https://bugs.winehq.org/show_bug.cgi?id=44589
Bug ID: 44589
Summary: The finally{} of a try/catch/finally on MS .NET
doesn't appear to be be respected as it should
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: epigramx(a)yahoo.com
Distribution: ---
My own code on MS seems to adhere to the notion that if something is in a
finally {} of a try/catch/finally it must always be called unless the program
doesn't continue at all.
On wine though (tested on current -devel and .NET 4.5.2) that doesn't seem to
be the case. Calls inside the finally{} may be ignored or in general be
inconsistent.
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https://bugs.winehq.org/show_bug.cgi?id=44453
Bug ID: 44453
Summary: 30525
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thekagles(a)gmail.com
Distribution: ---
Created attachment 60394
--> https://bugs.winehq.org/attachment.cgi?id=60394
30525
30525
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https://bugs.winehq.org/show_bug.cgi?id=44411
Bug ID: 44411
Summary: CRASHING AND LACKING FONT civilization call to power
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kitisanutter(a)gmail.com
Distribution: ---
Game crashes with core fonts, there is nothing to suggest reason why other than
lack of core fonts.
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https://bugs.winehq.org/show_bug.cgi?id=44400
Bug ID: 44400
Summary: Elona+ custom crashes on exit, crash confirmation
windows appears in few senconds
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: morichikarinnosukee(a)gmail.com
Distribution: ---
Created attachment 60323
--> https://bugs.winehq.org/attachment.cgi?id=60323
I tried all windows, but not work.
wine 1.8 tricks run elona+ custom1.75.1 is really good,But I update to 3.0 then
game crash when just show window.
I try use xp,win 7,8,or 10,but all not work.
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https://bugs.winehq.org/show_bug.cgi?id=45100
Bug ID: 45100
Summary: System.AccessViolationException for .Net when Form
start
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alekseenko_yan(a)mail.ru
Created attachment 61271
--> https://bugs.winehq.org/attachment.cgi?id=61271
Crashed log from Wine
I try to start Zeus Radio (hfrelectronics.com) written on .Net and using
DirectSound and OpenGL and application crashed.
PS. We try to start on Wine 3.6 under Linux Mint ant it WORKS.
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at System.Windows.Forms.SafeNativeMethods.ShowWindow(HandleRef hWnd, Int32
nCmdShow)
at System.Windows.Forms.Form.set_WindowState(FormWindowState value)
at CustomControls.CustomForm.OnLoad(EventArgs e) in
d:\Project\ZeusSDR\ZeusSDR\ui\Controls\CustomForm.cs:line 154
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at CustomControls.CustomForm.WndProc(Message& m) in
d:\Project\ZeusSDR\ZeusSDR\ui\Controls\CustomForm.cs:line 572
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
at System.Windows.Forms.SafeNativeMethods.ShowWindow(HandleRef hWnd, Int32
nCmdShow)
at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
at System.Windows.Forms.Control.Show()
at ZeusSDR.ZeusMainForm..ctor(Intro intro) in
d:\Project\ZeusSDR\ZeusSDR\ui\ZeusMainForm.cs:line 568
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https://bugs.winehq.org/show_bug.cgi?id=39056
Bug ID: 39056
Summary: Redirect a device printer port to a print command
(lpr)
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: hugocanalli(a)gmail.com
Distribution: ---
Sometimes I need to write directly to a print port.
That's because I have a old program that works only with ports named lpt[1-4]
or com[1-4]
I can do it creating a link to my device to the dosdevices folder.
E.g:
ln -s /dev/lp0 ~/wine/dosdevices/lpt1
ln -s /dev/ttyUSB0 ~/.wine/dosdevices/lpt2
Typing commands like echo 'hello' > lpt1 will work great.
There are some cases that my printer is not directly connected to my computer.
By example my Brother DCP-8085DN printer that works over network, a wireless
printer, or same my epson lx300 using lpt1 port but instead is installed on
another computer.
To map this kind of printers I use cups and it work on wine using print dialog
(e.g printing using notepad).
