https://bugs.winehq.org/show_bug.cgi?id=48761
Bug ID: 48761
Summary: ConEmu does not highlight selection
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
ConEmu does not highlight selected text/block while selecting by mouse and
after the block is selected. The selected text/block is however correctly
highlighted after alt+tab to another application and back. It seems that some
events are not generated properly.
The selection is otherwise functional so it is a minor issue. Fixing that would
make ConEmu perfect ;-)
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https://bugs.winehq.org/show_bug.cgi?id=52556
Bug ID: 52556
Summary: Dragon's Lair 3D page fault when starting the game
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matej.pivec93(a)gmail.com
Distribution: ---
Created attachment 71870
--> https://bugs.winehq.org/attachment.cgi?id=71870
Highly compressed WINEDEBUG dumps and the page fault report
Dragon's Lair 3D is a 2002 game.
Interestingly, it uses OpenGL natively.
In any case, the game seems to crash on boot with a page fault:
0160:err:ole:CoUninitialize Mismatched CoUninitialize
wine: Unhandled page fault on read access to 0060A000 at address 100548ED
(thread 0134), starting debugger...
According to WineHQ reports, the last reported working version was in the Wine
1.x era.
Unfortunately, running the game with WINEDEBUG=+relay won't produce the same
error, the game silently exits in this case. I have added these dumps
regardless, they might help you. I tried figuring out which part of wine is
problematic myself, but I'm just not versed enough in the WINAPI C stuff.
I remember trying to run this throughout the wine 4.x-7.x versions, but I
always get the same error. I also remember trying some native C libraries a
while ago, but same result.
I tried compiling ancient wine versions to see where the regression happened,
but this proved too troublesome, since they require headers/packages not really
provided by modern distributions anymore.
Finally, I decided it is best to just report this bug.
My setup:
Arch Linux
Ryzen 3600X
32GB RAM
AMD RX590
In the attachment I have added these dumps:
-WINEDEBUG=+loaddll,+relay,+seh,+tid
-WINEDEBUG=+all
-The wine page fault report
I can provide other dumps or try some things other things if you want as well.
An interesting observation is running this game in a 64-bit prefix will produce
a secdrv loading error. Same thing with a 32-bit WIN98 prefix. A 32-bit Windows
XP prefix does NOT produce this error, however (this is the version I used to
make these reports).
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https://bugs.winehq.org/show_bug.cgi?id=52555
Bug ID: 52555
Summary: Dominion Storm over gifts 3: Game crashes when trying
to display title menu after intro
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71868
--> https://bugs.winehq.org/attachment.cgi?id=71868
game boot log +ddraw,d3d
The game is installed successfully in a 32-bit clean prefix with windows
version set to 95 (the game doesn't officially support any higher). No problems
during install.
When starting the game the intro videos play fine. Then the title menu is
supposed to show, and here is where the game crashes
Without additional debug info this line regularily comes up until crash:
0298:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
I have tested with 64-bit as well as other windows versions but to no avail.
If I set registry key "renderer" to "gdi" the title menu actually shows, but
with weird colors
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https://bugs.winehq.org/show_bug.cgi?id=52550
Bug ID: 52550
Summary: JumpStart 1st grade won't start
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71863
--> https://bugs.winehq.org/attachment.cgi?id=71863
warn+all log
After installing the game (Swedish version in my case called "Första klass")
and you execute the FG.exe-file, the screen turns black (expected) and a popup
shows stating that the software works best in 256 colors. After clicking OK in
the popup the mouse cursor turns into the in-game hour glass and stays that way
until you close the program.
I found the english version of the game on an abandonware-site which might
produce the same error (haven't tried).
The CD is an original copy and it confirmed working in a Windows XP Pro
virtualbox.
Attached is a debug log with warn+all from execution until forced stop.
