for
CFLAGS and CROSSCFLAGS.
To compile Wine, I use GCC 10.2 and Mingw-Gcc 10.2 provided by Arch Linux
Repository, however, I've seen reports that this is an issue with version 9.3
of gcc and mingw-gcc as well.
I understand that it's highly unlikely that this is an actual Wine bug, but I
thought it was important to share this information.
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https://bugs.winehq.org/show_bug.cgi?id=49739
Bug ID: 49739
Summary: Microsoft Flight Simulator needs netutils.dll and
srvcli.dll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juliocampagnolo(a)gmail.com
Distribution: ---
Created attachment 68038
--> https://bugs.winehq.org/attachment.cgi?id=68038
Steam proton log
The new Microsoft Flight Simulator (2020) hangs on launch due to two missing
DLLs: srvcli.dll and netutils.dll. The following logs where extracted from
Steam Proton.
err:module:import_dll Library srvcli.dll (which is needed by
L"Z:\\whats\\SteamLibrary\\steamapps\\common\\Chucky\\FlightSimulator.exe") not
found
err:module:import_dll Library netutils.dll (which is needed by
L"Z:\\whats\\SteamLibrary\\steamapps\\common\\Chucky\\FlightSimulator.exe") not
found
[...]
err:module:LdrInitializeThunk Importing dlls for
L"Z:\\whats\\SteamLibrary\\steamapps\\common\\Chucky\\FlightSimulator.exe"
failed, status c0000135
Both are part of the Windows 7-10.
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https://bugs.winehq.org/show_bug.cgi?id=43691
Bug ID: 43691
Summary: focus tracking broken with desktop switches
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
When window manager is set to focus-follows-mouse (not sure if this bit is
important, but rest would be unclear without this bit) and winecfg sets it to
decorate/manage the windows, if I switch to a different window on the same
desktop (which makes most apps in question pause) then switch to a different
desktop, next switch back to the apps desktop, the app decides to act as if it
regained the focus and unpauses, even if it shouldn't, cause it's whole window
is covered by other windows. If more than one wine app is on that desktop, it
seems to be a random pick. What's more, some of the time it seems to be
receiving keyboard events, even if at the same time they go to a different
window.
("desktop" refers to manager's desktop not wine's virtual desktop window (which
isn't in use here))
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https://bugs.winehq.org/show_bug.cgi?id=49637
Bug ID: 49637
Summary: Build fails when CROSSCFLAGS are passed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
Created attachment 67831
--> https://bugs.winehq.org/attachment.cgi?id=67831
Build log xz compressed
When I build a PE enabled wine (--enable-mingw) and don't set CROSSCFLAGS wine
builds but creates dll.so files
When I build with CROSSCFLAGS=${CFLAGS} set I get a build failure when trying
to link:
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1005): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1014): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1023): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1032): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1041): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1050): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x105f): undefined reference to
`GUID_ContainerFormatWmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11b5): undefined reference to
`GUID_ContainerFormatWmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11c4): undefined reference to
`GUID_ContainerFormatWmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11d3): undefined reference to
`GUID_ContainerFormatWmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11ed): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x11fc): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x120b): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x12dd): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x12ec): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x12fb): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1315): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1324): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1333): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1355): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1364): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1373): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x1395): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13a4): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13b3): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13d5): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13e4): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x13f3): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x14c0): undefined reference to
`IID_IWICDdsDecoder'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9c0): undefined reference to
`GUID_ContainerFormatBmp'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9c8): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9d0): undefined reference to
`GUID_ContainerFormatPng'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9d8): undefined reference to
`GUID_ContainerFormatDds'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e0): undefined reference to
`GUID_ContainerFormatTiff'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e8): undefined reference to
`GUID_ContainerFormatGif'
/usr/libexec/gcc/i686-w64-mingw32/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9f0): undefined reference to
`GUID_ContainerFormatWmp'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/i686-w64-mingw32-gcc failed
make[1]: *** [Makefile:432: d3dx10_43.dll] Error 2
make[1]: Leaving directory
'/var/tmp/portage/app-emulation/wine-staging-9999/work/wine-9999-abi_x86_32.x86/dlls/d3dx10_43'
make: *** [Makefile:10075: dlls/d3dx10_43] Error 2
make: *** Waiting for unfinished jobs....
I'll attach the complete log
I can work around this with the following patch:
--- a/dlls/d3dx10_43/Makefile.in 2020-07-30 12:23:06.918814528 +0100
+++ b/dlls/d3dx10_43/Makefile.in 2020-07-30 12:23:34.037329783 +0100
@@ -1,7 +1,6 @@
MODULE = d3dx10_43.dll
IMPORTLIB = d3dx10
-IMPORTS = d3d10_1 d3dcompiler dxguid
-DELAYIMPORTS = windowscodecs
+IMPORTS = d3d10_1 d3dcompiler dxguid windowscodecs
EXTRADLLFLAGS = -mno-cygwin
After that wine builds successfully and creates dll files
Is there any instructions on how to do this officially? I've been figuring this
out with trial and error
LTO is a no go in either CFLAGS or CROSSCFLAGS
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https://bugs.winehq.org/show_bug.cgi?id=50091
Bug ID: 50091
Summary: Hindenburg Journalist Pro - Backtrace on Startup
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 68558
--> https://bugs.winehq.org/attachment.cgi?id=68558
Console Output (wine 5.20)
Hello everyone,
I got a request from somebody to try out "Hindenburg Journalist Pro" which can
be downloaded as a trial version (30 days) at the following URL. Registration
is required though to obtain a serial key:
https://hindenburg.com
The installation works fine but on startup a backtrace is generated which I am
also attaching.
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https://bugs.winehq.org/show_bug.cgi?id=50087
Bug ID: 50087
Summary: NexusTK (Private Server): Unable to connect to game
server
Product: Wine
Version: 5.6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: javinladish(a)gmail.com
Created attachment 68551
--> https://bugs.winehq.org/attachment.cgi?id=68551
Wine console output
I am running into an issue while trying to log into AncientTK (a NexusTK
private server).
I can run the game perfectly using Parallels, but in Wine, I am unable to
connect to the game server. When attempting to log in, a popup says "You have
lost your connection to AncientTK". I spoke with the devs of the game and they
said that my IP doesn't even attempt to connect at all.
It's strange because I can successfully play regular NexusTK in Wine, which has
a platinum rating:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=3575
For some reason the private server won't connect. Attached is the console
output after attempting to play the game.
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https://bugs.winehq.org/show_bug.cgi?id=47208
Bug ID: 47208
Summary: Wine-staging's "winebuild-Fake_Dlls" cause Office 2019
to say "IOPL not enabled"
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peathot(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, michael(a)fds-team.de,
z.figura12(a)gmail.com
Distribution: ---
Created attachment 64469
--> https://bugs.winehq.org/attachment.cgi?id=64469
Console output before the offending patch is applied
Microsoft Word 2019 (version 1904, build 11601.20204, installed via Office 365)
will not start if patchset "winebuild-Fake_Dlls" is applied to wine source. A
popup saying "IOPL not enabled" will appear after starting up for a while.
To be exact, the patch that causes the problem is the patch
"0003-winebuild-Generate-syscall-thunks-for-ntdll-exports.patch". This is found
out by applying patches with "patches/patchinstall.sh DESTDIR=../wine-source
--backend=git-am --all" then doing bisect between master & staging. By checking
out this patch's parent commit, Microsoft Word 2019 starts successfully. [1]
I've tried to exclude this patchset (and patchsets that depend on it) while
applying patches using [2]. By doing that, Microsoft Word starts successfully.
Wine's commit is "99114803b80f6e687f1d4ed11e0808b821cdbf22", while
Wine-staging's commit is "6ce73c283d4953e348ef87e237c4d29b933abadb". The OS is
Xubuntu 18.04. The machine is Mac Mini early 2009 with Nvidia Geforce 9400m.
The graphic stack is mesa + nouveau (i.e. Nvidia proprietary driver is not
installed).
The MS Office is installed using the instructions from [3]. Also, CSMT is
disabled due to nouveau's problem with multithreaded OpenGL (see #46707).
[1] However, this means all patches which appear later isn't applied yet. The
exact patch application order can be seen in the attachment.
[2] ./patches/patchinstall.sh DESTDIR=../wine-source/ --backend=git-am --all -W
winebuild-Fake_Dlls -W ntdll-NtContinue -W ntdll-RtlCreateUserThread -W
eventfd_synchronization -W server-Desktop_Refcount -W ws2_32-TransmitFile -W
kernel32-K32GetPerformanceInfo
[3]
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35527&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=50078
Bug ID: 50078
Summary: Trying to run UFOS (1997), it crashes
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
Created attachment 68534
--> https://bugs.winehq.org/attachment.cgi?id=68534
backtrace
Trying to run UFOS (1997), it crashes.
The game it was found on Abandonware.
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http://bugs.winehq.org/show_bug.cgi?id=22808
Summary: Selected rows in WinRar flicker while selecting by
dragging rectangle
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Steps to reproduce: open an archive with several files using WinRar, then try
to select some files using mouse selection rectangle (dunno how this mechanism
is named). The rows already selected flicker when mouse is moved.
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https://bugs.winehq.org/show_bug.cgi?id=50057
Bug ID: 50057
Summary: LTEInspecteur 1.6.10: "Wrong IP Address" error even
though IP is correct, unable to connect
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stalebrim(a)posteo.net
Distribution: ---
Created attachment 68511
--> https://bugs.winehq.org/attachment.cgi?id=68511
Log
When trying to connect to a router I get error "Wrong IP Address". The address
and login info are correct, but the software is unable to connect to the
router. Connecting and using the program from a virtual machine works well.
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https://bugs.winehq.org/show_bug.cgi?id=50076
Bug ID: 50076
Summary: dxdiag needs Windows Audio Service
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
If you install native dxdiag with `winetricks -q dxdiag`, and run it (wine
dxdiag), then go to the audio tab, it shows an error:
Sound Tab 1: This computer cannot play audio because the Windows Audio service
is not enabled. Use the Sounds and Devices Properties control panel to enable
audio.
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https://bugs.winehq.org/show_bug.cgi?id=50073
Bug ID: 50073
Summary: Ghostrunner crashes when loading new levels
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Ghostrunner crashes when loading new levels (though the initial load works fine
and it autosaves before loading the new level, so it's still possible to
progress by simply restarting the game):
Unhandled exception: page fault on write access to 0x00000040 in 64-bit code
(0x00000001405b50db).
...
Backtrace:
=>0 0x00000001405b50db EntryPoint+0xfd5018ab() in ghostrunner-win64-shipping
(0x0000000000000000)
1 0x0000000140d40bd0 EntryPoint+0xfdc8d39f() in ghostrunner-win64-shipping
(0x0000000000000000)
2 0x0000000141cd0af7 EntryPoint+0xfec1d2c6() in ghostrunner-win64-shipping
(0x0000000000000000)
0x00000001405b50db EntryPoint+0xfd5018ab in ghostrunner-win64-shipping: lock
cmpxchgq %r14,0x0000000000000040(%rcx)
Relevant code:
140d40bc3: e8 78 d1 ff ff callq 0x140d3dd40
140d40bc8: 48 8b c8 mov %rax,%rcx
140d40bcb: e8 f0 44 87 ff callq 0x1405b50c0
140d40bd0: 48 8b d8 mov %rax,%rbx
1405b50c0: 48 89 5c 24 20 mov %rbx,0x20(%rsp)
...
1405b50db: f0 4c 0f b1 71 40 lock cmpxchg %r14,0x40(%rcx)
So 0x140d3dd40 returns 0, but it's apparently supposed to return a memory
address. Haven't really looked much beyond this though.
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https://bugs.winehq.org/show_bug.cgi?id=50069
Bug ID: 50069
Summary: Grand Theft Auto 3, Vice City, and San Andreas do not
launch in Wayland.
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pizzadudedotca(a)gmail.com
Distribution: ---
All of the GTA 3 Trilogy games (Grand Theft Auto 3, Grand Theft Auto San
Andreas, Grand Theft Auto Vice City) do not launch at all in Wayland. They only
launch in X11. This is on KDE Plasma Wayland session, on Fedora 33, which
should use Xwayland. I saw someone on the internet saying they have the same
problem in Gnome Wayland. Wayland will eventually replace X11 so this should
probably be fixed to preserve access to these old games. Also it is possible
that this bug affects more than these games.
One thing to note is on X11, you have to click the mouse to get the game to
launch, probably due to the fact that the intro videos don't work. Maybe
Wayland doesn't like this?
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https://bugs.winehq.org/show_bug.cgi?id=50067
Bug ID: 50067
Summary: Duplicate keyboard message if call PeekMessage from
WH_KEYBOARD hook
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: psn8402(a)gmail.com
Distribution: ---
In the VerseQ keyboard simulator, hotkey events are duplicated. For example F1
opens 2 help windows. Below is an excerpt from the log, where you can see that
while the hook is active, PeekMessage is called, and it receives the same
keypress event. I've added a test for this case. It passes under Windows but
fails in Wine. It looks like on Windows the message is removed from the queue
before the hook is called. Possibly the same problem exists with mouse messages
and rawinput but I haven't tested them.
VerseQ download link https://www.verseq.ru/files/VerseQ.2011.12.31.zip Please
note that it only has a Russian interface.
Log excerpt
342097.147:0024:Call
user32.PeekMessageA(0031fb10,00000000,00000000,00000000,00000001) ret=005d98cc
342097.148:0024:trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd
000300AA wp 73 lp 3e0001
342097.148:0024:Call hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001)
342097.148:0024:Call
user32.PeekMessageA(0031f164,00000000,00000000,00000000,00000001) ret=005d98cc
342097.148:0024:trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd
000300AA wp 73 lp 3e0001
342097.148:0024:Call hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001)
342097.149:0024:Ret hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001) retval=00000000
0024: accept_hardware_message( hw_id=00000095 )
0024: accept_hardware_message() = 0
342097.151:0024:Ret user32.PeekMessageA() retval=00000001 ret=005d98cc
342097.166:0024:Ret hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001) retval=00000000
0024: accept_hardware_message( hw_id=00000095 )
0024: accept_hardware_message() = 0
342097.166:0024:Ret user32.PeekMessageA() retval=00000001 ret=005d98cc
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https://bugs.winehq.org/show_bug.cgi?id=44252
Bug ID: 44252
Summary: Secret World Legends - ClientPatcher.exe crashes
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
I tried running the update mechanism for "Secret World Legends" today and got a
crash. It is not one of these "unrecoverable errors" with Windows but a Funcom
bug so you might file this as NOTOURBUG.
Could you please take a look at my console output I gathered when you are out
of code freeze?
Have a good day.
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https://bugs.winehq.org/show_bug.cgi?id=38693
Bug ID: 38693
Summary: crash of MS Money3
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fbmines(a)gmail.com
Distribution: ---
Created attachment 51616
--> https://bugs.winehq.org/attachment.cgi?id=51616
bug backtrace
crash of Microsoft Money v3 in opening some accounts, while so far working
well.
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https://bugs.winehq.org/show_bug.cgi?id=37516
Bug ID: 37516
Summary: VideoReDo TVSuite H.264 crashes on loading video when
using VMR7
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
Created attachment 49928
--> https://bugs.winehq.org/attachment.cgi?id=49928
Crash log produced by wine
VideoReDo TVSuite H.264 (http://www.videoredo.com/en/ProductTVS.htm) starts up
OK.
Under Tools/Options/Playback Devices you can select VMR7 as the Video Driver
(FYI: DirectX is also listed there, but it isn't supported any more, and
actually used VMR7 as well - the option is going away). This determines the
driver used when running the editing page.
If you now load a video (mpeg, or h.264) into the program it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=50056
Bug ID: 50056
Summary: IrfanView 4.56 cannot load JPEG2000.dll plugin
Product: Wine
Version: 5.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Download and install/unpack IrfanView 4.56 32bit
https://www.irfanview.info/files/iview456_setup.exe OR
https://www.irfanview.info/files/iview456.zip
2) Unpack JPEG2000.dll to IrfanView's Plugins directory from
https://www.irfanview.info/files/iview456_plugins.zip
3) Run i_view32.exe
4) Open any image
5) Choose Save As
6) Try to choose JP2 - you'll hear a beep from the speaker - that means an
error.
If you try to save you'll get this error:
Can't load plugin "JPEG2000.dll"!
Unfortunately there are no errors logged in console, so I've no idea what's
going on.
I've tried to debug using WINEDEBUG=+all but I don't understand what's going
on.
-----
Something about how IrfanView is compiled or coded has changed recently because
IrfanView 4.54 works just fine with the same plugin.
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http://bugs.winehq.org/show_bug.cgi?id=17073
Summary: Star Trek Generations fails to display
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
On attempting to run Star Trek: Generations in Wine, I receive the following
output, the cursor renders correctly, and an [almost] black screen (the top ~80
pixels of the screen display something non-black, in fullscreen mode - in
windowed mode, nothing is visible) (see linked screenshot):
$ wine sgens.exe
fixme:ddraw:VGA_ioport_in Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x2a)
fixme:ddraw:VGA_ioport_in Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0xff)
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f3c8,0x00000000), stub!
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x13d780)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_GetScanLine (0x13d780)->(0x32f980): Semi-Stub
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
Tested with wine-1.1.12-777-g6d0a0fb and wine-1.1.12-829-g0b8faac.
Must be run with Windows 95/98/ME - game requires Win95 or above, and running
with Win2K or above results in a crash (which I'm filing).
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http://bugs.winehq.org/show_bug.cgi?id=26803
Summary: file open dialog: slow when selecting many files
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pa78(a)gmx.net
The bug:
The more files I select in the file open diaolg the longer it takes until the
files are actually selected and I can click the open button.
This bug is not about the load time of the program but the time the files get
selected in the file open dialog.
Hints to reproduce:
Selecting one file in the dialog window happen instantly.
Pressing shift and selecting 3 files also is very fast.
Pressing shift and selecting 10 files takes up to 1 second.
Pressing shift and selecting 30 files already takes 10 seconds.
Pressing shift and selecting 50 files already takes 40 seconds.
Pressing shift and selecting 100 files already takes 270 seconds (equals 4:30
min).
As you can see times are raising nearly exponential.
In Windows/Gnome/Kde/... it doesn't matter how many files are
selected/deselected. It takes always the same time.
Additional notes:
My cpu is a 3 year old dualcore 1.86 ghz. If you can't reproduce this times
because your machine is much faster just select more files because time is
raising nearly exponential.
This is an old bug (probably pre wine 1.0) and still (wine 1.3.17) very
annoying to me because sometimes I have to open a few hundret files. I think
this was never implemented well. Just so far that it is possible to open one or
a few files.
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https://bugs.winehq.org/show_bug.cgi?id=50053
Bug ID: 50053
Summary: wineconsole - X Window selection
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
I can't believe that anyone in the unix world today should ask for a linux
application to use some X window feature.
But the situation with wineconsole is such that I find myself competent to ask
that wineconsole use X window PRIMARY selection instead of DOS nonsense
mark-copy-paste!
