https://bugs.winehq.org/show_bug.cgi?id=2467
Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://appdb.winehq.org/app |
|view.php?appId=72 |
CC| |o.dierick(a)piezo-forte.be
--- Comment #171 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
(In reply to joaopa from comment #166)
> Does the bug still occur with wine-5.11?
> If yes, is there a freely download showing the problem?
(In reply to Wai Ling Tsang from comment #169)
> What I meant is that the old version of Starcraft is no longer available for
> download, it is replaced by Starcraft Remastered.
The classic version is still available (for free? [1]) as Starcraft Anthology
on the vendor website [2].
[1]
https://eu.forums.blizzard.com/en/sc2/t/using-my-classic-brood-war-cd-key-t…
[2] https://www.blizzard.com/en-us/download/
I don't now if it ships the old battle.net, though, and I can't check it myself
for the moment.
Please, can someone try Starcraft Anthology and report back if the issue can be
reproduced with it or not?
(In reply to joaopa from comment #166)
> The link at URL place goes nowhere.
> Can an administrator remove the link at URL place, please?
Done.
Regards.
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--- Comment #170 from Bloody Iron <bloodyiron(a)lanified.com> ---
(In reply to Wai Ling Tsang from comment #169)
> What I meant is that the old version of Starcraft is no longer available for
> download, it is replaced by Starcraft Remastered.
First, you can still install from ISO/CD so long as you have the keys. You can
also still get patches from mirrors.
Second, owners of Starcraft original (and Brood War) do not get Starcraft
Remastered for free, it is a paid product in addition to them.
Third, this is still irrelevant because they are completely different pieces of
software and this bug has no relevancy to Starcraft Remastered. Starcraft
original had a completely different rendering engine than the remastered
version. So there is ZERO relevancy to saying that this issue is not present in
Starcraft Remastered, because _it isn't about that game_.
It's always appreciated to receive test results on bug reports like this, but
it's important to also understand the context of the original bug.
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--- Comment #169 from Wai Ling Tsang <simotsa(a)gmail.com> ---
What I meant is that the old version of Starcraft is no longer available for
download, it is replaced by Starcraft Remastered.
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--- Comment #168 from Bloody Iron <bloodyiron(a)lanified.com> ---
(In reply to Wai Ling Tsang from comment #167)
> This problem no longer occurs on Starcraft Remastered
Remastered is NOT the same game! It is an entirely different piece of software
that has a similar name. This issue is for the ORIGINAL Starcraft.
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--- Comment #167 from Wai Ling Tsang <simotsa(a)gmail.com> ---
This problem no longer occurs on Starcraft Remastered
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http://bugs.winehq.org/show_bug.cgi?id=11959
Summary: Legacy 5 - copy/paste do nothing
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aganderson(a)ukonline.co.uk
While checking out functionality of Legacy 5, found that copy and paste do not
do anything - apart from the first time I tried, when they caused the
window/app. to freeze.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.11?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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CC| |jeremielapuree(a)yahoo.fr
--- Comment #35 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.11?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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CC| |jeremielapuree(a)yahoo.fr
--- Comment #36 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.11.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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CC| |jeremielapuree(a)yahoo.fr
--- Comment #166 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.11?
If yes, is there a freely download showing the problem?
The link at URL place goes nowhere.
Can an administrator remove the link at URL place, please?
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https://bugs.winehq.org/show_bug.cgi?id=46471
Bug ID: 46471
Summary: amd k10 keepass2 dotnet472 divide by zero in
encryption
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: noabody(a)yahoo.com
Distribution: ---
Created attachment 63291
--> https://bugs.winehq.org/attachment.cgi?id=63291
divide by zero 64-bit .wine prefix
AMD K10 class processor lacks AES/AVX/SSE4.1 instructions:
64-bit .wine prefix, winetricks dotnet472
32-bit .wine32 prefix, winetricks dotnet472
Keepass2 2.41 exe install in both prefix
Of 8 computers with installed Ubuntu 18.04, only K10 class exhibit this
failure.
Either prefix running winehq stable 3.0.4 has no problem with Keepass2.
Either prefix running winehq devel or staging 4.0rc6 exhibits divide by zero.
All 6 computers with AES/AVX/SSE4.1 have no issue running Keepass2 in any
environmental combination.
This is clearly an issue with decryption mechanisms that touch nettle/gnutls
and the internal wine bcrypt implementation. Although I cannot prove it, the
indication is that recent changes require a processor with SSE4.1 instruction
set.
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https://bugs.winehq.org/show_bug.cgi?id=49448
Bug ID: 49448
Summary: mshtml detects wrong HTML charset
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: jacek(a)codeweavers.com
Distribution: ---
Created attachment 67550
--> https://bugs.winehq.org/attachment.cgi?id=67550
html with incorrectly detected charset
Charset of some HTML files gets detected incorrectly. Example of the
problematic HTML is attached.
When correctly rendered it should render as "АБВГД - Кириллица".
On the mailing list Jacek asked to test with IE, Firefox 47 and builtin Wine's
iexplore: the result is that IE renders this HTML correctly while Firefox
47.0.2 and Wine's iexplore render it using wrong charset. Chrome 83.0.4103.116
under Windows 10 and Chromium 83.0.4103.61 under Linux render this HTML
correctly.
This looks like a bug in Gecko, so the Product field of this bug report could
be changed if desired.
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https://bugs.winehq.org/show_bug.cgi?id=49447
Bug ID: 49447
Summary: Creativerse fails to render world correctly
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 67549
--> https://bugs.winehq.org/attachment.cgi?id=67549
Screenshot of the issue.
After login into a world, it fails to render everything except the HUD display.
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https://bugs.winehq.org/show_bug.cgi?id=49123
Bug ID: 49123
Summary: Multiple games crash or hang on startup since Wine 5.7
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winter.snowfall23(a)gmail.com
Regression SHA1: fd7992972b252ed262d33ef604e9e1235d2108c5
Distribution: Ubuntu
Multiple games will hang or crash on startup following this commit:
https://source.winehq.org/git/wine.git/commit/fd7992972b252ed262d33ef604e9e…
Reverting the commit, as per https://bugs.winehq.org/show_bug.cgi?id=49007#c11,
fixes the issue.
Among the affected games (all of which I have been able to test) are:
- Anno 1404
- Anno 1701
- BioShock Remastered
- Divinity 2
- The Witcher 2
Neither of these have worked since Wine 5.7. Confirmed not to be working in
Wine 5.8 as well.
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--- Comment #28 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 67545
--> https://bugs.winehq.org/attachment.cgi?id=67545
Screenshot in a real Windows XP box
In a real windows XP box, everything is fine.
Can an adminstrator put the link at URL place?
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http://bugs.winehq.org/show_bug.cgi?id=20244
Summary: chromeframe for IE doesn't work
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://code.google.com/p/chromium/issues/detail?id=231
68
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
chrome team tried reasonably-latest git (oct 1) and there were too many issues
to report. but - they tried!
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http://bugs.winehq.org/show_bug.cgi?id=31898
Bug #: 31898
Summary: Netgear Powerline Utility cannot detect HomePlug
devices
Product: Wine
Version: 1.5.14
Platform: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS/Version: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41987
--> http://bugs.winehq.org/attachment.cgi?id=41987
wine-1.5.14-184-ga4ea28f console output
Netgear Powerline Utility cannot detect HomePlug devices.
Tried running as root in case it was a raw socket problem but it made no
difference.
NEVER RUN WINE AS ROOT.
This may be related (from the log):
Installing PcaSp50 Protocol Driver...
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Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |infyquest(a)gmail.com
--- Comment #27 from Vijay Kamuju <infyquest(a)gmail.com> ---
Can you check on windows box whether it works or not?
The url
http://www.123promotion.co.uk/tools/googlebanned.php?domain_name=www.winehq…
does not work.
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Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.gamershell.com/d |https://softfamous.com/clue
|ownload_36144.shtml |-classic/download/
CC| |o.dierick(a)piezo-forte.be
--- Comment #26 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
URL field updated.
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=10497
Summary: Simple GLUT example refuses to do anything via Wine
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://will.kassah.net/debug/cube.tgz
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kassah(a)gmail.com
This is a simple modified version of O'Reilly's OpenGL cube demo ported to
Windows. When run, it exits with no output (normally it should open a full
screen, one screen rotating cube with some debug output).
It compiles and runs natively to Linux, however the compiled win32 exe does not
run via Wine. All source is included.
The README current README from the tar.gz contains the following:
On linux, any glut should suffice. It was compiled/tested with FreeGLUT.
On Windows to compile you need:
- Dev-C++ 5
- MinGW
- FreeGLUT DevPack
=Known Problems=
Compiled win32 exec will not run on wine... why?
=Log=
Worked with oiaohm
Tested cube.exe on ReactOS (to test mesa3d)
Tested cube.exe on Windows (with included mesa3d libs in the same dir)
Continues to be broken on Wine.
oiaohm> stefand in #winehackers when he is around might be able to suggest
problem. He is one of the lead developers in graphical.
Bugs need to be filed in wine and ReactOS.
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http://bugs.winehq.org/show_bug.cgi?id=14428
Summary: On "Show Apps affected by this bug", also consider
duplicates of the bug
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/viewbugs.php?bug_id=657
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sebastian.Leske(a)sleske.name
It would be nice if "Show Apps affected by this bug" also considered apps
affected by duplicates of the current bug.
Example:
Bug #657, "MFC42.dll is not implemented" has several duplicates, which affect
many applications. These however are not listed by "Show Apps affected by this
bug". It would be nice if they were, to make the impact of a bug clearer.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 67540
--> https://bugs.winehq.org/attachment.cgi?id=67540
Problem with Isbaneebygoogle.exe
Still not working with wine-5.11
wine IsBannedByGoogle-2.0.exe
01b8:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0xb75f537,
context 0x2c08d68, init_notify 0, handle 0xfd0fce8): stub
019c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
019c:fixme:imm:ImmGetDescriptionW (040C040C, 00000000, 0): semi stub
019c:fixme:imm:ImmGetDescriptionW (040C040C, 11E45700, 9): semi stub
019c:fixme:imm:ImmGetOpenStatus (010C0FB0): semi-stub
019c:fixme:imm:ImmReleaseContext (0004006C, 010C0FB0): stub
019c:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
019c:fixme:mshtml:HTMLDocument4_createDocumentFromUrl
(010C2968)->(L"http://www.123promotion.co.uk/tools/googlebanned.php?domain_name=www.winehq…"
(null) 0031E8DC)
019c:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
00ac:fixme:mountmgr:query_property Faking StorageDeviceProperty data
00ac:fixme:mountmgr:query_property Faking StorageDeviceProperty data
00ac:fixme:mountmgr:query_property Faking StorageDeviceProperty data
019c:fixme:ntdll:EtwRegisterTraceGuidsW (0xb55ca5c, 0x11f089b8,
{509962e0-406b-46f4-99ba-5a009f8d2225}, 3, 0x11f08b18, (null), (null),
0x11f089e8): stub
019c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{a3da04e0-57d7-482a-a1c1-61da5f95bacb}
019c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{917b96b1-ecad-4dab-a760-8d49027748ae}
019c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{26d1e091-0ae7-4f49-a554-4214445c505c}
Download link is burst: here is a working one:
https://web.archive.org/web/20070427150909if_/http://forums.seochat.com:80/…
Can an administrator put the link at URL place?
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--- Comment #25 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.11.
To bypass the white screen for the demo, you need to install ie6.
I shall open a new bug report for the white screen.
Download link is burst. Here is a working one:
https://softfamous.com/clue-classic/download/
Can an administrator put the link at URL place?
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https://bugs.winehq.org/show_bug.cgi?id=35182
Bug ID: 35182
Summary: War Thunder: Minor graphics glitches around cockpit
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
This is most prominent in cockpit view. Screen attached.
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https://bugs.winehq.org/show_bug.cgi?id=36234
Bug ID: 36234
Summary: gdi32/tests/font.c test fails with mathematica fonts
installed
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48374
--> https://bugs.winehq.org/attachment.cgi?id=48374
WINEDEBUG=font
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica1
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica1Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica2
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica2Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica3
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica3Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica4
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica4Mono got 00 expected 00
media-fonts/mathematica-fonts-7.0
wine-1.7.18
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https://bugs.winehq.org/show_bug.cgi?id=43773
Bug ID: 43773
Summary: grandma2 onpc screen flickering and
d3d:context_reacquire errors
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xhpohanka(a)gmail.com
Distribution: ---
Created attachment 59277
--> https://bugs.winehq.org/attachment.cgi?id=59277
log with errors
Opening external screen in grandma2 onpc application causes screen flickering
and a lot of errors like err:d3d:context_reacquire Acquired context 0x1846e840
instead of 0x88760
I have tested wine 2.13 - 2.17 including staging and all behaves same way. I
also tested it on integrated intel gpu (i915 driver) and on nvidia card (940MX
with nvidia driver)
To reproduce this issue it is enough to click Extern 1 or Screen 2 button to
open external window.
Log is attached
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https://bugs.winehq.org/show_bug.cgi?id=39409
Bug ID: 39409
Summary: Garritan CFX Grand piano samples install fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffrey.denison(a)gmail.com
Distribution: ---
Created attachment 52527
--> https://bugs.winehq.org/attachment.cgi?id=52527
text of terminal output
Trying to install Garritan CFX Grand piano samples, install fails. CentOS,
installed wine 1.7.22 via yum.
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Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |o.dierick(a)piezo-forte.be
URL|http://dl.google.com/picasa |https://web.archive.org/web
|/picasa2-current.exe |/20051201020106/http://dl.g
| |oogle.com/picasa/picasa2-cu
| |rrent.exe
--- Comment #13 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
Updated URL field.
Regards.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |FIXED
--- Comment #21 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to joaopa from comment #20)
> Bug is fixed with wine-5.11.
>
> Can an administrator close this bug as FIXED?
Reported fixed; thanks for testing.
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--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug is fixed with wine-5.11.
Can an administrator close this bug as FIXED?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #7 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.11?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.11.
Download link is burst. Here is one that works
https://web.archive.org/web/20051201020106/http://dl.google.com/picasa/pica…
Can an administrator put the link at URL place?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #33 from joaopa <jeremielapuree(a)yahoo.fr> ---
Maybe this bug could be marked as INVALID?
