https://bugs.winehq.org/show_bug.cgi?id=49581
Bug ID: 49581
Summary: wine's KERNEL32.DLL missing code
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rne1(a)protonmail.com
Distribution: ---
when attempting to run hard drive duplication software 'disk
genius'(https://www.diskgenius.com/)
the error shown in this forum link is displayed:
https://forum.winehq.org/viewtopic.php?f=8&t=34144
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https://bugs.winehq.org/show_bug.cgi?id=49418
Bug ID: 49418
Summary: Wargaming.net -> Game Center -> starts with the
message: Unable to connect to the content service.
Please check you internet connection and try again.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.krueckel(a)gmail.com
Distribution: ---
Created attachment 67499
--> https://bugs.winehq.org/attachment.cgi?id=67499
Game Center Message
The launch of the Wargaming.net game center runs into the following error
message:
Unable to connect to the content service. Please check you internet connection
and try again.
If the play button is pressed, World of Tanks starts, but is closed again after
a few seconds.
With wine 5.10 every thing works!
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https://bugs.winehq.org/show_bug.cgi?id=44129
Bug ID: 44129
Summary: Bayonetta: much slower than Windows
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: tod.jackson(a)gmail.com
Distribution: ---
Created attachment 59870
--> https://bugs.winehq.org/attachment.cgi?id=59870
brief fixme
I got a chance to test Bayonetta in Window 7 and realized it's much slower in
Wine (about half the fps) than Windows, whereas I previously was
underestimating my hardware. I recall reading that such a high discrepancy
should probably be reported.
The game is already difficult to play under Wine because it it requires one of
the async read/write patches in bug 42982 to make headway. Also note the game
requires CSMT for coherent visuals.
Can this fixme cause a major performance problem?
fixme:d3d:state_zenable Unrecognized depth buffer type 0xffffffff.
The game seems unusual in that it ties all actions to vblank/vsync, if that
makes any sense. In Wine terms I guess that means it relies on this function,
though as I'm not a developer I'm likely wrong:
fixme:d3d9:d3d9_device_SetMaximumFrameLatency iface 0x1574b0, max_latency 1
stub!
https://msdn.microsoft.com/en-us/library/windows/desktop/ff471334(v=vs.85).…
Anyway, the game already requires a native d3dcompiler_43 to avoid HLSL parsing
failure, but any tips/patches/suggestions to improve performance would be much
welcomed. I tested a recent Mesa git version that has a GLSL cache but it
didn't really help. I understand that I'm already running an Intel potato, but
based on my recent Windows experience I think we could get the game to native
speed one day.
Also, I bet that all of Platinum Games' ports suffer the same engine (for
example Nier Automata), though I'm not sure.
Full fixmes attached for completeness, also tried a native xinput and d3dx9_43
with no change.
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https://bugs.winehq.org/show_bug.cgi?id=48555
Bug ID: 48555
Summary: Helm Standalone/VST plugin 32bit version has random
content in window, 64bit version works OK
Product: Wine
Version: 5.0
Hardware: x86-64
URL: https://tytel.org/helm/direct_downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: Mint
Created attachment 66367
--> https://bugs.winehq.org/attachment.cgi?id=66367
Screenshot on left 64 bit version, on right 32 bit version.
Helm Standalone/VST plugin 32bit version has random content in window, 64bit
version works OK
Standalone version and VST plugin (tested in LMMS) behaves the same. 32 bit
version window content change random, often displaying the contents of other
windows running on the system. Setting "Hide wine version" in wine staging does
not change the behavior.
On screenshot on left 64 bit version (everything OK), on right 32 bit version
(gliches, random video memory).
Steps to reproduce:
1. Install Helm 32 bit - https://tytel.org/helm/direct_downloads/
2. Run Helm
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https://bugs.winehq.org/show_bug.cgi?id=38941
Bug ID: 38941
Summary: Text colors are missing
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arromdee(a)atnex.net
Distribution: ---
I am running the 64 bit Wine 1.7.30 that comes with Mageia Linux 5.0.
I am running Wine on DOSCenter from http://nugnugnug.com/ . (This is a program
that catalogs DOS games, but it is itself a Windows program).
Download the build 035 or whatever one is on the page, then download the daily
.DAT file. Unzip them. Also get a DOS game .zip file. I tested this using a
legal Doom shareware at http://www.doomworld.com/pageofdoom/files/doom1_1.zip .
Run the DOScenter.exe in Wine, and under Settings and Tools, load the .DAT
file. Then in the main screen, select auto scan and scan the doom1_1.zip. The
scan results show what files should be in the doom1_1.zip and what are missing.
These should be labelled with different colors (indicating that the
doom1_1.zip contains 6 correct files and one mismatched file), and so should
the doom1_1.zip itself.
When I actually run it, the files are shown in black and white. As color is
the main way that DOScenter reports information, the program is essentially
useless.
This DOScenter.exe works fine in Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=49523
Bug ID: 49523
Summary: Regression: Access denied opening
c:\windows\system32\cmd.exe\cmd.exe
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: net147(a)gmail.com
Distribution: ---
Wine 5.10:
$ WINEDEBUG=-all wine cmd /c 'type c:\windows\system32\cmd.exe\cmd.exe'
File not found.
Failed to open 'c:\windows\system32\cmd.exe\cmd.exe'
Wine 5.11 and 5.12:
$ WINEDEBUG=-all wine cmd /c 'type c:\windows\system32\cmd.exe\cmd.exe'
Access denied.
Failed to open 'c:\windows\system32\cmd.exe\cmd.exe'
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https://bugs.winehq.org/show_bug.cgi?id=43434
Bug ID: 43434
Summary: StarCraft: Brood War stopped running after 1.19 update
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iop_jr(a)yahoo.com
Distribution: ---
Created attachment 58800
--> https://bugs.winehq.org/attachment.cgi?id=58800
Log when trying to start StarCraft 1.19
After the recent update, there's a similar message to bug #42741. But even
using staging ClientSdk.dll fails to initialize. So StarCraft is broken again.
Full debug logs:
http://www.filedropper.com/log_24
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https://bugs.winehq.org/show_bug.cgi?id=39721
Bug ID: 39721
Summary: Listview custom draw in report mode uses wrong
background color
Product: Wine
Version: 1.8-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 52969
--> https://bugs.winehq.org/attachment.cgi?id=52969
test application from bug 9491
In attached test application listview rows are not colored properly. Split from
bug 9491.
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https://bugs.winehq.org/show_bug.cgi?id=49628
Bug ID: 49628
Summary: winevdm: Trying to run any 16-bit NE returns
“Unhandled page fault on read access to 00008080 at
address 7E452148”
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: camomille.prairial(a)laposte.net
Distribution: ---
Created attachment 67816
--> https://bugs.winehq.org/attachment.cgi?id=67816
Outputs of “wine 'F:\autorun.exe'” and “WINEDEBUG=+all wine 'F:\autorun.exe'”
Hello,
I've tried to run an old multimedia encyclopedia using Wine, but it seems that
winevdm crashes when trying to run any 16-bit New Executable.
I'm running Arch Linux x86_64, with the linux-zen kernel. This kernel has been
compiled with the CONFIG_X86_16BIT flag set to Y.
I've tried with the Windows version set to "Windows 3.1", and "Windows 95",
both with a clean win32 prefix.
The software I'm trying to run is “Larousse Encyclopédie de l'espace et de
l'univers”, released in 1997 by Liris Interactive.
A disc ISO is hosted on the Internet Archive, at:
https://archive.org/details/Liris_Interactive_Larousse_Encyclopedie_de_LEsp…
Attached to this messages are the output of both “wine 'F:\autorun.exe'” and
“WINEDEBUG=+all wine 'F:\autorun.exe'”.
Best regards.
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https://bugs.winehq.org/show_bug.cgi?id=47625
Bug ID: 47625
Summary: League of Legend's Hextech Repair Tool: crashes after
opening and doesn't close
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arcanfp(a)gmail.com
Distribution: ---
Created attachment 65059
--> https://bugs.winehq.org/attachment.cgi?id=65059
full log from a crash
The hextech tool crashes after opening, it just appear the window completely
white and can't be closed in any way. some times it loads half the page before
crashing. It just appears the crash message from wine. I'll attach the
backtrace and the log
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https://bugs.winehq.org/show_bug.cgi?id=49632
Bug ID: 49632
Summary: Trying to run wizard101.exe and errors at
wizardbroswer.exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Darksaber203(a)protonmail.com
Distribution: ---
Created attachment 67821
--> https://bugs.winehq.org/attachment.cgi?id=67821
the error log it gave me
Trying to run wizard101.exe and errors at wizardbroswer.exe, game still runs
but eventually does crashes and that error pops up again
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https://bugs.winehq.org/show_bug.cgi?id=49619
Bug ID: 49619
Summary: The program winevdm.exe has encountered a serious
problem and needs to close
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard717(a)protonmail.com
Distribution: ---
Always that I try acess or click on button of install I got this error?
"The program winevdm.exe has encountered a serious problem and needs to close"
I already tried create a new prefix 32bits but nothing, get the same error in
all games that I try to install.
I also tried to install another game from the another website and get the same
error.
Could you please fix this error in next update? Thnaks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=49605
Bug ID: 49605
Summary: WoW Classic Crashes on launch Error:
err:seh:setup_exception stack overflow -- only change
was updated linux
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)jeffreydvp.com
Distribution: ---
Created attachment 67777
--> https://bugs.winehq.org/attachment.cgi?id=67777
Output of wine when running game from command line.
I haven't changed anything other than did normal system updates, and now WoW
does not launch anymore, neither WoW, or WoW Classic will start and they used
to work just fine.
My install still runs just fine in Windows so I know it's not an issue with the
install.
Battle.net Launcher also still works just fine.
I have tried both winehq-staging and winehq-devel on Ubuntu along with a few
different versions of Dxvk and they all give this same output in the log when
it crashes.
I would be happy to dig into this myself, however, I have no idea where to even
begin looking, if any guidance could be provided I would very much appreciate
it.
This appears to be the root error causing the crash:
`err:seh:setup_exception stack overflow 1216 bytes in thread 0024 eip
00000001400e6ca4 esp 0000000000121170 stack 0x120000-0x121000-0x220000`
The full log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49597
Bug ID: 49597
Summary: Guitar Pro 7.5 can't open valid .gp files once they
have been changed in any way (like composing), also
cannot open newly created .gp files
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: narfkeks(a)yahoo.de
Distribution: ---
Guitar Pro 7.5.4 Build 1799 can't open valid .gp files once they have been
changed in any way (like composing), also cannot open newly created .gp files.
The program fails to load legitimate gp files unless they have not been altered
since before the last wine update. Changing anything in a gp file, like
correcting notations or rewriting a song/sound as well as creating a new file
leads to those files not being able to load once the program tries to load them
in again in another instance (for example after closing Guitar Pro 7.5 or after
closing the file itself). Guitar Pro 7.5.4 freezes (becomes unresponsive) and
has to be shut down via commands or similar means to be fully closed and
reopened. Reopening however does not fix the issue.
Due to this bug it has become fully impossible to compose music or alter
existing songs as those files won't open the next time a user would like to use
them. In that way it is a critical bug for composers and problematic for
teachers.
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https://bugs.winehq.org/show_bug.cgi?id=49642
Bug ID: 49642
Summary: Install Adode XD
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msadp32
Assignee: wine-bugs(a)winehq.org
Reporter: kaedo8920(a)gmail.com
Distribution: ---
Created attachment 67844
--> https://bugs.winehq.org/attachment.cgi?id=67844
Report of error in wine
I try install adobe XD with wine but no can´t it.
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https://bugs.winehq.org/show_bug.cgi?id=47634
Bug ID: 47634
Summary: TaxAct 2017 crashes on startup
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: thispc342wde(a)outlook.com
Distribution: ---
Created attachment 65066
--> https://bugs.winehq.org/attachment.cgi?id=65066
Wine 4.14 Backtrace
TaxACT installs on Wine 4.14 (using WineHQ install instructions for Debian
Testing), but when running it, it crashes shortly after the startup screen.
There is lots of black space in the main window. Winetricks was not used.
I had previously tested on Wine 4.0 (Debian packaged version). I don't have it
installed now, but TaxACT exhibited the same behavior without crashing. I then
used Winetricks to install gdiplus, msls31, msxml3, and riched20 to allow usage
of TaxAct, although I don't exactly know which ones were needed, and albeit
still with some rendering problems-- the Window had to be constantly resized to
update each page.
I only have the 4.14 backtrace... I don't know if I'll have to install Wine 4
again.
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https://bugs.winehq.org/show_bug.cgi?id=47315
Bug ID: 47315
Summary: Pixel Game Maker MV doesn't start.
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.9 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001c:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0021:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"gupdate"
failed to start: 2
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:dwmapi:DwmIsCompositionEnabled 0x33fa70
0009:fixme:dwmapi:DwmEnableBlurBehindWindow 0x20078 0x33fa74
0009:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
0009:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not
supported
0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10080,
filter=0x33fda0,flags=0x00000000) returns a fake device notification handle!
0009:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:font:RemoveFontMemResourceEx (0x97078301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x97f0f301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x97af7301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x979bb301) stub
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:font:RemoveFontMemResourceEx (0x967c3301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x96576301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x96292301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x9603e301) stub
0009:fixme:netapi32:NetShareEnum Stub (L"\\\\Game.pgmproject" 1 0x33a4a0 -1
0x33a4a8 0x33a498 0x33a49c)
0009:fixme:netapi32:NetShareEnum Stub (L"\\\\Game.pgmproject" 1 0x33a6a0 -1
0x33a6a8 0x33a698 0x33a69c)
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0033F9D8 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0033F7E8 1 C) semi-stub
0009:fixme:advapi:OpenEventLogW ((null),L"System") stub
0009:fixme:advapi:ReadEventLogA
(0xcafe4242,0x00000009,0x00000000,0x7101860,0x00010000,0x33fba8,0x33fbac) stub
0009:fixme:advapi:CloseEventLog (0xcafe4242) stub
0034:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:font:RemoveFontMemResourceEx (0x8e929301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8d4f8301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8d3a0301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8df14301) stub
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:process:SetProcessDEPPolicy (3): stub
0034:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x11fffb0, 0x39c8158, 0x3a4f9c8) stub.
0034:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f748, (nil) 0x32f74c
0034:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f748 (nil) 0x32f74c)
returning a dummy value (current locale)
0034:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f748, 0x5bddf60
0x32f74c
0034:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f748 0x5bddf60
0x32f74c) returning a dummy value (current locale)
0034:fixme:winsock:WSALookupServiceBeginW (0x32f444 0x00000ff0 0x32f484) Stub!
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F1B8 1 C) semi-stub
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032EFC8 1 C) semi-stub
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032ED18 1 C) semi-stub
[51:52:0603/184400.268:ERROR:network_change_notifier_win.cc(156)]
WSALookupServiceBegin failed with: 8
0034:fixme:iphlpapi:NotifyAddrChange (Handle 0x32f5c0, overlapped 0x5bde62c):
stub
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0045:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:win:RegisterDeviceNotificationW (hwnd=0x100c8,
filter=0x32f570,flags=0x00000000) returns a fake device notification handle!
0034:fixme:win:RegisterDeviceNotificationW (hwnd=0x100c8,
filter=0x32f570,flags=0x00000000) returns a fake device notification handle!
[psicopompo@ ~]$ 004f:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found
or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually,
you can find it in the winbind package of your distribution.
004f:fixme:process:SetProcessDEPPolicy (3): stub
004f:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x106dffb0, 0x12ea8158, 0x12f2f9c8) stub.
004f:fixme:file:FindFirstFileExW flags not implemented 0x00000002
004f:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032FAB8 1 C) semi-stub
004f:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F8C8 1 C) semi-stub
004f:fixme:gdi:GdiInitializeLanguagePack stub
004f:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
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https://bugs.winehq.org/show_bug.cgi?id=49611
Bug ID: 49611
Summary: All 16 & 32 bit windows apps crash when opening a file
Product: Wine
Version: 5.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.f.winthrop(a)gmail.com
Distribution: ---
Created attachment 67786
--> https://bugs.winehq.org/attachment.cgi?id=67786
Program Error Details From WINE 5.0.1 opend as user
After upgrade from WINE 3.x and wineRT to WINE 5.0.1 under KDE Ubuntu 18.04
LTS, 16 bit applications such as MidiPiano and STUDIO crash when opening a
file. STUDIO is running very well on this machine under VirtualBox with no file
problems. Under previous version of WINE (KDE Ubuntu 16.04 LTS and 18.04 LTS),
STUDIO crashed when storing a new file but always succeeded storage first.
WINE 5.0.1 was installed as upgrade to previous WINE 3x.
I provided the information as taken from WINE started by root, which gave me
full screen of applications, error in windows box and in Terminal screen.
Example STUDIO included. When opening as 'user' the WINE screen with ornaments
opens application, and on crash, leaves info only on terminal screen.
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https://bugs.winehq.org/show_bug.cgi?id=49630
Bug ID: 49630
Summary: 5Street no fonts in game
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: exstrim401(a)tuta.io
Distribution: ---
Created attachment 67818
--> https://bugs.winehq.org/attachment.cgi?id=67818
Log
installed allfonts and mfc42
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Bug ID: 49629
Summary: Watch Dogs 2 stuck on splash screen
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taylansezgin9(a)gmail.com
Distribution: ---
Created attachment 67817
--> https://bugs.winehq.org/attachment.cgi?id=67817
buglog
When i tried to start WD2 on PlayONLinux its get stuck on splash screen
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https://bugs.winehq.org/show_bug.cgi?id=45319
Bug ID: 45319
Summary: wine kindle for pc 1.11, some books picture is blank
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: widon1104(a)qq.com
Distribution: ---
I wine kindle for pc 1.11, almost perfect.But when I open my python book, all
picture in it is blank. There are some error msgs print out(show below).
widon@widon-desktop:~/.wine/drive_c/Program Files (x86)/Amazon/Kindle$ wine
Kindle.exe
--- no context for glyph 67
--- no context for glyph 72
--- no context for glyph 65
--- no context for glyph 74
--- no context for glyph 5f
--- no context for glyph 75
--- no context for glyph 73
--- no context for glyph 28
......
The problem python book is:
https://www.amazon.cn/dp/B0719GSVJB/ref=tmm_kin_swatch_0?_encoding=UTF8&qid…
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https://bugs.winehq.org/show_bug.cgi?id=49622
Bug ID: 49622
Summary: error in installing battle.net launcher
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d_cartin(a)hotmail.com
Distribution: ---
Created attachment 67807
--> https://bugs.winehq.org/attachment.cgi?id=67807
backtrace
When installing the battle.net launcher the an error occur.
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https://bugs.winehq.org/show_bug.cgi?id=47128
Bug ID: 47128
Summary: Heroes of the Storm: Unreasonable I/O disk usage on
leading to stuttering during game gameplay
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukycrociato(a)gmail.com
Distribution: ---
This was experienced from me and a few people I play with on Linux + Wine
Distribution: Ubuntu 19.04
Hardware: 19.04, the machine has an AMD Ryzen 5 1600 CPU, GTX NVIDIA 1060 3GB,
2x4GB dual channel DDR4 HyperX RAM, Crucial MX 500 SSD, MSI b350m mortar
motherboard, nvidia driver 430.09
Wine version: Tested 4.6, and a couple of others leading pretty much the same
results.
