https://bugs.winehq.org/show_bug.cgi?id=49005
Bug ID: 49005
Summary: Listview header occasionally fails to redraw when list
is scrolled vertically
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 5b397df63147ec83a929ba997b395687e6c4c10d
Distribution: ---
This is easy to reproduce with regedit:
- open a key with enough values to show vertical scrollbar;
- scroll some;
- resize listview panel (might need to minimize/maximize to force window
redraw).
After that header won't redraw correctly.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=8439
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|5.0.x |---
--- Comment #48 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 5.0.x milestone from bug fixes included in 5.0.2.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48801
Bug ID: 48801
Summary: Assetto Corsa 1.14.x crashes on unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromFileW
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says.
Prerequisite: 'winetricks -q dotnet40'
The launcher suffers from:
* bug 48798 ("RegCloseKey: Uninitialized read from get_language_sort")
* bug 32323 ("Netflix (Silverlight 4.x) and several .NET Framework 3.x/4.0 WPF
apps require either Arial or Verdana to be installed")
Trying to start a race (or in-game benchmark) results in:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Games/Assetto Corsa
$ WINEDEBUG=+process,+loaddll wine ./AssettoCorsa_Launcher.exe
...
009b:trace:process:CreateProcessInternalW app (null) cmdline
L"C:\\Games\\Assetto Corsa\\\\acs.exe"
...
009b:trace:process:RtlCreateUserProcess L"\\??\\C:\\Games\\Assetto
Corsa\\acs.exe" image L"C:\\Games\\Assetto Corsa\\acs.exe" cmdline
L"\"C:\\Games\\Assetto Corsa\\\\acs.exe\""
009f:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
009f:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at
0x7b410000: builtin
009f:trace:loaddll:load_native_dll Loaded L"C:\\Games\\Assetto Corsa\\acs.exe"
at 0x140000000: native
009b:trace:process:RtlCreateUserProcess L"\\??\\C:\\Games\\Assetto
Corsa\\acs.exe" pid 009e tid 009f handles 0x1c0/0x1c4
009b:trace:process:CreateProcessInternalW started process pid 009e tid 009f
...
009f:err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Call from 0x7b00f665 to unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromFileW, aborting
...
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/00e55c8fc0c08e14c39880e62526f85…
--- snip ---
30 @ stub D3DX11GetImageInfoFromFileA
31 @ stub D3DX11GetImageInfoFromFileW
--- snip ---
$ wine --version
wine-5.4-255-g00e55c8fc0
Regards
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48762
Bug ID: 48762
Summary: IExplore immediately crashes on www.msnbc.com
Product: Wine
Version: unspecified
Hardware: x86
URL: http://www.msnbc.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: whydoubt(a)gmail.com
Distribution: ---
On wine's iexplore.exe, while trying to load www.msnbc.com, the browser
crashes.
The last line on the console:
Assertion failed: jsdisp->builtin_info->class != JSCLASS_NONE, file object.c,
line 83
I tracked down the part of the site that leads to the crash, and reduced it to
<meta http-equiv="x-ua-compatible" content="ie=edge">
<script>{}.toString.call(Object.create(Number.prototype))</script>
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41559
Bug ID: 41559
Summary: Add ability to change windows version via command line
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
This is just enchanment request.
The command line could be like
winecfg windows 7
winecfg 7
or
wine 7 program.exe
Or something similar.
I need to quite often nowadays change windows version because installers dont
like xp anymore.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19239
Summary: eBay Turbo Lister unhandled division by zero
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22258)
--> (http://bugs.winehq.org/attachment.cgi?id=22258)
wine-1.1.25-133-g7cc7e7b backtrace
To get this far, "winetricks msxml3 mdac25 ie6" required.
When attempting to create a new item, an unhandled division by zero occurs in
user32.
=>0 0x7ed807ec get_vertical_line_count+0x29(es=0x20c5c0)
[/home/test/wine-git/dlls/user32/edit.c:1434] in user32 (0x0032b270)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49115
Bug ID: 49115
Summary: Hitman (2016) fails to launch
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 97ef647837dd1d1ca538cd984a823a88d3af4354
Distribution: ---
Crashes with:
0127:err:d3d:wined3d_debug_callback 0x575f820: "GL_INVALID_OPERATION error
generated. Invalid PBO operation.".
013e:fixme:wtsapi:WTSRegisterSessionNotification Stub 0000000000020254
0x00000000
013c:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Unhandled scanline ordering
0x1.
013c:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x400.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48732
Bug ID: 48732
Summary: How to Survive crashes on start (fullscreen mode)
Product: Wine
Version: 5.0-rc6
Hardware: x86
URL: https://store.steampowered.com/app/250400/How_to_Survi
ve/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: gabrielopcode(a)gmail.com
Regression SHA1: 54d82d80d738cddb95f925189b8937e37a1a85c9
Distribution: ---
Created attachment 66615
--> https://bugs.winehq.org/attachment.cgi?id=66615
terminal output
The game crashes after showing the first logo screen when run in fullscreen
mode.
The crash can be workaround by selecting windowed mode in the configuration
menu.
Reverting the following commit also gets rid of the crash:
commit 54d82d80d738cddb95f925189b8937e37a1a85c9
strmbase: Detach the window from the parent before destroying it.
This fixes a regression introduced by 3b5198c8283d891095612c1001edb5e5788d6059.
Tested in wine-5.3-181-geb63713f60.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49146
Bug ID: 49146
Summary: Hearts of Iron IV needs
api-ms-win-crt-private-l1-1-0.dll._o_sin
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes before entering the main menu:
wine: Call from 0x7b02f1f8 to unimplemented function
api-ms-win-crt-private-l1-1-0.dll._o_sin
wine-5.8-34-gb071d37b80
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48683
Bug ID: 48683
Summary: Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint]
- When scanning music
Product: Wine
Version: 5.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cb2mail(a)icloud.com
Distribution: ---
Created attachment 66545
--> https://bugs.winehq.org/attachment.cgi?id=66545
Crashes on iTunes scan - Check libgpg-error.so.0
Sorry not enough knowledge of knowing where to place in forum
Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint] - When scanning music
Please look at libgpg-error.so.0
Error occurs twice. What happens is it plays the same excerpts (Musical clips
from 3 different files lasting 3 sec long) of music then crashes whilst on add
folder to directory scan.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48186
Bug ID: 48186
Summary: every wine process shows a definite leak in
dlls/ntdll/env.c
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
I mentioned this in #winehackers but got no feedback, so opening a bug.
==5560== 136 bytes in 1 blocks are definitely lost in loss record 95 of 128
==5560== at 0x7BC6656F: notify_alloc (heap.c:260)
==5560== by 0x7BC695B5: RtlAllocateHeap (heap.c:1725)
==5560== by 0x7BC8EDAD: RtlCreateUnicodeString (rtlstr.c:260)
==5560== by 0x7BC5BD46: get_image_path (env.c:711)
==5560== by 0x7BC5E2A4: init_user_process_params (env.c:1441)
==5560== by 0x7BC7261C: __wine_process_init (loader.c:4256)
==5560== by 0x404A082: wine_init (loader.c:990)
==5560== by 0x7C0016AD: main (main.c:228)
If intentional then we can close this and I'll mark it as ignored.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49034
Bug ID: 49034
Summary: enlarge list area in CHOOSE_FONT
Product: Wine
Version: 5.7
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: m.charly81(a)gmail.com
Created attachment 67011
--> https://bugs.winehq.org/attachment.cgi?id=67011
patch for comdlg32
hi, i've open notepad and want to change font, but i can't choose well because
the list (font, font style, font size) is too narrow. so i hope can enlarge it.
the patch is attached
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47794
Bug ID: 47794
Summary: Rockstar Games Launcher installer button images do not
display
Product: Wine
Version: 4.16
Hardware: x86
URL: https://gamedownloads.rockstargames.com/public/install
er/Rockstar-Games-Launcher.exe
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 65281
--> https://bugs.winehq.org/attachment.cgi?id=65281
Screenshot of Rockstar Games Launcher installer as it works now
When the Rockstar Games Launcher installer isn't crashing because of a buffer
overrun (see bug 47783), the buttons are all missing their custom bitmaps and
look very weird.
The code does the following:
CreateWindow("BUTTON", "Cancel", ...);
hImage = LoadImage(NULL, "Icon_ButtonCancel.bmp", IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION | LR_LOADFROMFILE);
SendMessage(hwndButton, BM_SETIMAGE, IMAGE_BITMAP, hImage);
DeleteObject(hImage);
This seems to be fine on Windows, I assume the BM_SETIMAGE handler takes a ref
on the bitmap and prevents it from being deleted.
But Wine does delete the bitmap object, and then can't draw it ("warn:gdi:
invalid handle" messages are printed).
Attached Wine screenshots of the installer currently and with DeleteObject()
stubbed out
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42027
Bug ID: 42027
Summary: Xilinx Vivado 2014.4 installer fails: systeminfo is a
stub
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: jack.lovell(a)ukaea.uk
Created attachment 56490
--> https://bugs.winehq.org/attachment.cgi?id=56490
Log output until the installer crashes.
When trying to run the Xilinx Vivado 2014.4 web installer, the program crashes
shortly after startup. A look at the log output suggests the installer is
calling systeminfo and piping the output to findstr to get the OS version.
However, systeminfo is a stub, and so outputs nothing to stdout.
I plan to file the findstr stub as a separate bug report.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45929
Bug ID: 45929
Summary: nProtect GameGuard crashes on unknown casue (Phantasy
Star Online 2)
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temptempor(a)gmail.com
Distribution: ---
Hi all,
As a follow up to Bug: 45910 which was promptly resolved may I add, I continue
on my attempt to figure out why GameGuard errors out in Wine.
Attached, a basic debug log obtained with ENV VARS :
WINEDEBUG="+seh,+relay,+pid,+tid,warn+all"
Thanks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=5977
--- Comment #34 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.14?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44044
Bug ID: 44044
Summary: Neverwinter nights has black intro videos
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuelhungerbuehler(a)gmail.com
Created attachment 59718
--> https://bugs.winehq.org/attachment.cgi?id=59718
Neverwinter nights WINEDEBUG="fixme-d3d,fixme-wgl"
Maybe has something to do with the Bink Video codec (binkw32.dll).
I found this Bug on Wine 2.20 (Wine staging).
As far as i know is this a bug on Mac OS X only.
There are others who have this bug on older Versions of Wine:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31354&iTestin…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43363
Bug ID: 43363
Summary: Deus Ex: Human Revolution (Steam) - Unable rotate
mouse more than 180 degree
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58725
--> https://bugs.winehq.org/attachment.cgi?id=58725
cursor log
The same symptoms as for bug 33479. Enabling/disabling virtual desktop,
windowed/fullscreen modes doesn't help. Always 180 degrees for X and Y axes.
wine-2.12-148-gc2f464decb
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41307
Bug ID: 41307
Summary: OpenGL Screen does not refresh
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: influxWishdream(a)gmail.com
Distribution: ---
After compiling a Blitz3D App
(Using Sonic World as a reference compiled app)
Screen does not refresh automatically unless forcibility called by the compiled
app. Seems to only update when the window is moved or hovering over the window
buttons.
I assume this is a draw error.
It also updates when xrefresh is called.
Running under:
Manjaro Linux
GNOME 3.20.2
AMD Proprietary Driver
XOrg 1.17.4
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49492
Bug ID: 49492
Summary: GOG Galaxy 2.0 plugins do not work in KDE
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arhangel3102(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When starting GOG Galaxy 2.0 in KDE without a terminal, plugins for adding
third-party platforms do not work. When I run through the terminal, then
everything works fine. Such a problem was not observed in Cinnamon, GNOME,
Deepin.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38115
Bug ID: 38115
Summary: Grandia 2: game crashes after videos are skipped
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c.wehrmeyer(a)gmx.de
Distribution: ---
Created attachment 50797
--> https://bugs.winehq.org/attachment.cgi?id=50797
Backtrace of wine when the game crashes
What I am trying to archive:
I want to get the game Grandia II running on a Multilib Gentoo System (x86 and
x64).
To reduce I/O latency that is bound to happen due to the carrier medium
(optical drive/CD), I created local images that can be mounted in.
This runs fine on Windows, the copy protection detects no problems, and I can
start and play that game.
How have I installed Winw:
- I have got the latest source from the git repository:
$ git clone git://source.winehq.org/git/wine.git wine 2>&1 > ~/wine_git.txt
- I configured the sources, compiled them, and installed the binaries into a
separate directory:
$ ./configure --prefix=/opt/local/wine
$ make -j 9 2>&1 > ~/wine_make
$ make install 2>&1 > ~/wine_make_install
- I mounted the CD images:
$ sudo mount -t iso9660 GRANDIA2CD1.iso cd1
mount: /dev/loop0 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount -t iso9660 GRANDIA2CD2.iso cd2
mount: /dev/loop1 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount | grep 'CD'
/path/GRANDIA2CD1.iso on /path/cd1 type iso9660 (ro)
/path/GRANDIA2CD2.iso on /path/cd2 type iso9660 (ro)
- I created a Win32 user prefix, because the game is a x86 application.
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
"wineboot"
- I made sure (with WINEPREFIX="/home/user/new_wine" WINEARCH='win32'
/opt/local/wine/bin/winecfg) that the drives D: and E: were directly pointing
to where the CD-images are mounted
- I installed the game - in the cd1/ dir:
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
autorun.exe
- I copied the games executable from the second CD to the main game folder,
because for some reason the installer wouldn't do that.
What is the problem:
The game starts, but it does not play the intro videos, and the game crashes if
I press F9 (skip videos).
What can I say about the crash:
The crash always happens at the same address:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x004884b9).
>From what I can gather, 0x004884b9 is the code address that causes the crash.
The machine code read this (intel syntax):
4884b3: 8b 0d 0c 47 9c 00 mov ecx,DWORD PTR ds:0x9c470c
4884b9: 8b 51 04 mov edx,DWORD PTR [ecx+0x4]
4884bc: 8b 42 08 mov eax,DWORD PTR [edx+0x8]
4884bf: 8b 40 48 mov eax,DWORD PTR [eax+0x48]
If I read this correctly - and I might be mighty wrong here - the value
0x9c470c is loaded into the ecx register, and the value stored at 0x9c4710 is
then tried to load into the edx register. But it seems as if the ecx register
is nullified again.
For reference: other 3D games as Deus Ex run very fine. Due to the fact that I
am rendering with my Intel chip (I own an optimus laptop with maxwell
architecture, for which the drivers are still declared as WIP), the CPU usage
is a bit higher than on Windows, but I can archive 60 FPS with not problems
whatsoever.
The backtrace is included as attachment. If demanded, I can also upload the
"configure", "make" and "make install" logs.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46891
Bug ID: 46891
Summary: Memory Access Error in World of Warcraft 8.1.29814
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63967
--> https://bugs.winehq.org/attachment.cgi?id=63967
crashed app debug dialog
Battle.net.exe works as expected.
Patching Wow works also fine.
Entering the Game works.
Selection the Char and Menue Access outside the game works.
But entering a Realm end in an Error #132 of Wow.exe, which shows up if the exe
code tries to access illegal adress segments.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46268
Bug ID: 46268
Summary: Cannot update Rift game
Product: Wine-staging
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: glenbashall(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62975
--> https://bugs.winehq.org/attachment.cgi?id=62975
Backtrace log
I get an error message saying "There was an error communicating with the
background patching process. (Error #1026)"
It would not let me update to begin install the Rift game.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44043
Bug ID: 44043
Summary: "Please check your joystick and make sure it's plugged
in" error when joystick is recognized by Wine
Product: Wine
Version: 1.8.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thewardbones(a)gmail.com
Distribution: ---
Created attachment 59717
--> https://bugs.winehq.org/attachment.cgi?id=59717
Game Control Panel (Testing the Axis shows full recognitiion)
The CD Version of this game or DOS version run in DosBox but X-Wing 1998 from
GOG is an "exe" installer. The install goes well, throwing a few errors at the
end but I'm used to that in a Wine install. Normally, I would expect that this
was a problem with the DragonRise joystick but since it works perfectly in Game
Controller Settings Panel I'm stumped.
Here are the errors from install:
--Runtime Error (at 69:445)
--Runtime Error (at 195:805)
Out of Global Vars range
--Runtime Error (at 195:811)
Out of Global Vars range
---Out of Global Vars range
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40967
Bug ID: 40967
Summary: Warface (Ru) starts, but freezes at random moment.
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36826
Bug ID: 36826
Summary: Wine and WindowMaker don't work well together
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xylem2020(a)gmail.com
Basically applications running under Wine have a habbit of moving downward at
an angle. This does not happen with all programs, but a good majority (i.e.
