https://bugs.winehq.org/show_bug.cgi?id=40513
Bug ID: 40513
Summary: Resize Mission map issue
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bxter0(a)gmail.com
Distribution: ---
I am newbie user of Arch Linux and I luckily installed Guild Wars via Wine.
Everything looks good, also sound, but when I tape 'U' (Mission map) I see this
on full screen and I can't minimize it. I have latest version of Wine. help
s10.ifotos.pl/img/gwpng_sseqsqs.png
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http://bugs.winehq.org/show_bug.cgi?id=32152
Bug #: 32152
Summary: Guild Wars 2: Missing sound and game crashes on time
adjusting
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I have noticed a lot of crashes the last weeks with Guild Wars 2. Now I figured
out that this happens at every full hour. At this time ntp is adjusting my
clock so this is my first hint.
I have adjusted manually the time and if the time is set to an earlier state
then the game currently has the sound will be disabled. It will be enabled
again if the time is equal or higher then the "normal" time. The missing sound
is independent of the value of the option "In-Game Clock". The In-Game Clock is
using in every case the system clock so this could be the reason.
This way I couldn't reproduce the crashes but I will now disable ntp and report
back if something changes.
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https://bugs.winehq.org/show_bug.cgi?id=39849
Bug ID: 39849
Summary: winepulse.drv is used while winealsa.drv is selected
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
In winecfg -> Audio the driver shown there as selected is winealsa.drv but on
starting applications I'm often seeing the line "err:module:load_builtin_dll
failed to load .so lib for builtin L"winepulse.drv": libpulse.so.0: cannot open
shared object file: No such file or directory". libpulse0:i386 is not installed
on my system and installing it would cause the error message to be replaced
with "err:pulse:pulse_contextcallback Context failed: Connection refused". I
think if PulseAudio is not used by the system for example because only ALSA is
being used Wine should not try to use PulseAudio then.
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https://bugs.winehq.org/show_bug.cgi?id=41135
Bug ID: 41135
Summary: No Man's Sky: Game does crash/hang on starting
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55339
--> https://bugs.winehq.org/attachment.cgi?id=55339
Terminal output (Windows 7)
After solving the other issue where an upgrade of libcups2 caused Wine to
heavily break I'm encountering now the next issues on starting No Man's Sky.
With a clean wine profile and the Windows version set to Windows 7 (as the
system requirement for this game is Windows 7-10) on starting the game nothing
happens and the game has a CPU usage of ~55% on one core and the wineserver has
a CPU usage of ~60% on one core. If I'm setting the Windows version to Windows
XP the game does start but crashes after the first screen is shown. For both
cases is the terminal output in the attachments.
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https://bugs.winehq.org/show_bug.cgi?id=50649
Bug ID: 50649
Summary: winecfg crashes with desktop emulation
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gmascellani(a)codeweavers.com
Distribution: ---
STEPS TO REPRODUCE:
* Start with a new prefix
* Launch winecfg and enable desktop emulation (leave the standard resolution
800x600)
* Launch winecfg again; the desktop window appears and disappears after a split
second; winecfg window never appears
This happens with both i386 and amd64 builds (did not try a WoW64 build). I am
using an up-to-date Debian unstable machine, on a laptop with an Intel iGPU and
an NVIDIA Quadro P2000 dGPU. Disabling NVIDIA Vulkan drivers doesn't change
anything.
The crash happens inside get_gpu_properties_from_vulkan, in
dlls/winex11.drv/xrandr.c. This function creates a Vulkan instance, enumerates
Vulkan devices and their properties and then destroys the instance. This
happens a few times during a single "wine winecfg" execution. In one of these
executions the driver segfaults in vkDestroyInstance. The other calls to
vkDestroyInstance are fine. If the call to vkDestroyInstance in
X11DRV_vkDestroyInstance is commented out, then the crash doesn't happen any
more and winecfg works correctly.
I can't see any Vulkan usage problem and Vulkan validator doesn't detect
anything except a couple of issues that are easy to solve and do not fix the
problem.
The specific failing instruction is in libvulkan_lvp.so. Addr2line says it is
in function util_queue_destroy in file src/util/u_queue.c:97 (in the mesa
package), but that line does not correspond to that function in the source
code, so addr2line is probably confused and I don't know if anything it says
can be believed. Also, this is just the inner frame: I couldn't get a backtrace
from the vkDestroyInstance call to the segfaulting instruction. I can get a
core dump, but gdb cannot recognize the stack in it, so I get no useful
information (not easily at least: I could manually inspect the stack and
reconstruct the backtrace, but that's tedious and I haven't tried yet).
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http://bugs.winehq.org/show_bug.cgi?id=25528
Summary: HLSL shader not translated correctly (uniform
variables)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Created an attachment (id=32501)
--> (http://bugs.winehq.org/attachment.cgi?id=32501)
Program run in a normal way
I was trying to run the game "Sexy Beach Zero" (hmmyes) and it runs great. But
when you load any of the 3D scenes, the body model isn't bound correctly to her
and is stationary at (0, 0, 0) in the scene.
I checked the log and found a lot of these:
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 4435
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4449
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Hardcoding local constants @ glsl_shader.c / 3955
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618
trace:d3d_constants:shader_glsl_load_constantsI Loading local constants 0: 2,
0, 0, 0
err:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 598
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 769
(After this it repeats the last 4 lines)
Perfectly willing to chip my teeth on this bug, I downloaded the latest Wine
git to check the source.
I ran the game again with the following command:
WINEDEBUG=trace+d3d_constants wine "Sexy Beach Zero English.exe" &> ~/sbz2.log
The log now returns this:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #10:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(35) : warning C1068: array index out
of bounds
Repeat the array index out of bounds warning plenty of times.
