https://bugs.winehq.org/show_bug.cgi?id=47481
Bug ID: 47481
Summary: Regression: Spire and Xfer (Serum, OTT, etc.) VST
plugins don't render
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Since Wine 4.12 plugins like Spire and Xfer plugins (e.g. Serum, OTT, Dimension
Expander) don't render anything and instead leave an empty IE6-like effect in
the window the GUI would show. In Wine 4.11 it was rendering correctly.
This is a short excerpt of the sort of thing output in journalctl logs (this is
for Spire):
002e:fixme:d2d:d2d_factory_init Ignoring factory type 0x1.
002e:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
(repeats loads of times)...
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
(repeats loads of times)...
This is the sort of thing OTT puts out:
...
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style 34E1BD68.
002e:fixme:d2d:d2d_geometry_sink_AddArc iface 35B572B8, arc 0033F5C8 stub!
...
As you can see from the output it's related to d2d. It's also mentioned in bug
#44243 about these plugins using Direct2D.
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http://bugs.winehq.org/show_bug.cgi?id=11908
Summary: CPUZ shows no informations
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11207)
--> (http://bugs.winehq.org/attachment.cgi?id=11207)
console log
Tested with cpuz 1.44.1
The only thing it displays is Unknown processor and the size of my ram.
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https://bugs.winehq.org/show_bug.cgi?id=49047
Bug ID: 49047
Summary: Late Shift Launches to Black Screen
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 67028
--> https://bugs.winehq.org/attachment.cgi?id=67028
Debugging Log
The game installs but when launching the game it only displays a black screen
with the mouse cursor visible. I used version 20200107_(35388) of the game from
GOG. I have included a debugging log. I have tested the game on a Windows
system and can verify this issue isn't present there.
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa
20.0.5 | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.6.7-1-MANJARO | Wine 5.7
Windows 10 system:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Driver 20.2.2 |
Windows 10 Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=49054
Bug ID: 49054
Summary: WordPad - Incorrect Print Preview rendering (buttons
layout)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
Created attachment 67033
--> https://bugs.winehq.org/attachment.cgi?id=67033
step1
WordPad - Incorrect Print Preview rendering (buttons layout)
Step to reproduce
Open wordpad, enpty document
Open Print preview ("step 1" screenshot) => only some buttons displayed (not
all)
Increase width to show all buttons (step 2)
Reduce width down to step 1 (step 3) => different layout with all buttons
displayed
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http://bugs.winehq.org/show_bug.cgi?id=12604
Summary: SimGolf v1.03 exits when starting a new game
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.simgolf.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom78999(a)gmail.com
Created an attachment (id=12218)
--> (http://bugs.winehq.org/attachment.cgi?id=12218)
wine output
When using the game menu to try and start a new game I receive two error
message dialog boxes; the first stating "Can't Set The PixelFormat" and the
second "Can't Create A GL Rendering Context". After OK'ing these two messages
the game exits. The critical message in the output seems to be the following:
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
I'm attaching the normal output from wine and the output with
WINEDEBUG="+x11drv".
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https://bugs.winehq.org/show_bug.cgi?id=46163
Bug ID: 46163
Summary: Regression - Windows Media Player 10 (& DirectSong) -
MP3 Playback Is Busted
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cwbussard(a)gmail.com
Distribution: ---
FORMERLY it was possible to get mp3 playback working in wine with the following
procedure:
1. Create win32 prefix.
2. Install WMP10.
3. Change l3codeca from "native" to "built-in."
(At this point MP3s can be played, but will experience the "too fast playback"
bug noted in https://bugs.winehq.org/show_bug.cgi?id=38421 ).
4. Install quartz and devenum and set to "native."
As best I can tell, the last version where MP3 playback worked was 3.11.
Beginning with 3.12 through 3.20 (current as of this writing), the above does
NOT work. WMP acts as if it is playing the MP3, but no sound is emitted.
This bug also affects programs that rely on wmvcore for playback, such as
DirectSong, which is used to supply bonus music in games such as Guild Wars.
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https://bugs.winehq.org/show_bug.cgi?id=40291
Bug ID: 40291
Summary: Borderlands crashes when forced DirectX 9 using -DX9
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Created attachment 53931
--> https://bugs.winehq.org/attachment.cgi?id=53931
backtrace from commandline, lsusb, lspci
Borderlands runs decent on my Fedora/MacBook Pro/Intel 3000 without any
arguments (~20fps). However, I read online that one could achieve significantly
faster frame-rates by forcing Borderlands to only use DirectX 9 with "-DX9"
"wine Borderlands.exe -DX9"
This, however causes the game to crash
I thought this might be interesting, valuable information, or perhaps even
fixable.
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https://bugs.winehq.org/show_bug.cgi?id=47538
Bug ID: 47538
Summary: osu! web installer 20190716.5: Crashes when running
after downloading and installation
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)yahoo.com.vn
Distribution: ---
Created attachment 64931
--> https://bugs.winehq.org/attachment.cgi?id=64931
Terminal output
Download osu! at: https://m1.ppy.sh/r/osu!install.exe
Run the installer (Default installation path)
After done downloading, it runs.
A logo appears, then the application crashes.
---
SHA1 of osu!install.exe version 20190716.5:
36d7474406f9809a410f8b3efa25fe9b1f7c5a69
GGDrive URL for exact version download:
https://drive.google.com/open?id=19I4TXVfZKHWobxhXqbyjSU_rRolo6fFf
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https://bugs.winehq.org/show_bug.cgi?id=44784
Bug ID: 44784
Summary: Lingvo x6 portable does not start
Product: Wine
Version: 3.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maksim.andronenkov(a)rovaniemi.uz
Created attachment 60812
--> https://bugs.winehq.org/attachment.cgi?id=60812
logs
Recently installed wine 3.4 on MacOS High Sierra and tried to run Lingvo X6
portable www.lingvo.ru but did not happen. Logs are attached.
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https://bugs.winehq.org/show_bug.cgi?id=41564
Bug ID: 41564
Summary: Google Nik Collection: Top menu bar gone and cursor
gone
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan.Tableau(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hello, I just want to report that using wine 1.9.21 (staging) with the Google
Nik Collection creates the following issues:
Top menu bar gone, cursor gone (while inside the window).
After switching to winehq-devel, as suggest in the IRC (Thanks, slackner), the
problem was gone. Both times the version used was: 1.9.21
Let me know if more info is needed. Thank for doing all this and keeping it up
and running!
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https://bugs.winehq.org/show_bug.cgi?id=48462
Bug ID: 48462
Summary: "Listen to RawKey* events in the desktop thread" patch
makes keyboard unreliable in EverQuest
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dvufhr.nznqarjf(a)noclue.notk.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 8218a789558bf074bd26a9adf3bbf05bdb9cb88e
Distribution: Fedora
Upgrading from 4.21 to 5.0-rc3 on fedora caused unreliability issues for
keyboard in EverQuest (EQ below):
- windowed EQ window sometimes (!) taking input when not focused, even when
hidden in another workspace
- modifier keys (shift, alt, ctrl) sometimes working, sometimes not.. For
example right shift seemed to work well exactly once immediately after
defocusing/refocusing the window, but not after that, while the left shift key
worked a bit better for some reason. I couldn't figure out why or what he hell
is happening.
Well, anyway, game input goes pretty bonkers and the game is much more
difficult to play. I know EQ makes heavy use of raw inputs itself, it
reprocesses all keys not as input letters but as key presses and this leads to
some weird input sometimes (e.g. typing fast enough with a bit of graphical lag
will queue input letters, but pressing shift then will affect letters currently
being processed in the backlog, this is pretty interesting and probably not
wine's fault); but this patch takes it to a whole new level.
I bisected the staging tree down to this patch:
patches/user32-rawinput-keyboard/0004-winex11.drv-Listen-to-RawKey-events-in-the-desktop-t.patch
introduced in staging commit 8218a789 ("Updated rawinput patchsets")
Happy to test things if required, or report somewhere else if that helps.
Thanks!
--
Dominique Martinet | Asmadeus
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https://bugs.winehq.org/show_bug.cgi?id=49022
Bug ID: 49022
Summary: SWTOR crashes wineserver
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
Created attachment 67000
--> https://bugs.winehq.org/attachment.cgi?id=67000
backtrace
wineserver failed on new version 5.7 with swtor crashs after launching (during
splash screen)
i don't know how to launch wineserver with debug mode ?
see gdb backtrace in attachment
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https://bugs.winehq.org/show_bug.cgi?id=48999
Bug ID: 48999
Summary: Filemaker Advanced 18 crashes on startup
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julien.arnaud(a)sib-retail.com
Distribution: ---
Created attachment 66970
--> https://bugs.winehq.org/attachment.cgi?id=66970
Crash dump
Installation of Filemaker Advanced 18 went well, but when trying to run it, the
program craches with the attached dump.
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https://bugs.winehq.org/show_bug.cgi?id=47408
Bug ID: 47408
Summary: Katamari Damacy: AppData\Local mismatch causes Steam
Cloud to be ignored
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Hi,
This game seems to have hardcoded the directories for the AppData\Local and
AppData\LocalLow folders, and that means the game isn't syncing with Steam
Cloud, because Steam is a good program and knows where to store the files
correctly and this game doesn't.
Specifically, Steam saves in the right directory ("%LocalAppData%" ->
"%USERPROFILE%\Local Settings\Application Data\"), and the game is looking for
"%USERPROFILE%\AppData\Local\"; thus, Steam can't see the files that the game
writes and vice-versa. Note that the game loads and saves correctly; it just
does it in the wrong directory.
There is also the issue of LocalLow being missing entirely.
Now, obviously, this bug sits entirely with the game; but there seems to be
more reports about games missing these specific folders (see bug #45713). And
this bug is very easily fixable, too, by creating symlinks.
That said, the AppData directories are standard since Windows Vista, and Wine
is using the very old, XP-style Application Data structure.
I propose that we create symlinks from AppData\Local and AppData\Romaing
pointing to the correct directories, and create AppData\LocalLow on prefix
creation. Hopefully that would be simple to do, and it'd fix every bug of this
kind.
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https://bugs.winehq.org/show_bug.cgi?id=49018
Bug ID: 49018
Summary: Star Citizen crashes immediately on pressing the
Launch Game button
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: michael.scott(a)quest-arts.co.uk
Distribution: ---
Since updating to wine-5.6 Star Citizen crashes when attempting to launch the
game from the Launcher.
I have investigated and determined the crash first started to occur from the
following commit:
8th April 036f4dca3c7f9ee8964bb4ae0c4bcd106a347c7b
winecrt0: Rebuild the argv array instead of getting it from libwine.
The error shown in the Lutris error log is:
[2038.121] [error] Star Citizen process exited abnormally (code: 2147483651) :
Command failed: C:\Program Files\Roberts Space
Industries\StarCitizen\LIVE\Bin64\StarCitizen.exe
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https://bugs.winehq.org/show_bug.cgi?id=49027
Bug ID: 49027
Summary: Diablo III hangs on white screen at startup
Product: Wine-staging
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: victor.lavaud(a)pm.me
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67005
--> https://bugs.winehq.org/attachment.cgi?id=67005
console log
Works fine on wine-5.6, but broke on wine-5.7. Battle.net.exe works fine.
I'm currently trying to bisect between the two versions to find the culprit.
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https://bugs.winehq.org/show_bug.cgi?id=48978
Bug ID: 48978
Summary: setup_exception stack overflow due to WINEPREFIX
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alpha_one_x86(a)first-world.info
Distribution: ---
Hi,
After update I have multple:
setup_exception stack overflow 2224 bytes in thread 000b eip 000000007bcc2475
esp 0000000000130d60 stack 0x130000-0x131000-0x230000
With:
WINEPREFIX=/mnt/data/perso/progs/wine//ultracopier-general/ /usr/bin/nice -n 15
/usr/bin/ionice -c 3 wine
'/mnt/data/perso/progs/wine//ultracopier-general/drive_c/Program Files
(x86)/NSIS/Bin/LibraryLocal.exe' install.nsi
000b:err:seh:setup_exception stack overflow 2224 bytes in thread 000b eip
000000007bcc2475 esp 0000000000130d60 stack 0x130000-0x131000-0x230000
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program Files
(x86)\\NSIS\\Bin\\LibraryLocal.exe" failed, status c0000005
But:
/usr/bin/nice -n 15 /usr/bin/ionice -c 3 wine
'/mnt/data/perso/progs/wine//ultracopier-general/drive_c/Program Files
(x86)/NSIS/Bin/LibraryLocal.exe' install.nsi
000b:err:seh:setup_exception stack overflow 2224 bytes in thread 000b eip
000000007bcc2475 esp 0000000000130d60 stack 0x130000-0x131000-0x230000
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program Files
(x86)\\NSIS\\Bin\\LibraryLocal.exe" failed, status c0000005
Work. Then the bug is with WINEPREFIX.
Can you fix it?
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https://bugs.winehq.org/show_bug.cgi?id=49032
Bug ID: 49032
Summary: WOW does not start with wine-staging*-1:5.7-1.1
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
OS: FEDORA 30(patched up2date)
Version:
wine-staging-common-1:5.7-1.1.i686
wine-staging64-1:5.7-1.1.x86_64
Description:
WOW does not start. It crashes to a ZOMBIE process after presenting the login
screen. It COULD BE the moment, 3d gets involved.
QUICKFIX:
Downgrading to 1.5.6-1.1
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https://bugs.winehq.org/show_bug.cgi?id=48992
Bug ID: 48992
Summary: Plantronics Hub 3.16.1 : installation fails with error
code 0x80070643
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lced2-wine(a)yahoo.com
Distribution: ---
Created attachment 66964
--> https://bugs.winehq.org/attachment.cgi?id=66964
Complete terminal output
Install ends up with error code 0x80070643, using Wine Staging.
Download PlantronicsHubInstaller.exe :
https://www.plantronics.com/us/en/support/downloads-apps/hub-desktop
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https://bugs.winehq.org/show_bug.cgi?id=40403
Bug ID: 40403
Summary: WARCRAFT III NO VIDEO
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I just installed Warcraft III and tested it with wine 1.9.7, the videos are not
played, just skipped.
I joined you the wine log.
The videos played well with Wine 1.7.12, is it a regression?
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http://bugs.winehq.org/show_bug.cgi?id=27325
Summary: after install wine delete program files...
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gymka(a)mail.ru
Application finereader 10 professional, http://finereader.abbyy.com/
OS: archlinux
i install finereader 10 professional, not everything works ok, but for that
there is workaround; after install i start application and all program files
dissapears... with wine 1.3.19 everything worked ok, problems only with 1.3.20
and 1.3.21
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https://bugs.winehq.org/show_bug.cgi?id=49040
Bug ID: 49040
Summary: application cannot load reporting
cert_verify_proc_win.cc(108)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomdang(a)naivetomcat.cn
Distribution: ---
cannot properly load the stuff from internet that the application uses.
seems to be something to do with certificate thing.
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https://bugs.winehq.org/show_bug.cgi?id=49023
Bug ID: 49023
Summary: Regression: World of Warcraft Classic Resulting in
Segfault in Wineserver
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jaapbuurman(a)gmail.com
Distribution: ---
Created attachment 67001
--> https://bugs.winehq.org/attachment.cgi?id=67001
Regression: World of Warcraft Classic Resulting in Segfault in Wineserver
Since updating to Wine 5.7 a segfault occurs in Wineserver whenever I try to
launch World of Warcraft Classic. Starting World of Warcraft: BFA works
correctly. This is a regression, since this did not happen on Wine version 5.6
and earlier.
When I ran into this issue, I tried to reproduce this on my laptop which still
was running 5.6. I could successfully launch World of Warcraft Classic. I then
updated Wine and tried running it again, and crashed, making this reproducible
for me.
Desktop Not Working:
OS: Arch
Kernel: 5.6.6
Drivers: Mesa 20.0.5
Wine: Staging 5.7
Laptop Working:
OS: Arch
Kernel: 5.6.6
Drivers: Nvidia 440.82
Wine: Staging 5.6
Laptop Not Working:
OS: Arch
Kernel: 5.6.6
Drivers: Nvidia 440.82
Wine: Staging 5.7
If you need any additional information, please let me know :)
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https://bugs.winehq.org/show_bug.cgi?id=48998
Bug ID: 48998
Summary: I use ubuntu 18.04 and i installed kindle for pc
(windows) using wine,but at execution it does not
open it tells run time error.
Product: Wine-staging
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: waghamareshridhar(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I use ubuntu 18.04 and i installed kindle for pc (windows) using
wine,installation complete's but at execution it does not open it tells run
time error.
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https://bugs.winehq.org/show_bug.cgi?id=48602
Bug ID: 48602
Summary: Kindle for PC installer 1.26.55076 crashes on
execution
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug.reporter(a)mail.sheugh.com
Distribution: ---
Created attachment 66439
--> https://bugs.winehq.org/attachment.cgi?id=66439
Text output from ./KindleForPC-installer-1.26.55076.exe
This is a new Wine installation, and this is the first application I tried to
run. I am going to add some things just in case it is relevant.
It is desired to install the latest Kindle for Windows version
following generally the advice set out here:
https://ajreissig.com/kindle-linux-read-kindle-books-linux-system/
Option 3 of the guidance "Conversion" was followed.
An additional complication is that Kindle offers books sourced
from both www.amazon.com and from www.amazon.co.uk, hence for
at least the initial installation, www.amazon.com will be used.
The first attempt, with the most recent download from Amazon,
failed. The version before build 38420 from filehippo appeared
to function correctly, but timed out when I attempted to
register the application. I later found that Amazon had emailed
a one-time code to me to allow completion of the registration.
Although Q4Wine is installed, for test purposes, the commandline
will be used to execute the attempted re-installation of the
latest Kindle Application.
cd ~/.wine/drive_c/Program\ Files/
./KindleForPC-installer-1.26.55076.exe
chmod to make the file executable
The execution fails after opening a window offering the choice of a cancel or
opening the wine debug. There are some warning messages.
Wine offered to install wine mono and that seemed to complete ok.
Wine then offered to install gecko
Clicking Ok produced a bunch of fixme messages.
The execution appears to have hung.
I will have a look at the things Wine complained about and attempt a reinstall.
sha1sum ./KindleForPC-installer-1.26.55076.exe
d3407d11d8fcd2f146516b5fd96fa2fcaf73ffcb
./KindleForPC-installer-1.26.55076.exe
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https://bugs.winehq.org/show_bug.cgi?id=44076
Bug ID: 44076
Summary: LA NOIRESteam Version crash at startup
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59792
--> https://bugs.winehq.org/attachment.cgi?id=59792
LA NOIRE Wine 2.21-staging terminal log
Hello,
I installed LA NOIRE Steam version, it crashed at start.
I joined you terminal log and backtrace.
nota: I installed Dotnet 3.5, directx9 and vcredist.
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http://bugs.winehq.org/show_bug.cgi?id=32336
Bug #: 32336
Summary: finereader 11 trial version install fails and
rollbacks
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42679
--> http://bugs.winehq.org/attachment.cgi?id=42679
Log: install ABBYY FineReader 11
We have a similar bug for ABBYY finereader 10: Bug 27325
However, +msi console log is different between ABBYY finereader 10 and ABBYY
finereader 11, I'm not sure if this bug is a duplication.
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer, it will extract and run the inner installer
$ wine ABBYY_FineReader_11_Chinese.exe
3. click "安装 ABBYY FineReader 11" of the inner installer
4. the install wizard will ask you to install MSXML6, either install it or skip
it.
5. run the real ABBYY FineReader installer
There is something wrong and the installation will be rollback.
Here is a workaround:
1. run the outer installer and extract the inner installer
2. run the inner installer with DISABLEROLLBACK=1
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
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https://bugs.winehq.org/show_bug.cgi?id=48943
Bug ID: 48943
Summary: assasins creed 2 (uplay) camera spinning with
dualshock 4
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: animegirl(a)stronzi.org
Distribution: ---
Created attachment 66918
--> https://bugs.winehq.org/attachment.cgi?id=66918
log
latest archlinux, latest wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=49020
Bug ID: 49020
Summary: Seg fault in wineserver in req_get_thread_context
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: harry+winehq(a)unheit.net
Regression SHA1: c4dab9b76eb7397f6e5325ff4bdf792cf500e571
Distribution: ---
Seg fault of wineserver at server/thread.c:1851
Program terminated with signal SIGSEGV, Segmentation fault.
