https://bugs.winehq.org/show_bug.cgi?id=49722
Bug ID: 49722
Summary: Space Empires V can't load certain images (.bmp) with
built-in d3dxof.dll
Product: Wine
Version: 5.15
Hardware: x86
URL: https://www.fileplanet.com/archive/p-742/Space-Empires
-V-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 67985
--> https://bugs.winehq.org/attachment.cgi?id=67985
+d3dxof,+d3dxof_parsing log (uncompressed 8.5M)
Some planet textures are not loaded correctly in Space Empires V. Reproducible
in the demo and the Steam version as well.
https://store.steampowered.com/app/1690/Space_Empires_V/
The game displays an in-game window when such a file is about to load:
'File Missing - Could not load file: c:\program files\strategy first\malfador
machinations\space empires v demo\pictures\models\ing_01.bmp'
followed by
'Could not load file: c:\program files\strategy first\malfador
machinations\space empires v demo\pictures\models\p01.bmp'
As a result, some planets are displayed without textures.
Note, the actual files that the game is trying to load are 'ring_01.bmp' and
'RP01.bmp' and they do exist in the given directory, but the first character of
the filename is truncated by Wine for some reason.
Native d3dxof.dll is a workaround.
https://www.fileplanet.com/archive/p-742/Space-Empires-V-Demo
se5demo_v125.exe
md5sum: 167d81172c365f33816c5cb140f162dc
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https://bugs.winehq.org/show_bug.cgi?id=49717
Bug ID: 49717
Summary: Problem installing TAV.exe under wine on ubuntu
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: gaudibus(a)yandex.com
Distribution: ---
Created attachment 67974
--> https://bugs.winehq.org/attachment.cgi?id=67974
terminal output
I tried to install a Windows exe
https://tav-releases.translated.com/TAV.exe
I need for work under wine. I installed wine 5.1 with both prefixes (32 and
64)on Ubuntu 20.04, did not install gecko, as recommended, from the wine link,
but from scratch, and mono and the exe partly installed (see attachment). Among
many errors, also a javascript error appears.
The complete installation, including wine was new, unused, as I had tried to
install the same exe with the additional help of winetricks and playonlinux. In
the latter case the exe installed nearly completely, just the fields, where
username and password were to be inserted did not accept any data, but on the
terminal input there was a reaction to the attempt.
I know, that the exe is not mentioned on winehq, and I know, that there is no
obligation what so ever, that this exe has to run on wine. but I would
appreciate help in making it run, as otherwise I would need a windows computer
just to run this exe, which I need for work.
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http://bugs.winehq.org/show_bug.cgi?id=13624
Summary: Lineage 2 - The Chaotic Throne - Hellbound
Product: Wine
Version: 1.0-rc3
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eryk-rutkowski(a)o2.pl
Created an attachment (id=13604)
--> (http://bugs.winehq.org/attachment.cgi?id=13604)
Log from Terminal
Problem is in Lineage 2 Hellbound and regarding npkycrypt - dll file. This dll
is not work fine and don't recognize keyboard and i can't log in. There is
communicate: "The keyboard security module has failed to load. please exit the
game and try again"
Sorry for my bad english but i'm from other country ;p
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https://bugs.winehq.org/show_bug.cgi?id=49713
Bug ID: 49713
Summary: XMPlay playlist and equalizer panels draws over
control panel
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.dmitriu(a)gmail.com
Distribution: ---
Created attachment 67967
--> https://bugs.winehq.org/attachment.cgi?id=67967
Side panels draws over the main panel
XMPlay playlist and equalizer panels draws over the control panel.
Remember that with old Wine versions like 1.4 there was normal behavivor.
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https://bugs.winehq.org/show_bug.cgi?id=49559
Bug ID: 49559
Summary: winevdm.exe crashes when running 16-bit installers
(Wetrix demo)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://archive.org/download/Wetdemo/wetdemo.exe
OS: Linux
Status: NEW
Keywords: download, Installer, regression, win16
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cee48cc78989cc2621bb98b466f80a35cfa43a12
Distribution: ---
Created attachment 67699
--> https://bugs.winehq.org/attachment.cgi?id=67699
terminal output
I noticed this bug when I was trying some old, 16-bit games.
Winevdm.exe crashes when I launch the installer of those games.
The problem first appeared in Wine-5.11 and the offending commit is
https://source.winehq.org/git/wine.git/commit/cee48cc78989cc2621bb98b466f80…
Reverting that commit on top of Wine-5.11 fixes the crash.
