http://bugs.winehq.org/show_bug.cgi?id=58698
Bug ID: 58698
Summary: Application goes into an infinite loop under new wow64
but works okay under old wow64
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dkk089(a)gmail.com
Distribution: ---
Created attachment 79297
--> http://bugs.winehq.org/attachment.cgi?id=79297
WINEDEBUG=+virtual under "new wow64"
Application goes into an infinite loop under new wow64 but works okay under old
wow64
I have an application that enters an infinite loop under "new wow64" but works
okay with "old wow64". Running under actual 64-bit Windows is okay too. The
problem seems to be caused by application logic which calls VirtualAlloc()
repeatedly in order to (presumably) find out the maximum available amount of
memory that the application is able to allocate.
The first hint that this might be somehow related to memory were the error
messages reported when running under "old wow64" :
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x80010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 80000000
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x78010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 78000000
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x74010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 74000000
Running the application with WINEDEBUG=+virtual showed the
NtAllocateVirtualMemory calls that are made by the application, starting with a
size of 0x7fffffff, exploring a number of different sizes, and then eventually
settling on 0x701f0000 :
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 7fffffff 2000
00000004
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x80010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 80000000
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 3fffffff 2000
00000004
01a0:trace:virtual:map_view got mem in reserved area 0x11050000-0x51050000
01a0:trace:virtual:dump_view View: 0x11050000 - 0x5104ffff (valloc)
01a0:trace:virtual:dump_view 0x11050000 - 0x5104ffff --rw-
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff 0x11050000 00000000 8000
-- snip : successful calls after that with sizes 0x5fffffff , 0x6fffffff --
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 77ffffff 2000
00000004
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x78010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 78000000
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
-- snip : goes on to try sizes starting with 0x70 ... --
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 701f0001 2000
00000004
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x70201000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 701f1000
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 701f0000 2000
00000004
01a0:trace:virtual:map_view got mem with anon mmap 0x80000000-0xf01f0000
01a0:trace:virtual:dump_view View: 0x80000000 - 0xf01effff (valloc)
01a0:trace:virtual:dump_view 0x80000000 - 0xf01effff --rw-
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
The application makes the same calls under "new wow64", but since none of those
calls ever fail, it seems to get confused, reaches size=0, and then gets stuck
on that size :
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 7fffffff
2000 00000004
016c:trace:virtual:map_view got mem with map_free_area 0x7fff0000-0xffff0000
016c:trace:virtual:dump_view View: 0x7fff0000 - 0xfffeffff (valloc)
016c:trace:virtual:dump_view 0x7fff0000 - 0xfffeffff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x7fff0000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 3fffffff
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x11050000-0x51050000
016c:trace:virtual:dump_view View: 0x11050000 - 0x5104ffff (valloc)
016c:trace:virtual:dump_view 0x11050000 - 0x5104ffff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x11050000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 1fffffff
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x11050000-0x31050000
016c:trace:virtual:dump_view View: 0x11050000 - 0x3104ffff (valloc)
016c:trace:virtual:dump_view 0x11050000 - 0x3104ffff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x11050000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 0fffffff
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x11050000-0x21050000
016c:trace:virtual:dump_view View: 0x11050000 - 0x2104ffff (valloc)
016c:trace:virtual:dump_view 0x11050000 - 0x2104ffff --rw-
-- snip : repeated calls with size right-shifted by 1 --
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 0000000f
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000007
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000003
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000001
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000000
2000 00000004
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff (nil) 00000000 8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000000
2000 00000004
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff (nil) 00000000 8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000000
2000 00000004
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff (nil) 00000000 8000
It then loops on the call with size=0 indefinitely and keeps running until I
kill the wineserver.
Unfortunately, this is a proprietary legacy application so I can't share it,
however I'll be more than glad to accept pointers on which debug channels to
activate, any other further debugging steps, or changes to the code that might
fix this.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=57806
Bug ID: 57806
Summary: visual and response lags in Guitar Pro v8.1.3 (build
121)
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acidbong(a)tilde.club
Distribution: ---
Created attachment 78013
--> https://bugs.winehq.org/attachment.cgi?id=78013
Guitar Pro in Wine-9.20
I've been using Wine-staging for running Guitar Pro on Linux (Gentoo, then
NixOS), and it's been smooth until 9.20 -> 9.22 update
(https://github.com/NixOS/nixpkgs/pull/359908, nixpkgs maintainers skipped
v9.21). Then visual lags (constant, as if the program runs at 5 FPS) started to
happen. Welp, they aren't solely visual, responsiveness also suffers. Audio,
however, doesn't lag and is still smooth.
