http://bugs.winehq.org/show_bug.cgi?id=58345
Bug ID: 58345
Summary: Far File Manage 3 x86-64 product features during
installation cannot be configured/are missing
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 78722
--> http://bugs.winehq.org/attachment.cgi?id=78722
Missing product features
Steps to reproduce:
1. https://www.farmanager.com/files/Far30b6446.x86.20250301.msi
2. wine start Far30b6446.x86.20250301.msi
3. See this:
Console log:
wine start Far30b6446.x64.20250301.msi
002c:err:wineboot:process_run_key Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126).
00e4:fixme:exec:SHELL_execute flags ignored: 0x00000100
00ec:fixme:file:NtLockFile I/O completion on lock not implemented yet
00ec:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00ec:fixme:msi:event_spawn_wait_dialog doing nothing
I've built wine this way:
./configure --prefix=/opt/wine64 --disable-tests --enable-archs=i386,x86_64
My Wine's DPI is set to 144.
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http://bugs.winehq.org/show_bug.cgi?id=58328
Bug ID: 58328
Summary: "msvcrt: Use RVAs in rtti and exception data on all
platforms except i386" breaks RTTI on arm32
Product: Wine
Version: 9.10
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: julliard(a)winehq.org
Regression SHA1: a794b0224e27f91bf0855cd7376d6af3de44523d
Distribution: ---
Created attachment 78697
--> http://bugs.winehq.org/attachment.cgi?id=78697
Repro binary
Since a794b0224e27f91bf0855cd7376d6af3de44523d, "msvcrt: Use RVAs in rtti and
exception data on all platforms except i386", a dynamically linked executable
that uses msvcp140.dll and vcruntime140.dll, crashes on startup on 32 bit arm.
The corresponding case seems to run fine on arm64 though.
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https://bugs.winehq.org/show_bug.cgi?id=45266
Bug ID: 45266
Summary: SHFileOperation FO_MOVE fails to move files to target
directory
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fheidenreich(a)gmail.com
When moving multiple files to one target directory, the SHFileOperation is
aborted with ERROR_CANCELLED.
I think it's caused by an erroneous check at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/shell32/shlfileop.c#…
if (!(lpFileOp->fFlags & FOF_MULTIDESTFILES) &&
!flFrom->bAnyDirectories &&
flFrom->dwNumFiles > flTo->dwNumFiles)
{
return ERROR_CANCELLED;
}
If the target is one single directory, FOF_MULTIDESTFILES is not set.
flFrom->bAnyDirectories is false, since no directories are moved. And
flFrom->dwNumFiles > flTo->dwNumFiles since we move multiple files to one
target directory.
I'm not sure what's the reasoning behind !flFrom->bAnyDirectories anyway. Maybe
it's just a typo and should read !flTo->bAnyDirectories
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https://bugs.winehq.org/show_bug.cgi?id=51064
Bug ID: 51064
Summary: Crash from Starcraft 2 game in Direct Strike mode
Product: Wine-staging
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69922
--> https://bugs.winehq.org/attachment.cgi?id=69922
screen
The bug is manifested for a long time. 100% repeatability. Through Proton no
problem. The problem is only in this mode.
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https://bugs.winehq.org/show_bug.cgi?id=57430
Bug ID: 57430
Summary: Guild Wars 2: erratic camera movements while holding
mouse buttons on Wine Wayland
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: mweires(a)googlemail.com
Distribution: ---
using GNOME 47.1 (Wayland) and Wine 9.21 (Wine Wayland) the camera will do a
hefty jerk to the top anytime you hold the left or right mouse button and move
the mouse slightly. everything else seems to work as expected ingame.
tested on a clean wine prefix with only DISPLAY="" set + latest Guild Wars 2
(64-bit) client.