Steam).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32710
Bug #: 32710
Summary: TM United Forever textures aren't handled
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blue-t(a)web.de
Classification: Unclassified
When i run TrackMania United Forever, the FPS are smooth, Sound plays but the
textures look like you are on drugs
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49654
Bug ID: 49654
Summary: Encase Forensic Imager: installer exe crashes
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ulcheats(a)gmail.com
Created attachment 67884
--> https://bugs.winehq.org/attachment.cgi?id=67884
Trace from wine on terminal
Hi!
I am trying to run Encase Forensic Imager on macOS 10.14.6 (Mojave) with
Wine-Devel 5.7.
I am using a clean prefix, (I also normally use another prefix *with* dll
overrides, though I don't think this matters.)
The installer crashes just a few seconds after extraction has started.
The problem seems to reside in ntdll as you will be able to see for yourself in
the attached wine log (copied from terminal).
Thanks in advance.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49595
Bug ID: 49595
Summary: WINE hogs CPU when editing text files >1MB in WinSCP
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgruber_72(a)yahoo.de
Distribution: ---
Steps to reproduce:
1. Get WinSCP 5.17 from winscp.net
2. Connect to a Linux box.
3. Look for a text file >1MB (e.g. sth. in /var/log)
4. Right-click on it and choose edit.
Result:
WinSCP is 70x slower than a Windows VM on a 1MB logfile.
WinSCP freezes on a 20MB logfile.
Examples for comparison:
Loading a 1MB logfile in Windows VM -> 0.5 seconds
Loading a 1MB logfile in WINE -> 35 seconds
Loading a 20MB logfile in Windows VM -> 20 seconds
Loading a 20MB logfile in WINE -> still 100% WINE CPU load after 5 minutes,
WinSCP frozen, needs to be killed
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33765
Bug #: 33765
Summary: Touhou Danmakufu ph3 freezes or crashes upon trying to
load .mp3 files
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
Similar to Bug 32143, but more severe, since it automatically crashes or
freezes Danmakufu ph3.
err:mpeg3:mp3_leopard_horse Frame sync failed. Cannot play file.
The above is the error message provided.
To test this bug, one must run ph3 in Japanese Locale and test a script that
uses a .mp3 file, such as
http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/12
Place the script in the "Script" folder and run the application. navigate to
"Letty Boss FIght" and select it.
This bug was first filed for Wine 1.6 rc-1 on MacOSX Lion. This bug is not
present when running the application through Windows.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49652
Bug ID: 49652
Summary: Aura Kingdom Private Server (aurakingdom.to (unknown
version)) - Launcher fails to start
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nepetalactone(a)protonmail.com
Distribution: ---
Installing the launcher requires installing d3dcompiler_47 (otherwise the
installer is invisible) via winetricks, but the launcher crashes immediately
upon trying to start it. +all debug log is attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47161
Bug ID: 47161
Summary: Star Wars: The Force Unleashed II - Not show
cinematics at all
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Hi devs!
Thanks for the all your works!
This game today run very good in 3D parts, only minor shaders glitches
corruption in screen bottom edge. But the cinematics not show at all.
Exist another open issue more specific or generic to list this game in it?
Without the cinematics, the game experience not is the same at all.
Is a very sad situation, because the all rest game and specs run out the box
perfectly: 3D graphics, sound and gamepad. Even with a good performance.
How I can help you whit this? What specific flag to debugger is need set and
share the log data?
Whis videos whit last FFmpeg and GStreamer show well in my current OS.
Thanks!
David Gámiz Jiménez
My Hardware:
AMD Phenom(tm) II X6 1055T
8GB RAM DDR3-1333
SSD Sata3 KINGSTON 120Gb / Seagate Sata3 HDD 1TB
Nvidia GeForce GTX 1060 OC 3072MB VRAM DDR5
Ubuntu 16.04 LTS (Last updated) / Unity 7
Driver Nvidia: 418.56 official graphics ppa
Gamepad Xbox360 Wired USB
Steam Gamepad
Webcam Logitech QuickCam E 3500
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45283
Bug ID: 45283
Summary: Fallout 4 in-game audio drop issues
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: overlord.jarrard(a)gmail.com
Distribution: ---
There is a problem with Fallout 4 (also maybe other Bethesda x64 titles) where
the sound fx can drop out or crash where you only hear the background ambiance,
and eventually nothing.
This problem is extremely sporadic and can happen a few minutes or hours after
launch, it appears to be aggravated by actual special fx sounds such as
explosions and gunshots but sometimes can happen when only ambiance is playing
(rain/music).
Currently a few users have provided information regarding this issue and it
does not appear to be directly alsa or pulseaudio related, fiddling with audio
configurations in INI files such as threading or wine sound device selection
gives the impression of reduced occurrence but this could be a false positive
because sometimes I still get the bug after just launching the game.
Fiddling with pulse latency does not appear to affect the issue. xaudio2 dlls
appear to be installed correctly, game works perfectly without any audio issues
'most' times.
This issue is unrelated to bug #41271.
The game runs fine with DXVK and is unplayable under normal Wine.
Currently seeking further information about this issue to see if its even
fixable form wines end or is just a general FO4 game bug (it does have audio
loop and freeze issues under windows also).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21571
Summary: WinPcap 4.0.1: Setup cannot install Microsoft Network
Monitor Driver (NetMon)
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://www.keyfocus.net/kfsensor/download/WinPcap_4_0_
1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26014)
--> (http://bugs.winehq.org/attachment.cgi?id=26014)
Ol' [OLE] wine bugz...
Every time I attempt to run setup I get this error, which is a bit of a problem
for me because it prohibits the capturing of packets over dial-up (which I use)
and VPN. Seems to be related to OLE because those "errs" fill the terminal when
the popup appears in installation informing me.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27219
Summary: "failed to attach hard disk" error while create a new
virtual machine with virtualbox on wine
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34778)
--> (http://bugs.winehq.org/attachment.cgi?id=34778)
log: create a virtual machine
1. download virtualbox for windows, 32bit.
http://www.virtualbox.org/wiki/Downloadshttp://download.virtualbox.org/virtualbox/4.0.8/VirtualBox-4.0.8-71778-Win.…
2. register native netcfgx.dll, works around Bug 27060
3. install virtualbox
4. start virtualbox.
$ wine VirtualBox.exe
5. create a new virtual machine, add a new virtual hard disk while creating
virtual machine
after click the last "Finish" button, an error message box appear:
" Failed to attach the hard disk ( C:\users\fracting\VirtualBox
VMs\ubuntu\ubuntu.vdi) to the slot of the machine ubuntu.
click "OK", then another error:
" Failed to attach the CD/DVD device 0 to the slot of the machine ubuntu.
This two error prevent to complete the creation of virtual machine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49590
Bug ID: 49590
Summary: Battle.net Agent.exe hang/crash
Product: Wine-staging
Version: 5.13
Hardware: x86-64
URL: https://www.blizzard.com/apps/battle.net/desktop
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
On Staging 5.13, when using Battle.net App, its Agent.exe process will often
(not always) misbehave. Example behavior:
- Crashes on launch -- can be verified by processes dying and new ones being
spawned, and by empty "Crash.txt" file in
'drive_c/ProgramData/Battle.net/Agent/Agent.<version>/Errors';
- Hangs using 100% CPU and doesn't exit when Battle.net App is closed;
- Blocks launching of games; for example when launching Diablo III, I see
'Diablo' in process list, but it won't actually launch the game until I kill
Agent.exe (which at the time is hanged with 100% CPU consumption).
Sometimes error message BLZBNTBNA00000005 will be shown in Battle.net App,
which is described as:
"The Blizzard Battle.net desktop app failed to communicate with the Blizzard
Update Agent, which is required to install, update, launch, and uninstall
Blizzard games."
https://battle.net/support/en/article/16531
This is not happening with both Staging 5.12 and with vanilla Wine 5.13. With
those versions, a single Agent.exe lives alongside Battle.net App, doesn't
hang, and exits when Battle.net App is closed. I'm not able to check
cooperation with games on those versions because of bug 45349 and bug 42741.
Since Agent.exe is spawned by Battle.net App, it's difficult to get Wine logs
for its execution. If I launch Agent.exe manually (without Battle.net App), it
seems to not hang/crash.
I only managed to get two exceptions when Battle.net App was running; one when
I manually launched Agent.exe when previous instance died:
07c0:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x7bc265b8
and I'm not even sure how I got the second one, as it happened only once and
I've been unable to reproduce it again -- but hey, it might be useful:
01f8:err:virtual:virtual_setup_exception stack overflow 976 bytes in thread
01f8 addr 0xf7a91c2e stack 0x220c30 (0x220000-0x221000-0x320000)
I'll try to do a bisection next, to find where in Staging 5.13 the problem was
introduced/uncovered.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32143
Bug #: 32143
Summary: Touhou Danmakufu crashes while trying to load .mp3
files
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
When using Touhou Danmakufu, the music runs at an accelerate pace. Sometimes,
the computer will overload trying to play the .mp3 files (the .wav sound
effects do not have the issue), and Danmakufu will crash.
According to the Terminal Window, the crash is because of the Frame Sync. (The
.mp3 files all share this issue).
MacOSX 10.7.5 with a 2.4 GHz Intel Core i5.
Danmakufu version 0.12m
Wine Version 1.5.15
XQuartz Version 2.7.4 with xorg-server 1.13.0
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37107
Bug ID: 37107
Summary: LOLReplay crashes on startup
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hai-kbrobeil(a)web.de
Created attachment 49329
--> https://bugs.winehq.org/attachment.cgi?id=49329
Console output of wine ~/.wine/drive_c/Program\ Files/LOLReplay/LOLRecorder.exe
LOLReplay (http://www.leaguereplays.com/) crashes once started with the message
"LOL Replay Recorder has encountered a problem and needs to close. We are sorry
for the convenience."
I installed dotnet 3.5sp1 and 4.0 as suggested on the app's website, otherwise
this is a new wineprefix 32 bit on arch linux.
Let me know if more information is needed!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36971
Bug ID: 36971
Summary: Crazy Talk 7.3 Application crash during importing of
MP3 File.
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jignesh_rajguru(a)hotmail.com
Created attachment 49093
--> http://bugs.winehq.org/attachment.cgi?id=49093
Crazy Talk 7.3 Application crash during importing of MP3 File.
Hi Sir,
I am trying to use Crazy Talk 7.3 Application with wine 1.7.22 on Ubuntu.
This application use DirectX 9. When I am trying to import .MP3 file
Application getting started crashed.
I had tried to use native quartz.dll and devenum.dll but no success.
This suggestion was given in forum by moderator.
Forum topic : CrazyTalk 7.3 Application Support
(http://forum.winehq.org/viewtopic.php?f=8&t=23143)
I have attached backtrace.txt file for the reveiw. Please help to sorted out
this.
Thanks and Regards.
Jignesh Rajguru.
+91.9920046434
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40808
Bug ID: 40808
Summary: Magicka crashes on launch
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: razzylaqui(a)gmail.com
Distribution: ---
Created attachment 54746
--> https://bugs.winehq.org/attachment.cgi?id=54746
The first error log, before reinstalling winetricks verbs
When launching Magicka through Steam, no window will come up and it will try to
run for a few seconds, before crashing and leaving an error log in the Magicka
directory (C:\Program Files\Steam\steamapps\common\Magicka\).
This was tested in a 32-bit Wine prefix with xinput, xna31, d3dx9, and dotnet35
installed as described in WineHQ. However, I received different error logs
after attempting to reinstall d3dx9, xna31, and dotnet35 with the --force
option, and after running dotnetfx.exe and attempting to 'repair' the .NET
framework 3.5 installation.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40676
Bug ID: 40676
Summary: Metro 2033 redux part2
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 79625490833(a)yandex.ru
Distribution: ---
Created attachment 54551
--> https://bugs.winehq.org/attachment.cgi?id=54551
log
Hello. The test game does not start. Here is the log.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34974
Bug #: 34974
Summary: L.A. Noire needs native dotnet20
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46603
--> http://bugs.winehq.org/attachment.cgi?id=46603
log
After installing native dotnet20 launcher works.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33884
Bug #: 33884
Summary: webding & wingdings fonts are not reconized
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
since wine 1.6, both fonts webding & wingdings (ttf) only draw rectangles
instead of their usual symbols. (was working fine previously)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49644
Bug ID: 49644
Summary: wine 5.13 devel loops trying to launch first win app
then ends doing nothing ubuntu 16.04
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
I just installed winehq-devel amd64 5.13~xenial on Linux Mint 18.3 (Ubuntu base
16.04).
Just tried first win app (office install) wine program loader went into
spinning circle for about 25 seconde did nothing and ended?
Dell m4600 32GB Ram ssd drives
Wine works perfect on my old release of linux mint 18.2
I think that one is wine 5.1 stable
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41777
Bug ID: 41777
Summary: Warden: Melody of the Undergrowth light shafts do not
render correctly
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56213
--> https://bugs.winehq.org/attachment.cgi?id=56213
warden log
What should be soft light shafts are rendered as bright white lights.
Warden is a unity game that uses this plugin for rendering light shafts:
https://github.com/robertcupisz/LightShafts
The log in the attachment is running the game with no flags. The rendering
looks the same when run with -force-d3d9.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42811
Bug ID: 42811
Summary: PCG Tools Application fails to install
Product: Wine
Version: 2.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterling2001(a)gmail.com
Able to successfully run install file, but the resulting file is not able to be
run on Mac OS X, even with the "installation successful" message.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44988
Bug ID: 44988
Summary: win86emu says "unable to reserve memory" when i try to
run an x86 app on arm
Product: Wine
Version: 3.6
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skompc(a)gmail.com
this is actually an old issue that should be brought back up in my opinion
since wine now runs on android and win86emu would allow regular windows apps to
run.
I've uploaded a copy of win86emu onto mega for download
https://mega.nz/#F!omABTTwC!aQ4qOIxu1U3aOPge5hj4xw
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49562
Bug ID: 49562
Summary: Regression - Godot Engine have broken shadows and
doesn't read properly settings file
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 67701
--> https://bugs.winehq.org/attachment.cgi?id=67701
Broken shader log
Hi,
When I run Godot Engine in Wine-devel 5.12 or Wine-staging 5.12, then main
viewport doesn't show any arrows which before shows directions.
Also console log is spammed by shadow compilation error.
Also when opening project manager, Godot is unable to read settings from file.
It works fine without errors with Wine 5.0.1 stable.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48859
Bug ID: 48859
Summary: PassMark PerformanceTest 10 crashes during start since
wine-4.11
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a regression introduced by wine-4.11, to be exact:
commit a985771f83b767a47c1b246b9cbe2151d2725e34
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Mon Jun 10 22:08:52 2019 +0800
user32: Implement EnumDisplayDevicesW().
Download is available.
Make sure to use "PassMark PerformanceTest 10", because not all versions are
affected.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49604
Bug ID: 49604
Summary: TES4:Oblivion hang on filter_graph.cs on Wine 5.13
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Regression SHA1: 99851ca4c2edd4b921c91327540d69dec77c5df7
Distribution: ArchLinux
Running Oblivion under wine 5.13 cause the game to hang indefinetly on
filter_graph.cs critical section with the following message.
01dc:err:ntdll:RtlpWaitForCriticalSection section 012E4E54 "filtergraph.c:
filter_graph.cs" wait timed out in thread 01dc, blocked by 0188, retrying (60
sec)
The game was running fine with 5.12
Bisecting gave the first bad commit:
99851ca4c2edd4b921c91327540d69dec77c5df7 is the first bad commit
commit 99851ca4c2edd4b921c91327540d69dec77c5df7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jul 15 10:23:00 2020 +0200
ntdll: Initialize the thread signal stack in the common code.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
the commit isn't cleanly reverted.
the previous commit ( quartz: Run the graph asynchronously if necessary.) run
pefectly fine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47501
Bug ID: 47501
Summary: Toontown Rewritten on Wine 4.12: Unhandled page fault
on read access to 0x00000000 at address 0x1fea2b7
(thread 0064)
Product: Wine
Version: 4.12
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
Created attachment 64889
--> https://bugs.winehq.org/attachment.cgi?id=64889
Backtrace from TTREngine.exe on Wine
While the TTR launcher works and I am able to log in, after logging in when TTR
attempts to launch the game, I get this error:
Unhandled page fault on read access to 0x00000000 at address 0x1fea2b7 (thread
0064).
My computer is a HP Slimline 290-p0014 with an Intel Core i7-8700, 24GB RAM, an
nVidia GT 1030 (Zotac), and 64-bit FreeBSD 12.0. I had this issue on other
version of Wine on FreeBSD and Linux, both with nVidia and Intel graphics.
