https://bugs.winehq.org/show_bug.cgi?id=52491
Bug ID: 52491
Summary: SpaceDesk: Error when trying to connect to the server
now but it worked in 6.10 and below
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jota0222(a)hotmail.com
Distribution: ---
Created attachment 71785
--> https://bugs.winehq.org/attachment.cgi?id=71785
Log Of SpaceDesk Runinng
After the release of stable 7.0.0, I noticed that SpaceDesk stoped working and
then I tried some older versions versions, none of the listed to register the
apps in the WineHQ page worked (6.21 and above), however it worked in all the
ones below 6.10. I didn't try with the ones in between, so I don't really know
when the bug was introduced exactly.
The app doesn't throw exceptions or show error in logs, the log attached is
basically the same in both 6.10 and 7.0.0 versions.
I also tried with winedbg but if I dissable $BreakOnFirstChance it never stops
on any exception and the log finish up being the same as the one attached (at
least doesn't looks like it's showing things related to the issue). And if I
run it with $BreakOnFirstChance set as 1, it's impossible to reach the moment
of in which the error occurs due to al the exceptions in which it stops before
to even show the window.
This image shows the error:
https://paste.pics/FTUXV
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https://bugs.winehq.org/show_bug.cgi?id=56130
Bug ID: 56130
Summary: Wine is broken on Termux since 8.17-39-g25db1c5d49d
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: licy183(a)termux.dev
Distribution: ---
Created attachment 75807
--> https://bugs.winehq.org/attachment.cgi?id=75807
Error logs
I'm trying to port wine on Termux, a Linux emulator on Android. During testing,
I found that wine is broken since commit
5db1c5d49dc339e9b5a25514c198a524bd05484. I think simply reverting this commit
will break other functions. The log running WINEDEBUG=+all wine a.exe is
attached below. My device is Android 10 aarch64.
As Wine on Termux is much like a Linux distro rather than an Android APP, I
select Linux as OS.
This bug is reproducable from 8.18 to 9.0-rc3.
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https://bugs.winehq.org/show_bug.cgi?id=55731
Bug ID: 55731
Summary: advapi32:eventlog - test_eventlog_start() fails on
Windows 10 2004 & 2009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:eventlog - test_eventlog_start() fails on Windows 10 2004 & 2009:
eventlog.c:1334: Test failed: Expected different handle
eventlog.c:1338: Test failed: Expected valid handle
eventlog.c:1392: Test failed: EventlogStarted event not found
See https://test.winehq.org/data/patterns.html#advapi32:eventlog
These failures started on 2023-10-05 which is when test_eventlog_start() was
added in the commit below:
commit 428a1219fd94919fb93527f2ef582bd28176c03f
Author: Daniel Lehman <dlehman25(a)gmail.com>
AuthorDate: Mon Oct 2 23:39:16 2023 -0700
advapi32/tests: Add ReadEventLogW tests for EventLogStarted.
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https://bugs.winehq.org/show_bug.cgi?id=55497
Bug ID: 55497
Summary: regression wine >= 7: page fault on read access to
0x00000000 in "TKKG 1" (EN: Jennifer is Missing, DE:
Katjas Geheimnis - Tivoli)
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 75060
--> https://bugs.winehq.org/attachment.cgi?id=75060
Wine 7.0.4 backtrace
In Wine <= 6.0.4 "TKKG 1" runs fine. But Wine-7.0.2 and newer versions do not
work.
Game: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis)
Publisher: Tivola
(see AppDB)
wine-staging-8.14:
wine: Unhandled page fault on read access to 00000000 at address 6AB253F0
(thread 0140), starting debugger...
Attached Wine-7.0.4 backtrace information.
For running with Wine-6.0.4 this patch is needed.
https://bugs.winehq.org/show_bug.cgi?id=44931#c10
Installation needs to be done on Windows. Afterwards copy the folder onto the
system running Wine. See also:
https://bugs.winehq.org/show_bug.cgi?id=55494
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https://bugs.winehq.org/show_bug.cgi?id=55010
Bug ID: 55010
Summary: psapi:psapi_main - test_EnumProcessModulesEx()
sometimes gets a 0 image size on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
psapi:psapi_main - test_EnumProcessModulesEx() sometimes gets a 0 image size on
Windows 8:
psapi_main.c:250: Test failed: pcs-3232: 0: image size was 0
psapi_main.c:250: Test failed: pcs-3232: 3: image size was 0
or
psapi_main.c:250: Test failed: pcs-6432: 1: image size was 0
psapi_main.c:250: Test failed: pcs-6432: 3: image size was 0
or
psapi_main.c:250: Test failed: pcs-6464: 2: image size was 0
psapi_main.c:250: Test failed: pcs-6464: 0: image size was 0
psapi_main.c:250: Test failed: pcs-6464: 3: image size was 0
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
There can be 1 to 3 failures independently of the bitness.