Then there is a commit in 5.12 which also results in a crash in winevdm.exe.
This happens a bit later in the installer, and that is
99649d78927bb911b8a9022c8f362e0a7d9c7ea9.
I can't revert this one on top of current master and it probably needs a
separate bug report, I guess.
So let's make this bug about the crash which appeared in 5.11 and was caused by
cee48cc78989cc2621bb98b466f80a35cfa43a12.
Wetrix demo can be used to reproduce the problem. Start wetdemo.exe, click
<Yes> when the first window appears. The crash occurs at this point.
wetdemo.exe (6.5 MB)
md5sum: 004ea256eac3f087cdaa246c004795bd
Tested in wine-5.12-166-gcaa41d4917
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https://bugs.winehq.org/show_bug.cgi?id=49707
Bug ID: 49707
Summary: regression in 621cf69c805424db8f2cda9ba97449718a88fc0f
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
causing compiler error
mf_decode.c: In function mf_decoder_ProcessInput:
mf_decode.c:1051:22: error: query undeclared (first use in this function)
gst_query_unref (query);
^~~~~
mf_decode.c:1051:22: note: each undeclared identifier is reported only once for
each function it appears in
make[2]: *** [mf_decode.o] Error 1
make[1]: *** [dlls/winegstreamer] Error 2
make[1]: *** Waiting for unfinished jobs....
dh_auto_build: make -j4 -O returned exit code 2
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https://bugs.winehq.org/show_bug.cgi?id=48994
Bug ID: 48994
Summary: GTA: San Andreas + SilentPatch 1.1 build 32 crashes on
start
Product: Wine-staging
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66967
--> https://bugs.winehq.org/attachment.cgi?id=66967
terminal output
GTA: San Andreas with SilentPatch 1.1 (22.02.2020) installed crashes on start
in Wine-Staging.
The game starts properly in vanilla wine-5.6-299-gf65cfbfe9b.
The unpatched game (installed from Steam) works in Staging.
I did a regression test between upstream Wine and Staging and the resulting
commit was
52e25be08935db407901afab513ce00a3d94d1c5 is the first bad commit
commit 52e25be08935db407901afab513ce00a3d94d1c5
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Aug 8 20:00:15 2018 -0500
ntdll: Add a stub implementation of Wow64Transition.
The problem appeared after the rebase that took place on 15.04.20 if that
helps.
Staging commit a23c0760550a39ff98d4ca58486e1abc7330c41c that is.
Please let me know if you need logs with debug channels enabled.
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https://bugs.winehq.org/show_bug.cgi?id=47106
Bug ID: 47106
Summary: Fallout 4 FAudio [wmav2 @ 0x7f9ad0135d80]
prev_block_len_bits 4 out of range
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Fallout 4 freezing (or sound disappearing) with spam of tons console messages:
[wmav2 @ 0x7f9ad0135d80] prev_block_len_bits 4 out of range
INFO System-wide FAudio, not winetricks one
Something wrong in connection XAudio2->FAudio
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https://bugs.winehq.org/show_bug.cgi?id=46670
Bug ID: 46670
Summary: Unhandled exception on Blizzard Battle.net
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
See attachments.
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https://bugs.winehq.org/show_bug.cgi?id=48410
Bug ID: 48410
Summary: The "Add syscall thunks for 64 bit" patch partly
breaks USVFS
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is the patch that breaks USVFS:
https://github.com/wine-staging/wine-staging/blob/d36d63ac848dadbc2c8ffc933…
(discussion: https://github.com/ModOrganizer2/modorganizer/issues/372). I've
only tested 64-bit, so it's possible
https://github.com/wine-staging/wine-staging/blob/master/patches/winebuild-…
also affects it.
Although USVFS works for the most part, loading DLLs fails, because LdrLoadDll
(within ntdll) calls NtOpenFile (through open_dll_file), but for some reason,
USVFS doesn't recognize that specific NtOpenFile call (even though it hooks
other NtOpenFile calls that aren't called from ntdll without issue).
I haven't looked through the patch in much detail, but from what I can tell I
believe the reason why this patch breaks USVFS is because the calls to
NtOpenFile from within ntdll use the direct function address, whereas with the
patch, USVFS now hooks a new "wrapper" around the function, instead of the same
address that ntdll calls internally.
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