https://bugs.winehq.org/show_bug.cgi?id=52430
Bug ID: 52430
Summary: Ubi Connect Launcher forever shows a black window
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 71690
--> https://bugs.winehq.org/attachment.cgi?id=71690
Console Log
When you try to run the Ubi Connect Launcher, it never finishes the start
sequence. Instead of showing the "Ubisoft Connect" Text alongside a logo inside
a frame with small status updates in the lower left corner before displaying
news and installed games, it just shows an empty black window that never
vanishes and never gets content.
On the console variuous notes about shaders are repeated.
The AppDB says using corefonts via winetricks should make it boot, but it
doesn't.
The Card is an amd rtx480 on a Kubuntu 21.10.
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https://bugs.winehq.org/show_bug.cgi?id=3200
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #20 from temp82(a)luukku.com ---
Not Found
The requested URL was not found on this server.
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https://bugs.winehq.org/show_bug.cgi?id=46694
Bug ID: 46694
Summary: widl crashes in dlls/atl during build on ppc64el
Product: Wine
Version: 4.2
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tpearson(a)raptorengineering.com
Distribution: ---
Created attachment 63657
--> https://bugs.winehq.org/attachment.cgi?id=63657
Backtrace
Building on ppc64el fails with a segmentation fault in widl while attempting to
build dlls/atl. Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=52612
Bug ID: 52612
Summary: Build Error on macOS 12.2.1 with M1 mac
Product: Wine
Version: 7.3
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: syurin.nagatuki(a)gmail.com
Created attachment 71939
--> https://bugs.winehq.org/attachment.cgi?id=71939
log
Build Error on macOS 12.2.1 with M1 Mac
Error Message :
clang: error: unable to execute command: Segmentation fault: 11
clang: error: clang frontend command failed due to signal (use -v to see
invocation)
Apple clang version 13.0.0 (clang-1300.0.29.30)
Target: arm64-apple-darwin21.3.0
Thread model: posix
InstalledDir:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
clang: note: diagnostic msg:
********************
PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
Preprocessed source(s) and associated run script(s) are located at:
clang: note: diagnostic msg:
/var/folders/zz/zyxvpxvq6csfxvn_n0000000000000/T/cmslut-db7957.c
clang: note: diagnostic msg:
/var/folders/zz/zyxvpxvq6csfxvn_n0000000000000/T/cmslut-db7957.sh
clang: note: diagnostic msg: Crash backtrace is located in
clang: note: diagnostic msg:
/Users/syurin/Library/Logs/DiagnosticReports/clang_<YYYY-MM-DD-HHMMSS>_<hostname>.crash
clang: note: diagnostic msg: (choose the .crash file that corresponds to your
crash)
clang: note: diagnostic msg:
********************
make: *** [libs/lcms2/src/cmslut.o] Error 254
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https://bugs.winehq.org/show_bug.cgi?id=52929
Bug ID: 52929
Summary: Sleeping Dogs hangs at startup with the Vulkan
renderer
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72302
--> https://bugs.winehq.org/attachment.cgi?id=72302
VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log
Hi,
The game starts and works correctly with the OpenGL renderer and hangs when it
launched with DAMAVAND (Vulkan renderer).
Last lines in the output console when the game freeze :
######
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
77, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
98, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
61, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format
61, format_support 0000000005BFFC08 partial-stub!
0158:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
amdgpu: The CS has been cancelled because the context is lost.
015c:err:d3d:wined3d_context_vk_submit_command_buffer Failed to submit command
buffer 00007FF39C16E5D0, vr VK_ERROR_DEVICE_LOST.
######
I attach the VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log.
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https://bugs.winehq.org/show_bug.cgi?id=52907
Bug ID: 52907
Summary: Etra's Training Grounds: Black solid models
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 72291
--> https://bugs.winehq.org/attachment.cgi?id=72291
Shell log
Solid models on Etra's Training Grounds game are all dark
Once starting, the game displays a lot of fixmes and errors:
0110:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
00000000055CDC10: "GL_INVALID_ENUM in glTexBufferRange(internalFormat
GL_RGBA8_SNORM)".
016c:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
On Windows 10 using the same hardware, the solid models are rendered correctly,
indicating that's not a issue with my Intel integrated graphics.
Procedure:
1 - Open the game
Download:
https://etra-etra-games.itch.io/a-beginners-guide-to-fps-games
SHA-1(Lesson-FPS_Buff-High Quality-64bit.zip):
56ec1d6098ccfc638d955cc3f093c77ae6749224
SHA-1(Lesson-FPS_Not-Buff-Lower Quality-64bit.zip):
7ce3384e3e5954beb1b84cbe1b9344e020b5387a
I've used Lesson-FPS_Buff-High Quality-64bit.zip on the screenshots and log,
low-quality version is glitch aswell, i didn't tested 32-bir versions
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https://bugs.winehq.org/show_bug.cgi?id=52894
Bug ID: 52894
Summary: comdlg32:filedlg - test_arrange() fails in Wine in the
Japanese and Chinese locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_arrange() fails in Wine in the Japanese and Chinese locales:
filedlg.c:761: Test failed: Wrong height of dialog 301, expected 323
https://test.winehq.org/data/patterns.html#comdlg32:filedlg
The failure only happens in Wine and is 100% reproducible with the right
locale. So this looks very much like a bug in comdlg32.
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https://bugs.winehq.org/show_bug.cgi?id=52921
Bug ID: 52921
Summary: Resident Evil 5 DVD shows
E_INVALIDARG:XLiveInitialize(&xii)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Resident Evil 5 DVD shows E_INVALIDARG:XLiveInitialize(&xii) when i launch the
game.
This was tested with wine-7.7 in a clean wine prefix. I'll attach +d3d log.
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https://bugs.winehq.org/show_bug.cgi?id=52920
Bug ID: 52920
Summary: Resident Evil 5 DVD shows
E_INVALIDARG:XLiveInitialize(&xii)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Resident Evil 5 DVD shows E_INVALIDARG:XLiveInitialize(&xii) when i launch the
game.
This was tested with wine-7.7 in a clean wine prefix. I'll attach +d3d log.
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