http://bugs.winehq.org/show_bug.cgi?id=58296
Bug ID: 58296
Summary: Halo: MCC (Steam) will not load with EAC enabled
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/976730/Halo_The_Mas
ter_Chief_Collection/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78648
--> http://bugs.winehq.org/attachment.cgi?id=78648
Screenshot
Halo: The Master Chief Collection from Steam will not launch if Easy Anti Cheat
is enabled and reports "Launcher Error" and "Unexpected Error (#1)". The game
has an option to launch without it and it works fine.
With EAC disabled online multiplayer is not possible.
The game launches correctly with Proton Experimental and Hotfix (I've not
tested others).
I doubt there's a demo available for this anywhere, though I think it is
available directly through the Microsoft Store, so maybe.
arial needed for Steam (Bug 32342)
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https://bugs.winehq.org/show_bug.cgi?id=48390
Bug ID: 48390
Summary: Unable to launch War Thunder 64bit with EAC... Also
Pulse audio instead of ALSA
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 66153
--> https://bugs.winehq.org/attachment.cgi?id=66153
wine ./launcer.exe
https://forum.warthunder.com/index.php?/topic/473521-running-acesexe-with-w…
I can run 32 bit version of the game, but that doesn't launch with EAC. 64 bit
client must be used. or launcher program. This is what I get. Also inside
game (32 bit) it doesn't recognize ALSA and uses PULSE AUDIO, which I don't
have. I don't know if this'll carry over to 64 bit version or not as it
doesn't work.
But we need EAC to initialize to play the game now.
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https://bugs.winehq.org/show_bug.cgi?id=54240
Bug ID: 54240
Summary: wineserver crash when calling an rpc stub
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: memory.thrasher(a)gmail.com
Distribution: ---
"M.A.R.S." game would immediately crash when attempting to launch due to a
missing (stubbed) function. I implemented the function in the linked merge
request. Game submitted to app db, also linked below.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1888https://appdb.winehq.org/objectManager.php?sClass=version&iId=41241&iTestin…
With the above patch, the game progresses to a splashscreen before crashing
without any helpful errors, likely due to "easy anti-cheat" software. With
tracing enabled, I was able to confirm the rpc endpoint generated by my patch
was functioning correctly.
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https://bugs.winehq.org/show_bug.cgi?id=45375
Bug ID: 45375
Summary: Halo Online: Weird black display problems.
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
This issue happens on certain maps in Halo Online depending on what your
current Z position is. Not all maps suffer from it, only certain ones do. If
you're above the Z position that it begins happening at, everything below
renders normally, but once you go below it, a portion of the frame becomes
black. It seems to be in a pattern. Not all objects are blacked out, either. So
there must be some sort of "priority".
Image examples here: https://imgur.com/a/176i4xr
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https://bugs.winehq.org/show_bug.cgi?id=55105
Bug ID: 55105
Summary: libHttpClient requires
WINHTTP_OPTION_CLIENT_CERT_ISSUER_LIST support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
libHttpClient is the web socket abstraction layer for Xbox Live titles on
various platforms; on Windows it uses winhttp for http sources. Two example
games using this library are Gears 5 and Halo: The Master Chief collection.
One part of the implementation handles certificate authentication; in
particular it handles ERROR_WINHTTP_CLIENT_AUTH_CERT_NEEDED, which according to
MSDN should be handled by calling WinHttpQueryOption with
WINHTTP_OPTION_CLIENT_CERT_ISSUER_LIST, so that it can attempt to find a
relevant certificate chain and re-attempt the connection if a cert is found.
Luckily, libHttpClient is open source, so the exact block that does this can be
found here:
https://github.com/microsoft/libHttpClient/blob/1c8386866fb180dd31890186291…
As of the latest Git revision, Wine does not handle this parameter, so the
default case is tripped:
https://gitlab.winehq.org/wine/wine/-/blob/81859c9af70aa5ed6da3060488d1815a…
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https://bugs.winehq.org/show_bug.cgi?id=55106
Bug ID: 55106
Summary: libHttpClient requires CertFindChainInStore support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
libHttpClient is the web socket abstraction layer for Xbox Live titles on
various platforms; on Windows it uses winhttp for http sources. Two example
games using this library are Gears 5 and Halo: The Master Chief collection.