A new bug report should be opened for each specified spec file.
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--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Is this bug still relevant with wine-5.11?
I can not understand it.
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http://bugs.winehq.org/show_bug.cgi?id=30208
Bug #: 30208
Summary: NKSetup (Shan Xun 802.1x client) infinite loop while
installing
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 39434
--> http://bugs.winehq.org/attachment.cgi?id=39434
Log: shanxun infinite loop
1. Download NKSetup
ftp://220.191.135.253:10021/download/NKSetup2.5.0062.rar
2. unpack
3. install with wine:
$ wine NKSetup2.5.0062.exe
Expect result:
Installation complete without error.
Actual result:
The installer fall into a infinite loop:
--- snip ---
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=49431
Bug ID: 49431
Summary: A Note crashes a almost immediately after running
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 67519
--> https://bugs.winehq.org/attachment.cgi?id=67519
Log
It shows a note and then crash.
Download Link -
https://portableapps.com/downloading/?a=ANotePortable&n=A%20Note%20Portable…
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http://bugs.winehq.org/show_bug.cgi?id=31154
Bug #: 31154
Summary: Microsoft SQL Server Management Studio Express 2008
installer refuses to start with wine mono
Product: Wine
Version: 1.5.8
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=7593
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
The setup process unpacks all files and then exits without further notice. With
winetricks dotnet35sp1 the installer fails a little later with bug 30681.
To reproduce this bug:
winetricks mspatcha (required to work around bug 12501)
wine SQLManagementStudio_x86_ENU.exe
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http://bugs.winehq.org/show_bug.cgi?id=13063
Summary: Serif Photoplus 6 trial activation window blank
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.tucows.com/preview/275347
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In
http://www.flickr.com/groups/serifusers/discuss/72157604856282444/#comment7…
a user wished Wine would support Serif products, so I tried
looking around for trial versions. The first one I found was
a rather aged trial of PhotoPlus 6 at Tucows.
It installs fine with current wine. When you start it,
it puts up a registration window -- but under Wine,
that window is blank, and you can't get past it to use the app.
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http://bugs.winehq.org/show_bug.cgi?id=26063
Summary: Sail simulator 5 fails in-game
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisneilbrown(a)gmail.com
Created an attachment (id=33240)
--> (http://bugs.winehq.org/attachment.cgi?id=33240)
wine output
I am using the game demo from the website
The game starts fine
I can select options, such as boat, conditions etc
Game dies when actually trying to play
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https://bugs.winehq.org/show_bug.cgi?id=42388
Bug ID: 42388
Summary: Firefox doesn't work properly with windows version >=
vista
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57190
--> https://bugs.winehq.org/attachment.cgi?id=57190
wine log
Tested with firefox 51.0.1 and a clean 32bit wineprefix.
You can open new tabs, and menus work fine, but it won't connect.
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https://bugs.winehq.org/show_bug.cgi?id=45125
Bug ID: 45125
Summary: Crysis SP Demo: hangs on blackscreen on launch
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61308
--> https://bugs.winehq.org/attachment.cgi?id=61308
terminal output/error log
The demo boots to a blackscreen. Then nothing happens. Does not crash or
anything. I have to kill the demo from another tty via kill command.
The demo can be launched and is fully playable if launched with -dx9 argument
though(hence the minor Severity of the bug).
e.g from bin64 directory of the game: wine crysis.exe -dx9
using Arch Linux (fully updated) and wine-3.7 from repositories.
GPU is Radeon HD6870 (using open-source drivers).
Also tested on fresh install of Ubuntu 18.04 LTS using wine-development(3.6)
prebuilt package.
You can download the single player demo to test for yourself from the nvidia
website here:
http://download.nvidia.com/downloads/nZone/demos/nzd_crysis_spdemo.exe
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http://bugs.winehq.org/show_bug.cgi?id=23628
Summary: RealPlayer SP reports that you are not in
administrator mode when you try to update.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esd45(a)earthlink.net
If you have wine set to report itself as any Windows version newer than Windows
XP, RealPlayer SP will report that you are not in administrator mode any time
you attempt to update it's components.
You can work around this by setting Wine to report itself as Windows XP by
using the configuration program for Wine.
This is a very minor bug, and does not interfere with the use of the
application, however it may give some insight into similar bugs with other
applications.
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https://bugs.winehq.org/show_bug.cgi?id=37708
Bug ID: 37708
Summary: Only audio from the intro video plays in American
Girls Premiere
Product: Wine
Version: 1.7.32
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peanuthead_069(a)yahoo.com
Distribution: ---
Title says all. It used to work with versions circa 1.3x, but for some reason
it is broken in 1.7 and up.
I couldn't get any clues as to the cause of the bug, as Wine didn't seem to
produce any log entries related to it; the only logs I got from the game are as
follows:
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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Summary: Badly broken textures in XIII Century: Death or Glory
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32349)
--> (http://bugs.winehq.org/attachment.cgi?id=32349)
terminal output
Most of the textures are rendered incorrectly in the game (no demo available).
It can be observed in the main menu and in the main game, too.
'winetricks d3dx9' or playing with the registry keys
(ORM=backbuffer/DDR=opengl) doesn't improve the situation.
Lowering the details/effects/shader version to the minimum in the game doesn't
help either.
I'm experiencing the same issue using Wine-0.9.46, 1.0.1 and so on.
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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https://bugs.winehq.org/show_bug.cgi?id=44374
Bug ID: 44374
Summary: Sacred Gold Edition: Cannot play cinemetics.
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zethan191(a)yahoo.com
Distribution: ---
Created attachment 60283
--> https://bugs.winehq.org/attachment.cgi?id=60283
First Screenshot
Hi there,
I can't play cinemetics for the game Sacred Gold. Please also see my
attachment, as they would give you much more information.
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https://bugs.winehq.org/show_bug.cgi?id=36978
Bug ID: 36978
Summary: Age of empires 3 - cd key cant writed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.toplak(a)gmail.com
The installer starts without any problem.
But i run into trouble to handle the AOE-Keyinput in the window where you get
asked for the 25-letter serial of the game.
I was not able to type 5 letters in the first of the five boxes. The box only
allowed 4 letters to type.
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https://bugs.winehq.org/show_bug.cgi?id=49365
Bug ID: 49365
Summary: Game had some problem while running
Product: Wine
Version: 5.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan_kalis(a)hotmail.com
Created attachment 67413
--> https://bugs.winehq.org/attachment.cgi?id=67413
backtrace
i ran the game and it said there was a major problem. the backtrace is below.
btw the game i tried running it Saya no uta
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https://bugs.winehq.org/show_bug.cgi?id=45376
Bug ID: 45376
Summary: Halo Online: Certain textures don't render correctly.
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
Certain textures do not render correctly in Halo Online. From what digging I
have done, they seem to be ATI2 textures. They are meant to be a distortion
effect.
Example here: https://imgur.com/a/GFZKggX
Seems like they don't handle transparency correctly. Lights show through
properly, but not other things like objects.
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https://bugs.winehq.org/show_bug.cgi?id=49361
Bug ID: 49361
Summary: Black screen while trying to run a game
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan_kalis(a)hotmail.com
Created attachment 67407
--> https://bugs.winehq.org/attachment.cgi?id=67407
backtrace
i could run the game but the screen was black and it said there was a problem
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https://bugs.winehq.org/show_bug.cgi?id=40977
Bug ID: 40977
Summary: BioShock 1.1 crashes when D3D10 is used
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 55133
--> https://bugs.winehq.org/attachment.cgi?id=55133
Bioshock_exe_d3d10.log
Tested the Steam version of Bioshock 1 (version 1.1) with:
wine-1.9.14-112-gfec0b69 (Staging)
export WINEDEBUG=fixme+all,err+all,+d3d10,+d3d11,+dxgi
This game supports some limited DirectX 10.x functionality.
The game will currently only launch successfully with the DirectX Graphics
Infrastructure (dxgi) disabled.
Console log and backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=49383
Bug ID: 49383
Summary: acrobat reader 5.0 crashes on start up
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noobusinghacks(a)gmail.com
Distribution: ---
Created attachment 67444
--> https://bugs.winehq.org/attachment.cgi?id=67444
backtrace from acrobat reader
i have acrobat reader 5.0 with my floor plan 3d and it wont open
i have just updated the fedora linux kernel as well as som selinux packages
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Multiple games fail to play |Drome Racers requires
|intro videos/movies (quartz |system stream support in
|MPEG splitter: MPEG-1 |the MPEG-I splitter
|system streams not |
|supported) |
URL|http://www.gamershell.com/d |
|ownload_13220.shtml |
Keywords|download |
Severity|minor |normal
--- Comment #88 from Zebediah Figura <z.figura12(a)gmail.com> ---
Narrowing scope to the only known application to actually require this feature.
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https://bugs.winehq.org/show_bug.cgi?id=43979
Bug ID: 43979
Summary: adding clip to video track crashes Mixcraft 8
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Distribution: ---
Created attachment 59634
--> https://bugs.winehq.org/attachment.cgi?id=59634
backtrace from crash and video file for bug repro
Steps to reproduce:
1. Start a blank session in Mixcraft 8.
2. Add a video track (Go to "Track" -> "Add Track" -> "Video Track")
3. Add a video clip to the track (Go to "Video" -> "Add a Video File..."). You
can use the video included in the attached .zip file.
Result: Mixcraft crashes. Backtrace and Mixcraft log file are included in the
attached zip file.
This crash happens in Wine 2.19 and 2.20, both regular and staging versions.
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https://bugs.winehq.org/show_bug.cgi?id=47400
Bug ID: 47400
Summary: RPG Maker
Product: Wine
Version: 4.0.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phorcys19(a)gmail.com
Created attachment 64747
--> https://bugs.winehq.org/attachment.cgi?id=64747
Crash report
Certain RPG Maker games crash during specific sequences, making it impossible
to progress. An example is attached below.
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https://bugs.winehq.org/show_bug.cgi?id=44266
Bug ID: 44266
Summary: Seek bar does not respond correctly to adjustment in
Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60077
--> https://bugs.winehq.org/attachment.cgi?id=60077
Log during seek bar adjustment
In Windows Media Player 6.4 adjusting the seek bar when a media file is playing
resets playback to the beginning instead of the desired seek position. Occurs
with multiple file formats (wav, mp3, etc.) Tested on two systems.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=41794
Bug ID: 41794
Summary: Media Player Classic Home Cinema 1.7.10 uses too much
CPU time.
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I have built WINE myself, but I think that it is not a problem of my build.
MPC-HC does not seem to work very well: it uses so much CPU time, if compared
with other players. When I launch a playback, the console is filled at high
speed with this message:
fixme:quartz:MediaSeeking_IsFormatSupported Unhandled time format
{7b785570-8c82-11cf-bc0c-00aa00ac74f6}
I have no idea about this message, but perhaps the slowdown is caused by that
huge amount of prints on the console, you can even ear some sound breaks when
you switch between applications.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=39897
Bug ID: 39897
Summary: webcamXP 5 can't show video sources (webcam, internet
camera, local video files)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.webcamxp.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
I wasn't able to connect to a webcam with Adobe Flash 20 but since that
involves Firefox I decided to find a simpler test app. This is a
freeware/trialware multi-webcam and network camera viewer with a built-in web
server. It installs and executes without problems, and can see at least one
USB camera device, but fails with "An error occurred while connecting the video
source". Wine messages during source selection:
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e69730)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3dc09e0)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e60450)->(0x33f8dc): stub
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000003-0000-0000-c000-000000000046}
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000019-0000-0000-c000-000000000046}
fixme:win:WINNLSEnableIME hwnd 0x304ce enable 0: stub!
fixme:win:WINNLSEnableIME hwnd 0x304ce enable -1: stub!
Steps to reproduce:
1. Install wxpfree590.exe
2. Connect webcam and verify it works with native apps (xawtv, vlc)
3. Start webcamXP.
4. Right-click in box 1 in "Source selection" and select camera or video file.
5. Should show camera video feed or play video file.
Tested:
Edimax IC-700PTn V2 internet camera (direct and network file)
Logitech QuickCam Pro 4000
Logitech Quickcam Orbit/Sphere MP (2006)
Local MPEG and AVI (Indeo) file.
Web server is functional but can't do much without a video stream.
Developer indicates that Visual C++ 2013 Redistributable (32-bit) is a
requirement for using RTSP sources but using winetricks to install vcrun2013
has no effect on behavior.
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https://bugs.winehq.org/show_bug.cgi?id=46955
Bug ID: 46955
Summary: Performance regression after 3.20 in Assetto Corsa
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sambazley(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64083
--> https://bugs.winehq.org/attachment.cgi?id=64083
Wine Staging 3.20 (~25fps)
Since wine-staging v3.20, I get ~25 fps in Assetto Corsa, where as with
previous versions, I get ~120 fps.
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https://bugs.winehq.org/show_bug.cgi?id=49151
Bug ID: 49151
Summary: Wine 5.7 Multiple mono programs freeze with high CPU
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spikethehobbitmage(a)excite.com
Distribution: ---
Created attachment 67155
--> https://bugs.winehq.org/attachment.cgi?id=67155
Error logs. Output doesn't change between successful and failed runs.
Starting with Wine 5.7, multiple mono programs freeze with high CPU shortly
after starting. Wineserver also shows high CPU usage. Program window is only
partially drawn and is completely unresponsive.
Wine 5.8 is also affected.
Wine 5.6 works correctly.
A new, clean prefix was created for each wine version. Default settings with
file associations and folders turned off in Desktop Integration.
Tested programs:
Aurora C#
closed source, free download
home page: http://aurora2.pentarch.org/
base install: http://aurora2.pentarch.org/index.php?topic=10635.0
1.9.0 patch: http://aurora2.pentarch.org/index.php?topic=11134.0
1.9.5 patch: http://aurora2.pentarch.org/index.php?topic=11299.0
Wine 5.6 glitchy but mostly playable.
Wine 5.7, 5.8 incorrectly draws the main window too large, and some text is
black instead of yellow.
gedkeeper
open source, complies and runs correctly using native Linux mono.
home page: https://sourceforge.net/projects/gedkeeper/
git source: https://git.code.sf.net/p/gedkeeper/code
Wine 5.6 works fine.
Wine 5.7, 5.8 The scroll bar at the bottom of the language selection window
isn't drawn, but otherwise that window works. Clicking OK then gives a
partially drawn main window and freeze.
