https://bugs.winehq.org/show_bug.cgi?id=53248
Bug ID: 53248
Summary: ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7
- test_coop_level_mode_set() sometimes fails on
Windows due to DDERR_SURFACELOST
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7 -
test_coop_level_mode_set() sometimes fails on Windows due to DDERR_SURFACELOST.
There are two variants:
ddraw1.c:3504: Test failed: Got unexpected hr 0x887601c2.
or
ddraw1.c:3542: Test failed: Failed to create surface, hr 0x887601c2.
https://test.winehq.org/data/patterns.html#ddraw:ddraw1https://test.winehq.org/data/patterns.html#ddraw:ddraw2https://test.winehq.org/data/patterns.html#ddraw:ddraw4https://test.winehq.org/data/patterns.html#ddraw:ddraw7
These failures:
* Happen on the Windows 8 TestBot VMs
* Don't happen on the Windows 10 TestBot VMs
* Happened on the cw-rx460 Windows 10 2009+ configurations.
* Did not happen on cw-gtx560.
So they appear to be very dependent on the Windows driver which is to be
expected I guess.
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https://bugs.winehq.org/show_bug.cgi?id=54723
Bug ID: 54723
Summary: ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7
- test_p8_blit() fails on Windows 11 + AMD
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7 - test_p8_blit() fails
on Windows 11 + AMD:
ddraw7.c:9518: Test failed: Got unexpected P8 color key blit result.
The same failure happens in ddraw1, ddraw2 and ddraw4.
See https://test.winehq.org/data/patterns.html#ddraw:ddraw1
& co
This failure is systematic on Windows 11 + AMD and has never happened in any of
the other test configurations.
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https://bugs.winehq.org/show_bug.cgi?id=54693
Bug ID: 54693
Summary: Freedom Planet 2 performance is atrocious with
near-zero hardware load
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: virtuousfox(a)gmail.com
Distribution: ---
Created attachment 74203
--> https://bugs.winehq.org/attachment.cgi?id=74203
wine64 FP2.exe log
When running Freedom Planet 2 v1.2.0 on LGA-2011/Xeon E5-2697/AMD RX580 under
rolling-release openSUSE Tumbleweed it gets atrocious ~10 fps in levels and ~45
fps in menus with ~1% GPU load, despite being simple low-res 2D game. The
executable is 32-bit d3d11 Unity-based app.
I actually use wine-staging but I can't test vanilla now to see if its
different. However, one interesting part is that enabling WINEESYNC tanks fps
more than twice of even that: <5 from 10. With WINEESYNC=0 CPU load is mostly
on single core to about 60-80% but with WINEESYNC=1 load is shared among all 24
CPU threads to be almost unnoticeable, yet performance is literal slide-show.
Tested with wine's GL rendering and dxvk with same result, wine's vulkan
renderer hangs at startup.
In comparison, Dishonored 2, pretty visually taxing game, maxed out with same
wine/dxvk settings gives buttery-smooth native 72 fps (OC 60 fps panel) with
<80% GPU load.
There is nothing obvious in what little logs it spews out and there seem to be
no audio or visual glitches. I'm quite at a loss to figure out what might be
the bottleneck.
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https://bugs.winehq.org/show_bug.cgi?id=54716
Bug ID: 54716
Summary: Hard Time (2007): incorrect text rendering caused by
font anti-aliasing
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liamstevens2287(a)gmail.com
Distribution: ---
Created attachment 74224
--> https://bugs.winehq.org/attachment.cgi?id=74224
A screenshot of 2007's 'Hard Time' showing incorrect font rendering on the
left, with the intended appearance on the right.
Distros tested: Arch Linux, EndeavourOS, SteamOS
Versions tested: Wine 4.21, 7.2, 8.3, 8.4, and all versions of Valve Proton
2007 indie game 'Hard Time' incorrectly displays white outlines around all
text, caused by font anti-aliasing being forced. On Windows, the game correctly
runs with no AA without tweaking required by the user. Disabling font
anti-aliasing at the Xorg level or by using your DE's options works around
this, as there is no way to disable font AA in Wine itself (that I can tell).
The game is free, and the official download is located at
http://www.mdickie.com/downloads.htm (direct link at
http://www.mdickie.com/downloads/new/hardtime_setup.exe)
Attached is an image of two screenshots with font anti-aliasing enabled on the
left, and disabled on the right to show the intended appearance.
As this is my first Wine bug, please do tell me if there is any other
information which is needed. Many thanks.
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https://bugs.winehq.org/show_bug.cgi?id=54719
Bug ID: 54719
Summary: MarioKartToolbox: Open file button enabled but does
nothing
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: narkro555(a)gmail.com
Distribution: ---
Created attachment 74225
--> https://bugs.winehq.org/attachment.cgi?id=74225
Log from "wine MarioKartToolbox.exe &> output.txt"
Upon starting the program, a file open dialog appears. Upon double clicking a
valid program or clicking the open button after selecting one, nothing happens.
The open button is at no point disabled. I was able to work around it by
launching the program with a command line argument to the executable, but it
was still very inconvenient as I now have to restart to switch projects or
files.
