http://bugs.winehq.org/show_bug.cgi?id=32385
Bug #: 32385
Summary: MSTSC (Remote Desktop) drawing issues
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 42734
--> http://bugs.winehq.org/attachment.cgi?id=42734
Drawing issues.
When it works, it has some drawing issues. Some windows are not drawn correctly
at all, the title bars of some windows are not drawn.
I see a lot of messages in the console, but I don't know which ones are to
blame.
I've attached the console output.
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https://bugs.winehq.org/show_bug.cgi?id=52113
Bug ID: 52113
Summary: Killing Floor 2 : Item Server not connectable
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maycne.sonahoz(a)posteo.net
Distribution: ---
Overview:
In Killing Floor 2, the Item Server cannot be reached. In consequence,
neither the Inventory nor the Store are available from within the game.
Steps to Reproduce:
1) Launch Killing Floor 2.
2) In the main menu, an icon should tell the connectivity with the Item
Server. That icon shows the server is unreachable.
3) Access the Inventory tab. It should be filled with your custom items,
but it always shows empty.
4) Access the Store tab. It should be filled with store offers, but it
always shows empty.
Build Date & Hardware:
Manjaro stable - Xfce - kernel 5.10.79-1 - 2021-11-16
The issue has been happening from a long time now. As for today's
reference:
- Failed to reach the steps to reproduce the issue with Development Wine:
- Development Wine built locally from source
- Steam (for Windows) installed through Wine
- Steam refuses to install Killing Floor 2 : "invalid platform"
- Issue reproduced with:
- Steam (for Linux) Beta
- Proton-6.21-GE-2 (based on Wine 6.21)
Additional Builds and Platforms:
Manjaro stable - Xfce - kernel 5.10.79-1 - 2021-11-16
The issue does not (yet) reproduce with:
- Steam (for Linux) Beta
- Proton 6.3-8 (based on Wine 6.3)
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https://bugs.winehq.org/show_bug.cgi?id=52136
Bug ID: 52136
Summary: runterra game installation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artemio.stenio(a)gmail.com
Distribution: ---
Created attachment 71182
--> https://bugs.winehq.org/attachment.cgi?id=71182
error log
jojo installation attempt
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https://bugs.winehq.org/show_bug.cgi?id=52211
Bug ID: 52211
Summary: program installation failed runeterra
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artemio.stenio(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 71269
--> https://bugs.winehq.org/attachment.cgi?id=71269
even installing the program several times and using the command "winetricks -q
corefonts", the installation still has conflict/error.
even installing the program several times and using the command "winetricks -q
corefonts", the installation still has conflict/error.
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http://bugs.winehq.org/show_bug.cgi?id=29503
Bug #: 29503
Summary: Stucuk's Setup System patcher often fails with 'Canvas
does not allow drawing' error message
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.fileplanet.com/207230/200000/fileinfo/Dark-
Horizon-Patch-v1.0.6.1
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38206
--> http://bugs.winehq.org/attachment.cgi?id=38206
screenshot (patcher running in virtual desktop)
The installer of the patch made for Dark Horizon uses a Stucuk's Setup System
according to the file properties. The installer of the community patch made for
Original War also uses this kind of patcher, sharing the same problem.
The patcher for Dark Horizon consists of nearly 3000 small files. The
installation process doesn't take long (15-20 seconds). At some point during
the install process, the patcher is interrupted with an error message:
'Setup Thread Error: Canvas does not allow drawing', and the installer quits
prematurely.
This happens fairly often (maybe 8 times out of 10 attempts), but sometimes the
patcher finishes the job without erroring out.
Before the error message pops up, text which normally appears inside the
installer window also printed and overwritten several hundreds of times in the
upper left corner of the screen (see attached screenshot). This happens both in
virtual desktop mode and in full-screen.
To reproduce the problem with the patcher made for Dark Horizon you don't have
to download the demo for the game; the patch can be installed alone in a
selected directory anywhere inside a wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=41615
Bug ID: 41615
Summary: Max Payne 1 and 2 crash using glsl=enabled
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55965
--> https://bugs.winehq.org/attachment.cgi?id=55965
backtrace-max-payne-1-glsl
Max Payne 1 and 2 crash using glsl=enabled during 1st chapter
Both crash during 1st chapter however if use glsl=disabled in wine register
works stable both games pass 1st chapter with crashes
System Specs Using in Tests
Nvidia Drivers 375.10 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-44 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=38183
Bug ID: 38183
Summary: King of Dragon Pass crashes when loading a saved game
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50954
--> https://bugs.winehq.org/attachment.cgi?id=50954
terminal output
Loading a previously saved game at the title screen works properly.
Loading a saved game while you are in-game results in a crash.
Tested with the GOG version. The crash can be reproduced with the demo/tour
version as well.
The same problem in Wine 1.2.3/1.4.1/1.6.2/1.7.38.
Steps to reproduce the problem with the demo version:
Start the installed demo with tour.exe. Click on the highlighted <Tour>, <Skip
all>, <Play> buttons. Click the button right next to <Proceed> in the lower
right corner. Click <Save>...the game is saved.
Now click <Restore> in the options menu and select the previously saved game.
The game is loaded without errors but if you click <Proceed> the game crashes.
The demo version doesn't allow to load a saved game from the title screen.
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
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http://bugs.winehq.org/show_bug.cgi?id=26898
Summary: wine does not show save game screenshots
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Screenshots are saved in dds format. When saving game, I get the following in
console
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT1.
Saved screenshot is completely black.
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https://bugs.winehq.org/show_bug.cgi?id=41653
Bug ID: 41653
Summary: The Banner Saga 2 GOG (adobe air) flickering on
Wine-staging
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56035
--> https://bugs.winehq.org/attachment.cgi?id=56035
Video of flickering picture
Dedicating separate bug from https://bugs.winehq.org/show_bug.cgi?id=41635 for
Wine-staging.
The game works in plain Wine (1.9.21), but with very poor frame rate
performance, while with staging - it's much more responsive, but the picture is
flickering.
Video and log to be attached
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http://bugs.winehq.org/show_bug.cgi?id=33309
Bug #: 33309
Summary: No keyboard input in Slender: The Arrival
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 6tsukiyami9(a)gmail.com
Classification: Unclassified
The title says all about it: the keyboard doesn't work at all in Slender: The
Arrival. I can't even try the game itself because I can't get enter the license
key and get to the main menu.
I guess this may be a clue:
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:win:RegisterDeviceNotificationW (hwnd=0x1006a,
filter=0x33fc6c,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
I'm attaching a full log with WINEDEBUG=-all,+keyboard,+key,+dinput,+message
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