https://bugs.winehq.org/show_bug.cgi?id=54597
Bug ID: 54597
Summary: Cannot enter a remote ID in AnyDesk after trying to
connect/connecting once
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1. Download AnyDesk
2. Connect to any host (no idea if it works)
3. Try to enter a remote system ID once again
You'll see a popup for a split second but entering more than a single digit is
impossible as whatever you type will result in flashing and disappearance of
newly entered digits.
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https://bugs.winehq.org/show_bug.cgi?id=54578
Bug ID: 54578
Summary: Kerbal Space Program 2 (KSP2 0.1.0.0.20892) has
missing textures with WINED3D
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74119
--> https://bugs.winehq.org/attachment.cgi?id=74119
wine-stating-8.2 console output running KSP2 0.1.0.0.20892
Kerbal Space Program 2 (KSP2) has missing textures with WINED3D.
(DirectX 11 game, AppDB entry for KSP2 waiting for approval)
Game version: 0.1.0.0.20892 (Steam BuildID 10624168)
(first early access / beta release, 2023-02-24)
Especially the planets land surface outside the rocket launch area (fields,
mountains, ...) seems to be transparent, showing outer space.
Screenshot:
https://user-images.githubusercontent.com/3355089/221281787-8e03c982-82fb-4…
OS: Debian-11
GPU: Radeon RX 590 8GB (amdgpu driver)
CPU: Ryzen 5800X (32 GB system memory)
Problem was reproduced with wine-staging-8.2, wine-7.0. Problem also exists
with Proton-Experimental (2023-02-24) using PROTON_USE_WINED3D=1.
I attached the console output of WINE.
What else can I provide for debugging?
The fps are quite low with around 25 fps. But that seems to be a common issue.
https://www.reddit.com/r/KerbalSpaceProgram/comments/11a4619/ksp2_performan…
With DXVK the fps are even lower (extremely low at 8 fps).
https://github.com/doitsujin/dxvk/issues/3268
It should be mentioned, that this game has a high GPU VRAM usage.
It is using 70 % to 90 % of my 8 GB VRAM with WINED3D and 100 % VRAM with DXVK.
(hopefully something that can be fixed by the game developers during early
access)
Some people report slightly better performance when setting:
WINE_CPU_TOPOLOGY=4:0,1,2,3
https://github.com/ValveSoftware/Proton/issues/6565#issuecomment-1444621213
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https://bugs.winehq.org/show_bug.cgi?id=53549
Bug ID: 53549
Summary: MDBViewer hangs on exit
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
MDBviewer hangs on exit if there are no default printer. Workaround is to add
cups-pdf for example.
The error happens around:
wine: Unhandled page fault on read access to 00000008 at address 005E3511
(thread 0024), starting debugger...
Then one cpu-core is working 100% until aborted with ctrl-c.
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https://bugs.winehq.org/show_bug.cgi?id=54462
Bug ID: 54462
Summary: Mouse cursor invisible
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.john.magnus(a)gmail.com
Distribution: ---
Created attachment 74018
--> https://bugs.winehq.org/attachment.cgi?id=74018
c source code for the tiny program
Mouse cursor invisible while hoovering over window.
And it's visible in when tested on a real windows 8 machine.
I include the code for this simple program.
It's compiled on Linux with the following command...
i686-w64-mingw32-gcc event.c -o event.exe -lgdi32 -mwindows
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https://bugs.winehq.org/show_bug.cgi?id=53409
Bug ID: 53409
Summary: STL Amphub does not communicate with iLok after
initialization
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.avanzi(a)gmail.com
Distribution: ---
Created attachment 72801
--> https://bugs.winehq.org/attachment.cgi?id=72801
startup
STL Amphub uses two licenses in iLok License Manager.
* One license for the Player (this one works)
* One license for the Amp and other Gear
When the software starts, it looks for the first license (The player), find it
and starts correctly. I can use the Player and what comes with it.
The additional content, in this case the Solstice Solo Amp, uses the second
license and this doesn't get unlocked. I assume there's something blocking the
connection with the license server after the startup so it cannot access the
additional licenses.
other iLok software works ok but this is the only one I have that uses two
licenses so I think this is the problem. The program doesn't crash, it only
keeps thinks locked even with the license activated.