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https://bugs.winehq.org/show_bug.cgi?id=52392
Bug ID: 52392
Summary: FlyDoc: Unable to connect to the remote server
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugs0x7e6(a)gmail.com
Distribution: ---
Created attachment 71617
--> https://bugs.winehq.org/attachment.cgi?id=71617
wine_7.0-rc5_EdiClient.exe_log.txt
FlyDoc: Unable to connect to the remote server
https://flydoc.ua/uk/updates
# Download:
wget 'https://flydoc.ua/update/flydoc/Flydoc_1_1_3_13.zip'
unzip Flydoc_1_1_3_13.zip
# Install dependencies:
WINEARCH=win32 winetricks -q msxml6 dotnet48 vcrun2017 win7
LANG=uk_UA.UTF-8 wine Flydoc_1_1_3_13.exe
# Start:
LANG=uk_UA.UTF-8 wine .wine/drive_c/Program\
Files/FlyDoc/FlyDoc1/EdiClient/EdiClient.exe &> wine_EdiClient.exe_log.txt
The program shows:
Unable to connect to the remote server
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https://bugs.winehq.org/show_bug.cgi?id=50824
Bug ID: 50824
Summary: ISdone.dll error 5, something releated to insufficient
virtual memory
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 69642
--> https://bugs.winehq.org/attachment.cgi?id=69642
WINEDEBUG loaddll
Warning: I know I'm about to ask you to fix something releated to game repacks,
which they're illegal (provided I don't have the legal copy) but in my logic,
that's a windows releated-thing and it should be fixed, maybe not now, but at
least should be considered.
Now, fitgirl repacks crashes at random progress, while rg-mechanics repacks are
straight to the error, the same as always.
I read that in the past this was fixed so that's a regression but since no-one
has reported this and apparently no one has that problem, I'm filing this bug
as normal.
For the record: this bug happens since I installed linux, at the time Wine was
at version 6.0.
In my case, this repack is of a game that I legally own (Far Cry 3: Blood
Dragon) but I've got a capped data plan and I have to install a repack then
I'll be able to verify the game with Uplay.
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https://bugs.winehq.org/show_bug.cgi?id=52551
Bug ID: 52551
Summary: Falcon BMS crashes on splash screen - Unhandled
exception 0x80000003 in thread 114 at address
00000000045F6509 (thread 0114)
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sneezingsnowshoe(a)teleworm.us
Distribution: ---
Created attachment 71864
--> https://bugs.winehq.org/attachment.cgi?id=71864
console log of Falcon BMS crashing with wine-devel 7.2
using winehq-devel 7.2 on debian stable
Falcon BMS crashes after a few seconds on the splash screen.
console log is attached.
(was tested with staging, too. Crashes as well)
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https://bugs.winehq.org/show_bug.cgi?id=52543
Bug ID: 52543
Summary: Nvidia - viewport text, annotations garbled in MoI v4
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeskenis(a)gmail.com
Distribution: ---
I'm trying to get MoI v4 (a cad sketchbook)application running.
http://moi3d.com
It is almost perfect. But not matter whether I use plain WINE, DXVK or VKd3d I
encounter some serious issues.
WINE - object selections glitched
VKd3d - viewport text / annotations garbled
DXVK - black flickers on frame draw
I tried various WINE versions up to 7.1 and I consistently get the same
problems.
As it is tricky to describe the problem I recorded the video:
https://vimeo.com/633040666
If you have any ideas howto overcome any of those please let me know. There's
almost no proper cad under linux and I'd like to get at least this simple (but
very powerful) sketchbook running.
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https://bugs.winehq.org/show_bug.cgi?id=52546
Bug ID: 52546
Summary: Alt-tabbing out and back into Freelancer causes a
black screen
Product: Wine
Version: 6.22
Hardware: x86-64
URL: https://archive.org/download/Freelancer_201807/Freelan
cer.iso
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 53fcfe3834da3c43838cd26bdeb4fdb335542627
Distribution: ---
How to reproduce:
1) Acquire a copy of Freelancer (I've attached a link from archive.org in the
bug description)
2) Obtain the necessary files to make the game work, such as an official game
patch (flpatch.exe), and unofficial community patch (jflp.exe) and a NoCD
executable, links to which are all available in the source code of this Lutris
installer (https://lutris.net/games/install/11013/view)
3) Install the game and apply the patches/nocd
4) Launch the game
5) Press "alt-tab"
6) Return to the game through alt-tab or whatever way your DE allows
In wine-6.21 release, the game image will successfully get restored and shown,
while on 53fcfe3834da3c43838cd26bdeb4fdb335542627 and later (including Wine
7.2), instead, a black window is shown.
Reverting this commit against a later version (wine built against commit
0dc34ad87a20996fc63de7f1fd4c9064b53edf3f) fixes the issue. However, reverting
it against 6.22 is not possible due to conflicts.
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