Vladimir Koković, DP senior(70),
Serbia, Belgrade, 24.October 2020
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https://bugs.winehq.org/show_bug.cgi?id=36873
Bug ID: 36873
Summary: Chronology (.NET 4.0 game) based on 'OpenTK': mouse
input non-functional, mouse cursor invisible
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
the GOG.com version installs .NET Framework 4.0 client profile on its own in
clean 32-bit WINEPREFIX (without Mono).
If the mouse is moved (either in fullscreen or virtual desktop mode), the
console is spammed with:
--- snip ---
fixme:win:GetMouseMovePointsEx (16 0x33ea10 0x33e5cc 64 1) stub
fixme:win:GetMouseMovePointsEx (16 0x33ea10 0x33e5cc 64 1) stub
fixme:win:GetMouseMovePointsEx (16 0x33ea10 0x33e5cc 64 1) stub
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/bdc9b147b948b3476815c52f7fc53f4c…
--- snip ---
1427 int WINAPI GetMouseMovePointsEx(UINT size, LPMOUSEMOVEPOINT ptin,
LPMOUSEMOVEPOINT ptout, int count, DWORD res) {
1428
1429 if((size != sizeof(MOUSEMOVEPOINT)) || (count < 0) || (count > 64)) {
1430 SetLastError(ERROR_INVALID_PARAMETER);
1431 return -1;
1432 }
1433
1434 if(!ptin || (!ptout && count)) {
1435 SetLastError(ERROR_NOACCESS);
1436 return -1;
1437 }
1438
1439 FIXME("(%d %p %p %d %d) stub\n", size, ptin, ptout, count, res);
1440
1441 SetLastError(ERROR_POINT_NOT_FOUND);
1442 return -1;
1443 }
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646259%28v=vs.85%…
That noisy stub (although annoying) doesn't seem to be the problem here.
See here for discussion and how it's implemented in 'OpenTK':
https://github.com/opentk/opentk/issues/76https://github.com/opentk/opentk/blob/develop/Source/OpenTK/Platform/Window…
--- snip ---
void HandleMouseMove(IntPtr handle, WindowMessage message, IntPtr
wParam, IntPtr lParam)
{
unsafe
{
Point point = new Point(
(short)((uint)lParam.ToInt32() & 0x0000FFFF),
(short)(((uint)lParam.ToInt32() & 0xFFFF0000) >> 16));
// GetMouseMovePointsEx works with screen coordinates
Point screenPoint = point;
Functions.ClientToScreen(handle, ref screenPoint);
int timestamp = Functions.GetMessageTime();
// & 0xFFFF to handle multiple monitors
http://support.microsoft.com/kb/269743
MouseMovePoint movePoint = new MouseMovePoint()
{
X = screenPoint.X & 0xFFFF,
Y = screenPoint.Y & 0xFFFF,
Time = timestamp,
};
// Max points GetMouseMovePointsEx can return is 64.
const int numPoints = 64;
MouseMovePoint* movePoints = stackalloc
MouseMovePoint[numPoints];
// GetMouseMovePointsEx fills in movePoints so that the most
// recent events are at low indices in the array.
int points = Functions.GetMouseMovePointsEx(
(uint)MouseMovePoint.SizeInBytes,
&movePoint, movePoints, numPoints,
Constants.GMMP_USE_DISPLAY_POINTS);
int lastError = Marshal.GetLastWin32Error();
// No points returned or search point not found
if (points == 0 || (points == -1 && lastError ==
Constants.ERROR_POINT_NOT_FOUND))
{
// Just use the mouse move position
OnMouseMove(point.X, point.Y);
}
else if (points == -1)
{
throw new System.ComponentModel.Win32Exception(lastError);
}
else
{
...
--- snip ---
That information might be still useful for 'GetMouseMovePointsEx'
implementation though.
$ wine --version
wine-1.7.21-75-g0a4c786
Regards
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https://bugs.winehq.org/show_bug.cgi?id=49135
Bug ID: 49135
Summary: 3DMark06 cannot be installed: "The CPU of this system
does not support SSE instructions"
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 67138
--> https://bugs.winehq.org/attachment.cgi?id=67138
Installer
It used to be installable.
$ wine 3DMark06_v121_installer.exe
0070:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 1114
0024:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0024:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0031F2AC
L"C:\\users\\birdie\\Temp\\{9ECBE0A5-94B8-4225-8A90-777902F90B40}\\Disk1\\data1.hdr"
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https://bugs.winehq.org/show_bug.cgi?id=49997
Bug ID: 49997
Summary: Capella no yakusoku: Game doesn't start (black screen)
Product: Wine
Version: 5.19
Hardware: x86-64
URL: https://www.freem.ne.jp/dl/win/7629
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 54e117018cd4cc58c258da92686bfad13946bde2
Distribution: ---
When trying to start the game (Game.exe), a black window appears but the game
doesn't start.
This is a regression introduced by:
commit 54e117018cd4cc58c258da92686bfad13946bde2
Author: Jacek Caban < ... >
Date: Mon Sep 21 17:07:29 2020 +0200
kernelbase: Use conhost to handle Unix consoles.
The conhost-related terminal output is "fixme:conhost:screen_buffer_ioctl
unsupported ioctl 50402c" but I'm not sure whether it is relevant.
Steps to reproduce:
1. Download "RPG Maker VX Ace Run Time Package" from
https://www.rpgmakerweb.com/run-time-package
2. Unpack "RPGVXAce_RTP.zip" and run "Setup.exe"
3. Download the game from https://www.freem.ne.jp/dl/win/7629
4. Unpack "Capella_1.09.zip" and run "Game.exe"
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https://bugs.winehq.org/show_bug.cgi?id=49860
Bug ID: 49860
Summary: Dungeons & Dragons Online 64bit client fails to start
in wine-5.16 and 5.17
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
Created attachment 68202
--> https://bugs.winehq.org/attachment.cgi?id=68202
error stacktrace
The 64bit client of DDO fails to start in wine 5.16 and 5.17.
The client starts and shows a black screen for a second, and then crashes with:
00e8:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6760a76d
(see attached trace)
Bisecting shows the bad commit is a686759f1d7aee67b5786b72e81a4e4fcf3f3c02
If I revert that commit on top of the current master, the client works again.
Since they also have a 32bit legacy client which still works, I would guess
that the changes in dlls/ntdll/unix/signal_x86_64.c cause some different
behaviour than the old implementation did.
For DDO the workaround would be to just use the 32bit client, but there may be
other programs affected by this change.
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https://bugs.winehq.org/show_bug.cgi?id=49529
Bug ID: 49529
Summary: 5.12 regression: Wine segfaults if the +heap debug
channel is enabled
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: subgraph93(a)gmail.com
Distribution: ---
Created attachment 67662
--> https://bugs.winehq.org/attachment.cgi?id=67662
Contains the 2 log files; the commands to produce them are provided in the
report
OS: Ubuntu 20.04
Found the bug in the Wine 5.12-devel package from winehq. Did not happen in
5.11-devel.
If WINEDEBUG=+heap (or warn+heap) is used, Wine crashes immediately after
trying to start any program. The segfault is the only line that is output,
apparently the program itself doesn't even get to start. After I upgraded from
5.11, the first thing I did in one of my prefixes was to start a program with
+heap debugging enabled (it crashed otherwise; though that's a separate issue).
The "updating your prefix" message didn't even get to appear.
Bisection points to this commit:
commit 8a169390c9ef4d8a43b604558c4194a052473c0c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jun 30 12:01:37 2020 +0200
ntdll: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
--------
I tried poking around the issue with a clean prefix on 5.12-devel. Attached
logs for commands:
1) WINEDEBUG=+all wine winecfg.exe
2) valgrind --trace-children=yes wine xcopy.exe
(sorry for that second one, I'm new to Wine debugging, and that was the first
time I did anything like that; not sure it's even relevant)
As of the moment of submitting this bug report, new patches committed to Git
after the release of 5.12 do not fix the issue.
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https://bugs.winehq.org/show_bug.cgi?id=47906
Bug ID: 47906
Summary: Regression at commit
0116660dd80b38da8201e2156adade67fc2ae823 cause game
crash.
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 65401
--> https://bugs.winehq.org/attachment.cgi?id=65401
Stdout of Alice Madness Return.
there are some regression at commit 0116660dd80b38da8201e2156adade67fc2ae823
causing Alice Madness Return crash at startup.
Game is completely normal before this commit.
The moving code commit is too huge, so I did not has any solution for this. I
just using old code for playing that game.
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https://bugs.winehq.org/show_bug.cgi?id=48717
Bug ID: 48717
Summary: Saints Row 2 has no sound (needs xactengine3_2.dll)
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
err:ole:CoGetClassObject class {d3332f02-3dd0-4de9-9aec-20d85c4111b6} not
registered
err:ole:CoGetClassObject no class object {d3332f02-3dd0-4de9-9aec-20d85c4111b6}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=30364
Bug #: 30364
Summary: X3 Reunion hangs at start
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 27c4ad3bec1229020ab38ab5b45f0969204192ef
Created attachment 39694
--> http://bugs.winehq.org/attachment.cgi?id=39694
terminal output with wine-1.5.1-169-g1c62c9f
This is with X3 Reunion, game of the year edition patched to 2.5 to get rid of
CD protection. The game used to start fine, but there were some other troubles
with IAMMultiMediaStreamImpl_SetState being stub later on (bug 14398), now it
just hangs with black screen after start with terminal being flooded with
fixmes and errors until killed. (full log attached)
27c4ad3bec1229020ab38ab5b45f0969204192ef is the first bad commit
commit 27c4ad3bec1229020ab38ab5b45f0969204192ef
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Tue Apr 3 07:53:50 2012 +0200
amstream: Implement IAMMultiMediaStreamImpl_SetState.
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https://bugs.winehq.org/show_bug.cgi?id=49904
Bug ID: 49904
Summary: all wine processes show a definite leak in
load_libwine()
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==24266== 50 bytes in 1 blocks are definitely lost in loss record 36 of 75
==24266== at 0x40345DC: malloc (vg_replace_malloc.c:307)
==24266== by 0x46ED0A0: build_path (loader.c:267)
==24266== by 0x46ED925: load_libwine (loader.c:920)
==24266== by 0x46EF8E3: __wine_main (loader.c:1791)
==24266== by 0x7D0015D6: main (main.c:157)
==24266==
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https://bugs.winehq.org/show_bug.cgi?id=49679
Bug ID: 49679
Summary: Regression: deadlock in installer for VB6 enterprise
edition
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comsvcs
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
0368:err:ntdll:RtlpWaitForCriticalSection section 7BCC116C "loader.c:
loader_section" wait timed out in thread 0368, blocked by 00c4, retrying (60
sec)
Bisected to this commit:
ac1bb4536473eb705d5fa828406fa4eb473b9f41 is the first bad commit
commit ac1bb4536473eb705d5fa828406fa4eb473b9f41
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Thu Feb 7 12:21:34 2019 -0600
comsvcs: Create an implicit MTA thread in RegisterDispenser().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46581
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 5e4bf1bf4c22a70a87f14cc837b82c61e9d15c8e
b40e6808759cf31e7e44519110c6ed0222793ef6 M dlls
Reverse-applying that commit's changes to master fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=48336
Bug ID: 48336
Summary: Can't connect to server with HTTP 503
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
Created attachment 66071
--> https://bugs.winehq.org/attachment.cgi?id=66071
Debug log from macos
I'm using "Sparx Enterprise Architect" on Wine@MacOS, comparing to stable Wine
4.0.3 version, new 5.0-rc2 failed to connect to cloud server with HTTP status
503. Both - stable and rc2 prefixes - are installed in parallel side by side
and set in the same way. I tried to copy log records that hopefully can relate
to the cause, but I'm not sure. Thanks for assessment.
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https://bugs.winehq.org/show_bug.cgi?id=50008
Bug ID: 50008
Summary: Metro Exodus fails to launch since commit
fde5967f725624c5ee4995dcbe22f262979c5c9c
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: andrewathalye(a)outlook.com
Distribution: ---
Since commit fde5967f725624c5ee4995dcbe22f262979c5c9c to wine, which modified
the inheritance behaviour of handles upon process creation, Metro Exodus is
unable to start up and instead hangs after displaying a brief message about
System Information (which also occurs in working releases, without the hang).
This was tested using the Epic Games version of Metro Exodus, launched by
"legendary launch Snapdragon --wine=$PWD/wine64" (this was tested using git
bisect, and validated to work from Wine 5.12 until this commit, after which it
no longer launches.)
Reverting the commit using git revert enabled the game to launch again
successfully.
Instructions to reproduce:
1. Fetch latest Wine from Git
2. Start a bisect from wine-5.17 (or earlier) until HEAD
3. Test Metro Exodus using the above command
4. The final commit, determined as "first bad," should be
fde5967f725624c5ee4995dcbe22f262979c5c9c.
This bug also occurs when launching Metro Exodus directly (without Legendary),
under the same conditions.
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http://bugs.winehq.org/show_bug.cgi?id=34558
Bug #: 34558
Summary: Alawar launcher fails to start after game has been
registered
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Classification: Unclassified
Created attachment 46008
--> http://bugs.winehq.org/attachment.cgi?id=46008
Alawar launcher wine log
Alawar game launcher starts properly when the game is in trial mode, but after
it has been registered, launcher exits showing message box "Error: 198".
According to log wine complains it can not create some ole objects. Judging by
uuids it's something related to msxml, but winetricking msxml (3, 4, 6) does
not help. Attaching log with WINEDEBUG=ole
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https://bugs.winehq.org/show_bug.cgi?id=50020
Bug ID: 50020
Summary: mf:mf tests crash on Windows 7
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
I feel like these tests don't actually test the right thing. If I change
https://source.winehq.org/git/wine.git/blob/0c249e6125fc9dc6ee86b4ef6ae0d9f…
to
hr = IMFMediaTypeHandler_GetMediaTypeByIndex(handler, count-1,
&mediatype2);
ok(hr == S_OK, "Failed to get media type, hr %#x.\n", hr);
hr = IMFMediaTypeHandler_GetMediaTypeByIndex(handler, count-1,
&mediatype3);
ok(hr == S_OK, "Failed to get media type, hr %#x.\n", hr);
I get
Windows 7:
mf.c:3017: Test failed: Unexpected hr 0.
mf.c:3049: Test failed: Failed to set current type, hr 0xc00d36b4.
mf.c:3053: Test failed: Unexpected instance.
mf.c:3125: Test failed: Failed to get interface, hr 0.
Windows 8:
mf.c:3017: Test failed: Unexpected hr 0.
mf.c:3049: Test failed: Failed to set current type, hr 0xc00d4650.
mf.c:3053: Test failed: Unexpected instance.
mf.c:3125: Test failed: Failed to get interface, hr 0.
Windows 10 1507:
mf.c:3017: Test failed: Unexpected hr 0.
mf.c:3049: Test failed: Failed to set current type, hr 0xc00d4650.
mf.c:3053: Test failed: Unexpected instance.
mf.c:3125: Test failed: Failed to get interface, hr 0.
Windows 10 1809:
mf.c:3017: Test failed: Unexpected hr 0.
This is sort of consistent across all versions. So I feel like Wine is
currently mimicking behaviour that holds only for some random media type which
happens to not work on Windows 7 (Wine currently only has one media type
available from GetMediaTypeByIndex).
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https://bugs.winehq.org/show_bug.cgi?id=49950
Bug ID: 49950
Summary: d3d10:reflection tests crash
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Regression SHA1: ae415a7df78cbcf73f39c12d347e5bdf468d1895
Distribution: ---
Seems like a regression since ae415a7df78cbcf73f39c12d347e5bdf468d1895
On the first occurrence of the crash:
reflection.c:940: Test failed: (0): got unexpected hr 80070057.
reflection.c:940: this is the last test seen before the exception
0a9c:reflection: unhandled exception c0000005 at 004230F3
d3d10:reflection:0a9c done (-1073741819) in 0s
Test failed: crash (c0000005)
https://source.winehq.org/git/wine.git/?a=blob;f=dlls/d3dcompiler_43/tests/…
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https://bugs.winehq.org/show_bug.cgi?id=49960
Bug ID: 49960
Summary: The Sims Complete Collection is stuck on playing intro
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 68351
--> https://bugs.winehq.org/attachment.cgi?id=68351
+amstream,+quartz,+gstreamer
When launching The Sims Complete Collection on current master
(5d5102f8498413f4b7e11f7da0509e7717fb3735) with staging patches applied, the
game plays the intro jingle very choppily (with no image whatsoever) and gets
stuck on a black a screen (the game doesn't allow to skip the intro).
In the output, I see spam of this:
0024:fixme:amstream:ddraw_sample_Update Unsupported flags 0x3.
If I comment out this section in ddrawstream.c:
if (flags & ~SSUPDATE_ASYNC)
{
FIXME("Unsupported flags %#x.\n", flags);
return E_NOTIMPL;
}
the jingle plays (with image and audio) for a single frame and then immediately
ends, and the game starts the loading process.
Attached is a log with +amstream,+quartz,+gstreamer debug channels enabled.
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https://bugs.winehq.org/show_bug.cgi?id=49673
Bug ID: 49673
Summary: Backpacker 3:Americana:unhandled exception
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 67913
--> https://bugs.winehq.org/attachment.cgi?id=67913
backtrace
I can't run that game in Wine,and that game can't be debugged.
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https://bugs.winehq.org/show_bug.cgi?id=49661
Bug ID: 49661
Summary: Red Evil:black screen in game.
Product: Wine
Version: 5.14
Hardware: x86
URL: https://store.steampowered.com/app/1169070/RED_EVIL/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 67898
--> https://bugs.winehq.org/attachment.cgi?id=67898
screenshot
There is black screen in Red Evil game,that makes it unplayable with Intel Ivy
Bridge HD Graphics.
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https://bugs.winehq.org/show_bug.cgi?id=49012
Bug ID: 49012
Summary: Application build with .NET CoreRT crashes due to FLS
callbacks not being called
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: pgofman(a)codeweavers.com
Distribution: ---
Created attachment 66990
--> https://bugs.winehq.org/attachment.cgi?id=66990
Patchset
.NET CoreRT performs thread tear down in a FLS callback which is currently not
called in Wine. If the tear down callback is not performed on thread
termination, the application later crashes on accessing the data from already
freed static TLS data storage area.
The attached patchset is fixing the issue.
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https://bugs.winehq.org/show_bug.cgi?id=50025
Bug ID: 50025
Summary: Cannot run Line (chat app) on Wine
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gaul(a)gaul.org
Distribution: ---
Created attachment 68457
--> https://bugs.winehq.org/attachment.cgi?id=68457
Backtrace
I successfully installed Line (chat app) from https://line.me/en-US/download .
The application automatically launches but fails with:
Unhandled exception: page fault on read access to 0x0f204000 in 32-bit code
(0x6233d881).
Running wine-5.18 (Staging) on Fedora 32.
