https://bugs.winehq.org/show_bug.cgi?id=37630
Bug ID: 37630
Summary: Very fast audio & crackly (underruns) with PulseAudio
5, not with 4
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
In Wine, audio played at what seemed like triple speed, and it had horrible
quality to it. When I went to winecfg > Audio and did the test, it just sounded
as if I blew into a cheap microphone. I tried many things to fix it, but
nothing worked until I downgraded from PulseAudio 5 to 4.
I'm using Arch Linux. Sound was tested in foobar2000 (music was unintelligible)
and World of Warcraft (opening cutscene was intolerable).
Here's the error that occured with foobar2000, for example:
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
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https://bugs.winehq.org/show_bug.cgi?id=49464
Bug ID: 49464
Summary: Age of Wonders: Planetfall crashes at start with Wine
5.11
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Age of Wonders: Planetfall crashes at start with Wine 5.11. The game is running
fine with Wine 5.5.
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https://bugs.winehq.org/show_bug.cgi?id=48138
Bug ID: 48138
Summary: League of Legends 9.23: Crash after champ select
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)juke.fr
Distribution: ---
(mostly copy-pasted from Bug#47915)
Since updating to LoL 9.23 there is a new "crash after champ select" issue.
Would be great if some experienced developer could have a look at this.
I could not find a way to get the game to give me a crash dump report so I have
not attached any logs, maybe other people will have better luck with this.
The bug is really easy to reproduce. Just try to open the "practice tool". Will
crash immediately when the switch from client to actual game should happen.
There is also a problem with fonts not showing correctly when updating the
client from a previous version that can easily be fixed by switching the
resolution back and forth in the settings of the launcher.
Maybe David Torok could have a look at this one? He did an remarkably great job
with fixing such things in the past!
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https://bugs.winehq.org/show_bug.cgi?id=49425
Bug ID: 49425
Summary: gdiplus:image tests fail when accessing files
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Running gdiplus:image using make test, I get the following failures:
image.c:503: Test failed: Expected 0, got 1
image.c:510: Test failed: Expected 0, got 1
image.c:523: Test failed: Delete failed.
image.c:579: Test failed: Expected 0, got 1
image.c:700: Test failed: Delete 1.tif failed.
Digging in a bit, seems to be some kind of permissions or sharing issue:
00c0:trace:gdiplus:GdipSaveImageToFile 0000000000BD3060 (L"a.bmp")
0000000000000000 0000000000000000
00c0:trace:gdiplus:GdipGetImageEncodersSize 000000000031F7C0 000000000031F7C8
00c0:trace:gdiplus:GdipGetImageEncoders 5 520 0000000000A8BDD0
00c0:trace:gdiplus:GdipSaveImageToFile 0000000000BD3060 (L"a.bmp")
0000000000A8BDD0 0000000000000000
00c0:trace:gdiplus:GdipCreateStreamOnFile (L"a.bmp", 1073741824,
000000000031F6D8)
00c0: create_file( access=c0100080, sharing=00000001, create=5,
options=00000060, attrs=00000000,
objattr={rootdir=0000,attributes=00000040,sd={},name=L""},
filename="/home/wine/.wine/dosdevices/z:/a.bmp" )
00c0: create_file() = ACCESS_DENIED { handle=0000 }
image.c:503: Test failed: Expected 0, got 1
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https://bugs.winehq.org/show_bug.cgi?id=49098
Bug ID: 49098
Summary: Divinity: Original Sin 2 (GOG): Doesn't start since
5.7
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nilschrbrause(a)googlemail.com
Distribution: ---
Created attachment 67067
--> https://bugs.winehq.org/attachment.cgi?id=67067
Log with +relay,+seh,+tid
I recently upgraded from wine 5.6 to wine 5.7 and since then "Divinity:
Original Sin 2" (GOG version) doesn't start anymore. Instead of opening the
application window, it does nothing. It doesn't exit and doesn't use much cpu.
Git bisect between wine-5.6 and todays master pointed me to
fd7992972b252ed262d33ef604e9e1235d2108c5 as the first bad commit.
I know about Bug 48971, but 6f4272ce3e74f2d30f45bf0d407cdc9264b813a9 didn't fix
the issue in this case.
I tried to revert the commit, but I couldn't resolve the conflicts.
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https://bugs.winehq.org/show_bug.cgi?id=45191
Bug ID: 45191
Summary: winedbg: Internal crash at 0x7f1e5ee35587
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
Distribution: ---
~$ winecfg
err:process:__wine_kernel_init boot event wait timed out
wine: Unhandled page fault on read access to 0x00000008 at address
0x7fc46f8d0587 (thread 0039), starting debugger...
winedbg: Internal crash at 0x7f1e5ee35587
~$ dpkg -l | grep wine
ii wine-devel 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
ii wine-devel-amd64 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
ii wine-devel-i386:i386 2.4.0~ubuntu16.10.1
i386 official WineHQ build of the popular Wine software
ii winehq-devel 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
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http://bugs.winehq.org/show_bug.cgi?id=19439
Summary: Windows Media Player 9 works good only with native
jscript.dll
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=22567)
--> (http://bugs.winehq.org/attachment.cgi?id=22567)
WMP9 jscript bug
Some time ago Wine can't start Windows Media Player 9 without native
jscript.dll. Not it works. Bad. Watch screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49445
Bug ID: 49445
Summary: Generation Zero: FNIX Rising crashes at start with
Wine 5.11
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67547
--> https://bugs.winehq.org/attachment.cgi?id=67547
Generation Zero: FNIX Rising Wine log
Generation Zero: FNIX Rising crashes at start with Wine 5.11. The game is
running fine with Wine 5.5.
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https://bugs.winehq.org/show_bug.cgi?id=48884
Bug ID: 48884
Summary: When exiting 64 bit SierraChart Versions 2068, 2072,
2074, the attached error occurs
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 66828
--> https://bugs.winehq.org/attachment.cgi?id=66828
Windows backtrace
After updating to Wine 5.5 and when exiting 64 bit SierraChart Versions 2068,
2072, 2074, the attached backtrace error occurs. It only occurs when exiting
the application.
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https://bugs.winehq.org/show_bug.cgi?id=49494
Bug ID: 49494
Summary: Branching on uninitialized variables in
unix_to_win_locale.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 67621
--> https://bugs.winehq.org/attachment.cgi?id=67621
Configure output.
This is a very recent problem, introduced in b6722aa752
Steps to reproduce:
* Build wine b6722aa752 (my configure output is attached)
* Build 'int main() { return 0; }' using i686-w64-mingw-gcc
* Run under valgrind (valgrind output attached)
Valgrind emits many warnings such as this:
==17065== Conditional jump or move depends on uninitialised value(s)
==17065== at 0x403C51E: strpbrk (vg_replace_strmem.c:1689)
==17065== by 0x4839781: unix_to_win_locale (env.c:664)
==17065== by 0x4839956: init_locale (env.c:716)
==17065== by 0x48399A2: init_environment (env.c:780)
==17065== by 0x484B4BB: __wine_main (loader.c:1825)
==17065== by 0x7C0018E4: main (main.c:285)
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http://bugs.winehq.org/show_bug.cgi?id=30366
Bug #: 30366
Summary: Wing Commander 4 game doesn't run
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
I believe it to be video related due to the error message I get;
"DXMCI ERROR - Error loading video".
The +quartz log is thus;
http://pastebin.com/k9YP66tX
The video is a vob and mplayer reports the following;
http://pastebin.com/SESSUvNp
I have tried native for the following dll's (that in windows help the game work
in windows2000+;)
mpeg2.dll
dxmci.dll
As a side note, this is the GoG edition.
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https://bugs.winehq.org/show_bug.cgi?id=37892
Bug ID: 37892
Summary: GOTHIC 2 GOLD: Vdfs32e.exe crashes at startup
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Regression SHA1: ca51e113e4820f8b11016c13732b1a971d2b0054
Distribution: ---
Created attachment 50471
--> https://bugs.winehq.org/attachment.cgi?id=50471
Vdfs32e.exe crash backtrace
Follow up bug 7425 which is a mixture of several issues about Gothic2 Gold
(Night of the Raver extension).
In bug 7425, it seems that most people were using the German version and
Vdfs32g.exe was crashing.
Here I'm using the French version in one DVD and Vdfs32e.exe crashes at startup
(backtrace in attachment). So it might not be a true follow up.
In both case the crash doesn't prevent the game from starting if following
workaround is done:
set musicEnabled=0 in Gothic.ini
In bug 7425, many users used a no-CD fix, I didn't have to, the game
protections work fine.
I'll attach the ProtectionID.exe result for reference.
There is not much in the command line:
> wine drive_c/Program\ Files\ \(x86\)/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
fixme:service:scmdatabase_autostart_services Auto-start service L"SVKP" failed
to start: 2
wine: Unhandled page fault on read access to 0x00340000 at address 0x4016bf
(thread 0024), starting debugger...
If the prefix is a 32-bit one, then Vdfs32e.exe worked during a short while
after commit:
commit f87767bc35b0da4df7c7104c04943ed67e06ea78
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Nov 28 08:01:26 2014 +0100
ntdll: Handle ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID flag when opening
manifest in RtlCreateActivationContext.
:040000 040000 72593ce2fdd2dfd6686cf7fd00436040eea8688c
8c3259784fdda6821620cb1e6284feb8a4daf23d M dlls
And then it failed again after:
Auteur: Erich E. Hoover <erich.e.hoover(a)gmail.com> 2014-08-20 04:31:00
Auteur du commit: Alexandre Julliard <julliard(a)winehq.org> 2014-12-17 19:42:23
Parent: 1f7683777babab98197c39e5965ba6f70c01c8d0 (quartz: Implement
IFilterGraph2::AddSourceFilterForMoniker.)
Enfant: cbc8f3c81148079a17f4062fb9bad6569107fb34 (winemenubuilder: Eliminate
an unused variable.)
Branche: master, remotes/origin/master
Suit: wine-1.7.33
Précède: wine-1.7.34
ntdll: Unify retrieving the attributes of a file.
Running several regression tests (each time reverting the previously found bad
commit(s) before compilation, and resetting the state with git reset --hard
HEAD^ for each reverted commit before running the git bisect bad/good) gave me
the following ntdll commits.
If I revert them, Vdfs32e.exe works again in wine-1.7.34:
commit c2d303c54bc07ba642c96b661b7ea1fe7546931e
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:52:50 2015 +0100
Revert "ntdll: Fix 'description' element parsing to allow empty elements."
This reverts commit c134466224d0e709ab7ffc206013f79d70fe27d4.
commit 7e0388006d315bf6d04c2f4912f945e45cae4273
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:52:00 2015 +0100
Revert "ntdll: Accept asm.v2 as default namespace."
This reverts commit 37c179794e35bfe4283edfa425efc4e499cc652e.
commit 893d01c18263bd98e6952e95cd521d6808671695
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:51:48 2015 +0100
Revert "ntdll: Unify retrieving the attributes of a file."
This reverts commit ca51e113e4820f8b11016c13732b1a971d2b0054.
commit 13b3156035d9dc2f90c16497fb32255c16bca28f
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:51:40 2015 +0100
Revert "ntdll: Add stub for RtlSetHeapInformation."
This reverts commit 7eed378f5dc907e9733124727bcd03aacebbd3b6.
So I believe I can tag this bug as a regression. This can be removed if more
experience people think it is not.
> wine --version
wine-1.7.34
> du -h drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Vdfs32e.*
92K drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Vdfs32e.dll
8,0K drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Vdfs32e.exe
> sha1sum drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Vdfs32e.*
222ff8219abb2e8a05604b7caaad8e8470a2e689 drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Vdfs32e.dll
6595c674fe3efb8ed1cfc082d88e3a124b6938a2 drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Vdfs32e.exe
guest@linux-87nj:~/wine-git>
> du -h drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
8,7M drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Gothic2.exe
> sha1sum drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
118e4d156ad9b9124c4f376365c2b16e1f65920c drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Gothic2.exe
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http://bugs.winehq.org/show_bug.cgi?id=33134
Bug #: 33134
Summary: Windows Media Player 9 can't play winecfg's test sound
(idw_testsound.wav)
Product: Wine
Version: 20031212
Platform: x86
URL: http://download.cnet.com/Windows-Media-Player-Windows-
XP/3000-2139_4-10180881.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 43827
--> http://bugs.winehq.org/attachment.cgi?id=43827
backtrace
fixme:quartz:DSoundRender_QueryInterface No interface for
{3c43d14f-25b3-4e34-a36c-f575deea29c0}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{0bb53976-978f-41f9-a66b-a29cc318a817}!
wine: Unhandled page fault on write access to 0x78a06e1c at address 0xfff0e483
(thread 0009), starting debugger...
...
Backtrace:
=>0 0xfff0e483 (0x0032cb48)
1 0x0777034b in wmp (+0xf034a) (0x0032cce0)
2 0x077701b2 in wmp (+0xf01b1) (0x0032cd14)
3 0x07770031 in wmp (+0xf0030) (0x0032cf34)
4 0x0032cf78 (0x0776e2d3)
5 0xc33bf445 (0x8bf05d89)
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https://bugs.winehq.org/show_bug.cgi?id=49462
Bug ID: 49462
Summary: uninitialized request bytes in server request launched
from wine_ntoskrnl_main_loop
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 67566
--> https://bugs.winehq.org/attachment.cgi?id=67566
Configure output
Steps to reproduce
* Build latest wine (currently 13b2587d4f). Attached my own configure output.
See configure output for configure flags.
* Build 'int main() { return 0; }' using i686-w64-mingw-gcc
* Run this under valgrind. Valgrind output attached.
The first error that occurs after any chkstk errors is
==7516== Syscall param write(buf) points to uninitialised byte(s)
==7516== at 0x4219763: __libc_write (write.c:26)
==7516== by 0x4219763: write (write.c:24)
==7516== by 0x4858E00: send_request (server.c:206)
==7516== by 0x4858FCD: server_call_unlocked (server.c:281)
==7516== by 0x4859028: wine_server_call (server.c:297)
==7516== by 0x7BC84EC3: wine_server_call (server.c:65)
==7516== by 0x530C07A: wine_ntoskrnl_main_loop (ntoskrnl.c:886)
==7516== by 0x4FAEA67: ServiceMain (device.c:136)
==7516== by 0x516AB94: service_thread (service.c:1607)
==7516== by 0x7BC89857: ??? (thread.c:169)
==7516== by 0x7BC898BA: call_thread_func (thread.c:208)
==7516== by 0x7BC89849: ??? (thread.c:169)
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https://bugs.winehq.org/show_bug.cgi?id=49458
Bug ID: 49458
Summary: Memu installer crashes: wine: Call from 0x7b00f0b7 to
unimplemented function qdvd.dll.DllRegisterServer,
aborting
Product: Wine
Version: 5.11
Hardware: x86
URL: http://dl.memuplay.com/download/MEmu-Setup-7.2.1-ha340
8877b.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
A user reported this as garbage in AppDB
Looks like a kind of Nox clone, so probably suffers from same (already)
reported problems.
But first the installer crashes into the unimplemented function from the
title. If you clack away crash dialog, it also crashes in same unimplemented
function for wuaueng.dll
Note: the "web" installer does`nt start at all, no idea why
https://d12evd8qnsq4u6.cloudfront.net/cc@w4hycz1wzv/Memu-Installer.exe
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https://bugs.winehq.org/show_bug.cgi?id=40643
Bug ID: 40643
Summary: Xanadu-next: Multicolored rainbow textures
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovariegata(a)yahoo.com
Distribution: Slackware
Created attachment 54514
--> https://bugs.winehq.org/attachment.cgi?id=54514
Image of the wrongly colored textures.
I am using:
mesa-compat32-8d63913_2016.05.09_master-x86_64-1_gitcompat32
xf86-video-nouveau-b824d36_2016.01.13_master-x86_64-1_git
Playing the game Xanadu-next with wine, wine-staging and wine-d3d9 all the
textures look wrong and are highly colored. Please see the attached image
showing the issue.
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https://bugs.winehq.org/show_bug.cgi?id=49427
Bug ID: 49427
Summary: Grim Dawn broken after upgrade to Wine 5.11
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andysem(a)mail.ru
Distribution: ---
Grim Dawn (GOG version, 1.1.7.1 or 1.1.6.2, x64 executable) hangs on startup,
after switching to the fullscreen mode. The screen is black and no audio is
played. The game doesn't react to mouse clicks or key presses (except Ctrl+C in
the console).
