https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #98 from Bryan Kirk <Zero3K(a)teknik.io> ---
1. PL_MPEG is smaller in size than GStreamer and wouldn't require its
installation and the installation of a GStreamer plugin.
2. PL_MPEG's player program works for me under Ubuntu 16.04 (except for the
colors being messed up and the audio being played slowly). Maybe I did
something wrong and someone else will have better results (that or its because
I am using VirtualBox to virtualize Ubuntu).
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https://bugs.winehq.org/show_bug.cgi?id=43924
Bug ID: 43924
Summary: Alice: Madness Returns cannot sign in to EA
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 59552
--> https://bugs.winehq.org/attachment.cgi?id=59552
wine-2.19 output
Before startup, Alice: Madness Returns requires you to sign into an EA account.
However, the EA sign-in never succeeds, always returning a sign-in failure.
Wine output attached.
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https://bugs.winehq.org/show_bug.cgi?id=43923
Bug ID: 43923
Summary: Alice: Madness Returns immediately crashes with Page
Fault
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 59551
--> https://bugs.winehq.org/attachment.cgi?id=59551
backtrace
Alice: Madness Returns doesn't run. Installed with Steam, using a serial
purchased through Steam. I've played with it a bit trying to get it working,
and at best it crashes with a page fault immediately.
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https://bugs.winehq.org/show_bug.cgi?id=49720
Bug ID: 49720
Summary: Family Tree Maker 2017 installer fails after numerous
"fixme" console messages
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: andrewemt(a)hotmail.com
Distribution: ---
Created attachment 67981
--> https://bugs.winehq.org/attachment.cgi?id=67981
terminal output log from wine command-line invocation of FTMinstaller
When trying to install a legal copy of Family Tree Maker 2017 on Fedora Core 31
(kernel 5.7.11-100.fc31.x86_64) using the Fedora distro's version of Wine 5.14,
after getting most of the way through the install, after "copying files"
(according to the install wizard), it suddenly stops and displays a dialog
stating that the installation failed) after the terminal window that executed
the wine command spews a series of fixme errors.
Attached is the terminal window log showing all the fixme errors from Wine. The
current working directory was my personal directory under drive_c/users, which
is where I copied the Family Tree Maker install program FTM2017.EXE. The large
gaps of blank lines in the log were me adding carriage returns in the terminal
to separate different windows in the InstallShield wizard. The last clump
appeared while the InstallShield file copy progress window was showing,
followed by the installation failure window.
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https://bugs.winehq.org/show_bug.cgi?id=49722
Bug ID: 49722
Summary: Space Empires V can't load certain images (.bmp) with
built-in d3dxof.dll
Product: Wine
Version: 5.15
Hardware: x86
URL: https://www.fileplanet.com/archive/p-742/Space-Empires
-V-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 67985
--> https://bugs.winehq.org/attachment.cgi?id=67985
+d3dxof,+d3dxof_parsing log (uncompressed 8.5M)
Some planet textures are not loaded correctly in Space Empires V. Reproducible
in the demo and the Steam version as well.
https://store.steampowered.com/app/1690/Space_Empires_V/
The game displays an in-game window when such a file is about to load:
'File Missing - Could not load file: c:\program files\strategy first\malfador
machinations\space empires v demo\pictures\models\ing_01.bmp'
followed by
'Could not load file: c:\program files\strategy first\malfador
machinations\space empires v demo\pictures\models\p01.bmp'
As a result, some planets are displayed without textures.
Note, the actual files that the game is trying to load are 'ring_01.bmp' and
'RP01.bmp' and they do exist in the given directory, but the first character of
the filename is truncated by Wine for some reason.
Native d3dxof.dll is a workaround.
https://www.fileplanet.com/archive/p-742/Space-Empires-V-Demo
se5demo_v125.exe
md5sum: 167d81172c365f33816c5cb140f162dc
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https://bugs.winehq.org/show_bug.cgi?id=49717
Bug ID: 49717
Summary: Problem installing TAV.exe under wine on ubuntu
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: gaudibus(a)yandex.com
Distribution: ---
Created attachment 67974
--> https://bugs.winehq.org/attachment.cgi?id=67974
terminal output
I tried to install a Windows exe
https://tav-releases.translated.com/TAV.exe
I need for work under wine. I installed wine 5.1 with both prefixes (32 and
64)on Ubuntu 20.04, did not install gecko, as recommended, from the wine link,
but from scratch, and mono and the exe partly installed (see attachment). Among
many errors, also a javascript error appears.
The complete installation, including wine was new, unused, as I had tried to
install the same exe with the additional help of winetricks and playonlinux. In
the latter case the exe installed nearly completely, just the fields, where
username and password were to be inserted did not accept any data, but on the
terminal input there was a reaction to the attempt.
I know, that the exe is not mentioned on winehq, and I know, that there is no
obligation what so ever, that this exe has to run on wine. but I would
appreciate help in making it run, as otherwise I would need a windows computer
just to run this exe, which I need for work.
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http://bugs.winehq.org/show_bug.cgi?id=13624
Summary: Lineage 2 - The Chaotic Throne - Hellbound
Product: Wine
Version: 1.0-rc3
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eryk-rutkowski(a)o2.pl
Created an attachment (id=13604)
--> (http://bugs.winehq.org/attachment.cgi?id=13604)
Log from Terminal
Problem is in Lineage 2 Hellbound and regarding npkycrypt - dll file. This dll
is not work fine and don't recognize keyboard and i can't log in. There is
communicate: "The keyboard security module has failed to load. please exit the
game and try again"
Sorry for my bad english but i'm from other country ;p
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https://bugs.winehq.org/show_bug.cgi?id=49713
Bug ID: 49713
Summary: XMPlay playlist and equalizer panels draws over
control panel
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.dmitriu(a)gmail.com
Distribution: ---
Created attachment 67967
--> https://bugs.winehq.org/attachment.cgi?id=67967
Side panels draws over the main panel
XMPlay playlist and equalizer panels draws over the control panel.
Remember that with old Wine versions like 1.4 there was normal behavivor.
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https://bugs.winehq.org/show_bug.cgi?id=49559
Bug ID: 49559
Summary: winevdm.exe crashes when running 16-bit installers
(Wetrix demo)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://archive.org/download/Wetdemo/wetdemo.exe
OS: Linux
Status: NEW
Keywords: download, Installer, regression, win16
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cee48cc78989cc2621bb98b466f80a35cfa43a12
Distribution: ---
Created attachment 67699
--> https://bugs.winehq.org/attachment.cgi?id=67699
terminal output
I noticed this bug when I was trying some old, 16-bit games.
Winevdm.exe crashes when I launch the installer of those games.
The problem first appeared in Wine-5.11 and the offending commit is
https://source.winehq.org/git/wine.git/commit/cee48cc78989cc2621bb98b466f80…
Reverting that commit on top of Wine-5.11 fixes the crash.
Then there is a commit in 5.12 which also results in a crash in winevdm.exe.
This happens a bit later in the installer, and that is
99649d78927bb911b8a9022c8f362e0a7d9c7ea9.
I can't revert this one on top of current master and it probably needs a
separate bug report, I guess.
So let's make this bug about the crash which appeared in 5.11 and was caused by
cee48cc78989cc2621bb98b466f80a35cfa43a12.
Wetrix demo can be used to reproduce the problem. Start wetdemo.exe, click
<Yes> when the first window appears. The crash occurs at this point.
wetdemo.exe (6.5 MB)
md5sum: 004ea256eac3f087cdaa246c004795bd
Tested in wine-5.12-166-gcaa41d4917
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https://bugs.winehq.org/show_bug.cgi?id=49707
Bug ID: 49707
Summary: regression in 621cf69c805424db8f2cda9ba97449718a88fc0f
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
causing compiler error
mf_decode.c: In function mf_decoder_ProcessInput:
mf_decode.c:1051:22: error: query undeclared (first use in this function)
gst_query_unref (query);
^~~~~
mf_decode.c:1051:22: note: each undeclared identifier is reported only once for
each function it appears in
make[2]: *** [mf_decode.o] Error 1
make[1]: *** [dlls/winegstreamer] Error 2
make[1]: *** Waiting for unfinished jobs....
dh_auto_build: make -j4 -O returned exit code 2
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https://bugs.winehq.org/show_bug.cgi?id=48994
Bug ID: 48994
Summary: GTA: San Andreas + SilentPatch 1.1 build 32 crashes on
start
Product: Wine-staging
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66967
--> https://bugs.winehq.org/attachment.cgi?id=66967
terminal output
GTA: San Andreas with SilentPatch 1.1 (22.02.2020) installed crashes on start
in Wine-Staging.
The game starts properly in vanilla wine-5.6-299-gf65cfbfe9b.
The unpatched game (installed from Steam) works in Staging.
I did a regression test between upstream Wine and Staging and the resulting
commit was
52e25be08935db407901afab513ce00a3d94d1c5 is the first bad commit
commit 52e25be08935db407901afab513ce00a3d94d1c5
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Aug 8 20:00:15 2018 -0500
ntdll: Add a stub implementation of Wow64Transition.
The problem appeared after the rebase that took place on 15.04.20 if that
helps.
Staging commit a23c0760550a39ff98d4ca58486e1abc7330c41c that is.
Please let me know if you need logs with debug channels enabled.
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https://bugs.winehq.org/show_bug.cgi?id=47106
Bug ID: 47106
Summary: Fallout 4 FAudio [wmav2 @ 0x7f9ad0135d80]
prev_block_len_bits 4 out of range
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Fallout 4 freezing (or sound disappearing) with spam of tons console messages:
[wmav2 @ 0x7f9ad0135d80] prev_block_len_bits 4 out of range
INFO System-wide FAudio, not winetricks one
Something wrong in connection XAudio2->FAudio
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https://bugs.winehq.org/show_bug.cgi?id=46670
Bug ID: 46670
Summary: Unhandled exception on Blizzard Battle.net
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
See attachments.
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https://bugs.winehq.org/show_bug.cgi?id=48410
Bug ID: 48410
Summary: The "Add syscall thunks for 64 bit" patch partly
breaks USVFS
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is the patch that breaks USVFS:
https://github.com/wine-staging/wine-staging/blob/d36d63ac848dadbc2c8ffc933…
(discussion: https://github.com/ModOrganizer2/modorganizer/issues/372). I've
only tested 64-bit, so it's possible
https://github.com/wine-staging/wine-staging/blob/master/patches/winebuild-…
also affects it.
Although USVFS works for the most part, loading DLLs fails, because LdrLoadDll
(within ntdll) calls NtOpenFile (through open_dll_file), but for some reason,
USVFS doesn't recognize that specific NtOpenFile call (even though it hooks
other NtOpenFile calls that aren't called from ntdll without issue).
I haven't looked through the patch in much detail, but from what I can tell I
believe the reason why this patch breaks USVFS is because the calls to
NtOpenFile from within ntdll use the direct function address, whereas with the
patch, USVFS now hooks a new "wrapper" around the function, instead of the same
address that ntdll calls internally.
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https://bugs.winehq.org/show_bug.cgi?id=44571
Bug ID: 44571
Summary: Unable to build cue sheets with IMGBurn
Product: Wine-staging
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: halo117nachos(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60538
--> https://bugs.winehq.org/attachment.cgi?id=60538
stderr and stdout
Everytime I try to build a cue sheet out of MP3 files with IMGBurn, the program
crashes. Building a cue sheet is the first step in burning MP3 (and other audio
files) to standard red book audio discs, so if one can't build a cue sheet, one
can't burn music.
Of course, I made a new wine prefix to test this, and found that it didn't
solve the problem at all. :(
Here's what happens: If I click the tools menu, and select "Create Cue File...
", and I start manually adding MP3s, first the program hangs, and then it says
the following:
"Potential Direct Show Error! - No data has been received for 10 seconds
file name: C:\blablabla\file.mp3
Decoding Progress: 9,999,999 bytes"
It then gives me three options: "Cancel", "Try Again", and "Continue". BTW,
that number (9,999,999) seems to very with each MP3 file. It's possible that
whatever number it lands on is the end of the file.
I also tend to get a more generic error, although this one is harder to
reproduce. IDK if this is the same bug or not. The error is:
"An error occured in the application
There might be an updated version available that fixes the pr [the rest of this
line seems to be cut off by some buttons on the right]
Please check the website for updates - http://www.imgburn.co [once again, the
message is cut off]"
There are three buttons on the bottom, and three on the right (the ones on the
right are the ones that cut off the text). The ones on the bottom are "send bug
report", "save bug report", and "show bug report". The buttons on the right are
"Continue application", "Restart application", and "Close application". If I
click "Continue application", the program seems to continue working.
PS: I've just run IMGBurn from the terminal, and redirected both stdout and
stderr to a file, which I've attached to this report. When the aformentioned
"generic" error message appeared. I tried to click "Close application", but the
program froze, forcing me to kill it. That error happened on the second file.
BTW, I'm running Ubuntu 16.04, and I've installed winehq-devel 3.2 from the
official repositories. Also, I didn't modify the prefix at all, except to
install IMGBurn, and to change the default version of Windows to XP (otherwise
IMGBurn doesn't start).
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https://bugs.winehq.org/show_bug.cgi?id=49709
Bug ID: 49709
Summary: after update to v5.15.1 patch failed
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Applying
/swap/Programing/Source/Git/wine/wine-staging/wine/patches/nvencodeapi-Video_Encoder/0003-nvencodeapi-Add-support-for-version-6.0.patch
Applying
/swap/Programing/Source/Git/wine/wine-staging/wine/patches/ole32-HGLOBALStream/0002-ole32-Add-a-check-for-hglobal-pointer-to-GetHGlobalF
.patch
error: patch failed: dlls/ole32/tests/hglobalstream.c:555
error: dlls/ole32/tests/hglobalstream.c: patch does not apply
ERROR: Failed to apply patch, aborting!
# Run configure
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https://bugs.winehq.org/show_bug.cgi?id=49514
Bug ID: 49514
Summary: Wine-staging 5.12 package building fails
Product: Wine-staging
Version: 5.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The wine-devel 5.12 packages built without any problem, but most of the
wine-staging 5.12 packages failed.
The only ones that successfully built were for the two oldest distros we
package for, Debian 9.0 and Ubuntu 16.04. What those two distros have in common
is that they can't be built with FAudio support.
I've attached the failed build log from Fedora 32 here; logs for the other
distros we build for are on
https://build.opensuse.org/package/show/Emulators:Wine:Fedora/wine-staging and
https://build.opensuse.org/package/show/Emulators:Wine:Debian/wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=48883
Bug ID: 48883
Summary: Cygwin installation
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
Created attachment 66827
--> https://bugs.winehq.org/attachment.cgi?id=66827
wine client error:34: read: Bad file descriptor
I'm trying to install 32-bit Cygwin. The installer starts, downloads tarballs,
then just hangs with the "wine client error:34: read: Bad file descriptor".
Wineboot doesn't help.
Download link: https://cygwin.com/setup-x86.exe
My current wine installation is done into a 32-bit Xubuntu18.04 chroot, where
the latest wine-staging is built and used. So I can update/rebuild any time
required. Doing "~/.wine", build and installation directories deletion every
rebuild. The host system - is Opensuse Thumbleweed x86_64. Choot allows X11 and
OpenGL throughput, e.g. - I can run glxgears.
See the crashlog in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=49658
Bug ID: 49658
Summary: wineserver keeps segfaulting on exit
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Everything seems to work fine in recent Staging, except my system journal shows
these errors whenever wineserver is exiting:
kernel: wineserver[115560]: segfault at 0 ip 0000000000000000 sp
00000000ffe29efc error 14 in wineserver[64974000+7000]
kernel: Code: Bad RIP value.
This is after Staging commit e4a11b16639179734e1d9f12ab4605dcbfa21a27.
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https://bugs.winehq.org/show_bug.cgi?id=49577
Bug ID: 49577
Summary: Segmentation fault when running winecfg in Staging
Product: Wine-staging
Version: 5.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, pgofman(a)codeweavers.com,
z.figura12(a)gmail.com
Distribution: ArchLinux
I'm using a mingw-enabled Wine build now. Vanilla Wine doesn't have this
problem, but Staging does.
When I issue either winecfg or wineboot -u to create or update a wineprefix, I
'm getting only
"Segmentation Fault (core dumped)" in the terminal.
WINEDEBUG=+all wine winecfg:
trace:virtual:free_ranges_remove_range view 0x7bc00000-0x7bf60000 (0x7bc00000).
trace:module:map_image_into_view mapped PE file at 0x7bc00000-0x7bf5b000
trace:module:map_image_into_view mapping section .text at 0x7bc01000 off 600
size 68e00 virt 68d7c flags 60500020
trace:module:map_image_into_view clearing 0x7bc69e00 - 0x7bc6a000
Due to lack of time I couldn't perform a regression test yet. What I see is
that Wine-Staging 5.11 works, Staging 5.12.1 and Staging/master are equally
broken.
Maybe this has already been reported here on bugzilla and I just couldn't find
the corresponding bug report.
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https://bugs.winehq.org/show_bug.cgi?id=40958
Bug ID: 40958
Summary: Toontown Rewritten has major lag on wine-staging on
FreeBSD and GNOME 3
Product: Wine-staging
Version: 1.9.13
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Toontown Rewritten (http://toontownrewritten.com/) has major lag with
keystrokes on wine-staging when I use FreeBSD and GNOME 3. TTR is a online
game, and using keyboard controls often results in the display lagging by a few
seconds. Other desktop environments don't have this lag to as great of an
extent (I also tested TTR on Mate and Fluxbox).
Is there a reason for this?
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https://bugs.winehq.org/show_bug.cgi?id=49705
Bug ID: 49705
Summary: wine-staging 5.15 build fails in winegstreamer
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67951
--> https://bugs.winehq.org/attachment.cgi?id=67951
Failed build log from Debian 10
The wine-devel 5.15 packages built without any problem, the wine-staging 5.15
builds failed for all the distros we build for:
[ 1483s] mf_decode.c: In function 'mf_decoder_ProcessInput':
[ 1483s] mf_decode.c:1051:22: error: 'query' undeclared (first use in this
function)
[ 1483s] 1051 | gst_query_unref (query);
[ 1483s] | ^~~~~
[ 1483s] mf_decode.c:1051:22: note: each undeclared identifier is reported only
once for each function it appears in
[ 1483s] make[1]: *** [Makefile:487: mf_decode.o] Error 1
[ 1483s] make[1]: Leaving directory
'/home/abuild/rpmbuild/BUILD/wine-5.15/dlls/winegstreamer'
[ 1483s] make: *** [Makefile:9317: dlls/winegstreamer] Error 2
Attaching the full log from Debian 10.
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https://bugs.winehq.org/show_bug.cgi?id=49463
Bug ID: 49463
Summary: wineserver segfaulting on exit
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I don't see anything unusual in the terminal, but my systemd journal is full of
these whenever wineserver quits:
kernel: wineserver[1140]: segfault at 0 ip 0000000000000000 sp 00000000ffb4794c
error 14 in wineserver[5f9a7000+7000]
kernel: Code: Bad RIP value.
