https://bugs.winehq.org/show_bug.cgi?id=49497
Bug ID: 49497
Summary: WoW (World of Warcraft) crashes with multithreaded
modern renderer
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67626
--> https://bugs.winehq.org/attachment.cgi?id=67626
D3d11 Modern Renderer Crashlog
Splitting it off from bug 49233 where the not implemented multi threaded
rendering caused slow fps.
d3d11_device_CreateDeferredContext1 was a stub in 5.9-staging
https://github.com/wine-staging/wine-staging/commit/
0db92c336fcea4c383a150560f1034cd9cf76366 extended that function and now we
moved on from being slow due to not being multi threaded to a
buffer overflow because the implementation is not complete.
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https://bugs.winehq.org/show_bug.cgi?id=49639
Bug ID: 49639
Summary: World of Warcraft Shadowlands (wow) has a fly screen
effect
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67840
--> https://bugs.winehq.org/attachment.cgi?id=67840
Graphical glitches on tower, gras and chatbox
There is a slightly annoying graphical glitch with the recent wow Shadowlands
Beta.
If you look at the chat box or the tower in the background, also the vegetation
it looks like some kind of fly screen or linen cloth is drawn on top of it.
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https://bugs.winehq.org/show_bug.cgi?id=49682
Bug ID: 49682
Summary: World of Warcraft (WoW) Shadowlands Beta with strange
"shadows" in DX11Modern&DX12
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67920
--> https://bugs.winehq.org/attachment.cgi?id=67920
Black DIamonds
If you use the 9.0.1 beta with wine-staging 5.14 there is some strange stuff
going on around the edges of characters. I assume it is supposed to be shadows.
It looks like black diamonds are scattered across the surface.
This happens both in modern DX11 rendering as well as DX12.
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https://bugs.winehq.org/show_bug.cgi?id=50074
Bug ID: 50074
Summary: World of Warcraft: hangs on login
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zan.skamljic(a)gmail.com
Distribution: ---
Created attachment 68530
--> https://bugs.winehq.org/attachment.cgi?id=68530
Logs that seem relevant to wine, stripped of the usual logs printed by the
executable.
The version 3.3.5.12340 hangs when logging in. Issue reproducible with Wine
5.19 and 5.20, worked fine until 5.19. It appears to be a regression.
Works fine with older versions (i.e. via 5.7 available through lutris).
Looks like something is timing out in ntdll, as per the logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=46410
Bug ID: 46410
Summary: using latest git pull, had to apply patch from bug
46291 to fix screen flash
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Had to use patch from bug 46291 to fix screen flash.
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https://bugs.winehq.org/show_bug.cgi?id=46988
Bug ID: 46988
Summary: World of Warcraft - d3d12 performance
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Probably unfair to compare, but as of late (sorry, do not have a bisected
commit) d3d12 performance in WoW is roughly 50% of that of DXVK w/d3d11
I use these two patches still tho, and have not tried without them:
https://bugs.winehq.org/attachment.cgi?id=64022&action=diffhttps://bugs.winehq.org/attachment.cgi?id=63174&action=diff
(If the problem is solved, and these are not necessary anymore, please tell)
Preset 10, water and shadow a notch down. No MSAA (as MSAA is somewhat bugged
with vkd3d... creates seethrough textures some places).
vkd3d:
gpu usage: 32%
fps: 45
cpu usages per core: 0:74% / 1:56% /2-6:<40% (HT threads lower).
DXVK:
gpu usage: 53%
fps: 81
cpu usages per core: 0:82% / 1:73% / 2:64% /3-6:<50% (HT threads lower).
This is with a RTX2070 and Intel i7-8700K
I think there is some problem with the water effects, as when using DXVK it
looks "normal", and effect changes related to ingame setting. With vkd3d it
seems its just "low" that make a difference in appearance.
What kind of logs is needed to provide some useful information about this?
Doing a trace log will fill GB's pretty quick, but i should be able to do a
login and change water effects perhaps, and see if that provides something
useful?
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https://bugs.winehq.org/show_bug.cgi?id=50552
Bug ID: 50552
Summary: WoW SH with black char models
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 69228
--> https://bugs.winehq.org/attachment.cgi?id=69228
Models
Lookin at the current state of the game , compiled a fresh wine from git master
, i get a lot of models with dark textures or various other mono coloured
versions.
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https://bugs.winehq.org/show_bug.cgi?id=40193
Bug ID: 40193
Summary: Builtin mshtml.dll does not work with silverlight
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
The builtin mshtml.dll does not work with silverlight. Also,
plugin-container.exe crashes when iexplore.exe is closed.
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https://bugs.winehq.org/show_bug.cgi?id=50101
Bug ID: 50101
Summary: Ghostrunner has no sound after intro movies when
prefix is set to Win10
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 68593
--> https://bugs.winehq.org/attachment.cgi?id=68593
Add new dll xaudio2_9redist
I found this after troubleshooting an issue with proton-ge.
Description:
When running Ghostrunner, after getting through the intro videos, the demo has
sound but the official game does not.
-Further looking into the issue I found the official version ships with
xaudio2_9redist.dll, (Warframe does this also, and likely other games).
-This dll acts differently under Win7 than Win10. When you set the prefix to
Win7, sound returns.
Solution:
-The dll works the same as xaudio2_9, and just redirects to xaudio2_7, so I
copied the source for xaudio2_9, duplicated it for xaudio2_9redist, added it to
the configure files, and rebuilt wine with it. This allowed sound to work
properly, as wine now had a builtin version of the DLL to default to which was
agnostic of which windows version was running.
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