https://bugs.winehq.org/show_bug.cgi?id=47507
Bug ID: 47507
Summary: Regression: can't return to full-screen Civilization
IV BTS window after Alt+Tab-ing to desktop since wine
4.10
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igorkuo(a)meta.ua
Distribution: ---
Steps to reproduce:
1. Run Civilization IV Beyond the Sword in full-screen mode and load a saved
game.
2. Alt+Tab to another window.
3. Alt+Tab back to the Civilization window or click on the game window button.
4. Expected results (which actually happen with wine 4.9, 4.9-staging, 4.6 and
many earlier versions): after a couple of seconds the game window becomes
visible and works as if no window switching has occurred.
5. Actual results (which happen with wine 4.10, 4.10-staging, 4.11, 4.12,
4.12.1): even after minutes of waiting the game window is still hidden. The
only thing the user can do about this is exit the game by closing its window
from desktop.
System information: Manjaro 64-bit with latest updates. The regression affects
both 32-bit and 64-bit wine prefixes. I'm using the native msxml3 version
installed via winetricks, because without it the game crashes while loading a
saved game. The issue happens both with built-in and native directx9. The
regression affects both Xfce and KDE Plasma 5 desktop environments.
There is no meaningful difference (other than error message ordering,
addresses) between wine 4.9 and 4.10 debug outputs (compared via Meld) while
the bug is being reproduced.
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http://bugs.winehq.org/show_bug.cgi?id=16676
Summary: Running RTG Bills requires alternate winecfg
configurations of winetricks installed dcom98 DLLs for
alternate functions
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=15018
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstuff(a)read.org.nz
Everything used seems to work with the following limitation, this is a kinda
script to install which should explain:
### Get and install winetricks:
### http://wiki.winehq.org/winetricks
# Set your preferences
WINEPREFIX=~/.Rtgbills winecfg;\
# Set up wine for RTG Bills using winetricks
WINEPREFIX=~/.Rtgbills winetricks vb6run art2kmin mdac27 wsh56 dcom98;\
# Download RTG Bills from here:
# http://www.rtgsoftware.com/download.htm
# Or (adjust as required):
wget http://cdn.simtel.net/pub/simtelnet/winxp/busacct/bills221.exe;\
WINEPREFIX=~/.Rtgbills wine bills221.exe;\
done
It seems, for RTG Bills and Timer to run normally set dcom98 dlls "ole32",
"oleaut32" & "rpcrt4" to "builtin"; BUT to run any (it seems) of the functions
under the "Reports" menu set those dlls to "native, builtin" - some other
functions (e.g.: Setup > Bill Formats...; File > Change Matter Number...) will
fail with this set up. I guess some clever setup of winecfg could resolve this
tooing and froing.
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https://bugs.winehq.org/show_bug.cgi?id=3591
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|6.0.x |---
--- Comment #30 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 6.0.x milestone from bug fixes included in 6.0.1.
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https://bugs.winehq.org/show_bug.cgi?id=50515
Bug ID: 50515
Summary: SofTalk 1.56 doesn't speak continuously after
punctuation marks.
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SofTalk is a text-to-speech software for Japanese. When I have it speak a
sentence with punctuation marks, it just speaks before the mark. In other
words, it doesn't speak the left part of the sentence if it finds an
Ideographic Comma.
Steps to reproduce:
1. Download stk01560.zip from
https://www.vector.co.jp/soft/winnt/art/se412443.html
2. Download Winetricks from
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
3. Run "chmod +x winetricks"
4. Run "./winetricks vb6run comctl32ocx"
5. Unpack stk01560.zip
6. Run softalk/SofTalk.exe on Japanese locale
7. Type "あたまが、よくなる。" and press "Play (▶)" button
$ sha1sum stk01560.zip
2fa9d9e199796503748479d605b29c9607e8dec0 stk01560.zip
Expected result:
Speaking synthetic voice, "あたまが よくなる".
Actual result:
Speaking synthetic voice, "あたまが" only. "よくなる" is missing.
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https://bugs.winehq.org/show_bug.cgi?id=45046
Bug ID: 45046
Summary: Skyrim SE: Shadow artifacts (missing handling of
'precise' shader modifier)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Skyrim SE shows flickering artifacts in shadows or textures, the problem seems
to be nvidia specific and due to missing 'precise' shader modifier handling.
Note I haven't been able to get a log pointing to the issue, but the same issue
was happening on dxvk and other frameworks, so I'm guessing it must be the same
problem and reporting here for awareness.
- https://github.com/doitsujin/dxvk/issues/189 (same issue that was resolved on
dxvk)
- https://www.youtube.com/watch?v=sPPESMCd5X8 (video showing the problem on
wined3d)
- https://www.youtube.com/watch?v=5Erb_3LFUCY (video showing the problem on
dxvk)
This seems tricky because the assembler output that wined3d seems to be parsing
doesn't have this flag since it's only in hlsl (afaics, but I'm not an expert
so I could be wrong). Wined3d is definitely not producing this modifier on it's
glsl shaders.
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http://bugs.winehq.org/show_bug.cgi?id=21014
Summary: Dark Sector no Sound
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbagmeijer(a)live.com
CC: sbagmeijer(a)live.com
Created an attachment (id=25211)
--> (http://bugs.winehq.org/attachment.cgi?id=25211)
Dark Sector Console Sound Error
The Game Dark Sector runs perfect with Wine, except it does not have any sound.
(sorry this is my first bug report, so please if I do anything wrong help me
out so I know how to do it next time)
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https://bugs.winehq.org/show_bug.cgi?id=50517
Bug ID: 50517
Summary: Apps with GUI can't work on Apple Silicon Mac
Product: Wine
Version: 6.0
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nnk_705431(a)outlook.com
Created attachment 69179
--> https://bugs.winehq.org/attachment.cgi?id=69179
log about this bug
Hello.
Happy to find Wine 6 support ARM-based Mac, but while I'm trying Wine
6.0(built by Gcenx) on M1 Macbook Pro, I meet some problems.
--about the build:https://github.com/Gcenx/macOS_Wine_builds/releases/tag/6.0
In the log attached, I tried to launch 'winecfg' and met
'00**:err:display:macdrv_init_display_devices No GPUs detected'
The same error also occurs when trying to launch a Qt-based program, which also
has a GUI.
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https://bugs.winehq.org/show_bug.cgi?id=49531
Bug ID: 49531
Summary: futubull not work
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janboe.ye(a)gmail.com
Distribution: ---
This app could not run on wine 5.11 and use windbg to attach and it dead loops
in 00c8:fixme:winedbg:be_i386_is_jump unknown 8d.
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https://bugs.winehq.org/show_bug.cgi?id=44038
Bug ID: 44038
Summary: RPCS3 emulator crashes after exit
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59704
--> https://bugs.winehq.org/attachment.cgi?id=59704
Terminal output
RPCS3 emulator crashes after exit with error message.
OS: Lubuntu 16.04.3, Wine 2.21.
File link:
https://ci.appveyor.com/api/buildjobs/xiund8hfaj7j16eh/artifacts/rpcs3-v0.0…
sha256: 198060be471a3dad8c038c3d4cf22810910468a59c7f1c85e3961dd8f1fcb868
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