What was tested:
-Playing from an ntfs-3g partition on an HDD (Seagate 5200RPM)
-Playing from an ntfs-3g partition on an SSD (Crucial MX500)
-Playing from an ext4 partition on an SSD and HDD (the same as above)
No matter what configuration, graphics driver, DXVK, wine d3d11 or not, using
disk monitoring software like iotop clearly shows unreasonable I/O usage (close
to 100%) when those stutters happen for small reads (less than 1 Megabyte)
leading the game to be mostly unplayable thanks to those, which for example do
not happen on other wine games with the same specs/config even more
graphics-demanding.
This happens during the normal gameplay, not during the loading.
This is obviously worse when the game is run from an HDD, slightly better but
still present on an SSD. Of course the I/O usage is different from the one
Windows has in this game.
I am obviously available for further testing if you tell me what to do to
better diagnose that.
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https://bugs.winehq.org/show_bug.cgi?id=49612
Bug ID: 49612
Summary: Incorrectly identifying audio driver after
uninstalling pulseaudio
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amosonn(a)gmail.com
Distribution: ---
After installing pulseaudio, wine switches its auto-detected sound system to
pulseaudio. After uninstalling pulseaudio, wine still auto-detects the
(non-present) pulseaudio instead of reverting to alsa, and therefore fails to
play audio.
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https://bugs.winehq.org/show_bug.cgi?id=49129
Bug ID: 49129
Summary: service:process_send_command service protocol error -
failed to write pipe! on wine5.8
Product: Wine-staging
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rnowotny(a)rotek.at
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have some windows service (an ERP server) , that used to work on WINE 5.7
after updating to 5.8, the service can not start anymore :
# start the wineserver
/usr/bin/wineserver -p
# start the service
/usr/bin/wine net start myservice
# diag output :
0108:err:service:process_send_command service protocol error - failed to write
pipe!
If I start the program "normal" (not as a service) it still runs perfectly.
So there seem to be some regression with pipes / wineserver ?
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https://bugs.winehq.org/show_bug.cgi?id=3952
Anya <maniikarabera(a)protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maniikarabera(a)protonmail.ch
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https://bugs.winehq.org/show_bug.cgi?id=47726
Bug ID: 47726
Summary: too many fonts cause memory corruption in Post Mortem
and Still Life, need some limiting
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: zakarjor(a)yahoo.com
Distribution: ---
I upgraded to Fedora 30 x86_64, and I now have a lot more fonts (lots of
multilingual fonts) than before.
When starting Post Mortem or Still Life, I get the following error:
wine: Unhandled page fault on read access to 0x3235363d at address 0x24036828
(thread 0009), starting debugger...
Running with WINEDEBUG=warn+heap I get
0009:Call msvcrt.??@YAPAXI@Z(0000ffff) ret=2429ef15
0009:Call ntdll.RtlAllocateHeap(00410000,00000000,0000ffff) ret=7e558363
...
0009:Call msvcrt.??@YAPAXI@Z(00000000) ret=2429ef15
0009:Call ntdll.RtlAllocateHeap(00410000,00000000,00000000) ret=7e558363
0009:Call ntdll.RtlAllocateHeap() retval=00480270 ret=7e558363
...
0009:Call ntdll.RtlFreeHeap(00410000,00000000,00480270) ret=7e55842a
0009:err:heap:HEAP_ValidateInUseArena Heap 0x410000: block 0x480270 tail
overwritten at 0x480270 (byte 0/24 == 0x33)
The register eax is supposed to be an address but looks like part of a font
name in ASCII.
After going thru debugger, I found that there is a bug/limitation of string
size of 64KB, and when the list of font names is just below 64KB (0xffff), and
then appends one character, it goes over 64KB, but wraps around the size to 0
byte, which causes the memory corruption.
It would be nice to have gdi font module to limit the number of fonts to return
to the caller, or have some way to filter the type of fonts to return (like
don't return any Linux fonts), which should be consistent with Windows
environment.
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https://bugs.winehq.org/show_bug.cgi?id=49606
Bug ID: 49606
Summary: invalid directory error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug-report-wine(a)yopmail.com
Distribution: ---
Hi,
Everytime I start Wine I now have the following error:
"wine: invalid directory "/home/user/.wine/Office2013" in WINEPREFIX: not an
absolute path"
First of all this directory does not exits, so the error message is wrong.
Second, it was an existing directory a long time ago, but I have renamed it a
while back and only getting the error recently. I have no idea where wine is
trying to access this directory. Also, it occurs whatever the program I try to
start even if it has nothing to do with "/home/user/.wine/Office2013".
So maybe wine is looking for an icon/menu entry for an app that has now moved
to a new directory... or something like that... How can I clean that?
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https://bugs.winehq.org/show_bug.cgi?id=48133
Bug ID: 48133
Summary: Wine explorer broken on macOS 10.15.1 Catalina
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 65731
--> https://bugs.winehq.org/attachment.cgi?id=65731
Empty Wine explorer
WINEARCH=win64 WINEPREFIX=... wine64 explorer
It doesn't display files nor folders, see attached screenshot.
Note that it works fine on Linux (Ubuntu 19.10), I have this problem only on
macOS Catalina.
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=49603
Bug ID: 49603
Summary: wine 5.13 breaks Bright Martial Heroes
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabianbakkum(a)hotmail.com
Distribution: ---
Created attachment 67774
--> https://bugs.winehq.org/attachment.cgi?id=67774
Backtrace
Wine 5.13 breaks the game Bright Martial Heroes. The launcher crashes
immediately. Backtrace is attached. The game is fully functional in Wine 5.12.
https://brightmh.com/
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https://bugs.winehq.org/show_bug.cgi?id=49429
Bug ID: 49429
Summary: Wargaming.net Game Center: Impossible to enter text in
login form
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michel(a)lebihan.pl
Distribution: ---
When I choose login from the menu on the left side I'm shown a form with two
field. If I click on any of the fields, it gets highlighted, but when I start
typing text, nothing happens. I doubt that it is invisible, since after
entering it the login field is still grayed out.
Download link:
https://redirect.wargaming.net/WGC/Wargaming_Game_Center_Install_WoT_EU.exe
I have this issue with both DXVK: v1.7 and the `--disable-gpu` flag, so it
doesn't seem related to https://bugs.winehq.org/show_bug.cgi?id=48618
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https://bugs.winehq.org/show_bug.cgi?id=49587
Bug ID: 49587
Summary: K-lite Codecs pack's mpc crash aflter open a media
file
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
Created attachment 67743
--> https://bugs.winehq.org/attachment.cgi?id=67743
crash box
>From wine-devel 5.12 above,K-lite codecs pack installed mpc-hc crash while open
any media file.
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https://bugs.winehq.org/show_bug.cgi?id=48494
Bug ID: 48494
Summary: Toolbar should handle CDRF_NEWFONT
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Wine Toolbar controls of comctl32 didn't implement CustomDraw CDRF_NEWFONT. So,
the application can't change the font of toolbar items.
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https://bugs.winehq.org/show_bug.cgi?id=49095
Bug ID: 49095
Summary: "stack overflow" when running StarCraft 2
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bat.misc(a)batbytes.com
Distribution: ---
Created attachment 67061
--> https://bugs.winehq.org/attachment.cgi?id=67061
wine stdout/stderr
Environment:
- Arch Linux fully updated as of the date of this report.
- Wine master branch (d1f858e03da732c621504f90e349d5170ca3336e) using Arch
Linux wine-staging package configurations. Built with debugging and not
stripped.
When running StarCraft 2 at no particular point during the game, I see this
failure:
0474:err:seh:setup_exception_record stack overflow 340 bytes in thread 0474 eip
deb0986a esp 0f7011dc stack 0xf700000-0xf701000-0xff00000
The overflow is always 340 bytes. When I was trying to diagnose this with
strace, I saw that the thread is doing a lot of network recvmsg/sendmsg
traffic.
The log is attached.
I don't think this bug is related to my other bug #49094.
This appears to be a new regression. I was previously using Arch Linux's
wine-staging package with wine staging version 5.5. That version did not have
this problem.
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https://bugs.winehq.org/show_bug.cgi?id=36184
Bug ID: 36184
Summary: valgrind shows a potential leaks in
avifil32/tests/api.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2113== 8 bytes in 1 blocks are possibly lost in loss record 35 of 677
==2113== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2113== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2113== by 0x7B8457FF: HeapAlloc (heap.c:271)
==2113== by 0x7B845AD4: GlobalAlloc (heap.c:376)
==2113== by 0x5852357: OLEClipbrd_Initialize (clipboard.c:1732)
==2113== by 0x588B6C6: OleInitialize (ole2.c:215)
==2113== by 0x4F95DE3: AVIFileInit (api.c:177)
==2113== by 0x4E6D3D2: func_api (api.c:716)
==2113== by 0x4E6E1F6: run_test (test.h:584)
==2113== by 0x4E6E5E4: main (test.h:654)
==2113==
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #93 from Christopher Thielen <cthielen(a)gmail.com> ---
Thank you Zebediah, that was my issue and Ultima IX is indeed not affected.
(The video does play at the wrong size but that's clearly not related to this
bug.)
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https://bugs.winehq.org/show_bug.cgi?id=44087
Bug ID: 44087
Summary: GLRAGE - TombATI - Tomb Raider 1 - can not play avi
video (and others videos formats than RPL)
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
With GLRage you can play Tomb Raider 1 with high quality 3D graphic on modern
computer. Glrage will ask for the game media (CD,Gog or Steam install...)
because it uses most of the original game files.
It works great on Linux with Wine after some little tweaks.
Original Tomb Raider videos are in RPL format.
GLRage know how to plays them and you can even replace original videos by new
higher quality video in others formats (avi, mkv...).
The bug here is about GLRage wich can not play other videos formats than RPL
with Wine.
How to reproduce:
- configure wine: activate virtual desktop mode, install vc_redist.x86.exe,
override winmm.dll and ddraw.dll
- install GLRage, you can download it here:
https://github.com/ata4/glrage/releases
- install it, during installation it will ask you for your Tomb Raider 1 CD or
installation folder (Gog, STeam...)
- Launch GLRage, videos played normally
- download "Tomb Raider 1 higher quality cinematics" from here:
http://download.glidos.net/TombATI
- replace the RPL videos located here: drive_c/tombati/fmv by the ones from the
"Tomb Raider 1 higher quality cinematics" package. This videos are in avi
format.
- launch GLRage: it can not play video, you have this error message:
movie playback 0x800401f0
This is the wine terminal log:
fixme:winediag:start_process Wine Staging 2.19 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:vcruntime:__telemetry_main_invoke_trigger (0x10000000)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32e894, 0x32e8a4 0x32e898
fixme:nls:get_dummy_preferred_ui_language (0x38 0x32e894 0x32e8a4 0x32e898)
returning a dummy value (current locale)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000060)
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e9dc 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e76c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e83c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e59c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e66c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e49c 1 C) semi-stub
err:ole:CoCreateInstanceEx apartment not initialised
the last line "err:ole:CoCreateInstanceEx apartment not initialised" appear
each time GLRage can not play a video (avi videos).
I think GLRage play RPL by his own .
But for others formats it uses Windows components?
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https://bugs.winehq.org/show_bug.cgi?id=36182
Bug ID: 36182
Summary: valgrind shows a potential leaks in
atl/tests/registrar.c
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13481== 28 bytes in 1 blocks are possibly lost in loss record 161 of 562
==13481== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==13481== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==13481== by 0x529E83E: COMPOBJ_DllList_Add (compobj.c:526)
==13481== by 0x52A0B7A: apartment_getclassobject (compobj.c:1335)
==13481== by 0x52A42C4: get_inproc_class_object (compobj.c:2894)
==13481== by 0x52A4783: CoGetClassObject (compobj.c:3032)
==13481== by 0x52A4D45: CoCreateInstance (compobj.c:3197)
==13481== by 0x4C9A026: test_registrar (registrar.c:68)
==13481== by 0x4C9A8A7: func_registrar (registrar.c:159)
==13481== by 0x4C9B6A7: run_test (test.h:584)
==13481== by 0x4C9BA96: main (test.h:654)
==13481==
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http://bugs.winehq.org/show_bug.cgi?id=26108
Summary: ole32/defaulthandlers tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at StorageImpl_CreateDirEntry (storage32.c:1251)
by StorageBaseImpl_CreateDirEntry (storage32.h:272)
by StorageBaseImpl_CreateStream (storage32.c:985)
by init_ole_stream (defaulthandler.c:1619)
by DefaultHandler_IPersistStorage_InitNew (defaulthandler.c:1685)
by test_olestream (defaulthandler.c:81)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlReAllocateHeap (heap.c:1897)
by HeapReAlloc (heap.c:277)
by GlobalReAlloc (heap.c:676)
by HGLOBALLockBytesImpl_SetSize (memlockbytes.c:518)
by StorageImpl_Construct (storage32.c:2740)
by Storage_Construct (storage32.c:5131)
by StgCreateDocfileOnILockBytes (storage32.c:7709)
by create_storage (defaulthandler.c:41)
by test_olestream (defaulthandler.c:69)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26049
Summary: ws2_32/sock tests shows some leaks in AcceptEx?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33221)
--> (http://bugs.winehq.org/attachment.cgi?id=33221)
valgrind log
Several leaks like:
36 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WS2_AcceptEx (socket.c:1991)
by test_AcceptEx (sock.c:4464)
by func_sock (sock.c:4703)
by run_test (test.h:556)
by main (test.h:624)
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https://bugs.winehq.org/show_bug.cgi?id=36326
Bug ID: 36326
Summary: valgrind shows a leak in rpcrt4/tests/rpc_protoseq.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13435== 68 bytes in 1 blocks are possibly lost in loss record 143 of 282
==13435== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13435== by 0x5BB4B33: rpcrt4_protseq_sock_alloc (rpc_transport.c:1554)
==13435== by 0x5BAFAE5: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:927)
==13435== by 0x5BB1D62: RpcServerUseProtseqA (rpc_server.c:1041)
==13435== by 0x4D7A5B0: func_rpc_protseq (rpc_protseq.c:71)
==13435== by 0x4D9AC78: run_test (test.h:584)
==13435== by 0x4D9B067: main (test.h:654)
==13435==
==13580== 64 bytes in 1 blocks are possibly lost in loss record 140 of 282
==13580== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13580== by 0x5B94EC7: rpcrt4_protseq_np_alloc (rpc_transport.c:642)
==13580== by 0x5B8FAE5: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:927)
==13580== by 0x5B919A1: RpcServerUseProtseqEpExA (rpc_server.c:997)
==13580== by 0x5B91B08: RpcServerUseProtseqEpA (rpc_server.c:892)
==13580== by 0x4D5A4F6: func_rpc_protseq (rpc_protseq.c:58)
==13580== by 0x4D7AC78: run_test (test.h:584)
==13580== by 0x4D7B067: main (test.h:654)
==13580==
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http://bugs.winehq.org/show_bug.cgi?id=32126
Bug #: 32126
Summary: Mathcad 14 ends up in a loop
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)uukgoblin.net
Classification: Unclassified
Running Mathcad 14 (Academic Version from Open University) on wine 1.5.16.
When opening specific files or when displaying some of the tips of the day,
Mathcad 14 freezes up, and there's lots of lines like these displayed in the
console:
fixme:mlang:fnIMLangLineBreakConsole_BreakLineW (0x361f760)->1024 L"Find out
what's new in Mathcad 14 under New Features." 53 -17197070 0xede79c 0xede768
The third number from the right decreases by 1 with each line printed, and
everything else stays the same.
Austin English suggested using "native mlang/usp10" (in bug 32091). I've
installed usp10 with winetricks and it's set to use native first in winecfg,
but it didn't help.
I'm not sure how to get native mlang, winetricks doesn't seem to know what it
is - any help on that would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=35736
Bug ID: 35736
Summary: Citavi 4.3 is installed but can not be started
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jules(a)habmalnefrage.de
I tried to install Citavi 4.3 in Wine 1.7.13 (OS: Ubuntu 13.10).
First, I created a Prefix with win32 Architecture
rm -rf .wine
WINEARCH=win32 WINEPREFIX=~/.wine winecfg
Then I successfully installed .NET 4.5 as described here:
https://appdb.winehq.org/objectManag…sion&iId=25478
Furthermore I installed Internet Explorer 7 for Windows Server 2003 32-bit
(https://www.microsoft.com/en-us/down….aspx?id=24802) with wine and
gdiplus, corefonts, vcrun2008, vcrun2010, vb6run, mdac28 and jet40 with
winetricks.
Then I was not sure: According to the description
(https://appdb.winehq.org/objectManag…sion&iId=25478) I should have changed the
windows version of the Wine-Prefix to Windows 2003 after installing .NET 4.5.
But Citavi 4.3 requires Windows 7. So I carried on with Windows 7 and installed
Citavi 4.3 (Download: http://www.citavi.de/de/download.html). The Installation
ran without problems. But Citavi could not be started afterwards. When starting
it from bash I just got the attached feedback.
Regards,
Jules
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http://bugs.winehq.org/show_bug.cgi?id=20951
Summary: Wine cannot be compiled with -pg GCC option
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
make[1]: Entering directory `/tmp/wine-1.1.34/loader'
gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c000000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `__bb_init_func':
/tmp/wine-1.1.34/loader/preloader.c:162: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail_local':
/tmp/wine-1.1.34/loader/preloader.c:166: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail':
/tmp/wine-1.1.34/loader/preloader.c:167: undefined reference to `mcount'
preloader.o: In function `wld_mmap':
/tmp/wine-1.1.34/loader/preloader.c:276: undefined reference to `mcount'
preloader.o: In function `wld_strcmp':
/tmp/wine-1.1.34/loader/preloader.c:340: undefined reference to `mcount'
preloader.o:/tmp/wine-1.1.34/loader/preloader.c:367: more undefined references
to `mcount' follow
collect2: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #92 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Christopher Thielen from comment #91)
> Does this look like the same MPEG splitter issue?
No. If "decodebin" appears in the log, it's not this issue. In your case you
probably just need to install the 32-bit "bad" plugin set.
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--- Comment #91 from Christopher Thielen <cthielen(a)gmail.com> ---
I think this bug may still describe an error playing videos in more than just
the game referenced. Here's Ultima IX trying to play its intro video using Wine
5.12. I believe I have the correct gstreamer plugins installed as the video
files used by the game play in 'gst123' and GNOME Videos:
02c:fixme:winediag:start_process Wine Staging 5.12 is a testing version
containing experimental patches.
002c:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
00b0:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
00b0:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
00bc:fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub
00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0fab0,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e2e8,(nil)):
stub
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
00bc:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0fab0,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e2e8,(nil)):
stub
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0fab0,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e2e8,(nil)):
stub
00bc:fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0xd0fb68 0xd0fb60
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
00c0:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
00c0:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
0100:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0024:err:gstreamer:gstdecoder_init_gst Failed to play stream.
0100:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing
a plug-in.
