https://bugs.winehq.org/show_bug.cgi?id=50064
Bug ID: 50064
Summary: A transparent Agent.exe window is shown when
Battle.Net launches
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 3cea972271b4529e332c75b06f902c80e7de1798
Distribution: ArchLinux
Since 3cea972271b4529e332c75b06f902c80e7de1798 (Rebase against
f4a66ad257df4605e73dfea792eec55a70a04e84) and with all later staging commits,
including 5.20 release, when you launch Battle.Net (a client for Blizzard
games), a transparent Agent.exe is shown.
Normally, there shouldn't be any window shown for Agent.exe at all.
With staging commit b49e8743866224df57eb1032b6c63c999b28c808 and older, the
issue cannot be reproduced.
Mainline wine (5.20) doesn't have this issue, and
8d04884c1f6aa6b21435130e42978fdeac06df55 (Updated
winex11.drv-Query_server_position patchset …), which was supposed to fix this,
had no effect. More than that, using a build with that patchset disabled did
not get rid of the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52642
Bug ID: 52642
Summary: game with avi video as opening will freeze when
started
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 71963
--> https://bugs.winehq.org/attachment.cgi?id=71963
wine console log
seems something error with avi codec
Affect game: VirtualLife2
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https://bugs.winehq.org/show_bug.cgi?id=57416
Bug ID: 57416
Summary: xEdit Bethesda Modding Tool Crashes under Wine-9.21
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77401
--> https://bugs.winehq.org/attachment.cgi?id=77401
Wine-9.21 Output Log
Problem:
xEdit crashes under Wine 9.21 and prevents basic usage of the app for use with
Bethesda games.
Download location:
https://github.com/TES5Edit/TES5Edit/releases/tag/xedit-4.1.5f
-----
Reproduction Steps:
1) Install a Bethesda game (in my case, I installed Oblivion from GOG using
Heroic and with the system-installed Wine version)
2) cd to where xEdit is downloaded (download it, of course)
3) Depending on the game, change all references to "xEdit" to the specific
game being used by renaming the executables (in this case, it would be
"TES4Edit" instead)
4) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" winecfg (then click
okay / closer the window after adding a wincfg entry for xEdit to run in WinXP
mode)
5) Run the game launcher once using that prefix, open the game, then close
it (assuming the launcher doesn't have "Play" greyed out; it was for me, so I
closed the launcher then launched the game directly)
6) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" wine start
./TES4Edit64.exe -D "Z:\path\to\game\folder\Data" ("Data" is an actual folder
named that)
7) xEdit Crashes with a runtime error
Note: If you specifically run the 64-bit executable it'll give a message about
considering using the 32-bit mode for speed, and interacting with that message
box works, but it will proceed to crash afterwards.
Running the program without any arguments instead throws an error about there
being a missing registry entry for the game, but the program doesn't crash if
doing this. Normally, this would be to detect the game location, but xEdit was
made for the Steam version in mind in this regard, which is why this separate
error is thrown.
Performing a similar process using Mod Organizer in conjunction​ makes no
difference as the results are the same.
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https://bugs.winehq.org/show_bug.cgi?id=46555
Bug ID: 46555
Summary: cygwin-x86_64.exe: AddAccessAllowedAceEx(, group)
failed: 1337
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
Distribution: ---
Altogether, the Cygwin installer runs wonderfully, however I have noticed one
problem. There are hundreds of lines stating this:
AddAccessAllowedAceEx(, group) failed: 1337
I would assume that these are probably file permission errors, as they are
shown when downloading and extracting packages.
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https://bugs.winehq.org/show_bug.cgi?id=57399
Bug ID: 57399
Summary: [wine-mono] ReadTimeout of SerialPort not working
properly
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: serial
Assignee: wine-bugs(a)winehq.org
Reporter: osu_Vanilla(a)126.com
Distribution: ---
The following code set ReadTimeout to 500ms, and call the function Read.
When COM33 receives nothing, it should throw TimeoutException after timeout.
But wine stuck on the Read operation, until it received 4096 (or more) bytes.
```
using System.IO.Ports;
namespace ConsoleApplication1
{
internal class Program
{
public static void Main(string[] args)
{
var serialPort = new SerialPort("COM33", 9600, Parity.None, 8,
StopBits.One);
serialPort.ReadTimeout = 500;
serialPort.WriteTimeout = 500;
serialPort.Open();
var buff = new byte[4096];
serialPort.Read(buff, 0, 4096);
}
}
}
```
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https://bugs.winehq.org/show_bug.cgi?id=57403
Bug ID: 57403
Summary: Windows Movie Maker crashes (with backtrace) -
Unhandled exception: 0xc06d007e in wow64 32-bit code
(0x7bc229cf).
