https://bugs.winehq.org/show_bug.cgi?id=53293
Bug ID: 53293
Summary: Total War: Shogun 2 crashes with builtin d3dx9_42
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72660
--> https://bugs.winehq.org/attachment.cgi?id=72660
+d3dx
wine-7.11-212-ge06a62049e8
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https://bugs.winehq.org/show_bug.cgi?id=46964
Bug ID: 46964
Summary: Port Royale 3 Pirates and Merchants: In-game error
starting game
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 64115
--> https://bugs.winehq.org/attachment.cgi?id=64115
Debug log
Installing the game works fine
Winetricks dotnet30 is executed
When launching the game a popup show saying
"Internal error"
"App.cpp(1159): Error in 'App::Initialize':"
"Launcher failed return code: -5:0xfffffffb"
Clean wine prefix.
Attached you may find debug log.
This game runs fine in wine-3.0 but not wine-3.20
If there is anything missing and needed, please let me know and I'll do my best
o aid.
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https://bugs.winehq.org/show_bug.cgi?id=47608
Bug ID: 47608
Summary: SmartGames Stratajams: Required resolution not found,
need at least 638 by 478
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65034
--> https://bugs.winehq.org/attachment.cgi?id=65034
warn+all debug log
When launching the game SmartGames Stratajams, the game throws an error saying
"Required resolution not found. This program requires a resolution of at least
638 by 478. Please refer to the "Troubleshooting" section of the product manual
or on-line help".
Attached is is a log of warn+all.
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https://bugs.winehq.org/show_bug.cgi?id=53292
Bug ID: 53292
Summary: Safecracker: Missing swedish characters in roll-list
in-game
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 72656
--> https://bugs.winehq.org/attachment.cgi?id=72656
Showing rectangles instead of "ö"
In the swedish version of the game there are problems showing the letters Å, Ä,
Ö in the in-game inventory (see screenshot) and they are replaced with
squares/rectangles.
This is only for the inventory in the game! In other places of the game the
characters show as expected.
A workaround using "winetricks corefonts" works and makes them show as
expected.
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https://bugs.winehq.org/show_bug.cgi?id=53124
Bug ID: 53124
Summary: Dungeon Keeper 2 not working with Vulkan renderer
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: trass3r(a)gmail.com
HKEY_CURRENT_USER\Software\Wine\Direct3D\renderer = vulkan
(and csmt = 0)
With the following patches the game is able to start but only shows a black
window (sound, game logic etc is working).
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 381c1ae..3382030 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4319,6 +4319,7 @@ static void init_vulkan_format_info(struct
wined3d_format_vk *format,
{WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT,
},
{WINED3DFMT_X32_TYPELESS_G8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
},
{WINED3DFMT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT,
},
+ {WINED3DFMT_X8D24_UNORM, VK_FORMAT_X8_D24_UNORM_PACK32,
},
};
VkFormat vk_format = VK_FORMAT_UNDEFINED;
VkImageFormatProperties image_properties;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 27b6500..da39a2a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -7023,7 +7023,7 @@ static HRESULT d3d_device_init(struct d3d_device *device,
struct ddraw *ddraw, c
if (device->hardware_device && !(target->surface_desc.ddsCaps.dwCaps &
DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target);
- return D3DERR_SURFACENOTINVIDMEM;
+ //return D3DERR_SURFACENOTINVIDMEM;
}
if (outer_unknown)
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https://bugs.winehq.org/show_bug.cgi?id=53283
Bug ID: 53283
Summary: d3d9:d3d9ex - test_wndproc_windowed() sometimes gets
the wrong foreground window on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:d3d9ex - test_wndproc_windowed() sometimes gets the wrong foreground
window on Windows 7:
d3d9ex.c:3318: Test failed: Expected foreground window 00CC01AA, got 0099020C.
https://test.winehq.org/data/patterns.html#d3d9:d3d9ex
This only happens on the TestBot's Windows 7 VMs (w7u). Newer versions of
Windows don't seem to be having this issue or it's something
configuration-specific (maybe a notification of some sort, driver?).
Besides the window handles, this is rare enough to cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53282
Bug ID: 53282
Summary: d3d9:d3d9ex - test_wndproc() is sometimes missing a
WM_DISPLAYCHANGE message in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:d3d9ex - test_wndproc() is sometimes missing a WM_DISPLAYCHANGE message in
Wine:
d3d9ex.c:3115: Test failed: Expected message 0x7e for window 0x1, but didn't
receive it, i=0.