#0 req_get_thread_context (req=<optimized out>, reply=<optimized out>) at
thread.c:1928
1928 context->cpu = thread_context->regs.cpu;
(gdb) bt
#0 req_get_thread_context (req=<optimized out>, reply=<optimized out>) at
thread.c:1928
#1 0x5668ad25 in call_req_handler (thread=<optimized out>) at request.c:312
#2 0x566925c1 in thread_poll_event (fd=0x58748ca0, event=1) at thread.c:387
#3 0x56667186 in main_loop_epoll () at fd.c:490
#4 0x56667444 in main_loop () at fd.c:951
#5 0x56655ac5 in main ()
This is from wine-staging, line number is different. Code at this point is the
same.
thread_context is always NULL at this point.
Commit that introduced this bug is c4dab9b76eb7397f6e5325ff4bdf792cf500e571.
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https://bugs.winehq.org/show_bug.cgi?id=49000
Bug ID: 49000
Summary: update to 5.6 breaks libtool in usage of GNU autoconf
./configure
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noel.kuntze+bugs.winehq(a)thermi.consulting
Distribution: ---
When updating to 5.6, paths that are generated by libtool or GNU autoconf
(unknown which specifically) in third party programs, specifically by the
./configure script of GNU autoconf programs contain trailing newlines now. This
breaks the generated .libs/lb-*.c files.
A short excerpt of the troublesome section:
#if __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 5)
# define externally_visible volatile
#else
# define externally_visible __attribute__((externally_visible)) volatile
#endif
externally_visible const char * MAGIC_EXE = "%%%MAGIC EXE variable%%%";
const char * LIB_PATH_VARNAME = "PATH";
const char * LIB_PATH_VALUE =
"Z:\\home\\thermi\\UNITS\\Contauro_AG\\strongswan\\src\\libstrongswan\\.libs
;";
const char * EXE_PATH_VARNAME = "PATH";
const char * EXE_PATH_VALUE = "Z:\\usr\\x86_64-w64-mingw32\\lib
;Z:\\usr\\x86_64-w64-mingw32\\bin
;Z:\\usr\\local\\lib
;Z:\\usr\\local\\bin
;Z:\\home\\thermi\\UNITS\\Contauro_AG\\strongswan\\src\\libstrongswan\\.libs
;Z:\\usr\\local\\lib\\ipsec
;";
^ this is not valid C code (with Wine 5.5, there are no newlines between the
paths and the ; chararacters. That then is valid C code).
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https://bugs.winehq.org/show_bug.cgi?id=49021
Bug ID: 49021
Summary: When logging into a character, from the character
selection screen, it freezes after loading page is
done.
Product: Wine-staging
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
5.7 does not allow WoW to run, at least on the retail BFA. I have not checked
classic. If I revert to 5.6, everything works as expected, and the game works.
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https://bugs.winehq.org/show_bug.cgi?id=46545
Bug ID: 46545
Summary: WINEPREFIX doesn't work when ends with "windows"
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 63407
--> https://bugs.winehq.org/attachment.cgi?id=63407
wine default prefix
Setting WINEPREFIX to something that ends with "windows" (e.g., $HOME/windows)
causes wineboot to create a broken wine instance.
In particular, C:\ won't exist, for example:
> ~ wine cmd /C dir 'C:\'
> Volume in drive C has no label.
> Volume Serial Number is 0000-0000
>
> Directory of C:
>
> File not found.
whereas with the default prefix C:\ is fine:
> ~ wine cmd /C dir 'C:\'
> Volume in drive C has no label.
> Volume Serial Number is 0000-0000
>
> Directory of C:
>
> 1/28/2019 11:31 AM <DIR> Program Files
> 1/28/2019 11:31 AM <DIR> Program Files (x86)
> 1/28/2019 11:31 AM <DIR> ProgramData
> 1/28/2019 11:31 AM <DIR> users
> 1/28/2019 11:31 AM <DIR> windows
> 0 files 0 bytes
> 5 directories 90,299,498,496 bytes free
Setting WINEPREFIX to other values seems to work fine (e.g., $HOME/win). Why
is "windows" special? Are there any other special values that WINEPREFIX
shouldn't use?
See the attached console log for more details.
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https://bugs.winehq.org/show_bug.cgi?id=39807
Bug ID: 39807
Summary: Cannot install a programm
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53142
--> https://bugs.winehq.org/attachment.cgi?id=53142
log
Cannot install the ABBYY Aligner
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https://bugs.winehq.org/show_bug.cgi?id=39224
Bug ID: 39224
Summary: Warcraft 3: Sound rustles without -opengl
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
If Warcraft 3 is started without the -opengl option I'm hearing at the
startscreen besides the normal music a quiet rustle.
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https://bugs.winehq.org/show_bug.cgi?id=39570
Bug ID: 39570
Summary: Multiple application crash handlers fail to load
symbol information using 'dbghelp.SymLoadModule64',
reporting 'dbghelp:validate_addr64 Unsupported address
0xfffffffffxxxxxxx'
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
the issue/question was raised in
https://bugs.winehq.org/show_bug.cgi?id=32237#c15
--- quote ---
I did try 2012 this time and I end up crashing
fixme:dbghelp:validate_addr64 Unsupported address fffffffff33a0000
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3db51
What's wrong with the address?
--- quote ---
Searching the Internet reveals this pattern/message many times - also in Wine
Bugzilla - but no or even incorrect explanation - until now ;-)
On 64-bit Linux machines, the Wine loader allows 32-bit dlls being mapped at
high >2GB, >3GB address ranges in 32-bit processes, not having certain (design)
restrictions of 32-bit process address space layout on 64-bit Windows machines
(even with /LARGEADDRESSWARE).
Good case, 32-bit Wine builtin dll mapped < 2 GiB virtual address space range:
--- snip ---
...
0009:Call PE DLL (proc=0x7e1b6838,module=0x7e1b0000
L"wsock32.dll",reason=PROCESS_ATTACH,res=0x1)
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\wsock32.dll",0b36a988
"wsock32.dll",7e1b0000,00000000,0000e000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\wsock32.dll" "wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\wsock32.dll" L"wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:elf_load_file Processing elf file
'L"/home/focht/projects/wine/wine.repo/install/bin/../lib/wine/wsock32.dll.so"'
at 7e1a2000
...
0027:Ret dbghelp.SymLoadModule64() retval=7e1b0000 ret=005eff32
--- snip ---
Bad case, 32-bit Wine builtin dll mapped near end of 4 GiB virtual address
space range:
--- snip ---
...
0009:Call PE DLL (proc=0xf734e3fc,module=0xf72f0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil))
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\winex11.drv",0b36a988
"winex11.drv",f72f0000,ffffffff,00090000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\winex11.drv" "winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
"winex11.drv",ffffffff,2d053b40,0000000c) ret=edbc2fa6
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\winex11.drv" L"winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
0027:fixme:dbghelp:validate_addr64 Unsupported address fffffffff72f0000
...
0027:Ret dbghelp.SymLoadModule64() retval=00000000 ret=005eff32
--- snip ---
In this specific case, the game registered an own crash handler which dumps
various debugging information in case of a crash.
'dbghelp.SymLoadModule64' is called by the custom crash handler.
Source:
https://source.winehq.org/git/wine.git/blob/1fa7710ff92dd9555b2b4753e22ce5f…
--- snip ---
656 DWORD64 WINAPI SymLoadModule64(HANDLE hProcess, HANDLE hFile, PCSTR
ImageName,
657 PCSTR ModuleName, DWORD64 BaseOfDll, DWORD
SizeOfDll)
658 {
659 return SymLoadModuleEx(hProcess, hFile, ImageName, ModuleName,
BaseOfDll, SizeOfDll,
660 NULL, 0);
661 }
--- snip ---
So how does high DWORD of 'BaseOfDll' parameter get the 0xffffffff value?
A few caller frames up in the app crash handler:
--- snip ---
...
005F06D6 8B55 D0 MOV EDX,DWORD PTR SS:[EBP-30]
005F06D9 8B45 CC MOV EAX,DWORD PTR SS:[EBP-34]
005F06DC 8B4D F8 MOV ECX,DWORD PTR SS:[EBP-8]
005F06DF 52 PUSH EDX
005F06E0 99 CDQ
005F06E1 52 PUSH EDX ; high DWORD BaseOfDll
005F06E2 50 PUSH EAX ; low DWORD BaseOfDll
005F06E3 8B45 FC MOV EAX,DWORD PTR SS:[EBP-4]
005F06E6 50 PUSH EAX
005F06E7 51 PUSH ECX
005F06E8 8B4D E8 MOV ECX,DWORD PTR SS:[EBP-18]
005F06EB 56 PUSH ESI
005F06EC E8 EFF7FFFF CALL A_Slower.005EFEE0
...
--- snip ---
'winex11.drv' -> 0xf72f0000
Since the highest bit in low 32-bit 'BaseOfDll' DWORD is set, the 'CDQ'
instruction copies the sign (bit 31) of the value in the EAX register into
every bit position in the EDX register.
Voila - you get the 0xffffffff EDX value which is then propagated through the
caller chain as high 32-bit 'BaseOfDll' DWORD to 'dbghelp.SymLoadModule64',
leading to symbol load failure and fixme/warning messages.
This should be fixed, allowing symbol information even for dlls mapped in high
address range to be loaded.
$ wine --version
wine-1.7.54-261-g61c49bd
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32237
Bug #: 32237
Summary: A slower speed of light: Game crashes after Intro
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 42525
--> http://bugs.winehq.org/attachment.cgi?id=42525
wine output
The game starts normally and you can watch the Intro, but after that the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29128
Bug #: 29128
Summary: L.A. Noire fails to launch
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 37529
--> http://bugs.winehq.org/attachment.cgi?id=37529
Terminal log of launch attempt.
Well, since no one seems to have tested this game yet, I decided to take
matters into my own hands. The installer now works on 1.3.33, but the game
itself doesn't. All the necessary dependencies are installed already, but still
even the mandatory patch required to activate and launch the game doesn't work.
Even the no-spaces workaround when installing the game showed no signs of the
Noire launching.
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https://bugs.winehq.org/show_bug.cgi?id=49039
Bug ID: 49039
Summary: application cannot load reporting
cert_verify_proc_win.cc(108)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomdang(a)naivetomcat.cn
Distribution: ---
Created attachment 67022
--> https://bugs.winehq.org/attachment.cgi?id=67022
the log of the application
cannot properly load the stuff from internet that the application uses.
seems to be something to do with certificate thing.
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https://bugs.winehq.org/show_bug.cgi?id=47404
Bug ID: 47404
Summary: Across Freelance Translation Software shows
splashscreen but doesn't install
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 64752
--> https://bugs.winehq.org/attachment.cgi?id=64752
Console output - wine 4.10 (staging)
Hello everyone,
I am trying to get a translation software called Across to run which can be
downloaded for free from:
https://www.my-across.net/en/download
sha256sum Across_v7.0_09618_TranslatorEdition.zip
2272f93d7dc17af660bbf3133a7c9
The application shows a splashscreen but installation does not start.
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https://bugs.winehq.org/show_bug.cgi?id=49030
Bug ID: 49030
Summary: WordPerfect X9 Home and Student - Installer hangs and
doesn't download
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 67007
--> https://bugs.winehq.org/attachment.cgi?id=67007
Console Output (gzipped - wine 5.6)
Hello everyone,
I have been thinking about buying the "Home & Student Edition X9" which is
available for sale at humblebundle.com and thought I'd give the trial version a
spin with wine 5.6.
I have had some related issues with the Corel installers in the past with
PaintShopPro but the WordPerfect installer looks at bit different.
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https://bugs.winehq.org/show_bug.cgi?id=49024
Bug ID: 49024
Summary: Malicious software able to alter, infect and/or
destroy personal files
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: youtube(a)marcus-s.de
Distribution: ---
Hello,
I might have discovered an issue with the current state of Wine execution of
Windows programs. While Wine does run pretty well for what I need it, I have
been pointed in the direction that it is also possible to execute malicious
software to the same effect it has on Windows.
Namely did I perform a test with the "WannaCry" ransomware on a non-live test
bed - and have found that not only does it encrypt and destroy files in one's
home folder (if standard Wine symlinks are kept in place), but also I found
that files that lie outside of the Wine prefix are affected. For me, files in
/tmp and a complete custom folder residing on the root level were also
affected.
I find this to be quite a security issue when Wine is also able to perform
destructive code without any limitations.
Steps to reproduce:
- Install current version of Wine
- Acquire a WannaCry (or other Virus) binary
- Execute the binary
- Observe results
Expected result:
- Security measure that prevents access to files and folders outside the Wine
prefix unless specifically specified by user through Winecfg.
Thanks,
Marcus
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https://bugs.winehq.org/show_bug.cgi?id=46616
Bug ID: 46616
Summary: ABBYY FineReader 14 crashes during installation
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinywrkbee(a)gmail.com
Distribution: ---
Created attachment 63517
--> https://bugs.winehq.org/attachment.cgi?id=63517
ABBYY FineReader 14 default output
App: ABBYY FineReader 14, trial version, can be dowloaded freely from
https://www.abbyy.com/en-ee/lp/ee-finereader14-download-free-trial/
Wine: Wine: 4.1, WINEARCH=win32, Window 7, winetricks riched20.
Behavior: Crashing during installation.
Steps to reproduce:
Maybe not necessary but I chose the custom installation and disabled everything
except the base application.
Also, I unchecked the option to download updates and every other option in the
same screen.
Logs:
I'm attaching two logs. One with the default output and the second with
WINEDEBUG=+winspool,+localspl,+ntdll,+msi.
Be aware the second log size when extracted is 65MB.
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https://bugs.winehq.org/show_bug.cgi?id=46863
Bug ID: 46863
Summary: If prefix contains "windows" drive information not
available in 64-bit prefix
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: darktjm(a)gmail.com
Distribution: ---
All of my wine prefixes contain a path element called "windows" (actually, I
use c:\windows, always). When I try to run installers or anything else that
wants drive information, I get weird errors, starting with "Could not find DOS
drive for current working directory" and usually ending with installer failures
such as "The drive or UNC share you selected does not exist or is not
accessible". Usually 64-bit games work fine once I figure out a way to install
them anyway, such as direct extraction or 32-bit installs moved over.
I think I have traced it to dlls/ntdll/directory.c:lookup_unix_name. If the
full unix path has "windows" in it, and redirects are possible (true for
64-bit), the stat is skipped. However, if name_len is 0, it assumes
immediately after that the stat took place, and exits with an error ("drive
root doesn't exist"). To fix, I changed the redirect test to add !name_len
(line 2641 in 4.4):
if(!redirect || !name_len || (!strstr(....
A better fix might be to ignore "windows" if it's part of WINEPREFIX, so that
the longer version of the search isn't always necessary. Since I don't know
the code, I don't know how to skip over WINEPREFIX easily. With this fix, I
can finally run installers in 64-bit prefixes, at least.
This bug has plagued me since I first got 64-bit prefixes working at all for
myself, so around 2.0 or earlier. I only now got around to looking into it
because a particular game requires a particular 3rd party installer to work in
64-bit mode, so my usual tricks don't cut it any more.
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https://bugs.winehq.org/show_bug.cgi?id=49009
Bug ID: 49009
Summary: Deprecated command used for Ubuntu installation
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
Distribution: ---
The recommended command for adding foreign repositories on Ubuntu is:
add-apt-repository
and not (even if it still works):
apt-add-repository
See https://help.launchpad.net/Packaging/PPA/InstallingSoftware
I found this transposed shorts on:
https://wiki.winehq.org/Ubuntuhttps://forum.winehq.org/viewtopic.php?f=8&t=32192
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https://bugs.winehq.org/show_bug.cgi?id=6893
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.7.
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https://bugs.winehq.org/show_bug.cgi?id=39847
Bug ID: 39847
Summary: Installation ABBYY Aligner2
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53196
--> https://bugs.winehq.org/attachment.cgi?id=53196
log
Cannot install application ABBYY Aligner2
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https://bugs.winehq.org/show_bug.cgi?id=44077
Bug ID: 44077
Summary: Overwatch: Within the first minute of game play the
entire OS stops rendering (requires hard reboot)
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sander.smid(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-2.21 (Staging)
Linux oribi 4.13.12-1-ARCH #1 SMP PREEMPT Wed Nov 8 11:54:06 CET 2017 x86_64
GNU/Linux
Graphics: Card: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX
470/480/570/580]
Display Server: x11 (X.Org 1.19.5 ) drivers: nvidia (unloaded:
modesetting,fbdev,nv,vesa,nouveau)
Resolution: 1920x1200(a)59.95hz
OpenGL: renderer: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM
3.18.0 / 4.13.12-1-ARCH, LLVM 5.0.0)
version: 4.5 Mesa 17.2.5
env WINEPREFIX="/games/BattleNet" /usr/bin/wine
/games/BattleNet/drive_c/Program\ Files\ \(x86\)/Overwatch/Overwatch.exe
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https://bugs.winehq.org/show_bug.cgi?id=45899
Bug ID: 45899
Summary: Tray icons don't react when you left click or right
click on them
Product: Wine-staging
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guih.rox(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
All programs with a tray icon that I've tested so far with Wine Staging 3.16
don't work when you try to interact with it, by trying to left or right
clicking on it.
This is not reproducible with Vanilla Wine however.
There's a small program called TurnFlash
(https://www.nirsoft.net/utils/tflash2.html) that can be used to observe this
behavior:
Download link: https://www.nirsoft.net/utils/tflash210.zip
SHA-1 sum for tflash.exe: 15f877867b45d51a2a8257494bb3128f1b0d087f
After you run it, you should get no output from wine, but you'll see a blue
icon added to the system tray of your Desktop Environment (in my case, it's KDE
Plasma 5.13.5).
The first thing I tried was checking checked my journal using `journalctl -f`,
this is the message I got:
Sep 27 03:22:06 arch plasmashell[970]: QQuickItem::stackAfter: Cannot stack
StatusNotifierItem_QMLTYPE_345(0x558c6fb48b50, parent=0x558c6caa47b0,
geometry=0,0 0x0) after StatusNotifierItem_QMLTYPE_345(0x558c6f972d20), which
must be a sibling
After that, I tried left clicking the tray icon -- it did nothing at all, and
no logs. But right clicking it made the following message show up in the
journal:
Sep 27 03:24:36 arch plasmashell[970]: Could not find DBusMenu interface,
falling back to calling ContextMenu()
I should mention that I get the exact same messages using Vanilla Wine, the
only difference is that interacting with the tray icon works perfectly fine.
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https://bugs.winehq.org/show_bug.cgi?id=45291
Bug ID: 45291
Summary: Dauntless Open Beta : Cant play Intro Video resulting
in not responding black screen
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: asembus(a)gmail.com
Distribution: ---
Tried to test the open beta version for dauntless with addtional dotnet
installation. the launcher works fine but when the game start it doesnt show
intro video and ends up with black screen.
i've read the log and it seems the error is caused when the video cannot be
shown
[2018-06-02T11:11:33,434][ 0][LogMediaUtils][Error]Cannot play
file://../../../Archon/Content/MoviesPackaged/MediaExample.mp4, because none of
the enabled media player plug-ins support it:
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https://bugs.winehq.org/show_bug.cgi?id=48132
Bug ID: 48132
Summary: Elite Dangerous launcher broken (regression since
wine-staging-4.20)
Product: Wine-staging
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65724
--> https://bugs.winehq.org/attachment.cgi?id=65724
screenshots
The Elite Dangerous launcher is broken, when using wine-staging-4.20. It's
using 100 % of one CPU core, freezes after the first click and is graphically
broken (see attached screenshots).
It's a regression. Everything is fine when using either wine-4.20 or
wine-staging-4.19.
