https://bugs.winehq.org/show_bug.cgi?id=51302
Bug ID: 51302
Summary: NASCAR '15 Victory Edition needs
d3dx_effect_ValidateTechnique implementation
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Shows a black screen and looping of
0158:fixme:d3dx:d3dx_effect_ValidateTechnique iface 02ACF2C8, technique
0C6460A8 semi-stub.
0158:fixme:d3dx:d3dx_effect_ValidateTechnique iface 02ACF2C8, technique
0C6460C0 semi-stub.
0158:fixme:d3dx:d3dx_effect_ValidateTechnique iface 02ACF2C8, technique
0C6460D8 semi-stub.
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https://bugs.winehq.org/show_bug.cgi?id=51264
Bug ID: 51264
Summary: GUI exe receives invalid StdOutput HANDLE if launched
via ShellExecuteEx
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 70142
--> https://bugs.winehq.org/attachment.cgi?id=70142
Source code for the primary exe to recreate the issue
It is possible for a child process to inherit an invalid hStdOutput HANDLE if
the PE header has the subsystem value of IMAGE_SUBSYSTEM_WINDOWS_GUI and it is
launched via ShellExecuteEx.
It also requires the primary process to be launched via:
- 'wine' if it is a PE32+ executable; or
- 'wine64' if it is a PE32 executable
Attached are two source files that can be used to recreate the issue:
1. main.c (the primary process); and
2. child.c (the child process)
Compile with:
x86_64-w64-mingw32-gcc -o main.exe main.c
x86_64-w64-mingw32-gcc -o child.exe child.c -mwindows
and run with:
wine main.exe
The child.exe creates a file called 'stdout.log' that dumps the
STD_OUTPUT_HANDLE value and its FileType. Under wine, this is:
StdOutput: 14, Type: 1
and under Windows, it is:
StdOutput: 0, Type: 0
I first ran in this this issue when running Elite Dangerous from Proton 6.3
(i.e. wine version 6.3) - but my investigations show this still occurs with git
commit 6b277dc89d55.
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https://bugs.winehq.org/show_bug.cgi?id=50735
Bug ID: 50735
Summary: MSBuild fails to launch FileTracker
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 69503
--> https://bugs.winehq.org/attachment.cgi?id=69503
WINEDEBUG=+relay,+process,+module,+loaddll BAD
MSBuild from Visual Studio build tools 2019 fails to launch FileTracker which
is needed for incremental builds. This apply for Wine 6.3 but it works on
Staging. I bisected this to wow64cpu patchset which is tracked in bug 45567.
Then I found that there are patches for wow64cpu on the list for upstream. But
these don't fix the problem. So after investigating this further I've found
this: what really fixes the problem is calling load_builtin_dll() in
process_init() and this builtin dll must not be in PE format. If -mno-cygwin is
enabled, it does not work. It is not important which exports the library has,
no need for setting Wow64Transition.
I'm attaching two traces - good and bad. Maybe someone could identify what is
happening here.
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http://bugs.winehq.org/show_bug.cgi?id=30244
Bug #: 30244
Summary: Might & Magic Clash of Heroes: fails to start
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spoon0042(a)hotmail.com
Classification: Unclassified
Trying to run Steam version of Might & Magic Clash of Heroes. The first
fraction of a second of an intro video plays, then the screen goes black for
about ten seconds and then seems to exit, but usually leaves a process running
in the background.
gameoverlayrenderer is disabled. Using debian fglrx 12-1-1.
A demo is available at least on Steam.
This is the entire console output from when it is started, no WINEDEBUG is set:
Setting breakpad minidump AppID = 61700
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198009351313 [API loaded no]
fixme:win:EnumDisplayDevicesW ((null),0,0x33f814,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:thread:SetThreadIdealProcessor (0x188): stub
fixme:thread:SetThreadIdealProcessor (0x18c): stub
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the
format lookup table
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x7e3ea1c): stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x813ea1c): stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:thread:SetThreadIdealProcessor (0x24c): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:thread:SetThreadIdealProcessor (0x210): stub
err:wgl:internal_SetPixelFormat Invalid operation on root_window
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https://bugs.winehq.org/show_bug.cgi?id=51358
Bug ID: 51358
Summary: Civilization 4: XML load error when trying to start
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trekie96(a)hotmail.com
Distribution: ---
When trying to start a fresh install of Civilization 4 I'm getting XML load
errors and the game doesn't start.
"Failed Loading XML file Assets//XML\GameInfo/CIV4PlayerOptionInfos.xml"
"LoadXML call failed for GameInfo/CIV4PlayerOptionInfos.xml"
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https://bugs.winehq.org/show_bug.cgi?id=51291
Bug ID: 51291
Summary: Youkoso! Sukebe Elf no Mori e (demo) doesn't show
thumbnail image in monitor settings.
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
"Youkoso! Sukebe Elf no Mori e Trial Version"[1](ようこそ! スケベエルフの森へ 体験版) is a demo
version of NSFW visual novel (18+) released by Lune in Japan, 2017.
The first time we start the game, it asks about monitor settings. In thumbnail
test during the settings, the reduced image should be shown at the top left
corner of the window. However, it isn't shown on Wine.
Probably, this issue is common among its game engine, AGE_System.
