https://bugs.winehq.org/show_bug.cgi?id=53751
Bug ID: 53751
Summary: RollerCoaster Tycoon 1-2: rename dialog is hidden
behind game screen
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://archive.org/download/RollerCoasterTycoon2Demos
/RCT2_Demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 4ce1d7f93a35322d149cbde29d619e2580159a80
Distribution: ---
Created attachment 73216
--> https://bugs.winehq.org/attachment.cgi?id=73216
What it looked like the last time it worked
When you click on an attraction or person in RollerCoaster Tycoon 1 & 2 you can
rename the object. A standard windows text-box should open in the upper-left
corner of the screen letting you input a new name for that object.
This text window is hidden behind the game screen when it is opened thus it is
inaccessible/not usable.
Tried with virtual desktop mode and fullscreen: both have the same issue.
Nothing obvious appears in the terminal.
Last version when it worked: Wine-6.0.
Bisecting revealed commit 4ce1d7f93a35322d149cbde29d619e2580159a80
was the culprit. Can't revert it on current Wine but the rename window appears
properly with the previous commit.
Steps to reproduce in RCT 2 demo:
Start a new game with the left-most icon at the bottom, select either "Crazy
Castle" or "Six Flags Belgium" scenario.
Left-click on an object to open an information window, select the rename icon
(looks like a brownish name-tag). A text-box is opened but it is placed behind
the game screen.
RCT2_Demo.exe (69M)
md5: 2d07a92c72ed5077a933ec9bf395f4d2
Still present in wine-7.18-120-g001665d7354.
Xfwm4 version 4.16.1
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.141.03
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=53740
Bug ID: 53740
Summary: Space Rangers 2 - Dominators Reloaded (2.0) - stack
overflow error
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73182
--> https://bugs.winehq.org/attachment.cgi?id=73182
Space Rangers 2 Error output
The game doesn't start, saying something about a "stack overflow 1156 bytes" in
thread 0024 (this number is different every time starting the game). The bug is
true for both development 7.18 and stable 7.0 versions.
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https://bugs.winehq.org/show_bug.cgi?id=6847
auxsvr(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |auxsvr(a)yahoo.com
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https://bugs.winehq.org/show_bug.cgi?id=53745
Bug ID: 53745
Summary: English letters don't appear in Arabic session
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
Distribution: ---
Created attachment 73190
--> https://bugs.winehq.org/attachment.cgi?id=73190
bug description
English letters don't appear in Arabic session, see the attachments.
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https://bugs.winehq.org/show_bug.cgi?id=36103
Bug ID: 36103
Summary: kernel32/tests/loader shows lots of invalid reads in
thread.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9219== Invalid read of size 4
==9219== at 0x7BC55D91: MODULE_DllThreadAttach (loader.c:1287)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eb04 is on thread 1's stack
==9219==
==9219== Invalid read of size 4
==9219== at 0x7BC1EAF3: __x86.get_pc_thunk.bx (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eacc is on thread 1's stack
==9219==
there's also one:
==30099== 2,020 bytes in 1 blocks are possibly lost in loss record 225 of 244
==30099== at 0x7BC4C735: notify_alloc (heap.c:255)
==30099== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==30099== by 0x4E07A19: get_tls_data (test.h:244)
==30099== by 0x4E07B03: winetest_set_location (test.h:279)
==30099== by 0x4D836B8: dll_entry_point (loader.c:1433)
==30099== by 0x7BC52FC0: ??? (loader.c:138)
==30099== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==30099== by 0x7BC55DE7: MODULE_DllThreadAttach (loader.c:1281)
==30099== by 0x7BC8E446: start_thread (thread.c:423)
==30099== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==30099== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==30099==
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https://bugs.winehq.org/show_bug.cgi?id=53519
Bug ID: 53519
Summary: kernel32:comm - test_AbortWaitCts() once failed due to
an unexpectedly short wait
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:comm - test_AbortWaitCts() once failed due to an unexpectedly short
wait:
comm.c:1586: Test failed: Unexpected time 171, expected around 500
https://test.winehq.org/data/patterns.html#kernel32:comm
This failure happened on 2022-08-05 on w10pro64-ko-64.
Maybe the system time got changed during the test? (see bug 53516)
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https://bugs.winehq.org/show_bug.cgi?id=53735
Bug ID: 53735
Summary: Battle.net does not log in, shows error log, in
Bottles
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richardjecooke(a)pm.me
Distribution: ---
Created attachment 73172
--> https://bugs.winehq.org/attachment.cgi?id=73172
error log
See attachment
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https://bugs.winehq.org/show_bug.cgi?id=53400
Bug ID: 53400
Summary: wine-gecko 2.47.3 fails to build on host systems with
python 3.11
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: mike(a)cchtml.com
Distribution: ---
In similar vain as bug 51918 it is that time again. Fedora 37 (Rawhide,
unreleased) has Python 3.11. There are currently two failures I have
encountered. I've patched one.