Downloaded from https://wiki.dshack.org/
File URL:
https://cdn.discordapp.com/attachments/885622551362015272/88564165528847163…
sha1sum: 1274b3a33de4133c116f99c3ef56246e17bb4847 MKTB_1680_RC1.7z
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https://bugs.winehq.org/show_bug.cgi?id=53456
Bug ID: 53456
Summary: kernel32:debugger - load_blackbox() sometimes fails
for crash_and_debug() on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:debugger - load_blackbox() sometimes fails for crash_and_debug() on
Windows:
debugger.c:155: Test failed: unable to open
'C:\Users\winetest\AppData\Local\Temp\wt39FA.tmp'
debugger.c:155: Test failed: failed to open:
C:\Users\winetest\AppData\Local\Temp\wt39FA.tmp
debugger.c:676: Test failed: the child and debugged pids don't match: 4840 !=
1472
https://test.winehq.org/data/patterns.html#kernel32:debugger
This happens on Window 8 to Windows 10 21H1 in both 32- and 64-bit tests but
the failure rate appears to be below 2%.
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https://bugs.winehq.org/show_bug.cgi?id=54715
Bug ID: 54715
Summary: Several VST plugins dont know some knobs
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: assinkzkie(a)proton.me
Distribution: ---
Its the same as in this old Closed bug report, so it still exists.
https://bugs.winehq.org/show_bug.cgi?id=41593
I tried the "MaxVersionGL" workaround already, but this didnt seem to work for
me.
relevant error is:
err:d2d:d2d_bitmap_create Failed to create texture, hr 0x80070057.
It happens in several plugins for me,
For instance bx_opto (brainworks) and Black Rooster Audio VLA-2A
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https://bugs.winehq.org/show_bug.cgi?id=54304
Bug ID: 54304
Summary: user32:input - test_GetRawInputBuffer() sometimes gets
unexpected GetRawInputData() success in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:input - test_GetRawInputBuffer() sometimes gets unexpected
GetRawInputData() success in Wine. This results in a group of 3 failures:
input.c:2287: Test failed: GetRawInputData succeeded
input.c:2288: Test failed: GetRawInputData returned deadbeef
input.c:2421: Test failed: Spurious WM_INPUT messages
See https://test.winehq.org/data/patterns.html#user32:input
The first known instance goes back to 2022-08-29 and there has been roughly 2
failures per month since then with a two months gap (October & November). That
makes it hard to know when this failure really appeared.
Note that the 'spurious WM_INPUT messages' failure also appears on Windows. See
bug 54053.
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https://bugs.winehq.org/show_bug.cgi?id=52982
Bug ID: 52982
Summary: PotPlayer: Crashes and hangs
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bq74stlxvkpb(a)opayq.com
Distribution: ---
Created attachment 72350
--> https://bugs.winehq.org/attachment.cgi?id=72350
Terminal output when the application hangs
PotPlayer crashes or hangs shortly after starting, or starting to play a video
file.
Default configuration (just with Windows 10 set). I'm trying to add a
printscreen as a second attachment, but it seems I cannot have more than one
attachment?
Well, I can add it as a link, I guess: https://imgur.com/zedUjNf (other
applications work correctly with these settings and all of those drive paths
are accessible)
I can't quite use a non-stable version, because this is my work laptop and my
work needs for wine to work correctly at all times. It would be nice if I could
watch videos through PotPlayer while on breaks, though! :)
https://t1.daumcdn.net/potplayer/PotPlayer/Version/Latest/PotPlayerSetup64.…
I've managed to get PotPlayer working for a bit, even playing videos without a
hitch, but I have no idea why - upon closing it and relaunching, I was met with
a hang (I'm going to place that in the attachment). Furthermore, the logging
mini-application that is supposed to gather the logs for the crash also...
crashed/hanged. Dammit! :D
It's been like this for over 10 minutes: https://imgur.com/HEMRh2l
I've decided to use the newest hang as the attachment.
I don't know how to connect this bug to the App database other than to just
post a link here:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=14890
PotPlayer version: 220420 (1.7.21632)
O.S: Linux Mint 20.3 Una with Cinnamon
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https://bugs.winehq.org/show_bug.cgi?id=51877
Bug ID: 51877
Summary: improve POSIX compatibility for wine-staging's
patches/gitapply.sh
Product: Wine-staging
Version: 6.19
Hardware: x86-64
OS: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 70802
--> https://bugs.winehq.org/attachment.cgi?id=70802
Makes patches/gitapply.sh more POSIX compatible
wine-staging's patches/patchinstall.sh can apply patches using Git commands, or
CLI tools. It prefers Git commands, but when it detects that some parent
directory is a Git repository, it passes --nogit to patches/gitapply.sh, which
then starts using CLI tools which use various Linuxisms.
On FreeBSD, the Git commands work, but since the Ports tree can itself be a Git
repository, and Wine extracts under it (by default), they cannot always be
used, falling back to CLI tools with Linuxisms that break.
This patch makes patches/gitapply.sh more POSIX compatible, and gets it working
on FreeBSD.
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