https://bugs.winehq.org/show_bug.cgi?id=36960
Bug ID: 36960
Summary: Avencast: Rise of the Mage fails to start
(D3DXCreateTextureFromFileA failed)
Product: Wine
Version: 0.9.48.
Hardware: x86
URL: http://www.strategyinformer.com/pc/avencast/demo/17710
.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 10325
Created attachment 49077
--> https://bugs.winehq.org/attachment.cgi?id=49077
+d3dx,+d3d trace
While looking at old bugs (bug 10325), I noticed that Avencast has a problem
with d3dx:
"DXC_Gfx: D3DXCreateTextureFromFileA failed: D3DERR_INVALIDCALL
(file:graphics\\gui\\windows\\gui_energybar02_frame.tga)"
terminal shows:
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x169430,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Texture creation failed.
doing winetricks d3dx9 let's the game start without that error. I've attached a
+d3d,+d3dx trace
austin@aw25 ~ $ du -h avencastdemo.exe
309M avencastdemo.exe
austin@aw25 ~ $ sha1sum avencastdemo.exe
704c0f3fd05405e00814282cc6247401b2884574 avencastdemo.exe
austin@aw25 ~ $ wine --version
wine-1.7.22
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https://bugs.winehq.org/show_bug.cgi?id=37254
Bug ID: 37254
Summary: server/curses.c fails to build on NetBSD 6.1.4
Product: Wine
Version: 1.7.26
Hardware: x86
OS: NetBSD
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
gcc -c -o curses.o curses.c -I. -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wignored-qualifiers -Wstrict-prototypes -Wtype-limits -Wvla
-Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 -gstrict-dwarf
-fno-omit-frame-pointer -g -O2
curses.c:102:1: error: 'getmouse' undeclared here (not in a function)
curses.c:102:1: warning: type defaults to 'int' in declaration of 'p_getmouse'
curses.c:128:1: error: 'acs_map' undeclared here (not in a function)
curses.c:128:1: warning: type defaults to 'int' in declaration of 'p_acs_map'
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https://bugs.winehq.org/show_bug.cgi?id=49038
Bug ID: 49038
Summary: O.E.D. v 4.0 (Oxford English Dictionary) No longer
starts.
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: paulhholmes(a)gmail.com
Distribution: ---
Created attachment 67021
--> https://bugs.winehq.org/attachment.cgi?id=67021
Error messages from bash console. saved in kate.
App fails to start.
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https://bugs.winehq.org/show_bug.cgi?id=47491
Bug ID: 47491
Summary: dinput event queue is overflowing and stalling the
whole game/wineserver
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
Distribution: ---
Created attachment 64873
--> https://bugs.winehq.org/attachment.cgi?id=64873
Achive with a +dinput log of 125hz and 1000hz pollrate mouse movement
The game tested was Borderlands 1 Enhanced Edition via Proton (not a Proton
issue though), because it is one of the most severe examples of this issue. The
game completely freezes when moving the mouse with the pollrate set to 1000Hz.
It only unfreezes when the mouse isn't moving anymore. This issue occurs in
multiple games resulting in huge framedrops when moving the mouse. A temporary
workaround is to set the mouse pollrate to 125Hz, but it's not a real solution
to the problem.
As already mentioned in the title the event queue of dinput is constantly
overflowing which blocks anything else running on the wineserver. I attached 2
logs with +dinput. Both were recorded for the same amount of time, one
containing the overflow with 1000Hz and one recorded at 125Hz.
My guess is that this problem occurs due to the single threaded nature of
wineserver and the huge amount of input data that arrives from the mouse. The
most elegant solution would probably be to move the input processing and
handling as much as possible outside of wineserver (glancing at esync), but I
am no expert in that regard.
kind regards,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=49343
Bug ID: 49343
Summary: Neverwinter Online: Launcher crash on Startup
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vo_gel_frei(a)yahoo.de
Distribution: ---
Created attachment 67367
--> https://bugs.winehq.org/attachment.cgi?id=67367
Terminal Output
the (old) Neverwinter Online Launcher crashes at startup with wine 5.10. It
works well with 5.0.1. My own builds of 5.10 work as well (preventing me from
proper regression testing), but I was not able to build a proper SysWoW build
of wine with all dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=49206
Bug ID: 49206
Summary: ITHVNR: hooked processes segfault
Product: Wine
Version: 5.5
Hardware: x86-64
URL: https://a.pomf.cat/tnuaqd.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mokouthrowaway(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 6226be3656e706d3d389cdcbf63a2ad19d861e30
Distribution: Gentoo
Download (no official English build of this version is available):
https://a.pomf.cat/tnuaqd.zip
Source code: https://github.com/mireado/ITHVNR/tree/d28a1ae
sha1sum of the zip file: 74bfce584012426f117551eddfa04bbee1998a6e
ITHVNR-gd28a1ae.zip
sha1sum ITHVNR* vnr*:
629161d1c8c2d3c38cdffb5ee38fd5389f798d45 ITHVNR.exe
5313a9b43d6fe54593e6bd5cc41eedf7725e8c40 ITHVNR.exp
afd80d9422586f6c294a796e3f2fd6a1b0027dc0 ITHVNR.lib
be017c19456917bfed669d00d966f3bcf5715c12 vnrhook.dll
104e176d92f8368628eff4eda9687e331b087a6c vnrhost.dll
Tested in a fresh 32-bit prefix.
How to reproduce:
1. Launch wineconsole
2. Launch ITHVNR.exe
3a. Click "Process"
3b. Select wineconsole from the process list
3c. Click "Attach"
3d. Click "OK"
Expected result: text displayed by wineconsole is shown in ITHVNR when it's
modified (ExtTextOutW hook, second dropdown)
Actual result: wineconsole segfaults shortly after attaching (no terminal
output other than Segmentation fault)
These results can be reproduced with many 3rd-party programs too, I used
wineconsole here for easier testing since it's shipped with Wine.
The offending commit appears to be
commit 6226be3656e706d3d389cdcbf63a2ad19d861e30
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Mar 27 13:36:05 2020 +0100
ntdll: Update some string functions prototypes to match msvcrt.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I can't reproduce the issue on 6226be3~1, wine-5.8 with 6226be3 reverted and
wine-5.4 (last release before 6226be3). I can reproduce the bug on 6226be3,
wine-5.5, wine-5.8 and 4358ddc75fbfabdc4a4f31b4e3cc9aa1e0811d4c (current master
as of now).
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https://bugs.winehq.org/show_bug.cgi?id=44422
Bug ID: 44422
Summary: Vectric Aspire 9 : it does not load 3d images
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abelefa(a)alice.it
Distribution: ---
Created attachment 60354
--> https://bugs.winehq.org/attachment.cgi?id=60354
schermata aspire con wine 3.0
Vectric Aspire 9 : it does not load 3d images (wine-3.0)
it worked perfectly up to the version of wine-1.8.7
(output) wine-1.8.7 (Debian 1.8.7-2) wine_1.8.7-2
casa@debian:~/.wine/drive_c/Programmi/Aspire 9.0/Win32$ wine aspire.exe
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0032), starting debugger...
wine: Call from 0x7b83ae8c to unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._initialize_onexit_table, aborting
err:treeview:TREEVIEW_SetImageList unknown imagelist type 1
(output ) wine-3.0 (Debian 3.0-1)
casa@debian:~/.wine/drive_c/Programmi/Aspire 9.0/Win32$ wine aspire.exe
001d:err:winedevice:async_create_driver failed to create driver L"KeyP":
c000000e
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0033), starting debugger...
0009:err:treeview:TREEVIEW_SetImageList unknown imagelist type 1
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https://bugs.winehq.org/show_bug.cgi?id=49624
Bug ID: 49624
Summary: Protocol error: process 0020: recvmsg: Message too
long on mac OS
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
When running CEF (32 or 64 bit version) on Mac OS Wine crashes with the
following output:
grey:Release stefan$ ~/build/wine/wine cefclient.exe -no-sandbox -disable-gpu
0078:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 1114
0024:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0024:fixme:process:SetProcessDEPPolicy (3): stub
0024:fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
0024:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x11ddcb30, 0x16211728, 0x16211728) stub.
0024:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x31f984, 0x0 0x31f980
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x31f984 0x0 0x31f980)
returning a dummy value (current locale)
0024:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x31f984, 0x15733c0
0x31f980
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x31f984 0x15733c0
0x31f980) returning a dummy value (current locale)
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Protocol error: process 0020: recvmsg: Message too long
This is a regression introduced by 526522caae103a27cd36740d6eca59387a189d02.
Reverting the commit or disabling the new handle = load_ntdll( argv[0] ) code
in loader/main.c makes the bug go away.
On Catalina, I have additionally seen random failures to load PE DLLs
introduced by the same commit. I have not investigated this yet as a 64 bit CEF
build is tricky either way.
This may be a duplicate of bug 49370. The exact way Wine crashes isn't clear in
49370, but the regression is caused by the same commit and it is also mac OS
specific.
The particular CEF build my log is from is the Sample Application from
http://opensource.spotify.com/cefbuilds/index.html#windows32_builds , version
"07/24/2020 - CEF 84.3.7+g97011bc+chromium-84.0.4147.89 / Chromium
84.0.4147.89". I first noticed it with the CEF version that is embedded inside
Wargaming.net Game Center, which has some workarounds for the 64 bit problems
on Mac.
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https://bugs.winehq.org/show_bug.cgi?id=45573
Bug ID: 45573
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of syscall return
instructions)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects to be able to hook both the first instruction of the syscall
and the last (return) instruction. The current staged implementation of the
syscall dispatcher does not return to the syscall thunk but rather directly to
its caller, which causes the game to fail.
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http://bugs.winehq.org/show_bug.cgi?id=35467
Bug ID: 35467
Summary: Error with native and buildin msvcirt.dll with LockOn
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: wine.mj(a)farbpigmente.org
Classification: Unclassified
Created attachment 47339
--> http://bugs.winehq.org/attachment.cgi?id=47339
Debug File
x86-64 Linux (Ubuntu 12.04) with Wine 1.6.1 from Launchpad
Wine prefix with Wine Arch win32.
Install LockOn 1.0 from CD: OK
Start Lockon with the prefix and arch: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
wine: Call from 0x7b83bcd5 to unimplemented function
msvcirt.dll.??0fstream@@QAE@PBDHH@Z, aborting
err:module:attach_process_dlls "Common.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"...\\.wine_LockOn\\drive_c\\Program Files\\Ubisoft\\Eagle Dynamics\\Lock
On\\LockOn.exe" failed, status 80000100
Install native msvcirt.dll via winetricks and change config to "Native
(Windows)".
Start LockOn with new Confg: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
wine: Unhandled page fault on read access to 0x00000000 at address 0x3ab320
(thread 0009), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Debug File, see Attachment
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https://bugs.winehq.org/show_bug.cgi?id=43117
Bug ID: 43117
Summary: F1 Race Stars graphical problems
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 58319
--> https://bugs.winehq.org/attachment.cgi?id=58319
GZip log from F1 Race Stars
When using the following register key for setting the OpenGL version to 4.5:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00040005
The game starts, but has some issues with shaders as the in game colours are
flawed. When starting a new game, the cars are invisible and the colours has
the same issues as in the menu.
I'm attaching a log of a run of the game. It seems like there is a lot of
fixme's.
The following fixme's seems to repeat:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #183 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
(In reply to Alexandr Oleynikov from comment #182)
> As previously mentioned, the feature this bug is referncing is already
> resolved in Wine-Staging and the game works fine if you use that version of
> Wine, though it's far from perfect (it does work perfectly with DXVK though!)
That was about vanilla Wine. I can't see my stupid ideas as fix,it is looks
like workaround. About how to workaround Wine's limitations.
About Staging. Looks like Staging patches are "dirty" patches,and they need
some refactoring,to merge with upstream in proper way. But if I'm wrong,we have
question:"Why Wine devs can't merge it?"
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--- Comment #182 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
As previously mentioned, the feature this bug is referncing is already resolved
in Wine-Staging and the game works fine if you use that version of Wine, though
it's far from perfect (it does work perfectly with DXVK though!)
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--- Comment #181 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
My ideas about The Sims 2. Looks like it will be stupid ideas,but still...
>From Wine logs:
00e0:trace:d3d9:d3d9_device_SetVertexShaderConstantF iface 010E8870, reg_idx 0,
data 011111D0, count 1024.
00e0:warn:d3d9:d3d9_device_SetVertexShaderConstantF Trying to access 1024
constants, but d3d9 only supports 256
The Sims 2 needs 1024 constants,but we have only 256.
Maths tells that 256*4=1024.
And so,in theory,we can make 4 array data structures with 256 constants. And it
will be 1024 constants. But in that case,Wine must cooperate with array
structures in proper way,if program will ask some constants,which is in 2 or
more arrays,it have to switch between arrays,Wine will extract data and game
will be happy.
That's stupid idea #1.
Stupid idea #2. We still can make 4 array data structures (256*4),but we need
to make Wine's interpretation of this,as ONE big array with 1024 constants.
That's All Folks! :)
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https://bugs.winehq.org/show_bug.cgi?id=37280
Bug ID: 37280
Summary: extension ARB_framebuffer_object not supported
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: the_q123(a)hotmail.com
Discovered this while trying to load shaders for the Aali's FF7/8 OGL driver:
http://forums.qhimm.com/index.php?topic=14922.0
The shader I used in particular is Asmodean's ComplexMultiShader:
http://www.mediafire.com/download/p214x9ftu2rxbge/ComplexMultiShader.post
This message (with shader model < 140, it's a warning; with 140+ it's an error)
comes up in FF7's APP.LOG:
0(21) : warning C7508: extension ARB_framebuffer_object not supported
I do not believe this is a problem with either the Aali's driver or Asmodean's
shader because they appear to be working for windows users. This must be a
problem in wine, probably in OpenGL.
I am building wine from git on 64-bit Archlinux and my GPU is a GeForce GT 630
with nvidia drivers 343.13.
ARB_framebuffer_object is listed explicitly as a supported extension by
nvidia-config.
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https://bugs.winehq.org/show_bug.cgi?id=44244
Bug ID: 44244
Summary: d2d1 dwrite factory crash
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: markau0(a)lycos.com
Distribution: ---
Created attachment 60037
--> https://bugs.winehq.org/attachment.cgi?id=60037
d2d1 dwrite trace
When trying to load windows vst's that depend on d2d1 there are crashes.
3 different video cards/drivers were tried (intel, radeon, nvidia) all with the
same result.
The traces seem to indicate that it's occuring with d2d1 and dwrite and maybe
factory creation and the wine debugger seems to indicate that opengl loading is
involved with it as well.
If d2d1 is disabled using winecfg, then the window's vst's do load but suffer
from display corruption.
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https://bugs.winehq.org/show_bug.cgi?id=44440
Bug ID: 44440
Summary: Some of the graphics elements aren't rendered in
Subnautica
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r3pek(a)r3pek.org
Distribution: ---
While trying out Subnautica using the dx11 renderer, some of the elements of
the game, namely fishes and the escape pod aren't rendered at all.
Using the opengl renderer (-force-glcore) displays those elements.
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http://bugs.winehq.org/show_bug.cgi?id=35770
Bug ID: 35770
Summary: Contacam Surveillance Software Crashing at Random
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: isaacemch(a)gmail.com
Created attachment 47763
--> http://bugs.winehq.org/attachment.cgi?id=47763
Contacam surveillance software crashing (msvfw32)
I'm running Contacam (video surveillance software -from contaware.com) with
WINE 1.4.1, and the application is crashing at random intervals. Sometimes 6
minutes, sometimes 6 hours, and everything in between.
The error log seems to be pointing to msvfw32 as the culprit, but I'm not
absolutely sure.
I think this only happens when I run the application to record upon detection.
When I have all camera detections set to off (monitor only) the system does not
crash. It seems that when (maybe) contacam detects motion and then starts
recording to disc, the crash occurs.
This doesn't happen on every detection though. ContaCam will detect some
movements, and record them to disk just fine, but after a (seemingly) random
amount of time later, the application crashes, showing the attached log.
I am not completely sure what is going on here and why.
My clues are that msvfw32 (seems) to be a 16bit video compression DLL. My
question to this finding would be: "What would make the video compression
fail?"
I wonder if I do not have my WINE environment setup properly.
I have made sure to install the 32bit configuration of WINE (I am running
Ubuntu 13.10 x64)
I am also not sure if it is a result of what folder I am having Contacam
storing its images to. I am telling Contacam to store images to /var/www
directory, but have allowed all permissions to this /var/www directory.
Contacam is able to store videos to this location fine (most of the time at
least). I wonder if permissions are being overridden to denied sometimes
maybe. Maybe this has nothing to do with it though.
I'm hoping to get this app to not crash soon, because I need my surveillance
system to be reliable.
Thanks,
Isaac
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https://bugs.winehq.org/show_bug.cgi?id=39393
Bug ID: 39393
Summary: d-link dwp-157 installed with wine 1.6.2 but opens
with error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hrwt20(a)gmail.com
Distribution: ---
Created attachment 52507
--> https://bugs.winehq.org/attachment.cgi?id=52507
bug report
d-link dwp-157 installed with wine 1.6.2 but opens with error. Bug report
attached.
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https://bugs.winehq.org/show_bug.cgi?id=40922
Bug ID: 40922
Summary: Crashed when load & starting PES 2016 Steam on Wine
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krisananto(a)gmail.com
Crashed when starting game Pro Evolution Soccer 2016 over the Steam apps in
wine. Used all engine start from WS9Wine1.7.52 to WS9Wine1.9.11.