Attached is the log of the startup.
I'm trying to get more details but Amphub doesn't start with debugger enabled.
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https://bugs.winehq.org/show_bug.cgi?id=54592
Bug ID: 54592
Summary: Some binaries page-fault when run on "ihc" filesystem
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hasezoey(a)gmail.com
Distribution: ---
it seems like running some binaries from "ihc" results in page-fault, examples:
- ADE_2.0_Installer.exe runs just fine on "ihc"
- python-2.7.18.msi runs just fine on "ihc"
- python-3.9.0-amd64.exe page faults on "ihc"
- python-3.11.2-amd64.exe page faults on "ihc"
- VC_redist.x64.exe (14.34.31938) page faults on "ihc"
- customly compiled rust binary (msvc compiler) page faults on "ihc"
all the things listed above run just fine when run from "btrfs"
i have tried debugging my custom rust binary, and noticed that beyond some
point the data just seems to be repeating (see
https://forum.winehq.org/viewtopic.php?p=139841#p139841)
all tests were done with qemu, tested with Manjaro 22.0.3 and Linux Mint 21.1,
with wine 7.0.1, 8.0.0, 8.1.
ihc fstab entry: "ihc /run/media/shared trans=virtio,nobootwait,rw,_netdev 0 0"
qemu cmd line entry for virtfs: "-virtfs
local,path=./shared,mount_tag=ihc,security_model=mapped"
from:
https://forum.winehq.org/viewtopic.php?p=139841https://forum.winehq.org/viewtopic.php?p=139801
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https://bugs.winehq.org/show_bug.cgi?id=54590
Bug ID: 54590
Summary: riched20:editor & riched32:editor -
test_EM_POSFROMCHAR() fails in RTL locales in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
riched20:editor & riched32:editor - test_EM_POSFROMCHAR() fails in
right-to-left locales, specifically ar_MA and he_IL, in Wine.
riched20:editor:
editor.c:719: Test failed: EM_POSFROMCHAR reports x=1, expected 8
editor.c:742: Test failed: EM_POSFROMCHAR reports x=1, expected 8
editor.c:773: Test failed: pt.x = 113
riched32:editor:
editor.c:876: Test failed: EM_POSFROMCHAR reports x=1, expected 8
editor.c:902: Test failed: EM_POSFROMCHAR reports x=1, expected 8
See https://test.winehq.org/data/patterns.html#riched20:editorhttps://test.winehq.org/data/patterns.html#riched32:editor
The failures are similar the ones in bug 54576 but have a different cause
since:
* they only happen in right-to-left locales, whereas bug 54576 only happens in
Hindi
* they only happen in Wine and thus are most likely a Wine bug
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https://bugs.winehq.org/show_bug.cgi?id=52782
Bug ID: 52782
Summary: Anno 1800 cannot connect to multiplayer
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)greaka.de
Distribution: ---
This is an incredibly frustrating bug that exists since an unknown specific
version of the game. The multiplayer doesn't work. Upon trying to enter a
lobby, you will face an error window titled "LR05". This bug exists since a few
years by now and there is no known workaround.
Sadly, I do not know how to debug this or how to produce any logs for this as
you need to run Ubisoft connect as a launcher and all I get is logs from there.
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http://bugs.winehq.org/show_bug.cgi?id=29096
Bug #: 29096
Summary: Phoenix (steam file extractor) z-order of popup is
wrong
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://stat1cv01d.com/load/phoenix_1_5_beta_8/1-1-0-13
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
80056a42f6b0e96426751497a8c322de0cdf0602 Phoenix_15beta8.rar
After
http://source.winehq.org/git/wine.git/commitdiff/2429ef905c46aec91465ac187c…,
the program runs. It pops up a dialog on first run, asking if you want to put a
shortcut on the desktop. The dialog is behind a splash screen, so you have to
alt+move to get to it.
A virtual desktop also works around it.
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https://bugs.winehq.org/show_bug.cgi?id=38642
Bug ID: 38642
Summary: Geometry Wars crashes when changing screen resolution
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
The game opens and works fine, but if you try and change the fullscreen
resolution, the game crashes out with a Wine page-fault pop-up message:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x00429ec7).
Unfortunately I cannot get more info on this right now as I've switched to
Wine-Staging to test some other things.
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