[1]
https://web.archive.org/web/20200217060920/http://www.lune-soft.jp/game/139…
welcome_to_sukebe_elf_forest_tiral2.zip (1.02 GB), MD5:
283f427b5a1ce9ce9c311e87af1df69e
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https://bugs.winehq.org/show_bug.cgi?id=50244
Bug ID: 50244
Summary: Melodyne 5: activation via internet does not work
Product: Wine
Version: 5.22
Hardware: x86-64
URL: https://services.celemony.com/cgi-bin/WebObjects/Licen
seApp.woa/wa/demoRegistration?item=Melodyne5-Demo-Win&
language=en
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andriy.parhomenko(a)gmail.com
Distribution: Ubuntu
Created attachment 68754
--> https://bugs.winehq.org/attachment.cgi?id=68754
Melodyne activation backtrace
I succesfully installed Melodyne 5 with Wine Staging 5.22, gdiplus and
vcrun2019 overrides and this patch
https://source.winehq.org/patches/data/186184 (from bug 49286).
It runs ok, but when I try to activate it, I'm getting an error instead of
opening a browser window that should lead to activation page. There is no
errors in the console output.
The error message from Melodyne itself has such lines:
identifier = "com.celemony.https.request_failed.12152.1";
message = "Could not receive response.";
Wine backtrace with WINEDEBUG=+winhttp,+winsock,+wininet,+secur32 is in
attachment.
In Melodyne error I see HTTP error code 12152, and in wine's backtrace I see
the line:
0110:trace:winhttp:read_line returning empty string
According to wine's source code in winhttp/request.c line 2393, it produces
ERROR_WINHTTP_INVALID_SERVER_RESPONSE, which is that exact error code 12152.
Also, the error occurs after Celemony website returns a redirect for first POST
request.
So my guess is that something might be wrong with wine handling the redirect
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https://bugs.winehq.org/show_bug.cgi?id=51894
Bug ID: 51894
Summary: ucrtbase:misc fails on some Windows 10 1607 and 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ucrtbase:misc fails on some Windows 10 1607 and 1709 machines:
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:1559: Test failed: creating file with mode wx failed
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:1567: Test failed: creating file with mode w+x failed
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:1585: Test failed: creating file with mode wx failed
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
It looks like these versions of Windows 10 have a ucrtbase.dll that does not
like some exclusive mode combinations.
cw-gtx560-1507 10.0.10240.16384 success
cw-rx460-1507 10.0.10240.16384 success
w1064v1507 10.0.10240.16384 success
w1064v1607 10.0.14393.0 fail
w1064v1709 10.0.16299.15 fail
cw-gtx560-1709 10.0.16299.248 success
cw-rx460-1709 10.0.16299.248 success
The failing tests were introduced in this commit:
commit 51b9f4cd2b7faa04d5bfd50dfe9a4382e0b76fc6
Author: Ted Lyngmo <ted(a)lyncon.se>
Date: Mon Oct 11 16:15:39 2021 +0200
ucrtbase: Add support for x mode in fopen.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51846
Signed-off-by: Ted Lyngmo <ted(a)lyncon.se>
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Note that Ted Lyngmo's initial patch only failed on Windows 10 1507 while Piotr
Caban's revision only has the 1607 & 1709 failures shown above. Unfortunately
those two platforms are not part of the base TestBot test configurations.
https://testbot.winehq.org/JobDetails.pl?Key=99844https://testbot.winehq.org/JobDetails.pl?Key=99684
Still, hopefully that means there's a reasonable way to tweak the patch so it
does not fail at all.
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https://bugs.winehq.org/show_bug.cgi?id=51576
Bug ID: 51576
Summary: Click-N-Type virtual keyboard installer sometimes has
two task panes
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 70419
--> https://bugs.winehq.org/attachment.cgi?id=70419
Screenshot showing the issue
Start the program and click X. The warning should not have a separate entry in
the task bar.
Originally reported at https://jira.reactos.org/browse/CORE-17702
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https://bugs.winehq.org/show_bug.cgi?id=51244
Bug ID: 51244
Summary: Frostpunk doesn't launch with builtin msvcr120
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
With builtin:
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\LIBEAY32.dll") not found
04a8:err:module:import_dll Library LIBEAY32.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libcurl.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\LIBEAY32.dll") not found
04a8:err:module:import_dll Library LIBEAY32.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\SSLEAY32.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\SSLEAY32.dll") not found
04a8:err:module:import_dll Library SSLEAY32.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libcurl.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\LIBEAY32.dll") not found
04a8:err:module:import_dll Library LIBEAY32.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libssh2.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libssh2.dll") not found
04a8:err:module:import_dll Library libssh2.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libcurl.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libcurl.dll") not found
04a8:err:module:import_dll Library libcurl.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\Frostpunk.exe") not found
04a8:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program Files\\Epic
Games\\Frostpunk\\Frostpunk.exe" failed, status c0000135
Launches fine with native library.
After exit:
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.??0critical_section@Concurrency@@QEAA@XZ' used by L"C:\\Program Files
(x86)\\Epic Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.??1critical_section@Concurrency@@QEAA@XZ' used by L"C:\\Program Files
(x86)\\Epic Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.?lock@critical_section@Concurrency@@QEAAXXZ' used by L"C:\\Program
Files (x86)\\Epic Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.?unlock@critical_section@Concurrency@@QEAAXXZ' used by L"C:\\Program
Files (x86)\\Epic Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.?try_lock@critical_section@Concurrency@@QEAA_NXZ' used by
L"C:\\Program Files (x86)\\Epic
Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.?IsCurrentTaskCollectionCanceling@Context@Concurrency@@SA_NXZ' used
by L"C:\\Program Files (x86)\\Epic
Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
wine-6.10-54-gaadcff491fc
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