http://bugs.winehq.org/show_bug.cgi?id=17368
Summary: windows zip management
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://home.scarlet.be/linux/compteco/testzip.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Windows zip management don't work with wine.
I think it's important, especially for windows apps that manage OpenDocument
files.
My little test program (with delphi source) try to extract content.xml file
from newods.zip file (in fact a OpenOffice file renamed).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=7695
Zhiyi Zhang <zzhang(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zzhang(a)codeweavers.com
--- Comment #26 from Zhiyi Zhang <zzhang(a)codeweavers.com> ---
Created attachment 71671
--> https://bugs.winehq.org/attachment.cgi?id=71671
screenshot
Still in wine-7.0-rc6
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52413
Bug ID: 52413
Summary: Camp Wars launcher crashes
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71670
--> https://bugs.winehq.org/attachment.cgi?id=71670
Backtrace and shell logs using both wine commands
After made login, Camp Wars launcher crashes
It seems to be something with the QTWebEngine. Applications complains: "Could
not find any font: Lucida Grande, sans. Falling back to the default" then
debugger starts afterwards
**Corefonts was already installed by AUR ttf-ms-fonts package**
https://aur.archlinux.org/packages/ttf-ms-fonts
Running using "wine start /unix" returns much less junk than running with
"wine" command
Download: https://camp-wars.xsollasitebuilder.com/
SHA1: 3b6414c74f0d68dff219fc6d3ecb21201820355f
Note: Game's still in development and SHA1 checksum may change after the time
i'm writing it in
Procedure:
1 - Install the game
2 - Open launcher.exe
3 - Register or login into your account (I've signed in using Steam)
Operating System: Manjaro Linux
Kernel: Linux 5.15.12-1-MANJARO
GPU: Intel HD Graphics 620
I'll try it on Wine-staging
Regards
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52410
Bug ID: 52410
Summary: Visual Studio 6 project name in title bar does not
change when new active project is chosen
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
The title in Visual studio 6 which is supposed to say <active project> -
Microsoft Visual C++ [<open file>], the active project part will not change if
I select a different project to be active.
This does work on windows.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36954
Bug ID: 36954
Summary: DVDFab 9.x fails to convert video files
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.dvdfab.cn/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr(a)codeweavers.com
Regression SHA1: d48314c8a50a69538985a8ce273fba1611585fbe
Created attachment 49066
--> http://bugs.winehq.org/attachment.cgi?id=49066
terminal output
To reproduce the problem you'll need a video file to convert, here's a small
sample video file:
http://techslides.com/demos/sample-videos/small.flv
To reproduce the problem:
1. install and start DVDFab.exe
2. switch to the Converter tab, if you see garbage in the main window switch to
another tab then switch back to Converter
3. add 'small.flv' and click on the green Start button in the lower right
corner
4. DVDFab informs you that the conversion process failed
The application comoes with native msvcr90/msvcp90, the problem doesn't exist
when you override msvcr90 to native.
Conversion used to work with the built-in msvcr90 up to this commit:
d48314c8a50a69538985a8ce273fba1611585fbe is the first bad commit
commit d48314c8a50a69538985a8ce273fba1611585fbe
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Apr 22 14:38:47 2014 +0200
msvcrt: Don't use default process heap.
:040000 040000 de514deebdd931222a2ac6135cf6187057138825
a967aeb9bad7eba0029e1b53c436a47bf39affa2 M dlls
wine-1.7.22-88-g1f6073c
DVDFab9157.exe
md5sum: 78409d2bef283d4f2136e7a2daa90a80
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42595
Bug ID: 42595
Summary: Overcooked: Pink screen on startup
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritz-stuhr(a)web.de
Distribution: ---
Created attachment 57531
--> https://bugs.winehq.org/attachment.cgi?id=57531
Output of glxinfo
When launching the game Overcooked, the screen is completely pink but sound is
playing, so the game probably loads fine.
According to https://is.gd/fZDr0Y and https://is.gd/u0fAGt it works out of the
box with wine 2.2 staging, but not for me.
My guess is it depends on the graphics stack but they didn't mention theirs.
The appended logs are from a wine 2.2 staging install on Lubuntu 16.04 32bit.
Clean wine prefix with no settings changed.
I tested on a different machine with another Intel card, I tested on 1.9.11, on
2.2 (without staging) and probably some more versions. I also tested with
native DirectX 9. Same pink screen every time.
