https://bugs.winehq.org/show_bug.cgi?id=52225
Bug ID: 52225
Summary: Several games suffer from audio crackling due to
underflows in winepulse.drv
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Distribution: ---
This is particularly noticeable in the menu of Prince of Persia: Forgotten
Sands, or Forza Horizon 4. It's been like that since the transition to PE
FAudio and xaudio, and most likely caused by FAudio going through mmdevapi now
where it used SDL pulse backend before.
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https://bugs.winehq.org/show_bug.cgi?id=52214
Bug ID: 52214
Summary: Elite Dangerous - Network error, only with WLAN
adapter / Not just since 7.0rc1 / Launcher not
affected / Ethernet works
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supreme-ntm(a)web.de
Distribution: ---
Created attachment 71277
--> https://bugs.winehq.org/attachment.cgi?id=71277
WINEDEBUG=+seh,+winhttp,+winsock,+wininet
The ED Launcher, which also requires an internet connection, works ok with my
wlan adapter.
But when pressing 'Launch' to start ED, I receive an error message from the
game stating, that the network could not be initialised.
The error does not occur when I use an ethernet connection!
This happens not just since the 7.0rc1 version. This bug appeared sometime in
the latest months, but can't remember the exact wine version... maybe it was
6.18.
Tested wine-staging and wine-devel (7.0rc1) - both are affected.
In wine-stable (6.0.2) the problem does not exist - wlan still works there.
Attached you find the Winedebug log (flags: +seh,+winhttp,+winsock,+wininet)
This bug happens after line 41368 (after pressing the 'Launch' button) - the
lines before stem from the (working) launcher.
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https://bugs.winehq.org/show_bug.cgi?id=52180
Bug ID: 52180
Summary: Significant performance regression in The Sims 2
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: huw(a)codeweavers.com, jacek(a)codeweavers.com
Regression SHA1: c4b258eff75d54fdc0eb9b1843db5f77318f836c
Distribution: ---
Hi, between Wine 6.22 and Wine 6.23, The Sims 2 suffered a significant
performance decrease.
Through bisect, I've discovered multiple changes that contributed to this.
Here is the progress of performance degradation between 6.22 and 6.23 version,
tested on a machine with AMD Ryzen 3800X by loading into the "Pleasant" family
in the "Pleasantville" neighborhood and focusing on one of the household
members and zooming the camera out all the way out during clear weather. The
graphical backend used during tests was DXVK due to Wined3d not working with
the game (only wine-staging does, and even that has a lot of graphical issues
and is a lot slower). And while Sims 2 doesn't have a built-in benchmark tool,
I've found that the value differences have been quite consistent and reliably
reproduced.
wine-6.22 - 47-44 fps
commit d7133c97d91a0dbc746a4c9711831f45704c8b43 - 9-1 fps
commit 318673405c6296342ef49177de26440f69a4b0be - 44-39 fps
commit c4b258eff75d54fdc0eb9b1843db5f77318f836c - 36-30 fps
wine-6.23 - 36-30 fps
I was not sure which commit to specify as the offender so I specified
c4b258eff75d54fdc0eb9b1843db5f77318f836c as one.
It should be noted that the game suffered a similar performance regression in
the past (see https://bugs.winehq.org/show_bug.cgi?id=51047), which might be
related or give a clue as to what the issue is.
And while it's not really relevant, it should be noted that the game is
generally very CPU-bound and runs quite a lot slower with wine+DXVK than
Windows10+DXVK, roughly 2-3 times slower.