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https://bugs.winehq.org/show_bug.cgi?id=49307
Bug ID: 49307
Summary: Melodyne 5: crashes when launched (due to
vcruntime140_1)
Product: Wine
Version: 5.9
Hardware: x86-64
URL: https://services.celemony.com/cgi-bin/WebObjects/Licen
seApp.woa/wa/demoRegistration?item=Melodyne5-Demo-Win&
language=en
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: pieter+winehq(a)gtschlckx.be
Distribution: ---
Created attachment 67317
--> https://bugs.winehq.org/attachment.cgi?id=67317
Backtrace
Installing vcrun2019 and overriding vcruntime140_1 solves the problem.
The trial version can be downloaded here:
https://services.celemony.com/cgi-bin/WebObjects/LicenseApp.woa/wa/demoRegi…
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--- Comment #180 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
(In reply to Alexandr Oleynikov from comment #179)
> Yeah, I'm aware of renderdoc and apitrace, just curious what Igor used
> exacly, as renderdoc doesn't have support for d3d9 and you can only view
> apitrace calls through qapitrace, which in some instances isn't as
> convenient as looking through a plain text file like the one Igor created.
I'm using API Monitor.
http://www.rohitab.com/apimonitor
And all information in "Summary" field I always save as simple text file (using
copy - paste). When I see some info in Summary,I can select all columns("select
all" action from context menu,right click with mouse),and then "copy"
action,also from context menu. And after that,I paste that info into blank text
file. I always save text files with UTF-8,btw.
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--- Comment #179 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, I'm aware of renderdoc and apitrace, just curious what Igor used exacly,
as renderdoc doesn't have support for d3d9 and you can only view apitrace calls
through qapitrace, which in some instances isn't as convenient as looking
through a plain text file like the one Igor created.
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--- Comment #178 from Stefan Dösinger <stefan(a)codeweavers.com> ---
There are tools like apitrace, renderdoc, PIX, and many others that can record
+d3d-like logs on Windows and often provide additional tools for debugging.
It's not black magic, but we're careful when using them on Windows as we might
see Microsoft implementation details, e.g. the d3d9.dll calls that d3dx9.dll
makes.
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--- Comment #177 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
This isn't useful really, the feature this bug report references is already
implemented in staging, it just requires upstreaming.
I do wonder, how did you record this exactly? Because it might be useful with
other bug reports.
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--- Comment #176 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 68231
--> https://bugs.winehq.org/attachment.cgi?id=68231
The Sims 2 Demo - Win7 API Monitoring
I hope that Wine devs will see that file,and it will be interesting. DirectX9
API Monitoring in Windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=33000
Bug #: 33000
Summary: Sim Theme Park fails to install/copy SafeDisc v1.x
driver to system32\drivers
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
a guy on IRC #winehq asked for help to get "Sim Theme Park" to work.
The game is copy-protected and the installer seems somehow fail to installer
the SafeDisc 1.x driver properly in system32/drivers folder.
Manually copying the driver after installation lets the game recognize the
original disc (for that SafeDisc 1.x has to be run in Win2K mode, see bug
12653) -> workaround.
The installer is Installshield based (year 2000).
+tid,+seh,+relay gives:
--- snip ---
0024:Call KERNEL32.CreateProcessW(00000000,0032e398
L"E:\\USEnglish\\Setup\\SETUP.EXE",00000000,00000000,00000000,00000400,00000000,001a7690
L"E:\\USEnglish\\Setup\\",0032da40,0032da30) ret=7e51f1c3
0026:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
0026:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;user32;gdi32;advapi32;kernel32"
0026:Call KERNEL32.__wine_kernel_init() ret=7bc54420
0024:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7e51f1c3
...
0028:Call KERNEL32.CreateProcessA(00000000,0015a7d0
"C:\\users\\focht\\Temp\\_INS5176._MP",00000000,00000000,00000000,00000000,00000000,00000000,0081e024,0081e068)
ret=f6edb8d0
002a:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
002a:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;user32;gdi32;advapi32;kernel32"
002a:Call KERNEL32.__wine_kernel_init() ret=7bc54420
0028:Ret KERNEL32.CreateProcessA() retval=00000001 ret=f6edb8d0
...
002a:Call KERNEL32.lstrcmpA(0033f098 "SdSelectFolder",0153f897
"SdSelectFolder") ret=0040fbc8
002a:Ret KERNEL32.lstrcmpA() retval=00000000 ret=0040fbc8
...
002a:Call KERNEL32.lstrcmpiA(0033f498 "Edit",00480738 "Static") ret=0040e9cb
002a:Ret KERNEL32.lstrcmpiA() retval=ffffffff ret=0040e9cb
002a:Call user32.SetWindowTextA(000200fc,0033f8a8 "SimTheme Park") ret=0040e9ff
...
002a:Call KERNEL32.lstrcpyA(0033fb74,001bf1ca "C:\\Program Files\\SimTheme
Park") ret=00439e6d
002a:Ret KERNEL32.lstrcpyA() retval=0033fb74 ret=00439e6d
...
002a:Call KERNEL32.LoadLibraryA(0033f254 "C:\\Program Files\\SimTheme
Park\\drvmgt.dll") ret=0041f8d6
002a:Call PE DLL (proc=0x19023b0,module=0x1900000
L"drvmgt.dll",reason=PROCESS_ATTACH,res=(nil))
...
002a:Call KERNEL32.GetProcAddress(01900000,001788be "Setup") ret=00455b5f
002a:Ret KERNEL32.GetProcAddress() retval=019013d0 ret=00455b5f
...
002a:Call KERNEL32.CreateFileA(0033f690
"\\\\.\\Secdrv",c0000000,00000003,00000000,00000003,00000080,00000000)
ret=0190107b
002a:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0190107b
...
002a:Call advapi32.CreateServiceA(0156fae8,01906038 "Secdrv",01906038
"Secdrv",000f01ff,00000001,00000003,00000001,0033f688
"C:\\windows\\system32\\drivers\\\\SECDRV.SYS",00000000,00000000,00000000,00000000,00000000)
ret=01901b35
...
002a:Ret advapi32.CreateServiceA() retval=0156fd30 ret=01901b35
...
002a:fixme:service:SetServiceObjectSecurity 0x156fd30 4 0x33f274
002a:Ret advapi32.SetServiceObjectSecurity() retval=00000001 ret=01901a5f
002a:Call KERNEL32.GetSystemDirectoryA(0033f370,00000100) ret=019017b8
002a:Ret KERNEL32.GetSystemDirectoryA() retval=00000013 ret=019017b8
002a:Call KERNEL32.lstrlenA(0033f370 "C:\\windows\\system32") ret=019017cf
002a:Ret KERNEL32.lstrlenA() retval=00000013 ret=019017cf
002a:Call KERNEL32.lstrlenA(0033f370 "C:\\windows\\system32\\drivers\\")
ret=019017f0
002a:Ret KERNEL32.lstrlenA() retval=0000001c ret=019017f0
002a:Call KERNEL32.GetFileAttributesA(0033f370
"C:\\windows\\system32\\drivers\\\\SECDRV.SYS") ret=01901fdc
002a:Ret KERNEL32.GetFileAttributesA() retval=ffffffff ret=01901fdc
...
002a:Call KERNEL32.CopyFileA(0033f570 "C:\\Program Files\\SECDRV.SYS",0033f370
"C:\\windows\\system32\\drivers\\\\SECDRV.SYS",00000000) ret=0190187b
002a:Ret KERNEL32.CopyFileA() retval=00000000 ret=0190187b
002a:Call KERNEL32.GetLastError() ret=01901885
002a:Ret KERNEL32.GetLastError() retval=00000002 ret=01901885
...
--- snip ---
It looks like the path passed to drvmgt.dll "Setup" API function (first
argument) needs to have a backslash appended.
Somewhere in installshield script this path is constructed, most likely at the
point of "SdSelectFolder" (Installshield folder selection).
To properly analyze this, the installshield script needs to be
decrypted/decompiled... low priority.
Regards
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #26 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to odecif from comment #25)
> This is not an issue in 5.16-staging.
Yes, the bug has been fixed in wine-staging for several years, but the fix has
not been submitted upsteam yet, so it needs to remain open.
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odecif(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |odecif(a)gmail.com
--- Comment #25 from odecif(a)gmail.com ---
This is not an issue in 5.16-staging.
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https://bugs.winehq.org/show_bug.cgi?id=49881
Bug ID: 49881
Summary: Yooka-Laylee and the Impossible Lair freezes when out
of focus
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matteobin(a)protonmail.com
Distribution: ---
When in full screen Alt+Tab freezes the game.
In windowed mode the problem is the same, moreover it happens when moving the
window as well.
In general the game freezes when its window is out of focus.
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https://bugs.winehq.org/show_bug.cgi?id=47306
Bug ID: 47306
Summary: Viva Piñata - Installation Error: -1603 Fatal error
during installation.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: Wtm2(a)hotmail.de
Distribution: ---
Created attachment 64607
--> https://bugs.winehq.org/attachment.cgi?id=64607
The Log
wWile copying the file: C:\Program Files\Microsoft Games\Viva
Pinata\bundles_packages\1.pkg The installer fails with the following error
dialog: =Feature transfer error= Error: -1603 Fatal error during installation.
Consult Windows Installer Help (Msi.chm) or MSDN for more information.
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https://bugs.winehq.org/show_bug.cgi?id=49883
Bug ID: 49883
Summary: file system browse does not work with Watchguard
System Manager (WSM)
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Fedora 32, x64
wine-5.16-1.fc32.x86_64
https://cdn.watchguard.com/SoftwareCenter/Files/WSM/12_6_2_U1/wsm_12_6_2_U1…
The file system browse function for importing key files does not work. You can
not see directories to browse to other directories:
"Policy Manager -> Setup -> Feature Keys -- > Import --> Browse"
It is verified working in Windows 10 and 8.1
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https://bugs.winehq.org/show_bug.cgi?id=49867
Bug ID: 49867
Summary: Support /var/log
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
Distribution: ---
Store logs in /var/log as primary option
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https://bugs.winehq.org/show_bug.cgi?id=49866
Bug ID: 49866
Summary: More WINEPREFIX out of box
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
provide 2 wineprefix variants:
fat - to run 99,9% applications without winecfg
and
reasonably thin - with few dependencies
provide 32-bit and 64-bit versions
4 variants in total.
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https://bugs.winehq.org/show_bug.cgi?id=49870
Bug ID: 49870
Summary: Black ops 3 Dedicated server will crash if a mod is
loaded and a player joins
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: partridge420x(a)gmail.com
Distribution: ---
Something to mention. Wine is running inside a docker container, on debian 10
If there are no mods loaded on the server. Players can join and play.
If there is a mod active. The server will start with the same errors. But when
the player joins. The server will skyrocket to 500% CPU Usage from 50%, Spam
this error 5 times: 0010:fixme:ntdll:EtwEventUnregister (deadbeef) stub
and then it will crash.
The game server was downloaded via SteamCMD and wine is running the dedicated
server. The game is located outside of the .wine directory
The console of the server when fully loaded: https://hastebin.com/uyefozezeh.rb
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https://bugs.winehq.org/show_bug.cgi?id=49859
Bug ID: 49859
Summary: Nodejs fails to install
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ldhacker(a)live.com
Distribution: ---
When trying to install nodejs, the installer crashes.
Attached is the log.
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https://bugs.winehq.org/show_bug.cgi?id=49864
Bug ID: 49864
Summary: Zuken CADSTAR Design Viewer 2020.0 :Loading .cpa file
fails
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68207
--> https://bugs.winehq.org/attachment.cgi?id=68207
console messages from wine
Steps to make this program fail:
0) Download this file:
https://forum.kicad.info/uploads/short-url/nx1WymQt4QdMJXh0fczLd6sDjOr.cpa
1) Go to this URL, give your e-mail address, and receive an e-mail with the
download link:
https://www.zuken.com/en/resource/cadstar-viewer/
2) Download and unzip this file: CADSTARDesignViewer2020.0.zip
3) Install the program: wine CADSTARDesignViewer2020.0.exe
4) Run the program: wine ~/.wine/drive_c/Program\ Files/Zuken/CADSTAR\ Design\
Viewer\ 2020.0/Programs/csview.exe
5) Choose File-open-Files of type: Archive files, and choose CC112xEM.cpa (from
step 0)
6) Now the programs gives a pop up, with 9 identical lines "tsts". Click close.
7) Now the program gives an error popup with the text "ts". Click OK.
8) Now the program does not show a PCB. In windows 7 the programs shows a pcb,
see the left side of this screenshot:
https://kicad-info.s3.dualstack.us-west-2.amazonaws.com/original/3X/a/6/a68…
My versions:
$ wine --version
wine-5.17 (Staging)
$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49861
Bug ID: 49861
Summary: Attempting to destroy an ImageList which has already
been destroyed
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cryptui
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
Attempting to destroy an ImageList which has already been destroyed
When closing CertUI, (or sub dialogs) attempts are made to Destroy ImageList
that have already been destroyed. This is due to explicit call
ImageList_Destroy while these ImageList are also linked to a listview object
which also tries to delete these ImageList in LISTVIEW_NCDestroy.
Documented in ReactOS here and Wine is affected the same way :
Ticket : https://jira.reactos.org/browse/CORE-17290
Pull Request : https://github.com/reactos/reactos/pull/3211
Affected lines, to be removed from code (
https://source.winehq.org/git/wine.git/blob_plain/HEAD:/dlls/cryptui/main.c )
- L792 : ImageList_Destroy((HIMAGELIST)GetWindowLongPtrW(hwnd, DWLP_USER));
- L796 : ImageList_Destroy((HIMAGELIST)GetWindowLongPtrW(hwnd, DWLP_USER));
- L1284 : ImageList_Destroy(data->imageList);
- L7379 : ImageList_Destroy(data->imageList);
- L7387 : ImageList_Destroy(data->imageList);
Meanwhile, some memory freeing is located in WM_COMMAND while it should be in
WM_DESTROY at L1224 & L7359
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https://bugs.winehq.org/show_bug.cgi?id=49855
Bug ID: 49855
Summary: Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x0246e67b).
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: younkee(a)163.com
Distribution: ---
Created attachment 68196
--> https://bugs.winehq.org/attachment.cgi?id=68196
bugreport
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x0246e67b).
System information:
Wine build: wine-5.0.2
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 4.15.0-30deepin-generic
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https://bugs.winehq.org/show_bug.cgi?id=49799
Bug ID: 49799
Summary: Old bug with sound
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxim.k.elasnce(a)gmail.com
Distribution: ---
I've installed Oblivion on my Ubuntu 19.10 eoan and it seems that most of sound
is not working. Speech not working. I 've googled and find that is well known
bug since the early version of wine.
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https://bugs.winehq.org/show_bug.cgi?id=41210
Bug ID: 41210
Summary: Game "The Guild 2 - Pirates of the European Seas" does
not start after winetricks library install
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.barwich(a)hotmail.com
Distribution: ---
Created attachment 55465
--> https://bugs.winehq.org/attachment.cgi?id=55465
GuildII.exe Console Log
I run a 32bit Wine Version 1.7.21 on a CentOS7 64bit system.
Initially I installed and played the game "The Guild 2 - Pirates of the
European Seas" on this system.
Now after I installed several winetricks libraries with winetricks for another
game I can't run the already installed and former working game "The Guild 2 -
Pirates of the European Seas" anymore.
The Screen turns black and stays that way until I terminate the process from
another session.
I captured the console log with "wine GuildII.exe"
I installed these libraries with winetricks:
$ winetricks list-installed
d3dcompiler_43
d3dx10
d3dx11_42
d3dx11_43
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
d3dx9_43
d3dx9
directx9
dotnet20sp1
dotnet20
dotnet30sp1
imvu
mdx
vcrun2003
vcrun2005
xact_jun2010
xact
xinput
Please, do you have any idea what could be the issue or how I could provide
more information about this issue?
Please have also a look at my console log that I upload with this issue.
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https://bugs.winehq.org/show_bug.cgi?id=49842
Bug ID: 49842
Summary: TheBrain 11: Fail to run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imlilii(a)gmail.com
Distribution: ---
Created attachment 68181
--> https://bugs.winehq.org/attachment.cgi?id=68181
the Terminal output of "wine TheBrain.exe"
TheBrain 11 installed successfully, but failed to run, it just exit silently,
no UI showed.
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https://bugs.winehq.org/show_bug.cgi?id=49836
Bug ID: 49836
Summary: Can't install Visual Studio Community 2019
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: transtrike(a)gmail.com
Distribution: ---
Created attachment 68174
--> https://bugs.winehq.org/attachment.cgi?id=68174
Visual Studio Console Log after attempt to install
Can't even start the installer. Crashes with this log, provided in the
attachment.
Wine is latest in the current time: 5.17
- Dotnet info:
.NET Core SDK (reflecting any global.json):
Version: 3.1.108
Commit: c423b556b5
Runtime Environment:
OS Name: manjaro
Platform: Linux
RID: arch-x64
Base Path: /usr/share/dotnet/sdk/3.1.108/
.NET Core SDKs installed:
3.1.108 [/usr/share/dotnet/sdk]
.NET Core runtimes installed:
Microsoft.NETCore.App 3.1.8 [/usr/share/dotnet/shared/Microsoft.NETCore.App]
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https://bugs.winehq.org/show_bug.cgi?id=49784
Bug ID: 49784
Summary: Resident Evil 2 crashes after first cut scene
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 68099
--> https://bugs.winehq.org/attachment.cgi?id=68099
Output log
Resident Evil 2 crashes after first cut scene
Operations with mfplat.dll does not effect.