(also happens with i=1)
https://test.winehq.org/data/patterns.html#d3d9:d3d9ex
This failure is rare enough to cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53280
Bug ID: 53280
Summary: ddraw:ddraw1 sometimes crashes on the TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ddraw:ddraw1 sometimes crashes on the TestBot VMs:
The crash is either an EXCEPTION_WINE_ASSERTION:
Unhandled exception: assertion failed in 32-bit code (0xf7f1e559).
[...]
Test failed: crash (80000101)
or a plain NULL dereference:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x70ba8945).
https://test.winehq.org/data/patterns.html#ddraw:ddraw1
The crashes only happen with 32-bit code.
Also the crashes started when the debian11 VM was updated and moved to the gpu1
VM host (see also bug 53235).
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https://bugs.winehq.org/show_bug.cgi?id=53279
Bug ID: 53279
Summary: World Of Warcraft (BCC): crashes on start on FreeBSD.
Product: Wine
Version: 7.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wolffbsd(a)outlook.dk
Created attachment 72646
--> https://bugs.winehq.org/attachment.cgi?id=72646
Shows wine logs when running TBC.
os:FreeBSD <hostname> 13.1-RELEASE FreeBSD 13.1-RELEASE
releng/13.1-n250148-fc952ac2212 GENERIC amd64
drivers: https://www.freshports.org/x11/nvidia-driver/ (latest)
Running -d3d11 argument, dxvk 1.10.1, and wine-devel-7.7 from latest repo on
freebsd (https://www.freshports.org/emulators/wine-devel).
Both World of Warcraft TBC and classic Era crash.
TBC on start, a few images in, gives an ACCESS VIOLATION error. no more
specific information on the error is given on battle.net or the blizzard
forums, but it seems most people having same error code is due to antivirus
interfering (on windows that is).
I tried running without dxvk on opengl, also on a fresh .wine prefix, on vkd3d
all with no success and same errors.
TBCLOG attachment has a log of wine running.
first bug report I ever make, please do tell if I am being unclear, or if I did
a mistake.
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https://bugs.winehq.org/show_bug.cgi?id=53278
Bug ID: 53278
Summary: schedsvc:rpcapi once failed to release the RPC handle
on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
schedsvc:rpcapi once failed to release the RPC handle on Windows:
rpcapi.c:514: Test failed: expected S_OK, got 0x80070091
https://test.winehq.org/data/patterns.html#schedsvc:rpcapi
Where 0x80070091 == HRESULT_FROM_WIN32(ERROR_PATH_BUSY).
There was no other failure in that 2022-06-24 w10pro64-ar run.
It looks like there was still some operation pending that caused the final
RpcBindingFree() to fail. So maybe some sort of a race condition?
In another run a pair of SchRpcDelete() calls much earlier in the test failed
with the same error (2022-06-06 w10pro64-fr):
rpcapi.c:234: Test failed: expected S_OK, got 0x80070091
rpcapi.c:236: Test failed: expected S_OK, got 0x80070091
rpcapi.c:242: Test failed: expected ERROR_FILE_NOT_FOUND, got 0
rpcapi.c:243: Test failed: expected 0, got 1
rpcapi.c:244: Test failed: expected 0, got 1
rpcapi.c:245: Test failed: expected NULL, got 0000000000735EF0
rpcapi.c:248: Test failed: expected S_OK, got 0x800700b7
rpcapi.c:255: Test failed: expected 0, got 1
rpcapi.c:256: Test failed: expected 0, got 1
rpcapi.c:257: Test failed: expected NULL, got 00000000007358F0
rpcapi.c:260: Test failed: expected S_OK, got 0x800700b7
Note: The HRESULT_FROM_WIN32(ERROR_ALREADY_EXISTS) == 0x800700b7 errors are
probably caused by the initial SchRpcDelete() failures.
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https://bugs.winehq.org/show_bug.cgi?id=53193
Bug ID: 53193
Summary: d3d9:device - test_window_position() fails randomly in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:device - test_window_position() fails randomly in Wine.
For instance:
device.c:14648: Test failed: Adapter 0: Expect window rect (0,0)-(1024,768),
got (4,14)-(644,494).
or
device.c:14648: Test failed: Adapter 0: Expect window rect (0,0)-(1024,768),
got (4,23)-(644,503).
or
device.c:14648: Test failed: Adapter 1: Expect window rect (1024,0)-(2048,737),
got (4,14)-(644,494).
or
device.c:14714: Test failed: Adapter 1: Expect window rect (1024,0)-(2048,737),
got (0,0)-(1024,737).
https://test.winehq.org/data/patterns.html#d3d9:device
Sometimes one can get failures for both adapter 0 and 1.
It is also not limited to multi-monitor configurations. For instance
fgtb-debian11 which is a single monitor configuration still gets the adapter 0
failure from time to time.