To reproduce the problem run 'winecfg' then close the window by clicking <OK>.
This is after today's rebase,
https://github.com/wine-staging/wine-staging/commit/37fc290f7786687b95a90b5…
wine-5.11-179-g13b2587d4f (Staging) on Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=45437
Bug ID: 45437
Summary: Readme's installation instructions link leads to
winehq page with no installation instructions
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: root(a)swooshalicio.us
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The readme in the wine-staging repository links to
https://wine-staging.com/installation.html which redirects to
https://wiki.winehq.org/Wine-Staging which contains no information for
installing wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46047
Bug ID: 46047
Summary: Multiple applications want Windows 8+ futex-like
operations kernel32.dll.WaitOnAddress,
kernel32.dll.WakeByAddress{All,Single} (VLC)
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track:
* https://www.winehq.org/pipermail/wine-devel/2018-October/134085.html
* https://www.winehq.org/pipermail/wine-devel/2018-October/134086.html
There is a series of articles on the background/inner workings of this Windows
8+ futex-like operations by Raymond Chen on Microsoft developer blog "The Old
New Thing":
(1) https://blogs.msdn.microsoft.com/oldnewthing/20160823-00/?p=94145
("WaitOnAddress lets you create a synchronization object out of any data
variable, even a byte")
(2) https://blogs.msdn.microsoft.com/oldnewthing/20160824-00/?p=94155
("Implementing a synchronization barrier in terms of WaitOnAddress")
(3) https://blogs.msdn.microsoft.com/oldnewthing/20160825-00/?p=94165
("Implementing a critical section in terms of WaitOnAddress")
(4) https://blogs.msdn.microsoft.com/oldnewthing/20160826-00/?p=94185
("Spurious wakes, race conditions, and bogus FIFO claims: A peek behind the
curtain of WaitOnAddress")
Alternative overview to the blog using Github-based WIKI:
https://github.com/mity/mctrl/wiki/Old-New-Win32API (click the sections to get
to blog entries)
WaitOnAddress()
* WaitOnAddress lets you create a synchronization object out of any data
variable, even a byte
* Implementing a synchronization barrier in terms of WaitOnAddress
* Implementing a critical section in terms of WaitOnAddress
* Extending our critical section based on WaitOnAddress to support timeouts
* Comparing WaitOnAddress with futexes (futexi? futexen?)
* Creating a semaphore from WaitOnAddress
* Creating a semaphore with a maximum count from WaitOnAddress
* Creating a manual-reset event from WaitOnAddress
* Creating an automatic-reset event from WaitOnAddress
Related: bug 45524 ("Add a futex-based implementation of condition variables")
I found multiple applications which make use of this Windows 8+ API.
Example: VLC
https://github.com/videolan/vlc/blob/master/src/win32/thread.c
Most of them have fallback implementations if the API is not available so it's
not critical to the functionality. But it's still good to have real world tests
:-)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=49208
Bug ID: 49208
Summary: Wine cannot boot on a clean environment: failed to
boot L"C:\\windows\\system32\\explorer.exe"
Product: Wine-staging
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P4
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: machitgarha(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Fedora
Created attachment 67216
--> https://bugs.winehq.org/attachment.cgi?id=67216
Output of `wineboot` on a clean environment, Fedora 32, wine-staging 5.8.
Hi.
On a clean environment, Wine cannot boot due to errors. No program is trying to
be run, only running `wineboot` command. The log is attached.
Main errors IMHO:
0028:002c:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\wineboot.exe", error c0000018
0020:0024:err:environ:run_wineboot failed to start wineboot c0000018
...
0030:0034:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\wineboot.exe", error c0000018
0020:0024:err:wineboot:main failed to restart 64-bit
L"C:\\windows\\system32\\wineboot.exe", err 487
...
0038:003c:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\explorer.exe", error c0000018
...
wineserver: could not save registry branch to system.reg : No such file or
directory
wineserver: could not save registry branch to user.reg : No such file or
directory
Environment:
Wine-staging 5.8
OS: Fedora 32
Linux kernel: 5.6.12-300
WINEDEBUG=+process,+pid,+wineboot
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https://bugs.winehq.org/show_bug.cgi?id=48798
Bug ID: 48798
Summary: RegCloseKey: Uninitialized read from get_language_sort
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 66710
--> https://bugs.winehq.org/attachment.cgi?id=66710
Configure output.
Steps to reproduce:
* Build wine 5.3 (or commit 00e55c8fc0). Configure output attached.
* Disable wine preloader to make valgrind a little quieter.
* Compile a test program (I used 'int main() { return 0; }') using
i686-w64-mingw32-gcc
* Run this under valgrind. Valgrind output attached.
The first error raised by valgrind is:
==9987== Conditional jump or move depends on uninitialised value(s)
==9987== at 0x7B062414: RegCloseKey (registry.c:965)
==9987== by 0x7B040070: get_language_sort (locale.c:693)
==9987== by 0x7B040243: init_locale (locale.c:737)
==9987== by 0x7B04BE43: DllMain (main.c:48)
==9987== ...
The uninitialized value is the HKEY key defined in get_language_sort.
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https://bugs.winehq.org/show_bug.cgi?id=49155
Bug ID: 49155
Summary: null pointer reference in kernelbase/memory.c
Product: Wine
Version: 5.8
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: konbu_sc(a)yahoo.co.jp
Created attachment 67163
--> https://bugs.winehq.org/attachment.cgi?id=67163
null pointer reference
kernelbase/memory.c has a null pointer reference.
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https://bugs.winehq.org/show_bug.cgi?id=47766
Bug ID: 47766
Summary: PathAllocCanonicalize treats path segments start with
dots wrong.
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
This bug was reported on wine-devel mail list by Sebastian M. Ernst
<ernst(a)pleiszenburg.de>
user@comp:/path/other> WINEDEBUG=-all PYTHONHOME="z:\\path\\.to\\target"
wine /path/.to/target/python.exe -c "import sys; print(sys.executable)"
Z:\pathto\target\python.exe
PYTHONHOME="z:\\path\\..to\\target" wine /path/..to/target/python.exe -c
"import sys; print(sys.executable)"
Z:\to\target\python.exe
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https://bugs.winehq.org/show_bug.cgi?id=48942
Bug ID: 48942
Summary: stack overflow on startup
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: triffid.hunter(a)gmail.com
Distribution: ---
Created attachment 66917
--> https://bugs.winehq.org/attachment.cgi?id=66917
strace -s 1024 -f wine -- notepad
$ wine notepad
000b:err:seh:setup_exception stack overflow 464 bytes in thread 000b eip
000000007bcbdb9a esp 0000000000131440 stack 0x130000-0x131000-0x230000
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\notepad.exe" failed, status c0000005
$ wine --version
wine-5.6
Wine-5.4 worked fine.
I've also attached an strace in case it's helpful.
I'm installing wine-5.5 to test for regression.
There's another report at
https://www.reddit.com/r/openSUSE/comments/g14xvn/wine_issues_after_fresh_i…
which seems related although the exact numbers are different.
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https://bugs.winehq.org/show_bug.cgi?id=48542
Bug ID: 48542
Summary: Mono (and probably .NET) needs CreateThreadpoolIo
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Found testing LiveSplit 1.7.7 on Wine Mono from the master branch.
Mono's implementation of System.Threading.ThreadPoolBoundHandle depends on
CreateThreadpoolIo. Wine's stub of this function returns 0 and doesn't set last
error, resulting in the confusing message "System.IO.IOException: Success".
This can be more easily reproduced by running 'make test' in Wine Mono and
running tests/run-tests.exe
MonoTests.System.IO.Pipes.PipeSecurityTest:NamedPipePermissionsActuallyWorkAsync
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https://bugs.winehq.org/show_bug.cgi?id=48471
Bug ID: 48471
Summary: Mismatching behavior of GetEnvironmentVariableW for
empty / long values
Product: Wine
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thecybershadow.net
Distribution: ---
Attempting to build the Windows version of DMD, the reference compiler for the
D programming language, fails under Wine. This seems to be caused by the
following chain of events:
1. The makefile invokes a build program with a "VERBOSE=" on the command-line:
https://github.com/dlang/dmd/blob/49dfbe54f4a0f62a0694aec9fb4184739903a0c2/…
(Here "$(VERBOSE)" is not set and expands to the empty string.)
2. The build program registers the command-line arguments into the process
environment:
https://github.com/dlang/dmd/blob/49dfbe54f4a0f62a0694aec9fb4184739903a0c2/…
This sets the environment variable VERBOSE to the empty string.
3. Later, it attempts to check if the "VERBOSE" variable is in the environment:
https://github.com/dlang/dmd/blob/49dfbe54f4a0f62a0694aec9fb4184739903a0c2/…
4. This calls the following Windows code in the standard library to read the
environment:
https://github.com/dlang/phobos/blob/e373b4e77448bc11c6e4ea6c85bcdb8f7ab86f…
5. For empty variables, the code behaves differently in Windows and Wine -
Wine's implementation returns 0, while Windows returns 1. As a result, the
standard library code throws an exception under Wine.
Writing a test program reveals further differences. The program:
#include <stdio.h>
#include <windows.h>
void main()
{
WCHAR buf[4];
DWORD size;
int len, i;
for (len = 0; len <= 2; len++)
{
for (i = 0; i < len; i++)
buf[i] = 'a';
buf[len] = 0;
SetEnvironmentVariableW(L"TESTVAR", buf);
for (i = 0; i <= len + 1; i++)
{
DWORD err;
SetLastError(1);
buf[0] = 1;
size = GetEnvironmentVariableW(L"TESTVAR", buf, i);
err = GetLastError();
printf("%d->%d: size=%d error=%d buf[0]=%d\n",
len, i, size, err, buf[0]);
}
printf("\n");
}
}
Output on Windows [Version 10.0.17134.648]:
0->0: size=1 error=1 buf[0]=1
0->1: size=0 error=1 buf[0]=0
1->0: size=2 error=1 buf[0]=1
1->1: size=2 error=1 buf[0]=0
1->2: size=1 error=1 buf[0]=97
2->0: size=3 error=1 buf[0]=1
2->1: size=3 error=1 buf[0]=0
2->2: size=3 error=1 buf[0]=0
2->3: size=2 error=1 buf[0]=97
Output on Wine:
0->0: size=0 error=1 buf[0]=1
0->1: size=0 error=1 buf[0]=0
1->0: size=2 error=122 buf[0]=1
1->1: size=2 error=122 buf[0]=1
1->2: size=1 error=1 buf[0]=97
2->0: size=3 error=122 buf[0]=1
2->1: size=3 error=122 buf[0]=1
2->2: size=3 error=122 buf[0]=1
2->3: size=2 error=1 buf[0]=97
We can observe these differences:
1. Wine returns 0 and not 1 when the variable is empty and the function is
given a zero-length buffer.
2. Wine sets the last error to ERROR_INSUFFICIENT_BUFFER, while Windows
doesn't.
3. Windows zeroes the buffer if the size is non-zero but still insufficient to
hold the value. (This is not a bug as the behavior is specified in the
documentation to be undefined.)
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https://bugs.winehq.org/show_bug.cgi?id=49271
Bug ID: 49271
Summary: Unable to execute python3.exe in wine
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: robin(a)clanmills.com
Distribution: ---
https://bugs.python.org/issue40803
Download: https://www.python.org/ftp/python/3.8.3/python-3.8.3-amd64.exe from
https://www.python.org/downloads/windows/
$ cd ~/temp/python-3
$ wine cmd
Z:\home\rmills\temp\python-3>
Z:\home\rmills\temp\python-3>wine: Call from 0x7b43cfbc to unimplemented
function api-ms-win-core-path-l1-1-0.dll.PathCchCanonicalizeEx, aborting
wine: Unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCanonicalizeEx called at address
0x7bc50023:0x7b43cfbc (thread 0034), starting debugger...
Unhandled exception: unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCanonicalizeEx called in 32-bit code
(0x7b43cfbc).
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https://bugs.winehq.org/show_bug.cgi?id=48966
Bug ID: 48966
Summary: Previously created Wine prefix: "kernelbase.dll"
failed to initialize, aborting
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 66943
--> https://bugs.winehq.org/attachment.cgi?id=66943
Good/Bad Relay Snippet
After c567af73 [1], several older Wine prefixes started to fail running
anything (things such as 'winecfg' even). Creating a new prefix and
re-installing any affected application allows for them to run again.
Example with 'winecfg' on an affected prefix with wine-5.6-193-g59987bc9ecdd0:
000d:err:module:__wine_process_init
L"C:\\windows\\system32\\winemenubuilder.exe" not found
000b:err:wineboot:process_run_key Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126).
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\winecfg.exe" failed, status c0000005
At commit b408b07e [2] the old prefixes work again.
At the commit 4b1676af [3] that falls in between, a different error is produced
(perhaps to be expected?).
I could /not/ reproduce the issue simply by first creating a new prefix at [2],
and moving on to current git master for example.
1.
https://source.winehq.org/git/wine.git/commit/c567af732b01231a0e4a653b994a8…
2.
https://source.winehq.org/git/wine.git/commit/b408b07eae99ad94e3f12ee77d960…
3.
https://source.winehq.org/git/wine.git/commit/4b1676af06a0b8db13db1fe692531…
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http://bugs.winehq.org/show_bug.cgi?id=33317
Bug #: 33317
Summary: Python error Fatal Python error: buffer overflow in
getpathp.c's joinpath() when executing.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.thomas(a)hpcwales.co.uk
Classification: Unclassified
Created attachment 44067
--> http://bugs.winehq.org/attachment.cgi?id=44067
Lwsn output from running under wine
Wine Version : wine64 --version
wine-1.5.25
(64 Bit version)
GCC Version : gcc --version
gcc (GCC) 4.6.2
Python Version : python --version
Python 2.7.3
Operating Systems Used:
cat /etc/redhat-release
Red Hat Enterprise Linux Server release 5.5 (Tikanga)
I have also tried on :
cat /etc/redhat-release
CentOS release 5.5 (Final)
Program trying to run lwsn.exe (network render module part of Lightwave :
https://www.lightwave3d.com/ ). 30 Day trial available.
Command used:
wine lwsn.exe -3 -cLWEXT11-64.CFG -d"z:\home\andy.thomas\Atticus"
Scenes\black.lws 1 1
Problem,
I compiled wine and setup lwsn.exe in accordance with this article:
http://lordtangent.blogspot.co.uk/2007/01/running-lightwave-screamernet-lws…
Initially it worked fine when running from the command line. I then wrapped it
up in a batch script to be sent to our Linux cluster but got a Python error
message :
Fatal Python error: buffer overflow in getpathp.c's joinpath()
I tried to execute interactively on the cluster and this worked fine but when
executed from a script it gives the above error.
I launched a forum post (as I a haven't done much troubleshooting with wine) :
http://forum.winehq.org/viewtopic.php?f=8&t=18632
I have tried the recommendations but had no success.
I re-compiled wine with the above gcc compiler and a more up to date version of
Python but I can no longer execute on the command line. I now get the Python
error regardless of how I execute the command.
Any help would be greatly appreciated. If you need any further debugging please
let me know.
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https://bugs.winehq.org/show_bug.cgi?id=42474
Bug ID: 42474
Summary: unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Hey,
python 3.6 (32- and 64-bit) needs the unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
URL:
https://www.python.org/ftp/python/3.6.0/python-3.6.0-embed-amd64.zip
$ du -b python-3.6.0-embed-amd64.zip
6925798 python-3.6.0-embed-amd64.zip
$ shasum python-3.6.0-embed-amd64.zip
37bf20dcf39dfca096b11d29865202229a8fcb42 python-3.6.0-embed-amd64.zip
$ wine --version
wine-2.0 (Staging)
Running Fedora 24
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https://bugs.winehq.org/show_bug.cgi?id=48288
Bug ID: 48288
Summary: kernelbase: Japanese character wrongly reported as
invalid.
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: 7e8f1dac30267058cf3b36d49b6ed3c440087024
Distribution: Ubuntu
Wine 5.0-rc1 has an issue which is very similar to Bug 17500.
I'm working on this and I'll submit a parch in a few days.
In short, the following code doesn't work as expected:
MultiByteToWideChar(932, MB_ERR_INVALID_CHARS, "\x81\x45", -1, NULL, 0);
Steps to reproduce:
1. obtain the test case from attachment 19616 (written by Leffe for Bug
17500).
2. compile it with mingw32 compiler.
3. LANG=ja_JP.UTF-8 wine testcase.exe
4. echo "ret is $?"
Expected result:
ret is 0
i.e. MultiByteToWideChar doesn't report an error.
Actual result:
ret is 1
i.e. MultiByteToWideChar complains about the input.
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https://bugs.winehq.org/show_bug.cgi?id=47649
Bug ID: 47649
Summary: Wavelab 6 Installs but cannot launch
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 65087
--> https://bugs.winehq.org/attachment.cgi?id=65087
wavelab 6 error report
Program installs but upon launch throws out an error, also produces a report to
submit with bug report which is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46099
Bug ID: 46099
Summary: Star Citizen not loading after implementation of
WaitOnAddress() in wine
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Since commit 25acfbb40b5316a8c87989d4e61ce9edef2a04aa introduced
RtlWaitOnAddress(), the Star Citizen game gets stuck loading early.
https://github.com/wine-mirror/wine/commit/25acfbb40b5316a8c87989d4e61ce9ed…
Stubbing out the function makes the game load again under all following wine
commits up to current.
Here is a patch to make the game loading again
https://pastebin.com/9zNBB83T
Logfile (+timestamp,+tid,+kernelbase) of a fresh compiled and unmodified
wine-3.19 (vanilla):
https://pastebin.com/es6sr6Dg
The launcher loads ok, starting the game, but its not opening the very first
loading window, gets just stuck.
Same logfile after stub out WaitOnAddress():
https://pastebin.com/e3797VAA
Ive cut the logfile, it goes on for some time with the tons of stubbed
RtlCaptureStackBackTrace but the game was loading, is playable and quitable as
well.
Commit 25acfbb40b5316a8c87989d4e61ce9edef2a04aa broke that ability and needs
this patch to prevent the loading get stuck.
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https://bugs.winehq.org/show_bug.cgi?id=42700
Bug ID: 42700
Summary: Mafia III stops after launching (needs
api-ms-win-core-quirks-l1-1-0.dll.QuirkIsEnabled3)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b77c to unimplemented function
api-ms-win-core-quirks-l1-1-0.dll.QuirkIsEnabled3, aborting
wine-2.4-123-gec8485e
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https://bugs.winehq.org/show_bug.cgi?id=46222
Bug ID: 46222
Summary: Star Citizen hang on splash screen
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 62908
--> https://bugs.winehq.org/attachment.cgi?id=62908
Full CLI output with winedebug enabled
Every time I attempt to start Star Citizen, the launcher works but the game
itself goes defunct almost instantly (<1s CPU time) at the splash screen. This
happens with and without esync/dxvk and against a non-Staging build with the
patches included in bug #46099.