This started happening after upgrading to Wine 5.11. The game works fine on
Wine 5.10 on the same system. DXVK 1.7 in all cases.
Kubuntu 20.04 x86-64, Nvidia driver 440.66.15.
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https://bugs.winehq.org/show_bug.cgi?id=49247
Bug ID: 49247
Summary: Need For Speed Hot Pursuit 2 (2002) Slow Performance
on wine-5.9
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Need For Speed Hot Pursuit 2 (2002) has slow performance on wine-5.9. The frame
rate for NFSHP2 is around 70fps but when i'm actually racing it feels like 10
fps.
On wine-5.8 the game is running properly. I tested both wine-5.9 and wine-5.8
in clean wine prefixes.
The test system was Slackware 14.2 with an ATI Radeon HD7450 and the open
source driver.
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https://bugs.winehq.org/show_bug.cgi?id=48763
Bug ID: 48763
Summary: X2: The Threat crashes after opening
Product: Wine
Version: 5.3
Hardware: x86
URL: http://www.egosoft.com/download/x2/demos_en.php?downlo
ad=21
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: baskanov(a)gmail.com
Regression SHA1: 1ae8e519f4d8f28962f9ff1a3b7310d94e0ec908
Distribution: ---
Created attachment 66668
--> https://bugs.winehq.org/attachment.cgi?id=66668
terminal output
X2: The Threat as well as the sequel X3: Reunion crash shortly after starting.
Regression testing resulted in
commit 1ae8e519f4d8f28962f9ff1a3b7310d94e0ec908
Date: Tue Feb 25 23:59:27 2020 -0600
amstream: Implement AMAudioStream::GetFormat.
as the first bad commit.
I verified that the game loads to the menu with the previous commit.
The problem can be reproduced either with the demo or the Steam or GOG version.
X2_DemoWorldwide.exe (133 MB)
md5sum: bc22b59df47cf042f97b6d77206626eb
wine-5.4-36-gc2ee20c95b
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https://bugs.winehq.org/show_bug.cgi?id=48181
Bug ID: 48181
Summary: Donald duck kouak attack crashes
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Donald Duck kouak attack crashes badly. Sorry I did not find any demo neither
free download for this game. Here is the backtrace
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0x7da61351).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7da61351 ESP:0032f610 EBP:0032f658 EFLAGS:00010202( R- -- I - - - )
EAX:00000001 EBX:00000023 ECX:0032f6a0 EDX:00000023
ESI:00000001 EDI:0032f75c
Stack dump:
0x0032f610: f7d15000 7cd0454c 7cd04540 f7d0a1a3
0x0032f620: 00000000 00000000 00000001 ffffffff
0x0032f630: f7d15000 00000000 7cd04540 9d3d0700
0x0032f640: 00000000 00000000 0032f650 0032fa28
0x0032f650: 0032f75c 7da62280 0032f688 7da622da
0x0032f660: 0032fa28 0032f75c 7cd04540 0032f690
Backtrace:
=>0 0x7da61351 SMapLS_IP_EBP_20+0xffffffff() in krnl386.exe16 (0x0032f658)
1 0x7da622da SMapLS_IP_EBP_20+0xffffffff() in krnl386.exe16 (0x0032f688)
2 0x7bc69959 __wine_spec_unimplemented_stub+0x558() in ntdll (0x0032f6e8)
3 0x7bcb2a6c NtSetContextThread+0x1cb() in ntdll (0x0032f738)
4 0x7bcb2e20 NtSetContextThread+0x57f() in ntdll (0x0032f748)
5 0xdeadbabe (0x0032fe94)
6 0x00461226 EntryPoint+0x155() in donald (0x0032ff30)
7 0x7b4647f2 call_process_entry+0x11() in kernel32 (0x0032ff48)
8 0x7b464c4c ExitProcess+0x44b() in kernel32 (0x0032ffd8)
9 0x7b4647fe call_process_entry+0x1d() in kernel32 (0x0032ffec)
0x7da61351 SMapLS_IP_EBP_20+0xffffffff in krnl386.exe16: movzbl
0x0(%esi),%ebx
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http://bugs.winehq.org/show_bug.cgi?id=10825
Summary: Photoshop 7 "Save File" dialog contents shifted to left
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Photoshop 7, if you click "New" and "Save As"
even right after starting, you will see that
the items on the lower half of the dialog are
shifted to the left by about one em.
The text "Save Options" shows up as "ave Options";
the text "Save:" and the text "Color:" have most of
their first letter chopped off.
Likewise, the checkbox for "Thumbnail" is slightly
clipped.
Gee, we're getting down to cosmetic bugs.
This is progress!
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https://bugs.winehq.org/show_bug.cgi?id=49503
Bug ID: 49503
Summary: Page fault on prefix creation on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: 887332f9c7bf0d75f53f88a9739b77b12463d636
I am running macOS 10.14 Mojave, Wine built with mingw and the macOS 10.13 SDK.
Needs https://source.winehq.org/patches/data/188214 to work around a different
regression.
This doesn't happen when trying to create a 32bit prefix.
Terminal output:
wine: Unhandled page fault on read access to FFFFFFFFFFFFFFFF at address
0000000068047DC0 (thread 00c8), starting debugger...
00d8:err:winediag:NtCreateFile Too many open files, ulimit -n probably needs to
be increased
00d8:fixme:seh:get_thread_times not implemented on this platform
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https://bugs.winehq.org/show_bug.cgi?id=49153
Bug ID: 49153
Summary: wine-mono 5.0.0. breaks rendering of menu
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67157
--> https://bugs.winehq.org/attachment.cgi?id=67157
wine-mono 5.0.0
See screenshot, the menu looks pretty broken and unusable.
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https://bugs.winehq.org/show_bug.cgi?id=49007
Bug ID: 49007
Summary: StarCitizen freezing since commit
fd7992972b252ed262d33ef604e9e1235d2108c5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Created attachment 66982
--> https://bugs.winehq.org/attachment.cgi?id=66982
Crashlog on latest wine commit
Hi, since this commit, StarCitizen is freezing when the mainmenu screen should
open. This happens as soon as Data comes in.
The commit when it started:
https://github.com/wine-mirror/wine/commit/fd7992972b252ed262d33ef604e9e123…
This commit was introduced as fix for this issue:
https://bugs.winehq.org/show_bug.cgi?id=48817
There is also a bigger logfile applied with the requested options
export WINEDEBUG=-all,+module,+loaddll,+seh,+ntdll
https://bugs.winehq.org/attachment.cgi?id=66958
The attached log here is without any options on wine-5.6-380-g28bc1bb463
StarCitizen will not work with wine-5.7, works great with wine 5.6 actually :)
Greetings from Germany^^
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https://bugs.winehq.org/show_bug.cgi?id=37721
Bug ID: 37721
Summary: Notepad2 sometimes does not properly switch out of
Transparent mode
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ngupta(a)umiacs.umd.edu
Distribution: ---
Created attachment 50216
--> https://bugs.winehq.org/attachment.cgi?id=50216
Screenshot of the display problem.
The 64-bit of Notepad2 from
http://www.flos-freeware.ch/zip/notepad2_4.2.25_x86.zip has a display problem
on Wine 1.7.33. Steps to produce bug:
1) Create a window that is maximized.
2) Change view to transparent
3) Reduce the size of window and move it
4) Change view back to opaque from transparent
At this point, many of the icons on the toolbar are completely blacked out as
shown in the attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49041
Bug ID: 49041
Summary: Path of Exile flickers with multithreaded renderer
since fd799297
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ti3nou(a)gmail.com
Distribution: ---
Created attachment 67024
--> https://bugs.winehq.org/attachment.cgi?id=67024
Log of the issue with +ntdll +timestamp +pid +tid +seh +debugstr +loaddll
Since fd7992972b252ed262d33ef604e9e1235d2108c5, Path of Exile suffers from
flickering rendering (observed as soon as on the main menu) when the
multithreaded renderer is enabled.
Reverting that commit fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=35170
Bug ID: 35170
Summary: Unable to install Adobe Shockwave Player on Firefox
for windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)tommasoangelini.tk
Classification: Unclassified
Created attachment 46918
--> http://bugs.winehq.org/attachment.cgi?id=46918
error log
Hi guys,
I got a problem on wine. In fact, I installed the Windows 7 version of Firefox
on Ubuntu 13.04 using wine
That was fine.
Unfortunately, when I try to install the Shockwave plugin on the browser, I get
an error message from wine. The error log is attached to this report.
Wine is currently configured to work as Windows 7 64 bit on my computer.
Could you give ideas to solve?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=44017
Bug ID: 44017
Summary: Battle.net fails launch with windows 7, but works
normally when windows xp (Ubuntu 17.10)
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paul.d.underhill(a)gmail.com
Distribution: ---
Nov. 12, 2017 -- 13:41 CST
Ubuntu 17.10
Wine 2.0.3
Battle.net launches without a hitch and I'm able to log in when (in winecfg)
"Default Settings", "Battle.net.exe", and "Battle.net Launcher.exe" are using
Windows Version: Windows XP.
When I switch the three to Windows 7 (needed for Diablo 3 installation and
play), launching returns a "Blizzard Error" window stating: "The application
encountered an unexpected error."
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https://bugs.winehq.org/show_bug.cgi?id=49480
Bug ID: 49480
Summary: fsutil not able to handle file command
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67593
--> https://bugs.winehq.org/attachment.cgi?id=67593
fsutil.exe from Windows 10
Log:
wine ./fsutil.exe file
002c:fixme:winediag:__wine_start_process Wine Staging 5.11 is a testing version
containing experimental patches.
002c:fixme:winediag:__wine_start_process Please mention your exact version when
filing bug reports on winehq.org.
0050:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00b4:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00c0:fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f1e60,(nil)):
stub
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:err:winsock:interface_bind_check No cache entry for ifindex 0.
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
00c0:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f1fa0,(nil)):
stub
005c:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0058:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
005c:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0058:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f1fa0,(nil)):
stub
00c0:fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0xa9f928 0xa9f920
002c:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
0034:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00d4:fixme:fsutil:wmain unsupported command L"file"
file is an unsupported command
---- Commands Supported ----
hardlink Hardlink management
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https://bugs.winehq.org/show_bug.cgi?id=49510
Bug ID: 49510
Summary: Camera cannot be turnedwith mousemovement in The
Division 1
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Although The game itself is working together with UBIs Launcher in recent
wine-staging 5.11, the camera is stuck in the original position and doesn't
react to moving the mouse left and right.
That makes the game hard to play as you can't move the camera behind the
character in narrow tunnels.
So far the console output doesn't reveal obvious problems apart from d3d
functions that are not fully fleshed out and implemented.
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https://bugs.winehq.org/show_bug.cgi?id=49046
Bug ID: 49046
Summary: Some japanese games won´t work
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lcrndrrr(a)gmail.com
Distribution: ArchLinux
Created attachment 67027
--> https://bugs.winehq.org/attachment.cgi?id=67027
log
Wine gets stuck when running some japanese visual novels even when setting
japanese locale.
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https://bugs.winehq.org/show_bug.cgi?id=49507
Bug ID: 49507
Summary: 32-bit libwine fails to link: relocations against
non-PIC objects in libwine_port.a
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Building the 32-bit part of wine in a WoW64 setup fails:
gcc -m32 -o libwine.so.1.0 c_037.o [...] -shared -Wl,-soname,libwine.so.1
-Wl,--version-script=../../../libs/wine/wine.map \
../../libs/port/libwine_port.a -ldl -Os -fomit-frame-pointer -g1
-Wstrict-aliasing=2 -pipe -Wformat -Werror=format-security
-fstack-protector-all --param=ssp-buffer-size=4 -O3 -m64 -march=znver1
-mtune=znver1 -mmmx -msse -msse2 -mssse3 -msse4a -msse4.1 -msse4.2 -mavx -mavx2
-msha -maes -mclflushopt -mfsgsbase -mrdrnd -mfma -mrdseed -mpopcnt -madx -mbmi
-mbmi2 -mfxsr -mxsave -mxsaveopt -mxsavec -mxsaves -mmwaitx -mclzero
-mfpmath=sse -Wl,-O2
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
compose.o: relocation R_X86_64_32S against `.rodata' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
config.o: relocation R_X86_64_32 against `.rodata.str1.1' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
cptable.o: relocation R_X86_64_32S against `.rodata' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
debug.o: relocation R_X86_64_32S against `.bss' can not be used when making a
shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
fold.o: relocation R_X86_64_32S against hidden symbol `wine_compatmap' can not
be used when making a shared object
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
loader.o: relocation R_X86_64_32 against `.rodata.str1.1' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
mbtowc.o: relocation R_X86_64_32S against hidden symbol `nfd_table' can not be
used when making a shared object
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
mmap.o: relocation R_X86_64_32S against `.data' can not be used when making a
shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
port.o: relocation R_X86_64_32S against symbol `wine_casemap_lower' can not be
used when making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
sortkey.o: relocation R_X86_64_32S against hidden symbol `collation_table' can
not be used when making a shared object
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
utf8.o: relocation R_X86_64_32S against `.rodata' can not be used when making a
shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
wctomb.o: relocation R_X86_64_32S against `.rodata' can not be used when making
a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
../../libs/port/libwine_port.a(string.o): relocation R_X86_64_32 against
`.rodata' can not be used when making a shared object; recompile with -fPIC
collect2: error: ld returned 1 exit status
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https://bugs.winehq.org/show_bug.cgi?id=49495
Bug ID: 49495
Summary: save_fpu: Conditional jump or move depends on
uninitialized values
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 67624
--> https://bugs.winehq.org/attachment.cgi?id=67624
Configure output.
Steps to reproduce
* Build wine commit 8a169390c9 -- or commit 359ee2ecc2 with patch
https://bugs.winehq.org/attachment.cgi?id=67623 applied for bug 49494.
Configure output attached for the latter attached.
* Build 'int main() { return 0; }' with i686-w64-mingw-gcc
* Run under valgrind. Valgrind output attached.
The first error is:
==26416== Conditional jump or move depends on uninitialised value(s)
==26416== at 0x7BC84A16: save_fpu (signal_i386.c:274)
==26416== by 0x7BC84F7B: raise_exception_full_context (signal_i386.c:476)
==26416== by 0x7BC8503F: ??? (signal_i386.c:488)
==26416== by 0x7B033DEB: RaiseException (debug.c:315)
==26416== by 0x5CEFC70: RpcRaiseException (rpcrt4_main.c:214)
==26416== by 0x5CB26A0: NdrSendReceive (ndr_clientserver.c:217)
==26416== by 0x52B46B7: plugplay_send_event (plugplay_c.c:407)
==26416== by 0x52AF612: send_devicechange (pnp.c:675)
==26416== by 0x52AFB7D: IoSetDeviceInterfaceState (pnp.c:790)
==26416== by 0x63D03FC: PNP_RemoveDevice (pnp.c:217)
==26416== by 0x63D085A: HID_PNP_Dispatch (pnp.c:312)
==26416== by 0x52A6EDC: IoCallDriver (ntoskrnl.c:1706)
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https://bugs.winehq.org/show_bug.cgi?id=43118
Bug ID: 43118
Summary: Absurdly high shader_arb_select runtime usage in WoW
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mine809(a)gmail.com
Distribution: ---
Created attachment 58320
--> https://bugs.winehq.org/attachment.cgi?id=58320
Symbol annotated profiling report from OProfile
When running World of Warcraft: Legion (Version 7.2.0.24015) using the D3D11
renderer, framerates are severly limited by the time taken in
shader_arb_select.
I am using a GTX970 with the proprietary NVidia drivers.
Below I have attached the symbol annotated samples produces by oprofile, along
with annotated source of arb_program_shader.c showing that fragment shader
binding seems to be the core issue.
Please do not hesistate to ask for any other information, I'll gladly help out.
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https://bugs.winehq.org/show_bug.cgi?id=45101
Bug ID: 45101
Summary: Mouse cursor not displaying correctly in Hearthstone
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noe.le.cam.nlc(a)gmail.com
Distribution: ---
Created attachment 61272
--> https://bugs.winehq.org/attachment.cgi?id=61272
The cursor
The mouse cursor is not displaying correctly in Hearthstone(see attachment)
after updating to Ubuntu 18.04.