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https://bugs.winehq.org/show_bug.cgi?id=49015
Bug ID: 49015
Summary: waned to install a game "Raid"
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandruotgon(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66996
--> https://bugs.winehq.org/attachment.cgi?id=66996
here are the code of bug report
waned to install this game
https://plarium.com/en/download-games/raid-shadow-legends/ , but installing
winth wine hq it gives me an error and it's interumpting the installation.
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http://bugs.winehq.org/show_bug.cgi?id=18732
Summary: Installer fails with the message: "You can install
this programm only on a computer running Windows XP
Tablet PC Edition 2005"
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.jakobs(a)web.de
I've tried to install the "Microsoft Experience Pack for Tablet PC 1" that you
can download here:
http://download.cnet.com/Microsoft-Experience-Pack-for-Tablet-PC/3000-10250…
But it fails with the message:
"You can install this programm only on a computer running Windows XP Tablet PC
Edition 2005"
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https://bugs.winehq.org/show_bug.cgi?id=49853
Bug ID: 49853
Summary: Netlauncher DOS Fail
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audioprof2002(a)hotmail.com
Hi,
the MultiPlayer version of EDuke32 that contains the old Network Code,
has a NetLauncher.exe
its a DOS type software, just text.
fails with Wine...
the Game works...
but the NetLauncher fails...
Latest PlayOnMac 4
OSX High Sierra
NetLauncher works in W8.1x64, latest windows update that has Edge Browser works
flawless, previous older builds sometimes gives errors, but works.
https://gitlab.com/mossj32/EDuke32-OldMP_Maintenance/-/releases#eduke32-old…
there are many Duke Nukem 3D versions available,
the original Atomic edition from 1996,
the Metraton,
the 20th Anniversary (2016),
and many others..
.
EDuke3D has 2 forks,
with & without old Network code.
old Network code works in LAN W8.1x64.
https://wiki.eduke32.com/wiki/Multiplayer
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http://bugs.winehq.org/show_bug.cgi?id=34266
Bug #: 34266
Summary: Division by zero in shader results in NaNs
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45619
--> http://bugs.winehq.org/attachment.cgi?id=45619
Proof-of-concept patch
As reported in the AppDB, if the HDR rendering option is enabled in Final
Fantasy XIV, some scenes have large black squares covering the screen. This
appears to stem from NaNs getting stored in floating-point framebuffers as the
result of division by zero in a fragment shader.
Granted there's a whole bunch of wild guessing involved, but changing the
translation of the HLSL rcp instruction to explicitly check for zero and return
a huge value instead of performing the division seems to fix the problem
without causing any side effects (see attached patch).
I do note that HLSL defines the rcp instruction to return infinity for a zero
operand (*1), while the GLSL spec says that division by zero "result[s] in an
unspecified value" (*2).
(*1)
http://msdn.microsoft.com/en-us/library/windows/desktop/hh447205%28v=vs.85%…
(*2) http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf (section
5.9 "Expressions") -- bizarrely, the GLSL 4.4 spec keeps that language but adds
section 4.7.1 "Range and Precision" which says that "dividing a non-zero by 0
results in the appropriately signed IEEE Inf", so the spec is internally
inconsistent and who knows what you'll get.
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https://bugs.winehq.org/show_bug.cgi?id=49187
Bug ID: 49187
Summary: Surviving The Aftermath refuse to quit
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ski_ller(a)protonmail.ch
Distribution: ---
Hi,
When quitting Surviving The Aftermath (doesn't matter if a game was started or
just quit the game directly while in the main menu), lead to nothing but a lock
up of the game, without error windows or message in the stout.
That's not a big problem since it's always possible to end up the process, but
it's not appear on Windows so i assume it's a problem with wine.
I know it's an unity game, which version i don't know. The problem is present
with all version of the game. The game is launched from Epic Launcher.
OS : Debian sid
Kernel : 5.6.0.2
GPU : 5700 XT
Drivers : amdgpu (mesa 20.0.6) with navi10 firmware
Wine-version : wine-staging 5.8 (and wine-development
Dll override : no one
Tested with dotnet : no
Let me know the debug info you need if necessary. I don't know if they are old
version of wine where the bug is not present, i will test if i have time.
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https://bugs.winehq.org/show_bug.cgi?id=49848
Bug ID: 49848
Summary: Input device numbered higher than 63 is not detected
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
e.g. input device /dev/input/event258 won't show up in "wine control", but if I
rename it to event32 it does.
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https://bugs.winehq.org/show_bug.cgi?id=49843
Bug ID: 49843
Summary: trueSpace crashes on exit - assert in jscript failed
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Follow up to https://bugs.winehq.org/show_bug.cgi?id=49833.
To get the program running at all, use "WINEARCH=win32 winetricks -q mfc42
d3dcompiler_43 d3dcompiler_47 ie8"
When the program has loaded, close the window again by clicking the X in the
top right corner.
The console now shows an error:
"Assertion failed: 0, file ../../../wine/dlls/jscript/jscript.c, line 501"
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https://bugs.winehq.org/show_bug.cgi?id=49833
Bug ID: 49833
Summary: trueSpace 7.6 crashes on start
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 68171
--> https://bugs.winehq.org/attachment.cgi?id=68171
Screenshot error message
The program crashes on start with an error, see attachment.
The program needs "winetricks mfc42 d3dcompiler_43 d3dcompiler_47", but I don't
know why it still crashes.
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https://bugs.winehq.org/show_bug.cgi?id=45147
Bug ID: 45147
Summary: Menu/Window Z order incorrect in trueSpace
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jcarthew(a)gmail.com
Distribution: ---
Created attachment 61334
--> https://bugs.winehq.org/attachment.cgi?id=61334
Screenshot showing rendering draw issue.
When running Caligari TrueSpace, regardless of using OpenGL or software only
rendering, the Z order of the file menu is incorrect. I have attached a
screenshot showing the issue. The image on the left is how the program should
look, the image on the right shows the flaw. The file/help menu is being
overdrawn by a blue bar whenever a tool Window, or the editing viewspace is
clicked on. the draw order temporarily resets to the correct behavior when
alt-tab is pressed.
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http://bugs.winehq.org/show_bug.cgi?id=30889
Bug #: 30889
Summary: Can't attach files in gmail under google chrome
Product: Wine
Version: 1.5.6
Platform: x86
URL: https://www.google.com/chrome/thankyou.html?platform=w
in&hl=en
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Found while dogfooding chrome. Install chrome, use --no-sandbox to workaround
bug 21232. Log into gmail account, compose an email and click 'attach file'. No
dialog appears. There is no terminal output from this.
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https://bugs.winehq.org/show_bug.cgi?id=38493
Bug ID: 38493
Summary: Unhandled exception in subprocess.exe when launching
Grand Theft Auto V
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 51338
--> https://bugs.winehq.org/attachment.cgi?id=51338
output of wine PlayGTAV.exe run from the game install dir.
At startup, when the launcher of Grand Theft Auto V opens, it shows a "Loading"
animation and wait for something that never seems to happen.
There is a cancel button.
If I click anywhere in the window before clicking the cancel button, or if I
alt-tab out and in while the launcher is open, subprocess.exe crashes with an
unhandled exception error.
After subprocess.exe has crashed, I can click on the cancel button of the
launcher and it closes, and wineserver terminates gracefully.
If I click first on the cancel button before doing anything else, the launcher
closes and there is no unhandled exception error, but wineserver doesn't quit
until alt+F4 is pressed and the blocking process is forced to close.
subprocess.exe is the executable of the Social Club service to which the user
has to log in to play the game.
Computer specs:
Intel Core i7-4930k CPU @ 3.40Ghz x 12 (6+HT).
8Gb RAM.
NVidia GTX970 with proprietary drivers (346.35).
Debian Wheezy 64-bit
Wine 1.7.41 WoW64
no winetricks, no dlloverrides.
Wine is set to windows vista, virtual desktop, no window decoration and no
window manager allowance.
GTA V DVD version (not steam).
DirectX and VC++ 2008 redistributables installed from DVD.
Social Club 1.1.5.8 downloaded from Rockstar support website and installed.
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https://bugs.winehq.org/show_bug.cgi?id=7102
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |5.0.x
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https://bugs.winehq.org/show_bug.cgi?id=45414
Bug ID: 45414
Summary: fortran calc won't run
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: gazoomurphy1(a)aol.com
Distribution: ---
Created attachment 61732
--> https://bugs.winehq.org/attachment.cgi?id=61732
back trace of error details
DOS based pollutant dispersion model shell runs fine, but when execute fortran
calculator get error
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https://bugs.winehq.org/show_bug.cgi?id=42445
Bug ID: 42445
Summary: foldit puzzle 1340 stop
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 57284
--> https://bugs.winehq.org/attachment.cgi?id=57284
foldit puzzle 1340 stop
After long play run foldit puzzle 1340 stoped working error report attached
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https://bugs.winehq.org/show_bug.cgi?id=39363
Bug ID: 39363
Summary: Wine crashes when trying to install Excel 2016
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sarzkazi(a)gmail.com
Distribution: ---
Created attachment 52469
--> https://bugs.winehq.org/attachment.cgi?id=52469
Error Log
Wine crashes when trying to install Excel 2016
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https://bugs.winehq.org/show_bug.cgi?id=41734
Bug ID: 41734
Summary: Can't open isunshare powerpoint password genius app
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macmsb(a)gmail.com
Created attachment 56174
--> https://bugs.winehq.org/attachment.cgi?id=56174
backtrace
Tried opening app isunshare-powerpoint-password-genius from
http://www.isunshare.com/powerpoint-password/unlock-password-protected-powe…
It won't open. Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=42043
Bug ID: 42043
Summary: Graal Online Classic does not work on any wine version
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias(a)fenner.info
Distribution: ---
Created attachment 56523
--> https://bugs.winehq.org/attachment.cgi?id=56523
Trace generated by wine when running GraalSetup.exe
I get an error after installation of Graal which was Downloaded here:
http://www.graalonline.com/kingdoms/downloads/
I have attached the trace to this bug
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https://bugs.winehq.org/show_bug.cgi?id=49818
Bug ID: 49818
Summary: EveMon (v 4.0.18.4979): Crash on Launch
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxwellc(a)gmail.com
Distribution: ---
Created attachment 68153
--> https://bugs.winehq.org/attachment.cgi?id=68153
EVEMon Error in its own words
Program: EveMon (v 4.0.18.4979)
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=9346)
Download Link: https://github.com/peterhaneve/evemon/releases/tag/4.0.18
60c649699694060f0175e5830e9381ad9189593a EVEMon-install-4.0.18.exe
Distro: Ubuntu 20.04, x64, proprietary nVidia drivers
---- Installation -----
New Prefix in Q4Wine
Setup Prefix version to Windows 7
>From Linux Command line
wine /tmp/EVEMon-install-4.0.18.exe
Click through installation prompts.
Offers to launch on conclusion.
Note: Unlike under Wine 5.0 Ubuntu 20.04, it does not attempt to install dotNet
as part of the installation process.
--- Operation of installed EveMon Program ----
EVEMon program reports attached text in an error window.
Second attachment of output of wine with WINEDEBUG="err+all,fixme+all"
following
Maybe of particular interest is line
winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this requires
special permissions.
Possibly related to https://bugs.winehq.org/show_bug.cgi?id=32310
Separate Bug Report for result if dotnet461 winetrick applied being filed
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https://bugs.winehq.org/show_bug.cgi?id=49592
Bug ID: 49592
Summary: WinSCP shows folders with file icons and blank column
data
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgruber_72(a)yahoo.de
Distribution: ---
Created attachment 67751
--> https://bugs.winehq.org/attachment.cgi?id=67751
WinSCP with mixed up icons and blank column data
Steps to reproduce:
1. Get WinSCP 5.17 from winscp.net
2. Connect to a linux box.
3. Navigate to root folder with your mouse using the "/" icon, then click on
/etc, scroll to /etc/init (or any other folder which requires scrolling) and
click on it.
4. Use the "upper directory" button to go back to /etc
Result:
Folders suddenly show up with file icons (see the attached screenshot) and
column data is blank.
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https://bugs.winehq.org/show_bug.cgi?id=49762
Bug ID: 49762
Summary: Emulated virtual desktop ignores size set in winecfg
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: zzhang(a)codeweavers.com
Regression SHA1: aadae4d1ea173dfa30e09d6cc816bb174e35f90d
Distribution: SUSE
The emulated virtual desktop now goes fullscreen regardless of what size is set
in winecfg.
commit aadae4d1ea173dfa30e09d6cc816bb174e35f90d
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Mon Aug 17 16:36:23 2020 +0800
winex11.drv: Report a GPU same as the host primary GPU in virtual desktop
mode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49631
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=49242
Bug ID: 49242
Summary: provide some way to get reported windows version via
command line
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 41559:
winecfg now allows `winecfg /v winxp` to get the windows version. It would be
useful to be able to do similar to get the reported version.
That could be winecfg, or, as Focht pointed out in
https://bugs.winehq.org/show_bug.cgi?id=41559#c7, could be via native win32
methods:
https://www.windows-commandline.com/find-windows-os-version-from-command/
--- snip ---
$ wmic os get buildnumber,caption,CSDVersion /format:csv
--- snip ---
--- snip ---
$ systeminfo | findstr /B /C:"OS Name" /C:"OS Version"
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=43999
Bug ID: 43999
Summary: GetVersion incorrectly fails to lie about the OS
version when masquerading as Windows 8.1 or 10
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Windows 8.1 and Windows 10 require applications to have an embedded manifest
specifically targeting their versions before they will respond truthfully to
GetVersion, GetVersionEx, and (10 only) VerifyVersionInfo calls.
Wine answers truthfully for unmanifested applications, which is unfortunately
the wrong behavior.
https://msdn.microsoft.com/en-us/library/windows/desktop/dn481241(v=vs.85).…
says:
"In Windows 8.1 and Windows 10, the GetVersion and GetVersionEx functions have
been deprecated. In Windows 10, the VerifyVersionInfo function has also been
deprecated. While you can still call the deprecated functions, if your
application does not specifically target Windows 8.1 or Windows 10, you will
get Windows 8 version (6.2.0.0)."
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724439(v=vs.85).…
says:
"With the release of Windows 8.1, the behavior of the GetVersion API has
changed in the value it will return for the operating system version. The value
returned by the GetVersion function now depends on how the application is
manifested.
Applications not manifested for Windows 8.1 or Windows 10 will return the
Windows 8 OS version value (6.2). Once an application is manifested for a given
operating system version, GetVersion will always return the version that the
application is manifested for in future releases."
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http://bugs.winehq.org/show_bug.cgi?id=24182
Summary: Memory Access Violation
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bremm(a)vtnc.org
Created an attachment (id=30442)
--> (http://bugs.winehq.org/attachment.cgi?id=30442)
Console output dumped in a text file
Hi, it's my 1st submission of a bug here, so I don't know exactly if I'm doing
the right procedure. I'm trying to run a game which works fine in Windows with
dx8.
The way I used to get a debug output was too simple:
$ winedbg NFR.exe 2>&1 | tee debug.txt
The result follows attached, and I'm waiting for instructions. I'm able to do
any kind of test once I get directions from someone more experient, since I'm
not a skilled programmer.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=45642
Bug ID: 45642
Summary: chrome/chromium sandbox needs proper x64 api thunks
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62072
--> https://bugs.winehq.org/attachment.cgi?id=62072
0001-ntdll-Provide-hookable-64bit-native-api-thunks
For completeness sake, split of bug 21232.
The current staging implementation doesn't supply the x64 syscall thunks the
chromium sandbox expects.
Patch attached.
Could probably need some testing on mac systems, since I just ignored that.
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https://bugs.winehq.org/show_bug.cgi?id=47642
Bug ID: 47642
Summary: Risk II freezes when going into a battle
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
When the player goes into a battle or when an computer player goes to battle
with an human player the game will not load the battle screen of the soldiers
fighting on the land and instead the game will freeze.
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https://bugs.winehq.org/show_bug.cgi?id=49749
Bug ID: 49749
Summary: Visual Studio 2019 installer crashes after unpacking
content
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 68053
--> https://bugs.winehq.org/attachment.cgi?id=68053
backtrace
I wanted to test current status of bug 48733 after some time but Visual Studio
2019 installer crashes just after unpacking its content. This is a regression
introduced by commit 2c3719c7a9b370461d18c4422dd965dda80cb859.
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https://bugs.winehq.org/show_bug.cgi?id=41005
Bug ID: 41005
Summary: Deadlight: Director's Cut (UE4, 64-bit) loads to a
black screen
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55170
--> https://bugs.winehq.org/attachment.cgi?id=55170
Terminal output Wine 1.9.15
I am using the GOG version of the game.
Deadlight: Director's Cut has the following characteristics:
It is an Unreal Engine 4 game.
It uses Direct X 9
It is 64-bits only
It is an enhanced version of the game featured in this
bug:https://bugs.winehq.org/show_bug.cgi?id=32069
The terminal output is from a clean 64-bit prefix. I set the prefix to Windows
XP and 7 and the game continues to simply load to a black screen that I must
manually kill via Ctrl+C in terminal.
I have tried using the d3dx9 and vcrun2010 winetricks but those did not change
anything at all.
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https://bugs.winehq.org/show_bug.cgi?id=47048
Bug ID: 47048
Summary: Logitech webcam does not show picture, only grey
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beniwtv(a)relamp.tk
Distribution: ---
Created attachment 64216
--> https://bugs.winehq.org/attachment.cgi?id=64216
Log when running webcam application with qcap debugging enabled
I have a Logitech C920 HD Pro Webcam that works flawlessly on v4l2 in any Linux
application. However, under Wine as long as I can remember this never worked in
the 4.x series or 3.21 (didn't test older) - only showing a grey picture (even
though the applications detect it).