0100:err:gstreamer:watch_bus gstdecodebin2.c(4678): gst_decode_bin_expose ():
/GstBin:bin0/GstDecodeBin:decodebin0:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0100:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0024:err:gstreamer:gstdecoder_init_gst Failed to play stream.
0100:err:gstreamer:watch_bus decodebin1: Your GStreamer installation is missing
a plug-in.
0100:err:gstreamer:watch_bus gstdecodebin2.c(4678): gst_decode_bin_expose ():
/GstBin:bin1/GstDecodeBin:decodebin1:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0024:fixme:quartz:AMGetErrorTextW (80040218,0031F000,160) stub
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
0024:err:d3d:wined3d_unregister_window Window 0x10066 is not registered with
wined3d.
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
[cthielen@localhost Ultima IX - Ascension]$ 00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0faac,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e388,(nil)):
stub
00bc:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Does this look like the same MPEG splitter issue?
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http://bugs.winehq.org/show_bug.cgi?id=32215
Bug #: 32215
Summary: wine 11game.exe run error after installed by wine
5211setup.exe
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning1141(a)gmail.com
Classification: Unclassified
Created attachment 42489
--> http://bugs.winehq.org/attachment.cgi?id=42489
wine 11game.exe
1. Download 5211Game.exe from http://www.5211game.com/down.aspx
2. install with wine
$wine 5211setup.exe
3. start from wine
$wine ~/.wine/drive_c/Program\ Files\ \(x86\)/11game/11Game.exe &>
wine-11game.log
11game.exe will not start, with such output:
wine: Unhandled page fault on read access to 0x7a2b0000 at address 0x78aa1f77
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7a2b0000 in 32-bit code
(0x78aa1f77).
A full log is attached.
The software 5211setup.exe updates frequently.
$sha1sum 5211setup.exe
fff5d91fcd4cde99b42a77a435435d2baf8c44b3 5211setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=13046
Summary: Intermittent audio looping in Beyond Good and Evil
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben-dev(a)gmx.net
Created an attachment (id=12801)
--> (http://bugs.winehq.org/attachment.cgi?id=12801)
dsound trace
The sound in Beyond Good and Evil is badly broken. Around half of the audio
clips (whether they're music, voice or effects) start playing but get stuck in
a ~2 second continuous loop (i.e. the first ~2 seconds of the clip play over
and over again) and this continues until a scene change.
I've tested this on Ubuntu 7.10 and 8.04 with alsa, oss and jack and nothing
helped.
In the trace, I can't see anything obvious. It looks a bit like the
application stops responding to SetEvent()s. In the attached file, the only
sound you can hear is looping for the last half of the trace.
The problems vary from run to run - pretty much any of the audio clips might
break on any given run. I searched bugzilla but couldn't see any bugs for this
problem.
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https://bugs.winehq.org/show_bug.cgi?id=45690
Bug ID: 45690
Summary: Wine does not respect window managers that don't
support iconic state
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: streetwalkermc(a)gmail.com
Distribution: ---
Several window managers, such as i3, do not support iconized windows by design.
However, Wine does not respect those window managers, and will internally go
into iconic state despite the WM not granting its request. This results in
unusable applications until the WM asks Wine to go back to its normal state
again.
An easy way to reproduce this is to launch a game that uses exclusive
full-screen. When the game loses focus (e.g., by switching to another
workspace), it will request iconization. Wine will then call XIconizeWindow,
and immediately assume that the window has been minimized, instead of waiting
for the WM to update the WM_STATE atom and then considering itself minimized.
This will make the game unplayable until it is terminated externally, unless
the WM implements a hack to get it out of that state.
Related thread: https://github.com/i3/i3/pull/3370
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https://bugs.winehq.org/show_bug.cgi?id=49103
Bug ID: 49103
Summary: Call of Duty: Modern Warfare 2 Campaign Remastered
mouse input is missing
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello,
I hope you are in a good health :)
Wine has mouse problems with Call of Duty: Modern Warfare 2 Campaign
Remastered. The game runs perfectly fine but there's no mouse input. You have
mouse in Main Menu and Esc Menu and the cursor behaves with no problems at all
but ingame it disappears. It's worth to mention that there is input from the
mouse buttons and they work as they should but you can't move the camera, look
up, down, left, right, etc. The mouse movements are completely missing. I tried
different Wine versions, installed d3dx9, dinput8, tried a virtual desktop to
no avail.
Please, tell me what debug chanels are needed and I'll provide them ASAP.
Thank you :)
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https://bugs.winehq.org/show_bug.cgi?id=42874
Bug ID: 42874
Summary: Battle.net App is unable to update games
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 57992
--> https://bugs.winehq.org/attachment.cgi?id=57992
Console output
Any game requiring an update will cause a loop and not finish updating.
Overwatch, Hearthstone, World of Warcraft or whatever other Game you have will
announce a possible update is ready.
If it is started, it will never finish and you will be notified of a possible
update again.
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http://bugs.winehq.org/show_bug.cgi?id=28109
Summary: winmm capture tests fail on some machines
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my Asus G60JX laptop, with Ubuntu 11.04, winmm's capture tests fail with
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50000(CALLBACK_EVENT) rc=MMSYSERR_ERROR(Undefined external error.)
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50008(CALLBACK_EVENT|WAVE_FORMAT_DIRECT) rc=MMSYSERR_ERROR(Undefined
external error.)
This is a bit like bug 27895.
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https://bugs.winehq.org/show_bug.cgi?id=49496
Bug ID: 49496
Summary: sprintf uses locale specific decimal point when it
should not.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This manifested first in Microsoft Word 2007 printing
empty pages with wine-5.11.
I could track this down to wineeps.drv using
my locales "de_DE.UTF-8" decimalpoint ','
instead of the expected '.' from the "C" locale:
- /FontBBox [-0.476074 -0.193848 1.213867 0.952148] def
+ /FontBBox [-0,476074 -0,193848 1,213867 0,952148] def
This line is produced in wineps.drv\type42.c:207, which is surrounded
by setlocale calls to use "C". But these do call into MSVCRT_setlocale,
which seems not forward this into glibc. And in the end the "%f" format
is forwarded to glibc's __sprintf.
A git bisect led to this commit:
b86dc3926bfe5cd92400aa96c89b0255eba1d447 is the first bad commit
commit b86dc3926bfe5cd92400aa96c89b0255eba1d447
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 11 11:38:16 2020 +0200
ntdll: Move the locales initialization to the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
This, I guess, is also visible in the tests of ucrtbase:printf since
that day, where some machines seem to use french locale:
https://test.winehq.org/data/tests/ucrtbase:printf.html
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https://bugs.winehq.org/show_bug.cgi?id=45876
Bug ID: 45876
Summary: Call of Duty Black Ops III no mouse input
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 62382
--> https://bugs.winehq.org/attachment.cgi?id=62382
Call of Duty Black Ops III wine log
Hello,
I managed to install Windows Media Foundation dlls and regs and the game
finally started. It wotks very well with DXVK and has a good framerate.
Unfortunately there's no mouse click input in the main menu. Actually there is
a cursor but you don't click nowhere hence I started a new game via the
keyboard. After the game starts it runs with high FPS but there isn't mouse and
you can't navigate (turn right, left, up, down, etc). In the mean time right
click works and it triggers the weapon's scope. Installing dx and xact doesn't
help. Forced MouseWarpOverride and "Automatically capture the mouse in
full-screen windows" doesn't help too. Please, tell me what log flags do you
need and I'll provide them. The provided log is from begining of the game to
the first level when the actual gameplay begins.
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http://bugs.winehq.org/show_bug.cgi?id=27298
Summary: The Witcher 2 Slow Performance on any setting.
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
The Witcher 2 experiences extreme lag and gets around 5-10fps (subjective) no
matter what video settings are selected. Lowering resolution or settings (even
at the lowest) gives what appears to be < 5fps increase. On this setup:
Q9550
GTX 460
2Gig RAM
The game should pull closer to 20-30fps on Ultra, and 30-50fps on High
(according to benchmarks and user feedback about the game on Windows) even at a
1080p resolution.
The only console output when playing is:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.13.
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https://bugs.winehq.org/show_bug.cgi?id=49522
Bug ID: 49522
Summary: Mass Effect: Andromeda doesn't recognize keyboard
input since 5.12
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Created attachment 67655
--> https://bugs.winehq.org/attachment.cgi?id=67655
rawinput log for 5.11 and 5.12
"Press space to start" before loading the menu doesn't recognize the Space key.
It worked with 5.11.
I've attached a log containing WINEDEBUG=rawinput for 5.11 and 5.12.
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https://bugs.winehq.org/show_bug.cgi?id=49092
Bug ID: 49092
Summary: Blindwrite 7 crashes with a stack overflow
Product: Wine
Version: 5.7
Hardware: x86
URL: https://web.archive.org/web/20131210151026/http://down
load2.vso-software.fr/Blindwrite7_setup.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
0024:err:seh:setup_exception_record stack overflow 1696 bytes in thread 0024
eip f7c0b6cb esp 00220c90 stack 0x220000-0x221000-0x320000
A stack trace from winedbg yields:
Wine-gdb> bt
#0 0xf7dc8fff in pthread_sigmask () from /usr/lib32/libpthread.so.0
#1 0x7bcb47fb in wine_server_call (req_ptr=0x222220) at
../../../wine/dlls/ntdll/server.c:387
#2 0x7bc95d7c in close_handle (handle=0x124) at
../../../wine/dlls/ntdll/om.c:393
#3 0x7bc95e88 in NtClose (Handle=0x124) at ../../../wine/dlls/ntdll/om.c:433
#4 0x7b043a04 in RegCloseKey@4 (hkey=0x124) at
../../../wine/dlls/kernelbase/registry.c:968
#5 0x0069ab55 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#6 0x00699e14 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#7 0x0069a89b in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#8 0x0069a84f in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#9 0x0073bb4b in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#10 0x007354d2 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#11 0x00736cc5 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#12 0x00736f53 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#13 0x00737f77 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#14 0x007384a9 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#15 0x00a9a1a7 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#16 0x00a99388 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#17 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#18 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#19 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
the last frame repeating ad nauseam.
I haven't figured out what's causing the bug.
I have to presume it's a regression, though, given bug 38235 and the comments
there.
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https://bugs.winehq.org/show_bug.cgi?id=45701
Bug ID: 45701
Summary: Warframe: Launcher.exe does not update, keeps
relaunching itself
Product: Wine
Version: 3.12
Hardware: x86
URL: http://content.warframe.com/dl/Warframe.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: Debian
Created attachment 62127
--> https://bugs.winehq.org/attachment.cgi?id=62127
Warframe Launcher loop log
When a new version of Warframe Launcher is released, the Launcher downloads a
tmp file and moves it to Launcher.exe.cpy .
Then, a new process is called "Launcher.exe -relaunched", but as the Launcher
is not updated (keeps the old version), this process is repeated infinitely
until I manually move Launcher.exe.cpy and replace Launcher.exe.
sha1sum / size / name:
fa13c8d7e41d2d3db1b3c3ce4a1de67c70e9b992 1319104 Launcher.exe.cpy (new)
6b7b651df12daa68538c13bf6ddf4bae421e7efd 1307328 Launcher.exe (old)
Log attached +relay, loop done 3 times.
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http://bugs.winehq.org/show_bug.cgi?id=18072
Summary: Core Media Player throws an exception on launch
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.tucows.com/preview/299014
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
My roommate despises VLC, and is in love with this media player. Step 1 in his
dogfood transition to Ubuntu would be getting this media player to work in
Wine.
Problem 2: on launch, throws exception and refuses to launch.
Exception EExternalException in module ntdll.dll at 0002B168.
External exception C0000025.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.13.
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https://bugs.winehq.org/show_bug.cgi?id=49573
Bug ID: 49573
Summary: Sporadic page fault on 64bit prefix creation on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 9ec5be2cea3af2ca631ef0dce3208965058abb59
Created attachment 67719
--> https://bugs.winehq.org/attachment.cgi?id=67719
+seh
Wine built with mingw and the macOS 10.13 SDK running on macOS 10.14.
The page fault doesn't always happen. Prefix is still created and winecfg runs.
This doesn't happen with a 32bit prefix.
Attached is a +seh log of a run where the page fault happened.
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https://bugs.winehq.org/show_bug.cgi?id=49513
Bug ID: 49513
Summary: Battle.net fails to install World of Warcraft or
Starcraft II
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mboquien(a)free.fr
Distribution: ---
Created attachment 67641
--> https://bugs.winehq.org/attachment.cgi?id=67641
wine log
With wine-5.11 (Staging), Battle.net fails to install either World of Warcraft
or Starcraft II. The installation stops after a couple of GB (when first
installing or right away when trying to to continue the installation) with and
Battle.net showing a popup talking about BLZBNTAGT00000840. When this occurs
the following lines are systematically displayed in the log:
020c:fixme:file:server_ioctl_file Unsupported ioctl 4004747b (device=4004
access=1 func=d1e method=3)
020c:fixme:winsock:server_ioctl_sock Unsupported ioctl 4004747b (device=4004
access=1 func=d1e method=3)
020c:fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_IOR('t', 123, 4))
This is 100% reproducible and it also happens in a clean WINEPREFIX. Changing
the Windows version does not appear to have any effect. This is possibly
related to bug #49490.
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https://bugs.winehq.org/show_bug.cgi?id=49489
Bug ID: 49489
Summary: Regression - b86dc3926bfe5cd92400aa96c89b0255eba1d447
causes incorrect rendering in Warframe with nvidia
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 67611
--> https://bugs.winehq.org/attachment.cgi?id=67611
warframe incorrect rendering
On a clean prefix with a new Warframe installation, incorrect rendering occurs
(see image) with Nvidia gpus.
This has been bisected to wine commit:
https://github.com/wine-mirror/wine/commit/b86dc3926bfe5cd92400aa96c89b0255…
This works on AMD with both wined3d and vkd3d, but renders incorrectly on
Nvidia
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https://bugs.winehq.org/show_bug.cgi?id=49438
Bug ID: 49438
Summary: Wine on ARM64 fails with "could not exec the wine
loader" unless --enable-win64 is used
Product: Wine
Version: 5.11
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
I've been building Wine on ARM64 (Ubuntu 19.10 64-bit on Raspberry Pi 4).
Since 67bc4a6d765941d830477f749ab7b0697f1488b2 ("ntdll: Don't use libwine
during the Unix library initialization."), Wine fails with "could not exec the
wine loader" unless '--enable-win64' is passed to configure. Before that
commit, I was using configure without any options.
The problem looks to be that in dlls/ntdll/unix/server.c, 'loader/wine64' or
'loader/wine' is chosen based on the size of a pointer (is_win64). And unless
'--enable-win64' is used, 'loader/wine' is built, but it tries to exec
'loader/wine64'.
I'm not sure what the best fix for this is. Require a win64 build when 64-bit
code is being built? The 'configure' help text should also be updated.
Configure options now needed:
'./configure --enable-win64 CC=clang'
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https://bugs.winehq.org/show_bug.cgi?id=49422
Bug ID: 49422
Summary: Dungeon Siege 1 & 2 weapon misplacement
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: loentar(a)gmail.com
Distribution: ---
Created attachment 67502
--> https://bugs.winehq.org/attachment.cgi?id=67502
ds1 screenshot with bow
Any weapon equipped to the character is placed wrongly. It appear on the ground
instead of character hands. That wasn't reproducible in wine 4.
Reproducible for:
original Dungeon Siege 1 CD,
original Dungeon Siege 1 Steam Version,
Dungeon Siege 1 Demo,
Dungeon Siege 1 Legends of Arrana,
Dungeon Siege 2 (DVD),
Dungeon Siege 2 Broken World.
Wine versions: 5.10, 5.11 (I didn't tested other 5.x versions)
Ubuntu 20.04, 16.04
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http://bugs.winehq.org/show_bug.cgi?id=31023
Bug #: 31023
Summary: CuteFTP 8.3.4 - "Encountered an improper argument."
Error boxes after most actions.
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicekiwi(a)gmail.com
Classification: Unclassified
Created attachment 40721
--> http://bugs.winehq.org/attachment.cgi?id=40721
debug logfile
Interacting with most buttons and will cause at least one popup box with the
text "Encountered an improper argument.".
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http://bugs.winehq.org/show_bug.cgi?id=36546
Bug ID: 36546
Summary: Please remove `tmpfs` special treatment in ntdll
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
I do love running Wine in /tmp which is mounted as `tmpfs` in my Linux.
However every other application installer whines that disk C: is not local so I
have to use tricks to force applications to install in a WINEPREFIX which is
located in RAM.
Please, remove the special treatment of tmpfs mount points.
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https://bugs.winehq.org/show_bug.cgi?id=49580
Bug ID: 49580
Summary: When ending the program SiDiary with the "X" i get an
error message
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erich.z(a)gmx.net
Distribution: ---
Created attachment 67732
--> https://bugs.winehq.org/attachment.cgi?id=67732
File generated by wine
Unhandled exception: page fault on read access to 0x7d587b40 in 32-bit code
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https://bugs.winehq.org/show_bug.cgi?id=47409
Bug ID: 47409
Summary: odd behavior in several apps changing resolution after
a crash
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
To make a thing clear: this isn't a GPU driver problem, over the years, I've
seen this happen with a few different graphic cards using different drivers;
also, while I'm opening this only now, the problem might be already over a
decade old, just hard to trigger/notice, unless you're looking for it.
If an app that changes resolution crashes during resolution change, *some* of
the time it leaves xserver in an inconsistent state, where despite running
'xrandr -s <foo>', the app that crashed can't be started again until xserver
restart (as simply shutting down whole wine doesn't work).
If I start a second instance of the server, the app will start there without a
problem there (that is, if no other problem occurs), but that leads to a
different problem: if there are other wine apps running on the first display,
another xerror triggered crash might happen.
Due to excessive randomness involved (and the need to trigger a crash in the
first place), this is hard to reproduce *exactly*, yet in the past years I've
seen it quite a few times. Also, to make it clear, I've seen this in many
unrelated apps, their only common theme was changing resolution (and perhaps
using directdraw, but I'm not sure about this part).
Also, while not sure about it, IIRC, all of those apps didn't change the res
back upon Alt-Tab - for some reason, I think this might be important.
xerror in the first case:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 139 (RANDR)
Minor opcode of failed request: 7 (RRSetScreenSize)
Value in failed request: 0x0
Serial number of failed request: 438
Current serial number in output stream: 439
xerror in the second case:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x4c00003
Serial number of failed request: 322
Current serial number in output stream: 325
In the second case, it might simply be that wine caches DISPLAY value somewhere
in the driver and tries to access first display with the resolution change, but
no idea what's the first case, if xrandr is insufficient for a reset.
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https://bugs.winehq.org/show_bug.cgi?id=49554
Bug ID: 49554
Summary: Vape v4: Has a serious problem when trying to inject
into Minecraft
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ell88qwanon8(a)protonmail.com
Distribution: ---
Wine tells me that the program vapev4.exe has encountered a serious problem and
needs to close when I try to inject it into Minecraft.
About Vape v4: It's a PAID Minecraft cheat client made for 64-bit Windows.
