https://bugs.winehq.org/show_bug.cgi?id=57212
Bug ID: 57212
Summary: Spider-Man: Shattered Dimensions - Unable to get
display aspect ratio
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
### About the game
Spider-Man: Shattered Dimensions is a weird D3D9 game: in its settings, not
only there is the resolution option, but there is also the "AspectRatio"
option.
This setting is saved in the registry:
`HKEY_CURRENT_USER\SOFTWARE\Activision\Spider-Man (TM)
SD\Settings\Display\AspectRatio`
1 for 4:3, 2 for 16:10, 3 for 16:9.
### What the game is supposed to do (first launch)
On Windows and on Wine Wayland, when launching the game for the first time
(that is, when the registry key doesn't exist), that key is `NtSetValueKey`ed
to 4 (a value that seems intentionally invalid), then it is `NtSetValueKey`ed
to the appropriate value.
### What happens instead on Wine X11 (first launch)
On Wine X11 (or XWayland), `NtSetValueKey` for "AspectRatio" is only called
once to set it to 4, and it stays as such. (Which makes the game 4:3.)
That probably means that whatever the game needs to do before the second
`NtSetValueKey` fails.
#### Symptoms of the issue
You may wonder: "Since the Aspect Ratio option is exposed in the in-game
settings, can't you adjust them there?".
However, due to the game being poorly coded, this issue may make the game stuck
in an unsupported resolution, causing a chain reaction of issues that makes the
game unable to change all graphics settings, and sometimes it even makes the
game unable to render the title screen, crashing when starting a level.
Manually editing the "AspectRatio" key after the first launch doesn't solve all
issues: it may still be impossible to change all graphics settings.
This probably means that the game depends on "getting" the display's aspect
ratio even if the registry key is set.
### Logs
I don't know what channels should the logs contain. Tell me, and I'll send
them.
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https://bugs.winehq.org/show_bug.cgi?id=57211
Bug ID: 57211
Summary: FL STUDIO 20/21/24 - Custom cursor becomes normal
cursor after hovering over certain files
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77114
--> https://bugs.winehq.org/attachment.cgi?id=77114
Video of the issue
Basically when you are hovering over the files of the library in FL Studio your
curor will become a white handi with a white rectangle underneath, but when you
hover over certain files that have a name that exceeds the width of the drawer
and go over it the cursor becomes the default mouse cursor from my os, and this
is not normal behavior
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #177 from Saulius K. <saulius2(a)gmail.com> ---
Created attachment 77104
--> https://bugs.winehq.org/attachment.cgi?id=77104
StarCraft original & EuropeBattle.net screenshot 01
I just installed the original SC, patched to v1.16.1, and connected to
EuropeBattle.net server on my W10 21H2.
My client connects fine, and the menus/dialog boxes are rendered (although with
glitches).
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--- Comment #176 from Saulius K. <saulius2(a)gmail.com> ---
(In reply to Igor Polyakov from comment #175)
> Impossible to test because neither iccup nor blizzard support this version
Looks like the 3rd party server is needed, like [5].
––– Quote –––
Version: 1.16.1
Server Status: ONLINE
Most Players Online: 654
––– Quote –––
Its' installer just adds the following:
––– Quote –––
REGEDIT4
[HKEY_CURRENT_USER\Software\Battle.net\Configuration]
"Battle.net Gateways"=hex:31,30,30,30,00,30,31,00,73,65,72,76,65,72,2E,65,\
75,72,6F,70,65,62,61,74,74,6C,65,2E,6E,65,74,00,\
30,00,45,75,72,6F,70,65,42,61,74,74,6C,65,2E,4E,\
65,74,00,00
––– Quote –––
After importing "EuropeBattleNet.reg" I tried to extract the readable
characters from that binary value:
––– Quote –––
$ reg query 'HKCU\Software\Battle.net\Configuration' | awk 'BEGIN {print ""}
/Battle.net Gateways/ {$0 = gensub(/(..)/, "0x\\1 ", "g", $NF); for(i=1; i<=NF;
i++) if ($i!="0x00") printf("%c", strtonum($i)); else print ""}'
1000
01
server.europebattle.net
0
EuropeBattle.Net
––– Quote –––
So, the server name to be checked is "server.europebattle.net"
[5] https://europebattle.net/sc/
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|imwellcushtymelike(a)gmail.co |
|m |
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https://bugs.winehq.org/show_bug.cgi?id=55936
Bug ID: 55936
Summary: Sven Bømwøllen series: Several games crash after
loading screen
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ArchLinux
Created attachment 75501
--> https://bugs.winehq.org/attachment.cgi?id=75501
wine output for starting the games
At least the second, third and forth entry from the Sven Bømwøllen series
(https://www.mobygames.com/group/3577/sven-b%C3%B8mw%C3%B8llen-games/) called
Sven Zwø, Sven XXX and Sven 004 crash after showing briefly the loading screen
(the main menu is not entered, and no GUI error messages are shown). The wine
log messages appear to be similar in all three cases and are uploaded in the
attachments. The first game in the series does not have any problems and is
perfectly playable in wine.
The issue occurs both with demo and full CD versions of the games. The demo for
Sven 4 can be downloaded from here, for the maintainers to confirm the bug:
https://www.pcwelt.de/article/1143476/sven-004-xs.html (direct link:
https://download.pcwelt.de/area_release/files/BB/C1/BBC1C93E4C2BA5EC30CBEBA…)
sha1sum Setup_Sven004-XS_BTO_v104.exe
99105e743bbd60889bf476d357e2dd047ed0b0dd
Since the error mentions something about DirectDraw, I tried using
https://github.com/FunkyFr3sh/cnc-ddraw. I also tried setting WinXP
compatibilty, emulating a virtual desktop and tried both Wine 32 and 64
prefixes, but none of this worked in any way.
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