I can gladly provide more logs and I can compile and test patches.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48103
Bug ID: 48103
Summary: Lego Stunt Rally: Unhandled page fault when entering
chanpionship (winegstreamer)
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65675
--> https://bugs.winehq.org/attachment.cgi?id=65675
warn+all,+quartz log of vanilla 4.19
Game installed from original CD. Start with a clean wine prefix.
winetricks quartz amstream
Windows 98-mode
Override "winegstreamer (native)", will not show intro otherwise
I have the following gstreamer-stuff installed:
$ pamac search gstreamer | grep Installed
gstreamer [Installed] 1.16.1-1 extra
lib32-gstreamer [Installed] 1.16.1-1 multilib
clutter-gst [Installed] 3.0.27-2 extra
gnome-video-effects [Installed] 0.5.0+4+g9554041-1 extra
gst-libav [Installed] 1.16.1-1 extra
gst-plugins-bad [Installed] 1.16.1-3 extra
gst-plugins-base [Installed] 1.16.1-1 extra
gst-plugins-base-libs [Installed] 1.16.1-1 extra
gst-plugins-good [Installed] 1.16.1-1 extra
gst-plugins-ugly [Installed] 1.16.1-2 extra
lib32-gst-plugins-bad [Installed] 1.16.1-1
lib32-gst-plugins-base [Installed] 1.16.1-1 multilib
lib32-gst-plugins-base-libs [Installed] 1.16.1-1 multilib
lib32-gst-plugins-good [Installed] 1.16.1-1 multilib
lib32-gst-plugins-ugly [Installed] 1.14.4-2
totem [Installed] 3.34.1-1 extra
Using the following graphics card:
$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 530 (rev 06)
Manjaro Linux 18.1.2
Kernel 4.19.81-1
Issue:
The game installs without issues.
When starting the game it crashes if winegstreamer is not set to Native only.
If the override is set, the intro plays nicely and you get to the start menu of
the game. There you select "Racing"->"Championship". Now a map is present on
which you click on the flashing dot at the start of the map in order to select
a car and a driver. On this page there is some small videos running which may
be the cause of the crash.
I have also tested the game using Wine Staging with all patches applied but to
no avail.
Attached is a warn+all,+quartz log, containing the crash.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48863
Bug ID: 48863
Summary: Panzer Corps 2 has rendering issues
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66789
--> https://bugs.winehq.org/attachment.cgi?id=66789
screenshot
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfc7f70 needs 33
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfc7f70 needs 33
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfc7f70 needs 33
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfbca70 needs 53
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfbca70 needs 53
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
wine-5.5-54-g9bcb1f5195
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52202
Bug ID: 52202
Summary: No audio sound - regression in winecoreaudio.drv
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
No audio sound on a Mac.
Regression bug in winecoreaudio.drv of Wine-6.23.
For the time being I just opened this bug to indicate that this regression is
blocking for Wine-7.0 on macOS.
According to Gcenx the regression may have happen with commit
75b57ea13de48994d29401afebbbe534cd503b86
onwards as that is the start of the winecoreaudio.drv rework.
Please see the detailed discussion of this issue in the past days at
https://github.com/Gcenx/macOS_Wine_builds/issues/30
Sorry that I had to open this bug report this way. But I totally busy these
days and I want to make you aware due to the upcoming code freeze. Thanks for
the understanding.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52231
Bug ID: 52231
Summary: Notation Software 4 freeze when moving mouse over
buttons
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
For the testing I used the Mac builds of Gcenx. See
https://github.com/Gcenx/macOS_Wine_builds
>From Wine-6.17 onward there is a regression bug when moving the mouse over
buttons.
Please see a quick gif video attached.
How to reproduce:
(1) Download Notation Player from the link
(2) Open MIDI file Song.mid included in the attachment
(3) Move mouse as shown in the video
PROBLEM:
The app freezes after moving the mouse over the buttons
Analysis:
This functions has worked forever (since Wine-1.7 at least)
The app freezes since Wine-6.17
Interestingly the bug does not exist on Linux but only on macOS.
Looks like the bug appears not on every macOS version but definitely on macOS
Monterey with metal graphics.
Because Wine-6.16 and all previous Wine versions Wine-6.x work fine, I conclude
that with Wine-6.17 a change came in which causes the problem.
>From what I see candidates could be
The enhancements in Wine-6.17
- More preparation work for the GDI syscall interface
or the bug is related to Bug 52216
(https://bugs.winehq.org/show_bug.cgi?id=52216)
Unfortunately I was not able to detect the regression earlier due the another
regression bug 50514 (https://bugs.winehq.org/show_bug.cgi?id=50514) which was
fixed with the gdi redesign in Wine-6.19.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40610
Bug ID: 40610
Summary: Nota Bene crashed when I closed it.