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https://bugs.winehq.org/show_bug.cgi?id=49533
Bug ID: 49533
Summary: Winetricks -q dotnet45 does not work
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Since update of wine-5.12,dotnet45 fails to install (looks like installer
entered in an infinite loop).
As dotnet45 does not install with wine only (needs winetricks) I was unable to
perform a regression test.
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https://bugs.winehq.org/show_bug.cgi?id=49525
Bug ID: 49525
Summary: Battle.net launcher fails to launch games with
"ClientSdk.dll" failed to initialize error
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthew4196(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since wine-staging 5.12, the Battle.net launcher is failing to launch some
games and is getting error "04c4:err:module:LdrInitializeThunk "ClientSdk.dll"
failed to initialize, aborting". With wine-staging 5.3, 5.9 - 5.11, both
Warcraft III and Starcraft I are able to launch. Vanilla wine 5.1, 5.9 - 5.12
all appear to fail with the same ClientSdk.dll error.
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https://bugs.winehq.org/show_bug.cgi?id=48301
Bug ID: 48301
Summary: Installer does not install msu files
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: someuniquename(a)gmail.com
Distribution: ---
The powershell requires windows management framework to be installed. I found
wmf at official download site
https://www.microsoft.com/en-us/download/confirmation.aspx?id=40855, downloaded
three msu files from there: Windows6.1-KB2819745-x64-MultiPkg.msu,
Windows6.1-KB2819745-x86-MultiPkg.msu, Windows8-RT-KB2799888-x64.msu
But currently there is no way to install them, when i tried to do so via
`wine64 uninstaller` - the format is not supported.
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=26757
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http://bugs.winehq.org/show_bug.cgi?id=22564
Summary: Maxthon 2.5.12 can't render web pages and eventually
crashes
Product: Wine
Version: 1.1.29
Platform: x86
URL: http://www.maxthon.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bumm13(a)yahoo.com
The browser's graphical front-end opens just fine but it's not possible to
actually load any web pages (nothing renders). Messing around with the various
options under the program's various menus generally results in no obvious
change in Maxthon's functionality (example: changing font size). Any extended
time trying to load web pages or change options in Maxthon will cause its
built-in crash report window to appear; at this point the program must be
killed via Control-C at the terminal or using a similar method.
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http://bugs.winehq.org/show_bug.cgi?id=32100
Bug #: 32100
Summary: KwSing: error cause the installing interrupt
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42319
--> http://bugs.winehq.org/attachment.cgi?id=42319
the log
I tried to install KwSing(酷我K歌) in wine, but there is a error(a error window)
and cause the installing interrupt(just like the picture 'error.png' in
attachment). And I only could chose 'cancel' the installing.(picture
'cancel.png')
My test environment:
- Ubuntu 12.04.1 32bit
- Wine 1.5.16
- KwSing: https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
You can reproduce follow this:
0. download it in:https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
1. 'winetrick wmp10' to get a workaround;
2. 'wine Kwsing.exe' begian installing it.
Attachment:
'error.png' what the error window look like;
'cancel.png' only can cancel the installing after the error window;
'kwsing.log' the output information in console.
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http://bugs.winehq.org/show_bug.cgi?id=32136
Bug #: 32136
Summary: Kugou: some text didn't display normally
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42400
--> http://bugs.winehq.org/attachment.cgi?id=42400
'kugou.txt' is the log
When installed Kugou(酷狗音乐) I found that was some chinese text can't be
displayed normally.
And there is a workaround:
add a key in [HKEY_CURRENT_USER\Software\\Wine\\Fonts\\Replacements] name "宋体"
with value 'WenQuanYi Micro Hei'
my test environment:
- Ubuntu 12.04.1
- Wine 1.1.16
- Kugou:http://www.kugou.com/topic/download.php
reproduce follow:
0. download it
1. 'wine kugouxxxx.exe'
attachments:
wine.png is what it look like in wine;
windows.png is what it look like in windows;
kugou.txt is the log.
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https://bugs.winehq.org/show_bug.cgi?id=49574
Bug ID: 49574
Summary: Sound not works in games like geometry dash on ubuntu
20.04
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigoedahi2801(a)gmail.com
Distribution: ---
When i play geometry dash there is not sound
ubuntu 20.04 wine 5.0
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |6e9d3d2014145930f688f4c5c90
| |43d5112d41b6e
Resolution|--- |FIXED
CC| |z.figura12(a)gmail.com
Status|NEW |RESOLVED
--- Comment #15 from Zebediah Figura <z.figura12(a)gmail.com> ---
As of
<https://source.winehq.org/git/wine.git/commitdiff/6e9d3d2014145930f688f4c5c…>,
registry mapping support is implemented. No default INI files are mapped yet,
however.
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http://bugs.winehq.org/show_bug.cgi?id=35843
Bug ID: 35843
Summary: bgb: IME breaks game input on OS X
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anders1(a)gmail.com
While using a Japanese IME (Kotoeri, Google IME) on OS X, input doesn't work in
bgb 1.4.3[0]. To be specific, it doesn't work in the game window but does work
in the input options dialog.
The author told me that both the game window and settings dialog are using the
same API for input.
To reproduce:
- run wine using the OS X Cocoa driver (built using Homebrew, brew install
wine --devel)
- use Kotoeri alphanumeric input as your keyboard layout (listed under
Japanese)
- try to play a game, default keys are: A, S, enter, shift and the arrow
keys.
[0] http://bgb.bircd.org/bgb.zip
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http://bugs.winehq.org/show_bug.cgi?id=35995
Bug ID: 35995
Summary: Buttons are not clickable
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: lara(a)craft.net.br
When I click on the button, nothing happens. Log show this (when I click on
button):
fixme:mshtml:HTMLImgElement_get_align (0x3357b88)->(0x33e090)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x28e6388)->(0x33eb7b)
fixme:ieframe:ControlSite_OnFocus (0x133e68)->(1)
fixme:imm:ImmGetOpenStatus (0x1d2b178): semi-stub
Can be reproduced by running the Legend Online Launcher with wine-gecko and
flash installed. This works with IE8 installed, I believe it is a problem of
javascript.
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https://bugs.winehq.org/show_bug.cgi?id=49571
Bug ID: 49571
Summary: Using the "new3D feature" of Chess base crashes the
program and blocks the KDE plasma screen.
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stakanov(a)disroot.org
Distribution: ---
Created attachment 67713
--> https://bugs.winehq.org/attachment.cgi?id=67713
backtrace of crash Chess 11 page fault on read access to 0x00000208 in 32-bit
code (0x00604f1a)
When using:
standard install of opensuse Leap 15.2 (I confirm that it is totally borked in
15.1, so some progress).
install of chessbase 11 (Fritz 11, German version)
The program does start normally, (is actually installed on a 64 bit system,
with a copatibility of 64 bit..) you can set the screen output.
2d, old 3d and new3d. When setting 2d works, old 3d works.
But the more recent 3d setting:
crashes with the report in attachment.
Does block wine (so you need another session of another user to kill it via
e.g. ksysgard. Then you will find the screen filled with a frozen version of
chess 11.
Again you have to go in another user and kill the chess program as root / sudo.
The issue should be related to how the Intel graphics handle 3d, because the
very same program, same version, (all identical) runs fine in all settings with
AMD graphics.
I put this to critical because a unprepared user would be left with a machine
that would run, but he would have to hard reboot. Note that using the
combination ctrl+alt+esc does NOT kill the frozen chess 11 window. So in order
to do whatever the user must have knowledge either of alt+cntr+Fn to reach a
console or have an extra user open prior to the accident.
The program is not available for free. It has however in the 11 version a very
low cost. It is normally reported as excellent compatibility (gold).
This is probably a duplicate of bug 42055 (page fault on read access to
0x00000208 in 32-bit code (0x00604f1a). But as I am not familiar with your
duplicate policy and since the version described is 13, it might be you wish a
separate report.
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https://bugs.winehq.org/show_bug.cgi?id=49572
Bug ID: 49572
Summary: Mafia: The City of Lost Heaven using Multipass
rendering makes objects too bright
Product: Wine
Version: 5.12
Hardware: x86-64
URL: https://www.moddb.com/games/mafia/downloads/mafia-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67714
--> https://bugs.winehq.org/attachment.cgi?id=67714
screenshot
Multipass rendering is enabled in Setup tool.
Reproducible with the demo and full version.
0024:err:d3d:process_vertices_strided No source texture, but destination
requests one
wine-5.12-242-g54b2a10659
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https://bugs.winehq.org/show_bug.cgi?id=49569
Bug ID: 49569
Summary: IK Amplitube and Wine-devel 5.12
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margotmenace(a)gmail.com
Distribution: ---
Created attachment 67712
--> https://bugs.winehq.org/attachment.cgi?id=67712
Amplitube standalone backtrace
Hi,IK Amplitube used to work with wine-devel with versions prior to 5.7 but now
on 5.12 I doest run.
This software can be uses both as standalone and as a vst on a daw.
The software installs correctly.
For the vst part the command
strings AmpliTube\ 4.dll | grep -i .dll gives the following
This indicates a bug in your application. It is most likely the result of
calling an MSIL-compiled (/clr) function from a native constructor or from
DllMain.
USER32.DLL
KERNEL32.dll
USER32.dll
ADVAPI32.dll
HostVST.dll
while for the standalone application the backtrace is attached
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https://bugs.winehq.org/show_bug.cgi?id=49453
Bug ID: 49453
Summary: ExtractNow: buttons do nothing / don't work / function
(needs comctl32 version 6)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://www.extractnow.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: Debian
This came up on the forum and I was bored. ExtractNow is a simple looking
archive extractor thing. Problem is the buttons in the main window don't do
anything on mainline wine. Works on staging though, tracked it down to this
patch:
commit 14c33edf03750722193658b9f9a72fc21b7fb988
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Tue Nov 12 18:13:20 2019 +0800
comctl32: Bump version to 6.0.
An application that I have here checks comctl32.dll version information
and refuses to run, changing DLL version to 6.0 makes it run.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
:040000 040000 2e914614641b09648642ff928d0777005f8ad070
99f4dbca57a429a7d038e014d0dd1b68a6b3ffaf M dlls
:040000 040000 89a1c48068de16510fc9ca1d1eb1800849fc1065
a501c8d94188aa8d9c5f03435b4ee7dd370045d7 M include
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Bug ID: 49568
Summary: crash
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.tuovila(a)gmail.com
Distribution: ---
Created attachment 67708
--> https://bugs.winehq.org/attachment.cgi?id=67708
backtrace
crash when open Note Shot Finance.exe
trace as attachment
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https://bugs.winehq.org/show_bug.cgi?id=46978
Bug ID: 46978
Summary: World of Warcraft shows ghost images when turning
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 64138
--> https://bugs.winehq.org/attachment.cgi?id=64138
Sample Shot
When i use my mouse to turn the camera around with 8.1.5 , i get artefacts and
a kind of blur as if you look into a bright light and close your eyes, you get
ghost images. This seems to happen only in dx11 legacy mode and correct itself
after a while.
I have to use legacy mode because the dx11 normal mode breaks down to 1fps on
my amd480 and is unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=49521
Bug ID: 49521
Summary: World of Warcraft (WoW) crashing with lots of seh
nested exceptions
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67653
--> https://bugs.winehq.org/attachment.cgi?id=67653
Log
Since 5.12-staging WoW doesn't want to start and fills the log with lots of
0148:fixme:seh:call_stack_handlers nested exception
This happens on PTR&Retail, d3d12 and d3d11 legacy options.
D3D11 modern renderer crashes before that due to a bufferoverflow in the
deferred rendering
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Anya <animegirl(a)stronzi.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |animegirl(a)stronzi.org
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https://bugs.winehq.org/show_bug.cgi?id=49566
Bug ID: 49566
Summary: cant0t install docear4word
Product: Wine
Version: 5.0
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuentregasegura(a)gmail.com
Wine does not install docear4word. Almost finishing progress bar, an unhandled
exception trhows SIGSEGV signal.
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Bug ID: 49547
Summary: Debian Buster/Bullseye & amdgpu : can't run any
software
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iangullo(a)gmail.com
Distribution: ---
Created attachment 67686
--> https://bugs.winehq.org/attachment.cgi?id=67686
Crash log from Basketball Playbook
I am struggling with wine-staging-5.12 on debian amd64 after last update.
I cannot run any of the installed software in my prefixes - 32 or 64 bit - and
starting with a fresh prefix has the same result: installers run fine, but
software once installed fails to run. Not even the embedded windows media
player.
(staging tab in winecfg does not allow me to select VAAPI)
GPU: AMD RX470
Suspect something is wrong here, sinece I get continuous messages:
"wine: Unhandled page fault on read access to FFFFFFFF at address 7A97D133
(thread 0024), starting debugger..."
Complaints about vulkan and typical mesage on crash - debugger output of one
software attached, Blizzard games provide no debug on crash:
"wine: Unhandled page fault on read access to FFFFFFFF at address 7A97D133
(thread 0024), starting debugger..."
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caryyu.tg(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |caryyu.tg(a)gmail.com
--- Comment #51 from caryyu.tg(a)gmail.com ---
Any new progress for this bug? WeChat is really important for daily working,
thanks...
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https://bugs.winehq.org/show_bug.cgi?id=49558
Bug ID: 49558
Summary: Program error due to deficiency in wine
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: campbellrs29(a)gmail.com
Created attachment 67697
--> https://bugs.winehq.org/attachment.cgi?id=67697
details of bug
Through steam and crossover we have been successfully playing age of empires on
my Mac for the past 2 months until yesterday, when a message appears blocking
the program
see attached: please help/fix
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https://bugs.winehq.org/show_bug.cgi?id=49553
Bug ID: 49553
Summary: Vape v4: Has a serious problem when trying to inject
into Minecraft
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ell88qwanon8(a)protonmail.com
Distribution: ---
Wine tells me that the program vapev4.exe has encountered a serious problem and
needs to close when I try to inject it into Minecraft.
About Vape v4: It's a PAID Minecraft cheat client made for 64-bit Windows.
More info on Vape's website: vape.gg
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https://bugs.winehq.org/show_bug.cgi?id=42069
Bug ID: 42069
Summary: Alice in Wonderland crashes just when the first video
begins to play (Staging with EAX enabled works)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/316030/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56568
--> https://bugs.winehq.org/attachment.cgi?id=56568
terminal output
The game begins to play the first intro video, but crashes after 1-2 seconds.
The crash occurs with Pulseaudio and Alsa as well.
When EAX support is enabled in Staging the game plays the videos properly and
gets to the title screen. Eventually, it hangs in the main menu when the new
game, load game, options screen appears.
Native dsound.dll doesn't help. Tried in Windows XP and Windows 7 profiles. No
demo version available.
The same crash happens with older Wine versions as well.
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https://bugs.winehq.org/show_bug.cgi?id=46526
Bug ID: 46526
Summary: Captain Morgane: character models rendered incorrectly
in OpenGL core contexts
Product: Wine
Version: 4.0
Hardware: x86
URL: https://store.steampowered.com/app/264320/Captain_Morg
ane_and_the_Golden_Turtle/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 63381
--> https://bugs.winehq.org/attachment.cgi?id=63381
short video to demonstrate the problem
In 'Captain Morgane and the Golden Turtle' adventure game animated characters'
body is rendered with lots of small, flickering dots on them making them
semi-transparent.
I reproduced the problem with Nvidia binary drivers (410.93, 415.22.05 and
415.27) and with nouveau/mesa.
Workaround: disabling the use of OpenGL core contexts by setting OpenGL version
to 3.1 or below:
MaxVersionGL="30001"
Plain terminal output doesn't yield anything useful:
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f9c4,0x00000000), stub!
0009:fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
002e:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x126fe20): stub
002e:fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
002b:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d:wined3d_query_create Unhandled query type 0x4.
002e:fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
0009:fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
Native d3dx9_41.dll and Xaudio2 were used to start the game.
wine-4.0-139-g699eb8cdba
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=36854
Bug ID: 36854
Summary: Divinity Original Sin Gog version does not display
graphics after patch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
The only thing that happens is that the cursor changes shape to the game cursor
and then the game surface hangs forever with the image of whatever happened to
be in the background of the screen before executing the game.
Without the patch, but with the game removed from it's prefix, the prefix
deleted, the game always crashes because of the missing d3dcompiler. Installing
d3dx9_36 with wine tricks leads me to the same result as with the patch (cursor
hanging forever), which is leading me to suspect the patch is 'helpfully'
dumping some stuff in the windows dir.
The original setup exe comes with redistributables it tries to install at the
end for directx9, dotnet3.5 and vcrun2008, which i obviously cancelled before
they could hose the install. It still gave a popup error but appears to have
installed. I have no idea why that would run, and not run if i extracted from
the prefix, reset it and ran it again (d3dcompiler error).
If you tell me which logging channels you want i can do a log of the install,
the patch, and trying to run it.
This gog game is affected by http://bugs.winehq.org/show_bug.cgi?id=32451
the workaround /nogui doesn't work, the popup error that happens at the end
happens much earlier, before the game files are copied. So i had to build a
biarch wine git version patched to increase the contant mentioned in one of the
posts.
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https://bugs.winehq.org/show_bug.cgi?id=49548
Bug ID: 49548
Summary: Input issue with Detroit Become Human
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)tutanota.com
Distribution: ---
I was playing Detroit Become Human using wine 5.12, and I had an issue with the
part of the game where I play as Kara, and I suppose to ventilate the room, and
I couldn't press the buttons to do that using a controller (by pressing RT), or
a keyboard (by pressing L-Shift), changing the keybindings didn't help either!!
If you want to know which part of the game I am talking about watch this video
>>> https://youtu.be/S9aYYy21ux4?t=204 (I marked the exact time for you (3:24),
so you don't have to watch the whole video.
I thought at first that it has to be a bug with the game, but I couldn't find
any similar issue after searching on the internet. I tried everything possible
to fix this issue until I decided to try running the game with proton 5.0-8
instead, and to my surprise it doesn't exist with Proton.
This issue exists with wine-staging, and wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=49539
Bug ID: 49539
Summary: IShellView displays incorrect file size for files >2GB
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 67670
--> https://bugs.winehq.org/attachment.cgi?id=67670
explorer screenshot
The IShellView directory listing (i.e. in explorer.exe) shows an incorrect file
size for files larger than 2 GB. Right click->Properties shows the correct file
size. See screenshot.
I think this is caused by the use of a DWORD for dwFileSize in the PIDLDATA
FileStruct, and used by _ILGetFileSize.
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https://bugs.winehq.org/show_bug.cgi?id=49530
Bug ID: 49530
Summary: GetCommandLineA() behaves differently than it does on
Windows
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 67663
--> https://bugs.winehq.org/attachment.cgi?id=67663
Garbled string displayed in the input field
Hi people!
Let me being by saying that both the title and the affected Wine component I've
chosen, are just "educated guesses" of mine, so feel free to change them, if
necessary.
And although this seems to be a regression introduced on Wine 5.9, I'm not sure
if Wine is 100% at fault here.
But anyway, let's reproduce this bug:
1. Download this program called "Detect It Easy":
https://github.com/horsicq/DIE-engine/releases/download/2.05/die_win32_port…
(sha1: fbaf9b98421a39f092eba1be83b5bb24e33682da)
2. Extract it.
3. There are two executables to choose from, but for this example, let's run
"DIEL.EXE", which is the Lite version.