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https://bugs.winehq.org/show_bug.cgi?id=48773
Bug ID: 48773
Summary: RtlQueryEnvironmentVariable is missing from ntdll.dll?
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alon(a)skylinesoft.com
Distribution: ---
Hi,
I tried to use a program that uses this library:
https://github.com/microsoft/mimalloc
this library uses a precompiled dll file named mimalloc-redirect.dll
this dll can not load under wine since it have at least one missing dependency
RtlQueryEnvironmentVariable
this dll loads fine under winodws.
compiling the samples/test from this project will give you the test program.
even a simple program that just calls LoadLibrary will show the problem.
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https://bugs.winehq.org/show_bug.cgi?id=45572
Bug ID: 45572
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of NtContinue)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game hooks NtContinue and expects it to be used to restore the thread
context after an exception handler returns EXCEPTION_CONTINUE_EXECUTION.
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http://bugs.winehq.org/show_bug.cgi?id=28203
Summary: Warrior Kings can't play music without native quartz
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/85861/80000/fileinfo/Warrior
-Kings-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36120)
--> (http://bugs.winehq.org/attachment.cgi?id=36120)
terminal output
Music doesn't play in Warrior Kings and in WK:Battles. Only sound effects and
the units' speech can be heard.
I've no idea what format the music is in...game resources are stored in a
single (probably compressed) file.
Workaround: native quartz and devenum dlls.
Fedora 15 x86
Alsa 1.0.24
Gstreamer 0.10.34 + plugins (ffmpeg, bad-free, base, good, ugly) installed
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http://bugs.winehq.org/show_bug.cgi?id=26258
Summary: Light of Altair demo crashes in-game when shaders
enabled (built-in d3dx9_30)
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/19261
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=33465)
--> (http://bugs.winehq.org/attachment.cgi?id=33465)
terminal output
The game crashes when I start a new game and shaders are turned on in the
options menu.
How to reproduce:
1. Install the demo, skip the Directx installation step.
2. winetricks d3dx9_36 is needed to workaround bug #24899.
3. Launch the game, make sure shaders are on in the options menu, start a new
game, skip intro >> the game crashes.
Workaround: native d3dx9_30.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=40986
Bug ID: 40986
Summary: DirectX11 application fails with error message "Failed
to create IDXGIFactory2"
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
DirectX 11 application "Texture and Lighting" fails to create IDXGIFactory2
after start up.
The application is available here:
http://www.3dgep.com/texturing-lighting-directx-11/
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https://bugs.winehq.org/show_bug.cgi?id=41972
Bug ID: 41972
Summary: "Elite: Dangerous" client crashes when starting
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: pecisk(a)gmail.com
Distribution: ---
Created attachment 56374
--> https://bugs.winehq.org/attachment.cgi?id=56374
Wine debug log of launching ED client
Setup: Fedora 25, Nvidia binary drivers 375.20, Wine 32-bit prefix, winetricks
installed net40, Wine 1.9.23
Note: "Elite: Dangerous" is DirectX 11 game. It doesn't have free trial, but I
can arrange copy if there's interest.
Steps:
#1 Installing ED Launcher
#2 Login using ED Launcher, installing regular ED client
#3 After installation launching ED client
#4 Screen turns black, changes resolution
#5 Crashes back to desktop, offers to report issue to Frontier Developments
with crash dump upload
Note: this most likely happens in a step where ED client tries to compile
shaders prior launch of main menu.
Log with ED client launch part attached.
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http://bugs.winehq.org/show_bug.cgi?id=28850
Bug #: 28850
Summary: Airstrike (Eagles of WWII): choppy music playback
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.slithdata.net/files/airstrike_pc/AirstrikeE
aglesOfWorldWarII_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37060
--> http://bugs.winehq.org/attachment.cgi?id=37060
terminal output
Airstrike: Eagles of World War II is an arcade flight combat game.
Music playback is very choppy, distorted in the game.
Sound effects work fine.
Prior to Wine-1.3.24 there was no music at all.
Workaround: winetricks wmp9 quartz devenum
There are lots of
fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
messages in the log.
Music files are stored in wma format, they have the following properties:
WMA v2/WMA 9, CBR 128 kbps, stereo, 44.1 kHz, 16 bits
The audio files are playing properly e.g. in Totem.
Steps to reproduce the problem in the demo:
1. Install the demo. Place msvbvm60.dll in the game directory (the launcher
needs it). The game requires native d3dx9_36.dll to start.
2. Start the launcher by AS_launcher.exe, go to <Options> and make sure that
music is enabled. Click on <Save and Play>. You can hear the distorted music
playback in the menu of the game.
Fedora 15 x86
Gstreamer 0.10.34 + additional plugins
Alsa 1.0.24
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https://bugs.winehq.org/show_bug.cgi?id=49391
Bug ID: 49391
Summary: Star Trek Armada crashes on start on Wine 5.6 but not
Wine 5.5
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 67459
--> https://bugs.winehq.org/attachment.cgi?id=67459
WINEDEBUG=+ddraw
The problem is reproducible with both the free demo and the full version.
Console output with WINEDEBUG=+ddraw is attached. `git bisect` said:
d0ff5e66a7611511426a8ff902a95ab22c545f78 is the first bad commit
commit d0ff5e66a7611511426a8ff902a95ab22c545f78
Author: Paul Gofman <gofmanp(a)gmail.com>
Date: Fri Mar 27 23:31:41 2020 +0300
ddraw: Reserve extra space for video memory surfaces in compatibility mode.
Some old apps write surface data past the end of locked space. That
used to work on early ddraw hardware as locked surface provided
direct access to video memory mapped to CPU address space and such
access could often go without issues. Currently ddraw on Windows
allocates bigger buffers for video memory surfaces when 8 or 16 bit
display mode is requested.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48788
Signed-off-by: Paul Gofman <gofmanp(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ddraw/ddraw_private.h | 2 ++
dlls/ddraw/surface.c | 61 +++++++++++++++++++++++++++++++++++++++++++---
2 files changed, 60 insertions(+), 3 deletions(-)
And indeed, after reverting that commit, the game works flawlessly.
$ sha256sum armada_demo.exe
2b8a04fefe6725bfdaf826e86e1a79dfb3bbb72377aeaaef4afa446ec6eface7
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https://bugs.winehq.org/show_bug.cgi?id=46396
Bug ID: 46396
Summary: valgrind shows an invalid free in
devenum/tests/devenum.c
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M devenum.dll -p
devenum_test.exe.so devenum && touch devenum.ok
==23444== Invalid free() / delete / delete[] / realloc()
==23444== at 0x7BC483FF: notify_free (heap.c:268)
==23444== by 0x7BC4AF9E: RtlFreeHeap (heap.c:1772)
==23444== by 0x4C780E9: IMalloc_fnFree (ifs.c:269)
==23444== by 0x4C78765: IMalloc_Free (objidl.h:1420)
==23444== by 0x4C78765: CoTaskMemFree (???:0)
==23444== by 0x62672E8: DEVENUM_IMediaCatMoniker_Release
(mediacatenum.c:422)
==23444== by 0x4227F45: IMoniker_Release (objidl.h:3204)
==23444== by 0x4227F45: find_moniker (???:0)
==23444== by 0x422A03C: test_dmo (devenum.c:520)
==23444== by 0x422BBF0: func_devenum (devenum.c:1037)
==23444== by 0x422BF94: run_test (test.h:617)
==23444== by 0x422C9D2: main (test.h:701)
==23444== Address 0xdeadbeef is on thread 1's stack
==23444==
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http://bugs.winehq.org/show_bug.cgi?id=35215
Bug ID: 35215
Summary: Age of empires II HD Steam version: no video at start
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
when I launch Age of empires II HD Steam version, I have no video at start.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=31910
Bug #: 31910
Summary: KiUserExceptionDispatcher stub crashes Battleye >
1.176
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgg+winehqbugzilla(a)nobodymuch.org
Classification: Unclassified
Created attachment 42011
--> http://bugs.winehq.org/attachment.cgi?id=42011
Backtrace of crash on 1.5.13 (can create later ones if needed)
DayZ on Arma2 ran well (with graphical glitches) until ~1/Oct/2012, when a new
release (1.176) of the anti-cheat software Battleye (http://battleye.com/) came
out. Previously, Battleye ran perfectly under wine. Apparently, this new
version hooks into the scripting engine functions of Arma2 to monitor for
illegitimate use of script calls. This hooking appears to be implemented by
the insertion of breakpoints/exceptions.
I contacted Battleye about this and related issues, and Bastian Suter was kind
enough to reply with:
"yes, this problem is related to new BE features and I'm afraid I can't do
anything about it when it comes to Wine. Maybe you could report this as a
bug/problem to the Wine devs? Let them know that the KiUserExceptionDispatcher
function is not called in Wine when exceptions happen, which it is on Windows."
I've confirmed that this function is a stub according to the documentation at
http://source.winehq.org/WineAPI/ntdll.html
Reproduction steps:
0. Get a running version of DayZ on Wine (see AppDB)
-
http://appdb.winehq.org/objectManager.php?sClass=version&iId=26387&iTesting…
1. connect to a server with BE enabled (non-BE servers work fine, confirming
this is related to BE)
2. (optional) wait in the lobby for BE to reply with the GUUID message,
indicating BE is fully initialised and the engine is hooked
3. join the game
4. at 80% on the loading bar, presumably when the first scripts run, arma2
crashes with "wine: Unhandled exception 0x80000003 at address 0x6b88dd (thread
0009), starting debugger..." on the instruction "0x006b88dd: int $3"
(breakpoint)
Presumably, this crash occurs because BE's exception handler is not being
called when the exception occurs.
Tested versions:
- wine 1.5.9+raw - 1.5.14
- Battleye 1.176 - 1.179
- Arma2 1.62.97771, DayZ 1.7.2.6
Impact:
Arma2 and DayZ just reached runnable status in 1.5.13 with the inclusion of the
raw input patches (runnable previously by building these patches in). This
issue prevents playing on BE-enabled servers (probably >95% of servers). Other
Battleye games are certain to be affected, if they run on wine. Battleye prior
to 1.176 was working fine, but this is a new BE development so cannot be
counted as a regression.
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https://bugs.winehq.org/show_bug.cgi?id=45571
Bug ID: 45571
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, hooking of NtCreateThread/Ex)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects either NtCreateThread or NtCreateThreadEx (depending on the
reported version) to be called whenever a new thread is created. Wine's
implementation of RtlCreateUserThread does not go through either of these
functions.
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https://bugs.winehq.org/show_bug.cgi?id=43232
Bug ID: 43232
Summary: Test drive 6 problem with OpenGL 3.2 and wined3d.dll
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
------ Program TD6.exe ------
err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to
3.2.
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https://bugs.winehq.org/show_bug.cgi?id=45093
Bug ID: 45093
Summary: mpc play videos no voice
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
I installed mpc-hc in a clean wine bottle(wineprefix) but playing videos i
can't hear any voice. Installing quartz component with winetricks correct this.
Sorry for my poor English.
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http://bugs.winehq.org/show_bug.cgi?id=18762
Summary: ntdll:RtlpWaitForCriticalSection error in d3d9_main.c
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holy.smoking.floorboards.batman(a)gmail.com
In case this looks familiar to anyone, I had posted this elsewhere, but was
recommended to find (or post a new) bug regarding the specific direct x
drivers. As the only other bugs I found related seemed off a bit, I figured it
was worth just starting a new one and then have a dev close it if they agree
that it is a dup.
Anyway, I'm having problems with Supreme Commander. When I
start the game, the console output some (but not a whole lot) of stuff, but
when I start the tutorial or go to start a campaign (and the loading screen
finishes) the game crawls to a 1frame / 60+ seconds and I've found that this
error starts displaying (along with some fixme messages that came up earlier
and to which I don't think there is a problem with, right now):
err:ntdll:RtlpWaitForCriticalSection section 0x7e114810 "d3d9_main.c: d3d9_cs"
wait timed out in thread 001f, blocked by 0009, retrying (60 sec)
As far as I'm aware, the game never crashes, but will just crawl along
(displaying the graphics seemingly OK, albeit fantastically slow). As the
error
directly specifies d3d9, I guess it isn't surprising but the audio still
actually plays throughout this.
I just did a clean installation of Wine a few days ago and I know for certain
that the only things different between my wine installation and the default is:
1) msvbvm60.dll exists in system32 (for another game)
2) I used winetricks to install the d3dx* files (but only those files)
Also to note, I installed SupCom from Windows (as the installer requires a bit
of tweaking) and the game is updated to the latest version.
I'm running all of this on a Gentoo AMD64 with an nVidia GeForce 7600GS.
Lastly, my wine version:
app-emulation/wine-1.1.22 USE="X alsa cups gecko jpeg ncurses opengl png samba
ssl xcomposite xml (-dbus) -esd (-gnutls) (-hal) -jack -lcms (-ldap) (-nas)
-oss (-scanner) -win64 -xinerama"
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https://bugs.winehq.org/show_bug.cgi?id=41101
Bug ID: 41101
Summary: Her Story: crash on playing video clip
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dap56(a)cornell.edu
Distribution: ---
Created attachment 55306
--> https://bugs.winehq.org/attachment.cgi?id=55306
Backtrace generated on crash
The game is unplayable as it crashes immediately when trying to play the first
video clip. The opening screen displays and the "search" function and selecting
a clip to play works, but as soon as the play button is clicked, wine pops up a
dialog saying it has crashed and offers to show/save the backtrace (attached).
Note that originally, the game crashed with a message in console saying that
gstreamer was not installed; this is the behavior after installing the i386
gstreamer packages.
Looking into the game's data folder, the video clips are identified by the file
command as "RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video: FFMpeg
MPEG-4, audio: MPEG-1 Layer 3 (stereo, 48000 Hz)".
I am running Debian Sid (x86-64) with Wine 1.9.16 from the winehq.org Debian
package.
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https://bugs.winehq.org/show_bug.cgi?id=49329
Bug ID: 49329
Summary: critical section timeout on prefix creation
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 1276b25ae72e81cf044134bae92db6ef73be3a1
I am running macOS 10.14 Mojave, compiling with mingw and the 10.13 SDK.