This is possibly a duplicate of #46099, but my symptoms are a bit different as
even older versions of wine predating WaitOnAddress() are having the same
issue.
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https://bugs.winehq.org/show_bug.cgi?id=44508
Bug ID: 44508
Summary: Mouse stutter and skipping in Warhammer: End Times
Vermintide
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Warhammer: End Times Vermintide suffers from horrible skipping, stuttering and
varying acceleration.
The game seems to be running smooth, just the mouse input seems pretty janky.
Ive played with the vsync and frame limiting settings and that has a minimal
impact on the problem.
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https://bugs.winehq.org/show_bug.cgi?id=38767
Bug ID: 38767
Summary: Naturosoft Pro fails on startup with 'Run-time error
445: Object doesn't support this action' (needs
richedit:ITextRange::Paste method implementation)
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
With bug 37502 fixed next problem is missing Paste() method implementation.
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http://bugs.winehq.org/show_bug.cgi?id=11955
Summary: NoteTab Pro 5.5 Cursor Display Issue
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.notetab.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lm_hamilton(a)yahoo.com
When the cursor is at the last line of a file and the user presses ENTER to
create a new line, it adds the line, but the cursor does not move. If the user
starts typing, the text and cursor does go on the last line of the file.
I used to have this issue on any file, but for the last several Wine releases,
it has only affected outline files. Outlines are just text files with the
extension otl. If you open the file in a text editor the topic for each outline
starts with H=". I use Slackware 12.0 and Debian.
Other users on the Yahoo Group for NoteTab on Linux are using Ubuntu and have
the display issue at the top and bottom of the file. I have never had it at the
top no matter what I have tried.
Following is a text representation of the problem I have, numbers used for
lines in the file, and a vertical bar "|" used to show the cursor position
after pressing enter to get a new line.
1|Text on line one.
2Line added when press enter.
3Line added when press enter. If you start typing the cursor acts normally and
starts adding text at the beginning of the last line added by pressing enter.
In this example the text is added after "3".
FYI - NoteTab Pro uses a different input control than NoteTab Light or
Standard. Light and Standard use richedit. NoteTab is developed in Delphi. I
have been a NoteTab user for ten years and beta tester for as long. The
anti-cracker controls in NoteTab's trial version may prevent it from working in
Wine.
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https://bugs.winehq.org/show_bug.cgi?id=37973
Bug ID: 37973
Summary: mz800 emulator no screen refresh when switching apps
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oldium.pro(a)seznam.cz
Distribution: ---
Created attachment 50594
--> https://bugs.winehq.org/attachment.cgi?id=50594
Blank screen when switching to the mz800 application
When I start the mz800 emulator and switch to a different application and back,
the screen is black.
This is a very old bug (years).
The emulator can be found at http://mz-800.xf.cz/download.htm (download the
emulator and extract the ROMs to the ROM directory). After starting just click
the "Demo" button to start the demo.
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https://bugs.winehq.org/show_bug.cgi?id=49508
Bug ID: 49508
Summary: Powershell 6.* (pwsh.exe) crashes at start
(regression)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v6.1.6/PowerShell-6.1.6-win-x64.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 67636
--> https://bugs.winehq.org/attachment.cgi?id=67636
screenshot of error
Did regression test, that showed 3533605293e8083dae19c5fbd41e2077faf5adc6 is
the first bad commit but reverting that patch on top of wine from last monday
didn`t help.
So probably false alarm (?)
In fact there seemed to be 2 regressions (one at end of the installer crashing)
and this one which complicated regression test. That installer crash seems to
be fixed now AFAICT.
For now I just file this bug, and I think I`ll do another regressiontest for
the installer crash; maybe reverting the outcome of that regressiontest might
help.
Steps to reproduce:
wget
https://github.com/PowerShell/PowerShell/releases/download/v6.1.6/PowerShel…
&& wine msiexec /i ./PowerShell-6.1.6-win-x64.msi
Then tick "Launch Powershell" in last window, or start it by "wine start
pwsh.exe"
I attach screenshot of output I got in git where HEAD was
3533605293e8083dae19c5fbd41e2077faf5adc6
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https://bugs.winehq.org/show_bug.cgi?id=49702
Bug ID: 49702
Summary: SamsungDex Installer fails with Unhandled exception:
page fault on write access to 0x00d06f25 in 32-bit
code
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 67948
--> https://bugs.winehq.org/attachment.cgi?id=67948
backtrace
When trying to run SamsungDex installer, wine crashes with Unhandled exception:
page fault on write access to 0x00d06f25 in 32-bit code.
I've tried both Windows 7 and Windows 10 wine Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=45700
Bug ID: 45700
Summary: Call of Duty WWII sound issues
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, the game starts fine with DXVK and runs well but have sound issues.
There is no sound in gameplay itself. There is sound only in videos. There
isn't sound in main menu also.
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https://bugs.winehq.org/show_bug.cgi?id=40163
Bug ID: 40163
Summary: Racedriver GRID: freeze in the menu
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcin.marcin.m(a)gmail.com
Distribution: ---
Created attachment 53664
--> https://bugs.winehq.org/attachment.cgi?id=53664
log
When trying to enter the graphics settings, the game froze and had to be
killed.
Using GRID 1.3 with a NoCD patch.
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https://bugs.winehq.org/show_bug.cgi?id=41738
Bug ID: 41738
Summary: Cloning and releasing an IStream frees the HGLOBAL
memory
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
I have been experiencing crashes (using Wine 1.9.23, 32-bit, on 32-bit Arch
Linux with Linux kernel 4.8.8) in some of my apps. I have pinpointed the cause.
The issue can be reproduced this way:
1. Create a stream using CreateStreamOnHGlobal().
2. Make a clone of it using IStream::Clone() (HGLOBALStreamImpl_Clone).
3. Release the original stream.
4. Unfortunately, the global memory (HGLOBAL) is freed when just one stream is
released.
5. Trying to read the cloned stream via HGLOBALStreamImpl_Read fails, because
the memory has been already freed.
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https://bugs.winehq.org/show_bug.cgi?id=41045
Bug ID: 41045
Summary: Captain Morgane crashes on start: needs clsid
'{0977d092-2d95-4e43-8d42-9ddcc2545ed5}'
xactengine3_4.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/264320
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55217
--> https://bugs.winehq.org/attachment.cgi?id=55217
terminal output
Captain Morgane and the Golden Turtle adventure game (Steam) crashes on start
with built-in xaudio libraries.
In the terminal:
err:ole:CoGetClassObject class {0977d092-2d95-4e43-8d42-9ddcc2545ed5} not
registered
err:ole:CoGetClassObject no class object {0977d092-2d95-4e43-8d42-9ddcc2545ed5}
could be created for context 0x1
This class ID belongs to xactengine3_4.dll:
[HKEY_CLASSES_ROOT\CLSID\{0977d092-2d95-4e43-8d42-9ddcc2545ed5}]
@="XACT Engine"
[HKEY_CLASSES_ROOT\CLSID\{0977d092-2d95-4e43-8d42-9ddcc2545ed5}\InProcServer32]
@="C:\\Windows\\system32\\xactengine3_4.dll"
"ThreadingModel"="Both"
wine-1.9.15-166-g7aadb08
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https://bugs.winehq.org/show_bug.cgi?id=49477
Bug ID: 49477
Summary: Some api-ms-win-core-* are not found
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: factionacraft(a)gmail.com
Distribution: ---
>From what I seen this kind of library shouldn't be linked like this by
developers but instead they should use Mincore.lib.
I'm currently using win10 setting (with 64bit) can I do something for having my
app working? maybe some symbolic links?
There is what is not found (for now maybe if we solve this I will have more
link issues after):
- api-ms-win-core-memory-l1-1-3.dll
- api-ms-win-core-file-fromapp-l1-1-0.dll
- api-ms-win-core-file-ansi-l2-1-0.dll
- api-ms-win-core-libraryloader-l2-1-0.dll
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https://bugs.winehq.org/show_bug.cgi?id=41030
Bug ID: 41030
Summary: Pac-Man Museum (Steam) crashes on start, needs
'{bcc782bc-6492-4c22-8c35-f5d72fe73c6e}'
xactengine3_7.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/255760/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55203
--> https://bugs.winehq.org/attachment.cgi?id=55203
terminal output
Prerequisite to start the game: native d3dcompiler_43.dll
The game crashes on start with built-in XAudio2 libraries.
In the terminal:
err:ole:CoGetClassObject class {bcc782bc-6492-4c22-8c35-f5d72fe73c6e} not
registered
err:ole:CoGetClassObject no class object {bcc782bc-6492-4c22-8c35-f5d72fe73c6e}
could be created for context 0x1
After placing native xactengine3_7.dll into /system32 and registering it with
regsvr32, the game starts, but audio works only when native xaudio2_7 is also
installed.
'winetricks xact_jun2010' is a workaround.
Demo version is available on Steam (remove DX9 redist package before launching
the game the first time).
wine-1.9.15-132-g0f2a776
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http://bugs.winehq.org/show_bug.cgi?id=34263
Bug #: 34263
Summary: Framebuffer read-before-write causes graphical
glitches
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45608
--> http://bugs.winehq.org/attachment.cgi?id=45608
Suboptimal but functional patch
In at least the Final Fantasy XIV: A Realm Reborn character creation benchmark
(http://na.finalfantasyxiv.com/benchmark/index.html), framebuffer
read-before-write results in graphical glitches such as the entire display or
UI overlays flickering or incorrect textures being drawn. This program uses
multithreaded rendering (though I don't know whether that's relevant), and in
some cases, Direct3D calls which get translated to glBlitFramebuffer() attempt
to read from a framebuffer before the GPU has finished rendering to it.
The cause was found by dumping OpenGL calls using apitrace
(https://github.com/apitrace/apitrace) and observing that replaying the same
frame sporadically caused the same sort of glitches as observed in Wine, but
the glitches went away when a glFinish() call was inserted at each thread
switch.
The attached patch fixes these glitches by inserting a glFinish() call before
each glBlitFramebuffer() call. This is almost certainly suboptimal, and in my
case it causes the benchmark result to drop from ~3500 to ~3000, but it fixes
all graphical glitches aside from black squares seen in some cases when the HDR
option is enabled in rendering settings.
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https://bugs.winehq.org/show_bug.cgi?id=49518
Bug ID: 49518
Summary: Grim Dawn leaks shared memory after upgrade to Wine
5.12
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andysem(a)mail.ru
Distribution: ---
After a few hours of gameplay Grim Dawn consumes around 10 GiBs of shared
memory, as reported by KDE System Monitor (KSysGuard). At that point the game
stopped running because of:
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
The game audio continued to play and it sounded like it was reacting to
keypresses, but the display image was frozen.
I'm not sure what kind of memory is reported as shared memory, but given that
it ends with a DXVK error, it looks like it may be GPU memory.
This did not happen with Wine 5.10.
Kubuntu 20.04 x86_64, Nvidia driver 440.66.17 (RTX 2080 Ti with 11 GiB VRAM),
DXVK 1.7.
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https://bugs.winehq.org/show_bug.cgi?id=44059
Bug ID: 44059
Summary: Worms World Party crashes at launch
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sve-bass(a)web.de
Distribution: ---
Created attachment 59767
--> https://bugs.winehq.org/attachment.cgi?id=59767
terminal output after launch
Worms World Party Remastered (GOG version)
crashes at launch.
See attachments for terminal outputs with and without winetricks vcrun2012.
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http://bugs.winehq.org/show_bug.cgi?id=31476
Bug #: 31476
Summary: Bully: no DirectX 9.0c compatible sound card
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marti(a)juffo.org
Classification: Unclassified
According to the WineHQ entry about "Bully: Scholarship Edition" version 1.2,
it used to work in wine 1.3.27.
When I try this game on my system, it changes the resolution, displays a
loading screen for a moment and then pops up a window saying:
Bully: Scholarship Edition requires a DirectX 9.0c compatible sound card to
be
installed and and configured properly.
After clicking "OK", Bully crashes with "Unhandled exception: page fault on
read access to 0x00000004".
The Bully installer from Steam automatically installs its own copy of DirectX
9.
Using wine-1.5.10 on Arch Linux x86_64, with PulseAudio. Sound playback in
winecfg and other applications works fine.
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https://bugs.winehq.org/show_bug.cgi?id=49593
Bug ID: 49593
Summary: inconsistent return code when executable is not found
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
When wine is launched to run an inexistent executable file,
the exit code is different according to the path name being passed
as absolute or relative:
- relative, return code 53:
$ wine zz.exe
0024:err:module:__wine_process_init L"C:\\windows\\system32\\zz.exe" not found
$ echo $?
53
- absolute, return code 0:
$ wine /tmp/zz.exe
wine: cannot find L"/tmp/zz.exe"
$ echo $?
0
I expected the return code to be also 53 when the file is passed as absolute
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https://bugs.winehq.org/show_bug.cgi?id=43153
Bug ID: 43153
Summary: Gothic 1.0 from Steam freezes in new game on phrase
"I'm Diego"
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 58393
--> https://bugs.winehq.org/attachment.cgi?id=58393
WINEDEBUG=+relay,+seh,+tid,+d3d9,+wine_d3d,+d3drm,+x11drv,+xrender,+xrandr,+d3d7,+d3d8,+ddraw
Image just freezes, sound continues to work.
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https://bugs.winehq.org/show_bug.cgi?id=49325
Bug ID: 49325
Summary: Kea Colorinbook crashes:
Product: Wine
Version: 5.9
Hardware: x86
URL: http://www.keacoloringbook.com/windows/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Console output is short:
wine ColoringBook4.exe
00f0:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
00f0:err:gstreamer:gstdecoder_init_gst Failed to query duration.
00f0:fixme:amstream:multimedia_stream_GetDuration
(00A65BD0/00A65BD0)->(00B945A4) stub!
00f0:fixme:quartz:AMGetErrorTextW (80004001,0031FB60,160) stub
wine: Unhandled exception 0x0eedfade in thread f0 at address 7B00EBA2 (thread
00f0), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=38615
Bug ID: 38615
Summary: Drakensang Demo crashes on startup and no debugging
output is generated
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
this might be related to bugs 14782 and 14911 and I am having problems getting
the Drakensang demo to run.
I got the demo from the following URL:
http://www.gamestar.de/spiele/das-schwarze-auge-drakensang/downloads/das_sc…
The debugger starts but generates no backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=27207
Summary: splayer auto quit while open a mp3 file
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34764)
--> (http://bugs.winehq.org/attachment.cgi?id=34764)
Log: $ wine splayer.exe &> wine-splayer.log
splayer is an open source player on gpl.
http://www.splayer.org/index.en.html
1. Download splayer
http://file.splayer.org/avant/SPlayerSetupInt.exe?2124
2. intall cscript.exe with winetricks
$ winetricks wsh57
3. install splayer with all default settings.
$ wine SetupInt.exe
fixme:ole:CoCreateInstance no instance created for interface
{a3d8cec0-7e5a-11cf-bbc5-00805f6cef20} of class
{bd323430-ce94-11ce-82dd-0800095a5b55}, hres is 0x80004002
Does these fixme harmful?
4. start splayer:
$ wine splayer.exe
5. open a mp3 file with splayer,
splayer will auto quit with such messages:
fixme:gdi:SetColorAdjustment stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2413730,0x208718): stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc469ec
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https://bugs.winehq.org/show_bug.cgi?id=49638
Bug ID: 49638
Summary: regression: get-pip.py installer fails with [WinError
5] Access denied installing
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
wine 5.13 does not allow anymore to install pip using get-pip.py:
cd /tmp
wget https://www.python.org/ftp/python/3.8.5/python-3.8.5-embed-amd64.zip
unzip python-3.8.5-embed-amd64.zip
wget https://bootstrap.pypa.io/get-pip.py
wine python.exe get-pip.py
PermissionError: [WinError 5] Access denied:
'C:\\users\\devel\\Temp\\tmph5r7fzpp\\pip.zip\\pip\\_vendor\\certifi\\cacert.pem'
this is a regression as wine 5.10 is ok
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https://bugs.winehq.org/show_bug.cgi?id=49609
Bug ID: 49609
Summary: wine-staging-5.12 - Elite Dangerous launcher broken
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supreme-ntm(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The launcher starts as usual, but crashes when pressing the PLAY button.
Error message:
'Unhandled exception: Attempt to read or write protected memory. This is often
an indication that other memory is corrupt.'
wine-staging-5.11 still works fine with ED.
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https://bugs.winehq.org/show_bug.cgi?id=49152
Bug ID: 49152
Summary: wine-mono 5.0.0 breaks rendering for disabled buttons
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67156
--> https://bugs.winehq.org/attachment.cgi?id=67156
wine-mono 5.0.0
See screenshot, the disabled button text is not gray, but bold.
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https://bugs.winehq.org/show_bug.cgi?id=48684
Bug ID: 48684
Summary: "BlazBlue: Calamity Trigger" class
{94c1affa-66e7-4961-9521-cfdef3128d4f} not registered
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
Distribution: ---
Created attachment 66546
--> https://bugs.winehq.org/attachment.cgi?id=66546
output from bbtc.exe with backtrace
I think the game has two problems and one of them is related to "xaudio2:
Rewrite to use FAudio" or so:
0024:trace:ole:CoGetClassObject CLSID:
{94c1affa-66e7-4961-9521-cfdef3128d4f},IID:
{00000001-0000-0000-c000-000000000046}
0024:err:ole:CoGetClassObject class {94c1affa-66e7-4961-9521-cfdef3128d4f} not
registered
0024:err:ole:CoGetClassObject no class object
{94c1affa-66e7-4961-9521-cfdef3128d4f} could be created for context 0x1
wine-versoin: wine-5.2-312-gc6b852e3c3 (no any additional dlls from winetrick
or the like)
game: BBCT.EXE "BlazBlue: Calamity Trigger" gog-version
"The game starts and crashes immediately."
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https://bugs.winehq.org/show_bug.cgi?id=49653
Bug ID: 49653
Summary: Pattern Maker for Cross Stitch: blocked on using
inches and could not display metric in Wine
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovi.sergiu(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Mint
Hello!
Linux Mint 20 x64 Cinnamon
wine-5.14 (Staging)
I successfully installed Hobbyware Pattern Maker for Cross Stitch.
Inside this program, there is this setting that appears in inches.
I know this software for years and it does not have any setting to switch from
metric to imperial and viceversa.
In Windows, this software borrows Windows' settings from Locale / Language.
I even opened a forum thread and even tho the software I mention is commercial,
the FREE version (called Pattern Maker Viewer has the same problem regarding
the inches information.
https://forum.winehq.org/viewtopic.php?p=128989&sid=42d1faadc31d59c28363605…
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https://bugs.winehq.org/show_bug.cgi?id=48834
Bug ID: 48834
Summary: Rockstar Games Launcher CEF helper crashes (x11drv
use-after-free for HWND_MESSAGE)
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 66751
--> https://bugs.winehq.org/attachment.cgi?id=66751
Valgrind output showing backtraces of UAF
The problem: When the Rockstar Games Launcher is launched, 3 of its helper
processes (SocialClubHelper.exe) crash in XDeleteContext().
