https://bugs.winehq.org/show_bug.cgi?id=45200
Bug ID: 45200
Summary: Hitman (2016) doesn't launch in Direct3D 12 mode
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Game crashes with the following error message: "Failed to initialize DirectX.
This game requires a DirectX 12-capable graphics card."
fixme:d3d12:D3D12CreateDevice adapter 0x11ffb0, minimum_feature_level 0xb000,
iid {189819f1-1db6-4b57-be54-1821339b85f7}, device 0x7f858fcc5d80 stub!
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https://bugs.winehq.org/show_bug.cgi?id=38867
Bug ID: 38867
Summary: Homesite+ (v5.5): Using keyboard shortcut for
indenting text wipes out text (but undo restores to
correct result)
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fooquency(a)gmail.com
Created attachment 51799
--> https://bugs.winehq.org/attachment.cgi?id=51799
Screenshot showing before, after, and undo results
In Homesite+ (version 5.5), which is a source code text editor, there is a
facility to indent all selected lines of code with a tab.
To use this, i.e. add a tab at the start of each line, use Control+Shift+.
To reduce by one tab level, i.e. remove one tab at the start of each line, use
Control+Shift+,
On Windows this works correctly.
On Wine (devel latest, on Mac OSX brew build), the whole text gets replaced
with a . but if you press Control-z to undo, the indenting has happened
correctly.
So it seems that what is happening is that Control+Shift+. is being treated as
the correct operation (indenting) AND the . itself is being pressed (thus
replacing the selection).
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https://bugs.winehq.org/show_bug.cgi?id=37771
Bug ID: 37771
Summary: 32bit Virtualbox 4.0.8 fails to start on Wow64 wine
prefix
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
$ du -h VirtualBox-4.0.8-71778-Win.exe
80M VirtualBox-4.0.8-71778-Win.exe
$ sha1sum VirtualBox-4.0.8-71778-Win.exe
b3a840b31407d93ed2e651f91fa33fe15f6f13c8 VirtualBox-4.0.8-71778-Win.exe
1. download virtualbox for windows, 32bit.
http://www.virtualbox.org/wiki/Downloadshttp://download.virtualbox.org/virtualbox/4.0.8/VirtualBox-4.0.8-71778-Win.…
2. install virtualbox
3. start virtualbox.
$ wine VirtualBox.exe
Virtualbox fail to start, popup an error dialog said "failed to create COM
object" and "Unknown Status 0xE06D7363 (0xE06D7363)"
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https://bugs.winehq.org/show_bug.cgi?id=51668
Bug ID: 51668
Summary: mscoree tests fail, .NET executables usually fail to
run
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The mscoree tests fail since the following commit:
ee99bd4bc1b7ef4c18d5254a76d72d3bd38f41e8 is the first bad commit
commit ee99bd4bc1b7ef4c18d5254a76d72d3bd38f41e8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Aug 20 11:34:49 2021 +0200
ntdll: Always send a Wow context to the server for Wow64 processes.
Attempting to run a .NET exe often hangs after printing:
0114:err:module:relocate_ntdll ntdll could not be mapped at preferred address
(0x410000), expect trouble
I haven't quite figured out the pattern. Using "wine64" instead of "wine"
sometimes helps. I've noticed that run-tests.exe from the wine-mono tests will
work when called with "wine64" but it'll then fail to call any 64-bit
executables.
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http://bugs.winehq.org/show_bug.cgi?id=27738
Summary: NVIDIA D3D SDK 10 SolidWireframe Sample needs
unimplemented function d3dx10_43.dll.D3DX10CreateFontW
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://developer.download.nvidia.com/SDK/10/direct3d/s
amples.html#SolidWireframe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
SolidWireframe.zip
MD5 Sum: 1b6d72a22a26a481697240e57a1aad8b
SHA1 Sum: ed74ab85c765081748d1a02158ebae0d5ac11086
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateFontW, aborting
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http://bugs.winehq.org/show_bug.cgi?id=23382
Summary: NVIDIA Demo: Cascades requires d3dx10_40.dll
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.nzone.com/object/nzone_cascades_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
err:module:import_dll Library d3dx10_40.dll (which is needed by L"C:\\Program
Files\\NVIDIA Corporation\\NVIDIA Demos\\Cascades\\bin\\cascades.exe") not
found
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https://bugs.winehq.org/show_bug.cgi?id=51620
Bug ID: 51620
Summary: Regression, 3f95a13595804b3415f1b3c26ae677d3d642be35
causes TemTem to crash before main menu
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Regression SHA1: 3f95a13595804b3415f1b3c26ae677d3d642be35
Distribution: ---
Created attachment 70476
--> https://bugs.winehq.org/attachment.cgi?id=70476
temtem debug log with +gdi
With 6.15 TemTem crashes before the main menu. Works in 6.14.
Bisected to first bad commit 3f95a13595804b3415f1b3c26ae677d3d642be35.
Not able to revert this commit alone as there are several gdi32 commits after
this one that rely on it.
Debug log with +gdi attached.
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https://bugs.winehq.org/show_bug.cgi?id=51614
Bug ID: 51614
Summary: NtGdiSetLayout is missing call to release_dc_ptr(dc)
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: huw(a)codeweavers.com, jacek(a)codeweavers.com,
julliard(a)winehq.org
Regression SHA1: 22df510eff3ee66bf02230b46eefef64a5bd8f74
Distribution: ---
Created attachment 70467
--> https://bugs.winehq.org/attachment.cgi?id=70467
Patch to add back release_dc_ptr(dc) to appropriate place
The commit 22df510eff3ee66bf02230b46eefef64a5bd8f74 (gdi32: Use ntgdi interface
for SetLayout implementation.) deletes a call to release_dc_ptr(dc) following
get_dc_ptr(hdc) in NtGdiSetLayout(HDC,LONG,DWORD).
The thread calling NtGdiSetLayout therefore holds the DC lock indefinitely,
preventing other threads from accessing the device context.
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https://bugs.winehq.org/show_bug.cgi?id=38640
Bug ID: 38640
Summary: Cygwin/MSYS2 compiled Hello World program couldn't
display output in pure Linux console
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
This is a follow up of bug 34930.
When running cygwin/msys2 compiled Hello World program in pure Linux console,
GetConsoleWindow returns NULL, and the program refuse to output.
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http://bugs.winehq.org/show_bug.cgi?id=25359
Summary: Internet Explorer 4 setup crashes
Product: Wine
Version: 1.3.8
Platform: x86-64
URL: http://www.oldversion.com/download/msie401sp2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=32253)
--> (http://bugs.winehq.org/attachment.cgi?id=32253)
Crash log
The installer for IE4 will crash early in the installation process after taking
the following steps:
1. Set Windows version to NT 4.0 and remove z: drive
2. Run iexplore -unregserver
3. Run the IE4 unpacker and installer
Workaround: remove the fake schannel.dll from system32 (thus letting the IE4
installer add its own) or replace it with a native one. A few other
observations:
- Using the above workaround, then setting a builtin-only override for schannel
doesn't bring back the crash
- A +loaddll log has no sign of schannel at this point
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