But what about if I need to use my old dos program or would like play around
with wine start.exe program and type commands like echo 'hello' > lpt1
Wine start.exe returns File not found.
Cups doesn't create /dev/xxx devices to printers. So I can't do a link to
dosdevices folder and I have to use the lpr command to print.
One solution is create a file named lpt1 on dosdevices folder and use loop
script in linux cheking for changes and redirect data to lpr.
I can do it easly using the following procedure:
cd ~/.wine/dosdevices
mkfifo lpt1
chmod 666 lpt1
And create a running forever script like:
while true
do
cat ~/.wine/dosdevices/lpt1 | lpr -o raw -P cups_printer_name
done
While this method can work would be great if we could do it only using wine
ways and therefore no need to such script.
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https://bugs.winehq.org/show_bug.cgi?id=43267
Bug ID: 43267
Summary: Wine error when trying to open a USB stick encrypted
by McAfee
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cranky.frankie(a)gmail.com
Distribution: ---
Created attachment 58596
--> https://bugs.winehq.org/attachment.cgi?id=58596
Wine error when trying to open a USB stick encrypted by McAfee
The attachment contains the error I get when trying to open a USB stick that
has been encrypted on a Windows machine with McAfee encryption software. I have
the password but I cannot get Wine to open the file system for read access.
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https://bugs.winehq.org/show_bug.cgi?id=58078
Bug ID: 58078
Summary: StarCraft Remastered: game is not started with
wine-10.5
Product: Wine-staging
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimich.dmb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The game is not started with wine-10.5
StarCraft.exe process is running and consuming 100% of one CPU core. No video
mode changed, no game window created.
Battle.net launcher is displaying StartCraft as "Playing Now".
After downgrading wine to 10.4 the game starts and works fine.
StartCraft: v1.23.10.13515
OS: Arch Linux
Kernel v6.14.1
GPU: Nvidia, proprietary driver v570.133.07
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https://bugs.winehq.org/show_bug.cgi?id=56713
Bug ID: 56713
Summary: Vampire: The Masquerade - Bloodlines Vampire.exe
process keeps lingering
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: accounts.winehq.org(a)vv221.fr
Distribution: ---
After quitting Vampire: The Masquerade - Bloodlines, the "Vampire.exe" process
keeps lingering and must be killed or it will keep running endlessly.
This is especially noticeable when running the game in a virtual desktop,
because the virtual desktop will keep lingering too until the "Vampire.exe"
process is killed.
Despite the bug metadata being set to WINE 9.8, the current 9.9 build is
affected too (but is not proposed when opening a new bug report).
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http://bugs.winehq.org/show_bug.cgi?id=58335
Bug ID: 58335
Summary: Works 10.8 but fails 10.9?
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Created attachment 78708
--> http://bugs.winehq.org/attachment.cgi?id=78708
run wine notepad with 10.8 Fine Update to 10.9 then it fails
Have 5 machines that updated to 10.9 fine, but Acer notebook that works with
10.8 but fails with 10.9.
Run wine notebook fine with 10.8
upgrade to 10.9
wine notebook then fails.
downgrade to 10.8, and it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=45754
Bug ID: 45754
Summary: GFXBench 5.0 benchmark doesn't run..
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
Distribution: ---
Created attachment 62198
--> https://bugs.winehq.org/attachment.cgi?id=62198
log
Hi,
just trying to run GFXBench 5.0 Windows binary as 5.0 isn't avaiable for Linux
(yet?)..
it's a Vulkan benchmark also and would be useful to catch some error when
running Android app on Android-x86 having also Vulkan Mesa drivers..
anyway here is output:
A window opens saying network error but I have Internet working correctly and
also kishonti server is working..
seems fatal lines:
[INFO ]: Handshake error:
[ERROR]: error: NetworkError: INTERNAL_ERROR
full log atached..