Something suspicious on the shell: 0065:fixme:d3d9:shader_validator_stub2
./wine-staging-4.20/patches/patchinstall.sh DESTDIR=wine-4.20 --all -W
uxtheme-CloseThemeClass -W uxtheme-GTK_Theming
Tested workarounds: Use d9vk or gallium-nine.
https://github.com/Joshua-Ashton/d9vk/releases (needs a Vulkan capable GPU)
https://github.com/iXit/wine-nine-standalone (needs a Radeon-GPU or a very,
very recent Intel-GPU)
winetricks galliumnine
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https://bugs.winehq.org/show_bug.cgi?id=44089
Bug ID: 44089
Summary: Strider crashes after loading screen
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: strider(a)strycore.com
Distribution: ---
Created attachment 59805
--> https://bugs.winehq.org/attachment.cgi?id=59805
backtrace of the crash
While the main menu works fine, when starting a game, the game crashes. This is
a regression that started in Wine Staging 2.16, when the deferred context patch
(https://dev.wine-staging.com/patches/181/) was introduced. I had a build of
Wine Staging 2.15 with that patch enabled and I noticed crashes starting with
that build and onward until the latest tested, Staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=48946
Bug ID: 48946
Summary: Uplay crash when launching Watchdogs with esync patch
applied
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guillaume.zin(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66920
--> https://bugs.winehq.org/attachment.cgi?id=66920
Patch to esync, adds sanity checks in queue_rawinput_message
Hello,
I first decribed the problem here: https://github.com/lutris/wine/issues/25
With wine version 5.5 and 5.6 patched with esync, wineserver crashes most of
the time (sometimes it doesn't) when Uplay is about to launch Watchdogs (when
the dialog box appears to explain that disabling uplay overlay is not such a
good idea, or when telling it is starting the game). It doesn't happen with
vanilla wine.
Wine 5.6 + esync patch + -ggdb option during compilation:
Program received signal SIGSEGV, Segmentation fault.
0x000055baca61f208 in queue_rawinput_message (process=0x55bacb873200,
user=0x7fff020150c0) at ../../wine/server/queue.c:1808
1808 ../../wine/server/queue.c: Aucun fichier ou dossier de ce type.
(gdb) backtrace
#0 0x000055baca61f208 in queue_rawinput_message (process=0x55bacb873200,
user=0x7fff020150c0) at ../../wine/server/queue.c:1808
#1 0x000055baca619558 in enum_processes (cb=cb@entry=0x55baca61f140
<queue_rawinput_message>, user=user@entry=0x7fff020150c0) at
../../wine/server/process.c:1080
#2 0x000055baca620f21 in queue_mouse_message (req_flags=<optimized out>,
sender=0x55bacbae5930, origin=1, input=0x55bacb588eb0, win=0,
desktop=0x55bacb588110) at ../../wine/server/queue.c:1901
#3 req_send_hardware_message (req=0x55bacb588ea0, reply=0x7fff02015160) at
../../wine/server/queue.c:2608
#4 0x000055baca62a8d3 in call_req_handler (thread=thread@entry=0x55bacb588d50)
at ../../wine/server/request.c:311
#5 0x000055baca62b902 in read_request (thread=thread@entry=0x55bacb588d50) at
../../wine/server/request.c:345
#6 0x000055baca6314b0 in thread_poll_event (fd=<optimized out>, event=1) at
../../wine/server/thread.c:319
#7 0x000055baca60a106 in fd_poll_event (event=<optimized out>, fd=<optimized
out>) at ../../wine/server/fd.c:486
#8 main_loop_epoll () at ../../wine/server/fd.c:581
#9 0x000055baca60a37e in main_loop () at ../../wine/server/fd.c:947
#10 0x000055baca5f9989 in main (argc=1, argv=0x7fff02015948) at
../../wine/server/main.c:154
The attached patch, applied after esync patch, fixes the problem.
Guillaume
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https://bugs.winehq.org/show_bug.cgi?id=48612
Bug ID: 48612
Summary: Left mouse button doesn't work in Mass Effect
Andromeda.
Product: Wine-staging
Version: 5.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail.aermakov(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Left mouse button doesn't work(can't fire) in game Mass Effect Andromeda in
wine+staging 5.1. But wine 5.1 without staging patches works with mouse fine.
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https://bugs.winehq.org/show_bug.cgi?id=48089
Bug ID: 48089
Summary: Origin update hangs with Esync enabled
Product: Wine-staging
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65647
--> https://bugs.winehq.org/attachment.cgi?id=65647
+server
When Origin has an update available to be installed and Esync is enabled by
passing WINEESYNC=1 envar, the updater hangs and never finishes.
Disabling Esync solves the issue and allows Origin to complete the update.
Attaching +server log.
How to reproduce:
1) Create a prefix (64-bit will do)
2) Install DXVK using winetricks (app doesn't work correctly without it)
3) Add an override for OriginThinSetupInternal.exe and set it to disabled so
that the app doesn't update during installation and a backup could be made for
testing purposes.
4) Install an older version of Origin (you can use this link
https://lutris.nyc3.cdn.digitaloceanspaces.com/games/origin/OriginSetup.exe)
5) Kill all processes in the prefix and remove override for
OriginThinSetupInternal.exe
6) Run Origin.exe with WINEESYNC=1 envar passed on.
Behavior with Esync disabled: Update window appears, then closes after a while,
reopens and finishes the update.
Behavior with Esync enabled: Update window appears, then closes but never
reopens. The update hangs and never finishes.
During the test, regular wine-staging build was used, but I've also tried it
with a custom build that ports Fsync from Proton to Wine and it has the same
issue when Fsync is in use (which it indicated in the logs).
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https://bugs.winehq.org/show_bug.cgi?id=46790
Bug ID: 46790
Summary: Witcher 3 hangs shortly after launch; may show 'press
space to skip'
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riddervancocagne(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63809
--> https://bugs.winehq.org/attachment.cgi?id=63809
Zip file containing api trace, partial console output and Witcher 3 crash
report.
If The Witcher 3 is launched using Wine 4.3 Staging, it will grind to a halt
almost immediately.
This is no ordinary black screen, as the game often does display the text
'Press space to skip'. Pressing space has no effect, however.
I have also tried running the game on Wine 3.03 Stable, Wine 4.0 Stable and
Wine 4.3 Devel. All three variants launch and run the game.
Attached: partial console output, api trace and Witcher 3 crash report
generated by the game itself.
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https://bugs.winehq.org/show_bug.cgi?id=48757
Bug ID: 48757
Summary: Multiple Direct3D 7 games crash with Wine Staging 5.4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winter.snowfall(a)protonmail.com
Distribution: ---
Created attachment 66664
--> https://bugs.winehq.org/attachment.cgi?id=66664
Crash log obtained after running Blood 2
Multiple Direct3D 7 (and possibly 6) games crash on startup with the following
common/similar trace after upgrading Wine Staging from 5.3 to 5.4:
=>0 0x7d579dc2 wined3d_texture_release_dc+0x61a2() in wined3d (0x0032dae8)
1 0x7d50fa83 wined3d_check_device_format+0x52() in wined3d (0x0032db48)
Among the affected games I can mention (the list is not exhaustive):
- Blood 2 - The Chosen
- Legacy Of Kain - Soul Reaver
- GTA2
- Emperor - Battle For Dune
- Battle Realms
- Dungeon Keeper 2
- Praetorians
- Re-Volt
- Sacrifice
I've tested on a clean prefix and on multiple machines to confirm the
behaviour, on both intel and nvidia graphics hardware.
Unfortunately I'm not knowledgeable enough to do a bisect, but I'm hoping it
will be easy enough to track down what has caused this issue.
If you need any other details please do let me know.
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https://bugs.winehq.org/show_bug.cgi?id=48833
Bug ID: 48833
Summary: Battlefield 2: user32-rawinput-mouse causes mouse
stuttering
Product: Wine-staging
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ealex95(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66750
--> https://bugs.winehq.org/attachment.cgi?id=66750
wine log when running battlefield 2 with the rawinput patches
Hello,
When using wine-staging patches I get stutters when turning with the mouse in
Battlefield 2.
The problem goes away if I compile wine with the wine-staging patches excluding
the following:
user32-rawinput-mouse
user32-rawinput-mouse-experimental
user32-rawinput-nolegacy
user32-rawinput-hid
I made two video showing this issue. Please ignore the video titles, they were
made before I discovered the cause. I did retest with the latest wine and
wine-staging masters before posting this bug report.
Battlefield 2 without the mouse rawinput patches (walking is smooth, turning is
smooth):
https://www.youtube.com/watch?v=o36Rkb5LzEY
Battlefield 2 with the mouse rawinput patches (walking is smooth, turning is
stuttering):
https://www.youtube.com/watch?v=winvJdHEUCA
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=48824
Bug ID: 48824
Summary: build error - xaudio2_7/xact_dll.c:1192:9: error: case
label does not reduce to an integer constant
Product: Wine-staging
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Building on Debian Buster, I ran into the following error with 5.4-staging
using my regular build scripts.
ccache gcc -m64 -c -o xact_dll.o
/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7/xact_dll.c
-I. \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6 \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7
-I../../include \
-I/mnt/gaming/applications/wine/git/include -D__WINESRC__ -DXACT3_VER=0x0306
-D_REENTRANT -fPIC \
-Wall -pipe -fcf-protection=none -fno-stack-protector -fno-strict-aliasing \
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wno-packed-not-aligned \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 -gstrict-dwarf -g -O0
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘unwrap_notificationdesc’:
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1192:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GLOBALVARIABLECHANGED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1193:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUICONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1194:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUIDISCONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1198:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPREPARED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1199:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPLAY:
^~~~
...
Build of shared WoW64 failed.
I don't have time to investigate right now, but I was able to build fine if I
avoided the xactengine-initial patch set.
$ ./patchinstall.sh DESTDIR=../../git --all -W xactengine-initial
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https://bugs.winehq.org/show_bug.cgi?id=48900
Bug ID: 48900
Summary: World of Tanks EU =1.8.0.1930 fails to assign textures
for the terrain on d3d11 renderer using non-vulkan
system
Product: Wine-staging
Version: 5.5
Hardware: x86-64
URL: https://wds.gcdn.co/wgc/releases_tTrHgLCKHBRiaL/wgc_20
.00.00.9031_eu/world_of_tanks_install_eu.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Other
SYSTEM-INFO:
- OS: Kreyrock Linux 9999 Anubis x86_64 (OS also partially supports FreeBSD
kernel on runtime with Linux which was not used at the time of the issue)
- Host: 20089 Lenovo G770
- Kernel: 5.4.0-4-amd64
- Packages: 2197 (dpkg), 262 (emerge), 335 (cave)
- Shell: bash 5.0.16
- Resolution: 1920x1080
- DE: Xfce
- WM: Xfwm4
- WM Theme: Default
- Theme: Adwaita-dark [GTK2], Adwaita [GTK3]
- Icons: Tango [GTK2], Adwaita [GTK3]
- Terminal: xfce4-terminal
- Terminal Font: Monospace 12
- CPU: Intel i7-2620M (4) @ 3.400GHz
- GPU: AMD ATI Radeon HD 6630M/6650M/6750M/7670M/7690M (VBIOS 6650M)
- GPU: Intel 2nd Generation Core Processor Family
- Memory: 2295MiB / 7973MiB
ADDITIONAL-INFO:
- This system to my knowledge does not support vulkan -> DXVK/DXV9 is not an
option
- Running the game in launcher-provided safe mode does not seems to have an
effect on this issue
- Using 'improved' graphics set in the game seems to load the terrain for a few
seconds then it goes black again
- Disabling d3d11.dll in winecfg resolves the issue, but the game has
performance issues not observed on d3d11 (freezes every 5 sec for 3 sec)
observed in tutorial (bootcamp)
- Possibly caused by WINEDEBUG? -> Performance issues not observed on d3d11
with WINEDEBUG
- While opening the tutorial (bootcamp) graphics seems to load fine on the
intro screen (may be a static image, but the trees and bushes are moving?)
- Seemingly same issue has been observed on windows in 2018
(http://forum.worldoftanks.eu/index.php?/topic/668086-black-ground-missing-t…)
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https://bugs.winehq.org/show_bug.cgi?id=48964
Bug ID: 48964
Summary: MS Office 2003 CD-access after installation failed:
Not able to change the installation via setup.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
Created attachment 66941
--> https://bugs.winehq.org/attachment.cgi?id=66941
1. text from the details button (you can see it in the linked picture) + 2.
terminal output
My system: MX Linux 19 64bit (Debian based).
Tested with Wine 5.6 (Stagging) and wine 2.2
(I was not able to test it in version 5.0, because my repository has it not.
I was not able to test it in version 5.2, because this version does not accept
my license key, when I install Office 2003)
the problem
-----------
I have tried to install MS Office 2003. I was successful to install it in a
32bit prefix. I made a typical installation. But when I wanted to change the
installation it failed.
What I did:
------------
After the installation, I typed this into the terminal:
$ WINEPREFIX=/home/VM-Konto/.local/share/wineprefixes/office2003/ wine
uninstaller
There I wanted to change my installation. For example uncheck "Outlook" and add
some extensions.
The setup CD started. But then in failed.
Printscreen, when it happened:
https://www.bilder-upload.eu/bild-80f1c2-1587226800.png.html
I have tried to change "windows 7" into "windows XP" in winecfg. The issue
remains the same.
Presumption: Maybe this is a Wine msiexec bug.
I first have posted this issue here:
https://forum.winehq.org/viewtopic.php?f=8&t=33712
But I was asked to open a bug in bugzilla. I've done that now.
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https://bugs.winehq.org/show_bug.cgi?id=48995
Bug ID: 48995
Summary: Native Instruments Kontakt : freeze when pop-up action
is needed after drag/drop from desktop
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anatole.vartanian(a)hotmail.fr
Distribution: ---
Created attachment 66968
--> https://bugs.winehq.org/attachment.cgi?id=66968
wine debug file
Hello there.
Ubuntu Studio 18.04 (XFCE), Native Instruments Kontakt (every version : can
reproduce with K4, K5, K6, free or full version, and also with old wine
versions or ubuntu versions.
Not happening on Windows.
The drag/drop from desktop to Kontakt crashes in some cases : when I drag a
file from Thunar to Kontakt, it gives (normal behavior) a popup representing
the process of loading samples in Kontakt. But I cannot interact with the
windowed popup, and it result to a freeze if an action is needed in this popup.
The same action can be done from Kontakt to Kontakt without any problem.
Here is a debug file.
Most probably the moment when problem appears is at line 356 :
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=48937
Bug ID: 48937
Summary: winepath uses dos instead of unix line endings
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Easy way to test this:
$ winepath -w /|xxd -g 1
00000000: 5a 3a 5c 0d 0a Z:\..
This breaks the Wine Mono build script, which does `winepath -w filename`. I
expect almost anything invoking winepath will break.
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https://bugs.winehq.org/show_bug.cgi?id=47365
Bug ID: 47365
Summary: jittering caused by mouse input in vkquake
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
Distribution: ---
Created attachment 64704
--> https://bugs.winehq.org/attachment.cgi?id=64704
wine log
In vkquake, enable vsync (and set an fps limit well above refresh rate via
"host_maxfps" command if your using a refreshrate of greater than 60Hz, as the
game caps to 72fps by default), start a new game and pan the camera via the
keyboard's arrow keys. It should be absolutely smooth.
Now, pan the camera by moving the mouse instead -> there is jitter.
After alt + Tab to the desktop and back into the game, this jitter usually is
gone. Still, it shouldn't occur in the first place, as it doesn't happen on
Windows.
I made sure this isn't a driver issue by checking with both modesetting and
xf86-video-amdgpu DDX and also on xwayland. In xwayland, the issue is less
distinct, but still noticeable.
Happens with both wine 4.9, wine-staging 4.9 and my custom 4.10 build (4.10 not
yet in Arch repository).
Get vkquake here:
https://github.com/Novum/vkQuake/releases/download/1.01.0/vkquake-1.01.0_wi…
You also need the game's free demo content, copy the "id1" folder into the main
folder. Since the official servers usually are a mess, you can get it from here
as well:
https://bugs.freedesktop.org/attachment.cgi?id=143128
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https://bugs.winehq.org/show_bug.cgi?id=46633
Bug ID: 46633
Summary: unimplemented function: kernel32.dll.startthreadpoolio
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mushipao(a)gmail.com
Distribution: ---
Created attachment 63542
--> https://bugs.winehq.org/attachment.cgi?id=63542
backtrace of exception
3rd party, proprietary software errors out in Wine.
0157:fixme:thread:CreateThreadpoolIo (0x64, 0x42fca0, 0x5fc2a0, (nil)): stub
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Unimplemented function KERNEL32.dll.StartThreadpoolIo called at address
0x7bc51e39 (thread 0157), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=48961
Bug ID: 48961
Summary: Il-2 Sturmovik 1946 (GOG.com) fails to start
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: fd7992972b252ed262d33ef604e9e1235d2108c5
Distribution: ---
IL-2 Sturmovik 1946 v4.13.4 from GOG.com doesn't start, it quits immediately
after launch without showing anything in the terminal.
This was introduced by
https://source.winehq.org/git/wine.git/commit/fd7992972b252ed262d33ef604e9e…
The game starts properly with the previous commit.
Can't reproduce the problem with the downloadable demo version.
wine-5.6-193-g59987bc9ec
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https://bugs.winehq.org/show_bug.cgi?id=48817
Bug ID: 48817
Summary: Module_InitDLL fails if LDR_MODULE.Flags was modified
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
I've created a test case here: https://github.com/qsniyg/wine_dll_load_test. I
would have made a patch to add this in wine's test suite, but it's rather
complex (requiring multiple DLLs), so I'm not sure how to do this.
dll1.dll depends on dll2.dll, which therefore will have its DllMain run before
dll1's. dll2.dll looks for dll1's LDR_MODULE, then blanks out the Flags
attribute, alongside a few others.
Since MODULE_InitDLL reads the flags from dll1's now-modified LDR_MODULE, it
fails to find the LDR_IMAGE_IS_DLL flag, which prevents dll1's DllMain from
being run.
The test case runs fine under Windows 10, but not under wine.
This is used by certain code protection systems in order to confuse debuggers.
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http://bugs.winehq.org/show_bug.cgi?id=18104
Summary: Final Draft: text to speech fails
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
It offers a text to speech feature that does not work in wine. It doesn't break
anything if you try; the buttons just don't do anything at all.
Terminal output coming soon.
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https://bugs.winehq.org/show_bug.cgi?id=48971
Bug ID: 48971
Summary: Multiple Blizzard Games not running anymore with a
Game Initialization Failed: T error
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ti3nou(a)gmail.com
Distribution: ---
Since fd7992972b252ed262d33ef604e9e1235d2108c5, at least World of Warcraft and
Overwatch stopped working and will show a `Game Initialization Failed: T` error
before closing.
Reverting that commit fixes the issue and allows the games to launch again.
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https://bugs.winehq.org/show_bug.cgi?id=42136
Bug ID: 42136
Summary: switching tab in sapi.cpl crashes control
Product: Wine
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Created attachment 56693
--> https://bugs.winehq.org/attachment.cgi?id=56693
console log
sapi.cpl is installed by the Microsoft Speech SDK installer from
https://download.microsoft.com/download/B/4/3/B4314928-7B71-4336-9DE7-6FA4C…
(or via winetricks)
$ wine control '.wine/drive_c/Program Files (x86)/Common Files/Microsoft
Shared/Speech/sapi.cpl'
brings up the Speech Properties control panel.
Choosing the tab labeled "Text To Speech" crashes the control. Console log
attached.
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https://bugs.winehq.org/show_bug.cgi?id=48923
Bug ID: 48923
Summary: [REGRESSION] Heroes 4 crashes on start
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hi-angel(a)yandex.ru
Distribution: ---
Created attachment 66883
--> https://bugs.winehq.org/attachment.cgi?id=66883
wine5.5 heroes4 crash
Heroes 4 crashes on start. It happens in 5.5 and 5.6. Last known working
version is 5.4, it works upon downgrading.