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucypick(a)uchicago.edu
Created attachment 54466
--> https://bugs.winehq.org/attachment.cgi?id=54466
Backtrace of error
I don't know my hardware or my version of Wine, but it is probably recent since
it was installed for the first time on April 28, 2016. I got an error message
while I was trying to close the program. Right before I closed it, I was trying
to open a new blank file.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15220
Summary: fails to run PeachTree Accounting 8.0 fails with
timezone error
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjc(a)CosmosEng.com
Created an attachment (id=15975)
--> (http://bugs.winehq.org/attachment.cgi?id=15975)
WINEDEBUG=+relay .wine/drive_c/Peachw/peachw.exe &>wine-pt.out
Error message on failure to load:
> cjc@Home:~$ .wine/drive_c/Peachw/peachw.exe
> fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 480, std (d/m/y): 2/11/2008, dlt (d/m/y): 9/03/2008
> fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 480, std (d/m/y): 2/11/2008, dlt (d/m/y): 9/03/2008
Other info:
wine v 1.0
Ubuntu 8.04 LTS
gcc version 4.2.3 (Ubuntu 4.2.3-2ubuntu7)
peachtree accounting 8.0
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34340
Bug #: 34340
Summary: Mingw gdb hangs
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralf.habacker(a)freenet.de
Classification: Unclassified
Running gdb 7.6 hangs on all commands.
A workaround i found out is to run gdb in wineconsole e.g.
wineconsole --backend=curses gdb ...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27368
Summary: IDriver.exe crahses during installation of Peachtree
Complete Accounting 2004
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_almazan(a)yahoo.com
"The program IDriver.exe has encountered a serious problem and needs to close."
Problem message: 1628 Failed to complete installation
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18935
Summary: Peachtree First Accounting 2010 install fails because
it can't find AVManagerUnified.dll
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.peachtree.com/productsServices/tryPeachtree
/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer aborts with the error
Error Number: 0x80040702
Description: Failed to load DLL: SASLib
Setup will now terminate.
SASLib.dll and its dependency AVManagerUnified.dll
are located in c:\windows\temp\{*}\
SASLib.dll fails to load because it can't find AVManagerUnified.dll.
Is Wine supposed to search the directory containing a DLL
for things that DLL depends on?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27385
Summary: Peachtree First Accounting 2012 install fails because
USER32.DLL GetListBoxInfo not found
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Installation aborts due to (popup) error stating that "The procedure
GetListBoxInfo could not be located in the DLL USER32.dll"
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46304
Bug ID: 46304
Summary: Fog handling seems to be off in Prince of Persia
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gw.fossdev(a)gmail.com
Distribution: ---
Created attachment 63028
--> https://bugs.winehq.org/attachment.cgi?id=63028
apitrace dump of frame that contains shader:
Hello, I came across this by trying out Prince of Persia with virgl ad a driver
and comparing it to the host. Initially I thought it was a virgl bug, but it
seems to be proper wine where things go wrong:
Here are my findings:
When I run "wine PrinceOfPersia.exe" on the host (r600) the game is playable
but when run with the virgl driver there is not contrast in the images.
However, a apitrace created with virgl as driver and replayed on host also
renders wrong, where a apitrace recorded on the host and run via virgl renders
correctly (only op-side down, because virgl doesn't support
GL_ARB_clip_control, but disabling this extension when recording the apitrace
makes it possible to get exactly the same output like when run on the r600
host.
The difference between the two runs in the apitrace is that when run on r600 I
get a vertex shader that does:
R6.w = (R6.w * vs_c[20].z);
R6.w = (vs_c[20].z + -R6.w);
vs_out[11].x = (vs_c[16].y + -R6.w);
vs_out[10].xyzw = (R8.xyzw);
setup_vs_output(vs_out);
The same shader created via virgl does:
R6.w = (vs_c[16].y + -R6.w);
vs_out[11].x = (R6.w * vs_c[20].z);
vs_out[10].xyzw = (R8.xyzw);
setup_vs_output(vs_out);
ffp_varying_fogcoord = gl_Position.z;
gl_Position.y = gl_Position.y * pos_fixup.y;
The value ffp_varying_fogcoord is not assigned a value with the r600 version.