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https://bugs.winehq.org/show_bug.cgi?id=39633
Bug ID: 39633
Summary: Shadow Company: Left for Dead fails to install
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sano80(a)hotmail.com
Created attachment 52817
--> https://bugs.winehq.org/attachment.cgi?id=52817
Backtrace Output after trying to install Shadow Company: Left for dead
On Mac OS X El Capitan we used the Wineskin Winery App to install and play
Warcraft 3 TFT (with Battle.net) and it worked like a charm.
Unfortunately, when trying to install "Shadow Company: Left for dead" the app
crashed instantly after selecting the "Setup.exe", with the attached backtrace.
How big is the chance to get it to work on Mac?
Do you need any other information?
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https://bugs.winehq.org/show_bug.cgi?id=39223
Bug ID: 39223
Summary: Warcraft 3: Game conflicts with other started
applications
Product: Wine
Version: 1.5.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
The bug was already found in another ticket (
https://bugs.winehq.org/show_bug.cgi?id=32959 ) but it seems they are not
related so I'm creating a new ticket (this issue was also tested with Wine
1.7.50). There are 2 behaviors:
- Initially after starting Warcraft 3: If the game gets minimized, another
application gets started and then closed (for example winecfg) the window of
Warcraft 3 does automatically recover.
- After some time of playing Warcraft 3 (~1 hour): If the game gets minimized
and another application gets started it fails. Here is an example output from
winecfg:
sworddragon@ubuntu:~$ winecfg
err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
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https://bugs.winehq.org/show_bug.cgi?id=42805
Bug ID: 42805
Summary: World of Warcrafft 64 bit client freezes or glitches
after some time
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theodorstormgrade(a)googlemail.com
Distribution: ---
The issue is that the 64bit client of World of Warcraft (not the 32bit client)
freezes after some time or result in glitches like this [1].
Another glichtes is red shade over the screen with other colors changed.
I tried a more recent version of wine with direct3d11 and the glitch occurred
to.
The bug trigger totally random sometimes it happens minutes after login,
sometimes after hours.
After a new patch bug don't occurs for a time.
For more reports of this bug just look at the application page of the app there
are more users reporting this issue.
No dll overrides used, Windows Version is either XP or Windows 7 but it makes
no difference (Blizzard detecs Linux anyway ;) )
https://dl.dropboxusercontent.com/u/172590784/wow/screenshots/WoWScrnShot_0…
(look at the yellow tint of the scene)
The bug initially happened since the 1.9.x series as far as I remember and is
some kind of an issue between a change of Blizzard and wine.
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http://bugs.winehq.org/show_bug.cgi?id=30967
Bug #: 30967
Summary: Diablo III: Resolution problems without virtual
desktop
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If the resolution of the game is lower than the resolution of the system (for
example my system resolution is 1680x1050 and the resolution of Diablo III is
800x600) only a part of the ingame window will be drawn. If I touch the borders
of the ingame window with the mouse it is scrolling then. I can't even click on
the menu entries (they will get the white fonts but the menus doesn't open).
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http://bugs.winehq.org/show_bug.cgi?id=23745
Summary: warcraft 3 freeze when desktop switching/minimize
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
Warcraft 3 starting to freeze when you move to another workspace. It crash when
you move, not when you return. I try to minimize the game and that happen
again. I see that it doesn't make this when you are in window mode.
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http://bugs.winehq.org/show_bug.cgi?id=17199
Summary: Warcraft 3 World Editor: 3D View gets drawn incorrectly
when the window has the wrong with to hight ratio.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
This Bug is not over the fact that some UI components get overdrawn(That is bug
11718).
It is about the fact that the content gets drawn at the wrong position,
if the window has the wrong (not initial) width to height ratio.
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http://bugs.winehq.org/show_bug.cgi?id=29494
Bug #: 29494
Summary: Occasional wineserver crashes when playing Warcraft 3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
During a recent LAN-Party with friends I experienced occasional wineserver
crashes when playing Warcraft 3: The Frozen Throne. The crashes mostly occurred
when a new Local Network game was started(Not Battle.net), but I've also seen
one crash during a running game.
The problem cannot be reproduced easily. It seems to be tied to my friend's
network or one of the participating computers. I've also seen them a year ago
with then-current wine versions. Unfortunately I could not reproduce the
crashes with my own home network, and I played WC3 multiple times without any
issues over the year.
I've been able to generate a core dump, which I'm attaching to the bug.
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https://bugs.winehq.org/show_bug.cgi?id=48664
Bug ID: 48664
Summary: kernel32:process - Intermittent test_Toolhelp()
failure
Product: Wine
Version: 5.2
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
>From time to time kernel32:process produces the following failures:
process.c:1226: Test failed: expected 1, got 0
process.c:1229: Test failed: Child process termination
process.c:1233: Test failed: Toolhelp:cntUsage expected 0, but got 1
process.c:1234: Test failed: Toolhelp:th32DefaultHeapID expected 0, but got 1
process.c:1235: Test failed: Toolhelp:th32ModuleID expected 0, but got 1
process.c:1236: Test failed: Toolhelp:th32ParentProcessID expected 1860, but
got 0
process.c:1238: Test failed: Toolhelp:dwFlags expected 0, but got 1
https://test.winehq.org/data/tests/kernel32:process.html
These happened on fg-win7u64-1spie9* (32 and 64 bits), newtb-w7pro64-32,
newtb-w864-32, newtb-w8adm, cw-gtx560-64, cw-rx460-1709-32 and
cw-gtx560-1809-32 so it's not just one buggy system.
The tests were introduced by this commit:
commit a0b6bf86f74438c574f7165ab220060681bb66cd
Author: Sebastian Lackner <sebastian(a)fds-team.de>
AuthorDate: Mon Dec 21 13:06:37 2015 +0100
kernel32/tests: Add test for process object destruction.
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=6210
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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https://bugs.winehq.org/show_bug.cgi?id=48956
Bug ID: 48956
Summary: winecfg fails to initialize kernelbase.dll
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)macloue.com
Distribution: ---
Created attachment 66932
--> https://bugs.winehq.org/attachment.cgi?id=66932
WINEDEBUG=+module,+nls,+file,+reg,+ntdll winecfg
winecfg fails to initialize on an empty prefix, with the following message:
000d:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
Using bisect I traced the error to the following commit:
commit 036f4dca3c7f9ee8964bb4ae0c4bcd106a347c7b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 8 15:09:00 2020 +0200
winecrt0: Rebuild the argv array instead of getting it from libwine.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
After studying the debug output I found that the process of kernelbase.dll
initialization is strange. First time the trace output comes from 64-bit
version:
000f:trace:module:MODULE_InitDLL (0x7b010000
L"kernelbase.dll",PROCESS_ATTACH,0x32fb00) - CALL
000f:trace:module:LdrGetDllHandle L"kernel32.dll" -> 0x7b420000 (load path
L"C:\\windows\\system32;C:\\windows\\system32;C:\\windows\\system;
000f:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,000000000032E38C,2)
000f:trace:module:FindResourceExW 000000007B420000 #0006 #0101 0409
000f:trace:module:LoadResource 000000007B420000 000000007B4D83B0
000f:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,000000000032E38C,2)
returning number 1252
000f:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1011,000000007B0DBBE0,2)
And the second time the output looks like coming from 32-bit code:
000d:trace:module:MODULE_InitDLL (0x7b010000
L"kernelbase.dll",PROCESS_ATTACH,0x32fd24) - CALL
000d:trace:module:LdrGetDllHandle L"kernel32.dll" -> 0x7b410000 (load path
L"C:\\windows\\system32;C:\\windows\\system32;C:\\windows\\system;
000d:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,0032E748,2)
000d:trace:module:FindResourceExW 7B410000 #0006 #0101 0409
000d:trace:module:LoadResource 7B410000 7B4B6EF4
000d:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,0032E748,2) returning
number 1252
(note narrower integer values)
Before the commit in question all the output from MODULE_InitDLL looks
identical.
The exact reason of initialization failure is because FILE_CreateFile() returns
STATUS_OBJECT_PATH_NOT_FOUND instead of STATUS_OBJECT_NAME_NOT_FOUND when
looking for sortdefault.nls:
000d:trace:ntdll:FILE_CreateFile handle=0x32e45c access=80000000
name=L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls"
objattr=00000000 root=(nil) sec=(nil) io=0x32e3e8 alloc_size=(nil)
attr=00000000 sharing=00000001 disp=1 options=00000010 ea=(nil).0x00000000
000d:trace:file:wine_nt_to_unix_file_name
L"\\windows\\globalization\\sorting\\sortdefault.nls" not found in
/tmp/mock/dosdevices/c:/windows
000d:warn:ntdll:FILE_CreateFile
L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls" not found
(c000003a)
Because of this the code in open_nls_data_file in dlls/ntdll/locale.c does not
look in the WINEDATADIR for the file and returns overall failure. Compare to
the previous, successful call:
000f:trace:ntdll:FILE_CreateFile handle=0x32dfb8 access=80000000
name=L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls"
objattr=00000000 root=(nil) sec=(nil) io=0x32ded0 alloc_size=(nil)
attr=00000000 sharing=00000001 disp=1 options=00000010 ea=(nil).0x00000000
000f:trace:file:wine_nt_to_unix_file_name
L"\\windows\\globalization\\sorting\\sortdefault.nls" not found in
/tmp/mock/dosdevices/c:/windows/globalization/sorting/sortdefault.nls
000f:warn:ntdll:FILE_CreateFile
L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls" not found
(c0000034)
(Note a different status code returned and that wine_nt_to_unix_file_name()
looks for the file in the correct place)
I was unable to find out why exactly this happens, the commit in question does
not seem to touch anything that may cause the issue.
winecfg works if called with "wine64 winecfg", but unfortunately running Win32
programs is not possible either with "wine" or "wine64" - failing with the same
error, so I consider the bug critical.
The bug can be worked around by manually copying nls/sortdefault.nls to
$WINEPREFIX/drive_c/windows/globalization/sorting/ - or using wine on a prefix
initialized by a working version. It does not reproduce on wine64-only install
(which cannot run Win32 application by design), and though "wine64 winecfg"
works - it doesn't add the windows/globalization/sorting/sortdefault.nls or
other NLS files any more.
The full trace log of winecfg which ends with the error is attached.
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https://bugs.winehq.org/show_bug.cgi?id=40979
Bug ID: 40979
Summary: Starcraft 2 crashes in online game.
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vet.roland(a)gmail.com
Distribution: ---
When plaing starcraft, attempting to play a multiplayer game (i.e. 1v1
(un)ranked) the game freezes, needing a kill command (sigterm).
Also mentioned in this thread:
https://forum.winehq.org/viewtopic.php?f=8&t=27111
Attached is the log with a few amendments to indicate ingame moments.
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http://bugs.winehq.org/show_bug.cgi?id=10459
Summary: Crash in G-Nome which uses Smacker Video Codec (smackw32
+ render.r32)
Product: Wine
Version: 0.9.39.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legolas558(a)email.it
G-Nome is a game developed by 7thlevel. It is a quite old game (1998).
The game uses the Smacker Video Codec, which seems to be the faulty one.
The crash happens in the render.r32 (exact filename) DLL; there is to say that
a similar crash happens on Windows XP when exiting the game.
The initial video is played correctly, although when ending the "Loading
mission" stage the game cannot be played.
If Wine will be fixed for this Smacker Video Codec bug, many other games will
get the enhancement.
I am available for further testing, debugging or assembly inspection.
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http://bugs.winehq.org/show_bug.cgi?id=26226
Summary: msxml3 emits too much xmlns attributes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
When using www.wiso-kassenbuch.de initial registration checking fails
(free download:
http://update.buhl-finance.com/ESD/EUER%20und%20Kasse/WISO%20EUER%20und%20K…
trial code is: EUR2011TRY
)
reproduce:
Start the installer, enter EUR2011TRY in the field below "Ihr AKtions-Code) and
press "Weiter".
It will then report a "400" error in a messagebox.
The program sends a SOAP request to the on4u3.buhl.de server which is not
accepted by the server (likely not validating against a stylesheet).
I debugged this and using native MSXML3 it works, just our msxml3 will not.
I tooked a debug dump of the XML sent of both, will attach both versions.
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http://bugs.winehq.org/show_bug.cgi?id=30850
Bug #: 30850
Summary: use-after-free error when running Gigasoft
ProEssentials graph component?
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A real app that uses gigasoft's graphing component is having
a strange clipping problem when using gigasoft's "scientific graph"
component. Their canned demo doesn't run well enough to test that component
(see bug 30826), so I extracted just the part that displays
a "scientific" graph. It seems to run fine, but valgrind complains
about some use-after-free problems:
Invalid read of size 4
at HEAP_FindFreeBlock (heap.c:1003)
by RtlAllocateHeap (heap.c:1688)
by init_region (region.c:485)
by REGION_RegionOp (region.c:1742)
by REGION_UnionRegion (region.c:2170)
by CombineRgn (region.c:1366)
by add_cap.isra.7 (objects.c:1227)
by wide_line_segments (objects.c:1470)
by wide_pen_lines (objects.c:1526)
by dibdrv_LineTo (graphics.c:891)
by LineTo (painting.c:242)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
by EnumMetaFile (metafile.c:537)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
This looks a lot like the warn+heap crash in bug 30826.
Right-clicking on the demo and exporting it as a .wmf,
then loading it in to a simple app that plays back
metafiles with PlayMetaFile under valgrind shows no warnings in playback.
Source, executable, and a script to install visual C++ and compile
the executable are attached.
To reproduce: see last few lines of demo.sh in the attached archive.
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https://bugs.winehq.org/show_bug.cgi?id=39069
Bug ID: 39069
Summary: Battle.net launcher requires multiple click to focus
tabs in Openbox
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://eu.battle.net/en/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jerome(a)leclan.ch
Distribution: ArchLinux
The various game tabs of the Battle.net launcher need to be clicked twice to
activate, but only in openbox. This works fine with one click in kwin.
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https://bugs.winehq.org/show_bug.cgi?id=49279
Bug ID: 49279
Summary: Possible array out of bounds in mci.c
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Trace can use invalid memory, because index are checked after use.
```
TRACE("Dumping cmdTbl=%d [lpTable=%p devType=%d]\n",
uTbl, S_MciCmdTable[uTbl].lpTable, S_MciCmdTable[uTbl].uDevType);
if (uTbl >= MAX_MCICMDTABLE || !S_MciCmdTable[uTbl].lpTable)
return FALSE;
```
https://github.com/wine-mirror/wine/blob/6d801377055911d914226a3c6af8d8637a…
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https://bugs.winehq.org/show_bug.cgi?id=48781
Bug ID: 48781
Summary: midiOutShortMsg sends more than 2 bytes for Program
Change
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
According to the Windows multimedia spec of midiOutShortMsg the second pair of
MIDI data bytes are optional, depending on the MIDI status byte. For the MIDI
event Program Change there are no optional data bytes. But midiOutShortMsg for
Program Change sends those optional bytes, too. This results that some modern
keyboards accepts the second byte as a further Program Change which is 0
meaning piano for bank 0. The consequence is that every midi file played by
such an external MIDI device always sounds as piano. According to the Windows
spec "This function - midiOutShortMsg - is used to send any MIDI message except
for system-exclusive or stream messages." - which means for Program Change as
well resulting in that behaviour.
As a workaround midiOutLongMsg was used for Program Change with length = 2.
This avoids sending additional invalid bytes. midiOutShortMsg is very broadly
used according to the Windows spec for Program Change events and should be able
to handle Program Change correctly.
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https://bugs.winehq.org/show_bug.cgi?id=45345
Bug ID: 45345
Summary: The game runs and you can hear the sound but it shows
a blank screen.
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
Created attachment 61633
--> https://bugs.winehq.org/attachment.cgi?id=61633
Console Logs
OS: Linux Mint 18.3 x64 KDE/ Wine 3.10 / Using recommended Graphics Drivers
CPU: AMD
VideoCard: GeForce GTX 750
RAM: 8GB
The game runs with sound, but you get a blank screen
https://www.pastiebin.com/5b269712b01a0
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https://bugs.winehq.org/show_bug.cgi?id=47688
Bug ID: 47688
Summary: SmartDVB does not run
Product: Wine-staging
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Website:
http://www.smartdvb.net/
Tested file: 0.5.1.38 win 32 portable release
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https://bugs.winehq.org/show_bug.cgi?id=49478
Bug ID: 49478
Summary: crashes when open
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rijunqueira(a)hotmail.com
Distribution: ---
Created attachment 67591
--> https://bugs.winehq.org/attachment.cgi?id=67591
error log
can't open the program TrueSizer e4 Wilcom
System Error
EXCEPTION ACCESS VIOLATION
ExceptionCode: c0000005
ExceptionFlags: 0
ExceptionAddress: 67C455EB
NumberParameters: 2
Startup Address: 0078EA30
Offset of Exception: 674B6BBB
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #172 from AleXoundOS(a)ya.ru ---
Completely agree with Bloody Iron.