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https://bugs.winehq.org/show_bug.cgi?id=58064
Bug ID: 58064
Summary: Unreal 2 hangs with a black screen when switching to
1440X900 resolution
Product: Wine
Version: 10.5
Hardware: x86-64
URL: https://community.pcgamingwiki.com/files/file/265-unre
al-ii-the-awakening-single-player-demo/?do=download&cs
rfKey=dbe29bc7b5c23e8ee79b15e743414902
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: ab2b7ebfcd78f6a74068a5a79d90ee6fcf235a12
Distribution: ArchLinux
Unreal 2 starts in 1024X768 resolution and switching between 640X480, 800X600
or 1024X768 modes works properly, however when I try to switch to 1440X900 in
the video options menu, the game hangs with a black screen and Unreal2.exe is
consuming 100% CPU.
1440X900 is the max. resolution that my monitor supports.
Used to work before
commit ab2b7ebfcd78f6a74068a5a79d90ee6fcf235a12
winex11: Use win32u generic wgl(Get|Set)PixelFormat(WINE).
The same commit causes similar issue (black screen and game .exe pegging the
CPU) when trying to start the following games:
Art of Murder: Cards of Destiny
https://store.steampowered.com/app/836770/Art_of_Murder__Cards_of_Destiny/
Art of Murder - Hunt for the Puppeteer
https://store.steampowered.com/app/832540/Art_of_Murder__Hunt_for_the_Puppe…
Chronicles of Mystery: The Scorpio Ritual
https://store.steampowered.com/app/34800/Chronicles_of_Mystery_The_Scorpio_…
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.133.07
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http://bugs.winehq.org/show_bug.cgi?id=58351
Bug ID: 58351
Summary: Delete my account
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
CC: austinenglish(a)gmail.com
Distribution: ---
Please, delete my account from here.
I must take this opportunity to say that there should be an option to delete
the WineHQ Bugzilla account and appropriate documentation. I found only 1
result on the Internet: in this result, it was said that it is not possible to
delete the WineHQ Bugzilla account and that the solution is to change to
another e-mail. I would like all my data to be deleted from this service and
the lack of an option to delete my account goes against the principles of
privacy.
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http://bugs.winehq.org/show_bug.cgi?id=58350
Bug ID: 58350
Summary: Build failure with clang for x86_64 target due to
recent RTTI changes
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: julliard(a)winehq.org
Regression SHA1: 9d05345d4419aa29e6d4b15456bfeab510d39823
Distribution: ---
Created attachment 78733
--> http://bugs.winehq.org/attachment.cgi?id=78733
build failure details
9d05345d4419aa29e6d4b15456bfeab510d39823 is the first bad commit
commit 9d05345d4419aa29e6d4b15456bfeab510d39823
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jun 10 12:43:11 2025 +0200
msvcrt: Define C++ type info using RVAs for PE builds.
dlls/msvcp90/cxx.h | 26 ++++++++++++++++++++++++++
dlls/msvcrt/cxx.h | 26 ++++++++++++++++++++++++++
2 files changed, 52 insertions(+)
See attachment for the build failure details. 32-build doesn't have this kind
of problem.
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https://bugs.winehq.org/show_bug.cgi?id=51350
Bug ID: 51350
Summary: Horizon Chase freezes on startup
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 70207
--> https://bugs.winehq.org/attachment.cgi?id=70207
Horizon Chase default debug channels
When launching Horizon Chase, a game currently being given away on Epic Games
Store for free (until July 1st), the game seems to freeze on startup with the
music still playing.
Notably, in the logs, I see quite a few of error messages of this type,
although I'm not sure if they are related to the core issue:
0118:err:module:find_forwarded_export module not found for forward
'msvcr120.??0critical_section@Concurrency@@QAE@XZ' used by
L"C:\\windows\\system32\\concrt140.dll"
Full log with default debug channels is attached.
Let me know if you need more information or more detailed logs, I'm happy to
test and help resolve the issue.
Also, although I've tested with 6.10, 6.11 has the same issue, but that version
seems to be quite buggy from what I've heard, so I figured a test with 6.10
would be more useful.
