https://bugs.winehq.org/show_bug.cgi?id=57023
Bug ID: 57023
Summary: Sony Dualshock not present in HID devices in wine 9.14
but works in 9.0
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: anode.dev(a)gmail.com
Distribution: ---
The gamepad works fine in clean wine-9.0.
OS - Arch linux with latest updates
The wine version 9.14 doesn't list gamepad under registry
9.0 version creates 3 keys
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\HID\VID_054C&PID_09CC&XI_00
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\HID\VID_054C&PID_09CC&MI_03
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\HID\VID_054C&PID_09CC&XI_00
9.14 - none of above neither controller connected via USB nor Bluetooth
lsusb:
Bus 003 Device 009: ID 054c:09cc Sony Corp. DualShock 4 [CUH-ZCT2x]
ls -l /dev/hid*
crw------- 1 root root 240, 0 Aug 1 09:45 /dev/hidraw0
crw------- 1 root root 240, 1 Aug 1 14:05 /dev/hidraw1 <-- gamepad
cat /sys/class/hidraw/hidraw1/device/uevent
DRIVER=playstation
HID_ID=0003:0000054C:000009CC
HID_NAME=Sony Interactive Entertainment Wireless Controller
HID_PHYS=usb-0000:00:14.0-1/input3
HID_UNIQ=84:30:95:1b:af:a6
MODALIAS=hid:b0003g0000v0000054Cp000009CC
as result "wine control joy.cpl" show nothing in "xinput devices" because it
reads HID devices from registry
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https://bugs.winehq.org/show_bug.cgi?id=48496
Bug ID: 48496
Summary: TimeShift demo crashes on startup with builtin
d3dcompiler_47 or d3dx9_34
Product: Wine
Version: 5.0
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-56060/TimeShift-D
emo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66291
--> https://bugs.winehq.org/attachment.cgi?id=66291
d3dcompiler+d3dx
Demo launches when libraries set to 'native,builtin'. Anyway when shaders
building done it hangs pointing to bug 46301.
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http://bugs.winehq.org/show_bug.cgi?id=30237
Bug #: 30237
Summary: Nuclear Strike fails to start
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Game fails to start. Will post console output and +all log. Game is an old 98
application and I can see a VXD in the game directory it must be trying to load
(been a while since Ive seen one of those).
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https://bugs.winehq.org/show_bug.cgi?id=45868
Bug ID: 45868
Summary: Windower 5 beta (FF XI tool) crash:
System.ArgumentNullException: Value cannot be null.
Parameter name: icon at
System.Windows.Interop.Imaging.CreateBitmapSourceFromH
Icon() at Windower.UI.StockIcons.GetStockIcon()
Product: Wine
Version: 3.16
Hardware: x86
URL: http://files.windower.net/5/core/test/windower.portabl
e.zip
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Ubuntu
Created attachment 62366
--> https://bugs.winehq.org/attachment.cgi?id=62366
crashlog
Steps:
- winetricks -q dotnet45
- winetricks win7
unzip ~/Downloads/windower.portable.zip
WINEDLLOVERRIDES=dwmapi,dbghelp=d wine windower.exe
(disable dwmapi to workaround 45832, disable dbghelp to get clear crash,
otherwise crashhandler is invoked that hides the real problem)
sha1sum windower.portable.zip
96e8492fd229175557b376e030a96f9d50641ded windower.portable.zip
Hack to get around this bug (showing the problem is in SHGetStockIconInfo most
likely):
diff --git a/dlls/shell32/shell32.spec b/dlls/shell32/shell32.spec
index 837abd3fec..dc7ed03d7c 100644
--- a/dlls/shell32/shell32.spec
+++ b/dlls/shell32/shell32.spec
@@ -400,7 +400,7 @@
@ stdcall SHGetSpecialFolderLocation(long long ptr)
@ stdcall SHGetSpecialFolderPathA(long ptr long long)
@ stdcall SHGetSpecialFolderPathW(long ptr long long)
-@ stdcall SHGetStockIconInfo(long long ptr)
+#@ stdcall SHGetStockIconInfo(long long ptr)
@ stdcall SHHelpShortcuts_RunDLL(long long long long) SHHelpShortcuts_RunDLLA
@ stdcall SHHelpShortcuts_RunDLLA(long long long long)
@ stdcall SHHelpShortcuts_RunDLLW(long long long long)
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https://bugs.winehq.org/show_bug.cgi?id=56508
Bug ID: 56508
Summary: Wine 9.1-9.5 - vkd3d component fails to compile.