Right now I am testing with Star Citizen's FOIP and "Portable Webcam"
application, both which seem to use qcap/DirectShow for this.
I saw qcap being updated to v4l2 in 4.6 (even tried 4.7), but I still get a
grey picture only.
Portable Webcam can be obtained from SourceForge:
https://sourceforge.net/projects/portablewebcam/
I have attached a log with qcap debugging made with today's wine GIT version
(let me know if I can/should further increase wine debugging channels)
What's also to note (but probably not related to the error) is that Wine seems
to prefer the video1 device (a metadata/advanced settings device related to the
other one) and not video0, so I have to rm that device node.
Cheers :)
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https://bugs.winehq.org/show_bug.cgi?id=48130
Bug ID: 48130
Summary: Not runs worldoftanks from shortcut
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soft-sonic(a)yandex.ru
Distribution: ---
Created attachment 65721
--> https://bugs.winehq.org/attachment.cgi?id=65721
logs_wine4.20
Sorry for my english.
Worldoftanks does not start through the shortcut. The client window simply
closes without any errors. On version 4.18, everything worked well. I believe
this is due to this fix https://bugs.winehq.org/show_bug.cgi?id=47967
Below is a link to the video showing the problem.
https://yadi.sk/i/4gTPl6KWYRwV_A
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https://bugs.winehq.org/show_bug.cgi?id=45643
Bug ID: 45643
Summary: chrome x64 sandbox >=win8 needs
SetProcessMitigationPolicy
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45642
Distribution: ---
Created attachment 62073
--> https://bugs.winehq.org/attachment.cgi?id=62073
0002-kernel32-Implement-stub-for-SetProcessMitigationPoli
Follow up to bug 45642.
With the previous patch, chrome x64 works in win7 mode. But it crashes in
>=win8 mode.
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https://bugs.winehq.org/show_bug.cgi?id=49807
Bug ID: 49807
Summary: WIDL doesn't tolerate float default value attribute
for method arguments.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
WIDL doesn't tolerate float default value attribute for method arguments.
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https://bugs.winehq.org/show_bug.cgi?id=49730
Bug ID: 49730
Summary: Number formatting broken with "nl_NL.UTF-8" (for
msmoney)
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rudy.metzger(a)xs4all.nl
Distribution: ---
Created attachment 68013
--> https://bugs.winehq.org/attachment.cgi?id=68013
Broken 1 - nl_NL.UTF-8
After version 5.10 the number formatting is broken (for MSMoney). See attached
screenshots.
version 5.10 -> Works as expected
version 5.10+ -> Numbers broken with LANG="nl_NL.UTF-8"
If I set LANG="en_US.UTF-8" number show up correct again (but with different
decimal punctuation)
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https://bugs.winehq.org/show_bug.cgi?id=47081
Bug ID: 47081
Summary: The Sims Complete Collection doesn't start after
failing to play the intro
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64272
--> https://bugs.winehq.org/attachment.cgi?id=64272
+quartz,+amstream
This only affects Complete Collection of the game. It can be workarounded by
launching it with -skip_intro but if you don't, it will fail to start.
Attaching a log with +quartz,+amstream debug channels.
The log ends with:
0009:fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x207126c)->(0x33f3a8,(nil),(nil),0x33f3ac) stub!
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https://bugs.winehq.org/show_bug.cgi?id=8174
--- Comment #18 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug is still there in wine-5.16 (testd the file
https://filesamples.com/samples/video/mpg/sample_1280x720.mpg)
Console is spammed with
0024:err:quartz:VMR9_SurfaceAllocator_InitializeDevice Could not create device:
8876086c
0024:err:quartz:VMR9_SurfaceAllocator_InitializeDevice Could not create device:
8876086c
0024:err:quartz:VMR9_SurfaceAllocator_InitializeDevice Could not create device:
8876086c
0024:err:quartz:VMR9_SurfaceAllocator_InitializeDevice Could not create device:
8876086c
0024:err:quartz:VMR9_SurfaceAllocator_InitializeDevice Could not create device:
8876086c
0024:err:quartz:VMR9_SurfaceAllocator_InitializeDevice Could not create device:
8876086c
0024:err:quartz:VMR9_SurfaceAllocator_InitializeDevice Could not create device:
8876086c
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https://bugs.winehq.org/show_bug.cgi?id=48535
Bug ID: 48535
Summary: Rayman3 CZ - Unhandled expection at c0000005 flags 0
addr 0x7bc9de5c after orange tin can minigame
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
Distribution: ---
Created attachment 66341
--> https://bugs.winehq.org/attachment.cgi?id=66341
foo.sav
Rayman 3 crashes with following after using provided save file (expected in
gamedir/GAMEDATA/SaveGame/foo.sav) and finishing the minigame with orange tin
can the three doors opens and the game crashes (reproducable every time on
czech distribution).
0031:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc9de5c
Sometimes (1 in 8 attempts) the game crashes during the minigame with:
0031:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc9e258
In case it's relevant:
- I've replaced gamedir/videos/ubi.bik with dummy bik file to skip intros
- I'm using Czech distribution of the game
- It it possible that this is an issue within the game itself
- I've removed all .DLL files from gamedir (but the issue is reproducable with
them as well)
- I'm using franken linux (custom patches in kernel + custom userland and
toolchain).
- The issue is not present on english distribution with gamedir/GAMEDATA
directory (includes czech dubbing) imported from czech distribution.
- The game can be downloaded for free as demo version on
https://stahnu.cz/arkadove-hry/rayman-3-hoodlum-havoc which is DEMO version i
am not sure if it can be used to reproduce the issue
- Game works on platinum using english distribution to this point (didn't
progress further yet)
- The game also complains about `level checksum doesn't match with fix checksum
!!!`
- I am using version downloaded from the web, but i own the hard copy of the
game on CDs since 2005
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https://bugs.winehq.org/show_bug.cgi?id=49786
Bug ID: 49786
Summary: Horizontal scrolling stopped working - regression in
5.8/5.9+
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mszpak(a)wp.pl
Distribution: ---
Upgrading from Wine 5.7 to 5.9 (or 5.8*), I've noticed that horizontal
scrolling [1] using a mouse wheel stopped working (pressing the regular mouse
wheel left or right). I've been working fine since I remember. The issue occurs
also with the latest version available for Fedora 32 - 5.15.
* - I haven't checked with 5.8 as there are no RPMs for Fedora available.
There are some games (e.g. the new XCOM [2] series) where horizontal scrolling
is heavily used. It would be good to have it back working.
I don't know any freely available program what can be used to test that
problem. However, probably everything that is able to show what mouse button
was used should be able to verify that.
[1] - https://docs.microsoft.com/en-us/windows/win32/controls/wm-hscroll
[2] - https://en.wikipedia.org/wiki/XCOM_2
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https://bugs.winehq.org/show_bug.cgi?id=38363
Bug ID: 38363
Summary: tab control ignores click after changing selected tab
by arrow key.
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: ktmizugaki+wine(a)gmail.com
Distribution: ---
tab control ignores click after changing selected tab by arrow key.
steps to reproduce:
1. open app which uses tab control (e.g. winecfg).
2. click tab to change tab.
3. press right arrow key to change tab.
4. click another tab to change tab.
expected: clicked tab is selected.
actual: nothing happens.
if i select tab clicked in step 2 using arrow key, cliking tab works again.
i investigated and found that it related TCIS_BUTTONPRESSED state in tab
control.
in step 2, TCIS_BUTTONPRESSED state is set to the clicked tab in funciton
TAB_SetCurSel called from function TAB_LButtonDown.
in step 3, selected tab is changed but TCIS_BUTTONPRESSED state is not updated
in function TAB_SetCurFocus called from function TAB_KeyDown.
in step 4, function TAB_LButtonDown checks for the tab with TCIS_BUTTONPRESSED
and prevents it from changing tab.
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https://bugs.winehq.org/show_bug.cgi?id=40670
Bug ID: 40670
Summary: fail to execute unlocker.exe file from Live for Speed
simulator
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cruz.jorge(a)mail.ru
Distribution: ---
Created attachment 54542
--> https://bugs.winehq.org/attachment.cgi?id=54542
log from an error opening unlocker.exe (Live for speed unlocker)
I'm new at everything about Wine, also new Linux user.
The game runs perfectly (LFS.exe), but when I run the (unlocker.exe) the game
menu opens as well but can't play it nor unlock any tracks.
On windows 7 (also 32bit) both run without any trouble.
The only reason I've come here, it's because I want to get rid of Windows for
once, and start doing everything on Ubuntu. So if anyone can help me to fix
this issue, I'll be thankful.
Best regards,
Jorge Cruz.
contacts:
face: www.facebook.com/spikie.like.crazy
mail: cruz.jorge(a)mail.ru
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https://bugs.winehq.org/show_bug.cgi?id=43204
Bug ID: 43204
Summary: Crashing Bioshock Infinite
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program BioShockInfinite.exe ------
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:d3d:context_reacquire Acquired context 0x1cbb08 instead of 0x18ac20.
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https://bugs.winehq.org/show_bug.cgi?id=38924
Bug ID: 38924
Summary: Crash on copy/paste running Tapps2
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas(a)fehige.de
Distribution: ---
Created attachment 51858
--> https://bugs.winehq.org/attachment.cgi?id=51858
Wine crash report
I'm trying to run Tapps 2 on wine version 1.7.44. My OS is Xubuntu 15.04,
64-bit. It is a graphic programming tool for a series of controllers for
heating, solar heat, warm water and similar that are made by the Austrian
company "Technische Alternative".
The programme can be downloaded from their website at
http://www.ta.co.at/de/download/software/tapps-2.html . I'm using the German
language version.
The programme seems to run fine, apart from the one point: Whenever I try to
copy/paste an Object, wine crashes as soon as I select "paste" from the menu or
type Ctrl-V on the keybord.
The problem persists in wine 1.7.47; cf. discussion on
https://forum.winehq.org/viewtopic.php?f=8&t=24953&sid=cea1d4583ec853e13e85…
.
Attached is wine's crash report.
Thank You -- Thomas
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https://bugs.winehq.org/show_bug.cgi?id=45629
Bug ID: 45629
Summary: jjsploit does not work
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skaterbode9(a)gmail.com
Distribution: ---
jjsploit program installer does not work, the screen is filled with random
colors
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https://bugs.winehq.org/show_bug.cgi?id=38774
Bug ID: 38774
Summary: Execute MS Excel 2007 macro crashes Excel
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florent.merlet(a)free.fr
Distribution: ---
Created attachment 51706
--> https://bugs.winehq.org/attachment.cgi?id=51706
Crash report of macro execution on Microsoft Excel 2007
The execution of a Excel Visual Basic Macro execution does not work when it is
compiled from Wine 1.6.2.
The compilation starts properly, and the window freezes after few seconds.
The macro tested works properly on windows 7.
There is no problem to modify, record the macro, and execute it from a MS
Windows 7 environment.
details :
Microsoft EXCEL 2007, installed
Windows 7 personal
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http://bugs.winehq.org/show_bug.cgi?id=32301
Bug #: 32301
Summary: Magicka plain attack rendered incorrectly
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Screenshot attached
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https://bugs.winehq.org/show_bug.cgi?id=42362
Bug ID: 42362
Summary: VideoRedo crashes after second conversion, therefore
has to be relaunched for each new video
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jochen.bloedorn(a)gmail.com
Distribution: ---
Created attachment 57140
--> https://bugs.winehq.org/attachment.cgi?id=57140
backtrace.txt
Faulty behavior of VideoRedo as described in summary. Crash log is attched
VideoRedo Verions observed: 2.5.5.512 and several older versions
Other environmental information see crash log.
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https://bugs.winehq.org/show_bug.cgi?id=2155
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.16.
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https://bugs.winehq.org/show_bug.cgi?id=49791
Bug ID: 49791
Summary: WIDL and rpcrt4 do not support FC_ALLOCATE_ALL_NODES
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
As it says in the title, currently FC_ALLOCATE_ALL_NODES is not supported.
Please see the linked ReactOS bugreport for more information, this would be
useful to prevent memory leaking.
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https://bugs.winehq.org/show_bug.cgi?id=49775
Bug ID: 49775
Summary: sapi51.h and sapi51.idl (from which it is claimed to
be generated in original Windows SDK) are missing from
the sdk
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: sapi
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
In the original sapi51.h it is claimed that it is generated by MIDL.
Unfortunately, sapi51.idl is missing from Windows SDK, so we cannot generate
it. This prevents building sapi5 modules with free open-source toolchains,
essentially forcing developers to use Visual Studio.
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http://bugs.winehq.org/show_bug.cgi?id=35301
Bug ID: 35301
Summary: Mashiroiro Symphony (visual novel) installer failure
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibi.sasahara(a)gmail.com
Classification: Unclassified
Created attachment 47088
--> http://bugs.winehq.org/attachment.cgi?id=47088
WINE backtrace.
In install wizard.
Popup to WINE crash report.
In Windows next step is popup input dialog for Product ID(licence key).
and install failure. (installer is show wizardlast page and normal exit after
WINE crash dialog.)
show error dialog, after installer exit or application start.
「正しくインストールされませんでした」
(meaning: install not correct.)
(wizard last page「ましろ色シンフォニー セットアップウィザードの完了」 character corruption checkbox text
meaning to "launch this application".)
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=15750
I use default locale is Japanese. "LANG=ja_JP.UTF-8"
(no cure character corruption some parts.)
This application have free trial version. But trial version behavior to
disagree.
File copy step is failure.
Upon dialog to "impossible file copy" in install wizard.
「ファイルがコピーできませんでした」
(meaning: failure/impossible file copy.)
In Windows is show file copy progress bar.
and install failure. (installer is not show last page.)
Free trial version to
http://mirror.tsundere.ne.jp/download/palette/9b231a794f6d828a02e8c56187c14…
or official mirror lists is (There are many broken links)
http://www.clearrave.co.jp/product/mashiro/download.html
sha1sum is
017b653a074ac9270c558c214b3132aced2eee25
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http://bugs.winehq.org/show_bug.cgi?id=23653
Summary: gmax crashes if you select opengl, wgl complains
glBufferRegionEnabled missing from linux opengl?
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.turbosquid.com/gmax
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://forum.winehq.org/viewtopic.php?t=8984 mentioned that gmax
crashes if you select opengl. Sure enough, after doing 'winetricks vcrun6'
to work around bug 23652, the app runs unless you choose opengl.
(I think you can choose opengl after the fact by editing gmax.ini to say
GFXType=OpenGL
but I'm not sure what else you might need to edit.)
WINEDEBUG=+seh,+wgl shows
trace:wgl:is_extension_supported Checking for extension 'GL_KTX_buffer_region'
trace:wgl:wglGetProcAddress func: 'glBufferRegionEnabled'
trace:wgl:wglGetProcAddress extension not found in the Linux OpenGL library,
checking against libGL bug with glBufferRegionEnab..
warn:wgl:wglGetProcAddress Did not find function glBufferRegionEnabled
(glBufferRegionEnabled) in your OpenGL library !
trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000 tid=002b
This is on a system with current nvidia hardware and proprietary drivers.
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https://bugs.winehq.org/show_bug.cgi?id=41997
Bug ID: 41997
Summary: The program ( Path to Exile ) crashes during the game
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: savic(a)abv.bg
Distribution: ---
The game crashes after 5, 10, 15 minutes
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https://bugs.winehq.org/show_bug.cgi?id=49778
Bug ID: 49778
Summary: StrCmpLogicalW() incorrectly sorts numeric characters
('0'-'9') versus some symbols ('.' and others)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: nailer592899230(a)halestrom.net
Distribution: ---
Created attachment 68088
--> https://bugs.winehq.org/attachment.cgi?id=68088
sclw_test.cpp
StrCmpLogicalW() returns different results on Wine versus Windows 10 (1909
x86_64) when used to compare numeric and symbol characters. '.' and '%' are
known culprits.
This is a strcmp()-like function, used for "natural" sorting of file listings.
See
https://docs.microsoft.com/en-us/windows/win32/api/shlwapi/nf-shlwapi-strcm…
=== Example ===
Attached is a short .cpp file that can be compiled in Visual Studio Community
2019. Alternatively a pre-compiled .exe is up at
https://halestrom.net/misc/wine/sclw_test.exe (sha1sum
4a71d6f03912ad4e735cc703d71cbd014ffa40e4)
When run on Windows 1909: "Result of running StrCmpLogicalW() on 'always.dat'
and 'always2.dat': -1"
When run on Wine : "Result of running StrCmpLogicalW() on 'always.dat'
and 'always2.dat': 1"
The failing comes from comparing the '2' and '.' characters.
=== Impacts ===
Range from mostly harmless (different file listing orders in GUIs and TUIs) to
severe (using this sort order to imply precedence or versions of files, as is
my case where I discovered this problem).
APB version 3.5.0.0 (a free total-conversion for the game C&C Renegade) is
partially broken by this problem (cannot play online, old versions of game data
used), but there is a chance a patch I'm working on for it might be accepted as
a workaround. https://w3dhub.com/#/games-apb
=== Thoughts on fix ===
I don't believe an exact spec for the full behaviour for StrCmpLogicalW()
exists. Rumours are the inter-symbol sorting rules have changed between
Windows Versions too
http://archives.miloush.net/michkap/archive/2006/10/01/778990.html
In the very least: the '.' symbol needs to be given priority over numerals.
Numbers and file-extensions are very common.