Bisection revealed:
1276b25ae72e81cf044134bae92db6ef73be3a1 is the first bad commit
commit f1276b25ae72e81cf044134bae92db6ef73be3a1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 4 21:27:22 2020 +0200
ntdll: Move the keyed event functions to the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Prefix creation freezes when the 2nd wine-mono popup (64bit prefix) shows, but
after force closing wine64-preloader, it still completes creation.
But running winecfg after that gives the following output:
(base) Gijss-MacBook-Pro:~ gverm$ $WINE winecfg
0078:err:service:process_send_command receiving command result timed out
0040:err:rpc:I_RpcReceive we got fault packet with status 0x3e6
0094:err:ntdll:RtlpWaitForCriticalSection section 0x1194f0
"/Users/gverm/Desktop/Work/wine/programs/services/services.c: scmdatabase" wait
timed out in thread 0094, blocked by 0078, retrying (60 sec)
0098:err:ntdll:RtlpWaitForCriticalSection section 0x1194f0
"/Users/gverm/Desktop/Work/wine/programs/services/services.c: scmdatabase" wait
timed out in thread 0098, blocked by 0078, retrying (60 sec)
wine: Critical section 00000000001194F0 wait failed at address 000000007BC31638
(thread 0094), starting debugger...
00a4:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
to be increased
0094:err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc31638
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https://bugs.winehq.org/show_bug.cgi?id=41207
Bug ID: 41207
Summary: DX11 Demo "AMD Ladybug" freezes on the splash screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55460
--> https://bugs.winehq.org/attachment.cgi?id=55460
Application's log file
When you run AMD Ladybug Demo (DX11) with WineD3D, the application freezes on a
splash screen.
Demo download link:
http://www.ngohq.com/?page=Files&go=giveme&dwn_id=932
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https://bugs.winehq.org/show_bug.cgi?id=45667
Bug ID: 45667
Summary: League of Legends 8.15+ fails due to missing
implementation of
NtQueryVirtualMemory(MemoryWorkingSetExInformation)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62094
--> https://bugs.winehq.org/attachment.cgi?id=62094
stub implementation
NtQueryVirtualMemory(MemoryWorkingSetExInformation) is used by League of
Legends on Vista+. The current staging implementation is a stub that returns an
error, which is insufficient.
Not an issue if Wine is running as Windows XP / 2003.
The attached patch adds a stub implementation for MemoryWorkingSetExInformation
that marks every passed in address as invalid. This appears to be sufficient
for the stub, but is obviously not correct.
I am not sure how to implement MemoryWorkingSetExInformation perfectly and
efficiently, because it requires knowing whether a page has ever been accessed
or not. I don't believe that Linux provides this information, so we would
probably need to mark _all_ pages as NOACCESS, handle the fault when accessed,
and mark the page as accessed.
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http://bugs.winehq.org/show_bug.cgi?id=35800
Bug ID: 35800
Summary: Dust An Elysian Tail still not compatable.
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silverwerwolf13(a)gmail.com
This is all I know:
http://bpaste.net/show/189742/
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http://bugs.winehq.org/show_bug.cgi?id=29320
Bug #: 29320
Summary: kmplayer does not play video
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Classification: Unclassified
KMPlayer spams lots of this fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
lines when file is open and supposed to be playing.
When file is opened, it shows this lines
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:Parser_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:Parser_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:Parser_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
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https://bugs.winehq.org/show_bug.cgi?id=49387
Bug ID: 49387
Summary: Game "101 Ways to die" start with a black screen.
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
101 Ways to Die attempts to do into a full screen mode but fails because of the
following commit. The game is only barely playable but that's another issue.
It was working, before this commit.
9b8847ed7b0f15c444c34034d311a8d79b3b06c8 is the first bad commit
commit 9b8847ed7b0f15c444c34034d311a8d79b3b06c8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 5 16:19:28 2020 +0430
wined3d: Introduce WINED3DFMT_FLAG_DEPTH_STENCIL.
To indicate whether WINED3D_BIND_DEPTH_STENCIL is valid for the format.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=49225
Bug ID: 49225
Summary: FreeBSD "regression" causes assertion failure in (at
least) applications using Gecko plugin
Product: Wine
Version: 5.9
Hardware: x86
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
My commit to get DLLs loading at correct addresses caused a regression where
Wine crashes with an assertion failure when the ieframe component is loaded,
eg. run 7-zip file manager, and click on Help -> Contents:
---snip---
Assertion failed: (view->protect & VPROT_SYSTEM), function create_view, file
virtual.c, line 863.
wine: Assertion failed at address 6235FCA3 (thread 0024), starting debugger...
---snip---
Starting the debugger fails due to permissions, but even if you do:
sudo sysctl security.bsd.unprivileged_proc_debug=1
it deadlocks instead, so no stack trace is available.
This was the offending commit, by me, which exposed this bug for some
applications, while fixing others:
commit 55ba3648379d90642f174e74809b84130d6d1ddc
Author: Damjan Jovanovic <damjan.jov(a)gmail.com>
Date: Mon May 18 21:04:58 2020 +0200
libwine: Add support for mmap at fixed start addresses on FreeBSD.
The way to implement MAP_TRYFIXED on FreeBSD is call mmap()
with MAP_FIXED | MAP_EXCL, which will allocate the mapping
from the exact starting address if possible, and if that fails,
call mmap() again without them. This gets PE DLLs loading at
their correct base addresses, and fixes a FreeBSD-specific
problem with Cygwin's fork() caused by cygwin1.dll loading at
different base addresses in the parent and child.
Signed-off-by: Damjan Jovanovic <damjan.jov(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
M libs/wine/mmap.c
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http://bugs.winehq.org/show_bug.cgi?id=30188
Bug #: 30188
Summary: Megaman X8 freezes and writes a lot of
fixme:quartz:Parser_QueryInterface...
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39401
--> http://bugs.winehq.org/attachment.cgi?id=39401
Terminal output (wine 1.4)
Tested on wine 1.4 and 1.2-rc7 (using PlayOnLinux) with nocd
(Megaman X8 runs on 1.2-rc7 as described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10380)
Is it a regression?
Is it a bug?
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https://bugs.winehq.org/show_bug.cgi?id=42053
Bug ID: 42053
Summary: Grand Theft Auto III fails to lauch from Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 56539
--> https://bugs.winehq.org/attachment.cgi?id=56539
Backtrace when launching from Steam
Hello everyone,
I would like to submit a backtrace that has been thrown when launching GTA3
from Steam.
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https://bugs.winehq.org/show_bug.cgi?id=49269
Bug ID: 49269
Summary: Wine 5.9 causes slower walk speed in Heroes of Might &
Magic III
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ganthore(a)gmail.com
Distribution: ---
Created attachment 67275
--> https://bugs.winehq.org/attachment.cgi?id=67275
Faster walk speed is slow as molases
After upgrading from wine 5.8 to 5.9, I have noticed that the hero walk speed
in Heroes of Might & Magic III (using the HD mod on v 5.0 RC93) has been slowed
down to a point where it makes the game annoying and almost unbearable to play
despite a faster walk setting.
Obviously the workaround is to downgrade back to 5.8, but I wanted to note this
problem... The change notes for 5.9 don't scream what the problem is to me, but
I am suspicious about this recent change regarding KSYSTEM_TIME:
https://bugs.winehq.org/show_bug.cgi?id=29168
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https://bugs.winehq.org/show_bug.cgi?id=49380
Bug ID: 49380
Summary: wine unable to load kernelbase.dll
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: infyquest(a)gmail.com
Distribution: ---
Update wine to latest git wine-5.10-190-g948a6a47b8
When I run wineboot -u or winecfg or any wine program, I get below error:
0024:err:module:import_dll Loading library kernelbase.dll (which is needed by
L"C:\\windows\\system32\\kernel32.dll") failed (error c000007b).
wine: could not load kernel32.dll, status c0000135
This is on a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=49237
Bug ID: 49237
Summary: Final Fantasy XI increased speed
Product: Wine-staging
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kain.centeno(a)catsangel.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Final Fantasy XI on 5.8 work great (although there was some graphical issues,
and some issues capturing the keyboard if moving outside the game window), but
when upgrade to version 5.9 the animation of everything is increased making the
game unplayeable and most likely might have issues getting banned. Character
speed is faster, and all character animations are at least x4 the normal speed.
Camera is also x4 the speed.
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https://bugs.winehq.org/show_bug.cgi?id=38086
Bug ID: 38086
Summary: ArmA: Combat Operations needs
d3dx9_36.dll.D3DXCreateFragmentLinker
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50753
--> https://bugs.winehq.org/attachment.cgi?id=50753
terminal output
With the built-in d3dx9_36 the game crashes on start:
wine: Call from 0x7b839454 to unimplemented function
d3dx9_36.dll.D3DXCreateFragmentLinker, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXCreateFragmentLinker called at
address 0x7b839454 (thread 0009), starting debugger...
wine-1.7.36-83-gf75d1b0
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=49375
Bug ID: 49375
Summary: Test Drive 6 demo crashes when starting a race
Product: Wine
Version: 5.9
Hardware: x86-64
URL: https://www.fileplanet.com/35366/download/Test-Drive-6
-Demo
OS: Mac OS X
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: f02b0226caa7a7a3f1c45563f144aee506044be6
Created attachment 67435
--> https://bugs.winehq.org/attachment.cgi?id=67435
output + backtrace
Found while trying to retest bug 43232. This might be relevant:
<https://bugs.winehq.org/show_bug.cgi?id=43232#c11>.
Wine-5.8 works. Bisection revealed:
078b249665b338b25b5966f4879f5dcbb6e11a9a is the first bad commit
commit 078b249665b338b25b5966f4879f5dcbb6e11a9a
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Thu May 14 19:55:44 2020 +0430
wined3d: Allow setting user memory for mipmapped textures in
wined3d_texture_update_desc().
Resetting to the commit before makes it work again.
Logs are attached. I am running macOS 10.14 and compiling with mingw and the
10.13 SDK. I have a 2015 MacBook Pro with an AMD Radeon R9 M370X 2GB.
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https://bugs.winehq.org/show_bug.cgi?id=44957
Bug ID: 44957
Summary: Kea Colorinbook crashes:
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_
GetFormat (0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
A user reported trouble with this program in the forum.
It crashes right away, onlu output is
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x1aa0bc/0x1aa0b8)->(0x639d6c) stub!
winetricks amstream quartz && wine regsvr32 amstream works around the bug
This might be related to bug 30364, but it`s not a duplicate AFAICT
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http://bugs.winehq.org/show_bug.cgi?id=26146
Summary: WRC FIA World Rally Championship Demo fails to start,
can't play video
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.gamershell.com/download_63952.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Download the demo, install. I declined directx9, though it shouldn't matter.
run 'winetricks d3dx9_36' to workaround bug 23919. Start the launcher, choose
play. You'll get the legal info screen, then a black screen.
Terminal shows:
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/x-wma,
wmaversion=(int)3, bitrate=(int)256032, depth=(int)16, rate=(int)48000,
channels=(int)2, block_align=(int)5462,
codec_data=(buffer)1000030000000000000000000000e0000000
fixme:gstreamer:init_new_decoded_pad Linking: 0
fixme:gstreamer:no_more_pads Done
fixme:gstreamer:event_sink 0x779b4d40 stub tag
fixme:gstreamer:event_sink 0x779b4d90 stub tag
fixme:gstreamer:got_data_sink Triggering 0x7816bcc0 0x1b0
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
that first line is interesting. Playing the video in totem will give me video,
but no sound. In wine, however, I get no video and the game will never start.
native quartz, devenum, wmp9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=27105
Summary: Megaman legends PC will not run.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncwarlord(a)hotmail.com
Created an attachment (id=34547)
--> (http://bugs.winehq.org/attachment.cgi?id=34547)
Picture of error
When I attempt to run megaman legends PC(it installed just fine) it says
errors, and tells me to report this bug to Bugzilla. Picture enclosed. This
program runs fine in compatibility mode with windows 7, and Xp.
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http://bugs.winehq.org/show_bug.cgi?id=31581
Bug #: 31581
Summary: Supreme Commander (steam version) shows a black screen
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
Created attachment 41529
--> http://bugs.winehq.org/attachment.cgi?id=41529
Console log
When starting Supreme Commander (the steam version) the screen is black.
The resolution changes, I still get the sound effects, I get a cursor, and
apparently mouseover sounds, but nothing else.
Steam has installed d3dx9_31.dll for me, and I installed steam using
winetricks. Both steam and the addon forged alliance work fine.
I didn't try this on older wine versions, so I don't know if it's a regression.
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https://bugs.winehq.org/show_bug.cgi?id=38035
Bug ID: 38035
Summary: GSpot doesn't find Cinepak codec
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
When a video with Cinepak compression is loaded by GSpot (clean $WINEPREFIX
directory), it reports the video status as "Codec(s) are NOT Installed".
Workaround:
wine reg add "HKLM\\Software\\Microsoft\\Windows
NT\\CurrentVersion\\drivers.desc" /v "iccvid.dll" /t REG_SZ /d "Cinepak Codec
by Radius Inc." /f
wine reg add "HKLM\\Software\\Microsoft\\Windows NT\\CurrentVersion\\Drivers32"
/v "vidc.cvid" /t REG_SZ /d "iccvid.dll" /f
winetricks -q devenum quartz
Note that the registry keys are that of the native 32-bit iccvid.dll (from
http://www.probo.com/cinepak.php) but the dll itself is not required, although
it doesn't cause problems if installed and an override is set.
Cinepak video sample:
http://samples.mplayerhq.hu/V-codecs/CVID/2k_hockenheim%20_rajt.avi
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https://bugs.winehq.org/show_bug.cgi?id=44498
Bug ID: 44498
Summary: Legend of Kay anniversary not playing wmv cutscene
because "fixme:mfplat:MFStartup (65648, 0): stub"
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Hello. Legend of Kay anniversary non playing wmv cutscene, crash or skip it.
In a backtrace just before crash wine print:
fixme:mfplat:MFStartup (65648, 0): stub
and, in case of crash:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc7495e
I try with native mfplat.dll for seeing the difference, nothing differences
apart other fixme/trace errors.
ps: i use wine-staging with csmt patch.