Product: vkd3d
Version: 1.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
Attempting to compile Wine 9.1 up to 9.5 fails during vkd3d component. The
error is present regardless if staging patches are applied or not.
The issue wasn't up to Wine 9.0
I've tried GCC compilers 8.x up to 11.x but issue persists.
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https://bugs.winehq.org/show_bug.cgi?id=57069
Bug ID: 57069
Summary: Command & Conquer 3: Tiberium Wars (Retail 1.9) - font
regression since Wine 9.14
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i.r.e.c.c.a.k.u.n+bugs.winehq.org(a)gmail.com
Distribution: ---
Since Wine 9.14, the game uses system fonts instead of ingame fonts.
If I remove one used font from the system, it simply fallbacks to another
random font.
Tested Wine versions:
9.10 - ok.
9.11 - ok.
9.12 - ok.
9.13 - ok.
9.14 - affected.
9.15 - affected.
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https://bugs.winehq.org/show_bug.cgi?id=57035
Bug ID: 57035
Summary: syscalls taking absolute timeouts may resume
prematurely
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lh_mouse(a)126.com
Distribution: ---
testcase:
```c
// x86_64-w64-mingw32-gcc test.c -Wall -Wextra -O2 -lntdll
#include <windows.h>
#include <winternl.h>
#include <stdio.h>
int
main(void)
{
LARGE_INTEGER t1, t2;
// Get current time and round up to a one-second boundary.
GetSystemTimeAsFileTime((FILETIME*) &t1);
t1.QuadPart /= 10000000;
t1.QuadPart *= 10000000;
t1.QuadPart += 20000000;
// Wait for the current process itself (effectively sleep).
printf("sleep until %lld\n", t1.QuadPart);
NtWaitForSingleObject((HANDLE) -1, FALSE, &t1);
// Check current time.
GetSystemTimeAsFileTime((FILETIME*) &t2);
printf("current time %lld\n", t2.QuadPart);
}
```
On Wine 9.0 the `NtWaitForSingleObject` syscall may resume before the timeout:
```
$ wine ./a.exe
sleep until 133673207280000000
current time 133673207279998808
$ wine --version
wine-9.0 (Ubuntu 9.0~repack-4build3)
```
This behavior was not observed on Wine 6.0 (Ubuntu "Jammy" 22.04 LTS), and is
not observed on any physical installation of Windows 10 on x86-64, nor on
Windows 11 on x86-64 or ARM64.
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https://bugs.winehq.org/show_bug.cgi?id=57054
Bug ID: 57054
Summary: Colin McRae : DiRT crashes on startup
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: utilisateur01gunner(a)gmail.com
Distribution: ---
Created attachment 76910
--> https://bugs.winehq.org/attachment.cgi?id=76910
backtrace when running with a 64 bit wineprefix
when launching DiRT trough wine (64 or 32 bit, no change) the game crashes
imediately.
CPU : Intel Core 2 Duo E7400
RAM : 4GB DDR2-1066
GPU : Nvidia GTX 750 Ti (official driver version 550.107.02)
Distribution : Linux mint 21.3 (kernel 5.15.0-91)
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https://bugs.winehq.org/show_bug.cgi?id=57060
Bug ID: 57060
Summary: Crashes when trying to access options in World of
Warships
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jose_ernesto_ruiz(a)live.com.ar
Distribution: ---
Created attachment 76925
--> https://bugs.winehq.org/attachment.cgi?id=76925
This is what it shows when the error occurs
The program crashes when trying to access options such as "armory" or "news"
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https://bugs.winehq.org/show_bug.cgi?id=39900
Bug ID: 39900
Summary: Flash Player 20 control panel applet does not load
Product: Wine
Version: 1.8
Hardware: x86
URL: https://get.adobe.com/flashplayer/otherversions/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubuntu 14.04 x86_64
Adobe Flash (NPAPI) 20.0.0.235
Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:43.0) Gecko/20100101 Firefox/43.0
Steps to reproduce:
1. Install Adobe Flash Player 20 NPAPI
(https://get.adobe.com/flashplayer/otherversions/)
2. Attempt to load the control panel applet via "wine control" or directly
with:
wine rundll32 shell32.dll,Control_RunDLL
…/drive_c/windows/system32/FlashPlayerCPLApp.cpl
3. Result: Exits silently. No Wine messages.
There is a "Settings Manager" (…/drive_c/windows/system32/FlashPlayerApp.exe)
that works normally. I don't know how its feature set compares to the applet.
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