https://bugs.winehq.org/show_bug.cgi?id=46018
Bug ID: 46018
Summary: Adobe Digital Editions 4.5 doesn't install
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.goldner(a)gmx.de
Distribution: ---
Created attachment 62598
--> https://bugs.winehq.org/attachment.cgi?id=62598
Wine
I tried to install Adobe Digital Editions 4.5.
During install an "endless loop" with "Adobe Digital Editions 4.5 is already
running. Please Close Adobe Digital Editions and restart"
After pressing the "Repeat" Button the same Dialogue comes up again. Pressing
Cancel wine reports an error (see attachment).
Regards
Robert
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https://bugs.winehq.org/show_bug.cgi?id=50402
Bug ID: 50402
Summary: installer Adobe Audition 2020 13.0.12 doesn't start -
module:import_dll Library MSVCP140_CODECVT_IDS.dll ()
not found
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Created attachment 69024
--> https://bugs.winehq.org/attachment.cgi?id=69024
wine log for Adobe Audition.exe
Installation was done in a Windows VM and the files copied over.
Wine log is attached
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https://bugs.winehq.org/show_bug.cgi?id=43973
Bug ID: 43973
Summary: Wet Attack The Empire Cums Back: does not start
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megauser(a)yandex.ru
Distribution: ---
Created attachment 59625
--> https://bugs.winehq.org/attachment.cgi?id=59625
Error log
Linux Mint 18.2 64-bit, 32-bit libraries installed, ./wine configured as
32-bit. When I run wet2.exe, it crashes with an error: D3DRMERR_BADVALUE. I
downloaded d3drm.dll using winetricks. If I use Windows version of d3drm, game
"looking for 16-bit modes" then crash with error(see backtrace.txt). I
downloaded d3dxof using winetricks. With Windows versions of d3drm and d3dxof
the game starts, but mouse does not work(even does not appear). Windows
versions of dinput and dinput8 does not help. MouseWarpOverride
disable/enable/force does not help.
Hardware: AMD Athlon 64 X2 5600+, 4 Gb RAM, ATI Radeon HD 4770(radeon driver).
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https://bugs.winehq.org/show_bug.cgi?id=50410
Bug ID: 50410
Summary: Changing window position/size programmatically does
not work
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rafalh92(a)outlook.com
Distribution: ---
Created attachment 69031
--> https://bugs.winehq.org/attachment.cgi?id=69031
sample-app
There is some regression in handling of window position/size changes from
WinApi e.g. using SetWindowPos or MoveWindow. I attached source code of a
simple app that does not work as expected for me in Wine 6.0-rc4. The same app
works correctly when run under Wine 5.12. I'm testing in Linux Mint 20 (Xorg).
>From my experiments (see sample app) it seems position/size set using
SetWindowPos or MoveWindow is ignored unless window is hidden or window style
is changed after window creation and SWP_SHOWWINDOW flag is not used.
I discovered the bug when using the windowed mode in the Dash Faction mod for
the Red Faction game. It regressed some time ago but unfortunately I don't know
exactly when.
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https://bugs.winehq.org/show_bug.cgi?id=50707
Bug ID: 50707
Summary: Backup and Sync from Google doesn't work
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nakasoru(a)gmail.com
Distribution: ---
Created attachment 69437
--> https://bugs.winehq.org/attachment.cgi?id=69437
Bug report
Backup and Sync from Google doesn't work
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https://bugs.winehq.org/show_bug.cgi?id=8945
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.adobe.com/go/try |https://web.archive.org/web
|indesign_en |/20151130215125/ftp://ftp.a
| |dobe.com/pub/adobe/indesign
| |/win/cs3/indesign_5_0_3.exe
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http://bugs.winehq.org/show_bug.cgi?id=32041
Bug #: 32041
Summary: Adobe Audition CS6 - Crash during UI paint at startup
(again)
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)lugfl.de
Classification: Unclassified
Created attachment 42233
--> http://bugs.winehq.org/attachment.cgi?id=42233
+WGL trace and crash log
Adobes Audition Crashes upon painting the UI for the first time after start up
again since wine 1.5.15.