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https://bugs.winehq.org/show_bug.cgi?id=49766
Bug ID: 49766
Summary: Virtual desktop window is too big on wine 5.16
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: cebtenzzre(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: aadae4d1ea173dfa30e09d6cc816bb174e35f90d
Distribution: ArchLinux
I have three 1920x1080 monitors in a Xinerama setup with proprietary Nvidia
drivers.
wine 5.16 sometimes creates a virtual desktop that is larger than any of my
monitors (actually equal to the total size of my X screen), even when the
virtual desktop resolution is set to 1280x720.
Steps to reproduce:
- Create a clean 32-bit wine prefix
- Run winecfg, enable virtual desktop mode, set resolution to 1280x720
- Run wineserver -w
- Run winecfg again, it opens in a 4390x2160 virtual desktop window that
covers multiple monitors
- Run wineserver -w
- Run winecfg again, the virtual desktop is still 4390x2160
On a 64-bit prefix, these steps are less repeatable. Depending on timing the
second or third winecfg runs may run in a correctly sized window, and then stay
that way for all further runs. Some things change in
System\\CurrentControlSet\\Enum\\DISPLAY\\DEFAULT_MONITOR between the bad and
good winecfg runs, but I cannot reproduce the bad behavior by restoring the
entire wine prefix, so the change seems to be related to timing that is not
controlled for by wineserver -w.
A bisect points to commit aadae4d1ea173dfa30e09d6cc816bb174e35f90d as the first
bad commit, though I think this commit may have only uncovered an existing bug
rather than creating one.
Bad wine versions create a 4390x2160 window with "_NET_WM_STATE(ATOM) =
_NET_WM_STATE_MAXIMIZED_HORZ, _NET_WM_STATE_MAXIMIZED_VERT". Good wine versions
create a 1280x720 window with an empty/zeroed "_NET_WM_STATE(ATOM)".
Note: I see this message a lot on both wine 5.15 and wine 5.16:
01c4:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
Unfortunately, nouveau does not support my GTX 970, so I have no choice.
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https://bugs.winehq.org/show_bug.cgi?id=49761
Bug ID: 49761
Summary: Affinity Photo: Fail to run installer
Product: Wine-staging
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: estebanium(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68062
--> https://bugs.winehq.org/attachment.cgi?id=68062
terminal output
Summary
==================================
Trying to launch Affinity Photo installer from
https://store.serif.com/get/photo/trial/windows/ fails.
Expected behavior
==================================
Installer launch and installs Affinity Photo
Actual behavior
==================================
Installer fails with backtraces
More info
==================================
To run the installer at least .NET 4.5 is required. The installer would then
install the latest required version (.NET 4.7.2) by itself.
Started with a clean environment:
WINEPREFIX=~/.wineprefixes/stock wine wineboot
WINEPREFIX=~/.wineprefixes/stock winetricks -q dotnet35
WINEPREFIX=~/.wineprefixes/stock winetricks -q dotnet45
# Set to Windows 7 to run the installer via winecfg:
WINEPREFIX=~/.wineprefixes/stock winecfg
# Installer fails with:
WINEPREFIX=~/.wineprefixes/stock wine Downloads/affinity-photo-1.8.5.exe
Procedure above was successfully tested with custom wine version
"wine-5.15-staging-tkg-amd64" from
https://github.com/Kron4ek/Wine-Builds/releases/tag/5.15
INFO
==================================
~ >>> wine --version
wine-5.15
~ >>> cat /etc/lsb-release
DISTRIB_ID=ManjaroLinux
DISTRIB_RELEASE=20.1
DISTRIB_CODENAME=Mikah
DISTRIB_DESCRIPTION="Manjaro Linux"
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https://bugs.winehq.org/show_bug.cgi?id=47841
Bug ID: 47841
Summary: GarminExpress fails to install
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j.r.hudson(a)virginmedia.com
Distribution: ---
Created attachment 65344
--> https://bugs.winehq.org/attachment.cgi?id=65344
Wine log file
Using wine start to install GarminExpress.exe results in an error and failed
installation.
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https://bugs.winehq.org/show_bug.cgi?id=49759
Bug ID: 49759
Summary: Wine Staging - Dotnet 4.7.1 & 4.8 Refuse To Install
(Winetricks)
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knight00819(a)gmail.com
Distribution: ---
Created attachment 68061
--> https://bugs.winehq.org/attachment.cgi?id=68061
Log of Failed Install Attempts
Wine Staging: 5.15
I've attempted to install various dotnet versions and over different prefix
types and *it just won't install anymore.*
I have no idea why...
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https://bugs.winehq.org/show_bug.cgi?id=49741
Bug ID: 49741
Summary: Unable to run battle net games due to RAS missiing
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: govershay(a)gmail.com
Distribution: ---
After upgrading to 5.15 I can't run Battle.net games. I get:
04f4:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
Went back to 5.11-staging and the problem was solved.
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https://bugs.winehq.org/show_bug.cgi?id=47566
Bug ID: 47566
Summary: LINE: crashes on startup
Product: Wine
Version: 4.12.1
Hardware: x86
URL: https://desktop.line-scdn.net/win/new/LineInst.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cges30901(a)gmail.com
Distribution: ---
Created attachment 64967
--> https://bugs.winehq.org/attachment.cgi?id=64967
complete terminal output
Latest version of LINE (5.18.1.1995) crashes on startup, while older version of
LINE (5.16.2.1932) does not crash.
$ sha1sum LineInst.exe
69c4a76110fc0793c61083127672ada70818e762 LineInst.exe
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https://bugs.winehq.org/show_bug.cgi?id=44103
Bug ID: 44103
Summary: Sforzando SFZ player crashes when opening
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlking3(a)gmail.com
Distribution: ---
Installation is smooth using defaults. Opening the program after installation
causes a crash.
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https://bugs.winehq.org/show_bug.cgi?id=39162
Bug ID: 39162
Summary: i need file Adobe 4
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: raffaele.ciscognetti(a)gmail.com
Distribution: ---
file:///home/raffaele/C:%5Cnppdf32Log%5Cdebuglog.txt
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https://bugs.winehq.org/show_bug.cgi?id=41961
Bug ID: 41961
Summary: Twixtel 55: crashes immediately after starting,
emitting error message "severe error occurred"
(schwerwiegender Fehler)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mototof(a)gmx.ch
Distribution: ---
Created attachment 56361
--> https://bugs.winehq.org/attachment.cgi?id=56361
emitted with error message
Immediately after starting, versions before worked without problems
website of seller: www.twix.ch
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https://bugs.winehq.org/show_bug.cgi?id=42659
Bug ID: 42659
Summary: The program Updater.exe of Shaiya Fusion has
encountered a serious problem and need to close. We
are sorry for the invoncenience
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: janriob(a)gmail.com
Created attachment 57592
--> https://bugs.winehq.org/attachment.cgi?id=57592
I can't run my Updater.exe
My update.exe won't run but in again game it automatically runs. What should i
do?
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https://bugs.winehq.org/show_bug.cgi?id=45021
Bug ID: 45021
Summary: Wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: jessicaputrixxo(a)gmail.com
WinZip 7: crashes when extracting a zip archive
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https://bugs.winehq.org/show_bug.cgi?id=37920
Bug ID: 37920
Summary: Wine is crashing when I use Winecfg in command line.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benoit.charbonnier(a)9online.fr
Distribution: ---
Created attachment 50509
--> https://bugs.winehq.org/attachment.cgi?id=50509
This is the text file where the error is reported.
Wine is crashing when I use Winecfg in command line. I use the version 1.6.2 on
PCLinuxOS. It happens since I have modified the sound configuration for fixing
the bad quality.
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https://bugs.winehq.org/show_bug.cgi?id=39601
Bug ID: 39601
Summary: program wowslider.exe stops working with error
message-log.
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2083820dc7f1f9(a)ikbenspamvrij.nl
Distribution: ---
Created attachment 52766
--> https://bugs.winehq.org/attachment.cgi?id=52766
wowslider freezes.
This program freezes and stops working :
http://wowslider.com/
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https://bugs.winehq.org/show_bug.cgi?id=44612
Bug ID: 44612
Summary: A modified version of a pokemon go game crashes
whenever the Character interacts with an obstacle.
Product: Wine
Version: 3.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bonilla.p(a)gmail.com
Distribution: ---
Created attachment 60600
--> https://bugs.winehq.org/attachment.cgi?id=60600
log of the bug
Link to the specific app of the version of the pokemon go
http://www.mediafire.com/file/cl6f7n7s1hfmgh6/Pok%C3%A9mon+Proc%C3%A9s+0.8.…
It crashes whenever the character interacts with an object or barrier.
I have an Ubuntu 17-10 OS, and installed wine.
Not sure about the version of wine installed. wine --version returns 3.0 but
no mention to rc5 or rc6. I installed with the following sequence.
sudo dpkg --add-architecture i386
sudo apt-add-repository 'https://dl.winehq.org/wine-builds/ubuntu/'
wget https://dl.winehq.org/wine-builds/Release.key && sudo apt-key add
Release.key
sudo apt update && sudo apt install winehq-stable
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https://bugs.winehq.org/show_bug.cgi?id=49783
Bug ID: 49783
Summary: Fails to compile on Fedora 32, due to Latex errors.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Fails to compile, with pdf to latex errors, and missing sty files for the
documentation building.
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https://bugs.winehq.org/show_bug.cgi?id=41410
Bug ID: 41410
Summary: Origin Installer: Fails with notification system does
not meet hardware requirements
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas.s.haugh(a)gmail.com
Distribution: ---
Created attachment 55771
--> https://bugs.winehq.org/attachment.cgi?id=55771
Terminal output from a clean wine 32bit prefix
Running the latest OriginSetup.exe fails with a notification that the system
fails to meet the hardware requirements.
https://download.dm.origin.com/origin/live/OriginSetup.exe
System Information:
Arch Linux x86_64
nvidia 370.28 driver
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https://bugs.winehq.org/show_bug.cgi?id=49265
Bug ID: 49265
Summary: Segfault when gcc uses MSVCRT_memcpy in copy
constructor
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)twig.hk
Distribution: ---
Created attachment 67269
--> https://bugs.winehq.org/attachment.cgi?id=67269
Test Code
When gcc use memcpy to implement the copy constructor of an object with both
the '-mno-cygwin' and '-march=native' flags set for wineg++, the .exe.so
segfaults. The backtrace seems to have the arguments src & n switched for
MSVCRT_memcpy.
Code:
#include <windows.h>
#include <new>
struct Chars{
int a[100];
Chars(){
for(int i = 0; i != sizeof(a); ++i)
a[i] = i % 10;
}
};
BOOL WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nShowCmd)
{
char x[10000];
const Chars c;
new (reinterpret_cast<Chars *>(&x)) Chars(c);
return 0;
}
If Chars::a[i] are all set to 0, it doesn't segfault. Probably as memcpy isn't
used.
Compiled & run with:
./../wine/tools/winegcc/wineg++ -MD -isystem ./../wine/include -isystem
./../wine/include/msvcrt -O0 -g3 -ggdb -mno-cygwin -march=native -c simple.cpp
-o build/simple.cpp.o
./../wine/tools/winegcc/wineg++ -L./../wine/dlls -L -fno-pic -isystem
./../wine/include -isystem ./../wine/include/msvcrt -O0 -g3 -ggdb -mno-cygwin
-march=native ./build/simple.cpp.o
--winebuild=./../wine/tools/winebuild/winebuild -o ./bin/simple
LD_LIBRARY_PATH=./../wine/libs/wine/:$LD_LIBRARY_PATH gdb --args
./../wine/loader/wine64-installed ./bin/simple.exe.so
Wine has been compiled from the git repo (./../wine/ , tagged with wine-5.8),
with configure args: --enable-win64 CFLAGS="-O0 -g3 -ggdb"
Removing either -mno-cygwin or -march=native stops the segfault
GDB backtrace:
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff7748b77 in __memmove_ssse3_back () from /lib64/libc.so.6
(gdb) bt
#0 0x00007ffff7748b77 in __memmove_ssse3_back () from /lib64/libc.so.6
#1 0x00007ffff0629a3a in MSVCRT_memcpy (dst=0x21d450, src=0x190, n=71474) at
string.c:2338
#2 0x00007ffff7e691d3 in WinMain (hInstance=0x7ffff7e60000
<__wine_spec_pe_header+32742>,
hPrevInstance=0x0, lpCmdLine=0x11732 "", nShowCmd=1) at simple.cpp:17
#3 0x00007ffff7e694a1 in main (argc=1, argv=0x714630) at crt_winmain.c:53
#4 0x00007ffff7e69333 in mainCRTStartup () at crt_main.c:62
#5 0x000000007b4568ec in call_process_entry (peb=0x7fffffd8f000,
entry=0x7ffff7e692be <mainCRTStartup>) at process.c:119
#6 0x000000007b456af1 in __wine_start_process (entry=0x7ffff7e692be
<mainCRTStartup>,
peb=0x7fffffd8f000) at process.c:153
#7 0x0000000000000000 in ?? ()
in #1 the src=0x190 (400) and n=71474 (0x11732) seem switched, as src is the
sizeof(Chars)
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https://bugs.winehq.org/show_bug.cgi?id=49777
Bug ID: 49777
Summary: Bugged .NET UI has different graphics memory behaviour
Product: Wine
Version: 5.0.2
Hardware: x86-64
URL: https://github.com/farmerbriantee/AgOpenGPS/releases/d
ownload/4.3.10/AgOpenGPS_v4.3.10.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
Distribution: ---
Created attachment 68087
--> https://bugs.winehq.org/attachment.cgi?id=68087
UI bug
So, I have this .NET application (mono is already enough to run it half
decently). That has a bug.
https://github.com/farmerbriantee/AgOpenGPS/issues/176
For whatever reason the buttons on the right only work and display if you have
a certain.. screen aspect ratio and/or resolution (this happens in Windows too
if it wasn't clear enough).
Now, the thing is, at least when I'm running at 1024x768 on W7 the buttons UI
area just so happen to be superimposed with "whatever was on that area of the
screen before the application window executed".
In linux instead, the behavior seems "replace with a corrupted view of the
calling parent process framebuffer" (or at least, I believe what you see in the
attached screenshot is a scrambled version of the XFCE terminal)
I don't even know where to start logging (neither native dotnet nor native
gdiplus made a difference).. but at least I believe this should amount to a bug
in wine?
Also, in a somewhat related question.. Are all windows supposed to be always
"infinitely resizable"? Because in Windows I'm barred from going below certain
dimensions, while here even 10x10 pixels seems legit.
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https://bugs.winehq.org/show_bug.cgi?id=49769
Bug ID: 49769
Summary: After update can no longer position Winamp components
on Desktop where I want them
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nanook(a)eskimo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I normally have winamp 5.666 on the right side of my desktop, with the
controller, then eq, then playlist. After a recent wine update, the eq
overlapped the play list and can not be moved, that is I can drag and drop as
before. I de-installed and re-installed winamp, no help.
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https://bugs.winehq.org/show_bug.cgi?id=49768
Bug ID: 49768
Summary: Clear Linux Wine Forgotten Hope 2.57 Standalone
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 68073
--> https://bugs.winehq.org/attachment.cgi?id=68073
terminal output
I install and try to run. It opens as BF2 and I click on the FH2 server. It
restarts into FH2 and crashes upon start.
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http://bugs.winehq.org/show_bug.cgi?id=25412
Summary: Shareaza does not save certain preferences [RE: Bug
14269]
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trapdoor6(a)gmail.com
This is a similar issue as described in bug #14269 [still open] but it's
related to different Wine versions: 1.3.8. I also noticed it on a few earlier
developer and stable versions, I guess it's been never fixed in Wine. Please
find details below:
------------------
Software: Shareaza
project page: http://shareaza.sourceforge.net/
version: 2.5.3.0
Problem details:
1) Under 'Tools > Shareaza Settings > General > Library'
option: 'Quick hashing (Uses more CPU)'
Enabling it works only for one session. After restarting Shareaza it's disabled
again.
2) Under 'Tools > Shareaza Settings > Networks > Gnutella' and '~ > eDonkey'
option: 'Always connect to Gnutella / eDonkey'
Enabling these won't be saved. After restarting Shareaza both are disabled
again (which means that Shareaza connects only to Gnutella1 and I need to
connect to the other networks manually in the 'Network' tab in the main
window).
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https://bugs.winehq.org/show_bug.cgi?id=49727
Bug ID: 49727
Summary: Witcher 3 Mod Manger fails to start because of
Bluetooth errors
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poperigby(a)mailbox.org
Distribution: ---
The Witcher 3 Mod Manager
(https://github.com/Systemcluster/The-Witcher-3-Mod-manager/tree/Custom) won't
launch because WINE is saying that my version of Windows doesn't have Bluetooth
compatibility. This is the error it gives:
00b8:fixme:combase:RoGetActivationFactory
(L"Windows.Devices.Bluetooth.BluetoothDevice",
{0991df51-57db-4725-bbd7-84f64327ec2c}, 0000000000219960): semi-stub
00b8:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Devices.Bluetooth.BluetoothDevice"
It also pops up with a warning that says "This Windows version (10.0.17134)
does not support the required Bluetooth API. Consider updating to a more recent
Windows (10.0.10586 or above)." I've tried changing the compatibility version
in winecfg, and the first version changes accordingly.
My motherboard does have a Bluetooth adapter, but I disabled the bluetooth
kernel module and I still got the error.