This confirmed to be happening on two computers with 2 distros: Fedora and
Archlinux.
Stacktrace for 5.5 version is attached
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https://bugs.winehq.org/show_bug.cgi?id=48052
Bug ID: 48052
Summary: kernel32:debugger - Wine randomly fails to get the
thread context
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The kernel32:debugger test randomly fails with a variable number of these
failures:
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
See https://test.winehq.org/data/tests/kernel32:debugger.html
These happen in test_debugger(), when fetch_process_context() tries to get the
context of each thread. In Wine GetThreadContext() randomly fails causing a
variable number of the above messages depending on how many threads are
impacted.
All three Wine builds are impacted. The ERROR_ACCESS_DENIED probably comes from
get_handle_obj() in server/handle.c. Given that this test was added to test a
Wine exception handling race (*), maybe the race is still present?
(*) Based on the commit message for:
commit 42a9b58b066ff374148cee088ac57cfba46e3b76
Author: Jacek Caban <jacek(a)codeweavers.com>
AuthorDate: Mon Aug 26 19:37:20 2019 +0200
kernel32/tests: Add exception handling race test.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The tests were later enabled on Wine by:
commit 27da4fa4498c3b6e0e46c72a9cdd13b620726e92
Author: Jacek Caban <jacek(a)codeweavers.com>
AuthorDate: Fri Sep 20 16:33:53 2019 +0200
kernel32/tests: Enable debug break exception race tests on i386 Wine.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48556
Bug ID: 48556
Summary: Nascar racers crash at start
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maniikarabera(a)protonmail.ch
Distribution: ---
Created attachment 66370
--> https://bugs.winehq.org/attachment.cgi?id=66370
Crash log with 32 bit prefix
Crashes at start.
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https://bugs.winehq.org/show_bug.cgi?id=45111
Bug ID: 45111
Summary: Winamp - Milkdrop complains
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Clicking the visualisation tab displays a dialog:
MILKDROP ERROR
Error compiling ps_2_0 warp shader
:127:8:error: syntax error, unexpected KW_TEXTURE
Then you click OK and get another dialog
MILKDROP ERROR
Your hardware says that it supports shader model
3.0 [PSVersion==0x300],
but it doesn't seem to do it properly -
maybe your display is just buggy.
You might want to try updating your display driver
to the latest WHQL driver from the chipset
manufacturer
(NVIDIA, ATI, etc)
Googling for
wine winamp "ps_2_0 warp shader"
Shows the issue going back to at least 2010
Tested on AMD Radeon Vega 8 - on wine 3.7-staging
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https://bugs.winehq.org/show_bug.cgi?id=40502
Bug ID: 40502
Summary: Global objects constructors fail when invoking
standard libs
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: mirko.ortensi(a)gmail.com
Distribution: ---
I managed to recompile and link my win32 application but at execution time, it
crashes because of a segmentation fault where memset (or the bare
printf("HELLO")) is invoked in the global object constructor (any call to
standard C library is enough to trigger the crash).
The global object is built in the stack, then it seems that at launch time my
object constructor is called before C Standard Library is ready.
Now, as a workaround I can declare a pointer to global object and instantiate
it in the main (tested, it works)...though...this is something I'd like to
avoid to keep the code as original as possible. Removing the global objects,
everything works like a charm.
As far as I understand, global object constructors are called after Wine
infrastructure is ready to go, though I have doubts now regarding C Standard
Library.
(Please check 8.3.3. Starting a Winelib process
https://www.winehq.org/docs/winedev-guide/x3172)
This code reproduces the error:
#include <stdio.h>
class Printer
{
public:
Printer(){printf("HI\n");}
};
Printer p;
int main(void)
{
return 0;
}
The issue is reproduced by this code linking to msvcrt:
wineg++ -mno-cygwin issue.cpp -o issue
Linking to system libs, this code does not reproduce the issue.
wineg++ issue.cpp -o issue
Now, in my code (pretty big software I am porting to Linux) I still need to
isolate root cause, issue is reproduced even linking against system libraries
(not Wine's msvcrt, then). Anyway, I think there's a bug somewhere when linking
to msvcrt even in this silly piece of code.
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https://bugs.winehq.org/show_bug.cgi?id=48958
Bug ID: 48958
Summary: wineusb driver doesn't install in WINEPREFIX
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
not sure if it's intended (not yet ready for prime time?) but our new toy
'wineusb' isn't installed/registered in WINEPREFIX :|
--- snip ---
0010:err:setupapi:SetupDefaultQueueCallbackW copy error 2
L"\\\\?\\Z:\\home\\focht\\projects\\wine\\mainline-install-x86_64\\share\\wine\\wineusb.inf"
-> L"C:\\windows\\inf\\wineusb.inf"
--- snip ---
https://source.winehq.org/git/wine.git/commitdiff/dc62d848284de0c3506279747…
("wineusb.inf: Add new INF file.")
The 'configure.ac' bits are missing, along with regenerated 'configure'.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48389
Bug ID: 48389
Summary: Detroit: Become Human has poor performance (use of
unaligned futexes for condition variables on Linux)
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 48291, 48386, 48387
Distribution: ---
Split from bug 48921; see comment 25 there and following.
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http://bugs.winehq.org/show_bug.cgi?id=29067
Bug #: 29067
Summary: Skyrim crashes during game intro
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lt73(a)cs.drexel.edu
Classification: Unclassified
I have gotten Skyrim to load and have been able to start a new game. However
when the intro movie plays it crashes soon after it starts(sometimes before
anything shows on the screen).
Skyrim settings under advanced
Texture High: High
Radical Blur Quality: High
Shadow Quality: High
Decal Quality: None
Water: Reflect everything
I am running Gentoo ~amd64 fully updated with the 3.1 kernel using the latest
NVIDIA drivers.
CPU: Intel i7 Sandybridge 2600K
MEM: 8G
Video: NVIDIA GTX 570
VRAM: 1280M
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https://bugs.winehq.org/show_bug.cgi?id=48807
Bug ID: 48807
Summary: Panzer Corps 2 needs
vcruntime140_1.dll.__CxxFrameHandler4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b02d3a8 to unimplemented function
vcruntime140_1.dll.__CxxFrameHandler4
wine-5.4-306-g9c190f8118
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https://bugs.winehq.org/show_bug.cgi?id=38776
Bug ID: 38776
Summary: Readplease/SAPI 4.0 wont load non US Engels Voice
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j.p.r.anceaux(a)gmail.com
Distribution: ---
After update to wine 1.7.44 i have the problem that the all non Engels Voice
that readplese2003 wont load.
And i get this when i start ReadPlease in site the terminal:
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Test case:
1. download readplease from the website:
https://sites.google.com/a/readerpal.com/readplease/
(licens code is in clude on the website)
2. download one of all of the fowling files (Microsoft Agent Speech Components)
from: http://htmlbible.com/MicrosoftSpeechComponents/index.htm
lhttsdun.exe
lhttseng.exe
lhttsfrf.exe
lhttsged.exe
lhttsiti.exe
lhttsptb.exe
lhttsspe.exe
3. install ReadPlease
4. one of the all Microsoft Agent Speech Components
5. open ReadPlease Free or ReadPlease Pro
6. if there a flag right under a a pitcher than load the add on voice correct
else you see a rectangle of dots.
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http://bugs.winehq.org/show_bug.cgi?id=27825
Summary: Super Street Fighter IV AE : Videos won't play
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
I have installed the 32-bit version of gstreamer-plugins and all required
libraries, and still I can't get the videos to play.
Every time the game tries to play a video, I get a:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
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https://bugs.winehq.org/show_bug.cgi?id=48983
Bug ID: 48983
Summary: softphone exe doesn't able to connect with the
internet
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: support(a)mmarzouki.de
Distribution: ---
hello,
i use debian10 x64 and i want to install the cloudpbx softphoneclient as a
.exe.
if i install the exe and start the softphone, then it's told me, that doesn't
has a connection to his server.
i tried many things like to start with wine64 or set the compatibility to
windows 10.
i use wine-4.0 (Debian 4.0-2) from the debian10 repo.
how can you check this problem?:
go to this link and download the exe:
https://cpbx-hilfe.deutschland-lan.de/de/endgeraete-und-clients/desktop-cli…
then try to install the EXE an go to his directory:
~/.wine/drive_c/Program Files/Telekom Deutschland GmbH/Cloud PBX
here start the client:
wine Communicator.exe
if the client is up, type something in the field email and passwort and click
the login button "Anmelden"
now you have to see the error that the tool is unable to connect his server.
this is the console output if i click the button an receive the errormessage:
[...]
[...]
[...]
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
0009:err:ole:CoGetClassObject no class object
{00000320-0000-0000-c000-000000000046} could be created for context 0x80000001
0009:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
0009:err:ole:CoGetClassObject no class object
{00000320-0000-0000-c000-000000000046} could be created for context 0x80000001
0009:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000122-0000-0000-c000-000000000046}
0009:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80004002
0009:err:ole:CoMarshalInterface Failed to marshal the interface
{00000122-0000-0000-c000-000000000046}, 80004002
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
[...]
[...]
[...]
[...]
knows anyone a solution for this?
kind regards
momarz
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #123 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Anastasius Focht from comment #122)
> You could ask maybe Wine-Staging project folks if it's possible to fly a
> trial balloon with them (and see the impact) ;-) If that happens we should
> definately create a new ticket, covering the addition of a stub MFC42 dll +
> minimal pidgen dependency implementation (if that's just one export). This
> one should remain as one-for-all meta-bug, although I would add
> "implementation" to the summary to distinguish both.
Yeah, I don't really want to deal with that either. Maybe if users treated
Staging like a staging branch and not just another version of Wine.
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--- Comment #122 from Anastasius Focht <focht(a)gmx.net> ---
Hello qsniyg,
while this could work for the case of native 'pidgen' (Wine's builtin one is a
stub dll that prefers native over builtin), it will likely trigger an influx of
gazillion new bug reports. All the auto-generated stubs will cause all kinds of
user-visible crashes instead of previous mostly silent application load failure
behaviour.
Users/triagers will create new bugs per stub to request addition of
simple/semi-stubs because they don't understand that this approach can't work
for majority of the MFC applications. Additionally it will send a false signal
of hope: "hey, there is builtin MFC - let's start with implementing this and
that".
Most of the dupes linked here are not the result of 'pidgen' failures but from
real MFC apps that require a lot of MFC classes to be implemented.
You could ask maybe Wine-Staging project folks if it's possible to fly a trial
balloon with them (and see the impact) ;-) If that happens we should definately
create a new ticket, covering the addition of a stub MFC42 dll + minimal pidgen
dependency implementation (if that's just one export). This one should remain
as one-for-all meta-bug, although I would add "implementation" to the summary
to distinguish both.
My general (personal) opinion about MFC hasn't changed all the years. I
consider it a huge waste of time/valuable developer resources if someone is
really going for implementation of this legacy/obsolete technology. The Wine
project still lacks developer resources in various other areas/components which
are way more useful for the general populace.
Regards
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qsniyg <qsniyg(a)mail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |qsniyg(a)mail.com
--- Comment #121 from qsniyg <qsniyg(a)mail.com> ---
Not sure if this would be of any help or not, but according to rabin2 -i (I
haven't disassembled the file in any way, only looked at the imports)
PidGen.dll only requires ordinal 825 from mfc42.dll, which is named
"operatordelete".
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https://bugs.winehq.org/show_bug.cgi?id=49004
Bug ID: 49004
Summary: Opening Omnisphere VST in FL Studio Host is slow due
to ntdll
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: salvieondatrack(a)gmail.com
Distribution: ---
Created attachment 66981
--> https://bugs.winehq.org/attachment.cgi?id=66981
Fl Studio wine output log
First time filing a bug here so bare with me if I miss anything important.
OS: Latest stable version of Elementary OS 64bit
Wine Version: 5.0 Stable
Wine Prefix: 32bitwine
Problem: When I try to run Omnisphere in FL Studio it takes almost a full
minute for it to start (only have this issue with Omni). Once it starts, it
takes a very long time to load certain patches. My concern is more about the
long start time of Omnisphere as the loading of patches can be one of many
problems unrelated to this issue.
What I did: I've tested FL studio by running it thru terminal with both
overridden and non overridden DLLs. I've also used different Windows versions
in the cfg settings. I still receive the same results. I did notice that when I
ran omnisphere this message would show in terminal:
"0031:err:ntdll:RtlpWaitForCriticalSection section 0x22d9f98 "?" wait timed out
in thread 0031, blocked by 0009, retrying (60 sec)". Which explains why it
takes a minute for Omnisphere to start. I've attached the terminal log.
FYI I remember reading in a thread somewhere on Reaper that Omnisphere has a
problem with permissions involving UAC. I'm not experienced with Wine and only
have general Linux knowledge.. Thanks for the help.
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https://bugs.winehq.org/show_bug.cgi?id=38214
Bug ID: 38214
Summary: Load Game function of Airport Tycoon 3 is broken.
Product: Wine
Version: 0.9.4.
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2001kraft(a)gmail.com
Created attachment 51005
--> https://bugs.winehq.org/attachment.cgi?id=51005
at3 bug report
Was using Airport Tycoon 3 and running directly using Wine. Then clicked
"Load". Then clicked on one of my saves, the app crashed. Same happens with any
save, meaning that the "Load" function is broken.
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https://bugs.winehq.org/show_bug.cgi?id=48929
Bug ID: 48929
Summary: Yandere simulator crashes can't even open MAC CATALINA
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdinitha2(a)gmail.com
Created attachment 66894
--> https://bugs.winehq.org/attachment.cgi?id=66894
this is the log I got
Hey so im using a Mac book bro 2017 13 inch and I upgraded my Mac to
Catalina(10.15.3)recently. So after that I couldn't run 32 bit apps on this
Mac. I downloaded Wine64 using Homebrew and I had installed the latest version
of Yandere simulator. As explained in tutorials I typed the command to open the
app " Wine64 YandereSimulator.exe" It takes like 2 seconds and then I get a
issue saying "UnityCrashHandler64.exe" has encountered a serious issue and this
program needs to be closed". It also said this can be caused by a deficiency in
wine. Please I wanna play this game so bad I hope I get a fix. I've attached
the log report I got when wine crashed.
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https://bugs.winehq.org/show_bug.cgi?id=45391
Bug ID: 45391
Summary: winehq.org is distributing compiled LGPL code packages
but withholding their sources
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
The source code tarballs and package build scripts for winehq's ubuntu and
debian packages are not published. They are not where they are supposed to be
according to the official debian/ubuntu sources.list file (the deb-src entry
that gets created when someone follows the official apt-add-repository
instructions), they don't seem to be referenced anywhere else obvious, and
nobody at the wine project has been forthcoming about how to get them.
[1][2][3]
So, winehq.org is distributing binary packages without making their sources
available. This makes it impossible for the people using those packages to
audit the code, reproduce the packages, test patches on known-good packaged
versions, or port them to different OS releases (the latter leading to issues
like bug 45085).
>From what I can tell, this is also likely an LGPL violation:
"4. You may copy and distribute the Library (or a portion or derivative of it,
under Section 2) in object code or executable form under the terms of Sections
1 and 2 above provided that you accompany it with the complete corresponding
machine-readable source code"
What will it take to remedy this situation?
[1] Notice the absence of an answer in this thread:
https://www.winehq.org/pipermail/wine-devel/2018-May/127507.html
[2] Nobody had an answer for me on the two occasions when I asked on
#winehackers irc this week.
[3] Nobody responded when I emailed the package maintainers listed at
https://wiki.winehq.org/Download
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https://bugs.winehq.org/show_bug.cgi?id=42908
Bug ID: 42908
Summary: Monopoly (2000) crashes on launch
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 58049
--> https://bugs.winehq.org/attachment.cgi?id=58049
backtrace
Crashes trying to read 0x0000000. Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=49001
Bug ID: 49001
Summary: www.sharescope.co.uk Program Error Details box pops up
on start. Program stalls in download of data. Try to
start the program again and it stalls further along
the data download according to the progress bar. Start
again and the download process completes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.hardiestorey(a)btinternet.com
Distribution: ---
Created attachment 66976
--> https://bugs.winehq.org/attachment.cgi?id=66976
Program Error Detail Log
Failure to load and run on first start up. Requires 2 or 3 attempts to download
the information before the application will run.
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https://bugs.winehq.org/show_bug.cgi?id=45936
Bug ID: 45936
Summary: IW4x crashes on keyboard input
Product: Wine-staging
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huematrix(a)mailinator.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62464
--> https://bugs.winehq.org/attachment.cgi?id=62464
Log
Upon pressing a key in IW4x (A Call of Duty: Modern Warfare 2 client), the
program crashes. Full log below.
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https://bugs.winehq.org/show_bug.cgi?id=48560
Bug ID: 48560
Summary: Default color scheme
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Distribution: ---
Created attachment 66374
--> https://bugs.winehq.org/attachment.cgi?id=66374
Breeze color scheme
Good afternoon!
Is it possible to make the default "Breeze" color scheme in Wine?
(Files are attached).
Link to the resource:
https://store.kde.org/p/1259774/
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https://bugs.winehq.org/show_bug.cgi?id=39415
Bug ID: 39415
Summary: Make configuration settings accessible through the
website
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the way to change a configuration setting is to send a patch to
wine-patches and have Alexandre apply it. This is the case for instance for all
the VM host configuration settings ($MaxRevertingVMs,
$MaxRevertsWhileRunningVMs, etc.), but also $JobPurgeDays, $RegistrationQ, etc.
This is not very practical and prevents experimentation or quickly adjusting
the settings when a problem arises.
Instead these should be stored in a Parameters table and be accessible through
an administrator-only section of the website.
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https://bugs.winehq.org/show_bug.cgi?id=39416
Bug ID: 39416
Summary: Many settings should be per VM host
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The following global settings should in fact be customizable on a per VM host
basis:
* $MaxRevertingVMs - Hosts with SSDs may be able to handle multiple reverts in
parallel.
* $MaxRevertsWhileRunningVMs - Again this may depend on disk speed and QEmu
version.
* $MaxActiveVMs - Depends on disk and CPU speed, number of cores, etc.
* $SuiteTimeout & $SingleTimeout - Might need to be adjusted based on the CPU
speed.
* $BuildTimeout & $ReconfigTimeout - Might need to be adjusted based on the CPU
speed. Fortunately we can currently only have one build VM so that's not too
much of an issue.
One way to do so would be to introduce a VMHosts table storing the settings for
each VM host (see the schema attachment of bug 39412). VMs (VMInstances really)
would then be linked to the relevant VM host so to indicate which set of
constraints apply.
Note that this would be different from the handling of the truly global
settings described in bug 39415.
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https://bugs.winehq.org/show_bug.cgi?id=48772
Bug ID: 48772
Summary: Attack on Titan 2 continually clips the cursor,
resulting in incorrect cursor events
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
For example:
...
0009:trace:cursor:SetCursor 0x20046
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
...
0009:trace:cursor:SetCursor 0x20046
0009:trace:cursor:X11DRV_MotionNotify hwnd 0x10052/4400003 pos 963,543 is_hint
0 serial 6080
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
0009:trace:cursor:X11DRV_MotionNotify hwnd 0x10052/4400003 pos 924,521 is_hint
0 serial 6083
00ce:trace:cursor:X11DRV_SetCursorPos warped to 960,540 serial 6413
001f:trace:cursor:X11DRV_EnterNotify hwnd 0x10020/3a0000a pos 921,509 detail 2
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
...
Since the cursor is continually warped to the center of the screen, when
ungrab_clipping_window calls XUnmapWindow, it reports to the game that the
cursor has moved back to the center, resulting in the common "camera refuses to
move" bug.
Although the documentation[1] states that XUnmapWindow does nothing if called
on a window that's already unmapped, when adding a variable to keep track of
whether it's mapped or not and only unmapping it when needed, the issue is
fixed.
[1] https://tronche.com/gui/x/xlib/window/XUnmapWindow.html
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http://bugs.winehq.org/show_bug.cgi?id=34666
Bug #: 34666
Summary: In The Adventures Of Lomax some graphic elements
flicker, disappear or are garbled
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46209
--> http://bugs.winehq.org/attachment.cgi?id=46209
Lomax Log
For example there is no transition between the main game screen and the next
one. I mean, the black screen is displayed instead of a transition.