The program should open just fine, but only on Wine 5.9+ you will get random
characters to appear in the first input field. Luckily, the source code is
available here:
diel.exe:
https://github.com/horsicq/DIE-engine/blob/c55449c85bed0d456cbdd409d1abaa7b…
As we can see, it merely acts as a launcher for the actual program, which sits
in the "base\" directory.
Anyway, I'm not a C/C++ programmer myself, but some of the logic in that
entry() function seems really questionable to me.
Regardless, if it works on Windows and it used to work on Wine 5.8, that surely
means it's a Wine regression, right? Well, maybe... The thing is, I am also
able to reproduce this on Windows, but only in a different way. I have to run
the "DIEL.EXE" binary using either the Command Prompt:
\> cd die_win32_portable_2.05\
\> diel.exe
Or PowerShell:
$ cd die_win32_portable_2.05\
$ .\diel.exe
Once I do that, I get the same garbled string I get on Wine -- which I'm
guessing is just uninitialized memory from the "szArgument" variable.
I can not, however, reproduce this on Windows anymore if I run "DIEL.EXE" by
double-click it.
And I learned that this happens because Windows will always add a trailing
whitespace to the return value of GetCommandLineA(). But it won't do the same
if the executable is running via the command line, apparently! And I'm not too
familiar with Windows APIs at all, so I don't know the reason for that.
And since "DIEL.EXE" relies on GetCommandLineA() to extract any program
arguments and forward them to the "real" executable inside the "base\"
directory, that weird (and wrong?) condition on line 70, actually prevents the
garbled string from ever showing up, because diel.exe considers that extra
whitespace as an argument, and initializes the "szArgument" variable with that
value.
So... I ran a git bisect (twice, just to be sure) between versions 5.8 and 5.9,
and the culprit appears to be commit 7cc9ccbd22511d71d23ee298cd9718da1e448dbc.
I wasn't able to revert said commit against the master branch, and I have no
idea on how to do it manually either. At least not without breaking everything
else. :)
So, yeah. Let me know if I can help with anything else.
Regards,
Guilherme
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http://bugs.winehq.org/show_bug.cgi?id=16147
Summary: MSN Messenger 7.0: Webcam doesn't work
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=d78f2ff1-79ea-4066-8ba0-ddbed94864fc&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you try to use the webcam through MSN Messenger, you will just see a weird
image. The webcam works perfectly in Cheese, so the webcam is working fine.
I'm using Ubuntu 8.10 and Wine 1.1.9.
I think this lines are related:
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f278/0x1a7f278)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f290/0x1a7f290)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:AMStreamConfig_GetNumberOfCapabilities 0x1a81e64: 0x32ebd0 0x32ebdc
- stub, intentional
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 7
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 5
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
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https://bugs.winehq.org/show_bug.cgi?id=6230
--- Comment #23 from auxsvr(a)yahoo.com ---
Yes, it does (openSUSE 15.2 with wine-5.12).
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https://bugs.winehq.org/show_bug.cgi?id=49528
Bug ID: 49528
Summary: "CD-ROM drive, required to run....has not be found."
"...Setup: "Can not run from a shared network Compact
Disk drive"
Product: Wine
Version: 4.0.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rob-toner(a)hotmail.com
Distribution: ---
Created attachment 67659
--> https://bugs.winehq.org/attachment.cgi?id=67659
the debug log output
Hi,
The issue I have noticed is is CDROM. I encountered this trying to use a
programme which I think needs to be run from a CD. I do have the disc and
drive. However, I think it's a wine prompt which generates a window with a red
circle with a white X in it, says: "CD-ROM drive, required to run Kewala's
Typing Adventure, has not be found."
Then the next prompt window:
KEWALA Setup: "Can not run from a shared network Compact Disk drive"
The inbuilt drive (d:) does load automatically show in the WINEPREFIX as I can
see from winecfg. I've tried a number of way to try and satisfy this, for
example using winecfg to make another drive (like e: or f:), run it from
mounting /dev/sr0 in /mnt/ and even making an .iso of the disc and mounting
that to run. But nothing seems to work.
I have ran WINEDEBUG to generate a log file using the following command:
WINEARCH=win32 WINEPREFIX=/home/Rob/wines/testbottle32
WINEDEBUG=+file,+msgbox,+dialog,+volume /home/Rob/Desktop/'More linux
programmes'/WINE/'all installed wine components!'/wine-stable/bin/wine
/mnt/install.exe
Please see the attached log FYI.
Thanks and have a good day.
-Rob
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https://bugs.winehq.org/show_bug.cgi?id=49485
Bug ID: 49485
Summary: 64 bit Sierrachart Hangs on startup 70% of the time
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 67598
--> https://bugs.winehq.org/attachment.cgi?id=67598
Log of Startup failure
64 bit Sierrachart Hangs on startup 70% of the time. After hang, program must
be force stopped. Eventually after a few tries, the program will start and
work fine.
Log file is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49466
Bug ID: 49466
Summary: Wine Staging 5.11 breaks Native Instruments' apps
installation
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taylorcompositor(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
Wine staging was updated to v5.11 in Ubuntu Studio x64. After that, the Native
Instruments installers (Native Access, Kontakt) hung up and don finish the
install. Versions 5.9 and 5.10 -the ones I could test - worked fine with these
apps (only a library override and setting winecfg to Windows 10 were
necessary).
What is worse is that I haven't been able to revert to an older version. All
the recipes online didn't work for me.
I hope this can easily be fixed.
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=49451
Bug ID: 49451
Summary: [5.11 regression] getcwd always returns Z:\
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
Created attachment 67553
--> https://bugs.winehq.org/attachment.cgi?id=67553
simple C example calling getcwd
in wine 5.11, getcwd always returns Z:\ whatever the current dir wine is run
from
this is from archlinux x86_64
try compile this main.c with mingw and run it:
#include <unistd.h>
#include <stdio.h>
#include <limits.h>
int main() {
char cwd[PATH_MAX];
if (getcwd(cwd, sizeof(cwd)) != NULL) {
printf("Current working dir: %s\n", cwd);
} else {
perror("getcwd() error");
return 1;
}
return 0;
}
$ cd /tmp
$ x86_64-w64-mingw32-gcc main.c
$ wine a.exe
Current working dir: Z:\
with wine 5.10 we get:
Current working dir: Z:\tmp
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https://bugs.winehq.org/show_bug.cgi?id=49417
Bug ID: 49417
Summary: SWTOR Glitch after apply 5.11
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
Hi,
After apply 5.11, "glitch" appears on SWTOR, see screenshots
rollback to 5.1 ok
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https://bugs.winehq.org/show_bug.cgi?id=40597
Bug ID: 40597
Summary: Caesar IV Demo: can't confirm license agreement during
the installation
Product: Wine
Version: 1.3.31
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Installer of Caesar IV Demo wants to confirm license agreement on the second
"next" step. You need to scroll to the bottom (100%) of the agreement to
continue. Than radio button "I accept..." becomes active and can be selected.
Everything worked fine until wine-1.3.29-240.
Actually there are two regression. Since wine-1.3.29-241-g17e72c8 the agreement
letters are replaced by mathematical symbols. It is enough, if you reach cca
95% of "agreement" and radio button "I accept..." becomes active.
Since wine-1.3.30-58-g3b96690, the agreement turns into proper letters, but
even if you reach 100% of the license agreement, the radio button "I accept..."
is still grayed out and you can't continue.
And this is still broken in wine-1.9.9.
wine-1.3.29-241-g17e72c8
commit 17e72c816b9cbc17aeaae1c2ecf2ba230083817d
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Oct 6 16:26:07 2011 -0500
gdi32: Load the font properties from the cache if it exists.
wine-1.3.30-58-g3b96690
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
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https://bugs.winehq.org/show_bug.cgi?id=49362
Bug ID: 49362
Summary: unable to build wine-staging amd64 due to compiler
error
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67410
--> https://bugs.winehq.org/attachment.cgi?id=67410
compiler error
wine-staging is unable to build successfully under amd64 due to the comiler in
log.
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https://bugs.winehq.org/show_bug.cgi?id=49042
Bug ID: 49042
Summary: The ddraw.dll library in the game Gothic2 stopped
loading (with the DX11 render)
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sohatok(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The ddraw.dll library in the game Gothic2 stopped loading (with the DX11
render)
Hello.
After updating wine to version 5.6, the DDRAW.dll library stopped loading
When the game starts, the following messages are displayed:
0009: err: module: LdrInitializeThunk "DDRAW.dll" failed to initialize,
aborting
0009: err: module: LdrInitializeThunk Initializing dlls for L "D: \\ Gothic II
\\ System \\ Gothic2.exe" failed, status c0000005
On previous versions, younger than 5.6 (5.5, 5.4 ....), the game was loaded
without errors.
After updating wine to version 5.7, the error remained (not fixed).
All versions of wine that I have specified have the "staging" modification.
Gothic2 game has version 2.6 with DX11 render
Without DX11 rendering, the game starts normally (DX9 is used)
Under windows 7 or 10, the game starts normally (with DX11).
Under windows, to disable the DX11 rendering, just rename the ddraw.dll file in
the SYSTEM directory (I mean the game directory)
Under linux, to enable DX11, add the download of the external ddraw.dll:
winecfg -> Applications (add Gothic2.exe) -> Libraries (add ddraw.dll)
or run the game with the key:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b
example of a game launch line:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b DXVK_HUD = gpuload, memory wine
./Gothic2.exe
I am using 64-bit prefix.
The following libraries are also added for sound functioning:
dmband.dll
dmcompos.dll
dmime.dll
dmloader.dll
dmstyle.dll
dmsynth.dll
dmusic.dll
dsound.dll
these are native libraries taken from the system32 directory of windows xp (32
bit)
If required, then the link for downloading the libraries used in my prefix:
https: // drive.
google.com/open?id=1-Nr0ThkEYgFSDQRFHcCMDvSKPMItta7v
The game is physically located on the ntfs section mounted in the home
directory, therefore, file permissions may look a little strange.
Dxvk version 1.6.1 is installed in the prefix (.wine)
My operating system:
System: Host: alex-pc Kernel: 5.3.0-42-
generic x86_64 bits: 64 Desktop: Xfce 4.12.3
Distro: Ubuntu 18.04.4 LTS
Graphics: Card: Advanced Micro Devices [AMD / ATI] Navi 10 [Radeon RX 5600 OEM
/ 5600 XT / 5700/5700 XT]
Display Server: x11 (X.Org 1.20.5) drivers: ati, amdgpu (unloaded:
modesetting, fbdev, vesa, radeon)
Resolution: 1920x1200(a)59.95hz
OpenGL: renderer: AMD Radeon RX 5700 version: 4.6.13594 20.10
Game archive for the ability to reproduce the error:
https://drive.google.com/open?id=1NrQZmqNEEK3CCyH6VqhXA7JFAvryBKgj
Unpacked game takes about 12.2 GB.
Game Launch File: SYSTEM \ Gothic2.exe
Best regards, sohatok.
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https://bugs.winehq.org/show_bug.cgi?id=49176
Bug ID: 49176
Summary: Esync stopped working for multiple games in staging
(applications crash on start)
Product: Wine-staging
Version: 5.8
Hardware: x86
URL: https://www.fileplanet.com/archive/p-28841/Evil-Genius
-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67193
--> https://bugs.winehq.org/attachment.cgi?id=67193
terminal output
Several games crash on start in Wine-Staging git version with errors like
these:
>>eventfd: Too many open files
>>0024:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased
I have the following values set in both /etc/systemd/user.conf and
/etc/systemd/system.conf:
DefaultLimitNOFILE=1024:1048576
The last good Staging commit when esync worked for those game:
https://github.com/wine-staging/wine-staging/commit/e30e2251253d1b856d62202…
You can reproduce the problem with Evil Genius demo.
evilgenius_demo_en.exe (195M)
md5sum: 58e4ea2c32dd981be4c02e579775aa43
wine-5.8-173-g9e26bc81165 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=49415
Bug ID: 49415
Summary: .desktop files (from shortcuts) broken in wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
In wine-staging, .desktop files are created incorrectly.
The correct (wine Github) .desktop file contains the following:
env WINEPREFIX="/home/nyanpasu64/.wine" wine start /Unix
/home/nyanpasu64/.wine/dosdevices/c:/users/nyanpasu64/Start\
Menu/Programs/OpenMPT.lnk
The incorrect (wine-staging) .desktop file contains the following, and fails to
start:
env WINEPREFIX="/home/nyanpasu64/.wine" wine /usr/bin/wine /Unix
/home/nyanpasu64/.wine/dosdevices/c:/users/nyanpasu64/Start\
Menu/Programs/OpenMPT.lnk
This is caused by the following patch:
https://github.com/wine-staging/wine-staging/blob/029c249e789fd8b05d8c1eeda…
I think the problem is the following line (and similar lines):
- fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix, path,
args);
+ fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix,
wine_path, args);
path is not the location of the wine binary, but instead contains "start
...lnk". I think the patch should be closer to:
- fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix, path,
args);
+ fprintf(file, "Exec=env WINEPREFIX=\"%s\" %s %s %s\n", prefix,
wine_path, path, args);
Note that I have not tested this patch.
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https://bugs.winehq.org/show_bug.cgi?id=49065
Bug ID: 49065
Summary: 4147635dfc7846c87181a2f06ee05f39597fd715 totally borks
wineboot
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.devir(a)mykolab.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
```
002c:err:seh:segv_handler_early Got unexpected trap 13 during process
initialization
0024:err:environ:run_wineboot failed to start wineboot c00000e5
0034:err:seh:segv_handler_early Got unexpected trap 13 during process
initialization
```
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https://bugs.winehq.org/show_bug.cgi?id=49357
Bug ID: 49357
Summary: wine-staging 5.10 doesn't build on AARCH64: undefined
reference to `__wine_syscall_dispatcher'
Product: Wine-staging
Version: 5.10
Hardware: aarch64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
/usr/bin/ld.default: loader.o: in function `LdrInitializeThunk':
/usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/loader.c:4050: undefined reference to
`__wine_syscall_dispatcher'
/usr/bin/ld.default: /usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/loader.c:4050:
undefined reference to `__wine_syscall_dispatcher'
/usr/bin/ld.default: thread.o: in function `thread_init':
/usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/thread.c:275: undefined reference to
`__wine_syscall_dispatcher'
/usr/bin/ld.default: /usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/thread.c:275:
undefined reference to `__wine_syscall_dispatcher'
clang-10: error: linker command failed with exit code 1 (use -v to see
invocation)
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https://bugs.winehq.org/show_bug.cgi?id=49326
Bug ID: 49326
Summary: unable to run any applications since:
676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d Updated
ntdll-ForceBottomUpAlloc patchset.
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67357
--> https://bugs.winehq.org/attachment.cgi?id=67357
wine-staging-676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d-wineboot_log.txt
Since:
676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d Updated ntdll-ForceBottomUpAlloc
patchset.
Running any application (builtin or external) with Wine fails e.g. wineboot ,
winecfg , etc.
Tested with Gentoo + wine-staging:9999
(EGIT_OVERRIDE_COMMIT_WINE_STAGING_WINE_STAGING="676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d")
Attached is a log with:
export WINEDEBUG=+virtual,+module,+seh
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #90 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Christopher Thielen from comment #89)
> Given that the scope of this bug has changed, we're no longer tracking other
> known video playback issues in other games.
>
> Should we file separate bugs for the other games which don't play back
> videos correctly, assuming it is unrelated to the MPEG splitter? For
> example, Ultima IX also fails to play videos and logs show a possible
> relation to the splitter:
>
> err:quartz:GetClassMediaFile Media class not found
> err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
> L"C:\\windows\\system32\\winegstreamer.dll"
> err:ole:create_server class {f9d8d64e-a144-47dc-8ee0-f53498372c29} not
> registered
> fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
> err:ole:CoGetClassObject no class object
> {f9d8d64e-a144-47dc-8ee0-f53498372c29} could be created for context 0x17
> fixme:quartz:MPEGSplitter_QueryInterface No interface for
> {37d84f60-42cb-11ce-8135-00aa004bb851}!
> fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
> supported.
> fixme:quartz:AMGetErrorTextW (80040218,0x32ef70,160) stub
In general, yes. In this specific case, those error messages indicate you're
using a relatively old version of Wine, and also no functional GStreamer. It
would be worth testing with a proper installation of GStreamer and current Wine
first.
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--- Comment #89 from Christopher Thielen <cthielen(a)gmail.com> ---
Given that the scope of this bug has changed, we're no longer tracking other
known video playback issues in other games.
Should we file separate bugs for the other games which don't play back videos
correctly, assuming it is unrelated to the MPEG splitter? For example, Ultima
IX also fails to play videos and logs show a possible relation to the splitter:
err:quartz:GetClassMediaFile Media class not found
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\winegstreamer.dll"
err:ole:create_server class {f9d8d64e-a144-47dc-8ee0-f53498372c29} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {f9d8d64e-a144-47dc-8ee0-f53498372c29}
could be created for context 0x17
fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:quartz:AMGetErrorTextW (80040218,0x32ef70,160) stub
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http://bugs.winehq.org/show_bug.cgi?id=24505
Summary: Plants vs Zombies: Low FPS on seeds menu
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
The seeds menu (presented at the start of each game) in Plants vs Zombies GOTY
edition (Steam) makes the game lag noticeably.
nvidia 9800gtx+ / 260.xx drivers (official binaries) / xorg 1.9
Happens both on fullscreen and windowed, only tested in virtual desktop. No
relevant console output.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bugs still occurs with wine-5.12.
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--- Comment #18 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.12.
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--- Comment #22 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.12?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #99 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.12?
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--- Comment #16 from joaopa <jeremielapuree(a)yahoo.fr> ---
Forgot to say that bug still occurs with wine-5.12...
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> ---
Download link is burst: this one works
https://web.archive.org/web/20081128073047/http://iriverinc.com/download/ce…
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http://bugs.winehq.org/show_bug.cgi?id=25426
Summary: King's Quest Collection Series (1997): KQ7, MGDX, and
King's Questions crash winevdm.exe
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tristan_schmelcher(a)alumni.uwaterloo.ca
Created an attachment (id=32360)
--> (http://bugs.winehq.org/attachment.cgi?id=32360)
Backtrace of the King's Quest 7 crash
After installing the game King's Quest Collection Series (the 1997 edition),
attempting to start the games King's Quest 7 or Mixed-Up Mother Goose Deluxe or
the bonus app King's Questions results in a winevdm.exe crash. The backtrace
for all three games is very similar so I'm filing a single bug for the crashes.
Note that you need a WINE version from commit
8fb6b02d946d751a9c26c20d94c71a83e1088349 or later in order for installation to
succeed.