One part of the implementation handles certificate authentication; in
particular it attempts to search for a specific cert chain from the "MY" store
via CertFindChainInStore, and uses the results of this search to determine
whether or not it should try to connect again.
Luckily, libHttpClient is open source, so the exact block that does this can be
found here:
https://github.com/microsoft/libHttpClient/blob/1c8386866fb180dd31890186291…
As of the latest Git revision, CertFindChainInStore is a stub, and so the
search will always fail:
https://gitlab.winehq.org/wine/wine/-/blob/81859c9af70aa5ed6da3060488d1815a…
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http://bugs.winehq.org/show_bug.cgi?id=58291
Bug ID: 58291
Summary: eMule 0.50a: icons are too big in status bar
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78642
--> http://bugs.winehq.org/attachment.cgi?id=78642
Wine
eMule 0.50a: icons are too big in status bar
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http://bugs.winehq.org/show_bug.cgi?id=58290
Bug ID: 58290
Summary: eMule 0.50a: Toolbar icons show with black background
when in context menu
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78640
--> http://bugs.winehq.org/attachment.cgi?id=78640
Back background
eMule 0.50a: Toolbar icons show with black background when in context menu
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http://bugs.winehq.org/show_bug.cgi?id=58289
Bug ID: 58289
Summary: eMule 0.50a: "Journal" tab background incorrectly
initially paint as blue
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78639
--> http://bugs.winehq.org/attachment.cgi?id=78639
eMule Blue tab
eMule 0.50a: "Journal" tab background incorrectly initially paint as blue
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http://bugs.winehq.org/show_bug.cgi?id=58288
Bug ID: 58288
Summary: Support for color management and HDR under wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wiagn233(a)outlook.com
Distribution: ---
Currently, we have full color management support and also HDR support under
Wayland with the help of color-management-v1 and color-representation-v1
protocol. So I opened this issue to require color management and HDR support
for wine.
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http://bugs.winehq.org/show_bug.cgi?id=58287
Bug ID: 58287
Summary: Not all quick responses work when reviewing test
results
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78636
--> http://bugs.winehq.org/attachment.cgi?id=78636
Screenshot
For example, one of the quick responses when reviewing a test result doesn't
paste anything into the text box:
Please don't use: "Everything...", "All works", etc. in test submissions.
Please detail what works and what doesn't work.
See: http://wiki.winehq.org/AppDB_Test_Results_Guidelines
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https://bugs.winehq.org/show_bug.cgi?id=46816
Bug ID: 46816
Summary: Incorrect behavior of SHFileOperation
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: rndltrz(a)hotmail.com
Distribution: ---
Behavior of SHFileOperation differs from windows.
Here is some trivial code that copies a directory:
const wchar_t *const sourceDir = L"C:\\TestDir\0\0";
const wchar_t *const destDir = L"C:\\TestDir2\0\0";
SHFILEOPSTRUCTW do_copy = { 0 };
do_copy.wFunc = FO_COPY;
do_copy.fFlags = FOF_NOCONFIRMMKDIR | FOF_NOCONFIRMATION | FOF_NO_UI;
do_copy.pFrom = sourceDir;
do_copy.pTo = destDir;
SHFileOperationW(&do_copy);
If you add trailing backslash to destDir:
const wchar_t *const destDir = L"C:\\TestDir2\\\0\0";
On Windows result would be the same. However, on WINE+linux result would be
different:
no backslashes:
$ls TestDir
file.txt Subdir1 Subdir2
$ls TestDir2
file.txt Subdir1 Subdir2
with trailing backslash:
$ls TestDir
file.txt Subdir1 Subdir2
$ls TestDir2
TestDir
This causes issues with programs that rely on Windows behavior.