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https://bugs.winehq.org/show_bug.cgi?id=57230
Bug ID: 57230
Summary: F.E.A.R Combat black screen at startup due to out of
memory error
Product: Wine
Version: 9.18
Hardware: x86-64
URL: https://web.archive.org/web/20240924151800/https://www
.fear-community.eu/files/fear_combat_202_community_ful
l_multilang_beta3.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ArchLinux
Created attachment 77147
--> https://bugs.winehq.org/attachment.cgi?id=77147
Wine 9.18 startup oom
This might be a duplicate of bug 55593, but the messages are a bit different
and it happens at program startup and not at starting a new game. Not to
mention that there might be a relevant difference between F.E.A.R and F.E.A.R
Combat.
F.E.A.R Combat is the multiplayer part of F.E.A.R, which was released freely
back in 2006. The official lobby server, download, and key generation were shut
down years ago, but are being kept alive by the community.
You can get all you need at
https://www.fear-community.eu/#update_fear_combat_sec2. I've also mirrored the
installer to archive.org and added that link in the URL field.
Getting a key requires a free registration with just an email address. If that
turns out to be a problem, I'm happy to share mine privately.
> $ du -h fear_combat_202_community_full_multilang_beta3.exe
> 2,0G fear_combat_202_community_full_multilang_beta3.exe
> $ md5sum fear_combat_202_community_full_multilang_beta3.exe
> dd38096e5bf31641a757c233718803f8 fear_combat_202_community_full_multilang_beta3.exe
For reproduction simply start FEARMP.exe. You should see a low resolution black
screen and messages like these in the console:
> 0024:err:d3dx:d3dx_pool_sync_shared_parameter Out of memory.
> 0024:fixme:d3dx:d3dx9_effect_init_from_binary Failed to parse effect.
> wine: Unhandled page fault on read access to 8075000D at address 7BB05298 (thread 0024), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=58336
Bug ID: 58336
Summary: You apparently didn't choose any bugs to modify.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Anubis can sometimes lose the data you are submitting to Bugzilla. Because
there's a redirect you cannot simply hit refresh and resubmit it. It is lost.
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http://bugs.winehq.org/show_bug.cgi?id=58338
Bug ID: 58338
Summary: HIDRAW support breaks when NZXT Kraken x52 hidraw has
user rw permissions
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: grantgj(a)gmail.com
Distribution: ---
Created attachment 78712
--> http://bugs.winehq.org/attachment.cgi?id=78712
WINEDEBUG=+hid,+dinput wine control
When the NZXT kraken /dev/hidraw is readable by user wines hidraw support
breaks and no input devices(vkb joystick and virpil throttle) show in control
panel.
Bus 001 Device 004: ID 1e71:170e NZXT Kraken X
/dev/hidraw5 is the nzxt kraken:
$ cat /sys/class/hidraw/hidraw5/device/uevent
DRIVER=nzxt-kraken2
HID_ID=0003:00001E71:0000170E
HID_NAME=NZXT.-Inc. NZXT USB Device
HID_PHYS=usb-0000:09:00.1-5.1/input0
HID_UNIQ=4981438A343
MODALIAS=hid:b0003g0001v00001E71p0000170E
Running with /dev/hidraw5 rw access by user:
crw-rw-rw- 1 root root 244, 5 Jun 8 17:47 /dev/hidraw5
$ wine control
WARNING: radv is not a conformant Vulkan implementation, testing use only.
00cc:fixme:wineusb:query_id Unhandled ID query type 0x5.
00cc:fixme:wineusb:query_id Unhandled ID query type 0x5.
00cc:fixme:wineusb:query_id Unhandled ID query type 0x5.
00cc:fixme:wineusb:query_id Unhandled ID query type 0x5.
00cc:err:plugplay:enumerate_new_device Failed to create or open device
L"WINEBUS\\VID_3344&PID_0194&MI_01\\256&090C1B00&0&0&0", error 0xe000020b.
wine: Unhandled page fault on read access to FFFFFFFFFFFFFFFF at address
00006FFFFB103BAC (thread 00ec), starting debugger...