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https://bugs.winehq.org/show_bug.cgi?id=49814
Bug ID: 49814
Summary: FreeBSD 12.1 undebuggable crash on startup
(regression)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Recent Wine crashes on startup on FreeBSD 12.1. A Git bisect reveals:
6844ff8a0bda7c0511c3c328f459cc4286bf3c5d is the first bad commit
commit 6844ff8a0bda7c0511c3c328f459cc4286bf3c5d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 24 13:25:26 2020 +0200
ntdll: Stop resolving imports for the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/unix/loader.c | 72 +++++-------------------------------------------
1 file changed, 7 insertions(+), 65 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=46950
Bug ID: 46950
Summary: UFOHD2 crashes when trying to open camera preview
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfredo.dalava(a)gmail.com
Distribution: ---
Created attachment 64073
--> https://bugs.winehq.org/attachment.cgi?id=64073
backtrace of crash
UFOHD2 crashes when trying to access camera preview using a Fushicai USBTV007
capture card. The same behavior is seen on Wine 4.0 and wine-4.5-83-g33c35baa67
Download: http://sonotaco.com/soft/download/UFOHD2_4272.zip
Backtrace is attached
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https://bugs.winehq.org/show_bug.cgi?id=50004
Bug ID: 50004
Summary: [5.19 regression] wine hangs running simple batch
process Python script
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ArchLinux
wine 5.19 (5.18 is ok) hangs while running the following script in Python
(3.8.6)
the script runs the echo command, grabs the output and waits for termination
import subprocess
proc = subprocess.Popen('echo hello', shell=True, stdout=subprocess.PIPE)
stdout_data, stderr_data = proc.communicate()
ret = proc.poll()
print(ret, stdout_data, stderr_data)
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https://bugs.winehq.org/show_bug.cgi?id=47771
Bug ID: 47771
Summary: Alan Wake mouse movement is broken
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 74efb3e872aebf57a42d62b52e149ae26f320c9a
Distribution: ---
Movement response feels very lagging.
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http://bugs.winehq.org/show_bug.cgi?id=35694
Bug ID: 35694
Summary: serena hits deadlock on exit
Product: Wine
Version: 1.7.13
Hardware: x86-64
URL: http://www.indiedb.com/games/serena
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
if you exit the game it will hang indefinitely on a critical section.
A message like this will appear
err:ntdll:RtlpWaitForCriticalSection section 0x131f98 "?" wait timed out in
thread 0037, blocked by 0000, retrying (60 sec)
Steps to reproduce:
1. download and unpack
2. run Dagon.exe
3. when the game switches to full screen and the serena text appears, press the
escape key
4. game will hang at that point
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--- Comment #186 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 68498
--> https://bugs.winehq.org/attachment.cgi?id=68498
PETools exe scanninng
Some more info from The Sims 2 exe,using PETools. This one also was just for
fun.
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fbmines(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fbmines(a)gmail.com
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--- Comment #185 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 68485
--> https://bugs.winehq.org/attachment.cgi?id=68485
The Sims 2 Demo - PETools
I scanned exe file of that game with PETools,and this is my results. It was
made just for fun.
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https://bugs.winehq.org/show_bug.cgi?id=49411
Bug ID: 49411
Summary: applying WS_EX_LAYOUTRTL style results in fonts
appearing in mirror style
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: uub21iec(a)gmail.com
Distribution: ---
As a developer for the Israeli market I tried to run my program under wine. I
set the main frame window exStyle as WS_EX_LAYOUTRTL and it works great under
windows. in Wine I see all the fonts as if they were mirrored.
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https://bugs.winehq.org/show_bug.cgi?id=50032
Bug ID: 50032
Summary: Mafia II: Definitive Edition snow flakes are
triangular
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akko(a)rape.lol
Distribution: ---
Created attachment 68466
--> https://bugs.winehq.org/attachment.cgi?id=68466
snow in triangle shapes
The snow flakes are triangle-shaped. I noticed some glitches on the steam from
a manhole.
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https://bugs.winehq.org/show_bug.cgi?id=49923
Bug ID: 49923
Summary: [Wine 5.18] Wineconsole curses backend support was
removed.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ttallink(a)googlemail.com
Distribution: ArchLinux
Hello,
Today, after an update of my ArchLinux based server I was saddened and
frustrated to find out that in Wine 5.18, the curses backend was removed from
the available command line options of 'wineconsole'.
I personally rely on wineconsole and _ESPECIALLY_, the curses backend -
wineconsole is spawned as a systemd service configured to attach a pseudo
terminal (/dev/ptmx), in order to run a backend for a Windows application I
wrote.
However, in Wine 5.18, the curses backend was removed, quoting the changelog:
wineconsole: Remove curses backend.
This is a total no-go for me and many others running Windows binaries through
wineconsole on servers, since we need to be able to run wineconsole without a
display / using a terminal session.
Can you please elucidate as for why the curses backend was removed in the first
place?
I now have to downgrade to downgrade to 5.17 in order to be able to host the
service again.
This is a HUGE loss of functionality for those using Wine / wineconsole on
servers.
PLEASE consider adding the curses backend again.
Best Regards,
William Kane
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https://bugs.winehq.org/show_bug.cgi?id=50030
Bug ID: 50030
Summary: "Hayoola" freezes in wine 5.19 while it works great in
5.19
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barfin(a)protonmail.com
Distribution: ---
Created attachment 68460
--> https://bugs.winehq.org/attachment.cgi?id=68460
wine 5.19 log which fails to launch the client
"Hayoola" freezes in wine 5.19 while it works great in 5.19
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https://bugs.winehq.org/show_bug.cgi?id=46620
Bug ID: 46620
Summary: Lineage 2
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63524
--> https://bugs.winehq.org/attachment.cgi?id=63524
screenshot error
This server of the game Lineage 2 used to work, and now the protection error.
Previously, Wine was friends with the protection of this server.
https://endlesswar.online/
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http://bugs.winehq.org/show_bug.cgi?id=22825
Summary: The program xmltv.exe has encountered a serious
problem
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yuriyfizer(a)yahoo.com
Created an attachment (id=28184)
--> (http://bugs.winehq.org/attachment.cgi?id=28184)
screen shot with the error
All of a sudden a wine window pops up with the following error message: The
program xmltv.exe has encountered a serious problem and needs to close.
Please, look at the attached screen shot.
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https://bugs.winehq.org/show_bug.cgi?id=50022
Bug ID: 50022
Summary: Backpacker 3:Americana:freezing after intro video
Product: Wine
Version: 5.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 68452
--> https://bugs.winehq.org/attachment.cgi?id=68452
Backpacker 3 - winedbg output in Wine 5.19
Game freeze after intro video.
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https://bugs.winehq.org/show_bug.cgi?id=48345
Bug ID: 48345
Summary: WINE .desktop files are not grouped into a folder on
the app screen.
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 49studebaker(a)gmail.com
Distribution: ---
WINE app installer should group .desktop files into a folder on the "Show
Applications" screen.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2021
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http://bugs.winehq.org/show_bug.cgi?id=11121
Summary: DSOUND_MixOne Fatal error
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=10155)
--> (http://bugs.winehq.org/attachment.cgi?id=10155)
log of stderr and stdout
The game "Night Watch" fails to run. It install nicely and there is sound at
startup, but the game crashes a few seconds later and a backtrace involving
dsound is shown (DSOUND_MixOne Fatal error). I've attached the log output
containing the full backtrace.
To reproduce: Start the game (wine ./NWwatch.exe) and wait a few seconds (no
action necessary).
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https://bugs.winehq.org/show_bug.cgi?id=47451
Bug ID: 47451
Summary: Google Backup and Sync crash when trying to login
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jigglywiggly(a)3dslice.net
Distribution: ---
Created attachment 64811
--> https://bugs.winehq.org/attachment.cgi?id=64811
backtrace of crash
When trying to use Google Drive Backup and Sync and getting to the login page,
the application crashes.
Wine-4.11 staging
Manjaro Deepin amd64 as os
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https://bugs.winehq.org/show_bug.cgi?id=50003
Bug ID: 50003
Summary: Cygwin/msys binaries hang on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I tried to test bug 48931 with the latest patches in git but now both 32 and
64bit cygwin binaries hang on start. This is probably a regression caused by
the console rework. The last message printed on console is:
00c4:fixme:conhost:screen_buffer_ioctl unsupported ioctl 50402c
The same result is with or without using wineconsole, but this is expected as
wineconsole is only a thin wrapper now. The 32bit version worked in wineconsole
before it was switched to the wrapper.
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https://bugs.winehq.org/show_bug.cgi?id=49991
Bug ID: 49991
Summary: StarCitizen launcher window is plain white
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Created attachment 68395
--> https://bugs.winehq.org/attachment.cgi?id=68395
the empty white SC launcher
Hello again^^
The StarCitizen launcher is a plain white window.
The launcher functionality is still given, but its just a boderless white
window.
Reverting commit bd27af974a21085cd0dc78b37b715bbcc3cfab69 solves it.
https://github.com/wine-mirror/wine/commit/bd27af974a21085cd0dc78b37b715bbc…
No idea yet, whats wrong, just putting it down here to keep track on this
issue.
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https://bugs.winehq.org/show_bug.cgi?id=48931
Bug ID: 48931
Summary: Any binary from 64bit Cygwin crashes on launch
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Any binary from 64bit Cygwin crashes on launch with:
002b:err:seh:setup_exception stack overflow 8464 bytes in thread 002b eip
00007f77fc7784a1 esp 00000000ffff5500 stack 0xffe00000-0xffff7000-0x100000000
It happens only with 64bit Cygwin binaries. I can't reproduce it with
32bit binaries.
It does not happen with the distribution Wine 5.0. But if I compile it from
source, it also crashes. It is always reproducible with Wine 5.6.
I was unsuccessful obtaining an useful backtrace so far but will continue
trying.
This bug is NOT about bash.exe terminating (see bug 48891) or binaries
crashing/terminating with FAST_CWD (see bug 40528).
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http://bugs.winehq.org/show_bug.cgi?id=33918
Bug #: 33918
Summary: Viper doesn't run and gives an error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boudewijn.charite(a)gmail.com
Classification: Unclassified
After installing viper from
http://www.scanmyessay.com/viperdownload_aca.html
I got the following error
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in .: (): IL_000b: brtrue.s
IL_0012
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in .: (): IL_000b: brtrue.s IL_0012
Hope this helps in getting a better wine
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https://bugs.winehq.org/show_bug.cgi?id=49951
Bug ID: 49951
Summary: Silent Hill 4 has a resolution issue when using
explorer.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Silent Hill 4 has a resolution issue when using explorer. The game's resolution
starts at 640x480 but, when i try and change the resolution, the resolution
locks at 400x300 and i can not change it back up to 640x480. Tested on
wine-5.18 in clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=49926
Bug ID: 49926
Summary: Several Resident Evil Games are crashing.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68303
--> https://bugs.winehq.org/attachment.cgi?id=68303
RE6-Console.txt
Resident Evil Revelations, Resident Evil Revelations 2, Resident Evil 6 are all
crashing on wine-5.18 with nvidia proprietary driver 440.100.
They were all tested on a wine prefix with wmp11 and xact installed by
winetricks.
I will attach the console messages and the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=49725
Bug ID: 49725
Summary: 5.15: Pokemon TCG Online: hang on login in
028c:err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoe(a)disroot.org
Distribution: ---
After updating from 5.14 to 5.15, Pokemon TCG Online stops working. It hangs on
the login screen after clicking the Log In button. The logs then start filling
up with messages like:
028c:err:ntdll:RtlpWaitForCriticalSection section 0295FA90 "?" wait timed out
in thread 028c, blocked by 0000, retrying (60 sec)
Reproduced on another machine running 5.15. A workaround is to downgrade back
to 5.14. The game servers were running all the time since I was able to connect
to them from an Android version of the game.
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http://bugs.winehq.org/show_bug.cgi?id=9740
Summary: Unimplemented function causes Phantasmagoria 2 to crash
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=8178)
--> (http://bugs.winehq.org/attachment.cgi?id=8178)
Crash log, +relay, +msgbox
When I start Phantasmagoria 2 - A puzzle of flesh, it crashes because of an
unimplemented function.
It tries to call msvcrt40.dll.??0ostrstream@@QAE@PADHH@Z which appears to be
unimplemented. I have attached the log from the crash.
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https://bugs.winehq.org/show_bug.cgi?id=48419
Bug ID: 48419
Summary: user32-rawinput-keyboard: can't use other programs
normally while a DirectX11 game is running (virtual
desktop mode)
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When user32-rawinput-keyboard is being used, it's problematic to send keys to
other X11 windows while a game is running.
In detail:
1. configure "virtual desktop" mode via winecfg
2. Start a game in Wine
3. alt-tab to another X11 window (e.g. Firefox)
4. type something (e.g. enter a url in Firefox)
When typing in Firefox, the keys also get send into the game. E.g. if "g" is
being pressed in Firefox, the action which is configured for "g" in the game
will also be triggered.
So when looking up something in Firefox, it will probably trigger some stupid
actions in the game and your spaceship will explode or whatever...
Workaround:
Use wine-staging without applying user32-rawinput-keyboard and without
winex11-key_translation (which is depending on user32-rawinput-keyboard).
./patches/patchinstall.sh DESTDIR=../wine-5.0-rc4 --all -W
user32-rawinput-keyboard -W winex11-key_translation
Tested Wine version: staging-5.0-rc4
Didn't test it, but this should also apply to wine-staging-5.0-rc3.
Tested game: Elite Dangerous (Fullscreen mode) on DXVK-1.5
(probably only affecting DirectX11 applications)
I know, this isn't a lot of technical information.
If the problem isn't immediately clear, don't hesitate to ask me for more
details!
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https://bugs.winehq.org/show_bug.cgi?id=1429
--- Comment #16 from Austin English <austinenglish(a)gmail.com> ---
I filed bug 49996 as a follow up.
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https://bugs.winehq.org/show_bug.cgi?id=44697
Bug ID: 44697
Summary: Dark Souls: Prepare to Die Edition 2.0 - Cinematics
Audio Drops Intermittently
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 60707
--> https://bugs.winehq.org/attachment.cgi?id=60707
Terminal Output (+tid)
While playing a video, such as the opening cinematics, the audio drops now and
then, but keeps in sync just fine.
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https://bugs.winehq.org/show_bug.cgi?id=49745
Bug ID: 49745
Summary: SHRunControlPanel implementation
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
SHRunControlPanel is currently only a stub.
I propose an implementation based on ShellExecuteW :
[Shellord.c]
BOOL WINAPI SHRunControlPanel (LPCWSTR commandLine, HWND parent)
{
HINSTANCE hr;
TRACE("SHRunControlPanel(%s, %p)n", debugstr_w(commandLine), parent);
hr = ShellExecuteW(parent, NULL, commandLine, NULL, NULL, SW_NORMAL);
return ((int)hr > 32);
}
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https://bugs.winehq.org/show_bug.cgi?id=38227
Bug ID: 38227
Summary: wine crashes when running quotetracker
Product: Wine
Version: 1.7.38
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rockman6112(a)yahoo.com
CC: rockman6112(a)yahoo.com
Distribution: ---
Created attachment 51029
--> https://bugs.winehq.org/attachment.cgi?id=51029
crash info given by wine
1. the crash is reproducible for both wine 1.7 and 1.6 on ubuntu 14.04.
2. the exact same quotetracker setup ran with wine 1.4 on unbuntu 10.04 for
several years without any issues.
3. this bug is timing related in multi-processes(threads):
a. if the application has two open windows, no crash is observed. if the
application has more than 10 windows openned, it usually will crash within 60
minutes.
b. with using +relay, no crash was observered even after more than 100GB
debugging data was logged from the command line output. In this case, the
application takes more cpu load due to the logging process.
4. no err from the debug logging(class ERR).
5. There is an overhead in the setup to reproduce the bug, especially it needs
to get real time stock quote streaming. But I can be a big helper on this: such
as turning on a given set of debug parameters, even things like getting
instrumented code from the developer and compile/install wine on my system. So
please feel free to contact me in the bug fixing process.
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https://bugs.winehq.org/show_bug.cgi?id=49980
Bug ID: 49980
Summary: Freeze at start when ran on X11 with
AllowNVIDIAGPUScreens
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.boccassi(a)gmail.com
Distribution: ---
Created attachment 68381
--> https://bugs.winehq.org/attachment.cgi?id=68381
winecfg log
When running wine on an optimus laptop set up to use prime - ie: X11 with
AllowNVIDIAGPUScreens enabled and the nvidia modules auto loaded - any
application ran with wine immediately freezes at startup, even winecfg.
You can't even interrupt with ctrl-c, until after half a minute or so when this
message is displayed:
0024:err:environ:run_wineboot boot event wait timed out
And then it's possible to interrupt.
This used to work until a couple of months back.
Last tested on Debian 10 Gnome, with wine-staging 5.19 from wine's repository,
kernel 5.6/5.7/5.8 from backports.
WINE_LOG_LEVEL=debug log attached.
Exact same setup, but running on Wayland without AllowNVIDIAGPUScreens, works
just fine. Even 3D applications via bumblebee work fine.
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https://bugs.winehq.org/show_bug.cgi?id=49942
Bug ID: 49942
Summary: Games on Battle.net refuse to launch using either
wine-5.18 or wine-staging-5.18
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nvaert1986(a)hotmail.com
Distribution: ---
After recently upgrading from wine-staging.5-0 to wine-staging-5.18 (tried
wine-5.18 too) all of my Battle.net games fail to launch. When pressing the
launch button, the games simply do nothing and sit there stating they're
running or state they're running for a few seconds and the message is gone.
I've tried running Warcraft 3: Reforged from the terminal and all I receive is
a failed to initialize ClientSdk.dll. Haven't tried this for other games.
I've tried a clean install but it gives the game result.
Whenever I revert back to wine-staging-5.0 the games start fine.
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https://bugs.winehq.org/show_bug.cgi?id=45124
Bug ID: 45124
Summary: Fortnite: crash when loading battle royal lobby
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ado92300(a)gmail.com
Distribution: ---
Created attachment 61306
--> https://bugs.winehq.org/attachment.cgi?id=61306
wine log of launching fortnite
As of Fortnite 4.0/for now, battle eye is not required to play fortnite and
when run through wine the launcher will set -nobe (no battleeye) and fortnite
launches with out this bug https://bugs.winehq.org/show_bug.cgi?id=41670. But
once you load the title screen and select battle royal it crashes without a
clear error (in wine output).
I included the log of wine64 (Wine 3.7 Staging) and the UE4 Log for fortnite
the only dll override set is shcore to disabled because the launcher wont load
with it
note: sometimes i can hear the battle royal intro video but never see it
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http://bugs.winehq.org/show_bug.cgi?id=12443
Summary: Multi-monitor handling in ddraw/d3d
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In bug 1347, I write:
I'm guessing slideshows in Picasa with multi-monitors is affected by this as
well. When starting the slideshow, the entire screen gets blanked. After the
slideshow ends, the screen that showed the slideshow gets restored, but the
secondary screen remains blank until it gets drawn over.
Stefan replied:
This could as well be a bug with multi-monitor handling in ddraw, as ddraw is
pretty ignorant to that.
Yes, a bug on d3d multi-monitor handling is a good idea I think.
Thus this bug serves as a reminder to look at multi-monitor handling issues in
ddraw/d3d.
