https://bugs.winehq.org/show_bug.cgi?id=52177
Bug ID: 52177
Summary: Gamepad stopped working (In The Groove, Fedora 35,
wine 6.21)
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kas(a)yenya.net
Distribution: ---
After upgrade to Fedora 35 (wine-6.21-1.fc35.x86_64) from Fedora 34 I am no
longer able to play the game In The Groove (a rhythm game based on StepMania
engine): The game itself detects my gamepad both as /dev/input/eventX and
/dev/input/jsY, but when I try to configure the input, pressing buttons on the
gamepad is not recognized by the game. When I disable the /dev/input/js* (by
chmod a-rw), it can see the first four buttons out of ten, but when the button
3 is pressed, it does not see the button 0 being pressed.
When I run "jstest /dev/input/jsY", jstest recognizes all ten buttons and their
combinations. So the hardware works as expected.
What should I try in order to get the game working with my gamepad? Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=54326
Bug ID: 54326
Summary: nsi:nsi - test_ndis_ifinfo() sometimes gets
out-of-order InUcastPkts bounds on Windows 10 <= 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
nsi:nsi - test_ndis_ifinfo() sometimes gets out-of-order InUcastPkts bounds on
Windows 10 <= 1607:
* 2023-01-09 on w1064v1607 (64-bit)
nsi.c:344: Test failed: 1: InUcastPkts: 48607845 not in [48607847 48685030]
* 2023-01-16 on w1064v1507 (32-bit)
nsi.c:344: Test failed: 1: InUcastPkts: 19183127 not in [19183127 19183125]
See https://test.winehq.org/data/patterns.html#nsi:nsi
Only two instances so far.
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http://bugs.winehq.org/show_bug.cgi?id=28960
Bug #: 28960
Summary: Mount & Blade: WFAS configuration menu panels are
partially hidden
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/219895/210000/fileinfo/Mount
&Blade-with-Fire-and-Sword-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 3b9669017bc8425f04860f331d8a1f689c8d63e0
Created attachment 37237
--> http://bugs.winehq.org/attachment.cgi?id=37237
comparison of good and bad behavior
3b9669017bc8425f04860f331d8a1f689c8d63e0 is the first bad commit
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
Screenshot attached, reverting mentioned commit from latest wine fixes this
issue. To reproduce: start game, select trial and click configure when launcher
menu starts.
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https://bugs.winehq.org/show_bug.cgi?id=54324
Bug ID: 54324
Summary: shell32:autocomplete - The dropdown is sometimes
unexpectedly visible in test_prefix_filtering() on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shell32:autocomplete - The dropdown is sometimes unexpectedly visible in
test_prefix_filtering() on Windows:
autocomplete.c:671: Test failed: AutoComplete DropDown visible
See https://test.winehq.org/data/patterns.html#shell32:autocomplete
There have been 4 instances in the past 6 months:
* 2022-08-16 on fgtb-w10pro64 (but this one had a lot of other failures so it
may just have been a side-effect of some other issue)
* 2022-09-01 on w10pro64-hi-u8
* 2022-11-03 on w10pro64-en-AE-u8
* 2022-01-16 on w10pro64-ar
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https://bugs.winehq.org/show_bug.cgi?id=54320
Bug ID: 54320
Summary: BCryptDecrypt Symmetric Key Flags Behavior
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: jutras.marc(a)gmail.com
Distribution: ---
In the BCryptDecrypt function, the behavior of the function is to check if the
`key_is_symmetric`, then if that is the case confirm whether the flags are
implemented or not. If the flags are not implemented a FIXME is printed and the
function returns an error.
In the software Solid Edge 2023, this behavior is preventing the software from
running correctly. Solid Edge appears to have a bug where it is passing an
invalid key to the `handle` parameter (a bad pointer?) which results in the key
type being recognized as symmetric (likely because `key->alg_id` of zero (after
a deref to empty memory) is 3DES which is symmetric).
The call to BCryptDecrypt has the flag `BCRYPT_PAD_PKCS1` set which, combined
with the key being recognized as symmetric, causes the function to return an
error status. My assumption is that Windows is not checking the flags and is
returning garbage as the decryption. This allows the program to continue
running (ignorance is bliss).
I have not run the debugger to confirm that `key->alg_id` is zero. I have also
not confirmed this function's behavior on Windows.
I have confirmed that removing the `return STATUS_NOT_IMPLEMENTED` fixes the
issue in Solid Edge 2023.