The lag is also present on Wine10.
Regression also confirmed on Wine-development v9.22 and with a demo version of
the program and on different PCs (first on an Intel-based laptop (Core
i3-7100), then on an AMD-based one (AMD Ryzen 5 5500U)), both with integrated
GPUs.
Camera recording (not screen capture, because `simplescreenrecorder` (haven't
tried other tools) for some reason reduced these lags): https://0x0.st/8KNw.mp4
Logs are attached below.
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http://bugs.winehq.org/show_bug.cgi?id=58700
Bug ID: 58700
Summary: Regression: Direct3D applications show a blank screen
under wined3d in 10.15
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: im.tech.tac+wine(a)gmail.com
Distribution: ---
As of Wine-staging 10.15, all Direct3D applications only render a blank (often
black) screen while still producing sound and reacting to inputs.
This issue was not present in 10.14, downgrading to it fixes the problem.
Multiple Unity games seem to have consistently produced this issue.
Arch Linux, latest packages up to 2025/09/14.
KDE Plasma 6 Wayland session.
Both X11 and Wayland Wine backends seem affected.
AMD A8-5500B with Radeon HD 7560D.
No Vulkan support whatsoever.
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http://bugs.winehq.org/show_bug.cgi?id=58703
Bug ID: 58703
Summary: Fedora 42: Suddenly getting checksum errors
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: johnny.jy.ooi(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Recently, while trying to do the standard "dnf upgrade", my system sees updates
for wine-staging and winehq-staging, but upon triggering the upgrade, I get
checksum errors
Total size of inbound packages is 226 MiB. Need to download 226 MiB.
After this operation, 6 MiB extra will be used (install 1 GiB, remove 1 GiB).
[1/2] winehq-staging-1:10.15-1.1.x86_64
100% | 144.6 KiB/s | 75.0 KiB | 00m01s
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
[2/2] wine-staging-1:10.15-1.1.x86_64
0% | 3.3 MiB/s | 1.7 MiB | 00m01s
>>> Not finished - interrupted by error: Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bd
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[2/2] Total
100% | 3.4 MiB/s | 1.8 MiB | 00m01s
Failed to download packages
Librepo error: Downloading successful, but checksum doesn't match. Calculated:
7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256)
Expected:
b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfcbfea6(sha256)
I've tried removing the winehq.repo, reimporting the repo key
(https://dl.winehq.org/wine-builds/winehq.key), readding the repo according to
the instructions, and doing "dnf clean" and it keep failing the checksum
checks.
I know there's been some issues with the repo in the past, do we have another
similar issue?
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https://bugs.winehq.org/show_bug.cgi?id=38142
Bug ID: 38142
Summary: Approach fields box only show 3/4 of one line
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 50869
--> https://bugs.winehq.org/attachment.cgi?id=50869
Field Box
Hi All,
Wine 1.7.36 and Smart Suite N9.8.0208.1200.
Would you guys please fix this for me. It is driving me NUTS!
In the "Find Assistant" the Fields box only shows about 3/4 on one line. It
makes it impossible to file the other lines in the box.
I will attach a screen shot
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=50242
Bug ID: 50242
Summary: Lotus Approach crashes on start up
Product: Wine-staging
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68752
--> https://bugs.winehq.org/attachment.cgi?id=68752
Approach crash on start up
Dear Wine Staging Maintainers,
Fedora 33
wine-5.22-1.fc33.x86_64
As of 5.22, Lotus Approach now crashes on start up. Word Pro is okay.
I have attached the trace.
-T
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http://bugs.winehq.org/show_bug.cgi?id=58204
Bug ID: 58204
Summary: Winecfg Audio tab doesn't enumerate drivers or show
output devices, but test button works.
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 78512
--> http://bugs.winehq.org/attachment.cgi?id=78512
Screenshot of winecfg audio tab UI bug.
Under Wine-10.7 (specifically the winehq-devel packages for Debian), the
winecfg Audio tab doesn't seem to be functional even in a clean wine prefix.
There is no drop down for selecting audio drivers, and the currently selected
driver says "(None)".
The output and input device selection drop down boxes all say "(System
Default)" with no other options given.
The speaker configuration is completely blank, and speakers drop down is empty
and disabled.
The only thing that does seem to work is the "Test Sound" button which does
play a test sound, when clicked.
