https://bugs.winehq.org/show_bug.cgi?id=53708
Bug ID: 53708
Summary: ChemOffice Suite 2021 21.0.0 installer fails with
"Run-time error '35601': Element not found"
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 53707
Distribution: ---
Note: requires vb6run, as well as native micross.ttf to work around bug 53707.
While trying to install I see a message box seeming to come from the vb6
runtime, claiming "element not found". Unfortunately I can't tell what's
causing it.
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https://bugs.winehq.org/show_bug.cgi?id=53707
Bug ID: 53707
Summary: ChemOffice Suite 2021 21.0.0 installer cannot accept
license agreement
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Note: the installer needs native vb6run to start.
The second page of the installer is a standard license agreement. On Windows,
the accept/reject radio buttons are greyed out until the user scrolls all the
way to the bottom. On Wine, scrolling all the way to the bottom has no effect.
The text of the license agreement is rendered using "Microsoft Sans Serif". On
my machine that's replaced by "Source Han Sans". Copying the correct font
(C:/windows/fonts/micross.ttf) from a Windows 7 installation fixes the bug and
allows the license to be accepted (although the installer then runs into
further errors).
Most likely we either need Microsoft Sans Serif (cf. bug 20054) or a font that
is metrically compatible with it.
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https://bugs.winehq.org/show_bug.cgi?id=9158
Joel Holdsworth <joel(a)airwebreathe.org.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |joel(a)airwebreathe.org.uk
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https://bugs.winehq.org/show_bug.cgi?id=39366
Bug ID: 39366
Summary: FILE_ATTRIBUTE_READONLY and FILE_ATTRIBUTE_HIDDEN
should perhaps use BSD flags
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guy(a)alum.mit.edu
4.4-Lite introduced per-file flags, which show up as the st_flags field of
"struct stat" and can be set with the chflags() and fchflags() calls.
For plain files, the UF_IMMUTABLE flag corresponds pretty closely to the
Windows FILE_ATTRIBUTE_READONLY flag.
OS X added the UF_HIDDEN flag. so that its kernel SMB client could report the
Windows FILE_ATTRIBUTE_HIDDEN flag to userland.
It might be useful for Wine to, on systems with the st_flags field in "struct
stat" and the chflags() call, to report that a file is read-only if
UF_IMMUTABLE is set, even if the file's permissions allow reading, and to set
UF_IMMUTABLE as well as turning read permissions off if FILE_ATTRIBUTE_READONLY
is set. (You probably want to turn off file permissions in case the file is on
a server; the server might not support setting that flag if, for example, it's
an NFS server.)
On OSes that have them *and* that have UF_HIDDEN, the same (modulo file
permissions) should perhaps be done for FILE_ATTRIBUTE_HIDDEN.
This has been discussed in the past; see the thread starting at
https://www.winehq.org/pipermail/wine-devel/2009-October/079038.html
(It might also be worth looking at supporting NT ACLs on UN*Xes that have
NT-style ACLs; OS X's ACLs are NT-style, and other UN*Xes might support them
even if they call them NFSv4-style ACLs.)
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https://bugs.winehq.org/show_bug.cgi?id=53702
Bug ID: 53702
Summary: God of War shows only a black screen
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73116
--> https://bugs.winehq.org/attachment.cgi?id=73116
d3d_shader
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 32.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 33.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 34.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 35.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 36.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 37.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 38.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 39.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 40.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 41.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 42.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 43.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 44.
0164:err:d3d_shader:shader_glsl_store_uav Invalid UAV index 9.
0164:err:d3d_shader:shader_glsl_store_uav Invalid UAV index 8.
wine-7.17-165-gf5b92137257
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http://bugs.winehq.org/show_bug.cgi?id=15396
Summary: program doesn't draw text to dialog box properly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=16248)
--> (http://bugs.winehq.org/attachment.cgi?id=16248)
Dialog box being drawn the wrong way
When I try to save or load a game in The Journeyman Project 3 - Legacy of Time,
the snapshoot is shown behind the dialog box, along with any text written on
the dialog box. The same happens with any other dialog box in the game that
shows text. It's like the function the game uses to draw, draws on the wrong
layer.