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abcdef123(a)spam4.me
Created attachment 77389
--> https://bugs.winehq.org/attachment.cgi?id=77389
Backtrace of Windows Movie Maker
1. Download ISO from here
https://archive.org/details/windows_live_essentials_2012_qfe4_image
2. Extract with The Unarchiver https://theunarchiver.com/ or a similar program
3. Go to the en-gb folder and open the installer
4. Install only Windows Movie Maker and Photo Gallery
5. Try to open Windows Movie Maker by opening your Wineprefix and navigating to
it in the Finder.
6. Expect it to work
7. It crashes (see backtrace).
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https://bugs.winehq.org/show_bug.cgi?id=57345
Bug ID: 57345
Summary: File has unexpected size (55647 != 51543)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: henrik.nilsson(a)acconeer.com
CC: dimesio(a)earthlink.net
Distribution: ---
I get the following error:
fetch
https://dl.winehq.org/wine-builds/ubuntu/dists/noble/main/binary-i386/Packa…
File has unexpected size (55647 != 51543). Mirror sync in progress? [IP:
151.101.38.217 443]
If I check https://dl.winehq.org/wine-builds/ubuntu/dists/noble/Release the
timestamp of that file is older than the timestamp of Packages.gz and the file
size stated does indeed not match the size of Packages.gz
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https://bugs.winehq.org/show_bug.cgi?id=57348
Bug ID: 57348
Summary: apt update throws an hash error
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
CC: dimesio(a)earthlink.net
Distribution: ---
On Linux Mint 22, current repo throws an error on apt update:
Fehl:7 https://dl.winehq.org/wine-builds/ubuntu noble/main amd64 Packages
Datei hat eine unerwartete Größe (47408 != 43848). Eventuell läuft gerade
eine Spiegel-Synchronisierung? [IP: 151.101.130.217 443]
Hashes of expected file:
- Filesize:43848 [weak]
-
SHA512:f77fd998887fe8fe66993a6dda49cd23f95b68122c6ba2b9f886eea701617e030049e8e50989d691eadbd7e85a921f858932d9403e441db50cd65d998ccaef76
- SHA256:801997eeae2773c9bf92f99bfc92f624058a360cd83f07b5390c7b2adf2866f1
- SHA1:58cda7c7e9315d005019576aa974840858631a28 [weak]
- MD5Sum:e9e9575dfdb3ddc9277e02f0fb3856eb [weak]
Release file created at: Sun, 06 Oct 2024 10:41:46 +0000
Seems to be a server/mirror issue?
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https://bugs.winehq.org/show_bug.cgi?id=57237
Bug ID: 57237
Summary: Baldur's Gate 3 (GOG) sometimes fails to launch
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mailing(a)devnull.lol
Distribution: ---
Created attachment 77153
--> https://bugs.winehq.org/attachment.cgi?id=77153
Output from launching bg3 using DirectX 11
Baldur's Gate 3 (GOG, patch 6) will fail to launch if choosing DirectX 11 in
the launcher. During the first launch it will give a C++ runtime error code
R6025 and then crash. Any subsequent launches won't have the error but will
just show a black screen for a moment and then crash. If launching with Vulkan
it does actually seem to play but I still get the same runtime error box.
I tested this on Debian Bookworm using vanilla wine 9.18. The version of
Baldur's Gate 3 I installed was the offline installer version from GOG (patch 6
specifically).
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https://bugs.winehq.org/show_bug.cgi?id=57169
Bug ID: 57169
Summary: Driver errror message right after launching Ancient
Cities
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ski_ller(a)protonmail.ch
Distribution: ---
Hi,
Since the game was released in early access, it always endup with a message
saying the game won't run on old amd card, and the game close.
The problem is i have a 7700m discrete GPU, so i assume the game method to
detect the drivers versions / gpu is invalid.
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https://bugs.winehq.org/show_bug.cgi?id=54695
Bug ID: 54695
Summary: Adobe Premiere Pro CS6: Fails to load msxml3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: ericxiang456(a)gmail.com
Distribution: ---
Created attachment 74204
--> https://bugs.winehq.org/attachment.cgi?id=74204
Terminal output when running Adobe Premiere CS6
When running Adobe Premiere CS6 in Wine with the msxml3 library override to
"Native" (installed via Winetricks), Premiere will fail to run because the
msxml3 library fails to load (terminal output attached below).
When overriding the msxml3 library to "Builtin then native", Premiere will
launch, however the user interface will be displayed incorrectly (UI elements
in black will appear as white).