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http://bugs.winehq.org/show_bug.cgi?id=58339
Bug ID: 58339
Summary: intel graphics install error
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emily12312332154(a)gmail.com
Distribution: ---
Created attachment 78715
--> http://bugs.winehq.org/attachment.cgi?id=78715
Error description
Tried to install intel graphics directly from Intel website for my computer's
specific intel core
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http://bugs.winehq.org/show_bug.cgi?id=58341
Bug ID: 58341
Summary: Incorrect mapping of "home" button of 8bitdo Pro 2
controller (in Xbox mode)
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 78716
--> http://bugs.winehq.org/attachment.cgi?id=78716
Controller's home button
I noticed that 8bitdo Pro 2 (used in Xbox profile), maps to A instead of Home
(circle) button when testing it in
wine control > Game Controllers
See attached screenshots.
I'm using latest firmware for 8bitdo Pro 2 (3.06).
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https://bugs.winehq.org/show_bug.cgi?id=44887
Bug ID: 44887
Summary: Pressure sensitivity lost when file requester is
opened in ZBrush
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f2267911(a)nwytg.com
Distribution: ---
ZBrush (4r8 and 2018) works quite fine but when a file requester (to load or
save a tool) is opened, ZBrush does not response to the pressure sensitivity.
Before loading a tool the pressure sensitivity worked fine.
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https://bugs.winehq.org/show_bug.cgi?id=57027
Bug ID: 57027
Summary: GetFinalPathNameByHandleW does not handle paths
exceeding MAX_PATH (260 chars)
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)purisa.me
Hello,
I am writing a Rust program that calls canonicalize() on a path that is over
260 characters long. The Windows implementation of this function calls
GetFinalPathNameByHandleW.
On Windows, this works just fine and returns a valid path. With Wine on macOS,
the call returns a win32 error code ERROR_MORE_DATA (234, 0xEA). I re-ran the
binary with WINEDEBUG=+relay and there is an NtStatus code
STATUS_BUFFER_OVERFLOW (0x80000005) coming from NtQueryObject.
I believe this is because the buffer allocated in Wine's implementation of
GetFinalPathNameByHandleW is not large enough for the ObjectInformation
NtQueryObject is trying to return. Should GetFinalPathNameByHandleW fall back
to a dynamically allocated buffer in this situation?
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=56642
Bug ID: 56642
Summary: wine doesn't build on risc-v
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Ubuntu
The GNU Compiler farm has a couple risc-v machines available.
Wine doesn't get very far, though:
austin@cfarm92:~/wine$ ./configure
checking build system type... riscv64-unknown-linux-gnu
checking host system type... riscv64-unknown-linux-gnu
...
config.status: executing tools/makedep commands
In file included from tools/makedep.c:34:
tools/tools.h: In function 'get_default_target':
tools/tools.h:451:2: error: #error Unsupported CPU
451 | #error Unsupported CPU
| ^~~~~
Since Windows doesn't (yet?) support risc-v, it would be a winelib only
platform. I don't know if that's still something that we intend to support or
not..
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https://bugs.winehq.org/show_bug.cgi?id=51468
Bug ID: 51468
Summary: Crashes after disclaimer - 007: Quantum Of Solace
Product: Wine-staging
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreyren(a)fsfe.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70307
--> https://bugs.winehq.org/attachment.cgi?id=70307
wine.log
Using myabadonware.com version on clean wineprefix the game shows `LOADING` at
the bottom-left of the screen, disclaimer and crashes with [wine.log].
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https://bugs.winehq.org/show_bug.cgi?id=51630
Bug ID: 51630
Summary: "Enemy Territory: Quake Wars SDK 1.5 (EditWorld)" When
typing in dialog forms (values, file names, etc.)
program crashes
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: tx3nl5aq(a)protonmail.com
Distribution: Slackware
Created attachment 70486
--> https://bugs.winehq.org/attachment.cgi?id=70486
console output with WINEDEBUG=+seh,+tid,+loaddll
DESCRIPTION:
-------------
When typing in dialog forms (values, file names, etc.) program crashes on first
character. Pasting text in these forms works with "SHIFT+INS", but confirming
it with "Enter" causes the program crash.