In case it might be useful, here's an apitrace of the game:
https://drive.google.com/file/d/158QpcQ98n2h2xCSkpvPFpiwqYkydIRqk/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=51862
Bug ID: 51862
Summary: dlls/ntdll/unix/system.c: In function ‘init_cpu_info’
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 70774
--> https://bugs.winehq.org/attachment.cgi?id=70774
log.txt
in distro:
# uname --kernel-release
3.14.56
# gcc --version
4.8.4
# ldd --version
2.19
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compiling wine-6.18 and wine-6.19, fails with:
/dlls/ntdll/unix/system.c: In function ‘init_cpu_info’:
/dlls/ntdll/unix/system.c:250:5: error: inconsistent operand constraints in an
‘asm’
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https://bugs.winehq.org/show_bug.cgi?id=51403
Bug ID: 51403
Summary: MySQL workbench 5.2.47 gets RemotingException on
startup with wine-mono
Product: Wine
Version: 6.12
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Install MySQL workbench from the download link I will attach.
Try to start it, and it shows a messagebox with "Channel ipc is not securable
while ensureSecurity is specified as true", then exits with this .NET exception
logged in the terminal:
[ERROR] FATAL UNHANDLED EXCEPTION: System.Runtime.Remoting.RemotingException:
Channel ipc is not securable while ensureSecurity is specified as true
at System.Runtime.Remoting.Channels.ChannelServices.RegisterChannel
(System.Runtime.Remoting.Channels.IChannel chnl, System.Boolean ensureSecurity)
[0x0002a] in <db04fe9e4bca4610adf3414d35e3c1a4>:0
at MySQL.Workbench.ApplicationInstanceManager.RegisterRemoteType
(System.String uri) [0x00038] in <629921a6003943fa8170f9a04007ff49>:0
at MySQL.Workbench.ApplicationInstanceManager.CreateSingleInstance
(System.String name, System.String[] args, System.EventHandler`1[TEventArgs]
callback) [0x000a5] in <629921a6003943fa8170f9a04007ff49>:0
at MySQL.GUI.Workbench.Program.Main (System.String[] Args) [0x001d2] in
<629921a6003943fa8170f9a04007ff49>:0 (06F41F5C) stub
Workaround:
winetricks -q dotnet40
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https://bugs.winehq.org/show_bug.cgi?id=50792
Bug ID: 50792
Summary: RadiRec doesn't start with wine-mono.
Product: Wine
Version: 6.3
Hardware: x86-64
URL: https://dogaraag.temporarydomain.net/download/installe
r/radirec/win/RadiRec.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
RadiRec (らじれこ in Japanese) is a download manager for online radio stations in
Japan. When I start the program, らじれこ.exe, it shows the following exceptions to
the console and doesn't start.
----
Unhandled Exception:
System.Runtime.Remoting.RemotingException: Channel ipc is not securable while
ensureSecurity is specified as true
at System.Runtime.Remoting.Channels.ChannelServices.RegisterChannel
(System.Runtime.Remoting.Channels.IChannel chnl, System.Boolean ensureSecurity)
[0x0002a] in <3d7a9349295c42b6abb3487b4473a6b8>:0
at RadiRec.App.Main (System.String[] args) [0x0001f] in
<62aa39eab2e94b36a8311899088b942d>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.Runtime.Remoting.RemotingException:
Channel ipc is not securable while ensureSecurity is specified as true
at System.Runtime.Remoting.Channels.ChannelServices.RegisterChannel
(System.Runtime.Remoting.Channels.IChannel chnl, System.Boolean ensureSecurity)
[0x0002a] in <3d7a9349295c42b6abb3487b4473a6b8>:0
----
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https://bugs.winehq.org/show_bug.cgi?id=51242
Bug ID: 51242
Summary: Tycoon airport crashes (a Mesa bug?)
Product: Wine
Version: 6.10
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-30575/Airline-Tyc
oon-Demo/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 70117
--> https://bugs.winehq.org/attachment.cgi?id=70117
console ourput with opengl, wgl,d3d and ddraw channels enabled
When launching Tycoon airport crashes. It looks like the crash is in the mesa
driver. I know Henri likes free driver, so I let him to choose if this bug is
correct or it is invalid.