I am running a 32-bit version of Wine I compiled with the instructions here:
https://wiki.winehq.org/FreeBSD
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49474
Bug ID: 49474
Summary: Chaos Legion does not work with wine quartz.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion does not work with wine quartz.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19775
Summary: Largo Winch: crash with hardware vertex shader
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=23166)
--> (http://bugs.winehq.org/attachment.cgi?id=23166)
Full log +all,-several, stripped from GetTick line noise.
With default settings in winecfg, the application crashes immediately before
displaying the logos, upon return from d3d8 CreateVertexShader.
Disabling the hardware vertex shader in winecfg allows the game to start (but
see bug #19773). This is the first application I faced where I had to do this
-- can I expect 3D applications to generally work well without hardware VS?
The full log (attached) shows a NULL pointer access by the application
immediately following return from IDirect3DDevice8Impl_CreateVertexShader.
fixme:d3d8:ValidateVertexShader (0x102d278 (nil) (nil) 1 0x33ef20): stub [2x]
0009:trace:d3d8:parse_token 0x40010007 REG(D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2)
0009:trace:d3d8:IDirect3DDevice8Impl_CreateVertexShader (0x15e4e0) : returning
0x10426f0 (handle 0xf0000021)
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x48b24d ip=0048b24d
tid=0009
wine: Unhandled page fault on read access to 0x00000000 at address 0x48b24d
(thread 001c)
=>0 0x0048b24d in largowinch (+0x8b24d) (0x7ee2b010)
I'm not aware of a demo of this application.
Running Ubuntu Intrepid with Intel i915, but the crash also occurs on MacOS
with NVidia 9400M.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48856
Bug ID: 48856
Summary: Renegade Ops needs D3DX10GetImageInfoFromMemory
implementation
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Stucks with:
fixme:d3dx:D3DX10GetImageInfoFromMemory src_data 6BDE19B8, src_data_size 16512,
pump 00000000, img_info 0032F624, hresult 00000000.
err:seh:setup_exception_record stack overflow 676 bytes in thread 015c eip
00000000 esp 0023108c stack 0x230000-0x231000-0x330000
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43949
Bug ID: 43949
Summary: WINEDEBUG=+relay does not work on armv7l (and/or when
CWD is a symlink)
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
While getting logs for bug 43945, I Noticed that WINEDEBUG=relay does not work
(+tid,+seh were fine):
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so mesh && touch mesh.ok
0047:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlTryEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
0047:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;winemac.drv;user32;gdi32;advapi32;kernel32"
0047:Call KERNEL32.__wine_kernel_init() ret=af0ff758
Warning: could not find DOS drive for current working directory
'/var/host/media/removable/SD Card/wine-git/dlls/d3dx9_36/tests', starting in
the Windows directory.
wine client error:47: write: Invalid argument
Makefile:369: recipe for target 'mesh.ok' failed
make: *** [mesh.ok] Error 1
If I remove +relay, it's fine.
Possibly relevant, CWD is $HOME/wine-git/dlls/d3dx9_36/tests, while
$HOME/wine-git is a symlink to /var/host/media/removable/SD Card/.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10106
Summary: Cannot disable cursor blinking in the wine GUI
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zhoujiafan(a)gmail.com
I have updated the wine to wine-0.9.36 in my Linux Fedora Core5. Currently the
cursor is always blinking. For example, the editplus running in wine.
I tried to edit the wine registry as follows:
HKEY_CURRENT_USER -> CONTROL PANEL -> Desktop -> CursorBlinkRate = -1
And this does not stop the blinking cursor!!!
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49581
Bug ID: 49581
Summary: wine's KERNEL32.DLL missing code
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rne1(a)protonmail.com
Distribution: ---
when attempting to run hard drive duplication software 'disk
genius'(https://www.diskgenius.com/)
the error shown in this forum link is displayed:
https://forum.winehq.org/viewtopic.php?f=8&t=34144
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49418
Bug ID: 49418
Summary: Wargaming.net -> Game Center -> starts with the
message: Unable to connect to the content service.
Please check you internet connection and try again.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.krueckel(a)gmail.com
Distribution: ---
Created attachment 67499
--> https://bugs.winehq.org/attachment.cgi?id=67499
Game Center Message
The launch of the Wargaming.net game center runs into the following error
message:
Unable to connect to the content service. Please check you internet connection
and try again.
If the play button is pressed, World of Tanks starts, but is closed again after
a few seconds.
With wine 5.10 every thing works!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44129
Bug ID: 44129
Summary: Bayonetta: much slower than Windows
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: tod.jackson(a)gmail.com
Distribution: ---
Created attachment 59870
--> https://bugs.winehq.org/attachment.cgi?id=59870
brief fixme
I got a chance to test Bayonetta in Window 7 and realized it's much slower in
Wine (about half the fps) than Windows, whereas I previously was
underestimating my hardware. I recall reading that such a high discrepancy
should probably be reported.
The game is already difficult to play under Wine because it it requires one of
the async read/write patches in bug 42982 to make headway. Also note the game
requires CSMT for coherent visuals.
Can this fixme cause a major performance problem?
fixme:d3d:state_zenable Unrecognized depth buffer type 0xffffffff.
The game seems unusual in that it ties all actions to vblank/vsync, if that
makes any sense. In Wine terms I guess that means it relies on this function,
though as I'm not a developer I'm likely wrong:
fixme:d3d9:d3d9_device_SetMaximumFrameLatency iface 0x1574b0, max_latency 1
stub!
https://msdn.microsoft.com/en-us/library/windows/desktop/ff471334(v=vs.85).…
Anyway, the game already requires a native d3dcompiler_43 to avoid HLSL parsing
failure, but any tips/patches/suggestions to improve performance would be much
welcomed. I tested a recent Mesa git version that has a GLSL cache but it
didn't really help. I understand that I'm already running an Intel potato, but
based on my recent Windows experience I think we could get the game to native
speed one day.
Also, I bet that all of Platinum Games' ports suffer the same engine (for
example Nier Automata), though I'm not sure.
Full fixmes attached for completeness, also tried a native xinput and d3dx9_43
with no change.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48555
Bug ID: 48555
Summary: Helm Standalone/VST plugin 32bit version has random
content in window, 64bit version works OK
Product: Wine
Version: 5.0
Hardware: x86-64
URL: https://tytel.org/helm/direct_downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: Mint
Created attachment 66367
--> https://bugs.winehq.org/attachment.cgi?id=66367
Screenshot on left 64 bit version, on right 32 bit version.
Helm Standalone/VST plugin 32bit version has random content in window, 64bit
version works OK
Standalone version and VST plugin (tested in LMMS) behaves the same. 32 bit
version window content change random, often displaying the contents of other
windows running on the system. Setting "Hide wine version" in wine staging does
not change the behavior.
On screenshot on left 64 bit version (everything OK), on right 32 bit version
(gliches, random video memory).
Steps to reproduce:
1. Install Helm 32 bit - https://tytel.org/helm/direct_downloads/
2. Run Helm
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38941
Bug ID: 38941
Summary: Text colors are missing
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arromdee(a)atnex.net
Distribution: ---
I am running the 64 bit Wine 1.7.30 that comes with Mageia Linux 5.0.
I am running Wine on DOSCenter from http://nugnugnug.com/ . (This is a program
that catalogs DOS games, but it is itself a Windows program).
Download the build 035 or whatever one is on the page, then download the daily
.DAT file. Unzip them. Also get a DOS game .zip file. I tested this using a
legal Doom shareware at http://www.doomworld.com/pageofdoom/files/doom1_1.zip .
Run the DOScenter.exe in Wine, and under Settings and Tools, load the .DAT
file. Then in the main screen, select auto scan and scan the doom1_1.zip. The
scan results show what files should be in the doom1_1.zip and what are missing.
These should be labelled with different colors (indicating that the
doom1_1.zip contains 6 correct files and one mismatched file), and so should
the doom1_1.zip itself.
When I actually run it, the files are shown in black and white. As color is
the main way that DOScenter reports information, the program is essentially
useless.
This DOScenter.exe works fine in Windows 7.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49523
Bug ID: 49523
Summary: Regression: Access denied opening
c:\windows\system32\cmd.exe\cmd.exe
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: net147(a)gmail.com
Distribution: ---
Wine 5.10:
$ WINEDEBUG=-all wine cmd /c 'type c:\windows\system32\cmd.exe\cmd.exe'
File not found.
Failed to open 'c:\windows\system32\cmd.exe\cmd.exe'
Wine 5.11 and 5.12:
$ WINEDEBUG=-all wine cmd /c 'type c:\windows\system32\cmd.exe\cmd.exe'
Access denied.
Failed to open 'c:\windows\system32\cmd.exe\cmd.exe'
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43434
Bug ID: 43434
Summary: StarCraft: Brood War stopped running after 1.19 update
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iop_jr(a)yahoo.com
Distribution: ---
Created attachment 58800
--> https://bugs.winehq.org/attachment.cgi?id=58800
Log when trying to start StarCraft 1.19
After the recent update, there's a similar message to bug #42741. But even
using staging ClientSdk.dll fails to initialize. So StarCraft is broken again.
Full debug logs:
http://www.filedropper.com/log_24
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39721
Bug ID: 39721
Summary: Listview custom draw in report mode uses wrong
background color
Product: Wine
Version: 1.8-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 52969
--> https://bugs.winehq.org/attachment.cgi?id=52969
test application from bug 9491
In attached test application listview rows are not colored properly. Split from
bug 9491.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49628
Bug ID: 49628
Summary: winevdm: Trying to run any 16-bit NE returns
“Unhandled page fault on read access to 00008080 at
address 7E452148”
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: camomille.prairial(a)laposte.net
Distribution: ---
Created attachment 67816
--> https://bugs.winehq.org/attachment.cgi?id=67816
Outputs of “wine 'F:\autorun.exe'” and “WINEDEBUG=+all wine 'F:\autorun.exe'”
Hello,
I've tried to run an old multimedia encyclopedia using Wine, but it seems that
winevdm crashes when trying to run any 16-bit New Executable.
I'm running Arch Linux x86_64, with the linux-zen kernel. This kernel has been
compiled with the CONFIG_X86_16BIT flag set to Y.
I've tried with the Windows version set to "Windows 3.1", and "Windows 95",
both with a clean win32 prefix.
The software I'm trying to run is “Larousse Encyclopédie de l'espace et de
l'univers”, released in 1997 by Liris Interactive.
A disc ISO is hosted on the Internet Archive, at:
https://archive.org/details/Liris_Interactive_Larousse_Encyclopedie_de_LEsp…
Attached to this messages are the output of both “wine 'F:\autorun.exe'” and
“WINEDEBUG=+all wine 'F:\autorun.exe'”.
Best regards.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47625
Bug ID: 47625
Summary: League of Legend's Hextech Repair Tool: crashes after
opening and doesn't close
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arcanfp(a)gmail.com
Distribution: ---
Created attachment 65059
--> https://bugs.winehq.org/attachment.cgi?id=65059
full log from a crash
The hextech tool crashes after opening, it just appear the window completely
white and can't be closed in any way. some times it loads half the page before
crashing. It just appears the crash message from wine. I'll attach the
backtrace and the log
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49632
Bug ID: 49632
Summary: Trying to run wizard101.exe and errors at
wizardbroswer.exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Darksaber203(a)protonmail.com
Distribution: ---
Created attachment 67821
--> https://bugs.winehq.org/attachment.cgi?id=67821
the error log it gave me
Trying to run wizard101.exe and errors at wizardbroswer.exe, game still runs
but eventually does crashes and that error pops up again
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49619
Bug ID: 49619
Summary: The program winevdm.exe has encountered a serious
problem and needs to close
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard717(a)protonmail.com
Distribution: ---
Always that I try acess or click on button of install I got this error?
"The program winevdm.exe has encountered a serious problem and needs to close"
I already tried create a new prefix 32bits but nothing, get the same error in
all games that I try to install.
I also tried to install another game from the another website and get the same
error.
Could you please fix this error in next update? Thnaks in advance.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49605
Bug ID: 49605
Summary: WoW Classic Crashes on launch Error:
err:seh:setup_exception stack overflow -- only change
was updated linux
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)jeffreydvp.com
Distribution: ---
Created attachment 67777
--> https://bugs.winehq.org/attachment.cgi?id=67777
Output of wine when running game from command line.
I haven't changed anything other than did normal system updates, and now WoW
does not launch anymore, neither WoW, or WoW Classic will start and they used
to work just fine.
My install still runs just fine in Windows so I know it's not an issue with the
install.
Battle.net Launcher also still works just fine.
I have tried both winehq-staging and winehq-devel on Ubuntu along with a few
different versions of Dxvk and they all give this same output in the log when
it crashes.
I would be happy to dig into this myself, however, I have no idea where to even
begin looking, if any guidance could be provided I would very much appreciate
it.
This appears to be the root error causing the crash:
`err:seh:setup_exception stack overflow 1216 bytes in thread 0024 eip
00000001400e6ca4 esp 0000000000121170 stack 0x120000-0x121000-0x220000`
The full log is attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49597
Bug ID: 49597
Summary: Guitar Pro 7.5 can't open valid .gp files once they
have been changed in any way (like composing), also
cannot open newly created .gp files
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: narfkeks(a)yahoo.de
Distribution: ---
Guitar Pro 7.5.4 Build 1799 can't open valid .gp files once they have been
changed in any way (like composing), also cannot open newly created .gp files.
The program fails to load legitimate gp files unless they have not been altered
since before the last wine update. Changing anything in a gp file, like
correcting notations or rewriting a song/sound as well as creating a new file
leads to those files not being able to load once the program tries to load them
in again in another instance (for example after closing Guitar Pro 7.5 or after
closing the file itself). Guitar Pro 7.5.4 freezes (becomes unresponsive) and
has to be shut down via commands or similar means to be fully closed and
reopened. Reopening however does not fix the issue.
Due to this bug it has become fully impossible to compose music or alter
existing songs as those files won't open the next time a user would like to use
them. In that way it is a critical bug for composers and problematic for
teachers.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49642
Bug ID: 49642
Summary: Install Adode XD
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msadp32
Assignee: wine-bugs(a)winehq.org
Reporter: kaedo8920(a)gmail.com
Distribution: ---
Created attachment 67844
--> https://bugs.winehq.org/attachment.cgi?id=67844
Report of error in wine
I try install adobe XD with wine but no can´t it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47634
Bug ID: 47634
Summary: TaxAct 2017 crashes on startup
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: thispc342wde(a)outlook.com
Distribution: ---
Created attachment 65066
--> https://bugs.winehq.org/attachment.cgi?id=65066
Wine 4.14 Backtrace
TaxACT installs on Wine 4.14 (using WineHQ install instructions for Debian
Testing), but when running it, it crashes shortly after the startup screen.
There is lots of black space in the main window. Winetricks was not used.
I had previously tested on Wine 4.0 (Debian packaged version). I don't have it
installed now, but TaxACT exhibited the same behavior without crashing. I then
used Winetricks to install gdiplus, msls31, msxml3, and riched20 to allow usage
of TaxAct, although I don't exactly know which ones were needed, and albeit
still with some rendering problems-- the Window had to be constantly resized to
update each page.
I only have the 4.14 backtrace... I don't know if I'll have to install Wine 4
again.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47315
Bug ID: 47315
Summary: Pixel Game Maker MV doesn't start.
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.9 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001c:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0021:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"gupdate"
failed to start: 2
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:dwmapi:DwmIsCompositionEnabled 0x33fa70
0009:fixme:dwmapi:DwmEnableBlurBehindWindow 0x20078 0x33fa74
0009:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
0009:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not
supported
0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10080,
filter=0x33fda0,flags=0x00000000) returns a fake device notification handle!
0009:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:font:RemoveFontMemResourceEx (0x97078301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x97f0f301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x97af7301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x979bb301) stub
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:font:RemoveFontMemResourceEx (0x967c3301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x96576301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x96292301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x9603e301) stub
0009:fixme:netapi32:NetShareEnum Stub (L"\\\\Game.pgmproject" 1 0x33a4a0 -1
0x33a4a8 0x33a498 0x33a49c)
0009:fixme:netapi32:NetShareEnum Stub (L"\\\\Game.pgmproject" 1 0x33a6a0 -1
0x33a6a8 0x33a698 0x33a69c)
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0033F9D8 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0033F7E8 1 C) semi-stub
0009:fixme:advapi:OpenEventLogW ((null),L"System") stub
0009:fixme:advapi:ReadEventLogA
(0xcafe4242,0x00000009,0x00000000,0x7101860,0x00010000,0x33fba8,0x33fbac) stub
0009:fixme:advapi:CloseEventLog (0xcafe4242) stub
0034:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:font:RemoveFontMemResourceEx (0x8e929301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8d4f8301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8d3a0301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8df14301) stub
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:process:SetProcessDEPPolicy (3): stub
0034:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x11fffb0, 0x39c8158, 0x3a4f9c8) stub.