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https://bugs.winehq.org/show_bug.cgi?id=43921
Bug ID: 43921
Summary: Caustic 3.2.0 (standalone) black/blank UI with Wine
Staging ; functional UI with Wine Development
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 59548
--> https://bugs.winehq.org/attachment.cgi?id=59548
wine_2.19_development.txt
Standalone version of Caustic 3.2.0.
Tested in a 32-bit WINEPREFIX, set to Windows XP.
Wine Development 2.19.
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https://bugs.winehq.org/show_bug.cgi?id=41354
Bug ID: 41354
Summary: PDF-XChange Editor
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sb56637(a)gmail.com
Distribution: ---
Hello, PDF XChange Editor has a bug in wine where it only accepts form input a
few times. When in a PDF document with several forms, it stops accepting form
input after editing several form elements. For example, try typing in one text
field, and then move into another text field. It will no longer accept input.
This is an important bug, because native PDF readers under Linux are pathetic,
and PDF XChange Editor works flawlessly otherwise under Wine.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=43690
Bug ID: 43690
Summary: Tibia online game closes at start
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan_nahin(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59142
--> https://bugs.winehq.org/attachment.cgi?id=59142
log before tibia crash
this game crash before runing it:
Tibia 11 client
https://secure.tibia.com/account/?subtopic=downloadclient
I'm using wine 1.6.2 ...
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http://bugs.winehq.org/show_bug.cgi?id=32326
Bug #: 32326
Summary: DirectSound output in SNES9x gives crackling/glitchy
audio
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://files.ipherswipsite.com/snes9x/snes9x-1.53-win3
2.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the SNES9x Super NES emulator. I'm testing with Wine
1.5.18-72-g0c0b229, Lubuntu 11.10 x86-64, Nvidia driver 304.64, SNES9x 1.53.
(I set the bug component to directx-dsound, but that might not be correct.)
Sound output using DirectSound is very CPU-intensive, and the sound
crackles/glitches. Or rather, something about the sound output takes a
relatively long time. According to "top" the CPU usage of SNES9x itself doesn't
go through the roof with sound enabled.
Emulation speed easily reaches 60fps with sound output disabled. On native
Windows that's the case with DirectSound output (as opposed to the default is
enabled too. CPU usage with sound disabled is ~26%.
However on Wine with 48kHz DirectSound output the frame rate I see drops to
~45fps, CPU usage in top ~24% (lower usage because fewer frames per second are
being emulated). If I disable the "Sync Sound" option frame rate returns to
60fps, ~30% CPU, but the sound still crackles.
That's with the default buffer length of 64ms. Increasing that to 210ms helps a
bit; I get 60fps even with Sync Sound enabled, though the sound still crackles.
Decreasing buffer length to 16ms I get about 10fps with Sync Sound enabled.
I don't think this problem is due to my hardware; other sound-producing
programs like Audacious, flash plugin etc. seem to be fine. And by comparison,
the Nestopia NES emulator in Wine produces (almost) glitch-free sound
regardless of the program's latency setting.
$ lspci -vv -s00:1b.0
00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio
Controller (rev 03)
Subsystem: Lenovo Device 384e
Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR+ FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 47
Region 0: Memory at fc300000 (64-bit, non-prefetchable) [size=16K]
Capabilities: <access denied>
Kernel driver in use: HDA Intel
Kernel modules: snd-hda-intel
To hopefully reproduce the issue:
- Download and unzip SNES9x
- Download a ROM image, e.g. from
http://pdroms.de/files/supernintendoentertainmentsystem/skipp-and-friends-p…
- Run SNES9x. Choose Sound->Settings... and change Sound Driver to Snes9x
DirectSound and Playback Rate to 48 KHz. (Selecting any other rate causes a
crash for me, see bug 32312.)
- Select Video->Display Configuration... and change Output Method to
DirectDraw. (The default Direct3D just gives a blank screen, see bug 32319.)
- Select File->Load Game... and choose the ROM image.
- You should see graphics in the window and hear crackling/glitching sound.
- In the sound settings, you can experiment with changing the buffer length and
toggling the "Synchronize with sound core" option. I couldn't find any
combination which gave artifact-free sound.
For a +dsound log see the one I uploaded for bug 32312 at
http://bugs.winehq.org/attachment.cgi?id=42668
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https://bugs.winehq.org/show_bug.cgi?id=49428
Bug ID: 49428
Summary: SwannView Link ...it crashes and says; Unhandled
exception: page fault on read access to 0x00000001 in
32-bit code (0x002a7ac0).
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swampy01(a)gmail.com
Distribution: ---
Created attachment 67514
--> https://bugs.winehq.org/attachment.cgi?id=67514
Program error details
The attached is the Program Error Details .txt file.
It says;
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0x002a7ac0).
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https://bugs.winehq.org/show_bug.cgi?id=42549
Bug ID: 42549
Summary: Tibia 11: crashes when trying install
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.docki(a)gmail.com
Created attachment 57453
--> https://bugs.winehq.org/attachment.cgi?id=57453
backtrace
Wine crashes when I trying install Tibia 11
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https://bugs.winehq.org/show_bug.cgi?id=39260
Bug ID: 39260
Summary: Audible Manager device activation dialog window is
blank
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: torsten.crass(a)eBiology.de
Distribution: Debian
Hi,
I'm able to install Audible's Manager.exe using ActiveSetupN.exe. So far, so
good.
However, when trying to register or activate the Manager via "Devices /
Activate",
- I first get a Dialog saying 'To activate your Audible Desktop Player please
press "OK" button',
- and when doing so, a maximized, blank window appears (titled 'Audible
Activation'),
- and nothing further happens.
This used to work some time ago.
Any ideas what might be the problem?
Best regards --
-- Torsten
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https://bugs.winehq.org/show_bug.cgi?id=49758
Bug ID: 49758
Summary: regression: Spitfire Labs VST crashes when trying to
switch instruments
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
Distribution: ---
I'm using the Spitfire Labs VST plugin through airwave
(https://github.com/psycha0s/airwave) in native Bitwig Studio 1.3.16.
I upgraded from wine-staging-5.12.1-1 on Arch Linux to Wine Staging 5.15.2-1
and then subsequently Wine 5.16-1 and both latter versions cause the plugin to
freeze and promptly crash if I try to change the instrument.
The airwave debug log doesn't output anything when that happens even at maximum
log level other than "Child process terminated".
Switching to wine lutris-5.7-8 from the Lutris project alleviates this issue.
Which suggests to me this is a regression that happened somewhere between 5.12
and 5.15 and as stated above affects both main branch and staging.
I'm willing to provide more debug output of course but I could use some advice
on how to extract it, because I'm not getting anything in the airwave-manager
log nor if I run Bitwig Studio from a terminal.
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https://bugs.winehq.org/show_bug.cgi?id=37552
Bug ID: 37552
Summary: Delphi car diagnostic software DS150E (equal Autocom
CDP) doesn't run
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artur.byte(a)gmail.com
Distribution: ---
Created attachment 49977
--> https://bugs.winehq.org/attachment.cgi?id=49977
bug report
Delphi car diagnostic software DS150E (equal Autocom CDP) doesn't run
All requarements is ok. NetFramework 3.5 installed.
Bug report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41698
Bug ID: 41698
Summary: Two worlds crash report
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: peasgood3(a)googlemail.com
Created attachment 56101
--> https://bugs.winehq.org/attachment.cgi?id=56101
crash report
Two worlds, played via Steam, crashed created the attached report and told me
to file it with you. I have no technical knowledge of the things asked above
except that i am playing via Steam on a MacBook Pro with the latest OS
software.
I don't know enough about the above questions to ensure that the info I've
given you is correct. Please contact me if there is anything that you wish
clarified, and you might want to ask me in laymans terms rather than tech
speak.
thank you
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https://bugs.winehq.org/show_bug.cgi?id=47531
Bug ID: 47531
Summary: Program crashes
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alejandro.minder(a)gmail.com
Distribution: ---
Created attachment 64924
--> https://bugs.winehq.org/attachment.cgi?id=64924
Wine crash report
Program crashes on start.
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https://bugs.winehq.org/show_bug.cgi?id=42853
Bug ID: 42853
Summary: Can not lunch the game.
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thithib.cohergne(a)gmail.com
Distribution: ---
Created attachment 57949
--> https://bugs.winehq.org/attachment.cgi?id=57949
The log of the crash wine made.
I can't even lunch UEBS (Ultimate Epic Battle Simulator), which is a game. It
might be because the developer has made his own engine.
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https://bugs.winehq.org/show_bug.cgi?id=47360
Bug ID: 47360
Summary: Errors while running epic installer 9.13.0 for Unreal
Engine 4
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austin.bamboo(a)zoho.com
Distribution: ---
Created attachment 64689
--> https://bugs.winehq.org/attachment.cgi?id=64689
error message 1 details
While running the Epic Installer 9.13.0 for Unreal Engine 4, a number of errors
came up, preventing proper installation.
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https://bugs.winehq.org/show_bug.cgi?id=44549
Bug ID: 44549
Summary: executable file (*.exe) doesn't start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: efdorf(a)web.de
Distribution: ---
starting aborted; error message: This application failed to start because it
could not find or load the Qt platform plugin "windows" in ""
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https://bugs.winehq.org/show_bug.cgi?id=38999
Bug ID: 38999
Summary: Intel graphics card has glitches in Aarklash Legacy
Product: Wine
Version: 1.7.47
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
Using my intel Iris Pro graphics card, Aarklash has a glitch where almost
everything in the game is black, don't know why. Here are some images:
http://i.imgur.com/MlGZ5jK.pnghttp://i.imgur.com/jPLQZKo.png
It works fine on my Nvidia graphics card.
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https://bugs.winehq.org/show_bug.cgi?id=38113
Bug ID: 38113
Summary: Unity3D is not running well on NVIDIA GPU.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antek6jutka(a)gmail.com
Distribution: ---
Created attachment 50794
--> https://bugs.winehq.org/attachment.cgi?id=50794
Output from wine [...]Unity.exe command.
OS: ArchLinux x86_64
GPU: NVIDIA GeForce GT 630
CPU: 4-cores (i5) x3.10GHz
RAM: 16GB DDR3
Wine release: latest (1.7.36)
Running Unity ends with crash. Main window and loading screen is
very...strange. Usually it not loads and then I need to kill it with CTRL+Z,
killall Unity.exe, fg.
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https://bugs.winehq.org/show_bug.cgi?id=45596
Bug ID: 45596
Summary: problem with rundll.32
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guillaumepaquet(a)rocketmail.com
Created attachment 62030
--> https://bugs.winehq.org/attachment.cgi?id=62030
Error report
Problem with Star Wars Old Republic, and problem with rundll.32 when i try to
fix the virtual disk.
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https://bugs.winehq.org/show_bug.cgi?id=46495
Bug ID: 46495
Summary: Версия wine 3 android на моём планшете работала
нормально
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: polzovatel7289(a)gmail.com
На моём планшета prestigio pmt 3108 (intel , android 5.1) на всех версиях wine
4 (rc1-rc7) после установки и распаковки файлов происходит ошибка и закрытие
приложения
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https://bugs.winehq.org/show_bug.cgi?id=41823
Bug ID: 41823
Summary: dxwsetup.exe
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artemy.bobrov(a)yandex.ru
Distribution: ---
Created attachment 56237
--> https://bugs.winehq.org/attachment.cgi?id=56237
backtrace
This bug occurs during installation game Avatarika
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https://bugs.winehq.org/show_bug.cgi?id=39548
Bug ID: 39548
Summary: fixme:d3d_surface:wined3d_surface_blt Using fallback
for cross-swapchain blit.
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: evolutionv8(a)yandex.ru
Distribution: ---
fixme:d3d_surface:wined3d_surface_blt Using fallback for cross-swapchain blit.
fixme:d3d_surface:surface_blt_special Implement hardware blit between two
different swapchains
fixme:d3d9:D3DPERF_GetStatus (void) : stub
Current errors occur trying to run Sonic Lost World. The game is blinking and
loads first intro scenes VERY slowly.
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https://bugs.winehq.org/show_bug.cgi?id=44945
Bug ID: 44945
Summary: MEGA for phylogenetic analysis is installed but it
doesn't load.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: shindetejus(a)gmail.com
Distribution: ---
Created attachment 61051
--> https://bugs.winehq.org/attachment.cgi?id=61051
Error while loading an application MEGA. Crash Report attached
MEGA for phylogenetic analysis is installed but it doesn't load.
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https://bugs.winehq.org/show_bug.cgi?id=48862
Bug ID: 48862
Summary: Videoder wont start
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeeshantechnical9128(a)gmail.com
Distribution: ---
Created attachment 66787
--> https://bugs.winehq.org/attachment.cgi?id=66787
bug file
ive installed videoder succesfully but when it starts it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=39446
Bug ID: 39446
Summary: Spotify installs but only gives a black screen when
launched
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 52563
--> https://bugs.winehq.org/attachment.cgi?id=52563
Spotify 1.7.52 output - openSUSE Tumbleweed
Hello everyone,
I would like to report that Spotify installs fine now but only gives a black
screen when launched. Console output is attached.
Regards,
Maik
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http://bugs.winehq.org/show_bug.cgi?id=35137
Bug ID: 35137
Summary: Hitman: Blood Money demo needs native d3dx9_27
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.gamershell.com/download_13964.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Demo crashes without native d3dx9_36
fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0x6fd8e660, flags 0x500,
effect 0x122a56c, error_msgs 0x122a564 stub
and also needs native d3dx9_27 because after intro movie I can't see the main
menu.
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https://bugs.winehq.org/show_bug.cgi?id=49755
Bug ID: 49755
Summary: Invalid write of size 4 - in signal_start_thread
(unix/signal_i386.c)
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 68059
--> https://bugs.winehq.org/attachment.cgi?id=68059
Valgrind output
Occurs as of 5bb27d1edb2.
Steps to reproduce:
* Build 'int main() { return 0; }' using i686-w64-mingw32-gcc.
* Run wine under valgrind (valgrind output attached).
Valgrind output snippet:
==9652== Invalid write of size 4
==9652== at 0x4859FE1: ??? (signal_i386.c:2419)
==9652== by 0xFEC94B57: ???
==9652== by 0x7BC5B777: process_init (loader.c:4053)
==9652== by 0x7BC5B7BD: __wine_set_unix_funcs (loader.c:4063)
==9652== by 0x4846E72: start_main_thread (loader.c:1403)
==9652== by 0x48470B1: __wine_main (loader.c:1668)
==9652== by 0x7D0018E4: main (main.c:289)
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https://bugs.winehq.org/show_bug.cgi?id=49751
Bug ID: 49751
Summary: 'TrainYourEars' crashes on attempt to open any UI
dropdown dialog
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peterbug(a)protonmail.com
Distribution: ---
Created attachment 68054
--> https://bugs.winehq.org/attachment.cgi?id=68054
Picture of dropdown dialog.
The application 'TrainYourEars' (https://www.trainyourears.com/) crashes on
attempting to open any UI dropdown dialogs (see attachment "Picture of dropdown
dialog" for and example).
The backtrace that starts with "Unhandled exception: page fault on read access
to 0x00000000 in 32-bit code" is attached as well.
The application crashes always shortly after a respective combobox, that would
open a dropdown dialog, is clicked.
Apart from these dropdown dialog/menu issues, the application does run fine
under Linux using Wine currently.
Furthermore the application does not exhibit the described issue when run under
Windows 10.
Some more informations:
- I'm reporting this, because I couldn't find any related bug report
- I'm using wine staging
- Linux distribution: Manjaro (Xfce)
- I've installed the application into a dedicated wine prefix (no dll
overrides)
- the application 'TrainYourEars' has version 2.2.0; sadly it's not freely
available for download (not even a demo)
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http://bugs.winehq.org/show_bug.cgi?id=17836
Summary: Motocross Madness 2 crashes at start
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=20098)
--> (http://bugs.winehq.org/attachment.cgi?id=20098)
trace and disassembly of crash location
In AppDB, people have reported Motocross Madness 2 (mcm2) crashing in the intro
but nobody had filed a bug yet. The backtrace makes it look like mcm2 crashes
in, or immediately after, quartz.dll or amstream, after accessing ui\events.avi
at the start of the program, after displaying for some seconds the stunt &
warnings picture also known from the demo.
The demo is not affected and proceeds from the intro picture to the menu.
A log extract (+almost-all,-relay,-nls) from around the exception is attached.
The processed file UI/events.avi is an Intel Indeo v5 video. The installer did
not complain that Indeo is mising! Replacing it with a Cinepak avi, with an
empty file, deleting it or installing iv5 still produces crashes at the same
location in mcm2. Same with clicking to skip the intro picture or disabling
quartz.dll.
MCM2 suffers from SafeDisk 1.41.000 protection so it would not run as is in
wine (or rather, it crashes much earlier). I tried 2 different cracks, both
produced the same exception.
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https://bugs.winehq.org/show_bug.cgi?id=49724
Bug ID: 49724
Summary: Installation/Startup of Natural8 (Poker Game) freezes
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.neitzel(a)gmx.de
Distribution: ---
The Game hangs and grays out on the loading window.
A patch provided in
https://forum.winehq.org/viewtopic.php?f=8&t=34266&p=129239#p129239 seems to
workaround the issue.
Further descriptions can found in the forum post.
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https://bugs.winehq.org/show_bug.cgi?id=49747
Bug ID: 49747
Summary: ICO_ExtractIconExW causes crash on incomplete windows
executable
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: andi(a)notmuch.email
Distribution: ---
Created attachment 68049
--> https://bugs.winehq.org/attachment.cgi?id=68049
backtrace of explorer.exe crashing
I have 31% of a binary in a local directory because some installer/patcher
crashed during installation. Whenever I use `winefile` or `wine explorer.exe`
and scroll to that file in the directory wine crashes with the attached
backtrace.