The screen where you see Lomax and Evil Ed standing next to each other is
garbled.
When you begin the game the text message 'Let's go' flickers. There is also
flickering when you press the space key to change your hat.
The issues can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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https://bugs.winehq.org/show_bug.cgi?id=47833
Bug ID: 47833
Summary: FindFirstFileExW seems to be missing
FILE_OPEN_FOR_BACKUP_INTENT flag to NtOpenFile
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
When running USVFS (through ModOrganizer 2), its hooked version of NtOpenFile
checks for the FILE_OPEN_FOR_BACKUP_INTENT flag to see if the function calling
it is FindFirstFileExW.
Under Windows, this apparently works as expected, but wine doesn't pass the
flag, causing USVFS to fail injecting directory listings. Adding the flag
allows USVFS to work properly.
I haven't tested this under windows, so I have no way to verify if the flag
only gets set for some arguments sent to FindFirstFileExW and not others, but
since USVFS has been known to work for many different programs, I would
personally assume that the flag is always set.
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http://bugs.winehq.org/show_bug.cgi?id=30506
Bug #: 30506
Summary: Text misrendered in Brain Workshop
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The free matching game Brain Workshop
http://sourceforge.net/projects/brainworkshop/
downloadable from
http://downloads.sourceforge.net/project/brainworkshop/brainworkshop/Brain%…
renders all its "menu" text illegibly.
'winetricks corefonts' doesn't help.
(Yes, there's a Linux version, but that doesn't work on my machine,
so I thought I'd try the Windows version under Wine.)
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https://bugs.winehq.org/show_bug.cgi?id=41936
Bug ID: 41936
Summary: Regression in The Witcher 2: Assassins of Kings
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)macloue.com
Distribution: ---
Created attachment 56320
--> https://bugs.winehq.org/attachment.cgi?id=56320
Witcher2: Welcome screen - garbled text in menu
Found a possible regression in The Witcher 2: Assassins of Kings game under
Wine: the text is rendered incorrectly in the menus, subtitles, etc. A
screenshot (1920x1080 downscaled 50%) is attached.
Tracked the breakage between 1.9.13 and 1.9.14 (tested a few of 1.9.x series,
the bug is reproduced up to version 1.9.23) and used git bisect to track the
commit which introduced the regression:
beccd5a2e53927137de031c1976e66d35b08afeb is the first bad commit
commit beccd5a2e53927137de031c1976e66d35b08afeb
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Wed Jun 22 06:00:55 2016 +0000
d3dx9_39: Share the source with d3dx9_36.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 bfecf0f484447414e0b927c99d73c24cf4f695c9
4fbc2c7f69c3217284b8be7ebddad88ed1fdf094 M dlls
:040000 040000 d2bc5924fd8102f1a1aff298f4426050db271fd5
60184108c62c5437f2724096b1cd43f14083eaba M tools
No idea what the exact problem is, I see a batch of commits with the same
description around this one.
The system is Slackware64-14.2+multilib, hardware is Intel Core i7-6700/ASUS
Q170M-C/NVIDIA GeForce GT 730 (with NVIDIA proprietary driver 370.23).
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http://bugs.winehq.org/show_bug.cgi?id=25264
Summary: ExamXML crashes when opening an XML file
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
There is a 30-day evaluation edition of ExamXML at
http://www.a7soft.com/examxml.html
While the installation and the program start-up went fine, the program
immediately crashes after selecting an XML file for comparison.
The output from the start-up to the crash is:
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033f9d8
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033fd20
err:rebar:REBAR_MoveChildWindows EndDeferWindowPos returned NULL
fixme:font:WineEngCreateFontInstance Untranslated charset 255
wine: Unhandled page fault on write access to 0x20202024 at address 0x7ef927d9
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef927d9
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https://bugs.winehq.org/show_bug.cgi?id=48082
Bug ID: 48082
Summary: shell:PathResolveW needed by Visual C++ Express 2005
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: codespunk+bugzilla.winehq(a)gmail.com
Distribution: ---
Created attachment 65633
--> https://bugs.winehq.org/attachment.cgi?id=65633
Error window
I can't dismiss this dialog because no matter what I enter, I always get this
error telling me that the path is invalid.
This is most likely due to the following stub as reported in the log:
0009:fixme:shell:PathResolveW (L"C:\\users\\mattd\\My Documents\\Visual Studio
2005\\Settings\\C++
Express\\CurrentSettings.vssettings",(nil),0x00000000),stub!
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https://bugs.winehq.org/show_bug.cgi?id=47615
Bug ID: 47615
Summary: _putws outputs NULs, other wchar.h functions don't
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dmo2118(a)gmail.com
Distribution: ---
Created attachment 65041
--> https://bugs.winehq.org/attachment.cgi?id=65041
Test program
This seems inconsistent:
$ i686-w64-mingw32-gcc -Wall -municode -mconsole putws-test.c
$ wine a.exe | hexdump -C
00000000 70 00 75 00 74 00 77 00 73 00 0d 0a 00 66 70 75 |p.u.t.w.s....fpu|
00000010 74 77 73 0d 0a 77 70 72 69 6e 74 66 0d 0a 77 66 |tws..wprintf..wf|
00000020 70 72 69 6e 74 66 0d 0a 63 0d 0a |printf..c..|
0000002b
Expected behavior: "putws" outputs as 70 75 74 77 73, without the 00s in
between.
I concede I am not running up-to-date development Wine. I'm having trouble
installing it, and I don't know how long that would take to fix. Given the
source code I've looked at, I have reason to believe that this still affects
current Wine.
$ wine --version
wine-3.0 (Ubuntu 3.0-1ubuntu1)
$ lsb_release -d
Description: Ubuntu 18.04.3 LTS
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https://bugs.winehq.org/show_bug.cgi?id=46578
Bug ID: 46578
Summary: IVMU Social Network Client crashes when selecting menu
/ settings
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Tested with:
export WINEDEBUG=+wgl,+d3d,+x11drv,+timestamp,+tid
wine IMVUClient.exe &>~/Logs/wine-vanilla-4.0_IVMU_d3d_wgl_x11drv_log.txt
The IMVU Client starts up OK, but crashes immediately the "settings" menu entry
is clicked on. Briefly a settings pane header tab, is seen in the main window.
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http://bugs.winehq.org/show_bug.cgi?id=16808
Summary: Password Safe crashes with page fault when renaming
entries
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Created an attachment (id=18496)
--> (http://bugs.winehq.org/attachment.cgi?id=18496)
Backtrace of the page fault
Most of the time (not always) Password Safe will crash with a page fault when I
press enter after entering renaming mode. The error seems to happen only if I
enter renaming (Right Click->Rename Entry) without actually changing the name,
and then pressing Enter to confirm. This is where the app crashes. It happens
in almost all cases. Once in a while it doesn't crash though seldom.
If you cannot reproduce the error try restarting Password Safe and enter
renaming mode again. Password Safe was installed with default settings. Here is
the database hierarchy I used (passwords are just random as with name):
Random
- fdf (asds)
- tster1 (asds)
The version I tested is 3.15.01 (newest as of writing).
Backtrace is attached.
Running Ubuntu 8.10 (x64) w. wine32
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https://bugs.winehq.org/show_bug.cgi?id=45732
Bug ID: 45732
Summary: Far Cry 5 Cannot Steer Land Vehicles
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airetamstrm(a)gmail.com
Distribution: ---
Created attachment 62170
--> https://bugs.winehq.org/attachment.cgi?id=62170
Screenshots of reports of this issue
Environment:
Arch Linux.
64-bit Wine Prefix, Wine-Staging 3.14, DXVK 0.70.
winetricks: xact, xaudio, xinput, dxvk
Hardware:
Acer Predator Helios 500 (new laptop), i7-8750H, GTX-1070.
Installation:
I purchased the Steam version, that has yet to even start. DRM seems to be the
culprit but I am still unsure. I got as far as UPlay displaying properly but
the game will not start yet. Still working on that in a different wine prefix,
I've worked around with a crack.
Description:
Graphics are perfect, everything seems to work. Get into land vehicles (haven't
tested flying vehicles, water vehicles) and steering left or right doesn't
work.
Steering left/right in vehciles is by default bound to A (left) and D (right)
respectively. Strafe (on foot) is the same, but it works. A strafes left, D
strafes right. In the vehicle, nothing. Hop out, works.
Attaching screenshots of several places this issue has been reported /
"resolved". None of the listed resolutions seem to have any effect, and those
reporting the issue on Wine/Linux do not list a resolution.
Sites in that screencap in order:
overclock.netgamingonlinux.comreddit.com/linux-gaming
ubisoft forums
Two of the screenshots are of the problem in Far Cry 4. Same engine FWIW, just
another data point.
Solutions presented:
-Some people report this problem when they leave their game controllers plugged
in before starting the game. I'm not sure what Far Cry 5 sees in terms of
attached controllers under WINE. One of my thoughts was that WINE may be
emulating something that reproduces this behavior.
I tried attaching a gamepad, configured it under wine control. Nonresponsive.
Lots of people complaining on the Ubi forums about that.
-One individual said driving forward first allowed them to steer, not the case
here.
-Another said adjusting the "steering sensitivity" fixed the issue. Have messed
with this extensively, no resolution.
-I've also tried remapping keys, holding alt/ctrl/shift to see if something is
amiss with the modifiers... nothing.
WINEDEBUG="+dinput" was my first go at trying to track this down... I haven't
seen useful console output yet.
First bug I've filed, if I need to provide additional information I'm willing
to learn.
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https://bugs.winehq.org/show_bug.cgi?id=48314
Bug ID: 48314
Summary: Building wine on CentOS7 fails due to lack of libkrb5
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oleg.kuznetsov(a)metamint.ru
Distribution: ---
Created attachment 66024
--> https://bugs.winehq.org/attachment.cgi?id=66024
Error during executing "time make"
I'm trying to build 32 bit wine from git on CentOS7, and even though I have
installed package krb5-devel, configure doesn't see it and even further: during
compilation it fails on building "dlls/kerberos", while it should skip it.
[user1@localhost wine]$ uname -r
3.10.0-1062.9.1.el7.x86_64
[user1@localhost ~]$ yum info krb5-devel
--- snip ---
Installed Packages
Name : krb5-devel
Arch : i686
Version : 1.15.1
Release : 37.el7_7.2
Size : 766 k
Repo : installed
>From repo : updates
--- snip ---
[user1@localhost wine]$ ./configure
--- snip ---
config.status: executing Makefile commands
configure: OpenCL 32-bit development files not found, OpenCL won't be
supported.
configure: libhal 32-bit development files not found, no legacy dynamic device
support.
configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported.
configure: libSDL2 32-bit development files not found, SDL2 won't be supported.
configure: libFAudio 32-bit development files not found, XAudio2 won't be
supported.
configure: libcups 32-bit development files not found, CUPS won't be supported.
configure: libkrb5 32-bit development files not found (or too old), Kerberos
won't be supported.
configure: libopenal 32-bit development files not found (or too old), OpenAL
won't be supported.
configure: vkd3d 32-bit development files not found (or too old), Direct3D 12
won't be supported.
configure: Finished. Do 'make' to compile Wine.
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http://bugs.winehq.org/show_bug.cgi?id=34041
Bug #: 34041
Summary: Skyrim (Steam) hangup on quit
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
Classification: Unclassified
Created attachment 45238
--> http://bugs.winehq.org/attachment.cgi?id=45238
The end of the log is where the wine process hangs
Environment: MacPorts wine-devel, OSX 10.8
Everytime quitting Skyrim the Wine process does not end itself and hangs
indefinitely. Only force quit does stop this Wine process.
You can quit Skyrim directly after starting it without even loading or starting
a game.
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https://bugs.winehq.org/show_bug.cgi?id=47075
Bug ID: 47075
Summary: Cannot install LAVFilters, fails at registering DLLs
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 64262
--> https://bugs.winehq.org/attachment.cgi?id=64262
Terminal output from Wine running the installer.
It fails at the point of registering files:
> C:\Program Files (x86)\LAV Filters\x64/LAVAudio.ax
>
> Unable to register the DLL/OCX: RegSvr32 failed with exit code 0x3.
>
> Click Retry to try again, Ignore to proceed anyway (not recommended), or Abort to cancel installation.
Terminal output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=47935
Bug ID: 47935
Summary: Nextiva: Logging in fails with "Client is unable to
connect to the server."
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kogut(a)gmail.com
Distribution: ---
Created attachment 65437
--> https://bugs.winehq.org/attachment.cgi?id=65437
Debug log
When attempting to log in to the Nextiva app with a correct username and
password, the app reports that it's unable to connect to the server.
Wine debug log attached. Messages starting at line 63 occur after clicking
"Sign In".
Download link:
https://www.nextiva.com/support/articles/nextiva-app-windows-setup.html
Note that a paid account is required to sign in.
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https://bugs.winehq.org/show_bug.cgi?id=47049
Bug ID: 47049
Summary: boolean type defined as 'unsigned char' rather than
'char'
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Probably not the end of the world, but still a difference between latest widl
and midl.
min-repro here:
https://github.com/pospeselr/mingw-widl-bug/tree/boolean_bug
Includes tlb generated by widl 4.5 and midl 8.01.0622
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https://bugs.winehq.org/show_bug.cgi?id=46983
Bug ID: 46983
Summary: type command in cmd.exe with two files and stdout
redirect, behavior is different
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: davidglanzman(a)yahoo.com
Distribution: ---
The type command in cmd.exe, when used with two file arguments as inputs and
stdout is redirected to a file, write the filenames to the file in wine, but
print the filenames to the terminal in windows.
To reproduce:
1. Create a file "test.txt" with some content
2. Launch cmd.exe
3. Run the command "type test.txt test.txt > out.txt"
4. Observe that in wine, the filename "test.txt" is printed in the output file,
while on Windows it appears in the terminal instead of the file
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https://bugs.winehq.org/show_bug.cgi?id=46421
Bug ID: 46421
Summary: μTorrent has squares in it's update-dialog - most
likely taskdialog
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
See title.
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https://bugs.winehq.org/show_bug.cgi?id=48077
Bug ID: 48077
Summary: UPlay fails to start : "Error at hooking API
NtProtectVirtualMemory" (UPlay's hooking engine can't
handle ENDBR32 instruction inserted at non-hotpatch
API entries due to distro build environments
'-fcf-protection')
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dario(a)mailo.com
Distribution: ---
This is related to bug 46626 and possibly bug 45199. When Wine is built with
-fcf-protection flag, on my AMD CPU the latest version of Uplay throws the
error message in the title. To fix the issue I modified one line in
dlls/ntdll/virtual.c from:
NTSTATUS WINAPI NtProtectVirtualMemory( HANDLE process, PVOID *addr_ptr, SIZE_T
*size_ptr, ULONG new_prot, ULONG *old_prot )
to:
NTSTATUS WINAPI DECLSPEC_HOTPATCH NtProtectVirtualMemory( HANDLE process, PVOID
*addr_ptr, SIZE_T *size_ptr, ULONG new_prot, ULONG *old_prot )
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https://bugs.winehq.org/show_bug.cgi?id=47709
Bug ID: 47709
Summary: Zoom Edit&Share 5.0.0.0: installer crashes on versions
3 and 4 of wine
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sven.a.jonsson(a)bahnhof.se
Distribution: ---
Created attachment 65181
--> https://bugs.winehq.org/attachment.cgi?id=65181
Terminal capture of fail
Every time I attempt to install Zoom Edit&Share on wine, with any wine version
3 or 4.
I'm currently running Gentoo, but I have seen the same error running Void
linux.
I have installed and executed it fine on wine 2.
The crash appears when I press the "Install" button in the "Ready to Install
the Program" window.
The program can be downloaded from here
"https://www.zoom.co.jp/sites/default/files/products/downloads/software/E_Ed…"
The sha1sum of the unpacked exe is
❯ sha1sum Edit\&Share\ 5.0.0.0\ Setup.exe
d917cdb747f00ef7c8def46db3ebad826565c380 Edit&Share 5.0.0.0 Setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=47693
Bug ID: 47693
Summary: ExHIBIT (Sample Project): Can't select menu item in
the title screen
Product: Wine
Version: 4.0.1
Hardware: x86
URL: http://retouch.xsrv.jp/retouch/archives/sampleProject.
zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
ExHIBIT[1] is a Japanese visual novel engine used by a commercial product over
a decade. In the title screen of the sample project, nothing happens when
clicking in-game menu item.
[1] http://www.retouch.info/retouch/overview.html
Steps to reproduce:
1. Download sampleProject.zip (SHA1:8F3CD01822029F441DBE609F22D1624CFA784A8A)
from http://www.retouch.info/retouch/sampleProject.html
2. Unzip it and change working directory to sampleProject/game.
3. Launch ExHIBIT.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine
ExHIBIT.exe
Title screen will be shown.
4. Click メッセージ表示 (Displaying Message) on the left column.
Expected behavior:
* Starts a demonstration of displaying message.
Actual behavior:
* Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=47101
Bug ID: 47101
Summary: Multiple 64-bit game and application crash reporting
tools need x86_64 'ntdll.RtlCaptureStackBackTrace'
implementation
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Application generated backtraces for x86_64 are currently crash
site only which is not that useful (no call chain context). Many games/apps
install their own top level UnhandledExceptionFilter hence winedbg is not in
the picture here.
Compare the crash report with 64-bit client from bug 47096 ("World of Warships
0.8.3.x client (DirectX 11) crashes when post-battle results screen is about to
be displayed"):
--- snip ---
Application C:/Games/World_of_Warships/bin64/WorldOfWarships64.exe crashed
04.29.2019 at 23:02:02
Message:
Unhandled exception
Hash: 0
EIP: 0x0000000040B3B3B5
Current thread #89 native trace:
(0) : WorldOfWarships64.exe!0x0000000140B3B3B5
System info:
OS Name: Windows 7
OS Version: 6.6 SP1
OS Architecture: x86_64
Memory info:
Virtual memory: 64Kb/137438953343Kb (1%)
Working set (process physical memory): 3638796Kb/16302720Kb (22%)
Commit charge (working set + process page file usage): 3508232Kb/24527484Kb
(14%)
Global physical memory: 6681344Kb/16302720Kb (40%)
Global commitable memory (physical + pagefile): 6806272Kb/24527484Kb (28%)
System info:
APPLICATION = DISPLAYDEVICE 0 = \\.\DISPLAY1, X11 Windowing System,
PCI\VEN_0000&DEV_0000
--- snip ---
vs. the 32-bit client:
--- snip ---
Application C:/Games/World_of_Warships/bin32/WorldOfWarships32.exe crashed
04.29.2019 at 12:47:21
Message:
Unhandled exception
Hash: 11898
EIP: 0x0000000000C70127
Current thread #9 native trace:
(0) : WorldOfWarships32.exe!0x00C70127
(0) : WorldOfWarships32.exe!0x00D925A3
(0) : WorldOfWarships32.exe!0x00D9270D
(0) : WorldOfWarships32.exe!0x00D8A018
(0) : WorldOfWarships32.exe!0x00A8C40E
(0) : WorldOfWarships32.exe!0x00B14B79
(0) : WorldOfWarships32.exe!0x00B14B79
(0) : WorldOfWarships32.exe!0x00A83853
(0) : WorldOfWarships32.exe!0x00A7EC11
(0) : WorldOfWarships32.exe!0x00A7C173
(0) : WorldOfWarships32.exe!0x00A127FB
(0) : KERNEL32.dll!call_process_entry
System info:
OS Name: Windows 7
OS Version: 6.6 SP1
OS Architecture: x86_64
Memory info:
Virtual memory: 64Kb/4194175Kb (1%)
Working set (process physical memory): 1802200Kb/4194175Kb (42%)
Commit charge (working set + process page file usage): 1648804Kb/4194175Kb
(39%)
Global physical memory: 5635652Kb/16302720Kb (34%)
Global commitable memory (physical + pagefile): 5702212Kb/24527484Kb (24%)
System info:
APPLICATION = DISPLAYDEVICE 0 = \\.\DISPLAY1, X11 Windowing System,
PCI\VEN_0000&DEV_0000
--- snip ---
NOTE: There is bug 40868 ("World of Warcraft 7 (Legion expansion beta realm
version) client causes a lot of seh:RtlCaptureStackBackTrace stub noise in
console") with Wine-Staging patch but that one is of cosmetic nature.
