https://bugs.winehq.org/show_bug.cgi?id=41024
Bug ID: 41024
Summary: Failure to install
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leo_one(a)telus.net
Distribution: ---
Created attachment 55190
--> https://bugs.winehq.org/attachment.cgi?id=55190
config.log shows compilation failure
Attempts to install wine-1.8.3 fail to compile. config.log attached.
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http://bugs.winehq.org/show_bug.cgi?id=58142
Bug ID: 58142
Summary: Teraterm 5.4.0 / Serial communication not functional
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
tested with wine 10.5-staging
When data is sent to serial port that is opened with TeraTerm, GUI becomes very
sluggish and data received is not shown on the terminal.
When data sending is stopped. Received data is shown and GUI responsivenes
becomes normal.
This behavior seems very similar that is described in bug(s): 57246 and 50591.
Download link:
https://github.com/TeraTermProject/teraterm/releases
Side note:
Wine registry do not have serial port friendly name information.
Teraterm needs to be started with command line parameter which defines port:
wine ttermpro.exe /C=2
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https://bugs.winehq.org/show_bug.cgi?id=57537
Bug ID: 57537
Summary: Steuersparerklärung 2024 fails to install
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found while testing a report from the forums:
https://forum.winehq.org/viewtopic.php?t=39775
Ran in a clean WINEPREFIX, used trial version and express installation. It
gives a messagebox with
> Die Installation von >>Steuersparerklärung 2024<< konnte nicht durchgeführt werden! Prüfen Sie bitte, ob die notwendigen Installationsvoraussetzungen erfüllt sind
Translated:
The installation of >>Steuersparerklärung 2024<< could not be completed! Please
check whether the necessary installation requirements are met
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https://bugs.winehq.org/show_bug.cgi?id=57691
Bug ID: 57691
Summary: wine-mono: ASan gets triggered in
mono_path_canonicalize with strcpy-param-overlap.
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 77881
--> https://bugs.winehq.org/attachment.cgi?id=77881
asan_2025-01-18_17-11-19_.1748
Hello, I tried getting wine being built with ASan (PE side) enabled. [1]
And tried running on this build the wine conformance tests.
One place where ASan gets triggered is in mono\mono\utils\mono-path.c [2]:
90 if (dest != lastpos) strcpy (dest, lastpos);
ERROR: AddressSanitizer: strcpy-param-overlap
A few lines above (line 74) there is the possibility of the strings
overlapping mentioned and a memmove used.
Attached file contains the full output of one ASan event.
Would it be valuable to replace the `strcpy (dest, lastpos);`
by a `memmove (dest, lastpos, strlen(lastpos) + 1)`?
[1]
https://gitlab.winehq.org/bernhardu/wine/-/blob/asan-pe_2024-12-29/README.md
[2] https://gitlab.winehq.org/mono/mono/-/blame/main/mono/utils/mono-path.c#L90
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http://bugs.winehq.org/show_bug.cgi?id=58744
Bug ID: 58744
Summary: Missing Type on get_type within dlls/msi/suminfo.c
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: matgrioni(a)gmail.com
Distribution: ---
For a certain use case I wanted to run Microsoft Keyboard Layout Creator
(MSKLC) on a serverless function and therefore was trying to get it to run on
Wine.
The application takes a keyboard layout definition and then has functionality
to create a MSI which contains the DLL for the created keyboard. When running
this compilation step, the MSI creation was failing and I was able to identify
that the MSI creation process with MSKLC was calling MsiSummaryInfoSetPropertyW
with property PID_EDITTIME which is missing from /dlls/msi/suminfo.c:get_type
and should have type VT_FILETIME according to this documentation:
https://learn.microsoft.com/en-us/windows/win32/msi/summaryinfo-summaryinfo.
By adding PID_EDITTIME to the function, I was able to unblock this part.
Overall it's a trivial problem and fix, I figure in part it hasn't been run
into is that the use case of *creating* an MSI (rather than running it), is
quite small, and it seems the EDITTIME property may not be read from on
installation.