1. inspect.getargspec() changes in Python 3.11
--- a/python/mach/mach/decorators.py 2022-07-12 08:33:06.000000000 -0500
+++ b/python/mach/mach/decorators.py 2022-07-22 08:55:21.510849725 -0500
@@ -111,7 +111,7 @@
pass_context = False
if inspect.isfunction(cls.__init__):
- spec = inspect.getargspec(cls.__init__)
+ spec = inspect.getfullargspec(cls.__init__)
if len(spec.args) > 2:
msg = 'Mach @CommandProvider class %s implemented incorrectly. ' +
\
2. Setting up the python virtualenv fails.
0:01.29 checking for python3... /usr/bin/python3
0:01.29 Creating Python environment
0:01.31
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py:10:
DeprecationWarning: The distutils package is deprecated and slated for removal
in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
0:01.31 import distutils.sysconfig
0:01.31
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py:10:
DeprecationWarning: The distutils.sysconfig module is deprecated, use sysconfig
instead
0:01.31 import distutils.sysconfig
0:01.34
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/virtualenv/virtualenv.py:24:
DeprecationWarning: The distutils package is deprecated and slated for removal
in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
0:01.34 import distutils.spawn
0:01.35
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/virtualenv/virtualenv.py:25:
DeprecationWarning: The distutils.sysconfig module is deprecated, use sysconfig
instead
0:01.35 import distutils.sysconfig
0:01.37 Using base prefix '/usr'
0:01.37 New python executable in
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3
0:01.37 Not overwriting existing python script
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python
(you must use
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3)
0:01.37 ERROR: The executable
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3
is not functioning
0:01.37 ERROR: It thinks sys.prefix is '/usr' (should be
'/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv')
0:01.37 ERROR: virtualenv is not compatible with this system or executable
0:01.38 Traceback (most recent call last):
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 486, in <module>
0:01.38 manager.ensure()
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 128, in ensure
0:01.38 return self.build()
0:01.38 ^^^^^^^^^^^^
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 382, in build
0:01.38 self.create()
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 147, in create
0:01.38 raise Exception(
0:01.38 Exception: Failed to create virtualenv:
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv
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https://bugs.winehq.org/show_bug.cgi?id=53734
Bug ID: 53734
Summary: Ghost Master: Laggy/Broken FMV cutscene playback
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varrok(a)gmail.com
Distribution: ---
Hi,
The game Ghost Master uses Windows Media Video files for FMV cutscenes (they
lie unprotected in the game files), sadly they don't seem to play properly from
inside of the game, they seem to update a frame after every couple dozen
seconds.
Specs:
Arch Linux 5.18.16-arch1-1
Nvidia GTX 1080 (properitary Nvidia drivers 515.65.01)
What I tried:
- current stable wine version
- current dev wine version = wine-7.18-37-g2a4ec7dafc7
- both 32bit and 64bit wine prefixes
Steps to reproduce:
- Download full game or demo
https://www.moddb.com/games/ghost-master/downloads/ghost-master-demo
- Launch it, in main menu press New Game, it should instantly play the file
sha5a_lo.wmv (demo), though it has issues.
Judging from:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30222 and
protondb reports, it seems like a common issue with the game
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https://bugs.winehq.org/show_bug.cgi?id=52493
Bug ID: 52493
Summary: CPU architecture entry on AppDB test reports
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
I've talk about it on the forum
https://forum.winehq.org/viewtopic.php?f=11&t=36163&p=135972#p135972
Today, AppDb only asks us for GPU and GPU driver on the hardware section before
posting data reports. With the adoption of ARM architecture on mainline Windows
and popularization of ARM laptops, more Windows applications will be released
for ARM architecture aswell, some Linux distributions are being ported to ARM
too.
That means, before Wine did had compatibility on other CPU architectures but
Windows applications didn't had it, so tests reports were mostly focused for
x86 architectures and other architectures had 0 guarantee to be supported,
things are about to change today with x64 and ARM becoming supported by
Microsoft.
There's options to emulate x86 and x64 architectures on ARM, even on Windows.
There's Rosetta on MacOS and box86/box64 on GNU/Linux. However, emulators
aren't perfect and CPU architecturse, emulated or natively, are going to imply
in app compatibility and in future test reports. While another application
might work perfect on x86, it might fail or be buggy in ARM both natively or
emulated, even if the application has support to it. To prevent confusion on
the next reports, we'll need to leave CPU architectures in consideration.
¿What do you think about it?
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