0034:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f748, (nil) 0x32f74c
0034:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f748 (nil) 0x32f74c)
returning a dummy value (current locale)
0034:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f748, 0x5bddf60
0x32f74c
0034:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f748 0x5bddf60
0x32f74c) returning a dummy value (current locale)
0034:fixme:winsock:WSALookupServiceBeginW (0x32f444 0x00000ff0 0x32f484) Stub!
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F1B8 1 C) semi-stub
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032EFC8 1 C) semi-stub
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032ED18 1 C) semi-stub
[51:52:0603/184400.268:ERROR:network_change_notifier_win.cc(156)]
WSALookupServiceBegin failed with: 8
0034:fixme:iphlpapi:NotifyAddrChange (Handle 0x32f5c0, overlapped 0x5bde62c):
stub
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0045:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:win:RegisterDeviceNotificationW (hwnd=0x100c8,
filter=0x32f570,flags=0x00000000) returns a fake device notification handle!
0034:fixme:win:RegisterDeviceNotificationW (hwnd=0x100c8,
filter=0x32f570,flags=0x00000000) returns a fake device notification handle!
[psicopompo@ ~]$ 004f:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found
or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually,
you can find it in the winbind package of your distribution.
004f:fixme:process:SetProcessDEPPolicy (3): stub
004f:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x106dffb0, 0x12ea8158, 0x12f2f9c8) stub.
004f:fixme:file:FindFirstFileExW flags not implemented 0x00000002
004f:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032FAB8 1 C) semi-stub
004f:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F8C8 1 C) semi-stub
004f:fixme:gdi:GdiInitializeLanguagePack stub
004f:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49611
Bug ID: 49611
Summary: All 16 & 32 bit windows apps crash when opening a file
Product: Wine
Version: 5.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.f.winthrop(a)gmail.com
Distribution: ---
Created attachment 67786
--> https://bugs.winehq.org/attachment.cgi?id=67786
Program Error Details From WINE 5.0.1 opend as user
After upgrade from WINE 3.x and wineRT to WINE 5.0.1 under KDE Ubuntu 18.04
LTS, 16 bit applications such as MidiPiano and STUDIO crash when opening a
file. STUDIO is running very well on this machine under VirtualBox with no file
problems. Under previous version of WINE (KDE Ubuntu 16.04 LTS and 18.04 LTS),
STUDIO crashed when storing a new file but always succeeded storage first.
WINE 5.0.1 was installed as upgrade to previous WINE 3x.
I provided the information as taken from WINE started by root, which gave me
full screen of applications, error in windows box and in Terminal screen.
Example STUDIO included. When opening as 'user' the WINE screen with ornaments
opens application, and on crash, leaves info only on terminal screen.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49630
Bug ID: 49630
Summary: 5Street no fonts in game
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: exstrim401(a)tuta.io
Distribution: ---
Created attachment 67818
--> https://bugs.winehq.org/attachment.cgi?id=67818
Log
installed allfonts and mfc42
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49629
Bug ID: 49629
Summary: Watch Dogs 2 stuck on splash screen
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taylansezgin9(a)gmail.com
Distribution: ---
Created attachment 67817
--> https://bugs.winehq.org/attachment.cgi?id=67817
buglog
When i tried to start WD2 on PlayONLinux its get stuck on splash screen
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45319
Bug ID: 45319
Summary: wine kindle for pc 1.11, some books picture is blank
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: widon1104(a)qq.com
Distribution: ---
I wine kindle for pc 1.11, almost perfect.But when I open my python book, all
picture in it is blank. There are some error msgs print out(show below).
widon@widon-desktop:~/.wine/drive_c/Program Files (x86)/Amazon/Kindle$ wine
Kindle.exe
--- no context for glyph 67
--- no context for glyph 72
--- no context for glyph 65
--- no context for glyph 74
--- no context for glyph 5f
--- no context for glyph 75
--- no context for glyph 73
--- no context for glyph 28
......
The problem python book is:
https://www.amazon.cn/dp/B0719GSVJB/ref=tmm_kin_swatch_0?_encoding=UTF8&qid…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49622
Bug ID: 49622
Summary: error in installing battle.net launcher
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d_cartin(a)hotmail.com
Distribution: ---
Created attachment 67807
--> https://bugs.winehq.org/attachment.cgi?id=67807
backtrace
When installing the battle.net launcher the an error occur.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47128
Bug ID: 47128
Summary: Heroes of the Storm: Unreasonable I/O disk usage on
leading to stuttering during game gameplay
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukycrociato(a)gmail.com
Distribution: ---
This was experienced from me and a few people I play with on Linux + Wine
Distribution: Ubuntu 19.04
Hardware: 19.04, the machine has an AMD Ryzen 5 1600 CPU, GTX NVIDIA 1060 3GB,
2x4GB dual channel DDR4 HyperX RAM, Crucial MX 500 SSD, MSI b350m mortar
motherboard, nvidia driver 430.09
Wine version: Tested 4.6, and a couple of others leading pretty much the same
results.
What was tested:
-Playing from an ntfs-3g partition on an HDD (Seagate 5200RPM)
-Playing from an ntfs-3g partition on an SSD (Crucial MX500)
-Playing from an ext4 partition on an SSD and HDD (the same as above)
No matter what configuration, graphics driver, DXVK, wine d3d11 or not, using
disk monitoring software like iotop clearly shows unreasonable I/O usage (close
to 100%) when those stutters happen for small reads (less than 1 Megabyte)
leading the game to be mostly unplayable thanks to those, which for example do
not happen on other wine games with the same specs/config even more
graphics-demanding.
This happens during the normal gameplay, not during the loading.
This is obviously worse when the game is run from an HDD, slightly better but
still present on an SSD. Of course the I/O usage is different from the one
Windows has in this game.
I am obviously available for further testing if you tell me what to do to
better diagnose that.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49612
Bug ID: 49612
Summary: Incorrectly identifying audio driver after
uninstalling pulseaudio
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amosonn(a)gmail.com
Distribution: ---
After installing pulseaudio, wine switches its auto-detected sound system to
pulseaudio. After uninstalling pulseaudio, wine still auto-detects the
(non-present) pulseaudio instead of reverting to alsa, and therefore fails to
play audio.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49129
Bug ID: 49129
Summary: service:process_send_command service protocol error -
failed to write pipe! on wine5.8
Product: Wine-staging
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rnowotny(a)rotek.at
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have some windows service (an ERP server) , that used to work on WINE 5.7
after updating to 5.8, the service can not start anymore :
# start the wineserver
/usr/bin/wineserver -p
# start the service
/usr/bin/wine net start myservice
# diag output :
0108:err:service:process_send_command service protocol error - failed to write
pipe!
If I start the program "normal" (not as a service) it still runs perfectly.
So there seem to be some regression with pipes / wineserver ?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=3952
Anya <maniikarabera(a)protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maniikarabera(a)protonmail.ch
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47726
Bug ID: 47726
Summary: too many fonts cause memory corruption in Post Mortem
and Still Life, need some limiting
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: zakarjor(a)yahoo.com
Distribution: ---
I upgraded to Fedora 30 x86_64, and I now have a lot more fonts (lots of
multilingual fonts) than before.
When starting Post Mortem or Still Life, I get the following error:
wine: Unhandled page fault on read access to 0x3235363d at address 0x24036828
(thread 0009), starting debugger...
Running with WINEDEBUG=warn+heap I get
0009:Call msvcrt.??@YAPAXI@Z(0000ffff) ret=2429ef15
0009:Call ntdll.RtlAllocateHeap(00410000,00000000,0000ffff) ret=7e558363
...
0009:Call msvcrt.??@YAPAXI@Z(00000000) ret=2429ef15
0009:Call ntdll.RtlAllocateHeap(00410000,00000000,00000000) ret=7e558363
0009:Call ntdll.RtlAllocateHeap() retval=00480270 ret=7e558363
...
0009:Call ntdll.RtlFreeHeap(00410000,00000000,00480270) ret=7e55842a
0009:err:heap:HEAP_ValidateInUseArena Heap 0x410000: block 0x480270 tail
overwritten at 0x480270 (byte 0/24 == 0x33)
The register eax is supposed to be an address but looks like part of a font
name in ASCII.
After going thru debugger, I found that there is a bug/limitation of string
size of 64KB, and when the list of font names is just below 64KB (0xffff), and
then appends one character, it goes over 64KB, but wraps around the size to 0
byte, which causes the memory corruption.
It would be nice to have gdi font module to limit the number of fonts to return
to the caller, or have some way to filter the type of fonts to return (like
don't return any Linux fonts), which should be consistent with Windows
environment.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49606
Bug ID: 49606
Summary: invalid directory error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug-report-wine(a)yopmail.com
Distribution: ---
Hi,
Everytime I start Wine I now have the following error:
"wine: invalid directory "/home/user/.wine/Office2013" in WINEPREFIX: not an
absolute path"
First of all this directory does not exits, so the error message is wrong.
Second, it was an existing directory a long time ago, but I have renamed it a
while back and only getting the error recently. I have no idea where wine is
trying to access this directory. Also, it occurs whatever the program I try to
start even if it has nothing to do with "/home/user/.wine/Office2013".
So maybe wine is looking for an icon/menu entry for an app that has now moved
to a new directory... or something like that... How can I clean that?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48133
Bug ID: 48133
Summary: Wine explorer broken on macOS 10.15.1 Catalina
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 65731
--> https://bugs.winehq.org/attachment.cgi?id=65731
Empty Wine explorer
WINEARCH=win64 WINEPREFIX=... wine64 explorer
It doesn't display files nor folders, see attached screenshot.
Note that it works fine on Linux (Ubuntu 19.10), I have this problem only on
macOS Catalina.
Regards,
Michel Terrisse
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49603
Bug ID: 49603
Summary: wine 5.13 breaks Bright Martial Heroes
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabianbakkum(a)hotmail.com
Distribution: ---
Created attachment 67774
--> https://bugs.winehq.org/attachment.cgi?id=67774
Backtrace
Wine 5.13 breaks the game Bright Martial Heroes. The launcher crashes
immediately. Backtrace is attached. The game is fully functional in Wine 5.12.
https://brightmh.com/
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49429
Bug ID: 49429
Summary: Wargaming.net Game Center: Impossible to enter text in
login form
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michel(a)lebihan.pl
Distribution: ---
When I choose login from the menu on the left side I'm shown a form with two
field. If I click on any of the fields, it gets highlighted, but when I start
typing text, nothing happens. I doubt that it is invisible, since after
entering it the login field is still grayed out.
Download link:
https://redirect.wargaming.net/WGC/Wargaming_Game_Center_Install_WoT_EU.exe
I have this issue with both DXVK: v1.7 and the `--disable-gpu` flag, so it
doesn't seem related to https://bugs.winehq.org/show_bug.cgi?id=48618
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49587
Bug ID: 49587
Summary: K-lite Codecs pack's mpc crash aflter open a media
file
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
Created attachment 67743
--> https://bugs.winehq.org/attachment.cgi?id=67743
crash box
>From wine-devel 5.12 above,K-lite codecs pack installed mpc-hc crash while open
any media file.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48494
Bug ID: 48494
Summary: Toolbar should handle CDRF_NEWFONT
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Wine Toolbar controls of comctl32 didn't implement CustomDraw CDRF_NEWFONT. So,
the application can't change the font of toolbar items.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49095
Bug ID: 49095
Summary: "stack overflow" when running StarCraft 2
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bat.misc(a)batbytes.com
Distribution: ---
Created attachment 67061
--> https://bugs.winehq.org/attachment.cgi?id=67061
wine stdout/stderr
Environment:
- Arch Linux fully updated as of the date of this report.
- Wine master branch (d1f858e03da732c621504f90e349d5170ca3336e) using Arch
Linux wine-staging package configurations. Built with debugging and not
stripped.
When running StarCraft 2 at no particular point during the game, I see this
failure:
0474:err:seh:setup_exception_record stack overflow 340 bytes in thread 0474 eip
deb0986a esp 0f7011dc stack 0xf700000-0xf701000-0xff00000
The overflow is always 340 bytes. When I was trying to diagnose this with
strace, I saw that the thread is doing a lot of network recvmsg/sendmsg
traffic.
The log is attached.
I don't think this bug is related to my other bug #49094.
This appears to be a new regression. I was previously using Arch Linux's
wine-staging package with wine staging version 5.5. That version did not have
this problem.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36184
Bug ID: 36184
Summary: valgrind shows a potential leaks in
avifil32/tests/api.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2113== 8 bytes in 1 blocks are possibly lost in loss record 35 of 677
==2113== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2113== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2113== by 0x7B8457FF: HeapAlloc (heap.c:271)
==2113== by 0x7B845AD4: GlobalAlloc (heap.c:376)
==2113== by 0x5852357: OLEClipbrd_Initialize (clipboard.c:1732)
==2113== by 0x588B6C6: OleInitialize (ole2.c:215)
==2113== by 0x4F95DE3: AVIFileInit (api.c:177)
==2113== by 0x4E6D3D2: func_api (api.c:716)
==2113== by 0x4E6E1F6: run_test (test.h:584)
==2113== by 0x4E6E5E4: main (test.h:654)
==2113==
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #93 from Christopher Thielen <cthielen(a)gmail.com> ---
Thank you Zebediah, that was my issue and Ultima IX is indeed not affected.
(The video does play at the wrong size but that's clearly not related to this
bug.)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44087
Bug ID: 44087
Summary: GLRAGE - TombATI - Tomb Raider 1 - can not play avi
video (and others videos formats than RPL)
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
With GLRage you can play Tomb Raider 1 with high quality 3D graphic on modern
computer. Glrage will ask for the game media (CD,Gog or Steam install...)
because it uses most of the original game files.
It works great on Linux with Wine after some little tweaks.
Original Tomb Raider videos are in RPL format.
GLRage know how to plays them and you can even replace original videos by new
higher quality video in others formats (avi, mkv...).
The bug here is about GLRage wich can not play other videos formats than RPL
with Wine.
How to reproduce:
- configure wine: activate virtual desktop mode, install vc_redist.x86.exe,
override winmm.dll and ddraw.dll
- install GLRage, you can download it here:
https://github.com/ata4/glrage/releases
- install it, during installation it will ask you for your Tomb Raider 1 CD or
installation folder (Gog, STeam...)
- Launch GLRage, videos played normally
- download "Tomb Raider 1 higher quality cinematics" from here:
http://download.glidos.net/TombATI
- replace the RPL videos located here: drive_c/tombati/fmv by the ones from the
"Tomb Raider 1 higher quality cinematics" package. This videos are in avi
format.
- launch GLRage: it can not play video, you have this error message:
movie playback 0x800401f0
This is the wine terminal log:
fixme:winediag:start_process Wine Staging 2.19 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:vcruntime:__telemetry_main_invoke_trigger (0x10000000)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32e894, 0x32e8a4 0x32e898
fixme:nls:get_dummy_preferred_ui_language (0x38 0x32e894 0x32e8a4 0x32e898)
returning a dummy value (current locale)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000060)
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e9dc 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e76c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e83c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e59c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e66c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e49c 1 C) semi-stub
err:ole:CoCreateInstanceEx apartment not initialised
the last line "err:ole:CoCreateInstanceEx apartment not initialised" appear
each time GLRage can not play a video (avi videos).
I think GLRage play RPL by his own .