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https://bugs.winehq.org/show_bug.cgi?id=51976
Bug ID: 51976
Summary: The Elder Scrolls Online crashes at startup since it
auto-updated to v7.2.5 on Nov 1 2021
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 70965
--> https://bugs.winehq.org/attachment.cgi?id=70965
default terminal output (wine 6.20)
Hello,
After upgrading the game The Elder Scrolls Online to v7.2.5 (Deadlands & Update
32) on Nov 1, I can no longer start the application.
I was using Wine 6.17 at the time (had no issue with it before the game update)
and upgraded to 6.19, then 6.20, and got the same result.
The launcher works fine, but as soon as I click the PLAY button, a wine debug
dialog pops-up about a crash in the game client (eso64.exe - this is a 64bit
app).
The patch notes of the game speaks of changes in Nvidia DLSS & DLAA and
Multithreaded Rendering, but a +relay log shows that the crash occurs right
after a call to BluetoothFindFirstRadio(), in the same thread. I don't recall
seeing that function before so that may be an unmentioned change to the
application, or it may have nothing to do with the crash; I don't know (yet).
https://forums.elderscrollsonline.com/en/discussion/590109/pc-mac-patch-not…
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=53267
Bug ID: 53267
Summary: user32:win - test_mouse_input() fails on Windows 10
21H1+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:win - test_mouse_input() fails on Windows 10 21H1+:
win.c:4549: Test failed: hwnd 000401CA/000401CA message 0204
win.c:4554: Test failed: hwnd 000401CA/000401CA message 0205
win.c:4559: Test failed: hwnd 000401CA/000401CA message 0206
win.c:4564: Test failed: hwnd 000401CA/000401CA message 0205
win.c:4580: Test failed: hwnd 002D039C/002D039C message 0204
win.c:4584: Test failed: hwnd 002D039C/002D039C message 0205
win.c:4593: Test failed: hwnd 000401CA/000401CA message 0204
win.c:4596: Test failed: hwnd 000401CA/000401CA message 0205
win.c:4629: Test failed: hwnd 00F802E8/00F802E8 message 00a4
win.c:4635: Test failed: hwnd 00F802E8/00F802E8 message 00a5
win.c:4642: Test failed: hwnd 00F802E8/00F802E8 message 0206
win.c:4644: Test failed: wparam 2
win.c:4655: Test failed: hwnd 00F802E8/00F802E8 message 0205
https://test.winehq.org/data/patterns.html#user32:win
This is quite similar to the failures in the Korean locale (bug 51395).
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https://bugs.winehq.org/show_bug.cgi?id=53263
Bug ID: 53263
Summary: dxgi:dxgi - test_swapchain_parameters() sometimes
crashes on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dxgi:dxgi - test_swapchain_parameters() sometimes crashes on Windows 8:
dxgi.c:4487: Test failed: Got unexpected hr 0x8007000e, test 41.
dxgi.c:4487: Test failed: Got unexpected hr 0x8007000e, test 42.
dxgi.c:4487: Test failed: Got unexpected hr 0x8007000e, test 43.
dxgi.c:4639: Test failed: Got unexpected hr 0x8007000e.
dxgi.c:4639: this is the last test seen before the exception
0878:dxgi: unhandled exception c0000005 at 000000000042017E
https://test.winehq.org/data/patterns.html#dxgi:dxgi
0x8007000e == E_OUTOFMEMORY
This is known to have happened once on 2022-06-24 on w864.
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https://bugs.winehq.org/show_bug.cgi?id=53261
Bug ID: 53261
Summary: kernel32:module - test_LoadLibraryEx_search_flags()
sometimes crashes on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:module - test_LoadLibraryEx_search_flags() crashes on Windows.
On Windows 8 the traces show:
module.c:679: this is the last test seen before the exception
05d4:module: unhandled exception c0000005 at 76FC72F4
where line 679 is (see 561a5b8f84db):
679 ok( !lstrcmpiA( path, buf ), "%u: wrong module %s expected %s\n", j, path,
buf );
https://test.winehq.org/data/patterns.html#kernel32:module
But the crash is more easily reproducible on Windows 10 1607 and adding traces
there point to the following line as the location of the crash:
673 mod = LoadLibraryExA( "winetestdll.dll", 0, LOAD_LIBRARY_SEARCH_USER_DIRS
);
This is incompatible with the Windows 8 traces :-( However this crash seems to
be caused by memory corruption so it's possible the symptoms are a bit
different depending on the Windows version.
Furthermore the crash still happens on Windows 10 1607 even if all the others
test_xxx() functions are commented out in 'main'. Note however that the crash
is somewhat random so multiple (10+) tries can be needed to confirm it.