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https://bugs.winehq.org/show_bug.cgi?id=38780
Bug ID: 38780
Summary: AArch64 platforms: register X18 must remain reserved
for Wine to run 64-bit ARM Windows applications
(Distro aarch64 toolchains need '-ffixed-x18' default,
loader/libc/userland)
Product: Wine
Version: 1.7.45
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 38719 ("64-bit ARM Windows applications from Windows SDK for
Windows 10 crash when accessing TEB/PEB members (AArch64 platform specific
register X18 must be reserved for TEB)")
Resolution is 'upstream' here, the Wine part is bug 38719
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0055b/IHI0055B_aapcs64.…
Chapter 5 "THE BASE PROCEDURE CALL STANDARD"
--- quote ---
The role of register r18 is platform specific.
If a platform ABI has need of a dedicated general purpose register to carry
interprocedural state (for example, the thread context) then it should use this
register for that purpose. If the platform ABI has no such requirements, then
it should use r18 as an additional temporary register.
The platform ABI specification must document the usage for this register.
Note
Software developers creating platform independent code are advised to avoid
using r18 if at all possible. Most compilers provide a mechanism to prevent
specific registers from being used for general allocation; portable hand-coded
assembler should avoid it entirely. It should not be assumed that treating the
register as callee saved will be sufficient to satisfy the requirements of the
platform. Virtualization code must, of course, treat the register as they would
any other resource provided to the virtual machine.
--- quote ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=56152
Bug ID: 56152
Summary: "Script error: Handler not defined #FileIO" in "TKKG
1" (EN: Jennifer is Missing, DE: Katjas Geheimnis -
Tivoli)
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Since wine-6.4 this application fails with this message:
Script error: Handler not defined
#FileIO
This is visible since this commit:
commit af74bd31229e0f065448253b248ec0cb3b51af26
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Mar 2 18:52:44 2021 +0100
ntdll: Use syscall dispatcher to restore context in NtSetContextThread.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Unfortunately I am not able to revert this commit on current git.
I think this is the problematic area of the executable:
004F12C9 push offset aXobglu32Dll ; "xobglu32.dll"
004F12CE call ds:LoadLibraryA
004F12D4 mov ebp, eax
004F12D6 test ebp, ebp
004F12D8 jz short loc_4F1309
004F12DA push offset aMyloadlibrary3 ; "MyLoadLibrary32"
004F12DF push ebp ; hModule
004F12E0 call ds:GetProcAddress
004F12E6 mov ecx, [esp+10h+arg_0]
004F12EA push ecx
004F12EB call eax
004F12ED movzx esi, ax
004F12F0 test esi, esi
004F12F2 jnz short loc_4F12FD
004F12F4 push ebp ; hLibModule
004F12F5 call ds:FreeLibrary
004F12FB jmp short loc_4F1309
004F12FD mov [ebx], esi
Inside MyLoadLibrary32 it seems the application does a
16-bit KERNEL.95:LOADLIBRARY of fileio.dll,
which looks like it succeeds (retval=00000306).
Unfortunately for some reason the FreeLibrary is reached when it
was not before the above commit.
A +relay trace shows also a NtSetContextThread involved,
which got modified by above commit.
I tested with:
- https://archive.org/details/tkkg-1-jennifer-is-missing
- export WINEARCH=win32
- winecfg, set to Windows 95.
- Workaround for following error:
"This program requires at least 3MB of free virtual memory to run"
echo -e "MemTotal: 32768 kB\nMemFree: 32768 kB\nSwapTotal: 32768
kB\nSwapFree: 32768 kB\nBuffers: 0\nCached: 0" > my-meminfo.txt
bwrap --dev-bind / / --dev-bind my-meminfo.txt /proc/meminfo wine
tkkg1_95.exe
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https://bugs.winehq.org/show_bug.cgi?id=47406
Bug ID: 47406
Summary: add support for debug symbols is separate files
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
<will be a bit ranty>
One on the "installation options" on Gentoo is 'splitdebug'.