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https://bugs.winehq.org/show_bug.cgi?id=52279
Bug ID: 52279
Summary: C&C95 crashes at random while playing
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: webo(a)hotmail.es
Distribution: ---
Created attachment 71408
--> https://bugs.winehq.org/attachment.cgi?id=71408
debugger log
Command & Conquer For Windows 95 crashes while playing, at seemingly random
intervals. It can be running for 20 or 30 minutes straight, then crash, or
crash right after booting it. I cannot read the error window that Wine pops up
when it crashes, since the fullscreen game covers it, and alt+tab doesn't seem
to work.
I am running it unpatched RTM, running on a CRT monitor at 640x400 full screen
@ 85 Hz, and on its own WINEPREFIX with compatibility set to Windows 95 on
winecfg.
I've found this same bug both on the latest wine-staging build at the time of
this writing (7.0-rc2) and on the latest wine-stable (6.0.2).
I'm attaching a debugger log.
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https://bugs.winehq.org/show_bug.cgi?id=52246
Bug ID: 52246
Summary: MSIEXEC: Error when installing Wine-Mono 7.0.0
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cabinet
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
$ sh winetricks list-installed
Executing mkdir -p /home/linards
------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install
32-bit versions of packages. If you encounter problems, please retest in a
clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20210206-next - sha256sum:
0769bbcdbd92c407f4eacaa85acc1339f607dbeafe2febd1be0912034c7af3a1 with
wine-7.0-rc1 (Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
gdiplus_winxp
gdiplus
w_workaround_wine_bug-24013
d3dcompiler_43
d3dx9
dxvk191
vcrun2013
quartz
vcrun2005
d3dx10_43
cabinet
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https://bugs.winehq.org/show_bug.cgi?id=52276
Bug ID: 52276
Summary: VODKALIBUR Mod Tool - Cannot Load Save Files
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71407
--> https://bugs.winehq.org/attachment.cgi?id=71407
Wine-Staging 7.0-rc1 Terminal Output and Screenshots
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://web.archive.org/web/20211220213203/https://cdn.discordapp.com/attac…
At the moment, to the get the application running and (mostly) behaving
correctly, Winetricks needs to be ran with these components:
WINEPREFIX=[path/to/desired/prefix] winetricks -q dotnet48 arial d3dcompiler_47
wmp11
---
NOTE:
Testing this REQUIRES that you either own the game and save data.
---
After this is done, run the program in the prefix and you'll get to a settings
configuration screen (if the program tells you that there's an update (as it
will definitely do if you have an active internet connection), tell it no
because that (obviously) changes the version this report is about.
Once at the settings screen, there will be a folder path field that asks you to
select the game's save data location because it cannot auto-detect the save
path due to this likely being a separate prefix than Proton's - since we're
using vanilla Wine.
Point this path towards:
<Steam-folder>/steamapps/compatdata/544750/pfx/drive_c/users/steamuser/AppData/Local/SoulcaliburVI/Saved/SaveGames/<some_id_number>/GAME/
Once settings configuration is done (select whatever applies to you, like DLC,
and leave the defaults unless you have reason to change them), close the
settings window for first-time setup to occur.
After this is done, a new window should appear replacing the initial one and it
will likely have a pop-up or to about things; just say no or otherwise close
those.
(I personally just clicked "okay" for the first one because I was curious and
backtracked the decision after I saw it was getting into a topic I wasn't too
familiar with.)
Here, the window will have a "header" options (buttons aligned to the top of
the window) and two side panels for managing characters both already present in
the save file(s) and existing remotely for importing to your save(s).
However, this is where a major issue with the program arises:
the save files weren't loaded by the program properly.
To my understanding if I had to guess, this might be due to the program trying
to decrypt the saves for editing and it may have somehow failed(?) but I don't
personally know exactly what's going on here that it can't read currently
existing save data to show character creations that are already present.
Additionally, near the top, the program claims that "No Users" were found.
Until this is resolved, this bug makes the application almost useless.
-----
The log I am attaching is of a broader test of the application, where I tested
whether the application functioned correctly, but the related output from this
part is part of the log as I had done this process in the same run.
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