https://bugs.winehq.org/show_bug.cgi?id=51224
Bug ID: 51224
Summary: Otvdm can't start any Win16 application
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I was unsuccessful trying to make AutoSketch 2.1c running with Wine. Then I
found that it works well with Otvdm (https://github.com/otya128/winevdm) on
Windows. Since that is also based on Wine it should be possible to find and
port changes back. Unfortunately the changes are complex and the code is a
mess. Finally I realized that with a simple change it is possible to run Otvdm
in Wine. The problem is that Wine does not allow to load modules with suffix
"16" from the prefix.
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https://bugs.winehq.org/show_bug.cgi?id=50592
Bug ID: 50592
Summary: ZynAddSubFX 3.0.3 Demo can't load/open/save presets
Product: Wine
Version: 6.1
Hardware: x86-64
URL: http://fundamental-code.com/zyn-fusion/zyn-fusion-wind
ows-64bit-3.0.3-demo.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 69270
--> https://bugs.winehq.org/attachment.cgi?id=69270
Wine log
Hello,
ZynAddSubFX 3.0.3 in standalone version and also as a VST2 plugin opened in
LMMS in wine can't find any preset. File browser widget (File-> Load instrument
for eg) opens empty control without the possibility of select any folder.
Everything works fine on Windows 10.
Steps to reproduce:
1. Download
http://fundamental-code.com/zyn-fusion/zyn-fusion-windows-64bit-3.0.3-demo.…
2. Extract folder
3. Run zynaddsubfx.exe
See attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=49459
Bug ID: 49459
Summary: Memu installer fails: wine: Call from 0x7b00f0b7 to
unimplemented function wuaueng.dll.DllRegisterServer,
aborting
Product: Wine
Version: 5.11
Hardware: x86
URL: http://dl.memuplay.com/download/MEmu-Setup-7.2.1-ha340
8877b.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says ;)
See also https://bugs.winehq.org/show_bug.cgi?id=49458
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https://bugs.winehq.org/show_bug.cgi?id=45940
Bug ID: 45940
Summary: Missing CLSID e018945b-aa86-4008-9bd4-6777a1e40c11
(CLSID_WICPngDecoder2 ?)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 62473
--> https://bugs.winehq.org/attachment.cgi?id=62473
Console log.
Sword Art Online Re: Hollow Fragment tries to display a splash screen during
early startup and crashes when it fails to instance this CLSID.
According to Microsoft, it's a new decoder that was added in Windows 8, and is
the new default for WICPngDecoder.
See:
https://docs.microsoft.com/en-us/windows/desktop/wic/what-s-new-in-wic-for-…
Also found a reference to the CLSID as Microsoft's own docs don't indicate
which CLSID the new decoder was assigned.... See:
https://github.com/CMCHTPC/DelphiDX12/blob/master/Units/DX12.WinCodec.pas
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https://bugs.winehq.org/show_bug.cgi?id=51273
Bug ID: 51273
Summary: Starcraft 2 64 bit .exe not starting since 25b093f384
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
The 64 bit version of Starcraft 2 fails to start in current Wine.
It looks like a stack overflow:
0210:err:seh:call_stack_handlers invalid frame 000000000013FC00
(0000000000022000-0000000000120000)
0210:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Later the game shows a rather useless error message.
Bisect result:
25b093f3845a0ae1b2e2fe1c0701e98064f8e8d6 is the first bad commit
commit 25b093f3845a0ae1b2e2fe1c0701e98064f8e8d6
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jun 11 10:57:26 2021 +0200
ntdll: Switch to the kernel stack for syscalls on x86-64.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/unix/signal_x86_64.c | 266 +++++++++++++---------------------------
tools/winebuild/import.c | 169 +++++++++++--------------
2 files changed, 161 insertions(+), 274 deletions(-)
It looks similar to bug 51262, but that bug was about 32 bit programs. 32 bit
SC2 runs fine as of f5bd0be6a4.