I created a bug for it, since I was having issues creating a fork and the
problem is quite trivial, and my ability to contribute to wine will probably
not extend much beyond this issue :)
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http://bugs.winehq.org/show_bug.cgi?id=58742
Bug ID: 58742
Summary: winedbg: Internal crash at 00006FFFFF8CB5E5
(pe_load_msc_debug_info)
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: zowie+wine(a)vandillen.io
Distribution: ---
Platform: Linux Mint 21.3 Cinnamon
Linux Kernel: 5.15.0-156-generic
Platform 2: Linux Mint 22.2 Cinnamon
Linux Kernel 2: 6.8.0-83-generic
When I build Wine myself and run the command `$WINE winedbg explorer` with it,
it leads to a crash. This does not happen with the official builds of Wine, so
I'm guessing there's some package version difference or something along those
lines that makes this occur.
Log from a custom build of 10.15:
```
user@pc:~/wine/test$ $WINE winedbg explorer
WineDbg starting on pid 0184
0180:fixme:dbghelp:elf_search_auxv can't find symbol in module
0180:fixme:dbghelp:elf_search_auxv can't find symbol in module
winedbg: Internal crash at 00006FFFFF8CB5E5
user@pc:~/wine/test$
```
Log from the official build of 10.15:
```
user@pc:~/wine/test$ wine winedbg explorer
WineDbg starting on pid 01b4
01b0:fixme:dbghelp:elf_search_auxv can't find symbol in module
01b0:fixme:dbghelp:elf_search_auxv can't find symbol in module
0x006fffffc00c3d ntdll+0x10c3d: retq
Wine-dbg>
```
The crash occurs in pe_load_msc_debug_info from pe_module.c, in the branch with
`/* Debug info is stripped to .DBG file */`. The variable `dbg` is null, so it
crashes when trying to dereference it.
Here's a quick fix I made for it. It fixes the crash but it doesn't really
solve
the underlying issue. As a result the debugger is missing so much debug
information that it's not actually that helpful.
```
/* Read in debug directory */
dbg = RtlImageDirectoryEntryToData( mapping, FALSE,
IMAGE_DIRECTORY_ENTRY_DEBUG, &nDbg );
nDbg = dbg ? nDbg / sizeof(IMAGE_DEBUG_DIRECTORY) : 0;
/* NEW */
if (!dbg)
{
pe_unmap_full(fmap);
return ret;
}
/* END */
/* Parse debug directory */
```
It's a bit annoying but for the time being I'll probably use the official build
for debugging, or maybe I'll try to build Wine using the Docker set-up from the
Gitlab CI.
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http://bugs.winehq.org/show_bug.cgi?id=58730
Bug ID: 58730
Summary: Images in iTunes have a white background (see picture)
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: usr_40476(a)icloud.com
Distribution: ---
Created attachment 79347
--> http://bugs.winehq.org/attachment.cgi?id=79347
bruh
um not quite sure how to further explain it so i guess heres a screenshot
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http://bugs.winehq.org/show_bug.cgi?id=58158
Bug ID: 58158
Summary: Regression: Sacred Gold 2.28 ASE crashes when
initialising multiplayer
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zergling.man42(a)gmail.com
Distribution: ---
Created attachment 78442
--> http://bugs.winehq.org/attachment.cgi?id=78442
git diff 3aa18cc5d01028bda126624ba5f5bfb11ebc4f77
8714eb2fef7182a9c73b9963493935decca89fdc
Can be triggered by running Sacred.exe and navigating multiplayer -> any of the
three options (local network, closed internet, open internet), or by running
GameServer.exe.
Causes an unhandled page fault on read access, probably in tincat2.dll.
After two bisects, I believe it's caused by
3aa18cc5d01028bda126624ba5f5bfb11ebc4f77, but reverting it doesn't fix it.
It's definitely somewhere between 7.2 and 7.3.
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http://bugs.winehq.org/show_bug.cgi?id=35648
Bug ID: 35648
Summary: Anthem Room Correction 2 v1.0.1: crash when connecting
to A/V receiver in auto mode
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tristan.schmelcher(a)gmail.com
Created attachment 47607
--> http://bugs.winehq.org/attachment.cgi?id=47607
Console output
The application Anthem Room Correction 2 v1.0.1 crashes when trying to connect
to an A/V receiver if run in automatic mode (with "/Auto" specified on the
command line). The application also fails in manual mode at the same spot, but
it doesn't crash; instead it hangs with 100% CPU usage.