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https://bugs.winehq.org/show_bug.cgi?id=49413
Bug ID: 49413
Summary: Missing multi-screen documentation
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: documentation
Assignee: wine-bugs(a)winehq.org
Reporter: sur3(a)gmx.de
Distribution: ---
Multi monitor Xinerama support was announces in wine-0.9.24:
https://www.winehq.org/announce/0.9.24
And then multi monitor support was again announced in wine-5.0:
https://www.winehq.org/announce/5.0
But no documentation on command line options was given whatsoever, what's the
difference between these multi-monitor supports and how do I actually select a
specific xinerama screen when starting a program using wine?
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https://bugs.winehq.org/show_bug.cgi?id=49410
Bug ID: 49410
Summary: App crashes on launch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josue(a)gmx.at
Distribution: ---
Created attachment 67490
--> https://bugs.winehq.org/attachment.cgi?id=67490
backtrace
The app has an installer, which does fine, but after the install, on launch,
not even the initial screen appears, just an error dialog.
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https://bugs.winehq.org/show_bug.cgi?id=49406
Bug ID: 49406
Summary: Life is Strange - Before the Storm (GOG.com) crashes
on startup
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: WineStranger(a)fleckens.hu
Distribution: ---
Created attachment 67484
--> https://bugs.winehq.org/attachment.cgi?id=67484
bash console log of the game crashing
setup:
wine-5.10-1-x86_64.pkg.tar.zst with all optional dependencies on current Arch
Linux
wine msiexec /i wine-mono-5.1.0-x86.msi
setup_life_is_strange_before_the_storm_1.0_(64bit)_(38099).exe (sha256:
b6ff00b0cc017743f4ac9f7213c78b3d1142cfd2094c3ef1bc2d0bb56c80953c)
The game crashes on startup and it's own error handling shows an error message
reading "Oops! The game crashed".
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https://bugs.winehq.org/show_bug.cgi?id=49233
Bug ID: 49233
Summary: World of Wacraft (WoW) slow fps with the dx11 modern
renderer
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67238
--> https://bugs.winehq.org/attachment.cgi?id=67238
Output with the legacy renderer
Since 8.1.5 the game has 3 renderers dx11, dx11 legacy and a modern dx12
renderer.
With my amd rx480 it is impossible to use the dx11 modern multi-threaded
renderer to play. It results in single digit fps.
The single threaded legacy renderer works.
Based on comparing the attached logfiles the only obvious difference is
fixme:d3d11:d3d11_device_CreateDeferredContext1 iface 0000000013850120, flags
0, context 000000014293F108 stub!
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https://bugs.winehq.org/show_bug.cgi?id=49403
Bug ID: 49403
Summary: Builders of Egypt Prologue shows load screen, then
ends with a fatal error
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67479
--> https://bugs.winehq.org/attachment.cgi?id=67479
Konsole Output
When started with the correct windows version of win10, the Demo of the game
shows an initial small Graphic with the Game Title and some pyramids as the
loading screen.
Then you get a black screen and before the game menu appears, you get a wine
dialogue box showing you a "fatal error".
There is a call to MFPlat
wine: Call from 0x7b01100e to unimplemented function
fplat.dll.MFGetConfigurationDWORD, aborting
Maybe that needs stubbing out.
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https://bugs.winehq.org/show_bug.cgi?id=49402
Bug ID: 49402
Summary: Partisans 1941 Demo Crashes on entering a new game
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67478
--> https://bugs.winehq.org/attachment.cgi?id=67478
Trace of d3dcompiler
You can start the game, read the intro text, but when you load the first level
of the Demo, you get a crash mentioning Shader.
compile_shader HLSL shader parsing failed.
In the attached console log you can find some syntax error messages.
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The address cpe-104-32-30-247.socal.res.rr.com (104.32.30.247) failed too many login attempts (5) for
the account rquint(a)rain2.org.
The login attempts occurred at these times:
2020-06-17 18:09:17 CDT
2020-06-17 18:09:40 CDT
2020-06-17 18:10:54 CDT
2020-06-17 18:12:04 CDT
2020-06-17 18:13:51 CDT
This IP will be able to log in again using this account at
2020-06-17 18:39 CDT.
https://bugs.winehq.org/show_bug.cgi?id=49392
Bug ID: 49392
Summary: Otter browser fails to play youtube videos
Product: Wine
Version: 5.10
Hardware: x86
URL: https://jztkft.dl.sourceforge.net/project/otter-browse
r/otter-browser-weekly333/otter-browser-win64-1.0.81-w
eekly333-setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
As the title says, it keeps hanging at black video screen with spinning circle.
In the console:
017c:fixme:mfplat:session_get_service_GetService Unsupported service
{1092a86c-ab1a-459a-a336-831fbc4d11ff}.
Seesm to use wmfengine.dll from Qt which as far as i get it from google relies
on mfplat and friends
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https://bugs.winehq.org/show_bug.cgi?id=49399
Bug ID: 49399
Summary: Skyrim Script Extender fails to load.
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: houston(a)planetmail.net
Distribution: Slackware
Created attachment 67473
--> https://bugs.winehq.org/attachment.cgi?id=67473
skse_loader.exe Crash Dump
Program crashes with "Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x00405183)."
Github post here suggests a regression was caused with something in Wine
version 4.16.
https://github.com/ValveSoftware/Proton/issues/170#issuecomment-612456638
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https://bugs.winehq.org/show_bug.cgi?id=43517
Bug ID: 43517
Summary: MadTBG.exe unable to create instance
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Hi,
I tried to open madTBG.exe, which is a free application bundled with madVr from
http://madvr.com. When I tried to open it I get an error with the following
message: "Creating madVR instance failed."
It would be nice to get this application to run, as it plays perfectly with
DisplayCAL and argyll-cms.
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https://bugs.winehq.org/show_bug.cgi?id=45952
Bug ID: 45952
Summary: smite game causes an error when starting the game
itself
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: safocl88(a)gmail.com
Distribution: ---
Created attachment 62495
--> https://bugs.winehq.org/attachment.cgi?id=62495
Smite_backtrace.txt
smite game causes an error when starting the game itself
game installed according to appdb
https://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIs…
installed direct prefix d3dx10 d3dx11_43 d3dx9_43 directx9 dotnet40 gdiplus
vcrun2008 vcrun2010 xact wininet
after launching the game downloaded, additional libraries were installed
(vcrun2010 and directx)
after that, when the PLAY button is pressed in the launcher, the game launch
window is displayed and after a while an error takes off.
https://i.imgur.com/GbAfEtv.png
error logs in the attached file
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https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233
Summary: wine 2.0 rc 5 apparent regression error in TES 4:
oblivion
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon.n.baker(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56878
--> https://bugs.winehq.org/attachment.cgi?id=56878
information output by terminal and the wine crash logging tool before and after
program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is
shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting
with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches,
loads the names of the companies and a disclaimer about other engine components
they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors.
These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect
2.
I have installed several windows DLLs using winetricks, and several others were
installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and
their override settings (from winecfg), if set:
winegstreamer: disabled
d3dx10: disabled
d3dx11: disabled
d3dx9_43: native
quartz: native
devenum: builtin
dmband: builtin
dmcompos: builtin
dmime: builtin
dmload: builtin
dmscript: builtin
dmstyle: builtin
dmsynth: builtin
dmusic: builtin
dmusic32: builtin
dsound:builtin
dswave: builtin
streamci: builtin
d3dx9:
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
directmusic
directx9
vcrun2008
xact
xact_jun2010
xinput
mwo was toggled a few times with winetricks, but is currently set to default
behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a
user on the #winehq irc channel on freenode using the environment variable
setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program
behavior from crashing to hanging.
At that point, user told me to post bug here
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https://bugs.winehq.org/show_bug.cgi?id=48788
Bug ID: 48788
Summary: null pointer in wined3d_palette_set_entries with
Diablo GOG
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: perchrh-wine(a)pvv.org
Distribution: ---
Created attachment 66691
--> https://bugs.winehq.org/attachment.cgi?id=66691
WINEDEBUG=+d3d wine Diablo.exe
The game "Diablo", appdb-link: [1] crashes on startup due to a wine_d3d error.
Steps to reproduce:
1 Set the wine configuration to Windows 10, virtual desktop 800x600, to make
the installer work.
2 Run the GOG Diablo installer,
'wine setup_diablo_1.09_hellfire_v2_(30038).exe'
3 Then in the game directory, run 'wine Diablo.exe', to launch the game.
After launching the game, the Blizzard logo successfully shows on screen.
Immediately after the logo animation, wine crashes.
The crash looks like a null pointer, excerpt below:
Backtrace:
=>0 0x7c52d82e wined3d_palette_set_entries+0x3e() in wined3d (0x0032fc38)
0x7c52d82e wined3d_palette_set_entries+0x3e in wined3d: movl 0x0(%eax),%ecx
The attached log with WINEDEBUG=+d3d show wined3d_palette_set_entries is first
successfully called multiple times before the null pointer crash. The logs are
from a clean wine prefix. The crash is reproducible 100% of the time. I had to
run wineserver -k after the crash to launch the game again.
This crash differs from the other startup bug registered for the same game [2],
which crashes in storm.dll as opposed to wine_d3d.
[1]
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37759
[2]
https://bugs.winehq.org/show_bug.cgi?id=46803
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http://bugs.winehq.org/show_bug.cgi?id=18490
Summary: Empire: Total War crashes when loading a map
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
Created an attachment (id=21123)
--> (http://bugs.winehq.org/attachment.cgi?id=21123)
Wine output when loading a map
It seems there was no bug report concerning that yet, so i tested it with Wine
1.1.20 and it still crashes when the game tries to load a map.
The game requires multiple buffers, so i used fbo as OffscreenRenderingMode,
otherwise it doesn't load at all.
Now that fbo is used, the game loads, but crashes when loading a map, i've
attached the wine output.
I suppose this isn't enough to find the problem, so if other debug channels are
needed to find the problem, please ask and i'll do it.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=9127
Anya <animegirl(a)stronzi.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |animegirl(a)stronzi.org
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https://bugs.winehq.org/show_bug.cgi?id=49384
Bug ID: 49384
Summary: Ragnarok Online - Error while updating for first login
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: belarmino.andreluiz(a)gmail.com
Distribution: ---
Created attachment 67447
--> https://bugs.winehq.org/attachment.cgi?id=67447
stacktrace-error-ragnarok-online
On the first run, while updating, Ragnarok crashes, prompting error stacktrace.
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Andre <belarmino.andreluiz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |belarmino.andreluiz(a)gmail.c
| |om
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Tobias Langendorf <tobias.langendorf(a)googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tobias.langendorf@googlemai
| |l.com
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https://bugs.winehq.org/show_bug.cgi?id=43398
Bug ID: 43398
Summary: Dark Souls: Prepare to Die crashes
Product: Wine
Version: 1.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecangnr(a)hotmail.com
Created attachment 58741
--> https://bugs.winehq.org/attachment.cgi?id=58741
backtrace
When I launch the game everything looks fine. For example, I can get into
settings and change them but it crashes when I apply the settings. And
additionally game crashes when I start the game (after character creation, I
can perfectly create a character).
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https://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #73 from Artem S. Tashkinov <aros(a)gmx.com> ---
(In reply to Nikolay Sivov from comment #72)
> (In reply to Artem S. Tashkinov from comment #71)
> > (In reply to joaopa from comment #70)
> > > Created attachment 67431 [details]
> > > screenshot proving there is no bug for me
> > >
> > > For me, with wine-5.10 Irfan-4.54 and plasmashell 5.18.5
> > > everything is OK.
> >
> > It starts working for me when you temporary move the window out of the
> > screen which means the bug is still there. Maybe Plasma makes app receive
> > additional repaint calls.
>
> It works for me and I'm not using Plasma/KDE. What DE are you running?
Fedora 32, XFCE/no compositing.
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https://bugs.winehq.org/show_bug.cgi?id=40790
Bug ID: 40790
Summary: Necrovision demo crashes with unimplemented function
d3dx10_43.dll.D3DX10FilterTexture
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.fileplanet.com/196528/190000/fileinfo/Necro
Vision-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx10_43.dll.D3DX10FilterTexture, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unimplemented function d3dx10_43.dll.D3DX10FilterTexture called at
address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DX10FilterTexture
called in 32-bit code (0x7b43b24c).
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https://bugs.winehq.org/show_bug.cgi?id=39506
Bug ID: 39506
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39502
Distribution: ---
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
called at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW called in 32-bit code
(0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=32871
Bug #: 32871
Summary: wizardry online (https://www.wizardrythegame.com/)
crashes on launch (from install "play" button)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugz.to.anomalyst(a)xoxy.net
Classification: Unclassified
Created attachment 43417
--> http://bugs.winehq.org/attachment.cgi?id=43417
wizardry onkine crash
'wine WIZ_setup.exe' from the commandline or after install, launchpad via the
desktop icon
'env WINEPREFIX="/home/jqpublic/.wine" wine C:\\Pkg\\Wizardry\\LaunchPad.exe'
crates a back trace
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https://bugs.winehq.org/show_bug.cgi?id=47656
Bug ID: 47656
Summary: Crysis 1: game in DX10 cannot be started (also causing
Very High graphical setting not available) in Vista
and up
Product: Wine-staging
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As per my understanding, the system spec of mine and current wine capability
should allow me to run game in Very High graphic setting, yet the choice is
greyed out (with Default OS set to Vista and newer and running 32bit
executable). As of now, this is what I see when I try to run game w/o DX10,
with DX10, and then also with DX11 installed via winetricks. Winetricks output
before adding DX10/11 libraries:
$ Lejupielādes/winetricks list-installed
------------------------------------------------------
You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit
versions of packages. If you encounter problems, please retest in a clean
32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20190615-next - sha256sum:
2d3311f8cc0783b747c4e074008e701f2ce844765ba53d2fd4d27126d1df2383 with wine-4.13
(Staging) and WINEARCH=win64
w_workaround_wine_bug-30713
vcrun2005
w_workaround_wine_bug-30713
vcrun2008
w_workaround_wine_bug-30713
vcrun2010
With DX10 installed via winetricks:
$ wine "/home/linards/.wine/drive_c/Games/Crysis/Crysis/Bin32/Crysis.exe"
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.13 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0024:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001f:fixme:plugplay:pnp_manager_device_pnp Unhandled PnP request 0x7.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not
handled yet.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes 0xa85aa0
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes (nil) partial
stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf468, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0009:fixme:driver:D3DKMTOpenAdapterFromHdc (0x34e2b8): stub
ERROR: Could Not Get Primary Adapter Handle
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 65,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 10,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 11,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 34,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 54,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 41,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 2,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 71,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 74,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 77,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 83,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 45,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 55,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 39,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 44,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CF088, format 53,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
0009:fixme:d3d10:D3D10ReflectShader data 00B18414, data_size 876, reflector
0034D740 stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0616D298, desc 0034D6A0
stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex iface
0616D298, index 0 stub!