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https://bugs.winehq.org/show_bug.cgi?id=42928
Bug ID: 42928
Summary: EmuMovies Sync Fails Login
Product: Wine
Version: 2.6
Hardware: x86-64
URL: http://emumovies.com/files/file/321-emumovies-sync/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
The program installs and starts happily, but immediately fails when trying to
login. The only output in the terminal when this happens is:
====================
fixme:ras:RasEnumConnectionsW (0x2e7cd10,0xcb0d954,0xcb0d958),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
====================
Program is relatively modern (most recent version is from December 2016) so it
shouldn't be trying to do anything archaic.
Regarding testing, program is free to use but also requires a (free) account to
use (which is where this failure comes in).
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https://bugs.winehq.org/show_bug.cgi?id=41403
Bug ID: 41403
Summary: Ri-li 2.0.1: No window shown (just title bar)
Product: Wine
Version: 1.9.19
Hardware: x86-64
URL: http://prdownloads.sourceforge.net/ri-li/Ri-li_2.0.1.e
xe?download
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
When trying to run Ri-Li, I don't see any window, just its title bar.
Console output is the following over and over again:
err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506)
from glBindTexture @ context.c / 2397.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
$ openssl sha1 Ri-li_2.0.1.exe
SHA1(Ri-li_2.0.1.exe)= ed9a3f423205369e08492c68a21525ba2f3fb776
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https://bugs.winehq.org/show_bug.cgi?id=41048
Bug ID: 41048
Summary: Roller Coaster Rampage fails to start: 'Failed to init
XACT' - {0aa000aa-f404-11d9-bd7a-0010dc4f8f81}
xactengine2_0.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/209610/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55220
--> https://bugs.winehq.org/attachment.cgi?id=55220
terminal output
Native d3dx9_29.dll is installed.
With built-in xaudio libraries the game shows an error message on start:
'Failed to init XACT' then crashes.
Class ID {0aa000aa-f404-11d9-bd7a-0010dc4f8f81} belongs to xactengine2_0.dll.
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}]
@="XACT Engine"
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}\InProcServer32]
@="C:\\Windows\\system32\\xactengine2_0.dll"
"ThreadingModel"="Both"
wine-1.9.15-166-g7aadb08
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http://bugs.winehq.org/show_bug.cgi?id=29184
Bug #: 29184
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ianstroud(a)btinternet.com
CC: kukuninse(a)gmail.com
Classification: Unclassified
+++ This bug was initially created as a clone of Bug #15913 +++
When I run this all the fault as reported on the App database are still
present. The most problematic being the incorrectly drawn landscapes. When
running repeated errors get logged to the console:
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
The machine I'm running is an AMD Phenon Quad Core running 64-bit Ubuntu 11.04
on Linux 2.6.38-12-generic and Wine 1.3.15. The Graphics card is a Zotac with
NVIDIA GT 430. (I've just upgraded the graphics driver to
NVIDIA-Linux-x86_64-290.10.
I can't believe a game of this vintage is particularly demanding on graphics so
it should run. If I had to guess I'd that either
i) It is trying to use something in the Wine's DirectX implementation that
hasn't been implemented and so the game is spending excessive time drawing in
software.
OR
ii) There is an issue about how this graphics card/driver reports itself to the
game via DirectX and so the game fails to try use the hardware accelerators and
ends up trying to do too much in software.
OR
iii) This is a multiprocessor issue as the game was never written for
multi-core machines. I can almost imagine the drawing process being run on
multiple cores which then fight over access to the hardware resulting in the
display being partially rendered in stripes.
Original report
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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https://bugs.winehq.org/show_bug.cgi?id=51231
Bug ID: 51231
Summary: WeChat can't display QR code in login dialog.
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 70099
--> https://bugs.winehq.org/attachment.cgi?id=70099
+winsock,+seh,+tid,+pid log.
Steps to reproduce:
1. Download and install WeChat;
2. cd ~/.wine/drive_c/Program\ Files/Tencent/WeChat
3. wine WeChat.exe
Expected: A QR code is displayed for scanning.
Actually: Just a blank area.
This seems a regression of a70c5172c6bb0e61ad24c202a9bf4e88b8c868b0. Reset to
bd2e5ff9399982ab7d57612a71107055b64097a8 and then the QR code display again.
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