The console output with stack trace from the crash in automatic mode is
attached.
The application can be downloaded at
http://anthemav.com/downloads/ARC-2%20Setup.zip, but you must have an Anthem
A/V receiver in order to get this far in it. I am happy to carry out suggested
testing/debugging.
74dc2107ca936dddbd0fc6abbb2baf74e387c163 ARC-2 Setup.zip
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http://bugs.winehq.org/show_bug.cgi?id=58737
Bug ID: 58737
Summary: Download of large file via WinHTTP fails with
WSATIMEDOUT
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: felixhaedicke(a)web.de
Distribution: ---
Created attachment 79362
--> http://bugs.winehq.org/attachment.cgi?id=79362
Source code: Download a file (without acutally storing it) via HTTPS via
WinHTTP
See attached sample code: For particular (large) files, downloads using wine's
WinHTTP implementations can fail reproducibly with a WSATIMEDOUT.
This happens when running the installer of Condor 3
(https://www.condorsoaring.com), which is obviously built with "Inno Setup".
The installer downloads a 14 GB archive from
https://downloads3.condorsoaring.com/V3/Landscapes1.zip during installation.
Unfortunately, when the actual download is finished, the installer fails with a
code 10060 (WSATIMEDOUT) error message.
Using the attached sample code, I could reproduce this problem. The file is
downloaded, but the last WinHttpQueryDataAvailable() call fails with
WSATIMEDOUT (instead of detecting EOF):
winhttpdownload.exe "downloads3.condorsoaring.com" "/V3/Landscapes1.zip"
It seems to work fine for most other downloads, even for files which are larger
than 4GB (4294967295 bytes, DWORD max value).
The sample code works fine on Windows 11.
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http://bugs.winehq.org/show_bug.cgi?id=58733
Bug ID: 58733
Summary: widl gives a segmentation fault.
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
I tried this command:
~/wine/tools/widl/widl -I ~/wine/include/ -L ~/wine/dlls/stdole2.tlb/
~/wine/include/msinkaut.idl
Result: Segmentation fault
This command works for other idl files like wbemdisp.idl
I found a hack to work around the crash is to make the 4 methods in msinkaut
that contain IDataObject static; might be a pointer to the cause of the bug?
diff --git a/include/msinkaut.idl b/include/msinkaut.idl
index 743dec82a40..0bc6d5c79d5 100644
--- a/include/msinkaut.idl
+++ b/include/msinkaut.idl
@@ -656,20 +656,20 @@ cpp_quote("#endif /* _WINGDI_ */")
[in] VARIANT PacketData,
[in] VARIANT PacketDescription,
[out, retval] IInkStrokeDisp **Stroke);
- HRESULT ClipboardCopyWithRectangle(
+ static HRESULT ClipboardCopyWithRectangle(
[in] IInkRectangle *Rectangle,
[in] InkClipboardFormats ClipboardFormats,
[in] InkClipboardModes ClipboardModes,
[out, retval] IDataObject **DataObject);
- HRESULT ClipboardCopy(
+ static HRESULT ClipboardCopy(
[in] IInkStrokes *strokes,
[in] InkClipboardFormats ClipboardFormats,
[in] InkClipboardModes ClipboardModes,
[out, retval] IDataObject **DataObject);
- HRESULT CanPaste(
+ static HRESULT CanPaste(
[in] IDataObject *DataObject,
[out, retval] VARIANT_BOOL *CanPaste);
- HRESULT ClipboardPaste(
+ static HRESULT ClipboardPaste(
[in] long x,
[in] long y,
[in, unique] IDataObject *DataObject,
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http://bugs.winehq.org/show_bug.cgi?id=58735
Bug ID: 58735
Summary: Wine 10.15 crash (c0000005) on Arch Linux with nvidia
drivers
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya.laguxa(a)gmail.com
Distribution: ---
Created attachment 79357
--> http://bugs.winehq.org/attachment.cgi?id=79357
Debug log output of wineboot -u
System Information:
- Arch Linux x86_64
- Kernel: Linux 6.16.8-arch3-1
- Window Manager: Openbox 3.6.1 (X11)
- Laptop: HP Omen 15, Ryzen 7 4800H, NVIDIA RTX 2060M
- Bumblebee for hybrid graphics
Launching wineboot -u (or any other wine command) on a fresh prefix (~/.wine)
hangs indefinitely. Ctrl+C does not interrupt.