0009:fixme:faultrep:ReportFault 0034D164 0x0 stub
With DX11 installed via winetricks:
$ wine "/home/linards/.wine/drive_c/Games/Crysis/Crysis/Bin32/Crysis.exe"
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.13 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0024:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001f:fixme:plugplay:pnp_manager_device_pnp Unhandled PnP request 0x7.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not
handled yet.
0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not
handled yet.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R16G16B16A16_FLOAT, flags 0, mode_count 0x34ebf0, modes 0xa85aa0
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R10G10B10A2_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes (nil) partial
stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes (nil)
partial stub!
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1cf5f8, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x34ebf0, modes 0x69392c
partial stub!
0009:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0009:fixme:driver:D3DKMTOpenAdapterFromHdc (0x34e2b8): stub
ERROR: Could Not Get Primary Adapter Handle
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 28,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 65,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 10,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 11,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 34,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 54,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 41,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 2,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 71,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 74,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 77,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 83,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 45,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 55,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 39,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 44,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 001CE050, format 53,
format_support 0034E6E8 partial-stub!
0009:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
0009:fixme:d3d10:D3D10ReflectShader data 00B18414, data_size 876, reflector
0034D740 stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetDesc iface 0616D2D8, desc 0034D6A0
stub!
0009:fixme:d3d10:d3d10_shader_reflection_GetConstantBufferByIndex iface
0616D2D8, index 0 stub!
0009:fixme:faultrep:ReportFault 0034D164 0x0 stub
System spec by 'inxi -G':
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
driver: amdgpu v: kernel
Display: x11 server: Fedora Project X.org 1.20.5 driver: amdgpu tty: N/A
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.32.0
5.2.8-200.fc30.x86_64 LLVM 8.0.0)
v: 4.5 Mesa 19.1.4
Game is patched to latest available version with all needful texture assets.
64bit tests are blocked due to https://bugs.winehq.org/show_bug.cgi?id=47606
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https://bugs.winehq.org/show_bug.cgi?id=40848
Bug ID: 40848
Summary: S.T.A.L.K.E.R. Call of Pripyat Benchmark needs
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://files.gsc-game.com/st/bench/stkcop-bench-setup.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b2ac to unimplemented function
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain, aborting
wine-1.9.12-267-g38fb106
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https://bugs.winehq.org/show_bug.cgi?id=39502
Bug ID: 39502
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateTextureFromMemory
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39501
Distribution: ---
With d3dcompiler_43
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateTextureFromMemory called
at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=35123
Bug ID: 35123
Summary: Shattered Horizon requires
d3dx10_43.dll.D3DX10CompileFromMemory
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46852
--> http://bugs.winehq.org/attachment.cgi?id=46852
terminal output (built-in d3dx10)
The game requires Directx10 (or newer), it doesn't support DX9.
The first problem when you start the game with built-in d3dx10 libraries seems
to be the following unimplemented function:
wine: Call from 0x7b83a38e to unimplemented function
d3dx10_43.dll.D3DX10CompileFromMemory, aborting
After 'winetricks d3dx10 d3dcompiler_43' the game no longer complains about
unimplemented stuff, but still fails to start, showing an error message:
>ID3D10ReflectShader::GetDesc failed: The function called is not supported at this time (E_NOTIMPL)
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http://bugs.winehq.org/show_bug.cgi?id=23385
Summary: NVIDIA Demo: Cascades needs unimplemented function
d3d10.dll.D3D10ReflectShader
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.nzone.com/object/nzone_cascades_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
wine: Call from 0x7b8369a2 to unimplemented function
d3d10.dll.D3D10ReflectShader, aborting
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https://bugs.winehq.org/show_bug.cgi?id=39501
Bug ID: 39501
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DXCpuOptimizations
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Also needs native d3dx9_36 due to bug 24754.
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DXCpuOptimizations, aborting
wine: Unimplemented function d3dx10_43.dll.D3DXCpuOptimizations called at
address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DXCpuOptimizations
called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=23125
Summary: Mass Effect 2 requires d3dx10_39.dll
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
err:module:import_dll Library d3dx10_39.dll (which is needed by L"...\\Program
Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
To work around this, do 'winetricks d3dx10'
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https://bugs.winehq.org/show_bug.cgi?id=44544
Bug ID: 44544
Summary: LOTRO: stuck with
d3d10_shader_reflection_GetInputParameterDesc log spam
on startup with D3D10 graphics
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Created attachment 60505
--> https://bugs.winehq.org/attachment.cgi?id=60505
continuously repeated error message when using D3D10 graphics
While The Lord of the Rings Online (LOTRO) runs fine in Wine (target OS: Win7)
with the GraphicsCore=OpenGL or GraphicsCore=D3D9 selected in
.wine/drive_c/users/USERNAME/My Documents/The Lord Of The Rings
Online/UserPreferences.ini, it does not work with D3D10 (or D3D11 but that is a
different topic).
- select Win7 as target OS in WINE
- install the game from https://www.lotro.com/en/game/download and create an
account
- once game is installed and fully patched, click the 'v' down arrow button in
the launcher, click options, and make sure "use legacy client" is checked to
avoid incompatibility with the ingame store browser (this does not affect the
graphics options available!)
- quit the launcher
- edit UserPreferences.ini and
- after installation and fully patching close the launcher, edit the above
UserPreferences.ini and set GraphicsCore=D3D10 .
- start the launcher with "wine TurbineLauncher.exe" from the install folder
- log in, select a world and start
=> the launcher closes, but the game does not start properly, instead the
console is being spammed with the attached message (with index NNNNNN
continuously increasing) over and over
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https://bugs.winehq.org/show_bug.cgi?id=43483
Bug ID: 43483
Summary: Medusa Demo crashes with unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/medusa-demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43badc to unimplemented function
d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
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https://bugs.winehq.org/show_bug.cgi?id=39834
Bug ID: 39834
Summary: Just Cause 2 needs d3dx10_43.dll.D3DX10CreateDevice
Product: Wine
Version: 1.8
Hardware: x86
URL: http://store.steampowered.com/app/8190/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53175
--> https://bugs.winehq.org/attachment.cgi?id=53175
terminal output
With built-in d3dx10* the game crashes on start:
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateDevice called at address
0x7b839f0c (thread 0031), starting debugger...
When native d3dx10* is installed, the game still fails to start (displays a
different error message related to Directx).
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http://bugs.winehq.org/show_bug.cgi?id=27735
Summary: Variance Shadow Maps Demo needs unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://downloads.guru3d.com/Variance-Shadow-Maps-Demo-
DX10-download-1628.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
variance_shadow_map_d3d10.exe
MD5 Sum: 135ad44444cf7744e6b8e4ece6318ed3
SHA1 Sum: 3f3605d7012c15af7b90de5120da3c82b80e79b7
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory, aborting
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http://bugs.winehq.org/show_bug.cgi?id=23402
Summary: AMD Demo - Whiteout requires d3dx10_33.dll
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://games.on.net/file/9093/ATI_Radeon_HD_2000_Serie
s_Real-Time_Ruby_Whiteout_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
Without accompanying DirectX setup.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:import_dll Library d3dx10_33.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40310
Bug ID: 40310
Summary: Elder Scrolls Online D3D11 failure
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 53950
--> https://bugs.winehq.org/attachment.cgi?id=53950
backtrace
The latest update to Elder Scrolls Online, the Thieves Guild DLC, has removed
the OpenGL and D3D9 renderers leaving only the D3D11 renderer available. With
this latest update and Wine-staging 1.9.5, the game crashes almost immediately
after clicking the play button in the launcher program.
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https://bugs.winehq.org/show_bug.cgi?id=44804
Bug ID: 44804
Summary: PCWeb crashes: Call to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromFileW
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says.
For info to see the crash follow recipe in:
https://bugs.winehq.org/show_bug.cgi?id=39775#c9
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https://bugs.winehq.org/show_bug.cgi?id=41167
Bug ID: 41167
Summary: HLSL shader parsing failed
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 55396
--> https://bugs.winehq.org/attachment.cgi?id=55396
ESO log with +hlsl_parser,+d3dcompiler,+d3d11
After adding MaxVersionGL=40004 to HKCU\Software\Wine\Direct3D, I was finally
able to get past an issue with Wine trying to use a compatibility profile with
Mesa [1]. Now, I'm greeted with a black screen after clicking play in the Elder
Scrolls Online launcher program. I have attached a log file with +hlsl_parser,
+d3dcompiler, and +d3d11 debug channels enabled.
There are multiple errors reported, and I am unsure of which is the cause of
the black screen.
The following two seem to be important:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
However, there also seems to be an issue with the HLSL compiler:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Let me know if there is anything I can do to help debug this. Thanks.
[1]
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
OpenGL core profile version string: 4.4 (Core Profile) Mesa 12.1.0-devel -
padoka PPA
OpenGL core profile shading language version string: 4.40
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=42078
Bug ID: 42078
Summary: Dungeons & Dragons: Chronicles of Mystara needs
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/229480/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56580
--> https://bugs.winehq.org/attachment.cgi?id=56580
terminal output
Found this while looking into bug #34288.
I removed the Directx redist package before launching the game.
Using built-in d3dx the game crashes early with
wine: Call from 0x7b43b6ac to unimplemented function
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory, aborting
Demo is available on Steam.
Wine 2.0-rc3
Fedora 25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=40806
Bug ID: 40806
Summary: AMD TressFX11 demo crashes with unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.geeks3d.com/20131122/amd-tressfx11-v2-0-dem
o-direct3d-11-sources-binaries/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b25c to unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11GetImageInfoFromMemory called
at address 0x7b43b25c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory called in 32-bit code (0x7b43b25c).
d3dcompiler_43 installed
wine-1.9.12-80-g7cb3b72
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https://bugs.winehq.org/show_bug.cgi?id=42655
Bug ID: 42655
Summary: Aliens vs. Predator (2010) needs
d3dx11_42.dll.D3DX11FilterTexture
Product: Wine
Version: 2.3
Hardware: x86
URL: http://store.steampowered.com/app/10680/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 57591
--> https://bugs.winehq.org/attachment.cgi?id=57591
terminal output
The game crashes early after starting when using the DX11 renderer:
...
wine: Call from 0x7b43b75c to unimplemented function
d3dx11_42.dll.D3DX11FilterTexture, aborting
wine: Unimplemented function d3dx11_42.dll.D3DX11FilterTexture called at
address 0x7b43b75c (thread 006e), starting debugger...
...
Native d3dx11_42.dll is a workaround, but the game crashes later because of
some other lacking feature or bug in Wine's d3d11 implementation. Fortunately
the game offers DX9 mode which runs properly.
wine-2.3-229-g2cc730b
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https://bugs.winehq.org/show_bug.cgi?id=40420
Bug ID: 40420
Summary: ArcheAge Black Screen.
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54160
--> https://bugs.winehq.org/attachment.cgi?id=54160
log file
When i want to start Archeage i become only an black screen.
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https://bugs.winehq.org/show_bug.cgi?id=45031
Bug ID: 45031
Summary: HotS - taking screenshot causes client crash.
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Created attachment 61156
--> https://bugs.winehq.org/attachment.cgi?id=61156
WINEDEBUG=+loaddll
Selecting Screenshot in the game client causes crashing. This is using the
default (PrintScreen) or alternative key combinations.
Attached: output of WINEDEBUG=+loaddll WINEPREFIX="~/.HotS/" wine '.../Heroes
of the Storm/Support64/HeroesSwitcher_x64.exe' -dx11
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https://bugs.winehq.org/show_bug.cgi?id=40846
Bug ID: 40846
Summary: Dead by Daylight: Crash on starting the game
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54829
--> https://bugs.winehq.org/attachment.cgi?id=54829
Terminal output
On starting the game the launcher is visible for some seconds but then the game
crashes. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=40710
Bug ID: 40710
Summary: Splinter Cell: Blacklist crashes with unimplemented
function d3dx11_43.dll.D3DX11CreateTextureFromMemory
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11CreateTextureFromMemory called
at address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory called in 32-bit code (0x7b43b24c).
wine-1.9.11-27-gc89dc58
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https://bugs.winehq.org/show_bug.cgi?id=46720
Bug ID: 46720
Summary: Assassins Creed III / IV startup with builtin
d3dcompiler_43 only show up a black window
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
wine4.0 + dxvk + native d3dcompiler_43 works very well, just a little
renderring problem in a few scenes. with builtin d3dcompiler_43 only starup a
black window, i cut some output info as below:
0009:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading
support data.
0009:fixme:d3d11:d3d11_device_CreateDeferredContext iface 0x72e57bc, flags 0,
context 0xa7bef48 stub!
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x80000202.
002e:fixme:d3d_shader:shader_glsl_sprintf_cast Unhandled cast from 0x1 to 0x5.
0009:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xd9d5970, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x32faac, desc (nil) partial
stub!
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc (nil)
partial stub!
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc 0xf287d60
partial stub!
it seems d3dcompiler hlsl error is common for some dx11/dx9 games from wine
bugzilla, for Assassins Creed III / IV must switch to native d3dcompiler_43 to
avoid startup black window and must work with dxvk to avoid startup crash.
dxvk work almost perfect for most games i tested, with buildin dx11
implementation i always meet crashing or very low fps.
so if wined3d implementation port to vulkan driver including dx9~12 will
natural avoid many crashing, unimplementation, is it?
regards.
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https://bugs.winehq.org/show_bug.cgi?id=37769
Bug ID: 37769
Summary: Alien Isolation Unhandled exception: unimplemented
function d3d11.dll.D3D11CreateDeviceAndSwapChain
called in 32-bit code (0x7b83a9fc)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: winedb(a)bazzawill.info
Distribution: ---
Created attachment 50305
--> https://bugs.winehq.org/attachment.cgi?id=50305
Alien isolation backtrace
Error launching Alien: Isolation
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http://bugs.winehq.org/show_bug.cgi?id=32901
Bug #: 32901
Summary: Civilizations V crash while starting in Directx 10 &
11 Mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 43452
--> http://bugs.winehq.org/attachment.cgi?id=43452
Backtrace
I have setup my Wineprefix to Windows 7 and while starting Civilizations V in
directx 10 & 11 mode I get this crash. I'm attaching the backtrace. This is
under Ubuntu 13.04.