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https://bugs.winehq.org/show_bug.cgi?id=49468
Bug ID: 49468
Summary: Resident Evil Revelations 2 does not switch fullscreen
properly.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 67574
--> https://bugs.winehq.org/attachment.cgi?id=67574
ReRev-wine-5.11-fullscreen
Resident Evil Revelations 2 does not switch fullscreen properly. I will attach
a screen shot so you can see the problem. Please look at attachment.
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https://bugs.winehq.org/show_bug.cgi?id=39492
Bug ID: 39492
Summary: Hello! I'm a noob in linux and i'm having trouble
opening a .exe file,i don't know the error cause,but
in the end it sa
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigobidarra(a)hotmail.com
Distribution: ---
Created attachment 52631
--> https://bugs.winehq.org/attachment.cgi?id=52631
Openned SongIllustrator and wine did this "backtrace" file.
i don't know the error cause,but in the end it says something about the
.networkframe,wine did a "scan" and did an back trace.The program is Song
Illustrator and can be found here:
"http://www.sebastianlawe.com/apps/si/Song%20Illustrator.zip",i just want to
open it,im using ZorinOS on 32bit Computer.
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Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://appdb.winehq.org/app |
|view.php?appId=72 |
CC| |o.dierick(a)piezo-forte.be
--- Comment #171 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
(In reply to joaopa from comment #166)
> Does the bug still occur with wine-5.11?
> If yes, is there a freely download showing the problem?
(In reply to Wai Ling Tsang from comment #169)
> What I meant is that the old version of Starcraft is no longer available for
> download, it is replaced by Starcraft Remastered.
The classic version is still available (for free? [1]) as Starcraft Anthology
on the vendor website [2].
[1]
https://eu.forums.blizzard.com/en/sc2/t/using-my-classic-brood-war-cd-key-t…
[2] https://www.blizzard.com/en-us/download/
I don't now if it ships the old battle.net, though, and I can't check it myself
for the moment.
Please, can someone try Starcraft Anthology and report back if the issue can be
reproduced with it or not?
(In reply to joaopa from comment #166)
> The link at URL place goes nowhere.
> Can an administrator remove the link at URL place, please?
Done.
Regards.
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--- Comment #170 from Bloody Iron <bloodyiron(a)lanified.com> ---
(In reply to Wai Ling Tsang from comment #169)
> What I meant is that the old version of Starcraft is no longer available for
> download, it is replaced by Starcraft Remastered.
First, you can still install from ISO/CD so long as you have the keys. You can
also still get patches from mirrors.
Second, owners of Starcraft original (and Brood War) do not get Starcraft
Remastered for free, it is a paid product in addition to them.
Third, this is still irrelevant because they are completely different pieces of
software and this bug has no relevancy to Starcraft Remastered. Starcraft
original had a completely different rendering engine than the remastered
version. So there is ZERO relevancy to saying that this issue is not present in
Starcraft Remastered, because _it isn't about that game_.
It's always appreciated to receive test results on bug reports like this, but
it's important to also understand the context of the original bug.
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--- Comment #169 from Wai Ling Tsang <simotsa(a)gmail.com> ---
What I meant is that the old version of Starcraft is no longer available for
download, it is replaced by Starcraft Remastered.
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--- Comment #168 from Bloody Iron <bloodyiron(a)lanified.com> ---
(In reply to Wai Ling Tsang from comment #167)
> This problem no longer occurs on Starcraft Remastered
Remastered is NOT the same game! It is an entirely different piece of software
that has a similar name. This issue is for the ORIGINAL Starcraft.
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--- Comment #167 from Wai Ling Tsang <simotsa(a)gmail.com> ---
This problem no longer occurs on Starcraft Remastered
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http://bugs.winehq.org/show_bug.cgi?id=11959
Summary: Legacy 5 - copy/paste do nothing
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aganderson(a)ukonline.co.uk
While checking out functionality of Legacy 5, found that copy and paste do not
do anything - apart from the first time I tried, when they caused the
window/app. to freeze.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.11?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #35 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.11?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #36 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.11.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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CC| |jeremielapuree(a)yahoo.fr
--- Comment #166 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.11?
If yes, is there a freely download showing the problem?
The link at URL place goes nowhere.
Can an administrator remove the link at URL place, please?
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https://bugs.winehq.org/show_bug.cgi?id=46471
Bug ID: 46471
Summary: amd k10 keepass2 dotnet472 divide by zero in
encryption
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: noabody(a)yahoo.com
Distribution: ---
Created attachment 63291
--> https://bugs.winehq.org/attachment.cgi?id=63291
divide by zero 64-bit .wine prefix
AMD K10 class processor lacks AES/AVX/SSE4.1 instructions:
64-bit .wine prefix, winetricks dotnet472
32-bit .wine32 prefix, winetricks dotnet472
Keepass2 2.41 exe install in both prefix
Of 8 computers with installed Ubuntu 18.04, only K10 class exhibit this
failure.
Either prefix running winehq stable 3.0.4 has no problem with Keepass2.
Either prefix running winehq devel or staging 4.0rc6 exhibits divide by zero.
All 6 computers with AES/AVX/SSE4.1 have no issue running Keepass2 in any
environmental combination.
This is clearly an issue with decryption mechanisms that touch nettle/gnutls
and the internal wine bcrypt implementation. Although I cannot prove it, the
indication is that recent changes require a processor with SSE4.1 instruction
set.
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https://bugs.winehq.org/show_bug.cgi?id=49448
Bug ID: 49448
Summary: mshtml detects wrong HTML charset
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: jacek(a)codeweavers.com
Distribution: ---
Created attachment 67550
--> https://bugs.winehq.org/attachment.cgi?id=67550
html with incorrectly detected charset
Charset of some HTML files gets detected incorrectly. Example of the
problematic HTML is attached.
When correctly rendered it should render as "АБВГД - Кириллица".
On the mailing list Jacek asked to test with IE, Firefox 47 and builtin Wine's
iexplore: the result is that IE renders this HTML correctly while Firefox
47.0.2 and Wine's iexplore render it using wrong charset. Chrome 83.0.4103.116
under Windows 10 and Chromium 83.0.4103.61 under Linux render this HTML
correctly.
This looks like a bug in Gecko, so the Product field of this bug report could
be changed if desired.
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https://bugs.winehq.org/show_bug.cgi?id=49447
Bug ID: 49447
Summary: Creativerse fails to render world correctly
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 67549
--> https://bugs.winehq.org/attachment.cgi?id=67549
Screenshot of the issue.
After login into a world, it fails to render everything except the HUD display.
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https://bugs.winehq.org/show_bug.cgi?id=49123
Bug ID: 49123
Summary: Multiple games crash or hang on startup since Wine 5.7
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winter.snowfall23(a)gmail.com
Regression SHA1: fd7992972b252ed262d33ef604e9e1235d2108c5
Distribution: Ubuntu
Multiple games will hang or crash on startup following this commit:
https://source.winehq.org/git/wine.git/commit/fd7992972b252ed262d33ef604e9e…
Reverting the commit, as per https://bugs.winehq.org/show_bug.cgi?id=49007#c11,
fixes the issue.
Among the affected games (all of which I have been able to test) are:
- Anno 1404
- Anno 1701
- BioShock Remastered
- Divinity 2
- The Witcher 2
Neither of these have worked since Wine 5.7. Confirmed not to be working in
Wine 5.8 as well.
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--- Comment #28 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 67545
--> https://bugs.winehq.org/attachment.cgi?id=67545
Screenshot in a real Windows XP box
In a real windows XP box, everything is fine.
Can an adminstrator put the link at URL place?
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http://bugs.winehq.org/show_bug.cgi?id=20244
Summary: chromeframe for IE doesn't work
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://code.google.com/p/chromium/issues/detail?id=231
68
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
chrome team tried reasonably-latest git (oct 1) and there were too many issues
to report. but - they tried!
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http://bugs.winehq.org/show_bug.cgi?id=31898
Bug #: 31898
Summary: Netgear Powerline Utility cannot detect HomePlug
devices
Product: Wine
Version: 1.5.14
Platform: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS/Version: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41987
--> http://bugs.winehq.org/attachment.cgi?id=41987
wine-1.5.14-184-ga4ea28f console output
Netgear Powerline Utility cannot detect HomePlug devices.
Tried running as root in case it was a raw socket problem but it made no
difference.
NEVER RUN WINE AS ROOT.
This may be related (from the log):
Installing PcaSp50 Protocol Driver...
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Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |infyquest(a)gmail.com
--- Comment #27 from Vijay Kamuju <infyquest(a)gmail.com> ---
Can you check on windows box whether it works or not?
The url
http://www.123promotion.co.uk/tools/googlebanned.php?domain_name=www.winehq…
does not work.
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Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.gamershell.com/d |https://softfamous.com/clue
|ownload_36144.shtml |-classic/download/
CC| |o.dierick(a)piezo-forte.be
--- Comment #26 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
URL field updated.
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=10497
Summary: Simple GLUT example refuses to do anything via Wine
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://will.kassah.net/debug/cube.tgz
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kassah(a)gmail.com
This is a simple modified version of O'Reilly's OpenGL cube demo ported to
Windows. When run, it exits with no output (normally it should open a full
screen, one screen rotating cube with some debug output).
It compiles and runs natively to Linux, however the compiled win32 exe does not
run via Wine. All source is included.
The README current README from the tar.gz contains the following:
On linux, any glut should suffice. It was compiled/tested with FreeGLUT.
On Windows to compile you need:
- Dev-C++ 5
- MinGW
- FreeGLUT DevPack
=Known Problems=
Compiled win32 exec will not run on wine... why?
=Log=
Worked with oiaohm
Tested cube.exe on ReactOS (to test mesa3d)
Tested cube.exe on Windows (with included mesa3d libs in the same dir)
Continues to be broken on Wine.
oiaohm> stefand in #winehackers when he is around might be able to suggest
problem. He is one of the lead developers in graphical.
Bugs need to be filed in wine and ReactOS.
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http://bugs.winehq.org/show_bug.cgi?id=14428
Summary: On "Show Apps affected by this bug", also consider
duplicates of the bug
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/viewbugs.php?bug_id=657
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sebastian.Leske(a)sleske.name
It would be nice if "Show Apps affected by this bug" also considered apps
affected by duplicates of the current bug.
Example:
Bug #657, "MFC42.dll is not implemented" has several duplicates, which affect
many applications. These however are not listed by "Show Apps affected by this
bug". It would be nice if they were, to make the impact of a bug clearer.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 67540
--> https://bugs.winehq.org/attachment.cgi?id=67540
Problem with Isbaneebygoogle.exe
Still not working with wine-5.11
wine IsBannedByGoogle-2.0.exe
01b8:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0xb75f537,
context 0x2c08d68, init_notify 0, handle 0xfd0fce8): stub
019c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
019c:fixme:imm:ImmGetDescriptionW (040C040C, 00000000, 0): semi stub
019c:fixme:imm:ImmGetDescriptionW (040C040C, 11E45700, 9): semi stub
019c:fixme:imm:ImmGetOpenStatus (010C0FB0): semi-stub
019c:fixme:imm:ImmReleaseContext (0004006C, 010C0FB0): stub
019c:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
019c:fixme:mshtml:HTMLDocument4_createDocumentFromUrl
(010C2968)->(L"http://www.123promotion.co.uk/tools/googlebanned.php?domain_name=www.winehq…"
(null) 0031E8DC)
019c:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
00ac:fixme:mountmgr:query_property Faking StorageDeviceProperty data
00ac:fixme:mountmgr:query_property Faking StorageDeviceProperty data
00ac:fixme:mountmgr:query_property Faking StorageDeviceProperty data
019c:fixme:ntdll:EtwRegisterTraceGuidsW (0xb55ca5c, 0x11f089b8,
{509962e0-406b-46f4-99ba-5a009f8d2225}, 3, 0x11f08b18, (null), (null),
0x11f089e8): stub
019c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{a3da04e0-57d7-482a-a1c1-61da5f95bacb}
019c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{917b96b1-ecad-4dab-a760-8d49027748ae}
019c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{26d1e091-0ae7-4f49-a554-4214445c505c}
Download link is burst: here is a working one:
https://web.archive.org/web/20070427150909if_/http://forums.seochat.com:80/…
Can an administrator put the link at URL place?
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--- Comment #25 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.11.
To bypass the white screen for the demo, you need to install ie6.
I shall open a new bug report for the white screen.
Download link is burst. Here is a working one:
https://softfamous.com/clue-classic/download/
Can an administrator put the link at URL place?
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https://bugs.winehq.org/show_bug.cgi?id=35182
Bug ID: 35182
Summary: War Thunder: Minor graphics glitches around cockpit
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
This is most prominent in cockpit view. Screen attached.
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https://bugs.winehq.org/show_bug.cgi?id=36234
Bug ID: 36234
Summary: gdi32/tests/font.c test fails with mathematica fonts
installed
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48374
--> https://bugs.winehq.org/attachment.cgi?id=48374
WINEDEBUG=font
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica1
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica1Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica2
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica2Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica3
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica3Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica4
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica4Mono got 00 expected 00
media-fonts/mathematica-fonts-7.0
wine-1.7.18
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http://bugs.winehq.org/show_bug.cgi?id=12340
Summary: Winambulancia -DB defragmentation crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database defragmentation function dosen't work properly. In the app, please
go to "Nástroje > Defragmentácia" and the app will crash.
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https://bugs.winehq.org/show_bug.cgi?id=43773
Bug ID: 43773
Summary: grandma2 onpc screen flickering and
d3d:context_reacquire errors
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xhpohanka(a)gmail.com
Distribution: ---
Created attachment 59277
--> https://bugs.winehq.org/attachment.cgi?id=59277
log with errors
Opening external screen in grandma2 onpc application causes screen flickering
and a lot of errors like err:d3d:context_reacquire Acquired context 0x1846e840
instead of 0x88760
I have tested wine 2.13 - 2.17 including staging and all behaves same way. I
also tested it on integrated intel gpu (i915 driver) and on nvidia card (940MX
with nvidia driver)
To reproduce this issue it is enough to click Extern 1 or Screen 2 button to
open external window.
Log is attached
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https://bugs.winehq.org/show_bug.cgi?id=39409
Bug ID: 39409
Summary: Garritan CFX Grand piano samples install fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffrey.denison(a)gmail.com
Distribution: ---
Created attachment 52527
--> https://bugs.winehq.org/attachment.cgi?id=52527
text of terminal output
Trying to install Garritan CFX Grand piano samples, install fails. CentOS,
installed wine 1.7.22 via yum.
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Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |o.dierick(a)piezo-forte.be
URL|http://dl.google.com/picasa |https://web.archive.org/web
|/picasa2-current.exe |/20051201020106/http://dl.g
| |oogle.com/picasa/picasa2-cu
| |rrent.exe
--- Comment #13 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
Updated URL field.
Regards.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |FIXED
--- Comment #21 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to joaopa from comment #20)
> Bug is fixed with wine-5.11.
>
> Can an administrator close this bug as FIXED?
Reported fixed; thanks for testing.
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--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug is fixed with wine-5.11.
Can an administrator close this bug as FIXED?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #7 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.11?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.11.
Download link is burst. Here is one that works
https://web.archive.org/web/20051201020106/http://dl.google.com/picasa/pica…
Can an administrator put the link at URL place?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #33 from joaopa <jeremielapuree(a)yahoo.fr> ---
Maybe this bug could be marked as INVALID?
A new bug report should be opened for each specified spec file.
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https://bugs.winehq.org/show_bug.cgi?id=124
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Is this bug still relevant with wine-5.11?
I can not understand it.