Removing NVIDIA drivers and using amdgpu allows Wine to run correctly.
With NVIDIA drivers installed, Wine immediately crashes with access violation
(c0000005).
I can only terminate wineboot by running:
wineserver -k
Steps Taken:
Verified 32-bit libraries installed (lib32-nvidia-utils, Vulkan working)
LANG=C, clean user, WINEARCH=win64
Tested on fresh prefix
Tested on an old kernel, same result
glxinfo shows NVIDIA RTX 2060
nvidia-smi works correctly
nvidia and amdgpu modules are loaded
I have no custom xorg.conf
Other Wine builds such as staging or AUR and proton don't work with same
behavior
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https://bugs.winehq.org/show_bug.cgi?id=55981
Bug ID: 55981
Summary: Dragon Age Origins: Runs slowly when using the
experimental wow64 mode
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75572
--> https://bugs.winehq.org/attachment.cgi?id=75572
Dragon Age : Origins main menu with new wow64 + OpenGL renderer
Dragon Age : Origins works with the new wow64 experimental mode but it's very
slowly and unplayable. This bug affect "Beyond Good & Evil" too.
Use DXVK fix this issue so something wrong with new wow64 + opengl renderer ?
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http://bugs.winehq.org/show_bug.cgi?id=58743
Bug ID: 58743
Summary: Saitek Joystick has a twist stick for rudder. Registry
is configured for Rz but 'wine control' shows Rx.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)charter.net
Distribution: ---
I am using the current stable version of Linux Mint 22.1 Wine;
wine-9.0 (Ubuntu 9.0~repack-4build3)
My 'Saitek ST290 Pro' joystick has a twist stick to act as rudder or steering
control in addition to the usual X,Y,and Z(throttle) inputs. I need the twist
axis to be mapped to the Rz axis so I configured a wine registry entry for this
setup. When I run 'wine control', It shows x,y,and z working correctly but the
stick twist shows up as Rx. The twist does not work in the game 'FA-18 PSF' as
proof that the stick is not mapped to Rz. It has worked in the past (several
years ago) on this game.
My registry setting is HKCU-Software-Wine-DirectInput-Saitek-Saitek Pro 290 "="
X,Y,Z,Rz,POV1
I have tried pointing the generic 'joysticks-default' entry to saitek, I have
tried various variations of the comma separated x,y,z.etc entries for my
joystick (spaces,no spaces), I tried deleting the generic joysticks entry
making my Saitek entry the only joystick entry under DirectInput. I tried
making the Saitek entry as a sub entry under the generic joysticks entry. It
appears that wine is ignoring my registry entry.
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http://bugs.winehq.org/show_bug.cgi?id=58741
Bug ID: 58741
Summary: Maintainer requests should only be submittable once
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=main
tainer&sState=queued&sTitle=Maintainer%20Queue
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Created attachment 79371
--> http://bugs.winehq.org/attachment.cgi?id=79371
Screenshot
A user can currently submit as many requests to maintain an application as they
want, effectively spamming the queue. There's no reason for there to ever be
more than one request per user per application (or version).
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http://bugs.winehq.org/show_bug.cgi?id=58726
Bug ID: 58726
Summary: version 10.15 Regression: "Roon" music player only
shows a blank white screen but buttons (that aren't
displayed) technically work
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joni.hilger(a)yahoo.de
Distribution: ---
Created attachment 79334
--> http://bugs.winehq.org/attachment.cgi?id=79334
Screenshot of the bug happening on wine-staging 10.15 - the window is
completely blank/white
When launching the Roon music player application, only a blank white window is
rendered.