But for others formats it uses Windows components?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36182
Bug ID: 36182
Summary: valgrind shows a potential leaks in
atl/tests/registrar.c
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13481== 28 bytes in 1 blocks are possibly lost in loss record 161 of 562
==13481== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==13481== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==13481== by 0x529E83E: COMPOBJ_DllList_Add (compobj.c:526)
==13481== by 0x52A0B7A: apartment_getclassobject (compobj.c:1335)
==13481== by 0x52A42C4: get_inproc_class_object (compobj.c:2894)
==13481== by 0x52A4783: CoGetClassObject (compobj.c:3032)
==13481== by 0x52A4D45: CoCreateInstance (compobj.c:3197)
==13481== by 0x4C9A026: test_registrar (registrar.c:68)
==13481== by 0x4C9A8A7: func_registrar (registrar.c:159)
==13481== by 0x4C9B6A7: run_test (test.h:584)
==13481== by 0x4C9BA96: main (test.h:654)
==13481==
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26108
Summary: ole32/defaulthandlers tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at StorageImpl_CreateDirEntry (storage32.c:1251)
by StorageBaseImpl_CreateDirEntry (storage32.h:272)
by StorageBaseImpl_CreateStream (storage32.c:985)
by init_ole_stream (defaulthandler.c:1619)
by DefaultHandler_IPersistStorage_InitNew (defaulthandler.c:1685)
by test_olestream (defaulthandler.c:81)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlReAllocateHeap (heap.c:1897)
by HeapReAlloc (heap.c:277)
by GlobalReAlloc (heap.c:676)
by HGLOBALLockBytesImpl_SetSize (memlockbytes.c:518)
by StorageImpl_Construct (storage32.c:2740)
by Storage_Construct (storage32.c:5131)
by StgCreateDocfileOnILockBytes (storage32.c:7709)
by create_storage (defaulthandler.c:41)
by test_olestream (defaulthandler.c:69)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26049
Summary: ws2_32/sock tests shows some leaks in AcceptEx?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33221)
--> (http://bugs.winehq.org/attachment.cgi?id=33221)
valgrind log
Several leaks like:
36 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WS2_AcceptEx (socket.c:1991)
by test_AcceptEx (sock.c:4464)
by func_sock (sock.c:4703)
by run_test (test.h:556)
by main (test.h:624)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36326
Bug ID: 36326
Summary: valgrind shows a leak in rpcrt4/tests/rpc_protoseq.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13435== 68 bytes in 1 blocks are possibly lost in loss record 143 of 282
==13435== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13435== by 0x5BB4B33: rpcrt4_protseq_sock_alloc (rpc_transport.c:1554)
==13435== by 0x5BAFAE5: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:927)
==13435== by 0x5BB1D62: RpcServerUseProtseqA (rpc_server.c:1041)
==13435== by 0x4D7A5B0: func_rpc_protseq (rpc_protseq.c:71)
==13435== by 0x4D9AC78: run_test (test.h:584)
==13435== by 0x4D9B067: main (test.h:654)
==13435==
==13580== 64 bytes in 1 blocks are possibly lost in loss record 140 of 282
==13580== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13580== by 0x5B94EC7: rpcrt4_protseq_np_alloc (rpc_transport.c:642)
==13580== by 0x5B8FAE5: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:927)
==13580== by 0x5B919A1: RpcServerUseProtseqEpExA (rpc_server.c:997)
==13580== by 0x5B91B08: RpcServerUseProtseqEpA (rpc_server.c:892)
==13580== by 0x4D5A4F6: func_rpc_protseq (rpc_protseq.c:58)
==13580== by 0x4D7AC78: run_test (test.h:584)
==13580== by 0x4D7B067: main (test.h:654)
==13580==
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32126
Bug #: 32126
Summary: Mathcad 14 ends up in a loop
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)uukgoblin.net
Classification: Unclassified
Running Mathcad 14 (Academic Version from Open University) on wine 1.5.16.
When opening specific files or when displaying some of the tips of the day,
Mathcad 14 freezes up, and there's lots of lines like these displayed in the
console:
fixme:mlang:fnIMLangLineBreakConsole_BreakLineW (0x361f760)->1024 L"Find out
what's new in Mathcad 14 under New Features." 53 -17197070 0xede79c 0xede768
The third number from the right decreases by 1 with each line printed, and
everything else stays the same.
Austin English suggested using "native mlang/usp10" (in bug 32091). I've
installed usp10 with winetricks and it's set to use native first in winecfg,
but it didn't help.
I'm not sure how to get native mlang, winetricks doesn't seem to know what it
is - any help on that would be appreciated.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35736
Bug ID: 35736
Summary: Citavi 4.3 is installed but can not be started
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jules(a)habmalnefrage.de
I tried to install Citavi 4.3 in Wine 1.7.13 (OS: Ubuntu 13.10).
First, I created a Prefix with win32 Architecture
rm -rf .wine
WINEARCH=win32 WINEPREFIX=~/.wine winecfg
Then I successfully installed .NET 4.5 as described here:
https://appdb.winehq.org/objectManag…sion&iId=25478
Furthermore I installed Internet Explorer 7 for Windows Server 2003 32-bit
(https://www.microsoft.com/en-us/down….aspx?id=24802) with wine and
gdiplus, corefonts, vcrun2008, vcrun2010, vb6run, mdac28 and jet40 with
winetricks.
Then I was not sure: According to the description
(https://appdb.winehq.org/objectManag…sion&iId=25478) I should have changed the
windows version of the Wine-Prefix to Windows 2003 after installing .NET 4.5.
But Citavi 4.3 requires Windows 7. So I carried on with Windows 7 and installed
Citavi 4.3 (Download: http://www.citavi.de/de/download.html). The Installation
ran without problems. But Citavi could not be started afterwards. When starting
it from bash I just got the attached feedback.
Regards,
Jules
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20951
Summary: Wine cannot be compiled with -pg GCC option
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
make[1]: Entering directory `/tmp/wine-1.1.34/loader'
gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c000000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `__bb_init_func':
/tmp/wine-1.1.34/loader/preloader.c:162: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail_local':
/tmp/wine-1.1.34/loader/preloader.c:166: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail':
/tmp/wine-1.1.34/loader/preloader.c:167: undefined reference to `mcount'
preloader.o: In function `wld_mmap':
/tmp/wine-1.1.34/loader/preloader.c:276: undefined reference to `mcount'
preloader.o: In function `wld_strcmp':
/tmp/wine-1.1.34/loader/preloader.c:340: undefined reference to `mcount'
preloader.o:/tmp/wine-1.1.34/loader/preloader.c:367: more undefined references
to `mcount' follow
collect2: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #92 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Christopher Thielen from comment #91)
> Does this look like the same MPEG splitter issue?
No. If "decodebin" appears in the log, it's not this issue. In your case you
probably just need to install the 32-bit "bad" plugin set.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #91 from Christopher Thielen <cthielen(a)gmail.com> ---
I think this bug may still describe an error playing videos in more than just
the game referenced. Here's Ultima IX trying to play its intro video using Wine
5.12. I believe I have the correct gstreamer plugins installed as the video
files used by the game play in 'gst123' and GNOME Videos:
02c:fixme:winediag:start_process Wine Staging 5.12 is a testing version
containing experimental patches.
002c:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
00b0:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
00b0:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
00bc:fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub
00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0fab0,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e2e8,(nil)):
stub
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
00bc:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0fab0,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e2e8,(nil)):
stub
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0fab0,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e2e8,(nil)):
stub
00bc:fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0xd0fb68 0xd0fb60
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
00c0:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
00c0:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
0100:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0024:err:gstreamer:gstdecoder_init_gst Failed to play stream.
0100:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing
a plug-in.
0100:err:gstreamer:watch_bus gstdecodebin2.c(4678): gst_decode_bin_expose ():
/GstBin:bin0/GstDecodeBin:decodebin0:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0100:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0024:err:gstreamer:gstdecoder_init_gst Failed to play stream.
0100:err:gstreamer:watch_bus decodebin1: Your GStreamer installation is missing
a plug-in.
0100:err:gstreamer:watch_bus gstdecodebin2.c(4678): gst_decode_bin_expose ():
/GstBin:bin1/GstDecodeBin:decodebin1:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0024:fixme:quartz:AMGetErrorTextW (80040218,0031F000,160) stub
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
0024:err:d3d:wined3d_unregister_window Window 0x10066 is not registered with
wined3d.
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
[cthielen@localhost Ultima IX - Ascension]$ 00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0faac,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e388,(nil)):
stub
00bc:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Does this look like the same MPEG splitter issue?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32215
Bug #: 32215
Summary: wine 11game.exe run error after installed by wine
5211setup.exe
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning1141(a)gmail.com
Classification: Unclassified
Created attachment 42489
--> http://bugs.winehq.org/attachment.cgi?id=42489
wine 11game.exe
1. Download 5211Game.exe from http://www.5211game.com/down.aspx
2. install with wine
$wine 5211setup.exe
3. start from wine
$wine ~/.wine/drive_c/Program\ Files\ \(x86\)/11game/11Game.exe &>
wine-11game.log
11game.exe will not start, with such output:
wine: Unhandled page fault on read access to 0x7a2b0000 at address 0x78aa1f77
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7a2b0000 in 32-bit code
(0x78aa1f77).
A full log is attached.
The software 5211setup.exe updates frequently.
$sha1sum 5211setup.exe
fff5d91fcd4cde99b42a77a435435d2baf8c44b3 5211setup.exe
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13046
Summary: Intermittent audio looping in Beyond Good and Evil
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben-dev(a)gmx.net
Created an attachment (id=12801)
--> (http://bugs.winehq.org/attachment.cgi?id=12801)
dsound trace
The sound in Beyond Good and Evil is badly broken. Around half of the audio
clips (whether they're music, voice or effects) start playing but get stuck in
a ~2 second continuous loop (i.e. the first ~2 seconds of the clip play over
and over again) and this continues until a scene change.
I've tested this on Ubuntu 7.10 and 8.04 with alsa, oss and jack and nothing
helped.
In the trace, I can't see anything obvious. It looks a bit like the
application stops responding to SetEvent()s. In the attached file, the only
sound you can hear is looping for the last half of the trace.
The problems vary from run to run - pretty much any of the audio clips might
break on any given run. I searched bugzilla but couldn't see any bugs for this
problem.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45690
Bug ID: 45690
Summary: Wine does not respect window managers that don't
support iconic state
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: streetwalkermc(a)gmail.com
Distribution: ---
Several window managers, such as i3, do not support iconized windows by design.
However, Wine does not respect those window managers, and will internally go
into iconic state despite the WM not granting its request. This results in
unusable applications until the WM asks Wine to go back to its normal state
again.
An easy way to reproduce this is to launch a game that uses exclusive
full-screen. When the game loses focus (e.g., by switching to another
workspace), it will request iconization. Wine will then call XIconizeWindow,
and immediately assume that the window has been minimized, instead of waiting
for the WM to update the WM_STATE atom and then considering itself minimized.
This will make the game unplayable until it is terminated externally, unless
the WM implements a hack to get it out of that state.
Related thread: https://github.com/i3/i3/pull/3370
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49103
Bug ID: 49103
Summary: Call of Duty: Modern Warfare 2 Campaign Remastered
mouse input is missing
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello,
I hope you are in a good health :)
Wine has mouse problems with Call of Duty: Modern Warfare 2 Campaign
Remastered. The game runs perfectly fine but there's no mouse input. You have
mouse in Main Menu and Esc Menu and the cursor behaves with no problems at all
but ingame it disappears. It's worth to mention that there is input from the
mouse buttons and they work as they should but you can't move the camera, look
up, down, left, right, etc. The mouse movements are completely missing. I tried
different Wine versions, installed d3dx9, dinput8, tried a virtual desktop to
no avail.
Please, tell me what debug chanels are needed and I'll provide them ASAP.
Thank you :)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42874
Bug ID: 42874
Summary: Battle.net App is unable to update games
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 57992
--> https://bugs.winehq.org/attachment.cgi?id=57992
Console output
Any game requiring an update will cause a loop and not finish updating.
Overwatch, Hearthstone, World of Warcraft or whatever other Game you have will
announce a possible update is ready.
If it is started, it will never finish and you will be notified of a possible
update again.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28109
Summary: winmm capture tests fail on some machines
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my Asus G60JX laptop, with Ubuntu 11.04, winmm's capture tests fail with
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50000(CALLBACK_EVENT) rc=MMSYSERR_ERROR(Undefined external error.)
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50008(CALLBACK_EVENT|WAVE_FORMAT_DIRECT) rc=MMSYSERR_ERROR(Undefined
external error.)
This is a bit like bug 27895.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49496
Bug ID: 49496
Summary: sprintf uses locale specific decimal point when it
should not.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This manifested first in Microsoft Word 2007 printing
empty pages with wine-5.11.
I could track this down to wineeps.drv using
my locales "de_DE.UTF-8" decimalpoint ','
instead of the expected '.' from the "C" locale:
- /FontBBox [-0.476074 -0.193848 1.213867 0.952148] def
+ /FontBBox [-0,476074 -0,193848 1,213867 0,952148] def
This line is produced in wineps.drv\type42.c:207, which is surrounded
by setlocale calls to use "C". But these do call into MSVCRT_setlocale,
which seems not forward this into glibc. And in the end the "%f" format
is forwarded to glibc's __sprintf.
A git bisect led to this commit:
b86dc3926bfe5cd92400aa96c89b0255eba1d447 is the first bad commit
commit b86dc3926bfe5cd92400aa96c89b0255eba1d447
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 11 11:38:16 2020 +0200
ntdll: Move the locales initialization to the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
This, I guess, is also visible in the tests of ucrtbase:printf since
that day, where some machines seem to use french locale:
https://test.winehq.org/data/tests/ucrtbase:printf.html
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45876
Bug ID: 45876
Summary: Call of Duty Black Ops III no mouse input
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 62382
--> https://bugs.winehq.org/attachment.cgi?id=62382
Call of Duty Black Ops III wine log
Hello,
I managed to install Windows Media Foundation dlls and regs and the game
finally started. It wotks very well with DXVK and has a good framerate.
Unfortunately there's no mouse click input in the main menu. Actually there is
a cursor but you don't click nowhere hence I started a new game via the
keyboard. After the game starts it runs with high FPS but there isn't mouse and
you can't navigate (turn right, left, up, down, etc). In the mean time right
click works and it triggers the weapon's scope. Installing dx and xact doesn't
help. Forced MouseWarpOverride and "Automatically capture the mouse in
full-screen windows" doesn't help too. Please, tell me what log flags do you
need and I'll provide them. The provided log is from begining of the game to
the first level when the actual gameplay begins.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27298
Summary: The Witcher 2 Slow Performance on any setting.
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
The Witcher 2 experiences extreme lag and gets around 5-10fps (subjective) no
matter what video settings are selected. Lowering resolution or settings (even
at the lowest) gives what appears to be < 5fps increase. On this setup:
Q9550
GTX 460
2Gig RAM
The game should pull closer to 20-30fps on Ultra, and 30-50fps on High
(according to benchmarks and user feedback about the game on Windows) even at a
1080p resolution.
The only console output when playing is:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47587
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.13.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49522
Bug ID: 49522
Summary: Mass Effect: Andromeda doesn't recognize keyboard
input since 5.12
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Created attachment 67655
--> https://bugs.winehq.org/attachment.cgi?id=67655
rawinput log for 5.11 and 5.12
"Press space to start" before loading the menu doesn't recognize the Space key.
It worked with 5.11.
I've attached a log containing WINEDEBUG=rawinput for 5.11 and 5.12.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49092
Bug ID: 49092
Summary: Blindwrite 7 crashes with a stack overflow
Product: Wine
Version: 5.7
Hardware: x86
URL: https://web.archive.org/web/20131210151026/http://down
load2.vso-software.fr/Blindwrite7_setup.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
0024:err:seh:setup_exception_record stack overflow 1696 bytes in thread 0024
eip f7c0b6cb esp 00220c90 stack 0x220000-0x221000-0x320000
A stack trace from winedbg yields:
Wine-gdb> bt
#0 0xf7dc8fff in pthread_sigmask () from /usr/lib32/libpthread.so.0
#1 0x7bcb47fb in wine_server_call (req_ptr=0x222220) at
../../../wine/dlls/ntdll/server.c:387
#2 0x7bc95d7c in close_handle (handle=0x124) at
../../../wine/dlls/ntdll/om.c:393
#3 0x7bc95e88 in NtClose (Handle=0x124) at ../../../wine/dlls/ntdll/om.c:433
#4 0x7b043a04 in RegCloseKey@4 (hkey=0x124) at
../../../wine/dlls/kernelbase/registry.c:968
#5 0x0069ab55 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#6 0x00699e14 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#7 0x0069a89b in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#8 0x0069a84f in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#9 0x0073bb4b in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#10 0x007354d2 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#11 0x00736cc5 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#12 0x00736f53 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#13 0x00737f77 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#14 0x007384a9 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#15 0x00a9a1a7 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#16 0x00a99388 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#17 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#18 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#19 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
the last frame repeating ad nauseam.
I haven't figured out what's causing the bug.
I have to presume it's a regression, though, given bug 38235 and the comments
there.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45701
Bug ID: 45701
Summary: Warframe: Launcher.exe does not update, keeps
relaunching itself
Product: Wine
Version: 3.12
Hardware: x86
URL: http://content.warframe.com/dl/Warframe.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: Debian
Created attachment 62127
--> https://bugs.winehq.org/attachment.cgi?id=62127
Warframe Launcher loop log
When a new version of Warframe Launcher is released, the Launcher downloads a
tmp file and moves it to Launcher.exe.cpy .