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http://bugs.winehq.org/show_bug.cgi?id=30208
Bug #: 30208
Summary: NKSetup (Shan Xun 802.1x client) infinite loop while
installing
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 39434
--> http://bugs.winehq.org/attachment.cgi?id=39434
Log: shanxun infinite loop
1. Download NKSetup
ftp://220.191.135.253:10021/download/NKSetup2.5.0062.rar
2. unpack
3. install with wine:
$ wine NKSetup2.5.0062.exe
Expect result:
Installation complete without error.
Actual result:
The installer fall into a infinite loop:
--- snip ---
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=49431
Bug ID: 49431
Summary: A Note crashes a almost immediately after running
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 67519
--> https://bugs.winehq.org/attachment.cgi?id=67519
Log
It shows a note and then crash.
Download Link -
https://portableapps.com/downloading/?a=ANotePortable&n=A%20Note%20Portable…
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http://bugs.winehq.org/show_bug.cgi?id=31154
Bug #: 31154
Summary: Microsoft SQL Server Management Studio Express 2008
installer refuses to start with wine mono
Product: Wine
Version: 1.5.8
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=7593
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
The setup process unpacks all files and then exits without further notice. With
winetricks dotnet35sp1 the installer fails a little later with bug 30681.
To reproduce this bug:
winetricks mspatcha (required to work around bug 12501)
wine SQLManagementStudio_x86_ENU.exe
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http://bugs.winehq.org/show_bug.cgi?id=13063
Summary: Serif Photoplus 6 trial activation window blank
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.tucows.com/preview/275347
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In
http://www.flickr.com/groups/serifusers/discuss/72157604856282444/#comment7…
a user wished Wine would support Serif products, so I tried
looking around for trial versions. The first one I found was
a rather aged trial of PhotoPlus 6 at Tucows.
It installs fine with current wine. When you start it,
it puts up a registration window -- but under Wine,
that window is blank, and you can't get past it to use the app.
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http://bugs.winehq.org/show_bug.cgi?id=26063
Summary: Sail simulator 5 fails in-game
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisneilbrown(a)gmail.com
Created an attachment (id=33240)
--> (http://bugs.winehq.org/attachment.cgi?id=33240)
wine output
I am using the game demo from the website
The game starts fine
I can select options, such as boat, conditions etc
Game dies when actually trying to play
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https://bugs.winehq.org/show_bug.cgi?id=42388
Bug ID: 42388
Summary: Firefox doesn't work properly with windows version >=
vista
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57190
--> https://bugs.winehq.org/attachment.cgi?id=57190
wine log
Tested with firefox 51.0.1 and a clean 32bit wineprefix.
You can open new tabs, and menus work fine, but it won't connect.
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https://bugs.winehq.org/show_bug.cgi?id=45125
Bug ID: 45125
Summary: Crysis SP Demo: hangs on blackscreen on launch
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61308
--> https://bugs.winehq.org/attachment.cgi?id=61308
terminal output/error log
The demo boots to a blackscreen. Then nothing happens. Does not crash or
anything. I have to kill the demo from another tty via kill command.
The demo can be launched and is fully playable if launched with -dx9 argument
though(hence the minor Severity of the bug).
e.g from bin64 directory of the game: wine crysis.exe -dx9
using Arch Linux (fully updated) and wine-3.7 from repositories.
GPU is Radeon HD6870 (using open-source drivers).
Also tested on fresh install of Ubuntu 18.04 LTS using wine-development(3.6)
prebuilt package.
You can download the single player demo to test for yourself from the nvidia
website here:
http://download.nvidia.com/downloads/nZone/demos/nzd_crysis_spdemo.exe
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http://bugs.winehq.org/show_bug.cgi?id=23628
Summary: RealPlayer SP reports that you are not in
administrator mode when you try to update.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esd45(a)earthlink.net
If you have wine set to report itself as any Windows version newer than Windows
XP, RealPlayer SP will report that you are not in administrator mode any time
you attempt to update it's components.
You can work around this by setting Wine to report itself as Windows XP by
using the configuration program for Wine.
This is a very minor bug, and does not interfere with the use of the
application, however it may give some insight into similar bugs with other
applications.
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https://bugs.winehq.org/show_bug.cgi?id=37708
Bug ID: 37708
Summary: Only audio from the intro video plays in American
Girls Premiere
Product: Wine
Version: 1.7.32
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peanuthead_069(a)yahoo.com
Distribution: ---
Title says all. It used to work with versions circa 1.3x, but for some reason
it is broken in 1.7 and up.
I couldn't get any clues as to the cause of the bug, as Wine didn't seem to
produce any log entries related to it; the only logs I got from the game are as
follows:
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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http://bugs.winehq.org/show_bug.cgi?id=25419
Summary: Badly broken textures in XIII Century: Death or Glory
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32349)
--> (http://bugs.winehq.org/attachment.cgi?id=32349)
terminal output
Most of the textures are rendered incorrectly in the game (no demo available).
It can be observed in the main menu and in the main game, too.
'winetricks d3dx9' or playing with the registry keys
(ORM=backbuffer/DDR=opengl) doesn't improve the situation.
Lowering the details/effects/shader version to the minimum in the game doesn't
help either.
I'm experiencing the same issue using Wine-0.9.46, 1.0.1 and so on.
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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https://bugs.winehq.org/show_bug.cgi?id=44374
Bug ID: 44374
Summary: Sacred Gold Edition: Cannot play cinemetics.
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zethan191(a)yahoo.com
Distribution: ---
Created attachment 60283
--> https://bugs.winehq.org/attachment.cgi?id=60283
First Screenshot
Hi there,
I can't play cinemetics for the game Sacred Gold. Please also see my
attachment, as they would give you much more information.
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https://bugs.winehq.org/show_bug.cgi?id=36978
Bug ID: 36978
Summary: Age of empires 3 - cd key cant writed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.toplak(a)gmail.com
The installer starts without any problem.
But i run into trouble to handle the AOE-Keyinput in the window where you get
asked for the 25-letter serial of the game.
I was not able to type 5 letters in the first of the five boxes. The box only
allowed 4 letters to type.
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https://bugs.winehq.org/show_bug.cgi?id=49365
Bug ID: 49365
Summary: Game had some problem while running
Product: Wine
Version: 5.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan_kalis(a)hotmail.com
Created attachment 67413
--> https://bugs.winehq.org/attachment.cgi?id=67413
backtrace
i ran the game and it said there was a major problem. the backtrace is below.
btw the game i tried running it Saya no uta
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https://bugs.winehq.org/show_bug.cgi?id=45376
Bug ID: 45376
Summary: Halo Online: Certain textures don't render correctly.
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
Certain textures do not render correctly in Halo Online. From what digging I
have done, they seem to be ATI2 textures. They are meant to be a distortion
effect.
Example here: https://imgur.com/a/GFZKggX
Seems like they don't handle transparency correctly. Lights show through
properly, but not other things like objects.
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https://bugs.winehq.org/show_bug.cgi?id=49361
Bug ID: 49361
Summary: Black screen while trying to run a game
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan_kalis(a)hotmail.com
Created attachment 67407
--> https://bugs.winehq.org/attachment.cgi?id=67407
backtrace
i could run the game but the screen was black and it said there was a problem
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https://bugs.winehq.org/show_bug.cgi?id=40977
Bug ID: 40977
Summary: BioShock 1.1 crashes when D3D10 is used
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 55133
--> https://bugs.winehq.org/attachment.cgi?id=55133
Bioshock_exe_d3d10.log
Tested the Steam version of Bioshock 1 (version 1.1) with:
wine-1.9.14-112-gfec0b69 (Staging)
export WINEDEBUG=fixme+all,err+all,+d3d10,+d3d11,+dxgi
This game supports some limited DirectX 10.x functionality.
The game will currently only launch successfully with the DirectX Graphics
Infrastructure (dxgi) disabled.
Console log and backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=49383
Bug ID: 49383
Summary: acrobat reader 5.0 crashes on start up
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noobusinghacks(a)gmail.com
Distribution: ---
Created attachment 67444
--> https://bugs.winehq.org/attachment.cgi?id=67444
backtrace from acrobat reader
i have acrobat reader 5.0 with my floor plan 3d and it wont open
i have just updated the fedora linux kernel as well as som selinux packages
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https://bugs.winehq.org/show_bug.cgi?id=9127
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Multiple games fail to play |Drome Racers requires
|intro videos/movies (quartz |system stream support in
|MPEG splitter: MPEG-1 |the MPEG-I splitter
|system streams not |
|supported) |
URL|http://www.gamershell.com/d |
|ownload_13220.shtml |
Keywords|download |
Severity|minor |normal
--- Comment #88 from Zebediah Figura <z.figura12(a)gmail.com> ---
Narrowing scope to the only known application to actually require this feature.
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https://bugs.winehq.org/show_bug.cgi?id=43979
Bug ID: 43979
Summary: adding clip to video track crashes Mixcraft 8
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Distribution: ---
Created attachment 59634
--> https://bugs.winehq.org/attachment.cgi?id=59634
backtrace from crash and video file for bug repro
Steps to reproduce:
1. Start a blank session in Mixcraft 8.
2. Add a video track (Go to "Track" -> "Add Track" -> "Video Track")
3. Add a video clip to the track (Go to "Video" -> "Add a Video File..."). You
can use the video included in the attached .zip file.
Result: Mixcraft crashes. Backtrace and Mixcraft log file are included in the
attached zip file.
This crash happens in Wine 2.19 and 2.20, both regular and staging versions.
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https://bugs.winehq.org/show_bug.cgi?id=47400
Bug ID: 47400
Summary: RPG Maker
Product: Wine
Version: 4.0.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phorcys19(a)gmail.com
Created attachment 64747
--> https://bugs.winehq.org/attachment.cgi?id=64747
Crash report
Certain RPG Maker games crash during specific sequences, making it impossible
to progress. An example is attached below.
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https://bugs.winehq.org/show_bug.cgi?id=44266
Bug ID: 44266
Summary: Seek bar does not respond correctly to adjustment in
Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60077
--> https://bugs.winehq.org/attachment.cgi?id=60077
Log during seek bar adjustment
In Windows Media Player 6.4 adjusting the seek bar when a media file is playing
resets playback to the beginning instead of the desired seek position. Occurs
with multiple file formats (wav, mp3, etc.) Tested on two systems.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=41794
Bug ID: 41794
Summary: Media Player Classic Home Cinema 1.7.10 uses too much
CPU time.
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I have built WINE myself, but I think that it is not a problem of my build.
MPC-HC does not seem to work very well: it uses so much CPU time, if compared
with other players. When I launch a playback, the console is filled at high
speed with this message:
fixme:quartz:MediaSeeking_IsFormatSupported Unhandled time format
{7b785570-8c82-11cf-bc0c-00aa00ac74f6}
I have no idea about this message, but perhaps the slowdown is caused by that
huge amount of prints on the console, you can even ear some sound breaks when
you switch between applications.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=39897
Bug ID: 39897
Summary: webcamXP 5 can't show video sources (webcam, internet
camera, local video files)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.webcamxp.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
I wasn't able to connect to a webcam with Adobe Flash 20 but since that
involves Firefox I decided to find a simpler test app. This is a
freeware/trialware multi-webcam and network camera viewer with a built-in web
server. It installs and executes without problems, and can see at least one
USB camera device, but fails with "An error occurred while connecting the video
source". Wine messages during source selection:
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e69730)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3dc09e0)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e60450)->(0x33f8dc): stub
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000003-0000-0000-c000-000000000046}
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000019-0000-0000-c000-000000000046}
fixme:win:WINNLSEnableIME hwnd 0x304ce enable 0: stub!
fixme:win:WINNLSEnableIME hwnd 0x304ce enable -1: stub!
Steps to reproduce:
1. Install wxpfree590.exe
2. Connect webcam and verify it works with native apps (xawtv, vlc)
3. Start webcamXP.
4. Right-click in box 1 in "Source selection" and select camera or video file.
5. Should show camera video feed or play video file.
Tested:
Edimax IC-700PTn V2 internet camera (direct and network file)
Logitech QuickCam Pro 4000
Logitech Quickcam Orbit/Sphere MP (2006)
Local MPEG and AVI (Indeo) file.
Web server is functional but can't do much without a video stream.
Developer indicates that Visual C++ 2013 Redistributable (32-bit) is a
requirement for using RTSP sources but using winetricks to install vcrun2013
has no effect on behavior.
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https://bugs.winehq.org/show_bug.cgi?id=46955
Bug ID: 46955
Summary: Performance regression after 3.20 in Assetto Corsa
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sambazley(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64083
--> https://bugs.winehq.org/attachment.cgi?id=64083
Wine Staging 3.20 (~25fps)
Since wine-staging v3.20, I get ~25 fps in Assetto Corsa, where as with
previous versions, I get ~120 fps.
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https://bugs.winehq.org/show_bug.cgi?id=49151
Bug ID: 49151
Summary: Wine 5.7 Multiple mono programs freeze with high CPU
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spikethehobbitmage(a)excite.com
Distribution: ---
Created attachment 67155
--> https://bugs.winehq.org/attachment.cgi?id=67155
Error logs. Output doesn't change between successful and failed runs.
Starting with Wine 5.7, multiple mono programs freeze with high CPU shortly
after starting. Wineserver also shows high CPU usage. Program window is only
partially drawn and is completely unresponsive.
Wine 5.8 is also affected.
Wine 5.6 works correctly.
A new, clean prefix was created for each wine version. Default settings with
file associations and folders turned off in Desktop Integration.
Tested programs:
Aurora C#
closed source, free download
home page: http://aurora2.pentarch.org/
base install: http://aurora2.pentarch.org/index.php?topic=10635.0
1.9.0 patch: http://aurora2.pentarch.org/index.php?topic=11134.0
1.9.5 patch: http://aurora2.pentarch.org/index.php?topic=11299.0
Wine 5.6 glitchy but mostly playable.
Wine 5.7, 5.8 incorrectly draws the main window too large, and some text is
black instead of yellow.
gedkeeper
open source, complies and runs correctly using native Linux mono.
home page: https://sourceforge.net/projects/gedkeeper/
git source: https://git.code.sf.net/p/gedkeeper/code
Wine 5.6 works fine.
Wine 5.7, 5.8 The scroll bar at the bottom of the language selection window
isn't drawn, but otherwise that window works. Clicking OK then gives a
partially drawn main window and freeze.
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https://bugs.winehq.org/show_bug.cgi?id=48773
Bug ID: 48773
Summary: RtlQueryEnvironmentVariable is missing from ntdll.dll?
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alon(a)skylinesoft.com
Distribution: ---
Hi,
I tried to use a program that uses this library:
https://github.com/microsoft/mimalloc
this library uses a precompiled dll file named mimalloc-redirect.dll
this dll can not load under wine since it have at least one missing dependency
RtlQueryEnvironmentVariable
this dll loads fine under winodws.
compiling the samples/test from this project will give you the test program.
even a simple program that just calls LoadLibrary will show the problem.
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https://bugs.winehq.org/show_bug.cgi?id=45572
Bug ID: 45572
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of NtContinue)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game hooks NtContinue and expects it to be used to restore the thread
context after an exception handler returns EXCEPTION_CONTINUE_EXECUTION.
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http://bugs.winehq.org/show_bug.cgi?id=28203
Summary: Warrior Kings can't play music without native quartz
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/85861/80000/fileinfo/Warrior
-Kings-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36120)
--> (http://bugs.winehq.org/attachment.cgi?id=36120)
terminal output
Music doesn't play in Warrior Kings and in WK:Battles. Only sound effects and
the units' speech can be heard.
I've no idea what format the music is in...game resources are stored in a
single (probably compressed) file.
Workaround: native quartz and devenum dlls.
Fedora 15 x86
Alsa 1.0.24
Gstreamer 0.10.34 + plugins (ffmpeg, bad-free, base, good, ugly) installed
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http://bugs.winehq.org/show_bug.cgi?id=26258
Summary: Light of Altair demo crashes in-game when shaders
enabled (built-in d3dx9_30)
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/19261
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=33465)
--> (http://bugs.winehq.org/attachment.cgi?id=33465)
terminal output
The game crashes when I start a new game and shaders are turned on in the
options menu.
How to reproduce:
1. Install the demo, skip the Directx installation step.
2. winetricks d3dx9_36 is needed to workaround bug #24899.
3. Launch the game, make sure shaders are on in the options menu, start a new
game, skip intro >> the game crashes.
Workaround: native d3dx9_30.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=40986
Bug ID: 40986
Summary: DirectX11 application fails with error message "Failed
to create IDXGIFactory2"
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
DirectX 11 application "Texture and Lighting" fails to create IDXGIFactory2
after start up.