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https://bugs.winehq.org/show_bug.cgi?id=7416
Marcin Zajaczkowski <mszpak(a)wp.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mszpak(a)wp.pl
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https://bugs.winehq.org/show_bug.cgi?id=49973
Bug ID: 49973
Summary: 64-bit Cheat Engine does not properly handle 32-bit
processes
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: subgraph93(a)gmail.com
Distribution: ---
Created attachment 68374
--> https://bugs.winehq.org/attachment.cgi?id=68374
cheatengine-x86_64.exe attaching to Tutorial-i386.exe
Distribution: Ubuntu 20.04
Program download: Cheat Engine 7.1, available from
https://cheatengine.org/downloads.php (the actual link appears to change on
every page refresh)
Program source code: available at https://github.com/cheat-engine/cheat-engine/
On Windows 7, 64-bit Cheat Engine (cheatengine-x86_64.exe) works fine for
32-bit processes as well as 64-bit processes. However, when using Wine, 64-bit
CE cannot properly attach to 32-bit processes. 32-bit CE works fine for 32-bit
processes. Explaining in some more detail below.
To attach CE to a program, start CE and the program (in any order), then when
CE opens, click the "Open process" icon (it looks like a desktop monitor with a
magnifying glass; it's below the "File" menu button) and select the target
process from the list. CE comes with its own tutorial programs (32-bit and
64-bit), so installing another, unrelated program shouldn't be needed for
testing.
A simple way to identify whether the issue exists is to add an address using
the executable name. To do this, click the "Add Address Manually" button in CE,
enter ["programname.exe"] (with the square brackets; e. g.
["Tutorial-i386.exe"]) in the "Address" box, then click OK. Note the new entry
in the address list below and check the value in the "Address" column for that
entry. When using 32-bit CE on a 32-bit program, the address column shows the
actual address (e. g. 00905A4D) and may show a value, but when using 64-bit CE
on a 32-bit program (something that works on Windows), the address column shows
the text with the program name – something like (["Tutorial-i386.exe"]), with
the parentheses, – and the value is just question marks.
The most obvious impact of the issue is that cheat tables and assembly scripts
cannot work unless the base address (is this the right term?) of the .exe is
hardcoded. Other problems with using 64-bit CE on 32-bit programs are that the
code finder does not work (so you can't complete Step 5 of the tutorial, which
requires you to overwrite an instruction that changes a value; you can't find
that instruction), and that pointer scans do not work. (I'll file other tickets
if these turn out to be their own issues; but both features work fine if 32-bit
CE is used on a 32-bit process.)
I set the version as 5.4 because it's the first version I noticed this issue
in. This issue was also present in every newer version up to 5.19 (both devel
and staging channels). I don't think it's a regression. I didn't use Cheat
Engine with Wine versions before 5.4.
Attached the terminal output for the 5.19-staging test with 64-bit CE and the
32-bit tutorial.
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https://bugs.winehq.org/show_bug.cgi?id=49971
Bug ID: 49971
Summary: LTC2983 demo software Version 1.7.9 adjusting window
size is very slow
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://www.analog.com/en/products/ltc2983.html#produc
t-requirement
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68371
--> https://bugs.winehq.org/attachment.cgi?id=68371
console messages
Summary
LTC2983 demo software Version 1.7.9 adjusting window size is very slow
Download location
https://www.analog.com/en/products/ltc2983.html#product-requirementhttp://swdownloads.analog.com/ltc2983/installltc2983.zip
$ sha256sum installltc2983.zip
b0b4b1ef8447adfdb4cb30dae8742d1ca5458e86bc17cf8e4dafa33978eecd67
installltc2983.zip
$ unzip installltc2983.zip
$ cd InstallLTC2983/
Steps to reproduce:
1) Install the program:
$ wine CDM20824_Setup.exe This does not seem to do anything
$ wine start ins2983.msi
and accept the defaults.
2) Start the program:
$ wine LTC2983.exe
3) Adjust the window size. Now the program redraws the elements on the screen.
This takes multiple seconds.
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #184 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
I found this:
https://www.braynzarsoft.net/viewtutorial/q16390-07-dx9-index-buffers
Quote:
Index Buffers are used to speed up or optimize your program. They are pretty
much the same thing as Vertex Buffers, but instead of storing vertices, it
stores indeces.
Is it possible to make logic similar with Index Buffers,but for Vertex Buffer
routines? Any ideas?
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http://bugs.winehq.org/show_bug.cgi?id=14398
Summary: X3 Reunion crash on opening comm menu
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.egosoft.com/games/x3/info_en.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablo.bueti(a)gmail.com
Created an attachment (id=14712)
--> (http://bugs.winehq.org/attachment.cgi?id=14712)
The console outuput when game hangs
When selecting a ship and pressing C to open comms dialog the game hangs, there
are several fixme:amstream lines in console that don't stop showing while games
is hang. After pressing Ctrl-c in console I got the output to report the error
here (attached).
This was tested on openSuSe 10.3, kernel 2.6.22.18-0.2-default and Wine 1.1.0
without modifications.
Also videos and sounds aparently in mp3 format don't play. I found that I'm not
the only having this problem and seems to be related to amstream.dll. Also
tried using native dll but don't help (game crashes and return to console).
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https://bugs.winehq.org/show_bug.cgi?id=49967
Bug ID: 49967
Summary: wine-staging fails to compile
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Since a few days wine-staging fails to compile for me. I don`t know if this is
a fault at my end, but i guess not because regular wine compiles fine.
This is on debian 10 (Description: Debian GNU/Linux bullseye/sid)
Error:
gcc -m32 -c -o dlls/bcrypt/gcrypt.o ../wine/dlls/bcrypt/gcrypt.c -Idlls/bcrypt
-I../wine/dlls/bcrypt -Iinclude \
-I../wine/include -I/usr/include/p11-kit-1 -D__WINESRC__ -D_UCRT
-DWINE_UNIX_LIB -D_REENTRANT \
-fno-PIC -fasynchronous-unwind-tables -Wall -pipe -fcf-protection=none
-fno-stack-protector \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wno-packed-not-aligned -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
\
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -fno-omit-frame-pointer -g -O2
In file included from ../wine/dlls/bcrypt/gcrypt.c:280:
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winbase.h:2073:84: note: in expansion of macro ‘__ms_va_list’
2073 | WINBASEAPI DWORD WINAPI
FormatMessageA(DWORD,LPCVOID,DWORD,DWORD,LPSTR,DWORD,__ms_va_list*);
|
^~~~~~~~~~~~
In file included from ../wine/dlls/bcrypt/gcrypt.c:281:
../wine/include/winbase.h:1613:1: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
1612 | #include <poppack.h>
+++ |+#include <stdarg.h>
1613 |
In file included from ../wine/dlls/bcrypt/gcrypt.c:280:
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winbase.h:2074:85: note: in expansion of macro ‘__ms_va_list’
2074 | WINBASEAPI DWORD WINAPI
FormatMessageW(DWORD,LPCVOID,DWORD,DWORD,LPWSTR,DWORD,__ms_va_list*);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winbase.h:2074:85: note: in expansion of macro ‘__ms_va_list’
2074 | WINBASEAPI DWORD WINAPI
FormatMessageW(DWORD,LPCVOID,DWORD,DWORD,LPWSTR,DWORD,__ms_va_list*);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3485:82: note: in expansion of macro ‘__ms_va_list’
3485 | NTSYSAPI NTSTATUS WINAPI
RtlFormatMessage(LPCWSTR,ULONG,BOOLEAN,BOOLEAN,BOOLEAN,__ms_va_list
*,LPWSTR,ULONG,ULONG*);
|
^~~~~~~~~~~~
In file included from ../wine/dlls/bcrypt/gcrypt.c:282:
../wine/include/winternl.h:27:1: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
26 | #include <apiset.h>
+++ |+#include <stdarg.h>
27 |
In file included from ../wine/dlls/bcrypt/gcrypt.c:280:
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3486:84: note: in expansion of macro ‘__ms_va_list’
3486 | NTSYSAPI NTSTATUS WINAPI
RtlFormatMessageEx(LPCWSTR,ULONG,BOOLEAN,BOOLEAN,BOOLEAN,__ms_va_list
*,LPWSTR,ULONG,ULONG*,ULONG);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3486:84: note: in expansion of macro ‘__ms_va_list’
3486 | NTSYSAPI NTSTATUS WINAPI
RtlFormatMessageEx(LPCWSTR,ULONG,BOOLEAN,BOOLEAN,BOOLEAN,__ms_va_list
*,LPWSTR,ULONG,ULONG*,ULONG);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3716:58: note: in expansion of macro ‘__ms_va_list’
3716 | NTSYSAPI NTSTATUS WINAPI vDbgPrintEx(ULONG,ULONG,LPCSTR,__ms_va_list);
| ^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3716:58: note: in expansion of macro ‘__ms_va_list’
3716 | NTSYSAPI NTSTATUS WINAPI vDbgPrintEx(ULONG,ULONG,LPCSTR,__ms_va_list);
| ^~~~~~~~~~~~
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3717:75: note: in expansion of macro ‘__ms_va_list’
3717 | NTSYSAPI NTSTATUS WINAPI
vDbgPrintExWithPrefix(LPCSTR,ULONG,ULONG,LPCSTR,__ms_va_list);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3717:75: note: in expansion of macro ‘__ms_va_list’
3717 | NTSYSAPI NTSTATUS WINAPI
vDbgPrintExWithPrefix(LPCSTR,ULONG,ULONG,LPCSTR,__ms_va_list);
|
^~~~~~~~~~~~
make: *** [Makefile:11624: dlls/bcrypt/gcrypt.o] Error 1
make: *** Waiting for unfinished jobs....
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https://bugs.winehq.org/show_bug.cgi?id=49823
Bug ID: 49823
Summary: Wine-staging 5.17 build fails on older Debian/Ubuntu
versions
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Building the wine-staging packages failed on Debian 9, Ubuntu 16.04, and Ubuntu
18.04. No problem on newer Debian/Ubuntu versions, Fedora, or the wine-devel
packages.
[ 846s] unix/file.c: In function 'FILE_CreateSymlink':
[ 846s] unix/file.c:6093:48: error: 'RENAME_EXCHANGE' undeclared (first use in
this function); did you mean 'SONAME_LIBSANE'?
[ 846s] if (!renameat2( -1, tmplink, -1, unix_src, RENAME_EXCHANGE ))
[ 846s] ^~~~~~~~~~~~~~~
[ 846s] SONAME_LIBSANE
[ 846s] unix/file.c:6093:48: note: each undeclared identifier is reported only
once for each function it appears in
[ 846s] unix/file.c: In function 'FILE_RemoveSymlink':
[ 846s] unix/file.c:6418:49: error: 'RENAME_EXCHANGE' undeclared (first use in
this function); did you mean 'SONAME_LIBSANE'?
[ 846s] if (!renameat2( -1, tmpfile, -1, unix_name, RENAME_EXCHANGE ))
[ 846s] ^~~~~~~~~~~~~~~
[ 846s] SONAME_LIBSANE
[ 846s] Makefile:945: recipe for target 'unix/file.o' failed
[ 846s] make[2]: *** [unix/file.o] Error 1
[ 846s] make[2]: Leaving directory '/usr/src/packages/BUILD/dlls/ntdll'
[ 846s] Makefile:9337: recipe for target 'dlls/ntdll' failed
[ 846s] make[1]: *** [dlls/ntdll] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=49790
Bug ID: 49790
Summary: wine (staging) from 5.13 to current 5.16 - qclauncher
hangs (on access to a lock file?)
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)lam.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Because Bethesda.net Launcher doesn't work in WINE, qclauncher has been a great
tool to start Quake Champions in WINE for pure BNL accounts (non-Steam).
On Fedora (which uses wine-staging), I can't run qclauncher on any wine
(staging) newer than 5.12.
To reproduce qclauncher's problem, you don't need the game or Bethesda account.
All you need is to:
- grab the newest qclauncher.exe -
https://github.com/syncore/qclauncher/releases/tag/v1.06 and extract that into
a directory
- cd <said directory>
- touch data.qcl
- ./qclauncher.exe
Because the configuration file is 0 bytes, it should pop up an error saying
"Your data.qcl is from an old version (...) You must restart (...)". That's the
expected behavior for this test scenario. At least it was able to open the
file, see that it's empty and display a dialog. It will remove the empty
data.qcl file and you need to touch (re-create) it before test with a different
WINE version.
In current wine-staging, the pop-up never appears. Instead, wine apparently
hangs completely, doesn't show any window, doesn't react to ^C/^\, but can be
killed.
My history with this problem:
- 5.9 works
- 5.10 had the same issue
- not sure about 5.11
- 5.12 works
- 5.13, 5.14, 5.15, 5.16 (newest at the time of writing) all have the bug
Because I found a way to reproduce the hang without qclauncher ever trying to
launch the game, I'm now suspecting (actually, pretty convinced) that the hang
occurs during access to the data.qcl file. The program creates a file
"qcl.lock" and perhaps this locking mechanisms got broken?
This should be 100% reproducible without any requirements (other than grabbing
qclauncher from github), but please let me know if it somehow isn't. Many
thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=49645
Bug ID: 49645
Summary: Adobe Photoshop CC 2018 crashes at every "cancel"
interaction
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l4vebs1mx(a)relay.firefox.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67846
--> https://bugs.winehq.org/attachment.cgi?id=67846
Backtrace Error Log
I have been running Adobe Photoshop CC 2018 flawlessly from 5.10 onwards, but
since staging 5.12 a usage breaking error appears:
Whenever I cancel / close a dialogue by exiting it (via clicking cancel or
esc), the bug occurs: Photoshop has presented an error dialogue "Could not
complete your request" for every canceled interaction (example: using the crop
tool and then using escape to not commiting the action). Since 5.12, this
dialogue does not appear, instead the program crashes to Desktop.
Any help would be much appreciated...
Thank you all!
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https://bugs.winehq.org/show_bug.cgi?id=49826
Bug ID: 49826
Summary: Wine-staging 5.17.1 build fails in winegstreamer in
Ubuntu 16.04 and Debian 9
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Bug 49823 is fixed with 5.17.1 and Ubuntu 18.04 builds, but Debian 9 and Ubuntu
16.04 now fail in winegstreamer:
[ 886s] media_source.o: In function
`winegstreamer_stream_handler_create_object':
[ 886s] ./dlls/winegstreamer/media_source.c:1101: undefined reference to
`gst_structure_get_list'
[ 886s] collect2: error: ld returned 1 exit status
[ 886s] winegcc: /usr/bin/gcc failed
[ 886s] Makefile:719: recipe for target 'winegstreamer.dll.so' failed
[ 886s] make[2]: *** [winegstreamer.dll.so] Error 2
[ 886s] make[2]: Leaving directory
'/usr/src/packages/BUILD/dlls/winegstreamer'
[ 886s] Makefile:9448: recipe for target 'dlls/winegstreamer' failed
[ 886s] make[1]: *** [dlls/winegstreamer] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=49714
Bug ID: 49714
Summary: Page fault when running winecfg or wineboot
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 67968
--> https://bugs.winehq.org/attachment.cgi?id=67968
terminal output
Wine-Staging@68c50a8fb4cbb402a2cd22b48b58852437104bd2
produces page faults when issuing either winecfg or wineboot -u.
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https://bugs.winehq.org/show_bug.cgi?id=49708
Bug ID: 49708
Summary: wine-staging 5.15 fails to compile on GCC 4.9.2 with
default flags (for loop initialization in
mfplat-streaming-support)
Product: Wine-staging
Version: 5.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
Using GCC 4.9.2 with default flags (=no CCFLAGS or custom options used),
compiling wine-staging 5.15 fails with:
/media/wine-shares/git/dlls/mf/topology.c: In function
‘topology_loader_enumerate_output_types’:
/media/wine-shares/git/dlls/mf/topology.c:1979:5: error: ‘for’ loop initial
declarations are only allowed in C99 or C11 mode
for (unsigned int i = 0; i < num_activates; i++)
^
/media/wine-shares/git/dlls/mf/topology.c:1979:5: note: use option -std=c99,
-std=gnu99, -std=c11 or -std=gnu11 to compile your code
That construct only appears in wine-staging patchset
'mfplat-streaming-support'.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=49911
Bug ID: 49911
Summary: Sebastien Loeb Rally EVO crashes with builtin
xactengine3_7
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68279
--> https://bugs.winehq.org/attachment.cgi?id=68279
xact3
Crashes while loading after hitting Play at config launcher.
wine-5.18-35-g2ee75bf9ad
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https://bugs.winehq.org/show_bug.cgi?id=49659
Bug ID: 49659
Summary: A program dump dialog occurs when launching Mahjong
Titans using version 5.14 of Wine. Appears to be a
regression in msdmo.dll.
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craigaschulstad(a)gmail.com
Distribution: ---
Created attachment 67896
--> https://bugs.winehq.org/attachment.cgi?id=67896
Document containing screen captures prior to the Wine upgrade and then after
along with error log
After upgrading from the Wine application to version 5.14, I discovered that
launching the Windows game "Mahjong Titans" no longer worked. Shortly after
launching the program, a program error dialog box is displayed indicating a
page fault has occurred. Viewing the initial entry points, the module in error
appeared to be the msdmo.dll linked library.
I have a virtual machine sandbox set up where I installed the source code for
version 5.14 and built the application on the sandbox. Then, I launched the
"Mahjong Titans" game there and received the same results. In viewing the
source code for module "dmoreg.c" for the last iteration of Wine that worked
with this game that I found (version 5.12), I found extensive changes were made
to source code in the "msdmo" folder. In checking the "shortlogs", most if not
all of these changes occurred in version 5.13.
As a further test in the sandbox machine, I renamed the source code file for
module "dmoreg.c", brought in the source code for that module from version
5.12, and ran the "make" utility to rebuild the library in the sandbox. After
doing so, the "Mahjong Titans" game once again worked without crashing. So
this really seems to point to this module as having the issue. As a result of
this testing, I backed up a copy of the "msdmo.dll" file for version 5.14 and
copied in the file from version 5.12 for now as a work-around. This might be
unstable, but I am basically just currently using Wine to launch games.
I am attaching a Libre Office document with some screen captures and the error
log for further reference. FYI, here are the details of my system.
- Linux Mint 19.3 Cinnamon (kernel version 5.4.0-42-generic)
- Wine version 5.14
FYI, file "msdmo.dll" is not in the above component list. That is why I
selected "unknown"
If you wish to acquire the Mahjong Titans game, it is a part of an installation
package that you can get at the following link:
https://winaero.com/request.php?1836
Please let me know if there is some other information that I might provide.