The proposal would be to change the check from `flags & ~BCRYPT_BLOCK_PADDING`
to `flags == BCRYPT_BLOCK_PADDING`. This allows the STATUS_NOT_IMPLEMENTED to
be returned in the correct scenario. All other flag values are errors, which it
appears Windows ignores.
Tested in Wine 7.2-2 Lutris. There were additional problems which prevented
running the software under my system's Wine 7.22.
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https://bugs.winehq.org/show_bug.cgi?id=54322
Bug ID: 54322
Summary: Book text does not display in Skyrim
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mark+winebugs(a)carnildo.com
Distribution: ---
When trying to read a book or note in Skyrim, the game instead shows blank
pages, and Wine outputs the following once per frame:
0684:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (0x8da8).
0684:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d-array
texture 221, 1080x1080, 0 samples, format 0x88f0.
0684:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: 2d-array
texture 221, 1080x1080, 0 samples, format 0x88f0.
0684:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d texture
3523, 1080x1080, 0 samples, format 0x8058.
0684:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
0684:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
0684:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
0684:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
0684:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
0684:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
0684:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
0684:err:d3d:wined3d_debug_callback 000000005682BB20:
"GL_INVALID_FRAMEBUFFER_OPERATION in glDrawArrays".
This appears to be related to the use of AMD graphics: there are a number of
reports of it happening on the Proton bug for Skyrim, all of which report an
AMD graphics card, and one report of it not happening (on an Nvidia card).
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https://bugs.winehq.org/show_bug.cgi?id=51454
Bug ID: 51454
Summary: Dishonored 2 some HUD elements have no transparency
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70300
--> https://bugs.winehq.org/attachment.cgi?id=70300
screenshot
wine-6.12-162-gd10887b8f56
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https://bugs.winehq.org/show_bug.cgi?id=52818
Bug ID: 52818
Summary: Sifu crashes when opening the game
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
Distribution: ---
I'm not sure what title would be descriptive. I created a new prefix, installed
vcrun2019 using winetricks and used Legendary to start Sifu up.
When it starts up, it spends a time on the following (complete log file
attached):
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_OPERATION in
glTextureView(internalformat GL_COMPRESSED_RGBA_S3TC_DXT1_EXT not compatible
with origtexture GL_RGBA8)".
01f8:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_OPERATION in
glTextureView(internalformat GL_COMPRESSED_RGBA_S3TC_DXT1_EXT not compatible
with origtexture GL_RGBA8)".
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
01e0:fixme:mfplat:topology_loader_Load 0000000001822940, 00000000018244A0,
000000000FC1FBB8, 0000000000000000.
01e0:fixme:mfplat:media_source_QueryInterface
{6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 000000000FC1FAC8.
01fc:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
01f8:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
and before crashing, prints the following:
0268:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0268:fixme:heap:RtlSetHeapInformation 0000000001900000 0 0000000000B9FD60 4
stub
0268:fixme:win:DisableProcessWindowsGhosting : stub
0268:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0000000000C0E370)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0000000000B8BDE0)
0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53
(SPI_SETTOGGLEKEYS)
0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51
(SPI_SETFILTERKEYS)
0268:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0268:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8800.
0268:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8800.
I know that wine-staging+dxvk started the game without graphics issues (there
were missing textures without dxvk and
https://bugs.winehq.org/show_bug.cgi?id=52536 still happens). Crashes occur
whenever I plug in a controller or not.
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https://bugs.winehq.org/show_bug.cgi?id=54239
Bug ID: 54239
Summary: Framework64 ngen executeQueuedItems Fails to Load
Runtime
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pollyielderah(a)gmail.com
Distribution: ---
Running `ngen executeQueuedItems` with `dotnet452` or `dotnet48` installed
(possibly others too) eventually fails ngen compilation with `Failed to load
the runtime. (Exception from HRESULT: 0x80131700)`.
Reproduction on clean wine 64-bit prefix:
```
winetricks -q dotnet48
wine ~/.wine/drive_c/windows/Microsoft.NET/Framework64/v4.0.30319/ngen.exe
executeQueuedItems
```
Tried this with both wine 7.0.1 and 8.0-rc2 on Ubuntu 22.04 x86_64. From what I
can tell, this is reproducable almost every time (except in some cases, where
ngen loops and never finishes).
This is an issue, as I would like to pre-run ngen to prevent it from running
these compilations later. I can attach logs from the run if they will be needed
or provide any other necessary info.
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