SocialClubHelper.exe is part of CEF, and the code causing the crash is ANGLE's
D3D9
renderer.<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
Here's what I've figured out:
* ANGLE creates an HWND_MESSAGE window.
<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
In X11DRV_create_win_data(), win_data is not created for the window (comment:
"don't create win data for HWND_MESSAGE windows")
* ANGLE uses the window as the focus window and device window when initializing
D3D9.
* The wined3d CS thread starts and calls wined3d_swapchain_gl_create_context(),
leading to x11drv create_gl_drawable(), then create_client_window().
create_client_window() creates win_data (comment is "explicitly create data for
HWND_MESSAGE windows since they can be used for OpenGL"), using the current
thread's (the CS thread's) Display pointer. I believe this is when the CS
thread calls XOpenDisplay().
* This works ok, until ANGLE shuts down. It first releases all the D3D9
objects:
<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
Releasing D3D9 triggers wined3d to stop the CS thread, which ends with calling
FreeLibraryAndExitThread(). This eventually calls X11DRV_ThreadDetach(), which
closes the CS thread's Display.
* ANGLE then calls DestroyWindow() on the device/focus window. This leads to
x11drv destroy_whole_window(), which calls XDeleteContext() using the Display
from the win_data. This was the CS thread's Display, which has since been
closed/freed, causing use-after-free and (in this case) a crash.
Commenting out the HWND_MESSAGE exception in X11DRV_create_win_data() does fix
the crash, but this is likely not the correct fix.
I've attached part of a Valgrind output showing the crash and backtraces, and
should be able to add an ANGLE sample exe later that reproduces the bug.
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https://bugs.winehq.org/show_bug.cgi?id=46742
Bug ID: 46742
Summary: The Sims 2 demo needs support for ProcessVertices()
with software vertex shaders
Product: Wine
Version: 0.9.35.
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Split off from bug 8051:
"Without ProcessVertices, characters will explode in family thumbnails (and
same if you disable shaders through the game's cheat menu), and explosion of
vertices will also happen with little icons that pop up above characters when
they make a friend or get married (you can realiably observe it by loading
Pleasant family).
In both cases, this pops up:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0"
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--- Comment #175 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Logs really aren't needed, the cause of it is unknown and the patches to
implement the features are already in staging.
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--- Comment #174 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 67947
--> https://bugs.winehq.org/attachment.cgi?id=67947
d3d9 winedbg output
Wine 5.14 winedbg output d3d9 output.
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Chebanenko Igor <chebanenkoigor93(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chebanenkoigor93(a)gmail.com
--- Comment #173 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 67946
--> https://bugs.winehq.org/attachment.cgi?id=67946
Wine 5.14 winedbg output
The Sims 2 Demo - winedbg output from Wine 5.14
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Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://downloads.scifinews. |https://download.cnet.com/S
|de/file_13372.html |tar-Trek-Armada-demo/3000-2
| |095_4-10044363.html
CC| |o.dierick(a)piezo-forte.be
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https://bugs.winehq.org/show_bug.cgi?id=49686
Bug ID: 49686
Summary: StarMoney 12 Basic doesn't start up
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 67926
--> https://bugs.winehq.org/attachment.cgi?id=67926
Console Output (wine 5.14 - Staging)
Hello everyone,
as somebody on the ubuntuusers.de requested some help for the application I
gave "StarMoney12 Basic" a try which can be downloaded from:
https://hilfe.starmoney.de/hc/de/articles/360018689873-StarMoney-herunterla…
I used the 5.14 staging version of wine but with no luck as it seems to hang in
a deadlock.
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--- Comment #37 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 67945
--> https://bugs.winehq.org/attachment.cgi?id=67945
Hack: Animations in the menu
When forcing the recreation of the window with topmost style, the animations
occur but the background dissapear. Problem of Z-order?
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http://bugs.winehq.org/show_bug.cgi?id=33518
Bug #: 33518
Summary: Some floors in Star Trek (2013) are completely black
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eurekafag(a)eureka7.ru
Classification: Unclassified
This is how they look like in the game: http://i.imgur.com/sNy2z7l.png
This is how they should look (at least on Xbox360):
http://youtu.be/YQCUUcrLfPc?t=30m30s
Outdoors and everything else seems to be ok: http://i.imgur.com/Rv2O8sM.pnghttp://i.imgur.com/Ytoi8cC.png
I see this repeating message in the terminal: fixme:d3d:resource_check_usage
Unhandled usage flags 0x8.
Sometimes another message appears: fixme:d3d:wined3d_swapchain_present Ignoring
flags 0x80000000.
These two spam the output but nothing else appears while playing. I've run the
game with WINEDEBUG=+d3d and the resulting file is about 600M long compressed
to 23M. Maybe it will help. I launched the game and entered to the buggy room
from the screenshot above, then killed it to prevent extra output.
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https://bugs.winehq.org/show_bug.cgi?id=48799
Bug ID: 48799
Summary: HOTAS kit Saitek X52 Pro doesn't show all buttons
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: joy.cpl
Assignee: wine-bugs(a)winehq.org
Reporter: patola(a)gmail.com
Distribution: Ubuntu
Created attachment 66714
--> https://bugs.winehq.org/attachment.cgi?id=66714
Selecting a button higher than 32 and wine thinking it's button 1
The HOTAS kit Saitek X52 Pro has 9 axes and 39 buttons. Wine only shows 32 and
when a button higher than the 32th is pressed, it either registers it as button
1 or 2 or crashes outright with a dialog the messages:
wine: L"C:\\windows\\system32\\joy.cpl" is a dll, not an executable
wine: Unhandled page fault on write access to 00E06DB8 at address 7D612AE0
(thread 008e), starting debugger...
wine: Unhandled page fault on write access to 00E06DB8 at address 7D611AE0
(thread 0088), starting debugger...
0090:fixme:dbghelp:elf_search_auxv can't find symbol in module
Specifically, when button 35 is pressed (button 34 on jscal-gtk which counts
from 0 to 38), the crash happens. The two screenshots show three applications
using the joystick -- wine control panel, antimicro and jstest-gtk (which uses
through linux input (js) instead of evdev but it's the same hardware).
Also, enabling the js device "Logitech X52 Professional H.O.T.A.S. (js)" leads
to an inconditional crash when selecting it on the "test joystick" tab but I
understand this might be another issue. I need the HOTAS in evdev mode only.
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https://bugs.winehq.org/show_bug.cgi?id=49655
Bug ID: 49655
Summary: mscorsvw.exe has encountered a serious problem and
needs to close. dotnet48? winetricks?
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: nick.andrewes(a)phonecoop.coop
Distribution: ---
Created attachment 67887
--> https://bugs.winehq.org/attachment.cgi?id=67887
terminal output
This is the first bug report I've opened, so go easy on me!
I got the issue reported in the summary after running the following commands
(Debian Bullseye 64bit):
WINEPREFIX=$HOME/wine-5.14-staging/ WINEARCH=win64 wineboot (I cancelled Mono
installation)
WINEPREFIX=$HOME/wine-5.14-staging/ winetricks -q win10 dotnet48 corefonts
fontsmooth=rgb
I've been following this method on about 10 previous releases, up to 5.11
staging without problem, after which I skipped a few releases.
But now I get this error.
Now, I was going to give the backtrace, but when I click on that the command
continues to run, still with lots of errors in the terminal.
Until it eventually seems to hang, as per the attached terminal output.
Many thanks for your help.
Nick
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https://bugs.winehq.org/show_bug.cgi?id=49370
Bug ID: 49370
Summary: Sea Dogs: City of Abandoned Ships (GOG) installer
silently exits
Product: Wine
Version: 5.8
Hardware: x86-64
URL: https://www.gog.com/game/sea_dogs_city_of_abandoned_sh
ips
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Blocks: 27439
Regression SHA1: 526522caae103a27cd36740d6eca59387a189d02
Created attachment 67422
--> https://bugs.winehq.org/attachment.cgi?id=67422
output
When going through the installer, clicking "Install" makes it exit silently.
It works with wine-5.8 and doesn't with wine-5.9 (So it's not the same as Bug
49200).
Bisection revealed:
526522caae103a27cd36740d6eca59387a189d02 is the first bad commit
commit 526522caae103a27cd36740d6eca59387a189d02
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu May 14 15:43:56 2020 +0200
loader: Try to load ntdll.so before libwine initialization.
I'm using macOS 10.14, compiled with mingw and the 10.13 SDK. Console output is
attached.
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https://bugs.winehq.org/show_bug.cgi?id=49618
Bug ID: 49618
Summary: Winbox - Wine adds ghost "spaces"/moves the cursor
back visually in textboxes
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coolcraftteam1(a)gmail.com
Distribution: ---
Created attachment 67802
--> https://bugs.winehq.org/attachment.cgi?id=67802
Imagine shows the behavior mentioned in description
When running Winbox (either 32bit or 64bit) in Wine on Arch Linux for some
reason depending on the characters used either ghost "spaces" are added or the
cursor moves back a character or multiple visually in all the textboxes.
Typing ":" multiple times seems to move back the cursor and using either too
many normal letters/numbers or typing some symbolic characters can add spaces
making it confusing to type especially when the cursor moves behind letters.
To replicate the bug:
- Run the exe
- Type the things mentioned above in the textboxes
Winbox can be downloaded here:
https://download.mikrotik.com/winbox/3.24/winbox64.exe
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https://bugs.winehq.org/show_bug.cgi?id=46770
Bug ID: 46770
Summary: Splinter Cell: Blacklist crashes in DX9 mode when
using FAudio
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63782
--> https://bugs.winehq.org/attachment.cgi?id=63782
log
No crash in DX11 mode.
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https://bugs.winehq.org/show_bug.cgi?id=49578
Bug ID: 49578
Summary: Battle.net wouldn't start
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rakoth.android(a)gmail.com
Distribution: ---
Created attachment 67728
--> https://bugs.winehq.org/attachment.cgi?id=67728
nvrun log error
Using prime notebook
Using dxvk
Starting Battle.net with
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia wine
Battle.net.exe
It shows login screen, then closes with error (@see attachment)
Running w/o nvidia shows launcher, no game could be started, no error in log.
Tried clean WINEPREFIX, tried w/o dxvk with same error.
Using wine5.6 to run the app works flawlessly.
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https://bugs.winehq.org/show_bug.cgi?id=47254
Bug ID: 47254
Summary: Unhandled exception: page fault on write access in
32-bit code
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scw189(a)cox.net
Distribution: ---
Created attachment 64540
--> https://bugs.winehq.org/attachment.cgi?id=64540
Back trace dump from Wine crash.
Used to run Legacy9 (genealogy software). Mostly runs Ok. But, there are
latency issues There is a problem with buffering keyboard input characters. If
you select an input field and start typing too fast, the first two characters
will generally be ignored. There also seem to be issues with background
processes where after changing windows you need to wait 4-6 seconds before
input keystrokes are accepted (they are also not buffered).
Randomly, the system will display a message box about "the system has
experienced a serious error..." and a crash dump is displayed: "Unhandled
exception: page fault on write access to 0x6d4a95c8 in 32-bit code
(0x7b476e81)." The message box allows a backtrace dump to be saved.
The Legacy9 program is then locked on the last display screen and is
un-responsive to keyboard or mouse clicks, although the mouse pointer is still
active. The computer itself is not locked up. Closing the program error message
box also closes the Legacy9 application. The Legacy9 application can be
restarted at that time.
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https://bugs.winehq.org/show_bug.cgi?id=40945
Bug ID: 40945
Summary: Post provider setup of WMI core 1.5 installer needs
Product: Wine
Version: 0.9.34.
Hardware: x86
URL: https://web.archive.org/web/*/http://download.microsof
t.com/download/platformsdk/wmi9x/1.5/W9X/EN-US/wmi9x.e
xe
OS: Linux
Status: NEW
Keywords: download, Installer, patch
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 37429
You'll need to grab the exe from archive.org. Set your wineprefix to win98, and
install. It will crash late in the process, with:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x7da6799f).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7da6799f ESP:0033c590 EBP:0033c5c8 EFLAGS:00210202( R- -- I - - - )
EAX:7d895869 EBX:7da81000 ECX:0033c580 EDX:7ffdf000
ESI:01419738 EDI:00000000
Stack dump:
0x0033c590: 7d98a460 014192b8 00000000 014192e0
0x0033c5a0: 0033c630 01419b50 0000c5d0 7d98a460
0x0033c5b0: 00000020 7da67946 0033c5dc 00b81aa0
0x0033c5c0: 00000000 0033cbe0 0033c5f8 6206ccb5
0x0033c5d0: 00000000 0033cbe0 6206ccb5 01419b50
0x0033c5e0: 00000000 0033c630 00e90690 00000000
Backtrace:
=>0 0x7da6799f class_object_SpawnInstance+0x6f(iface=<couldn't compute
location>, lFlags=<couldn't compute location>, ppNewInstance=<couldn't compute
location>) [/home/austin/wine-git/dlls/wbemprox/class.c:221] in wbemprox
(0x0033c5c8)
1 0x6206ccb5 in mofd (+0xccb4) (0x0033c5f8)
2 0x6206e94a in mofd (+0xe949) (0x0033c680)
3 0x62062199 in mofd (+0x2198) (0x0033cbec)
4 0x62074d0a in mofd (+0x14d09) (0x0033d1bc)
5 0x003428bc in wbemupgd (+0x28bb) (0x0033d408)
6 0x003410ac in wbemupgd (+0x10ab) (0x0033d9a4)
7 0x00343528 in wbemupgd (+0x3527) (0x0033d9b8)
8 0x100150d0 in glc96e7.tmp (+0x150cf) (0x0033e3d8)
9 0x1000433e in glc96e7.tmp (+0x433d) (0x0033f1c8)
0x7da6799f class_object_SpawnInstance+0x6f
[/home/austin/wine-git/dlls/wbemprox/class.c:221] in wbemprox: movl
0x4(%edi),%eax
221 if (!(record->fields = heap_alloc( table->num_cols * sizeof(struct
field) )))
wine-1.9.14-15-g1bcc7ce
austin@austin2:~$ sha1sum wmi9x.exe
62752e9c1b879688c26f205eebf07d3783906c3e wmi9x.exe
austin@austin2:~$ du -sh wmi9x.exe
3.0M wmi9x.exe
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https://bugs.winehq.org/show_bug.cgi?id=49366
Bug ID: 49366
Summary: ARM builds fail against latest ntdll patchsets
Product: Wine-staging
Version: 5.10
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
ARM 32-bit and 64-bit builds fail to compile with wine-staging 5.10.
/usr/bin/ld: loader.o: in function `LdrInitializeThunk':
/builddir/build/BUILD/wine-5.10/dlls/ntdll/loader.c:4050: undefined reference
to `__wine_syscall_dispatcher'
/usr/bin/ld: /builddir/build/BUILD/wine-5.10/dlls/ntdll/loader.c:4050:
undefined reference to `__wine_syscall_dispatcher'
/usr/bin/ld: thread.o: in function `thread_init':
/builddir/build/BUILD/wine-5.10/dlls/ntdll/thread.c:275: undefined reference to
`__wine_syscall_dispatcher'
/usr/bin/ld: /builddir/build/BUILD/wine-5.10/dlls/ntdll/thread.c:275: undefined
reference to `__wine_syscall_dispatcher'
clang-10: error: linker command failed with exit code 1 (use -v to see
invocation)
winegcc: /usr/bin/clang failed
make[1]: *** [Makefile:1129: ntdll.dll.so] Error 2
Disabling the following patchsets allows the build to complete:
- ntdll-NtContinue
- ntdll-Syscall_Emulation
- winebuild-Fake_Dlls
I believe this is related to f12808c094ef06ba7151d35e6c6e70ae965ac2c3.
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https://bugs.winehq.org/show_bug.cgi?id=49337
Bug ID: 49337
Summary: patchinstall.sh fails to apply eventfd_synchronizatio
(esync) patches
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Running it like this errors out:
./patchinstall.sh DESTDIR=$HOME/build/wine eventfd_synchronization
ERROR: Unknown commandline argument eventfd_synchronization.
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https://bugs.winehq.org/show_bug.cgi?id=49582
Bug ID: 49582
Summary: Regression: StarCraft II fails to launch with
wine-staging 5.12
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
StarCraft II fails to run with StarCraft II. Stdout/stderr contains following
output before crash, only last line looks relevant:
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
04b4:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15},
00000001400D017C, 000000014387BAB0, 000000014387BAD0) stub.
04b4:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 000000014332C2A0, 43)
stub
04d4:fixme:ver:GetCurrentPackageId (000000000940FE40 0000000000000000): stub
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
04b4:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
04b4:fixme:file:server_ioctl_file Unsupported ioctl 900c0 (device=9 access=0
func=30 method=0)
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
04c8:fixme:avrt:AvRevertMmThreadCharacteristics (12345678): stub
03f4:fixme:file:ReplaceFileW Ignoring flags 2
0254:fixme:file:ReplaceFileW Ignoring flags 2
04b4:err:seh:setup_exception stack overflow 1824 bytes in thread 04b4 eip
000000007bc87806 esp 0000000009cd0f10 stack 0x9cd0000-0x9cd1000-0xa4d0000
I've checked earlier versions, wine-staging 5.9 and 5.11, and I was able to run
StarCraft II successfully with those versions.
Filing bug for wine-staging since wine without staging is unable to start
StarCraft II for me with any wine version. I've checked it with wine 5.9 last
time. But I have no idea if it's issue in staging patchset or in underlying new
wine version.
OS: Gentoo Linux
Kernel version: 5.4.48
Wine Staging version: 5.12
Videocard: Nvidia (proprietary driver version 450.57)
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https://bugs.winehq.org/show_bug.cgi?id=49516
Bug ID: 49516
Summary: xactengine fails to build in 5.12 (5.11 is ok)
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Didn't get around to debugging this yet - it might be an incorrect macro
expansion somewhere. IXACT34* doesn't exist, but IXACT3* does...