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https://bugs.winehq.org/show_bug.cgi?id=47897
Bug ID: 47897
Summary: AMD Mecha Demo is miss-rendered (and extremely slow)
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: witold.baryluk+winehq(a)gmail.com
Distribution: ---
Created attachment 65396
--> https://bugs.winehq.org/attachment.cgi?id=65396
Demo run under Wine
AMD Mecha Demo, uses DX11 and demonstrates use of OIT (order indepdenent
transparency), using per-pixel linked list. To implement it, demo uses atomic
counter in shaders.
Reproduced with Wine Staging 1.12.1, with Mesa 19.2.0-rc2, and Mesa
19.3.0-devel.
Demo works correctly when run using DXVK 1.4.1.
Before starting the demo, I suggest editing a Sushi.ini file to reduce
resolution and make it windowed. Even then you might need to kill it if it
becomes extremely slow.
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https://bugs.winehq.org/show_bug.cgi?id=48222
Bug ID: 48222
Summary: Aria Player 1.959 giving a 122 error on Nvidia RTX
2060
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: linuxguy93(a)gmail.com
Distribution: ---
Created attachment 65859
--> https://bugs.winehq.org/attachment.cgi?id=65859
error dialog when importing a sfz library via xml
I've noticed slow GUI updating performance on ARIA Player on Linux using
version 1.959. Also a bigger issue is whenever I import a sfz library via xml I
get an error dialog stating "Starting external process did not succeed 122". I
am using the Nvidia proprietary driver. I do not receive this error when using
wine 4.0.3 only wine 4.21. This also effects people who use sforzando player as
well.
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https://bugs.winehq.org/show_bug.cgi?id=44940
Bug ID: 44940
Summary: Bioshock Remastered doesn't start in windowed mode
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: devangm(a)gmail.com
Distribution: ---
Created attachment 61045
--> https://bugs.winehq.org/attachment.cgi?id=61045
log for bioshock remastered opening in steam (with -windowed option)
Bioshock Remastered with the -windowed flag (set as a steam launch option)
should start in windowed mode, but doesn't. Changing to windowed mode from
within the game works fine. Doesn't work on 3.5-devel (ubuntu) and 3.5 staging
(gentoo). The flag works on Windows 8.1.
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https://bugs.winehq.org/show_bug.cgi?id=47898
Bug ID: 47898
Summary: AMD Leo demo doesn't render some shadows properly
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: witold.baryluk+winehq(a)gmail.com
Distribution: ---
Multiple shadows are not rendered correctly in this demo.
Demo works and renders correctly when using DXVK 1.4.1.
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https://bugs.winehq.org/show_bug.cgi?id=44683
Bug ID: 44683
Summary: Kingdom Come: Deliverance: Torch doesn't work properly
(no illumination)
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Created attachment 60692
--> https://bugs.winehq.org/attachment.cgi?id=60692
+d3d_shader log of the suspected cause
This is on nvidia proprietary driver (although it seems to be replicated by
other users based on
[this](https://forum.kingdomcomerpg.com/t/linux-running-kc-d-with-wine/41173)
topic in the official games forum and is likely not hardware-dependent).
The bug occurs on 3.3, 3.3-staging (the new 3.x rebased fork), and
2.21-staging.
Basically, when the main character (and only him - NPCs with torches do not
seem to be affected) pulls out his torch from the inventory, no illumination is
produced. To be more precise, the illumination effect appears to be there but
blocked by something in front of the character; moving the point of view from
left to right very quickly shows the effect I'm talking about - the
illumination will briefly appear on the left/right but disappears as soon as
the movement stops.
I - perhaps mistakenly - assumed it may be a shader issue because the only
relevant log output when it occurs is a series of shader fixmes; the lines in
question only appear when the torch is enabled. I've attached a log of the
relevant section of the output with +d3d_shader to this bug report.
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https://bugs.winehq.org/show_bug.cgi?id=44667
Bug ID: 44667
Summary: Outlast 2 gets foggy really fast and has lighting
issues
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: alexandre9099(a)gmail.com
Distribution: ---
After the initial scene on the school the game gets really foggy and
unplayable,
I get this on the console almost every frame(?):
0087:fixme:d3d:wined3d_device_clear_rendertarget_view Not implemented for
WINED3D_RTYPE_TEXTURE_3D resources.
0087:err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear
view, hr 0x8876086c.
0087:fixme:dxgi:dxgi_swapchain_Present1 Unimplemented sync interval 1.
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https://bugs.winehq.org/show_bug.cgi?id=44810
Bug ID: 44810
Summary: Tanki X the tank model is not displayed
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: dimay95-95(a)yandex.ru
Distribution: ---
The tank model is not displayed in Tanki X. The Wine development release 3.4.
The game download at
http://static.tankix.com/app/StandaloneWindows/hydra1-15154/TankiXSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=44665
Bug ID: 44665
Summary: gamma settings in game are not honored, and the screen
is much darker.
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
In game gamma settings are not having any affect on the game, and the gamma
reverts to 1.0 at all times, no matter what adjustments are set. I also ran
xrandr to preset the gamma, before launching wine 3.3 staging, and noticed that
it dropped the gamma back to 1.0 and would never change, even when the gamma
slider on the advanced settings tab in game was adjusted. since stable wine can
not launch WoW, I can not explicitly say if the problem is a patch, or the main
branch of wine.
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https://bugs.winehq.org/show_bug.cgi?id=41776
Bug ID: 41776
Summary: Genital Jousting - no video, only black screen
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
The console is consistently spammed with these four lines
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_ResolveSubresource iface 0x13b59c,
dst_resource 0x89e07d0, dst_subresource_idx 0, src_resource 0x8a22590,
src_subresource_idx 0, format DXGI_FORMAT_R8G8B8A8_UNORM_SRGB stub!
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https://bugs.winehq.org/show_bug.cgi?id=41179
Bug ID: 41179
Summary: Need For Speed Most Wanted 2012 Creates Window but
Crashes with Unhandled page fault on read access.
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: Adix.me(a)gmail.com
Distribution: ---
Created attachment 55410
--> https://bugs.winehq.org/attachment.cgi?id=55410
Need For Speed Most Wanted 2012 Debug Log File
With version wine 1.9.17 The game creates a window but crashes immediately with
nhandled page fault on read access to 0x00000000 at address 0x7e8aa38e (thread
0009)
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https://bugs.winehq.org/show_bug.cgi?id=49377
Bug ID: 49377
Summary: Wolfenstein: Enemy Territory crashes when connecting
to a server running mod ETPro.
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bpnet.b3(a)gmail.com
Created attachment 67437
--> https://bugs.winehq.org/attachment.cgi?id=67437
Console output
When connecting to a server that's running Etpro mod the game crashes. In more
detail, when the game connects to a server running Etpro mod it's able to
download (if not already in your game folder) server specific files: map that's
being played, mod files and server configuration. After there's no other file
to download the game gets stuck displaying "Awaiting gamestate..." and crashes.
On the other hand, the game is able to connect to servers running other mods
such as Jaymod, Silent and others. So far the only mod I'm aware is failing is
Etpro. Moreover, the game is able to load Etpro mod from its main window: Mods
> Etpro > Load Mod.
The game is available for free from its developers page:
https://www.splashdamage.com/games/wolfenstein-enemy-territory/
A list of of active ETPro public servers:
https://www.crossfire.nu/threads/48131/etpro-public-servers
When the game is launched to connect to a specific server just open the game
console pressing the ~ key (above TAB) and type "/connect
xxx.xxx.xxx.xxx:yyyyy".
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https://bugs.winehq.org/show_bug.cgi?id=49324
Bug ID: 49324
Summary: ApowerMirror crash on startup - program error
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: tmaxcontact(a)protonmail.com
Distribution: ---
Created attachment 67353
--> https://bugs.winehq.org/attachment.cgi?id=67353
backtrace
Apologies, I am a complete noob so I'm most likely reporting this incorrectly.
The program error states that it could be an issue with the .exe or Wine (I'm
using the stable version).
64bit Ubuntu 20.04 LTS
The .exe is apparently developed for both 32 and 64 bit OSs.
Back trace attached.
I recently ditched Microsoft for Linux completely cold turkey so I'm still
getting to grips with how things work. I'm not exactly a techtard so I should
be able to give you all the information you need.
This is a paid app so I'm hoping there's a fix.
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--- Comment #72 from Nikolay Sivov <bunglehead(a)gmail.com> ---
(In reply to Artem S. Tashkinov from comment #71)
> (In reply to joaopa from comment #70)
> > Created attachment 67431 [details]
> > screenshot proving there is no bug for me
> >
> > For me, with wine-5.10 Irfan-4.54 and plasmashell 5.18.5
> > everything is OK.
>
> It starts working for me when you temporary move the window out of the
> screen which means the bug is still there. Maybe Plasma makes app receive
> additional repaint calls.
It works for me and I'm not using Plasma/KDE. What DE are you running?
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https://bugs.winehq.org/show_bug.cgi?id=40307
Bug ID: 40307
Summary: Lightning Returns - Final Fantasy XIII display is
black with lots of WaitForVBlank errors
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Audio works, game appears to work, but it doesn't display anything, lots of
this in terminal:
fixme:d3d9:d3d9_device_WaitForVBlank iface 0x1740a0, swapchain_idx 0 stub!
On Nvidia 361.
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https://bugs.winehq.org/show_bug.cgi?id=48259
Bug ID: 48259
Summary: Halo 2: Unable to start game after launch
Product: Wine
Version: 4.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbr(a)live.no
After updating Wine to 4.21 i can no longer play Halo 2. I get no error
messages after launching the shortcut and the game never starts properly.
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--- Comment #71 from Artem S. Tashkinov <aros(a)gmx.com> ---
(In reply to joaopa from comment #70)
> Created attachment 67431 [details]
> screenshot proving there is no bug for me
>
> For me, with wine-5.10 Irfan-4.54 and plasmashell 5.18.5
> everything is OK.
It starts working for me when you temporary move the window out of the screen
which means the bug is still there. Maybe Plasma makes app receive additional
repaint calls.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #70 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 67431
--> https://bugs.winehq.org/attachment.cgi?id=67431
screenshot proving there is no bug for me
For me, with wine-5.10 Irfan-4.54 and plasmashell 5.18.5
everything is OK.
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--- Comment #69 from Artem S. Tashkinov <aros(a)gmx.com> ---
(In reply to Gijs Vermeulen from comment #67)
> With wine-5.9 the About window in both Irfanview 4.44 and 4.54 look like the
> screenshot of Windows 2000. I only tested the 32bit version though (in a
> 32bit prefix).
>
> Can you retest and confirm?
Wine 5.10:
IrfanView 4.44 - not affected/seemingly fixed.
IrfanView 4.54 - empty space.
https://bugs.winehq.org/attachment.cgi?id=66554
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https://bugs.winehq.org/show_bug.cgi?id=43162
Bug ID: 43162
Summary: Elite Dangerous: broken rendering after starting a new
game
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 58416
--> https://bugs.winehq.org/attachment.cgi?id=58416
terminal output
Videos and menus works ok, but everything in-game is black and white, with
"fog" covering everything. Sometimes it shows just a black screen.
32-bit prefix with winetricks dotnet452 corefonts quartz vcrun2012
wine-2.10-dev, GTX 980 (375.66 blob), Ubuntu 16.04.2
Game version 2.3.02 r143095
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--- Comment #68 from Nikolay Sivov <bunglehead(a)gmail.com> ---
It shows a picture for me with current wine, but so it does with wine 5.3.
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https://bugs.winehq.org/show_bug.cgi?id=49349
Bug ID: 49349
Summary: CyberHunter crash on startup
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ownerinl(a)gmail.com
Distribution: ---
Created attachment 67374
--> https://bugs.winehq.org/attachment.cgi?id=67374
Backtrace
Cyber Hunter game crashes on startup, but installs fine. Issue reproducible
with both 64 and 32 bit WINEPREFIX
OS: RebornOS, based on Arch Linux
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--- Comment #67 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
With wine-5.9 the About window in both Irfanview 4.44 and 4.54 look like the
screenshot of Windows 2000. I only tested the 32bit version though (in a 32bit
prefix).
Can you retest and confirm?
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http://bugs.winehq.org/show_bug.cgi?id=34565
Bug #: 34565
Summary: Setting shadows detail to medium or higher in Age Of
Empires III creates a lot of colorfull artifacts
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
I'm attaching a screenshot of the issue. This is wine-1.7.2-126-g2c9774f and
Ubuntu 13.10. I'm using the Mesa drivers 9.2 and a Mobility Radeon HD 5730 /
6570M.
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https://bugs.winehq.org/show_bug.cgi?id=38784
Bug ID: 38784
Summary: Age of Empires II: wine 1.7.x series do not work with
the external monitor as the primary output
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander.sayenko(a)gmail.com
Distribution: ---
Hi
I had pretty old Fedora 18 om my laptop with wine 1.6.x, where I was able to
launch successfully Age of Empires II: Forgotten Empires. Furthermore, I was
able to launch it in such a way that I used my external monitor as the primary
output i.e. the game was on the external monitor.
I upgraded recently to Fedora 22, which comes with wine 1.7.44, and (at least)
Age of Empires II does not launch anymore on the external monitor. Wine crashes
with the "page fault" error (see more comments below). Interestingly enough, if
I use laptop screen as the primary output, it works without problems.
I downgraded wine to 1.7.5, same issue. However, once I installed wine 1.6.1,
it started to work on the external monitor without any problem! So, I heavily
suspect that this is 1.7.x series issue. I ufortunately cannot say whether it
is somehow specific to Age of Empires II and/or my video card. If needed, I can
try other games.
Coming back to the "page fault" error itself.. Based on my personal programming
experience, it looks like some uninitialized pointer because there were a few
rare cases when wine 1.7.x actually started on the external monitor!! The
success rate was however quite low, maybe 1 out of 20. What I noticed is that
the first launch after reboot has a high probability of succeeding, but all the
next runs always fail.
