https://bugs.winehq.org/show_bug.cgi?id=44193
Bug ID: 44193 Summary: In 7 Days to Die the, in the 3D environment, mouse didn't react to small, slow movements. Product: Wine-staging Version: 2.21 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: rencer@euromail.hu CC: erich.e.hoover@wine-staging.com, michael@fds-team.de, sebastian@fds-team.de Distribution: ---
Some times ago there was a problem with mouse drifting in Unity- and Gamebryo/Creation-engine based games, that is already fixed (at least in Unity), but I still have a major issue with the mouse.
As I think about that fixed drifting problem, I have to think this issue with slow mouse movement was there at that time, but because the drifting bug, it can not be recognized. Or maybe it's a new bug, I'm not sure, I mentioned that old bug, maybe this one is somehow releaed to that and affect other Unity/Gamebyro games. Have to try in other games too, to be sure about it.
In 7 Days To Die you have to aim preciesly to the head of the enemies, otherwise they quickly overrun and kill your character, aiming precisely from a distant is a key element in that game, so this is a major issue, and like with the fixed drifting bug, this one renders the game (almost) unplayable.
In the 3D enviroment when I try to move the mouse slowly, just a very little bit it doesn't move. I have to move it at a certain, relatively fast speed to make it move, so it is impossible to aim correctly to the small target. The crosshair moves too much if I move it with a speed that is recognised, or it doesn't move at all if I move it slowly. Another similarity with the fixed drifting bug, is that it only happens in the 3D environment but not at menus,inventory,character,etc. screens.