Regards,
Craig Schulstad
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https://bugs.winehq.org/show_bug.cgi?id=49549
Bug ID: 49549
Summary: winetricks -q dotnet45 leaves dozens of mscorsvw.exe
processes
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: julliard(a)winehq.org
Regression SHA1: 72fc2ceaa6ae472a809b4d5c02be98c44388c1b7
Distribution: Debian
In addition to hanging in as yet undetermined circumstances -- bug 49532 --
with 5.12 'winetricks -q dotnet45' when apparently successful results in dozens
of mscorsvw.exe processes hanging around. Checked just now with a fresh 32-bit
prefix. Sample from ps auxww:
spoon 14633 0.7 0.8 1816076 97364 ? S 22:21 0:00
C:\windows\Microsoft.NET\Framework\v4.0.30319\mscorsvw.exe -StartupEvent 3b0
-InterruptEvent c4 -NGENProcess c8 -Pipe 38c -Comment NGen Worker Process
Regression test yielded:
72fc2ceaa6ae472a809b4d5c02be98c44388c1b7 is the first bad commit
commit 72fc2ceaa6ae472a809b4d5c02be98c44388c1b7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jul 3 12:02:58 2020 +0200
ntdll: Use pthread mutexes for uninterrupted sections in the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e0a62fd390db2e0bc73f661747c6425402318a5a
829a56e7996c90891205b46b94a05188c442b934 M dlls
...and a day or two ago I was able to revert that commit and have things work.
There's some conflict now though.
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https://bugs.winehq.org/show_bug.cgi?id=49586
Bug ID: 49586
Summary: valgrind shows a leak in
dlls/ntdll/env.c:set_wow64_environment()
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==15876== 488 bytes in 1 blocks are definitely lost in loss record 216 of 291
==15876== at 0x40345DC: malloc (vg_replace_malloc.c:307)
==15876== by 0x4864D6B: get_dynamic_environment (env.c:1121)
==15876== by 0x7BC43B28: set_wow64_environment (env.c:340)
==15876== by 0x7BC44866: init_user_process_params (env.c:1319)
==15876== by 0x7BC4F9C7: __wine_process_init (loader.c:3965)
==15876== by 0x7BC5080D: __wine_set_unix_funcs (loader.c:4056)
==15876== by 0x48724A5: start_main_thread (loader.c:1449)
==15876== by 0x48733CB: __wine_main (loader.c:1716)
==15876== by 0x7D0017D7: main (main.c:285)
==15876==
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http://bugs.winehq.org/show_bug.cgi?id=31342
Bug #: 31342
Summary: Trespasser wont launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstilson153(a)gmail.com
Classification: Unclassified
Created attachment 41183
--> http://bugs.winehq.org/attachment.cgi?id=41183
Error report information
Trespasser.exe: trespasser has encountered a serious problem and needs to
close.
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https://bugs.winehq.org/show_bug.cgi?id=49367
Bug ID: 49367
Summary: 1971 Project Helios shows a black screen
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67416
--> https://bugs.winehq.org/attachment.cgi?id=67416
screenshot
fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6b.
wine-5.10-88-gbf454cc394
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https://bugs.winehq.org/show_bug.cgi?id=45489
Bug ID: 45489
Summary: World of Warcraft needs GetRawInputBuffer
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Since 8.0.1 i noticed quite a lot of noisy GetRawInputBuffer lines.
Performance should be a lot better with this deduplicated or better
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=45331
Bug ID: 45331
Summary: Exile: Escape From the Pit crashes after splash screen
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stozball(a)hotmail.com
Exile: Escape From the Pit installs correctly and the game launches, displays
the splash screen (including playing sound), then crashes.
No message is left in the terminal when it crashes.
Same result in wine stable (3.0.1)
Game is available for free from the developer:
http://www.spiderwebsoftware.com/ftp/installers/win/EXILINST.EXE
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https://bugs.winehq.org/show_bug.cgi?id=45090
Bug ID: 45090
Summary: (nearly) every test shows a leak in
kernel32/{console,term}.c
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 61259
--> https://bugs.winehq.org/attachment.cgi?id=61259
terminal output
I haven't noticed this on other machines. I built a new machine with more
debugging options, which may be a factor.
This is adsldp/sysinfo:
==23199== 172 bytes in 1 blocks are definitely lost in loss record 87 of 107
==23199== at 0x402EF08: calloc (vg_replace_malloc.c:711)
==23199== by 0x5832624: _nc_setupterm (lib_setup.c:711)
==23199== by 0x5832B11: setupterm (lib_setup.c:955)
==23199== by 0x7B472181: TERM_Init (term.c:419)
==23199== by 0x7B434E70: CONSOLE_Init (console.c:3079)
==23199== by 0x7B44422B: process_attach (kernel_main.c:94)
==23199== by 0x7B444321: DllMain (kernel_main.c:139)
==23199== by 0x7B47D3EA: __wine_spec_dll_entry (dll_entry.c:40)
==23199== by 0x7BC4C6B1: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==23199== by 0x7BC4FB7A: MODULE_InitDLL (loader.c:1186)
==23199== by 0x7BC4FE40: process_attach (loader.c:1278)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC526CB: attach_dlls (loader.c:3156)
==23199== by 0x7BC7808F: attach_thread (signal_i386.c:2689)
==23199== by 0x7BC74C63: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==23199==
I'll attach a log with more examples.
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https://bugs.winehq.org/show_bug.cgi?id=49929
Bug ID: 49929
Summary: winetricks -q gfw fails
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer, regression, source
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7bc2869c HEAP_CreateFreeBlock+0x12c(subheap=<is not available>,
ptr=0x1b77f0, size=<is not available>)
[Z:\home\austin\wine-git\include\wine\list.h:101] in ntdll (0x0063f088)
1 0x7bc28816 HEAP_MakeInUseBlockFree+0xa5(subheap=<is not available>,
pArena=<is not available>) [Z:\home\austin\wine-git\dlls\ntdll\heap.c:666] in
ntdll (0x0063f0c8)
2 0x7bc28a48 HEAP_MakeInUseBlockFree+0x2d7(subheap=<is not available>,
pArena=<is not available>) [Z:\home\austin\wine-git\dlls\ntdll\heap.c:1762] in
ntdll (0x0063f128)
3 0x6510282a msi_apply_registered_patch+0x889(package=<is not available>,
patch_code=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\msipriv.h:1272] in msi (0x0063f158)
4 0x65102858 MSI_CloseRecord+0x27()
[Z:\home\austin\wine-git\dlls\msi\record.c:73] in msi (0x0063f178)
5 0x650d180c msiobj_unlock+0x5b()
[Z:\home\austin\wine-git\dlls\msi\handle.c:258] in msi (0x0063f1a8)
6 0x650a3063 msi_load_assembly+0x532(package=<is not available>, comp=<is not
available>) [Z:\home\austin\wine-git\dlls\msi\assembly.c:407] in msi
(0x0063f208)
7 0x650888d0 load_component+0xef()
[Z:\home\austin\wine-git\dlls\msi\action.c:935] in msi (0x0063f248)
8 0x650f1869 MSI_IterateRecords+0x78()
[Z:\home\austin\wine-git\dlls\msi\msiquery.c:185] in msi (0x0063f298)
9 0x650865f9 load_media+0x1288()
[Z:\home\austin\wine-git\dlls\msi\action.c:954] in msi (0x0063f2c8)
10 0x65086897 ACTION_CostInitialize+0x1e6()
[Z:\home\austin\wine-git\dlls\msi\action.c:1266] in msi (0x0063f308)
11 0x6508befb ACTION_HandleStandardAction+0xda(package=<is not available>,
action=<is not available>) [Z:\home\austin\wine-git\dlls\msi\action.c:8051] in
msi (0x0063f618)
12 0x6509aa6b ACTION_ValidateProductID+0x3a(package=(nil))
[Z:\home\austin\wine-git\dlls\msi\action.c:8080] in msi (0x0063f658)
13 0x6509ad44 ITERATE_Actions+0x73(row=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:544] in msi (0x0063f698)
14 0x650f1869 MSI_IterateRecords+0x78()
[Z:\home\austin\wine-git\dlls\msi\msiquery.c:185] in msi (0x0063f6e8)
15 0x6509b65e ACTION_ExecuteAction+0x5ad(package=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:609] in msi (0x0063f738)
16 0x6509b79a ACTION_ExecuteAction+0x6e9(package=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:5836] in msi (0x0063f768)
17 0x6508befb ACTION_HandleStandardAction+0xda(package=<is not available>,
action=<is not available>) [Z:\home\austin\wine-git\dlls\msi\action.c:8051] in
msi (0x0063fa78)
18 0x6509aa6b ACTION_ValidateProductID+0x3a(package=0x6514808c)
[Z:\home\austin\wine-git\dlls\msi\action.c:8080] in msi (0x0063fab8)
19 0x6509bc9b MSI_InstallPackage+0x32a(package=<is not available>,
szPackagePath=<is not available>, szCommandLine=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:8225] in msi (0x0063fb18)
20 0x650e09b6 MsiInstallProductW+0x105()
[Z:\home\austin\wine-git\dlls\msi\msi.c:269] in msi (0x0063fb58)
21 0x00403c20 WinMain+0x1daf(hInstance=<is not available>, hPrevInstance=<is
not available>, lpCmdLine=<is not available>, nCmdShow=<is not available>)
[Z:\home\austin\wine-git\programs\msiexec\msiexec.c:1059] in msiexec
(0x0063fe68)
22 0x00406b94 main+0xd3()
[Z:\home\austin\wine-git\dlls\msvcrt\crt_winmain.c:53] in msiexec (0x0063fef8)
23 0x00406089 mainCRTStartup+0x68()
[Z:\home\austin\wine-git\dlls\msvcrt\crt_main.c:62] in msiexec (0x0063ff30)
24 0x7b653910 in kernel32 (+0x3390f) (0x0063ff48)
25 0x7bc5aa07 RtlSleepConditionVariableSRW+0x176(variable=<is not available>,
lock=<is not available>, timeout=<is not available>, flags=<is not available>)
[Z:\home\austin\wine-git\dlls\ntdll\sync.c:556] in ntdll (0x0063ff5c)
26 0x7bc5ac30 call_thread_func+0xaf()
[Z:\home\austin\wine-git\dlls\ntdll\thread.c:133] in ntdll (0x0063ffec)
0x7bc2869c HEAP_CreateFreeBlock+0x12c
[Z:\home\austin\wine-git\include\wine\list.h:101] in ntdll: movl
%edi,0x0(%esi)
101 elem->prev->next = elem->next;
wine-5.18
Haven't bisected yet, will try to sometime today.
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https://bugs.winehq.org/show_bug.cgi?id=49906
Bug ID: 49906
Summary: [Fallout New Vegas] Regression: broken gog
installation
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
Created attachment 68269
--> https://bugs.winehq.org/attachment.cgi?id=68269
Backtrace
Just before vc++ 2008 installation there is an error (a backtrace attached).
It's a 5.18's problem, probably related to #49591 and
https://source.winehq.org/git/wine.git/commit/4c99e3ef341a6b4eda67dffa13a86….
I can't reproduce it with 5.17, it's one of the few games that didn't suffer of
#49591.
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https://bugs.winehq.org/show_bug.cgi?id=49894
Bug ID: 49894
Summary: Regression in "kernelbase: Use conhost to handle Unix
consoles."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Since 54e117018cd4cc58c258da92686bfad13946bde2, "kernelbase: Use conhost to
handle Unix consoles.", the wine console misbehaves, when run within an
existing unix terminal (in my case, ssh from a mac Terminal.app/bash shell to a
linux host, running wine on linux within that ssh session) - i.e. when running
"wine64 cmd" to get an interactive shell.
On aarch64 on Debian 8, the effect is that typing individual chars do work, but
when pressing enter, I get a ^M printed instead of executing the individual
line.
On x86_64 on Ubuntu 20.04, I get "wine: Unhandled page fault on write access to
00007F424DD5B2E0 at address 000000006EB8D3F0 (thread 0104), starting
debugger..." directly when I type a single character.
I.e., the testcase is to just run "wine64 cmd", then try to type "exit<enter>"
to exit it.
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https://bugs.winehq.org/show_bug.cgi?id=49470
Bug ID: 49470
Summary: Silent Hill 4 crashes when a person is suppose to
scream.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 67578
--> https://bugs.winehq.org/attachment.cgi?id=67578
SH4_wine-5.11_backtrace.txt
Silent Hill 4 crashes when a person is suppose to scream.
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https://bugs.winehq.org/show_bug.cgi?id=46588
Bug ID: 46588
Summary: Cegid Business Line installer fails in custom script
action installing "BLJNR.MSI" component.
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.briard(a)gmx.com
Distribution: ---
Created attachment 63482
--> https://bugs.winehq.org/attachment.cgi?id=63482
Setup.log
Trying to Install Cegid Business Line (32 bits on Win XP works) fail to
complete on a script launching BLJNR.MSI
I'm running wine 3.20 under Play on Linux on an Ubuntu Machine 64 bits.
I've uploaded a zip of the install package here :
https://we.tl/t-AbRt4GFoOj
Best regards,
Christian.
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https://bugs.winehq.org/show_bug.cgi?id=49946
Bug ID: 49946
Summary: Themida-packed application crashing on multi-hop
import forward
Product: Wine
Version: 5.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: heisenberg(a)croosade.com
Regression SHA1: f26b1f0392714891bbd8c603de072818cc65e45f
Distribution: ArchLinux
I'm dealing with a packed application that imports functions from oleaut32.dll.
Specifically, it uses GetErrorInfo and SetErrorInfo.
In the commit mentioned in this issue, SetErrorInfo was moved from ole32.dll
into combase.dll. This is fine, because Microsoft did the same in NT 6. However
Wine now has the situation that we have a forward chain of
oleaut32.SetErrorInfo -> ole32.SetErrorInfo -> combase.SetErrorInfo. I believe
the packer that was applied to the application I'm trying to run cannot deal
with this situation. The first hop goes fine, however for the next one, the
actual function address is not resolved. It ends up literally jumping into the
"combase.SetErrorInfo" string, which of course causes the program to crash
unrecoverably.
The application was running fine up until Wine 5.15. Wine 5.16 was the first
version that incorporated the function move commits, and I've been experiencing
this crash ever since.
As a workaround, I tried recompiling oleaut32 with the forwards in
oleaut32.spec replaced to directly point to combase instead of hopping through
ole32 first. This immediately fixed the crash. Apart from SetErrorInfo this
should also affect GetErrorInfo and CreateErrorInfo since they have the same
chain now. I'm not submitting a patch because I'm not sure if simply changing
them this way may have other side effects.
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https://bugs.winehq.org/show_bug.cgi?id=39123
Bug ID: 39123
Summary: Fairy Fencer F - Large number of FIXME ntdll
NtQuerySystemInformation calls
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: chaos.kagami(a)gmail.com
Distribution: ---
Created attachment 52131
--> https://bugs.winehq.org/attachment.cgi?id=52131
Replaces SYSTEM_INTERRUPT_INFORMATION returning zeroed array with rand() filled
array
The following messages are repeated through the log during gameplay of Fairy
Fencer F, over and over:
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_INTERRUPT_INFORMATION
fixme:ntdll:NtQuerySystemInformation
(0x00000021,0x5dd43a80,0x00000010,0x6fcdd00) stub
fixme:ntdll:NtQuerySystemInformation
(0x0000002d,0x5dd43a80,0x00000020,0x6fcdd00) stub
Looking through WINE's source, as well as various internet resources -
SYSTEM_INTERRUPT_INFORMATION and another two-ish unimplemented queries can be
used to seed RNG, or just be used as random numbers. Wine returns a zero-filled
array in all of these cases, which results in oddly crippled RNG ranges in
Fairy Fencer F. I've observed a whole battle where every attach hit and as long
as the same attack was used, it did exactly the same damage every time. Also,
in general, the game appears to lack some randomness with these stubs versus
windows. Replacing the zero-filled array with a rand() filled one improves the
situation, but I'm rather sure it isn't what windows does.
A rather hackish patch is attached. The difference in random numbers in-game
should be easily and immediately observable. I'm also aware the patch doesn't
meet submission guidelines - it's not meant to be a real fix. I'm not entirely
sure what the 'correct' fix is.
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https://bugs.winehq.org/show_bug.cgi?id=49873
Bug ID: 49873
Summary: Warzone 2100 crashes when starting the game.
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68212
--> https://bugs.winehq.org/attachment.cgi?id=68212
The last part of the console messages during the crash
Download location
https://github.com/Warzone2100/warzone2100/releases/download/3.4.1/warzone2…
Steps to reproduce
1) install the game
2) start the game: $ wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Warzone\
2100-3.4.1/bin/warzone2100.exe
3) after a few seconds, this error comes up: "Warzone crashed unexpectedly,
would you like to save a mini-dump diagnostic file? (A standard report log .RPT
will always be saved)" Click Yes.
4) Now the error "The program Warzone2100.exe has encountered a serious problem
and needs to close" Click show details
My versions:
$ wine --version
wine-5.17 (Staging)
$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49968
Bug ID: 49968
Summary: Resident Evil 3 crashes on loading
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aadityavikram628(a)gmail.com
Distribution: ---
Created attachment 68365
--> https://bugs.winehq.org/attachment.cgi?id=68365
Crash Report
Resident Evil 3 crashes on loading
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https://bugs.winehq.org/show_bug.cgi?id=46736
Bug ID: 46736
Summary: Doom 3: BFG Edition freezes when using gnome shortcut
or fails with error when running from terminal
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63734
--> https://bugs.winehq.org/attachment.cgi?id=63734
terminal log doom3bfg114 gog
Game crashes with ID error window.
Error message similar to the one. as shown in the following thread(s):
https://steamcommunity.com/app/208200/discussions/0/864949037819880093/https://www.gog.com/forum/doom_series/doom_3_bfg_edition_is_not_working_wit…
Attaching error logs for both steam and GOG versions.
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https://bugs.winehq.org/show_bug.cgi?id=40735
Bug ID: 40735
Summary: Midnight Mysteries: The Edgar Allan Poe Conspiracy
(Steam) fails to start (probably needs msscript)
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
This is the only game from the Midnight Mysteries series on Steam which refuses
to start.
The game displays an error message after start:
'Exception EOleSysError in module Midnight Mysteries - Edgar Allan Poe
Conspiracy.exe at 0008B9AD. OLE error 80004002.'
In the terminal:
>fixme:msscript:ScriptControl_QueryInterface (0x177000)->({00000112-0000-0000-c000-000000000046} 0x33fca8)
>fixme:ole:CoCreateInstanceEx no instance created for interface {00000112-0000-0000-c000-000000000046} of class {0e59f1d5-1fbe-11d0-8ff2-00a0d10038bc}, hres is 0x80004002
I installed msscript.ocx with winetricks, and now the game window is opened and
sound begins to play for a second then the game throws a different error:
'Access violation error at address....'. The error dialog box can't be
dismissed, it's popping up continuously.
This is the terminal output with native msscript.ocx:
>err:ole:CoCreateInstanceEx apartment not initialised
>fixme:jscript:JScript_SetScriptState unimplemented SCRIPTSTATE_INITIALIZED
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f7e8,0x00000000), stub!
