https://bugs.winehq.org/show_bug.cgi?id=45277
--- Comment #20 from Zhiyi Zhang zzhang@codeweavers.com --- (In reply to Roderick Colenbrander from comment #13)
(In reply to Zhiyi Zhang from comment #12)
Created attachment 63338 [details] patch
This fixed World of Final Fantasy for me.
While the patch probably works, unfortunately it is not the correct fix. There is a reason I waited implementing this feature. Let me share some background we had the same child window rendering issue for OpenGL. We couldn't directly use X11 windows, so had to resort to offscreen rendering using XComposite + XCopyArea and as a fallback we had a XPixmap backend as well.
Could you elaborate on why we couldn't directly use X11 windows?