It allows to keep debug symbols in separate files (and potentially keep them
compressed). gdb supports it (AFAICT) seamlessly. While addr2line doesn't seem
to supports it, the one from elfutils does.
I don't know where Gentoo got the idea, but given gdb and elfutils, it's likely
more wide-spread than Gentoo family.
So, would you consider adding support for it in winedbg ?
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https://bugs.winehq.org/show_bug.cgi?id=46777
Bug ID: 46777
Summary: Two Worlds 2 crashing on start [REGRESSION]
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Created attachment 63791
--> https://bugs.winehq.org/attachment.cgi?id=63791
Two Worlds 2 crash. Console out.
Two Worlds 2 crashing on start. In older wine (4.0) on load screen.
On old wine 1.1.39 everything was OK
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https://bugs.winehq.org/show_bug.cgi?id=56149
Bug ID: 56149
Summary: Celtic Kings demo: window decorations missing in
virtual desktop (VD size = desktop size)
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://archive.org/download/celtic-kings/Celtic%20Kin
gs.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: gabrielopcode(a)gmail.com, zzhang(a)codeweavers.com
Regression SHA1: 790133e95036597092443b30c0fe0aa6a40a9167
Distribution: ArchLinux
Created attachment 75829
--> https://bugs.winehq.org/attachment.cgi?id=75829
missing window decorations in virtual desktop
When I set the size of the virtual desktop so that it matches my desktop
resolution (1440X900 in my case) then the opening movie as well as the main
menu of the game appears without window decorations/window borders.
This occurs since commit 790133e95036597092443b30c0fe0aa6a40a9167.
This commit has the side effect that the patch from Zhiyi Zhang which is
intended to fix bug #55810 simply doesn't work. Bug #55810#c14
To reproduce the problem in Celtic Kings demo:
1. set up a VD that matches your desktop resolution
2. run the demo
Celtic Kings.zip
md5: 08657c24bf275fc7fd751b546a58daee
Tested with wine-9.0-rc3-22-gdef5e1a61d8
X.Org X Server 1.21.1.10
XFCE 4.18
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https://bugs.winehq.org/show_bug.cgi?id=56113
Bug ID: 56113
Summary: Unfortunate Spacemen crashes on start
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
This is a regression that happened between Wine 8.21 and Wine 9.0-rc1. I have
not been able to pin down the exact commit that caused it.
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https://bugs.winehq.org/show_bug.cgi?id=55784
Bug ID: 55784
Summary: wldap32:parse - test_ldap_bind_sA() claims the server
is down on w1064v2009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wldap32:parse - test_ldap_bind_sA() claims the server is down on w1064v2009:
parse.c:172: Test failed: ldap_connect failed 0x51
parse.c:176: Test failed: ldap_bind_s returned 0x34
parse.c:514: Test failed: ldap_simple_bind_sA should fail, got 0x51
parse.c:525: Test failed: ldap_simple_bind_sA should succeed, got 0x51
See https://test.winehq.org/data/patterns.html#wldap32:parse
Where 0x34 == LDAP_UNAVAILABLE
0x51 == LDAP_SERVER_DOWN
This started on 2023-10-09 and has been systematic on w1064v2009 since then.
Because it only happens on w1064v2009 [1], it is unlikely that the server
(db.debian.org) is really down. Also the test succeeds when run on its own.
[1] In the past 8 months there is a single other failure of that type that
happened on w1064v1507-32 on 2023-09-04.
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https://bugs.winehq.org/show_bug.cgi?id=54401
Bug ID: 54401
Summary: PhotoFiltre not printing
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johann.mahne(a)gmail.com
Distribution: ---
Created attachment 73967
--> https://bugs.winehq.org/attachment.cgi?id=73967
Log of photoFiltre starting
I upgraded from version 7.0 to version 8.0 via the Linux Mint update manager.
PhotoFiltre version 6 and 7 will now not print unless I click on print setup
first. It was working on version 7.0 .
I have to click print setup then click OK then close the window and then click
print. Then it works.
It is only for PhotoFiltre that I have this problem.
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https://bugs.winehq.org/show_bug.cgi?id=56150
Bug ID: 56150
Summary: Wine 8.18 - Fedora 37 - Winwing F16EX joystick -
dinput only reports 10 buttons
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mvrk(a)sapo.pt
Distribution: ---
Created attachment 75833
--> https://bugs.winehq.org/attachment.cgi?id=75833
control panel - controllers - dinput
Hi,
I was trying to test my new Winwing Orion2 F16EX stick on wine for example with
DCS World, and i realized most buttons don't work.