The buttons technically work when clicking on the space where they are usually
located so it seems to be a rendering issue.
Additionally the window is "hard to interact with" when maximizing it I can't
grab the top bar anymore (I mean the KDE provided one) and the close/minimize
buttons in the top right wont work anymore.
This bug only happens in 10.15
Downgrading to any version prior to 10.15 (e.g. 10.14) makes the application
display correctly again.
Confirmed not working: 10.15
[joni@linuxjoni04 bin]$ wine --version
wine-10.15 (Staging)
Confirmed working:
[joni@linuxjoni04 bin]$ wine --version
wine-10.14 (Staging)
DAZ Studio, which is another wine application I have installed, does not
experience this issue and renders correctly.
To reproduce this issue you can quickly install roon via the script here:
https://github.com/RoPieee/roon-on-wine
After installing and opening the program you will immediately see the blank
white window as seen in the screenshot.
(alternatively you can get the exe file here and manually install it, but you
need a few dependencies so the above script is way easier
https://download.roonlabs.net/builds/RoonInstaller64.exe )
My system:
Operating System: Arch Linux
KDE Plasma Version: 6.4.5
KDE Frameworks Version: 6.18.0
Qt Version: 6.9.2
Kernel Version: 6.16.7-2-cachyos (64-bit)
Graphics Platform: Wayland
Processors: 24 × 13th Gen Intel® Core™ i7-13700K
Memory: 64 GiB of RAM (62.5 GiB usable)
Graphics Processor: NVIDIA GeForce RTX 3090 Ti
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http://bugs.winehq.org/show_bug.cgi?id=6254
--- Comment #94 from Alban Browaeys <prahal(a)yahoo.com> ---
(In reply to James McKenzie from comment #71)
> This bug has not been forgotten, but AJ wanted this function implemented in
> a different way that is correct. First EM_DISPLAYBAND must be implemented
> and then EM_FORMATRANGE. This is being investigated.
Hi James. Are there more details about what AJ envisioned that you could share
so as not to get lost? Or is implementing EM_DISPLAYBAND first, then
EM_FORMATRANGE, all there is to it?
(In reply to James McKenzie from comment #67)
> Also, I have been instructed by AJ to let this lie for a little while and come > back to it. The code is NOT correct to fix the problem.
> Mr. Smith has a .plan to implement a lot of the functionality within Richedit.
Do you know if these plans have been abandoned since?
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https://bugs.winehq.org/show_bug.cgi?id=52959
Bug ID: 52959
Summary: Some games are rendered in square instead fullscreen
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Some games (like Empire Earth: Gold, Commandos: Behind Enemy Lines) do not
render property. It renders only in top-left square (full game frame). Rest of
screen is black.
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http://bugs.winehq.org/show_bug.cgi?id=58706
Bug ID: 58706
Summary: Blood Fresh Supply / Doom 64 (KEX engine games) fail
to start when OpenGl API is selected (EGL backend)
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ---
Those games using the Kex Engine that support the Opengl renderer API fail to
start when the new experimental EGL opengl backend is used.
Such games are:
Blood - Fresh Supply
Doom 64
System Shock: Enhanced Edition
The error message that is shown on start:
kexPlatformApp::InitVideo: Failed to create window (No matching GL pixel format
available).
Other available renderers in those games (Vulkan and D3d11) work properly with
the new EGL backend.
wine-10.15-28-g7d26649f637
NVIDIA 580.82.09
X.Org X Server 1.21.1.18
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http://bugs.winehq.org/show_bug.cgi?id=58731
Bug ID: 58731
Summary: Using newer versions of dgVoodoo2 to play older games
fail to initialize.
Product: Wine-staging
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosferatu.arucard.1983(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is a year old bug around the Steam and later Lutris gaming community when
notice the dgVoodoo2 wrapper after version 2.80 fail to work on Wine, either
Proton or Proton-GE or any forks. Since Proton always uses DXVK for Direc3D 11
rendering (the dgVoodoo2 output), it was common to combine dgVoodoo2 with DXVK
to wrap old DirectX and 3dfx Glide code to Direct3D 11, leaving DXVK to
translate to Vulkan.