It appears to be related to the ICO handling code within wine that expects more
input but that doesn't exist yet.
Attached is the backtrace of running the patcher for the "Dark Age of Camelot"
freeshard "Phoenix" (https://playphoenix.online) which did cause this issue for
me.
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https://bugs.winehq.org/show_bug.cgi?id=8922
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #16 from joaopa <jeremielapuree(a)yahoo.fr> ---
Looks like the bug is fixed in wine-5.15. Can an administrator close this bug
as FIXED?
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https://bugs.winehq.org/show_bug.cgi?id=8028
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.15.
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https://bugs.winehq.org/show_bug.cgi?id=6124
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #23 from joaopa <jeremielapuree(a)yahoo.fr> ---
>wine ABC
Driver does not support the 0x27a2 PCI ID.
00c4:err:dosmem:DOSMEM_MapDosLayout Need full access to the first megabyte for
DOS mode
And then nothing happens. Don't know what it means. Can be downloaded here:
https://www.myabandonware.com/game/dr-seuss-s-abc-e9v#download
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https://bugs.winehq.org/show_bug.cgi?id=7955
joaopa <jeremielapuree(a)yahoo.fr> changed:
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----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #9 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unable to test the test since dismissing the error window closes the software.
Can an administrator put the link at URL place?
www.kbld.de/fileadmin/default/downloads/testversionen/shoai13-kompakt.exe
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https://bugs.winehq.org/show_bug.cgi?id=7767
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.15?
Unable to find a download to test by myself.
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https://bugs.winehq.org/show_bug.cgi?id=4785
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occur with wine-5.15. Download link is burst. Here is a working one.
https://web.archive.org/web/20120528122233if_/http://www.t4000.freeserve.co…
Can an administrator put the link at URL place?
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https://bugs.winehq.org/show_bug.cgi?id=1151
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #27 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.15 with OEM_FIXED_FONT.
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https://bugs.winehq.org/show_bug.cgi?id=49648
Bug ID: 49648
Summary: Still Life hangs when player starts moving
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ac528a492b719f6a8759d919710ca733f5acf167
Distribution: ---
err:ntdll:RtlpWaitForCriticalSection section 011294B4 "?" wait timed out in
thread 00d4, blocked by 0024, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=49698
Bug ID: 49698
Summary: Unwinding with a PE based ntdll.dll fails in some
cases
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Created attachment 67943
--> https://bugs.winehq.org/attachment.cgi?id=67943
Testcase
If ntdll is built as a PE, some unwinding cases (that, as far as I understand,
unwind through ntdll itself) fail, where the testcases succeed if wine is built
with --without-mingw.
The attached testcase that fails is built from
https://github.com/microsoft/compiler-tests/blob/master/eh/ehthrow.cxx with "cl
ehthrow.cxx -Feehthrow-msvc-x64.exe -EHsc -O2" using MSVC 19.24.28314 for x64.
FWIW, in a non-PE build, this testcase also regressed earlier, in
887332f9c7bf0d75f53f88a9739b77b12463d636 "ntdll: Fix KiUserExceptionDispatcher
ABI on x86_64.", but was fixed again by
12dba1b2ae50099de4cd857f867ebcaefe6852d8 "ntdll: Fix PE unwind info for %rsi,
%rdi in KiUserExceptionDispatcher." I think.
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https://bugs.winehq.org/show_bug.cgi?id=49631
Bug ID: 49631
Summary: Wine does not fill in Vulkan device LUID property when
running in Virtual Desktop
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ArchLinux
Hi. Previously, this game has an issue with Vulkan backend not being selectable
in the video settings, even in normal fullscreen mode, but in recent versions
this issue was resolved by Wine exposing Vulkan device LUID property.
However, it doesn't seem to work when the game is running in Virtual Desktop
mode, it just reverts to its DX11 backend, which suggests there is a bug with
LUID property when Wine is in virtual desktop mode.
I've additionally tested this with standalone vkd3d-proton and it also reports
that it can't find LUID property when in virtual desktop.
I could attach a log for WWZ but I honestly see no need as there seems to be
absolutely nothing Vulkan related in the output and you can reproduce the issue
with standalone (Windows DLL) Vkd3d-Proton as well.
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https://bugs.winehq.org/show_bug.cgi?id=37913
Bug ID: 37913
Summary: Inconsistent rounding behaviour for sprintf
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: christopherwuy(a)gmail.com
Distribution: ---
sample source code and output demonstrating the problem:
#include <iostream>
#include <stdio.h>
using namespace std;
int main()
{
double a;
a = 3.5;
char *tmp = new char(100);
char fmt[18] = " is %.0f";
sprintf(tmp, fmt, a);
cout<<endl<<a<<tmp<<endl<<endl;
a = -4.5;
sprintf(tmp, fmt, a);
cout<<endl<<a<<tmp<<endl<<endl;
a = -0.5;
sprintf(tmp, fmt, a);
cout<<endl<<a<<tmp<<endl<<endl;
a = 2597.625;
printf("%.3f", a);
sprintf(tmp, " is %.2lf", a);
cout<<tmp<<endl<<endl;
}
This code running by wine 's Output is:
3.5 is 4
-4.5 is -4
-0.5 is -0
2597.625 is 2597.62
while windows' output is:
3.5 is 4
-4.5 is -5
-0.5 is -1
2597.625 is 2597.63
It indicated that Wine's sprintf used rounding rule which is Round half to
even, while windows used Round half away from zero.
You can find a detailed discussion of 'similar bug' form
https://sourceware.org/bugzilla/show_bug.cgi?id=4943
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http://bugs.winehq.org/show_bug.cgi?id=24320
Summary: Unexpected DetectEnvStatus.exe crash with Cisco Quick
VPN Client (QVPN 1.4.1.2)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ethanfharris(a)gmail.com
Cisco QVPN v1.4.1.2 does not work under Wine. QVPN is used to establish an
IPSec Virtual Private Network tunnel from a client computer to a Cisco
Router/Gateway to facilitate secure communication over the internet.
There appear to be 3 errors when running the Cisco QVPN application under Wine:
(a) an apparent crash / closure of DetectEnvStatus.exe
(b) a failure to resolve a DDNS domain name, and
(c) QVPN is not able to ping the gateway router, and all data transfer over the
VPN fails.
In all cases a popup box appears (see attached screenshot) indicating that
DectectEnvStatus.exe has a serious problem and has closed.
If anyone wants to debug this, I can supply a copy of QVPN, and I can set up a
temporary guest account on my WRVS4400N small business router for testing
purposes. QVPN works fine under Windows Vista SP2, and works fine on a Ununtu
10.04LTS host with a Vista guest running under Oracle VirtualBox. So the QVPN
application itself is OK, and the problem is related somehow to Wine or various
underlying services.
On the attached screenshot the DetectEnvStatus popup appears immediately when I
attempt to connect the VPN. If I use the IP address of the gateway router I am
connecting to in lieu of the DDNS domain name, QVPN will create the VPN, but
the tunnel verification ping test fails and the tunnel will not transmit data,
which is why the "remote gateway not responding" message also appears on the
screenshot. If I specify the DDNS domain name of the remote gateway router,
the VPN tunnel is not established (not shown), suggesting a dynamic DNS
name-to-IP address resolution related problem in Wine.
Any help would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=46994
Bug ID: 46994
Summary: Firefox preferences
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wvpsvm(a)openmailbox.org
Distribution: ---
Firefox preferences is not accessible.
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https://bugs.winehq.org/show_bug.cgi?id=44200
Bug ID: 44200
Summary: Quake Champions Instant Crash To Desktop (Steam)
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7oxicshadow(a)googlemail.com
Distribution: ---
Created attachment 59969
--> https://bugs.winehq.org/attachment.cgi?id=59969
QC crash dump
I have been playing Quake Champions in Wine with no problems for the past few
months but unfortunately there was a patch released in December that broke
compatibility.
If you open the game, a black window opens and just before the intro would
start to play the game crashes back to desktop. This issue is/was present for a
large number of real windows 7 users as well.
A solution was posted on the Quake Champions forum which has fixed the problem
for %95 of the community.
1. Make sure that Win 7 SP1 is installed
2. Install the following (specific) windows update:
https://www.microsoft.com/en-us/download/details.aspx?id=36805
Does anyone know what this update does, Is there anyway to install it on Wine?
There is no useful debug information as it crashes silently but I have attached
a crashdump.dmp file. I am unsure if the format is propitiatory or not.
I have tested both 2.21 and 2.21 staging as both were working fine before the
patch.
The following link contains an image of a decoded crash dump:
https://bethesda.net/community/topic/148801/quake-champions-failed-to-launc…
The general consensus is that it is something related to game overlays as the
issue has been linked to plays.tv and a number of graphics card software
overlays
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https://bugs.winehq.org/show_bug.cgi?id=39881
Bug ID: 39881
Summary: d3dx9_36/tests/mesh.ok: failed on line 4145 Test text
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 53245
--> https://bugs.winehq.org/attachment.cgi?id=53245
terminal_output.txt
run $ make mesh.ok, got
mesh.c:4145: Test failed: Test text ('wine', 1.000000, 0.000000), glyph 4, face
280 normal, result (0, -0, -1), expected (0, 0, 1)
Is this related to bug 28810?
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https://bugs.winehq.org/show_bug.cgi?id=49718
Bug ID: 49718
Summary: ABZU broken with math functions from musl
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: testmode11(a)protonmail.com
Distribution: ---
One of the recent "Import x from musl" commits breaks ABZU. After starting a
new game and before the Press Right mouse message appears sea background turns
to black. Reverting to old math.c file before the changes fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=49746
Bug ID: 49746
Summary: crash when virtual debug channel is enabled
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Regression SHA1: 4a7cd0f492affbc0eb347b97426b8c23f9a4f976
Distribution: ---
Steps to reproduce:
WINEDBG=virtual wine winecfg
After running the command it starts printing debug traces and crashes with
"Segmentation fault" output. I've done the regression test with 32-bit wine but
there's identical crash on x86_64.
Bisect points to this commit:
4a7cd0f492affbc0eb347b97426b8c23f9a4f976 is the first bad commit
commit 4a7cd0f492affbc0eb347b97426b8c23f9a4f976
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 20 15:27:30 2020 +0200
ntdll: Call NtContinue() from LdrInitializeThunk() instead of returning.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=46350
Bug ID: 46350
Summary: Armored Warfare mouse stutter
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, the game Armored Warfare runs excellent with Wine and DXVK but has a
weird problem which totally brakes the game play. If you don't touch the mouse
everything is ok. If you drive your tank inly with the keyboard, the game runs
smooth with over 200 frames per second. If you toch the mouse however, the game
stutters as hell no matter in which direction you drive the mouse. It even
stutters if your tank is standing still and you just use the mouse to look
around. The FPS immediately drop to 1~2.
Please tell me what flags do you wish for the log and I'll provide them. Thank
you.
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https://bugs.winehq.org/show_bug.cgi?id=39712
Bug ID: 39712
Summary: AirDC++: Crash after finishing setup wizard
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: archee(a)tuta.io
Distribution: ---
Created attachment 52965
--> https://bugs.winehq.org/attachment.cgi?id=52965
wine terminal output
In the setup wizard, when it says "The wizard has completed successfully", then
press Cancel (Next doesn't work), now it will show splash screen and then a
dialog "AirDC++ just encountered a fatal bug and should have written
exceptioninfo.txt the same directory as the executable"
Download:
https://github.com/airdcpp/airgit/releases/download/3.00/AirDC_Installer_3.…
$ sha1sum AirDC_Installer_3.00.exe
bdaef50c9388135b9e326ea03118a1254f2ecd82 AirDC_Installer_3.00.exe
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https://bugs.winehq.org/show_bug.cgi?id=49564
Bug ID: 49564
Summary: Tomb Raider I (using DosBox) hangs after starting
Product: Wine
Version: 5.9
Hardware: x86
URL: https://store.steampowered.com/app/224960/Tomb_Raider_
I/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cd215bb49bc240cdce5415c80264f8daa557636a
Distribution: ---
This comment in another bug report made me curious and tried the game myself
(Steam version):
bug 43826, comment 5
The game comes with it's own version of DosBox and configuration files.
I'm starting the game like this (DRM-free, no need to launch Steam to play the
game):
wine dosbox.exe -conf dosboxTR.conf
The dosbox window is opened showing that 'tomb.exe' was started but it seems to
be stuck and the game doesn't start. Htop shows constant 70% CPU usage with
csmt=on, 25% when csmt=off. The status of the running dosbox.exe process
changes continuously between 'Running' and 'Sleeping' in htop.
Plain terminal output doesn't show anything related.
According to my testing this used to work better, and regression testing
resulted in
https://source.winehq.org/git/wine.git/commit/cd215bb49bc240cdce5415c80264f…
as the offending commit.
I can't revert that commit but verified that the game starts with the previous
commit and plays some intro videos.
Tested in wine-5.12-166-gcaa41d4917
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https://bugs.winehq.org/show_bug.cgi?id=43203
Bug ID: 43203
Summary: Crashing Devil Mac Cry 5
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program jamp.exe ------
err:seh:setup_exception_record stack overflow 1312 bytes in thread 014b eip
7bc68356 esp 01330e10 stack 0x1330000-0x1331000-0x1b30000
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https://bugs.winehq.org/show_bug.cgi?id=46912
Bug ID: 46912
Summary: Mesa3D don't working in Wine
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
I have an Exagear Windows version 3.0.1 program with pure Wine 3.0 stable
(x86). Everything works except programs 3d. Linux Ubuntu 14.04 image that is in
the x86 emulator already has Mesa installed, but for some reason it does not
transfer OpenGL to Wine.
I tried to install Mesa3D (for Windows) in system32 - it does not work, to
folder with the game - it does not work, with prefix -opengl in the startup
command - it does not work. Help with this, I really need 3D programs on my
Android phone without OpenGL videocard.
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http://bugs.winehq.org/show_bug.cgi?id=23950
Summary: MPQEdit: Opening a folder results in the wrong error
message
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://zezula.net/download/mpqediten32_beta.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Attachment #30066 showcases the expected error message ("The system cannot find
the path specified"). Instead, running wine mpqedit c:\\ results in "Access
denied" error message.
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https://bugs.winehq.org/show_bug.cgi?id=47731
Bug ID: 47731
Summary: World of Warcraft BFA Crash with error 132 Memory
could not be read.
Product: Wine-staging
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Pulling from git, and compiling on my system. 4.15 is crashing with error 132
in WoW-BFA. I can run the WoW Classic, but not the retail version. The
regression first appeared in 4.14 -063 commit.
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https://bugs.winehq.org/show_bug.cgi?id=49733
Bug ID: 49733
Summary: Hearthstone Installer executet by wine havent
permission to create directorys
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f9(a)zsoft.de
Distribution: ---
I downloaded Hearthstone
(https://www.blizzard.com/en-us/download/confirmation?product=hs&optly=varia…)
, and executed the file with 'wine Hearthstone-Setup.exe'.
After Hearthstone opened a Window
and asked for an Language(I selected English(US)) it trows an Error:
Something went wrong while trying to create a directory
("C:/ProgramData/Battle.net/Agent"). Please ensure you have permission to
create the directory and try again.
Ive set up wine multible times(deleted .wine directory).
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #100 from Zebediah Figura <z.figura12(a)gmail.com> ---
I'm not particularly interested in arguing this point. I'm not interested in
maintaining an MPEG demuxing library, and I'm not interested in writing and
maintaining another filter's worth of glue, when there's a simpler alternative
available. We already rely on GStreamer for all codecs, both free and non-free.
The given testimonial is also not exactly increasing my confidence in the
library's quality.
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--- Comment #99 from Bryan Kirk <Zero3K(a)teknik.io> ---
(In reply to Bryan Kirk from comment #98)
> 1. PL_MPEG is smaller in size than GStreamer and wouldn't require its
> installation and the installation of a GStreamer plugin.
>
> 2. PL_MPEG's player program works for me under Ubuntu 16.04 (except for the
> colors being messed up and the audio being played slowly). Maybe I did
> something wrong and someone else will have better results (that or its
> because I am using VirtualBox to virtualize Ubuntu).
Also, I am wanting to get PL_MPEG in quartz.dll so that way MPEGs will play via
ReactOS' quartz.dll instead of needing GStreamer and a plugin to be included
with ReactOS.
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https://bugs.winehq.org/show_bug.cgi?id=44197
Bug ID: 44197
Summary: Microsoft Streets and Trips 2006 Crashes on startup
and in Find
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Microsoft Streets and Trips crashes several times on startup before it works.
Using the 'Find' toolbar causes the application to crash and restart.
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https://bugs.winehq.org/show_bug.cgi?id=49743
Bug ID: 49743
Summary: Excel 2007 not displaying shapes
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brunornasc(a)gmail.com
Distribution: Ubuntu
When use the Ribbon->Insert->Shapes (any shape), after the draw, the shape is
invisible. The powerpoint and word works.
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https://bugs.winehq.org/show_bug.cgi?id=49711
Bug ID: 49711
Summary: Netease Cloudmusic display black window in Windows7+
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: limstash.w(a)gmail.com
Distribution: ---
Created attachment 67958
--> https://bugs.winehq.org/attachment.cgi?id=67958
Console Output
steps:
1. Download https://d1.music.126.net/dmusic/cloudmusicsetup2.7.3.198319.exe and
install it
2. Open the app
It works well if I switch the Windows Version to Windows XP, but in
Windows7/8/10 it displays black but can respnosed to click events.