I investigated the faulty patch this time being
53806917a3fc32460201a40a9edd6d8d24983c25
Current master still crashes the application.
I've attached a backtrace of the crash and +wgl trace. (using current git
master)
Please let me know when a +relay trace is needed, as its going to be very large
again it cant be attached but needs to be uploaded separately.
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http://bugs.winehq.org/show_bug.cgi?id=31503
Bug #: 31503
Summary: Adobe Audition 6.0 - Crash during UI paint at startup
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)lugfl.de
Classification: Unclassified
Created attachment 41418
--> http://bugs.winehq.org/attachment.cgi?id=41418
Backtrace and +wgl trace of start
Adobe Audition 6.0 crashes upon painting the main window after startup since
Wine 1.5.10
The backtrace looks like some of the latest wgl changes is causing this.
This is the important part of the backtrace:
Backtrace:
=>0 0x7e32856a wine_glGetString+0x2a() in opengl32 (0x0e9be7ac)
1 0x06ac066c in displaysurface (+0x1066b) (0x0e9be990)
2 0x00593290 in dvacore (+0x5328f) (0x0e9bea04)
3 0x78afc556 in msvcr100 (+0x5c555) (0x0e9bea3c)
4 0x78afc600 in msvcr100 (+0x5c5ff) (0x0e9bea48)
Full crash log and +wgl trace in attachment..
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https://bugs.winehq.org/show_bug.cgi?id=42720
Bug ID: 42720
Summary: Can't play audio files in Adobe Audition CS5.5 since
Wine 1.7.54
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57696
--> https://bugs.winehq.org/attachment.cgi?id=57696
Adobe Audition CS5.5, audio debug log
As the title says, playing audio files is impossible with Wine versions newer
than 1.7.54. I tested multiple Wine versions and could narrow it down to Wine
1.7.55 with which the audio doesn't play anymore.
With Wine versions older than 1.7.55 audio can be played/paused/resumed without
any issues. With more recent Wine versions, such as Wine 2.4, Wine 1.9.X, the
audio playback doesn't work according to my tests.
I noticed that Wine 1.7.55 introduced multiple audio improvements, especially
to PulseAudio driver. I'm not 100% sure the bug is related to winepulse.drv but
it's a good guess.
At least, the following audio-related changes were introduced in Wine 1.7.55:
xaudio2/tests: Fix memory leaks.
xaudio2: For legacy xaudio2, prefer native version.
winecoreaudio: Handle sysex MIDI messages.
xaudio2_7: Update current buffer position after flushing buffers.
winepulse: Always mute buffer.
winepulse: In Shared mode, track device position in bytes.
winepulse: Prefer PulseAudio driver.
winepulse: Add initial stub for pulseaudio support.
winepulse: Add format and period probing.
winepulse: Add audioclient.
winepulse: Add IAudioRenderClient and IAudioCaptureClient.
winepulse: Add IAudioClock and IAudioClock2.
winepulse: Add audiostreamvolume.
winepulse: Add session support.
winepulse: Forward winmm functions to winealsa.
winepulse: Fixup IsFormatSupported calls.
winepulse: Add support for IMarshal.
winepulse: Handle stream create failing correctly.
winepulse: Add stub for GetPropValue.
winepulse: Return PKEY_AudioEndpoint_PhysicalSpeakers device prop.
I don't have any audio-related overrides in my winecfg settings.
I've attached a debug log, with all the flags suggested in
https://wiki.winehq.org/Sound
Debug session performed with 32-bit Wine 2.4 (Git version).
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https://bugs.winehq.org/show_bug.cgi?id=49781
Bug ID: 49781
Summary: World of Warcraft (WoW) Shadowlands stays black with
DX12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
The Login Screen is black and all you can see is a properly styled cursor.
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