Finally this crash has only been seen on:
* Windows 8: w8, w8adm
* Windows 10 1507: w1064v1507
* Windows 10 1607: w1064v1607 (mostly 32-bit in WineTest results but mostly
64-bit for standalone tests!)
* Windows 10 1709: cw-gtx560 and cw-rx460 but no VM
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https://bugs.winehq.org/show_bug.cgi?id=50227
Bug ID: 50227
Summary: Logos 8 indexer crashes
Product: Wine
Version: 5.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galanlama(a)gmail.com
Distribution: ---
Created attachment 68735
--> https://bugs.winehq.org/attachment.cgi?id=68735
Backtrace produced by the wine debugger.
After opening Logos, indexer crashes after a few seconds. Same result by
running indexer.exe directly.
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https://bugs.winehq.org/show_bug.cgi?id=53257
Bug ID: 53257
Summary: Emacs 28.1 is unusable
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
Created attachment 72636
--> https://bugs.winehq.org/attachment.cgi?id=72636
screenshot of console emacs
I install Emacs 28.1 from here
(http://mirror.tochlab.net/pub/gnu/emacs/windows/emacs-28/)
emacs-28.1-installer.exe and run it via "C:\Program
Files\Emacs\emacs-28.1\bin\runemacs.exe"
".
When I use GUI version of Emacs it's window is moved to the left upper corner
when I press any button. Workaround: maximize window size and use Emacs.
When I use console Emacs version (emacs -nw) from wine cmd I can do nothing at
all. Any Emacs shortcut breaks interface. For instance I've tried use "Ctrl+N"
and obtain result on the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=15505
Summary: STM_SETIMAGE does not handle bitmaps with alpha
correctly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In XP, STM_SETIMAGE makes a copy of bitmaps with alpha, which allows
applications to delete the bitmaps they passed in. Many programmers expect this
as the default behavior, since they don't test on older Windows platforms.
Our STM_SETIMAGE implementation still follows the pre-XP behavior, which may
cause rendering problems for apps that use STM_SETIMAGE extensively.
I don't have a minimal test case just yet...
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https://bugs.winehq.org/show_bug.cgi?id=4123
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #14 from temp82(a)luukku.com ---
still valid wine 7.11.
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https://bugs.winehq.org/show_bug.cgi?id=53191
Bug ID: 53191
Summary: Dualsense controller with WINE is not on-par with
Steam Input
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Latest Steam beta update has the following enhancement in particular: improved
vibration on Dualsense controller with updated firmware, or something like
that.
Now, if I run a game with Steam, the Dualsense has the improved basic rumble
support, which as far as I know, it's implemented in the firmware but it's
improved.
Running games without Steam leaves me with the super aggressive vibration, it's
always on maximum, without any variation, a lot different that the one present
on Steam Input API or something like that.
Is there a way to work the problem? Something like: actually make everything
global and not local by relying on a bugged piece of software like Steam is?
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https://bugs.winehq.org/show_bug.cgi?id=53152
Bug ID: 53152
Summary: LarkSuite: Unhandled exception: page fault on read
access to 0x00000008 in 32-bit code
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: simon(a)kingstonwireless.com
Distribution: ---
Created attachment 72585
--> https://bugs.winehq.org/attachment.cgi?id=72585
Backtrace
LarkSuite (Lark) is a Slack-like collaboration suite that incorporates email,
messaging, calendar, video calls, etc and is quite popular with Chinese
companies. The installer can be downloaded from
https://www.larksuite.com/download (Windows, macOS, iOS and Android versions
are available there).
The Lark installer appears to run fine but when the actual suite tries to load
up, a page fault error is given.
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https://bugs.winehq.org/show_bug.cgi?id=53255
Bug ID: 53255
Summary: d3d11:d3d11 sometimes crashes in test_generate_mips()
on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d11:d3d11 sometimes crashes in test_generate_mips() on Windows 7:
d3d11.c:30128: Tests skipped: Skipping test with DXGI_FORMAT_R8G8B8A8_UINT on
WARP.
d3d11.c:30128: Tests skipped: Skipping test with DXGI_FORMAT_R8G8B8A8_UINT on
WARP.
0d28:d3d11: unhandled exception c0000005 at 7FF9615D
https://test.winehq.org/data/patterns.html#d3d11:d3d11
Notice that a normal run has 4 of these skip messages instead of 2 which
suggests the crash happens in test_generate_mips().
There are two known instances of this crash:
* 2022-05-03 on w7u-2qxl
* 2022-06-22 on w7u-pt-PT
This makes this a pretty rare failure which can cause false positives.
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