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https://bugs.winehq.org/show_bug.cgi?id=49710
Bug ID: 49710
Summary: The application no longer works with WINE since the
last update
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fery.guy3(a)gmail.com
Distribution: ---
Created attachment 67955
--> https://bugs.winehq.org/attachment.cgi?id=67955
Error details
The application no longer works with WINE since the last update
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https://bugs.winehq.org/show_bug.cgi?id=49734
Bug ID: 49734
Summary: Kaspersky claims that
wine-stable-amd64_5.0.2~buster_amd64.deb has a virus
HEUR:Trojan.Win32.Generic
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: biz(a)mynetblog.com
CC: dimesio(a)earthlink.net
Distribution: ---
I am using Kaspersky endpoint security for Linux... it says:
wine-stable-amd64_5.0.2~buster_amd64.deb
has a trojan virus in it and will not let me install that package.
https://www.virustotal.com/gui/file/023e699b27940985e0cd3258a3ea5993b48601e…
md5sum b8391d9c2cdcf70425d5f7bc5baf041d
$ sudo apt install --reinstall wine-stable-amd64
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following NEW packages will be installed:
wine-stable-amd64
0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded.
170 not fully installed or removed.
Need to get 0 B/69.1 MB of archives.
After this operation, 503 MB of additional disk space will be used.
Preconfiguring packages ...
(Reading database ... 226723 files and directories currently installed.)
Preparing to unpack .../wine-stable-amd64_5.0.2~buster_amd64.deb ...
Unpacking wine-stable-amd64 (5.0.2~buster) ...
dpkg: error processing archive
/var/cache/apt/archives/wine-stable-amd64_5.0.2~buster_amd64.deb (--unpack):
unable to open '/opt/wine-stable/lib64/wine/mshta.exe.dpkg-new': Operation not
permitted
Errors were encountered while processing:
/var/cache/apt/archives/wine-stable-amd64_5.0.2~buster_amd64.deb
E: Sub-process /usr/bin/dpkg returned an error code (1)
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https://bugs.winehq.org/show_bug.cgi?id=49424
Bug ID: 49424
Summary: Use gitlab for your default git server
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
Distribution: ---
This would make it easier to submit pull requests.
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https://bugs.winehq.org/show_bug.cgi?id=48427
Bug ID: 48427
Summary: Broken link to
http://www.winehq.org/site/docs/wineserver
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlos(a)superkaos.org
Distribution: ---
The link:
http://www.winehq.org/site/docs/wineserver
is broken.
It can be found at least here: https://wiki.winehq.org/Wineserver
Where it says: "For more information on invoking the wineserver, see the man
page"
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https://bugs.winehq.org/show_bug.cgi?id=47515
Bug ID: 47515
Summary: Wineserver Wiki page contains broken links to
Wineserver manpage
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
This page contains two links to the Wineserver manpage, however both are
broken. Aside from this, it contains the text "{{{server/protocol.def}}}",
which I assume is meant to be a link.
Here is the link: https://wiki.winehq.org/Wineserver
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https://bugs.winehq.org/show_bug.cgi?id=42436
Bug ID: 42436
Summary: Wine Wiki: Building Wine - Memory & Address Checkers
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
I don't know, if anyone tried recently follow wiki link:
https://wiki.winehq.org/Building_Wine#Memory_.26_Address_Checkers
This link mentions "...you only need to pass the -fsanitize=address flag to the
compiler when building"
../wine-source/configure CFLAGS="-g -O1 -fsanitize=address -other-flags"
But this fails soon in make_xftmpl.o: In function fatal_error':
..../tools/make_xftmpl.c:116: undefined reference to
`__asan_option_detect_stack_use_after_return'
..../tools/make_xftmpl.c:116: undefined reference to `__asan_stack_malloc_1'
Passing LIBS="-lasan" to configure fixes this, but build fails anyway at cca
63%:
..../dlls/ntdll/loader.c:2979: undefined reference to `pthread_sigmask'
Per some gentoo wiki:
Some configure scripts test the need of the -lpthread compiler flag by testing
whether the function pthread_create() is available without it. The Address
Sanitizer library (libasan) provides this function. However it does not have a
full pthread implementation, more advanced pthread functions aren't provided.
Therefore the compilation fails. A workaround is to add the -lpthread compiler
flag manually.
Passing LIBS="-lasan -lpthread" to configure fixes this issue, but anyway fails
at the end:
../tools/sfnt2fon/sfnt2fon -o coue1255.fon ../../wine_git_src/fonts/courier.ttf
-d 128 13,1255,8
Makefile:174: recipe for target 'coue1255.fon' failed
==16755==ASan runtime does not come first in initial library list; you should
either link runtime to your application or manually preload it with LD_PRELOAD.
make[1]: *** [coue1255.fon] Error 1
make: *** [fonts] Error 2
Did anyone tried to follow that Wiki? I tried that on Debian Stretch.
Gcc (Debian 6.3.0-6) 6.3.0 20170205
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https://bugs.winehq.org/show_bug.cgi?id=46446
Bug ID: 46446
Summary: Value for WM_KEYLAST too low in
https://wiki.winehq.org/List_Of_Windows_Messages
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeroen.bugs.winehq.org(a)pluimers.com
Distribution: ---
Value for WM_KEYLAST is 0x0108 (264) but should be 0x0109 (265) as the range
Value for WM_KEYFIRST .. WM_KEYLAST should include WM_UNICHAR which correctly
has value 0x0109 (265) as per
https://docs.microsoft.com/en-us/windows/desktop/inputdev/wm-unichar
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https://bugs.winehq.org/show_bug.cgi?id=39380
Bug ID: 39380
Summary: test.winehq.org: Provide a way to know why a report
was rejected
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When WineTest submits a report that report can get thrown away. Either because
it's too big, because it has too many failures, because too many tests were
skipped or because of other reasons unknown.
The WineTest.exe is never notified of this because the report analysis is run
asynchronously with respect tot he submission process. But annoyingly there is
no way for the submitter to know why the report was rejected even later,
levaing him to guess as to what needs fixing.
One way to plug this hole would be to send an email with the reason to the
address field in the report. But that could probably be abused to send emails
to arbitrary persons.
A very simple alternative would be to create a per-commit text file containing
one line per ignored report with the report's tag, timestamp of when it was
analyzed and the reason why it was ignored.
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https://bugs.winehq.org/show_bug.cgi?id=49695
Bug ID: 49695
Summary: Euro Truck Simulator 2 / American Truck Simulator
Multiplayer: Crash when trying to change "Player tag"
color
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: Ubuntu
Created attachment 67937
--> https://bugs.winehq.org/attachment.cgi?id=67937
Game crash log (ETS2MP)
When clicking the colored square in "Settings - General - Player tag", the game
crashes instead of showing a color picker and it outputs "My
Documents/ETS2MP/last_crash.log" (ETS2MP) or "My
Documents/ATSMP/last_crash.log" (ATSMP).
Steps to reproduce (Note: No need to create/use TruckersMP account to reproduce
this):
1. Create a Steam account if you don't have one already
2. Buy Euro Truck Simulator 2 or American Truck Simulator on Steam if you have
neither of these
3. Install *Windows version* of Steam client with Wine
4. Start the Steam client with Wine ("-no-cef-sandbox" option is recommended,
logging in is required)
5. Install Euro Truck Simulator 2 or American Truck Simulator
6. When downgrading is needed for multiplayer, set the "BETAS" ("Properties"
dialog) to the supported branch (e.g. "temporary_1_37" when version 1.37.x is
required, see https://stats.truckersmp.com/ and
https://truckersmp.com/knowledge-base/article/26)
7. Install the unofficial launcher called "truckersmp-cli"
(https://github.com/lhark/truckersmp-cli)
8. Start game via truckersmp-cli (e.g. truckersmp-cli --ets2 --wine --start
--prefixdir /path/to/wineprefix) when the Steam client is running
9. Click the "gear" icon (at top-left) in the login screen
10. Click the colored square in "Settings - General - Player tag"
truckersmp-cli allows users to install/use Proton instead of Wine (Linux
version of Steam is required) but Proton (as of 5.0) has the same issue.
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https://bugs.winehq.org/show_bug.cgi?id=47805
Bug ID: 47805
Summary: SkyUI mod for Skyrim Special Edition with SKSE64 fails
to show HUD active effect icons (other functions of
mod work)
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: cyan255(a)gmail.com
Distribution: ---
1. Set up a 64-bit prefix.
2. Install Skyrim Special Edition via Steam.
3. Install SKSE64.
4. Install SkyUI from NexusMods
https://www.nexusmods.com/skyrimspecialedition/mods/12604
5. Launch skseloader.exe(via Mod Manager, such as MO, or directly, doesn't
matter)
6. create a character and check that SKSE has loaded correctly (skse version
shown in MENU>System on bottom left.
7.Make sure that Active Effects HUD is enabled in MENU> Mod Configuration>
SkyUI> General.
8. during play consume an item that causes a active effect (like salt pile or
something poisonous)
9. Notice that active effect shows the timer bar in the HUD (top right by
default) but its icon does not show.
This setup works in Windows but not with Wine 4.16
Skyrim SE 1.5.80.08
SkyUI_5_2_SE-12604-5-2SE
Skyrim Script Extender 64 v2.0.16 beta
https://i.imgur.com/P6NOJBc.png (effect status time in top right)
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http://bugs.winehq.org/show_bug.cgi?id=30853
Bug #: 30853
Summary: Wine doesn’t always handle "right alt" properly
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sloonz(a)gmail.com
Classification: Unclassified
Created attachment 40410
--> http://bugs.winehq.org/attachment.cgi?id=40410
workaround/quick and dirty fix
I’m trying to get World of Warcraft working under Wine. However, I have huge
trouble with key bindings (I use unusual key bindings : I use the right half of
my keyboard, whereas most players use the left half).
After investigation, I found 3 bugs (different behaviors between Wine and my
Windows installation). The first one is the management of the right "Alt" key
(labeled "Alt-Gr" on my keyboard). When I press AltGr+l under Windows with
Spy++, I get the followings events :
<03637> 0007045A P WM_KEYDOWN nVirtKey:VK_CONTROL cRepeat:1 ScanCode:1D
fExtended:0 fAltDown:0 fRepeat:0 fUp:0
<03638> 0007045A P WM_KEYDOWN nVirtKey:VK_MENU cRepeat:1 ScanCode:38
fExtended:1 fAltDown:1 fRepeat:0 fUp:0
<03639> 0007045A P WM_KEYDOWN nVirtKey:'L' cRepeat:1 ScanCode:18
fExtended:0 fAltDown:1 fRepeat:0 fUp:0
<03640> 0007045A P WM_DEADCHAR chCharCode:'002F' (47) cRepeat:1 ScanCode:18
fExtended:0 fAltDown:1 fRepeat:0 fUp:0
<03641> 0007045A P WM_KEYUP nVirtKey:'L' cRepeat:1 ScanCode:18 fExtended:0
fAltDown:1 fRepeat:1 fUp:1
<03642> 0007045A P WM_SYSKEYUP nVirtKey:VK_CONTROL cRepeat:1 ScanCode:1D
fExtended:0 fAltDown:1 fRepeat:1 fUp:1
<03643> 0007045A P WM_KEYUP nVirtKey:VK_MENU cRepeat:1 ScanCode:38
fExtended:1 fAltDown:0 fRepeat:1 fUp:1
Under Wine 1.5.5 however (WINEDEBUG=+msg), I get those :
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x6007e wp eb
lp 760001 [note: wp = VK_OEM_PA2]
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x6007e wp 4c lp
c0260001 [note: wp = 'L']
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x6007e wp eb lp
c0760001 [note: wp = VK_OEM_PA2]
With xev, I get :
KeyPress event, serial 93, synthetic NO, window 0x4000001,
root 0xbc, subw 0x0, time 5086996, (1585,410), root:(2578,425),
state 0x0, keycode 108 (keysym 0xfe03, ISO_Level3_Shift), same_screen
YES,
XKeysymToKeycode returns keycode: 92
XLookupString gives 0 bytes:
XmbLookupString gives 0 bytes:
XFilterEvent returns: False
KeyRelease event, serial 93, synthetic NO, window 0x4000001,
root 0xbc, subw 0x0, time 5087052, (1585,410), root:(2578,425),
state 0x80, keycode 108 (keysym 0xfe03, ISO_Level3_Shift), same_screen
YES,
XKeysymToKeycode returns keycode: 92
XLookupString gives 0 bytes:
XFilterEvent returns: False
After "setxkbmap us", AltGr is bound to Alt_R under X (checked with xev), and I
get this under Wine :
trace:msg:peek_message got type 7 msg 104 (WM_SYSKEYDOWN) hwnd 0x10046 wp
a5 lp 21380001 [wp = VK_RMENU]
trace:msg:peek_message got type 7 msg 104 (WM_SYSKEYDOWN) hwnd 0x10046 wp
4c lp 20260001 [wp = 'L']
trace:msg:peek_message got type 6 msg 106 (WM_SYSCHAR) hwnd 0x10046 wp 6c
lp 20260001 [wp = 'l']
trace:msg:peek_message got type 7 msg 105 (WM_SYSKEYUP) hwnd 0x10046 wp 4c
lp e0260001 [wp = 'L']
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x10046 wp a5 lp
c1380001 [wp = VK_RMENU]
(yes, I have a KEYUP without KEYDOWN)
Wich is still not the same as Windows. So I think there is two problems here :
- ISO_Level3_Shift is not properly recognized by Wine
- "AltGr" doesn't have the same behavior under Wine and Windows
FYI, attached patch is a workaround to have the same behavior than Windows.
With it, I get this under Wine :
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x10062 wp a2
lp 1d0001 [note: wp = VK_LCONTROL]
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x10062 wp a4
lp 20380001 [note: wp = VK_LMENU]
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x10062 wp 4c
lp 20260001 [note: wp = 'L']
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x10062 wp 4c lp
e0260001
trace:msg:peek_message got type 7 msg 105 (WM_SYSKEYUP) hwnd 0x10062 wp a2
lp e01d0001
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x10062 wp a4 lp
c0380001
Which is still not the same as Windows :
- Windows uses (right) control + menu (with fExtended flag for menu) whereas
Wine uses left control + left menu. Not investigated if this is related to
TranslateMessage.
- AltGr+L is a dead symbol on my keymap. Windows send a DEADCHAR message,
wheras Wine send nothing. Note that I had to disable the XFilterEvent test in
event.c to have those messages, otherwise nothing is sent to the program (but
that’s another story for another bug report)
But it suffice for my use case (WoW key bindings with right alt)
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https://bugs.winehq.org/show_bug.cgi?id=47604
Bug ID: 47604
Summary: Cannot use the app
Product: Packaging
Version: unspecified
Hardware: aarch64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fzh2003(a)yeah.net
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 65029
--> https://bugs.winehq.org/attachment.cgi?id=65029
screenshot
Android 9 kernel 4.9.154 model Huawei SEA-AL00
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https://bugs.winehq.org/show_bug.cgi?id=41000
Bug ID: 41000
Summary: wineconsole curses backend 64bit: Some uppercase chars
broken on Crysis Wars Dedicated Server
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: main.haarp(a)gmail.com
Distribution: ---
I am running the Crysis Wars Dedicated Server in wineconsole. The server offers
both 32bit and 64bit binaries.
Using wineconsole's user backend, both 32 and 64bit work fine.
Using the curses backend, 32bit works fine. 64bit however experiences a bug.
Some uppercase characters cannot be typed or pasted at all. There is no
reaction. wineconsole will display them just fine, but simply will not let them
be typed.
The affected chars are uppercase versions of these: 2 4 6 0 - f h j k ; [] q r
t y o p x c v m , . / (assuming US keyboard layout)
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http://bugs.winehq.org/show_bug.cgi?id=30193
Bug #: 30193
Summary: Crysis Wars ded server doesn't resize with wineconsole
(curses backend)
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
Created attachment 39410
--> http://bugs.winehq.org/attachment.cgi?id=39410
screen
The Crysis Wars dedicated server, when running under wineconsole with the
curses backend, does not resize its viewport. It is stuck at the default 80x25,
even if the terminal is considerably larger (see attachment).
This produces some unexpected output, as some commands expect a larger size but
have to be split over 2 lines via \
My terminal and wineconsole interact just fine, as I have verified with cmd.
It's just this app that sticks to 80x25 no matter what.
On Windows, it would normally spawn a console window with a size of 132x60 (or
less if the desktop resolution can't fit that)
Could it be that wineconsole first starts at 80x25 and only later resizes to
terminal size? In that case, I can imagine that the app polls the size once
during startup and sticks to that, thus limiting itself to 80x25.
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https://bugs.winehq.org/show_bug.cgi?id=49723
Bug ID: 49723
Summary: After update to wine-5.15 "1c" start crashed with
error Unhandled exception
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: virex(a)mail.ru
Distribution: ---
After update to wine-5.15 "1c" start crashed with error Unhandled exception
It is also was with the build 5.12
(https://bugs.winehq.org/show_bug.cgi?id=49561) but after update to 5.15
version this error persist again
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https://bugs.winehq.org/show_bug.cgi?id=37928
Bug ID: 37928
Summary: Photoshop CS6: Mini-bridge panel does not show
directory entries in alphabetical order
Product: Wine
Version: 1.7.34
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Launch Photoshop
2. Click File -> Open in mini bridge
3. Navigate to a folder with multiple subfolders
The subfolders are not ordered alphabetically, but in an apparently random
manner. They are definitely not ordered by creation date ( I created the
situation in my screenshot using a simple "mkdir a b c d e f g h i j k l" .
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