Wine source:
https://source.winehq.org/git/wine.git/blob/5bd1b2652c844a2522131bd26feb952…
--- snip ---
4436 /*************************************************************************
4437 * RtlCaptureStackBackTrace (NTDLL.@)
4438 */
4439 USHORT WINAPI RtlCaptureStackBackTrace( ULONG skip, ULONG count, PVOID
*buffer, ULONG *hash )
4440 {
4441 FIXME( "(%d, %d, %p, %p) stub!\n", skip, count, buffer, hash );
4442 return 0;
4443 }
--- snip ---
There is already an implementation for x86_64 'ntdll.RtlVirtualUnwind' which
can be utilized for implementing stackwalks with unwind metadata.
$ wine --version
wine-4.7
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46560
Bug ID: 46560
Summary: Smoke not rendering properly in Castlevania: Lords of
Shadow 2
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63432
--> https://bugs.winehq.org/attachment.cgi?id=63432
screenshot
There were a couple of reports about a regression with
8fa5f1d8c6e2c0e0bb408de0b341b946984825c1 which is also causes this issue.
Probably it's just a trigger to another bug.
err:d3d:wined3d_debug_callback 0x1aa9d8: "GL_INVALID_OPERATION error generated.
Invalid VAO/VBO/pointer usage.".
wine-4.0-276-g84459ba94b
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http://bugs.winehq.org/show_bug.cgi?id=25728
Summary: UFO Extraterrestrials Gold crashes at start if wine's
builtin dsound and dmusic are being used
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=32774)
--> (http://bugs.winehq.org/attachment.cgi?id=32774)
WINEDEBUG="+all,err+all,warn+all,trace-all" output
Game crashes at start with "Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x0050403c)".
Installing Direct Music and Direct Sound using winetricks fixes the issue: game
starts up normally and have no problems playing music or sound effects.
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https://bugs.winehq.org/show_bug.cgi?id=46981
Bug ID: 46981
Summary: winetricks -q --verify dotnet461 crashes under win64
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 64146
--> https://bugs.winehq.org/attachment.cgi?id=64146
backtrace
To reproduce:
wineserver -k ; rm -rf ~/.wine ; WINE=/opt/oldwow64/wine-4.5/bin/wine
WINEARCH=win64 winetricks -q --verify dotnet461
--verify will invoke the .Net verifier. This works for all .Net versions on
32-bit. With 64-bit, dotnet461/dotnet462/dotnet472 are crashing for me.
It doesn't always show a backtrace, I've only gotten one 2 out of ~10 times.
Executing /opt/oldwow64/wine-4.5/bin/wine y:\ahk\AutoHotkey.exe
C:\windows\Temp\_dotnet461\tmp.ahk
Unhandled exception: 0xe0434352 in 64-bit code (0x000000007b451986).
Register dump:
rip:000000007b451986 rsp:000000000022c060 rbp:000000000022c1d0 eflags:00000206
( - -- I - -P- )
rax:000000000022c080 rbx:0000000000000001 rcx:000000000022c080
rdx:000000000022c0a0
rsi:000000000022c2a0 rdi:000000000022c0c8 r8:0000000000000005
r9:000000000022c278 r10:0000000000000006
r11:000000000022c278 r12:0000000000004000 r13:0000000000000000
r14:00000000e0434352 r15:0000000000000001
Stack dump:
0x000000000022c060: 000000000022c080 000000000022c1d0
0x000000000022c070: 0000000000000014 000000001a0ff248
0x000000000022c080: 00000001e0434352 0000000000000000
0x000000000022c090: 000000007b451986 0000000000000005
0x000000000022c0a0: ffffffff80070020 0000000000000000
0x000000000022c0b0: 0000000000000000 0000000000000000
0x000000000022c0c0: 0000000000520000 0000000000004000
0x000000000022c0d0: 00000000013f6300 0000000000000000
0x000000000022c0e0: 000000000022c5a0 0000000000541832
0x000000000022c0f0: 000000000004c310 000000000022c5a0
0x000000000022c100: 0000000000000000 000000000004c310
0x000000000022c110: 0000000000000001 95941aab1f4dee00
Backtrace:
=>0 0x000000007b451986 in kernel32 (+0x31986) (0x000000000022c1d0)
0x000000007b451986: movq 0x00000000000000b8(%rsp),%rax
Modules:
Module Address Debug info Name (31
modules)
PE 3b0000- 3c6000 Deferred nlssorting
PE 400000- 408000 Deferred
netfx40testapplication
PE 520000- e7c000 Deferred clr
PE e80000- f77000 Deferred
msvcr120_clr0400
PE 19f90000- 1a095000 Deferred clrjit
PE 1b020000- 1b137000 Deferred diasymreader
PE 7b420000- 7b5d1000 Export kernel32
PE 7bc20000- 7bc24000 Deferred ntdll
PE 180000000- 180098000 Deferred mscoreei
PE 6427ee50000- 6427eebf000 Deferred mscoree
PE 7f2ab7ae0000- 7f2ab7ae3000 Deferred shcore
PE 7f2ab7b20000- 7f2ab83f3000 Deferred shell32
I'll attach a (different, full backtrace) that I got from a crash dialog.
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https://bugs.winehq.org/show_bug.cgi?id=42046
Bug ID: 42046
Summary: VSDC Video Editor. Crashes at "Initializing Templates"
when opening.
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecreator224(a)gmail.com
Distribution: ---
Created attachment 56529
--> https://bugs.winehq.org/attachment.cgi?id=56529
Backtrace of bug
Running the program for the first time and it does not want to work. It has
installed fine, but every time I try to run it crashes as soon as "Initializing
Templates" appears on the loading tile.
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https://bugs.winehq.org/show_bug.cgi?id=40740
Bug ID: 40740
Summary: Broken Sword: The Angel of Death demo needs
IDirectSoundFXI3DL2Reverb interface
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://www.fileplanet.com/167033/160000/fileinfo/Broke
n-Sword:-The-Angel-of-Death-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
dsound:PrimaryBufferImpl_QueryInterface Unknown IID
{4b166a6a-0d66-43f3-80e3-ee6280dee1a4}
wine-1.9.11-137-g9cc95e5
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https://bugs.winehq.org/show_bug.cgi?id=48016
Bug ID: 48016
Summary: karafunplayer: Call from 0x7124d239 to unimplemented
function shcore.dll.GetScaleFactorForMonitor, aborting
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
This was reported by user in appdb, rated as garbage...
wine: Call from 0x7124d239 to unimplemented function
shcore.dll.GetScaleFactorForMonitor, aborting
https://www.karafun.com/download/windows.html
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http://bugs.winehq.org/show_bug.cgi?id=36388
Bug ID: 36388
Summary: error in russian localization
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimon_ukr(a)mail.ru
Error in russian localization
"right" against "top"
Вместо "Справа" должно быть "Верхняя",
ну и остальные хорошо было бы просклонять соответственно слову "Границы"
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https://bugs.winehq.org/show_bug.cgi?id=38300
Bug ID: 38300
Summary: using winegcc with stdin passes arguments in the wrong
position to gcc
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: leonbogaert+winehq(a)gmail.com
Distribution: ---
Created attachment 51131
--> https://bugs.winehq.org/attachment.cgi?id=51131
output with -v flag
When using winegcc with stdin it throws an error:
$ cat test.c | winegcc -xc -c
gcc: warning: ‘-x c’ after last input file has no effect
gcc: fatal error: no input files
compilation terminated.
winegcc: gcc failed
When compiling the file as an argument it works.
I'm wanting to use stdin because that's what cgo (https://golang.org/cmd/cgo/)
uses so I can integrate winelib with my golang program.
The test.c is:
#include <stdio.h>
int main()
{
printf("Hello World!\n");
return 0;
}
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https://bugs.winehq.org/show_bug.cgi?id=38817
Bug ID: 38817
Summary: OLE error upon initialization attempt from wine
install.
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.palos(a)mail.com
Distribution: ---
No back trace available since it seems to be an application error instead of a
wine install error, specifically.
I am able to duplicate OLE error 80004001 from wine install.
The application does not seem to launch after initial install attempt, in my
experience, from manual application execution.
The application should require communication to price and authentication
servers upon initialization.
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https://bugs.winehq.org/show_bug.cgi?id=46417
Bug ID: 46417
Summary: Abiword 2.6.8 comboboxes should have a white
background color
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
As the title says, for images see linked ReactOS bugreport.
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https://bugs.winehq.org/show_bug.cgi?id=43817
Bug ID: 43817
Summary: Chime (.Net application) installer crashes
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
The installer crashes with the attached crash log.
The problem seems to be RegisterApplicationRecoveryCallback stub returning a
failure.
Returning S_OK make the installer succeed. At first sight I would guess it
would not hurt to return S_OK (the function only takes [in] parameters).
Maybe it could be tested in Staging?
However one needs to be careful, all Office apps (Word, Excel etc) seem to call
this function as well and no-one would want to cause a regression in those
apps;)
(maybe i can test that later)
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https://bugs.winehq.org/show_bug.cgi?id=40777
Bug ID: 40777
Summary: The Moment of Silence launcher unusable (displays only
black)
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://www.fileplanet.com/147177/140000/fileinfo/The-M
oment-of-Silence-Demo-[English]
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
moslaunch.exe must be the configuration tool/launcher for the game Moment of
Silence, but it never worked for me: music begins to play when I start it and a
black rectangle appears in the middle of the screen,but nothing can be seen or
done (except pressing Alt-F4 to close the launcher).
Seems to be a long-standing problem as Appdb contains test results with Wine
1.x describing the same problem.
There is no terminal output at all.
Can be reproduced with the demo: the launcher will start automatically when
installation of the demo is finished.
mos_english_demo.exe (295M)
sha1: 4e29a69d14e66fce9de4bd74cdb4786a043217ba
Fedora 23
Nvidia binary drivers 364.19 (the same problem with nouveau)
XFCE 4.12 (compositor disabled)
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https://bugs.winehq.org/show_bug.cgi?id=47986
Bug ID: 47986
Summary: R-Studio (file recovery tool) wants
ntoskrnl.exe.IoCreateUnprotectedSymbolicLink
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 65503
--> https://bugs.winehq.org/attachment.cgi?id=65503
Console output
The following message is printed five times when starting the program:
wine: Call from 0x7ee56702 to unimplemented function
ntoskrnl.exe.IoCreateUnprotectedSymbolicLink, aborting
wine: Unimplemented function ntoskrnl.exe.IoCreateUnprotectedSymbolicLink
called at address 7EE56702 (thread 0033), starting debugger...
$ sha256sum RStudio8.exe
b5ee24d817092c9172fc85974b2c39aad65dfe49ba02a08c266e3c4618228f7d
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https://bugs.winehq.org/show_bug.cgi?id=47790
Bug ID: 47790
Summary: wine does not work with accented characters
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: borneater(a)yopmail.com
Distribution: ---
I'm a french user so don't kill me for ma poor english :)
Wine don't operate when target contain accented characters in path. I'm a
french user so i installed a french version of centos. I followed the step by
step tuto here
https://tecadmin.net/steps-install-wine-centos-rhel-fedora-systems/ and i
downloaded putty into ~/Téléchargements.
While executing "wine64 putty.exe" i have a message box "unable to open
connection to léchargement\putty.exe Host does not exist
Terminal says $ wine64 putty.exe
0009:fixme:shell:SetCurrentProcessExplicitAppUserModelID L"SimonTatham.PuTTY":
stub
0009:fixme:imm:ImmReleaseContext (0x2005e, 0x9e380): stub
if putty is moved into .. with no accented characters in path, it works.
thanks.
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https://bugs.winehq.org/show_bug.cgi?id=47991
Bug ID: 47991
Summary: motec i2 pro v1.0 data logger fails to start
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mickski56(a)hotmail.com
Distribution: ---
Created attachment 65510
--> https://bugs.winehq.org/attachment.cgi?id=65510
console output of motec i2 pro failing to start.
motec i2 pro v1.0.21.0030 data logger software fails to start
https://www.racedepartment.com/downloads/motec-i2-pro.13914/download?versio…
(unfortunately free registration is required).
Slackware64 14,2 with multilib
wine-4.18 (Staging)
see attached console output.
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https://bugs.winehq.org/show_bug.cgi?id=47979
Bug ID: 47979
Summary: NtCreateFile incorrectly returns
STATUS_OBJECT_NAME_NOT_FOUND when RootDirectory is
populated
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: andrew(a)ziglang.org
Distribution: ---
Created attachment 65488
--> https://bugs.winehq.org/attachment.cgi?id=65488
test.c
Please see attached test.c which is a minimal reduction.
$ ls example-dir/
$ zig build-exe --c-source test.c -lc -target i386-windows-gnu && wine test.exe
OK, it worked
$ zig build-exe --c-source test.c -lc -target x86_64-windows-gnu && wine64
test.exe
NtCreateFile for opening `example-dir` failed with STATUS_OBJECT_NAME_NOT_FOUND
$ wine --version
wine-4.17
$ wine64 --version
wine-4.17
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https://bugs.winehq.org/show_bug.cgi?id=46404
Bug ID: 46404
Summary: Text overflow in browse-for-folder dialog
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The text in the browse-for-folder dialog is cut-off, just run the installer and
click "Browse".
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http://bugs.winehq.org/show_bug.cgi?id=22030
Summary: LegoLand: Page fault on read access.
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26791)
--> (http://bugs.winehq.org/attachment.cgi?id=26791)
wine: Unhandled page fault on read access to 0x00000000 at address 0x492ecc
(thread 002a), starting debugger...
On game launch, the indeo codecs fail to work - avi is scrambled - followed by
a page fault at main menu.
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http://bugs.winehq.org/show_bug.cgi?id=11998
Summary: Lunia Installer displays almost nothing; hangs
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://lunia.nexon.co.jp/beginner/down.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suikun(a)suikun.de
Created an attachment (id=11330)
--> (http://bugs.winehq.org/attachment.cgi?id=11330)
Commandline output of the installer before accepting the license
The installer to the free (as in beer) Japanese online game Lunia Senki shows
only an almost white window and hangs after accepting the (undisplayed)
license. This happens when using a clean 0.9.57 install. I'll attach the
commandline output from before and after accepting the license agreement.
For reproducing the bug simply download the installer at the included URL (use
the right download button). When running the installer the left option is the
"Accept license" button.
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http://bugs.winehq.org/show_bug.cgi?id=12406
Summary: document explorer (part of win doc kit) won't run
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://download.microsoft.com/download/3/3/c/33cfef4d-
21da-4229-bc17-3eac7a7eabe1/WDKDocs_02222008.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
follow up to bug 12331 (which was about installation, and is fixed in current
git). document explorer dies with a note saying it wants to contact microsoft
to send a bug report.
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https://bugs.winehq.org/show_bug.cgi?id=41639
Bug ID: 41639
Summary: Wine with freetype 2.7 causes font rendering issues
Product: Wine
Version: unspecified
Hardware: x86-64
URL: http://imgur.com/a/dLe7G
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdoom4(a)gmail.com
With the latest XQuartz (2.7.11) that includes Freetype 2.7, Wine no longer has
smoothed text. I switched back to XQuartz 2.7.9 and the issue does not appear.
The reason I bring this up is that the XQuartz team says it's not their
problem; it's FreeType's problem. I go look on FreeType and discover that
Freetype 2.7 is more of a "3.0" than anything else, with a completely new
hinting system and defaults. They're not going to budge on that.
This is a bit of an odd report, as I don't really know what/who is the culprit
here. But it looks pretty bad if you're affected by it. in the URL field is a
link of two screenshots (as I can't attach two files). Top is normal, bottom is
with Freetype 2.7.
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https://bugs.winehq.org/show_bug.cgi?id=46279
Bug ID: 46279
Summary: Unimplemented function
msvcr120.dll.?_Yield@_Context@details@Concurrency@@SAX
XZ
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)adrianheine.de
Distribution: Debian
Created attachment 62988
--> https://bugs.winehq.org/attachment.cgi?id=62988
Two crash logs
With 4.0-rc1 (but not 3.0.4), Darkest Dungeon crashes on startup, see log.
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https://bugs.winehq.org/show_bug.cgi?id=47752
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|4.0.x |---
--- Comment #5 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 4.0.x milestone from bug fixes included in 4.0.4.
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https://bugs.winehq.org/show_bug.cgi?id=48358
Bug ID: 48358
Summary: Dell Latitude E6440 BIOS updater crashes on
unimplemented function ntoskrnl.exe.KeSetImportanceDpc
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
I was hoping to use Wine to determine whether this BIOS updater extracts the
BIOS image to a temporary directory, but it just crashes because
KeSetImportanceDpc is missing.
$ sha256sum E6440A24.exe
2e84cc53946d42288f7688c67eafd8726c88f98cdb5f2ce5d4a988d3ad7c6365
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https://bugs.winehq.org/show_bug.cgi?id=47956
Bug ID: 47956
Summary: IGMP source specific multicast does not create join
requests for source
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: bobalexander(a)gmail.com
Distribution: ---
https://forum.winehq.org/viewtopic.php?p=125040#p125040
How to reproduce bug:
Install VLC through Wine (I am running the latest: 3.0.8), and VLC on a the
native Linux host.
Launch Wireshark on Linux and monitor the network port (filter IGMP to
simplify).
Launch VLC through Wine and choose Media -> Open Network Stream. Enter a URL
such as udp://10.40.2.2@232.17.4.80:4000 in the dialog box and click "Play".
You should see the IGMP request go out for a "Membership Report / Join group
232.17.4.80 for any sources"
Repeat for VLC through Linux and you will see the proper IGMP membership
request for source {10.40.2.2}.
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https://bugs.winehq.org/show_bug.cgi?id=47427
Bug ID: 47427
Summary: Glide wrapper - Configuration buttons misbehaving
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found on ReactOS, but Wine has the exact same issue.
The configuration of the program features a static, which value van be changed
with two buttons.
Problem seems to be that the value is always decreased by 0.25 when the mouse
is release, what shouldn't happen.
Video on Windows:
https://jira.reactos.org/secure/attachment/45191/45191_2k3sp2.webm
Video on ROS:
https://jira.reactos.org/secure/attachment/45192/45192_0.4.8-RC-14-g10b06f1…
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https://bugs.winehq.org/show_bug.cgi?id=48242
Bug ID: 48242
Summary: IXMLDOMDocument_load() paths aren't URL-unescaped
(Microsoft Document Explorer 2008 startup error)
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
After patching ieframe as per bug 12406, and installing and starting Microsoft
Document Explorer 2008 as per instructions there, it quickly gives a messagebox
and exits. The messagebox text is the following:
"Microsoft Document Explorer cannot be shown because the specified help
collection 'ms-help:ms.WDK.v10.6001.080214' is invalid."
The problem is that msxml3's IXMLDOMDocument_load() is called with paths of the
form "C:\Program%20Files\..." and Wine doesn't URL-unescape them before trying
to open them.
A patch that fixes this is at https://source.winehq.org/patches/data/175077
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https://bugs.winehq.org/show_bug.cgi?id=47459
Bug ID: 47459
Summary: user32: ListBox LB_SETSEL won't scroll
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
https://jira.reactos.org/secure/attachment/52658/52658_ListBoxTest.zip
This is a test program for ListBox.
Click "Add Lines" button.
And click "Go Bottom" button.
LB_SETSEL message will be sent to the ListBox, and then the ListBox should
scroll down.