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https://bugs.winehq.org/show_bug.cgi?id=44272
Bug ID: 44272
Summary: PlayVig: can't watch video (not playing)
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakadu.hafanana(a)gmail.com
Distribution: ---
Created attachment 60085
--> https://bugs.winehq.org/attachment.cgi?id=60085
Full log with WINEDEBUG=warn+all
After starting a video I see in the log messages like this, they look
suspicious (Yes, the file exists).
warn:ntdll:FILE_CreateFile L"\\??\\C:\\PlayVig\\VRBridge.dll.config" not found
c0000034)
warn:file:CreateFileW Unable to create file L"C:\\PlayVig\\VRBridge.dll.config"
(status c0000034)
The full log is in an attachment.
P.S. The application changes advertisement videos into in-game good, so it is
critical.
The application uses .NET and issue might be related to it.
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https://bugs.winehq.org/show_bug.cgi?id=46878
Bug ID: 46878
Summary: Everquest has huge lag issue. Makes game unplayable.
Using wine 4.0 on Solus bungie.
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: birdseth(a)gmail.com
Distribution: ---
I am on Solus Bungie trying to play EverQuest 1 through lutris. I can log in
and it takes forever to load. Once loaded to character page. It starts lagging.
When you enter the world. It lags so bad that the game is unplayable.
My system is ryzen5 2600, 16gb ram, gtx 1080ti
my connection speed is 50 mbps.
Any help would be awesome.
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https://bugs.winehq.org/show_bug.cgi?id=40560
Bug ID: 40560
Summary: Its take a long time to exit game while using some
addons
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mad_sam(a)bk.ru
Distribution: ---
Created attachment 54400
--> https://bugs.winehq.org/attachment.cgi?id=54400
Console output after exiting game
Its take a long time to exit game while using addons that are saving
information.
For example: GearScore, Getherer, Recount.
It was tested on two computers.
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Sławek <slawek(a)lach.art.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|UNCONFIRMED |RESOLVED
--- Comment #4 from Sławek <slawek(a)lach.art.pl> ---
Game is playable. Only thing to repair is missing movie at game loads, but it's
a topic for another bug report.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=45397
Bug ID: 45397
Summary: WSAStringToAddressA recognizes "255.255.255" as a
valid IP
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: ansasaki(a)redhat.com
Distribution: ---
Created attachment 61709
--> https://bugs.winehq.org/attachment.cgi?id=61709
Reproducer
When WSAStringToAddressA is called passing "255.255.255" as the input string to
be converted, it is successful and returns zero.
Running on Windows instead of wine, it returns an error code, as expected.
This was tested using version wine-3.10 (Staging), packaged on Fedora.
Follows attached a reproducer.
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https://bugs.winehq.org/show_bug.cgi?id=41654
Bug ID: 41654
Summary: Pokerstars crashes "pokerstarsbr.exe"
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkfh6rztwq(a)upfid.anonbox.net
Distribution: ---
Created attachment 56041
--> https://bugs.winehq.org/attachment.cgi?id=56041
pokerstarsbr.exe
Linux Mint 18 Cinnamon
Lenovo T61 (Grafik: Nvidia Quadro NVS 140M), usin recommended proprietary
driver 340.98
All up to date incl. Kernel
Hello,
pokerstars shows "pokerstarsbr.exe doesnt work and has to be ended" at start of
pokerstars or when i want to pay in instead of payment-window. I cant pay in or
play. Look at attachment pls.
When i type winecfg it shows 3 times
"err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead"
before winecfg starts.
Install winetricks and run winetricks orm=backbuffer glsl=disable doesnt work
for me.
How can i fix this? Thx for your help
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https://bugs.winehq.org/show_bug.cgi?id=49512
Bug ID: 49512
Summary: wintab32 pen and tablet not working
Product: Wine-staging
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stanmoon95(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I've tested my pressure sensitivity in native GIMP, so I know my tablet and all
its drivers are working correctly (Wacom Intuos 2)
I'm testing using Paint Tool Sai 2 with wine staging 11, and when I try to draw
with my tablet I get
00fc:fixme:wintab32:motion_event Negative orAltitude detected
and it doesn't draw or display the brush circle over my cursor.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.12.
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https://bugs.winehq.org/show_bug.cgi?id=44865
Bug ID: 44865
Summary: Software wich used "Direct Manipulation" causes a
crash
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
Usage of "Direct Manipulation" introduced in Windows 8
(https://msdn.microsoft.com/en-us/library/windows/desktop/hh446969(v=vs.85).…),
in a software, trigger an unexpected exception and cause a crash.
Some GUID libs are not registered :
https://msdn.microsoft.com/en-us/library/windows/desktop/dn466705(v=vs.85).…
Sample error :
0035:fixme:wtsapi:WTSRegisterSessionNotification Stub 0x100ec 0x00000000
0035:err:ole:CoGetClassObject class {54e211b6-3650-4f75-8334-fa359598e1c5} not
registered
0035:err:ole:CoGetClassObject no class object
{54e211b6-3650-4f75-8334-fa359598e1c5} could be created for context 0x1
wine: Unhandled exception 0x80000003 in thread 35 at address 0x2ed8609 (thread
0035), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=43034
Bug ID: 43034
Summary: Starcraft 2 Legacy of the Void crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielexy01(a)gmail.com
Distribution: ---
Created attachment 58187
--> https://bugs.winehq.org/attachment.cgi?id=58187
A window which says that cannot run Battlenet.exe (which is to start starcraft
2)
Starcraft 2 Legacy of the Void (the videogame) crashes even before it starts
(look at attachments, but they are in italian).
Some people on a website about Ubuntu told me that I need Windows 7 at least to
run Starcraft 2, but maybe you have a better solution, you, who know about the
program wine.
Ps: I've always played Starcraft 2 but on Wings of liberty and heart of the
swarm even if it sometimes crashed, but now I can't even run the Battlenet
program (which needs to run Starcraft 2).
And I can't even search for the error because when I press "mostra i dettagli"
(show details), it doesn't "upload" anything.
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https://bugs.winehq.org/show_bug.cgi?id=49444
Bug ID: 49444
Summary: TheHunter: Call of the Wild crashes at start with Wine
5.11
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67546
--> https://bugs.winehq.org/attachment.cgi?id=67546
TheHunter: Call of the Wild Wine log
TheHunter: Call of the Wild crashes at start with Wine 5.11. The game is
running fine with Wine 5.5.
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https://bugs.winehq.org/show_bug.cgi?id=46289
Bug ID: 46289
Summary: Movies in emergency 3 are upside-down with native I420
codecs
Product: Wine
Version: 4.0-rc1
Hardware: x86
URL: https://www.fileplanet.com/archive/p-71446/Emergency-3
-Demo-German
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 63006
--> https://bugs.winehq.org/attachment.cgi?id=63006
Console output
With the demo of emergency 3, without native I420 codecs, the movies do not
show. So I installed the Helix version of this codec:
http://www.free-codecs.com/download/helix_yuv_codecs.htm
unzip the file and in the directory Ver 13 do in a wine cmd console
rundll32 setupapi.dll,InstallHinfSection DefaultInstall 128 ./helix13.inf
then launch the emergency 3 demo. The movies will be upside down.
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https://bugs.winehq.org/show_bug.cgi?id=37630
Bug ID: 37630
Summary: Very fast audio & crackly (underruns) with PulseAudio
5, not with 4
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
In Wine, audio played at what seemed like triple speed, and it had horrible
quality to it. When I went to winecfg > Audio and did the test, it just sounded
as if I blew into a cheap microphone. I tried many things to fix it, but
nothing worked until I downgraded from PulseAudio 5 to 4.
I'm using Arch Linux. Sound was tested in foobar2000 (music was unintelligible)
and World of Warcraft (opening cutscene was intolerable).
Here's the error that occured with foobar2000, for example:
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
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https://bugs.winehq.org/show_bug.cgi?id=49464
Bug ID: 49464
Summary: Age of Wonders: Planetfall crashes at start with Wine
5.11
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Age of Wonders: Planetfall crashes at start with Wine 5.11. The game is running
fine with Wine 5.5.
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https://bugs.winehq.org/show_bug.cgi?id=48138
Bug ID: 48138
Summary: League of Legends 9.23: Crash after champ select
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)juke.fr
Distribution: ---
(mostly copy-pasted from Bug#47915)
Since updating to LoL 9.23 there is a new "crash after champ select" issue.
Would be great if some experienced developer could have a look at this.
I could not find a way to get the game to give me a crash dump report so I have
not attached any logs, maybe other people will have better luck with this.
The bug is really easy to reproduce. Just try to open the "practice tool". Will
crash immediately when the switch from client to actual game should happen.
There is also a problem with fonts not showing correctly when updating the
client from a previous version that can easily be fixed by switching the
resolution back and forth in the settings of the launcher.
Maybe David Torok could have a look at this one? He did an remarkably great job
with fixing such things in the past!
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https://bugs.winehq.org/show_bug.cgi?id=49425
Bug ID: 49425
Summary: gdiplus:image tests fail when accessing files
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Running gdiplus:image using make test, I get the following failures:
image.c:503: Test failed: Expected 0, got 1
image.c:510: Test failed: Expected 0, got 1
image.c:523: Test failed: Delete failed.
image.c:579: Test failed: Expected 0, got 1
image.c:700: Test failed: Delete 1.tif failed.
Digging in a bit, seems to be some kind of permissions or sharing issue:
00c0:trace:gdiplus:GdipSaveImageToFile 0000000000BD3060 (L"a.bmp")
0000000000000000 0000000000000000
00c0:trace:gdiplus:GdipGetImageEncodersSize 000000000031F7C0 000000000031F7C8
00c0:trace:gdiplus:GdipGetImageEncoders 5 520 0000000000A8BDD0
00c0:trace:gdiplus:GdipSaveImageToFile 0000000000BD3060 (L"a.bmp")
0000000000A8BDD0 0000000000000000
00c0:trace:gdiplus:GdipCreateStreamOnFile (L"a.bmp", 1073741824,
000000000031F6D8)
00c0: create_file( access=c0100080, sharing=00000001, create=5,
options=00000060, attrs=00000000,
objattr={rootdir=0000,attributes=00000040,sd={},name=L""},
filename="/home/wine/.wine/dosdevices/z:/a.bmp" )
00c0: create_file() = ACCESS_DENIED { handle=0000 }
image.c:503: Test failed: Expected 0, got 1
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https://bugs.winehq.org/show_bug.cgi?id=49098
Bug ID: 49098
Summary: Divinity: Original Sin 2 (GOG): Doesn't start since
5.7
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nilschrbrause(a)googlemail.com
Distribution: ---
Created attachment 67067
--> https://bugs.winehq.org/attachment.cgi?id=67067
Log with +relay,+seh,+tid
I recently upgraded from wine 5.6 to wine 5.7 and since then "Divinity:
Original Sin 2" (GOG version) doesn't start anymore. Instead of opening the
application window, it does nothing. It doesn't exit and doesn't use much cpu.
Git bisect between wine-5.6 and todays master pointed me to
fd7992972b252ed262d33ef604e9e1235d2108c5 as the first bad commit.
I know about Bug 48971, but 6f4272ce3e74f2d30f45bf0d407cdc9264b813a9 didn't fix
the issue in this case.
I tried to revert the commit, but I couldn't resolve the conflicts.
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https://bugs.winehq.org/show_bug.cgi?id=45191
Bug ID: 45191
Summary: winedbg: Internal crash at 0x7f1e5ee35587
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
Distribution: ---
~$ winecfg
err:process:__wine_kernel_init boot event wait timed out
wine: Unhandled page fault on read access to 0x00000008 at address
0x7fc46f8d0587 (thread 0039), starting debugger...
winedbg: Internal crash at 0x7f1e5ee35587
~$ dpkg -l | grep wine
ii wine-devel 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
ii wine-devel-amd64 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
ii wine-devel-i386:i386 2.4.0~ubuntu16.10.1
i386 official WineHQ build of the popular Wine software
ii winehq-devel 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
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http://bugs.winehq.org/show_bug.cgi?id=19439
Summary: Windows Media Player 9 works good only with native
jscript.dll
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=22567)
--> (http://bugs.winehq.org/attachment.cgi?id=22567)
WMP9 jscript bug
Some time ago Wine can't start Windows Media Player 9 without native
jscript.dll. Not it works. Bad. Watch screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49445
Bug ID: 49445
Summary: Generation Zero: FNIX Rising crashes at start with
Wine 5.11
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67547
--> https://bugs.winehq.org/attachment.cgi?id=67547
Generation Zero: FNIX Rising Wine log
Generation Zero: FNIX Rising crashes at start with Wine 5.11. The game is
running fine with Wine 5.5.
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https://bugs.winehq.org/show_bug.cgi?id=48884
Bug ID: 48884
Summary: When exiting 64 bit SierraChart Versions 2068, 2072,
2074, the attached error occurs
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 66828
--> https://bugs.winehq.org/attachment.cgi?id=66828
Windows backtrace
After updating to Wine 5.5 and when exiting 64 bit SierraChart Versions 2068,
2072, 2074, the attached backtrace error occurs. It only occurs when exiting
the application.
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https://bugs.winehq.org/show_bug.cgi?id=49494
Bug ID: 49494
Summary: Branching on uninitialized variables in
unix_to_win_locale.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 67621
--> https://bugs.winehq.org/attachment.cgi?id=67621
Configure output.
This is a very recent problem, introduced in b6722aa752
Steps to reproduce:
* Build wine b6722aa752 (my configure output is attached)
* Build 'int main() { return 0; }' using i686-w64-mingw-gcc
* Run under valgrind (valgrind output attached)
Valgrind emits many warnings such as this:
==17065== Conditional jump or move depends on uninitialised value(s)
==17065== at 0x403C51E: strpbrk (vg_replace_strmem.c:1689)
==17065== by 0x4839781: unix_to_win_locale (env.c:664)
==17065== by 0x4839956: init_locale (env.c:716)
==17065== by 0x48399A2: init_environment (env.c:780)
==17065== by 0x484B4BB: __wine_main (loader.c:1825)
==17065== by 0x7C0018E4: main (main.c:285)
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http://bugs.winehq.org/show_bug.cgi?id=30366
Bug #: 30366
Summary: Wing Commander 4 game doesn't run
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
I believe it to be video related due to the error message I get;
"DXMCI ERROR - Error loading video".
The +quartz log is thus;
http://pastebin.com/k9YP66tX
The video is a vob and mplayer reports the following;
http://pastebin.com/SESSUvNp
I have tried native for the following dll's (that in windows help the game work
in windows2000+;)
mpeg2.dll
dxmci.dll
As a side note, this is the GoG edition.
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https://bugs.winehq.org/show_bug.cgi?id=37892
Bug ID: 37892
Summary: GOTHIC 2 GOLD: Vdfs32e.exe crashes at startup
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Regression SHA1: ca51e113e4820f8b11016c13732b1a971d2b0054
Distribution: ---
Created attachment 50471
--> https://bugs.winehq.org/attachment.cgi?id=50471
Vdfs32e.exe crash backtrace
Follow up bug 7425 which is a mixture of several issues about Gothic2 Gold
(Night of the Raver extension).
In bug 7425, it seems that most people were using the German version and
Vdfs32g.exe was crashing.
Here I'm using the French version in one DVD and Vdfs32e.exe crashes at startup
(backtrace in attachment). So it might not be a true follow up.
In both case the crash doesn't prevent the game from starting if following
workaround is done:
set musicEnabled=0 in Gothic.ini
In bug 7425, many users used a no-CD fix, I didn't have to, the game
protections work fine.
I'll attach the ProtectionID.exe result for reference.
There is not much in the command line:
> wine drive_c/Program\ Files\ \(x86\)/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
fixme:service:scmdatabase_autostart_services Auto-start service L"SVKP" failed
to start: 2
wine: Unhandled page fault on read access to 0x00340000 at address 0x4016bf
(thread 0024), starting debugger...
If the prefix is a 32-bit one, then Vdfs32e.exe worked during a short while
after commit:
commit f87767bc35b0da4df7c7104c04943ed67e06ea78
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Nov 28 08:01:26 2014 +0100
ntdll: Handle ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID flag when opening
manifest in RtlCreateActivationContext.
:040000 040000 72593ce2fdd2dfd6686cf7fd00436040eea8688c
8c3259784fdda6821620cb1e6284feb8a4daf23d M dlls
And then it failed again after:
Auteur: Erich E. Hoover <erich.e.hoover(a)gmail.com> 2014-08-20 04:31:00
Auteur du commit: Alexandre Julliard <julliard(a)winehq.org> 2014-12-17 19:42:23
Parent: 1f7683777babab98197c39e5965ba6f70c01c8d0 (quartz: Implement
IFilterGraph2::AddSourceFilterForMoniker.)
Enfant: cbc8f3c81148079a17f4062fb9bad6569107fb34 (winemenubuilder: Eliminate
an unused variable.)
Branche: master, remotes/origin/master
Suit: wine-1.7.33
Précède: wine-1.7.34
ntdll: Unify retrieving the attributes of a file.
Running several regression tests (each time reverting the previously found bad
commit(s) before compilation, and resetting the state with git reset --hard
HEAD^ for each reverted commit before running the git bisect bad/good) gave me
the following ntdll commits.
If I revert them, Vdfs32e.exe works again in wine-1.7.34:
commit c2d303c54bc07ba642c96b661b7ea1fe7546931e
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:52:50 2015 +0100
Revert "ntdll: Fix 'description' element parsing to allow empty elements."
This reverts commit c134466224d0e709ab7ffc206013f79d70fe27d4.
commit 7e0388006d315bf6d04c2f4912f945e45cae4273
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:52:00 2015 +0100
Revert "ntdll: Accept asm.v2 as default namespace."
This reverts commit 37c179794e35bfe4283edfa425efc4e499cc652e.
commit 893d01c18263bd98e6952e95cd521d6808671695
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:51:48 2015 +0100
Revert "ntdll: Unify retrieving the attributes of a file."
This reverts commit ca51e113e4820f8b11016c13732b1a971d2b0054.
commit 13b3156035d9dc2f90c16497fb32255c16bca28f
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:51:40 2015 +0100
Revert "ntdll: Add stub for RtlSetHeapInformation."
This reverts commit 7eed378f5dc907e9733124727bcd03aacebbd3b6.
So I believe I can tag this bug as a regression. This can be removed if more
experience people think it is not.
> wine --version
wine-1.7.34
> du -h drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Vdfs32e.*
92K drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Vdfs32e.dll
8,0K drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Vdfs32e.exe
> sha1sum drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Vdfs32e.*
222ff8219abb2e8a05604b7caaad8e8470a2e689 drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Vdfs32e.dll
6595c674fe3efb8ed1cfc082d88e3a124b6938a2 drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Vdfs32e.exe
guest@linux-87nj:~/wine-git>
> du -h drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
8,7M drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Gothic2.exe
> sha1sum drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
118e4d156ad9b9124c4f376365c2b16e1f65920c drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Gothic2.exe
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http://bugs.winehq.org/show_bug.cgi?id=33134
Bug #: 33134
Summary: Windows Media Player 9 can't play winecfg's test sound
(idw_testsound.wav)
Product: Wine
Version: 20031212
Platform: x86
URL: http://download.cnet.com/Windows-Media-Player-Windows-
XP/3000-2139_4-10180881.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 43827
--> http://bugs.winehq.org/attachment.cgi?id=43827
backtrace
fixme:quartz:DSoundRender_QueryInterface No interface for
{3c43d14f-25b3-4e34-a36c-f575deea29c0}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{0bb53976-978f-41f9-a66b-a29cc318a817}!
wine: Unhandled page fault on write access to 0x78a06e1c at address 0xfff0e483
(thread 0009), starting debugger...