The application is available here:
http://www.3dgep.com/texturing-lighting-directx-11/
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https://bugs.winehq.org/show_bug.cgi?id=41972
Bug ID: 41972
Summary: "Elite: Dangerous" client crashes when starting
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: pecisk(a)gmail.com
Distribution: ---
Created attachment 56374
--> https://bugs.winehq.org/attachment.cgi?id=56374
Wine debug log of launching ED client
Setup: Fedora 25, Nvidia binary drivers 375.20, Wine 32-bit prefix, winetricks
installed net40, Wine 1.9.23
Note: "Elite: Dangerous" is DirectX 11 game. It doesn't have free trial, but I
can arrange copy if there's interest.
Steps:
#1 Installing ED Launcher
#2 Login using ED Launcher, installing regular ED client
#3 After installation launching ED client
#4 Screen turns black, changes resolution
#5 Crashes back to desktop, offers to report issue to Frontier Developments
with crash dump upload
Note: this most likely happens in a step where ED client tries to compile
shaders prior launch of main menu.
Log with ED client launch part attached.
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http://bugs.winehq.org/show_bug.cgi?id=28850
Bug #: 28850
Summary: Airstrike (Eagles of WWII): choppy music playback
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.slithdata.net/files/airstrike_pc/AirstrikeE
aglesOfWorldWarII_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37060
--> http://bugs.winehq.org/attachment.cgi?id=37060
terminal output
Airstrike: Eagles of World War II is an arcade flight combat game.
Music playback is very choppy, distorted in the game.
Sound effects work fine.
Prior to Wine-1.3.24 there was no music at all.
Workaround: winetricks wmp9 quartz devenum
There are lots of
fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
messages in the log.
Music files are stored in wma format, they have the following properties:
WMA v2/WMA 9, CBR 128 kbps, stereo, 44.1 kHz, 16 bits
The audio files are playing properly e.g. in Totem.
Steps to reproduce the problem in the demo:
1. Install the demo. Place msvbvm60.dll in the game directory (the launcher
needs it). The game requires native d3dx9_36.dll to start.
2. Start the launcher by AS_launcher.exe, go to <Options> and make sure that
music is enabled. Click on <Save and Play>. You can hear the distorted music
playback in the menu of the game.
Fedora 15 x86
Gstreamer 0.10.34 + additional plugins
Alsa 1.0.24
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https://bugs.winehq.org/show_bug.cgi?id=49391
Bug ID: 49391
Summary: Star Trek Armada crashes on start on Wine 5.6 but not
Wine 5.5
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 67459
--> https://bugs.winehq.org/attachment.cgi?id=67459
WINEDEBUG=+ddraw
The problem is reproducible with both the free demo and the full version.
Console output with WINEDEBUG=+ddraw is attached. `git bisect` said:
d0ff5e66a7611511426a8ff902a95ab22c545f78 is the first bad commit
commit d0ff5e66a7611511426a8ff902a95ab22c545f78
Author: Paul Gofman <gofmanp(a)gmail.com>
Date: Fri Mar 27 23:31:41 2020 +0300
ddraw: Reserve extra space for video memory surfaces in compatibility mode.
Some old apps write surface data past the end of locked space. That
used to work on early ddraw hardware as locked surface provided
direct access to video memory mapped to CPU address space and such
access could often go without issues. Currently ddraw on Windows
allocates bigger buffers for video memory surfaces when 8 or 16 bit
display mode is requested.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48788
Signed-off-by: Paul Gofman <gofmanp(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ddraw/ddraw_private.h | 2 ++
dlls/ddraw/surface.c | 61 +++++++++++++++++++++++++++++++++++++++++++---
2 files changed, 60 insertions(+), 3 deletions(-)
And indeed, after reverting that commit, the game works flawlessly.
$ sha256sum armada_demo.exe
2b8a04fefe6725bfdaf826e86e1a79dfb3bbb72377aeaaef4afa446ec6eface7
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https://bugs.winehq.org/show_bug.cgi?id=46396
Bug ID: 46396
Summary: valgrind shows an invalid free in
devenum/tests/devenum.c
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M devenum.dll -p
devenum_test.exe.so devenum && touch devenum.ok
==23444== Invalid free() / delete / delete[] / realloc()
==23444== at 0x7BC483FF: notify_free (heap.c:268)
==23444== by 0x7BC4AF9E: RtlFreeHeap (heap.c:1772)
==23444== by 0x4C780E9: IMalloc_fnFree (ifs.c:269)
==23444== by 0x4C78765: IMalloc_Free (objidl.h:1420)
==23444== by 0x4C78765: CoTaskMemFree (???:0)
==23444== by 0x62672E8: DEVENUM_IMediaCatMoniker_Release
(mediacatenum.c:422)
==23444== by 0x4227F45: IMoniker_Release (objidl.h:3204)
==23444== by 0x4227F45: find_moniker (???:0)
==23444== by 0x422A03C: test_dmo (devenum.c:520)
==23444== by 0x422BBF0: func_devenum (devenum.c:1037)
==23444== by 0x422BF94: run_test (test.h:617)
==23444== by 0x422C9D2: main (test.h:701)
==23444== Address 0xdeadbeef is on thread 1's stack
==23444==
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http://bugs.winehq.org/show_bug.cgi?id=35215
Bug ID: 35215
Summary: Age of empires II HD Steam version: no video at start
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
when I launch Age of empires II HD Steam version, I have no video at start.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=31910
Bug #: 31910
Summary: KiUserExceptionDispatcher stub crashes Battleye >
1.176
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgg+winehqbugzilla(a)nobodymuch.org
Classification: Unclassified
Created attachment 42011
--> http://bugs.winehq.org/attachment.cgi?id=42011
Backtrace of crash on 1.5.13 (can create later ones if needed)
DayZ on Arma2 ran well (with graphical glitches) until ~1/Oct/2012, when a new
release (1.176) of the anti-cheat software Battleye (http://battleye.com/) came
out. Previously, Battleye ran perfectly under wine. Apparently, this new
version hooks into the scripting engine functions of Arma2 to monitor for
illegitimate use of script calls. This hooking appears to be implemented by
the insertion of breakpoints/exceptions.
I contacted Battleye about this and related issues, and Bastian Suter was kind
enough to reply with:
"yes, this problem is related to new BE features and I'm afraid I can't do
anything about it when it comes to Wine. Maybe you could report this as a
bug/problem to the Wine devs? Let them know that the KiUserExceptionDispatcher
function is not called in Wine when exceptions happen, which it is on Windows."
I've confirmed that this function is a stub according to the documentation at
http://source.winehq.org/WineAPI/ntdll.html
Reproduction steps:
0. Get a running version of DayZ on Wine (see AppDB)
-
http://appdb.winehq.org/objectManager.php?sClass=version&iId=26387&iTesting…
1. connect to a server with BE enabled (non-BE servers work fine, confirming
this is related to BE)
2. (optional) wait in the lobby for BE to reply with the GUUID message,
indicating BE is fully initialised and the engine is hooked
3. join the game
4. at 80% on the loading bar, presumably when the first scripts run, arma2
crashes with "wine: Unhandled exception 0x80000003 at address 0x6b88dd (thread
0009), starting debugger..." on the instruction "0x006b88dd: int $3"
(breakpoint)
Presumably, this crash occurs because BE's exception handler is not being
called when the exception occurs.
Tested versions:
- wine 1.5.9+raw - 1.5.14
- Battleye 1.176 - 1.179
- Arma2 1.62.97771, DayZ 1.7.2.6
Impact:
Arma2 and DayZ just reached runnable status in 1.5.13 with the inclusion of the
raw input patches (runnable previously by building these patches in). This
issue prevents playing on BE-enabled servers (probably >95% of servers). Other
Battleye games are certain to be affected, if they run on wine. Battleye prior
to 1.176 was working fine, but this is a new BE development so cannot be
counted as a regression.
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https://bugs.winehq.org/show_bug.cgi?id=45571
Bug ID: 45571
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of NtCreateThread/Ex)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects either NtCreateThread or NtCreateThreadEx (depending on the
reported version) to be called whenever a new thread is created. Wine's
implementation of RtlCreateUserThread does not go through either of these
functions.
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https://bugs.winehq.org/show_bug.cgi?id=43232
Bug ID: 43232
Summary: Test drive 6 problem with OpenGL 3.2 and wined3d.dll
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
------ Program TD6.exe ------
err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to
3.2.
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https://bugs.winehq.org/show_bug.cgi?id=45093
Bug ID: 45093
Summary: mpc play videos no voice
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
I installed mpc-hc in a clean wine bottle(wineprefix) but playing videos i
can't hear any voice. Installing quartz component with winetricks correct this.
Sorry for my poor English.
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http://bugs.winehq.org/show_bug.cgi?id=18762
Summary: ntdll:RtlpWaitForCriticalSection error in d3d9_main.c
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holy.smoking.floorboards.batman(a)gmail.com
In case this looks familiar to anyone, I had posted this elsewhere, but was
recommended to find (or post a new) bug regarding the specific direct x
drivers. As the only other bugs I found related seemed off a bit, I figured it
was worth just starting a new one and then have a dev close it if they agree
that it is a dup.
Anyway, I'm having problems with Supreme Commander. When I
start the game, the console output some (but not a whole lot) of stuff, but
when I start the tutorial or go to start a campaign (and the loading screen
finishes) the game crawls to a 1frame / 60+ seconds and I've found that this
error starts displaying (along with some fixme messages that came up earlier
and to which I don't think there is a problem with, right now):
err:ntdll:RtlpWaitForCriticalSection section 0x7e114810 "d3d9_main.c: d3d9_cs"
wait timed out in thread 001f, blocked by 0009, retrying (60 sec)
As far as I'm aware, the game never crashes, but will just crawl along
(displaying the graphics seemingly OK, albeit fantastically slow). As the
error
directly specifies d3d9, I guess it isn't surprising but the audio still
actually plays throughout this.
I just did a clean installation of Wine a few days ago and I know for certain
that the only things different between my wine installation and the default is:
1) msvbvm60.dll exists in system32 (for another game)
2) I used winetricks to install the d3dx* files (but only those files)
Also to note, I installed SupCom from Windows (as the installer requires a bit
of tweaking) and the game is updated to the latest version.
I'm running all of this on a Gentoo AMD64 with an nVidia GeForce 7600GS.
Lastly, my wine version:
app-emulation/wine-1.1.22 USE="X alsa cups gecko jpeg ncurses opengl png samba
ssl xcomposite xml (-dbus) -esd (-gnutls) (-hal) -jack -lcms (-ldap) (-nas)
-oss (-scanner) -win64 -xinerama"
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https://bugs.winehq.org/show_bug.cgi?id=41101
Bug ID: 41101
Summary: Her Story: crash on playing video clip
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dap56(a)cornell.edu
Distribution: ---
Created attachment 55306
--> https://bugs.winehq.org/attachment.cgi?id=55306
Backtrace generated on crash
The game is unplayable as it crashes immediately when trying to play the first
video clip. The opening screen displays and the "search" function and selecting
a clip to play works, but as soon as the play button is clicked, wine pops up a
dialog saying it has crashed and offers to show/save the backtrace (attached).
Note that originally, the game crashed with a message in console saying that
gstreamer was not installed; this is the behavior after installing the i386
gstreamer packages.
Looking into the game's data folder, the video clips are identified by the file
command as "RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video: FFMpeg
MPEG-4, audio: MPEG-1 Layer 3 (stereo, 48000 Hz)".
I am running Debian Sid (x86-64) with Wine 1.9.16 from the winehq.org Debian
package.
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https://bugs.winehq.org/show_bug.cgi?id=49329
Bug ID: 49329
Summary: critical section timeout on prefix creation
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 1276b25ae72e81cf044134bae92db6ef73be3a1
I am running macOS 10.14 Mojave, compiling with mingw and the 10.13 SDK.
Bisection revealed:
1276b25ae72e81cf044134bae92db6ef73be3a1 is the first bad commit
commit f1276b25ae72e81cf044134bae92db6ef73be3a1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 4 21:27:22 2020 +0200
ntdll: Move the keyed event functions to the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Prefix creation freezes when the 2nd wine-mono popup (64bit prefix) shows, but
after force closing wine64-preloader, it still completes creation.
But running winecfg after that gives the following output:
(base) Gijss-MacBook-Pro:~ gverm$ $WINE winecfg
0078:err:service:process_send_command receiving command result timed out
0040:err:rpc:I_RpcReceive we got fault packet with status 0x3e6
0094:err:ntdll:RtlpWaitForCriticalSection section 0x1194f0
"/Users/gverm/Desktop/Work/wine/programs/services/services.c: scmdatabase" wait
timed out in thread 0094, blocked by 0078, retrying (60 sec)
0098:err:ntdll:RtlpWaitForCriticalSection section 0x1194f0
"/Users/gverm/Desktop/Work/wine/programs/services/services.c: scmdatabase" wait
timed out in thread 0098, blocked by 0078, retrying (60 sec)
wine: Critical section 00000000001194F0 wait failed at address 000000007BC31638
(thread 0094), starting debugger...
00a4:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
to be increased
0094:err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc31638
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https://bugs.winehq.org/show_bug.cgi?id=41207
Bug ID: 41207
Summary: DX11 Demo "AMD Ladybug" freezes on the splash screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55460
--> https://bugs.winehq.org/attachment.cgi?id=55460
Application's log file
When you run AMD Ladybug Demo (DX11) with WineD3D, the application freezes on a
splash screen.
Demo download link:
http://www.ngohq.com/?page=Files&go=giveme&dwn_id=932
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https://bugs.winehq.org/show_bug.cgi?id=45667
Bug ID: 45667
Summary: League of Legends 8.15+ fails due to missing
implementation of
NtQueryVirtualMemory(MemoryWorkingSetExInformation)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62094
--> https://bugs.winehq.org/attachment.cgi?id=62094
stub implementation
NtQueryVirtualMemory(MemoryWorkingSetExInformation) is used by League of
Legends on Vista+. The current staging implementation is a stub that returns an
error, which is insufficient.
Not an issue if Wine is running as Windows XP / 2003.
The attached patch adds a stub implementation for MemoryWorkingSetExInformation
that marks every passed in address as invalid. This appears to be sufficient
for the stub, but is obviously not correct.
I am not sure how to implement MemoryWorkingSetExInformation perfectly and
efficiently, because it requires knowing whether a page has ever been accessed
or not. I don't believe that Linux provides this information, so we would
probably need to mark _all_ pages as NOACCESS, handle the fault when accessed,
and mark the page as accessed.
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http://bugs.winehq.org/show_bug.cgi?id=35800
Bug ID: 35800
Summary: Dust An Elysian Tail still not compatable.
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silverwerwolf13(a)gmail.com
This is all I know:
http://bpaste.net/show/189742/
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http://bugs.winehq.org/show_bug.cgi?id=29320
Bug #: 29320
Summary: kmplayer does not play video
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Classification: Unclassified
KMPlayer spams lots of this fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
lines when file is open and supposed to be playing.
When file is opened, it shows this lines
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:Parser_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:Parser_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:Parser_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
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https://bugs.winehq.org/show_bug.cgi?id=49387
Bug ID: 49387
Summary: Game "101 Ways to die" start with a black screen.
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
101 Ways to Die attempts to do into a full screen mode but fails because of the
following commit. The game is only barely playable but that's another issue.
It was working, before this commit.
9b8847ed7b0f15c444c34034d311a8d79b3b06c8 is the first bad commit
commit 9b8847ed7b0f15c444c34034d311a8d79b3b06c8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 5 16:19:28 2020 +0430
wined3d: Introduce WINED3DFMT_FLAG_DEPTH_STENCIL.
To indicate whether WINED3D_BIND_DEPTH_STENCIL is valid for the format.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=49225
Bug ID: 49225
Summary: FreeBSD "regression" causes assertion failure in (at
least) applications using Gecko plugin
Product: Wine
Version: 5.9
Hardware: x86
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
My commit to get DLLs loading at correct addresses caused a regression where
Wine crashes with an assertion failure when the ieframe component is loaded,
eg. run 7-zip file manager, and click on Help -> Contents:
---snip---
Assertion failed: (view->protect & VPROT_SYSTEM), function create_view, file
virtual.c, line 863.
wine: Assertion failed at address 6235FCA3 (thread 0024), starting debugger...