I executed control panel on wine and opened controllers and on the dinput tab i
see that the joystick is only shown with 10 buttons.
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https://bugs.winehq.org/show_bug.cgi?id=56134
Bug ID: 56134
Summary: VA-11 HALL-A crashes on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: zsolt_vadasz(a)protonmail.com
Distribution: ---
Created attachment 75811
--> https://bugs.winehq.org/attachment.cgi?id=75811
Relevant +relay,+tid,+seh
EXCEPTION_ACCESS_VIOLATION is thrown when the game performs a NULL pointer
access after a call to _wgetenv(), because the parameter passed to the function
is in lower-case.
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https://bugs.winehq.org/show_bug.cgi?id=53319
Bug ID: 53319
Summary: robot battle game extremely slow after wine version
7.11 and above
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: evren320(a)hotmail.com
Distribution: ---
Robot Battle 1.4 game is slow on wine version 7.11 and above.
Game works fine with wine 7.10 and below.
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https://bugs.winehq.org/show_bug.cgi?id=50998
Bug ID: 50998
Summary: Failed to open error Word 2007 (c0000135)
Product: Wine-staging
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pierce.adam.randall(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since 6.5, I'm not able to open Word 2007.
I get the following errors when I try to open it in terminal:
wine: failed to open "[path redacted]/drive_c/Program Files/Microsoft
Office/Office12/WINWORD.exe": c0000135
0094:err:rpc:I_RpcReceive we got fault packet with status 0x1c010003
Not much other than that.
I'm using Arch Linux. Kernel 5.11.13.
The program works on 6.4, but not 6.5 or 6.6. I also ran into this bug using
non-staging version of 6.5.
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https://bugs.winehq.org/show_bug.cgi?id=56070
Bug ID: 56070
Summary: BVE trainsim doesn't show its logo in the main window.
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
URL: http://www.bvets.net/archives/bvets5-7.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 75735
--> https://bugs.winehq.org/attachment.cgi?id=75735
Bve window comparision
Bve trainsim is a freeware game for Windows. It simulates train driving.
Using Wine 9.0-rc2, it doesn't show its logo in the main window.
However, the logo is shown with Wine 8.0.2.
Steps to reproduce:
1) make a new prefix with wineboot and install Wine Mono.
2) mkdir ${WINEPREFIX-~/.wine}/drive_c/works
3) cd $_
4) unzip bvets5-7.zip
5) cd BveTs5
6) wine BveTs.exe
7) choose display language, English or Japanese (First time only)
8) close "Select scenario" window to show "Bve trainsim" window.
Expected result:
The window shows the logo in green.
Actual result:
The window is painted all gray, and no logo is displayed.
Moreover, if you install native d3dx9_43, you can enjoy train operation by
scenario files. Cab instruments and scenery are not displayed when the logo is
not displayed.
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https://bugs.winehq.org/show_bug.cgi?id=49852
Bug ID: 49852
Summary: Performance regression in "msvcrt: Use correct code
page in _write when outputing to console."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Created attachment 68190
--> https://bugs.winehq.org/attachment.cgi?id=68190
Test sample
Since 081d25d4b989c732d301b786311c034132c8d7a3, "msvcrt: Use correct code page
in _write when outputing to console.", a test app (that prints a lot to stdout)
had an around 10-20x slowdown.
Before, "time wine64 ihateeh-x86_64.exe > /dev/null 2>&1" ran in around 1
second, after that commit it takes 15 seconds. (At some later point, it has
regressed further to 25 seconds. The corresponding testcase on aarch64 used to
run in 3 seconds, after the commit it takes 60, and with current master takes
around 120 seconds.)
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https://bugs.winehq.org/show_bug.cgi?id=56117
Bug ID: 56117
Summary: Celtic Kings runs out of memory in mere seconds when
music is enabled
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://archive.org/download/celtic-kings/Celtic%20Kin
gs.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 7a678903fbe9b384e97b23bc8cb73c9239616054
Distribution: ArchLinux
Created attachment 75783
--> https://bugs.winehq.org/attachment.cgi?id=75783
terminal output
Audio never worked in the game without native directmusic and this has not
changed with the more complete directmusic implementation in recent Wine.
The problem is that the game runs out of memory in about 15 seconds just while
idling in the main menu.