...
Backtrace:
=>0 0xfff0e483 (0x0032cb48)
1 0x0777034b in wmp (+0xf034a) (0x0032cce0)
2 0x077701b2 in wmp (+0xf01b1) (0x0032cd14)
3 0x07770031 in wmp (+0xf0030) (0x0032cf34)
4 0x0032cf78 (0x0776e2d3)
5 0xc33bf445 (0x8bf05d89)
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https://bugs.winehq.org/show_bug.cgi?id=49462
Bug ID: 49462
Summary: uninitialized request bytes in server request launched
from wine_ntoskrnl_main_loop
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 67566
--> https://bugs.winehq.org/attachment.cgi?id=67566
Configure output
Steps to reproduce
* Build latest wine (currently 13b2587d4f). Attached my own configure output.
See configure output for configure flags.
* Build 'int main() { return 0; }' using i686-w64-mingw-gcc
* Run this under valgrind. Valgrind output attached.
The first error that occurs after any chkstk errors is
==7516== Syscall param write(buf) points to uninitialised byte(s)
==7516== at 0x4219763: __libc_write (write.c:26)
==7516== by 0x4219763: write (write.c:24)
==7516== by 0x4858E00: send_request (server.c:206)
==7516== by 0x4858FCD: server_call_unlocked (server.c:281)
==7516== by 0x4859028: wine_server_call (server.c:297)
==7516== by 0x7BC84EC3: wine_server_call (server.c:65)
==7516== by 0x530C07A: wine_ntoskrnl_main_loop (ntoskrnl.c:886)
==7516== by 0x4FAEA67: ServiceMain (device.c:136)
==7516== by 0x516AB94: service_thread (service.c:1607)
==7516== by 0x7BC89857: ??? (thread.c:169)
==7516== by 0x7BC898BA: call_thread_func (thread.c:208)
==7516== by 0x7BC89849: ??? (thread.c:169)
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https://bugs.winehq.org/show_bug.cgi?id=49458
Bug ID: 49458
Summary: Memu installer crashes: wine: Call from 0x7b00f0b7 to
unimplemented function qdvd.dll.DllRegisterServer,
aborting
Product: Wine
Version: 5.11
Hardware: x86
URL: http://dl.memuplay.com/download/MEmu-Setup-7.2.1-ha340
8877b.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
A user reported this as garbage in AppDB
Looks like a kind of Nox clone, so probably suffers from same (already)
reported problems.
But first the installer crashes into the unimplemented function from the
title. If you clack away crash dialog, it also crashes in same unimplemented
function for wuaueng.dll
Note: the "web" installer does`nt start at all, no idea why
https://d12evd8qnsq4u6.cloudfront.net/cc@w4hycz1wzv/Memu-Installer.exe
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https://bugs.winehq.org/show_bug.cgi?id=40643
Bug ID: 40643
Summary: Xanadu-next: Multicolored rainbow textures
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovariegata(a)yahoo.com
Distribution: Slackware
Created attachment 54514
--> https://bugs.winehq.org/attachment.cgi?id=54514
Image of the wrongly colored textures.
I am using:
mesa-compat32-8d63913_2016.05.09_master-x86_64-1_gitcompat32
xf86-video-nouveau-b824d36_2016.01.13_master-x86_64-1_git
Playing the game Xanadu-next with wine, wine-staging and wine-d3d9 all the
textures look wrong and are highly colored. Please see the attached image
showing the issue.
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https://bugs.winehq.org/show_bug.cgi?id=49427
Bug ID: 49427
Summary: Grim Dawn broken after upgrade to Wine 5.11
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andysem(a)mail.ru
Distribution: ---
Grim Dawn (GOG version, 1.1.7.1 or 1.1.6.2, x64 executable) hangs on startup,
after switching to the fullscreen mode. The screen is black and no audio is
played. The game doesn't react to mouse clicks or key presses (except Ctrl+C in
the console).
This started happening after upgrading to Wine 5.11. The game works fine on
Wine 5.10 on the same system. DXVK 1.7 in all cases.
Kubuntu 20.04 x86-64, Nvidia driver 440.66.15.
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https://bugs.winehq.org/show_bug.cgi?id=49247
Bug ID: 49247
Summary: Need For Speed Hot Pursuit 2 (2002) Slow Performance
on wine-5.9
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Need For Speed Hot Pursuit 2 (2002) has slow performance on wine-5.9. The frame
rate for NFSHP2 is around 70fps but when i'm actually racing it feels like 10
fps.
On wine-5.8 the game is running properly. I tested both wine-5.9 and wine-5.8
in clean wine prefixes.
The test system was Slackware 14.2 with an ATI Radeon HD7450 and the open
source driver.
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https://bugs.winehq.org/show_bug.cgi?id=48763
Bug ID: 48763
Summary: X2: The Threat crashes after opening
Product: Wine
Version: 5.3
Hardware: x86
URL: http://www.egosoft.com/download/x2/demos_en.php?downlo
ad=21
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: baskanov(a)gmail.com
Regression SHA1: 1ae8e519f4d8f28962f9ff1a3b7310d94e0ec908
Distribution: ---
Created attachment 66668
--> https://bugs.winehq.org/attachment.cgi?id=66668
terminal output
X2: The Threat as well as the sequel X3: Reunion crash shortly after starting.
Regression testing resulted in
commit 1ae8e519f4d8f28962f9ff1a3b7310d94e0ec908
Date: Tue Feb 25 23:59:27 2020 -0600
amstream: Implement AMAudioStream::GetFormat.
as the first bad commit.
I verified that the game loads to the menu with the previous commit.
The problem can be reproduced either with the demo or the Steam or GOG version.
X2_DemoWorldwide.exe (133 MB)
md5sum: bc22b59df47cf042f97b6d77206626eb
wine-5.4-36-gc2ee20c95b
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https://bugs.winehq.org/show_bug.cgi?id=48181
Bug ID: 48181
Summary: Donald duck kouak attack crashes
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Donald Duck kouak attack crashes badly. Sorry I did not find any demo neither
free download for this game. Here is the backtrace
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0x7da61351).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7da61351 ESP:0032f610 EBP:0032f658 EFLAGS:00010202( R- -- I - - - )
EAX:00000001 EBX:00000023 ECX:0032f6a0 EDX:00000023
ESI:00000001 EDI:0032f75c
Stack dump:
0x0032f610: f7d15000 7cd0454c 7cd04540 f7d0a1a3
0x0032f620: 00000000 00000000 00000001 ffffffff
0x0032f630: f7d15000 00000000 7cd04540 9d3d0700
0x0032f640: 00000000 00000000 0032f650 0032fa28
0x0032f650: 0032f75c 7da62280 0032f688 7da622da
0x0032f660: 0032fa28 0032f75c 7cd04540 0032f690
Backtrace:
=>0 0x7da61351 SMapLS_IP_EBP_20+0xffffffff() in krnl386.exe16 (0x0032f658)
1 0x7da622da SMapLS_IP_EBP_20+0xffffffff() in krnl386.exe16 (0x0032f688)
2 0x7bc69959 __wine_spec_unimplemented_stub+0x558() in ntdll (0x0032f6e8)
3 0x7bcb2a6c NtSetContextThread+0x1cb() in ntdll (0x0032f738)
4 0x7bcb2e20 NtSetContextThread+0x57f() in ntdll (0x0032f748)
5 0xdeadbabe (0x0032fe94)
6 0x00461226 EntryPoint+0x155() in donald (0x0032ff30)
7 0x7b4647f2 call_process_entry+0x11() in kernel32 (0x0032ff48)
8 0x7b464c4c ExitProcess+0x44b() in kernel32 (0x0032ffd8)
9 0x7b4647fe call_process_entry+0x1d() in kernel32 (0x0032ffec)
0x7da61351 SMapLS_IP_EBP_20+0xffffffff in krnl386.exe16: movzbl
0x0(%esi),%ebx
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http://bugs.winehq.org/show_bug.cgi?id=10825
Summary: Photoshop 7 "Save File" dialog contents shifted to left
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Photoshop 7, if you click "New" and "Save As"
even right after starting, you will see that
the items on the lower half of the dialog are
shifted to the left by about one em.
The text "Save Options" shows up as "ave Options";
the text "Save:" and the text "Color:" have most of
their first letter chopped off.
Likewise, the checkbox for "Thumbnail" is slightly
clipped.
Gee, we're getting down to cosmetic bugs.
This is progress!
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https://bugs.winehq.org/show_bug.cgi?id=49503
Bug ID: 49503
Summary: Page fault on prefix creation on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: 887332f9c7bf0d75f53f88a9739b77b12463d636
I am running macOS 10.14 Mojave, Wine built with mingw and the macOS 10.13 SDK.
Needs https://source.winehq.org/patches/data/188214 to work around a different
regression.
This doesn't happen when trying to create a 32bit prefix.
Terminal output:
wine: Unhandled page fault on read access to FFFFFFFFFFFFFFFF at address
0000000068047DC0 (thread 00c8), starting debugger...
00d8:err:winediag:NtCreateFile Too many open files, ulimit -n probably needs to
be increased
00d8:fixme:seh:get_thread_times not implemented on this platform
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https://bugs.winehq.org/show_bug.cgi?id=49153
Bug ID: 49153
Summary: wine-mono 5.0.0. breaks rendering of menu
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67157
--> https://bugs.winehq.org/attachment.cgi?id=67157
wine-mono 5.0.0
See screenshot, the menu looks pretty broken and unusable.
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https://bugs.winehq.org/show_bug.cgi?id=49007
Bug ID: 49007
Summary: StarCitizen freezing since commit
fd7992972b252ed262d33ef604e9e1235d2108c5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Created attachment 66982
--> https://bugs.winehq.org/attachment.cgi?id=66982
Crashlog on latest wine commit
Hi, since this commit, StarCitizen is freezing when the mainmenu screen should
open. This happens as soon as Data comes in.
The commit when it started:
https://github.com/wine-mirror/wine/commit/fd7992972b252ed262d33ef604e9e123…
This commit was introduced as fix for this issue:
https://bugs.winehq.org/show_bug.cgi?id=48817
There is also a bigger logfile applied with the requested options
export WINEDEBUG=-all,+module,+loaddll,+seh,+ntdll
https://bugs.winehq.org/attachment.cgi?id=66958
The attached log here is without any options on wine-5.6-380-g28bc1bb463
StarCitizen will not work with wine-5.7, works great with wine 5.6 actually :)
Greetings from Germany^^
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https://bugs.winehq.org/show_bug.cgi?id=37721
Bug ID: 37721
Summary: Notepad2 sometimes does not properly switch out of
Transparent mode
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ngupta(a)umiacs.umd.edu
Distribution: ---
Created attachment 50216
--> https://bugs.winehq.org/attachment.cgi?id=50216
Screenshot of the display problem.
The 64-bit of Notepad2 from
http://www.flos-freeware.ch/zip/notepad2_4.2.25_x86.zip has a display problem
on Wine 1.7.33. Steps to produce bug:
1) Create a window that is maximized.
2) Change view to transparent
3) Reduce the size of window and move it
4) Change view back to opaque from transparent
At this point, many of the icons on the toolbar are completely blacked out as
shown in the attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49041
Bug ID: 49041
Summary: Path of Exile flickers with multithreaded renderer
since fd799297
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ti3nou(a)gmail.com
Distribution: ---
Created attachment 67024
--> https://bugs.winehq.org/attachment.cgi?id=67024
Log of the issue with +ntdll +timestamp +pid +tid +seh +debugstr +loaddll
Since fd7992972b252ed262d33ef604e9e1235d2108c5, Path of Exile suffers from
flickering rendering (observed as soon as on the main menu) when the
multithreaded renderer is enabled.
Reverting that commit fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=35170
Bug ID: 35170
Summary: Unable to install Adobe Shockwave Player on Firefox
for windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)tommasoangelini.tk
Classification: Unclassified
Created attachment 46918
--> http://bugs.winehq.org/attachment.cgi?id=46918
error log
Hi guys,
I got a problem on wine. In fact, I installed the Windows 7 version of Firefox
on Ubuntu 13.04 using wine
That was fine.
Unfortunately, when I try to install the Shockwave plugin on the browser, I get
an error message from wine. The error log is attached to this report.
Wine is currently configured to work as Windows 7 64 bit on my computer.
Could you give ideas to solve?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=44017
Bug ID: 44017
Summary: Battle.net fails launch with windows 7, but works
normally when windows xp (Ubuntu 17.10)
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paul.d.underhill(a)gmail.com
Distribution: ---
Nov. 12, 2017 -- 13:41 CST
Ubuntu 17.10
Wine 2.0.3
Battle.net launches without a hitch and I'm able to log in when (in winecfg)
"Default Settings", "Battle.net.exe", and "Battle.net Launcher.exe" are using
Windows Version: Windows XP.
When I switch the three to Windows 7 (needed for Diablo 3 installation and
play), launching returns a "Blizzard Error" window stating: "The application
encountered an unexpected error."
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https://bugs.winehq.org/show_bug.cgi?id=49480
Bug ID: 49480
Summary: fsutil not able to handle file command
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67593
--> https://bugs.winehq.org/attachment.cgi?id=67593
fsutil.exe from Windows 10
Log:
wine ./fsutil.exe file
002c:fixme:winediag:__wine_start_process Wine Staging 5.11 is a testing version
containing experimental patches.
002c:fixme:winediag:__wine_start_process Please mention your exact version when
filing bug reports on winehq.org.
0050:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00b4:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00c0:fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f1e60,(nil)):
stub
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:err:winsock:interface_bind_check No cache entry for ifindex 0.
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
00c0:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f1fa0,(nil)):
stub
005c:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0058:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
005c:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0058:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f1fa0,(nil)):
stub
00c0:fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0xa9f928 0xa9f920
002c:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
0034:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00d4:fixme:fsutil:wmain unsupported command L"file"
file is an unsupported command
---- Commands Supported ----
hardlink Hardlink management
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https://bugs.winehq.org/show_bug.cgi?id=49510
Bug ID: 49510
Summary: Camera cannot be turnedwith mousemovement in The
Division 1
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Although The game itself is working together with UBIs Launcher in recent
wine-staging 5.11, the camera is stuck in the original position and doesn't
react to moving the mouse left and right.
That makes the game hard to play as you can't move the camera behind the
character in narrow tunnels.
So far the console output doesn't reveal obvious problems apart from d3d
functions that are not fully fleshed out and implemented.
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https://bugs.winehq.org/show_bug.cgi?id=49046
Bug ID: 49046
Summary: Some japanese games won´t work
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lcrndrrr(a)gmail.com
Distribution: ArchLinux
Created attachment 67027
--> https://bugs.winehq.org/attachment.cgi?id=67027
log
Wine gets stuck when running some japanese visual novels even when setting
japanese locale.
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https://bugs.winehq.org/show_bug.cgi?id=49507
Bug ID: 49507
Summary: 32-bit libwine fails to link: relocations against
non-PIC objects in libwine_port.a
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Building the 32-bit part of wine in a WoW64 setup fails:
gcc -m32 -o libwine.so.1.0 c_037.o [...] -shared -Wl,-soname,libwine.so.1
-Wl,--version-script=../../../libs/wine/wine.map \
../../libs/port/libwine_port.a -ldl -Os -fomit-frame-pointer -g1
-Wstrict-aliasing=2 -pipe -Wformat -Werror=format-security
-fstack-protector-all --param=ssp-buffer-size=4 -O3 -m64 -march=znver1
-mtune=znver1 -mmmx -msse -msse2 -mssse3 -msse4a -msse4.1 -msse4.2 -mavx -mavx2
-msha -maes -mclflushopt -mfsgsbase -mrdrnd -mfma -mrdseed -mpopcnt -madx -mbmi
-mbmi2 -mfxsr -mxsave -mxsaveopt -mxsavec -mxsaves -mmwaitx -mclzero
-mfpmath=sse -Wl,-O2
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
compose.o: relocation R_X86_64_32S against `.rodata' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
config.o: relocation R_X86_64_32 against `.rodata.str1.1' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
cptable.o: relocation R_X86_64_32S against `.rodata' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
debug.o: relocation R_X86_64_32S against `.bss' can not be used when making a
shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
fold.o: relocation R_X86_64_32S against hidden symbol `wine_compatmap' can not
be used when making a shared object
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
loader.o: relocation R_X86_64_32 against `.rodata.str1.1' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
mbtowc.o: relocation R_X86_64_32S against hidden symbol `nfd_table' can not be
used when making a shared object
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
mmap.o: relocation R_X86_64_32S against `.data' can not be used when making a
shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
port.o: relocation R_X86_64_32S against symbol `wine_casemap_lower' can not be
used when making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
sortkey.o: relocation R_X86_64_32S against hidden symbol `collation_table' can
not be used when making a shared object
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
utf8.o: relocation R_X86_64_32S against `.rodata' can not be used when making a
shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
wctomb.o: relocation R_X86_64_32S against `.rodata' can not be used when making
a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
../../libs/port/libwine_port.a(string.o): relocation R_X86_64_32 against
`.rodata' can not be used when making a shared object; recompile with -fPIC
collect2: error: ld returned 1 exit status
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https://bugs.winehq.org/show_bug.cgi?id=49495
Bug ID: 49495
Summary: save_fpu: Conditional jump or move depends on
uninitialized values
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 67624
--> https://bugs.winehq.org/attachment.cgi?id=67624
Configure output.
Steps to reproduce
* Build wine commit 8a169390c9 -- or commit 359ee2ecc2 with patch
https://bugs.winehq.org/attachment.cgi?id=67623 applied for bug 49494.
Configure output attached for the latter attached.
* Build 'int main() { return 0; }' with i686-w64-mingw-gcc
* Run under valgrind. Valgrind output attached.
The first error is:
==26416== Conditional jump or move depends on uninitialised value(s)
==26416== at 0x7BC84A16: save_fpu (signal_i386.c:274)
==26416== by 0x7BC84F7B: raise_exception_full_context (signal_i386.c:476)
==26416== by 0x7BC8503F: ??? (signal_i386.c:488)
==26416== by 0x7B033DEB: RaiseException (debug.c:315)
==26416== by 0x5CEFC70: RpcRaiseException (rpcrt4_main.c:214)
==26416== by 0x5CB26A0: NdrSendReceive (ndr_clientserver.c:217)
==26416== by 0x52B46B7: plugplay_send_event (plugplay_c.c:407)
==26416== by 0x52AF612: send_devicechange (pnp.c:675)
==26416== by 0x52AFB7D: IoSetDeviceInterfaceState (pnp.c:790)
==26416== by 0x63D03FC: PNP_RemoveDevice (pnp.c:217)
==26416== by 0x63D085A: HID_PNP_Dispatch (pnp.c:312)
==26416== by 0x52A6EDC: IoCallDriver (ntoskrnl.c:1706)
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https://bugs.winehq.org/show_bug.cgi?id=43118
Bug ID: 43118
Summary: Absurdly high shader_arb_select runtime usage in WoW
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mine809(a)gmail.com
Distribution: ---
Created attachment 58320
--> https://bugs.winehq.org/attachment.cgi?id=58320
Symbol annotated profiling report from OProfile
When running World of Warcraft: Legion (Version 7.2.0.24015) using the D3D11
renderer, framerates are severly limited by the time taken in
shader_arb_select.