Manually selecting an audio driver (such as winealsa) using the helpful
registry key (HKCU->Software->Wine->Audio) does appear to work, but results in
no visible changes to winecfg. (The change can only be observed from
WINEDEBUG="+mmdevapi"'s console output.)
Even when shutting down pulseaudio / pipewire (systemctl stop and systemctl
disable), which _should_ just leave us with alsa, there are no visible changes
in winecfg, and the test button still works.
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http://bugs.winehq.org/show_bug.cgi?id=58411
Bug ID: 58411
Summary: Audio tab in winecfg hasn't worked since Wine 10.6
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78821
--> http://bugs.winehq.org/attachment.cgi?id=78821
Screenshot
Since Wine 10.6, the Audio tab in winecfg says "Selected driver: (None)" at the
top, the only option in all of the drop-downs is "(System default)", and the
"Speaker configuration" section is empty. The "Test Sound" button still works
though. `git bisect` says:
a6aa0108f365b1465bc594a053af84116a28ce34 is the first bad commit
commit a6aa0108f365b1465bc594a053af84116a28ce34
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 15 12:57:37 2025 +0200
mmdevapi: Get rid of the Wine info device.
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http://bugs.winehq.org/show_bug.cgi?id=58515
Bug ID: 58515
Summary: Street Chaves only displays a black screen
(regression)
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: denilsonsa(a)gmail.com
Distribution: ---
Wine versions up to 9.7 were able to render the game graphics correctly. Now I
tested again on Wine version 10.11 and all I get is a black screen.
The game seems to be working, because I can blindly press "Z" to confirm, then
"5" to insert credits (and hear the sound effect), and "1" to start, an "Z" a
couple of times to select my character and advance to the actual fight… After
all of this, I can hear the in-game music and the in-game sound effects of the
fight. I just can't see any of it due to being pure black.
How to reproduce?
1. Get the game archive from https://archive.org/details/street-chaves-1.5-a
2. Unpack it anywhere, and run `wine Chaves.exe`
3. After a few moments, a black window without any decoration will show up.
Having no decorations is normal expected behavior. Having it completely black
is a bug/regression.
Tests?
The game works fine under "Proton Experimental" on the Steam Deck, but I don't
know exactly what is the Wine version.
It also works fine under "Proton 10.0-1 (beta)".
It does NOT work (black screen) under Wine 10.11 on Manjaro Linux.
It does NOT work (black screen) under wine-ge-8-26-x86_64, which is the default
Wine runner for Lutris, installed from Flatpak.
https://lutris.net/games/street-chaves/
Other Wine versions are untested.
If you are testing other versions, please be aware that older versions had a
problem with keyboard input. You could see graphics on the screen, but you
couldn't progress any further. This has been solved in bug 52738.
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http://bugs.winehq.org/show_bug.cgi?id=58558
Bug ID: 58558
Summary: In the Neverwinter Nights 1.69 toolset, the 3D areas
have stopped working.
Product: Wine-staging
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vivienne.lumina(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The Neverwinter Nights 1.69 Toolset has been working well in wine for more than
15 years.
Now for the first time using wine-staging 10.11 and newer, the 3d area window
fails to show.
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http://bugs.winehq.org/show_bug.cgi?id=58701
Bug ID: 58701
Summary: World of Warcraft: When launching a classic version of
wow the windows is not fullscreen
Product: Wine-staging
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pally.squatter102(a)passfwd.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 79303
--> http://bugs.winehq.org/attachment.cgi?id=79303
How the game launches together with the taskbar
When I open up world of warcraft classic the game screen is not in fullscreen
mode, it sets the game resolution to a custom to make space for taskbar.
If you rightclick on wow task in the taskbar and tick the fullscreen checkbox
it works fine, but if you close down the game and open up wow classic again
it's back ot the custom game resolution to fit the taskbar into the screen.
I have tried several versions of Wine, but since it happens with wine-staging I
have a feeling it's somehwere there.
Sadly I can't test older version of wine anymore since an update with the
Blizzard Update Agent not waking up, which was solved in 10.1.
I have seen people report this problem for the retail version of wow as well
but works for me there so I can't really report it.
There is a lutris thread asking about this issue as well.
https://forums.lutris.net/t/world-of-warcraft-doesnt-go-fullscreen-anymore/…
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http://bugs.winehq.org/show_bug.cgi?id=58644
Bug ID: 58644
Summary: Gears of war Reloaded - doesn't start the actual game
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 79208
--> http://bugs.winehq.org/attachment.cgi?id=79208
terminal output
I tried to start this game on uhd 620, i found footage online (youtube) that
this game actually run on that hardware on windows so i wanted to see if can
run on linux as well.