Going deeper, I ran the game like this:
WINEDEBUG=trace+d3d_shader wine "Sexy Beach Zero English.exe" &> ~/sbz.log
Part of the offending HLSL shader:
def *c822* = 1.000000, 3.000000, 0.000000, 0.000000
def c823 = 0.500000, 0.000000, 0.000000, 0.000000
def c824 = -1.000000, -2.000000, -3.000000, -4.000000
defi i0 = 5, 0, 0, 0
frc r0, v2
slt r1, -r0, r0
add r2, -r0, v2
slt r0, v2, -v2
mad r0, r0, r1, r2
mul r0, r0, *c822*.y
Emphasis marked with *'s.
uniform vec4 *VC[256]*;
// snip
void main() {
R0.xyzw = (fract(attrib2.xyzw));
R1.xyzw = (vec4(lessThan(-R0.xyzw, R0.xyzw)));
R2.xyzw = (-R0.xyzw + attrib2.xyzw);
R0.xyzw = (vec4(lessThan(attrib2.xyzw, -attrib2.xyzw)));
R0.xyzw = ((R0.xyzw * R1.xyzw) + R2.xyzw);
R0.xyzw = (R0.xyzw * *VC[822]*.yyyy);
This is where the "array index out of bounds" warning comes from. The shader
translator should have converted "c822" to a uniform, but instead put it in an
array.
I got hopelessly lost in the Wine source, I couldn't find the error myself,
unfortunately. :(
Hopefully this helps someone more knowledgeable with these things!
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https://bugs.winehq.org/show_bug.cgi?id=42145
Bug ID: 42145
Summary: Guild Wars 2 crashes on some configurations
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)aaronopfer.com
Distribution: ---
Created attachment 56713
--> https://bugs.winehq.org/attachment.cgi?id=56713
GW2-generated crash log
Guild Wars 2 crashes on my laptop psuedorandomly while playing the game. I
managed to create a reproduceable version of the crash: all I have to do is
toggle the visibility of my helmet slot in my Hero's Equipment panel (a feature
designed for those who don't want ugly helmets covering their character's
faces) and the game will reliably crash.
I am using 64bit wine. I reproduced the crash initially in 2.0.0-rc3-staging,
then in 2.0.0-rc3, and then again in 1.7.35. I haven't tested any other
versions.
The crash does NOT occur on my desktop despite similar wine versions and
configurations. The main difference between the laptop and the desktop is that
the desktop uses the proprietary nvidia blob on a GTX 780, and the laptop uses
integrated intel HD 5500 graphics. The laptop and desktop are running the
debian 4.8.0 kernel.
As an aside, another laptop I have running debian is using a nvidia mobile GPU
(don't remember the model) via bumblebee and it also has no problems with
crashing in GW2.
I have some modest debugging skills: poking around in a debugger shows that the
crash occurs in what appears to be blitting code (the Gw2-64.exe binary makes
string references to "ImgBlt.cpp" in the area). The fault instruction is a rep
movsb. During normal operation the rep movsb's operands are in low memory
ranges (mask 0xFFFFFFFF), but when it crashes one operand is
(0x0222000000000000) which is not valid memory and causes a crash.
I do not have a Windows machine so I do not know if Windows has the same crash;
I presume not.
I have attached the Arenanet.log file which contains some information about
what went wrong. It may contain multiple crashes; I'm not very familiar with
these GW2-specific crashlogs so I'm not sure. These are made by GW2's built-in
crash logger. If anyone wants another crash log format you'll have to tell me
how to disable GW2's built-in one.
If anyone wants me to do any specific debug actions or logs I'll be happy to
try them.
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https://bugs.winehq.org/show_bug.cgi?id=5162
Huw Davies <huw.davies(a)physics.ox.ac.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |huw.davies(a)physics.ox.ac.uk
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #53 from Huw Davies <huw.davies(a)physics.ox.ac.uk> ---
Marking resolved.
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https://bugs.winehq.org/show_bug.cgi?id=5162
--- Comment #52 from Jactry Zeng <jactry92(a)gmail.com> ---
Thanks to Huw's work, TxGetNaturalSize and TxDraw now are implemented in Wine
6.5.
It might be worth retesting these applications and file separate bugs for their
following issue.
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https://bugs.winehq.org/show_bug.cgi?id=50862
Bug ID: 50862
Summary: [Regression] Steam fails to start
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 47fed8f5bc89344af054b70c2d3a7bea02b2113c
Distribution: ---
0188:err:module:import_dll Library SDL2.dll (which is needed by L"C:\\Program
Files (x86)\\Steam\\bin\\gldriverquery.exe") not found
0188:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program Files
(x86)\\Steam\\bin\\gldriverquery.exe" failed, status c0000135
0190:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0190:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0190:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0190:fixme:ver:GetCurrentPackageId (000000000022FDA0 0000000000000000): stub
0198:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0198:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0198:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0198:fixme:ver:GetCurrentPackageId (0033FEA4 00000000): stub
0024:fixme:imm:ImmReleaseContext (000100B4, 05BD2238): stub
0024:fixme:dwmapi:DwmExtendFrameIntoClientArea (000400B2, 0033E2A8) stub
013c:fixme:file:NtLockFile I/O completion on lock not implemented yet
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files
(x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe"
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files
(x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe"
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files
(x86)\\Steam\\logs\\cef_log.txt"
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files
(x86)\\Steam\\logs\\cef_log.txt"
01a4:err:module:import_dll Library SDL2.dll (which is needed by L"C:\\Program
Files (x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe") not found
01a4:err:module:import_dll Library libcef.dll (which is needed by L"C:\\Program
Files (x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe") not found
01a4:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program Files
(x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe" failed, status
c0000135
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