I am using a GTX970 with the proprietary NVidia drivers.
Below I have attached the symbol annotated samples produces by oprofile, along
with annotated source of arb_program_shader.c showing that fragment shader
binding seems to be the core issue.
Please do not hesistate to ask for any other information, I'll gladly help out.
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https://bugs.winehq.org/show_bug.cgi?id=45101
Bug ID: 45101
Summary: Mouse cursor not displaying correctly in Hearthstone
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noe.le.cam.nlc(a)gmail.com
Distribution: ---
Created attachment 61272
--> https://bugs.winehq.org/attachment.cgi?id=61272
The cursor
The mouse cursor is not displaying correctly in Hearthstone(see attachment)
after updating to Ubuntu 18.04.
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https://bugs.winehq.org/show_bug.cgi?id=39633
Bug ID: 39633
Summary: Shadow Company: Left for Dead fails to install
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sano80(a)hotmail.com
Created attachment 52817
--> https://bugs.winehq.org/attachment.cgi?id=52817
Backtrace Output after trying to install Shadow Company: Left for dead
On Mac OS X El Capitan we used the Wineskin Winery App to install and play
Warcraft 3 TFT (with Battle.net) and it worked like a charm.
Unfortunately, when trying to install "Shadow Company: Left for dead" the app
crashed instantly after selecting the "Setup.exe", with the attached backtrace.
How big is the chance to get it to work on Mac?
Do you need any other information?
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https://bugs.winehq.org/show_bug.cgi?id=39223
Bug ID: 39223
Summary: Warcraft 3: Game conflicts with other started
applications
Product: Wine
Version: 1.5.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
The bug was already found in another ticket (
https://bugs.winehq.org/show_bug.cgi?id=32959 ) but it seems they are not
related so I'm creating a new ticket (this issue was also tested with Wine
1.7.50). There are 2 behaviors:
- Initially after starting Warcraft 3: If the game gets minimized, another
application gets started and then closed (for example winecfg) the window of
Warcraft 3 does automatically recover.
- After some time of playing Warcraft 3 (~1 hour): If the game gets minimized
and another application gets started it fails. Here is an example output from
winecfg:
sworddragon@ubuntu:~$ winecfg
err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
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https://bugs.winehq.org/show_bug.cgi?id=42805
Bug ID: 42805
Summary: World of Warcrafft 64 bit client freezes or glitches
after some time
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theodorstormgrade(a)googlemail.com
Distribution: ---
The issue is that the 64bit client of World of Warcraft (not the 32bit client)
freezes after some time or result in glitches like this [1].
Another glichtes is red shade over the screen with other colors changed.
I tried a more recent version of wine with direct3d11 and the glitch occurred
to.
The bug trigger totally random sometimes it happens minutes after login,
sometimes after hours.
After a new patch bug don't occurs for a time.
For more reports of this bug just look at the application page of the app there
are more users reporting this issue.
No dll overrides used, Windows Version is either XP or Windows 7 but it makes
no difference (Blizzard detecs Linux anyway ;) )
https://dl.dropboxusercontent.com/u/172590784/wow/screenshots/WoWScrnShot_0…
(look at the yellow tint of the scene)
The bug initially happened since the 1.9.x series as far as I remember and is
some kind of an issue between a change of Blizzard and wine.
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http://bugs.winehq.org/show_bug.cgi?id=30967
Bug #: 30967
Summary: Diablo III: Resolution problems without virtual
desktop
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If the resolution of the game is lower than the resolution of the system (for
example my system resolution is 1680x1050 and the resolution of Diablo III is
800x600) only a part of the ingame window will be drawn. If I touch the borders
of the ingame window with the mouse it is scrolling then. I can't even click on
the menu entries (they will get the white fonts but the menus doesn't open).
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http://bugs.winehq.org/show_bug.cgi?id=23745
Summary: warcraft 3 freeze when desktop switching/minimize
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
Warcraft 3 starting to freeze when you move to another workspace. It crash when
you move, not when you return. I try to minimize the game and that happen
again. I see that it doesn't make this when you are in window mode.
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http://bugs.winehq.org/show_bug.cgi?id=17199
Summary: Warcraft 3 World Editor: 3D View gets drawn incorrectly
when the window has the wrong with to hight ratio.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
This Bug is not over the fact that some UI components get overdrawn(That is bug
11718).
It is about the fact that the content gets drawn at the wrong position,
if the window has the wrong (not initial) width to height ratio.
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http://bugs.winehq.org/show_bug.cgi?id=29494
Bug #: 29494
Summary: Occasional wineserver crashes when playing Warcraft 3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
During a recent LAN-Party with friends I experienced occasional wineserver
crashes when playing Warcraft 3: The Frozen Throne. The crashes mostly occurred
when a new Local Network game was started(Not Battle.net), but I've also seen
one crash during a running game.
The problem cannot be reproduced easily. It seems to be tied to my friend's
network or one of the participating computers. I've also seen them a year ago
with then-current wine versions. Unfortunately I could not reproduce the
crashes with my own home network, and I played WC3 multiple times without any
issues over the year.
I've been able to generate a core dump, which I'm attaching to the bug.
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https://bugs.winehq.org/show_bug.cgi?id=48664
Bug ID: 48664
Summary: kernel32:process - Intermittent test_Toolhelp()
failure
Product: Wine
Version: 5.2
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
>From time to time kernel32:process produces the following failures:
process.c:1226: Test failed: expected 1, got 0
process.c:1229: Test failed: Child process termination
process.c:1233: Test failed: Toolhelp:cntUsage expected 0, but got 1
process.c:1234: Test failed: Toolhelp:th32DefaultHeapID expected 0, but got 1
process.c:1235: Test failed: Toolhelp:th32ModuleID expected 0, but got 1
process.c:1236: Test failed: Toolhelp:th32ParentProcessID expected 1860, but
got 0
process.c:1238: Test failed: Toolhelp:dwFlags expected 0, but got 1
https://test.winehq.org/data/tests/kernel32:process.html
These happened on fg-win7u64-1spie9* (32 and 64 bits), newtb-w7pro64-32,
newtb-w864-32, newtb-w8adm, cw-gtx560-64, cw-rx460-1709-32 and
cw-gtx560-1809-32 so it's not just one buggy system.
The tests were introduced by this commit:
commit a0b6bf86f74438c574f7165ab220060681bb66cd
Author: Sebastian Lackner <sebastian(a)fds-team.de>
AuthorDate: Mon Dec 21 13:06:37 2015 +0100
kernel32/tests: Add test for process object destruction.
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=6210
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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https://bugs.winehq.org/show_bug.cgi?id=48956
Bug ID: 48956
Summary: winecfg fails to initialize kernelbase.dll
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)macloue.com
Distribution: ---
Created attachment 66932
--> https://bugs.winehq.org/attachment.cgi?id=66932
WINEDEBUG=+module,+nls,+file,+reg,+ntdll winecfg
winecfg fails to initialize on an empty prefix, with the following message:
000d:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
Using bisect I traced the error to the following commit:
commit 036f4dca3c7f9ee8964bb4ae0c4bcd106a347c7b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 8 15:09:00 2020 +0200
winecrt0: Rebuild the argv array instead of getting it from libwine.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
After studying the debug output I found that the process of kernelbase.dll
initialization is strange. First time the trace output comes from 64-bit
version:
000f:trace:module:MODULE_InitDLL (0x7b010000
L"kernelbase.dll",PROCESS_ATTACH,0x32fb00) - CALL
000f:trace:module:LdrGetDllHandle L"kernel32.dll" -> 0x7b420000 (load path
L"C:\\windows\\system32;C:\\windows\\system32;C:\\windows\\system;
000f:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,000000000032E38C,2)
000f:trace:module:FindResourceExW 000000007B420000 #0006 #0101 0409
000f:trace:module:LoadResource 000000007B420000 000000007B4D83B0
000f:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,000000000032E38C,2)
returning number 1252
000f:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1011,000000007B0DBBE0,2)
And the second time the output looks like coming from 32-bit code:
000d:trace:module:MODULE_InitDLL (0x7b010000
L"kernelbase.dll",PROCESS_ATTACH,0x32fd24) - CALL
000d:trace:module:LdrGetDllHandle L"kernel32.dll" -> 0x7b410000 (load path
L"C:\\windows\\system32;C:\\windows\\system32;C:\\windows\\system;
000d:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,0032E748,2)
000d:trace:module:FindResourceExW 7B410000 #0006 #0101 0409
000d:trace:module:LoadResource 7B410000 7B4B6EF4
000d:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,0032E748,2) returning
number 1252
(note narrower integer values)
Before the commit in question all the output from MODULE_InitDLL looks
identical.
The exact reason of initialization failure is because FILE_CreateFile() returns
STATUS_OBJECT_PATH_NOT_FOUND instead of STATUS_OBJECT_NAME_NOT_FOUND when
looking for sortdefault.nls:
000d:trace:ntdll:FILE_CreateFile handle=0x32e45c access=80000000
name=L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls"
objattr=00000000 root=(nil) sec=(nil) io=0x32e3e8 alloc_size=(nil)
attr=00000000 sharing=00000001 disp=1 options=00000010 ea=(nil).0x00000000
000d:trace:file:wine_nt_to_unix_file_name
L"\\windows\\globalization\\sorting\\sortdefault.nls" not found in
/tmp/mock/dosdevices/c:/windows
000d:warn:ntdll:FILE_CreateFile
L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls" not found
(c000003a)
Because of this the code in open_nls_data_file in dlls/ntdll/locale.c does not
look in the WINEDATADIR for the file and returns overall failure. Compare to
the previous, successful call:
000f:trace:ntdll:FILE_CreateFile handle=0x32dfb8 access=80000000
name=L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls"
objattr=00000000 root=(nil) sec=(nil) io=0x32ded0 alloc_size=(nil)
attr=00000000 sharing=00000001 disp=1 options=00000010 ea=(nil).0x00000000
000f:trace:file:wine_nt_to_unix_file_name
L"\\windows\\globalization\\sorting\\sortdefault.nls" not found in
/tmp/mock/dosdevices/c:/windows/globalization/sorting/sortdefault.nls
000f:warn:ntdll:FILE_CreateFile
L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls" not found
(c0000034)
(Note a different status code returned and that wine_nt_to_unix_file_name()
looks for the file in the correct place)
I was unable to find out why exactly this happens, the commit in question does
not seem to touch anything that may cause the issue.
winecfg works if called with "wine64 winecfg", but unfortunately running Win32
programs is not possible either with "wine" or "wine64" - failing with the same
error, so I consider the bug critical.
The bug can be worked around by manually copying nls/sortdefault.nls to
$WINEPREFIX/drive_c/windows/globalization/sorting/ - or using wine on a prefix
initialized by a working version. It does not reproduce on wine64-only install
(which cannot run Win32 application by design), and though "wine64 winecfg"
works - it doesn't add the windows/globalization/sorting/sortdefault.nls or
other NLS files any more.
The full trace log of winecfg which ends with the error is attached.
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https://bugs.winehq.org/show_bug.cgi?id=40979
Bug ID: 40979
Summary: Starcraft 2 crashes in online game.
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vet.roland(a)gmail.com
Distribution: ---
When plaing starcraft, attempting to play a multiplayer game (i.e. 1v1
(un)ranked) the game freezes, needing a kill command (sigterm).
Also mentioned in this thread:
https://forum.winehq.org/viewtopic.php?f=8&t=27111
Attached is the log with a few amendments to indicate ingame moments.
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http://bugs.winehq.org/show_bug.cgi?id=10459
Summary: Crash in G-Nome which uses Smacker Video Codec (smackw32
+ render.r32)
Product: Wine
Version: 0.9.39.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legolas558(a)email.it
G-Nome is a game developed by 7thlevel. It is a quite old game (1998).
The game uses the Smacker Video Codec, which seems to be the faulty one.
The crash happens in the render.r32 (exact filename) DLL; there is to say that
a similar crash happens on Windows XP when exiting the game.
The initial video is played correctly, although when ending the "Loading
mission" stage the game cannot be played.
If Wine will be fixed for this Smacker Video Codec bug, many other games will
get the enhancement.
I am available for further testing, debugging or assembly inspection.
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http://bugs.winehq.org/show_bug.cgi?id=26226
Summary: msxml3 emits too much xmlns attributes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
When using www.wiso-kassenbuch.de initial registration checking fails
(free download:
http://update.buhl-finance.com/ESD/EUER%20und%20Kasse/WISO%20EUER%20und%20K…
trial code is: EUR2011TRY
)
reproduce:
Start the installer, enter EUR2011TRY in the field below "Ihr AKtions-Code) and
press "Weiter".
It will then report a "400" error in a messagebox.
The program sends a SOAP request to the on4u3.buhl.de server which is not
accepted by the server (likely not validating against a stylesheet).
I debugged this and using native MSXML3 it works, just our msxml3 will not.
I tooked a debug dump of the XML sent of both, will attach both versions.
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http://bugs.winehq.org/show_bug.cgi?id=30850
Bug #: 30850
Summary: use-after-free error when running Gigasoft
ProEssentials graph component?
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A real app that uses gigasoft's graphing component is having
a strange clipping problem when using gigasoft's "scientific graph"
component. Their canned demo doesn't run well enough to test that component
(see bug 30826), so I extracted just the part that displays
a "scientific" graph. It seems to run fine, but valgrind complains
about some use-after-free problems:
Invalid read of size 4
at HEAP_FindFreeBlock (heap.c:1003)
by RtlAllocateHeap (heap.c:1688)
by init_region (region.c:485)
by REGION_RegionOp (region.c:1742)
by REGION_UnionRegion (region.c:2170)
by CombineRgn (region.c:1366)
by add_cap.isra.7 (objects.c:1227)
by wide_line_segments (objects.c:1470)
by wide_pen_lines (objects.c:1526)
by dibdrv_LineTo (graphics.c:891)
by LineTo (painting.c:242)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
by EnumMetaFile (metafile.c:537)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
This looks a lot like the warn+heap crash in bug 30826.
Right-clicking on the demo and exporting it as a .wmf,
then loading it in to a simple app that plays back
metafiles with PlayMetaFile under valgrind shows no warnings in playback.
Source, executable, and a script to install visual C++ and compile
the executable are attached.
To reproduce: see last few lines of demo.sh in the attached archive.
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https://bugs.winehq.org/show_bug.cgi?id=39069
Bug ID: 39069
Summary: Battle.net launcher requires multiple click to focus
tabs in Openbox
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://eu.battle.net/en/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jerome(a)leclan.ch
Distribution: ArchLinux
The various game tabs of the Battle.net launcher need to be clicked twice to
activate, but only in openbox. This works fine with one click in kwin.
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https://bugs.winehq.org/show_bug.cgi?id=49279
Bug ID: 49279
Summary: Possible array out of bounds in mci.c
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Trace can use invalid memory, because index are checked after use.
```
TRACE("Dumping cmdTbl=%d [lpTable=%p devType=%d]\n",
uTbl, S_MciCmdTable[uTbl].lpTable, S_MciCmdTable[uTbl].uDevType);
if (uTbl >= MAX_MCICMDTABLE || !S_MciCmdTable[uTbl].lpTable)
return FALSE;
```
https://github.com/wine-mirror/wine/blob/6d801377055911d914226a3c6af8d8637a…
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https://bugs.winehq.org/show_bug.cgi?id=48781
Bug ID: 48781
Summary: midiOutShortMsg sends more than 2 bytes for Program
Change
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
According to the Windows multimedia spec of midiOutShortMsg the second pair of
MIDI data bytes are optional, depending on the MIDI status byte. For the MIDI
event Program Change there are no optional data bytes. But midiOutShortMsg for
Program Change sends those optional bytes, too. This results that some modern
keyboards accepts the second byte as a further Program Change which is 0
meaning piano for bank 0. The consequence is that every midi file played by
such an external MIDI device always sounds as piano. According to the Windows
spec "This function - midiOutShortMsg - is used to send any MIDI message except
for system-exclusive or stream messages." - which means for Program Change as
well resulting in that behaviour.
As a workaround midiOutLongMsg was used for Program Change with length = 2.
This avoids sending additional invalid bytes. midiOutShortMsg is very broadly
used according to the Windows spec for Program Change events and should be able
to handle Program Change correctly.
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https://bugs.winehq.org/show_bug.cgi?id=45345
Bug ID: 45345
Summary: The game runs and you can hear the sound but it shows
a blank screen.
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
Created attachment 61633
--> https://bugs.winehq.org/attachment.cgi?id=61633
Console Logs
OS: Linux Mint 18.3 x64 KDE/ Wine 3.10 / Using recommended Graphics Drivers
CPU: AMD
VideoCard: GeForce GTX 750
RAM: 8GB
The game runs with sound, but you get a blank screen
https://www.pastiebin.com/5b269712b01a0
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https://bugs.winehq.org/show_bug.cgi?id=47688
Bug ID: 47688
Summary: SmartDVB does not run
Product: Wine-staging
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Website:
http://www.smartdvb.net/
Tested file: 0.5.1.38 win 32 portable release
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https://bugs.winehq.org/show_bug.cgi?id=49478
Bug ID: 49478
Summary: crashes when open
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rijunqueira(a)hotmail.com
Distribution: ---
Created attachment 67591
--> https://bugs.winehq.org/attachment.cgi?id=67591
error log
can't open the program TrueSizer e4 Wilcom
System Error
EXCEPTION ACCESS VIOLATION
ExceptionCode: c0000005
ExceptionFlags: 0
ExceptionAddress: 67C455EB
NumberParameters: 2
Startup Address: 0078EA30
Offset of Exception: 674B6BBB
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #172 from AleXoundOS(a)ya.ru ---
Completely agree with Bloody Iron.
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https://bugs.winehq.org/show_bug.cgi?id=49468
Bug ID: 49468
Summary: Resident Evil Revelations 2 does not switch fullscreen
properly.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 67574
--> https://bugs.winehq.org/attachment.cgi?id=67574
ReRev-wine-5.11-fullscreen
Resident Evil Revelations 2 does not switch fullscreen properly. I will attach
a screen shot so you can see the problem. Please look at attachment.
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https://bugs.winehq.org/show_bug.cgi?id=39492
Bug ID: 39492
Summary: Hello! I'm a noob in linux and i'm having trouble
opening a .exe file,i don't know the error cause,but
in the end it sa
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigobidarra(a)hotmail.com
Distribution: ---
Created attachment 52631
--> https://bugs.winehq.org/attachment.cgi?id=52631
Openned SongIllustrator and wine did this "backtrace" file.
i don't know the error cause,but in the end it says something about the
.networkframe,wine did a "scan" and did an back trace.The program is Song
Illustrator and can be found here:
"http://www.sebastianlawe.com/apps/si/Song%20Illustrator.zip",i just want to
open it,im using ZorinOS on 32bit Computer.
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