However, the following fragment shader uses this value in both cases:
float fog = (ffp_fog.end - ffp_varying_fogcoord) * ffp_fog.scale;
ps_out[0].xyz = mix(ffp_fog.color.xyz, ps_out[0].xyz, clamp(fog, 0.0, 1.0));
In the r600 version ffp_fog.end=0 and ffp_fog.scale=-1, and I assume that this
results in clamp(fog, 0.0, 1.0) returning 1.0, and in the scene the fog effect
seems to be generated differently. In the virgl version the values are
ffp_fog.end=1 and ffp_fog.scale=1, and I can only assume that gl_Position too
large so that clamp(fog, 0.0, 1.0) returns very small values (or even 0) and
the scene gets rendered in the fog colour overlayed by some post processing
effects.
I have not yet investigated why wine creates different code path for the two
drivers, I guess that it depends on some extension(s) that may or may not be
available.
The initial but report for virglrenderer can be found here:
https://gitlab.freedesktop.org/virgl/virglrenderer/issues/62
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30173
Bug #: 30173
Summary: Adobe Lightroom 4 fails to start: Unimplemented
function KERNEL32.dll.SleepConditionVariableCS
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f8e8, 0x33fb64 0x33f8f0
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f6d4, 0x33f950 0x33f6dc
err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will
fail
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f734, 0x33f9b0 0x33f73c
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:heap:HeapSetInformation 0x110000 0 0x33fa74 4
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f494, 0x33f710 0x33f49c
fixme:shell:IShellLinkW_fnGetPath (0x14ad48): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkW_fnGetPath (0x14ad48): WIN32_FIND_DATA is not yet
filled.
fixme:process:InitializeConditionVariable stub: 0x4e77cd8
fixme:process:InitializeConditionVariable stub: 0x4e77d68
fixme:process:InitializeConditionVariable stub: 0x4e78708
wine: Call from 0x7bc4e1a0 to unimplemented function
KERNEL32.dll.SleepConditionVariableCS, aborting
wine: Unimplemented function KERNEL32.dll.SleepConditionVariableCS called at
address 0x7bc4e1a0 (thread 004a), starting debugger...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44274
Bug ID: 44274
Summary: Windows Media Audio and Video 8 codecs installer needs
sfc.dll.8
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 60091
--> https://bugs.winehq.org/attachment.cgi?id=60091
Wine log with builtin sfc.dll
Windows Media Audio and Video 8 codecs installer aborts because function
sfc.dll.8 is missing. Installing native sfc.dll (Win2K) corrects the problem.
With the native dll the installer wants sfcfiles.dll but seems to complete
installation without it. Using a native sfcfiles.dll results in a page fault.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52403
Bug ID: 52403
Summary: Ricochet Lost Worlds: does not restore window after
minimize
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
URL: https://archive.org/download/RicochetLostWorldsDemo/Ri
cochetLostWorldsSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ArchLinux
Created attachment 71646
--> https://bugs.winehq.org/attachment.cgi?id=71646
terminal output
If i Alt-Tab or minimize the window and then try to go back into the game it
stops drawing its content even if the music is playing in the background.
The resolution does change into the one the game wants though but nothing is
drawn with a transparent window and i see the desktop. After killing the game
the resolution is not restored to my monitor's native resolution.
I've attached wine's terminal output, please tell me if any other logs are
needed.
Thanks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51412
Bug ID: 51412
Summary: mouse click map unresponsive after switch away
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jschmames(a)gmail.com
Distribution: ---
Created attachment 70267
--> https://bugs.winehq.org/attachment.cgi?id=70267
terminal output
When playing Warlock - Master of the Arcane, the game appears to play fine
until the user switches away and then back again. Mouse is still visible on the
screen and you can click on the interface items without issue, but clicking on
the map items such as selecting a unit or selecting a tile to move to is no
longer possible.
No local workaround found, though I have experienced where full control was
restored after connecting via Steam remote play once the problem was triggered
locally.
Warlock - Master of the Arcane installed from steam using Proton
version 1.4.1.1
https://store.steampowered.com/app/203630/Warlock__Master_of_the_Arcane/
DXVK 1.8.1-1 installed for DX9 support
Wine - 6.12 (Staging)
Arch Linux (vanilla and Manjaro)
x86_64
GTX 760 running 465.31-1
Vega 10 running Mesa 21.1.2-1
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35374
Bug ID: 35374
Summary: unimplemented function mscoree.dll.CLRCreateInstance
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: denis.bonnenfant(a)diderot.org
Classification: Unclassified
Created attachment 47177
--> http://bugs.winehq.org/attachment.cgi?id=47177
backtrace
SolidWorks 2013 32bits crashes with :
Unimplemented function mscoree.dll.CLRCreateInstance called at address
0x7bc54010
vcrun2008, vcrun2010, dotnet35 and dotnet40 are installed with winetricks, as
they are normal prerequisites even in windows.
mscoree is configured as native
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.