0168:fixme:dbghelp:elf_search_auxv can't find symbol in module
00f0:err:wineusb:usb_main_loop Error handling events: System call interrupted
(perhaps due to signal)
00f0:err:wineusb:usb_main_loop Error handling events: System call interrupted
(perhaps due to signal)
0168:fixme:dbghelp:elf_search_auxv can't find symbol in module
00f0:err:wineusb:usb_main_loop Error handling events: System call interrupted
(perhaps due to signal)
00f0:err:wineusb:usb_main_loop Error handling events: System call interrupted
(perhaps due to signal)
When removing read access:
$ sudo chmod 660 /dev/hidraw5
chris@chrislinux:/etc/udev/rules.d$ wine control
WARNING: radv is not a conformant Vulkan implementation, testing use only.
00cc:fixme:wineusb:query_id Unhandled ID query type 0x5.
00cc:fixme:wineusb:query_id Unhandled ID query type 0x5.
00cc:fixme:wineusb:query_id Unhandled ID query type 0x5.
00cc:fixme:wineusb:query_id Unhandled ID query type 0x5.
00cc:err:plugplay:enumerate_new_device Failed to create or open device
L"WINEBUS\\VID_3344&PID_0194&MI_01\\256&090C1B00&0&0&0", error 0xe000020b.
devices then appear and work in control panel.
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https://bugs.winehq.org/show_bug.cgi?id=53793
Bug ID: 53793
Summary: ClrMAME crash when accessing multiple files using an
huge memory allocation
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7744(a)aol.com
Distribution: ---
Hello.
Thanks for using you time reading my bug report.
ClrMAME is an software read files checksum and renaming. The files are zip and
7Z.
Have an task "scanner" read all files in an path.
That software works correctly in WINE development 7.8.
In an new OS Ubuntu 20.04.5 installation was installed the WINE stagging 7.18.
The software start, but in the "scanner" task happen an strange behavior begin
to use more OS memory in each second at point RAM memory is totally used and
after the swap totally too ... resulting in an high not stop disk activity
because the OS not have any memory free available.
The OS is using Kernel 6.00.
When happen that bug error need power off or reset the machine.
Only reporting to WINE developers.
Need any other information ? Please reply me.
I wish an nice day for you.
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https://bugs.winehq.org/show_bug.cgi?id=41916
Bug ID: 41916
Summary: [regression] wine >=1.9.21 PDF-XChange Editor
6.0.317.1 [last known stable] and above *crash* while
using "Sticky Note Tool" (annotation)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackdachef(a)gmail.com
Distribution: ---
I've tried several versions of wine(-staging)
1.9.21-git
1.9.22
1.9.23
all in the staging variant,
currently compiling 1.9.21-staging
and will later try out vanilla 1.9.21 whether it also happens there (highly
probable).
OS is Gentoo ~amd64,
GCC 4.9.4 hardened, binutils 2.27
this also happens with GCC 6.2 hardened
hardened toolchain didn't make a difference in stability and operation before
since flags that break WINE are filtered out automatically.
Last known working and stable combination of using "Sticky Note Tool" (Bubbles
with Text in them) in PDF-XChange Editor and WINE is
WINE 1.9.21 and PDF-XChange Editor 6.0.317.1
all newer versions up to 6.0.319.0 crash while adding annotations and
attempting to add a "Sticky Note"
PDF-XChange Editor 6.0.317.1 and >WINE 1.9.21
while selecting "Sticky Note Tool" and pasting a bubble on the PDF file has a
problem of NOT displaying the content of the sticky note,
also AFTER the sticky note is added to the PDF file after a short amount of
time WINE / the program will crash
Will post stack-traces later when I don't need working WINE
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=51907
Bug ID: 51907
Summary: ddraw games don't work in xwayland
Product: Wine
Version: 6.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ewtoombs(a)uwaterloo.ca
Distribution: ---
So far, I've tested Age of Empires II: The Conquerors 1.0c and Starcraft
Broodwar 1161. They both fail with the same error message:
```
0024:err:ddraw:ddraw_surface_create Failed to reset device.