ReactOS issue:
https://jira.reactos.org/browse/CORE-16024
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https://bugs.winehq.org/show_bug.cgi?id=47918
Bug ID: 47918
Summary: Blur: cars have no wheels when Wine is compiled with
Ryzen optimisations
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felixhaedicke(a)web.de
Distribution: ---
Created attachment 65415
--> https://bugs.winehq.org/attachment.cgi?id=65415
Screenshot: Blur shows car without wheels
Recompiled Wine with the following CFLAGS: "-O2 -march=znver2", and noticed
that in Blur, the cars (shown in the menus and in the game) are rendered
without wheels. Before, I had compiled Wine compiled with "-O2
-march=ivybridge", and the wheels are rendered correctly.
It does not make a difference, if I use wined3d, d9vk or wine-nine-standalone.
But it makes a difference, if Wine's msvcr90, or Microsoft's MSVC runtime DLLs
are used - wheels are always shown correctly with MSVC runtime DLLs.
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https://bugs.winehq.org/show_bug.cgi?id=39692
Bug ID: 39692
Summary: Wine64 build produces extra warning in msdaps
comparing to Wine32 build
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 52935
--> https://bugs.winehq.org/attachment.cgi?id=52935
build log from wine-1.8-rc2
Similarly to bug 35603 and bug 35604, but this time for msdaps.
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http://bugs.winehq.org/show_bug.cgi?id=20465
Summary: Brothers In Arms Hell's Highway : Setup asks for DVD
for every .cab file
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=24342)
--> (http://bugs.winehq.org/attachment.cgi?id=24342)
log
During the file copy process, the setup program asks for the DVD location (eg.
Z:\mnt\cdrom\...) everytime it has to extract files from a .cab archive. It
does not prevent the install process to work, but this behaviour seems quite
unusual for a game that uses a single DVD disc. I browsed the web and have not
found users whom had this issue under Windows. Console output is attached
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https://bugs.winehq.org/show_bug.cgi?id=43368
Bug ID: 43368
Summary: HashMyFiles: Drag & Drop from native File Managers
(Dolphin, Nautilus, ...) does not work
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 58732
--> https://bugs.winehq.org/attachment.cgi?id=58732
wine_hashmyfiles_console_log
HashMyFiles generates hashes of file handles dropped into the main Window.
Currently Wine only supports copy and paste of files - from a native File
Manager - into the main HashMyFiles Window.
Attempting to drag-n-drop files from a native File Manager into the HashMyFiles
Window - has no affect. See attached console log.
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https://bugs.winehq.org/show_bug.cgi?id=47779
Bug ID: 47779
Summary: iCloud refuses to install: "Your computer is missing
Media features."
Product: Wine
Version: 4.16
Hardware: x86
URL: http://updates-http.cdn-apple.com/2019/windows/041-927
49-20190722-CF7BF572-ACDC-11E9-902A-1011F70D717D/iClou
dSetup.exe
OS: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It needs the
HKLM\Software\Microsoft\Windows\CurrentVersion\Setup\WindowsFeatures\WindowsMediaVersion
and default value. Despite the Staging patch, it doesn't need the Version
field.
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https://bugs.winehq.org/show_bug.cgi?id=47433
Bug ID: 47433
Summary: Accel World vs. Sword Art Online needs
WTSRegisterSessionNotificationEx() to return true.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The current stub for WTSRegisterSessionNotificationEx() returns false.
Accel World vs. Sword Art Online calls it during start up and will exit
immediately without displaying it's main window if it fails. If wine is patched
to return true, the game runs.
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https://bugs.winehq.org/show_bug.cgi?id=47880
Bug ID: 47880
Summary: Need for Speed: Carbon - Autosculpt causes geometry
corruption and GL_INVALID_OPERATION error
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: scrabcrab(a)hotmail.com
Distribution: ---
Created attachment 65373
--> https://bugs.winehq.org/attachment.cgi?id=65373
Screenshot of corrupted geometry
Using Autosculpt in Need for Speed: Carbon causes the modifiable geometry to
stretch in an abnormal way. Running from the terminal reveals this error:
005f:err:d3d:wined3d_debug_callback 0x21c778: "GL_INVALID_OPERATION error
generated. Invalid VAO/VBO/pointer usage.".
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http://bugs.winehq.org/show_bug.cgi?id=24529
Summary: TSDoctor 1.0.58 fails to run
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bbutscheidt(a)yahoo.de
Created an attachment (id=30960)
--> (http://bugs.winehq.org/attachment.cgi?id=30960)
Wine output while starting or installing TSDoctor-1.0.58
Trying to run or install a recent version of TSDoctor
(http://www.cypheros.de/tsdoctor.html Trial Version 1.0.58 in my case) I get
an application error,
The original message in the Windows?-Message-box:
Exception EAccesViolation in Modul TSDocter.exe bei 001D0586.
Zugriffsverletzung bei Adresse 005D0586 in Modul 'TSDocor.exe'. Lesen von
Adresse 00000000.
I guess this suggests an access violation while reading from 00000000.
The output of the command line is given with the attachment.
Kind regards
bernd_b
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https://bugs.winehq.org/show_bug.cgi?id=48613
Bug ID: 48613
Summary: Zwift: ZwiftApp.exe startup crash on intel graphics
hardware
Product: Wine
Version: 5.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wentam42(a)gmail.com
Distribution: ---
Created attachment 66453
--> https://bugs.winehq.org/attachment.cgi?id=66453
Log of crash with +relay
On some machines, running ZwiftApp.exe (via RunWithProcess as described here:
https://bugs.winehq.org/show_bug.cgi?id=46313) results in a page fault not long
after launch.
As far as I can tell, this only happens on machines with intel graphics
hardware (see bug 46313 for a couple user confirmations).
Included is a log with +relay leading up to the crash. You can use grep -v
'GetLastError' to make it easier to read. As you can see, we're in the middle
of a bunch of opengl calls.
One thing that stands out to me are the glDrawElements calls:
opengl32.glDrawElements(00000005,000004db,00001403,00000000) ret=1403b751c
This does not seem to be valid usage of glDrawElements -- the last argument is
intended to be a pointer to vertex indices:
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glDrawElements.xh…
Repro steps, starting from fresh wineprefix on intel graphics hardware:
* winetricks dotnet35sp1
* Download/extract nirsoft RunWithProcess
* wine ZwiftLauncher.exe, wait for any updates to finish
* wine path/to/RunWithProcess.exe ZwiftLauncher.exe ZwiftApp.exe
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https://bugs.winehq.org/show_bug.cgi?id=48979
Bug ID: 48979
Summary: Dark Souls II has an issue with grass rendering
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66955
--> https://bugs.winehq.org/attachment.cgi?id=66955
screenshot
Grass isn't visible until the player isn't standing near. Also moving the mouse
makes grass disappear again.
wine-5.6-193-g59987bc9ec
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https://bugs.winehq.org/show_bug.cgi?id=38901
Bug ID: 38901
Summary: MEGAsync crashes when downloading external files (not
from your account) to your HDD
Product: Wine
Version: 1.7.47
Hardware: x86
URL: https://mega.nz/MEGAsyncSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Created attachment 51835
--> https://bugs.winehq.org/attachment.cgi?id=51835
Backtrace
Steps to reproduce:
1) Install MegaSync
2) Create a new account
3) Find any file in Mega
4) "Download it with MEGASync"
After the first few downloaded megabytes MegaSync will crash.
$ sha1sum MEGAsyncSetup.exe
96f23b32524f9d560ba62797564edea24d43779a MEGAsyncSetup.exe (9321560 bytes)
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http://bugs.winehq.org/show_bug.cgi?id=19306
Summary: visual bugs on Trackmania in 1.1.19
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoann.laissus(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=22351)
--> (http://bugs.winehq.org/attachment.cgi?id=22351)
without the bug
Since wine 1.1.19 with the fbo mode and the GLSL enabled, Trackmania Nations
Forever have importants visual bugs. For example, the car are not displayed.
I attached the screen of the main menu with the bug and without the bug.
The regression test :
commit 3e099d014750fa5fc2a10c6aa4bf23ddc80a1fc6
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Feb 25 21:20:39 2009 +0100
wined3d: Advertise post pixelshader blending for a few more formats.
Windows advertises it on all these formats(Nvidia Geforce 7400), and
Trackmania Nations needs it on D3DFMT_Q8W8V8U8 to accept ps_3_0 support.
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https://bugs.winehq.org/show_bug.cgi?id=39178
Bug ID: 39178
Summary: please insert disk 1 error
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keghn(a)netscape.net
Distribution: ---
The error:
please insert disk: 1
Installing command and conquer 3 from DVD.
The DVD is already in the drive. It just does not see it anymore after
the install starts.
Then the install lock up, on wine 1.7.50
My set up:
Mint 17 mate 64 bit OS.
Samsung laptop chronos np700z5c-s01ub optimus using, Intel ivy bridge
i7-3615qm
cpu. Geforce gt 630m gpu.
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http://bugs.winehq.org/show_bug.cgi?id=27032
Summary: Gnome Shell does not show Wine program names in dash
and panel
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: uhkeller(a)googlemail.com
In the Gnome (3.0) shell, all running Wine applications share the same
nondescript icon, and their title in the panel is always given as "Wine Windows
Program Loader". Switching between Wine apps using the Dash requires a
right-click on the shared icon.
I have filed a bug report on this in the Gnome bugzilla, and it seems the issue
occurs because Wine sets the WM_CLASS of its Windows differently than Gnome
Shell expects. Gnome Shell expects WM_CLASS to match the .desktop file of the
application, while Wine sets it to "Wine" and the name of the Windows
executable. E.g. for Word 2007, xprop gives me:
WM_CLASS(STRING) = "WINWORD.EXE", "Wine"
while the .desktop file for Word 2007 is "Microsoft Office Word 2007.desktop"
I'm using Wine 1.3.19 on Arch Linux i686.
Relevant bug report in the Gnome bugzilla:
https://bugzilla.gnome.org/show_bug.cgi?id=649087
Might be related to this Wine bug:
http://bugs.winehq.org/show_bug.cgi?id=26950
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https://bugs.winehq.org/show_bug.cgi?id=48805
Bug ID: 48805
Summary: Network fail
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaures(a)pedrelli.net
Distribution: ---
Created attachment 66722
--> https://bugs.winehq.org/attachment.cgi?id=66722
Ping
Fresh installation on Kubuntu 19.10 64bit for Wine 4.0.2 (last version in
official repository) and winetricks, q4wine, playonlinux and all dependecies
A disk C created
Wine network not work, network card and IP was recognized, but all network
access fail, like simply ping host and gateway addresses
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https://bugs.winehq.org/show_bug.cgi?id=45779
Bug ID: 45779
Summary: Liquify in Photoshop CC > = 2014 doesn't work at all
or crashes photoshop
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.kijas(a)gmail.com
Distribution: ---
Created attachment 62234
--> https://bugs.winehq.org/attachment.cgi?id=62234
Backtrace
Liquify, crucial part of Photoshop doesn't work in Photoshop 2014, because the
picture doesn't refresh and you cannot even see cursor of mouse.
In later Photoshops, starting Liquify crashes PS.
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https://bugs.winehq.org/show_bug.cgi?id=43038
Bug ID: 43038
Summary: ElDewrito 0.5.1.1 no longer works after wine-staging
2.5
Product: Wine-staging
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h3ruler(a)aim.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Allegedly, this individual got Halo Online ElDewrito 0.5.1.1 working under
wine-staging 2.5 in Arch Linux.
https://www.reddit.com/r/HaloOnline/comments/66khur/halo_online_0511_runnin…
However, after updating from wine-staging 2.5, the same individual reports that
ElDewrito no longer works.
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https://bugs.winehq.org/show_bug.cgi?id=43753
Bug ID: 43753
Summary: 84/5000 Quizás quisiste decir: La aplicación balabolka
no reconoce o se asocia con las voces instaladas de
Loquendo The application balabolca does not recognize
or is associated with the installed voices of Loquendo
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fjavierml73(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I have Ubuntu 16.04.2, I installed balabolca (which is a text reader of
docuemtos, among them .odt) but to function it needs the voices, I have
installed the ones of loquendo (Jorje, etc) but the program balabolca does not
recognize me the voices and are in the same folder as
/home/user01/.wine/drive_c/Program Files (x86) /
I had tried to install other textreaders (like TexAlaud) but always with the
same problem ... I did not find any application of these features in Linux -
Ubuntu, and I would be very useful since I have little vision and I find it
difficult to read the text of PC.
Let me see if you can help me with this. A greeting.
-- PROGRAM ERROR DETAILS --
Unhandled exception: page fault on read access to 0x006da00a in 64-bit code
(0x00007f5d4252f090).
Register dump:
rip:00007f5d4252f090 rsp:000000000023f680 rbp:0000000000240001 eflags:00010297
( R- -- I S -A-P-C)
rax:00000000006da00a rbx:0000000000683c00 rcx:000000000074b8ec
rdx:0000000000000000
rsi:0000000000240001 rdi:0000000000000000 r8:000027aaeb6ab4fb
r9:0000000000000000 r10:0000000000000000
r11:0000000000000000 r12:0000000000683c00 r13:000000000023f838
r14:0000000000000000 r15:000000000005dff0
Stack dump:
0x000000000023f680: 00320033006d0065 005c003a0043003b
0x000000000023f690: 0064006e00690077 0000000000240001
0x000000000023f6a0: 0077005c003a0043 006f0064006e0069
0x000000000023f6b0: 0073005c00730077 0065007400730079
0x000000000023f6c0: 005c00320033006d 006d006500620077
0x000000000023f6d0: 0000000000000000 371a2e494ff2f000
0x000000000023f6e0: 000000000005df70 0000000080004005
0x000000000023f6f0: 0000000000240001 0000000000683c00
0x000000000023f700: 000000000023f838 0000000000000000
0x000000000023f710: 000000000005dff0 00007f5d4253061f
0x000000000023f720: 000000007bd1b93f 000000000005dff0
0x000000000023f730: 000000007bd1b962 000000000068d288
Backtrace:
=>0 0x00007f5d4252f090 in winemenubuilder (+0xf090) (0x0000000000240001)
1 0x00007f5d4253061f in winemenubuilder (+0x1061e) (0x0000000000240001)
2 0x00007f5d42531245 in winemenubuilder (+0x11244) (0x000000000023f838)
3 0x00007f5d42533352 in winemenubuilder (+0x13351) (0x0000000000000000)
4 0x00007f5d42537b66 wWinMain+0x2745() in winemenubuilder
(0x000000000023fba0)
5 0x00007f5d42538624 wmain+0xd3() in winemenubuilder (0x0000000000000001)
6 0x00007f5d42538526 in winemenubuilder (+0x18525) (0x000000000023fd40)
7 0x000000007b47c5cf in kernel32 (+0x5c5ce) (0x000000000023fe40)
8 0x000000007bc99c43 call_thread_func+0xd2() in ntdll (0x00007ffe78dd3320)
9 0x000000007bc92902 RtlRaiseException+0x7d() in ntdll (0x00007ffe78dd3320)
10 0x000000007bc5ed90 in ntdll (+0x3ed8f) (0x00007ffe78dd3320)
11 0x00007f5d4420df83 wine_call_on_stack+0x12() in libwine.so.1
(0x00007ffe78dd3320)
12 0x00007f5d4420e0e9 wine_switch_to_stack+0x8() in libwine.so.1
(0x00007ffe78dd3470)
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https://bugs.winehq.org/show_bug.cgi?id=48940
Bug ID: 48940
Summary: The 'winepath' component from windows to linux returns
string with a carriage return (0x0D).
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sohatok(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello.
The winepath component from windows to linux returns a string with a carriage
return (0x0D).
In particular, when installing dxvk (ver. 1.6)
win64_sys_path=$($wine64 winepath -u 'C:\windows\system32' | 2> /dev/null)
returns:
/home/alex/.wine/dosdevices/c:/windows/system32 + '0x0D'
the next option returns the normal path
win64_sys_path=$($wine64 winepath -u 'C:\windows\system32' | tr -d '\r' 2>
/dev/null)
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https://bugs.winehq.org/show_bug.cgi?id=48935
Bug ID: 48935
Summary: Origin: QtWebEngineProcess.exe crashes when updating
or launching Origin
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: feedback(a)corfizz.com
Distribution: ---
Created attachment 66910
--> https://bugs.winehq.org/attachment.cgi?id=66910
Back trace
When trying to install Origin using OriginSetup.exe, QtWebEngineProcess.exe
crashes almost immediately with a page fault on write access to 0x00000000 in
32-bit code.
After copying an Origin installation folder from Windows, the same problem
occurs on launching Origin.exe.
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https://bugs.winehq.org/show_bug.cgi?id=44033
Bug ID: 44033
Summary: USB Serial Port not detected by application
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)joachim-breitner.de
Distribution: ---
Created attachment 59697
--> https://bugs.winehq.org/attachment.cgi?id=59697
lsbusb information
I am trying to use the software that programs the programmable YQ8003 bike
spoke LEDs. The device connects via usb, and presents itself as a serial port
(lsusb information attached).
The software can be found at
http://www.zhongxingbang.com/downloads/common/upload/2015/YQ8003-Colorful%2…
When I start the software and press a button that connects to the device (e.g.
“Factory Reset”) it sits for a while and then reports “No devices found”.
This part of the trace might be interesting:
trace:setupapi:SetupDiClassGuidsFromNameExW RegEnumKeyExW() returns 0
trace:setupapi:SetupDiClassGuidsFromNameExW Key name: 0x33e5fc
trace:setupapi:SetupDiClassGuidsFromNameExW Class name: 0x33e64c
trace:setupapi:SetupDiClassGuidsFromNameExW RegEnumKeyExW() returns 0
trace:setupapi:SetupDiClassGuidsFromNameExW Key name: 0x33e5fc
trace:setupapi:SetupDiClassGuidsFromNameExW Class name: 0x33e64c
trace:setupapi:SetupDiClassGuidsFromNameExW Found matching class name
trace:setupapi:SetupDiClassGuidsFromNameExW Guid: 0x33e5fc
trace:setupapi:SetupDiClassGuidsFromNameExW Guid: 0x33e5fe
trace:setupapi:SetupDiClassGuidsFromNameExW RegEnumKeyExW() returns 0
trace:setupapi:SetupDiClassGuidsFromNameExW Key name: 0x33e5fc
trace:setupapi:SetupDiClassGuidsFromNameExW Class name: 0x33e64c
trace:setupapi:SetupDiClassGuidsFromNameExW RegEnumKeyExW() returns 0
trace:setupapi:SetupDiClassGuidsFromNameExW Key name: 0x33e5fc
trace:setupapi:SetupDiClassGuidsFromNameExW Class name: 0x33e64c
trace:setupapi:SetupDiClassGuidsFromNameExW RegEnumKeyExW() returns 259
trace:setupapi:SetupDiGetClassDevsExW {4d36e978-e325-11ce-bfc1-08002be10318}
(null) (nil) 0x0000000a (nil) (null) (nil)
warn:setupapi:SetupDiGetClassDevsExW unsupported flags 0000000a
trace:setupapi:SetupDiCreateDeviceInfoListExW
{4d36e978-e325-11ce-bfc1-08002be10318} (nil) (null) (nil)
trace:setupapi:SETUPDI_EnumerateDevices 0x1ce3428,
{4d36e978-e325-11ce-bfc1-08002be10318}, (null), 0000000a
trace:setupapi:SetupDiEnumDeviceInfo 0x1ce3428 0 0x33ea00
trace:setupapi:SetupDiDestroyDeviceInfoList 0x1ce3428
It seems that SetupDiGetClassDevsExW ist not listing the serial port?
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https://bugs.winehq.org/show_bug.cgi?id=44028
Bug ID: 44028
Summary: Non square window control buttons are unconventional
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 59694
--> https://bugs.winehq.org/attachment.cgi?id=59694
Screenshot showing 'X' button as a tall rectangle
Tested on a high DPI screen, but it is visible on smaller sizes.
If there is enough room in the then the window controls should probably try and
be square.
Tested on Wine 2.0.2
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http://bugs.winehq.org/show_bug.cgi?id=25015
Summary: Pando downloader hangs
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running the downloader for a game that uses the Pando peer to peer
system, I noticed the UI had hang, the app was still using lots of CPU,
the downloaded file didn't seem to be growing (it was at 1GB out of 4GB),
and the console showed
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
lsof showed that PMB.exe has two listening sockets, 25 ESTABLISHED sockets,
96 pipes, one UDP socket, 7 UNIX sockets, 97 regular files, 3 directories,
and one device, for a grand total of 233. 233 is way below ulimit -n (1024).