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f638,0x00000000), stub!
wine-1.9.11-112-gd864119
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https://bugs.winehq.org/show_bug.cgi?id=48233
Bug ID: 48233
Summary: In a 64-bit app, GetSyscolor(COLOR_BTNSHADOW) returns
a darker value than on windows
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
Created attachment 65879
--> https://bugs.winehq.org/attachment.cgi?id=65879
Screenshot, showing shadow drawn with GetSysColor(COLOR_BTNSHADOW)
I recently converted my 32-bit app to 64-bits, and when I run either the 32-bit
version or the 64-bit version under a wine64 WINEPREFIX, the only difference I
notice is the value returned by GetSyscolor(COLOR_BTNSHADOW). On Windows in
both the WIN32 and WIN64 versions of my app, it returns 0xa0a0a0, but on
WINE64, it returns 0x4c4c4c.
On WINE, I'm using the Ubuntu Light theme. With that theme in effect, on
WINE32, GetSysColor(COLOR_BTNSHADOW) returns 0xa5a9ad. But on WINE64, both the
WIN32 and WIN64 versions get 0x4c4c4c. So the shadow looks too dark. Again,
the WIN32 exe gets the right color under WINE32, but the same wrong color as
the WIN64 exe under WINE64 - which is why I think it's a WINE64 bug and not my
app.
Everything else seems to look the same between WINE32 and WINE64.
The attached screenshot shows the About dialog from my app. There's a 3D frame
around the logo at the top - BTNSHADOW on top and left, BTNHIGHLIGHT on bottom
and right. The text below it shows that this is the X64 version of the app,
and prints out the value returned by GetSysColor(COLOR_BTNSHADOW).
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https://bugs.winehq.org/show_bug.cgi?id=43947
Bug ID: 43947
Summary: Disk size in Wine is not correct
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.heilmann(a)gmx.de
Distribution: ---
Created attachment 59586
--> https://bugs.winehq.org/attachment.cgi?id=59586
disk size windows
Dual Xeon E5-2630v4 (!!)
Ubuntu 17.04 Server Kernel 4.10.0-37 Wine 2.0.3
WINEARCH=win64 WINEPREFIX=/home/christoph/.wine64
christoph@:/$ df -h
Filesystem Size Used Avail Use% Mounted on
udev 126G 0 126G 0% /dev
tmpfs 26G 11M 26G 1% /run
/dev/sda2 450G 166G 262G 39% /
tmpfs 126G 0 126G 0% /dev/shm
tmpfs 5.0M 0 5.0M 0% /run/lock
tmpfs 126G 0 126G 0% /sys/fs/cgroup
/dev/sda1 226M 58M 153M 28% /boot
The disk size in Wine is not correct (see attachment).
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https://bugs.winehq.org/show_bug.cgi?id=49959
Bug ID: 49959
Summary: Error 430 class does not support automation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: handzdwn(a)protonmail.com
Error 430 when trying open 911.re
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https://bugs.winehq.org/show_bug.cgi?id=4977
Methodmanx6 <handzdwn(a)protonmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |handzdwn(a)protonmail.com
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https://bugs.winehq.org/show_bug.cgi?id=39150
Bug ID: 39150
Summary: Devil May Cry 3 SE Screen is too bright.
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Devil May Cry 3 SE Screen is too bright. It almost looks like a white out.
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https://bugs.winehq.org/show_bug.cgi?id=49955
Bug ID: 49955
Summary: Qt Creator installer does not show the selected tick
when the component is selected
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68346
--> https://bugs.winehq.org/attachment.cgi?id=68346
Screenshot showing the selected tick not visible on the selected line
Summary
Qt Creator installer does not show the selected tick when the component is
selected
Download location
https://www.qt.io/download-thank-you?os=windows&hsLang=en
$ sha256sum qt-unified-windows-x86-3.2.3-online.exe
f4ac94370647375e557569f15d443ff8032687cca505db623a08422f3df02a5c
qt-unified-windows-x86-3.2.3-online.exe
Steps to reproduce
1) start the installer
$ wine qt-unified-windows-x86-3.2.3-online.exe with the following settings:
welcome -> next
qt account -> make or input a qt account, next
qt open source -> [X] i have read and approve the obligation of using open
source qt, next
setup -> next
contribute -> [X] help us -> next
Installation folder -> C:\Qt
Select components
Qt -> Qt 5.15.1 -> MinGw 8.1.0 32 bit
Qt -> Developer and designer tools -> Qt Creator 4.13.2 CDB Debugger Support
Support (default)
Qt -> Developer and designer tools -> Debugging tools for windows (default)
Qt -> Developer and designer tools -> CMake 3.17.1 64-bit (default)
Qt -> Developer and designer tools -> Ninja 1.10.0 (default)
Qt -> Developer and designer tools -> MinGW 8.1.0 32 bit (must match the Qt
version above)
After enabling a component, the selected tick is only visible when the line is
not selected. See the screenshot.
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49947
Bug ID: 49947
Summary: Winetricks on Fedora Requires Uninstall of
WIne-Staging
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knight00819(a)gmail.com
Distribution: ---
Created attachment 68337
--> https://bugs.winehq.org/attachment.cgi?id=68337
Terminal-log
After installing Wine-staging for Fedora 32, attempting to install Winetricks
warns the user that Wine-Staging conflicts with Wine-common and suggests
uninstalling Wine-Staging to do so.
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http://bugs.winehq.org/show_bug.cgi?id=25390
Summary: wineconsole doesn't returns exit code of subprocess
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cblp(a)cblp.su
wineconsole should exit with the code, that was returned by nested command.
Example 1.
$ wineconsole cmd
CMD Version 1.2
> thereisnosuchcommand
File not found
> echo %ERRORLEVEL%
9009
> exit
$ echo $?
0
Example 2.
$ wineconsole thereisnosuchcommand
wine: cannot find L"C:\\windows\\system32\\thereisnosuchcommand.exe"
wineconsole: Starting command "thereisnosuchcommand" failed.
The command is invalid.
$ echo $?
0
And always 0, regardless of subprocess.
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https://bugs.winehq.org/show_bug.cgi?id=43166
Bug ID: 43166
Summary: Skyrim on FreeBSD will only work a few seconds after
being in the world (after the menu)
Product: Wine
Version: 2.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 58421
--> https://bugs.winehq.org/attachment.cgi?id=58421
Output of the terminal at the exact moment when the problem occurs
Everything is working fine until I load a saved game to continue my old
character from FreeBSD.
It will work the same way as on GNU/Linux for just a few seconds then will
freeze while the led of my hard drive disk will stay lit as to say my hard
drive disk is working a lot. After a few seconds, the game will close, the hard
drive disk led will turn off and I'll be back to my desktop.
I added the
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https://bugs.winehq.org/show_bug.cgi?id=49948
Bug ID: 49948
Summary: starfighter-2.3.3 black screen after alt-tabbing to
window on second screen.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68338
--> https://bugs.winehq.org/attachment.cgi?id=68338
The console messages
Summary:
starfighter-2.3.3 black screen after alt-tabbing to window on second screen.
Download location
https://github.com/pr-starfighter/starfighter/releases/tag/v2.3.3https://github.com/pr-starfighter/starfighter/releases/download/v2.3.3/star…
sha256sum starfighter-2.3.3-win32.zip
67debd28241d6ea3c87ba0fc0db90d04dda5f74fc30c85925a50d9889f1533d6
starfighter-2.3.3-win32.zip
Steps to reproduce
1) unzip the game
$ unzip starfighter-2.3.3-win32.zip
$ cd starfighter-2.3.3-win32
2) Run the game:
$ wine starfighter.exe
3) Goto options - and set full screen on
4) Press alt-tab to a window on your second screen. Now the game window gets
minimized.
5) Alt-tab back into the game. Now the screen is black. (but the music still
plays.)
6) Press alt-tab. to a window on your second screen. Now the game window gets
minimized.
7) Right click on the game window in the task bar, and choose "close window"
Environment:
I run LXDE with 2 monitors with this video card:
$ lspci
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Lexa
PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] (rev c7)
$ lsmod
amdgpu 5861376 4
kvm_amd 114688 0
gpu_sched 40960 1 amdgpu
i2c_algo_bit 16384 1 amdgpu
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=40718
Bug ID: 40718
Summary: Error in `C:\Program Files\Statgraphics\Statgraphics
Centurion XVII.I\CrashSender1402.exe': double free or
corruption (!prev): 0x7d30f2f8
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jibanes(a)gmail.com
Distribution: ---
Created attachment 54616
--> https://bugs.winehq.org/attachment.cgi?id=54616
screenshot
Bug present on Wine Staging 1.9.11 and Wine Devel 1.9.11.
Application: Statgraphics Centurion (30 days free trial available) 17.1.12
(32-bit).
Steps to reproduce:
File->Open->Open StatFolio->acceptance chart.sgp
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https://bugs.winehq.org/show_bug.cgi?id=44408
Bug ID: 44408
Summary: Tetris for Windows has wrong colors for the game
pieces and the score box
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikeonthecomputer(a)gmail.com
Distribution: ---
Created attachment 60331
--> https://bugs.winehq.org/attachment.cgi?id=60331
Tetris with wrong colors
This game is the 16-bit EXE from the Windows Entertainment Pack, dated 1991.
While playing, the pieces look like they might have inverted colors, very
distracting.
Wine 3.0 is exhibiting this issue while Wine 2.0 played the game correctly.
Both cases, running on 64-bit Arch Linux with a 64-bit wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=49712
Bug ID: 49712
Summary: Magic: The Gathering Arena fails to connect to server
(Regression)
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theferdi265(a)gmail.com
Distribution: ---
When running Magic: The Gathering Arena with Wine 5.15, the game fails to
connect to the server and is therefore unplayable. The game connects and runs
fine with Wine 5.14.
Program used: Magic: The Gathering Arena
Installer Download link:
https://mtgarena.downloads.wizards.com/Live/Windows32/versions/3059.807586/…
(latest link can be retrieved at
https://mtgarena.downloads.wizards.com/Live/Windows32/version)
Setting up and running the program in the same way I tested can be done with
this script: https://github.com/Ferdi265/mtga-wine/
Expected behaviour (Windows and Wine 5.14): Game connects and downloads assets
after installation
Actual behaviour (Wine 5.15): Game displays a connection error message
Linked are logs from running the above script to install and run the game in a
fresh wine prefix. Since the game is slow and prone to crashes with wine and
DXVK fixes this, I also installed and ran with DXVK _after_ the test without
DXVK.
Logs: https://gist.github.com/Ferdi265/aa5b598d8d6d0ed9d6e1fc11af014072
(didn't attach since the bug form only allows one attached file)
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https://bugs.winehq.org/show_bug.cgi?id=49019
Bug ID: 49019
Summary: L2 Smart Guard 3.0
Product: Wine-staging
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tlopessergio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Error when startup program: 0301 0xc0000002
Version 5.2 fixed some bug, but this remains.
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https://bugs.winehq.org/show_bug.cgi?id=49937
Bug ID: 49937
Summary: After update to 5.17 on Fedora, Guitar pro 7.5.4
crashes on startup
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paolo+wine(a)iki.fi
Distribution: ---
As per description, a fully functioning installation of Guitar Pro 7.5.4
started crashing on startup after the upgrade to version 5.17, which served by
Fedora right now. As I probably haven't started the program in a couple of
weeks, it is entirely possible that a bug was introduced in a previous version,
and that 5.17 simply did nothing to improve on the situation.
I did not yet manage to try this with 5.18, or with the stable branch (could be
the workaround).
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https://bugs.winehq.org/show_bug.cgi?id=49688
Bug ID: 49688
Summary: Gray Matter crashes after skipping intro
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67930
--> https://bugs.winehq.org/attachment.cgi?id=67930
xact3
New Game -> Esc -> Skip Video
0484:fixme:xact3:fact_notification_cb Callback
XACTNOTIFICATIONTYPE_SOUNDBANKDESTROYED
wine-5.14-132-g1ec8bf9b73
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https://bugs.winehq.org/show_bug.cgi?id=49880
Bug ID: 49880
Summary: World of Warcraft - Shadowlands/PTR (9.0.1)
Stuttering/low performance
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Using wine-5.17 + winebuild-pe_syscall_thunks from:
https://github.com/wine-staging/wine-staging/tree/master/patches/winebuild-…
launches and are playable.
Same with full wine-staging-5.17. Tested with DXVK (-d3d11 option) and wined3d
(-d3d11legacy option) (Wined3d is somewhat unplayable anyway, with graphical
artifacts ref. bug #49639).
However, the performance is rather abysmal in terms of stuttering.
Using the same setup and same prefix for the _retail_ 8.3.0 version, has no
concerning problems.
The stuttering seems highly related to when stuff are loaded from disk, as it
stutters/freezes (for 1-2 seconds) whenever there are some enteties (other
players for instance) coming into view, and stuff are loaded from disk. Same
can be observed when using the "Dressing room" to browse through different
items. Every time you "flip a page", there will be a quick stutter along with
the hdd led. This does NOT happen for _retail_.
Doing a WINEDEBUG=+seh log from _ptr_ 9.0.1 generates a 5GB log before login
screen. Doing the same for _retail_ 8.3.0 generates appx 25MB.
It is not possible to run _ptr_ 9.0.1 with anything < wine-staging-5.13 due to
some change requiring ntdll built as PE lib (--with-mingw). _retail_ runs fine
with older wine - eg. 4.16 -> 5.7 --with-mingw or --without-mingw, but also
require --with-mingw when run using >= 5.13.
Afaik World of Warcraft _retail_ does not work with wine-staging-5.11 -> 5.12
due to the aforementioned changes to ntdll and PE lib.
What logs should i post to provide some useful info?
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https://bugs.winehq.org/show_bug.cgi?id=49932
Bug ID: 49932
Summary: related to #8826 - No smoke/distorted in Silent Hunter
III wine d3d
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: trczyk(a)gmail.com
Distribution: ---
Created attachment 68314
--> https://bugs.winehq.org/attachment.cgi?id=68314
Wierd checkered smoke and foam
Hello,
BUG #8826 similarity
Smoke only visible while zooming in and is all distorted in "checkered" pattern
I am playing on Intel Ivy Bridge (HD4000)
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http://bugs.winehq.org/show_bug.cgi?id=36778
Bug ID: 36778
Summary: Webbrowser can't show local images (urls)
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: ocean04(a)suomi24.fi
Created attachment 48844
--> http://bugs.winehq.org/attachment.cgi?id=48844
Sample + source
Attached sample code is used to show html previews
Extract zip to c:/ (.wine/drive_c/) Run imagepreview.exe and click button.
It should show test.jpg, but instead broken image icon.
Sample works if replace "file:///c:/test.jpg" with some http url.
Workaround winetricks ie8
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https://bugs.winehq.org/show_bug.cgi?id=49930
Bug ID: 49930
Summary: Neverwinter [Online]: intragame chat disconnects after
change of toon
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Fedor.Zuev(a)gmail.com
Distribution: ---
It is about MMORPG game Neverwinter
https://www.arcgames.com/en/games/neverwinter (description)
https://www.playneverwinter.com/ (download, I think)
---
I can't see any chat channel after changing of toon.
Step-by-step:
I start the game, login, select the toon.
All fine, i see a lot of messages from other players on multiple channels in
the chat window.
I press ESC, select "Change Character", select the other toon (or even the
same).
I do not see anything in chat window besides technical messages, generated by
client. There also no "joining channel" messages.
I press ESC. select "Logout". select any toon.
I do see chat messages again.
My setup:
I play from Debian Linux, using WINE64 5.5 (it is current distribution wine
package, with 5.18staging, 5.1, 5.0, 4.8,everything the same) with corefonts,
physX, vcrun[2010-2015] installed. My Internet-provider probably meddled vith
http-traffik (trying to replace banners by its own), so, to start the game i
have to blacklist some domains ( www.google-analytics.com, d.analytic.host,
p.analytic.press) in /etc/hosts, otherwise the game is crashed on startup (I am
not sure if it is related).
The game generated a lot of logs, some of them network-related, but I don't
know which of them relevant (there literally megabytes of logs every run)
There a some discussion of this bug in the Neverwinter forums, with more
details
https://www.arcgames.com/en/forums/neverwinter#/discussion/1254869/chats-go…https://www.arcgames.com/en/forums/neverwinter#/discussion/1253530/linux-se…https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/13140856
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https://bugs.winehq.org/show_bug.cgi?id=43604
Bug ID: 43604
Summary: FreeBSD → GL_INVALID_VALUE error generated. Program
handle does not refer to an object generated by
OpenGL.
Product: Wine
Version: 2.15
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59019
--> https://bugs.winehq.org/attachment.cgi?id=59019
General output
FreeBSD/i386 11.1
Wine staging 2.15 (CSMT enabled)
GTX 765m (nvidia-driver-375.66)
Set to Windows XP
I installed Steam then Hitman Blood Money and when I want to play it, I arrive
correctly to the main menu (the main menu is using the game engine, it's not a
video), I can start a new game, the videos are working, preparing the mission
too THEN when the loading screen appears, most of time, it will be black. It
will load but I won't see the people to kill nor the loading red bar.
In the game, I'll see nothing but the HUD, I can move, the sound is working,
the game is working correctly but I'll see nothing from the game, black screen
but the HUD.
Generally, when you go in front of a camera, on the right of the screen, you
will see what the camera sees. This, even is the game is black, I will
correctly see what the camera is seeing, I'll see my Hitman moving but on the
rest of the game, it is still black. The camera is in real-time, it's not a
video, it uses the game engine to display what the camera sees.
I built Wine by myself, I didn't apply any patch at all.
I tried without CSMT, it's exactly the same.
The output of my terminal is huge so I cut repeating parts to show you what it
says.
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https://bugs.winehq.org/show_bug.cgi?id=49721
Bug ID: 49721
Summary: The Secret of Monkey Island SE crashes on exit with
built-in xactengine3_4
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 67982
--> https://bugs.winehq.org/attachment.cgi?id=67982
plain terminal output
Although it's not a game-breaking bug (happens only when quitting the game),
yet it would be nice to get rid of the crash.
With native xactengine3_4.dll the game quits properly.
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https://bugs.winehq.org/show_bug.cgi?id=49925
Bug ID: 49925
Summary: Closing Apps With ALT+F4 Bad File Descripter
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Closing apps with ALT+F4 causes bad file descripter err on wine-5.18.
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https://bugs.winehq.org/show_bug.cgi?id=49918
Bug ID: 49918
Summary: [5.17 regression] 0050:err:ole:start_rpcss Failed to
open RpcSs service
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ArchLinux
Created attachment 68291
--> https://bugs.winehq.org/attachment.cgi?id=68291
log
since 5.17, when wine runs a basic hello world c++ executable
it show a new error: Failed to open RpcSs service
see attached wine.log for full output
also happens in 5.18
happens in 32 and 64 bits modes
hello world example used:
https://github.com/hubshuffle/cmake-hello-world/blob/master/main.cpp
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https://bugs.winehq.org/show_bug.cgi?id=49886
Bug ID: 49886
Summary: ACR39U ICC SmartCard Reader support for wine 5.17
Product: Wine-staging
Version: 5.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mtombak(a)hssgm.gov.tr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68230
--> https://bugs.winehq.org/attachment.cgi?id=68230
A snapshot for smard card device on windows
Wine does not find my smartcard. Our document management system (Seneka EBDYS
client) has only windows application i.e., that application has NOT linux
version. So, we have to run this application on wine. I have run this
application on wine. But, this application has E-Signature module, and i have
ACR39U ICC SmartCard Reader and AKiS v1.3 on infineon chip (from TUBITAK). I
have researched a lot of thing for smart cards on wine, but i have not found
anything. wine does not see anything. that application on wine does not find
smard card
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https://bugs.winehq.org/show_bug.cgi?id=49504
Bug ID: 49504
Summary: Toontown Corporate Clash: new launcher fails with
INTERNAL ERROR
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: corpclash(a)airmail.cc
Distribution: ---
Created attachment 67632
--> https://bugs.winehq.org/attachment.cgi?id=67632
Installer and launcher output
The new launcher for Toontown Corporate Clash fails to launch after installing
with a dialog error box stating "INTERNAL ERROR: cannot create temporary
directory!"