However before the game starts it hangs i must say that once it actually
entered and than hanged but usually it hangs here (screenshot).
I installed vkd3d with winetricks and it hanged at the same place as well
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https://bugs.winehq.org/show_bug.cgi?id=50210
Bug ID: 50210
Summary: S.T.A.L.K.E.R.: Call of Pripyat needs
D3DX11GetImageInfoFromMemory implementation
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Enhanced full dynamic lighting (DX11)
fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 08D75427, src_data_size 65664,
pump 00000000, img_info 0031D0C0, hresult 00000000 stub!
wine-5.22-195-gcbca9f847f6
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https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=57877
Bug ID: 57877
Summary: CMD: Parsing issue: Mismatch in parentheses provoked
by trailing tab
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: Dominik-Home(a)gmx.de
Distribution: ---
Wine has issues in parsing if-statements like the following:
if not [%FOO:~-1%] == [True] ( <----- NOTE THE TRAILING TAB HERE
echo ENTERED IF-EXPRESSION
)
On Windows those kind of expressions execute as expected but on Wine it errors
with a note 'Mismatch in parentheses.'. While playing around with this
construct I realised that the trailing tab may cause this issue. As soon as I
remove it, the code seems to work.
See also the attached reproducers.
For reference this, is the last issue to get the PlanAhead (part of Xilinx ISE)
batch scripts to work. They are responsible for configuring the environment and
starting the GUI.
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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https://bugs.winehq.org/show_bug.cgi?id=53475
Bug ID: 53475
Summary: Hang: underrun of data / failed to create thread
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Playing Alansya Chronicles in some situations the game will hang and needs to
be forcibly closed. This happens on all Wine 7.x versions and I haven't tested
with older versions of Wine.
There are specific log entries to note when this hang occurs:
(wine:3413): GStreamer-WARNING **: 22:20:23.968: failed to create thread: Error
creating thread: Resource temporarily unavailable
028c:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
Game uses many short audio samples during playback so perhaps thread pool is
exhausted? Second entry would indicate that there is synchronization issue in
the playback.
But there is another indication that the dsound code is iffy:
01a0:err:quartz:DSoundRender_SendSampleData WaitForSingleObject() returned 0.
This log entry is triggered when This->flush_event is signalled and the code is
expecting timeout. This by itself is already strange looking code (from
Win32-style standpoint), but what the code does next is even stranger.
Flush event looks like it is meant as signal that code trying to write should
exit, the comment says that much:
/* Signaled when a flush or state change occurs, i.e. anything that needs
* to immediately unblock the streaming thread. */
But when DSoundRender_SendSampleData() gets the signalled event it goes back
and tries to continue the loop instead of exiting.
I suspect the code expects that This->sink.flushing would have been set already
when the event is signalled but apparently it isn't.
However, having DSoundRender_SendSampleData() bail out on the event does not
fix the hang, which would indicate there is more to the issue than just one
part.
So, maybe DSoundRender_SendSampleData() could check that if
WaitForSingleObject() returns 0 (event signalled) it could just exit and log
that instead of trying to repeat? It seems to be normal occurrence instead of
error?
The state management seems oddly complicated and like it was added later than
by design initially? I suspect this could be made much simpler to avoid the
issue.
If there is race condition in state management, is it possible the code will
hang indefinitely in DSoundRender_HandleEndOfStream()? That looks like a
possible place that would explain the hang I'm seeing.
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https://bugs.winehq.org/show_bug.cgi?id=48232
Bug ID: 48232
Summary: Unhandled exception: page fault on read access to
0x00f1f1f1 in 32-bit code
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Created attachment 65877
--> https://bugs.winehq.org/attachment.cgi?id=65877
Backtrace of crashed program
Crash during running game made with RPG Maker VX ACE.
(error details in attached backtrace)
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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http://bugs.winehq.org/show_bug.cgi?id=58666
Bug ID: 58666
Summary: wine 10.14 fails to build in alpine linux x86
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathbappai(a)gmail.com
Distribution: ---
Created attachment 79251
--> http://bugs.winehq.org/attachment.cgi?id=79251
linker error output
* gcc 15.2.0
* mingw gcc 15.2.0
* build script
https://gitlab.alpinelinux.org/alpine/aports/-/blob/master/community/wine/A…
* build error is in the attached linker-error-output.txt file.