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https://bugs.winehq.org/show_bug.cgi?id=57400
Bug ID: 57400
Summary: Pradis6.exe crashes upon launch with staging versions
9.20 & 9.21
Product: Wine-staging
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fhb33435b(a)postedmail.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When launched from console, get following:
026c:err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory
for {df0b3d60-548f-101b-8e65-08002b2bd119} with error 0x80004002
OND~5A4\Pradis\pradis6.exe: dlls/win32u/dibdrv/objects.c:812: solid_pen_lines:
Assertion `num >= 2' failed.
0254:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
{df0b3d60-548f-101b-8e65-08002b2bd119} in above refers to ole2disp.dll and
oleaut32.dll in system32 directory
The hardware is 64 bit but this application is running in a 32-bit wine prefix.
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http://bugs.winehq.org/show_bug.cgi?id=29521
Bug #: 29521
Summary: Warhammer Darkomen starts with blank screen
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
Classification: Unclassified
Game starts fine, but I see nothing except cursor. Ingame sounds are present,
when I move cursor I hear sounds that appear when menu item is hovered, also
menu music is present. I tried to run with "winduz 98" and "winduz 95" setting
in winecfg, but result is the same. Specs:
Arch Linux with 3.1.6 kernel.
NVidia gt430 with nvidia 290.10 driver.
wine 1.3.36
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https://bugs.winehq.org/show_bug.cgi?id=57392
Bug ID: 57392
Summary: Wine MSI does not handle MSI packages
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: olivier.gabin(a)gmx.com
Distribution: ---
Created attachment 77370
--> https://bugs.winehq.org/attachment.cgi?id=77370
Log by Wine
An attempt to load a new MSI package had failed, Wine sending me a "couldn't
compute location" as an error. Seems the drive Z is not recognized anymore.
See attachment for more info. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=57292
Bug ID: 57292
Summary: unimplemented function apphelp.dll.SdbSetPermLayerKeys
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)felixnuesse.de
Distribution: ---
Hello!
When trying to run my copy of the "discworld noir" game with a patch, the
program crashes before starting with the following error:
wine: Call from 7B552447 to unimplemented function
apphelp.dll.SdbSetPermLayerKeys, aborting
The patch enables the game to run at all, even in an windows xp virtual
machine. (In the vm, the exe works just fine)
I would like to be able to run this game with wine on the host in the future,
so that i am not dependend on a vm. (This should, in theory, also allow the
game to run on android with box64 and wine, when it eventually recieves a fix)
If possible, i'd try to help fix this, but this would be my first time in the
wine project.
Thanks for all the help!
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https://bugs.winehq.org/show_bug.cgi?id=57164
Bug ID: 57164
Summary: Can't start RtlpWaitForCriticalSection
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
* Arch Linux
* wine-wow64
* 9.16, 9.17.
Sometimes wine can't start
00ec:err:sync:RtlpWaitForCriticalSection section 00006FFFFFFAC440
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 00ec,
blocked by 00e4, retrying (60 sec)
00ec:err:sync:RtlpWaitForCriticalSection section 00006FFFFFFAC440
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 00ec,
blocked by 00e4, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=56219
Bug ID: 56219
Summary: Paint Shop Pro 9.01, printing function doesn't work
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
And here follows another issue report about Paint Shop Pro 9 under Wine 9.x.
As already mentioned PSP9 Pro works almost perfectly fine.
One regression regarding a hang on exit was already reported, see bug 56182 for
more information. Another minor flaw can be found in bug 56217.
This topic here is about the printing functionality in Paint Shop Pro 9 which
is broken.
At the CLI I get after every print action an
"0024:fixme:commdlg:pagesetup_dlg_proc Setup page hook failed?" message.
All other printer related stuff seems to work correctly. So I can see and
configure all available printers which are present on Linux. This problem is
also present at the CUPS PDF virtual printing device.
Note, when testing the program a gdiplus.dll override to native is needed on
the first startup. Otherwise it is not possible to close the "Learning center"
dialog box. When that is done the override can be reverted. Paint Shop Pro 9
already contains an own (quite old) native "gdiplus.dll" file.
The program can be downloaded from here:
https://www.tenforums.com/software-apps/191499-paint-shop-pro-4-12-7-04-8-1…
It can be installed via the "Jasc Paint Shop Pro 9.msi" and "Jasc Animation
Shop 3.msi" files without any registration and also without any serial.