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http://bugs.winehq.org/show_bug.cgi?id=58282
Bug ID: 58282
Summary: fixme:wmadec:transform_ProcessMessage
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesperpedersen.db(a)gmail.com
Distribution: ---
Created attachment 78630
--> http://bugs.winehq.org/attachment.cgi?id=78630
wmadec fixme's
Hi,
When running Wine 10.0.7 - from the Fedora reposity - I get the attached stub
warnings.
I don't know which component to file this under since 'wmadec' isn't in the
list, so feel free to move the ticket.
Thanks for creating Wine !
Best regards,
Jesper
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http://bugs.winehq.org/show_bug.cgi?id=58283
Bug ID: 58283
Summary: ME: Andromeda (Steam) will not start with
renderer=vulkan
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/1238000/Mass_Effect
_Andromeda_Deluxe_Edition/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78631
--> http://bugs.winehq.org/attachment.cgi?id=78631
Wine 10.8 console log
A suggested workaround for Bug 58280 is to try the Vulkan renderer.
Unfortunately this stops Mass Effect: Andromeda from loading at all.
A virtual desktop or using Staging 10.7, both workarounds for Bug 58279, do not
help.
Workarounds:
- arial (Bug 32342 for Steam & EA App)
Steam launches the EA App which launches the game. I tried the reverse: EA App
launches Steam which launches the game but that doesn't help and introduces Bug
56721 into the mix.
$ wine 'c:\program files (x86)\steam\steam.exe' -applaunch 1238000
I cannot find a demo to test.
VGA compatible controller: NVIDIA Corporation GK104GL [Quadro K5000] (rev a1)
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http://bugs.winehq.org/show_bug.cgi?id=58273
Bug ID: 58273
Summary: Outriders (Steam) fails to launch
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/680420/OUTRIDERS/
OS: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78622
--> http://bugs.winehq.org/attachment.cgi?id=78622
Wine 10.8 (DX12) console output
Outriders, Steam version, fails to launch.
It has the option to be launched using either DX11 or DX12 mode.
With DX11 a black screen is briefly shown, then it exits.
$ wine 'c:\program files (x86)\steam/steam.exe' -applaunch 68042 -force -dx11
With DX12 a black screen is shown, some audio plays, an initial icon is shown
(a loading screen?), but then it turns black and doesn't seem to do much else.
$ wine 'c:\program files (x86)\steam/steam.exe' -applaunch 68042
The 21 GB demo (Steam account required - appID 1435990) behaves the same way.
No difference with Staging 10.7.
For reference:
The game seems to fail to install EasyAntiCheat, indeed the setup file doesn't
exist. The demo, though, installs it correctly but the result is the same. I
copied the setup from the demo anyway to rule it out (and it installs EAC). No
change.
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https://bugs.winehq.org/show_bug.cgi?id=47105
Bug ID: 47105
Summary: [REGRESSION] FrostyModManager cant launch games
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Frosty Mod Manager is a WPF app, which depends on GalliumNine and
d3dcompiler_47
It load mods for frostbite games such as Dragon Age Inquisition and Mass Effect
Andromeda
When I trying to launch game with 4.7 - games just zombying in background
With wine 4.6 everything was OK
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https://bugs.winehq.org/show_bug.cgi?id=48522
Bug ID: 48522
Summary: ME:Andromeda scanner doesnt react on objects
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
It is strange regression.
Scanner in Mass Effect Andromeda doesnt react on every scannable objects (which
orange)
I can open scanner, but click doesnt do anything.
I've also tried bind another keys and buttons on scan -- it does do anything...
It makes game broken
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http://bugs.winehq.org/show_bug.cgi?id=58274
Bug ID: 58274
Summary: Cannot get past Steam age check
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/680420/OUTRIDERS/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
When trying to access a game that contains adult themes you can be
annoyed/greeted by an age verification check. It is a very simple check where
you select your date of birth from drop-down menus.