Some kind of memory leak first appeared in Wine-8.18 after
commit 7a678903fbe9b384e97b23bc8cb73c9239616054
dmime: Implement IDirectMusicPerformance_GetNotificationPMsg.
It was less severe and allowed me to play the tutorial for a couple minutes
then the game quit abruptly. For example I can see in htop that the memory
consumption of Celtic Kings.exe grows steadily whenever I issue a move command
for my character.
In Wine-8.19 the issue became more severe: the game runs out of memory in 10-15
seconds while idling in the main menu when music is enabled (no user
interaction is needed).
This is due to
commit d5e156fa7fc9ff47c1c99af342047319f0f23bfa
dmime: Rewrite message thread with a condition variable.
Can be reproduced with the demo version.
Tested with wine-9.0-rc3-6-g91a29134ff3.
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https://bugs.winehq.org/show_bug.cgi?id=54387
Bug ID: 54387
Summary: Pantsylvania crashes if Windows version is set to 3.1
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73951
--> https://bugs.winehq.org/attachment.cgi?id=73951
WINEDEBUG=+winspool
I think the problem is that
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Print\Environments\Windows
4.0\Drivers\Version-0\HP-HP-OfficeJet-Pro-8020-series\Driver is an empty
string.
$ sha256sum Pantsylvania.zip
8ee7f97be0c5f2c0be84c01aca31655c67349b1b8606e403146d847bad1fbe71
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https://bugs.winehq.org/show_bug.cgi?id=55030
Bug ID: 55030
Summary: Nelogica Profitchart freezes and Crash since wine-7.12
[bisect included]
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: brandowlucas(a)gmail.com
Distribution: ---
Created attachment 74590
--> https://bugs.winehq.org/attachment.cgi?id=74590
profit_bisect_log
Nelogica Profitchart completly freezes and then crashes since version
wine-7.12, running bisect of the previous version (wine-7.11) i got this:
[striker@striker wine]$ git bisect bad
cda5f68a647f187d1de0d4c844c528d2135d047f is the first bad commit
commit cda5f68a647f187d1de0d4c844c528d2135d047f
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Mon Jun 27 00:33:40 2022 +0300
d2d1/effect: Use known names for automatically added properties.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
dlls/d2d1/effect.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
I hope this can be useful to fix this issue in the upcoming releases.
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https://bugs.winehq.org/show_bug.cgi?id=56166
Bug ID: 56166
Summary: GDI performance regression after switching fonts to
syscall interface
Product: Wine
Version: 8.9
Hardware: x86-64
URL: https://developer.download.nvidia.com/SDK/9.5/Samples/
3dgraphics_samples.html#HLSL_HDR_FP16x2
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
Regression SHA1: 9b5c916e4e8b90da795be93d8203743d76d22edb
Distribution: ---
Long story short, up to wine 8.8 you get about 2300fps with my 2080 and 9600K
in an old nvidia showcase. After that, it's more like 2150.
Of course it's just a little 7% difference, but it's completely reproducible,
so..
p.s. DXVK and the patch for bug 32323 are also needed to "unlock full speed"
(the sources clearly show a D3DXCreateFont call for Arial, but is it expected
to take a 40% framerate hit without the fonts otherwise?)
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http://bugs.winehq.org/show_bug.cgi?id=13685
Summary: Anarchy Online is very slow in certain areas (< 3fps or
0)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krause.marcel(a)gmx.net
It's something that's bugging me for a good while, and is also being mentioned
in the AppDB article for the game. As I said there it can be "worked around" by
using the commercial cedega software, which has other minor problems too, but
nothing compared to the slowness under wine.
1. download the free client using bittorrent:
http://torrent.funcom.com/torrents/AnarchyOnline_17.6.1_EP0.exe.torrent
2. register a free account: http://register.funcom.com/
3. Start the game, talk to the neutral recruiter at the island and take the
Wompah (teleporter) to Borealis, which will leave you in complete graphical
laggyness.
You can also notice the laggyness at the Unicorn Outpost (needs paid expansion
content), playershops in the guild cities (paid content too), and a few more
places. All of these places are frequently used by the players and visiting
them is a major pain of course, but as they're the central places in game, you
can't really get around on the long run.
It's not my system causing the lag though, as it works fine with the cedega
software.
Specs are:
Athlon X2 5000+
2Gb Ram
GeForce 8600GT@256MB
400GB WD harddisk
16MBit/s internet connection
Regards,
Marcel Krause
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