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https://bugs.winehq.org/show_bug.cgi?id=48796
Bug ID: 48796
Summary: Saints Row 2 needs GUID_WICPixelFormat48bppRGB
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crashes and noticeable in-game effect.
trace:d3dx:D3DXCreateTextureFromFileInMemory (03A7FD10, 3A212080, 26262,
025272C0)
trace:d3dx:D3DXCreateTextureFromFileInMemoryEx device 03A7FD10, srcdata
3A212080, srcdatasize 26262, width 4294967295, height 4294967295, miplevels
4294967295, usage 0, format 0, pool 0x1, filter 0xffffffff, mipfilter
0xffffffff, colorkey 0, srcinfo 00000000, palette 00000000, texture 025272C0.
trace:d3dx:D3DXGetImageInfoFromFileInMemory (3A212080, 26262, 0BF0BD94)
trace:d3dx:D3DXGetImageInfoFromFileInMemory File type is PNG
warn:d3dx:D3DXGetImageInfoFromFileInMemory Unsupported pixel format
{6fddc324-4e03-4bfe-b185-3d77768dc915}
trace:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Unrecognized file format,
returning failure.
wine-5.4-173-gaaa625217b
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http://bugs.winehq.org/show_bug.cgi?id=27933
Summary: Implement "sort" command
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: dank(a)kegel.com
Blocks: 15359
Windows expands file wildcards (e.g. f?oo*) according to directory (unsorted)
order, and not alphanumeric order.
This prevents consistent testing of many cmd command expanding file wildcards
(e.g. for /d, for /f)
An external command would probably be preferable to an intrinsic, as windows
does.
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https://bugs.winehq.org/show_bug.cgi?id=57314
Bug ID: 57314
Summary: Metal Gear Solid V gametrainer needs
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77264
--> https://bugs.winehq.org/attachment.cgi?id=77264
Test case
In short, the program uses VisualBasic to run the following wmi command
> Select * from Win32_Process where Name='MgsGroundZeroes.exe'
And then tries to get the "executablepath" from the resulting object
Attached a short testcase that works on windows.
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https://bugs.winehq.org/show_bug.cgi?id=47776
Bug ID: 47776
Summary: Timeshift needs D3DXOptimizeVertices()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Reportedly; this was recovered from the old Staging bug tracker.
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https://bugs.winehq.org/show_bug.cgi?id=57183
Bug ID: 57183
Summary: 9.17-devel: Drag and Drop no longer works on Ubuntu
24.04 Noble
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maximusseinfeld(a)gmail.com
Distribution: ---
Created attachment 77080
--> https://bugs.winehq.org/attachment.cgi?id=77080
logfile under wine 9.17 running the windows application, mediainfo.exe
After upgrading to 9.17-devel, Drag & Dropping files no longer works in WINE
applications. (I also tried installing 9.17-staging, and had the same problem).
The application I was using was the windows version of MediaInfo v24.06. (They
do have a linux package, however drag & drop does not work outside the Basic
view screen. I've been using WINE for the past two years to run the windows
version and had no problems with Dragging & Dropping files into it, using all
the different views, until 9.17)
https://mediaarea.net/download/binary/mediainfo-gui/24.06/MediaInfo_GUI_24.…
On similar threads I searched, there was a suggestion to install winetricks and
then gdiplus. So I installed winetricks from the repo and ran: winetricks
gdiplus. It installed successfully. But Drag & Drop still did not work.
So I downgraded to 9.16 to confirm, and Drag & Drop was successful again.
I'm attaching logs from 9.17. However it looks almost identical to my log file
using 9.16 so I'm not sure if this is helpful. And it looks like I can only
attach one file here. So I will attach the 9.17-Log file.
The command I used for the logs was:
wine MediaInfo.exe &> log917devel-LOG.txt
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https://bugs.winehq.org/show_bug.cgi?id=57275
Bug ID: 57275
Summary: Black screen when using full-screen mode from version
9.18
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicoloverwhelming(a)rustyload.com
Distribution: ---
Created attachment 77212
--> https://bugs.winehq.org/attachment.cgi?id=77212
9.18
OS: Manjaro / Linux 24.1
Kernel: 6.11.2
DE: KDE Plasma 6.2 / Kwin
wayland: 1.23.1
Nvidia Driver: 560.35.03 witch open kernel module
egl-wayland: 1.1.16
xwayland: 24.1.2
When the game is started in full screen mode, only black screen is visible and
the game hangs. Problem reproduced on all DX games
The game can be run in window mode without problems.
This issue is seen on versions 9.18-9.19, version 9.17 and below not affected.
I use DXVK v2.4.1 if it is important.
I have attached two log files according to wine 9.18
P.S: I tried to check for duplicates but couldn’t find any messages, sorry if
the problem is known
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