Then, a new process is called "Launcher.exe -relaunched", but as the Launcher
is not updated (keeps the old version), this process is repeated infinitely
until I manually move Launcher.exe.cpy and replace Launcher.exe.
sha1sum / size / name:
fa13c8d7e41d2d3db1b3c3ce4a1de67c70e9b992 1319104 Launcher.exe.cpy (new)
6b7b651df12daa68538c13bf6ddf4bae421e7efd 1307328 Launcher.exe (old)
Log attached +relay, loop done 3 times.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18072
Summary: Core Media Player throws an exception on launch
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.tucows.com/preview/299014
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
My roommate despises VLC, and is in love with this media player. Step 1 in his
dogfood transition to Ubuntu would be getting this media player to work in
Wine.
Problem 2: on launch, throws exception and refuses to launch.
Exception EExternalException in module ntdll.dll at 0002B168.
External exception C0000025.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=4096
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.13.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49573
Bug ID: 49573
Summary: Sporadic page fault on 64bit prefix creation on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 9ec5be2cea3af2ca631ef0dce3208965058abb59
Created attachment 67719
--> https://bugs.winehq.org/attachment.cgi?id=67719
+seh
Wine built with mingw and the macOS 10.13 SDK running on macOS 10.14.
The page fault doesn't always happen. Prefix is still created and winecfg runs.
This doesn't happen with a 32bit prefix.
Attached is a +seh log of a run where the page fault happened.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49513
Bug ID: 49513
Summary: Battle.net fails to install World of Warcraft or
Starcraft II
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mboquien(a)free.fr
Distribution: ---
Created attachment 67641
--> https://bugs.winehq.org/attachment.cgi?id=67641
wine log
With wine-5.11 (Staging), Battle.net fails to install either World of Warcraft
or Starcraft II. The installation stops after a couple of GB (when first
installing or right away when trying to to continue the installation) with and
Battle.net showing a popup talking about BLZBNTAGT00000840. When this occurs
the following lines are systematically displayed in the log:
020c:fixme:file:server_ioctl_file Unsupported ioctl 4004747b (device=4004
access=1 func=d1e method=3)
020c:fixme:winsock:server_ioctl_sock Unsupported ioctl 4004747b (device=4004
access=1 func=d1e method=3)
020c:fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_IOR('t', 123, 4))
This is 100% reproducible and it also happens in a clean WINEPREFIX. Changing
the Windows version does not appear to have any effect. This is possibly
related to bug #49490.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49489
Bug ID: 49489
Summary: Regression - b86dc3926bfe5cd92400aa96c89b0255eba1d447
causes incorrect rendering in Warframe with nvidia
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 67611
--> https://bugs.winehq.org/attachment.cgi?id=67611
warframe incorrect rendering
On a clean prefix with a new Warframe installation, incorrect rendering occurs
(see image) with Nvidia gpus.
This has been bisected to wine commit:
https://github.com/wine-mirror/wine/commit/b86dc3926bfe5cd92400aa96c89b0255…
This works on AMD with both wined3d and vkd3d, but renders incorrectly on
Nvidia
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49438
Bug ID: 49438
Summary: Wine on ARM64 fails with "could not exec the wine
loader" unless --enable-win64 is used
Product: Wine
Version: 5.11
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
I've been building Wine on ARM64 (Ubuntu 19.10 64-bit on Raspberry Pi 4).
Since 67bc4a6d765941d830477f749ab7b0697f1488b2 ("ntdll: Don't use libwine
during the Unix library initialization."), Wine fails with "could not exec the
wine loader" unless '--enable-win64' is passed to configure. Before that
commit, I was using configure without any options.
The problem looks to be that in dlls/ntdll/unix/server.c, 'loader/wine64' or
'loader/wine' is chosen based on the size of a pointer (is_win64). And unless
'--enable-win64' is used, 'loader/wine' is built, but it tries to exec
'loader/wine64'.
I'm not sure what the best fix for this is. Require a win64 build when 64-bit
code is being built? The 'configure' help text should also be updated.
Configure options now needed:
'./configure --enable-win64 CC=clang'
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49422
Bug ID: 49422
Summary: Dungeon Siege 1 & 2 weapon misplacement
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: loentar(a)gmail.com
Distribution: ---
Created attachment 67502
--> https://bugs.winehq.org/attachment.cgi?id=67502
ds1 screenshot with bow
Any weapon equipped to the character is placed wrongly. It appear on the ground
instead of character hands. That wasn't reproducible in wine 4.
Reproducible for:
original Dungeon Siege 1 CD,
original Dungeon Siege 1 Steam Version,
Dungeon Siege 1 Demo,
Dungeon Siege 1 Legends of Arrana,
Dungeon Siege 2 (DVD),
Dungeon Siege 2 Broken World.
Wine versions: 5.10, 5.11 (I didn't tested other 5.x versions)
Ubuntu 20.04, 16.04
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31023
Bug #: 31023
Summary: CuteFTP 8.3.4 - "Encountered an improper argument."
Error boxes after most actions.
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicekiwi(a)gmail.com
Classification: Unclassified
Created attachment 40721
--> http://bugs.winehq.org/attachment.cgi?id=40721
debug logfile
Interacting with most buttons and will cause at least one popup box with the
text "Encountered an improper argument.".
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36546
Bug ID: 36546
Summary: Please remove `tmpfs` special treatment in ntdll
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
I do love running Wine in /tmp which is mounted as `tmpfs` in my Linux.
However every other application installer whines that disk C: is not local so I
have to use tricks to force applications to install in a WINEPREFIX which is
located in RAM.
Please, remove the special treatment of tmpfs mount points.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49580
Bug ID: 49580
Summary: When ending the program SiDiary with the "X" i get an
error message
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erich.z(a)gmx.net
Distribution: ---
Created attachment 67732
--> https://bugs.winehq.org/attachment.cgi?id=67732
File generated by wine
Unhandled exception: page fault on read access to 0x7d587b40 in 32-bit code
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47409
Bug ID: 47409
Summary: odd behavior in several apps changing resolution after
a crash
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
To make a thing clear: this isn't a GPU driver problem, over the years, I've
seen this happen with a few different graphic cards using different drivers;
also, while I'm opening this only now, the problem might be already over a
decade old, just hard to trigger/notice, unless you're looking for it.
If an app that changes resolution crashes during resolution change, *some* of
the time it leaves xserver in an inconsistent state, where despite running
'xrandr -s <foo>', the app that crashed can't be started again until xserver
restart (as simply shutting down whole wine doesn't work).
If I start a second instance of the server, the app will start there without a
problem there (that is, if no other problem occurs), but that leads to a
different problem: if there are other wine apps running on the first display,
another xerror triggered crash might happen.
Due to excessive randomness involved (and the need to trigger a crash in the
first place), this is hard to reproduce *exactly*, yet in the past years I've
seen it quite a few times. Also, to make it clear, I've seen this in many
unrelated apps, their only common theme was changing resolution (and perhaps
using directdraw, but I'm not sure about this part).
Also, while not sure about it, IIRC, all of those apps didn't change the res
back upon Alt-Tab - for some reason, I think this might be important.
xerror in the first case:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 139 (RANDR)
Minor opcode of failed request: 7 (RRSetScreenSize)
Value in failed request: 0x0
Serial number of failed request: 438
Current serial number in output stream: 439
xerror in the second case:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x4c00003
Serial number of failed request: 322
Current serial number in output stream: 325
In the second case, it might simply be that wine caches DISPLAY value somewhere
in the driver and tries to access first display with the resolution change, but
no idea what's the first case, if xrandr is insufficient for a reset.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49554
Bug ID: 49554
Summary: Vape v4: Has a serious problem when trying to inject
into Minecraft
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ell88qwanon8(a)protonmail.com
Distribution: ---
Wine tells me that the program vapev4.exe has encountered a serious problem and
needs to close when I try to inject it into Minecraft.
About Vape v4: It's a PAID Minecraft cheat client made for 64-bit Windows.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49533
Bug ID: 49533
Summary: Winetricks -q dotnet45 does not work
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Since update of wine-5.12,dotnet45 fails to install (looks like installer
entered in an infinite loop).
As dotnet45 does not install with wine only (needs winetricks) I was unable to
perform a regression test.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49525
Bug ID: 49525
Summary: Battle.net launcher fails to launch games with
"ClientSdk.dll" failed to initialize error
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthew4196(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since wine-staging 5.12, the Battle.net launcher is failing to launch some
games and is getting error "04c4:err:module:LdrInitializeThunk "ClientSdk.dll"
failed to initialize, aborting". With wine-staging 5.3, 5.9 - 5.11, both
Warcraft III and Starcraft I are able to launch. Vanilla wine 5.1, 5.9 - 5.12
all appear to fail with the same ClientSdk.dll error.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48301
Bug ID: 48301
Summary: Installer does not install msu files
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: someuniquename(a)gmail.com
Distribution: ---
The powershell requires windows management framework to be installed. I found
wmf at official download site
https://www.microsoft.com/en-us/download/confirmation.aspx?id=40855, downloaded
three msu files from there: Windows6.1-KB2819745-x64-MultiPkg.msu,
Windows6.1-KB2819745-x86-MultiPkg.msu, Windows8-RT-KB2799888-x64.msu
But currently there is no way to install them, when i tried to do so via
`wine64 uninstaller` - the format is not supported.
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=26757
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22564
Summary: Maxthon 2.5.12 can't render web pages and eventually
crashes
Product: Wine
Version: 1.1.29
Platform: x86
URL: http://www.maxthon.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bumm13(a)yahoo.com
The browser's graphical front-end opens just fine but it's not possible to
actually load any web pages (nothing renders). Messing around with the various
options under the program's various menus generally results in no obvious
change in Maxthon's functionality (example: changing font size). Any extended
time trying to load web pages or change options in Maxthon will cause its
built-in crash report window to appear; at this point the program must be
killed via Control-C at the terminal or using a similar method.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32100
Bug #: 32100
Summary: KwSing: error cause the installing interrupt
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42319
--> http://bugs.winehq.org/attachment.cgi?id=42319
the log
I tried to install KwSing(酷我K歌) in wine, but there is a error(a error window)
and cause the installing interrupt(just like the picture 'error.png' in
attachment). And I only could chose 'cancel' the installing.(picture
'cancel.png')
My test environment:
- Ubuntu 12.04.1 32bit
- Wine 1.5.16
- KwSing: https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
You can reproduce follow this:
0. download it in:https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
1. 'winetrick wmp10' to get a workaround;
2. 'wine Kwsing.exe' begian installing it.
Attachment:
'error.png' what the error window look like;
'cancel.png' only can cancel the installing after the error window;
'kwsing.log' the output information in console.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32136
Bug #: 32136
Summary: Kugou: some text didn't display normally
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42400
--> http://bugs.winehq.org/attachment.cgi?id=42400
'kugou.txt' is the log
When installed Kugou(酷狗音乐) I found that was some chinese text can't be
displayed normally.
And there is a workaround:
add a key in [HKEY_CURRENT_USER\Software\\Wine\\Fonts\\Replacements] name "宋体"
with value 'WenQuanYi Micro Hei'
my test environment:
- Ubuntu 12.04.1
- Wine 1.1.16
- Kugou:http://www.kugou.com/topic/download.php
reproduce follow:
0. download it
1. 'wine kugouxxxx.exe'
attachments:
wine.png is what it look like in wine;
windows.png is what it look like in windows;
kugou.txt is the log.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49574
Bug ID: 49574
Summary: Sound not works in games like geometry dash on ubuntu
20.04
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigoedahi2801(a)gmail.com
Distribution: ---
When i play geometry dash there is not sound
ubuntu 20.04 wine 5.0
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=4096
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |6e9d3d2014145930f688f4c5c90
| |43d5112d41b6e
Resolution|--- |FIXED
CC| |z.figura12(a)gmail.com
Status|NEW |RESOLVED
--- Comment #15 from Zebediah Figura <z.figura12(a)gmail.com> ---
As of
<https://source.winehq.org/git/wine.git/commitdiff/6e9d3d2014145930f688f4c5c…>,
registry mapping support is implemented. No default INI files are mapped yet,
however.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35843
Bug ID: 35843
Summary: bgb: IME breaks game input on OS X
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anders1(a)gmail.com
While using a Japanese IME (Kotoeri, Google IME) on OS X, input doesn't work in
bgb 1.4.3[0]. To be specific, it doesn't work in the game window but does work
in the input options dialog.
The author told me that both the game window and settings dialog are using the
same API for input.
To reproduce:
- run wine using the OS X Cocoa driver (built using Homebrew, brew install
wine --devel)
- use Kotoeri alphanumeric input as your keyboard layout (listed under
Japanese)
- try to play a game, default keys are: A, S, enter, shift and the arrow
keys.
[0] http://bgb.bircd.org/bgb.zip
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35995
Bug ID: 35995
Summary: Buttons are not clickable
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: lara(a)craft.net.br
When I click on the button, nothing happens. Log show this (when I click on
button):
fixme:mshtml:HTMLImgElement_get_align (0x3357b88)->(0x33e090)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x28e6388)->(0x33eb7b)
fixme:ieframe:ControlSite_OnFocus (0x133e68)->(1)
fixme:imm:ImmGetOpenStatus (0x1d2b178): semi-stub
Can be reproduced by running the Legend Online Launcher with wine-gecko and
flash installed. This works with IE8 installed, I believe it is a problem of
javascript.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49571
Bug ID: 49571
Summary: Using the "new3D feature" of Chess base crashes the
program and blocks the KDE plasma screen.
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stakanov(a)disroot.org
Distribution: ---
Created attachment 67713
--> https://bugs.winehq.org/attachment.cgi?id=67713
backtrace of crash Chess 11 page fault on read access to 0x00000208 in 32-bit
code (0x00604f1a)
When using:
standard install of opensuse Leap 15.2 (I confirm that it is totally borked in
15.1, so some progress).
install of chessbase 11 (Fritz 11, German version)
The program does start normally, (is actually installed on a 64 bit system,
with a copatibility of 64 bit..) you can set the screen output.
2d, old 3d and new3d. When setting 2d works, old 3d works.
But the more recent 3d setting:
crashes with the report in attachment.
Does block wine (so you need another session of another user to kill it via
e.g. ksysgard. Then you will find the screen filled with a frozen version of
chess 11.
Again you have to go in another user and kill the chess program as root / sudo.
The issue should be related to how the Intel graphics handle 3d, because the
very same program, same version, (all identical) runs fine in all settings with
AMD graphics.
I put this to critical because a unprepared user would be left with a machine
that would run, but he would have to hard reboot. Note that using the
combination ctrl+alt+esc does NOT kill the frozen chess 11 window. So in order
to do whatever the user must have knowledge either of alt+cntr+Fn to reach a
console or have an extra user open prior to the accident.
The program is not available for free. It has however in the 11 version a very
low cost. It is normally reported as excellent compatibility (gold).
This is probably a duplicate of bug 42055 (page fault on read access to
0x00000208 in 32-bit code (0x00604f1a). But as I am not familiar with your
duplicate policy and since the version described is 13, it might be you wish a
separate report.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49572
Bug ID: 49572
Summary: Mafia: The City of Lost Heaven using Multipass
rendering makes objects too bright
Product: Wine
Version: 5.12
Hardware: x86-64
URL: https://www.moddb.com/games/mafia/downloads/mafia-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67714
--> https://bugs.winehq.org/attachment.cgi?id=67714
screenshot
Multipass rendering is enabled in Setup tool.
Reproducible with the demo and full version.
0024:err:d3d:process_vertices_strided No source texture, but destination
requests one
wine-5.12-242-g54b2a10659
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49569
Bug ID: 49569
Summary: IK Amplitube and Wine-devel 5.12
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margotmenace(a)gmail.com
Distribution: ---
Created attachment 67712
--> https://bugs.winehq.org/attachment.cgi?id=67712
Amplitube standalone backtrace
Hi,IK Amplitube used to work with wine-devel with versions prior to 5.7 but now
on 5.12 I doest run.
This software can be uses both as standalone and as a vst on a daw.
The software installs correctly.
For the vst part the command
strings AmpliTube\ 4.dll | grep -i .dll gives the following
This indicates a bug in your application. It is most likely the result of
calling an MSIL-compiled (/clr) function from a native constructor or from
DllMain.