Perhaps the app had closed lots of peer connections in the hour after
the warning? Which makes it sound like there isn't a bad leak.
No idea what it's doing with all those pipes, though.
It's possible Pando just needs a higher ulimit. Or perhaps it can
operate fine with this "low" ulimit, and the hang is not related to
running out of fds.
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https://bugs.winehq.org/show_bug.cgi?id=39066
Bug ID: 39066
Summary: Problem with aplication to run drivers for windos 8
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brunettimarco(a)live.com.ar
Distribution: ---
i want to run a CD, that contains drivers and when try to open the main file
appearme an error thats says "the program install.exe has found a severy
problem and he needs to close"
To me is nice to have thats packs of drivers instaled, because aloud me to
control the diferents components of my computers like, touchpad, screen, sound,
video, etc... With windows 7 its works without any problem.
please if anybody could help ill be very greatful. i left the domain of the
company who make this computer, in the section of drivers.
many thanks
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https://bugs.winehq.org/show_bug.cgi?id=43458
Bug ID: 43458
Summary: call of duty
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abhijeetjena.pikun(a)gmail.com
Distribution: ---
Created attachment 58827
--> https://bugs.winehq.org/attachment.cgi?id=58827
this is its report
I am not able to play call of duty in my ubuntu 16.04
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https://bugs.winehq.org/show_bug.cgi?id=43106
Bug ID: 43106
Summary: I can not start this program with wine.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheus151929(a)live.com
Distribution: ---
Created attachment 58296
--> https://bugs.winehq.org/attachment.cgi?id=58296
It contains record of an attempt to execute the program corona sdk 2016
I can not start this program with wine, I have other programs running with
wine, but this is the error in the database.
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https://bugs.winehq.org/show_bug.cgi?id=38577
Bug ID: 38577
Summary: Microsoft Works 3.0 Multimedia Edition Not Installing
Product: Wine
Version: 1.6.2
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vincentweisner(a)icloud.com
When I tried to install Microsoft Works 3.0 MM Edition I got an error while
installing the program. The Error was for a file not being changed. I went into
a full custom install and while the files were being copied was when I got the
error.
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https://bugs.winehq.org/show_bug.cgi?id=46932
Bug ID: 46932
Summary: Battle.Net crashes with wine 4.4 due to winhttp
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: govershay(a)gmail.com
Distribution: ---
Hi everyone,
When using wine 4.4-staging, I get:
0009:err:module:import_dll Loading library WINHTTP.dll (which is needed by
L"C:\\Program Files (x86)\\StarCraft\\StarCraft Launcher.exe") failed (error
c000012f).
0009:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program Files
(x86)\\StarCraft\\StarCraft Launcher.exe" failed, status c0000135
This doesn't happen on wine 4.0 or 3.21. Installing winhttp with winetricks
doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=38467
Bug ID: 38467
Summary: Win86Emu doesn't run (Loadlibrary flag missing)
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmediouni(a)gmx.fr
Distribution: ---
fixme:module:load_library unsupported flag(s) used (flags: 0x00000060)
"Can't reserve memory file(file too big or invalid format" error is shown.
(follow-up to Bug33997)
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https://bugs.winehq.org/show_bug.cgi?id=42790
Bug ID: 42790
Summary: Error in "Pilot Brothers" game: Unhandled exception:
divide by zero in 32-bit code (0x00401096).
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aleksanders(a)yandex.ru
Distribution: ---
Created attachment 57817
--> https://bugs.winehq.org/attachment.cgi?id=57817
Backtrace file here
Unable to start game - error after pressing "Start" button.
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https://bugs.winehq.org/show_bug.cgi?id=45369
Bug ID: 45369
Summary: Under certain (unknown) conditions, winedbg.exe
continually spawns explorer.exe sub-processes until it
is killed
Product: Wine-staging
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roman(a)hargrave.info
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61679
--> https://bugs.winehq.org/attachment.cgi?id=61679
A portion of wine console output collected after the event
I'd like to open with a note that I am not submitting this on wine-devel, as I
the only application that has been able to cause these crashes will not run
well enough to reliably reproduce the error without DXVK, and in turn
wine-staging (as far as I am aware, DXVK continues to require a patch in the
staging patchset that has not been mainlined - correct me if i am wrong).
The application which has been causing problems is Grand Theft Auto V, though
specifically Rock Star Social Club (I can't be terribly certain - but the issue
tends to crop up when social club is brought in to the question).
Glancing at the crash info in the terminal (winedbg is actually not even
visible yet as it is too preoccupied with explorer), this is the result of an
exception thrown within libcef.dll, which judging by the name and the platform
which it is used by, is chromium embedded framework - a common offender.
Knowing this, i'll just avoid the social club in-game if at all possible, but
what's concerning is the outcome. Something about the manner in which it has
gone about crashing causes some _very_ eratic behaviour in winedbg. For some
reason, `explorer.exe /desktop` is invoked as a child process of winedbg and
then fails to start. Another instance of explorer with the same parameters is
then started by the child, as well as some concurrent instances (I think - when
you have so many process running that your PIDs roll over it start to get hard
to track who started who) - effectively an explorer fork bomb, though it dies
off fast enough if you get to winedbg and kill it or its parent.
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https://bugs.winehq.org/show_bug.cgi?id=48963
Bug ID: 48963
Summary: wineusb.sys: Include file of libusb is named usb.h on
Ubuntu 18.04 LTS
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Maybe it is too early for this report, then please apologize and ignore:
The new wineusb.sys assumes that the name of the libusb header file is
libusb.h.
At least on Ubuntu 18.04 the include file is named usb.h. (see
https://packages.ubuntu.com/bionic/i386/libusb-dev/filelist)
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http://bugs.winehq.org/show_bug.cgi?id=29708
Bug #: 29708
Summary: Wine processes take ages to start on Solaris
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Winetest takes ages to complete on Solaris, particularly on Solaris 10: about
80 minutes.
I instrumented winetest to trace the time it takes to run each test and the
result is eloquent: starting a Wine process takes 4 to 5 seconds on Solaris 10.
With some grepping of the logs I built the following table which shows this
issue. Note that all operating systems are running inside VMware on the same
machine (one at a time of course), so they should all have the same
performance.
Seconds freebsd81 solaris1111 solaris10u9
0 401 169 0
1 48 220 0
2 8 43 0
3 10 16 15
4 2 6 123
5 4 2 190
6 2 3 45
7 3 4 21
8 3 2 9
9 2 1 8
10-29 17 24 34
30-59 3 4 8
60-99 1 1 3
100-119 0 0 1
120- 1 8 9
Also note that this is not the first-process start delay since winetest.exe is
already running. I took a trace with +timestamp but it only showed the last 0.6
seconds of execution so more digging is needed.
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https://bugs.winehq.org/show_bug.cgi?id=48634
Bug ID: 48634
Summary: Fallout New Vegas unreliable mouse\cursor, can't move
or player can't turn the camera around.
Product: Wine-staging
Version: 5.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
I got Fallout: New Vegas setup from GOG and found that there's a critical
problem to play this game,
While I launch and get reach to the main menu, the mouse (we said cursor) was
just stucking there but can very hard to move, I have to move the mouse fast
and quick then the cursor just moving a bit.
I'd googled that saying the solution:
1. change the value bBackground Mouse = 0 to = 1 which within ini files.
2. remove the 360 controller within the game setting and the ini files.
3. reboot machine or reinstalling the game.
it's funny that even I'd tried these ways and the cursor finally moving as what
the mouse going but after starting the new game and then I can't control the
player's camera, it just stuck again and couldn't turn the cam around, the
funny thing is the cursor is working very normal in menu\pipboy interface at
this moment. once I switch the window via alt+tab, the problem of the mouse
come back again then the player camera could hardly turn this time!!
even all these ways I'd been through but didn't make it working as what it
should be eventually. I don't think this problem related to Wine but it might
be a bug that related to the Joysticks device control because I googled that
people always said it should be the Joysticks problem to make it like.
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http://bugs.winehq.org/show_bug.cgi?id=36088
Bug ID: 36088
Summary: mansion88 poker
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrhi2ean(a)gmail.com
Created attachment 48274
--> http://bugs.winehq.org/attachment.cgi?id=48274
mansion88 poker doesnt work on my pc
program doesnt work
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https://bugs.winehq.org/show_bug.cgi?id=38211
Bug ID: 38211
Summary: Skyrim: freezes on opening screen
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angeltroubler(a)gmail.com
Created attachment 51004
--> https://bugs.winehq.org/attachment.cgi?id=51004
output for Program Error Details
When opening Skyrim through Steam, which is running through Wine, I get a
Program Error saying "The program Setup.exe has encountered a serious problem
and needs to close." The details for this are attached below. If I close this
window, the game opens the initial play window, but after clicking play, it
shows the Bethesda logo and then freezes on the Skyrim logo.
If I then switch applications and return, the Play/Load/Credits/Quit buttons
show up, but are missing letters and don't appear to have loaded correctly.
Clicking play or loading a save results in a complete freeze.
Any ideas on how I might be able to fix this?
Thanks so much.
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https://bugs.winehq.org/show_bug.cgi?id=42041
Bug ID: 42041
Summary: Origin Setup and Origin Thin Setup installation fails
immediately
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Attempting to install both the OriginSetup.exe and OriginThinSetup.exe on
32-bit wine-2.0-rc2 yields the same garbage error (pasted because it's so
short):
fixme:ver:GetCurrentPackageId (0x33e9dc 0x0): stub
fixme:file:FindFirstFileExW flags not implemented 0x00000002
err:wintab32:LoadTablet LoadTabletInfo(0x10050) failed
fixme:system:SetProcessDPIAware stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f178,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f318,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:winediag:dxgi_check_feature_level_support None of the requested D3D
feature levels is supported on this GPU with the current shader backend.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f318,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:winediag:dxgi_check_feature_level_support None of the requested D3D
feature levels is supported on this GPU with the current shader backend.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub!
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:wgl:get_dc_pixel_format DC for window 0x5005e of other process: not
implemented
fixme:wgl:set_pixel_format DC for window 0x5005e of other process: not
implemented
err:d3d:context_create Failed to set pixel format 29 on device context
0x15004b.
fixme:msvcrt:__clean_type_info_names_internal (0x5204014) stub
fixme:ver:GetCurrentPackageId (0x33f398 0x0): stub
fixme:ver:GetCurrentPackageId (0x33f5a4 0x0): stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity (0x0,-1,0x0,0x0,0,3,0x0,0,0x0) - stub!
fixme:wbemprox:client_security_SetBlanket 0x49a5b960, 0x216bd8, 10, 0, (null),
3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x49a5b960
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:win:EnumDisplayDevicesW ((null),0,0x33e998,0x00000000), stub!
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33ef68 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33edb8 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33ef28 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33ef58 1 C) semi-stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:netprofm:connection_point_Advise 0x218018, 0x4b5f4dc, 0x4b5f544 - stub
fixme:netprofm:list_manager_GetConnectivity 0x5970a58, 0x33fb34
fixme:winsock:set_dont_fragment IP_DONTFRAGMENT for IPv4 not supported in this
platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:font:RemoveFontMemResourceEx (0x82f24eb1) stub
fixme:font:RemoveFontMemResourceEx (0x82ffce79) stub
fixme:font:RemoveFontMemResourceEx (0x82f88db1) stub
fixme:font:RemoveFontMemResourceEx (0x82c47429) stub
fixme:font:RemoveFontMemResourceEx (0x82c13be1) stub
fixme:font:RemoveFontMemResourceEx (0x82c2fb49) stub
fixme:font:RemoveFontMemResourceEx (0x82ce5ef1) stub
fixme:font:RemoveFontMemResourceEx (0x81504311) stub
fixme:font:RemoveFontMemResourceEx (0x815d1269) stub
fixme:font:RemoveFontMemResourceEx (0x815ef099) stub
fixme:font:RemoveFontMemResourceEx (0x81f25301) stub
fixme:font:RemoveFontMemResourceEx (0x81858301) stub
fixme:thread:SetThreadIdealProcessor (0x20c): stub
I couldn't say why it fails, but errors include "err:wintab32:LoadTablet",
"err:d3d:context_create", and "err:ole:CoInitializeEx". The machine has an
Intel HD Graphics 4000 graphics card, which was added to wine in bug #39796.
Note these errors appear different from bug #41410
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https://bugs.winehq.org/show_bug.cgi?id=41272
Bug ID: 41272
Summary: Origin Crash after Login
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: qops1981(a)gmail.com
Distribution: ---
Created attachment 55572
--> https://bugs.winehq.org/attachment.cgi?id=55572
Origin Debug Log
After installing Origin using file from this link:
https://download.dm.origin.com/origin/live/OriginSetup.exe
I get the login Screen. At this point all seems well. I enter my credentials
and submit. The system hangs for a min then I get the Crash report from the
Origin Applications.
I have experienced this problem over multiple versions of wine and through two
versions of Fedora ( 23 & 24 ). I have also done multiple installs of the OS &
wine so there were many fresh installs to work from.
Attached should be the Wine Debug Log & the Crash report from Origin.
Thank You
-Bill
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https://bugs.winehq.org/show_bug.cgi?id=47599
Bug ID: 47599
Summary: World of Tanks 1.6: crashes when entering hangar after
login
Product: Wine-staging
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ta.gamer(a)yandex.by
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65016
--> https://bugs.winehq.org/attachment.cgi?id=65016
backtrace
World of Tanks 1.6: crashes when entering hangar after login
OS:
Kubuntu 18.04.2 LTS
Installation:
sudo apt-get install xserver-xorg-video-nvidia-430
sudo apt install nvidia-drivers-430 nvidia-settings
sudo apt install vulkan-utils
sudo dpkg --add-architecture i386
sudo apt install libvulkan1 libvulkan1:i386
winetricks corefonts msxml6 d3dx11_43 winhttp wininet xact vcrun2005 vcrun2008
vcrun2010 vcrun2012 vcrun2013 vcrun2015 vcrun2017
dxvk-1.2.3
Download & install:
https://worldoftanks.ru/ru/game/download/
wine world_of_tanks_install_ru_bvxrnjghegg8.exe
Launch:
cd drive_c/Games/World_of_Tanks
wine WorldOfTanks.exe
Login
Crash
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https://bugs.winehq.org/show_bug.cgi?id=48880
Bug ID: 48880
Summary: sonic heroes slow when esync is enabled
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: animegirl(a)stronzi.org
Distribution: ---
Created attachment 66819
--> https://bugs.winehq.org/attachment.cgi?id=66819
log with esync enabled
Latest wine.
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https://bugs.winehq.org/show_bug.cgi?id=38970
Bug ID: 38970
Summary: EA Origin fails to launch after an update.
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sdawson(a)pa.metrocast.net
Distribution: ---
Created attachment 51917
--> https://bugs.winehq.org/attachment.cgi?id=51917
backtrace of the crash.
After an automated update, EA's Origin is crashing on launch.
Reproducible in a fresh wine prefix.
Attached is a backtrace.
Thanks.
Steve.
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http://bugs.winehq.org/show_bug.cgi?id=28858
Bug #: 28858
Summary: Pangya cursor movement lacks precision
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Classification: Unclassified
When trying to move the cursor on pangya, it moves faster than it should.
Judging by its movement, some variable is increased while other is not
decreased. When you move to the right it moves incredibly fast, so you have to
move the mouse slow to select an option and even in that way it lacks
precision.
Pangya version tested: http://pangyachaos.com/
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https://bugs.winehq.org/show_bug.cgi?id=45297
Bug ID: 45297
Summary: please help.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: queenhamda1234(a)gmail.com
my sims dose not open please help me fix this problem.
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https://bugs.winehq.org/show_bug.cgi?id=41755
Bug ID: 41755
Summary: Origin: page fault on install (x64 prefix)
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9parsonsb(a)gmail.com
Distribution: ---
Created attachment 56198
--> https://bugs.winehq.org/attachment.cgi?id=56198
Terminal output
When installing the Origin legacy client with a 64 bit wine prefix, the
application encounters a pagefault
Download from: https://www.dm.origin.com/download/legacy
a43873f1124d833c4942f0a2ede61268053d9a27 OriginThinSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=40612
Bug ID: 40612
Summary: crashes when the game "legend of glory" start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: suminidon(a)gmail.com
Distribution: ---
Created attachment 54467
--> https://bugs.winehq.org/attachment.cgi?id=54467
report of the error
after my linux update to latest version "ubuntu 16.04 lts" this game started to
crash right after the initialization, i'm somewhat new with linux and i don't
know what to do
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http://bugs.winehq.org/show_bug.cgi?id=24499
Summary: Crestron Toolbox
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ironiridis(a)gmail.com
Created an attachment (id=30915)
--> (http://bugs.winehq.org/attachment.cgi?id=30915)
Log with backtrace
Install fails here:
wine: Unhandled page fault on read access to 0x06000087 at address 0x6000087
(thread 0032), starting debugger...
May be related to attempting to install USB drivers for connecting to Crestron
products. It'd be nice if those driver install attempts could be stubbed out
since practically all Crestron products are managed via TCP.
$ uname -a
Linux chariot 2.6.35-gentoo-r5 #1 SMP Mon Aug 30 17:43:45 CDT 2010 i686
Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz GenuineIntel GNU/Linux
$ wine --version
wine-1.3.3
$ emerge -pv wine
[ebuild R ] app-emulation/wine-1.3.3 USE="X gecko gnutls jpeg png ssl
threads truetype xml -alsa -capi -cups -custom-cflags -dbus -esd -fontconfig
-gphoto2 -gsm -hal -jack -lcms -ldap -mp3 -nas -ncurses -openal -opengl -oss
-perl -pulseaudio -samba -scanner -test -win32 (-win64) -xcomposite -xinerama"
0 kB
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http://bugs.winehq.org/show_bug.cgi?id=29530
Bug #: 29530
Summary: ZubuReader failed to login
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download ZubuReader from
http://image.zubunet.com/site/ZubuReader2.3setup.exe
2. Install with LANG=en_US.utf8 ( this env will provide us an English Version
of Installation GUI )
3. Start Delivery.exe
$ cd .wine/drive_c/Program\ Files/Zubu\ Reader/
$ wine Delivery.exe
type in username and password, but failed to login
fixme:mshtml:JSProtocolInfo_ParseUrl PARSE_SECURITY_URL
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:JSProtocolFactory_CreateInstance (0x7d8e85b0)->((nil)
{79eac9e4-baf9-11ce-8c82-00aa004ba90b} 0x32cbac)
fixme:ieframe:DocObjectService_IsErrorUrl 0x18d798
L"javascript:check_form();%20void(0);" 0x32cb18
fixme:ieframe:handle_navigation_error Navigate to error page
fixme:ieframe:DocObjectService_IsErrorUrl 0x18d798
L"javascript:check_form();%20void(0);" 0x32ccc8
fixme:ieframe:handle_navigation_error Navigate to error page
err:mshtml:on_stop_nsrequest RemoveRequest failed: 80004005
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https://bugs.winehq.org/show_bug.cgi?id=46889
Bug ID: 46889
Summary: Please Help Me.
Product: Wine
Version: 4.4
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: mehedihasan1853(a)gmail.com
Sir,Iam can't open SDcard or Phone Memory in Wine App on Android.I can't found
any Sdcard or phone memory folder in Wine app.Please Fix this bug or Help me
How to open sdcard in wine app and run windows app.Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=40966
Bug ID: 40966
Summary: When running MSMoney on a Macbook Pro El Capitan
installation, wine dies with the attached backtrace.
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssiyen(a)gmail.com
Created attachment 55116
--> https://bugs.winehq.org/attachment.cgi?id=55116
When running MSMoney on a Macbook Pro El Capitan installation, wine dies with
the attached backtrace.
When running MSMoney on a Macbook Pro El Capitan installation, wine dies with
the attached backtrace.
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