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https://bugs.winehq.org/show_bug.cgi?id=53695
Bug ID: 53695
Summary: Unable to use LSPDFR with GTA 5.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lolothepro29(a)gmail.com
Distribution: ---
Created attachment 73101
--> https://bugs.winehq.org/attachment.cgi?id=73101
log
**
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https://bugs.winehq.org/show_bug.cgi?id=53692
Bug ID: 53692
Summary: FnF bugs
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: renanluscad(a)gmail.com
Distribution: ---
the bug of arrows and effects are not centered on the screen (in mods) please
fix this
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https://bugs.winehq.org/show_bug.cgi?id=53694
Bug ID: 53694
Summary: Habbo crashes when on badge section opening
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio(a)protonmail.com
Distribution: ---
Created attachment 73099
--> https://bugs.winehq.org/attachment.cgi?id=73099
Bug report
Habbo game crashes when using certain features, for example when opening the
"Badge" tab. This crash occurs 90%+ of the times, not always (I can't
understand why) but it's very annoying anyway.
I'm using LMDE 5. On Linux Mint 20.3 I have the same behaviour.
Steps to reproduce:
1) Login (or subscribe first) to https://www.habbo.it/ (https://www.habbo.com/
also exists for an english version, which is totally fine because the launcher
will be the same)
2)After logging in on your browser, click "Download" and install the app (it's
free)
3)Run the app and enter the "Classic" version (NOT "Modern"); you have to use
the code given in order to start(if you don't find it, reclick "Download",
there you'll find the code)
4)Once in the game, click on "Rooms" and enter in any room
5)Now click on "Inventory" (it's one of the icons on the bottom left of the
screen, it's the symbol of three chairs), a small window will open
6)open the "Badge" tab. The game will probably crash. If it doesn't, repeat
from point 3 (it crashes 90%+ of the times).
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https://bugs.winehq.org/show_bug.cgi?id=52890
Bug ID: 52890
Summary: habbo launcher exits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: diazdanter1(a)outlook.com
Distribution: ---
Created attachment 72283
--> https://bugs.winehq.org/attachment.cgi?id=72283
Habbo launcher bugging
Hi, i am having trouble. The launcher loads fine and it loads well for like 5
minutes then it has a popup saying i need to close the app due to a problem. I
saved it as this. Thanks for any help.
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https://bugs.winehq.org/show_bug.cgi?id=52627
Bug ID: 52627
Summary: Wishlist: add ohm symbol (greek capital Omega) to wine
tahoma font
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
LTSpiceXVII that is a spice simulator coded for Windows, but explicitly
mentioning the possibility of using it with WINE uses Tahoma as its default
font and cannot properly show resistance values without that glyph.
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https://bugs.winehq.org/show_bug.cgi?id=53687
Bug ID: 53687
Summary: GTA V - Rockstar Editor: Export of project fails with
unknown error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: remasch(a)gmx.de
Distribution: ---
Created attachment 73095
--> https://bugs.winehq.org/attachment.cgi?id=73095
Proton_Log
When running GTA V with Proton (1663173455
experimental-bleeding-edge-7.0-24891-20220914-p51a6ce-w227d844-d2890f6-vb4ecc1)
exporting a project within the Rockstar Editor fails with an unknown error.
In the logs there is the following line (full log attached):
17567.357:0444:084c:fixme:mfplat:MFCreateSinkWriterFromURL
L"C:/users/steamuser/AppData/Local/Rockstar Games/GTA
V/videos/rendered\\Project 1.mp4", 0000000000000000, 00000000961600D0,
00000000B916FDD8.
I also reported this issue to Valves issue Tracker, see
https://github.com/ValveSoftware/Proton/issues/37#issuecomment-1247726371.
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https://bugs.winehq.org/show_bug.cgi?id=53675
Bug ID: 53675
Summary: Broken build dependencies with multiple jobs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pixel(a)hugbox.org
Distribution: ---
Created attachment 73087
--> https://bugs.winehq.org/attachment.cgi?id=73087
Log of build process
'make -jN' fails whereas a regular 'make' does fine on current master branch.
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https://bugs.winehq.org/show_bug.cgi?id=53328
Bug ID: 53328
Summary: HP Prime Virtual Calculator fails to start
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfelten632(a)gmail.com
Distribution: ---
Created attachment 72712
--> https://bugs.winehq.org/attachment.cgi?id=72712
error info output after program termination
Whenever I try launching HP Prime Virtual calculator
(https://www.hpcalc.org/details/8939), it opens the EULA, and immediately
afterward, it outputs a C++ runtime error. The problem is 100% consistent and
can be easily replicated simply by installing and running the program. The
logfile is attached.
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https://bugs.winehq.org/show_bug.cgi?id=53691
Bug ID: 53691
Summary: Paprika Recipe App crashes when you create/edit a
recipe
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard.bowman(a)gmail.com
Distribution: ---
Created attachment 73098
--> https://bugs.winehq.org/attachment.cgi?id=73098
backtrace
Paprika Recipe Manager opens and the main screens can be used, including
browsing existing recipes, logging into the cloud account and syncing your
data, and using the built-in browser to extract recipes from the Web.