REPRODUCTION:
-------------
# set "Windows Version: Windows XP" with winecfg on new wineprefix
WINEARCH=win32 WINEPREFIX=[WINEPREFIX] winecfg
# install ETQW from disk
WINEPREFIX=[WINEPREFIX] wine /mnt/dvd/setup.exe
# upgrade game to 1.5 version from:
#
https://cdn.splashdamage.com/downloads/games/etqw/ETQW-client-1.0-1.5-updat…
# cfdea517cca5c34eda3100d6097f372e30484118 ETQW-client-1.0-1.5-update.exe
WINEPREFIX=[WINEPREFIX] wine ETQW-client-1.0-1.5-update.exe
# install ETQW-SDK-1.5 from:
# https://cdn.splashdamage.com/downloads/games/etqw/ETQW-SDK-1.5.exe
# 6ef6913398aa37401165328b4886bf5b33bd33f7 ETQW-SDK-1.5.exe
WINEPREFIX=[WINEPREFIX] wine ETQW-SDK-1.5.exe
# launch sdklauncher.exe from "SDK 1.5" installation directory
cd [WINEPREFIX]/[PATH]/SDK\ 1.5
WINEPREFIX=[WINEPREFIX] wine sdklauncher.exe
# set the game path and choose the tool to launch: "editWorld"
# click on "Property Editor" tab inside "Inspectors" window
# type something in "Value" form
# at this point the program crashes
ATTACHMENTS:
------------
console output with WINEDEBUG=+seh,+tid,+loaddll: "console.txt"
corresponding backtrace: "backtrace.txt"
images of windows forms: "save.jpg", "value.jpg"
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https://bugs.winehq.org/show_bug.cgi?id=52150
Bug ID: 52150
Summary: GIANTS Editor new version (9.0.1) crashed
Product: Wine-staging
Version: 6.22
Hardware: x86-64
URL: https://gdn.giants-software.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfor.fun(a)ya.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 71199
--> https://bugs.winehq.org/attachment.cgi?id=71199
terminal and backtrace
This version 9.0.1 editor run, but in dialog crash straightaway with shader
compute/compilate errors. In windows on same device works fine. Older versions
(8.2.2, etc) works fine.
Download editor https://gdn.giants-software.com/index.php (need registration).
Hardware:
CPU amd a8-6410 APU with amd radeon r5 graphics
GPU AMD Radeon R7 M260
amdgpu driver
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http://bugs.winehq.org/show_bug.cgi?id=58337
Bug ID: 58337
Summary: Forum slow to load, frequently times out
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Trying to moderate the forum today, it is taking almost 90 seconds for pages to
load, and half the time they time out.
I did manage to see that there are 42 new posts in the moderation queue, most
of them in Russian, so my guess is the forum is being hammered by spambots. Can
Anubis protection be added to the forum?
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http://bugs.winehq.org/show_bug.cgi?id=58336
Bug ID: 58336
Summary: You apparently didn't choose any bugs to modify.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Anubis can sometimes lose the data you are submitting to Bugzilla. Because
there's a redirect you cannot simply hit refresh and resubmit it. It is lost.
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http://bugs.winehq.org/show_bug.cgi?id=28759
Bug #: 28759
Summary: 'start inetcpl.cpl' fails
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Starting inetcpl.cpl directly via the start command doesn't seem to be possible
in Wine. Running 'wineconsole cmd' and then 'start inetcpl.cpl' from within cmd
gives:
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found
start C:/Windows/system32/inetcpl.cpl gives:
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: Success
Both cases bring up the Internet Options control panel applet on Windows XP.
Just running "wine inetcpl.cpl" also fails, with no output except "Segmentation
fault".
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https://bugs.winehq.org/show_bug.cgi?id=57975
Bug ID: 57975
Summary: screen shaders don't work in BigPEmu.exe
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
BigPEmu is an Atari Jaguar emulator, it runs Atari Jaguar games fine under Wine
Stable 10.0 on macOS 11. The problem is there is a "screen effects" feature
(which are like screen shaders in RetroArch, used to emulate old CRTs, etc)
which doesn't work. By default, BigPEmu uses OpenGL (BigPEmu main menu > Video
> Video Plugin > BigPEmu_Video_OpenGL) but can also be changed to use D3D12
which will cause it crash at startup on macOS 11.