```
Both games work fine in the standalone Xorg server. Neither works, whether I
use weston or sway.
Experimentally, I've determined that the games work in 5.13 and break in 5.14,
so I guess the bug was introduced in version 5.14.
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http://bugs.winehq.org/show_bug.cgi?id=58286
Bug ID: 58286
Summary: Cannot create a 64-bit wineprefix with old wow64
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source, win64
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cb87d40cd4a8837826ea76efc91371ab09eb9d63
Distribution: Ubuntu
Created attachment 78634
--> http://bugs.winehq.org/attachment.cgi?id=78634
config.logs
Since commit cb87d40cd4a8837826ea76efc91371ab09eb9d63 I have been unable to
create a 64-bit wineprefix when I build Wine. This is running without first
using "make install".
wine: created the configuration directory '/tmp/wine/wineprefix'
wine: WINEARCH set to win64 but '/tmp/wine/wineprefix' is a 32-bit
installation.
Whereas /tmp/wine/wineprefix does not initially exist. It is created by Wine,
but then insists it's 32-bit and immediately exits.
- New wow64 works fine
- 32-bit works fine
- -O0 and -O2 make no difference
- The prebuilt debs work fine
commit cb87d40cd4a8837826ea76efc91371ab09eb9d63
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Feb 14 15:32:19 2025 +0100
makefiles: Create wine as a symlink to tools/wine/wine.
This commit cannot be reverted, but checking out the commit before fixes the
issue.
My process as per
https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine#shared-wow64
1. Build 64-bit-only
2. Build 32-bit
3. Build 64-bit-wow
This is the same process I have always used.
I know there's been a number of changes in this area so I don't know how to
work around it.
In all cases I use Debian Stable chroots (with schroot) but the same result
using Debian Testing.
If it's me doing something stupid then I apologise in advance.
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http://bugs.winehq.org/show_bug.cgi?id=58343
Bug ID: 58343
Summary: Kathy Rain 2 - Soothsayer: Screen is completely black,
making the game impossible to play
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: ---
Created attachment 78721
--> http://bugs.winehq.org/attachment.cgi?id=78721
Terminal output
Game: Kathy Rain 2: Soothsayer
Unity 2022 engine
GOG.com DRM-free Windows version
OS: Ubuntu 24.04 LTS
NVIDIA Driver Version (proprietary): 570.133.07 (Performance mode)
Windowing system: X11
Wine: wine-10.9 development version
Default Wine configuration, unmodified
Clean Wine prefix
Description: You can hear the music, but the screen is completely black, making
the game impossible to play.
Workaround: Installing DXVK using winetricks solves the issue.
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http://bugs.winehq.org/show_bug.cgi?id=21855
Summary: WordPro Windows pull down does not show file names
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=26459)
--> (http://bugs.winehq.org/attachment.cgi?id=26459)
Missing file names in Windows pull down
Hi All,
Would you guys fix this for me?
I am using Lotus Word Pro N9.8.0208.1200. When you open two files (documents)
from the command line (the jpeg I have attached), then go to the "Window" pull
down to select which file to bring into focus, the file names are missing. If
you start Word Pro, then use File, Open to select two files, one at a time, the
second file does not show.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=58344
Bug ID: 58344
Summary: Magic The Gathering Arena: Black screen in wine-10.9
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
Magic the Gathering Arena is showing a (mostly) black screen with no graphics,
starting in wine 10.9. The cursor is still shown, and hovering over where UI
elements should be plays the expected audio.
The regressing commit is:
d0fd9e87cf6152fbf14889a044e5a56415b1172c is the first bad commit
commit d0fd9e87cf6152fbf14889a044e5a56415b1172c (HEAD)
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Mon May 19 16:54:51 2025 +0800
d3d11: Add ID3D11Device3 stub.
Before the main UI loads, there are two loading screens. One of them is also
displaying as completely black instead of the expected image and text, but the
other one does display correctly (it shows the words "Waiting for the server"
and a spinner).
System info:
Wine 10.8/10.9/git
mesa git
kernel 6.15.1
GPU AMD RX 9070
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