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:84:5:
error: unknown type name ‘IXACT34Cue’
84 | IXACT34Cue IXACT34Cue_iface;
| ^~~~~~~~~~
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘wrap_readfile’:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:132:34:
warning: passing argument 5 of ‘wrap->engine->pReadFile’ from incompatible
pointer type [-Wincompatible-pointer-types]
132 | lpNumberOfBytesRead, lpOverlapped);
| ^~~~~~~~~~~~
| |
| FACTOverlapped *
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:132:34:
note: expected ‘LPOVERLAPPED’ {aka ‘struct _OVERLAPPED *’} but argument is of
type ‘FACTOverlapped *’
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘wrap_getoverlappedresult’:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:142:59:
warning: passing argument 2 of ‘wrap->engine->pGetOverlappedResult’ from
incompatible pointer type [-Wincompatible-pointer-types]
142 | return wrap->engine->pGetOverlappedResult(wrap->file, lpOverlapped,
| ^~~~~~~~~~~~
| |
|
FACTOverlapped *
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:142:59:
note: expected ‘LPOVERLAPPED’ {aka ‘struct _OVERLAPPED *’} but argument is of
type ‘FACTOverlapped *’
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
At top level:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:293:50:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
293 | static inline XACT3CueImpl *impl_from_IXACT34Cue(IXACT34Cue *iface)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:298:43:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
298 | static HRESULT WINAPI IXACT34CueImpl_Play(IXACT34Cue *iface)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:307:43:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
307 | static HRESULT WINAPI IXACT34CueImpl_Stop(IXACT34Cue *iface, DWORD
dwFlags)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:316:47:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
316 | static HRESULT WINAPI IXACT34CueImpl_GetState(IXACT34Cue *iface, DWORD
*pdwState)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:325:46:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
325 | static HRESULT WINAPI IXACT34CueImpl_Destroy(IXACT34Cue *iface)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:336:60:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
336 | static HRESULT WINAPI IXACT34CueImpl_SetMatrixCoefficients(IXACT34Cue
*iface,
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:349:65:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
349 | static XACTVARIABLEINDEX WINAPI
IXACT34CueImpl_GetVariableIndex(IXACT34Cue *iface,
|
^~~~~~~~~~
|
IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:359:50:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
359 | static HRESULT WINAPI IXACT34CueImpl_SetVariable(IXACT34Cue *iface,
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:369:50:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
369 | static HRESULT WINAPI IXACT34CueImpl_GetVariable(IXACT34Cue *iface,
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:379:44:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
379 | static HRESULT WINAPI IXACT34CueImpl_Pause(IXACT34Cue *iface, BOOL
fPause)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:388:52:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
388 | static HRESULT WINAPI IXACT34CueImpl_GetProperties(IXACT34Cue *iface,
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:405:14:
error: unknown type name ‘IXACT34CueVtbl’
405 | static const IXACT34CueVtbl XACT34Cue_Vtbl =
| ^~~~~~~~~~~~~~
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:407:5:
error: ‘IXACT34CueImpl_Play’ undeclared here (not in a function); did you mean
‘IXACT3CueImpl_Play’?
407 | IXACT34CueImpl_Play,
| ^~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_Play
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:408:5:
error: ‘IXACT34CueImpl_Stop’ undeclared here (not in a function); did you mean
‘IXACT3CueImpl_Stop’?
408 | IXACT34CueImpl_Stop,
| ^~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_Stop
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:408:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:408:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:409:5:
error: ‘IXACT34CueImpl_GetState’ undeclared here (not in a function); did you
mean ‘IXACT3CueImpl_GetState’?
409 | IXACT34CueImpl_GetState,
| ^~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_GetState
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:409:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:409:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:410:5:
error: ‘IXACT34CueImpl_Destroy’ undeclared here (not in a function); did you
mean ‘IXACT3CueImpl_Destroy’?
410 | IXACT34CueImpl_Destroy,
| ^~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_Destroy
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:410:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:410:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:411:5:
error: ‘IXACT34CueImpl_SetMatrixCoefficients’ undeclared here (not in a
function); did you mean ‘IXACT3CueImpl_SetMatrixCoefficients’?
411 | IXACT34CueImpl_SetMatrixCoefficients,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_SetMatrixCoefficients
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:411:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:411:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:412:5:
error: ‘IXACT34CueImpl_GetVariableIndex’ undeclared here (not in a function);
did you mean ‘IXACT3CueImpl_GetVariableIndex’?
412 | IXACT34CueImpl_GetVariableIndex,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_GetVariableIndex
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:412:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:412:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:413:5:
error: ‘IXACT34CueImpl_SetVariable’ undeclared here (not in a function); did
you mean ‘IXACT3CueImpl_SetVariable’?
413 | IXACT34CueImpl_SetVariable,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_SetVariable
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:413:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:413:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:414:5:
error: ‘IXACT34CueImpl_GetVariable’ undeclared here (not in a function); did
you mean ‘IXACT3CueImpl_GetVariable’?
414 | IXACT34CueImpl_GetVariable,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_GetVariable
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:414:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:414:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:415:5:
error: ‘IXACT34CueImpl_Pause’ undeclared here (not in a function); did you mean
‘IXACT3CueImpl_Pause’?
415 | IXACT34CueImpl_Pause,
| ^~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_Pause
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:415:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:415:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:416:5:
error: ‘IXACT34CueImpl_GetProperties’ undeclared here (not in a function); did
you mean ‘IXACT3CueImpl_GetProperties’?
416 | IXACT34CueImpl_GetProperties
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_GetProperties
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:416:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:416:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘IXACT3SoundBankImpl_Prepare’:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:590:26:
error: request for member ‘lpVtbl’ in something not a structure or union
590 | cue->IXACT34Cue_iface.lpVtbl = &XACT34Cue_Vtbl;
| ^
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘IXACT3SoundBankImpl_Play’:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:638:30:
error: request for member ‘lpVtbl’ in something not a structure or union
638 | cue->IXACT34Cue_iface.lpVtbl = &XACT34Cue_Vtbl;
| ^
make[1]: *** [Makefile:188: xact_dll.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=49354
Bug ID: 49354
Summary: MakeMusic Finale fails to start
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davech(a)t-online.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67397
--> https://bugs.winehq.org/attachment.cgi?id=67397
Error messages
Wine 5.10 staging fails to start MakeMusic Finale (5.9 staging works).
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https://bugs.winehq.org/show_bug.cgi?id=49255
Bug ID: 49255
Summary: wineboot fails to start
Product: Wine-staging
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronaz(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After installing the latest staging (5.9), 'winecfg' gives the following error:
002c:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\wineboot.exe", error c0000018
0024:err:environ:run_wineboot failed to start wineboot c0000018
0024:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0034:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\explorer.exe", error c0000018
003c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
003c:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
003c:err:winediag:nodrv_CreateWindow The explorer process failed to start.
I've removed/cleaned all files and reinstalled both staging and development a
number of times over the past 1-2 weeks and each time get the above error,
though stable works fine.
I'm on Xubuntu 20.04, AMD64, installed from official repo. A number of others
report the same...
https://www.reddit.com/r/wine_gaming/comments/gkbxp6/getting_error_about_dr…
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https://bugs.winehq.org/show_bug.cgi?id=49363
Bug ID: 49363
Summary: v-key is mapped to vowel mutaqtion key o (ö)
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcas756(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67411
--> https://bugs.winehq.org/attachment.cgi?id=67411
pressing v(V) results in ö(Ö)
Pressing key v(V) results im german vowel mutation ö(Ö) on display.
Does not occur in 5.10 non-staging version.
All staging versions down to 4.19 seem to have the same behaviour.
In staging version 4.18 it works properly.
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https://bugs.winehq.org/show_bug.cgi?id=49341
Bug ID: 49341
Summary: Wineboot still fails to start
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 67364
--> https://bugs.winehq.org/attachment.cgi?id=67364
wineboot screen output
Refer bug 49208
Kubuntu 19.10
Wineboot is still not starting error c00000e5
see attached screen shot
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https://bugs.winehq.org/show_bug.cgi?id=49331
Bug ID: 49331
Summary: Unable to enable ESYNC in Wine Staging 5.10
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winter.snowfall23(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
export WINEESYNC=1 doesn't seem to do anything in Wine Staging 5.10.
WINEDEBUG=+esync does not list anything relevant either in the logs, though I
used to see (at least) an indication that ESYNC had been initialized in the
past.
Games which benefited from ESYNC are now affected in terms of performance.
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https://bugs.winehq.org/show_bug.cgi?id=44106
Bug ID: 44106
Summary: Call of Duty Black Ops III Crashes
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilwins(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59829
--> https://bugs.winehq.org/attachment.cgi?id=59829
Call of Duty Black Ops III crash log
Game crashes at start up, having similar issues with other Call of Duty titles.
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https://bugs.winehq.org/show_bug.cgi?id=49693
Bug ID: 49693
Summary: Failed Installation of iDisplay
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rajatgupta2123(a)gmail.com
Distribution: ---
Created attachment 67935
--> https://bugs.winehq.org/attachment.cgi?id=67935
This is the attachment which I generated from the crash file
The installation of iDisplay has failed repeatedly
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #97 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Bryan Kirk from comment #96)
> According to the repository that I linked to, the patent has expired which
> means that its now safe to include it.
Regardless of whether there are outstanding patents, we should make use of
existing infastructure (e.g. most of the dshow <-> gstreamer glue), and I would
not feel particularly comfortable depending on a library developed by one
person and just over a year old.
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--- Comment #96 from Bryan Kirk <Zero3K(a)teknik.io> ---
According to the repository that I linked to, the patent has expired which
means that its now safe to include it.
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--- Comment #95 from Zebediah Figura <z.figura12(a)gmail.com> ---
We can't put MPEG demuxing code directly into Wine, given that would
potentially violate patents. Rather, we probably want to make use of
gstreamer's "mpegpsdemux" element, in much the same way as we already demux
AVI, mp3, and WAVE.
Some preliminary patches were sent to the mailing list a while ago for comment;
I think they're close to the right approach.
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Bryan Kirk <Zero3K(a)teknik.io> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Zero3K(a)teknik.io
--- Comment #94 from Bryan Kirk <Zero3K(a)teknik.io> ---
Could https://github.com/phoboslab/pl_mpeg be implemented into quartz.dll in
order to fix this issue?
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http://bugs.winehq.org/show_bug.cgi?id=30699
Bug #: 30699
Summary: wine printing: barcode is not printed from VB6
application
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin+winebugs(a)etorok.net
Classification: Unclassified
Created attachment 40201
--> http://bugs.winehq.org/attachment.cgi?id=40201
barcode screenshot
There is an application provided by the Romanian finance administration for
printing Payment sheets with barcodes. I tried to use it in Wine (it appears to
be a VB6 application), and I could enter all the data, and it displayed a
generated barcode.
However when I tried printing it didn't print the barcode. This happens both
when printing to my printer (Samsung ML-2010P), or using CUPS-PDF.
Attached is the PDF produced when printing through CUPS, and a screenshot taken
while printing.
Notice that on the screenshot there is a barcode in the right towards the top,
and in the produced PDF there is no barcode at all.
Attached is also WINEDEBUG=+relay,+seh,+tid,+psdrv output.
How to reproduce (including download URL):
1. Prepare application
mkdir $HOME/.wine-bug
export WINEPREFIX=$HOME/.wine-bug
# create winedir
winecfg
# get program
wget
http://static.anaf.ro/static/10/anaf/aplicatii/op_fv/opfv2010/instal_opfv_2…
unzip instal_OPFV_28032012.zip
wine instal_OPFV_2012.exe
# set locale: if date format is wrong program refuses to work
export LANG=ro_RO.UTF-8 LANGUAGE=ro_RO.UTF-8 LC_TIME=ro_RO.UTF-8
cd '$HOME/.wine-bug/drive_c/Program Files/OPFV 2012'
# enter test data
cat >ordine.txt <<EOF
1,1,1,TEST,1234567897,,,,BUGETUL DE
STAT,1234567897,RO26TREZ57820470101XXXXX,,,BUGETUL DE STAT,16/05/2012,FV
EOF
2. Make sure you have a printer. Bug reproduces with CUPS-PDF too, so edit
$HOME/.wine-bug/drive_c/windows/win.ini, and use these settings for the
printer:
[devices]
PDF=wineps.drv,CUPS:PDF
[PrinterPorts]
PDF=wineps.drv,CUPS:PDF,15,45
[windows]
device=PDF,wineps.drv,CUPS:PDF
3. Run app
wine OPFV_2012.exe
4. Print from the application
- Click on "FV"
- Choose 1,1,FV from the 'Nr. de ordine, Nr. OP/FV' dropdown
- Click "Incarcare"
- Click "Listare"
5. Look at the printed document, or PDF and notice that the barcode on the top
right is missing in the printout.
See attached PDF vs. attached screenshot. The barcode IS visible during
printing, its just never printed.
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https://bugs.winehq.org/show_bug.cgi?id=49687
Bug ID: 49687
Summary: Final Fantasy XI crashes after accepting agreement.
Product: Wine
Version: 5.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sleepingkirby(a)gmail.com
Distribution: ---
Created attachment 67927
--> https://bugs.winehq.org/attachment.cgi?id=67927
wine 5.0.1 devuan ascii 64 bit
When you start the game using xiloader.exe (from here
https://github.com/DarkstarProject/xiloader/releases/tag/v1.0.5)
The game starts. But after you hit the agree on the EULA, the game will load
but crash before it the opening screen even begins to show up. Backtrace.txt
Some context:
Installers are from the official website
(http://www.playonline.com/ff11us/download/media/install_win.html). Installed
under both 32 bit and 64 bit wine (5.0.1). Both had the same error. Initially,
I thought it was my distro (devuan), but installing it on a linux mint machine
gave the exact same error. WINEDEBUG=+d3d didn't give me any more output than
without it. Logs attached.
Thank you in advance.
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https://bugs.winehq.org/show_bug.cgi?id=49680
Bug ID: 49680
Summary: GoBe Productive cannot be run, with previous releases
of Wine, Windows XP compatibility, it was working,
error issued: "The program GoBeProductive.exe
encountered a serious problem... check the Application
Database...
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saftoiu(a)gmail.com
Distribution: ---
Created attachment 67919
--> https://bugs.winehq.org/attachment.cgi?id=67919
a complete report created after the application crash
GoBe Productive cannot be run, with previous releases of Wine, Windows XP
compatibility, it was working.
Error issued: "The program GoBeProductive.exe encountered a serious problem...
check the Application Database...
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https://bugs.winehq.org/show_bug.cgi?id=49681
Bug ID: 49681
Summary: League of Legends doesn't launch in Garena Client
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
Distribution: ---
The instalation of Garena is done with no issues (using lutris), same to the
download of League
But when I try to launch the game it says "Failed to launch the game!"
On the terminal this fixme "0039:fixme:wtsapi:WTSQueryUserToken 1 0192F834
semi-stub!" shows everytime I try to launch
Reinstalling the client didn't fix
Manually locating the game folder also didn't fix
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http://bugs.winehq.org/show_bug.cgi?id=19751
Summary: VB6 format function
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hub_hotmail(a)hotmail.com
THIS IS A VB6 PROGRAM
WINDOWS
---------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 1,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
*****************************************************************************
wine LINUX
----------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 100,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
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http://bugs.winehq.org/show_bug.cgi?id=23726
Summary: Microsoft visual Basic 6.0: Crashes when adding
certain characters to a programming statement
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romano.ray(a)live.com
While putting together a basic program, I came across an error when typing in
the following character "(" in the statement "label1.caption = Int(". After I
begin to type the "Int" followed by a "(" the program gives me an error and
closes. I'm not sure if this is because the command isn't available in the
library or wine is just not setup for using this program.
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https://bugs.winehq.org/show_bug.cgi?id=49435
Bug ID: 49435
Summary: cyrrillic text are broken in winbox64.exe
Product: Wine
Version: 5.11
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssh911(a)gmail.com
Created attachment 67523
--> https://bugs.winehq.org/attachment.cgi?id=67523
wine64.exe application screenshot
In winbox64.exe[1] application all cyrrilic text is not shown properly. It is a
latest emulators/wine-devel from ports. This works fine with emulators/wine
(wine-5.0.1).
My locale is LANG=uk_UA.UTF-8, but I also tried to set it to LANG=ru_RU.UTF-8,
no progress.
1. https://download.mikrotik.com/winbox/3.24/winbox.exe
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https://bugs.winehq.org/show_bug.cgi?id=5977
--- Comment #35 from Christoph Korn <christoph.korn(a)posteo.de> ---
Yes, the bug still occurs in wine-5.14
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https://bugs.winehq.org/show_bug.cgi?id=49670
Bug ID: 49670
Summary: Garbled text when resizing columns in NeoMule (eMule
mod)
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: invisigoth(a)virgilio.it
Distribution: ---
Created attachment 67911
--> https://bugs.winehq.org/attachment.cgi?id=67911
screenshot
When resizing columns in NeoMule v4.55a (based on eMule 0.49b), for example in
the Search tab or in the Transfers tab, the text becomes garbled, as if it's
not being refreshed. See attachment for screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49660
Bug ID: 49660
Summary: Doom 2 over dosbox doesn't start
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ahiler(a)codeweavers.com
Distribution: ---
Doom II from Steam runs via dosbox.exe. It comes with SDL.dll that seems to
have one of the relocation/fixup entries broken.
> 00f4:trace:module:perform_relocations relocating from 68100000-6815F000 to 00220000-0027F000
> 00f4:warn:module:perform_relocations invalid address 00288000 in relocation 0027E4A0
> 00f4:warn:module:load_dll Failed to load module L"SDL.dll"; status=c0000005
DLL's preferred base: 0x68100000
DLL's virtual size: 0x0005f000
On my system libwine gets mapped in that range
> 6803b000-681a0000 r--p 0000d000 00:1a 1144057/home/l1/src/wine/libs/wine/libwine.so.1.0
which forces the loader to handle relocations and fixups the addreses which
leads to the failure presented above.
Browsing support forums for the game seems like this is never an issue on
Windows, so I've written a small program that VirutalAlloc(MEM_RESERVE) over
SDL.dll's base range and then LoadLIbraryA("SDL.dll") to force relocation.
> Exception thrown at 0x77CFEFA6 (ntdll.dll) in sdl_reloc_test.exe: 0xC0000005: Access violation writing location 0x017F8D58.
Conclusion: this range seem to be always available on Windows and we should
extend preloader's low memory area over it.
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https://bugs.winehq.org/show_bug.cgi?id=45131
Bug ID: 45131
Summary: error compiling shader.c:6668:1: internal compiler
error : Segmentation Error
Product: Wine
Version: 3.0-rc6
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: sav(a)importweb.fr
Distribution: ---
Created attachment 61317
--> https://bugs.winehq.org/attachment.cgi?id=61317
final output of make
hello,
i'm trying to compile wine on my arm archlinux chromebook exynos Chromebook
XE303C12
i'm getting stuck while compiling on shader.c (d3dx9_36),
i've attached the final output of compiling
can you help me ?
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https://bugs.winehq.org/show_bug.cgi?id=48593
Bug ID: 48593
Summary: Fable: The Lost Chapters cutscenes only play one frame
of video
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 48570
Distribution: ---
Split off from bug 48570:
(In reply to andy from comment #9)
> Hi. I've try your patch. Now cutscene is played, but just sound.
> Video seem locked to first frame.
>
> But, since you supposed a regression, I try to start a regression test and
> test with wine-5.0-rc1-35-g863da013a2 and behavior is same as patch applied,
> vmw reproduced but just sound, video seem locked to first frame.