With Wine, these menus don't work. When clicking on them this is printed in the
console:
0150:fixme:uxtheme:AllowDarkModeForWindow 000000000032025C 1: stub
0150:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000032025C,
00007FFFFE1FD990) stub
0150:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000032025C,
00007FFFFE1FE610) stub
0150:fixme:manipulation:viewport_ActivateConfiguration 00007A592875B710, 823
0150:fixme:manipulation:viewport_SetViewportOptions 00007A592875B710, 2
0150:fixme:manipulation:viewport_AddEventHandler 00007A592875B710,
000000000031025A, 00002CEC011144A0, 00002CEC01052470
0150:fixme:manipulation:viewport_Stop 00007A592875B710
0150:fixme:manipulation:viewport_RemoveEventHandler 00007A592875B710, 1
0150:fixme:manipulation:viewport_Abandon 00007A592875B710
0150:fixme:manipulation:direct_manip_Deactivate 00007A592875B650,
000000000031025A
0150:fixme:manipulation:viewport_ActivateConfiguration 00007A592875B710, 823
0150:fixme:manipulation:viewport_SetViewportOptions 00007A592875B710, 2
0150:fixme:manipulation:viewport_AddEventHandler 00007A592875B710,
000000000031025A, 00002CEC011144A0, 00002CEC01052470
0150:fixme:manipulation:viewport_Stop 00007A592875B710
0150:fixme:manipulation:viewport_RemoveEventHandler 00007A592875B710, 1
0150:fixme:manipulation:viewport_Abandon 00007A592875B710
0150:fixme:manipulation:direct_manip_Deactivate 00007A592875B650,
000000000031025A
0150:fixme:manipulation:viewport_ActivateConfiguration 00007A592875B710, 823
0150:fixme:manipulation:viewport_SetViewportOptions 00007A592875B710, 2
0150:fixme:manipulation:viewport_AddEventHandler 00007A592875B710,
000000000031025A, 00002CEC00FE8420, 00002CEC00FEAF70
0150:fixme:manipulation:viewport_Stop 00007A592875B710
0150:fixme:manipulation:viewport_RemoveEventHandler 00007A592875B710, 6
0150:fixme:manipulation:viewport_Abandon 00007A592875B710
0150:fixme:manipulation:direct_manip_Deactivate 00007A592875B650,
000000000031025A
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:win:NtUserGetWindowPlacement not fully supported on other process
window 0x30038.
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:win:NtUserGetWindowPlacement not fully supported on other process
window 0x30038.
To get this far requires a log in and so "winetricks arial" (Bug 47325), and
disabling GPU acceleration for web views helps (Bug 56758).
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https://bugs.winehq.org/show_bug.cgi?id=46441
Bug ID: 46441
Summary: Steam shows an extra icon when minimizing window
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63223
--> https://bugs.winehq.org/attachment.cgi?id=63223
screenshot
Steps to reproduce:
1. Enable virtual desktop
2. Launch Steam
3. Minimize window
wine-4.0-rc5-14-g0ff7fd1259
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https://bugs.winehq.org/show_bug.cgi?id=47331
Bug ID: 47331
Summary: Steam browser flickering
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As referenced on https://github.com/PhoenicisOrg/scripts/issues/994 steam
installed using `winetricks 20190310-next` on debian buster using `wine-4.9
(Staging)` which has win7 environment, gameoverlayrenderer dll_override
disabled and CSMT enabled result in flickering of steam browser as presented on
https://youtu.be/LaR8nQ0Ir2w
Suspecting this beeing wine issue.
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http://bugs.winehq.org/show_bug.cgi?id=58276
Bug ID: 58276
Summary: pulse.c should silence_buffer after calloc
Product: Wine
Version: 8.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jxvhulzowyrobfwwze(a)nbmbb.com
Distribution: ---
When pulse_write is “prebuffering … frames of silence,” it uses calloc to zero
out a buffer, then immediately calls pa_stream_write.
This isn’t correct for an unsigned 8-bit (u8) stream, since the neutral value
should be 128 instead of zero. This causes noticeable clicking whenever the
sender stops or resumes playback. (For example, old games that play occasional
WAV files as sound effects.) The issue can be reproduced using Sound Recorder
from Win3.1 and an 8-bit mono WAV file. Play the same sound over and over until
it starts clicking/popping.