Steps to reproduce:
1. launch BigPEmu 1.18 with the following options (also opens a console):
wine ~/BigPEmu_v118/BigPEmu.exe * -conout
2. use backspace/enter to navigate backward/forward in BigPEmu, go back to the
main menu, then Video > Screen Effect > choose any screen effect
3. an error message pops up: "Failed to set the selected screen effect. It may
be incompatible with your hardware or video plugin. You can enable logging and
check the log for more details."
4. check the console which shows this error: "[1;31mError: Graphics hardware
isn't equipped to run screen effects. If this error occurs with
SM5.0-compatible hardware, try updating your graphics drivers."
tested with BigPEmu 1.18 for Windows x64
download link: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.zip
SHA-256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
tested on macOS 11.7.10
Intel CPU (Haswell), integrated Intel GPU (HD Graphics 5000)
Wine Stable 10.0 with GStreamer 1.24.12 from homebrew
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http://bugs.winehq.org/show_bug.cgi?id=58264
Bug ID: 58264
Summary: regression in multiple apps in Wine >=10.7, error:
"Assertion failed: !status && "vkAllocateMemory", file
/Users/gcenx/Documents/GitHub/wine-private/dlls/winevu
lkan/loader_thunks.c, line 93"
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78605
--> http://bugs.winehq.org/attachment.cgi?id=78605
macOS Terminal log, wine-devel 10.8 running cpuz_x64.exe
On macOS, there is a regression in multiple Windows programs since Wine-devel
10.7 (including 10.8) releases by Gcenx, with the final lines of the terminal
output reading:
> -[MTLHeapDescriptorInternal validateWithDevice:]:327: failed assertion `Heap Descriptor Validation
> Placement heap type is not supported.
> '
> 01a0:err:msvcrt:_wassert (L"!status && \"vkAllocateMemory\"",L"/Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c",93)
> Assertion failed: !status && "vkAllocateMemory", file /Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c, line 93
These programs work fine in Wine-devel 10.6 and lower
tested with Wine-devel 10.7 and 10.8 binary releases from Gcenx
(https://github.com/Gcenx/macOS_Wine_builds/releases) on macOS 11.7.10
tested with CPU-Z 2.15 (portable) (cpuz_x64.exe)
download: https://download.cpuid.com/cpu-z/cpu-z_2.15-en.zip
sha256: c8461d995d77a8fe1e8c5823403e88b04b733165cc151083b26379f1fe4b9501
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https://bugs.winehq.org/show_bug.cgi?id=57988
Bug ID: 57988
Summary: BigPEmu 1.18: D3D12 rendering issues
Product: Wine
Version: 10.3
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78238
--> https://bugs.winehq.org/attachment.cgi?id=78238
intro with D3D12
In BigPEmu (an Atari Jaguar emulator), .png images are not loaded/rendered
correctly when using the D3D12 renderer
Steps to reproduce:
1. launch BigPEmu 1.18 as follows and note how the intro animation looks using
the default OpenGL renderer:
wine ~/BigPEmu_v118/BigPEmu.exe
2. use backspace/enter to navigate backward/forward in BigPEmu, go to main menu
> Input > Input Device 1 > Set Bindings, and note how the controller image
looks in the top right
3. change to D3D12 renderer: go back to the main menu > Video > Video Plugin >
BigPEmu_Video_D3D12
4. exit and relaunch BigPEmu, note how the intro looks, and once inside the app
note how the background looks. Go back to the Set Bindings menu and note how
the controller image looks. Check the attached screenshots
tested with BigPEmu 1.18 for Windows x64
download link: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.ziparchive.org link: https://archive.org/download/bigpemu-v1.00/BigPEmu_v118.zip
SHA-256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
tested on macOS 11.7.10
Intel CPU (Haswell), integrated Intel GPU (HD Graphics 5000)
Wine Devel 10.3 from homebrew
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http://bugs.winehq.org/show_bug.cgi?id=58267
Bug ID: 58267
Summary: BigPEmu (game emulator): regression in Wine 10.8,
won't launch, error: "Failed to create an OpenGL
context" (macOS)
Product: Wine
Version: 10.8
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78613
--> http://bugs.winehq.org/attachment.cgi?id=78613
macOS Terminal log, wine-devel 10.8
On macOS, there is a regression in Wine-devel 10.8 that causes the BigPEmu
Atari Jaguar emulator not to launch, with the following error message on
startup:
> One or more vital systems failed to initialize. Enable logging and check the log for details.