(In reply to Zebediah Figura from comment #10)
> But obviously there is something else going wrong here. The log from comment
> 9 shows, as the symptoms would suggest, our filter successfully connecting
> to the default audio renderer and a custom video renderer, sending plenty of
> audio samples, and only one video sample. We seem to return from
> got_data_sink() without difficulty, but GStreamer never gives us another
> frame. What gives?
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https://bugs.winehq.org/show_bug.cgi?id=48490
Bug ID: 48490
Summary: Restored minimized windows have wrong height
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 118f333ac233c69399a01424a6218d130983d644
Distribution: ---
The commit 118f333ac233c69399a01424a6218d130983d644 exposed this bug.
Specifically, this change:
- new_window_rect->bottom = new_window_rect->top +
GetSystemMetrics(SM_CYICON);
+ new_window_rect->bottom = new_window_rect->top +
GetSystemMetrics(SM_CYMINIMIZED);
The bug is actually in winex11.drv's X11DRV_X_to_window_rect. To reproduce
this, managed + decorated windows must be set, and then:
1) Launch wine notepad.
2) Minimize it.
3) Click on notepad on the DE's taskbar to restore it.
When it is restored, it will be "off" by a few pixels at the bottom (smaller),
having a small gap. In my case, it is 4 pixels off.
This is due to the fact that SM_CYMINIMIZED is 24, while the decoration's title
bar is 26 pixels, and border is 1 pixel. Since the border is on both the top
and bottom, the total extra "decoration" height is 28 pixels.
However, the referenced commit changes the size of the window to 24, which is
smaller than the decoration. That's perfectly fine by itself, since it's what
happens on Windows in this case. The problem is that the real decoration size
information is lost in this way for the window, even though
X11DRV_X_to_window_rect uses it and assumes it is correct. It has to be
recomputed.
The previous constant (SM_CYICON), didn't trigger this bug because it was
larger than the decoration in my case (32 pixels vs 28), which was probably
just luck.
I'll send a fix soon to hopefully fix this properly.
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http://bugs.winehq.org/show_bug.cgi?id=29806
Bug #: 29806
Summary: DirectX Software Test Causes Hype The Time Quest
Installer to Fail
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Provided I'm remembering right, at some point in time this bug went away before
I got around to reporting it, but it's sure back now (writing this when 1.4 rc
2 was the most recent version of Wine).
1.3.28 is the farthest back I have ran Hype successfully, much further behind
that would probably get more iffy because 1.3.28 is particularly unstable about
getting Hype running. Getting the DirectX check to not crash the installer
definitely happened _after_ 1.3.28. I'm still pinpointing the version.
When you install Hype, you have to click "Install", then "Change", then
"Software tests...", then uncheck "Microsoft DirectX Media" and click "OK". Or
else the installer fails, at least in versions of Wine where this bug is in
effect.
Anyways, I can assuredly tell you that Wine 1.4 rc 2 needs to have the DirectX
software check unchecked to keep the installer from failing.
Jake
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https://bugs.winehq.org/show_bug.cgi?id=49203
Bug ID: 49203
Summary: Possible incorrect usage >= instead <= in shlview.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
`if ((lpmsg->message>=WM_KEYFIRST) && (lpmsg->message>=WM_KEYLAST))`
should probably look like
`if ((lpmsg->message>=WM_KEYFIRST) && (lpmsg->message<=WM_KEYLAST))`
https://github.com/wine-mirror/wine/blob/6d801377055911d914226a3c6af8d8637a…
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https://bugs.winehq.org/show_bug.cgi?id=48816
Bug ID: 48816
Summary: The explorer does not ingnore unrecognizing cmdline
arg
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: near2see(a)163.com
Distribution: ---
Created attachment 66734
--> https://bugs.winehq.org/attachment.cgi?id=66734
the log of using explorer open folder
In wechat, I choose [settings->General->Open Folder] opnen target folder, it
cannot open expected target folder, just create default explorer window, it's
different from Windows.
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https://bugs.winehq.org/show_bug.cgi?id=48739
Bug ID: 48739
Summary: ConEmu fails to set IGNORE_OFFLINE and shows error
dialog at startup
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
ConEmu shows error dialog at startup indicating that setting
INTERNET_OPTION_IGNORE_OFFLINE with InternetSetOptionW() was unsuccessful. The
option is unsupported yet. Silently ignore that flag would help. It is a minor
issue.
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https://bugs.winehq.org/show_bug.cgi?id=47999
Bug ID: 47999
Summary: Gif pictures stored in PE files are not loaded into
HTML web pages via Res protocol
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dimaki(a)rocketmail.com
Distribution: ---
Issue first noticed with VBSEdit application, but then a small sample MFC
application was found on codeproject.com which displays the same incorrect
behavior. On windows the sample application comes up and displays an HTML web
page which contains a gif image. Both the webpage and the gif are loaded via
the res protocol from the program executable. On wine the HTML page loads but
the gif does not get loaded and is missing from the page.
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https://bugs.winehq.org/show_bug.cgi?id=47621
Bug ID: 47621
Summary: Buttons too small in height
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bjoern(a)Kautler.net
Distribution: ---
Created attachment 65052
--> https://bugs.winehq.org/attachment.cgi?id=65052
screenshot
If you try to install Inno Setup 6.0.2 from http://www.jrsoftware.org/isdl.php
via wine on Ubuntu Disco with the default package 4.0-1, the initial dialog
that asks on whether to install for all users or current user, is only as big
as the titlebar and not resizable. It is still usable via keyboard if you know
what it shows or can be prevented by using commandline options.
I then tried as advised with the latest development buid, which is 4.13~disco
from dl.winehq.org. With that it improved significantly, so now the dialog is
better sized and usable. But as can be seen in the attached screenshot, the
buttons are too narrow in the height dimension. The text on the buttons is
halfway cut.
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https://bugs.winehq.org/show_bug.cgi?id=48803
Bug ID: 48803
Summary: FITietokanta crashes every time after ADD-button is
pressed
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: radiomies(a)yahoo.com
Distribution: ---
Created attachment 66718
--> https://bugs.winehq.org/attachment.cgi?id=66718
Additional information button of error notification provides this list
The program FITietokanta (records dog test results) is found
https://koiratietokanta.fi/koetallennus/index.html -> "Lataa uusi
koetallennusohjelma". After Boot,popup window ->click OK, -> Tiedosto (it is
File) -> Perusasetukset (Basic Settings) -> Choose "DRAJ / DKAJ- kokeet" -> OK
-> Selaa kokeita (Browse tests) -> popup window ->click OK -> DRAJ-kokeet ->
click button "+ lisää" (Add) - >>>> CRASH!
(There should be a web page where you can choose which test event you want to
deal with)
The program works on all windows. Attention, 64 bit Windows only!
Not work any linux, I tried LMDE4, MINT 19, UBUNTU 16, LUBUNTU 16
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https://bugs.winehq.org/show_bug.cgi?id=48932
Bug ID: 48932
Summary: Wine does not display any windows unless `xrandr
--auto` has been run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: claude(a)mathr.co.uk
Distribution: ---
Created attachment 66899
--> https://bugs.winehq.org/attachment.cgi?id=66899
`xrandr` output at the start of the X11 session (when Wine displays no windows)
Recent versions of Wine do not display any GUI windows on my Debian testing
(bullseye) desktop, unless I have previously run `xrandr --auto` in my X11
session.
I thought it was this bug but the cause is surely different:
https://bugs.winehq.org/show_bug.cgi?id=48647
Bisecting git between 4.0.3 (good) and 5.6 (bad) shows:
```
be54adcffc249a44cb52c24320a7ad3db758ba54 is the first bad commit
commit be54adcffc249a44cb52c24320a7ad3db758ba54
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Fri Sep 20 16:55:22 2019 +0800
winex11.drv: Support XRandR display device handler.
XRandR supports multiple GPUs and runtime device change
compared to Xinerama.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
configure | 20 ++
configure.ac | 7 +-
dlls/winex11.drv/x11drv.h | 1 +
dlls/winex11.drv/xinerama.c | 2 +-
dlls/winex11.drv/xrandr.c | 488 ++++++++++++++++++++++++++++++++++++++++++++
include/config.h.in | 3 +
6 files changed, 519 insertions(+), 2 deletions(-)
```
I will attach the output from `xrandr` before and after running `xrandr --auto`
for the first time in a session. The diff shows that disconnected displays
have their resolutions removed by `xrandr --auto`, though they are labelled
disconnected in both instances.
BTW, my first attempts to bisect this were full of spurious failures, I finally
fixed it with shell stanza:
```
rm -fr ~/.wine &&
git clean -xf &&
CC="ccache gcc" CFLAGS="-g -O0" ./configure --enable-win64 --disable-tests &&
make -j 32 -k &&
./wine winecfg
# observe whether GUI is displayed, run `git bisect good` / `git bisect bad`
accordingly
```
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https://bugs.winehq.org/show_bug.cgi?id=48844
Bug ID: 48844
Summary: Magical Scramble Demo 1.20P shows white boxes instead
of pictures.
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 66761
--> https://bugs.winehq.org/attachment.cgi?id=66761
Magical Scramble demo's title screen on Wine 5.5.
Magical Scramble is a Shoot'em-up-style game written by YY-GAMES.
Its demo version (1.20P)[1] has an issue on Wine. It shows white boxes instead
of pictures.
I'm working on this issue and I'll send a patch soon.
Note as an aside that its new demo version was released last Friday. It doesn't
have the issue because it doesn't use DirectDraw at all. So, please be sure
that your executable has the following hash value:
sha1sum(SCRMBL_P.EXE) = 901eff4d317c2d5fa90aa76156479dcdf15cbf21
[1] http://dev.onionsoft.net/seed/info.ax?id=938
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https://bugs.winehq.org/show_bug.cgi?id=48731
Bug ID: 48731
Summary: Just Cause crashes while loading level with builtin
d3dx9_26
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66612
--> https://bugs.winehq.org/attachment.cgi?id=66612
+d3dx
trace:d3dx:D3DXGetImageInfoFromFileInMemory File type is DDS
trace:d3dx:dds_pixel_format_to_d3dformat pixel_format: size 32, flags 0x20,
fourcc 0, bpp 8.
trace:d3dx:dds_pixel_format_to_d3dformat rmask 0, gmask 0, bmask 0, amask 0.
warn:d3dx:dds_pixel_format_to_d3dformat Unknown pixel format (flags 0x20,
fourcc 0, bpp 8, r 0, g 0, b 0, a 0)
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Unrecognized file format,
returning failure.
wine-5.3-181-geb63713f60
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https://bugs.winehq.org/show_bug.cgi?id=49173
Bug ID: 49173
Summary: widl generates invalid code for Gecko's ISimpleDOM.idl
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: emilio(a)crisal.io
Distribution: ---
Compiling the following IDL file t.idl:
import "objidl.idl";
import "oaidl.idl";
[object, uuid(1814ceeb-49e2-407f-af99-fa755a7d2607)]
interface ISimpleDOMNode : IUnknown
{
[propget, local] HRESULT localInterface([out][retval] void **localInterface);
[propget, call_as(get_localInterface)]
HRESULT remoteLocalInterface([out][retval] IUnknown **localInterface);
}
With:
$ ./tools/widl/widl -m 64 --win64 -robust -Oicf t.idl -I include
Generates the following bit:
struct _PARAM_STRUCT
{
ISimpleDOMNode *This;
IUnknown **localInterface;
HRESULT _RetVal DECLSPEC_ALIGN(8);
} *pParamStruct = (struct _PARAM_STRUCT *)pStubMsg->StackTop;
Which fails to compile like:
3:11.30 ISimpleDOM_p.c(65,24): error: expected ';' at end of declaration list
3:11.30 HRESULT _RetVal DECLSPEC_ALIGN(8);
Moving the DECLSPEC_ALIGN code before _RetVal fixes it.
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https://bugs.winehq.org/show_bug.cgi?id=48806
Bug ID: 48806
Summary: Panzer Corps 2 needs
msvcp140.dll.?_XLgamma@std@@YANN@Z
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b02d568 to unimplemented function
msvcp140.dll.?_XLgamma@std@@YANN@Z
wine-5.4-306-g9c190f8118
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https://bugs.winehq.org/show_bug.cgi?id=48960
Bug ID: 48960
Summary: NtQueryDirectoryFile incorrectly returns
STATUS_NO_MORE_FILES when it encounters an ignored
entry
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: 2858628868(a)qq.com
Distribution: ---
I encountered a problem when compiling a .cc file with cl.exe in the HOME
directory. The compiler always reports that the .cc file cannot be found. After
some digging, I found that c1xx.dll of cl.exe used NtQueryDirectoryFile to
enumerate files and confirm whether it existed. Unfortunately, there is a
WINEPREFIX directory in the HOME directory, and NtQueryDirectoryFile consider
it should be ignored (it is ignored in the get_dir_data_entry function). When
NtQueryDirectoryFile enumerates by a single entry, it will return
STATUS_NO_MORE_FILES prematurely if it encounters an ignored entry. The
enumeration loop in c1xx.dll therefore exited early and reported that the .cc
file could not be found.
My WINE version is 4.0. After checking the source code, I confirmed that this
problem also exists in the 5.x version.
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https://bugs.winehq.org/show_bug.cgi?id=48740
Bug ID: 48740
Summary: ConEmu is constantly loosing focus
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
ConEmu is constantly loosing focus in the console window and also in the
settings dialog. This behavior makes it unusable.
Focus is set back after clicking by mouse but for only a few seconds.
Tested on Wine 5.3 and Wine-Staging 5.3 with same behavior.
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https://bugs.winehq.org/show_bug.cgi?id=48738
Bug ID: 48738
Summary: When running certain Batch files, my Wine cmd.exe
reproducible crashes with "page fault on read access"
or with "stack overflow in 32-bit code".
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: temp2004(a)freenet.de
Distribution: ---
Created attachment 66628
--> https://bugs.winehq.org/attachment.cgi?id=66628
Two batch files and the crashdump
I think the problem is new since middle of last year, at least reproducible
with Wine 5.2 and 5.3.
Find attached two small batch files: they should set some environment variables
and look for some directories, but they don't reach their end.
At real Windows (also when running at VirtualBox) they work properly instead.
Scenario:
create a directory and store one.bat and two.bat into it.
run: wineconsole one.bat
If the problem occurs, Wine crashes immediately.
("wine: Unhandled page fault on read access to FFFFFFF0 at address F7D2D3AB
(thread 01a8), starting debugger...")
The behavior depends very much on the content of the batch files:
adding commands or changing the variable's names may prevent it from crashing
or may shift the crash to a different line.
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https://bugs.winehq.org/show_bug.cgi?id=49142
Bug ID: 49142
Summary: Horizontal mouse scroll events (X11 buttons 6 and 7)
should not be translated to back/forward events
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: muzerakascooby(a)gmail.com
Distribution: ---
Wine translates X11 buttons 6 and 7 to back/forward events. While these
historically were occasionally mapped to back/forward buttons on mice, nowadays
the overwhelming standard is to use 6/7 exclusively for horizontal scrolling,
and 8/9 for back and forward buttons (which wine also maps to these events).
The existing behaviour makes some applications more painful than necessary to
use on laptops with touchpads, as horizontal scrolling (a normally quite
harmless activity) can be triggered quite easily by accident when scrolling
vertically, causing back and forward events (which are considerably less
harmless) to be sent.
I understand that there has only been a standard in Windows for horizontal
scrolling since Vista, so I understand if implementing this is unfeasible. But
horizontal scroll events should NOT be translated into back/forward events.
I believe the culprit to be mouse.c lines 77/78, 90/91, 103/104, and 116/117
(as of 7afa53c0f20aa40f0d13c81a7d20b523f62f99ab).
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https://bugs.winehq.org/show_bug.cgi?id=48747
Bug ID: 48747
Summary: ConEmu flickers and scrolls randomly
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
This is follow-up of bug 48740. ConEmu flickers and scrolls randomly after
console is filled with content. The problem is in the way wineconsole
recalculates position and scrollbars in WCUSER_ComputePositions. (ConEmu runs
wineconsole in background).
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https://bugs.winehq.org/show_bug.cgi?id=48495
Bug ID: 48495
Summary: XCP-ng Center v8.x (.NET 4.6 app) can't connect to
server with self-signed certificate
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: imirkin(a)alum.mit.edu
Distribution: ---
Needless to say, this works fine on windows. The application requires the
"dotnet462" winetricks verb to start, and see #48492 for ways to get past the
splash screen. Installation msi available from
https://github.com/xcp-ng/xenadmin/releases/download/v8.0.1.26/XCP-ng-Cente…
.
However once in the application, it can't actually connect.
WINEDEBUG=trace+crypt,trace+chain shows the following happening over and over
and over and over again:
0072:trace:crypt:CertVerifyCertificateChainPolicy (#0004, 0xbe571d0, 0xd7beb70,
0xd7beb30)
0072:trace:chain:dump_policy_para cbSize = 12
0072:trace:chain:dump_policy_para dwFlags = 00000010
0072:trace:chain:dump_policy_para pvExtraPolicyPara = 0xd7beb60
0072:trace:chain:dump_ssl_extra_chain_policy_para cbSize = 16
0072:trace:chain:dump_ssl_extra_chain_policy_para dwAuthType = 2
0072:trace:chain:dump_ssl_extra_chain_policy_para fdwChecks = 00000000
0072:trace:chain:dump_ssl_extra_chain_policy_para pwszServerName =
L"<redacted>"
0072:trace:crypt:CertVerifyCertificateChainPolicy returning 1 (800b0109)
800b0109 = CERT_E_UNTRUSTEDROOT
And indeed, it's a self-signed certificate, which isn't in the trusted list.
However note that policy_para.dwFlags = 0x10 ==
CERT_CHAIN_POLICY_ALLOW_UNKNOWN_CA_FLAG . This is handled in
verify_base_policy. However verify_ssl_policy only checks for the bit in
extra_chain_policy_para.fdwChecks, which is empty here.
The (.NET) application does the following:
SslStream sslStream = new SslStream(stream, false,
new RemoteCertificateValidationCallback(ValidateServerCertificate), null);
Where the ValidateServerCertificate function = "return true".
I suspect that the policy para's dwFlags should be respected by
verify_ssl_policy even if fdwFlags isn't set... but my familiarity with these
APIs extends to all of the past couple of hours ... an expert opinion would be
quite welcome.
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https://bugs.winehq.org/show_bug.cgi?id=39534
Bug ID: 39534
Summary: Bad Mojo Redux crashes on start
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52681
--> https://bugs.winehq.org/attachment.cgi?id=52681
terminal output
Bad Mojo Redux (GOG.com version) crashes immediately on start.
The patch from staging fixes the crash and the game loads to the main menu
properly:
https://github.com/wine-compholio/wine-staging/blob/0dddb28c32e44f300be2157…
Quicktime 7.7.x is installed in the prefix (needed to play in-game videos).
There's no demo version available.
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=49005
Bug ID: 49005
Summary: Listview header occasionally fails to redraw when list
is scrolled vertically
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 5b397df63147ec83a929ba997b395687e6c4c10d
Distribution: ---
This is easy to reproduce with regedit:
- open a key with enough values to show vertical scrollbar;
- scroll some;
- resize listview panel (might need to minimize/maximize to force window
redraw).