---snip---
Starting the debugger fails due to permissions, but even if you do:
sudo sysctl security.bsd.unprivileged_proc_debug=1
it deadlocks instead, so no stack trace is available.
This was the offending commit, by me, which exposed this bug for some
applications, while fixing others:
commit 55ba3648379d90642f174e74809b84130d6d1ddc
Author: Damjan Jovanovic <damjan.jov(a)gmail.com>
Date: Mon May 18 21:04:58 2020 +0200
libwine: Add support for mmap at fixed start addresses on FreeBSD.
The way to implement MAP_TRYFIXED on FreeBSD is call mmap()
with MAP_FIXED | MAP_EXCL, which will allocate the mapping
from the exact starting address if possible, and if that fails,
call mmap() again without them. This gets PE DLLs loading at
their correct base addresses, and fixes a FreeBSD-specific
problem with Cygwin's fork() caused by cygwin1.dll loading at
different base addresses in the parent and child.
Signed-off-by: Damjan Jovanovic <damjan.jov(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
M libs/wine/mmap.c
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http://bugs.winehq.org/show_bug.cgi?id=30188
Bug #: 30188
Summary: Megaman X8 freezes and writes a lot of
fixme:quartz:Parser_QueryInterface...
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39401
--> http://bugs.winehq.org/attachment.cgi?id=39401
Terminal output (wine 1.4)
Tested on wine 1.4 and 1.2-rc7 (using PlayOnLinux) with nocd
(Megaman X8 runs on 1.2-rc7 as described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10380)
Is it a regression?
Is it a bug?
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https://bugs.winehq.org/show_bug.cgi?id=42053
Bug ID: 42053
Summary: Grand Theft Auto III fails to lauch from Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 56539
--> https://bugs.winehq.org/attachment.cgi?id=56539
Backtrace when launching from Steam
Hello everyone,
I would like to submit a backtrace that has been thrown when launching GTA3
from Steam.
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https://bugs.winehq.org/show_bug.cgi?id=49269
Bug ID: 49269
Summary: Wine 5.9 causes slower walk speed in Heroes of Might &
Magic III
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ganthore(a)gmail.com
Distribution: ---
Created attachment 67275
--> https://bugs.winehq.org/attachment.cgi?id=67275
Faster walk speed is slow as molases
After upgrading from wine 5.8 to 5.9, I have noticed that the hero walk speed
in Heroes of Might & Magic III (using the HD mod on v 5.0 RC93) has been slowed
down to a point where it makes the game annoying and almost unbearable to play
despite a faster walk setting.
Obviously the workaround is to downgrade back to 5.8, but I wanted to note this
problem... The change notes for 5.9 don't scream what the problem is to me, but
I am suspicious about this recent change regarding KSYSTEM_TIME:
https://bugs.winehq.org/show_bug.cgi?id=29168
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https://bugs.winehq.org/show_bug.cgi?id=49380
Bug ID: 49380
Summary: wine unable to load kernelbase.dll
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: infyquest(a)gmail.com
Distribution: ---
Update wine to latest git wine-5.10-190-g948a6a47b8
When I run wineboot -u or winecfg or any wine program, I get below error:
0024:err:module:import_dll Loading library kernelbase.dll (which is needed by
L"C:\\windows\\system32\\kernel32.dll") failed (error c000007b).
wine: could not load kernel32.dll, status c0000135
This is on a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=49237
Bug ID: 49237
Summary: Final Fantasy XI increased speed
Product: Wine-staging
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kain.centeno(a)catsangel.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Final Fantasy XI on 5.8 work great (although there was some graphical issues,
and some issues capturing the keyboard if moving outside the game window), but
when upgrade to version 5.9 the animation of everything is increased making the
game unplayeable and most likely might have issues getting banned. Character
speed is faster, and all character animations are at least x4 the normal speed.
Camera is also x4 the speed.
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https://bugs.winehq.org/show_bug.cgi?id=38086
Bug ID: 38086
Summary: ArmA: Combat Operations needs
d3dx9_36.dll.D3DXCreateFragmentLinker
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50753
--> https://bugs.winehq.org/attachment.cgi?id=50753
terminal output
With the built-in d3dx9_36 the game crashes on start:
wine: Call from 0x7b839454 to unimplemented function
d3dx9_36.dll.D3DXCreateFragmentLinker, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXCreateFragmentLinker called at
address 0x7b839454 (thread 0009), starting debugger...
wine-1.7.36-83-gf75d1b0
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=49375
Bug ID: 49375
Summary: Test Drive 6 demo crashes when starting a race
Product: Wine
Version: 5.9
Hardware: x86-64
URL: https://www.fileplanet.com/35366/download/Test-Drive-6
-Demo
OS: Mac OS X
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: f02b0226caa7a7a3f1c45563f144aee506044be6
Created attachment 67435
--> https://bugs.winehq.org/attachment.cgi?id=67435
output + backtrace
Found while trying to retest bug 43232. This might be relevant:
<https://bugs.winehq.org/show_bug.cgi?id=43232#c11>.
Wine-5.8 works. Bisection revealed:
078b249665b338b25b5966f4879f5dcbb6e11a9a is the first bad commit
commit 078b249665b338b25b5966f4879f5dcbb6e11a9a
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Thu May 14 19:55:44 2020 +0430
wined3d: Allow setting user memory for mipmapped textures in
wined3d_texture_update_desc().
Resetting to the commit before makes it work again.
Logs are attached. I am running macOS 10.14 and compiling with mingw and the
10.13 SDK. I have a 2015 MacBook Pro with an AMD Radeon R9 M370X 2GB.
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https://bugs.winehq.org/show_bug.cgi?id=44957
Bug ID: 44957
Summary: Kea Colorinbook crashes:
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_
GetFormat (0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
A user reported trouble with this program in the forum.
It crashes right away, onlu output is
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
winetricks amstream quartz && wine regsvr32 amstream works around the bug
This might be related to bug 30364, but it`s not a duplicate AFAICT
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http://bugs.winehq.org/show_bug.cgi?id=26146
Summary: WRC FIA World Rally Championship Demo fails to start,
can't play video
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.gamershell.com/download_63952.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Download the demo, install. I declined directx9, though it shouldn't matter.
run 'winetricks d3dx9_36' to workaround bug 23919. Start the launcher, choose
play. You'll get the legal info screen, then a black screen.
Terminal shows:
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/x-wma,
wmaversion=(int)3, bitrate=(int)256032, depth=(int)16, rate=(int)48000,
channels=(int)2, block_align=(int)5462,
codec_data=(buffer)1000030000000000000000000000e0000000
fixme:gstreamer:init_new_decoded_pad Linking: 0
fixme:gstreamer:no_more_pads Done
fixme:gstreamer:event_sink 0x779b4d40 stub tag
fixme:gstreamer:event_sink 0x779b4d90 stub tag
fixme:gstreamer:got_data_sink Triggering 0x7816bcc0 0x1b0
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
that first line is interesting. Playing the video in totem will give me video,
but no sound. In wine, however, I get no video and the game will never start.
native quartz, devenum, wmp9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=27105
Summary: Megaman legends PC will not run.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncwarlord(a)hotmail.com
Created an attachment (id=34547)
--> (http://bugs.winehq.org/attachment.cgi?id=34547)
Picture of error
When I attempt to run megaman legends PC(it installed just fine) it says
errors, and tells me to report this bug to Bugzilla. Picture enclosed. This
program runs fine in compatibility mode with windows 7, and Xp.
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http://bugs.winehq.org/show_bug.cgi?id=31581
Bug #: 31581
Summary: Supreme Commander (steam version) shows a black screen
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
Created attachment 41529
--> http://bugs.winehq.org/attachment.cgi?id=41529
Console log
When starting Supreme Commander (the steam version) the screen is black.
The resolution changes, I still get the sound effects, I get a cursor, and
apparently mouseover sounds, but nothing else.
Steam has installed d3dx9_31.dll for me, and I installed steam using
winetricks. Both steam and the addon forged alliance work fine.
I didn't try this on older wine versions, so I don't know if it's a regression.
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https://bugs.winehq.org/show_bug.cgi?id=38035
Bug ID: 38035
Summary: GSpot doesn't find Cinepak codec
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
When a video with Cinepak compression is loaded by GSpot (clean $WINEPREFIX
directory), it reports the video status as "Codec(s) are NOT Installed".
Workaround:
wine reg add "HKLM\\Software\\Microsoft\\Windows
NT\\CurrentVersion\\drivers.desc" /v "iccvid.dll" /t REG_SZ /d "Cinepak Codec
by Radius Inc." /f
wine reg add "HKLM\\Software\\Microsoft\\Windows NT\\CurrentVersion\\Drivers32"
/v "vidc.cvid" /t REG_SZ /d "iccvid.dll" /f
winetricks -q devenum quartz
Note that the registry keys are that of the native 32-bit iccvid.dll (from
http://www.probo.com/cinepak.php) but the dll itself is not required, although
it doesn't cause problems if installed and an override is set.
Cinepak video sample:
http://samples.mplayerhq.hu/V-codecs/CVID/2k_hockenheim%20_rajt.avi
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https://bugs.winehq.org/show_bug.cgi?id=44498
Bug ID: 44498
Summary: Legend of Kay anniversary not playing wmv cutscene
because "fixme:mfplat:MFStartup (65648, 0): stub"
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Hello. Legend of Kay anniversary non playing wmv cutscene, crash or skip it.
In a backtrace just before crash wine print:
fixme:mfplat:MFStartup (65648, 0): stub
and, in case of crash:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc7495e
I try with native mfplat.dll for seeing the difference, nothing differences
apart other fixme/trace errors.
ps: i use wine-staging with csmt patch.
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https://bugs.winehq.org/show_bug.cgi?id=49413
Bug ID: 49413
Summary: Missing multi-screen documentation
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: documentation
Assignee: wine-bugs(a)winehq.org
Reporter: sur3(a)gmx.de
Distribution: ---
Multi monitor Xinerama support was announces in wine-0.9.24:
https://www.winehq.org/announce/0.9.24
And then multi monitor support was again announced in wine-5.0:
https://www.winehq.org/announce/5.0
But no documentation on command line options was given whatsoever, what's the
difference between these multi-monitor supports and how do I actually select a
specific xinerama screen when starting a program using wine?
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https://bugs.winehq.org/show_bug.cgi?id=49410
Bug ID: 49410
Summary: App crashes on launch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josue(a)gmx.at
Distribution: ---
Created attachment 67490
--> https://bugs.winehq.org/attachment.cgi?id=67490
backtrace
The app has an installer, which does fine, but after the install, on launch,
not even the initial screen appears, just an error dialog.
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https://bugs.winehq.org/show_bug.cgi?id=49406
Bug ID: 49406
Summary: Life is Strange - Before the Storm (GOG.com) crashes
on startup
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: WineStranger(a)fleckens.hu
Distribution: ---
Created attachment 67484
--> https://bugs.winehq.org/attachment.cgi?id=67484
bash console log of the game crashing
setup:
wine-5.10-1-x86_64.pkg.tar.zst with all optional dependencies on current Arch
Linux
wine msiexec /i wine-mono-5.1.0-x86.msi
setup_life_is_strange_before_the_storm_1.0_(64bit)_(38099).exe (sha256:
b6ff00b0cc017743f4ac9f7213c78b3d1142cfd2094c3ef1bc2d0bb56c80953c)
The game crashes on startup and it's own error handling shows an error message
reading "Oops! The game crashed".
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https://bugs.winehq.org/show_bug.cgi?id=49233
Bug ID: 49233
Summary: World of Wacraft (WoW) slow fps with the dx11 modern
renderer
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67238
--> https://bugs.winehq.org/attachment.cgi?id=67238
Output with the legacy renderer
Since 8.1.5 the game has 3 renderers dx11, dx11 legacy and a modern dx12
renderer.
With my amd rx480 it is impossible to use the dx11 modern multi-threaded
renderer to play. It results in single digit fps.
The single threaded legacy renderer works.
Based on comparing the attached logfiles the only obvious difference is
fixme:d3d11:d3d11_device_CreateDeferredContext1 iface 0000000013850120, flags
0, context 000000014293F108 stub!
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https://bugs.winehq.org/show_bug.cgi?id=49403
Bug ID: 49403
Summary: Builders of Egypt Prologue shows load screen, then
ends with a fatal error
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67479
--> https://bugs.winehq.org/attachment.cgi?id=67479
Konsole Output
When started with the correct windows version of win10, the Demo of the game
shows an initial small Graphic with the Game Title and some pyramids as the
loading screen.
Then you get a black screen and before the game menu appears, you get a wine
dialogue box showing you a "fatal error".
There is a call to MFPlat
wine: Call from 0x7b01100e to unimplemented function
fplat.dll.MFGetConfigurationDWORD, aborting
Maybe that needs stubbing out.
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https://bugs.winehq.org/show_bug.cgi?id=49402
Bug ID: 49402
Summary: Partisans 1941 Demo Crashes on entering a new game
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67478
--> https://bugs.winehq.org/attachment.cgi?id=67478
Trace of d3dcompiler
You can start the game, read the intro text, but when you load the first level
of the Demo, you get a crash mentioning Shader.
compile_shader HLSL shader parsing failed.
In the attached console log you can find some syntax error messages.
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The address cpe-104-32-30-247.socal.res.rr.com (104.32.30.247) failed too many login attempts (5) for
the account rquint(a)rain2.org.
The login attempts occurred at these times:
2020-06-17 18:09:17 CDT
2020-06-17 18:09:40 CDT
2020-06-17 18:10:54 CDT
2020-06-17 18:12:04 CDT
2020-06-17 18:13:51 CDT
This IP will be able to log in again using this account at
2020-06-17 18:39 CDT.
https://bugs.winehq.org/show_bug.cgi?id=49392
Bug ID: 49392
Summary: Otter browser fails to play youtube videos
Product: Wine
Version: 5.10
Hardware: x86
URL: https://jztkft.dl.sourceforge.net/project/otter-browse
r/otter-browser-weekly333/otter-browser-win64-1.0.81-w
eekly333-setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
As the title says, it keeps hanging at black video screen with spinning circle.
In the console:
017c:fixme:mfplat:session_get_service_GetService Unsupported service
{1092a86c-ab1a-459a-a336-831fbc4d11ff}.
Seesm to use wmfengine.dll from Qt which as far as i get it from google relies
on mfplat and friends
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https://bugs.winehq.org/show_bug.cgi?id=49399
Bug ID: 49399
Summary: Skyrim Script Extender fails to load.
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: houston(a)planetmail.net
Distribution: Slackware
Created attachment 67473
--> https://bugs.winehq.org/attachment.cgi?id=67473
skse_loader.exe Crash Dump
Program crashes with "Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x00405183)."
Github post here suggests a regression was caused with something in Wine
version 4.16.
https://github.com/ValveSoftware/Proton/issues/170#issuecomment-612456638
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https://bugs.winehq.org/show_bug.cgi?id=43517
Bug ID: 43517
Summary: MadTBG.exe unable to create instance
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Hi,
I tried to open madTBG.exe, which is a free application bundled with madVr from
http://madvr.com. When I tried to open it I get an error with the following
message: "Creating madVR instance failed."
It would be nice to get this application to run, as it plays perfectly with
DisplayCAL and argyll-cms.
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https://bugs.winehq.org/show_bug.cgi?id=45952
Bug ID: 45952
Summary: smite game causes an error when starting the game
itself
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: safocl88(a)gmail.com
Distribution: ---
Created attachment 62495
--> https://bugs.winehq.org/attachment.cgi?id=62495
Smite_backtrace.txt
smite game causes an error when starting the game itself
game installed according to appdb
https://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIs…
installed direct prefix d3dx10 d3dx11_43 d3dx9_43 directx9 dotnet40 gdiplus
vcrun2008 vcrun2010 xact wininet
after launching the game downloaded, additional libraries were installed
(vcrun2010 and directx)
after that, when the PLAY button is pressed in the launcher, the game launch
window is displayed and after a while an error takes off.
https://i.imgur.com/GbAfEtv.png
error logs in the attached file
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https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233
Summary: wine 2.0 rc 5 apparent regression error in TES 4:
oblivion
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon.n.baker(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56878
--> https://bugs.winehq.org/attachment.cgi?id=56878
information output by terminal and the wine crash logging tool before and after
program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is
shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting
with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches,
loads the names of the companies and a disclaimer about other engine components
they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors.
These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect
2.