However, Paprika crashes immediately when you try to Edit a recipe or Add a new
one, which on Windows, popups up a screen of edit fields in order to do so.
I've tested this on two seperate Fedora 36-based systems using a fresh install
of the latest WineHQ 7.0 packages, with a trial version of CrossOver.
This is my one remaining Windows app that would make me so happy to have
working!
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https://bugs.winehq.org/show_bug.cgi?id=53588
Bug ID: 53588
Summary: listening tcp socket is removed after some time
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: marcsamuro(a)gmail.com
Distribution: ---
Hi,
i'm testing a rather simple background windows application that uses only disk,
network, memory, processes and threads.
When starting, the application opens a pair (ip4 & ip6) of listening socket on
TCP port 80, and another pair of listening sockets on UDP port 13000. They are
always kept open.
At first everything works fine, all listening ports appear when doing netstat
and the application works great :
netstat -nap
Active Internet connections (servers and established)
Proto Recv-Q Send-Q Local Address Foreign Address State
PID/Program name
tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN
15897/wineserver64
tcp6 0 0 :::80 :::* LISTEN
15897/wineserver64
udp 0 0 0.0.0.0:13000 0.0.0.0:*
15897/wineserver64
udp6 0 0 :::13000 :::*
15897/wineserver64
However, after some time (a few hours ?) suddenly the tcp listening sockets do
no longer appear when doing netstat :
netstat -nap
Active Internet connections (servers and established)
Proto Recv-Q Send-Q Local Address Foreign Address State
PID/Program name
udp 0 0 0.0.0.0:13000 0.0.0.0:*
15897/wineserver64
udp6 0 0 :::13000 :::*
15897/wineserver64
The UDP listening socket still appear, and the application responds fine to
requests on the UDP port.
However the TCP (http) connection on port 80 does not respond anymore.
What could be the cause of that, what can i test to pinpoint the problem ?
I saw the sockets are owned by wineserver64 so i guess they are managed by
wine.
Why does only the TCP disappear and not the UDP ?
Is there a timeout or some other settings ?
On pure Windows, the application works fine since years, so it must be some
problem with linux or wine.
I'm using wine-3.0 (Ubuntu 3.0-1ubuntu1)
i'm starting the app with the command line :
nohup wine planet_server.exe &
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=53642
Bug ID: 53642
Summary: 'wintab.c:is_tablet_cursor' fails with xwayland
devices
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
Assignee: wine-bugs(a)winehq.org
Reporter: bugg.void(a)tutanota.com
Distribution: ---
Created attachment 73043
--> https://bugs.winehq.org/attachment.cgi?id=73043
wintab32 debug output, is_tablet_cursor test
I can't get pen pressure to work with xwayland. Running with
WINEDEBUG=+wintab32 shows that wintab fails because it 'Did not find a valid
stylus, unable to determine system context parameters. Wintab is disabled.' (
see attachment ). It seems to me that the 'is_tablet_cursor' function fails
with xwayland device names. Below is my best attempt at explaining why it
happens.
Looking at one of the devices ( see attachment for more )
Device 9: [id 10|name xwayland-tablet stylus:10|type
"xwayland-pointer"|num_classes 2|use 4]
Is XExtension: Device, Keyboard, or Pointer
Skipping device 9 [name xwayland-tablet stylus:10|type "xwayland-pointer"]; not
apparently a tablet cursor type device
we get:
name: xwayland-tablet stylus:10
type: xwayland-pointer
This will result in:
is_tablet_cursor( "xwayland-tablet stylus:10", "xwayland-pointer" )
which will fail, because 'match_token' gets confused by extra ':10' in the name
I used source at
https://source.winehq.org/git/wine.git/blob/a4930f003f45ab82c4c05746cbd29cb…
to analyze this case. I can't build wine currently so I wasn't able to test any
fixes. The best I was able to do is extracting 'is_tablet_cursor' and testing
it in isolation ( https://www.ideone.com/Gc69l0 ).
Let me know if you need any more info.
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https://bugs.winehq.org/show_bug.cgi?id=52770
Bug ID: 52770
Summary: Build failure with "make -j64" in rpcrt4
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Building wine 7.5 (with wine-staging patches, but they shouldn't be relevant to
this) with "make -j64" fails with
tools/winebuild/winebuild -b x86_64-w64-mingw32 -w --implib -o
dlls/rpcrt4/librpcrt4.delay.a --export \
/home/bero/abf/wine/BUILD/wine-7.5/dlls/rpcrt4/rpcrt4.spec
/usr/bin/x86_64-w64-mingw32-dlltool: bfd_open failed reopen stub file:
rpcrt4_dll_s00176.o: No such file or directory
winebuild: /usr/bin/x86_64-w64-mingw32-dlltool failed with status 1
make: *** [Makefile:297034: dlls/rpcrt4/librpcrt4.delay.a] Error 1
Probably the library is assembled before all object files belonging to it are
built.