After that header won't redraw correctly.
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Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|5.0.x |---
--- Comment #48 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 5.0.x milestone from bug fixes included in 5.0.2.
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https://bugs.winehq.org/show_bug.cgi?id=48801
Bug ID: 48801
Summary: Assetto Corsa 1.14.x crashes on unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromFileW
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says.
Prerequisite: 'winetricks -q dotnet40'
The launcher suffers from:
* bug 48798 ("RegCloseKey: Uninitialized read from get_language_sort")
* bug 32323 ("Netflix (Silverlight 4.x) and several .NET Framework 3.x/4.0 WPF
apps require either Arial or Verdana to be installed")
Trying to start a race (or in-game benchmark) results in:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Games/Assetto Corsa
$ WINEDEBUG=+process,+loaddll wine ./AssettoCorsa_Launcher.exe
...
009b:trace:process:CreateProcessInternalW app (null) cmdline
L"C:\\Games\\Assetto Corsa\\\\acs.exe"
...
009b:trace:process:RtlCreateUserProcess L"\\??\\C:\\Games\\Assetto
Corsa\\acs.exe" image L"C:\\Games\\Assetto Corsa\\acs.exe" cmdline
L"\"C:\\Games\\Assetto Corsa\\\\acs.exe\""
009f:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
009f:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at
0x7b410000: builtin
009f:trace:loaddll:load_native_dll Loaded L"C:\\Games\\Assetto Corsa\\acs.exe"
at 0x140000000: native
009b:trace:process:RtlCreateUserProcess L"\\??\\C:\\Games\\Assetto
Corsa\\acs.exe" pid 009e tid 009f handles 0x1c0/0x1c4
009b:trace:process:CreateProcessInternalW started process pid 009e tid 009f
...
009f:err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Call from 0x7b00f665 to unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromFileW, aborting
...
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/00e55c8fc0c08e14c39880e62526f85…
--- snip ---
30 @ stub D3DX11GetImageInfoFromFileA
31 @ stub D3DX11GetImageInfoFromFileW
--- snip ---
$ wine --version
wine-5.4-255-g00e55c8fc0
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48762
Bug ID: 48762
Summary: IExplore immediately crashes on www.msnbc.com
Product: Wine
Version: unspecified
Hardware: x86
URL: http://www.msnbc.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: whydoubt(a)gmail.com
Distribution: ---
On wine's iexplore.exe, while trying to load www.msnbc.com, the browser
crashes.
The last line on the console:
Assertion failed: jsdisp->builtin_info->class != JSCLASS_NONE, file object.c,
line 83
I tracked down the part of the site that leads to the crash, and reduced it to
<meta http-equiv="x-ua-compatible" content="ie=edge">
<script>{}.toString.call(Object.create(Number.prototype))</script>
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https://bugs.winehq.org/show_bug.cgi?id=41559
Bug ID: 41559
Summary: Add ability to change windows version via command line
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
This is just enchanment request.
The command line could be like
winecfg windows 7
winecfg 7
or
wine 7 program.exe
Or something similar.
I need to quite often nowadays change windows version because installers dont
like xp anymore.
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http://bugs.winehq.org/show_bug.cgi?id=19239
Summary: eBay Turbo Lister unhandled division by zero
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22258)
--> (http://bugs.winehq.org/attachment.cgi?id=22258)
wine-1.1.25-133-g7cc7e7b backtrace
To get this far, "winetricks msxml3 mdac25 ie6" required.
When attempting to create a new item, an unhandled division by zero occurs in
user32.
=>0 0x7ed807ec get_vertical_line_count+0x29(es=0x20c5c0)
[/home/test/wine-git/dlls/user32/edit.c:1434] in user32 (0x0032b270)
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https://bugs.winehq.org/show_bug.cgi?id=49115
Bug ID: 49115
Summary: Hitman (2016) fails to launch
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 97ef647837dd1d1ca538cd984a823a88d3af4354
Distribution: ---
Crashes with:
0127:err:d3d:wined3d_debug_callback 0x575f820: "GL_INVALID_OPERATION error
generated. Invalid PBO operation.".
013e:fixme:wtsapi:WTSRegisterSessionNotification Stub 0000000000020254
0x00000000
013c:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Unhandled scanline ordering
0x1.
013c:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x400.
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https://bugs.winehq.org/show_bug.cgi?id=48732
Bug ID: 48732
Summary: How to Survive crashes on start (fullscreen mode)
Product: Wine
Version: 5.0-rc6
Hardware: x86
URL: https://store.steampowered.com/app/250400/How_to_Survi
ve/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: gabrielopcode(a)gmail.com
Regression SHA1: 54d82d80d738cddb95f925189b8937e37a1a85c9
Distribution: ---
Created attachment 66615
--> https://bugs.winehq.org/attachment.cgi?id=66615
terminal output
The game crashes after showing the first logo screen when run in fullscreen
mode.
The crash can be workaround by selecting windowed mode in the configuration
menu.
Reverting the following commit also gets rid of the crash:
commit 54d82d80d738cddb95f925189b8937e37a1a85c9
strmbase: Detach the window from the parent before destroying it.
This fixes a regression introduced by 3b5198c8283d891095612c1001edb5e5788d6059.
Tested in wine-5.3-181-geb63713f60.
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https://bugs.winehq.org/show_bug.cgi?id=49146
Bug ID: 49146
Summary: Hearts of Iron IV needs
api-ms-win-crt-private-l1-1-0.dll._o_sin
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes before entering the main menu:
wine: Call from 0x7b02f1f8 to unimplemented function
api-ms-win-crt-private-l1-1-0.dll._o_sin
wine-5.8-34-gb071d37b80
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https://bugs.winehq.org/show_bug.cgi?id=48683
Bug ID: 48683
Summary: Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint]
- When scanning music
Product: Wine
Version: 5.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cb2mail(a)icloud.com
Distribution: ---
Created attachment 66545
--> https://bugs.winehq.org/attachment.cgi?id=66545
Crashes on iTunes scan - Check libgpg-error.so.0
Sorry not enough knowledge of knowing where to place in forum
Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint] - When scanning music
Please look at libgpg-error.so.0
Error occurs twice. What happens is it plays the same excerpts (Musical clips
from 3 different files lasting 3 sec long) of music then crashes whilst on add
folder to directory scan.
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https://bugs.winehq.org/show_bug.cgi?id=48186
Bug ID: 48186
Summary: every wine process shows a definite leak in
dlls/ntdll/env.c
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
I mentioned this in #winehackers but got no feedback, so opening a bug.
==5560== 136 bytes in 1 blocks are definitely lost in loss record 95 of 128
==5560== at 0x7BC6656F: notify_alloc (heap.c:260)
==5560== by 0x7BC695B5: RtlAllocateHeap (heap.c:1725)
==5560== by 0x7BC8EDAD: RtlCreateUnicodeString (rtlstr.c:260)
==5560== by 0x7BC5BD46: get_image_path (env.c:711)
==5560== by 0x7BC5E2A4: init_user_process_params (env.c:1441)
==5560== by 0x7BC7261C: __wine_process_init (loader.c:4256)
==5560== by 0x404A082: wine_init (loader.c:990)
==5560== by 0x7C0016AD: main (main.c:228)
If intentional then we can close this and I'll mark it as ignored.
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https://bugs.winehq.org/show_bug.cgi?id=49034
Bug ID: 49034
Summary: enlarge list area in CHOOSE_FONT
Product: Wine
Version: 5.7
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: m.charly81(a)gmail.com
Created attachment 67011
--> https://bugs.winehq.org/attachment.cgi?id=67011
patch for comdlg32
hi, i've open notepad and want to change font, but i can't choose well because
the list (font, font style, font size) is too narrow. so i hope can enlarge it.
the patch is attached
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https://bugs.winehq.org/show_bug.cgi?id=47794
Bug ID: 47794
Summary: Rockstar Games Launcher installer button images do not
display
Product: Wine
Version: 4.16
Hardware: x86
URL: https://gamedownloads.rockstargames.com/public/install
er/Rockstar-Games-Launcher.exe
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 65281
--> https://bugs.winehq.org/attachment.cgi?id=65281
Screenshot of Rockstar Games Launcher installer as it works now
When the Rockstar Games Launcher installer isn't crashing because of a buffer
overrun (see bug 47783), the buttons are all missing their custom bitmaps and
look very weird.
The code does the following:
CreateWindow("BUTTON", "Cancel", ...);
hImage = LoadImage(NULL, "Icon_ButtonCancel.bmp", IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION | LR_LOADFROMFILE);
SendMessage(hwndButton, BM_SETIMAGE, IMAGE_BITMAP, hImage);
DeleteObject(hImage);
This seems to be fine on Windows, I assume the BM_SETIMAGE handler takes a ref
on the bitmap and prevents it from being deleted.
But Wine does delete the bitmap object, and then can't draw it ("warn:gdi:
invalid handle" messages are printed).
Attached Wine screenshots of the installer currently and with DeleteObject()
stubbed out
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https://bugs.winehq.org/show_bug.cgi?id=42027
Bug ID: 42027
Summary: Xilinx Vivado 2014.4 installer fails: systeminfo is a
stub
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: jack.lovell(a)ukaea.uk
Created attachment 56490
--> https://bugs.winehq.org/attachment.cgi?id=56490
Log output until the installer crashes.
When trying to run the Xilinx Vivado 2014.4 web installer, the program crashes
shortly after startup. A look at the log output suggests the installer is
calling systeminfo and piping the output to findstr to get the OS version.
However, systeminfo is a stub, and so outputs nothing to stdout.
I plan to file the findstr stub as a separate bug report.
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https://bugs.winehq.org/show_bug.cgi?id=45929
Bug ID: 45929
Summary: nProtect GameGuard crashes on unknown casue (Phantasy
Star Online 2)
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temptempor(a)gmail.com
Distribution: ---
Hi all,
As a follow up to Bug: 45910 which was promptly resolved may I add, I continue
on my attempt to figure out why GameGuard errors out in Wine.
Attached, a basic debug log obtained with ENV VARS :
WINEDEBUG="+seh,+relay,+pid,+tid,warn+all"
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=5977
--- Comment #34 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.14?
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https://bugs.winehq.org/show_bug.cgi?id=44044
Bug ID: 44044
Summary: Neverwinter nights has black intro videos
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuelhungerbuehler(a)gmail.com
Created attachment 59718
--> https://bugs.winehq.org/attachment.cgi?id=59718
Neverwinter nights WINEDEBUG="fixme-d3d,fixme-wgl"
Maybe has something to do with the Bink Video codec (binkw32.dll).
I found this Bug on Wine 2.20 (Wine staging).
As far as i know is this a bug on Mac OS X only.
There are others who have this bug on older Versions of Wine:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31354&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=43363
Bug ID: 43363
Summary: Deus Ex: Human Revolution (Steam) - Unable rotate
mouse more than 180 degree
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58725
--> https://bugs.winehq.org/attachment.cgi?id=58725
cursor log
The same symptoms as for bug 33479. Enabling/disabling virtual desktop,
windowed/fullscreen modes doesn't help. Always 180 degrees for X and Y axes.
wine-2.12-148-gc2f464decb
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https://bugs.winehq.org/show_bug.cgi?id=41307
Bug ID: 41307
Summary: OpenGL Screen does not refresh
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: influxWishdream(a)gmail.com
Distribution: ---
After compiling a Blitz3D App
(Using Sonic World as a reference compiled app)
Screen does not refresh automatically unless forcibility called by the compiled
app. Seems to only update when the window is moved or hovering over the window
buttons.
I assume this is a draw error.
It also updates when xrefresh is called.
Running under:
Manjaro Linux
GNOME 3.20.2
AMD Proprietary Driver
XOrg 1.17.4
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https://bugs.winehq.org/show_bug.cgi?id=49492
Bug ID: 49492
Summary: GOG Galaxy 2.0 plugins do not work in KDE
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arhangel3102(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When starting GOG Galaxy 2.0 in KDE without a terminal, plugins for adding
third-party platforms do not work. When I run through the terminal, then
everything works fine. Such a problem was not observed in Cinnamon, GNOME,
Deepin.
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https://bugs.winehq.org/show_bug.cgi?id=38115
Bug ID: 38115
Summary: Grandia 2: game crashes after videos are skipped
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c.wehrmeyer(a)gmx.de
Distribution: ---
Created attachment 50797
--> https://bugs.winehq.org/attachment.cgi?id=50797
Backtrace of wine when the game crashes
What I am trying to archive:
I want to get the game Grandia II running on a Multilib Gentoo System (x86 and
x64).
To reduce I/O latency that is bound to happen due to the carrier medium
(optical drive/CD), I created local images that can be mounted in.
This runs fine on Windows, the copy protection detects no problems, and I can
start and play that game.
How have I installed Winw:
- I have got the latest source from the git repository:
$ git clone git://source.winehq.org/git/wine.git wine 2>&1 > ~/wine_git.txt
- I configured the sources, compiled them, and installed the binaries into a
separate directory:
$ ./configure --prefix=/opt/local/wine
$ make -j 9 2>&1 > ~/wine_make
$ make install 2>&1 > ~/wine_make_install
- I mounted the CD images:
$ sudo mount -t iso9660 GRANDIA2CD1.iso cd1
mount: /dev/loop0 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount -t iso9660 GRANDIA2CD2.iso cd2
mount: /dev/loop1 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount | grep 'CD'
/path/GRANDIA2CD1.iso on /path/cd1 type iso9660 (ro)
/path/GRANDIA2CD2.iso on /path/cd2 type iso9660 (ro)
- I created a Win32 user prefix, because the game is a x86 application.
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
"wineboot"
- I made sure (with WINEPREFIX="/home/user/new_wine" WINEARCH='win32'
/opt/local/wine/bin/winecfg) that the drives D: and E: were directly pointing
to where the CD-images are mounted
- I installed the game - in the cd1/ dir:
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
autorun.exe
- I copied the games executable from the second CD to the main game folder,
because for some reason the installer wouldn't do that.
What is the problem:
The game starts, but it does not play the intro videos, and the game crashes if
I press F9 (skip videos).
What can I say about the crash:
The crash always happens at the same address:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x004884b9).
>From what I can gather, 0x004884b9 is the code address that causes the crash.
The machine code read this (intel syntax):
4884b3: 8b 0d 0c 47 9c 00 mov ecx,DWORD PTR ds:0x9c470c
4884b9: 8b 51 04 mov edx,DWORD PTR [ecx+0x4]
4884bc: 8b 42 08 mov eax,DWORD PTR [edx+0x8]
4884bf: 8b 40 48 mov eax,DWORD PTR [eax+0x48]
If I read this correctly - and I might be mighty wrong here - the value
0x9c470c is loaded into the ecx register, and the value stored at 0x9c4710 is
then tried to load into the edx register. But it seems as if the ecx register
is nullified again.
For reference: other 3D games as Deus Ex run very fine. Due to the fact that I
am rendering with my Intel chip (I own an optimus laptop with maxwell
architecture, for which the drivers are still declared as WIP), the CPU usage
is a bit higher than on Windows, but I can archive 60 FPS with not problems
whatsoever.
The backtrace is included as attachment. If demanded, I can also upload the
"configure", "make" and "make install" logs.
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https://bugs.winehq.org/show_bug.cgi?id=46891
Bug ID: 46891
Summary: Memory Access Error in World of Warcraft 8.1.29814
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63967
--> https://bugs.winehq.org/attachment.cgi?id=63967
crashed app debug dialog
Battle.net.exe works as expected.
Patching Wow works also fine.
Entering the Game works.
Selection the Char and Menue Access outside the game works.
But entering a Realm end in an Error #132 of Wow.exe, which shows up if the exe
code tries to access illegal adress segments.
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https://bugs.winehq.org/show_bug.cgi?id=46268
Bug ID: 46268
Summary: Cannot update Rift game
Product: Wine-staging
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: glenbashall(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62975
--> https://bugs.winehq.org/attachment.cgi?id=62975
Backtrace log
I get an error message saying "There was an error communicating with the
background patching process. (Error #1026)"
It would not let me update to begin install the Rift game.
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https://bugs.winehq.org/show_bug.cgi?id=44043
Bug ID: 44043
Summary: "Please check your joystick and make sure it's plugged
in" error when joystick is recognized by Wine
Product: Wine
Version: 1.8.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thewardbones(a)gmail.com
Distribution: ---
Created attachment 59717
--> https://bugs.winehq.org/attachment.cgi?id=59717
Game Control Panel (Testing the Axis shows full recognitiion)
The CD Version of this game or DOS version run in DosBox but X-Wing 1998 from
GOG is an "exe" installer. The install goes well, throwing a few errors at the
end but I'm used to that in a Wine install. Normally, I would expect that this
was a problem with the DragonRise joystick but since it works perfectly in Game
Controller Settings Panel I'm stumped.
Here are the errors from install:
--Runtime Error (at 69:445)
--Runtime Error (at 195:805)
Out of Global Vars range
--Runtime Error (at 195:811)
Out of Global Vars range
---Out of Global Vars range
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https://bugs.winehq.org/show_bug.cgi?id=40967
Bug ID: 40967
Summary: Warface (Ru) starts, but freezes at random moment.
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
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http://bugs.winehq.org/show_bug.cgi?id=36826
Bug ID: 36826
Summary: Wine and WindowMaker don't work well together
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xylem2020(a)gmail.com
Basically applications running under Wine have a habbit of moving downward at
an angle. This does not happen with all programs, but a good majority (i.e.
Steam).
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http://bugs.winehq.org/show_bug.cgi?id=32710
Bug #: 32710
Summary: TM United Forever textures aren't handled
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blue-t(a)web.de
Classification: Unclassified
When i run TrackMania United Forever, the FPS are smooth, Sound plays but the
textures look like you are on drugs
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https://bugs.winehq.org/show_bug.cgi?id=49654
Bug ID: 49654
Summary: Encase Forensic Imager: installer exe crashes
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ulcheats(a)gmail.com
Created attachment 67884
--> https://bugs.winehq.org/attachment.cgi?id=67884
Trace from wine on terminal
Hi!
I am trying to run Encase Forensic Imager on macOS 10.14.6 (Mojave) with
Wine-Devel 5.7.
I am using a clean prefix, (I also normally use another prefix *with* dll
overrides, though I don't think this matters.)
The installer crashes just a few seconds after extraction has started.
The problem seems to reside in ntdll as you will be able to see for yourself in
the attached wine log (copied from terminal).
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=49595
Bug ID: 49595
Summary: WINE hogs CPU when editing text files >1MB in WinSCP
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgruber_72(a)yahoo.de
Distribution: ---
Steps to reproduce:
1. Get WinSCP 5.17 from winscp.net
2. Connect to a Linux box.
3. Look for a text file >1MB (e.g. sth. in /var/log)
4. Right-click on it and choose edit.
Result:
WinSCP is 70x slower than a Windows VM on a 1MB logfile.
