https://bugs.winehq.org/show_bug.cgi?id=50495
Bug ID: 50495
Summary: the WS_EX_LAYERED set SetWindowLong GWL_EXSTYLE ,
Window show white rather than transparency.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 490165508(a)qq.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 69150
--> https://bugs.winehq.org/attachment.cgi?id=69150
This program will create a transparent full screen window.
When I use the following code to create a transparent full screen window.
```
HWND hWnd;
hWnd = CreateWindowEx(WS_EX_APPWINDOW, "WindowClass", "Demo", WS_VISIBLE|
WS_MAXIMIZE, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
SetWindowLong(hWnd, GWL_STYLE, GetWindowLong(hWnd, GWL_STYLE) &
(~WS_DLGFRAME));
RECT rect;
GetWindowRect(hWnd, &rect);
SetWindowPos(hWnd, HWND_TOPMOST, rect.left, rect.top, rect.right -
rect.left, rect.bottom - rect.top, SWP_DRAWFRAME);
LONG ret = GetWindowLong(hWnd, GWL_EXSTYLE);
ret = ret | WS_EX_LAYERED;
SetWindowLong(hWnd, GWL_EXSTYLE, ret);
ShowWindow(hWnd, SW_SHOWMAXIMIZED);
UpdateWindow(hWnd);
```
In Windows this program display window is a full screen transparent window,But
running this little program with Wine on Linux displays a full-screen white
window.
This problem occurred. I tried to modify the SetWindowLong API function
implementation, but it didn't change much. I hope the bosses can help me.
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https://bugs.winehq.org/show_bug.cgi?id=50354
Bug ID: 50354
Summary: Team Fortress 2 crashes during loading
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: random-nick(a)mail.com
Regression SHA1: d7a54394d469480e4a5e7a8b3359f0e3b32515ac
Distribution: ---
Created attachment 68952
--> https://bugs.winehq.org/attachment.cgi?id=68952
log of launching tf2 before d7a54394d469480e4a5e7a8b3359f0e3b32515ac
Team Fortress 2 crashes while it's loading, without any sort of error message
from the game itself or a crash dialog. This is a regression, since it stopped
working in Wine 5.20.
I bisected it and the first bad commit is
7a54394d469480e4a5e7a8b3359f0e3b32515ac (gdi32: Move the realized font handle
allocation out of freetype.c.), which is why I set the component to gdi32.
Note that tf2 crashes when ran without Steam just after it finishes loading
(which might happen on Windows too, not sure), so if you are testing without
Steam running you have to look for when the black square that says "Loading"
disappears to know this issue isn't happening.
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https://bugs.winehq.org/show_bug.cgi?id=50479
Bug ID: 50479
Summary: A Vampyre Story from GOG crashes due to missing
resolution
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 69115
--> https://bugs.winehq.org/attachment.cgi?id=69115
log with +d3d,+ddraw
The game wants a resolution of 1024x768 but does not find it.
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https://bugs.winehq.org/show_bug.cgi?id=37620
Bug ID: 37620
Summary: MySims: Unable to pick up building blocks
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.attard120201(a)icloud.com
Distribution: ---
Created attachment 50068
--> https://bugs.winehq.org/attachment.cgi?id=50068
MySims Wine log
MySims is fully working but when you are going to pick up a block to build your
first house, the blocks/items can't be picked up. The cursor just ignores them.
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https://bugs.winehq.org/show_bug.cgi?id=50497
Bug ID: 50497
Summary: StarCraft Mass Recall hangs on loading screen
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: pentsak(a)gmail.com
Distribution: ---
Created attachment 69151
--> https://bugs.winehq.org/attachment.cgi?id=69151
logs
Lutris: 0.5.8.2
Wine: lutris-6.0-rc1-x86_64
StarCraftII Mass Recall
https://www.sc2mapster.com/projects/starcraft-mass-recall/files
Files:
SCMR Assets v8.0
StarCraft Mass Recall v8.0
Enslavers Redux v8.0
SCMR Localization Russian v8.0
SCMR Cinematics English (SCMRcinematics_v7.2)
Install StarCraftII via Lutris
Install Mass Recall
Run it using Lutris like:
/opt/WINE_DISK/COD/starcraft-ii/dosdevices/c:/Games/StarCraft
II/Support64/SC2Switcher_x64.exe "c:\Games\StarCraft II\Maps\Starcraft Mass
Recall\SCMR Campaign Launcher.SC2Map"
In log
0180:err:ntdll:RtlpWaitForCriticalSection section 000000006737C0C0
"/home/ubuntu/buildbot/runners/wine/wine-src/dlls/d3dcompiler_43/compiler.c:
wpp_mutex" wait timed out in thread 0180, blocked by 0168,
retrying (60 sec)
Logs Attached
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https://bugs.winehq.org/show_bug.cgi?id=50493
Bug ID: 50493
Summary: Midtown Madness 2 graphical error when not in virtual
desktop
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69143
--> https://bugs.winehq.org/attachment.cgi?id=69143
Midtown Madness 2 running in virtual desktop
Hi,
I tried running Midtown Madness 2 the other day and I came over a graphical
glitch when running full screen. When I ran the game in Virtual Desktop it
seems to render correctly.
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https://bugs.winehq.org/show_bug.cgi?id=48534
Bug ID: 48534
Summary: 32-bit MSXML 6.0 package fails to install in 64-bit
WINEPREFIX 'package is not supported on the current
processor type.'
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
extracted/continuation from bug 44618
The MSXML 6.0 package is part of MindManager Pro v7.0 installer (app is
32-bit). It fails in default 64-bit WINEPREFIX as the MSXML6 redistributable
package is only for 32-bit.
--- snip ---
$ WINEDEBUG=+msgbox wine ./MM70-E-429_Pro.exe
...
0077:trace:msgbox:MSGBOX_OnInit L"This MSXML6.0 package is not supported on the
current processor type."
0077:err:msi:ITERATE_Actions Execution halted, action L"LaunchConditions"
returned 1603
...
0039:err:msi:ITERATE_Actions Execution halted, action L"RunMSXML6Setup"
returned 1627
...
0039:err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned
1627
--- snip ---
MSXML6 package 'LaunchCondition' is indeed:
--- snip ---
(NOT VersionNT64) [WrongPackage]
--- snip ---
Direct link from Microsoft:
https://download.microsoft.com/download/e/a/f/eafb8ee7-667d-4e30-bb39-4694b…
$ sha1sum msxml6_x86.msi
5125220e985b33c946bbf9f60e2b222c7570bfa2 msxml6_x86.msi
$Â du -sh msxml6_x86.msi
1.5M msxml6_x86.msi
$Â wine --version
wine-5.0-201-gcf6546fb3b
Regards
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