https://bugs.winehq.org/show_bug.cgi?id=54833
--- Comment #10 from Rafał Mużyło galtgendo@o2.pl ---
What change? In what way?
Well...if the version range is correct, the most likely culprit (going by symptoms) lies within your 2022-07-14 series for wined3d (at least going by commit titles). Looking specifically at "Respect the client map count even for suballocated BOs", which seems to made things more correct, but looks as potentially likely to result in increased memory consumption (by delaying memory releases - ...perhaps in some corner cases indefinitely ?).