https://bugs.winehq.org/show_bug.cgi?id=47128
Bug ID: 47128
Summary: Heroes of the Storm: Unreasonable I/O disk usage on
leading to stuttering during game gameplay
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukycrociato(a)gmail.com
Distribution: ---
This was experienced from me and a few people I play with on Linux + Wine
Distribution: Ubuntu 19.04
Hardware: 19.04, the machine has an AMD Ryzen 5 1600 CPU, GTX NVIDIA 1060 3GB,
2x4GB dual channel DDR4 HyperX RAM, Crucial MX 500 SSD, MSI b350m mortar
motherboard, nvidia driver 430.09
Wine version: Tested 4.6, and a couple of others leading pretty much the same
results.
What was tested:
-Playing from an ntfs-3g partition on an HDD (Seagate 5200RPM)
-Playing from an ntfs-3g partition on an SSD (Crucial MX500)
-Playing from an ext4 partition on an SSD and HDD (the same as above)
No matter what configuration, graphics driver, DXVK, wine d3d11 or not, using
disk monitoring software like iotop clearly shows unreasonable I/O usage (close
to 100%) when those stutters happen for small reads (less than 1 Megabyte)
leading the game to be mostly unplayable thanks to those, which for example do
not happen on other wine games with the same specs/config even more
graphics-demanding.
This happens during the normal gameplay, not during the loading.
This is obviously worse when the game is run from an HDD, slightly better but
still present on an SSD. Of course the I/O usage is different from the one
Windows has in this game.
I am obviously available for further testing if you tell me what to do to
better diagnose that.
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https://bugs.winehq.org/show_bug.cgi?id=49612
Bug ID: 49612
Summary: Incorrectly identifying audio driver after
uninstalling pulseaudio
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amosonn(a)gmail.com
Distribution: ---
After installing pulseaudio, wine switches its auto-detected sound system to
pulseaudio. After uninstalling pulseaudio, wine still auto-detects the
(non-present) pulseaudio instead of reverting to alsa, and therefore fails to
play audio.
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https://bugs.winehq.org/show_bug.cgi?id=49129
Bug ID: 49129
Summary: service:process_send_command service protocol error -
failed to write pipe! on wine5.8
Product: Wine-staging
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rnowotny(a)rotek.at
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have some windows service (an ERP server) , that used to work on WINE 5.7
after updating to 5.8, the service can not start anymore :
# start the wineserver
/usr/bin/wineserver -p
# start the service
/usr/bin/wine net start myservice
# diag output :
0108:err:service:process_send_command service protocol error - failed to write
pipe!
If I start the program "normal" (not as a service) it still runs perfectly.
So there seem to be some regression with pipes / wineserver ?
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https://bugs.winehq.org/show_bug.cgi?id=3952
Anya <maniikarabera(a)protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maniikarabera(a)protonmail.ch
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https://bugs.winehq.org/show_bug.cgi?id=47726
Bug ID: 47726
Summary: too many fonts cause memory corruption in Post Mortem
and Still Life, need some limiting
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: zakarjor(a)yahoo.com
Distribution: ---
I upgraded to Fedora 30 x86_64, and I now have a lot more fonts (lots of
multilingual fonts) than before.
When starting Post Mortem or Still Life, I get the following error:
wine: Unhandled page fault on read access to 0x3235363d at address 0x24036828
(thread 0009), starting debugger...
Running with WINEDEBUG=warn+heap I get
0009:Call msvcrt.??@YAPAXI@Z(0000ffff) ret=2429ef15
0009:Call ntdll.RtlAllocateHeap(00410000,00000000,0000ffff) ret=7e558363
...
0009:Call msvcrt.??@YAPAXI@Z(00000000) ret=2429ef15
0009:Call ntdll.RtlAllocateHeap(00410000,00000000,00000000) ret=7e558363
0009:Call ntdll.RtlAllocateHeap() retval=00480270 ret=7e558363
...
0009:Call ntdll.RtlFreeHeap(00410000,00000000,00480270) ret=7e55842a
0009:err:heap:HEAP_ValidateInUseArena Heap 0x410000: block 0x480270 tail
overwritten at 0x480270 (byte 0/24 == 0x33)
The register eax is supposed to be an address but looks like part of a font
name in ASCII.
After going thru debugger, I found that there is a bug/limitation of string
size of 64KB, and when the list of font names is just below 64KB (0xffff), and
then appends one character, it goes over 64KB, but wraps around the size to 0
byte, which causes the memory corruption.
It would be nice to have gdi font module to limit the number of fonts to return
to the caller, or have some way to filter the type of fonts to return (like
don't return any Linux fonts), which should be consistent with Windows
environment.
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https://bugs.winehq.org/show_bug.cgi?id=49606
Bug ID: 49606
Summary: invalid directory error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug-report-wine(a)yopmail.com
Distribution: ---
Hi,
Everytime I start Wine I now have the following error:
"wine: invalid directory "/home/user/.wine/Office2013" in WINEPREFIX: not an
absolute path"
First of all this directory does not exits, so the error message is wrong.
Second, it was an existing directory a long time ago, but I have renamed it a
while back and only getting the error recently. I have no idea where wine is
trying to access this directory. Also, it occurs whatever the program I try to
start even if it has nothing to do with "/home/user/.wine/Office2013".
So maybe wine is looking for an icon/menu entry for an app that has now moved
to a new directory... or something like that... How can I clean that?
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https://bugs.winehq.org/show_bug.cgi?id=48133
Bug ID: 48133
Summary: Wine explorer broken on macOS 10.15.1 Catalina
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 65731
--> https://bugs.winehq.org/attachment.cgi?id=65731
Empty Wine explorer
WINEARCH=win64 WINEPREFIX=... wine64 explorer
It doesn't display files nor folders, see attached screenshot.
Note that it works fine on Linux (Ubuntu 19.10), I have this problem only on
macOS Catalina.
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=49603
Bug ID: 49603
Summary: wine 5.13 breaks Bright Martial Heroes
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabianbakkum(a)hotmail.com
Distribution: ---
Created attachment 67774
--> https://bugs.winehq.org/attachment.cgi?id=67774
Backtrace
Wine 5.13 breaks the game Bright Martial Heroes. The launcher crashes
immediately. Backtrace is attached. The game is fully functional in Wine 5.12.
https://brightmh.com/
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https://bugs.winehq.org/show_bug.cgi?id=49429
Bug ID: 49429
Summary: Wargaming.net Game Center: Impossible to enter text in
login form
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michel(a)lebihan.pl
Distribution: ---
When I choose login from the menu on the left side I'm shown a form with two
field. If I click on any of the fields, it gets highlighted, but when I start
typing text, nothing happens. I doubt that it is invisible, since after
entering it the login field is still grayed out.
Download link:
https://redirect.wargaming.net/WGC/Wargaming_Game_Center_Install_WoT_EU.exe
I have this issue with both DXVK: v1.7 and the `--disable-gpu` flag, so it
doesn't seem related to https://bugs.winehq.org/show_bug.cgi?id=48618
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