Building with make (without SMP) works.
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https://bugs.winehq.org/show_bug.cgi?id=46712
Bug ID: 46712
Summary: Atelier Firis config tool crashes with "Unhandled page
fault on execute access"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
Created attachment 63681
--> https://bugs.winehq.org/attachment.cgi?id=63681
Terminal outputs
Atelier Firis launches a config tool to change game settings before launching
the actual game. The config tool crashes at startup with the following error:
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
I've attached logs with the default terminal output, a +relay output (without
kernel32, advapi32, gdi32, ntdll and winex11) and a +win output. All of the
logs include output from steam as well. The following lines from the +relay
output seem interesting:
00d8:Call user32.SetWindowLongA(000101e2,fffffffc,1400033e0) ret=140004058
00d8:Ret user32.SetWindowLongA() retval=7f648ef86e32 ret=140004058
00d8:Ret dialog proc 0x140003c20
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
result=00000000
00d8:Ret window proc 0x7f648ef1525a
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
00d8:Call window proc 0x400033e0
(hwnd=0x101e2,msg=WM_GETDLGCODE,wp=00000000,lp=00000000)
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
The relay and win logs were taken on wine 4.0-rc5, but the game still behaves
the same in wine 4.2-staging. I'm using arch-linux, 64bit.
Proton bug report for the game:
https://github.com/ValveSoftware/Proton/issues/1486
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https://bugs.winehq.org/show_bug.cgi?id=43321
Bug ID: 43321
Summary: Robinson Crusoe uninstaller crash at startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: service(a)totalplanlos.de
Distribution: ---
Created attachment 58665
--> https://bugs.winehq.org/attachment.cgi?id=58665
backtrace
The Robinson Crusoe uninstaller crashes directly at startup. Sadly the
backtrace gives really little information even if i start winedbg directly, no
other errors on the console.
Look like there is no free version of the game. It's this game
https://www.amazon.com/Robinson-Crusoe-Tivola-Electronic-Publishing/dp/3934…
I use Mesa 17.1.4.
My hardware:
CPU: Intel Core i7 4770K (4 x 3,7 GHz)
RAM: 24 GB DDR3 2133 MHz CL 9
Graphic card: HIS Radeon HD 7850 IceQ X Turbo
Sound card: Asus Xonar D1
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https://bugs.winehq.org/show_bug.cgi?id=45198
Bug ID: 45198
Summary: Project CARS 2 shows only a black screen (requires
constant buffer offsetting)
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 61412
--> https://bugs.winehq.org/attachment.cgi?id=61412
terminal output
After bug 45197 is fixed, the game is running but shows only a black screen.
This is caused by unimplemented PSSetConstantBuffers1 and
VSSetConstantBuffers1.
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https://bugs.winehq.org/show_bug.cgi?id=43269
Bug ID: 43269
Summary: Launcher window has issue with the background for text
(Thief (2014), Tomb Raider (2013))
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58598
--> https://bugs.winehq.org/attachment.cgi?id=58598
launcher
Text has a white background.
wine-2.11-114-g6ec3cd9
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http://bugs.winehq.org/show_bug.cgi?id=29443
Bug #: 29443
Summary: Savestates not working in DeSmuME (the keyboard
command is not being processed)
Product: Wine
Version: 1.3.35
Platform: x86
URL: http://desmume.org/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Classification: Unclassified
I have no idea why this is not working, but every kind of input imaginable
works, except for anything having to do with savestates.
To reproduce:
1) Download DeSmuME: http://desmume.org/download/
2) Download a ROM, for example from here:
http://hive.ndshb.com/index.php/component/jdownloads/finish/4/183
3) run 'wine DeSmuME.exe'
4) File->Open ROM and select the ROM
5) Press F1
Expected result: an error message "Failed to load slot 1" is displayed.
What happens: nothing.
Remapping the 'load savestate 1' function to a regular key, say the letter E,
does not make it work.
I know this reeks of being an app-specific bug, but it works in Windows.
As to the cause I can only speculate (and I'm not a programmer), however the
only remotely reasonable explanation *I* can come up with is that perhaps the
savestate actions are processed upon a key release event being recieved,
whereas the other in-game keypresses are processed differently. But that's pure
speculation, I haven't looked at the actual code (read: I don't have the skills
to read it).
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