As the time goes around, Dege was wary the fact that the last version of this
own creation is now 2.86.2 at the time of writing and Lutris never update
beyond 2.80 or a modded version called 2.8.2
After some testing and a rare game called Montezuma's Return which have a 3dfx
version, I discovery that using dgVoodoo2 over Wine's vanilla DirectX 11
implementation also had the same problems like Proton or Wine-GE (modded
versions) with DXVK.
This old Glide game works with the lastest dgVoodoo2 without problems, while
DirectDraw games like Omikron or Carmageddon TDR2000 fail to work using the
lastest dgVoodoo2, but older versions worked fine.
But the latter games had GPU diagnose tools and a pattern was found. If the
dgVoodoo2 wrapper works, then the virtual dgVoodoo DirectX wrapper appears on
devices list. If not, it displays the Wine's safe mode software renderer
(DirectDraw HAL). Forcing playing the game, makes them crash or running at
slowest speeds.
After all testing, the issue happens either using DXVK or Wine's DirectX
implementation, meaning that the problem should be found on Wine's code.
Computers with Mesa drivers at certain games could start dgVoodoo2 2.86.2 on
games like Omikron, which means that this open-source drivers code had an
unintended workaround to force dgVoodoo2 to work, but this is rare and not
always work.
The test with Montezuma Return shows that the emulation code from Glide to
DirectX works on Wine, along the DirectDraw emulation that work on certain
cases. However the real issue is the initialization routine (that was changed)
caused this huge regression, and it is not be handled by Wine.
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http://bugs.winehq.org/show_bug.cgi?id=58740
Bug ID: 58740
Summary: Alt keys not recognized on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
the Alt keys are not recognized on macOS. There is no input registered with
either Alt key. The Mac Cmd (https://en.wikipedia.org/wiki/Command_key) keys
instead register as Alt
Using KeyboardStateView (Windows keyboard on-screen viewer utility):
the left Cmd key registers as both:
* Left MENU key (key code 164)
* ALT key (key code 18)
the right Cmd key registers as both:
* Right MENU key (key code 165)
* ALT key (key code 18)
KeyboardStateView v1.00
homepage: https://www.nirsoft.net/utils/keyboard_state_view.html
download: https://www.nirsoft.net/utils/keyboardstateview.zip
sha256: b8ea99128e5ec854f3ce2596177687538f8d2b802943f35a223795d9452a0cd5
my system: macOS 11
tested with: Wine-stable 9.0, 10.0, Wine-devel 10.14
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http://bugs.winehq.org/show_bug.cgi?id=58729
Bug ID: 58729
Summary: various bugs in Jedi Knight - Dark Forces II Demo
(macOS)
Product: Wine
Version: 10.14
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
This is a new bug report following my previous bug report (bug# 58156). In the
previous bug report, the game Jedi Knight - Dark Forces II Demo could not
launch at all on macOS, with the following error:
> "err:module:loader_init "smackw32.DLL" failed to initialize, aborting"
As of Wine-devel 10.14, this game is now playabale again but only with
workaround and caveats.
(comments cross-posted as well in bug# 58156)
my system: macOS 11
game demo download page (choose Download this File > Agree > Jedi Knight
Demo.zip):
https://community.pcgamingwiki.com/files/file/1308-jedi-knight-dark-forces-…
sha256: 7bc013918cf79879a086a10c27306f2f3511852726f4b4a9fec09668ed221d18
----
To play the game, you have to launch the JEDI.EXE launcher app (not the
JKDEMO.EXE game app) and click "Play Jedi Knight Demo"...
After clicking "Play Jedi Knight Demo":
1. the game app will be launched to an all-black fullscreen and tries to change
the screen resolution
2. the game app will minimize itself to the macOS Dock after 1 to 3 seconds
3. the same error pop-up as in my first post will show up:
> Unable to start the Jedi Knight Demo game program. Try running JK.EXE where you installed the Demo directly. Also make sure you have the latest DirectX drivers installed on your system.
