https://bugs.winehq.org/show_bug.cgi?id=43609
Bug ID: 43609
Summary: World of Warships Crash
Product: Wine
Version: 2.0.2
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: captmatt95(a)yahoo.ca
Created attachment 59025
--> https://bugs.winehq.org/attachment.cgi?id=59025
This is the screen shot of the error message
Updated to the most recent wrapper for World of Warships, and the most recent
game update. The game now crashes when you start the game. (Pressing PLAY) I
submited a ticket with wargaming but they advised to contact you. Attach is
the screen shot of the error message. I was unable to run the debugger.
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https://bugs.winehq.org/show_bug.cgi?id=43412
Bug ID: 43412
Summary: World of Warships: CEF screens cannot be displayed
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Andreas.Schallenberg(a)Eurobild.com
Distribution: ---
This bug is very similar to #42707.
When in WoWS port screen there are several management screens that use CEF.
Those cannot be opened. When trying, an additional half-transparent layer is
created on top the graphics, three dots are written on top (this should be
replaced by the screen title if working) and in the middle of the screen
there's an anchor symbol with an animation. On the top right corner a hint is
displayed to press ESC to leave. Nothing else is being displayed. Pressing ESC
brings you back to the original screen and the transparent layer is removed.
This happens at least with:
- Inventory screen
- News screen
- Clan screen
- "Invite a friend"
Environment:
- Wine version is 2.13, downloaded from build.opensuse.org/Emulators
- Host is (uname -a): Linux jordan 4.4.74-18.20-default #1 SMP Fri Jun 30
19:01:19 UTC 2017 (b5079b8) x86_64 x86_64 x86_64 GNU/Linux
- Game version is 0.6.8.1
Tahoma font package installed, no wrapper like PlayOnLinux is used, Windows
version set to 10 (same behavior as setting to 7).
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https://bugs.winehq.org/show_bug.cgi?id=43423
Bug ID: 43423
Summary: Wine does not create a PROGRAMDATA environment
variable by default
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
PROGRAMDATA can be used by programs to store data that should be accessible by
any users on the system. Normally this is C:\ProgramData. Wine by default does
not have this environment variable or folder.
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https://bugs.winehq.org/show_bug.cgi?id=50662
Bug ID: 50662
Summary: steelseries engine : crashes at start
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rascarcapak894(a)gmail.com
Distribution: ---
Created attachment 69367
--> https://bugs.winehq.org/attachment.cgi?id=69367
backtrace of steelseries launch bug
unable to launch steelseries engine application
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http://bugs.winehq.org/show_bug.cgi?id=19492
Summary: SketchUp and OpenGL with ATI Video Cards
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuttocacca(a)gmail.com
After several attempts, I suppose there is a big bug with Google SketchUp 6 and
7 and the use of ATI Video Cards driver in Ubuntu 9.04
As ATI drivers (not proprietary) are already installed in Ubuntu 9.04 and is
not possible to use the proprietary driver such as ATI Catalyst and fglrx, it
is impossible to use Google SketchUp 7.
Installation is not a problem, then menus and tools bar are visible and usable
but the working screen is black and nothing appears. The black zone is the 3d
environment which requires the proper drivers and settings.
It's known it is possible to use SketchUp 7 with Invida graphics card but seems
impossible to use with ATI's.
Any ideas how to fix this bug?
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https://bugs.winehq.org/show_bug.cgi?id=37389
Bug ID: 37389
Summary: The program Raptor98u3f5_w64.exe crashes on launch
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wemember(a)live.co.uk
Created attachment 49721
--> https://bugs.winehq.org/attachment.cgi?id=49721
Programme error report
Raptor-chess.exe crashes on launch with an error message. The program Raptor
.exe has encountered a serious problem and needs to close
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http://bugs.winehq.org/show_bug.cgi?id=27951
Summary: sketchup8 SELinux error with usr/bin/wine-preloader
mmap_zero
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dennisgdaniels(a)gmail.com
Created an attachment (id=35755)
--> (http://bugs.winehq.org/attachment.cgi?id=35755)
screengrabs of SElinux and S8 error
After install of Sketchup8 I tried to start S8
usr/bin/wine-preloader
mmap_zero error
SElinux error with four options
Here's the video of the bug
http://www.youtube.com/watch?v=wd-8DHOJS5A
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https://bugs.winehq.org/show_bug.cgi?id=50195
Bug ID: 50195
Summary: x64dbg snapshots >= 2020-11-12_05-12 need
ntdll.dll.NtDebugActiveProcess implementation to debug
process via attach
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 50194
--- snip ---
$ wine ./x32dbg.exe
...
0144:fixme:process:NtCreateDebugObject (0x7ff72f24 1f000f 0x614fe78 0), stub!
0144:fixme:process:NtDebugActiveProcess (0x214 (nil)), stub!
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/40d4fbe45997a1820296e7909ba2212…
--- snip ---
1747 /**********************************************************************
1748 * NtDebugActiveProcess (NTDLL.@)
1749 */
1750 NTSTATUS WINAPI NtDebugActiveProcess( HANDLE process, HANDLE debug_object
)
1751 {
1752 FIXME( "(%p %p), stub!\n", process, debug_object );
1753 return STATUS_SUCCESS;
1754 }
--- snip ---
The problem here is that debuggers expect to receive startup debug events about
process/thread creation, loading of modules etc. If they are not received, the
debugger can't synchronize its state machine in the debugger loop.
$ sha1sum snapshot_2020-11-12_05-12.zip
6e88d4ce8fb967d08b381084f9ab805e5bcc4f18 snapshot_2020-11-12_05-12.zip
$ du -sh snapshot_2020-11-12_05-12.zip
32M snapshot_2020-11-12_05-12.zip
$ wine --version
wine-5.22-96-g4957599bbf5
Regards
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