With best regards,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=49369
Bug ID: 49369
Summary: Error while make install on NetBSD 9.0
Product: Wine
Version: 5.10
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikitastepan0v(a)mail.ru
Created attachment 67418
--> https://bugs.winehq.org/attachment.cgi?id=67418
log
Error while make install on NetBSD 9.0
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https://bugs.winehq.org/show_bug.cgi?id=40437
Bug ID: 40437
Summary: Smartdraw 2013 won't run, crashes.
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bbaker6212(a)gmail.com
Distribution: ---
Created attachment 54188
--> https://bugs.winehq.org/attachment.cgi?id=54188
wine crash dump file
Nothing to say really. Trying to run it and it crashes right away.
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http://bugs.winehq.org/show_bug.cgi?id=34433
Bug #: 34433
Summary: D&C Scheme Editor 5: Crash after drawing onto sheet
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45841
--> http://bugs.winehq.org/attachment.cgi?id=45841
Terminal output on wine-1.7.0-346-g1bf936c
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet40 corefonts
3) install D&C Scheme Editor 5
4) start D&C Scheme Editor 5
5) try to draw e.g. rectangle onto sheet
Behaviour:
Program crash.
Expected behaviour:
No program crash.
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https://bugs.winehq.org/show_bug.cgi?id=42382
Bug ID: 42382
Summary: Adam Standalone demo doesn't progress past the initial
loading screen
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When attempting to run the Adam Standalone demo from Unity3D, the demo never
makes it past the initial "Loading" screen. It doesn't freeze because there is
continuous terminal output in the background but it doesn't go any further than
the loading screen.
Steps to reproduce:
1. Download the demo.
2. Run "wine Adam.exe"
3. Wait and see the demo not make it past the "Loading" screen.
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https://bugs.winehq.org/show_bug.cgi?id=49368
Bug ID: 49368
Summary: Enhancement: check if wine can access native dll's
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
This is not a bug. But this is suggestion for an improvement. Wine would be
more user friendly if we could add this functionality.
Until now, when we open winecfg tab library and choose a dll from the list of
overwritable dll's, then we do not know, if there is really a "nativ dll" in
our prefix. And if wine can find it.
So when a particular program does not work correctly in wine it could be, that
it is just, because wine can not find the dll we have overritten.
Suggestion:
When we select a dll for overriding and wine can not access it, wine should
display a warning message right after we select the DLL.
Alternatively you could implement an additional button called "Check access to
native dll's" in the library register.
This way we were able to check if wine really can find the native dll's when
selecting the dll's. Or if we have to copy one in.
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https://bugs.winehq.org/show_bug.cgi?id=49348
Bug ID: 49348
Summary: Wine windows are not visible in Gnome-Shell preview
due using _NET_WM_STATE_SKIP_TASKBAR
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Some gog installers are visible in Gnome-shell preview, but some are not.
_NET_WM_STATE(ATOM) = _NET_WM_STATE_SKIP_TASKBAR - cause that this windows
aren't shown.
This maybe is "correct" behavior but is very it's very annoying and hard to
find correct window when this flag is set, so maybe this flag should be
forbidden.
Closed issue in Gnome: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2886
Gif with current behavior is also inside gnome issue
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https://bugs.winehq.org/show_bug.cgi?id=48894
Bug ID: 48894
Summary: large screen size cause fail with directx9
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: a1_canon(a)yahoo.co.jp
Distribution: ---
Created attachment 66840
--> https://bugs.winehq.org/attachment.cgi?id=66840
dialog
os: fedora31
wine: winehq stable wine 5.0
software: Final Fantasy XIV V5.21
directx: dx9
WINEARCH: win32
There is no problem, if screen size is 1280x720.
There is a little problem , if screen size is 1280x768.
Operation of the software is no problem, but d3d error appears in terminal like
this:
0089:err:d3d:wined3d_debug_callback 0x3db1ce0: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for texture (consider
building 64-bit app).".
0089:err:d3d:wined3d_debug_callback 0x3db1ce0: "GL_INVALID_OPERATION error
generated. The source or destination texture is not complete.".
---------------------------------------------------------------
A dialog appear(attached), the software is hung, if screen size is 1280x960.
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https://bugs.winehq.org/show_bug.cgi?id=39816
Bug ID: 39816
Summary: Crash related to dxgi
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
Since commit 895c5f8234813d2b445376aa73e1fc93b5061b0b (dxgi: Partially
implement dxgi_adapter_CheckInterfaceSupport()), many softwares crash/fail to
start (for example BioShock 2) silently. This still happens in 1.8.
This is fixed by disabling dxgi in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=49360
Bug ID: 49360
Summary: Bioshock hangs on saving/loading
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
Bioshock 1.1 has a 50% chance of getting stuck when loading or saving the game.
When it hangs during saving, both Bioshock.ini and the savegame to be
overwritten get deleted, so it's very inconvenient.
Console output:
0024:fixme:thread:SetThreadIdealProcessor section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0024, blocked by 0130, retrying
(60 sec)
00cc:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 00cc, blocked by 0130, retrying
(60 sec)
0024:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0024, blocked by 0130, retrying
(60 sec)
00cc:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 00cc, blocked by 0130, retrying
(60 sec)
0024:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0024, blocked by 0130, retrying
(60 sec)
00cc:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 00cc, blocked by 0130, retrying
(60 sec)
0024:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0024, blocked by 0130, retrying
(60 sec)
00cc:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 00cc, blocked by 0130, retrying
(60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=44982
Bug ID: 44982
Summary: GTA San Andreas text is garbled if antialiasing is
enabled
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
Created attachment 61115
--> https://bugs.winehq.org/attachment.cgi?id=61115
gtasa.jpg
See screenshot. Gallium Nine doesn't have this problem.
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https://bugs.winehq.org/show_bug.cgi?id=49359
Bug ID: 49359
Summary: WeChat: video capture device wasn't release after
video chat finished.
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 67405
--> https://bugs.winehq.org/attachment.cgi?id=67405
A +qcap,+quartz,+qedit,+strmbase,+tid,+pid log.
Steps to reproduce:
0. `winetricks -q riched20` for work around bug 5162 ;
1. Download and install WeChat;
2. Login and start a video chat with a contact;
3. End the first video chat and start another.
WeChat will complain not available cameras found.
Tested with wine-5.10-88-gbf454cc394.
sha256: 973b429c4f9c1882340c3b8bfa066ae159b5dd409f876538e3820efbeb0a5ab4
WeChatSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=48826
Bug ID: 48826
Summary: clipboard raise a exception
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: near2see(a)163.com
Distribution: ---
Created attachment 66741
--> https://bugs.winehq.org/attachment.cgi?id=66741
the crash dump
When use the wechat-work clip option capture one picture, and then input 'Ctrl
+ x' clip the picture, and switch another chat window, the app crash.And this
bug is still in wine5.0.
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https://bugs.winehq.org/show_bug.cgi?id=49215
Bug ID: 49215
Summary: Hearthstone Deck Tracker
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: priit(a)ww.ee
Distribution: ---
Created attachment 67225
--> https://bugs.winehq.org/attachment.cgi?id=67225
Hearthstone Deck Tracker installer crash
At some point new version of HDT started asking for .NET 4.7.2 or newer and
refused to start anymore. Installed dotnet472 with winetricks. Did not work
properly and crashed.
Then did create new fresh wineprefix as this and tried to install fresh HDT:
WINEPREFIX=~/wine.hs WINEARCH=win32 wine wineboot
WINEPREFIX=~/wine.hs winetricks dotnet472
WINEPREFIX=~/wine.hs winetricks corefonts
WINEPREFIX=~/wine.hs wine ~/Downloads/HS/HDT-Installer_2020-05-15.exe
and the installer just crashes. backtrace file about it attached.
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https://bugs.winehq.org/show_bug.cgi?id=49353
Bug ID: 49353
Summary: Invisible characters in Saints Row The Third
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikitastepanov113(a)yandex.kz
Distribution: ---
Created attachment 67390
--> https://bugs.winehq.org/attachment.cgi?id=67390
screenshot
Same in FreeBSD 12.1 i386
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https://bugs.winehq.org/show_bug.cgi?id=49306
Bug ID: 49306
Summary: Unhandled exception: page fault on read access to
0x00000000 in 64-bit code for openmotor simulator exe
file
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mariastratigou98(a)gmail.com
Distribution: ---
Created attachment 67316
--> https://bugs.winehq.org/attachment.cgi?id=67316
bug description from wine
I have downloaded the openMotor simulator file (.zip), I try to open the
included .exe file with WINE and it doesn't open. I have attached the bug
description.
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http://bugs.winehq.org/show_bug.cgi?id=30267
Bug #: 30267
Summary: Star Trek DS9 Dominon Wars - Main menu graphics
problem
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39538
--> http://bugs.winehq.org/attachment.cgi?id=39538
Main menu screenshot
Game starts but main menu is like someone smeared it sideways. Will attach
screenshot.
+all log available @
http://daystrom.maquis196.net/ds9dw.log.bz2
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http://bugs.winehq.org/show_bug.cgi?id=31504
Bug #: 31504
Summary: Videos in Galactic Civilization 1 can crash game
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 41419
--> http://bugs.winehq.org/attachment.cgi?id=41419
Basic error log
Whilst playing Galactic Civilizations 1, the game has a tendency to crash after
a video plays. It's seemingly random. You can trigger the same video on restart
and the game will continue. Attached log shows console output.
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https://bugs.winehq.org/show_bug.cgi?id=49316
Bug ID: 49316
Summary: Mouse moves erratically in The Witcher 3 (GOTY edition
from GOG)
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mochobb(a)clix.pt
Distribution: ---
Created attachment 67328
--> https://bugs.winehq.org/attachment.cgi?id=67328
Entering game, moving cursor in a attempt to hit "Exit game".
The mouse is impossible to use in The Witcher 3. It appears the axes are
inverted, but it fast enough moves the cursor in the right direction. In-game
options have no effect and host system mouse options neither.
A different game (Of Orcs and Men) shows correct behaviour with the same wine
version.
Downgrading wine to 5.8 fixes the issue in The Witcher 3.
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https://bugs.winehq.org/show_bug.cgi?id=49313
Bug ID: 49313
Summary: wineg++ - "invalid program stack in 64-bit code" on
exception catching - regression
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd-tom(a)web.de
Distribution: ---
Referencing this issue here:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/1881293
When compiling the following C++ program with "wineg++ main.cpp":
#include <stdexcept>
#include <stdio.h>
int main() {
printf("start\n");
try {
throw std::runtime_error("desc");
} catch (std::exception &ex) {
printf("in catch\n");
}
printf("end\n");
}
Wine crashes with:
Unhandled exception: assertion failed, invalid program stack in 64-bit code
(0x00007f33f6c24781).
The full log is attached.
Tested with (not working):
- Debian Bullseye and wine 5.0 (packaged)
- wine 5.0 compiled from source on Debian Buster
Regression since wine 4.0, tested working with:
- Debian Buster and wine 4.0 (packaged)
- wine 4.0 compiled from source on Debian Buster
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https://bugs.winehq.org/show_bug.cgi?id=43686
Bug ID: 43686
Summary: Fallout New Vegas not starting on Fedora
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: delentef(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59138
--> https://bugs.winehq.org/attachment.cgi?id=59138
Trace of Fallout NV (fdelente)
Hello,
I'm on Fedora 26 64 bits, with wine staging 2.15 in a 32-bit prefix, I
installed Fallout New Vegas through Steam but it doesn't start: the launcher
shows up, I click play, I have the splash screen (the game is in windowed mode)
showing the copyrights text but it closes and Fallout NV stops here. I have
installed d3dx9 and quartz with winetricks though, as suggested on d3dx9, and
have plenty of other games working correctly (Dark Souls I, II and II Scholar,
Bioshock 2, Dishonored, Borderlands...)
A trace with WINEDEBUG=+d3d doesn't show any error, I only have fixmes for
gstreamer:
fixme:gstreamer:unknown_type Could not find a filter for caps:
application/x-id3
I installed all i686 versions of the gstreamer plugins, I tried disabling the
gstreamer library in winecfg, but no luck, the game won't start.
I attach the log I have obtained in the console.
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https://bugs.winehq.org/show_bug.cgi?id=44696
Bug ID: 44696
Summary: Dark Souls: Prepare to Die Edition 2.0 - Crash When
Returning to the Title Screen
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 60703
--> https://bugs.winehq.org/attachment.cgi?id=60703
Terminal Output with Backtrace
Sometimes, not always, the game crashes when returning to the title screen
(either via the in-game quit option, or by backing out after selecting 'New
Game', which sometimes seems to trigger the crash more often-like).
The game has been also seen to crash every time when entering the title screen,
after it had crashed once before, but this was 'fixed' by making sure the Wine
processes were terminated ('wineserver -k' for example), although that may have
been experienced in a not-so-clean Wine prefix.
Both bug 38490 and bug 43398 seem different enough (and somewhat abandoned) for
this to be a separate issue (though they are very similar; perhaps the root
cause is not very different).
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https://bugs.winehq.org/show_bug.cgi?id=8091
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
Closing Duplicate
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https://bugs.winehq.org/show_bug.cgi?id=49330
Bug ID: 49330
Summary: 5.9 breaks mouse in Fallout New Vegas
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msharov(a)users.sourceforge.net
Distribution: ---
After upgrade to 5.9 (5.7 worked) the mouse in Fallout New Vegas no longer
works properly. Sensitivity increases greatly and it appears that each axis is
inverted. Moving the mouse on the launching screen and in game is very
difficult, it stutters, jumps around and changes direction randomly. The game
functionality itself or the menus are not affected and work correctly with
enough patience. Console output does not include any input-related errors.
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https://bugs.winehq.org/show_bug.cgi?id=49317
Bug ID: 49317
Summary: Mouse moves erratically in The Witcher 3 (GOTY edition
from GOG)
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mochobb(a)clix.pt
Distribution: ---
The mouse is impossible to use in The Witcher 3. It appears the axes are
inverted, but it fast enough moves the cursor in the right direction. In-game
options have no effect and host system mouse options neither.
A different game (Of Orcs and Men) shows correct behaviour with the same wine
version.
Downgrading wine to 5.8 fixes the issue in The Witcher 3.
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