Clicking the minimized game app from the macOS Dock (grayscale Jedi icon) will
return the game app to fullscreen, with an all-black fullscreen and the intro
video music playing in the background.
Pressing Esc will skip the all-black intro video and correctly load the main
menu and the game is playable! Press the equals key to increase the game
viewport to fill the screen.
### NOTES:
1. if you choose "Cutscenes" from the main menu and press OK to play the Splash
movie (intro movie), it will now play correctly
2. if you switch out of (Cmd-Tab) and return to the game from:
* the all-black intro video (before pressing Esc to skip): the game
correclty returns to the all-black intro video
* the main menu: the main menu will now be all black, but the sounds still
play when clicking your mouse and pressing Esc
* the correctly-playing intro video from the Cutscenes menu: the game
returns to an all-black intro video, but if you skip it (Esc), the main menu
will display correctly
* gameplay: the game viewport will be all the way off-screen to the top of
the screen, meaning only the bottom 20% of the game can be seen (press the
equals key to increase the in-game viewport). If you press Esc the pause menu
still appears correctly
* the pause menu, activated for the first time from gameplay: the game
returns to an all-black pause menu, and pressing Esc returns the game viewport
being off-screen to the top as before
* the pause menu, activated for a second time from gameplay: the pause menu
correctly reappears, but after returning to gameplay, the game viewport is
still off to the top of the screen
3. if you close all macOS Terminal windows (which normally exits all wine
processes), the game app will still be running, but the error pop-up will be
killed. The game can be exited by force-quitting the wine processes in macOS
Activity Monitor or Force Quit dialog
I also bisected this with Wine-devel 10.12 and 10.13, and they both give the
same error as in my first post:
> "smackw32.DLL" failed to initialize, aborting
so this was fixed in Wine-devel 10.14
I am using the official WineHQ/Gcenx binary from Homebrew/GitHub:
https://formulae.brew.sh/cask/wine@develhttps://github.com/Gcenx/macOS_Wine_builds/releases/download/10.14/wine-dev…
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http://bugs.winehq.org/show_bug.cgi?id=58727
Bug ID: 58727
Summary: foobar2000 crash
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anezaki.yasuhiro(a)gmail.com
Distribution: ---
Created attachment 79336
--> http://bugs.winehq.org/attachment.cgi?id=79336
foobar2000 crash reports
foobar2000 crash
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http://bugs.winehq.org/show_bug.cgi?id=58739
Bug ID: 58739
Summary: Game (Geometry Dash) crashed in wine 10.0
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chinatty0326(a)outlook.com
Distribution: ---
Created attachment 79365
--> http://bugs.winehq.org/attachment.cgi?id=79365
backtrace
I met this bug the instant I run Geometry Dash in wine 10.0(precompiled)
The backtrace was shown before the game window popped up. But in wine 6.0 and
wine 10.14 it is OK to run.
Anyone can help?
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http://bugs.winehq.org/show_bug.cgi?id=58723
Bug ID: 58723
Summary: [Bisected] Windows Steam client in FreeBSD Wine fails
to display a window.
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://github.com/XaeroVincent/wine-tkg/blob/main/emu
lators/wine-tkg-devel/steam-reverts.txt
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: darkvincentdude(a)yahoo.com
Sometime during the Wine 10.x lifecycle, the Windows Steam client running in
FreeBSD 14.3 Wine-Devel fails to create a window and function properly after
two different commits. Each offending commit broke the steam client a separate
time.
These are the bisected commits:
* Commit: 62b3eee965223a2de62daa87c4b81708cd62e6f3 - "user32: Add stub for
SetProcessLaunchForegroundPolicy." - May 25th 2025
https://gitlab.winehq.org/wine/wine/-/commit/62b3eee965223a2de62daa87c4b817…
* Commit: 9195d892ba24ca312588f2c338d33269b21bf0c8 - "configure: Build PEs with
-ffp-exception-behavior=maytrap." - July 1st 2025
https://gitlab.winehq.org/wine/wine/-/commit/9195d892ba24ca312588f2c338d332…
With these commits reverted, the Window Steam client functions correctly on
Wine 10.15 and older versions.
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