WinSCP freezes on a 20MB logfile.
Examples for comparison:
Loading a 1MB logfile in Windows VM -> 0.5 seconds
Loading a 1MB logfile in WINE -> 35 seconds
Loading a 20MB logfile in Windows VM -> 20 seconds
Loading a 20MB logfile in WINE -> still 100% WINE CPU load after 5 minutes,
WinSCP frozen, needs to be killed
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http://bugs.winehq.org/show_bug.cgi?id=33765
Bug #: 33765
Summary: Touhou Danmakufu ph3 freezes or crashes upon trying to
load .mp3 files
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
Similar to Bug 32143, but more severe, since it automatically crashes or
freezes Danmakufu ph3.
err:mpeg3:mp3_leopard_horse Frame sync failed. Cannot play file.
The above is the error message provided.
To test this bug, one must run ph3 in Japanese Locale and test a script that
uses a .mp3 file, such as
http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/12
Place the script in the "Script" folder and run the application. navigate to
"Letty Boss FIght" and select it.
This bug was first filed for Wine 1.6 rc-1 on MacOSX Lion. This bug is not
present when running the application through Windows.
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https://bugs.winehq.org/show_bug.cgi?id=49652
Bug ID: 49652
Summary: Aura Kingdom Private Server (aurakingdom.to (unknown
version)) - Launcher fails to start
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nepetalactone(a)protonmail.com
Distribution: ---
Installing the launcher requires installing d3dcompiler_47 (otherwise the
installer is invisible) via winetricks, but the launcher crashes immediately
upon trying to start it. +all debug log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45283
Bug ID: 45283
Summary: Fallout 4 in-game audio drop issues
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: overlord.jarrard(a)gmail.com
Distribution: ---
There is a problem with Fallout 4 (also maybe other Bethesda x64 titles) where
the sound fx can drop out or crash where you only hear the background ambiance,
and eventually nothing.
This problem is extremely sporadic and can happen a few minutes or hours after
launch, it appears to be aggravated by actual special fx sounds such as
explosions and gunshots but sometimes can happen when only ambiance is playing
(rain/music).
Currently a few users have provided information regarding this issue and it
does not appear to be directly alsa or pulseaudio related, fiddling with audio
configurations in INI files such as threading or wine sound device selection
gives the impression of reduced occurrence but this could be a false positive
because sometimes I still get the bug after just launching the game.
Fiddling with pulse latency does not appear to affect the issue. xaudio2 dlls
appear to be installed correctly, game works perfectly without any audio issues
'most' times.
This issue is unrelated to bug #41271.
The game runs fine with DXVK and is unplayable under normal Wine.
Currently seeking further information about this issue to see if its even
fixable form wines end or is just a general FO4 game bug (it does have audio
loop and freeze issues under windows also).
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http://bugs.winehq.org/show_bug.cgi?id=21571
Summary: WinPcap 4.0.1: Setup cannot install Microsoft Network
Monitor Driver (NetMon)
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://www.keyfocus.net/kfsensor/download/WinPcap_4_0_
1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26014)
--> (http://bugs.winehq.org/attachment.cgi?id=26014)
Ol' [OLE] wine bugz...
Every time I attempt to run setup I get this error, which is a bit of a problem
for me because it prohibits the capturing of packets over dial-up (which I use)
and VPN. Seems to be related to OLE because those "errs" fill the terminal when
the popup appears in installation informing me.
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http://bugs.winehq.org/show_bug.cgi?id=27219
Summary: "failed to attach hard disk" error while create a new
virtual machine with virtualbox on wine
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34778)
--> (http://bugs.winehq.org/attachment.cgi?id=34778)
log: create a virtual machine
1. download virtualbox for windows, 32bit.
http://www.virtualbox.org/wiki/Downloadshttp://download.virtualbox.org/virtualbox/4.0.8/VirtualBox-4.0.8-71778-Win.…
2. register native netcfgx.dll, works around Bug 27060
3. install virtualbox
4. start virtualbox.
$ wine VirtualBox.exe
5. create a new virtual machine, add a new virtual hard disk while creating
virtual machine
after click the last "Finish" button, an error message box appear:
" Failed to attach the hard disk ( C:\users\fracting\VirtualBox
VMs\ubuntu\ubuntu.vdi) to the slot of the machine ubuntu.
click "OK", then another error:
" Failed to attach the CD/DVD device 0 to the slot of the machine ubuntu.
This two error prevent to complete the creation of virtual machine.
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https://bugs.winehq.org/show_bug.cgi?id=49590
Bug ID: 49590
Summary: Battle.net Agent.exe hang/crash
Product: Wine-staging
Version: 5.13
Hardware: x86-64
URL: https://www.blizzard.com/apps/battle.net/desktop
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
On Staging 5.13, when using Battle.net App, its Agent.exe process will often
(not always) misbehave. Example behavior:
- Crashes on launch -- can be verified by processes dying and new ones being
spawned, and by empty "Crash.txt" file in
'drive_c/ProgramData/Battle.net/Agent/Agent.<version>/Errors';
- Hangs using 100% CPU and doesn't exit when Battle.net App is closed;
- Blocks launching of games; for example when launching Diablo III, I see
'Diablo' in process list, but it won't actually launch the game until I kill
Agent.exe (which at the time is hanged with 100% CPU consumption).
Sometimes error message BLZBNTBNA00000005 will be shown in Battle.net App,
which is described as:
"The Blizzard Battle.net desktop app failed to communicate with the Blizzard
Update Agent, which is required to install, update, launch, and uninstall
Blizzard games."
https://battle.net/support/en/article/16531
This is not happening with both Staging 5.12 and with vanilla Wine 5.13. With
those versions, a single Agent.exe lives alongside Battle.net App, doesn't
hang, and exits when Battle.net App is closed. I'm not able to check
cooperation with games on those versions because of bug 45349 and bug 42741.
Since Agent.exe is spawned by Battle.net App, it's difficult to get Wine logs
for its execution. If I launch Agent.exe manually (without Battle.net App), it
seems to not hang/crash.
I only managed to get two exceptions when Battle.net App was running; one when
I manually launched Agent.exe when previous instance died:
07c0:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x7bc265b8
and I'm not even sure how I got the second one, as it happened only once and
I've been unable to reproduce it again -- but hey, it might be useful:
01f8:err:virtual:virtual_setup_exception stack overflow 976 bytes in thread
01f8 addr 0xf7a91c2e stack 0x220c30 (0x220000-0x221000-0x320000)
I'll try to do a bisection next, to find where in Staging 5.13 the problem was
introduced/uncovered.
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http://bugs.winehq.org/show_bug.cgi?id=32143
Bug #: 32143
Summary: Touhou Danmakufu crashes while trying to load .mp3
files
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
When using Touhou Danmakufu, the music runs at an accelerate pace. Sometimes,
the computer will overload trying to play the .mp3 files (the .wav sound
effects do not have the issue), and Danmakufu will crash.
According to the Terminal Window, the crash is because of the Frame Sync. (The
.mp3 files all share this issue).
MacOSX 10.7.5 with a 2.4 GHz Intel Core i5.
Danmakufu version 0.12m
Wine Version 1.5.15
XQuartz Version 2.7.4 with xorg-server 1.13.0
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https://bugs.winehq.org/show_bug.cgi?id=37107
Bug ID: 37107
Summary: LOLReplay crashes on startup
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hai-kbrobeil(a)web.de
Created attachment 49329
--> https://bugs.winehq.org/attachment.cgi?id=49329
Console output of wine ~/.wine/drive_c/Program\ Files/LOLReplay/LOLRecorder.exe
LOLReplay (http://www.leaguereplays.com/) crashes once started with the message
"LOL Replay Recorder has encountered a problem and needs to close. We are sorry
for the convenience."
I installed dotnet 3.5sp1 and 4.0 as suggested on the app's website, otherwise
this is a new wineprefix 32 bit on arch linux.
Let me know if more information is needed!
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http://bugs.winehq.org/show_bug.cgi?id=36971
Bug ID: 36971
Summary: Crazy Talk 7.3 Application crash during importing of
MP3 File.
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jignesh_rajguru(a)hotmail.com
Created attachment 49093
--> http://bugs.winehq.org/attachment.cgi?id=49093
Crazy Talk 7.3 Application crash during importing of MP3 File.
Hi Sir,
I am trying to use Crazy Talk 7.3 Application with wine 1.7.22 on Ubuntu.
This application use DirectX 9. When I am trying to import .MP3 file
Application getting started crashed.
I had tried to use native quartz.dll and devenum.dll but no success.
This suggestion was given in forum by moderator.
Forum topic : CrazyTalk 7.3 Application Support
(http://forum.winehq.org/viewtopic.php?f=8&t=23143)
I have attached backtrace.txt file for the reveiw. Please help to sorted out
this.
Thanks and Regards.
Jignesh Rajguru.
+91.9920046434
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https://bugs.winehq.org/show_bug.cgi?id=40808
Bug ID: 40808
Summary: Magicka crashes on launch
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: razzylaqui(a)gmail.com
Distribution: ---
Created attachment 54746
--> https://bugs.winehq.org/attachment.cgi?id=54746
The first error log, before reinstalling winetricks verbs
When launching Magicka through Steam, no window will come up and it will try to
run for a few seconds, before crashing and leaving an error log in the Magicka
directory (C:\Program Files\Steam\steamapps\common\Magicka\).
This was tested in a 32-bit Wine prefix with xinput, xna31, d3dx9, and dotnet35
installed as described in WineHQ. However, I received different error logs
after attempting to reinstall d3dx9, xna31, and dotnet35 with the --force
option, and after running dotnetfx.exe and attempting to 'repair' the .NET
framework 3.5 installation.
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https://bugs.winehq.org/show_bug.cgi?id=40676
Bug ID: 40676
Summary: Metro 2033 redux part2
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 79625490833(a)yandex.ru
Distribution: ---
Created attachment 54551
--> https://bugs.winehq.org/attachment.cgi?id=54551
log
Hello. The test game does not start. Here is the log.
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http://bugs.winehq.org/show_bug.cgi?id=34974
Bug #: 34974
Summary: L.A. Noire needs native dotnet20
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46603
--> http://bugs.winehq.org/attachment.cgi?id=46603
log
After installing native dotnet20 launcher works.
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http://bugs.winehq.org/show_bug.cgi?id=33884
Bug #: 33884
Summary: webding & wingdings fonts are not reconized
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
since wine 1.6, both fonts webding & wingdings (ttf) only draw rectangles
instead of their usual symbols. (was working fine previously)
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https://bugs.winehq.org/show_bug.cgi?id=49644
Bug ID: 49644
Summary: wine 5.13 devel loops trying to launch first win app
then ends doing nothing ubuntu 16.04
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
I just installed winehq-devel amd64 5.13~xenial on Linux Mint 18.3 (Ubuntu base
16.04).
Just tried first win app (office install) wine program loader went into
spinning circle for about 25 seconde did nothing and ended?
Dell m4600 32GB Ram ssd drives
Wine works perfect on my old release of linux mint 18.2
I think that one is wine 5.1 stable
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https://bugs.winehq.org/show_bug.cgi?id=41777
Bug ID: 41777
Summary: Warden: Melody of the Undergrowth light shafts do not
render correctly
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56213
--> https://bugs.winehq.org/attachment.cgi?id=56213
warden log
What should be soft light shafts are rendered as bright white lights.
Warden is a unity game that uses this plugin for rendering light shafts:
https://github.com/robertcupisz/LightShafts
The log in the attachment is running the game with no flags. The rendering
looks the same when run with -force-d3d9.
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https://bugs.winehq.org/show_bug.cgi?id=42811
Bug ID: 42811
Summary: PCG Tools Application fails to install
Product: Wine
Version: 2.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterling2001(a)gmail.com
Able to successfully run install file, but the resulting file is not able to be
run on Mac OS X, even with the "installation successful" message.
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https://bugs.winehq.org/show_bug.cgi?id=44988
Bug ID: 44988
Summary: win86emu says "unable to reserve memory" when i try to
run an x86 app on arm
Product: Wine
Version: 3.6
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skompc(a)gmail.com
this is actually an old issue that should be brought back up in my opinion
since wine now runs on android and win86emu would allow regular windows apps to
run.
I've uploaded a copy of win86emu onto mega for download
https://mega.nz/#F!omABTTwC!aQ4qOIxu1U3aOPge5hj4xw
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https://bugs.winehq.org/show_bug.cgi?id=49562
Bug ID: 49562
Summary: Regression - Godot Engine have broken shadows and
doesn't read properly settings file
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 67701
--> https://bugs.winehq.org/attachment.cgi?id=67701
Broken shader log
Hi,
When I run Godot Engine in Wine-devel 5.12 or Wine-staging 5.12, then main
viewport doesn't show any arrows which before shows directions.
Also console log is spammed by shadow compilation error.
Also when opening project manager, Godot is unable to read settings from file.
It works fine without errors with Wine 5.0.1 stable.
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https://bugs.winehq.org/show_bug.cgi?id=48859
Bug ID: 48859
Summary: PassMark PerformanceTest 10 crashes during start since
wine-4.11
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a regression introduced by wine-4.11, to be exact:
commit a985771f83b767a47c1b246b9cbe2151d2725e34
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Mon Jun 10 22:08:52 2019 +0800
user32: Implement EnumDisplayDevicesW().
Download is available.
Make sure to use "PassMark PerformanceTest 10", because not all versions are
affected.
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https://bugs.winehq.org/show_bug.cgi?id=49604
Bug ID: 49604
Summary: TES4:Oblivion hang on filter_graph.cs on Wine 5.13
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Regression SHA1: 99851ca4c2edd4b921c91327540d69dec77c5df7
Distribution: ArchLinux
Running Oblivion under wine 5.13 cause the game to hang indefinetly on
filter_graph.cs critical section with the following message.
01dc:err:ntdll:RtlpWaitForCriticalSection section 012E4E54 "filtergraph.c:
filter_graph.cs" wait timed out in thread 01dc, blocked by 0188, retrying (60
sec)
The game was running fine with 5.12
Bisecting gave the first bad commit:
99851ca4c2edd4b921c91327540d69dec77c5df7 is the first bad commit
commit 99851ca4c2edd4b921c91327540d69dec77c5df7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jul 15 10:23:00 2020 +0200
ntdll: Initialize the thread signal stack in the common code.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
the commit isn't cleanly reverted.
the previous commit ( quartz: Run the graph asynchronously if necessary.) run
pefectly fine.
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https://bugs.winehq.org/show_bug.cgi?id=47501
Bug ID: 47501
Summary: Toontown Rewritten on Wine 4.12: Unhandled page fault
on read access to 0x00000000 at address 0x1fea2b7
(thread 0064)
Product: Wine
Version: 4.12
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
Created attachment 64889
--> https://bugs.winehq.org/attachment.cgi?id=64889
Backtrace from TTREngine.exe on Wine
While the TTR launcher works and I am able to log in, after logging in when TTR
attempts to launch the game, I get this error:
Unhandled page fault on read access to 0x00000000 at address 0x1fea2b7 (thread
0064).
My computer is a HP Slimline 290-p0014 with an Intel Core i7-8700, 24GB RAM, an
nVidia GT 1030 (Zotac), and 64-bit FreeBSD 12.0. I had this issue on other
version of Wine on FreeBSD and Linux, both with nVidia and Intel graphics.
I am running a 32-bit version of Wine I compiled with the instructions here:
https://wiki.winehq.org/FreeBSD
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https://bugs.winehq.org/show_bug.cgi?id=49474
Bug ID: 49474
Summary: Chaos Legion does not work with wine quartz.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion does not work with wine quartz.
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http://bugs.winehq.org/show_bug.cgi?id=19775
Summary: Largo Winch: crash with hardware vertex shader
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=23166)
--> (http://bugs.winehq.org/attachment.cgi?id=23166)
Full log +all,-several, stripped from GetTick line noise.
With default settings in winecfg, the application crashes immediately before
displaying the logos, upon return from d3d8 CreateVertexShader.
Disabling the hardware vertex shader in winecfg allows the game to start (but
see bug #19773). This is the first application I faced where I had to do this
-- can I expect 3D applications to generally work well without hardware VS?
The full log (attached) shows a NULL pointer access by the application
immediately following return from IDirect3DDevice8Impl_CreateVertexShader.
fixme:d3d8:ValidateVertexShader (0x102d278 (nil) (nil) 1 0x33ef20): stub [2x]
0009:trace:d3d8:parse_token 0x40010007 REG(D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2)
0009:trace:d3d8:IDirect3DDevice8Impl_CreateVertexShader (0x15e4e0) : returning
0x10426f0 (handle 0xf0000021)
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x48b24d ip=0048b24d
tid=0009
wine: Unhandled page fault on read access to 0x00000000 at address 0x48b24d
(thread 001c)
=>0 0x0048b24d in largowinch (+0x8b24d) (0x7ee2b010)
I'm not aware of a demo of this application.
Running Ubuntu Intrepid with Intel i915, but the crash also occurs on MacOS
with NVidia 9400M.
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https://bugs.winehq.org/show_bug.cgi?id=48856
Bug ID: 48856
Summary: Renegade Ops needs D3DX10GetImageInfoFromMemory
implementation
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Stucks with:
fixme:d3dx:D3DX10GetImageInfoFromMemory src_data 6BDE19B8, src_data_size 16512,
pump 00000000, img_info 0032F624, hresult 00000000.
err:seh:setup_exception_record stack overflow 676 bytes in thread 015c eip
00000000 esp 0023108c stack 0x230000-0x231000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=43949
Bug ID: 43949
Summary: WINEDEBUG=+relay does not work on armv7l (and/or when
CWD is a symlink)
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
While getting logs for bug 43945, I Noticed that WINEDEBUG=relay does not work
(+tid,+seh were fine):
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so mesh && touch mesh.ok
0047:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlTryEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
0047:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;winemac.drv;user32;gdi32;advapi32;kernel32"
0047:Call KERNEL32.__wine_kernel_init() ret=af0ff758
Warning: could not find DOS drive for current working directory
'/var/host/media/removable/SD Card/wine-git/dlls/d3dx9_36/tests', starting in
the Windows directory.
wine client error:47: write: Invalid argument
Makefile:369: recipe for target 'mesh.ok' failed
make: *** [mesh.ok] Error 1
If I remove +relay, it's fine.
Possibly relevant, CWD is $HOME/wine-git/dlls/d3dx9_36/tests, while
$HOME/wine-git is a symlink to /var/host/media/removable/SD Card/.
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http://bugs.winehq.org/show_bug.cgi?id=10106
Summary: Cannot disable cursor blinking in the wine GUI
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zhoujiafan(a)gmail.com
I have updated the wine to wine-0.9.36 in my Linux Fedora Core5. Currently the
cursor is always blinking. For example, the editplus running in wine.
I tried to edit the wine registry as follows:
HKEY_CURRENT_USER -> CONTROL PANEL -> Desktop -> CursorBlinkRate = -1
And this does not stop the blinking cursor!!!
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