Launcher installer:
https://github.com/CorporateClash/pyside2-releases/releases/download/v1.0.4…
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https://bugs.winehq.org/show_bug.cgi?id=37625
Bug ID: 37625
Summary: Fallout: New Vegas fails to allocate system memory
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oinabilac(a)gmail.com
Distribution: ---
Fallout: New Vegas fails to allocate enough system memory when running on
high/ultra graphics settings. The game does not crash but the game is not
rendered properly; the interface disappears and certain textures are not
visible.
Wine repeatedly gives the following messages:
err:d3d:resource_init Failed to allocate system memory.
This issue can be fixed by setting the large address aware flag enabled (works
for Fallout 3 which has the same issue and runs the same game engine), but for
some reason New Vegas will not start if this is done. This is also true under
Windows and people have made workarounds to this and created mods which solve
the issue. For an example the following:
http://www.nexusmods.com/newvegas/mods/35262/?
This mod does not work under Wine, when you attempt to apply this patch by
running fnv4gb.exe you get the following error:
err:module:attach_process_dlls "XINPUT1_3.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\FalloutNV.4gb" failed,
status c00000fd
As described previously, Fallout 3 has the exact same issue and by setting the
large address aware flag the game functions flawlessly. The same would probably
be true if the flag could be set for Fallout: New Vegas.
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https://bugs.winehq.org/show_bug.cgi?id=49921
Bug ID: 49921
Summary: Yousician needs support for
SYSTEM_PROCESS_ID_INFORMATION in
NtQuerySystemInformation
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://public.yousician.com/Builds/YousicianSetup.exe
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Depends on: 49334
Distribution: ---
Created attachment 68298
--> https://bugs.winehq.org/attachment.cgi?id=68298
Dumb hack
As the title says.
Console output below;
If you just dumb hack return success in NtQuerySystemInformation the program
starts fine into the loginscreen.
I think error comes from this source:
https://chromium.googlesource.com/external/github.com/giampaolo/psutil/+/re…
status = NtQuerySystemInformation(
SystemProcessIdInformation,
&processIdInfo,
sizeof(SYSTEM_PROCESS_ID_INFORMATION),
.
.
if (! NT_SUCCESS(status)) {
FREE(buffer);
if (psutil_pid_is_running(pid) == 0)
NoSuchProcess("NtQuerySystemInformation");
else
psutil_SetFromNTStatusErr(status, "NtQuerySystemInformation");
return NULL;
}
Note: To see this bug one first has to get around bug #49334; One way is to run
wine as root; Do not shoot for me this......
Error in console:
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000058,0x2c0f140,0x0000000c,(nil)) stub
ERROR:root:
Traceback (most recent call last):
File "psutil\_common.py", line 449, in wrapper
AttributeError: _cache
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "launcher\appBase.py", line 43, in wrapped
File "launcher\appBase.py", line 87, in run
File "launcher\utils.py", line 32, in app_running
File "psutil\__init__.py", line 634, in name
File "psutil\_pswindows.py", line 750, in name
File "psutil\_pswindows.py", line 681, in wrapper
File "psutil\_pswindows.py", line 671, in convert_oserror
File "psutil\_pswindows.py", line 679, in wrapper
File "psutil\_common.py", line 452, in wrapper
File "psutil\_pswindows.py", line 766, in exe
OSError: [WinError 87] Invalid parameter: '(originated from
NtQuerySystemInformation)'
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https://bugs.winehq.org/show_bug.cgi?id=49916
Bug ID: 49916
Summary: Culpa Innata:can't install game in Wine.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 68288
--> https://bugs.winehq.org/attachment.cgi?id=68288
Screenshot
I can't install Culpa Innata in Wine 5.18. It gives me message with error.
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https://bugs.winehq.org/show_bug.cgi?id=49917
Bug ID: 49917
Summary: Copy/Cut-paste doesnt work properly
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raj.sabharwal(a)yahoo.com
Distribution: ---
Copying any text to clipboard works first time the application is opened but
then copy works only when copy (ctrl+c) is done twice.
Similarly When text is cut, the text is removed from the original location
correctly but when paste it is not pasted.
To do paste, cut paste has to be repeated again and then it works most of the
times
Steps :
Upgrade from Ubuntu 18.04 to Ubuntu 20.04
1. Open Application : Visual Foxpro 6
2. write a some text say "hello" in command window
3. select it
4. do ctr+c
5. do ctr+v
Result: Copy paste will work
repeat the above steps 2-5
Result: Copy paste wont work
repeat the above steps
Result: Copy paste works
Similarly
1. Open Application : Visual Foxpro 6
2. write a some text say "hello"
3. select it
4. do ctrl+x
5. do ctrl+v
Result: Cut paste works
Repeat steps
Result: Cut paste wont work. On cutting the text will be correctly removed but
on ctrl+v it wont be pasted
Undo by doing ctrl+z
and repeat steps
Result: Cut paste works
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https://bugs.winehq.org/show_bug.cgi?id=49792
Bug ID: 49792
Summary: pfx import does not works
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: eugene_s_s2(a)mail.ru
Distribution: ---
Created attachment 68106
--> https://bugs.winehq.org/attachment.cgi?id=68106
logs with WINEDEBUG=+crypt
I have Debian 9 and Wine 5.0.2 (also tried 5.16)
I run "wine control" to add new certificate from pfx-file (in attachment, it's
not secret, password is 1)
But when i try to add pfx from certificate import wizard i receive message,
that file format is not supported (i do not know exact english error, because i
receive it in russian). I tried to make pfx by openssl 1.0.1, also by microsoft
windows built-in export-to- -pfx wizard. Also tried making pem-files, but got
succesfull import only for public part of certificate. Also I tried making
certificate request by windows CA and by Openssl, but still no luck.
Also tried importpfx.exe -f certificate.p12 - p "1" -t USER -s MY. (With
MACHINE parameter also)
The output says that import suceeded. But i did not see any certificates in
wine control. Importing of cer-files works.
What am i doing wrong? All that i know is that from wine 5.0 (as in release
notes) importing of pfx blobs is supported.
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https://bugs.winehq.org/show_bug.cgi?id=49144
Bug ID: 49144
Summary: Opening a PFX certificate in a dotnet application
using X509Certificate2
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrov_lv(a)ekra.ru
Distribution: ---
Created attachment 67146
--> https://bugs.winehq.org/attachment.cgi?id=67146
output for wine
There is a crash in the test application when opening the PFX certificate. The
certificate contains a private key.
Test application:
using System;
using System.Security.Cryptography.X509Certificates;
namespace CheckPfx
{
class Program
{
static void Main(string[] args)
{
if (args.Length == 2)
{
var fileName = args[0];
var password = args[1];
var cert2 = new X509Certificate2(fileName, password);
Console.WriteLine($"HasPrivateKey: {cert2.HasPrivateKey}");
}
else
{
Console.WriteLine("using: <appName.exe> <pfx-file>
<password>");
}
}
}
}
Сertificate creation:
certtool --dsa --generate-privkey --outfile key.pem
certtool --generate-self-signed --load-privkey key.pem --outfile cert.pem
--template template.cfg
certtool --load-certificate cert.pem --load-privkey key.pem --to-p12 --outder
--outfile cert.pfx
Output for windows:
HasPrivateKey: True
Output for wine: (in attached file)
Unhandled Exception: System.Security.Cryptography.CryptographicException:
Invalid parameter.
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https://bugs.winehq.org/show_bug.cgi?id=39971
Bug ID: 39971
Summary: Vbscript works very slow on wine
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: outdoor-online(a)i.ua
Distribution: ---
Created attachment 53407
--> https://bugs.winehq.org/attachment.cgi?id=53407
Vbscript with config and input file. Logs in Win and Ubuntu
I have installed Wine (v.1.7) on Ubuntu (v. 12.04) to run the vbscript. Libre
Office was also installed via Wine (required for vbscript). The script converts
.xls or .xlsx (input file) to .csv (output file). The problem is the following:
for the first time after installation script is running for 15 minutes (this is
longer than in Win, but it is acceptable). All subsequent times the script is
running for 1.5 hours. According to the logs, you can see that the script
processes each subsequent string in xls|xlsx longer than the previous one.
(like the loss of productivity in processing xls|xlsx)
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https://bugs.winehq.org/show_bug.cgi?id=7106
Chebanenko Igor <chebanenkoigor93(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chebanenkoigor93(a)gmail.com
--- Comment #27 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 68274
--> https://bugs.winehq.org/attachment.cgi?id=68274
Need For Speed 3 - Windows API monitoring.
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https://bugs.winehq.org/show_bug.cgi?id=42585
Bug ID: 42585
Summary: Final Fantasy V Corrupt Fonts
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 57509
--> https://bugs.winehq.org/attachment.cgi?id=57509
backtrace-finalfantasyv
Final Fantasy V show corrupted fonts with wine 2.3 and before versions
Added too backtrace
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https://bugs.winehq.org/show_bug.cgi?id=49888
Bug ID: 49888
Summary: Reaper crashes when loading certain vst plugins that
need authorization
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luisuribe00(a)hotmail.com
Created attachment 68240
--> https://bugs.winehq.org/attachment.cgi?id=68240
log of the crash
Reaper crashes when I load a vst plugin that has been recently installed and
needs authorization, plugins which don't need authorization do not cause this
issue.
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http://bugs.winehq.org/show_bug.cgi?id=25166
Summary: Multiple mime type handling registered for different
file extensions
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31923)
--> (http://bugs.winehq.org/attachment.cgi?id=31923)
screenshot illustrating the issue
The title might be confusing, but to be more precise, for file extensions
associated to Office Application (and even others) I get multiple "open with"
proposals, all referring to the same Office component (screenshot illustrates).
The issue seems to lie in the way wine registers the file mime-types. For a
.ppt file, i.e., I should get only one "PowerPoint" entry in my open with
dialog.
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https://bugs.winehq.org/show_bug.cgi?id=49220
Bug ID: 49220
Summary: Tom Clancy's The Division 1 hangs on login
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67227
--> https://bugs.winehq.org/attachment.cgi?id=67227
Terminal Output
No matter if you start the game directly over TheDivision.exe or by starting it
from the UbisoftLauncher, it shows just a black screen for minutes untill i
terminate the process.
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http://bugs.winehq.org/show_bug.cgi?id=21368
Summary: TeamViewer: Some tooltips are shown incorrectly
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Created an attachment (id=25730)
--> (http://bugs.winehq.org/attachment.cgi?id=25730)
screenshot of incorrectly rendered tooltip
Some of the tooltips in TeamViewer are rendered incorrectly.
For example the tooltips in the toolbar when you do a remote support session.
There are also tooltips in the options dialog, but those work.
I get the impression that the width and height of the tooltips are switched.
Attached is a screenshot of a tooltip.
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https://bugs.winehq.org/show_bug.cgi?id=49321
Bug ID: 49321
Summary: Unhandled exception code c0000005 flags 0 addr
0x33845f5
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mssxtn(a)gmail.com
Distribution: ---
Created attachment 67335
--> https://bugs.winehq.org/attachment.cgi?id=67335
debug log
Ran CMUD 3.44 pro for weeks with minimal issues. The last 2-3 days, the program
will not start. It gives me a memory access violation and will not run.
I had installed CMUD in a win32 prefix, running as windows version winxp.
I completely uninstalled WINE and all associated packages, uninstalled CMUD,
deleted the wine prefix and started over.
Installed a default wineprefix, with no windows version specified. Problem
occured during installation of cmud 3.34. Attached is the output of the
installation debug, Cmud's own install output, and the output of the wineprefix
setup.
I've seen a couple instances of this bug here on the tracker and they were
self-resolved or were marked as 'invalid'. Hopefully I can figure out a fix.
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http://bugs.winehq.org/show_bug.cgi?id=33678
Bug #: 33678
Summary: PSX2PSP Version 1.4.2 crashes with an unhandled page
fault while writing out a file
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Regression SHA1: 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a
Created attachment 44582
--> http://bugs.winehq.org/attachment.cgi?id=44582
Console log of crash in PSX2PSP
After writing the EBOOT file the program crashes with an unhandled page fault.
(i.e when it's progress reaches 100%. It does not matter what game is used to
create the file, nor does it matter what modifications are made.)
I ran a regression test and git identified
4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a as the bad patch.
I've attached the console log from the crash. I'll attach the git regresssion
info, with the next comment.
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https://bugs.winehq.org/show_bug.cgi?id=49608
Bug ID: 49608
Summary: 5.13 staging build, but missing on dl.winehq.org
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
According to
https://build.opensuse.org/package/show/Emulators:Wine:Debian/wine-staging
5.13-staging was build 5 days ago, but the dl server doesn't show the staging
build.
Is it built with the wrong compiler or does the sync process take longer than
normal?
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https://bugs.winehq.org/show_bug.cgi?id=49594
Bug ID: 49594
Summary: WinSCP loses column headers after minimizing and
maximizing
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgruber_72(a)yahoo.de
Distribution: ---
Created attachment 67752
--> https://bugs.winehq.org/attachment.cgi?id=67752
WinSCP missing column headers after minimizing and maximizing
Steps to reproduce:
1. Get WinSCP 5.17 from winscp.net
2. Connect to a linux box.
3. Scroll down in a directory.
4. Minimize WinSCP to the sys tray and click on it to maximize it back.
Result:
Column headers are gone (see the attached screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=42806
Bug ID: 42806
Summary: I got this core dump playing hearthstone
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sylvain.meunier(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57836
--> https://bugs.winehq.org/attachment.cgi?id=57836
core dump
I hope this can help you. This is the first time I get a core dump when
Hearthstone crashes (it happens a lot).
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https://bugs.winehq.org/show_bug.cgi?id=42379
Bug ID: 42379
Summary: Sleeping Dogs needs d3d11:wined3d_usage_from_d3d11
bind flags 0x80.
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I just tried to run Sleeping dogs with wine-staging 2.0 and I got bored of
waiting it to load with white screen. I don't know if it would eventually. But
the console is spamming some messages alot, this is one of them. I have no idea
what it means.
This code needs some enchanment.
400 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage)
401 {
402 static const DWORD handled = D3D11_BIND_SHADER_RESOURCE
403 | D3D11_BIND_RENDER_TARGET
404 | D3D11_BIND_DEPTH_STENCIL;
405 DWORD wined3d_usage = 0;
406
407 if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
408 wined3d_usage |= WINED3DUSAGE_TEXTURE;
409 if (bind_flags & D3D11_BIND_RENDER_TARGET)
410 wined3d_usage |= WINED3DUSAGE_RENDERTARGET;
411 if (bind_flags & D3D11_BIND_DEPTH_STENCIL)
412 wined3d_usage |= WINED3DUSAGE_DEPTHSTENCIL;
413 if (bind_flags & ~handled)
414 FIXME("Unhandled bind flags %#x.\n", bind_flags & ~handled);
415
This doesnt look really fatal message so I am just setting severity to
enchament.
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https://bugs.winehq.org/show_bug.cgi?id=38447
Bug ID: 38447
Summary: valgrind shows an invalid read in
ole32/tests/hglobalstream.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==13974== Invalid read of size 2
==13974== at 0x7B843008: GlobalLock (heap.c:441)
==13974== by 0x4A9B5D8: HGLOBALStreamImpl_Read (hglobalstream.c:169)
==13974== by 0x48885CC: IStream_Read (objidl.h:4381)
==13974== by 0x48885CC: test_freed_hglobal (???:0)
==13974== by 0x488885C: func_hglobalstream (hglobalstream.c:522)
==13974== by 0x48D5D00: run_test (test.h:584)
==13974== by 0x48D613A: main (test.h:666)
==13974== Address 0x7f02aaf8 is 16 bytes after a block of size 32 free'd
==13974== at 0x7BC49E5B: notify_free (heap.c:262)
==13974== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==13974== by 0x4A9B51A: HGLOBALStreamImpl_Release (hglobalstream.c:123)
==13974== by 0x4888325: IStream_Release (objidl.h:4377)
==13974== by 0x4888325: test_copyto (???:0)
==13974== by 0x4888857: func_hglobalstream (hglobalstream.c:521)
==13974== by 0x48D5D00: run_test (test.h:584)
==13974== by 0x48D613A: main (test.h:666)
==13974==
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http://bugs.winehq.org/show_bug.cgi?id=27437
Summary: IW2 Edge of Chaos freezes every second
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Originally in bug 24239.
fixme:quartz:ACMWrapper_SetMediaType acmStreamOpen returned 512
spams every second or so. When it does, the game freezes completely for a few
milliseconds.
winetricks devenum quartz works around it.
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https://bugs.winehq.org/show_bug.cgi?id=49585
Bug ID: 49585
Summary: valgrind shows a possible leak in
dlls/ntdll/env.c:read_nls_file()
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Getting a lot of spam, presumably every thread/process:
==9262== 5,512 bytes in 1 blocks are possibly lost in loss record 33 of 33
==9262== at 0x40345DC: malloc (vg_replace_malloc.c:307)
==9262== by 0x486401C: read_nls_file (env.c:100)
==9262== by 0x48649EF: init_environment (env.c:961)
==9262== by 0x48733BA: __wine_main (loader.c:1710)
==9262== by 0x7D0017D7: main (main.c:285)
==9262==
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https://bugs.winehq.org/show_bug.cgi?id=49691
Bug ID: 49691
Summary: dl.winehq.org hasn't been updated with new versions
since April
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sephirothfanatic(a)gmail.com
Hello,
I noticed that new versions of Wine for macOS haven't appeared on the
dl.winehq.org domain since April. The website is still showing major version
5.0 instead of 5.0.2 and development version 5.7 instead of 5.14. Wasn't sure
where exactly to report this, so here it is.
SephirothFanatic
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https://bugs.winehq.org/show_bug.cgi?id=49499
Bug ID: 49499
Summary: Ubuntu focal 5.11 packages translate unix working
directory incorrectly when running dealer.exe (bridge
utility)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: suokkos(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
wine-devel and wine-staging 5.11~focal packages caused a regression where
running dealer.exe from terminal forwards incorrect working directory to
dealer.exe. dealer.exe is a small command line utility to generate constrained
hands for card game bridge.
The bug isn't present on wine binary if I compile wine-5.11 tagged version.
Neither it is present if I apply wine-staging patches to my wine tree and
compile it.
Downgrading 5.10~focal also works.