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http://bugs.winehq.org/show_bug.cgi?id=58651
Bug ID: 58651
Summary: Legacy of Kain: Blood Omen black screen on startup but
with sound
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erwiniosef(a)gmail.com
Distribution: ---
NOTE: This is with Verok's GL patch:
https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain#Essential_impr…
Verok's patch works via adding in 'ddraw=native' in DLLOVERRIDEs, the last
working version was 10.10 with
https://gitlab.winehq.org/wine/wine/-/merge_requests/7064 patch
The game launches with a black screen, the sound works and I can use the
keyboard to control the game with the game giving feedback back through sound,
so the only problem is the black screen.
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http://bugs.winehq.org/show_bug.cgi?id=58650
Bug ID: 58650
Summary: Mouse cursor becomes invisible and unmovable
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 79226
--> http://bugs.winehq.org/attachment.cgi?id=79226
video of the issue
in FL Studio with the wine wayland driver, if I move the mouse cursor to
certain elements of the sidebar, that have names that are longer than the width
of the sidebar, the mouse cursor becomes invisible and now in wine 10.14
unmovable, if I remember correctly up to wine 10.13 I was able to move the
mouse, it would just becomes invisible, but as you can see in the video, it now
becomes unmovable and the only way to move it again is to press the meta key
and then since it took the focus away I can move it again.
of course these issues don't happen when using xwayland with the x11 driver.
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https://bugs.winehq.org/show_bug.cgi?id=54070
Bug ID: 54070
Summary: winevulkan Assertion failed
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: santafejayyt(a)gmail.com
Distribution: ---
Created attachment 73619
--> https://bugs.winehq.org/attachment.cgi?id=73619
Image of the error
I'm currently unable to run Roblox Studio at all on the latest wine-staging
version, with winevulkan erroring with "Assertion failed! File:
wine-staging/dlls/winevulkan/loader_thunks.c Line: 5156"
Expression: "!status"
I don't see an stderr or stdout log anywhere except for this error. I tested
both a custom wine-staging build, the AUR package wine-staging, as well as
compiled from source.
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https://bugs.winehq.org/show_bug.cgi?id=41549
Bug ID: 41549
Summary: Hover! in fullscreen mode does not cover the top bar
in Gnome.
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
I'm using wine-staging 1.9.20.
When you set Hover! to fullscreen, it sets the display resolution and fills up
most of the screen as it should, but it's set under top bar in GNOME, resulting
in several rows of pixels from the bottom of the application also being outside
of the display.
I confirmed that Hover! does cover the task bar in a Windows VM.
There's nothing really in the logs, except for a weird
"fixme:process:LoadModule Strange error set by CreateProcess: 193", but that
shows up before setting fullscreen.
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http://bugs.winehq.org/show_bug.cgi?id=58480
Bug ID: 58480
Summary: winebuild ASLR breaks older DLLs
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tres.finocchiaro(a)gmail.com
Distribution: ---
The following commit (to the best of my understanding) introduces build flags
to the PE sections of a wineg++ produced '.so.exe' file that force
ASLR/DYNAMICBASE onto executables that it creates.
https://github.com/wine-mirror/wine/commit/518e394794160818ffe6826c874ff2f5…
As identified downstream with mingw and msvc, some scenarios exist where this
ASLR/DYNAMICBASE must be disabled for the highest compatibility with 3rd-party
DLLs, specifically 3rd-party VST instrument and effect plugins as they're
loaded through DAWs using a Linux-wine-bridge. (Linux can be read ambiguously
here, the issue would impact Unixes too)
The downstream bug report encompases Windows and Wine instances of the LMMS
application, however a solution exists on Windows for both the MSVC compiler as
well as the mingw compiler (via relevant dynamicbase flags).
MSVC:
https://learn.microsoft.com/en-us/cpp/build/reference/dynamicbase
mingw:
https://www.msys2.org/news/#2021-01-31-aslr-enabled-by-default
Applying a similar flag to wineg++/winegcc/winebuild has proven difficult
without forking the winebuild executable. The stop-gap patch that LMMS has
developed is provided here as a reference
https://github.com/Fastigium/winebuild/commit/7f9e27e44cfb8eba79f3850f46e12…
however this patch requires us to add winebuild as a build-time dependency to
our build system. This is OK for a stop-gap, but as a long-term solution, I
would like advice from the winehq team on how to support legacy DLLs (such as
pre-Vist VST plugins) through a wine-bridge as a long-term solution.
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