USER32.DLL
KERNEL32.dll
USER32.dll
ADVAPI32.dll
HostVST.dll
while for the standalone application the backtrace is attached
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49453
Bug ID: 49453
Summary: ExtractNow: buttons do nothing / don't work / function
(needs comctl32 version 6)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://www.extractnow.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: Debian
This came up on the forum and I was bored. ExtractNow is a simple looking
archive extractor thing. Problem is the buttons in the main window don't do
anything on mainline wine. Works on staging though, tracked it down to this
patch:
commit 14c33edf03750722193658b9f9a72fc21b7fb988
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Tue Nov 12 18:13:20 2019 +0800
comctl32: Bump version to 6.0.
An application that I have here checks comctl32.dll version information
and refuses to run, changing DLL version to 6.0 makes it run.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
:040000 040000 2e914614641b09648642ff928d0777005f8ad070
99f4dbca57a429a7d038e014d0dd1b68a6b3ffaf M dlls
:040000 040000 89a1c48068de16510fc9ca1d1eb1800849fc1065
a501c8d94188aa8d9c5f03435b4ee7dd370045d7 M include
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49568
Bug ID: 49568
Summary: crash
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.tuovila(a)gmail.com
Distribution: ---
Created attachment 67708
--> https://bugs.winehq.org/attachment.cgi?id=67708
backtrace
crash when open Note Shot Finance.exe
trace as attachment
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46978
Bug ID: 46978
Summary: World of Warcraft shows ghost images when turning
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 64138
--> https://bugs.winehq.org/attachment.cgi?id=64138
Sample Shot
When i use my mouse to turn the camera around with 8.1.5 , i get artefacts and
a kind of blur as if you look into a bright light and close your eyes, you get
ghost images. This seems to happen only in dx11 legacy mode and correct itself
after a while.
I have to use legacy mode because the dx11 normal mode breaks down to 1fps on
my amd480 and is unplayable.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49521
Bug ID: 49521
Summary: World of Warcraft (WoW) crashing with lots of seh
nested exceptions
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67653
--> https://bugs.winehq.org/attachment.cgi?id=67653
Log
Since 5.12-staging WoW doesn't want to start and fills the log with lots of
0148:fixme:seh:call_stack_handlers nested exception
This happens on PTR&Retail, d3d12 and d3d11 legacy options.
D3D11 modern renderer crashes before that due to a bufferoverflow in the
deferred rendering
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6847
Anya <animegirl(a)stronzi.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |animegirl(a)stronzi.org
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49566
Bug ID: 49566
Summary: cant0t install docear4word
Product: Wine
Version: 5.0
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuentregasegura(a)gmail.com
Wine does not install docear4word. Almost finishing progress bar, an unhandled
exception trhows SIGSEGV signal.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49547
Bug ID: 49547
Summary: Debian Buster/Bullseye & amdgpu : can't run any
software
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iangullo(a)gmail.com
Distribution: ---
Created attachment 67686
--> https://bugs.winehq.org/attachment.cgi?id=67686
Crash log from Basketball Playbook
I am struggling with wine-staging-5.12 on debian amd64 after last update.
I cannot run any of the installed software in my prefixes - 32 or 64 bit - and
starting with a fresh prefix has the same result: installers run fine, but
software once installed fails to run. Not even the embedded windows media
player.
(staging tab in winecfg does not allow me to select VAAPI)
GPU: AMD RX470
Suspect something is wrong here, sinece I get continuous messages:
"wine: Unhandled page fault on read access to FFFFFFFF at address 7A97D133
(thread 0024), starting debugger..."
Complaints about vulkan and typical mesage on crash - debugger output of one
software attached, Blizzard games provide no debug on crash:
"wine: Unhandled page fault on read access to FFFFFFFF at address 7A97D133
(thread 0024), starting debugger..."
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=5162
caryyu.tg(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |caryyu.tg(a)gmail.com
--- Comment #51 from caryyu.tg(a)gmail.com ---
Any new progress for this bug? WeChat is really important for daily working,
thanks...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49558
Bug ID: 49558
Summary: Program error due to deficiency in wine
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: campbellrs29(a)gmail.com
Created attachment 67697
--> https://bugs.winehq.org/attachment.cgi?id=67697
details of bug
Through steam and crossover we have been successfully playing age of empires on
my Mac for the past 2 months until yesterday, when a message appears blocking
the program
see attached: please help/fix
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49553
Bug ID: 49553
Summary: Vape v4: Has a serious problem when trying to inject
into Minecraft
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ell88qwanon8(a)protonmail.com
Distribution: ---
Wine tells me that the program vapev4.exe has encountered a serious problem and
needs to close when I try to inject it into Minecraft.
About Vape v4: It's a PAID Minecraft cheat client made for 64-bit Windows.
More info on Vape's website: vape.gg
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42069
Bug ID: 42069
Summary: Alice in Wonderland crashes just when the first video
begins to play (Staging with EAX enabled works)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/316030/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56568
--> https://bugs.winehq.org/attachment.cgi?id=56568
terminal output
The game begins to play the first intro video, but crashes after 1-2 seconds.
The crash occurs with Pulseaudio and Alsa as well.
When EAX support is enabled in Staging the game plays the videos properly and
gets to the title screen. Eventually, it hangs in the main menu when the new
game, load game, options screen appears.
Native dsound.dll doesn't help. Tried in Windows XP and Windows 7 profiles. No
demo version available.
The same crash happens with older Wine versions as well.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46526
Bug ID: 46526
Summary: Captain Morgane: character models rendered incorrectly
in OpenGL core contexts
Product: Wine
Version: 4.0
Hardware: x86
URL: https://store.steampowered.com/app/264320/Captain_Morg
ane_and_the_Golden_Turtle/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 63381
--> https://bugs.winehq.org/attachment.cgi?id=63381
short video to demonstrate the problem
In 'Captain Morgane and the Golden Turtle' adventure game animated characters'
body is rendered with lots of small, flickering dots on them making them
semi-transparent.
I reproduced the problem with Nvidia binary drivers (410.93, 415.22.05 and
415.27) and with nouveau/mesa.
Workaround: disabling the use of OpenGL core contexts by setting OpenGL version
to 3.1 or below:
MaxVersionGL="30001"
Plain terminal output doesn't yield anything useful:
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f9c4,0x00000000), stub!
0009:fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
002e:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x126fe20): stub
002e:fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
002b:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d:wined3d_query_create Unhandled query type 0x4.
002e:fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
0009:fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
Native d3dx9_41.dll and Xaudio2 were used to start the game.
wine-4.0-139-g699eb8cdba
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36854
Bug ID: 36854
Summary: Divinity Original Sin Gog version does not display
graphics after patch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
The only thing that happens is that the cursor changes shape to the game cursor
and then the game surface hangs forever with the image of whatever happened to
be in the background of the screen before executing the game.
Without the patch, but with the game removed from it's prefix, the prefix
deleted, the game always crashes because of the missing d3dcompiler. Installing
d3dx9_36 with wine tricks leads me to the same result as with the patch (cursor
hanging forever), which is leading me to suspect the patch is 'helpfully'
dumping some stuff in the windows dir.
The original setup exe comes with redistributables it tries to install at the
end for directx9, dotnet3.5 and vcrun2008, which i obviously cancelled before
they could hose the install. It still gave a popup error but appears to have
installed. I have no idea why that would run, and not run if i extracted from
the prefix, reset it and ran it again (d3dcompiler error).
If you tell me which logging channels you want i can do a log of the install,
the patch, and trying to run it.
This gog game is affected by http://bugs.winehq.org/show_bug.cgi?id=32451
the workaround /nogui doesn't work, the popup error that happens at the end
happens much earlier, before the game files are copied. So i had to build a
biarch wine git version patched to increase the contant mentioned in one of the
posts.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49548
Bug ID: 49548
Summary: Input issue with Detroit Become Human
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)tutanota.com
Distribution: ---
I was playing Detroit Become Human using wine 5.12, and I had an issue with the
part of the game where I play as Kara, and I suppose to ventilate the room, and
I couldn't press the buttons to do that using a controller (by pressing RT), or
a keyboard (by pressing L-Shift), changing the keybindings didn't help either!!
If you want to know which part of the game I am talking about watch this video
>>> https://youtu.be/S9aYYy21ux4?t=204 (I marked the exact time for you (3:24),
so you don't have to watch the whole video.
I thought at first that it has to be a bug with the game, but I couldn't find
any similar issue after searching on the internet. I tried everything possible
to fix this issue until I decided to try running the game with proton 5.0-8
instead, and to my surprise it doesn't exist with Proton.
This issue exists with wine-staging, and wine-devel.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49539
Bug ID: 49539
Summary: IShellView displays incorrect file size for files >2GB
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 67670
--> https://bugs.winehq.org/attachment.cgi?id=67670
explorer screenshot
The IShellView directory listing (i.e. in explorer.exe) shows an incorrect file
size for files larger than 2 GB. Right click->Properties shows the correct file
size. See screenshot.
I think this is caused by the use of a DWORD for dwFileSize in the PIDLDATA
FileStruct, and used by _ILGetFileSize.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49530
Bug ID: 49530
Summary: GetCommandLineA() behaves differently than it does on
Windows
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 67663
--> https://bugs.winehq.org/attachment.cgi?id=67663
Garbled string displayed in the input field
Hi people!
Let me being by saying that both the title and the affected Wine component I've
chosen, are just "educated guesses" of mine, so feel free to change them, if
necessary.
And although this seems to be a regression introduced on Wine 5.9, I'm not sure
if Wine is 100% at fault here.
But anyway, let's reproduce this bug:
1. Download this program called "Detect It Easy":
https://github.com/horsicq/DIE-engine/releases/download/2.05/die_win32_port…
(sha1: fbaf9b98421a39f092eba1be83b5bb24e33682da)
2. Extract it.
3. There are two executables to choose from, but for this example, let's run
"DIEL.EXE", which is the Lite version.
The program should open just fine, but only on Wine 5.9+ you will get random
characters to appear in the first input field. Luckily, the source code is
available here:
diel.exe:
https://github.com/horsicq/DIE-engine/blob/c55449c85bed0d456cbdd409d1abaa7b…
As we can see, it merely acts as a launcher for the actual program, which sits
in the "base\" directory.
Anyway, I'm not a C/C++ programmer myself, but some of the logic in that
entry() function seems really questionable to me.
Regardless, if it works on Windows and it used to work on Wine 5.8, that surely
means it's a Wine regression, right? Well, maybe... The thing is, I am also
able to reproduce this on Windows, but only in a different way. I have to run
the "DIEL.EXE" binary using either the Command Prompt:
\> cd die_win32_portable_2.05\
\> diel.exe
Or PowerShell:
$ cd die_win32_portable_2.05\
$ .\diel.exe
Once I do that, I get the same garbled string I get on Wine -- which I'm
guessing is just uninitialized memory from the "szArgument" variable.
I can not, however, reproduce this on Windows anymore if I run "DIEL.EXE" by
double-click it.
And I learned that this happens because Windows will always add a trailing
whitespace to the return value of GetCommandLineA(). But it won't do the same
if the executable is running via the command line, apparently! And I'm not too
familiar with Windows APIs at all, so I don't know the reason for that.
And since "DIEL.EXE" relies on GetCommandLineA() to extract any program
arguments and forward them to the "real" executable inside the "base\"
directory, that weird (and wrong?) condition on line 70, actually prevents the
garbled string from ever showing up, because diel.exe considers that extra
whitespace as an argument, and initializes the "szArgument" variable with that
value.
So... I ran a git bisect (twice, just to be sure) between versions 5.8 and 5.9,
and the culprit appears to be commit 7cc9ccbd22511d71d23ee298cd9718da1e448dbc.
I wasn't able to revert said commit against the master branch, and I have no
idea on how to do it manually either. At least not without breaking everything
else. :)
So, yeah. Let me know if I can help with anything else.
Regards,
Guilherme
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16147
Summary: MSN Messenger 7.0: Webcam doesn't work
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=d78f2ff1-79ea-4066-8ba0-ddbed94864fc&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you try to use the webcam through MSN Messenger, you will just see a weird
image. The webcam works perfectly in Cheese, so the webcam is working fine.
I'm using Ubuntu 8.10 and Wine 1.1.9.
I think this lines are related:
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f278/0x1a7f278)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f290/0x1a7f290)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:AMStreamConfig_GetNumberOfCapabilities 0x1a81e64: 0x32ebd0 0x32ebdc
- stub, intentional
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 7
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 5
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6230
--- Comment #23 from auxsvr(a)yahoo.com ---
Yes, it does (openSUSE 15.2 with wine-5.12).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49528
Bug ID: 49528
Summary: "CD-ROM drive, required to run....has not be found."
"...Setup: "Can not run from a shared network Compact
Disk drive"
Product: Wine
Version: 4.0.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rob-toner(a)hotmail.com
Distribution: ---
Created attachment 67659
--> https://bugs.winehq.org/attachment.cgi?id=67659
the debug log output
Hi,
The issue I have noticed is is CDROM. I encountered this trying to use a
programme which I think needs to be run from a CD. I do have the disc and
drive. However, I think it's a wine prompt which generates a window with a red
circle with a white X in it, says: "CD-ROM drive, required to run Kewala's
Typing Adventure, has not be found."
Then the next prompt window:
KEWALA Setup: "Can not run from a shared network Compact Disk drive"
The inbuilt drive (d:) does load automatically show in the WINEPREFIX as I can
see from winecfg. I've tried a number of way to try and satisfy this, for
example using winecfg to make another drive (like e: or f:), run it from
mounting /dev/sr0 in /mnt/ and even making an .iso of the disc and mounting
that to run. But nothing seems to work.
I have ran WINEDEBUG to generate a log file using the following command:
WINEARCH=win32 WINEPREFIX=/home/Rob/wines/testbottle32
WINEDEBUG=+file,+msgbox,+dialog,+volume /home/Rob/Desktop/'More linux
programmes'/WINE/'all installed wine components!'/wine-stable/bin/wine
/mnt/install.exe
Please see the attached log FYI.
Thanks and have a good day.
-Rob
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49485
Bug ID: 49485
Summary: 64 bit Sierrachart Hangs on startup 70% of the time
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 67598
--> https://bugs.winehq.org/attachment.cgi?id=67598
Log of Startup failure
64 bit Sierrachart Hangs on startup 70% of the time. After hang, program must
be force stopped. Eventually after a few tries, the program will start and
work fine.
Log file is attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49466
Bug ID: 49466
Summary: Wine Staging 5.11 breaks Native Instruments' apps
installation
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taylorcompositor(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
Wine staging was updated to v5.11 in Ubuntu Studio x64. After that, the Native
Instruments installers (Native Access, Kontakt) hung up and don finish the
install. Versions 5.9 and 5.10 -the ones I could test - worked fine with these
apps (only a library override and setting winecfg to Windows 10 were
necessary).
What is worse is that I haven't been able to revert to an older version. All
the recipes online didn't work for me.
I hope this can easily be fixed.
Thanks in advance!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49451
Bug ID: 49451
Summary: [5.11 regression] getcwd always returns Z:\
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
Created attachment 67553
--> https://bugs.winehq.org/attachment.cgi?id=67553
simple C example calling getcwd
in wine 5.11, getcwd always returns Z:\ whatever the current dir wine is run
from
this is from archlinux x86_64
try compile this main.c with mingw and run it:
#include <unistd.h>
#include <stdio.h>
#include <limits.h>
int main() {
char cwd[PATH_MAX];
if (getcwd(cwd, sizeof(cwd)) != NULL) {
printf("Current working dir: %s\n", cwd);
} else {
perror("getcwd() error");
return 1;
}
return 0;
}
$ cd /tmp
$ x86_64-w64-mingw32-gcc main.c
$ wine a.exe
Current working dir: Z:\
with wine 5.10 we get:
Current working dir: Z:\tmp
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49417
Bug ID: 49417
Summary: SWTOR Glitch after apply 5.11
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
Hi,
After apply 5.11, "glitch" appears on SWTOR, see screenshots
rollback to 5.1 ok
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40597
Bug ID: 40597
Summary: Caesar IV Demo: can't confirm license agreement during
the installation
Product: Wine
Version: 1.3.31
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Installer of Caesar IV Demo wants to confirm license agreement on the second
"next" step. You need to scroll to the bottom (100%) of the agreement to
continue. Than radio button "I accept..." becomes active and can be selected.
Everything worked fine until wine-1.3.29-240.
Actually there are two regression. Since wine-1.3.29-241-g17e72c8 the agreement
letters are replaced by mathematical symbols. It is enough, if you reach cca
95% of "agreement" and radio button "I accept..." becomes active.
Since wine-1.3.30-58-g3b96690, the agreement turns into proper letters, but
even if you reach 100% of the license agreement, the radio button "I accept..."
is still grayed out and you can't continue.
