https://bugs.winehq.org/show_bug.cgi?id=54511
Bug ID: 54511
Summary: Cygwin installer hangs during postprocessing step
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Install seems to go fine, but in the end it hangs when running
C:\cygwin64\bin\dash.exe "/etc/postinstall/0p_000_autorebase.dash"
Both wineserver and dash.exe use about half a cpu core each, but nothing seems
to happen. Comparing it to windows, that step should be fast.
Cygwin used to install fine, but even when downgrading wine I can't seem to get
it to work, it all shows the same issue. So it's probably not a Wine
regression.
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https://bugs.winehq.org/show_bug.cgi?id=57359
Bug ID: 57359
Summary: Multiple games failed to launch in DX12 mode (SILENT
HILL 2 (2024), Sumerian Six)
Product: vkd3d
Version: 1.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: 080f25c5839f8fe3ee8b082143cfff66b2497eb5
Distribution: ---
Spamming with 'err:shader_dst_param_io_normalise
../vkd3d/libs/vkd3d-shader/ir.c:1663: Unreachable code reached.'
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https://bugs.winehq.org/show_bug.cgi?id=52159
Bug ID: 52159
Summary: 64-bit cygwin gdb.exe and python3.8.exe fail to run
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 71205
--> https://bugs.winehq.org/attachment.cgi?id=71205
details.txt
This issue can be seen if the workarounds for bug #47808 got applied first.
Both gdb.exe and python3.8.exe fail in the python initialisation.
As far as I see it python allocates 8 bytes for a sem_t structure.
This uninitialized struct is given to sem_init which checks if this
is a previously initialized semaphore by checking
with verifyable_object_isvalid. This check happens inside
a __try/__endtry [2] [3].
That way we end up in RtlUnwindEx, which inspects
NtCurrentTeb()->Tib.ExceptionList.
Unfortunately this list finally contains a pointer to the initial stack,
which cygwin deallocated before [1].
See details.txt.
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https://bugs.winehq.org/show_bug.cgi?id=44467
Bug ID: 44467
Summary: South Park The Fractured But Whole: Crashes on startup
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.haoz(a)zoho.com
Distribution: ---
Created attachment 60410
--> https://bugs.winehq.org/attachment.cgi?id=60410
Backtrace when trying to start the game through Steam.
The game crashes when trying to start it through the Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=50064
Bug ID: 50064
Summary: A transparent Agent.exe window is shown when
Battle.Net launches
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 3cea972271b4529e332c75b06f902c80e7de1798
Distribution: ArchLinux
Since 3cea972271b4529e332c75b06f902c80e7de1798 (Rebase against
f4a66ad257df4605e73dfea792eec55a70a04e84) and with all later staging commits,
including 5.20 release, when you launch Battle.Net (a client for Blizzard
games), a transparent Agent.exe is shown.
Normally, there shouldn't be any window shown for Agent.exe at all.
With staging commit b49e8743866224df57eb1032b6c63c999b28c808 and older, the
issue cannot be reproduced.
Mainline wine (5.20) doesn't have this issue, and
8d04884c1f6aa6b21435130e42978fdeac06df55 (Updated
winex11.drv-Query_server_position patchset …), which was supposed to fix this,
had no effect. More than that, using a build with that patchset disabled did
not get rid of the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52642
Bug ID: 52642
Summary: game with avi video as opening will freeze when
started
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 71963
--> https://bugs.winehq.org/attachment.cgi?id=71963
wine console log
seems something error with avi codec
Affect game: VirtualLife2
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https://bugs.winehq.org/show_bug.cgi?id=57416
Bug ID: 57416
Summary: xEdit Bethesda Modding Tool Crashes under Wine-9.21
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77401
--> https://bugs.winehq.org/attachment.cgi?id=77401
Wine-9.21 Output Log
Problem:
xEdit crashes under Wine 9.21 and prevents basic usage of the app for use with
Bethesda games.
Download location:
https://github.com/TES5Edit/TES5Edit/releases/tag/xedit-4.1.5f
-----
Reproduction Steps:
1) Install a Bethesda game (in my case, I installed Oblivion from GOG using
Heroic and with the system-installed Wine version)
2) cd to where xEdit is downloaded (download it, of course)
3) Depending on the game, change all references to "xEdit" to the specific
game being used by renaming the executables (in this case, it would be
"TES4Edit" instead)
4) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" winecfg (then click
okay / closer the window after adding a wincfg entry for xEdit to run in WinXP
mode)
5) Run the game launcher once using that prefix, open the game, then close
it (assuming the launcher doesn't have "Play" greyed out; it was for me, so I
closed the launcher then launched the game directly)
6) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" wine start
./TES4Edit64.exe -D "Z:\path\to\game\folder\Data" ("Data" is an actual folder
named that)
7) xEdit Crashes with a runtime error
Note: If you specifically run the 64-bit executable it'll give a message about
considering using the 32-bit mode for speed, and interacting with that message
box works, but it will proceed to crash afterwards.
Running the program without any arguments instead throws an error about there
being a missing registry entry for the game, but the program doesn't crash if
doing this. Normally, this would be to detect the game location, but xEdit was
made for the Steam version in mind in this regard, which is why this separate
error is thrown.
Performing a similar process using Mod Organizer in conjunction​ makes no
difference as the results are the same.
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https://bugs.winehq.org/show_bug.cgi?id=46555
Bug ID: 46555
Summary: cygwin-x86_64.exe: AddAccessAllowedAceEx(, group)
failed: 1337
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
Distribution: ---
Altogether, the Cygwin installer runs wonderfully, however I have noticed one
problem. There are hundreds of lines stating this:
AddAccessAllowedAceEx(, group) failed: 1337
I would assume that these are probably file permission errors, as they are
shown when downloading and extracting packages.
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https://bugs.winehq.org/show_bug.cgi?id=57399
Bug ID: 57399
Summary: [wine-mono] ReadTimeout of SerialPort not working
properly
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: serial
Assignee: wine-bugs(a)winehq.org
Reporter: osu_Vanilla(a)126.com
Distribution: ---
The following code set ReadTimeout to 500ms, and call the function Read.
When COM33 receives nothing, it should throw TimeoutException after timeout.
But wine stuck on the Read operation, until it received 4096 (or more) bytes.
```
using System.IO.Ports;
namespace ConsoleApplication1
{
internal class Program
{
public static void Main(string[] args)
{
var serialPort = new SerialPort("COM33", 9600, Parity.None, 8,
StopBits.One);
serialPort.ReadTimeout = 500;
serialPort.WriteTimeout = 500;
serialPort.Open();
var buff = new byte[4096];
serialPort.Read(buff, 0, 4096);
}
}
}
```
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