What is known about bug happening?
I'm running the application from a directory under my home directory. Wine maps
Z: drive to root ("/"). There is no other drives mapping to my home directory.
Package versions change working directory to root ("/").
dealer.exe enters application using wmain entry which translate wchar arguments
to multibyte handled by argument parser. After argument parsing it tries to use
freopen to redirect stdin to be read from the filename passed as argument.
I have no idea why wine 5.11 compiled from sources behaves differently to the
package version. I tried to look into
https://dl.winehq.org/wine-builds/ubuntu/dists/focal/main/source/wine-stagi…
but failed to spot a difference.
I tried to find wine built in command which would replicated same incorrect
working tree behavior. I failed to find any other application which would
reproduce the wrong working directory when run from same terminal.
Step to reproduce:
Dependencies: cmake and mingw cross compiler
1. git clone https://github.com/suokko/dealer.git
2. cd dealer
3. echo "set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSROOT $ENV{HOME}/buildd/win64)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(arch x86_64-w64-mingw32)
find_program(WINE_COMMAND wine)
set(CMAKE_CROSSCOMPILING ${WINE_COMMAND})
set(CMAKE_RC_COMPILER ${arch}-windres)
set(CMAKE_C_COMPILER ${arch}-gcc-posix)
set(CMAKE_CXX_COMPILER ${arch}-g++-posix)" > win32.cmake
4. mkdir build && cd build
5. cmake -CMAKE_TOOLCHAIN_FILE=../win32.cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo
..
6. export
WINEPATH="/usr/x86_64-w64-mingw32/lib;/usr/lib/gcc/x86_64-w64-mingw32/9.3-posix;$(pwd)/dds-install/bin"
7. make
8. cd ../Examples
9. wine ../build/dealer.exe Descr.test_operators
Failed output:
Descr.test_operators: No such file or directory
Expected output:
1 != 0: 1
5 - 2: 3
5 % 3: 2
5 == 3: 0
Frequency rnd(10):
0 10034
1 10122
2 9974
3 10003
4 9884
5 9977
6 9853
7 10036
8 10142
9 9975
Frequency :
Low 100000
Frequency :
High 100000
Generated 100000 hands
Produced 100000 hands
Initial random seed 1593633569
Time needed 0.000 sec
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https://bugs.winehq.org/show_bug.cgi?id=49430
Bug ID: 49430
Summary: Teams installer fails: Please re-run this installer as
a normal user instead of "Run as Administrator"
Product: Wine
Version: 5.11
Hardware: x86
URL: https://statics.teams.cdn.office.net/production-window
s/1.3.00.3564/Teams_windows.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Yesterday I tried this in Staging-5.10 and it start fine.
This morning I upgraded to Staging 5.11 and it fails :(
Issued commands (copy/paste from bug 49147):
Prerequisite: 'winetricks -q dotnet45' (without Wine-Mono)
Installation workaround for bug 41713 using Wine-Staging
--- snip ---
$ wine runas /trustlevel:0x20000 "cmd /c start Teams_windows.exe"
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=49903
Bug ID: 49903
Summary: TEB breakpoint should not be invoked when calling
NtCreateThreadEx
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Created attachment 68263
--> https://bugs.winehq.org/attachment.cgi?id=68263
patch to avoid teb breakpoint
Certain DRMs add a breakpoint on the TEB, and NtCreateThreadEx invokes the
breakpoint through GetCurrentProcessId()
(NtCurrentTeb()->ClientId.UniqueProcess).
I've attached a patch that works around this issue. This is definitely a
stop-gap solution, but it should work for the time being.
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https://bugs.winehq.org/show_bug.cgi?id=49890
Bug ID: 49890
Summary: Disconnects and networking issues in applications
using websockets
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dt(a)zeroitlab.com
Distribution: ---
This probably affects multiple games, from my experience Legends of Runeterra,
Enemy On Board, Fall Guys and probably a ton others.
Root cause analysis is yet to be done.
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https://bugs.winehq.org/show_bug.cgi?id=49901
Bug ID: 49901
Summary: Spitfire Labs VST fails to find/load patches
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefi(a)freitagsrunde.org
Distribution: ---
Created attachment 68258
--> https://bugs.winehq.org/attachment.cgi?id=68258
Screenshot of error message within the running plugin
Spitfire LABS library manager installs and the VST-plugin can be run inside
carla without a crash, however the plugin fails to find the library patches. I
tried to rename the paths and folders, but with no success.
Since the plugin is run inside carla, I don't know how to make a backtrace. The
Plugin does not crash. I successfully tested the Plugin within a windows
virtual machine with Reaper as host. It does find the patches there.
I can also supply the installer file if required.
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https://bugs.winehq.org/show_bug.cgi?id=49796
Bug ID: 49796
Summary: Separate IDL-re,ated tools i to a separate project
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
WIDL is used in MinGW, but in order to compile it, one has to fetch wine
sources and configure them. Also MinGW applies some patches upon WIDL, so it is
a bit out of sync.
I guess it may make sense to separate it into an own project with an own repo,
so both Wine and MinGW can use it as a submodule.
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https://bugs.winehq.org/show_bug.cgi?id=49862
Bug ID: 49862
Summary: Black screen in Hitman: Absolution (GOG release)
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Able to see and use main menu.
Black screen occurs after last video.
Game hangs.
file name: HMA.exe
file SHA-256: 5b93e0060c100197f658b7fc9d2f39323e3148396f7de7cff4496aaf4029952d
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https://bugs.winehq.org/show_bug.cgi?id=49596
Bug ID: 49596
Summary: test_driver4 (test_wsk_listen_socket) fails
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: minor
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: pgofman(a)codeweavers.com
Created attachment 67753
--> https://bugs.winehq.org/attachment.cgi?id=67753
+netio,+ntoskrnl
These tests were added in
<https://source.winehq.org/git/wine.git/commit/7f34362d85c58652bc7537580172a…>
I'm running macOS 10.14, wine built with mingw and the 10.13 SDK.
Attached is a +netio,+ntoskrnl log.
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http://bugs.winehq.org/show_bug.cgi?id=17039
Summary: Wine does not appear to read disc IDs (DVDs)
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
For app DVD Profiler
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14707), Wine
seems to fail to read DVD disc IDs correctly.
I believe that this relates to this functionality, but I'm not sure:
http://msdn.microsoft.com/en-us/library/ms785496.aspx
DVD Profiler stores information on DVDs, including several areas of
functionality that make use of the unique disc IDs.
Under Windows, inserting a DVD into your drive triggers the application read
the disc ID and either move focus to that disc (if it is in your collection) or
prompt to download it from the online database (if it is not). This check can
also be triggered from the menu 'DVD, scan DVD-ROM drive'.
The on-line database is user-populated, and disc IDs are entered by editing a
profile and selecting 'set disc ID' under the 'discs' section.
As a demonstration, I chose a USA DVD title: 'Time Bokan'.
Under Windows, if I set the disc ID as described above, I get this string:
"76797847B89AE080 [TimeBokan]". When I insert the DVD in the drive, the correct
profile gains focus or I am prompted to download the profile (depending on
whether I have DVD in my collection or not).
Under Wine, if I set the disc ID as described above, I get this string: "-
[TimeBokan]". Inserting the DVD into the drive triggers no action (probably
because of bug 17037). However, I can force the application to check the
DVD-ROM by choosing 'DVD, scan DVD-ROM drive' from the menu. When I do so, the
application prompts me to download a DVD called "The Wedding Party", which is
defined by the string "43D62B0BAEE070B7 [THE_WEDDING_PARTY]". This profile is
returned consistently, and the application will give focus to this profile once
it is in my collection should I repeat the process.
In summary, Wine is returning an incorrect Disc ID for DVDs.
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https://bugs.winehq.org/show_bug.cgi?id=49891
Bug ID: 49891
Summary: Atmel studio 7.0.2397 crashes during install
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68241
--> https://bugs.winehq.org/attachment.cgi?id=68241
Saved Backtrace
Summary:
Atmel studio 7.0.2397 crashes during install.
Steps to reproduce:
0) reset the wine environment:
$ rm -rf ~/.wine/ && wineboot
1) Download Atmel studio 7:
http://studio.download.atmel.com/7.0.2397/as-installer-7.0.2397-web.exe
$ sha256sum as-installer-7.0.2397-web.exe
f934c7f1a201a296e45303c464931dd1346f712b9db675a4512001f02dc55732
as-installer-7.0.2397-web.exe
2) Start the web installer:
$ wine as-installer-7.0.2397-web.exe
This causes the error "The program as-installer-7.0.2397-web.exe has
encountered a serious error and needs to close"
My versions:
$ wine --version
wine-5.17 (Staging)
[cedric@cedric-p4 Downloads]$ pacman -Q wine
wine-staging 5.17.2-1
[cedric@cedric-p4 Downloads]$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=37802
Bug ID: 37802
Summary: Unhandled exception when starting Theme Park World
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hededrk(a)gmail.com
Distribution: ---
Created attachment 50348
--> https://bugs.winehq.org/attachment.cgi?id=50348
Crash report
I followed the instructions on the appdb page. Game doesn't launch, and either
requests to insert CD, or crashes with unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=10603
Summary: IDirectSoundBufferImpl_SetFX should be implemented
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
IDirectSoundBufferImpl_SetFX should be implemented - this is probably the only
problem left to have two games working correctly (both from the same company
and using same engine): "Dangerous Waters" and "Sub Command" - now they lack
sound effects - see my test results:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9913http://appdb.winehq.org/objectManager.php?sClass=version&iId=9914
These are the "fixme" messages printed for "Dangerous Waters":
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,9,0x309d89c,0x34f39c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1112ae8,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1173b50,0,(nil),(nil)): stub
...
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https://bugs.winehq.org/show_bug.cgi?id=49889
Bug ID: 49889
Summary: wineserver shows failed assertion on shutdown
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 3b3c8619c852513f57ce7388557c8451691fbe00
Distribution: ---
On prefix shutdown wineserver consistently shows:
wineserver: ../../wine-git/server/object.c:407: release_object: Assertion
`obj->refcount' failed.
This appears to be caused by recent change:
3b3c8619c852513f57ce7388557c8451691fbe00 is the first bad commit
commit 3b3c8619c852513f57ce7388557c8451691fbe00
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Sep 23 15:34:10 2020 +0200
server: Keep permanent objects on the standard object list.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
server/object.c | 47 ++++++-----------------------------------------
server/object.h | 5 +++--
2 files changed, 9 insertions(+), 43 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=49647
Bug ID: 49647
Summary: wine 5.14 build fails in winegstreamer on Ubuntu 16.04
and Debian 9
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Created attachment 67848
--> https://bugs.winehq.org/attachment.cgi?id=67848
Debian 9 failed OBS build log
Building the WineHQ packages on the OBS, newer distros succeeded but the Debian
9 and Ubuntu 16.04 builds both failed in the same way:
[ 998s] gstdemux.c: In function 'amt_to_gst_caps_video':
[ 998s] gstdemux.c:416:5: error: invalid use of void expression
[ 998s] if (!gst_video_info_set_format(&info, format,
vih->bmiHeader.biWidth, vih->bmiHeader.biHeight))
[ 998s] ^~
[ 998s] Makefile:257: recipe for target 'gstdemux.o' failed
[ 998s] make[2]: *** [gstdemux.o] Error 1
[ 998s] make[2]: Leaving directory
'/usr/src/packages/BUILD/dlls/winegstreamer'
[ 998s] Makefile:9028: recipe for target 'dlls/winegstreamer' failed
[ 998s] make[1]: *** [dlls/winegstreamer] Error 2
[ 998s] make[1]: *** Waiting for unfinished jobs....
I'm attaching the OBS Debian 9 build log.
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https://bugs.winehq.org/show_bug.cgi?id=45433
Bug ID: 45433
Summary: dark souls 3: cannot change resolution in fullscreen
mode
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: general(a)sarifria.x10.bz
Distribution: ---
when making a fresh graphics config file (let's say i perhaps deleted it, or
it's a fresh install) it will default to 1920x1080. upon a second boot, the
game will now switch to 800x600 resolution. in both cases, any attempts to
alter the resolution will fail, it does not even attempt to change it. windowed
mode works fine, however when you subsequently switch back to fullscreen it
will change back to 800x600 (even at 1920x1080). attached is a log where i
attempt to change in fullscreen, change in windowed mode, then attempt to
retain that resolution by switching back to fullscreen.
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https://bugs.winehq.org/show_bug.cgi?id=37491
Bug ID: 37491
Summary: wineconsole requires/uses TERM environment variable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luke-jr+winebugs(a)utopios.org
Distribution: ---
For some reason, wineconsole requires TERM to be set to a valid value. However,
Windows ncurses requires TERM to be unset, clear, or "#win32con" or it starts
talking vt100, which wineconsole doesn't understand.
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https://bugs.winehq.org/show_bug.cgi?id=49834
Bug ID: 49834
Summary: 45a63e5b3ce0e5d7fcc55ce57f315086b87f8ad7 breaks binary
compatibility with 5.0 on passing main() argc
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, source, testcase
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: julliard(a)winehq.org
Regression SHA1: 45a63e5b3ce0e5d7fcc55ce57f315086b87f8ad7
Distribution: ---
Created attachment 68172
--> https://bugs.winehq.org/attachment.cgi?id=68172
test winelib module (source + binary)
I have a private winelib module compiled with stable wine-5.0.2 branch.
Recently this module was broken after upgrading Wine.
I've attached test with source and pre-compiled binary using wine-5.0.2.
When running with wine-5.0.2 it looks like this:
$ wine test.exe.so
Starting (argc = 1, argv = 0x113120)...
Done.
$ wine test.exe.so -v
Starting (argc = 2, argv = 0x1132e8)...
verbose is on
Done.
When running with wine-5.17 argc passed to main() is no longer valid,
which makes the app try to parse not existing command like arguments:
$ wine test.exe.so -v
Starting (argc = 3, argv = 0x143a10)...
verbose is on
Done.
$ wine test.exe.so
Starting (argc = 2, argv = 0x110f48)...
wine: Unhandled page fault on read access to 00000000 at address 7ECF30AF
(thread 0024), starting debugger...
couldn't load main module (2)
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7ecf30af).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7ecf30af ESP:0031fed0 EBP:0031fee8 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7ecf6000 ECX:00000028 EDX:f7ee5890
ESI:00000002 EDI:00110f48
Stack dump:
0x0031fed0: 00110f50 00110f48 0031ff00 00000002
0x0031fee0: 00110f48 00110f48 0031ff38 7ecf333b
0x0031fef0: 00000000 00000000 00110f4c 7ecf333b
0x0031ff00: 00000002 00110f48 00000000 00000000
0x0031ff10: 00000000 7dd4abb0 0000000d 00110f48
0x0031ff20: 00000000 00000000 0031ff48 7ffde000
Backtrace:
=>0 0x7ecf30af (0x0031fee8)
1 0x7ecf333b (0x0031ff38)
2 0x7b655a70 in kernel32 (+0x35a6f) (0x0031ff58)
3 0x7bc7cfd7 (0x0031ff6c)
4 0x7bc7d22a (0x0031ffec)
0x7ecf30af: cmpb $0x2d,0x0(%eax)
Modules:
Module Address Debug info Name (3 modules)
PE 7b020000-7b027000 Deferred kernelbase
PE 7b620000-7b7dc000 Export kernel32
PE 7bc20000-7bc24000 Deferred ntdll
The regression is cased by
45a63e5b3ce0e5d7fcc55ce57f315086b87f8ad7 is the first bad commit
commit 45a63e5b3ce0e5d7fcc55ce57f315086b87f8ad7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sun May 17 11:44:16 2020 +0200
ntdll: Store main() arguments in the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
First Wine version released with this commit is wine-5.9.
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https://bugs.winehq.org/show_bug.cgi?id=49770
Bug ID: 49770
Summary: Firestorm viewer regression after 5.13?
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: randrianasulu(a)gmail.com
Distribution: ---
I have older (by now) firestorm Viewer (Second Life / Open Simulator client)
installed in my wine prefix. It was working in 5.13, but in 5.15 and 5.16 it
crashes:
invalid adapt mode.
24ertex@@0B2?3?3?3?3?34555!535|5/68o8®9Y:?;X<O<<=?=,>?>u>U?I?0024:err:seh:NtRaiseException
Unhandled exception code c0000005 flags 0 addr 0x175054b
it even crash when I try to get help:
wine Firestorm-Release.exe -h
but slightly differently:
--purge Delete files in the cache.
--qa ib/javaaC
_h@p@pTHORITY=/home/guest/.XauthoritycISUAL=mceditu
pR▒_!USE!E3¬X·!P?!E?°Pc!Hi!2020-09-02T23:22:51Z INFO #CRASHREPORT#
win_crash_logger/llcrashloggerwindows.cpp(318)
LLCrashLoggerWindows::processingLoop : Client has connected!
0024:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x175054b
and this makes console (inside Konsole terminal emulator) not very well looking
(try midnight commander) until I 'reset' it by typing reset.
Does this mean it messes up environment variables?
What kind of logs I must create? (sounds like display/adapter regression, but
who knows, may be this message mean something else).
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https://bugs.winehq.org/show_bug.cgi?id=49765
Bug ID: 49765
Summary: slingplayer crashes after starting
Product: Wine
Version: 5.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: nick-n1917(a)protonmail.com
Distribution: ---
Created attachment 68069
--> https://bugs.winehq.org/attachment.cgi?id=68069
backtrace
The app SlingPlayer reports an error after I start the app. That's all I know
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https://bugs.winehq.org/show_bug.cgi?id=43107
Bug ID: 43107
Summary: The Witcher 3 fails to detect dx11 - registry
dx11>opengl applied
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58299
--> https://bugs.winehq.org/attachment.cgi?id=58299
witcher3-startup-log
Greetings,
The Witcher 3 (steam version) used to work fine yesterday, however once
installing the wine-2.9-staging version, it now fails to detect DirectX11
support upon startup. (attached picture)
Reverted back to non-staging wine2.9 and the issue now happens with that as
well.
Created a fresh prefix, applied the registry fix to render dx11 calls in opengl
and limit the rendering to opengl4.5. Tested with both staging and non-staging
wine2.8, the issue persists.
Attached the logs from the moment when starting the game.
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https://bugs.winehq.org/show_bug.cgi?id=37644
Bug ID: 37644
Summary: .NET 3.5 crash when running System.Console.Clear()
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james(a)jameswarner.us
Distribution: ---
Created attachment 50099
--> https://bugs.winehq.org/attachment.cgi?id=50099
Example program, source code to said program and output log
When running System.Console.Clear() under .NET 3.5 in WINE (installed in a
clean .wine through Winetricks), it will crash with:
Unhandled Exception: System.IO.IOException: Invalid handle.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.Console.GetBufferInfo(Boolean throwOnNoConsole, Boolean&
succeeded)
at System.Console.Clear()
This can be reproduced by running System.Console.Clear() under any application
in .NET 3.5.
Attached is a demo application to reproduce this, the source code to produce
this issue and the log generated.
WINE version: 1.7.30 under Debian (sid) x86.
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