And this is still broken in wine-1.9.9.
wine-1.3.29-241-g17e72c8
commit 17e72c816b9cbc17aeaae1c2ecf2ba230083817d
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Oct 6 16:26:07 2011 -0500
gdi32: Load the font properties from the cache if it exists.
wine-1.3.30-58-g3b96690
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49362
Bug ID: 49362
Summary: unable to build wine-staging amd64 due to compiler
error
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67410
--> https://bugs.winehq.org/attachment.cgi?id=67410
compiler error
wine-staging is unable to build successfully under amd64 due to the comiler in
log.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49042
Bug ID: 49042
Summary: The ddraw.dll library in the game Gothic2 stopped
loading (with the DX11 render)
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sohatok(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The ddraw.dll library in the game Gothic2 stopped loading (with the DX11
render)
Hello.
After updating wine to version 5.6, the DDRAW.dll library stopped loading
When the game starts, the following messages are displayed:
0009: err: module: LdrInitializeThunk "DDRAW.dll" failed to initialize,
aborting
0009: err: module: LdrInitializeThunk Initializing dlls for L "D: \\ Gothic II
\\ System \\ Gothic2.exe" failed, status c0000005
On previous versions, younger than 5.6 (5.5, 5.4 ....), the game was loaded
without errors.
After updating wine to version 5.7, the error remained (not fixed).
All versions of wine that I have specified have the "staging" modification.
Gothic2 game has version 2.6 with DX11 render
Without DX11 rendering, the game starts normally (DX9 is used)
Under windows 7 or 10, the game starts normally (with DX11).
Under windows, to disable the DX11 rendering, just rename the ddraw.dll file in
the SYSTEM directory (I mean the game directory)
Under linux, to enable DX11, add the download of the external ddraw.dll:
winecfg -> Applications (add Gothic2.exe) -> Libraries (add ddraw.dll)
or run the game with the key:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b
example of a game launch line:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b DXVK_HUD = gpuload, memory wine
./Gothic2.exe
I am using 64-bit prefix.
The following libraries are also added for sound functioning:
dmband.dll
dmcompos.dll
dmime.dll
dmloader.dll
dmstyle.dll
dmsynth.dll
dmusic.dll
dsound.dll
these are native libraries taken from the system32 directory of windows xp (32
bit)
If required, then the link for downloading the libraries used in my prefix:
https: // drive.
google.com/open?id=1-Nr0ThkEYgFSDQRFHcCMDvSKPMItta7v
The game is physically located on the ntfs section mounted in the home
directory, therefore, file permissions may look a little strange.
Dxvk version 1.6.1 is installed in the prefix (.wine)
My operating system:
System: Host: alex-pc Kernel: 5.3.0-42-
generic x86_64 bits: 64 Desktop: Xfce 4.12.3
Distro: Ubuntu 18.04.4 LTS
Graphics: Card: Advanced Micro Devices [AMD / ATI] Navi 10 [Radeon RX 5600 OEM
/ 5600 XT / 5700/5700 XT]
Display Server: x11 (X.Org 1.20.5) drivers: ati, amdgpu (unloaded:
modesetting, fbdev, vesa, radeon)
Resolution: 1920x1200(a)59.95hz
OpenGL: renderer: AMD Radeon RX 5700 version: 4.6.13594 20.10
Game archive for the ability to reproduce the error:
https://drive.google.com/open?id=1NrQZmqNEEK3CCyH6VqhXA7JFAvryBKgj
Unpacked game takes about 12.2 GB.
Game Launch File: SYSTEM \ Gothic2.exe
Best regards, sohatok.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49176
Bug ID: 49176
Summary: Esync stopped working for multiple games in staging
(applications crash on start)
Product: Wine-staging
Version: 5.8
Hardware: x86
URL: https://www.fileplanet.com/archive/p-28841/Evil-Genius
-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67193
--> https://bugs.winehq.org/attachment.cgi?id=67193
terminal output
Several games crash on start in Wine-Staging git version with errors like
these:
>>eventfd: Too many open files
>>0024:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased
I have the following values set in both /etc/systemd/user.conf and
/etc/systemd/system.conf:
DefaultLimitNOFILE=1024:1048576
The last good Staging commit when esync worked for those game:
https://github.com/wine-staging/wine-staging/commit/e30e2251253d1b856d62202…
You can reproduce the problem with Evil Genius demo.
evilgenius_demo_en.exe (195M)
md5sum: 58e4ea2c32dd981be4c02e579775aa43
wine-5.8-173-g9e26bc81165 (Staging)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49415
Bug ID: 49415
Summary: .desktop files (from shortcuts) broken in wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
In wine-staging, .desktop files are created incorrectly.
The correct (wine Github) .desktop file contains the following:
env WINEPREFIX="/home/nyanpasu64/.wine" wine start /Unix
/home/nyanpasu64/.wine/dosdevices/c:/users/nyanpasu64/Start\
Menu/Programs/OpenMPT.lnk
The incorrect (wine-staging) .desktop file contains the following, and fails to
start:
env WINEPREFIX="/home/nyanpasu64/.wine" wine /usr/bin/wine /Unix
/home/nyanpasu64/.wine/dosdevices/c:/users/nyanpasu64/Start\
Menu/Programs/OpenMPT.lnk
This is caused by the following patch:
https://github.com/wine-staging/wine-staging/blob/029c249e789fd8b05d8c1eeda…
I think the problem is the following line (and similar lines):
- fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix, path,
args);
+ fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix,
wine_path, args);
path is not the location of the wine binary, but instead contains "start
...lnk". I think the patch should be closer to:
- fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix, path,
args);
+ fprintf(file, "Exec=env WINEPREFIX=\"%s\" %s %s %s\n", prefix,
wine_path, path, args);
Note that I have not tested this patch.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49065
Bug ID: 49065
Summary: 4147635dfc7846c87181a2f06ee05f39597fd715 totally borks
wineboot
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.devir(a)mykolab.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
```
002c:err:seh:segv_handler_early Got unexpected trap 13 during process
initialization
0024:err:environ:run_wineboot failed to start wineboot c00000e5
0034:err:seh:segv_handler_early Got unexpected trap 13 during process
initialization
```
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49357
Bug ID: 49357
Summary: wine-staging 5.10 doesn't build on AARCH64: undefined
reference to `__wine_syscall_dispatcher'
Product: Wine-staging
Version: 5.10
Hardware: aarch64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
/usr/bin/ld.default: loader.o: in function `LdrInitializeThunk':
/usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/loader.c:4050: undefined reference to
`__wine_syscall_dispatcher'
/usr/bin/ld.default: /usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/loader.c:4050:
undefined reference to `__wine_syscall_dispatcher'
/usr/bin/ld.default: thread.o: in function `thread_init':
/usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/thread.c:275: undefined reference to
`__wine_syscall_dispatcher'
/usr/bin/ld.default: /usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/thread.c:275:
undefined reference to `__wine_syscall_dispatcher'
clang-10: error: linker command failed with exit code 1 (use -v to see
invocation)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49326
Bug ID: 49326
Summary: unable to run any applications since:
676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d Updated
ntdll-ForceBottomUpAlloc patchset.
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67357
--> https://bugs.winehq.org/attachment.cgi?id=67357
wine-staging-676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d-wineboot_log.txt
Since:
676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d Updated ntdll-ForceBottomUpAlloc
patchset.
Running any application (builtin or external) with Wine fails e.g. wineboot ,
winecfg , etc.
Tested with Gentoo + wine-staging:9999
(EGIT_OVERRIDE_COMMIT_WINE_STAGING_WINE_STAGING="676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d")
Attached is a log with:
export WINEDEBUG=+virtual,+module,+seh
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #90 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Christopher Thielen from comment #89)
> Given that the scope of this bug has changed, we're no longer tracking other
> known video playback issues in other games.
>
> Should we file separate bugs for the other games which don't play back
> videos correctly, assuming it is unrelated to the MPEG splitter? For
> example, Ultima IX also fails to play videos and logs show a possible
> relation to the splitter:
>
> err:quartz:GetClassMediaFile Media class not found
> err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
> L"C:\\windows\\system32\\winegstreamer.dll"
> err:ole:create_server class {f9d8d64e-a144-47dc-8ee0-f53498372c29} not
> registered
> fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
> err:ole:CoGetClassObject no class object
> {f9d8d64e-a144-47dc-8ee0-f53498372c29} could be created for context 0x17
> fixme:quartz:MPEGSplitter_QueryInterface No interface for
> {37d84f60-42cb-11ce-8135-00aa004bb851}!
> fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
> supported.
> fixme:quartz:AMGetErrorTextW (80040218,0x32ef70,160) stub
In general, yes. In this specific case, those error messages indicate you're
using a relatively old version of Wine, and also no functional GStreamer. It
would be worth testing with a proper installation of GStreamer and current Wine
first.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #89 from Christopher Thielen <cthielen(a)gmail.com> ---
Given that the scope of this bug has changed, we're no longer tracking other
known video playback issues in other games.
Should we file separate bugs for the other games which don't play back videos
correctly, assuming it is unrelated to the MPEG splitter? For example, Ultima
IX also fails to play videos and logs show a possible relation to the splitter:
err:quartz:GetClassMediaFile Media class not found
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\winegstreamer.dll"
err:ole:create_server class {f9d8d64e-a144-47dc-8ee0-f53498372c29} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {f9d8d64e-a144-47dc-8ee0-f53498372c29}
could be created for context 0x17
fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:quartz:AMGetErrorTextW (80040218,0x32ef70,160) stub
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24505
Summary: Plants vs Zombies: Low FPS on seeds menu
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
The seeds menu (presented at the start of each game) in Plants vs Zombies GOTY
edition (Steam) makes the game lag noticeably.
nvidia 9800gtx+ / 260.xx drivers (official binaries) / xorg 1.9
Happens both on fullscreen and windowed, only tested in virtual desktop. No
relevant console output.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=7236
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bugs still occurs with wine-5.12.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6549
--- Comment #18 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.12.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6230
--- Comment #22 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.12?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=5163
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #99 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.12?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=3781
--- Comment #16 from joaopa <jeremielapuree(a)yahoo.fr> ---
Forgot to say that bug still occurs with wine-5.12...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=3781
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> ---
Download link is burst: this one works
https://web.archive.org/web/20081128073047/http://iriverinc.com/download/ce…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25426
Summary: King's Quest Collection Series (1997): KQ7, MGDX, and
King's Questions crash winevdm.exe
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tristan_schmelcher(a)alumni.uwaterloo.ca
Created an attachment (id=32360)
--> (http://bugs.winehq.org/attachment.cgi?id=32360)
Backtrace of the King's Quest 7 crash
After installing the game King's Quest Collection Series (the 1997 edition),
attempting to start the games King's Quest 7 or Mixed-Up Mother Goose Deluxe or
the bonus app King's Questions results in a winevdm.exe crash. The backtrace
for all three games is very similar so I'm filing a single bug for the crashes.
Note that you need a WINE version from commit
8fb6b02d946d751a9c26c20d94c71a83e1088349 or later in order for installation to
succeed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44272
Bug ID: 44272
Summary: PlayVig: can't watch video (not playing)
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakadu.hafanana(a)gmail.com
Distribution: ---
Created attachment 60085
--> https://bugs.winehq.org/attachment.cgi?id=60085
Full log with WINEDEBUG=warn+all
After starting a video I see in the log messages like this, they look
suspicious (Yes, the file exists).
warn:ntdll:FILE_CreateFile L"\\??\\C:\\PlayVig\\VRBridge.dll.config" not found
c0000034)
warn:file:CreateFileW Unable to create file L"C:\\PlayVig\\VRBridge.dll.config"
(status c0000034)
The full log is in an attachment.
P.S. The application changes advertisement videos into in-game good, so it is
critical.
The application uses .NET and issue might be related to it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46878
Bug ID: 46878
Summary: Everquest has huge lag issue. Makes game unplayable.
Using wine 4.0 on Solus bungie.
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: birdseth(a)gmail.com
Distribution: ---
I am on Solus Bungie trying to play EverQuest 1 through lutris. I can log in
and it takes forever to load. Once loaded to character page. It starts lagging.
When you enter the world. It lags so bad that the game is unplayable.
My system is ryzen5 2600, 16gb ram, gtx 1080ti
my connection speed is 50 mbps.
Any help would be awesome.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40560
Bug ID: 40560
Summary: Its take a long time to exit game while using some
addons
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mad_sam(a)bk.ru
Distribution: ---
Created attachment 54400
--> https://bugs.winehq.org/attachment.cgi?id=54400
Console output after exiting game
Its take a long time to exit game while using addons that are saving
information.
For example: GearScore, Getherer, Recount.
It was tested on two computers.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47587
Sławek <slawek(a)lach.art.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|UNCONFIRMED |RESOLVED
--- Comment #4 from Sławek <slawek(a)lach.art.pl> ---
Game is playable. Only thing to repair is missing movie at game loads, but it's
a topic for another bug report.
Thanks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45397
Bug ID: 45397
Summary: WSAStringToAddressA recognizes "255.255.255" as a
valid IP
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: ansasaki(a)redhat.com
Distribution: ---
Created attachment 61709
--> https://bugs.winehq.org/attachment.cgi?id=61709
Reproducer
When WSAStringToAddressA is called passing "255.255.255" as the input string to
be converted, it is successful and returns zero.
Running on Windows instead of wine, it returns an error code, as expected.
This was tested using version wine-3.10 (Staging), packaged on Fedora.
Follows attached a reproducer.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41654
Bug ID: 41654
Summary: Pokerstars crashes "pokerstarsbr.exe"
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkfh6rztwq(a)upfid.anonbox.net
Distribution: ---
Created attachment 56041
--> https://bugs.winehq.org/attachment.cgi?id=56041
pokerstarsbr.exe
Linux Mint 18 Cinnamon
Lenovo T61 (Grafik: Nvidia Quadro NVS 140M), usin recommended proprietary
driver 340.98
All up to date incl. Kernel
Hello,
pokerstars shows "pokerstarsbr.exe doesnt work and has to be ended" at start of
pokerstars or when i want to pay in instead of payment-window. I cant pay in or
play. Look at attachment pls.
When i type winecfg it shows 3 times
"err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead"
before winecfg starts.
Install winetricks and run winetricks orm=backbuffer glsl=disable doesnt work
for me.
How can i fix this? Thx for your help
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49512
Bug ID: 49512
Summary: wintab32 pen and tablet not working
Product: Wine-staging
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stanmoon95(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I've tested my pressure sensitivity in native GIMP, so I know my tablet and all
its drivers are working correctly (Wacom Intuos 2)
I'm testing using Paint Tool Sai 2 with wine staging 11, and when I try to draw
with my tablet I get
00fc:fixme:wintab32:motion_event Negative orAltitude detected
and it doesn't draw or display the brush circle over my cursor.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=4905
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.12.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44865
Bug ID: 44865
Summary: Software wich used "Direct Manipulation" causes a
crash
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
Usage of "Direct Manipulation" introduced in Windows 8
(https://msdn.microsoft.com/en-us/library/windows/desktop/hh446969(v=vs.85).…),
in a software, trigger an unexpected exception and cause a crash.
Some GUID libs are not registered :
https://msdn.microsoft.com/en-us/library/windows/desktop/dn466705(v=vs.85).…
Sample error :
0035:fixme:wtsapi:WTSRegisterSessionNotification Stub 0x100ec 0x00000000
0035:err:ole:CoGetClassObject class {54e211b6-3650-4f75-8334-fa359598e1c5} not
registered
0035:err:ole:CoGetClassObject no class object
{54e211b6-3650-4f75-8334-fa359598e1c5} could be created for context 0x1
wine: Unhandled exception 0x80000003 in thread 35 at address 0x2ed8609 (thread
0035), starting debugger...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43034
Bug ID: 43034
Summary: Starcraft 2 Legacy of the Void crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielexy01(a)gmail.com
Distribution: ---
Created attachment 58187
--> https://bugs.winehq.org/attachment.cgi?id=58187
A window which says that cannot run Battlenet.exe (which is to start starcraft
2)
Starcraft 2 Legacy of the Void (the videogame) crashes even before it starts
(look at attachments, but they are in italian).
Some people on a website about Ubuntu told me that I need Windows 7 at least to
run Starcraft 2, but maybe you have a better solution, you, who know about the
program wine.
Ps: I've always played Starcraft 2 but on Wings of liberty and heart of the
swarm even if it sometimes crashed, but now I can't even run the Battlenet
program (which needs to run Starcraft 2).
And I can't even search for the error because when I press "mostra i dettagli"
(show details), it doesn't "upload" anything.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.