These are the lines from the BigPEmu log
> Error: Failed to create an OpenGL context. This indicates a driver problem.
> Error: Video init failure: BigPEmu_Video_OpenGL
(to enabled logging, launch with `wine ~/BigPEmu/BigPEmu.exe * -logging`, then
check the log in ~/BigPEmu/debug_log.txt)
This program launched fine in Wine-devel 10.7 and lower
tested with Wine-devel 10.8 binary release from Gcenx
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.8) on macOS 11.7.10
tested with BigPEmu 1.18 for Windows x64
download: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.zip
sha256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
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http://bugs.winehq.org/show_bug.cgi?id=22273
Summary: CDBurnerXP doesn't start with Mono
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: http://cdburnerxp.se/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
The summary basically says it all... with winetricks mono26, the program
installs but won't start. With winetricks dotnet20, it's buggy but at least
somewhat usable. There's not much terminal output:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Native.CDBXP" (1.0.4.0)
fixme:reg:GetNativeSystemInfo (0x9c9bf58) using GetSystemInfo()
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http://bugs.winehq.org/show_bug.cgi?id=30018
Bug #: 30018
Summary: Creative Writer 2 fails to open RTF and plain text
files
Product: Wine
Version: 1.4-rc5
Platform: x86-64
URL: ftp://ftp.microsoft.com/deskapps/kids/cw2install.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 39086
--> http://bugs.winehq.org/attachment.cgi?id=39086
terminal output
Creative Writer 2 fails to open files in plain text or RTF format with the
message "Oops! An unexpected error 0x80030050 occurred." Files in its native
format (.max) can be opened successfully.
In older Wine versions, it was possible to work around this with native ole32
from DCOM98.
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http://bugs.winehq.org/show_bug.cgi?id=25172
Summary: Creative Writer 2: partially-hidden "home" button on
the file dialogs
Product: Wine
Version: 1.3.7
Platform: x86-64
URL: http://download.cnet.com/Microsoft-Creative-Writer/300
0-13455_4-15232.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31936)
--> (http://bugs.winehq.org/attachment.cgi?id=31936)
Terminal output
The open and save file dialogs in Creative Writer 2 have an extra "home" button
next to the location dropdown and some standard buttons (up one level, desktop,
new folder...). The button mostly displays fine, but the left edge is not
visible. It appears to be covered up by a border around the standard buttons?
Screenshot coming up...
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http://bugs.winehq.org/show_bug.cgi?id=21369
Summary: Tab bar isn't fully visible in HTML-Kit; must be
scrolled
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://www.chami.com/html-kit/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=25731)
--> (http://bugs.winehq.org/attachment.cgi?id=25731)
Terminal output
In HTML-Kit build 292, one of the tab bars (the one below the current working
file) isn't displayed as expected in Wine. In Windows, the entire tab bar is
visible, but in Wine, part of it is cut off, with scroll arrows present to
bring the rest into view. Native comctl32 installed by winetricks fixes the
issue.
Interestingly, increasing Wine's DPI to 120 allows all the tabs to display at
once, though rendering is still a bit different from Windows.
Terminal output is from opening the program and entering "create a new file"
mode (which is when the tabs first become visible).
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