I have installed several windows DLLs using winetricks, and several others were
installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and
their override settings (from winecfg), if set:
winegstreamer: disabled
d3dx10: disabled
d3dx11: disabled
d3dx9_43: native
quartz: native
devenum: builtin
dmband: builtin
dmcompos: builtin
dmime: builtin
dmload: builtin
dmscript: builtin
dmstyle: builtin
dmsynth: builtin
dmusic: builtin
dmusic32: builtin
dsound:builtin
dswave: builtin
streamci: builtin
d3dx9:
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
directmusic
directx9
vcrun2008
xact
xact_jun2010
xinput
mwo was toggled a few times with winetricks, but is currently set to default
behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a
user on the #winehq irc channel on freenode using the environment variable
setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program
behavior from crashing to hanging.
At that point, user told me to post bug here
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https://bugs.winehq.org/show_bug.cgi?id=48788
Bug ID: 48788
Summary: null pointer in wined3d_palette_set_entries with
Diablo GOG
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: perchrh-wine(a)pvv.org
Distribution: ---
Created attachment 66691
--> https://bugs.winehq.org/attachment.cgi?id=66691
WINEDEBUG=+d3d wine Diablo.exe
The game "Diablo", appdb-link: [1] crashes on startup due to a wine_d3d error.
Steps to reproduce:
1 Set the wine configuration to Windows 10, virtual desktop 800x600, to make
the installer work.
2 Run the GOG Diablo installer,
'wine setup_diablo_1.09_hellfire_v2_(30038).exe'
3 Then in the game directory, run 'wine Diablo.exe', to launch the game.
After launching the game, the Blizzard logo successfully shows on screen.
Immediately after the logo animation, wine crashes.
The crash looks like a null pointer, excerpt below:
Backtrace:
=>0 0x7c52d82e wined3d_palette_set_entries+0x3e() in wined3d (0x0032fc38)
0x7c52d82e wined3d_palette_set_entries+0x3e in wined3d: movl 0x0(%eax),%ecx
The attached log with WINEDEBUG=+d3d show wined3d_palette_set_entries is first
successfully called multiple times before the null pointer crash. The logs are
from a clean wine prefix. The crash is reproducible 100% of the time. I had to
run wineserver -k after the crash to launch the game again.
This crash differs from the other startup bug registered for the same game [2],
which crashes in storm.dll as opposed to wine_d3d.
[1]
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37759
[2]
https://bugs.winehq.org/show_bug.cgi?id=46803
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http://bugs.winehq.org/show_bug.cgi?id=18490
Summary: Empire: Total War crashes when loading a map
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
Created an attachment (id=21123)
--> (http://bugs.winehq.org/attachment.cgi?id=21123)
Wine output when loading a map
It seems there was no bug report concerning that yet, so i tested it with Wine
1.1.20 and it still crashes when the game tries to load a map.
The game requires multiple buffers, so i used fbo as OffscreenRenderingMode,
otherwise it doesn't load at all.
Now that fbo is used, the game loads, but crashes when loading a map, i've
attached the wine output.
I suppose this isn't enough to find the problem, so if other debug channels are
needed to find the problem, please ask and i'll do it.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=9127
Anya <animegirl(a)stronzi.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |animegirl(a)stronzi.org
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https://bugs.winehq.org/show_bug.cgi?id=49384
Bug ID: 49384
Summary: Ragnarok Online - Error while updating for first login
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: belarmino.andreluiz(a)gmail.com
Distribution: ---
Created attachment 67447
--> https://bugs.winehq.org/attachment.cgi?id=67447
stacktrace-error-ragnarok-online
On the first run, while updating, Ragnarok crashes, prompting error stacktrace.
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Andre <belarmino.andreluiz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |belarmino.andreluiz(a)gmail.c
| |om
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Tobias Langendorf <tobias.langendorf(a)googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tobias.langendorf@googlemai
| |l.com
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https://bugs.winehq.org/show_bug.cgi?id=43398
Bug ID: 43398
Summary: Dark Souls: Prepare to Die crashes
Product: Wine
Version: 1.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecangnr(a)hotmail.com
Created attachment 58741
--> https://bugs.winehq.org/attachment.cgi?id=58741
backtrace
When I launch the game everything looks fine. For example, I can get into
settings and change them but it crashes when I apply the settings. And
additionally game crashes when I start the game (after character creation, I
can perfectly create a character).
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https://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #73 from Artem S. Tashkinov <aros(a)gmx.com> ---
(In reply to Nikolay Sivov from comment #72)
> (In reply to Artem S. Tashkinov from comment #71)
> > (In reply to joaopa from comment #70)
> > > Created attachment 67431 [details]
> > > screenshot proving there is no bug for me
> > >
> > > For me, with wine-5.10 Irfan-4.54 and plasmashell 5.18.5
> > > everything is OK.
> >
> > It starts working for me when you temporary move the window out of the
> > screen which means the bug is still there. Maybe Plasma makes app receive
> > additional repaint calls.
>
> It works for me and I'm not using Plasma/KDE. What DE are you running?
Fedora 32, XFCE/no compositing.
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https://bugs.winehq.org/show_bug.cgi?id=40790
Bug ID: 40790
Summary: Necrovision demo crashes with unimplemented function
d3dx10_43.dll.D3DX10FilterTexture
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.fileplanet.com/196528/190000/fileinfo/Necro
Vision-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx10_43.dll.D3DX10FilterTexture, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unimplemented function d3dx10_43.dll.D3DX10FilterTexture called at
address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DX10FilterTexture
called in 32-bit code (0x7b43b24c).
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https://bugs.winehq.org/show_bug.cgi?id=39506
Bug ID: 39506
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39502
Distribution: ---
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
called at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW called in 32-bit code
(0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=32871
Bug #: 32871
Summary: wizardry online (https://www.wizardrythegame.com/)
crashes on launch (from install "play" button)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugz.to.anomalyst(a)xoxy.net
Classification: Unclassified
Created attachment 43417
--> http://bugs.winehq.org/attachment.cgi?id=43417
wizardry onkine crash
'wine WIZ_setup.exe' from the commandline or after install, launchpad via the
desktop icon
'env WINEPREFIX="/home/jqpublic/.wine" wine C:\\Pkg\\Wizardry\\LaunchPad.exe'
crates a back trace
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https://bugs.winehq.org/show_bug.cgi?id=47656
Bug ID: 47656
Summary: Crysis 1: game in DX10 cannot be started (also causing
Very High graphical setting not available) in Vista
and up
Product: Wine-staging
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As per my understanding, the system spec of mine and current wine capability
should allow me to run game in Very High graphic setting, yet the choice is
greyed out (with Default OS set to Vista and newer and running 32bit
executable). As of now, this is what I see when I try to run game w/o DX10,
with DX10, and then also with DX11 installed via winetricks. Winetricks output
before adding DX10/11 libraries:
$ Lejupielādes/winetricks list-installed
------------------------------------------------------
You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit
versions of packages. If you encounter problems, please retest in a clean
32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20190615-next - sha256sum:
2d3311f8cc0783b747c4e074008e701f2ce844765ba53d2fd4d27126d1df2383 with wine-4.13
(Staging) and WINEARCH=win64
w_workaround_wine_bug-30713
vcrun2005
w_workaround_wine_bug-30713
vcrun2008
w_workaround_wine_bug-30713
vcrun2010
With DX10 installed via winetricks:
$ wine "/home/linards/.wine/drive_c/Games/Crysis/Crysis/Bin32/Crysis.exe"
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.13 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0024:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001f:fixme:plugplay:pnp_manager_device_pnp Unhandled PnP request 0x7.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not
handled yet.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes 0xa85aa0
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes (nil) partial
stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0009:fixme:driver:D3DKMTOpenAdapterFromHdc (0x34e2b8): stub
ERROR: Could Not Get Primary Adapter Handle
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 65,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 10,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 11,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 34,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 54,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 41,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 2,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 71,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 74,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 77,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 83,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 45,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 55,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 39,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 44,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 53,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
0009:fixme:d3d10:D3D10ReflectShader data 00B18414, data_size 876, reflector
0034D740 stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0616D298, desc 0034D6A0
stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex iface
0616D298, index 0 stub!
0009:fixme:faultrep:ReportFault 0034D164 0x0 stub
With DX11 installed via winetricks:
$ wine "/home/linards/.wine/drive_c/Games/Crysis/Crysis/Bin32/Crysis.exe"
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.13 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0024:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001f:fixme:plugplay:pnp_manager_device_pnp Unhandled PnP request 0x7.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not
handled yet.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes 0xa85aa0
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes (nil) partial
stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0009:fixme:driver:D3DKMTOpenAdapterFromHdc (0x34e2b8): stub
ERROR: Could Not Get Primary Adapter Handle
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 65,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 10,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 11,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 34,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 54,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 41,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 2,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 71,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 74,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 77,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 83,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 45,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 55,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 39,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 44,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 53,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
0009:fixme:d3d10:D3D10ReflectShader data 00B18414, data_size 876, reflector
0034D740 stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0616D2D8, desc 0034D6A0
stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex iface
0616D2D8, index 0 stub!
0009:fixme:faultrep:ReportFault 0034D164 0x0 stub
System spec by 'inxi -G':
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
driver: amdgpu v: kernel
Display: x11 server: Fedora Project X.org 1.20.5 driver: amdgpu tty: N/A
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.32.0
5.2.8-200.fc30.x86_64 LLVM 8.0.0)
v: 4.5 Mesa 19.1.4
Game is patched to latest available version with all needful texture assets.
64bit tests are blocked due to https://bugs.winehq.org/show_bug.cgi?id=47606
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https://bugs.winehq.org/show_bug.cgi?id=40848
Bug ID: 40848
Summary: S.T.A.L.K.E.R. Call of Pripyat Benchmark needs
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://files.gsc-game.com/st/bench/stkcop-bench-setup.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b2ac to unimplemented function
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain, aborting
wine-1.9.12-267-g38fb106
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https://bugs.winehq.org/show_bug.cgi?id=39502
Bug ID: 39502
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateTextureFromMemory
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39501
Distribution: ---
With d3dcompiler_43
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateTextureFromMemory called
at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=35123
Bug ID: 35123
Summary: Shattered Horizon requires
d3dx10_43.dll.D3DX10CompileFromMemory
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46852
--> http://bugs.winehq.org/attachment.cgi?id=46852
terminal output (built-in d3dx10)
The game requires Directx10 (or newer), it doesn't support DX9.
The first problem when you start the game with built-in d3dx10 libraries seems
to be the following unimplemented function:
wine: Call from 0x7b83a38e to unimplemented function
d3dx10_43.dll.D3DX10CompileFromMemory, aborting
After 'winetricks d3dx10 d3dcompiler_43' the game no longer complains about
unimplemented stuff, but still fails to start, showing an error message:
>ID3D10ReflectShader::GetDesc failed: The function called is not supported at this time (E_NOTIMPL)
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http://bugs.winehq.org/show_bug.cgi?id=23385
Summary: NVIDIA Demo: Cascades needs unimplemented function
d3d10.dll.D3D10ReflectShader
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.nzone.com/object/nzone_cascades_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
wine: Call from 0x7b8369a2 to unimplemented function
d3d10.dll.D3D10ReflectShader, aborting
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https://bugs.winehq.org/show_bug.cgi?id=39501
Bug ID: 39501
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DXCpuOptimizations
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Also needs native d3dx9_36 due to bug 24754.
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DXCpuOptimizations, aborting
wine: Unimplemented function d3dx10_43.dll.D3DXCpuOptimizations called at
address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DXCpuOptimizations
called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=23125
Summary: Mass Effect 2 requires d3dx10_39.dll
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
err:module:import_dll Library d3dx10_39.dll (which is needed by L"...\\Program
Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
To work around this, do 'winetricks d3dx10'
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https://bugs.winehq.org/show_bug.cgi?id=44544
Bug ID: 44544
Summary: LOTRO: stuck with
d3d10_shader_reflection_GetInputParameterDesc log spam
on startup with D3D10 graphics
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Created attachment 60505
--> https://bugs.winehq.org/attachment.cgi?id=60505
continuously repeated error message when using D3D10 graphics
While The Lord of the Rings Online (LOTRO) runs fine in Wine (target OS: Win7)
with the GraphicsCore=OpenGL or GraphicsCore=D3D9 selected in
.wine/drive_c/users/USERNAME/My Documents/The Lord Of The Rings
Online/UserPreferences.ini, it does not work with D3D10 (or D3D11 but that is a
different topic).
- select Win7 as target OS in WINE
- install the game from https://www.lotro.com/en/game/download and create an
account
- once game is installed and fully patched, click the 'v' down arrow button in
the launcher, click options, and make sure "use legacy client" is checked to
avoid incompatibility with the ingame store browser (this does not affect the
graphics options available!)
- quit the launcher
- edit UserPreferences.ini and
- after installation and fully patching close the launcher, edit the above
UserPreferences.ini and set GraphicsCore=D3D10 .
- start the launcher with "wine TurbineLauncher.exe" from the install folder
- log in, select a world and start
=> the launcher closes, but the game does not start properly, instead the
console is being spammed with the attached message (with index NNNNNN
continuously increasing) over and over
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https://bugs.winehq.org/show_bug.cgi?id=43483
Bug ID: 43483
Summary: Medusa Demo crashes with unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/medusa-demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43badc to unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
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https://bugs.winehq.org/show_bug.cgi?id=39834
Bug ID: 39834
Summary: Just Cause 2 needs d3dx10_43.dll.D3DX10CreateDevice
Product: Wine
Version: 1.8
Hardware: x86
URL: http://store.steampowered.com/app/8190/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53175
--> https://bugs.winehq.org/attachment.cgi?id=53175
terminal output
With built-in d3dx10* the game crashes on start:
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateDevice called at address
0x7b839f0c (thread 0031), starting debugger...
When native d3dx10* is installed, the game still fails to start (displays a
different error message related to Directx).
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http://bugs.winehq.org/show_bug.cgi?id=27735
Summary: Variance Shadow Maps Demo needs unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://downloads.guru3d.com/Variance-Shadow-Maps-Demo-
DX10-download-1628.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
variance_shadow_map_d3d10.exe
MD5 Sum: 135ad44444cf7744e6b8e4ece6318ed3
SHA1 Sum: 3f3605d7012c15af7b90de5120da3c82b80e79b7
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory, aborting
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http://bugs.winehq.org/show_bug.cgi?id=23402
Summary: AMD Demo - Whiteout requires d3dx10_33.dll
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://games.on.net/file/9093/ATI_Radeon_HD_2000_Serie
s_Real-Time_Ruby_Whiteout_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
Without accompanying DirectX setup.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:import_dll Library d3dx10_33.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40310
Bug ID: 40310
Summary: Elder Scrolls Online D3D11 failure
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 53950
--> https://bugs.winehq.org/attachment.cgi?id=53950
backtrace
The latest update to Elder Scrolls Online, the Thieves Guild DLC, has removed
the OpenGL and D3D9 renderers leaving only the D3D11 renderer available. With
this latest update and Wine-staging 1.9.5, the game crashes almost immediately
after clicking the play button in the launcher program.
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https://bugs.winehq.org/show_bug.cgi?id=44804
Bug ID: 44804
Summary: PCWeb crashes: Call to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromFileW
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says.
For info to see the crash follow recipe in:
https://bugs.winehq.org/show_bug.cgi?id=39775#c9
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https://bugs.winehq.org/show_bug.cgi?id=41167
Bug ID: 41167
Summary: HLSL shader parsing failed
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 55396
--> https://bugs.winehq.org/attachment.cgi?id=55396
ESO log with +hlsl_parser,+d3dcompiler,+d3d11
After adding MaxVersionGL=40004 to HKCU\Software\Wine\Direct3D, I was finally
able to get past an issue with Wine trying to use a compatibility profile with
Mesa [1]. Now, I'm greeted with a black screen after clicking play in the Elder
Scrolls Online launcher program. I have attached a log file with +hlsl_parser,
+d3dcompiler, and +d3d11 debug channels enabled.
There are multiple errors reported, and I am unsure of which is the cause of
the black screen.
The following two seem to be important:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
However, there also seems to be an issue with the HLSL compiler:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Let me know if there is anything I can do to help debug this. Thanks.
[1]
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
OpenGL core profile version string: 4.4 (Core Profile) Mesa 12.1.0-devel -
padoka PPA
OpenGL core profile shading language version string: 4.40
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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