I’m not sure if this scenario (the end of a WAV file) should even trigger
“buffer underrun” logic at all, since it’s an intentional gap. But regardless
of the reason for the underrun, there should be a silence_buffer call there.
I tested this in Wine 8, but confirmed the logic is the same in the latest
version.
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http://bugs.winehq.org/show_bug.cgi?id=4209
Mark <jxvhulzowyrobfwwze(a)nbmbb.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jxvhulzowyrobfwwze(a)nbmbb.co
| |m
--- Comment #17 from Mark <jxvhulzowyrobfwwze(a)nbmbb.com> ---
From my research for bug 58198 (basically this same bug, but 16-bit), I’d
expect this API to work in everything prior to Windows 11. In Vista and above,
you may have to do one or more of:
Run as administrator
Set uiAccess=true in the manifest
Install into a secure location
Add a digital signature
Disable UAC
In XP and earlier, it works with much less fuss.
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http://bugs.winehq.org/show_bug.cgi?id=58198
Bug ID: 58198
Summary: Wine missing WH_JOURNALPLAYBACK, required by VB
SendKeys
Product: Wine
Version: 8.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user16
Assignee: wine-bugs(a)winehq.org
Reporter: jxvhulzowyrobfwwze(a)nbmbb.com
Distribution: ---
Wine doesn’t implement WH_JOURNALPLAYBACK, which is required by the Visual
Basic SendKeys function. This makes the game “Mordor: The Depths of Dejenol”
unplayable after entering the dungeon.
I’ve confirmed with 32-bit Wine 8 and 16-bit VB3, but the logic seems unchanged
in more recent Wine (and VB) versions. Microsoft eventually released a VB6
runtime that reimplemented SendKeys using SendInput instead of
WH_JOURNALPLAYBACK, but that only fixes VB6 binaries.
https://archives.miloush.net/michkap/archive/2007/09/10/4850360.htmlhttps://web.archive.org/web/20130615064311/http://blogs.msdn.com/b/michkap/…
The story gets worse for programs that invoke DoEvents after SendKeys. Since
DoEvents “first clears all pending keystrokes from the SendKeys function,” it
enters an endless loop waiting for PeekMessage to return the expected
WH_JOURNALPLAYBACK messages. CPU usage goes to 100%, and it’s easy to run out
of stack space if DoEvents is invoked repeatedly.
https://nolongerset.com/how-doevents-works/
Thankfully, running with WINEDEBUG=warn emits a clear message,
“SetWindowsHookEx16 hook type 1 broken in Win16” pointing us to
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/user.exe16/hook.c
This game is particularly creative, using SendKeys as some sort of input
filter. Many keyboard and mouse inputs are apparently translated to SendKeys
calls. I don’t fully understand the logic, except that the game is unplayable
without it.
I can’t say whether it’s worth fixing this or not. At the very least, it’s
helpful to know why this game doesn’t work, without having to keep trying each
new Wine release.
The free demo of “Mordor: The Depths of Dejenol” can be downloaded from
https://www.decklinsdemise.com/mordor.htm
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https://bugs.winehq.org/show_bug.cgi?id=57635
Bug ID: 57635
Summary: Battle.net Launcher invisible/black with the Wayland
driver
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)xarov.net
Distribution: ArchLinux
Created attachment 77764
--> https://bugs.winehq.org/attachment.cgi?id=77764
Black window with Wayland driver
Works fine with the X11 driver. Is completely black with the Wayland driver.
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https://bugs.winehq.org/show_bug.cgi?id=56721
Bug ID: 56721
Summary: EA App: multiple assertion failure with Vulkan
renderer
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://origin-a.akamaihd.net/EA-Desktop-Client-Downlo
ad/installer-releases/EAappInstaller.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 76502
--> https://bugs.winehq.org/attachment.cgi?id=76502
Wine 9.9 console output
Launching the EA App with renderer=vulkan opens a dialog three times for an
Assertion Failure. Clicking OK three times allows the app to continue, so it's
not clear which of the many sub-/backround processes is causing the issue. No
backtrace is presented.
"winetricks arial" to work around Bug 32342.
renderer=gl does not have this issue.
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